@next2d/webgpu 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +574 -0
- package/package.json +30 -0
- package/src/AtlasManager.d.ts +23 -0
- package/src/AtlasManager.js +123 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +13 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +24 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +15 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +31 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +5 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +42 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +33 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +18 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +12 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +17 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +26 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +43 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +18 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +33 -0
- package/src/AttachmentManager.d.ts +19 -0
- package/src/AttachmentManager.js +105 -0
- package/src/BezierConverter/BezierConverter.d.ts +16 -0
- package/src/BezierConverter/BezierConverter.js +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.js +37 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.js +47 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +29 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +80 -0
- package/src/Blend/BlendInstancedManager.d.ts +35 -0
- package/src/Blend/BlendInstancedManager.js +147 -0
- package/src/Blend/service/BlendAddService.d.ts +1 -0
- package/src/Blend/service/BlendAddService.js +8 -0
- package/src/Blend/service/BlendAlphaService.d.ts +1 -0
- package/src/Blend/service/BlendAlphaService.js +8 -0
- package/src/Blend/service/BlendEraseService.d.ts +1 -0
- package/src/Blend/service/BlendEraseService.js +8 -0
- package/src/Blend/service/BlendGetStateService.d.ts +12 -0
- package/src/Blend/service/BlendGetStateService.js +13 -0
- package/src/Blend/service/BlendOneZeroService.d.ts +1 -0
- package/src/Blend/service/BlendOneZeroService.js +8 -0
- package/src/Blend/service/BlendResetService.d.ts +1 -0
- package/src/Blend/service/BlendResetService.js +8 -0
- package/src/Blend/service/BlendScreenService.d.ts +1 -0
- package/src/Blend/service/BlendScreenService.js +8 -0
- package/src/Blend/service/BlendSetModeService.d.ts +2 -0
- package/src/Blend/service/BlendSetModeService.js +4 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +6 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +79 -0
- package/src/Blend/usecase/BlendOperationUseCase.d.ts +11 -0
- package/src/Blend/usecase/BlendOperationUseCase.js +31 -0
- package/src/Blend.d.ts +8 -0
- package/src/Blend.js +91 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.d.ts +15 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.js +37 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.d.ts +13 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.js +23 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.d.ts +17 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.js +23 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +20 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.d.ts +10 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.js +18 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.d.ts +15 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.js +51 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.d.ts +13 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.js +26 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.d.ts +14 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.js +46 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +12 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +20 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +9 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +15 -0
- package/src/BufferManager.d.ts +93 -0
- package/src/BufferManager.js +487 -0
- package/src/Compute/ComputePipelineManager.d.ts +61 -0
- package/src/Compute/ComputePipelineManager.js +313 -0
- package/src/Compute/service/ComputeExecuteBlurService.d.ts +21 -0
- package/src/Compute/service/ComputeExecuteBlurService.js +81 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +1 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.js +74 -0
- package/src/Context/service/ContextComputeGradientMatrixService.d.ts +4 -0
- package/src/Context/service/ContextComputeGradientMatrixService.js +88 -0
- package/src/Context/service/ContextFillSimpleService.d.ts +2 -0
- package/src/Context/service/ContextFillSimpleService.js +28 -0
- package/src/Context/service/ContextFillWithStencilMainService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilMainService.js +19 -0
- package/src/Context/service/ContextFillWithStencilService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilService.js +19 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.js +668 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.js +210 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.js +119 -0
- package/src/Context/usecase/ContextClipUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextClipUseCase.js +101 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.js +476 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +135 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.js +154 -0
- package/src/Context/usecase/ContextGradientFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientFillUseCase.js +230 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.js +138 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +213 -0
- package/src/Context.d.ts +430 -0
- package/src/Context.js +2453 -0
- package/src/FillTexturePool.d.ts +6 -0
- package/src/FillTexturePool.js +72 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +10 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +214 -0
- package/src/Filter/BevelFilterShader.d.ts +2 -0
- package/src/Filter/BevelFilterShader.js +107 -0
- package/src/Filter/BitmapFilterShader.d.ts +2 -0
- package/src/Filter/BitmapFilterShader.js +207 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +16 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +243 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +40 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +51 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +25 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +180 -0
- package/src/Filter/BlurFilterShader.d.ts +5 -0
- package/src/Filter/BlurFilterShader.js +109 -0
- package/src/Filter/BlurFilterUseCase.d.ts +36 -0
- package/src/Filter/BlurFilterUseCase.js +85 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +12 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +90 -0
- package/src/Filter/ColorMatrixFilterShader.d.ts +4 -0
- package/src/Filter/ColorMatrixFilterShader.js +51 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +6 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +144 -0
- package/src/Filter/ConvolutionFilterShader.d.ts +2 -0
