@next2d/webgpu 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +574 -0
- package/package.json +30 -0
- package/src/AtlasManager.d.ts +23 -0
- package/src/AtlasManager.js +123 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +13 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +24 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +15 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +31 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +5 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +42 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +33 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +18 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +12 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +17 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +26 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +43 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +18 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +33 -0
- package/src/AttachmentManager.d.ts +19 -0
- package/src/AttachmentManager.js +105 -0
- package/src/BezierConverter/BezierConverter.d.ts +16 -0
- package/src/BezierConverter/BezierConverter.js +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.js +37 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.js +47 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +29 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +80 -0
- package/src/Blend/BlendInstancedManager.d.ts +35 -0
- package/src/Blend/BlendInstancedManager.js +147 -0
- package/src/Blend/service/BlendAddService.d.ts +1 -0
- package/src/Blend/service/BlendAddService.js +8 -0
- package/src/Blend/service/BlendAlphaService.d.ts +1 -0
- package/src/Blend/service/BlendAlphaService.js +8 -0
- package/src/Blend/service/BlendEraseService.d.ts +1 -0
- package/src/Blend/service/BlendEraseService.js +8 -0
- package/src/Blend/service/BlendGetStateService.d.ts +12 -0
- package/src/Blend/service/BlendGetStateService.js +13 -0
- package/src/Blend/service/BlendOneZeroService.d.ts +1 -0
- package/src/Blend/service/BlendOneZeroService.js +8 -0
- package/src/Blend/service/BlendResetService.d.ts +1 -0
- package/src/Blend/service/BlendResetService.js +8 -0
- package/src/Blend/service/BlendScreenService.d.ts +1 -0
- package/src/Blend/service/BlendScreenService.js +8 -0
- package/src/Blend/service/BlendSetModeService.d.ts +2 -0
- package/src/Blend/service/BlendSetModeService.js +4 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +6 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +79 -0
- package/src/Blend/usecase/BlendOperationUseCase.d.ts +11 -0
- package/src/Blend/usecase/BlendOperationUseCase.js +31 -0
- package/src/Blend.d.ts +8 -0
- package/src/Blend.js +91 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.d.ts +15 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.js +37 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.d.ts +13 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.js +23 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.d.ts +17 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.js +23 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +20 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.d.ts +10 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.js +18 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.d.ts +15 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.js +51 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.d.ts +13 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.js +26 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.d.ts +14 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.js +46 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +12 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +20 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +9 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +15 -0
- package/src/BufferManager.d.ts +93 -0
- package/src/BufferManager.js +487 -0
- package/src/Compute/ComputePipelineManager.d.ts +61 -0
- package/src/Compute/ComputePipelineManager.js +313 -0
- package/src/Compute/service/ComputeExecuteBlurService.d.ts +21 -0
- package/src/Compute/service/ComputeExecuteBlurService.js +81 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +1 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.js +74 -0
- package/src/Context/service/ContextComputeGradientMatrixService.d.ts +4 -0
- package/src/Context/service/ContextComputeGradientMatrixService.js +88 -0
- package/src/Context/service/ContextFillSimpleService.d.ts +2 -0
- package/src/Context/service/ContextFillSimpleService.js +28 -0
- package/src/Context/service/ContextFillWithStencilMainService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilMainService.js +19 -0
- package/src/Context/service/ContextFillWithStencilService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilService.js +19 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.js +668 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.js +210 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.js +119 -0
- package/src/Context/usecase/ContextClipUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextClipUseCase.js +101 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.js +476 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +135 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.js +154 -0
- package/src/Context/usecase/ContextGradientFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientFillUseCase.js +230 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.js +138 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +213 -0
- package/src/Context.d.ts +430 -0
- package/src/Context.js +2453 -0
- package/src/FillTexturePool.d.ts +6 -0
- package/src/FillTexturePool.js +72 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +10 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +214 -0
- package/src/Filter/BevelFilterShader.d.ts +2 -0
- package/src/Filter/BevelFilterShader.js +107 -0
- package/src/Filter/BitmapFilterShader.d.ts +2 -0
- package/src/Filter/BitmapFilterShader.js +207 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +16 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +243 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +40 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +51 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +25 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +180 -0
- package/src/Filter/BlurFilterShader.d.ts +5 -0
- package/src/Filter/BlurFilterShader.js +109 -0
- package/src/Filter/BlurFilterUseCase.d.ts +36 -0
- package/src/Filter/BlurFilterUseCase.js +85 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +12 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +90 -0
- package/src/Filter/ColorMatrixFilterShader.d.ts +4 -0
- package/src/Filter/ColorMatrixFilterShader.js +51 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +6 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +144 -0
- package/src/Filter/ConvolutionFilterShader.d.ts +2 -0
