@next2d/webgpu 3.0.0

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Files changed (349) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +574 -0
  3. package/package.json +30 -0
  4. package/src/AtlasManager.d.ts +23 -0
  5. package/src/AtlasManager.js +123 -0
  6. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +13 -0
  7. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +24 -0
  8. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +15 -0
  9. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +31 -0
  10. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +5 -0
  11. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +42 -0
  12. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +16 -0
  13. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +28 -0
  14. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +17 -0
  15. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +33 -0
  16. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +16 -0
  17. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +28 -0
  18. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +17 -0
  19. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +27 -0
  20. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +18 -0
  21. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +27 -0
  22. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +12 -0
  23. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +17 -0
  24. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +26 -0
  25. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +43 -0
  26. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +18 -0
  27. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +33 -0
  28. package/src/AttachmentManager.d.ts +19 -0
  29. package/src/AttachmentManager.js +105 -0
  30. package/src/BezierConverter/BezierConverter.d.ts +16 -0
  31. package/src/BezierConverter/BezierConverter.js +15 -0
  32. package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.d.ts +15 -0
  33. package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.js +37 -0
  34. package/src/BezierConverter/service/BezierConverterSplitCubicService.d.ts +15 -0
  35. package/src/BezierConverter/service/BezierConverterSplitCubicService.js +47 -0
  36. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +29 -0
  37. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +80 -0
  38. package/src/Blend/BlendInstancedManager.d.ts +35 -0
  39. package/src/Blend/BlendInstancedManager.js +147 -0
  40. package/src/Blend/service/BlendAddService.d.ts +1 -0
  41. package/src/Blend/service/BlendAddService.js +8 -0
  42. package/src/Blend/service/BlendAlphaService.d.ts +1 -0
  43. package/src/Blend/service/BlendAlphaService.js +8 -0
  44. package/src/Blend/service/BlendEraseService.d.ts +1 -0
  45. package/src/Blend/service/BlendEraseService.js +8 -0
  46. package/src/Blend/service/BlendGetStateService.d.ts +12 -0
  47. package/src/Blend/service/BlendGetStateService.js +13 -0
  48. package/src/Blend/service/BlendOneZeroService.d.ts +1 -0
  49. package/src/Blend/service/BlendOneZeroService.js +8 -0
  50. package/src/Blend/service/BlendResetService.d.ts +1 -0
  51. package/src/Blend/service/BlendResetService.js +8 -0
  52. package/src/Blend/service/BlendScreenService.d.ts +1 -0
  53. package/src/Blend/service/BlendScreenService.js +8 -0
  54. package/src/Blend/service/BlendSetModeService.d.ts +2 -0
  55. package/src/Blend/service/BlendSetModeService.js +4 -0
  56. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +6 -0
  57. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +79 -0
  58. package/src/Blend/usecase/BlendOperationUseCase.d.ts +11 -0
  59. package/src/Blend/usecase/BlendOperationUseCase.js +31 -0
  60. package/src/Blend.d.ts +8 -0
  61. package/src/Blend.js +91 -0
  62. package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.d.ts +15 -0
  63. package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.js +37 -0
  64. package/src/BufferManager/service/BufferManagerCreateRectVerticesService.d.ts +13 -0
  65. package/src/BufferManager/service/BufferManagerCreateRectVerticesService.js +23 -0
  66. package/src/BufferManager/service/BufferManagerCreateStorageBufferService.d.ts +17 -0
  67. package/src/BufferManager/service/BufferManagerCreateStorageBufferService.js +23 -0
  68. package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.d.ts +12 -0
  69. package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +32 -0
