@nice2dev/game-engine 0.1.0 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +193 -1
- package/dist/cjs/ai/BehaviorTree.js +1215 -0
- package/dist/cjs/ai/BehaviorTree.js.map +1 -0
- package/dist/cjs/ai/StateMachine.js +783 -0
- package/dist/cjs/ai/StateMachine.js.map +1 -0
- package/dist/cjs/audio/AudioBridge.js +454 -0
- package/dist/cjs/audio/AudioBridge.js.map +1 -0
- package/dist/cjs/devtools/GameplayAnalytics.js +651 -0
- package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -0
- package/dist/cjs/dialogue/DialogueSystem.js +1023 -0
- package/dist/cjs/dialogue/DialogueSystem.js.map +1 -0
- package/dist/cjs/editor/NiceGameEditor.js +569 -71
- package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
- package/dist/cjs/editor/ShaderGraph.js +1616 -0
- package/dist/cjs/editor/ShaderGraph.js.map +1 -0
- package/dist/cjs/editor/TimelineEditor.js +819 -0
- package/dist/cjs/editor/TimelineEditor.js.map +1 -0
- package/dist/cjs/engine/SaveSystemV2.js +494 -0
- package/dist/cjs/engine/SaveSystemV2.js.map +1 -0
- package/dist/cjs/export/GodotExporter.js +1102 -0
- package/dist/cjs/export/GodotExporter.js.map +1 -0
- package/dist/cjs/export/PlatformExporter.js +236 -0
- package/dist/cjs/export/PlatformExporter.js.map +1 -0
- package/dist/cjs/export/ThreeJSExporter.js +1116 -0
- package/dist/cjs/export/ThreeJSExporter.js.map +1 -0
- package/dist/cjs/export/UnityExporter.js +1193 -0
- package/dist/cjs/export/UnityExporter.js.map +1 -0
- package/dist/cjs/export/WebExporter.js +1036 -0
- package/dist/cjs/export/WebExporter.js.map +1 -0
- package/dist/cjs/export/index.js +58 -0
- package/dist/cjs/export/index.js.map +1 -0
- package/dist/cjs/i18n/useTranslation.js +11 -11
- package/dist/cjs/import/AsepriteImporter.js +761 -0
- package/dist/cjs/import/AsepriteImporter.js.map +1 -0
- package/dist/cjs/import/DragonBonesImporter.js +499 -0
- package/dist/cjs/import/DragonBonesImporter.js.map +1 -0
- package/dist/cjs/import/GameMakerImporter.js +559 -0
- package/dist/cjs/import/GameMakerImporter.js.map +1 -0
- package/dist/cjs/import/GodotSceneImporter.js +824 -0
- package/dist/cjs/import/GodotSceneImporter.js.map +1 -0
- package/dist/cjs/import/LDtkImporter.js +481 -0
- package/dist/cjs/import/LDtkImporter.js.map +1 -0
- package/dist/cjs/import/Live2DImporter.js +553 -0
- package/dist/cjs/import/Live2DImporter.js.map +1 -0
- package/dist/cjs/import/NdgFormat.js +499 -0
- package/dist/cjs/import/NdgFormat.js.map +1 -0
- package/dist/cjs/import/OgmoImporter.js +529 -0
- package/dist/cjs/import/OgmoImporter.js.map +1 -0
- package/dist/cjs/import/RPGMakerImporter.js +520 -0
- package/dist/cjs/import/RPGMakerImporter.js.map +1 -0
- package/dist/cjs/import/SceneImporter.js +449 -0
- package/dist/cjs/import/SceneImporter.js.map +1 -0
- package/dist/cjs/import/SpineImporter.js +583 -0
- package/dist/cjs/import/SpineImporter.js.map +1 -0
- package/dist/cjs/import/SpriterImporter.js +652 -0
- package/dist/cjs/import/SpriterImporter.js.map +1 -0
- package/dist/cjs/import/TiledMapImporter.js +859 -0
- package/dist/cjs/import/TiledMapImporter.js.map +1 -0
- package/dist/cjs/import/UnitySceneImporter.js +732 -0
- package/dist/cjs/import/UnitySceneImporter.js.map +1 -0
- package/dist/cjs/import/index.js +305 -0
- package/dist/cjs/import/index.js.map +1 -0
- package/dist/cjs/index.js +291 -1
- package/dist/cjs/index.js.map +1 -1
- package/dist/cjs/input/GamepadNavigation.js +21 -21
- package/dist/cjs/input/useGamepads.js +6 -6
- package/dist/cjs/integration/IconSprite.js +281 -0
- package/dist/cjs/integration/IconSprite.js.map +1 -0
- package/dist/cjs/inventory/InventorySystem.js +930 -0
- package/dist/cjs/inventory/InventorySystem.js.map +1 -0
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +1 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +1 -1
- package/dist/cjs/quest/QuestSystem.js +924 -0
- package/dist/cjs/quest/QuestSystem.js.map +1 -0
- package/dist/cjs/rendering/WebGPURenderPipeline.js +658 -0
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -0
- package/dist/cjs/scripting/GraphToAST.js +567 -0
- package/dist/cjs/scripting/GraphToAST.js.map +1 -0
- package/dist/cjs/scripting/LanguageExporter.js +321 -0
- package/dist/cjs/scripting/LanguageExporter.js.map +1 -0
- package/dist/cjs/scripting/ScriptAST.js +67 -0
- package/dist/cjs/scripting/ScriptAST.js.map +1 -0
- package/dist/cjs/scripting/VisualScripting2.js +1140 -0
- package/dist/cjs/scripting/VisualScripting2.js.map +1 -0
- package/dist/cjs/scripting/exporters/CSharpExporter.js +503 -0
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -0
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +452 -0
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -0
- package/dist/cjs/scripting/exporters/LuaExporter.js +457 -0
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -0
- package/dist/cjs/scripting/exporters/PythonExporter.js +565 -0
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -0
- package/dist/cjs/scripting/exporters/RustExporter.js +525 -0
- package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -0
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +570 -0
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -0
- package/dist/cjs/systems/ParticleSystem2.js +1478 -0
- package/dist/cjs/systems/ParticleSystem2.js.map +1 -0
- package/dist/cjs/xr/ARVR.js.map +1 -1
- package/dist/esm/ai/BehaviorTree.js +1186 -0
- package/dist/esm/ai/BehaviorTree.js.map +1 -0
- package/dist/esm/ai/StateMachine.js +767 -0
- package/dist/esm/ai/StateMachine.js.map +1 -0
- package/dist/esm/audio/AudioBridge.js +446 -0
- package/dist/esm/audio/AudioBridge.js.map +1 -0
- package/dist/esm/devtools/GameplayAnalytics.js +639 -0
- package/dist/esm/devtools/GameplayAnalytics.js.map +1 -0
- package/dist/esm/dialogue/DialogueSystem.js +1008 -0
- package/dist/esm/dialogue/DialogueSystem.js.map +1 -0
- package/dist/esm/editor/NiceGameEditor.js +556 -58
- package/dist/esm/editor/NiceGameEditor.js.map +1 -1
- package/dist/esm/editor/ShaderGraph.js +1606 -0
- package/dist/esm/editor/ShaderGraph.js.map +1 -0
- package/dist/esm/editor/TimelineEditor.js +800 -0
- package/dist/esm/editor/TimelineEditor.js.map +1 -0
- package/dist/esm/engine/SaveSystemV2.js +487 -0
- package/dist/esm/engine/SaveSystemV2.js.map +1 -0
- package/dist/esm/export/GodotExporter.js +1100 -0
- package/dist/esm/export/GodotExporter.js.map +1 -0
- package/dist/esm/export/PlatformExporter.js +230 -0
- package/dist/esm/export/PlatformExporter.js.map +1 -0
- package/dist/esm/export/ThreeJSExporter.js +1114 -0
- package/dist/esm/export/ThreeJSExporter.js.map +1 -0