- package/src/Filter/ConvolutionFilterShader.js +115 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +6 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +172 -0
- package/src/Filter/DisplacementMapFilterShader.d.ts +2 -0
- package/src/Filter/DisplacementMapFilterShader.js +114 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +24 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +179 -0
- package/src/Filter/DropShadowFilterShader.d.ts +4 -0
- package/src/Filter/DropShadowFilterShader.js +93 -0
- package/src/Filter/FilterGradientLUTCache.d.ts +29 -0
- package/src/Filter/FilterGradientLUTCache.js +84 -0
- package/src/Filter/FilterOffset.d.ts +8 -0
- package/src/Filter/FilterOffset.js +10 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +24 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +143 -0
- package/src/Filter/GlowFilterShader.d.ts +4 -0
- package/src/Filter/GlowFilterShader.js +66 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +216 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +164 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +23 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +28 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +11 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +19 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +23 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +125 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +14 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +23 -0
- package/src/FrameBufferManager.d.ts +24 -0
- package/src/FrameBufferManager.js +161 -0
- package/src/Gradient/GradientLUTCache.d.ts +61 -0
- package/src/Gradient/GradientLUTCache.js +153 -0
- package/src/Gradient/GradientLUTGenerator.d.ts +30 -0
- package/src/Gradient/GradientLUTGenerator.js +202 -0
- package/src/Grid.d.ts +18 -0
- package/src/Grid.js +21 -0
- package/src/Mask/service/MaskBeginMaskService.d.ts +9 -0
- package/src/Mask/service/MaskBeginMaskService.js +22 -0
- package/src/Mask/service/MaskEndMaskService.d.ts +15 -0
- package/src/Mask/service/MaskEndMaskService.js +36 -0
- package/src/Mask/service/MaskSetMaskBoundsService.d.ts +13 -0
- package/src/Mask/service/MaskSetMaskBoundsService.js +36 -0
- package/src/Mask/service/MaskUnionMaskService.d.ts +4 -0
- package/src/Mask/service/MaskUnionMaskService.js +74 -0
- package/src/Mask/usecase/MaskBindUseCase.d.ts +10 -0
- package/src/Mask/usecase/MaskBindUseCase.js +20 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.d.ts +13 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.js +51 -0
- package/src/Mask.d.ts +12 -0
- package/src/Mask.js +41 -0
- package/src/Mesh/service/MeshFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshFillGenerateService.js +76 -0
- package/src/Mesh/service/MeshLerpService.d.ts +13 -0
- package/src/Mesh/service/MeshLerpService.js +17 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.js +76 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +12 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.js +48 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +14 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +28 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +18 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +54 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +25 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +608 -0
- package/src/PathCommand.d.ts +123 -0
- package/src/PathCommand.js +317 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +11 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +35 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +13 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +30 -0
- package/src/SamplerCache.d.ts +18 -0
- package/src/SamplerCache.js +61 -0
- package/src/Shader/BlendModeShader.d.ts +51 -0
- package/src/Shader/BlendModeShader.js +71 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +12 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +28 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +13 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +61 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +19 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +37 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +11 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +24 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +14 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +24 -0
- package/src/Shader/PipelineManager.d.ts +57 -0
- package/src/Shader/PipelineManager.js +2868 -0
- package/src/Shader/ShaderInstancedManager.d.ts +8 -0
- package/src/Shader/ShaderInstancedManager.js +18 -0
- package/src/Shader/ShaderSource.d.ts +60 -0
- package/src/Shader/ShaderSource.js +518 -0
- package/src/Shader/wgsl/common/SharedWgsl.d.ts +5 -0
- package/src/Shader/wgsl/common/SharedWgsl.js +37 -0
- package/src/Shader/wgsl/fragment/BasicFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/BasicFragment.js +28 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.js +43 -0
- package/src/Shader/wgsl/fragment/BlendFragment.d.ts +8 -0
- package/src/Shader/wgsl/fragment/BlendFragment.js +63 -0
- package/src/Shader/wgsl/fragment/EffectFragment.d.ts +6 -0
- package/src/Shader/wgsl/fragment/EffectFragment.js +324 -0
- package/src/Shader/wgsl/fragment/FillFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/FillFragment.js +28 -0
- package/src/Shader/wgsl/fragment/FilterFragment.d.ts +10 -0
- package/src/Shader/wgsl/fragment/FilterFragment.js +212 -0
- package/src/Shader/wgsl/fragment/GradientFragment.d.ts +3 -0
- package/src/Shader/wgsl/fragment/GradientFragment.js +118 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.js +20 -0
- package/src/Shader/wgsl/fragment/MaskFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/MaskFragment.js +17 -0
- package/src/Shader/wgsl/fragment/StencilFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/StencilFragment.js +33 -0
- package/src/Shader/wgsl/vertex/BasicVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BasicVertex.js +37 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.js +43 -0
- package/src/Shader/wgsl/vertex/FillVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/FillVertex.js +35 -0
- package/src/Shader/wgsl/vertex/FilterVertex.d.ts +12 -0
- package/src/Shader/wgsl/vertex/FilterVertex.js +193 -0
- package/src/Shader/wgsl/vertex/GradientVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/GradientVertex.js +44 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.js +48 -0
- package/src/Shader/wgsl/vertex/MaskVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/MaskVertex.js +36 -0
- package/src/Shader/wgsl/vertex/StencilVertex.d.ts +2 -0
- package/src/Shader/wgsl/vertex/StencilVertex.js +66 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +11 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +48 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +13 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +30 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +15 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +26 -0
- package/src/TextureManager.d.ts +15 -0
- package/src/TextureManager.js +87 -0