  70. package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.d.ts +12 -0
  71. package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +32 -0
  72. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +12 -0
  73. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +20 -0
  74. package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.d.ts +10 -0
  75. package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.js +18 -0
  76. package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.d.ts +15 -0
  77. package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.js +51 -0
  78. package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.d.ts +13 -0
  79. package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.js +26 -0
  80. package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.d.ts +14 -0
  81. package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.js +46 -0
  82. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +12 -0
  83. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +20 -0
  84. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +9 -0
  85. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +15 -0
  86. package/src/BufferManager.d.ts +93 -0
  87. package/src/BufferManager.js +487 -0
  88. package/src/Compute/ComputePipelineManager.d.ts +61 -0
  89. package/src/Compute/ComputePipelineManager.js +313 -0
  90. package/src/Compute/service/ComputeExecuteBlurService.d.ts +21 -0
  91. package/src/Compute/service/ComputeExecuteBlurService.js +81 -0
  92. package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +1 -0
  93. package/src/Context/service/ContextComputeBitmapMatrixService.js +74 -0
  94. package/src/Context/service/ContextComputeGradientMatrixService.d.ts +4 -0
  95. package/src/Context/service/ContextComputeGradientMatrixService.js +88 -0
  96. package/src/Context/service/ContextFillSimpleService.d.ts +2 -0
  97. package/src/Context/service/ContextFillSimpleService.js +28 -0
  98. package/src/Context/service/ContextFillWithStencilMainService.d.ts +2 -0
  99. package/src/Context/service/ContextFillWithStencilMainService.js +19 -0
  100. package/src/Context/service/ContextFillWithStencilService.d.ts +2 -0
  101. package/src/Context/service/ContextFillWithStencilService.js +19 -0
  102. package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +5 -0
  103. package/src/Context/usecase/ContextApplyFilterUseCase.js +668 -0
  104. package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +4 -0
  105. package/src/Context/usecase/ContextBitmapFillUseCase.js +210 -0
  106. package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +4 -0
  107. package/src/Context/usecase/ContextBitmapStrokeUseCase.js +119 -0
  108. package/src/Context/usecase/ContextClipUseCase.d.ts +5 -0
  109. package/src/Context/usecase/ContextClipUseCase.js +101 -0
  110. package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +5 -0
  111. package/src/Context/usecase/ContextContainerEndLayerUseCase.js +476 -0
  112. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +6 -0
  113. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +135 -0
  114. package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +6 -0
  115. package/src/Context/usecase/ContextDrawIndirectUseCase.js +154 -0
  116. package/src/Context/usecase/ContextGradientFillUseCase.d.ts +4 -0
  117. package/src/Context/usecase/ContextGradientFillUseCase.js +230 -0
  118. package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +4 -0
  119. package/src/Context/usecase/ContextGradientStrokeUseCase.js +138 -0
  120. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +6 -0
  121. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +213 -0
  122. package/src/Context.d.ts +430 -0
  123. package/src/Context.js +2453 -0
  124. package/src/FillTexturePool.d.ts +6 -0
  125. package/src/FillTexturePool.js +72 -0
  126. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +10 -0
  127. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +214 -0
  128. package/src/Filter/BevelFilterShader.d.ts +2 -0
  129. package/src/Filter/BevelFilterShader.js +107 -0
  130. package/src/Filter/BitmapFilterShader.d.ts +2 -0
  131. package/src/Filter/BitmapFilterShader.js +207 -0
  132. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +16 -0
  133. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +243 -0
  134. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +40 -0
  135. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +51 -0
  136. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +25 -0