- package/dist/esm/export/UnityExporter.js +1191 -0
- package/dist/esm/export/UnityExporter.js.map +1 -0
- package/dist/esm/export/WebExporter.js +1033 -0
- package/dist/esm/export/WebExporter.js.map +1 -0
- package/dist/esm/export/index.js +44 -0
- package/dist/esm/export/index.js.map +1 -0
- package/dist/esm/import/AsepriteImporter.js +759 -0
- package/dist/esm/import/AsepriteImporter.js.map +1 -0
- package/dist/esm/import/DragonBonesImporter.js +496 -0
- package/dist/esm/import/DragonBonesImporter.js.map +1 -0
- package/dist/esm/import/GameMakerImporter.js +556 -0
- package/dist/esm/import/GameMakerImporter.js.map +1 -0
- package/dist/esm/import/GodotSceneImporter.js +822 -0
- package/dist/esm/import/GodotSceneImporter.js.map +1 -0
- package/dist/esm/import/LDtkImporter.js +479 -0
- package/dist/esm/import/LDtkImporter.js.map +1 -0
- package/dist/esm/import/Live2DImporter.js +550 -0
- package/dist/esm/import/Live2DImporter.js.map +1 -0
- package/dist/esm/import/NdgFormat.js +490 -0
- package/dist/esm/import/NdgFormat.js.map +1 -0
- package/dist/esm/import/OgmoImporter.js +526 -0
- package/dist/esm/import/OgmoImporter.js.map +1 -0
- package/dist/esm/import/RPGMakerImporter.js +517 -0
- package/dist/esm/import/RPGMakerImporter.js.map +1 -0
- package/dist/esm/import/SceneImporter.js +441 -0
- package/dist/esm/import/SceneImporter.js.map +1 -0
- package/dist/esm/import/SpineImporter.js +580 -0
- package/dist/esm/import/SpineImporter.js.map +1 -0
- package/dist/esm/import/SpriterImporter.js +649 -0
- package/dist/esm/import/SpriterImporter.js.map +1 -0
- package/dist/esm/import/TiledMapImporter.js +857 -0
- package/dist/esm/import/TiledMapImporter.js.map +1 -0
- package/dist/esm/import/UnitySceneImporter.js +730 -0
- package/dist/esm/import/UnitySceneImporter.js.map +1 -0
- package/dist/esm/import/index.js +279 -0
- package/dist/esm/import/index.js.map +1 -0
- package/dist/esm/index.js +47 -3
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/integration/IconSprite.js +266 -0
- package/dist/esm/integration/IconSprite.js.map +1 -0
- package/dist/esm/inventory/InventorySystem.js +924 -0
- package/dist/esm/inventory/InventorySystem.js.map +1 -0
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +1 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +1 -1
- package/dist/esm/quest/QuestSystem.js +916 -0
- package/dist/esm/quest/QuestSystem.js.map +1 -0
- package/dist/esm/rendering/WebGPURenderPipeline.js +642 -0
- package/dist/esm/rendering/WebGPURenderPipeline.js.map +1 -0
- package/dist/esm/scripting/GraphToAST.js +564 -0
- package/dist/esm/scripting/GraphToAST.js.map +1 -0
- package/dist/esm/scripting/LanguageExporter.js +311 -0
- package/dist/esm/scripting/LanguageExporter.js.map +1 -0
- package/dist/esm/scripting/ScriptAST.js +52 -0
- package/dist/esm/scripting/ScriptAST.js.map +1 -0
- package/dist/esm/scripting/VisualScripting2.js +1130 -0
- package/dist/esm/scripting/VisualScripting2.js.map +1 -0
- package/dist/esm/scripting/exporters/CSharpExporter.js +501 -0
- package/dist/esm/scripting/exporters/CSharpExporter.js.map +1 -0
- package/dist/esm/scripting/exporters/GDScriptExporter.js +450 -0
- package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -0
- package/dist/esm/scripting/exporters/LuaExporter.js +455 -0
- package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -0
- package/dist/esm/scripting/exporters/PythonExporter.js +563 -0
- package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -0
- package/dist/esm/scripting/exporters/RustExporter.js +523 -0
- package/dist/esm/scripting/exporters/RustExporter.js.map +1 -0
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +568 -0
- package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -0
- package/dist/esm/systems/ParticleSystem2.js +1471 -0
- package/dist/esm/systems/ParticleSystem2.js.map +1 -0
- package/dist/esm/xr/ARVR.js.map +1 -1
- package/dist/types/__tests__/setup.d.ts +1 -1
- package/dist/types/ai/BehaviorTree.d.ts +375 -0
- package/dist/types/ai/StateMachine.d.ts +296 -0
- package/dist/types/audio/AudioBridge.d.ts +199 -0
- package/dist/types/devtools/GameplayAnalytics.d.ts +279 -0
- package/dist/types/dialogue/DialogueSystem.d.ts +326 -0
- package/dist/types/dialogue/index.d.ts +2 -0
- package/dist/types/editor/NiceGameEditor.d.ts +12 -1
- package/dist/types/editor/ShaderGraph.d.ts +207 -0
- package/dist/types/editor/TimelineEditor.d.ts +393 -0
- package/dist/types/engine/SaveSystemV2.d.ts +155 -0
- package/dist/types/export/GodotExporter.d.ts +56 -0
- package/dist/types/export/PlatformExporter.d.ts +201 -0
- package/dist/types/export/ThreeJSExporter.d.ts +40 -0
- package/dist/types/export/UnityExporter.d.ts +69 -0
- package/dist/types/export/WebExporter.d.ts +58 -0
- package/dist/types/export/index.d.ts +19 -0
- package/dist/types/import/AsepriteImporter.d.ts +46 -0
- package/dist/types/import/DragonBonesImporter.d.ts +331 -0
- package/dist/types/import/GameMakerImporter.d.ts +375 -0
- package/dist/types/import/GodotSceneImporter.d.ts +34 -0
- package/dist/types/import/LDtkImporter.d.ts +177 -0
- package/dist/types/import/Live2DImporter.d.ts +237 -0
- package/dist/types/import/NdgFormat.d.ts +387 -0
- package/dist/types/import/OgmoImporter.d.ts +237 -0
- package/dist/types/import/RPGMakerImporter.d.ts +186 -0
- package/dist/types/import/SceneImporter.d.ts +276 -0
- package/dist/types/import/SpineImporter.d.ts +372 -0
- package/dist/types/import/SpriterImporter.d.ts +230 -0
- package/dist/types/import/TiledMapImporter.d.ts +57 -0
- package/dist/types/import/UnitySceneImporter.d.ts +87 -0
- package/dist/types/import/index.d.ts +59 -0
- package/dist/types/index.d.ts +46 -18
- package/dist/types/integration/IconSprite.d.ts +196 -0
- package/dist/types/inventory/InventorySystem.d.ts +336 -0
- package/dist/types/performance/WebGPUCompute.d.ts +0 -10
- package/dist/types/quest/QuestSystem.d.ts +287 -0
- package/dist/types/rendering/WebGPURenderPipeline.d.ts +255 -0
- package/dist/types/scripting/GraphToAST.d.ts +55 -0
- package/dist/types/scripting/LanguageExporter.d.ts +136 -0
- package/dist/types/scripting/ScriptAST.d.ts +312 -0
- package/dist/types/scripting/VisualScripting2.d.ts +353 -0
- package/dist/types/scripting/exporters/CSharpExporter.d.ts +44 -0
- package/dist/types/scripting/exporters/GDScriptExporter.d.ts +46 -0
- package/dist/types/scripting/exporters/LuaExporter.d.ts +46 -0
- package/dist/types/scripting/exporters/PythonExporter.d.ts +49 -0
- package/dist/types/scripting/exporters/RustExporter.d.ts +46 -0
- package/dist/types/scripting/exporters/TypeScriptExporter.d.ts +48 -0