- package/src/TexturePool/service/TexturePoolCleanupService.d.ts +14 -0
- package/src/TexturePool/service/TexturePoolCleanupService.js +28 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +11 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.js +24 -0
- package/src/TexturePool/service/TexturePoolReleaseService.d.ts +13 -0
- package/src/TexturePool/service/TexturePoolReleaseService.js +22 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +19 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +90 -0
- package/src/TexturePool.d.ts +69 -0
- package/src/TexturePool.js +151 -0
- package/src/WebGPUUtil.d.ts +102 -0
- package/src/WebGPUUtil.js +157 -0
- package/src/index.d.ts +1 -0
- package/src/index.js +1 -0
- package/src/interface/IAttachmentObject.d.ts +41 -0
- package/src/interface/IAttachmentObject.js +1 -0
- package/src/interface/IBlendMode.d.ts +1 -0
- package/src/interface/IBlendMode.js +1 -0
- package/src/interface/IBlendState.d.ts +8 -0
- package/src/interface/IBlendState.js +1 -0
- package/src/interface/IBounds.d.ts +6 -0
- package/src/interface/IBounds.js +1 -0
- package/src/interface/ICachedBindGroup.d.ts +8 -0
- package/src/interface/ICachedBindGroup.js +1 -0
- package/src/interface/IColorBufferObject.d.ts +17 -0
- package/src/interface/IColorBufferObject.js +1 -0
- package/src/interface/IComplexBlendItem.d.ts +19 -0
- package/src/interface/IComplexBlendItem.js +1 -0
- package/src/interface/IFilterConfig.d.ts +29 -0
- package/src/interface/IFilterConfig.js +1 -0
- package/src/interface/IGradientLUTData.d.ts +8 -0
- package/src/interface/IGradientLUTData.js +1 -0
- package/src/interface/IGradientStop.d.ts +11 -0
- package/src/interface/IGradientStop.js +1 -0
- package/src/interface/ILocalFilterConfig.d.ts +21 -0
- package/src/interface/ILocalFilterConfig.js +1 -0
- package/src/interface/IMeshResult.d.ts +8 -0
- package/src/interface/IMeshResult.js +1 -0
- package/src/interface/IPath.d.ts +8 -0
- package/src/interface/IPath.js +1 -0
- package/src/interface/IPoint.d.ts +4 -0
- package/src/interface/IPoint.js +1 -0
- package/src/interface/IPooledBuffer.d.ts +8 -0
- package/src/interface/IPooledBuffer.js +1 -0
- package/src/interface/IPooledTexture.d.ts +17 -0
- package/src/interface/IPooledTexture.js +1 -0
- package/src/interface/IQuadraticSegment.d.ts +9 -0
- package/src/interface/IQuadraticSegment.js +1 -0
- package/src/interface/IRectangleInfo.d.ts +13 -0
- package/src/interface/IRectangleInfo.js +1 -0
- package/src/interface/IStencilBufferObject.d.ts +16 -0
- package/src/interface/IStencilBufferObject.js +1 -0
- package/src/interface/IStorageBufferConfig.d.ts +40 -0
- package/src/interface/IStorageBufferConfig.js +1 -0
- package/src/interface/ITextureObject.d.ts +16 -0
- package/src/interface/ITextureObject.js +1 -0
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/**
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* @description Compute Pipeline Manager
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* Compute Shaderパイプラインの管理
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*
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* Compute Shaderは並列処理に最適で、フィルター処理を高速化。
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* 特に大きなブラー半径(64+)の場合、20-35%の高速化が期待できる。
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*
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* @class
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*/
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export class ComputePipelineManager {
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/**
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* @constructor
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* @param {GPUDevice} device - WebGPU device
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*/
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constructor(device) {
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Object.defineProperty(this, "device", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "pipelines", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "bindGroupLayouts", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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this.device = device;
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this.pipelines = new Map();
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this.bindGroupLayouts = new Map();
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this.initializeBlurPipelines();
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}
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/**
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* @description ブラー用Compute Pipelineを初期化
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* @private
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*/
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initializeBlurPipelines() {
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// ブラーCompute Shader用のBindGroupLayoutを作成
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const blurBindGroupLayout = this.device.createBindGroupLayout({
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"label": "blur_compute_bind_group_layout",
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"entries": [
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{
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// 入力テクスチャ
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"binding": 0,
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"visibility": GPUShaderStage.COMPUTE,
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"texture": {
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"sampleType": "float"
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}
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},
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{
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// 出力テクスチャ(Storage Texture)
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"binding": 1,
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"visibility": GPUShaderStage.COMPUTE,
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"storageTexture": {
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"access": "write-only",
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"format": "rgba8unorm"
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}
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},
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{
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// パラメータ(方向、ブラー半径など)
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"binding": 2,
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"visibility": GPUShaderStage.COMPUTE,
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"buffer": {
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"type": "uniform"
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}
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}
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]
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});
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this.bindGroupLayouts.set("blur_compute", blurBindGroupLayout);