  137. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +180 -0
  138. package/src/Filter/BlurFilterShader.d.ts +5 -0
  139. package/src/Filter/BlurFilterShader.js +109 -0
  140. package/src/Filter/BlurFilterUseCase.d.ts +36 -0
  141. package/src/Filter/BlurFilterUseCase.js +85 -0
  142. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +12 -0
  143. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +90 -0
  144. package/src/Filter/ColorMatrixFilterShader.d.ts +4 -0
  145. package/src/Filter/ColorMatrixFilterShader.js +51 -0
  146. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +6 -0
  147. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +144 -0
  148. package/src/Filter/ConvolutionFilterShader.d.ts +2 -0
  149. package/src/Filter/ConvolutionFilterShader.js +115 -0
  150. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +6 -0
  151. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +172 -0
  152. package/src/Filter/DisplacementMapFilterShader.d.ts +2 -0
  153. package/src/Filter/DisplacementMapFilterShader.js +114 -0
  154. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +24 -0
  155. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +179 -0
  156. package/src/Filter/DropShadowFilterShader.d.ts +4 -0
  157. package/src/Filter/DropShadowFilterShader.js +93 -0
  158. package/src/Filter/FilterGradientLUTCache.d.ts +29 -0
  159. package/src/Filter/FilterGradientLUTCache.js +84 -0
  160. package/src/Filter/FilterOffset.d.ts +8 -0
  161. package/src/Filter/FilterOffset.js +10 -0
  162. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +24 -0
  163. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +143 -0
  164. package/src/Filter/GlowFilterShader.d.ts +4 -0
  165. package/src/Filter/GlowFilterShader.js +66 -0
  166. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +29 -0
  167. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +216 -0
  168. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +29 -0
  169. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +164 -0
  170. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +4 -0
  171. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +23 -0
  172. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +4 -0
  173. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +28 -0
  174. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +11 -0
  175. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +19 -0
  176. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +23 -0
  177. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +125 -0
  178. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +14 -0
  179. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +23 -0
  180. package/src/FrameBufferManager.d.ts +24 -0
  181. package/src/FrameBufferManager.js +161 -0
  182. package/src/Gradient/GradientLUTCache.d.ts +61 -0
  183. package/src/Gradient/GradientLUTCache.js +153 -0
  184. package/src/Gradient/GradientLUTGenerator.d.ts +30 -0
  185. package/src/Gradient/GradientLUTGenerator.js +202 -0
  186. package/src/Grid.d.ts +18 -0
  187. package/src/Grid.js +21 -0
  188. package/src/Mask/service/MaskBeginMaskService.d.ts +9 -0
  189. package/src/Mask/service/MaskBeginMaskService.js +22 -0
  190. package/src/Mask/service/MaskEndMaskService.d.ts +15 -0
  191. package/src/Mask/service/MaskEndMaskService.js +36 -0
  192. package/src/Mask/service/MaskSetMaskBoundsService.d.ts +13 -0
  193. package/src/Mask/service/MaskSetMaskBoundsService.js +36 -0
  194. package/src/Mask/service/MaskUnionMaskService.d.ts +4 -0
  195. package/src/Mask/service/MaskUnionMaskService.js +74 -0
  196. package/src/Mask/usecase/MaskBindUseCase.d.ts +10 -0
  197. package/src/Mask/usecase/MaskBindUseCase.js +20 -0
  198. package/src/Mask/usecase/MaskLeaveMaskUseCase.d.ts +13 -0
  199. package/src/Mask/usecase/MaskLeaveMaskUseCase.js +51 -0
  200. package/src/Mask.d.ts +12 -0
  201. package/src/Mask.js +41 -0
  202. package/src/Mesh/service/MeshFillGenerateService.d.ts +19 -0
  203. package/src/Mesh/service/MeshFillGenerateService.js +76 -0
  204. package/src/Mesh/service/MeshLerpService.d.ts +13 -0
  205. package/src/Mesh/service/MeshLerpService.js +17 -0
  206. package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +19 -0
  207. package/src/Mesh/service/MeshStrokeFillGenerateService.js +76 -0
  208. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +13 -0
  209. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +65 -0