- package/dist/types/scripting/exporters/index.d.ts +8 -0
- package/dist/types/scripting/index.d.ts +11 -0
- package/dist/types/systems/ParticleSystem2.d.ts +646 -0
- package/package.json +7 -1
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import React from 'react';
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/* ────────────────────────────────────────────────────────────────
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Inventory System
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A comprehensive inventory management system with:
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- Multiple container types (player, chest, shop, crafting)
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- Equipment slots with stat modifiers
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- Item stacking, splitting, and merging
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- Weight/capacity limits
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- Item categories and rarity
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- Crafting recipes
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- Trade/shop transactions
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- Loot tables and drop rates
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- Item durability and repair
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- Consumables with effects
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- State persistence
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──────────────────────────────────────────────────────────────── */
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const DEFAULT_CONFIG = {
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defaultSlots: 40,
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enableWeight: true,
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enableDurability: true,
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autoStack: true,
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autoSort: false,
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maxContainersPerEntity: 5,
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};
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class InventoryManager {
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constructor(config = {}) {
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// Registries
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|
+
this.itemDefinitions = new Map();
|
|
32
|
+
this.containers = new Map();
|
|
33
|
+
this.equipment = new Map();
|
|
34
|
+
this.recipes = new Map();
|
|
35
|
+
this.lootTables = new Map();
|
|
36
|
+
this.shops = new Map();
|
|
37
|
+
this.learnedRecipes = new Map();
|
|
38
|
+
this.cooldowns = new Map(); // instanceId -> lastUsed
|
|
39
|
+
this.config = { ...DEFAULT_CONFIG, ...config };
|
|
40
|
+
}
|
|
41
|
+
/* ── Initialization ─────────────────────────────────────────── */
|
|
42
|
+
setEventBus(bus) {
|
|
43
|
+
this.eventBus = bus;
|
|
44
|
+
}
|
|
45
|
+
emit(event) {
|
|
46
|
+
var _a;
|
|
47
|
+
(_a = this.eventBus) === null || _a === void 0 ? void 0 : _a.emit(`inventory:${event.type}`, event);
|
|
48
|
+
}
|
|
49
|
+
/* ── Item Definitions ───────────────────────────────────────── */
|
|
50
|
+
registerItem(definition) {
|
|
51
|
+
this.itemDefinitions.set(definition.id, definition);
|
|
52
|
+
}
|
|
53
|
+
registerItems(definitions) {
|
|
54
|
+
definitions.forEach(def => this.registerItem(def));
|
|
55
|
+
}
|
|
56
|
+
getItemDefinition(itemId) {
|
|
57
|
+
return this.itemDefinitions.get(itemId);
|
|
58
|
+
}
|
|
59
|
+
getAllItemDefinitions() {
|
|
60
|
+
return Array.from(this.itemDefinitions.values());
|
|
61
|
+
}
|
|
62
|
+
/* ── Container Management ───────────────────────────────────── */
|
|
63
|
+
createContainer(type, ownerId, options = {}) {
|
|
64
|
+
var _a, _b, _c, _d;
|
|
65
|
+
const id = (_a = options.id) !== null && _a !== void 0 ? _a : `container_${Date.now()}_${Math.random().toString(36).slice(2, 7)}`;
|
|
66
|
+
const maxSlots = (_b = options.maxSlots) !== null && _b !== void 0 ? _b : this.config.defaultSlots;
|
|
67
|
+
const container = {
|
|
68
|
+
id,
|
|
69
|
+
type,
|
|
70
|
+
name: (_c = options.name) !== null && _c !== void 0 ? _c : `${type} container`,
|
|
71
|
+
ownerId,
|
|
72
|
+
maxSlots,
|
|
73
|
+
maxWeight: options.maxWeight,
|
|
74
|
+
slots: Array.from({ length: maxSlots }, (_, i) => ({ index: i, item: null })),
|
|
75
|
+
currency: (_d = options.currency) !== null && _d !== void 0 ? _d : new Map(),
|
|
76
|
+
allowedCategories: options.allowedCategories,
|
|
77
|
+
disallowedCategories: options.disallowedCategories,
|
|
78
|
+
};
|
|
79
|
+
this.containers.set(id, container);
|
|
80
|
+
this.emit({ type: 'container:created', containerId: id, ownerId, timestamp: Date.now() });
|
|
81
|
+
return container;
|
|
82
|
+
}
|
|
83
|
+
getContainer(containerId) {
|
|
84
|
+
return this.containers.get(containerId);
|
|
85
|
+
}
|
|
86
|
+
getContainersByOwner(ownerId) {
|
|
87
|
+
return Array.from(this.containers.values()).filter(c => c.ownerId === ownerId);
|
|
88
|
+
}
|
|
89
|
+
destroyContainer(containerId) {
|
|
90
|
+
const container = this.containers.get(containerId);
|
|
91
|
+
if (!container)
|
|
92
|
+
return false;
|
|
93
|
+
this.containers.delete(containerId);
|
|
94
|
+
this.emit({ type: 'container:destroyed', containerId, ownerId: container.ownerId, timestamp: Date.now() });
|
|
95
|
+
return true;
|
|
96
|
+
}
|
|
97
|
+
/* ── Item Instance Creation ─────────────────────────────────── */
|
|
98
|
+
createItemInstance(itemId, count = 1, options = {}) {
|
|
99
|
+
var _a;
|
|
100
|
+
const def = this.itemDefinitions.get(itemId);
|
|
101
|
+
if (!def)
|
|
102
|
+
return null;
|
|
103
|
+
// Extract count from options to prevent override
|
|
104
|
+
const { count: _ignoredCount, ...restOptions } = options;
|
|
105
|
+
const instance = {
|
|
106
|
+
instanceId: (_a = restOptions.instanceId) !== null && _a !== void 0 ? _a : `item_${Date.now()}_${Math.random().toString(36).slice(2, 7)}`,
|
|
107
|
+
itemId,
|
|
108
|
+
count: Math.min(count, def.maxStack),
|
|
109
|
+
durability: def.maxDurability,
|
|
110
|
+
createdAt: Date.now(),
|
|
111
|
+
...restOptions,
|
|
112
|
+
};
|
|
113
|
+
return instance;
|
|
114
|
+
}
|
|
115
|
+
/* ── Basic Operations ───────────────────────────────────────── */
|
|
116
|
+
addItem(containerId, itemId, count = 1, options = {}) {
|
|
117
|
+
var _a, _b, _c;
|
|
118
|
+
const container = this.containers.get(containerId);
|
|
119
|
+
if (!container)
|
|
120
|
+
return null;
|
|
121
|