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// 水平/垂直ブラーパイプラインを作成
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// 同じシェーダーを使用し、方向はuniformで制御
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this.createBlurComputePipeline("blur_compute_horizontal");
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this.createBlurComputePipeline("blur_compute_vertical");
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// 共有メモリ版(大半径用)
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this.createBlurComputePipeline("blur_compute_shared_horizontal", true);
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this.createBlurComputePipeline("blur_compute_shared_vertical", true);
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}
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/**
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* @description ブラーCompute Pipelineを作成
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* @param {string} name - パイプライン名
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* @private
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*/
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createBlurComputePipeline(name, useSharedMemory = false) {
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const shaderModule = this.device.createShaderModule({
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"label": `${name}_shader`,
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"code": useSharedMemory ? this.getSharedBlurComputeShaderCode() : this.getBlurComputeShaderCode()
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});
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const pipelineLayout = this.device.createPipelineLayout({
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"label": `${name}_layout`,
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"bindGroupLayouts": [this.bindGroupLayouts.get("blur_compute")]
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});
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const pipeline = this.device.createComputePipeline({
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"label": name,
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"layout": pipelineLayout,
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"compute": {
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"module": shaderModule,
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"entryPoint": "main"
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}
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});
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this.pipelines.set(name, pipeline);
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}
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/**
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* @description ブラーCompute Shaderコードを生成
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* ボックスブラー(均一加重平均)を使用。Fragment Shaderと同一出力。
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* @return {string} WGSLシェーダーコード
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* @private
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*/
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getBlurComputeShaderCode() {
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return `
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struct BlurParams {
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direction: vec2<f32>, // (1,0) or (0,1)
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radius: f32, // ブラー半径
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fraction: f32, // 端ピクセルのブレンド割合
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texSize: vec2<f32>, // テクスチャサイズ
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samples: f32, // サンプル数
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padding: f32, // パディング(16バイトアライメント)
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}
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@group(0) @binding(0) var inputTexture: texture_2d<f32>;
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@group(0) @binding(1) var outputTexture: texture_storage_2d<rgba8unorm, write>;
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@group(0) @binding(2) var<uniform> params: BlurParams;
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const WORKGROUP_SIZE: u32 = 16u;
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@compute @workgroup_size(16, 16, 1)
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fn main(
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@builtin(global_invocation_id) globalId: vec3<u32>
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) {
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let texSize = vec2<u32>(u32(params.texSize.x), u32(params.texSize.y));
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let radius = i32(params.radius);
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let outCoord = globalId.xy;
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if (outCoord.x >= texSize.x || outCoord.y >= texSize.y) {
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return;
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}
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let direction = vec2<i32>(i32(params.direction.x), i32(params.direction.y));
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let samples = params.samples;
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let fraction = params.fraction;
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var color = vec4<f32>(0.0);
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for (var i = -radius; i <= radius; i = i + 1) {
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var sampleCoord = vec2<i32>(outCoord) + direction * i;
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sampleCoord.x = clamp(sampleCoord.x, 0, i32(texSize.x) - 1);
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sampleCoord.y = clamp(sampleCoord.y, 0, i32(texSize.y) - 1);
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let sample = textureLoad(inputTexture, vec2<u32>(sampleCoord), 0);
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// 端ピクセルにfraction重みを適用(Fragment Shaderと同じロジック)
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if (i == -radius || i == radius) {
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color = color + sample * fraction;
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} else {
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color = color + sample;
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}
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}
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color = color / samples;
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textureStore(outputTexture, outCoord, color);
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}
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`;
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}
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/**