- package/src/Filter/ConvolutionFilterShader.js +115 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +6 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +172 -0
- package/src/Filter/DisplacementMapFilterShader.d.ts +2 -0
- package/src/Filter/DisplacementMapFilterShader.js +114 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +24 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +179 -0
- package/src/Filter/DropShadowFilterShader.d.ts +4 -0
- package/src/Filter/DropShadowFilterShader.js +93 -0
- package/src/Filter/FilterGradientLUTCache.d.ts +29 -0
- package/src/Filter/FilterGradientLUTCache.js +84 -0
- package/src/Filter/FilterOffset.d.ts +8 -0
- package/src/Filter/FilterOffset.js +10 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +24 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +143 -0
- package/src/Filter/GlowFilterShader.d.ts +4 -0
- package/src/Filter/GlowFilterShader.js +66 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +216 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +164 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +23 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +28 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +11 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +19 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +23 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +125 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +14 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +23 -0
- package/src/FrameBufferManager.d.ts +24 -0
- package/src/FrameBufferManager.js +161 -0
- package/src/Gradient/GradientLUTCache.d.ts +61 -0
- package/src/Gradient/GradientLUTCache.js +153 -0
- package/src/Gradient/GradientLUTGenerator.d.ts +30 -0
- package/src/Gradient/GradientLUTGenerator.js +202 -0
- package/src/Grid.d.ts +18 -0
- package/src/Grid.js +21 -0
- package/src/Mask/service/MaskBeginMaskService.d.ts +9 -0
- package/src/Mask/service/MaskBeginMaskService.js +22 -0
- package/src/Mask/service/MaskEndMaskService.d.ts +15 -0
- package/src/Mask/service/MaskEndMaskService.js +36 -0
- package/src/Mask/service/MaskSetMaskBoundsService.d.ts +13 -0
- package/src/Mask/service/MaskSetMaskBoundsService.js +36 -0
- package/src/Mask/service/MaskUnionMaskService.d.ts +4 -0
- package/src/Mask/service/MaskUnionMaskService.js +74 -0
- package/src/Mask/usecase/MaskBindUseCase.d.ts +10 -0
- package/src/Mask/usecase/MaskBindUseCase.js +20 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.d.ts +13 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.js +51 -0
- package/src/Mask.d.ts +12 -0
- package/src/Mask.js +41 -0
- package/src/Mesh/service/MeshFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshFillGenerateService.js +76 -0
- package/src/Mesh/service/MeshLerpService.d.ts +13 -0
- package/src/Mesh/service/MeshLerpService.js +17 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.js +76 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +12 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.js +48 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +14 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +28 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +18 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +54 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +25 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +608 -0
- package/src/PathCommand.d.ts +123 -0
- package/src/PathCommand.js +317 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +11 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +35 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +13 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +30 -0
- package/src/SamplerCache.d.ts +18 -0
- package/src/SamplerCache.js +61 -0
- package/src/Shader/BlendModeShader.d.ts +51 -0
- package/src/Shader/BlendModeShader.js +71 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +12 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +28 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +13 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +61 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +19 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +37 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +11 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +24 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +14 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +24 -0
- package/src/Shader/PipelineManager.d.ts +57 -0
- package/src/Shader/PipelineManager.js +2868 -0
- package/src/Shader/ShaderInstancedManager.d.ts +8 -0
- package/src/Shader/ShaderInstancedManager.js +18 -0
- package/src/Shader/ShaderSource.d.ts +60 -0
- package/src/Shader/ShaderSource.js +518 -0
- package/src/Shader/wgsl/common/SharedWgsl.d.ts +5 -0
- package/src/Shader/wgsl/common/SharedWgsl.js +37 -0
- package/src/Shader/wgsl/fragment/BasicFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/BasicFragment.js +28 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.js +43 -0
- package/src/Shader/wgsl/fragment/BlendFragment.d.ts +8 -0
- package/src/Shader/wgsl/fragment/BlendFragment.js +63 -0
- package/src/Shader/wgsl/fragment/EffectFragment.d.ts +6 -0
- package/src/Shader/wgsl/fragment/EffectFragment.js +324 -0
- package/src/Shader/wgsl/fragment/FillFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/FillFragment.js +28 -0
- package/src/Shader/wgsl/fragment/FilterFragment.d.ts +10 -0
- package/src/Shader/wgsl/fragment/FilterFragment.js +212 -0
- package/src/Shader/wgsl/fragment/GradientFragment.d.ts +3 -0
- package/src/Shader/wgsl/fragment/GradientFragment.js +118 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.js +20 -0
- package/src/Shader/wgsl/fragment/MaskFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/MaskFragment.js +17 -0
- package/src/Shader/wgsl/fragment/StencilFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/StencilFragment.js +33 -0
- package/src/Shader/wgsl/vertex/BasicVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BasicVertex.js +37 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.js +43 -0
- package/src/Shader/wgsl/vertex/FillVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/FillVertex.js +35 -0
- package/src/Shader/wgsl/vertex/FilterVertex.d.ts +12 -0
- package/src/Shader/wgsl/vertex/FilterVertex.js +193 -0
- package/src/Shader/wgsl/vertex/GradientVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/GradientVertex.js +44 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.js +48 -0
- package/src/Shader/wgsl/vertex/MaskVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/MaskVertex.js +36 -0
- package/src/Shader/wgsl/vertex/StencilVertex.d.ts +2 -0
- package/src/Shader/wgsl/vertex/StencilVertex.js +66 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +11 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +48 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +13 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +30 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +15 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +26 -0
- package/src/TextureManager.d.ts +15 -0