+
const def = this.itemDefinitions.get(itemId);
|
|
122
|
+
if (!def)
|
|
123
|
+
return null;
|
|
124
|
+
// Check category restrictions
|
|
125
|
+
if (container.allowedCategories && !container.allowedCategories.includes(def.category)) {
|
|
126
|
+
return null;
|
|
127
|
+
}
|
|
128
|
+
if ((_a = container.disallowedCategories) === null || _a === void 0 ? void 0 : _a.includes(def.category)) {
|
|
129
|
+
return null;
|
|
130
|
+
}
|
|
131
|
+
// Check weight
|
|
132
|
+
if (this.config.enableWeight && container.maxWeight !== undefined) {
|
|
133
|
+
const currentWeight = this.getContainerWeight(containerId);
|
|
134
|
+
if (currentWeight + (def.weight * count) > container.maxWeight) {
|
|
135
|
+
return null;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
// Try to stack with existing items first
|
|
139
|
+
if (this.config.autoStack && def.maxStack > 1) {
|
|
140
|
+
for (const slot of container.slots) {
|
|
141
|
+
if (slot.item && slot.item.itemId === itemId && slot.item.count < def.maxStack) {
|
|
142
|
+
const space = def.maxStack - slot.item.count;
|
|
143
|
+
const toAdd = Math.min(count, space);
|
|
144
|
+
slot.item.count += toAdd;
|
|
145
|
+
count -= toAdd;
|
|
146
|
+
this.emit({
|
|
147
|
+
type: 'item:stacked',
|
|
148
|
+
containerId,
|
|
149
|
+
ownerId: container.ownerId,
|
|
150
|
+
item: slot.item,
|
|
151
|
+
slot: slot.index,
|
|
152
|
+
count: toAdd,
|
|
153
|
+
timestamp: Date.now(),
|
|
154
|
+
});
|
|
155
|
+
if (count <= 0)
|
|
156
|
+
return slot.item;
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
// Find empty slot for remaining
|
|
161
|
+
while (count > 0) {
|
|
162
|
+
const emptySlot = container.slots.find(s => !s.item && !s.locked);
|
|
163
|
+
if (!emptySlot)
|
|
164
|
+
return null; // No space
|
|
165
|
+
const stackCount = Math.min(count, def.maxStack);
|
|
166
|
+
const instance = this.createItemInstance(itemId, stackCount, options);
|
|
167
|
+
if (!instance)
|
|
168
|
+
return null;
|
|
169
|
+
emptySlot.item = instance;
|
|
170
|
+
count -= stackCount;
|
|
171
|
+
this.emit({
|
|
172
|
+
type: 'item:added',
|
|
173
|
+
containerId,
|
|
174
|
+
ownerId: container.ownerId,
|
|
175
|
+
item: instance,
|
|
176
|
+
slot: emptySlot.index,
|
|
177
|
+
count: stackCount,
|
|
178
|
+
timestamp: Date.now(),
|
|
179
|
+
});
|
|
180
|
+
}
|
|
181
|
+
return (_c = (_b = container.slots.find(s => { var _a; return ((_a = s.item) === null || _a === void 0 ? void 0 : _a.itemId) === itemId; })) === null || _b === void 0 ? void 0 : _b.item) !== null && _c !== void 0 ? _c : null;
|
|
182
|
+
}
|
|
183
|
+
removeItem(containerId, slotIndex, count = 1) {
|
|
184
|
+
const container = this.containers.get(containerId);
|
|
185
|
+
if (!container)
|
|
186
|
+
return null;
|
|
187
|
+
const slot = container.slots[slotIndex];
|
|
188
|
+
if (!(slot === null || slot === void 0 ? void 0 : slot.item))
|
|
189
|
+
return null;
|
|
190
|
+
const removed = { ...slot.item };
|
|
191
|
+
if (slot.item.count <= count) {
|
|
192
|
+
slot.item = null;
|
|
193
|
+
// removed already has the correct count from the spread above
|
|
194
|
+
}
|
|
195
|
+
else {
|
|
196
|
+
slot.item.count -= count;
|
|
197
|
+
removed.count = count;
|
|
198
|
+
}
|
|
199
|
+
this.emit({
|
|
200
|
+
type: 'item:removed',
|
|
201
|
+
containerId,
|
|
202
|
+
ownerId: container.ownerId,
|
|
203
|
+
item: removed,
|
|
204
|
+
slot: slotIndex,
|
|
205
|
+
count: removed.count,
|
|
206
|
+
timestamp: Date.now(),
|
|
207
|
+
});
|
|
208
|
+
return removed;
|
|
209
|
+
}
|
|
210
|
+
moveItem(fromContainerId, fromSlot, toContainerId, toSlot) {
|
|
211
|
+
const fromContainer = this.containers.get(fromContainerId);
|
|
212
|
+
const toContainer = this.containers.get(toContainerId);
|
|
213
|
+
if (!fromContainer || !toContainer)
|
|
214
|
+
return false;
|
|
215
|
+
const sourceSlot = fromContainer.slots[fromSlot];
|
|
216
|
+
const targetSlot = toContainer.slots[toSlot];
|
|
217
|
+
if (!(sourceSlot === null || sourceSlot === void 0 ? void 0 : sourceSlot.item) || !targetSlot)
|
|
218
|
+
return false;
|
|
219
|
+
const def = this.itemDefinitions.get(sourceSlot.item.itemId);
|
|
220
|
+
if (!def)
|
|
221
|
+
return false;
|
|
222
|
+
// Check target container restrictions
|
|
223
|
+
if (toContainer.allowedCategories && !toContainer.allowedCategories.includes(def.category)) {
|
|
224
|
+
return false;
|
|
225
|
+
}
|
|
226
|
+
// Swap or stack
|
|
227
|
+
if (targetSlot.item) {
|
|
228
|
+
if (targetSlot.item.itemId === sourceSlot.item.itemId &&
|
|
229
|
+
targetSlot.item.count < def.maxStack) {
|
|
230
|
+
// Stack
|
|
231
|
+
const space = def.maxStack - targetSlot.item.count;
|
|
232
|
+
const toMove = Math.min(sourceSlot.item.count, space);
|
|
233
|
+
targetSlot.item.count += toMove;
|
|
234
|
+
sourceSlot.item.count -= toMove;
|
|
235
|
+
if (sourceSlot.item.count <= 0)
|
|
236
|
+
sourceSlot.item = null;
|
|
237
|
+
}
|
|
238
|
+
else {
|
|
239
|
+
// Swap
|
|
240
|
+
const temp = sourceSlot.item;
|
|
241
|
+
sourceSlot.item = targetSlot.item;
|
|
242
|
+
targetSlot.item = temp;
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
else {
|
|
246
|
+
// Move to empty slot
|
|
247
|
+
targetSlot.item = sourceSlot.item;
|
|
248
|
+
sourceSlot.item = null;
|
|
249
|
+
}
|
|
250
|
+
this.emit({
|
|
251
|
+
type: 'item:moved',
|
|
252
|
+
containerId: fromContainerId,
|
|
253
|
+
ownerId: fromContainer.ownerId,
|
|
254
|
+
fromSlot,
|
|
255
|
+
toSlot,
|
|
256
|
+
timestamp: Date.now(),
|
|
257
|
+
});
|
|
258
|
+
return true;
|
|
259
|
+
}
|
|
260
|
+
splitStack(containerId, slotIndex, splitCount) {
|
|
261
|
+
const container = this.containers.get(containerId);
|
|
262
|
+
if (!container)
|
|
263
|
+
return false;
|
|
264
|
+
const slot = container.slots[slotIndex];
|
|
265
|
+
if (!(slot === null || slot === void 0 ? void 0 : slot.item) || slot.item.count <= splitCount)
|
|
266
|
+
return false;
|
|
267
|
+
const emptySlot = container.slots.find(s => !s.item && !s.locked);
|
|
268
|
+
if (!emptySlot)
|
|
269
|
+
return false;
|
|
270
|
+
const newInstance = this.createItemInstance(slot.item.itemId, splitCount, { ...slot.item, instanceId: undefined });
|
|
271
|
+
if (!newInstance)
|
|
272
|
+
return false;
|
|
273
|
+
slot.item.count -= splitCount;
|
|
274
|
+
emptySlot.item = newInstance;
|
|
275
|
+
this.emit({
|
|
276
|
+
type: 'item:split',
|
|
277
|
+
containerId,
|
|
278
|
+
ownerId: container.ownerId,
|
|
279
|
+
item: newInstance,
|
|
280
|
+
fromSlot: slotIndex,
|
|
281
|
+
toSlot: emptySlot.index,
|
|
282
|
+
count: splitCount,
|
|
283
|
+
timestamp: Date.now(),
|
|
284