  210. package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +12 -0
  211. package/src/Mesh/usecase/MeshFillGenerateUseCase.js +48 -0
  212. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +13 -0
  213. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +65 -0
  214. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +14 -0
  215. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +28 -0
  216. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +18 -0
  217. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +54 -0
  218. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +25 -0
  219. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +608 -0
  220. package/src/PathCommand.d.ts +123 -0
  221. package/src/PathCommand.js +317 -0
  222. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +11 -0
  223. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +35 -0
  224. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +13 -0
  225. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +15 -0
  226. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +15 -0
  227. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +30 -0
  228. package/src/SamplerCache.d.ts +18 -0
  229. package/src/SamplerCache.js +61 -0
  230. package/src/Shader/BlendModeShader.d.ts +51 -0
  231. package/src/Shader/BlendModeShader.js +71 -0
  232. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +12 -0
  233. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +28 -0
  234. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +13 -0
  235. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +61 -0
  236. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +19 -0
  237. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +37 -0
  238. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +11 -0
  239. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +24 -0
  240. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +14 -0
  241. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +24 -0
  242. package/src/Shader/PipelineManager.d.ts +57 -0
  243. package/src/Shader/PipelineManager.js +2868 -0
  244. package/src/Shader/ShaderInstancedManager.d.ts +8 -0
  245. package/src/Shader/ShaderInstancedManager.js +18 -0
  246. package/src/Shader/ShaderSource.d.ts +60 -0
  247. package/src/Shader/ShaderSource.js +518 -0
  248. package/src/Shader/wgsl/common/SharedWgsl.d.ts +5 -0
  249. package/src/Shader/wgsl/common/SharedWgsl.js +37 -0
  250. package/src/Shader/wgsl/fragment/BasicFragment.d.ts +2 -0
  251. package/src/Shader/wgsl/fragment/BasicFragment.js +28 -0
  252. package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +1 -0
  253. package/src/Shader/wgsl/fragment/BitmapFragment.js +43 -0
  254. package/src/Shader/wgsl/fragment/BlendFragment.d.ts +8 -0
  255. package/src/Shader/wgsl/fragment/BlendFragment.js +63 -0
  256. package/src/Shader/wgsl/fragment/EffectFragment.d.ts +6 -0
  257. package/src/Shader/wgsl/fragment/EffectFragment.js +324 -0
  258. package/src/Shader/wgsl/fragment/FillFragment.d.ts +1 -0
  259. package/src/Shader/wgsl/fragment/FillFragment.js +28 -0
  260. package/src/Shader/wgsl/fragment/FilterFragment.d.ts +10 -0
  261. package/src/Shader/wgsl/fragment/FilterFragment.js +212 -0
  262. package/src/Shader/wgsl/fragment/GradientFragment.d.ts +3 -0
  263. package/src/Shader/wgsl/fragment/GradientFragment.js +118 -0
  264. package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +1 -0
  265. package/src/Shader/wgsl/fragment/InstancedFragment.js +20 -0
  266. package/src/Shader/wgsl/fragment/MaskFragment.d.ts +1 -0
  267. package/src/Shader/wgsl/fragment/MaskFragment.js +17 -0
  268. package/src/Shader/wgsl/fragment/StencilFragment.d.ts +2 -0
  269. package/src/Shader/wgsl/fragment/StencilFragment.js +33 -0
  270. package/src/Shader/wgsl/vertex/BasicVertex.d.ts +1 -0
  271. package/src/Shader/wgsl/vertex/BasicVertex.js +37 -0
  272. package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +1 -0
  273. package/src/Shader/wgsl/vertex/BitmapVertex.js +43 -0
  274. package/src/Shader/wgsl/vertex/FillVertex.d.ts +1 -0
  275. package/src/Shader/wgsl/vertex/FillVertex.js +35 -0
  276. package/src/Shader/wgsl/vertex/FilterVertex.d.ts +12 -0
  277. package/src/Shader/wgsl/vertex/FilterVertex.js +193 -0
  278. package/src/Shader/wgsl/vertex/GradientVertex.d.ts +1 -0
  279. package/src/Shader/wgsl/vertex/GradientVertex.js +44 -0
  280. package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +1 -0
  281. package/src/Shader/wgsl/vertex/InstancedVertex.js +48 -0