- package/src/TextureManager.js +87 -0
- package/src/TexturePool/service/TexturePoolCleanupService.d.ts +14 -0
- package/src/TexturePool/service/TexturePoolCleanupService.js +28 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +11 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.js +24 -0
- package/src/TexturePool/service/TexturePoolReleaseService.d.ts +13 -0
- package/src/TexturePool/service/TexturePoolReleaseService.js +22 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +19 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +90 -0
- package/src/TexturePool.d.ts +69 -0
- package/src/TexturePool.js +151 -0
- package/src/WebGPUUtil.d.ts +102 -0
- package/src/WebGPUUtil.js +157 -0
- package/src/index.d.ts +1 -0
- package/src/index.js +1 -0
- package/src/interface/IAttachmentObject.d.ts +41 -0
- package/src/interface/IAttachmentObject.js +1 -0
- package/src/interface/IBlendMode.d.ts +1 -0
- package/src/interface/IBlendMode.js +1 -0
- package/src/interface/IBlendState.d.ts +8 -0
- package/src/interface/IBlendState.js +1 -0
- package/src/interface/IBounds.d.ts +6 -0
- package/src/interface/IBounds.js +1 -0
- package/src/interface/ICachedBindGroup.d.ts +8 -0
- package/src/interface/ICachedBindGroup.js +1 -0
- package/src/interface/IColorBufferObject.d.ts +17 -0
- package/src/interface/IColorBufferObject.js +1 -0
- package/src/interface/IComplexBlendItem.d.ts +19 -0
- package/src/interface/IComplexBlendItem.js +1 -0
- package/src/interface/IFilterConfig.d.ts +29 -0
- package/src/interface/IFilterConfig.js +1 -0
- package/src/interface/IGradientLUTData.d.ts +8 -0
- package/src/interface/IGradientLUTData.js +1 -0
- package/src/interface/IGradientStop.d.ts +11 -0
- package/src/interface/IGradientStop.js +1 -0
- package/src/interface/ILocalFilterConfig.d.ts +21 -0
- package/src/interface/ILocalFilterConfig.js +1 -0
- package/src/interface/IMeshResult.d.ts +8 -0
- package/src/interface/IMeshResult.js +1 -0
- package/src/interface/IPath.d.ts +8 -0
- package/src/interface/IPath.js +1 -0
- package/src/interface/IPoint.d.ts +4 -0
- package/src/interface/IPoint.js +1 -0
- package/src/interface/IPooledBuffer.d.ts +8 -0
- package/src/interface/IPooledBuffer.js +1 -0
- package/src/interface/IPooledTexture.d.ts +17 -0
- package/src/interface/IPooledTexture.js +1 -0
- package/src/interface/IQuadraticSegment.d.ts +9 -0
- package/src/interface/IQuadraticSegment.js +1 -0
- package/src/interface/IRectangleInfo.d.ts +13 -0
- package/src/interface/IRectangleInfo.js +1 -0
- package/src/interface/IStencilBufferObject.d.ts +16 -0
- package/src/interface/IStencilBufferObject.js +1 -0
- package/src/interface/IStorageBufferConfig.d.ts +40 -0
- package/src/interface/IStorageBufferConfig.js +1 -0
- package/src/interface/ITextureObject.d.ts +16 -0
- package/src/interface/ITextureObject.js +1 -0
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export declare const $getOrCreateView: (texture: GPUTexture) => GPUTextureView;
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export declare const $acquireFillTexture: (device: GPUDevice, width: number, height: number) => GPUTexture;
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export declare const $releaseFillTexture: (texture: GPUTexture) => void;
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export declare const $acquireRenderTexture: (device: GPUDevice, width: number, height: number) => GPUTexture;
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export declare const $releaseRenderTexture: (texture: GPUTexture) => void;
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export declare const $clearFillTexturePool: () => void;
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// GPUTexture → GPUTextureView キャッシュ(createView()呼び出し削減)
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const $viewCache = new WeakMap();
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export const $getOrCreateView = (texture) => {
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let view = $viewCache.get(texture);
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if (!view) {
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view = texture.createView();
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$viewCache.set(texture, view);
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}
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return view;
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};
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// GPUTextureUsage.TEXTURE_BINDING(0x04) | GPUTextureUsage.COPY_DST(0x02) = 0x06
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const FILL_TEXTURE_USAGE = 0x06;
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// GPUTextureUsage.TEXTURE_BINDING(0x04) | GPUTextureUsage.COPY_DST(0x02) | GPUTextureUsage.RENDER_ATTACHMENT(0x10) = 0x16
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const RENDER_TEXTURE_USAGE = 0x16;
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const $pool = new Map();
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const $renderPool = new Map();
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export const $acquireFillTexture = (device, width, height) => {
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const key = `${width}_${height}`;
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const list = $pool.get(key);
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if (list && list.length > 0) {
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return list.pop();
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}
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return device.createTexture({
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"size": { width, height },
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"format": "rgba8unorm",
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"usage": FILL_TEXTURE_USAGE
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});
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};
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export const $releaseFillTexture = (texture) => {
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const key = `${texture.width}_${texture.height}`;
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let list = $pool.get(key);
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if (!list) {
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list = [];
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$pool.set(key, list);
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}
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list.push(texture);
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};
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export const $acquireRenderTexture = (device, width, height) => {
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const key = `${width}_${height}`;
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const list = $renderPool.get(key);
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if (list && list.length > 0) {