|
+
});
|
|
285
|
+
return true;
|
|
286
|
+
}
|
|
287
|
+
/* ── Weight & Capacity ──────────────────────────────────────── */
|
|
288
|
+
getContainerWeight(containerId) {
|
|
289
|
+
const container = this.containers.get(containerId);
|
|
290
|
+
if (!container)
|
|
291
|
+
return 0;
|
|
292
|
+
let weight = 0;
|
|
293
|
+
for (const slot of container.slots) {
|
|
294
|
+
if (slot.item) {
|
|
295
|
+
const def = this.itemDefinitions.get(slot.item.itemId);
|
|
296
|
+
if (def)
|
|
297
|
+
weight += def.weight * slot.item.count;
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
return weight;
|
|
301
|
+
}
|
|
302
|
+
getContainerFreeSlots(containerId) {
|
|
303
|
+
const container = this.containers.get(containerId);
|
|
304
|
+
if (!container)
|
|
305
|
+
return 0;
|
|
306
|
+
return container.slots.filter(s => !s.item && !s.locked).length;
|
|
307
|
+
}
|
|
308
|
+
/* ── Equipment System ───────────────────────────────────────── */
|
|
309
|
+
initializeEquipment(ownerId) {
|
|
310
|
+
const state = {
|
|
311
|
+
ownerId,
|
|
312
|
+
slots: new Map(),
|
|
313
|
+
totalStats: new Map(),
|
|
314
|
+
};
|
|
315
|
+
// Initialize all slots as empty
|
|
316
|
+
const allSlots = [
|
|
317
|
+
'head', 'chest', 'legs', 'feet', 'hands', 'shoulders', 'back', 'waist',
|
|
318
|
+
'mainHand', 'offHand', 'ring1', 'ring2', 'neck', 'trinket1', 'trinket2',
|
|
319
|
+
];
|
|
320
|
+
allSlots.forEach(slot => state.slots.set(slot, null));
|
|
321
|
+
this.equipment.set(ownerId, state);
|
|
322
|
+
return state;
|
|
323
|
+
}
|
|
324
|
+
getEquipment(ownerId) {
|
|
325
|
+
return this.equipment.get(ownerId);
|
|
326
|
+
}
|
|
327
|
+
equipItem(ownerId, containerId, slotIndex) {
|
|
328
|
+
let equipState = this.equipment.get(ownerId);
|
|
329
|
+
if (!equipState) {
|
|
330
|
+
equipState = this.initializeEquipment(ownerId);
|
|
331
|
+
}
|
|
332
|
+
const container = this.containers.get(containerId);
|
|
333
|
+
if (!container)
|
|
334
|
+
return false;
|
|
335
|
+
const invSlot = container.slots[slotIndex];
|
|
336
|
+
if (!(invSlot === null || invSlot === void 0 ? void 0 : invSlot.item))
|
|
337
|
+
return false;
|
|
338
|
+
const def = this.itemDefinitions.get(invSlot.item.itemId);
|
|
339
|
+
if (!(def === null || def === void 0 ? void 0 : def.equipSlot))
|
|
340
|
+
return false;
|
|
341
|
+
// Check requirements
|
|
342
|
+
// (In real implementation, would check level, class, stats)
|
|
343
|
+
// Handle two-hand weapons
|
|
344
|
+
let targetSlot = def.equipSlot;
|
|
345
|
+
if (targetSlot === 'twoHand') {
|
|
346
|
+
// Unequip both hands
|
|
347
|
+
const mainHand = equipState.slots.get('mainHand');
|
|
348
|
+
const offHand = equipState.slots.get('offHand');
|
|
349
|
+
if (mainHand)
|
|
350
|
+
this.unequipToContainer(ownerId, 'mainHand', containerId);
|
|
351
|
+
if (offHand)
|
|
352
|
+
this.unequipToContainer(ownerId, 'offHand', containerId);
|
|
353
|
+
targetSlot = 'mainHand';
|
|
354
|
+
}
|
|
355
|
+
// Clone the item to equip BEFORE modifying the slot
|
|
356
|
+
const itemToEquip = { ...invSlot.item };
|
|
357
|
+
// Swap with existing equipped item
|
|
358
|
+
const currentEquipped = equipState.slots.get(targetSlot);
|
|
359
|
+
if (currentEquipped) {
|
|
360
|
+
// Put currently equipped item back in inventory
|
|
361
|
+
invSlot.item = currentEquipped;
|
|
362
|
+
}
|
|
363
|
+
else {
|
|
364
|
+
invSlot.item = null;
|
|
365
|
+
}
|
|
366
|
+
equipState.slots.set(targetSlot, itemToEquip);
|
|
367
|
+
// Apply binding
|
|
368
|
+
if (def.binding === 'onEquip' && !itemToEquip.boundTo) {
|
|
369
|
+
itemToEquip.boundTo = String(ownerId);
|
|
370
|
+
}
|
|
371
|
+
// Recalculate stats
|
|
372
|
+
this.recalculateEquipmentStats(ownerId);
|
|
373
|
+
this.emit({
|
|
374
|
+
type: 'item:equipped',
|
|
375
|
+
ownerId,
|
|
376
|
+
item: itemToEquip,
|
|
377
|
+
slot: slotIndex,
|
|
378
|
+
timestamp: Date.now(),
|
|
379
|
+
});
|
|
380
|
+
return true;
|
|
381
|
+
}
|
|
382
|
+
unequipItem(ownerId, equipSlot, containerId) {
|
|
383
|
+
return this.unequipToContainer(ownerId, equipSlot, containerId);
|
|
384
|
+
}
|
|
385
|
+
unequipToContainer(ownerId, equipSlot, containerId) {
|
|
386
|
+
const equipState = this.equipment.get(ownerId);
|
|
387
|
+
if (!equipState)
|
|
388
|
+
return false;
|
|
389
|
+
const equippedItem = equipState.slots.get(equipSlot);
|
|
390
|
+
if (!equippedItem)
|
|
391
|
+
return false;
|
|
392
|
+
const container = this.containers.get(containerId);
|
|
393
|
+
if (!container)
|
|
394
|
+
return false;
|
|
395
|
+
// Find empty slot in container
|
|
396
|
+
const emptySlot = container.slots.find(s => !s.item && !s.locked);
|
|
397
|
+
if (!emptySlot)
|
|
398
|
+
return false; // Inventory full
|
|
399
|
+
emptySlot.item = equippedItem;
|
|
400
|
+
equipState.slots.set(equipSlot, null);
|
|
401
|
+
this.recalculateEquipmentStats(ownerId);
|
|
402
|
+
this.emit({
|
|
403
|
+
type: 'item:unequipped',
|
|
404
|
+
ownerId,
|
|
405
|
+
item: equippedItem,
|
|
406
|
+
slot: emptySlot.index,
|
|
407
|
+
timestamp: Date.now(),
|
|
408
|
+
});
|
|
409
|
+
return true;
|
|
410
|
+
}
|
|
411
|
+
recalculateEquipmentStats(ownerId) {
|
|
412
|
+
var _a, _b;
|
|
413
|
+
const equipState = this.equipment.get(ownerId);
|
|
414
|
+
if (!equipState)
|
|
415
|
+
return;
|
|
416
|
+
equipState.totalStats.clear();
|
|
417
|
+
for (const [, item] of equipState.slots) {
|
|
418
|
+
if (!item)
|
|
419
|
+
continue;
|
|
420
|
+
const def = this.itemDefinitions.get(item.itemId);
|
|
421
|
+
if (!(def === null || def === void 0 ? void 0 : def.stats))
|
|
422
|
+
continue;
|
|
423
|
+
for (const mod of def.stats) {
|
|
424
|
+
const current = (_a = equipState.totalStats.get(mod.stat)) !== null && _a !== void 0 ? _a : 0;
|
|
425
|
+
equipState.totalStats.set(mod.stat, current + ((_b = mod.flat) !== null && _b !== void 0 ? _b : 0));
|
|
426
|
+
// Percent modifiers would need separate handling
|
|
427
|
+
}
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
/* ── Durability & Repair ────────────────────────────────────── */
|
|
431
|
+
damageDurability(instance, damage) {
|
|
432
|
+
if (!this.config.enableDurability)
|
|
433
|
+
return false;
|
|
434
|
+
if (instance.durability === undefined)
|
|
435
|
+
return false;
|
|
436
|
+
instance.durability = Math.max(0, instance.durability - damage);
|
|
437
|
+
if (instance.durability <= 0) {
|
|
438
|
+
this.emit({
|
|
439
|
+
type: 'item:destroyed',
|
|
440
|
+
item: instance,
|
|
441
|
+
timestamp: Date.now(),
|
|
442
|
+
});
|
|
443
|
+
return true; // Item broken
|
|
444
|
+
}
|
|
445
|
+
return false;
|
|
446
|
+
}
|
|
447