  282. package/src/Shader/wgsl/vertex/MaskVertex.d.ts +1 -0
  283. package/src/Shader/wgsl/vertex/MaskVertex.js +36 -0
  284. package/src/Shader/wgsl/vertex/StencilVertex.d.ts +2 -0
  285. package/src/Shader/wgsl/vertex/StencilVertex.js +66 -0
  286. package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +11 -0
  287. package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +48 -0
  288. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +13 -0
  289. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +30 -0
  290. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +15 -0
  291. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +26 -0
  292. package/src/TextureManager.d.ts +15 -0
  293. package/src/TextureManager.js +87 -0
  294. package/src/TexturePool/service/TexturePoolCleanupService.d.ts +14 -0
  295. package/src/TexturePool/service/TexturePoolCleanupService.js +28 -0
  296. package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +11 -0
  297. package/src/TexturePool/service/TexturePoolEvictOldestService.js +24 -0
  298. package/src/TexturePool/service/TexturePoolReleaseService.d.ts +13 -0
  299. package/src/TexturePool/service/TexturePoolReleaseService.js +22 -0
  300. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +19 -0
  301. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +90 -0
  302. package/src/TexturePool.d.ts +69 -0
  303. package/src/TexturePool.js +151 -0
  304. package/src/WebGPUUtil.d.ts +102 -0
  305. package/src/WebGPUUtil.js +157 -0
  306. package/src/index.d.ts +1 -0
  307. package/src/index.js +1 -0
  308. package/src/interface/IAttachmentObject.d.ts +41 -0
  309. package/src/interface/IAttachmentObject.js +1 -0
  310. package/src/interface/IBlendMode.d.ts +1 -0
  311. package/src/interface/IBlendMode.js +1 -0
  312. package/src/interface/IBlendState.d.ts +8 -0
  313. package/src/interface/IBlendState.js +1 -0
  314. package/src/interface/IBounds.d.ts +6 -0
  315. package/src/interface/IBounds.js +1 -0
  316. package/src/interface/ICachedBindGroup.d.ts +8 -0
  317. package/src/interface/ICachedBindGroup.js +1 -0
  318. package/src/interface/IColorBufferObject.d.ts +17 -0
  319. package/src/interface/IColorBufferObject.js +1 -0
  320. package/src/interface/IComplexBlendItem.d.ts +19 -0
  321. package/src/interface/IComplexBlendItem.js +1 -0
  322. package/src/interface/IFilterConfig.d.ts +29 -0
  323. package/src/interface/IFilterConfig.js +1 -0
  324. package/src/interface/IGradientLUTData.d.ts +8 -0
  325. package/src/interface/IGradientLUTData.js +1 -0
  326. package/src/interface/IGradientStop.d.ts +11 -0
  327. package/src/interface/IGradientStop.js +1 -0
  328. package/src/interface/ILocalFilterConfig.d.ts +21 -0
  329. package/src/interface/ILocalFilterConfig.js +1 -0
  330. package/src/interface/IMeshResult.d.ts +8 -0
  331. package/src/interface/IMeshResult.js +1 -0
  332. package/src/interface/IPath.d.ts +8 -0
  333. package/src/interface/IPath.js +1 -0
  334. package/src/interface/IPoint.d.ts +4 -0
  335. package/src/interface/IPoint.js +1 -0
  336. package/src/interface/IPooledBuffer.d.ts +8 -0
  337. package/src/interface/IPooledBuffer.js +1 -0
  338. package/src/interface/IPooledTexture.d.ts +17 -0
  339. package/src/interface/IPooledTexture.js +1 -0
  340. package/src/interface/IQuadraticSegment.d.ts +9 -0
  341. package/src/interface/IQuadraticSegment.js +1 -0
  342. package/src/interface/IRectangleInfo.d.ts +13 -0
  343. package/src/interface/IRectangleInfo.js +1 -0
  344. package/src/interface/IStencilBufferObject.d.ts +16 -0
  345. package/src/interface/IStencilBufferObject.js +1 -0
  346. package/src/interface/IStorageBufferConfig.d.ts +40 -0
  347. package/src/interface/IStorageBufferConfig.js +1 -0
  348. package/src/interface/ITextureObject.d.ts +16 -0
  349. package/src/interface/ITextureObject.js +1 -0
@@ -0,0 +1,36 @@
1
+ /**
2
+ * @description ブラーフィルター適用のユースケース
3
+ * Apply blur filter use case
4
+ */
5
+ /**
6
+ * @description ブラーフィルターパラメータを計算
7
+ * @param {Float32Array} matrix - 変換行列
8
+ * @param {number} blurX - X方向のブラー量
9
+ * @param {number} blurY - Y方向のブラー量
10
+ * @param {number} quality - クオリティ (1-15)
11
+ * @param {number} devicePixelRatio - デバイスピクセル比
12
+ * @return {object}
13
+ */
14
+ export declare const calculateBlurParams: (matrix: Float32Array, blurX: number, blurY: number, quality: number, devicePixelRatio: number) => {
15
+ baseBlurX: number;
16
+ baseBlurY: number;
17
+ offsetX: number;
18
+ offsetY: number;