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return list.pop();
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}
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return device.createTexture({
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"size": { width, height },
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"format": "rgba8unorm",
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"usage": RENDER_TEXTURE_USAGE
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});
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};
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export const $releaseRenderTexture = (texture) => {
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const key = `${texture.width}_${texture.height}`;
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let list = $renderPool.get(key);
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if (!list) {
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list = [];
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$renderPool.set(key, list);
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}
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list.push(texture);
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};
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export const $clearFillTexturePool = () => {
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for (const [, list] of $pool) {
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for (const texture of list) {
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texture.destroy();
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}
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}
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$pool.clear();
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for (const [, list] of $renderPool) {
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for (const texture of list) {
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texture.destroy();
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}
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}
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$renderPool.clear();
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};
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import type { IAttachmentObject } from "../../interface/IAttachmentObject";
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import type { IFilterConfig } from "../../interface/IFilterConfig";
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/**
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* @description ベベルフィルターを適用
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* WebGL版と同様に、erase前処理で差分テクスチャを作成してからブラーを適用
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*
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* UV変換方式で元テクスチャとブラーテクスチャを直接サンプリング。
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* 合成時のcopyTextureToTextureと一時テクスチャを使用しない最適化版。
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*/
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export declare const execute: (sourceAttachment: IAttachmentObject, matrix: Float32Array, distance: number, angle: number, highlightColor: number, highlightAlpha: number, shadowColor: number, shadowAlpha: number, blurX: number, blurY: number, strength: number, quality: number, type: number, knockout: boolean, devicePixelRatio: number, config: IFilterConfig) => IAttachmentObject;
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import { $offset } from "../FilterOffset";
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import { execute as filterApplyBlurFilterUseCase } from "../BlurFilter/FilterApplyBlurFilterUseCase";
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/**
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* @description 度からラジアンへの変換係数
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*/
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const DEG_TO_RAD = Math.PI / 180;
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/**
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* @description プリアロケートされたFloat32Array
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*/
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const $uniform8 = new Float32Array(8);
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const $uniform20 = new Float32Array(20);
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/**
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* @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
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*/
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const $entries3 = [
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{ "binding": 0, "resource": { "buffer": null } },
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{ "binding": 1, "resource": null },
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{ "binding": 2, "resource": null }
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];
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/**
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* @description プリアロケートされたBindGroupEntry配列 (バインディング4つ)
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*/
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const $entries4 = [
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{ "binding": 0, "resource": { "buffer": null } },
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{ "binding": 1, "resource": null },
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{ "binding": 2, "resource": null },
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{ "binding": 3, "resource": null }
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];
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/**
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* @description 32bit整数からRGB値を抽出(プリマルチプライドアルファ対応)
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*/
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const intToRGBA = (color, alpha) => {
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const r = (color >> 16 & 0xFF) / 255 * alpha;
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const g = (color >> 8 & 0xFF) / 255 * alpha;
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const b = (color & 0xFF) / 255 * alpha;
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return [r, g, b, alpha];
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};
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/**
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* @description ベベルフィルターを適用
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* WebGL版と同様に、erase前処理で差分テクスチャを作成してからブラーを適用
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*
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* UV変換方式で元テクスチャとブラーテクスチャを直接サンプリング。
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* 合成時のcopyTextureToTextureと一時テクスチャを使用しない最適化版。
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*/