|
+
repairItem(instance, amount) {
|
|
448
|
+
const def = this.itemDefinitions.get(instance.itemId);
|
|
449
|
+
if (!(def === null || def === void 0 ? void 0 : def.maxDurability) || instance.durability === undefined)
|
|
450
|
+
return false;
|
|
451
|
+
instance.durability = Math.min(def.maxDurability, amount !== undefined ? instance.durability + amount : def.maxDurability);
|
|
452
|
+
this.emit({
|
|
453
|
+
type: 'item:repaired',
|
|
454
|
+
item: instance,
|
|
455
|
+
timestamp: Date.now(),
|
|
456
|
+
});
|
|
457
|
+
return true;
|
|
458
|
+
}
|
|
459
|
+
/* ── Consumables ────────────────────────────────────────────── */
|
|
460
|
+
useItem(containerId, slotIndex, targetEntityId) {
|
|
461
|
+
var _a;
|
|
462
|
+
const container = this.containers.get(containerId);
|
|
463
|
+
if (!container)
|
|
464
|
+
return false;
|
|
465
|
+
const slot = container.slots[slotIndex];
|
|
466
|
+
if (!(slot === null || slot === void 0 ? void 0 : slot.item))
|
|
467
|
+
return false;
|
|
468
|
+
const def = this.itemDefinitions.get(slot.item.itemId);
|
|
469
|
+
if (!def)
|
|
470
|
+
return false;
|
|
471
|
+
// Check cooldown
|
|
472
|
+
if (def.cooldown) {
|
|
473
|
+
const lastUsed = (_a = this.cooldowns.get(slot.item.instanceId)) !== null && _a !== void 0 ? _a : 0;
|
|
474
|
+
if (Date.now() - lastUsed < def.cooldown) {
|
|
475
|
+
return false; // On cooldown
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
// Set cooldown
|
|
479
|
+
if (def.cooldown) {
|
|
480
|
+
this.cooldowns.set(slot.item.instanceId, Date.now());
|
|
481
|
+
}
|
|
482
|
+
this.emit({
|
|
483
|
+
type: 'item:used',
|
|
484
|
+
containerId,
|
|
485
|
+
ownerId: container.ownerId,
|
|
486
|
+
item: slot.item,
|
|
487
|
+
slot: slotIndex,
|
|
488
|
+
customData: { targetEntityId, effectId: def.effectId },
|
|
489
|
+
timestamp: Date.now(),
|
|
490
|
+
});
|
|
491
|
+
// Consume if applicable
|
|
492
|
+
if (def.consumeOnUse) {
|
|
493
|
+
slot.item.count--;
|
|
494
|
+
if (slot.item.count <= 0) {
|
|
495
|
+
slot.item = null;
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
return true;
|
|
499
|
+
}
|
|
500
|
+
/* ── Crafting System ────────────────────────────────────────── */
|
|
501
|
+
registerRecipe(recipe) {
|
|
502
|
+
this.recipes.set(recipe.id, recipe);
|
|
503
|
+
}
|
|
504
|
+
learnRecipe(entityId, recipeId) {
|
|
505
|
+
const recipe = this.recipes.get(recipeId);
|
|
506
|
+
if (!recipe || !recipe.requiresLearning)
|
|
507
|
+
return false;
|
|
508
|
+
let learned = this.learnedRecipes.get(entityId);
|
|
509
|
+
if (!learned) {
|
|
510
|
+
learned = new Set();
|
|
511
|
+
this.learnedRecipes.set(entityId, learned);
|
|
512
|
+
}
|
|
513
|
+
learned.add(recipeId);
|
|
514
|
+
return true;
|
|
515
|
+
}
|
|
516
|
+
canCraft(entityId, recipeId, containerId) {
|
|
517
|
+
const recipe = this.recipes.get(recipeId);
|
|
518
|
+
if (!recipe)
|
|
519
|
+
return false;
|
|
520
|
+
// Check if recipe is learned
|
|
521
|
+
if (recipe.requiresLearning) {
|
|
522
|
+
const learned = this.learnedRecipes.get(entityId);
|
|
523
|
+
if (!(learned === null || learned === void 0 ? void 0 : learned.has(recipeId)))
|
|
524
|
+
return false;
|
|
525
|
+
}
|
|
526
|
+
// Check ingredients
|
|
527
|
+
const container = this.containers.get(containerId);
|
|
528
|
+
if (!container)
|
|
529
|
+
return false;
|
|
530
|
+
for (const ingredient of recipe.ingredients) {
|
|
531
|
+
const available = this.countItemsInContainer(containerId, ingredient.itemId);
|
|
532
|
+
if (available < ingredient.count)
|
|
533
|
+
return false;
|
|
534
|
+
}
|
|
535
|
+
return true;
|
|
536
|
+
}
|
|
537
|
+
craft(entityId, recipeId, containerId) {
|
|
538
|
+
if (!this.canCraft(entityId, recipeId, containerId))
|
|
539
|
+
return null;
|
|
540
|
+
const recipe = this.recipes.get(recipeId);
|
|
541
|
+
this.containers.get(containerId);
|
|
542
|
+
// Check success
|
|
543
|
+
if (Math.random() > recipe.successRate) {
|
|
544
|
+
// Failed - consume ingredients anyway if consumed flag set
|
|
545
|
+
for (const ingredient of recipe.ingredients) {
|
|
546
|
+
if (ingredient.consumed) {
|
|
547
|
+
this.removeItemsByIdFromContainer(containerId, ingredient.itemId, ingredient.count);
|
|
548
|
+
}
|
|
549
|
+
}
|
|
550
|
+
this.emit({
|
|
551
|
+
type: 'craft:failed',
|
|
552
|
+
ownerId: entityId,
|
|
553
|
+
recipeId,
|
|
554
|
+
containerId,
|
|
555
|
+
timestamp: Date.now(),
|
|
556
|
+
});
|
|
557
|
+
return null;
|
|
558
|
+
}
|
|
559
|
+
// Consume ingredients
|
|
560
|
+
for (const ingredient of recipe.ingredients) {
|
|
561
|
+
if (ingredient.consumed) {
|
|
562
|
+
this.removeItemsByIdFromContainer(containerId, ingredient.itemId, ingredient.count);
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
// Create output
|
|
566
|
+
const output = this.addItem(containerId, recipe.outputItemId, recipe.outputCount);
|
|
567
|
+
this.emit({
|
|
568
|
+
type: 'craft:completed',
|
|
569
|
+
ownerId: entityId,
|
|
570
|
+
recipeId,
|
|
571
|
+
containerId,
|
|
572
|
+
item: output !== null && output !== void 0 ? output : undefined,
|
|
573
|
+
timestamp: Date.now(),
|
|
574
|
+
});
|
|
575
|
+
return output;
|
|
576
|
+
}
|
|
577
|
+
/* ── Loot Tables ────────────────────────────────────────────── */
|
|
578
|
+
registerLootTable(table) {
|
|
579
|
+
this.lootTables.set(table.id, table);
|
|
580
|
+
}
|
|
581
|
+
generateLoot(tableId, modifiers = {}) {
|
|
582
|
+
var _a;
|
|
583
|
+
const table = this.lootTables.get(tableId);
|
|
584
|
+
if (!table)
|
|
585
|
+
return [];
|
|
586
|
+
const loot = [];
|
|
587
|
+
// Guaranteed drops
|
|
588
|
+
if (table.guaranteedDrops) {
|
|
589
|
+
for (const drop of table.guaranteedDrops) {
|
|
590
|
+
const instance = this.createItemInstance(drop.itemId, drop.count);
|
|
591
|
+
if (instance)
|
|
592
|
+
loot.push(instance);
|
|
593
|
+
}
|
|
594
|
+
}
|
|
595
|
+
// Roll on table
|
|
596
|
+
const validEntries = table.entries.filter(e => {
|
|
597
|
+
var _a, _b;
|
|
598
|
+
if (((_a = e.conditions) === null || _a === void 0 ? void 0 : _a.minLevel) && modifiers.levelContext && modifiers.levelContext < e.conditions.minLevel)
|
|
599
|
+
return false;
|
|
600
|
+
if (((_b = e.conditions) === null || _b === void 0 ? void 0 : _b.maxLevel) && modifiers.levelContext && modifiers.levelContext > e.conditions.maxLevel)
|
|
601
|
+
return false;
|
|
602
|
+
return true;
|
|
603
|
+
});
|
|
604
|
+
const totalWeight = validEntries.reduce((sum, e) => sum + e.weight, 0);
|
|
605
|
+
for (let roll = 0; roll < table.rolls; roll++) {
|
|
606
|
+
let random = Math.random() * totalWeight;
|
|
607
|
+