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* @description 共有メモリ版ブラーCompute Shaderコードを生成
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* ワークグループ共有メモリでテクスチャ読み込みの重複を排除。
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* radius >= 8 で通常版より高速。
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* @return {string} WGSLシェーダーコード
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* @private
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*/
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getSharedBlurComputeShaderCode() {
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return `
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struct BlurParams {
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direction: vec2<f32>,
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radius: f32,
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fraction: f32,
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texSize: vec2<f32>,
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samples: f32,
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padding: f32,
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}
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@group(0) @binding(0) var inputTexture: texture_2d<f32>;
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@group(0) @binding(1) var outputTexture: texture_storage_2d<rgba8unorm, write>;
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@group(0) @binding(2) var<uniform> params: BlurParams;
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const TILE: u32 = 16u;
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const MAX_APRON: u32 = 24u;
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const SHARED_W: u32 = TILE + 2u * MAX_APRON;
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var<workgroup> tile: array<vec4<f32>, ${(16 + 2 * 24) * 16}>;
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@compute @workgroup_size(16, 16, 1)
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fn main(
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@builtin(global_invocation_id) globalId: vec3<u32>,
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@builtin(local_invocation_id) localId: vec3<u32>,
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@builtin(workgroup_id) workgroupId: vec3<u32>
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) {
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let texSize = vec2<u32>(u32(params.texSize.x), u32(params.texSize.y));
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let radius = u32(params.radius);
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let apron = min(radius, MAX_APRON);
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let isHorizontal = params.direction.x > 0.5;
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let fraction = params.fraction;
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let samples = params.samples;
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let threadIdx = localId.x + localId.y * TILE;
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let totalThreads = TILE * TILE;
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if (isHorizontal) {
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let sharedWidth = TILE + 2u * apron;
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let baseX = workgroupId.x * TILE;
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let y = globalId.y;
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let clampedY = clamp(y, 0u, max(texSize.y, 1u) - 1u);
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// 全スレッドが協調ロード(範囲外スレッドもclampされた座標でロード)
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var idx = threadIdx;
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loop {
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if (idx >= sharedWidth) { break; }
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let gx = i32(baseX) + i32(idx) - i32(apron);
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let cx = u32(clamp(gx, 0, i32(max(texSize.x, 1u)) - 1));
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tile[localId.y * SHARED_W + idx] = textureLoad(inputTexture, vec2<u32>(cx, clampedY), 0);
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idx += totalThreads;
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}
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// 全スレッドがバリアに到達(早期returnなし)
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workgroupBarrier();
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// 範囲内のスレッドのみ出力
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let outX = globalId.x;
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if (outX < texSize.x && y < texSize.y) {
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let iRadius = i32(radius);
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var color = vec4<f32>(0.0);
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for (var i = -iRadius; i <= iRadius; i = i + 1) {
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let tileIdx = i32(localId.x) + i32(apron) + i;
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let s = tile[localId.y * SHARED_W + u32(clamp(tileIdx, 0, i32(sharedWidth) - 1))];
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if (i == -iRadius || i == iRadius) {
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color += s * fraction;
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} else {
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color += s;
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}
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}
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textureStore(outputTexture, vec2<u32>(outX, y), color / samples);
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}
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} else {
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let sharedHeight = TILE + 2u * apron;
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let baseY = workgroupId.y * TILE;
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let x = globalId.x;
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let clampedX = clamp(x, 0u, max(texSize.x, 1u) - 1u);
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// 全スレッドが協調ロード(範囲外スレッドもclampされた座標でロード)
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var idx = threadIdx;
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loop {
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if (idx >= sharedHeight) { break; }
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let gy = i32(baseY) + i32(idx) - i32(apron);
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let cy = u32(clamp(gy, 0, i32(max(texSize.y, 1u)) - 1));
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tile[idx * TILE + localId.x] = textureLoad(inputTexture, vec2<u32>(clampedX, cy), 0);
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idx += totalThreads;
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}
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// 全スレッドがバリアに到達(早期returnなし)