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export const execute = (sourceAttachment, matrix, distance, angle, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout, devicePixelRatio, config) => {
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const { device, commandEncoder, frameBufferManager, pipelineManager, textureManager } = config;
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// 元のオフセットを保存
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const baseOffsetX = $offset.x;
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const baseOffsetY = $offset.y;
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const baseWidth = sourceAttachment.width;
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const baseHeight = sourceAttachment.height;
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// スケールを計算
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const xScale = Math.sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
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const yScale = Math.sqrt(matrix[2] * matrix[2] + matrix[3] * matrix[3]);
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// オフセットを計算(WebGL版と同じ)
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const radian = angle * DEG_TO_RAD;
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const x = Math.cos(radian) * distance * (xScale / devicePixelRatio);
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const y = Math.sin(radian) * distance * (yScale / devicePixelRatio);
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// === Erase前処理:差分テクスチャを作成 ===
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const eraseAttachment = frameBufferManager.createTemporaryAttachment(baseWidth, baseHeight);
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// Step 1: ソーステクスチャを元の位置にコピー(erase前処理のcopyTextureToTextureは残す)
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commandEncoder.copyTextureToTexture({
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"texture": sourceAttachment.texture.resource,
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"origin": { "x": 0, "y": 0, "z": 0 }
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}, {
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"texture": eraseAttachment.texture.resource,
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"origin": { "x": 0, "y": 0, "z": 0 }
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}, {
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"width": baseWidth,
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"height": baseHeight
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});
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// Step 2: オフセット位置からサンプルしてerase描画
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const erasePipeline = pipelineManager.getPipeline("texture_erase");
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const eraseBindGroupLayout = pipelineManager.getBindGroupLayout("texture_copy");
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if (erasePipeline && eraseBindGroupLayout) {
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const eraseSampler = textureManager.createSampler("erase_sampler", true);
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const offsetX = x * 2 / baseWidth;
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const offsetY = y * 2 / baseHeight;
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$uniform8[0] = 1.0;
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$uniform8[1] = 1.0;
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$uniform8[2] = offsetX;
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$uniform8[3] = offsetY;
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$uniform8[4] = 0;
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$uniform8[5] = 0;
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$uniform8[6] = 0;
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$uniform8[7] = 0;
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const eraseUniformBuffer = config.bufferManager
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? config.bufferManager.acquireAndWriteUniformBuffer($uniform8)
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: device.createBuffer({
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"size": $uniform8.byteLength,
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"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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if (!config.bufferManager) {
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device.queue.writeBuffer(eraseUniformBuffer, 0, $uniform8);
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}
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$entries3[0].resource.buffer = eraseUniformBuffer;
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$entries3[1].resource = eraseSampler;
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$entries3[2].resource = sourceAttachment.texture.view;
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const eraseBindGroup = device.createBindGroup({
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"layout": eraseBindGroupLayout,
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"entries": $entries3
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});
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const erasePassDescriptor = frameBufferManager.createRenderPassDescriptor(eraseAttachment.texture.view, 0, 0, 0, 0, "load");
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const erasePassEncoder = commandEncoder.beginRenderPass(erasePassDescriptor);
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erasePassEncoder.setPipeline(erasePipeline);
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erasePassEncoder.setBindGroup(0, eraseBindGroup);
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erasePassEncoder.draw(6, 1, 0, 0);
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erasePassEncoder.end();
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}
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// === 差分テクスチャにブラーを適用 ===
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const blurAttachment = filterApplyBlurFilterUseCase(eraseAttachment, matrix, blurX, blurY, quality, devicePixelRatio, config);
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// eraseアタッチメントを解放
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frameBufferManager.releaseTemporaryAttachment(eraseAttachment);
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const blurWidth = blurAttachment.width;
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const blurHeight = blurAttachment.height;
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// 出力サイズを計算
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const absX = Math.abs(x);
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const absY = Math.abs(y);
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const isInner = type === 1;
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const bevelWidth = Math.ceil(blurWidth + absX * 2);