for (const entry of validEntries) {
|
|
608
|
+
random -= entry.weight;
|
|
609
|
+
if (random <= 0) {
|
|
610
|
+
// Apply drop chance with luck modifier
|
|
611
|
+
const effectiveChance = Math.min(1, entry.dropChance + ((_a = modifiers.luckBonus) !== null && _a !== void 0 ? _a : 0));
|
|
612
|
+
if (Math.random() <= effectiveChance) {
|
|
613
|
+
const count = Math.floor(entry.minCount + Math.random() * (entry.maxCount - entry.minCount + 1));
|
|
614
|
+
const instance = this.createItemInstance(entry.itemId, count);
|
|
615
|
+
if (instance)
|
|
616
|
+
loot.push(instance);
|
|
617
|
+
}
|
|
618
|
+
break;
|
|
619
|
+
}
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
this.emit({
|
|
623
|
+
type: 'loot:generated',
|
|
624
|
+
customData: { tableId, loot },
|
|
625
|
+
timestamp: Date.now(),
|
|
626
|
+
});
|
|
627
|
+
return loot;
|
|
628
|
+
}
|
|
629
|
+
/* ── Shop System ────────────────────────────────────────────── */
|
|
630
|
+
registerShop(shop) {
|
|
631
|
+
this.shops.set(shop.id, shop);
|
|
632
|
+
}
|
|
633
|
+
getShop(shopId) {
|
|
634
|
+
return this.shops.get(shopId);
|
|
635
|
+
}
|
|
636
|
+
buyFromShop(shopId, listingIndex, quantity, buyerContainerId) {
|
|
637
|
+
var _a, _b, _c;
|
|
638
|
+
const shop = this.shops.get(shopId);
|
|
639
|
+
const container = this.containers.get(buyerContainerId);
|
|
640
|
+
if (!shop || !container)
|
|
641
|
+
return false;
|
|
642
|
+
const listing = shop.listings[listingIndex];
|
|
643
|
+
if (!listing)
|
|
644
|
+
return false;
|
|
645
|
+
// Check stock
|
|
646
|
+
if (listing.stock !== -1 && listing.stock < quantity)
|
|
647
|
+
return false;
|
|
648
|
+
// Calculate price
|
|
649
|
+
const def = this.itemDefinitions.get(listing.itemId);
|
|
650
|
+
if (!def)
|
|
651
|
+
return false;
|
|
652
|
+
const unitPrice = (_a = listing.price) !== null && _a !== void 0 ? _a : Math.ceil(def.value * shop.sellRate);
|
|
653
|
+
const totalPrice = unitPrice * quantity;
|
|
654
|
+
// Check buyer currency
|
|
655
|
+
const buyerCurrency = (_c = (_b = container.currency) === null || _b === void 0 ? void 0 : _b.get(listing.currencyId)) !== null && _c !== void 0 ? _c : 0;
|
|
656
|
+
if (buyerCurrency < totalPrice)
|
|
657
|
+
return false;
|
|
658
|
+
// Execute transaction
|
|
659
|
+
container.currency.set(listing.currencyId, buyerCurrency - totalPrice);
|
|
660
|
+
const purchased = this.addItem(buyerContainerId, listing.itemId, quantity);
|
|
661
|
+
if (!purchased) {
|
|
662
|
+
// Refund if couldn't add item
|
|
663
|
+
container.currency.set(listing.currencyId, buyerCurrency);
|
|
664
|
+
return false;
|
|
665
|
+
}
|
|
666
|
+
// Update stock
|
|
667
|
+
if (listing.stock !== -1) {
|
|
668
|
+
listing.stock -= quantity;
|
|
669
|
+
}
|
|
670
|
+
this.emit({
|
|
671
|
+
type: 'shop:bought',
|
|
672
|
+
shopId,
|
|
673
|
+
containerId: buyerContainerId,
|
|
674
|
+
ownerId: container.ownerId,
|
|
675
|
+
itemId: listing.itemId,
|
|
676
|
+
count: quantity,
|
|
677
|
+
currencyId: listing.currencyId,
|
|
678
|
+
amount: totalPrice,
|
|
679
|
+
timestamp: Date.now(),
|
|
680
|
+
});
|
|
681
|
+
return true;
|
|
682
|
+
}
|
|
683
|
+
sellToShop(shopId, sellerContainerId, slotIndex, quantity) {
|
|
684
|
+
var _a, _b;
|
|
685
|
+
const shop = this.shops.get(shopId);
|
|
686
|
+
const container = this.containers.get(sellerContainerId);
|
|
687
|
+
if (!shop || !container)
|
|
688
|
+
return false;
|
|
689
|
+
const slot = container.slots[slotIndex];
|
|
690
|
+
if (!(slot === null || slot === void 0 ? void 0 : slot.item) || slot.item.count < quantity)
|
|
691
|
+
return false;
|
|
692
|
+
const def = this.itemDefinitions.get(slot.item.itemId);
|
|
693
|
+
if (!def || !def.sellable)
|
|
694
|
+
return false;
|
|
695
|
+
// Calculate sell price
|
|
696
|
+
const unitPrice = Math.floor(def.value * shop.buyRate);
|
|
697
|
+
const totalPrice = unitPrice * quantity;
|
|
698
|
+
// Use first accepted currency
|
|
699
|
+
const currencyId = shop.acceptedCurrencies[0];
|
|
700
|
+
if (!currencyId)
|
|
701
|
+
return false;
|
|
702
|
+
// Remove items
|
|
703
|
+
this.removeItem(sellerContainerId, slotIndex, quantity);
|
|
704
|
+
// Add currency
|
|
705
|
+
const currentCurrency = (_b = (_a = container.currency) === null || _a === void 0 ? void 0 : _a.get(currencyId)) !== null && _b !== void 0 ? _b : 0;
|
|
706
|
+
container.currency.set(currencyId, currentCurrency + totalPrice);
|
|
707
|
+
this.emit({
|
|
708
|
+
type: 'shop:sold',
|
|
709
|
+
shopId,
|
|
710
|
+
containerId: sellerContainerId,
|
|
711
|
+
ownerId: container.ownerId,
|
|
712
|
+
itemId: def.id,
|
|
713
|
+
count: quantity,
|
|
714
|
+
currencyId,
|
|
715
|
+
amount: totalPrice,
|
|
716
|
+
timestamp: Date.now(),
|
|
717
|
+
});
|
|
718
|
+
return true;
|
|
719
|
+
}
|
|
720
|
+
/* ── Currency ───────────────────────────────────────────────── */
|
|
721
|
+
addCurrency(containerId, currencyId, amount) {
|
|
722
|
+
var _a;
|
|
723
|
+
const container = this.containers.get(containerId);
|
|
724
|
+
if (!container)
|
|
725
|
+
return false;
|
|
726
|
+
if (!container.currency)
|
|
727
|
+
container.currency = new Map();
|
|
728
|
+
const current = (_a = container.currency.get(currencyId)) !== null && _a !== void 0 ? _a : 0;
|
|
729
|
+
container.currency.set(currencyId, current + amount);
|
|
730
|
+
this.emit({
|
|
731
|
+
type: 'currency:changed',
|
|
732
|
+
containerId,
|
|
733
|
+
ownerId: container.ownerId,
|
|
734
|
+
currencyId,
|
|
735
|
+
amount,
|
|
736
|
+
timestamp: Date.now(),
|
|
737
|
+
});
|
|
738
|
+
return true;
|
|
739
|
+
}
|
|
740
|
+
removeCurrency(containerId, currencyId, amount) {
|
|
741
|
+
var _a;
|
|
742
|
+
const container = this.containers.get(containerId);
|
|
743
|
+
if (!(container === null || container === void 0 ? void 0 : container.currency))
|
|
744
|
+
return false;
|
|
745
|
+
const current = (_a = container.currency.get(currencyId)) !== null && _a !== void 0 ? _a : 0;
|
|
746
|
+
if (current < amount)
|
|
747
|
+
return false;
|
|
748
|
+
container.currency.set(currencyId, current - amount);
|
|
749
|
+
this.emit({
|
|
750
|
+
type: 'currency:changed',
|
|
751
|
+
containerId,
|
|
752
|
+
ownerId: container.ownerId,
|
|
753
|
+
currencyId,
|
|
754
|
+
amount: -amount,
|
|
755
|
+
timestamp: Date.now(),
|
|
756
|
+
});
|
|
757
|
+
return true;
|
|
758
|
+
}
|
|
759
|
+
getCurrency(containerId, currencyId) {
|
|
760
|
+
var _a, _b, _c;
|
|
761
|
+
return (_c = (_b = (_a = this.containers.get(containerId)) === null || _a === void 0 ? void 0 : _a.currency) === null || _b === void 0 ? void 0 : _b.get(currencyId)) !== null && _c !== void 0 ? _c : 0;