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workgroupBarrier();
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// 範囲内のスレッドのみ出力
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let outY = globalId.y;
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if (x < texSize.x && outY < texSize.y) {
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let iRadius = i32(radius);
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var color = vec4<f32>(0.0);
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for (var i = -iRadius; i <= iRadius; i = i + 1) {
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let tileIdx = i32(localId.y) + i32(apron) + i;
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let s = tile[u32(clamp(tileIdx, 0, i32(sharedHeight) - 1)) * TILE + localId.x];
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if (i == -iRadius || i == iRadius) {
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color += s * fraction;
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} else {
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color += s;
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}
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}
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textureStore(outputTexture, vec2<u32>(x, outY), color / samples);
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}
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}
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}
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`;
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}
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/**
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* @description パイプラインを取得
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* @param {string} name - パイプライン名
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* @return {GPUComputePipeline | undefined}
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*/
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getPipeline(name) {
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return this.pipelines.get(name);
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}
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/**
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* @description BindGroupLayoutを取得
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* @param {string} name - レイアウト名
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* @return {GPUBindGroupLayout | undefined}
|
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|
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*/
|
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getBindGroupLayout(name) {
|
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|
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return this.bindGroupLayouts.get(name);
|
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|
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}
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|
+
/**
|
|
307
|
+
* @description リソースを破棄
|
|
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|
+
*/
|
|
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|
+
destroy() {
|
|
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|
+
this.pipelines.clear();
|
|
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|
+
this.bindGroupLayouts.clear();
|
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|
+
}
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|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { IAttachmentObject } from "../../interface/IAttachmentObject";
|
|
2
|
+
import type { ComputePipelineManager } from "../ComputePipelineManager";
|
|
3
|
+
/**
|
|
4
|
+
* @description Compute Shaderでブラーを実行(ボックスブラー)
|
|
5
|
+
* Execute box blur using Compute Shader
|
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6
|
+
*
|
|
7
|
+
* Fragment Shaderと同一のボックスブラーアルゴリズムを使用。
|
|
8
|
+
*
|
|
9
|
+
* @param {GPUDevice} device - WebGPU device
|
|
10
|
+
* @param {GPUCommandEncoder} commandEncoder - コマンドエンコーダー
|
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11
|
+
* @param {ComputePipelineManager} computePipelineManager - Compute Pipeline Manager
|
|
12
|
+
* @param {IAttachmentObject} source - 入力アタッチメント
|
|
13
|
+
* @param {IAttachmentObject} dest - 出力アタッチメント
|
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14
|
+
* @param {boolean} isHorizontal - 水平ブラーかどうか
|
|
15
|
+
* @param {number} blur - ブラー量(bufferBlurX/Y相当)
|
|
16
|
+
* @param {object} [bufferManager] - バッファマネージャー(プール化用)
|
|
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|
+
* @return {void}
|
|
18
|
+
*/
|
|
19
|
+
export declare const execute: (device: GPUDevice, commandEncoder: GPUCommandEncoder, computePipelineManager: ComputePipelineManager, source: IAttachmentObject, dest: IAttachmentObject, isHorizontal: boolean, blur: number, bufferManager?: {
|
|
20
|
+
acquireAndWriteUniformBuffer(data: Float32Array, byteLength?: number): GPUBuffer;
|
|
21
|
+
}) => void;
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @description プリアロケートされたFloat32Array (サイズ8)
|
|
3
|
+
*/
|
|
4
|
+
const $params8 = new Float32Array(8);
|
|
5
|
+
/**
|
|
6
|
+
* @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
|
|
7
|
+
*/
|
|
8
|
+
const $computeEntries3 = [
|
|
9
|
+
{ "binding": 0, "resource": null },
|
|
10
|
+
{ "binding": 1, "resource": null },
|
|
11
|
+
{ "binding": 2, "resource": { "buffer": null } }
|
|
12
|
+
];
|
|
13
|
+
/**
|
|
14
|
+
* @description プリアロケートされたComputePassDescriptor
|
|
15
|
+
*/
|
|
16
|
+
const $labelH = { "label": "blur_compute_pass_h" };
|
|
17
|
+
const $labelV = { "label": "blur_compute_pass_v" };
|
|
18
|
+
/**
|
|
19
|
+
* @description Compute Shaderでブラーを実行(ボックスブラー)
|
|
20
|
+
* Execute box blur using Compute Shader
|
|
21
|
+
*
|
|
22
|
+
* Fragment Shaderと同一のボックスブラーアルゴリズムを使用。
|
|
23
|
+
*
|
|
24
|
+
* @param {GPUDevice} device - WebGPU device
|
|
25
|
+
* @param {GPUCommandEncoder} commandEncoder - コマンドエンコーダー
|
|
26
|
+
* @param {ComputePipelineManager} computePipelineManager - Compute Pipeline Manager
|
|
27
|
+
* @param {IAttachmentObject} source - 入力アタッチメント
|
|
28
|
+
* @param {IAttachmentObject} dest - 出力アタッチメント
|
|
29
|
+
* @param {boolean} isHorizontal - 水平ブラーかどうか
|
|
30
|
+
* @param {number} blur - ブラー量(bufferBlurX/Y相当)
|
|
31
|
+
* @param {object} [bufferManager] - バッファマネージャー(プール化用)
|
|
32
|
+
* @return {void}
|
|
33
|
+
*/
|
|
34
|
+
export const execute = (device, commandEncoder, computePipelineManager, source, dest, isHorizontal, blur, bufferManager) => {
|
|
35
|
+
// radius 8~24 の場合は共有メモリ版を使用(MAX_APRON=24の制限)
|
|
36
|
+
const halfBlur = Math.ceil(blur * 0.5);
|
|
37
|
+
const useShared = halfBlur >= 8 && halfBlur <= 24;
|
|
38
|
+
const pipelineName = useShared
|
|
39
|
+
? isHorizontal ? "blur_compute_shared_horizontal" : "blur_compute_shared_vertical"
|
|
40
|
+
: isHorizontal ? "blur_compute_horizontal" : "blur_compute_vertical";
|
|
41
|
+
const pipeline = computePipelineManager.getPipeline(pipelineName);
|
|
42
|
+