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const bevelHeight = Math.ceil(blurHeight + absY * 2);
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const width = isInner ? baseWidth : bevelWidth;
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const height = isInner ? baseHeight : bevelHeight;
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// オフセット差分を計算
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const blurOffsetFromBase = (blurWidth - baseWidth) / 2;
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const blurOffsetFromBaseY = (blurHeight - baseHeight) / 2;
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// UV変換パラメータ計算(GradientBevelFilterと同じパターン)
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const baseTextureX = isInner ? 0 : Math.floor(absX + blurOffsetFromBase);
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const baseTextureY = isInner ? 0 : Math.floor(absY + blurOffsetFromBaseY);
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const blurTextureX = isInner ? Math.floor(-blurOffsetFromBase - x) : Math.floor(absX - x);
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const blurTextureY = isInner ? Math.floor(-blurOffsetFromBaseY - y) : Math.floor(absY - y);
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const baseScaleX = width / baseWidth;
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const baseScaleY = height / baseHeight;
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const baseOffsetUVX = baseTextureX / baseWidth;
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const baseOffsetUVY = baseTextureY / baseHeight;
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const blurScaleX = width / blurWidth;
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const blurScaleY = height / blurHeight;
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const blurOffsetUVX = blurTextureX / blurWidth;
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const blurOffsetUVY = blurTextureY / blurHeight;
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// 出力アタッチメントを作成
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const destAttachment = frameBufferManager.createTemporaryAttachment(width, height);
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const pipeline = pipelineManager.getFilterPipeline("bevel_filter", {
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"BEVEL_TYPE": type,
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"IS_KNOCKOUT": knockout ? 1 : 0
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});
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const bindGroupLayout = pipelineManager.getBindGroupLayout("bevel_filter");
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if (!pipeline || !bindGroupLayout) {
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console.error("[WebGPU BevelFilter] Pipeline not found");
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frameBufferManager.releaseTemporaryAttachment(blurAttachment);
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return sourceAttachment;
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}
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// サンプラーを作成
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const sampler = textureManager.createSampler("bevel_sampler", true);
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// ユニフォームバッファを作成
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// highlightColor: vec4<f32> (16 bytes)
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// shadowColor: vec4<f32> (16 bytes)
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// strength, inner, knockout, bevelType (16 bytes)
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158
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// baseScale, baseOffset (16 bytes)
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// blurScale, blurOffset (16 bytes)
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// Total: 80 bytes → 16 floats + 4 floats = 20 floats (80 bytes)
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const [hr, hg, hb, ha] = intToRGBA(highlightColor, highlightAlpha);
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const [sr, sg, sb, sa] = intToRGBA(shadowColor, shadowAlpha);
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$uniform20[0] = hr;
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$uniform20[1] = hg;
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$uniform20[2] = hb;
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$uniform20[3] = ha;
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$uniform20[4] = sr;
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$uniform20[5] = sg;
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$uniform20[6] = sb;
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$uniform20[7] = sa;
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$uniform20[8] = strength;
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$uniform20[9] = isInner ? 1.0 : 0.0;
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$uniform20[10] = knockout ? 1.0 : 0.0;
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$uniform20[11] = type;
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$uniform20[12] = baseScaleX;
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$uniform20[13] = baseScaleY;
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$uniform20[14] = baseOffsetUVX;
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$uniform20[15] = baseOffsetUVY;
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$uniform20[16] = blurScaleX;
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$uniform20[17] = blurScaleY;
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+
$uniform20[18] = blurOffsetUVX;
|
|
182
|
+
$uniform20[19] = blurOffsetUVY;
|
|
183
|
+
const uniformBuffer = config.bufferManager
|
|
184
|
+
? config.bufferManager.acquireAndWriteUniformBuffer($uniform20)
|
|
185
|
+
: device.createBuffer({
|
|
186
|
+
"size": $uniform20.byteLength,
|
|
187
|
+
"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
188
|
+
});
|
|
189
|
+
if (!config.bufferManager) {
|
|
190
|
+
device.queue.writeBuffer(uniformBuffer, 0, $uniform20);
|
|
191
|
+
}
|
|
192
|
+
// バインドグループを作成(元テクスチャとブラーテクスチャを直接バインド)
|
|
193
|
+
$entries4[0].resource.buffer = uniformBuffer;
|
|
194
|
+
$entries4[1].resource = sampler;
|
|
195
|
+
$entries4[2].resource = blurAttachment.texture.view;
|
|
196
|
+
$entries4[3].resource = sourceAttachment.texture.view;
|
|
197
|
+
const bindGroup = device.createBindGroup({
|
|
198
|
+
"layout": bindGroupLayout,
|
|
199
|
+
"entries": $entries4
|
|
200
|
+
});
|
|
201
|
+
// レンダーパスを実行
|
|
202
|
+
const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
|
|
203
|
+
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
|
|
204
|
+
passEncoder.setPipeline(pipeline);
|
|
205
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
206
|
+
passEncoder.draw(6, 1, 0, 0);
|
|
207
|
+
passEncoder.end();
|
|
208
|
+
// クリーンアップ
|
|
209
|
+