19
+ bufferScaleX: number;
20
+ bufferScaleY: number;
21
+ };
22
+ /**
23
+ * @description 方向ブラーのパラメータを計算
24
+ * @param {boolean} isHorizontal - 水平方向かどうか
25
+ * @param {number} blur - ブラー量
26
+ * @param {number} textureWidth - テクスチャ幅
27
+ * @param {number} textureHeight - テクスチャ高さ
28
+ * @return {object}
29
+ */
30
+ export declare const calculateDirectionalBlurParams: (isHorizontal: boolean, blur: number, textureWidth: number, textureHeight: number) => {
31
+ offsetX: number;
32
+ offsetY: number;
33
+ fraction: number;
34
+ samples: number;
35
+ halfBlur: number;
36
+ };
@@ -0,0 +1,85 @@
1
+ /**
2
+ * @description ブラーフィルター適用のユースケース
3
+ * Apply blur filter use case
4
+ */
5
+ /**
6
+ * @description ブラー計算用のステップ値
7
+ * Step values for blur calculation
8
+ */
9
+ const BLUR_STEP = [0.5, 1.05, 1.4, 1.55, 1.75, 1.9, 2, 2.15, 2.2, 2.3, 2.5, 3, 3, 3.5, 3.5];
10
+ /**
11
+ * @description ブラーフィルターパラメータを計算
12
+ * @param {Float32Array} matrix - 変換行列
13
+ * @param {number} blurX - X方向のブラー量
14
+ * @param {number} blurY - Y方向のブラー量
15
+ * @param {number} quality - クオリティ (1-15)
16
+ * @param {number} devicePixelRatio - デバイスピクセル比
17
+ * @return {object}
18
+ */
19
+ export const calculateBlurParams = (matrix, blurX, blurY, quality, devicePixelRatio) => {
20
+ const xScale = Math.sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
21
+ const yScale = Math.sqrt(matrix[2] * matrix[2] + matrix[3] * matrix[3]);
22
+ const baseBlurX = blurX * (xScale / devicePixelRatio);
23
+ const baseBlurY = blurY * (yScale / devicePixelRatio);
24
+ const step = BLUR_STEP[Math.min(quality - 1, BLUR_STEP.length - 1)];
25
+ const offsetX = Math.round(baseBlurX * step);
26
+ const offsetY = Math.round(baseBlurY * step);
27
+ // バッファスケールを計算(大きなブラーの場合はダウンスケール)
28
+ let bufferScaleX = 1;
29
+ let bufferScaleY = 1;
30
+ if (baseBlurX > 128) {
31
+ bufferScaleX = 0.0625;
32
+ }
33
+ else if (baseBlurX > 64) {
34
+ bufferScaleX = 0.125;
35
+ }
36
+ else if (baseBlurX > 32) {
37
+ bufferScaleX = 0.25;
38
+ }
39
+ else if (baseBlurX > 16) {
40
+ bufferScaleX = 0.5;
41
+ }
42
+ if (baseBlurY > 128) {
43
+ bufferScaleY = 0.0625;
44
+ }
45
+ else if (baseBlurY > 64) {
46
+ bufferScaleY = 0.125;
47
+ }
48
+ else if (baseBlurY > 32) {
49
+ bufferScaleY = 0.25;
50
+ }
51
+ else if (baseBlurY > 16) {
52
+ bufferScaleY = 0.5;
53
+ }
54
+ return {
55
+ baseBlurX,
56
+ baseBlurY,
57
+ offsetX,
58
+ offsetY,
59
+ bufferScaleX,
60
+ bufferScaleY
61
+ };
62
+ };
63
+ /**
64
+ * @description 方向ブラーのパラメータを計算
65
+ * @param {boolean} isHorizontal - 水平方向かどうか
66
+ * @param {number} blur - ブラー量
67
+ * @param {number} textureWidth - テクスチャ幅
68
+ * @param {number} textureHeight - テクスチャ高さ
69
+ * @return {object}
70
+ */
71
+ export const calculateDirectionalBlurParams = (isHorizontal, blur, textureWidth, textureHeight) => {
72
+ const halfBlur = Math.ceil(blur * 0.5);
73
+ const fraction = 1 - (halfBlur - blur * 0.5);
74
+ const samples = 1 + blur;
75
+ // テクセルオフセットを計算
76
+ const offsetX = isHorizontal ? 1 / textureWidth : 0;
77
+ const offsetY = isHorizontal ? 0 : 1 / textureHeight;
78
+ return {
79
+ offsetX,
80
+ offsetY,
81
+ fraction,
82
+ samples,
83
+ halfBlur
84
+ };
85
+ };
@@ -0,0 +1,12 @@
1
+ import type { IAttachmentObject } from "../../interface/IAttachmentObject";
2
+ import type { IFilterConfig } from "../../interface/IFilterConfig";
3
+ /**
4
+ * @description カラーマトリックスフィルターを適用
5
+ * Apply color matrix filter
6
+ *
7
+ * @param {IAttachmentObject} sourceAttachment - 入力テクスチャ(アタッチメント)
8
+ * @param {Float32Array} matrix - 4x5カラーマトリックス (20 floats)
9
+ * @param {IFilterConfig} config - WebGPUリソース設定
10
+ * @return {IAttachmentObject} - フィルター適用後のアタッチメント
11
+ */
12
+ export declare const execute: (sourceAttachment: IAttachmentObject, matrix: Float32Array, config: IFilterConfig) => IAttachmentObject;
@@ -0,0 +1,90 @@
1
+ /**
2
+ * @description プリアロケートされたFloat32Array
3
+ */
4
+ const $uniform20 = new Float32Array(20);
5
+ /**
6
+ * @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
7
+ */
8
+ const $entries3 = [
9
+ { "binding": 0, "resource": { "buffer": null } },
10
+ { "binding": 1, "resource": null },
11
+ { "binding": 2, "resource": null }
12
+ ];
13
+ /**
14
+ * @description カラーマトリックスフィルターを適用
15
+ * Apply color matrix filter
16
+ *
17
+ * @param {IAttachmentObject} sourceAttachment - 入力テクスチャ(アタッチメント)
18
+ * @param {Float32Array} matrix - 4x5カラーマトリックス (20 floats)
19
+ * @param {IFilterConfig} config - WebGPUリソース設定
20
+ * @return {IAttachmentObject} - フィルター適用後のアタッチメント