const bindGroupLayout = computePipelineManager.getBindGroupLayout("blur_compute");
|
|
43
|
+
if (!pipeline || !bindGroupLayout) {
|
|
44
|
+
return;
|
|
45
|
+
}
|
|
46
|
+
// ボックスブラーパラメータ(Fragment ShaderのcalculateDirectionalBlurParamsと同一ロジック)
|
|
47
|
+
const fraction = 1 - (halfBlur - blur * 0.5);
|
|
48
|
+
const samples = 1 + blur;
|
|
49
|
+
$params8[0] = isHorizontal ? 1.0 : 0.0; // direction.x
|
|
50
|
+
$params8[1] = isHorizontal ? 0.0 : 1.0; // direction.y
|
|
51
|
+
$params8[2] = halfBlur; // radius (halfBlur)
|
|
52
|
+
$params8[3] = fraction; // fraction
|
|
53
|
+
$params8[4] = source.width; // texSize.x
|
|
54
|
+
$params8[5] = source.height; // texSize.y
|
|
55
|
+
$params8[6] = samples; // samples
|
|
56
|
+
$params8[7] = 0.0; // padding
|
|
57
|
+
const paramsBuffer = bufferManager
|
|
58
|
+
? bufferManager.acquireAndWriteUniformBuffer($params8)
|
|
59
|
+
: (() => {
|
|
60
|
+
const buf = device.createBuffer({
|
|
61
|
+
"size": $params8.byteLength,
|
|
62
|
+
"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
63
|
+
});
|
|
64
|
+
device.queue.writeBuffer(buf, 0, $params8);
|
|
65
|
+
return buf;
|
|
66
|
+
})();
|
|
67
|
+
$computeEntries3[0].resource = source.texture.view;
|
|
68
|
+
$computeEntries3[1].resource = dest.texture.view;
|
|
69
|
+
$computeEntries3[2].resource.buffer = paramsBuffer;
|
|
70
|
+
const bindGroup = device.createBindGroup({
|
|
71
|
+
"layout": bindGroupLayout,
|
|
72
|
+
"entries": $computeEntries3
|
|
73
|
+
});
|
|
74
|
+
const computePass = commandEncoder.beginComputePass(isHorizontal ? $labelH : $labelV);
|
|
75
|
+
computePass.setPipeline(pipeline);
|
|
76
|
+
computePass.setBindGroup(0, bindGroup);
|
|
77
|
+
const workgroupsX = Math.ceil(dest.width / 16);
|
|
78
|
+
const workgroupsY = Math.ceil(dest.height / 16);
|
|
79
|
+
computePass.dispatchWorkgroups(workgroupsX, workgroupsY, 1);
|
|
80
|
+
computePass.end();
|
|
81
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const execute: (bitmap_matrix: Float32Array, context_matrix: Float32Array) => Float32Array;
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
export const execute = (bitmap_matrix, context_matrix) => {
|
|
2
|
+
// ビットマップ行列 [a, b, c, d, tx, ty]
|
|
3
|
+
const ba = bitmap_matrix[0];
|
|
4
|
+
const bb = bitmap_matrix[1];
|
|
5
|
+
const bc = bitmap_matrix[2];
|
|
6
|
+
const bd = bitmap_matrix[3];
|
|
7
|
+
const btx = bitmap_matrix[4];
|
|
8
|
+
const bty = bitmap_matrix[5];
|
|
9
|
+
// コンテキスト行列 [a, b, 0, c, d, 0, tx, ty, 1]
|
|
10
|
+
const ca = context_matrix[0];
|
|
11
|
+
const cb = context_matrix[1];
|
|
12
|
+
const cc = context_matrix[3];
|
|
13
|
+
const cd = context_matrix[4];
|
|
14
|
+
const ctx = context_matrix[6];
|
|
15
|
+
const cty = context_matrix[7];
|
|
16
|
+
// Step 1: コンテキスト行列 × ビットマップ行列 を計算
|
|
17
|
+
// WebGLの$context.transform()と同じ順序: new = context × bitmap
|
|
18
|
+
// Flash Matrix乗算: C × B where
|
|
19
|
+
// C = [ca, cb, cc, cd, ctx, cty], B = [ba, bb, bc, bd, btx, bty]
|
|
20
|
+
// 結果:
|
|
21
|
+
// ma = ca*ba + cc*bb (x'のxからの係数)
|
|
22
|
+
// mb = ca*bc + cc*bd (x'のyからの係数)
|
|
23
|
+
// mc = cb*ba + cd*bb (y'のxからの係数)
|
|
24
|
+
// md = cb*bc + cd*bd (y'のyからの係数)
|
|
25
|
+
const ma = ca * ba + cc * bb;
|
|
26
|
+
const mb = ca * bc + cc * bd;
|
|
27
|
+
const mc = cb * ba + cd * bb;
|
|
28
|
+
const md = cb * bc + cd * bd;
|
|
29
|
+
const mtx = ca * btx + cc * bty + ctx;
|
|
30
|
+
const mty = cb * btx + cd * bty + cty;
|
|
31
|
+
// Step 2: 合成行列の逆行列を計算
|
|
32
|
+
const det = ma * md - mb * mc;
|
|
33
|
+
if (Math.abs(det) < 1e-10) {
|
|
34
|
+
// 特異行列の場合は単位行列を返す
|
|
35
|
+
return new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
|
|
36
|
+
}
|
|
37
|
+
const invDet = 1 / det;
|
|
38
|
+
const ia = md * invDet;
|
|
39
|
+
const ib = -mb * invDet;
|
|
40
|
+
const ic = -mc * invDet;
|
|
41
|
+
const id = ma * invDet;
|
|
42
|
+
// Flash Matrix inverse translation:
|
|
43
|
+
// inv_tx = (c*ty - d*tx)/det = (mb*mty - md*mtx)/det
|
|
44
|
+
// inv_ty = (b*tx - a*ty)/det = (mc*mtx - ma*mty)/det
|
|
45
|
+
const itx = (mb * mty - md * mtx) * invDet;
|
|
46
|
+
const ity = (mc * mtx - ma * mty) * invDet;
|
|
47
|
+
// Step 3: 逆行列 × コンテキスト行列 を計算
|
|
48
|
+
// 逆行列変換: x' = ia*x + ib*y + itx, y' = ic*x + id*y + ity
|
|
49
|
+
// コンテキスト変換: x' = ca*x + cc*y + ctx, y' = cb*x + cd*y + cty
|
|
50
|
+
// 合成結果:
|
|
51
|
+
// ra = ia*ca + ib*cb (x'のxからの係数)
|
|
52
|
+
// rb = ia*cc + ib*cd (x'のyからの係数)
|
|
53
|
+
// rc = ic*ca + id*cb (y'のxからの係数)
|
|
54
|
+
// rd = ic*cc + id*cd (y'のyからの係数)
|
|
55
|
+
const ra = ia * ca + ib * cb;
|
|
56
|
+
const rb = ia * cc + ib * cd;
|
|
57
|
+
const rc = ic * ca + id * cb;
|
|
58
|
+
const rd = ic * cc + id * cd;
|
|
59
|
+
const rtx = ia * ctx + ib * cty + itx;
|
|
60
|
+
const rty = ic * ctx + id * cty + ity;
|
|
61
|
+
// 結果をFlash Matrix形式に変換
|
|
62
|
+
// ra = x'のxからの係数 = Flash a
|
|
63
|
+
// rb = x'のyからの係数 = Flash c
|
|
64
|
+
// rc = y'のxからの係数 = Flash b
|
|
65
|
+
// rd = y'のyからの係数 = Flash d
|
|
66
|
+
// 列優先形式で出力: col0=(a,b,0), col1=(c,d,0), col2=(tx,ty,1)
|
|
67
|
+
// WGSLのmat3x3は列優先で、各列が連続して格納される
|
|
68
|
+
// Flash変換: x' = a*x + c*y + tx, y' = b*x + d*y + ty
|
|
69
|
+
return new Float32Array([
|
|
70
|
+
ra, rc, 0, // col0: (Flash_a, Flash_b, 0)
|
|
71
|
+
rb, rd, 0, // col1: (Flash_c, Flash_d, 0)
|
|
72
|
+
rtx, rty, 1 // col2: (tx, ty, 1)
|
|
73
|
+
]);
|
|
74
|
+
};
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
export const execute = (gradientMatrix, _contextMatrix, type) => {
|
|
2
|
+
// グラデーション行列
|
|
3
|
+
const ga = gradientMatrix[0];
|
|
4
|
+
const gb = gradientMatrix[1];
|
|
5
|
+
const gc = gradientMatrix[2];
|
|
6
|
+
const gd = gradientMatrix[3];
|
|
7
|
+
const gtx = gradientMatrix[4];
|
|
8
|
+
const gty = gradientMatrix[5];
|
|
9
|
+
if (type === 0) {
|
|
10
|
+
// === Linear gradient ===
|
|
11
|
+
// WebGL版と同じ: $linearGradientXY(matrix)で点a, bを計算
|
|
12
|
+
// 点を計算(グラデーション行列を使って)
|
|
13
|
+
// x0, y0: (-819.2, -819.2)を変換
|
|
14
|
+
// x1, y1: (819.2, -819.2)を変換
|
|
15
|
+
// x2, y2: (-819.2, 819.2)を変換
|
|
16
|
+
const x0 = -819.2 * ga - 819.2 * gc + gtx;
|
|
17
|
+
const x1 = 819.2 * ga - 819.2 * gc + gtx;
|
|
18
|
+
const x2 = -819.2 * ga + 819.2 * gc + gtx;
|
|
19
|
+
const y0 = -819.2 * gb - 819.2 * gd + gty;
|
|
20
|
+
const y1 = 819.2 * gb - 819.2 * gd + gty;
|
|
21
|
+
const y2 = -819.2 * gb + 819.2 * gd + gty;
|
|
22
|
+
let vx2 = x2 - x0;
|
|
23
|
+
let vy2 = y2 - y0;
|
|
24
|
+
const r1 = Math.sqrt(vx2 * vx2 + vy2 * vy2);
|
|
25
|
+
if (r1) {
|
|
26
|
+
vx2 = vx2 / r1;
|
|
27
|
+
vy2 = vy2 / r1;
|
|
28
|
+
}
|
|
29
|
+
else {
|
|
30
|
+
vx2 = 0;
|
|
31
|
+
vy2 = 0;
|
|
32
|
+
}
|
|
33
|
+
const r2 = (x1 - x0) * vx2 + (y1 - y0) * vy2;
|
|
34
|
+
// 点a, b(グラデーションの始点と終点)
|
|
35
|
+
// これらはグラデーション行列で変換された座標空間にある
|
|
36
|
+
const linearPoints = new Float32Array([
|
|
37
|
+
x0 + r2 * vx2, y0 + r2 * vy2, // 点a
|
|
38
|
+
x1, y1 // 点b
|
|
39
|
+
]);
|
|
40
|
+
// WebGL版と同じ:
|
|
41
|
+
// v_uv = (inverse_matrix * uv_matrix * position).xy
|
|
42
|
+
// ここで inverse_matrix = inverse(context), uv_matrix = context
|
|
43
|
+
// つまり v_uv = inverse(context) * context * position = position (生の頂点座標)