frameBufferManager.releaseTemporaryAttachment(blurAttachment);
|
|
210
|
+
// オフセットを更新(WebGL版と同じ: 常にbaseOffset+baseTextureXYに設定)
|
|
211
|
+
$offset.x = baseOffsetX + baseTextureX;
|
|
212
|
+
$offset.y = baseOffsetY + baseTextureY;
|
|
213
|
+
return destAttachment;
|
|
214
|
+
};
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
export const getBevelFilterFragmentShader = (type, knockout, isGradient) => {
|
|
2
|
+
const isInner = type === "inner";
|
|
3
|
+
const isOuter = type === "outer";
|
|
4
|
+
const gradientBinding = isGradient ? `
|
|
5
|
+
@group(0) @binding(4) var gradientTexture: texture_2d<f32>;` : "";
|
|
6
|
+
const colorCalculation = isGradient ? `
|
|
7
|
+
let gradientCoord = vec2<f32>(blurAlpha, 0.5);
|
|
8
|
+
var filterColor = textureSample(gradientTexture, sourceSampler, gradientCoord);
|
|
9
|
+
` : `
|
|
10
|
+
let highlightWeight = clamp(blurAlpha * 2.0, 0.0, 1.0);
|
|
11
|
+
let shadowWeight = clamp((1.0 - blurAlpha) * 2.0, 0.0, 1.0);
|
|
12
|
+
var filterColor = uniforms.highlightColor * highlightWeight + uniforms.shadowColor * shadowWeight;
|
|
13
|
+
`;
|
|
14
|
+
let typeProcessing = "";
|
|
15
|
+
if (isInner) {
|
|
16
|
+
typeProcessing = `
|
|
17
|
+
let baseAlpha = textureSample(baseTexture, sourceSampler, baseTexCoord).a;
|
|
18
|
+
filterColor = filterColor * baseAlpha;
|
|
19
|
+
${knockout ? "let finalColor = filterColor;" : "let finalColor = mix(baseColor, filterColor, filterColor.a);"}
|
|
20
|
+
`;
|
|
21
|
+
}
|
|
22
|
+
else if (isOuter) {
|
|
23
|
+
typeProcessing = `
|
|
24
|
+
let baseAlpha = textureSample(baseTexture, sourceSampler, baseTexCoord).a;
|
|
25
|
+
filterColor = filterColor * (1.0 - baseAlpha);
|
|
26
|
+
${knockout ? "let finalColor = filterColor;" : "let finalColor = filterColor + baseColor * (1.0 - filterColor.a);"}
|
|
27
|
+
`;
|
|
28
|
+
}
|
|
29
|
+
else {
|
|
30
|
+
typeProcessing = knockout ? `
|
|
31
|
+
let finalColor = filterColor;
|
|
32
|
+
` : `
|
|
33
|
+
let finalColor = filterColor + baseColor * (1.0 - filterColor.a);
|
|
34
|
+
`;
|
|
35
|
+
}
|
|
36
|
+
return `
|
|
37
|
+
struct BevelUniforms {
|
|
38
|
+
blurTexCoordScale: vec2<f32>,
|
|
39
|
+
blurTexCoordOffset: vec2<f32>,
|
|
40
|
+
baseTexCoordScale: vec2<f32>,
|
|
41
|
+
baseTexCoordOffset: vec2<f32>,
|
|
42
|
+
strength: f32,
|
|
43
|
+
_pad1: f32,
|
|
44
|
+
_pad2: f32,
|
|
45
|
+
_pad3: f32,
|
|
46
|
+
highlightColor: vec4<f32>,
|
|
47
|
+
shadowColor: vec4<f32>,
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
@group(0) @binding(0) var<uniform> uniforms: BevelUniforms;
|
|
51
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
52
|
+
@group(0) @binding(2) var blurTexture: texture_2d<f32>;
|
|
53
|
+
@group(0) @binding(3) var baseTexture: texture_2d<f32>;
|
|
54
|
+
${gradientBinding}
|
|
55
|
+
|
|
56
|
+
struct VertexOutput {
|
|
57
|
+
@builtin(position) position: vec4<f32>,
|
|
58
|
+
@location(0) texCoord: vec2<f32>,
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
@vertex
|
|
62
|
+
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
|
63
|
+
var positions = array<vec2<f32>, 6>(
|
|
64
|
+
vec2<f32>(-1.0, -1.0),
|
|
65
|
+
vec2<f32>(1.0, -1.0),
|
|
66
|
+
vec2<f32>(-1.0, 1.0),
|
|
67
|
+
vec2<f32>(-1.0, 1.0),
|
|
68
|
+
vec2<f32>(1.0, -1.0),
|
|
69
|
+
vec2<f32>(1.0, 1.0)
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
var texCoords = array<vec2<f32>, 6>(
|
|
73
|
+
vec2<f32>(0.0, 1.0),
|
|
74
|
+
vec2<f32>(1.0, 1.0),
|
|
75
|
+
vec2<f32>(0.0, 0.0),
|
|
76
|
+
vec2<f32>(0.0, 0.0),
|
|
77
|
+
vec2<f32>(1.0, 1.0),
|
|
78
|
+
vec2<f32>(1.0, 0.0)
|
|
79
|
+
);
|
|
80
|
+
|
|
81
|
+
var output: VertexOutput;
|
|
82
|
+
output.position = vec4<f32>(positions[vertexIndex], 0.0, 1.0);
|
|
83
|
+
output.texCoord = texCoords[vertexIndex];
|
|
84
|
+
return output;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
@fragment
|
|
88
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
89
|
+
let blurTexCoord = input.texCoord * uniforms.blurTexCoordScale + uniforms.blurTexCoordOffset;
|
|
90
|
+
let baseTexCoord = input.texCoord * uniforms.baseTexCoordScale + uniforms.baseTexCoordOffset;
|
|
91
|
+
|
|
92
|
+
let blurColor = textureSample(blurTexture, sourceSampler, blurTexCoord);
|
|
93
|
+
var blurAlpha = blurColor.a * uniforms.strength;
|
|
94
|
+
blurAlpha = clamp(blurAlpha, 0.0, 1.0);
|
|
95
|
+
|
|
96
|
+
let baseColor = textureSample(baseTexture, sourceSampler, baseTexCoord);
|
|
97
|
+
|
|
98
|
+
${colorCalculation}
|
|
99
|
+
${typeProcessing}
|
|
100
|
+
|
|
101
|
+
return finalColor;
|
|
102
|
+
}
|
|
103
|
+
`;
|
|
104
|
+
};
|
|
105
|
+
export const getBevelFilterShaderKey = (type, knockout, isGradient) => {
|
|
106
|
+
return `bevel_${type}_${knockout ? "ko" : "nko"}_${isGradient ? "g" : "ng"}`;
|
|
107
|
+
};
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const getBitmapFilterFragmentShader: (transformsBase: boolean, transformsBlur: boolean, isGlow: boolean, type: string, knockout: boolean, appliesStrength: boolean, isGradient: boolean) => string;
|
|
2
|
+
export declare const getBitmapFilterShaderKey: (transformsBase: boolean, transformsBlur: boolean, isGlow: boolean, type: string, knockout: boolean, appliesStrength: boolean, isGradient: boolean) => string;
|
|
@@ -0,0 +1,207 @@
|
|
|
1
|
+
export const getBitmapFilterFragmentShader = (transformsBase, transformsBlur, isGlow, type, knockout, appliesStrength, isGradient) => {
|
|
2
|
+
const isInner = type === "inner";
|
|
3
|
+
let textureBindingIndex = 2;
|
|
4
|
+
const blurTextureBinding = textureBindingIndex++;
|
|
5
|
+
const baseTextureBinding = transformsBase ? textureBindingIndex++ : -1;
|
|
6
|
+
const gradientTextureBinding = isGradient ? textureBindingIndex++ : -1;
|
|
7
|
+
let uniformsStruct = `struct BitmapFilterUniforms {
|
|
8
|
+
`;
|
|
9
|
+
if (transformsBase) {
|
|
10
|
+
uniformsStruct += ` baseScale: vec2<f32>,
|
|
11
|
+
baseOffset: vec2<f32>,
|
|
12
|
+
`;
|
|
13
|
+
}
|
|
14
|
+
if (transformsBlur) {
|
|
15
|
+
uniformsStruct += ` blurScale: vec2<f32>,
|
|
16
|
+
blurOffset: vec2<f32>,
|
|
17
|
+
`;
|
|
18
|
+
}
|
|
19
|
+
if (appliesStrength) {
|
|
20
|
+
uniformsStruct += ` strength: f32,
|
|
21
|
+
_padStrength: vec3<f32>,
|
|
22
|
+
`;
|
|
23
|
+
}
|
|
24
|
+
if (!isGradient) {
|
|
25
|
+
if (isGlow) {
|
|
26
|
+
uniformsStruct += ` color: vec4<f32>,
|
|
27
|
+
`;
|
|
28
|
+
}
|
|
29
|
+
else {
|
|
30
|
+
uniformsStruct += ` highlightColor: vec4<f32>,
|
|
31
|
+
shadowColor: vec4<f32>,
|
|
32
|
+
`;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
uniformsStruct += "}";
|
|
36
|
+
let textureBindings = `
|
|
37
|
+
@group(0) @binding(0) var<uniform> uniforms: BitmapFilterUniforms;
|
|
38
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
39
|
+
@group(0) @binding(${blurTextureBinding}) var blurTexture: texture_2d<f32>;`;
|
|
40
|
+
if (transformsBase) {
|
|
41
|
+
textureBindings += `
|
|
42
|
+
@group(0) @binding(${baseTextureBinding}) var baseTexture: texture_2d<f32>;`;
|
|
43
|
+
}
|
|
44
|
+
if (isGradient) {
|
|
45
|
+
textureBindings += `
|
|
46
|
+