|
|
762
|
+
}
|
|
763
|
+
/* ── Sorting ────────────────────────────────────────────────── */
|
|
764
|
+
sortContainer(containerId, criteria = 'category') {
|
|
765
|
+
const container = this.containers.get(containerId);
|
|
766
|
+
if (!container)
|
|
767
|
+
return;
|
|
768
|
+
const items = container.slots
|
|
769
|
+
.filter(s => s.item && !s.locked)
|
|
770
|
+
.map(s => s.item)
|
|
771
|
+
.sort((a, b) => {
|
|
772
|
+
const defA = this.itemDefinitions.get(a.itemId);
|
|
773
|
+
const defB = this.itemDefinitions.get(b.itemId);
|
|
774
|
+
if (!defA || !defB)
|
|
775
|
+
return 0;
|
|
776
|
+
switch (criteria) {
|
|
777
|
+
case 'category':
|
|
778
|
+
return defA.category.localeCompare(defB.category) || defA.name.localeCompare(defB.name);
|
|
779
|
+
case 'rarity': {
|
|
780
|
+
const rarityOrder = ['common', 'uncommon', 'rare', 'epic', 'legendary', 'mythic', 'unique'];
|
|
781
|
+
return rarityOrder.indexOf(defB.rarity) - rarityOrder.indexOf(defA.rarity);
|
|
782
|
+
}
|
|
783
|
+
case 'name':
|
|
784
|
+
return defA.name.localeCompare(defB.name);
|
|
785
|
+
case 'value':
|
|
786
|
+
return defB.value - defA.value;
|
|
787
|
+
default:
|
|
788
|
+
return 0;
|
|
789
|
+
}
|
|
790
|
+
});
|
|
791
|
+
// Clear unlocked slots
|
|
792
|
+
container.slots.forEach(s => {
|
|
793
|
+
if (!s.locked)
|
|
794
|
+
s.item = null;
|
|
795
|
+
});
|
|
796
|
+
// Fill with sorted items
|
|
797
|
+
let itemIndex = 0;
|
|
798
|
+
for (const slot of container.slots) {
|
|
799
|
+
if (!slot.locked && itemIndex < items.length) {
|
|
800
|
+
slot.item = items[itemIndex++];
|
|
801
|
+
}
|
|
802
|
+
}
|
|
803
|
+
container.sorted = true;
|
|
804
|
+
this.emit({
|
|
805
|
+
type: 'container:sorted',
|
|
806
|
+
containerId,
|
|
807
|
+
ownerId: container.ownerId,
|
|
808
|
+
timestamp: Date.now(),
|
|
809
|
+
});
|
|
810
|
+
}
|
|
811
|
+
/* ── Utility Methods ────────────────────────────────────────── */
|
|
812
|
+
countItemsInContainer(containerId, itemId) {
|
|
813
|
+
const container = this.containers.get(containerId);
|
|
814
|
+
if (!container)
|
|
815
|
+
return 0;
|
|
816
|
+
return container.slots.reduce((sum, slot) => {
|
|
817
|
+
var _a;
|
|
818
|
+
if (((_a = slot.item) === null || _a === void 0 ? void 0 : _a.itemId) === itemId)
|
|
819
|
+
return sum + slot.item.count;
|
|
820
|
+
return sum;
|
|
821
|
+
}, 0);
|
|
822
|
+
}
|
|
823
|
+
removeItemsByIdFromContainer(containerId, itemId, count) {
|
|
824
|
+
const container = this.containers.get(containerId);
|
|
825
|
+
if (!container)
|
|
826
|
+
return 0;
|
|
827
|
+
let removed = 0;
|
|
828
|
+
for (const slot of container.slots) {
|
|
829
|
+
if (!slot.item || slot.item.itemId !== itemId)
|
|
830
|
+
continue;
|
|
831
|
+
const toRemove = Math.min(count - removed, slot.item.count);
|
|
832
|
+
slot.item.count -= toRemove;
|
|
833
|
+
removed += toRemove;
|
|
834
|
+
if (slot.item.count <= 0)
|
|
835
|
+
slot.item = null;
|
|
836
|
+
if (removed >= count)
|
|
837
|
+
break;
|
|
838
|
+
}
|
|
839
|
+
return removed;
|
|
840
|
+
}
|
|
841
|
+
findItem(containerId, itemId) {
|
|
842
|
+
var _a;
|
|
843
|
+
const container = this.containers.get(containerId);
|
|
844
|
+
if (!container)
|
|
845
|
+
return null;
|
|
846
|
+
for (const slot of container.slots) {
|
|
847
|
+
if (((_a = slot.item) === null || _a === void 0 ? void 0 : _a.itemId) === itemId) {
|
|
848
|
+
return { slot, instance: slot.item };
|
|
849
|
+
}
|
|
850
|
+
}
|
|
851
|
+
return null;
|
|
852
|
+
}
|
|
853
|
+
/* ── Serialization ──────────────────────────────────────────── */
|
|
854
|
+
serialize() {
|
|
855
|
+
return {
|
|
856
|
+
containers: Array.from(this.containers.entries()).map(([id, c]) => ({
|
|
857
|
+
...c,
|
|
858
|
+
currency: c.currency ? Array.from(c.currency.entries()) : [],
|
|
859
|
+
})),
|
|
860
|
+
equipment: Array.from(this.equipment.entries()).map(([id, e]) => ({
|
|
861
|
+
ownerId: id,
|
|
862
|
+
slots: Array.from(e.slots.entries()),
|
|
863
|
+
totalStats: Array.from(e.totalStats.entries()),
|
|
864
|
+
})),
|
|
865
|
+
learnedRecipes: Array.from(this.learnedRecipes.entries()).map(([id, recipes]) => ({
|
|
866
|
+
entityId: id,
|
|
867
|
+
recipes: Array.from(recipes),
|
|
868
|
+
})),
|
|
869
|
+
};
|
|
870
|
+
}
|
|
871
|
+
deserialize(snapshot) {
|
|
872
|
+
this.containers.clear();
|
|
873
|
+
this.equipment.clear();
|
|
874
|
+
this.learnedRecipes.clear();
|
|
875
|
+
for (const c of snapshot.containers) {
|
|
876
|
+
this.containers.set(c.id, {
|
|
877
|
+
...c,
|
|
878
|
+
currency: new Map(c.currency),
|
|
879
|
+
});
|
|
880
|
+
}
|
|
881
|
+
for (const e of snapshot.equipment) {
|
|
882
|
+
this.equipment.set(e.ownerId, {
|
|
883
|
+
ownerId: e.ownerId,
|
|
884
|
+
slots: new Map(e.slots),
|
|
885
|
+
totalStats: new Map(e.totalStats),
|
|
886
|
+
});
|
|
887
|
+
}
|
|
888
|
+
for (const r of snapshot.learnedRecipes) {
|
|
889
|
+
this.learnedRecipes.set(r.entityId, new Set(r.recipes));
|
|
890
|
+
}
|
|
891
|
+
}
|
|
892
|
+
}
|
|
893
|
+
/* ═══════════════════════════════════════════════════════════════
|
|
894
|
+
REACT INTEGRATION
|
|
895
|
+
══════════════════════════════════════════════════════════════════ */
|
|
896
|
+
const InventoryContext = React.createContext(null);
|
|
897
|
+
const InventoryProvider = ({ manager, children }) => {
|
|
898
|
+
return React.createElement(InventoryContext.Provider, { value: manager }, children);
|
|
899
|
+
};
|
|
900
|
+
function useInventoryManager() {
|
|
901
|
+
const ctx = React.useContext(InventoryContext);
|
|
902
|
+
if (!ctx)
|
|
903
|
+
throw new Error('useInventoryManager must be used within InventoryProvider');
|
|
904
|
+
return ctx;
|
|
905
|
+
}
|
|
906
|
+
function useContainer(containerId) {
|
|
907
|
+
const manager = useInventoryManager();
|
|
908
|
+
const [container, setContainer] = React.useState(() => manager.getContainer(containerId));
|
|
909
|
+
React.useEffect(() => {
|
|
910
|
+
setContainer(manager.getContainer(containerId));
|
|
911
|
+
}, [manager, containerId]);
|
|
912
|
+
return container;
|
|
913
|
+
}
|
|
914
|
+
function useEquipment(ownerId) {
|
|
915
|
+
const manager = useInventoryManager();
|
|
916
|
+
const [equipment, setEquipment] = React.useState(() => manager.getEquipment(ownerId));
|
|
917
|
+
React.useEffect(() => {
|
|
918
|
+
setEquipment(manager.getEquipment(ownerId));
|
|
919
|
+
}, [manager, ownerId]);
|
|
920
|
+
return equipment;
|
|
921
|
+
}
|
|
922
|
+
|
|
923
|
+
export { InventoryManager, InventoryProvider, useContainer, useEquipment, useInventoryManager };
|
|
924
|
+
//# sourceMappingURL=InventorySystem.js.map
|