|
|
44
|
+
//
|
|
45
|
+
// linearPointsはグラデーション行列変換後の座標空間にあり、
|
|
46
|
+
// フラグメントシェーダーで p = v_uv (生の頂点座標) と linearPoints を使って
|
|
47
|
+
// t = dot(ab, ap) / dot(ab, ab) を計算する
|
|
48
|
+
//
|
|
49
|
+
// シェーダーでは v_uv = inverseMatrix * position なので、
|
|
50
|
+
// inverseMatrix = 単位行列 にすることで v_uv = position になる
|
|
51
|
+
const inverseMatrix = new Float32Array([
|
|
52
|
+
1, 0, 0,
|
|
53
|
+
0, 1, 0,
|
|
54
|
+
0, 0, 1
|
|
55
|
+
]);
|
|
56
|
+
return { inverseMatrix, linearPoints };
|
|
57
|
+
}
|
|
58
|
+
// === Radial gradient ===
|
|
59
|
+
// WebGPU版: グラデーション行列の逆行列のみを使用
|
|
60
|
+
// シェーダーでは v_uv = inverse(gradient) * position
|
|
61
|
+
// これにより、ローカル座標をグラデーション空間(-819.2 to 819.2)に変換
|
|
62
|
+
//
|
|
63
|
+
// 注意: WebGL版とは異なり、contextMatrixにはアトラスオフセットが含まれているため、
|
|
64
|
+
// contextMatrixを使った合成は行わない
|
|
65
|
+
// グラデーション行列の行列式
|
|
66
|
+
const det = ga * gd - gb * gc;
|
|
67
|
+
if (Math.abs(det) < 1e-10) {
|
|
68
|
+
return {
|
|
69
|
+
"inverseMatrix": new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]),
|
|
70
|
+
"linearPoints": null
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
const invDet = 1 / det;
|
|
74
|
+
// inverse(gradient) を計算
|
|
75
|
+
const invA = gd * invDet;
|
|
76
|
+
const invB = -gb * invDet;
|
|
77
|
+
const invC = -gc * invDet;
|
|
78
|
+
const invD = ga * invDet;
|
|
79
|
+
const invTx = (gc * gty - gd * gtx) * invDet;
|
|
80
|
+
const invTy = (gb * gtx - ga * gty) * invDet;
|
|
81
|
+
// 逆行列(シェーダーでは v_uv = inverseMatrix * position)
|
|
82
|
+
const inverseMatrix = new Float32Array([
|
|
83
|
+
invA, invB, 0,
|
|
84
|
+
invC, invD, 0,
|
|
85
|
+
invTx, invTy, 1
|
|
86
|
+
]);
|
|
87
|
+
return { inverseMatrix, "linearPoints": null };
|
|
88
|
+
};
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
import type { PipelineManager } from "../../Shader/PipelineManager";
|
|
2
|
+
export declare const execute: (render_pass_encoder: GPURenderPassEncoder, pipeline_manager: PipelineManager, vertex_buffer: GPUBuffer, vertex_count: number, bind_group: GPUBindGroup, uniform_offset: number, use_atlas_target: boolean, use_stencil_pipeline?: boolean, _clip_level?: number) => void;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { $isMaskDrawing, $getMaskStencilReference } from "../../Mask";
|
|
2
|
+
export const execute = (render_pass_encoder, pipeline_manager, vertex_buffer, vertex_count, bind_group, uniform_offset, use_atlas_target, use_stencil_pipeline = false, _clip_level = 1) => {
|
|
3
|
+
let pipelineName;
|
|
4
|
+
if (use_atlas_target) {
|
|
5
|
+
pipelineName = "fill";
|
|
6
|
+
}
|
|
7
|
+
else if (use_stencil_pipeline) {
|
|
8
|
+
if ($isMaskDrawing()) {
|
|
9
|
+
return;
|
|
10
|
+
}
|
|
11
|
+
pipelineName = "fill_bgra_stencil";
|
|
12
|
+
}
|
|
13
|
+
else {
|
|
14
|
+
pipelineName = "fill_bgra";
|
|
15
|
+
}
|
|
16
|
+
const pipeline = pipeline_manager.getPipeline(pipelineName);
|
|
17
|
+
if (!pipeline) {
|
|
18
|
+
console.error(`[WebGPU] ${pipelineName} pipeline not found`);
|
|
19
|
+
return;
|
|
20
|
+
}
|
|
21
|
+
render_pass_encoder.setPipeline(pipeline);
|
|
22
|
+
render_pass_encoder.setVertexBuffer(0, vertex_buffer);
|
|
23
|
+
render_pass_encoder.setBindGroup(0, bind_group, [uniform_offset]);
|
|
24
|
+
if (use_stencil_pipeline && !use_atlas_target && !$isMaskDrawing()) {
|
|
25
|
+
render_pass_encoder.setStencilReference($getMaskStencilReference());
|
|
26
|
+
}
|
|
27
|
+
render_pass_encoder.draw(vertex_count, 1, 0, 0);
|
|
28
|
+
};
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
import type { PipelineManager } from "../../Shader/PipelineManager";
|
|
2
|
+
export declare const execute: (render_pass_encoder: GPURenderPassEncoder, pipeline_manager: PipelineManager, vertex_buffer: GPUBuffer, vertex_count: number, bind_group: GPUBindGroup, uniform_offset: number) => void;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export const execute = (render_pass_encoder, pipeline_manager, vertex_buffer, vertex_count, bind_group, uniform_offset) => {
|
|
2
|
+
// === Pass 1: ステンシル書き込み(両面を1回で処理) ===
|
|
3
|
+
const stencilWritePipeline = pipeline_manager.getPipeline("stencil_write_main");
|
|
4
|
+
if (stencilWritePipeline) {
|
|
5
|
+
render_pass_encoder.setPipeline(stencilWritePipeline);
|
|
6
|
+
render_pass_encoder.setStencilReference(0);
|
|
7
|
+
render_pass_encoder.setVertexBuffer(0, vertex_buffer);
|
|
8
|
+
render_pass_encoder.setBindGroup(0, bind_group, [uniform_offset]);
|
|
9
|
+
render_pass_encoder.draw(vertex_count, 1, 0, 0);
|
|
10
|
+
}
|
|
11
|
+
// === Pass 2: ステンシルフィル(色描画) ===
|
|
12
|
+
const fillPipeline = pipeline_manager.getPipeline("stencil_fill_main");
|
|
13
|
+
if (fillPipeline) {
|
|
14
|
+
render_pass_encoder.setPipeline(fillPipeline);
|
|
15
|
+
render_pass_encoder.setStencilReference(0);
|
|
16
|
+
render_pass_encoder.setBindGroup(0, bind_group, [uniform_offset]);
|
|
17
|
+
render_pass_encoder.draw(vertex_count, 1, 0, 0);
|
|
18
|
+
}
|
|
19
|
+
};
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
import type { PipelineManager } from "../../Shader/PipelineManager";
|
|
2
|
+
export declare const execute: (render_pass_encoder: GPURenderPassEncoder, pipeline_manager: PipelineManager, vertex_buffer: GPUBuffer, vertex_count: number, bind_group: GPUBindGroup, uniform_offset: number) => void;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export const execute = (render_pass_encoder, pipeline_manager, vertex_buffer, vertex_count, bind_group, uniform_offset) => {
|
|
2
|
+
// === Pass 1: ステンシル書き込み(両面を1回で処理) ===
|
|
3
|
+
const stencilWritePipeline = pipeline_manager.getPipeline("stencil_write_atlas");
|
|
4
|
+
if (stencilWritePipeline) {
|
|
5
|
+
render_pass_encoder.setPipeline(stencilWritePipeline);
|
|
6
|
+
render_pass_encoder.setStencilReference(0);
|
|
7
|
+
render_pass_encoder.setVertexBuffer(0, vertex_buffer);
|
|
8
|
+
render_pass_encoder.setBindGroup(0, bind_group, [uniform_offset]);
|
|
9
|
+
render_pass_encoder.draw(vertex_count, 1, 0, 0);
|
|
10
|
+
}
|
|
11
|
+
// === Pass 2: ステンシルフィル(色描画) ===
|
|
12
|
+
const fillPipeline = pipeline_manager.getPipeline("stencil_fill_atlas");
|
|
13
|
+
if (fillPipeline) {
|
|
14
|
+
render_pass_encoder.setPipeline(fillPipeline);
|
|
15
|
+
render_pass_encoder.setStencilReference(0);
|
|
16
|
+
render_pass_encoder.setBindGroup(0, bind_group, [uniform_offset]);
|
|
17
|
+
render_pass_encoder.draw(vertex_count, 1, 0, 0);
|
|
18
|
+
}
|
|
19
|
+
};
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import type { Node } from "@next2d/texture-packer";
|
|
2
|
+
import type { IBlendMode } from "../../interface/IBlendMode";
|
|
3
|
+
import type { ILocalFilterConfig } from "../../interface/ILocalFilterConfig";
|
|
4
|
+
import type { BufferManager } from "../../BufferManager";
|
|
5
|
+
export declare const execute: (node: Node, width: number, height: number, is_bitmap: boolean, matrix: Float32Array, color_transform: Float32Array, blend_mode: IBlendMode, bounds: Float32Array, params: Float32Array, config: ILocalFilterConfig, main_texture_view: GPUTextureView, buffer_manager: BufferManager) => void;
|