21
+ */
22
+ export const execute = (sourceAttachment, matrix, config) => {
23
+ const { device, commandEncoder, frameBufferManager, pipelineManager, textureManager } = config;
24
+ // 出力アタッチメントを作成
25
+ const destAttachment = frameBufferManager.createTemporaryAttachment(sourceAttachment.width, sourceAttachment.height);
26
+ const pipeline = pipelineManager.getPipeline("color_matrix_filter");
27
+ const bindGroupLayout = pipelineManager.getBindGroupLayout("color_matrix_filter");
28
+ if (!pipeline || !bindGroupLayout) {
29
+ console.error("[WebGPU ColorMatrixFilter] Pipeline not found");
30
+ return sourceAttachment;
31
+ }
32
+ // サンプラーを作成
33
+ const sampler = textureManager.createSampler("color_matrix_sampler", true);
34
+ // ユニフォームバッファを作成
35
+ // 4x4 matrix (64 bytes) + offset vec4 (16 bytes) = 80 bytes
36
+ // WebGPUのmat4x4は列優先なので、入力の4x5行列を変換
37
+ // 入力: [r0, r1, r2, r3, r4, g0, g1, g2, g3, g4, b0, b1, b2, b3, b4, a0, a1, a2, a3, a4]
38
+ // 出力: mat4x4 (row-wise to column-wise) + offset vec4
39
+ // Column 0: R coefficients
40
+ $uniform20[0] = matrix[0];
41
+ $uniform20[1] = matrix[5];
42
+ $uniform20[2] = matrix[10];
43
+ $uniform20[3] = matrix[15];
44
+ // Column 1: G coefficients
45
+ $uniform20[4] = matrix[1];
46
+ $uniform20[5] = matrix[6];
47
+ $uniform20[6] = matrix[11];
48
+ $uniform20[7] = matrix[16];
49
+ // Column 2: B coefficients
50
+ $uniform20[8] = matrix[2];
51
+ $uniform20[9] = matrix[7];
52
+ $uniform20[10] = matrix[12];
53
+ $uniform20[11] = matrix[17];
54
+ // Column 3: A coefficients
55
+ $uniform20[12] = matrix[3];
56
+ $uniform20[13] = matrix[8];
57
+ $uniform20[14] = matrix[13];
58
+ $uniform20[15] = matrix[18];
59
+ // Offset values (R, G, B, A) - normalized to 0-1 range (input is 0-255)
60
+ $uniform20[16] = matrix[4] / 255;
61
+ $uniform20[17] = matrix[9] / 255;
62
+ $uniform20[18] = matrix[14] / 255;
63
+ $uniform20[19] = matrix[19] / 255;
64
+ const uniformBuffer = config.bufferManager
65
+ ? config.bufferManager.acquireAndWriteUniformBuffer($uniform20)
66
+ : device.createBuffer({
67
+ "size": $uniform20.byteLength,
68
+ "usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
69
+ });
70
+ if (!config.bufferManager) {
71
+ device.queue.writeBuffer(uniformBuffer, 0, $uniform20);
72
+ }
73
+ // バインドグループを作成
74
+ $entries3[0].resource.buffer = uniformBuffer;
75
+ $entries3[1].resource = sampler;
76
+ $entries3[2].resource = sourceAttachment.texture.view;
77
+ const bindGroup = device.createBindGroup({
78
+ "layout": bindGroupLayout,
79
+ "entries": $entries3
80
+ });
81
+ // レンダーパスを実行
82
+ const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
83
+ const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
84
+ passEncoder.setPipeline(pipeline);
85
+ passEncoder.setBindGroup(0, bindGroup);
86
+ passEncoder.draw(6, 1, 0, 0);
87
+ passEncoder.end();
88
+ // Note: uniformBuffer is not destroyed here - it will be garbage collected after GPU submission
89
+ return destAttachment;
90
+ };
@@ -0,0 +1,4 @@
1
+ export declare class ColorMatrixFilterShader {
2
+ static getFragmentShader(): string;
3
+ static getVertexShader(): string;
4
+ }
@@ -0,0 +1,51 @@
1
+ export class ColorMatrixFilterShader {
2
+ static getFragmentShader() {
3
+ return /* wgsl */ `
4
+ struct VertexOutput {
5
+ @builtin(position) position: vec4<f32>,
6
+ @location(0) texCoord: vec2<f32>,
7
+ }
8
+
9
+ struct ColorMatrixUniforms {
10
+ matrix: mat4x4<f32>,
11
+ offset: vec4<f32>,
12
+ }
13
+
14
+ @group(0) @binding(0) var<uniform> uniforms: ColorMatrixUniforms;
15
+ @group(0) @binding(1) var textureSampler: sampler;
16
+ @group(0) @binding(2) var textureData: texture_2d<f32>;
17
+
18
+ @fragment
19
+ fn main(input: VertexOutput) -> @location(0) vec4<f32> {
20
+ var color = textureSample(textureData, textureSampler, input.texCoord);
21
+
22
+ var result = uniforms.matrix * color + uniforms.offset;
23
+
24
+ result = clamp(result, vec4<f32>(0.0), vec4<f32>(1.0));
25
+
26
+ return result;
27
+ }
28
+ `;
29
+ }
30
+ static getVertexShader() {
31
+ return /* wgsl */ `
32
+ struct VertexInput {
33
+ @location(0) position: vec2<f32>,
34
+ @location(1) texCoord: vec2<f32>,
35
+ }
36
+
37
+ struct VertexOutput {
38
+ @builtin(position) position: vec4<f32>,
39
+ @location(0) texCoord: vec2<f32>,
40
+ }
41
+
42
+ @vertex
43
+ fn main(input: VertexInput) -> VertexOutput {
44
+ var output: VertexOutput;
45
+ output.position = vec4<f32>(input.position, 0.0, 1.0);
46
+ output.texCoord = input.texCoord;
47
+ return output;