@group(0) @binding(${gradientTextureBinding}) var gradientTexture: texture_2d<f32>;`;
|
|
47
|
+
}
|
|
48
|
+
let baseStatement = "";
|
|
49
|
+
if (transformsBase) {
|
|
50
|
+
baseStatement = `
|
|
51
|
+
let baseScale = uniforms.baseScale;
|
|
52
|
+
let baseOffset = uniforms.baseOffset;
|
|
53
|
+
let uv = input.texCoord * baseScale - baseOffset;
|
|
54
|
+
let base = mix(vec4<f32>(0.0), textureSample(baseTexture, sourceSampler, uv), isInside(uv));`;
|
|
55
|
+
}
|
|
56
|
+
let blurStatement = "";
|
|
57
|
+
if (transformsBlur) {
|
|
58
|
+
blurStatement = `
|
|
59
|
+
let blurScale = uniforms.blurScale;
|
|
60
|
+
let blurOffset = uniforms.blurOffset;
|
|
61
|
+
let st = input.texCoord * blurScale - blurOffset;
|
|
62
|
+
var blur = mix(vec4<f32>(0.0), textureSample(blurTexture, sourceSampler, st), isInside(st));`;
|
|
63
|
+
}
|
|
64
|
+
else {
|
|
65
|
+
blurStatement = `
|
|
66
|
+
var blur = textureSample(blurTexture, sourceSampler, input.texCoord);`;
|
|
67
|
+
}
|
|
68
|
+
let colorStatement = "";
|
|
69
|
+
if (isGlow) {
|
|
70
|
+
if (isInner) {
|
|
71
|
+
colorStatement += `
|
|
72
|
+
blur.a = 1.0 - blur.a;`;
|
|
73
|
+
}
|
|
74
|
+
if (appliesStrength) {
|
|
75
|
+
colorStatement += `
|
|
76
|
+
let strength = uniforms.strength;
|
|
77
|
+
blur.a = clamp(blur.a * strength, 0.0, 1.0);`;
|
|
78
|
+
}
|
|
79
|
+
if (isGradient) {
|
|
80
|
+
colorStatement += `
|
|
81
|
+
blur = textureSample(gradientTexture, sourceSampler, vec2<f32>(blur.a, 0.5));`;
|
|
82
|
+
}
|
|
83
|
+
else {
|
|
84
|
+
colorStatement += `
|
|
85
|
+
let color = uniforms.color;
|
|
86
|
+
blur = color * blur.a;`;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
else {
|
|
90
|
+
if (transformsBlur) {
|
|
91
|
+
colorStatement += `
|
|
92
|
+
let pq = (vec2<f32>(1.0) - input.texCoord) * blurScale - blurOffset;
|
|
93
|
+
let blur2 = mix(vec4<f32>(0.0), textureSample(blurTexture, sourceSampler, pq), isInside(pq));`;
|
|
94
|
+
}
|
|
95
|
+
else {
|
|
96
|
+
colorStatement += `
|
|
97
|
+
let blur2 = textureSample(blurTexture, sourceSampler, vec2<f32>(1.0) - input.texCoord);`;
|
|
98
|
+
}
|
|
99
|
+
colorStatement += `
|
|
100
|
+
var highlightAlpha = blur.a - blur2.a;
|
|
101
|
+
var shadowAlpha = blur2.a - blur.a;`;
|
|
102
|
+
if (appliesStrength) {
|
|
103
|
+
colorStatement += `
|
|
104
|
+
let strength = uniforms.strength;
|
|
105
|
+
highlightAlpha = highlightAlpha * strength;
|
|
106
|
+
shadowAlpha = shadowAlpha * strength;`;
|
|
107
|
+
}
|
|
108
|
+
colorStatement += `
|
|
109
|
+
highlightAlpha = clamp(highlightAlpha, 0.0, 1.0);
|
|
110
|
+
shadowAlpha = clamp(shadowAlpha, 0.0, 1.0);`;
|
|
111
|
+
if (isGradient) {
|
|
112
|
+
colorStatement += `
|
|
113
|
+
blur = textureSample(gradientTexture, sourceSampler, vec2<f32>(
|
|
114
|
+
0.5019607843137255 - 0.5019607843137255 * shadowAlpha + 0.4980392156862745 * highlightAlpha,
|
|
115
|
+
0.5
|
|
116
|
+
));`;
|
|
117
|
+
}
|
|
118
|
+
else {
|
|
119
|
+
colorStatement += `
|
|
120
|
+
let highlightColor = uniforms.highlightColor;
|
|
121
|
+
let shadowColor = uniforms.shadowColor;
|
|
122
|
+
blur = highlightColor * highlightAlpha + shadowColor * shadowAlpha;`;
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
let modeExpression = "";
|
|
126
|
+
switch (type) {
|
|
127
|
+
case "outer":
|
|
128
|
+
modeExpression = knockout
|
|
129
|
+
? "blur - blur * base.a"
|
|
130
|
+
: "base + blur - blur * base.a";
|
|
131
|
+
break;
|
|
132
|
+
case "full":
|
|
133
|
+
modeExpression = knockout
|
|
134
|
+
? "blur"
|
|
135
|
+
: "base - base * blur.a + blur";
|
|
136
|
+
break;
|
|
137
|
+
case "inner":
|
|
138
|
+
default:
|
|
139
|
+
modeExpression = "blur";
|
|
140
|
+
break;
|
|
141
|
+
}
|
|
142
|
+
const needsBase = transformsBase || (type === "outer" || type === "full" && !knockout);
|
|
143
|
+
let baseDecl = "";
|
|
144
|
+
if (needsBase && !transformsBase) {
|
|
145
|
+
baseDecl = `
|
|
146
|
+
let base = vec4<f32>(0.0);`;
|
|
147
|
+
}
|
|
148
|
+
return `
|
|
149
|
+
${uniformsStruct}
|
|
150
|
+
${textureBindings}
|
|
151
|
+
|
|
152
|
+
struct VertexOutput {
|
|
153
|
+
@builtin(position) position: vec4<f32>,
|
|
154
|
+
@location(0) texCoord: vec2<f32>,
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
fn isInside(uv: vec2<f32>) -> f32 {
|
|
158
|
+
let inside = step(vec2<f32>(0.0), uv) * step(uv, vec2<f32>(1.0));
|
|
159
|
+
return inside.x * inside.y;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
@vertex
|
|
163
|
+
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
|
164
|
+
var positions = array<vec2<f32>, 6>(
|
|
165
|
+
vec2<f32>(-1.0, -1.0),
|
|
166
|
+
vec2<f32>(1.0, -1.0),
|
|
167
|
+
vec2<f32>(-1.0, 1.0),
|
|
168
|
+
vec2<f32>(-1.0, 1.0),
|
|
169
|
+
vec2<f32>(1.0, -1.0),
|
|
170
|
+
vec2<f32>(1.0, 1.0)
|
|
171
|
+
);
|
|
172
|
+
|
|
173
|
+
var texCoords = array<vec2<f32>, 6>(
|
|
174
|
+
vec2<f32>(0.0, 1.0),
|
|
175
|
+
vec2<f32>(1.0, 1.0),
|
|
176
|
+
vec2<f32>(0.0, 0.0),
|
|
177
|
+
vec2<f32>(0.0, 0.0),
|
|
178
|
+
vec2<f32>(1.0, 1.0),
|
|
179
|
+
vec2<f32>(1.0, 0.0)
|
|
180
|
+
);
|
|
181
|
+
|
|
182
|
+
var output: VertexOutput;
|
|
183
|
+
output.position = vec4<f32>(positions[vertexIndex], 0.0, 1.0);
|
|
184
|
+
output.texCoord = texCoords[vertexIndex];
|
|
185
|
+
return output;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
@fragment
|
|
189
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
190
|
+
${baseDecl}
|
|
191
|
+
${baseStatement}
|
|
192
|
+
${blurStatement}
|
|
193
|
+
${colorStatement}
|
|
194
|
+
|
|
195
|
+
return ${modeExpression};
|
|
196
|
+
}
|
|
197
|
+
`;
|
|
198
|
+
};
|
|
199
|
+
export const getBitmapFilterShaderKey = (transformsBase, transformsBlur, isGlow, type, knockout, appliesStrength, isGradient) => {
|
|
200
|
+
const key1 = transformsBase ? "y" : "n";
|
|
201
|
+
const key2 = transformsBlur ? "y" : "n";
|
|
202
|
+
const key3 = isGlow ? "g" : "b";
|
|
203
|
+
const key4 = knockout ? "k" : "n";
|
|
204
|
+
const key5 = appliesStrength ? "s" : "n";
|
|
205
|
+
const key6 = isGradient ? "gr" : "so";
|
|
206
|
+
return `bitmap_${key1}${key2}${key3}${type}${key4}${key5}${key6}`;
|
|
207
|
+
};
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { IAttachmentObject } from "../../interface/IAttachmentObject";
|
|
2
|
+
import type { IFilterConfig } from "../../interface/IFilterConfig";
|
|
3
|
+
/**
|
|
4
|
+
* @description ブラーフィルターを適用
|
|
5
|
+
* Apply blur filter
|
|
6
|
+
*
|
|
7
|
+
* @param {IAttachmentObject} sourceAttachment - 入力テクスチャ(アタッチメント)
|
|
8
|
+
* @param {Float32Array} matrix - 変換行列
|
|
9
|
+
* @param {number} blurX - X方向のブラー量
|
|
10
|
+
* @param {number} blurY - Y方向のブラー量
|
|
11
|
+
* @param {number} quality - クオリティ (1-15)
|
|
12
|
+
* @param {number} devicePixelRatio - デバイスピクセル比
|
|
13
|
+
* @param {IFilterConfig} config - WebGPUリソース設定
|
|
14
|
+
* @return {IAttachmentObject} - フィルター適用後のアタッチメント
|
|
15
|
+
*/
|
|
16
|
+
export declare const execute: (sourceAttachment: IAttachmentObject, matrix: Float32Array, blurX: number, blurY: number, quality: number, devicePixelRatio: number, config: IFilterConfig) => IAttachmentObject;
|