48
+ }
49
+ `;
50
+ }
51
+ }
@@ -0,0 +1,6 @@
1
+ import type { IAttachmentObject } from "../../interface/IAttachmentObject";
2
+ import type { IFilterConfig } from "../../interface/IFilterConfig";
3
+ /**
4
+ * @description コンボリューションフィルターを適用
5
+ */
6
+ export declare const execute: (sourceAttachment: IAttachmentObject, matrixX: number, matrixY: number, matrix: Float32Array, divisor: number, bias: number, preserveAlpha: boolean, clamp: boolean, color: number, alpha: number, config: IFilterConfig) => IAttachmentObject;
@@ -0,0 +1,144 @@
1
+ import { ShaderSource } from "../../Shader/ShaderSource";
2
+ /**
3
+ * @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
4
+ */
5
+ const $entries3 = [
6
+ { "binding": 0, "resource": { "buffer": null } },
7
+ { "binding": 1, "resource": null },
8
+ { "binding": 2, "resource": null }
9
+ ];
10
+ /**
11
+ * @description 32bit整数からRGB値を抽出
12
+ */
13
+ const intToRGBA = (color, alpha) => {
14
+ const r = (color >> 16 & 0xFF) / 255;
15
+ const g = (color >> 8 & 0xFF) / 255;
16
+ const b = (color & 0xFF) / 255;
17
+ return [r, g, b, alpha];
18
+ };
19
+ /**
20
+ * @description パイプラインキャッシュ(キー: matrixX,matrixY,preserveAlpha,clamp)
21
+ */
22
+ const $pipelineCache = new Map();
23
+ /**
24
+ * @description コンボリューションフィルターを適用
25
+ */
26
+ export const execute = (sourceAttachment, matrixX, matrixY, matrix, divisor, bias, preserveAlpha, clamp, color, alpha, config) => {
27
+ const { device, commandEncoder, frameBufferManager, textureManager } = config;
28
+ const width = sourceAttachment.width;
29
+ const height = sourceAttachment.height;
30
+ // 出力アタッチメントを作成
31
+ const destAttachment = frameBufferManager.createTemporaryAttachment(width, height);
32
+ // パイプラインをキャッシュから取得または作成
33
+ const cacheKey = `${matrixX},${matrixY},${preserveAlpha},${clamp}`;
34
+ let cached = $pipelineCache.get(cacheKey);
35
+ if (!cached) {
36
+ const shaderCode = ShaderSource.getConvolutionFilterFragmentShader(matrixX, matrixY, preserveAlpha, clamp);
37
+ const shaderModule = device.createShaderModule({ "code": shaderCode });
38
+ const bindGroupLayout = device.createBindGroupLayout({
39
+ "entries": [
40
+ {
41
+ "binding": 0,
42
+ "visibility": GPUShaderStage.FRAGMENT,
43
+ "buffer": { "type": "uniform" }
44
+ },
45
+ {
46
+ "binding": 1,
47
+ "visibility": GPUShaderStage.FRAGMENT,
48
+ "sampler": {}
49
+ },
50
+ {
51
+ "binding": 2,
52
+ "visibility": GPUShaderStage.FRAGMENT,
53
+ "texture": {}
54
+ }
55
+ ]
56
+ });
57
+ const pipelineLayout = device.createPipelineLayout({
58
+ "bindGroupLayouts": [bindGroupLayout]
59
+ });
60
+ const pipeline = device.createRenderPipeline({
61
+ "layout": pipelineLayout,
62
+ "vertex": {
63
+ "module": shaderModule,
64
+ "entryPoint": "vs_main",
65
+ "buffers": []
66
+ },
67
+ "fragment": {
68
+ "module": shaderModule,
69
+ "entryPoint": "fs_main",
70
+ "targets": [{
71
+ "format": "rgba8unorm",
72
+ "blend": {
73
+ "color": {
74
+ "srcFactor": "one",
75
+ "dstFactor": "one-minus-src-alpha",
76
+ "operation": "add"
77
+ },
78
+ "alpha": {
79
+ "srcFactor": "one",
80
+ "dstFactor": "one-minus-src-alpha",
81
+ "operation": "add"
82
+ }
83
+ }
84
+ }]
85
+ },
86
+ "primitive": {
87
+ "topology": "triangle-list",
88
+ "cullMode": "none"
89
+ }
90
+ });
91
+ cached = { pipeline, bindGroupLayout };
92
+ $pipelineCache.set(cacheKey, cached);
93
+ }
94
+ // サンプラーを作成
95
+ const sampler = textureManager.createSampler("convolution_sampler", true);
96
+ // ユニフォームバッファを作成
97
+ const matrixSize = matrixX * matrixY;
98
+ const matrixArraySize = Math.ceil(matrixSize / 4);
99
+ const [r, g, b, a] = intToRGBA(color, alpha);
100
+ // マトリクスを4要素ごとにまとめる
101
+ const paddedMatrix = new Float32Array(matrixArraySize * 4);
102
+ for (let i = 0; i < matrixSize; i++) {
103
+ paddedMatrix[i] = matrix[i];
104
+ }
105
+ const uniformSize = 32 + matrixArraySize * 16;
106
+ const uniformData = new Float32Array(uniformSize / 4);
107
+ uniformData[0] = 1 / width; // rcpSize.x
108
+ uniformData[1] = 1 / height; // rcpSize.y
109
+ uniformData[2] = divisor !== 0 ? 1 / divisor : 1; // rcpDivisor
110
+ uniformData[3] = bias / 255; // bias (normalize to 0-1)
111
+ uniformData[4] = r; // substituteColor.r
112
+ uniformData[5] = g; // substituteColor.g
113
+ uniformData[6] = b; // substituteColor.b
114
+ uniformData[7] = a; // substituteColor.a
115
+ // matrix array starts at index 8
116
+ for (let i = 0; i < paddedMatrix.length; i++) {
117
+ uniformData[8 + i] = paddedMatrix[i];
118
+ }
119
+ const uniformBuffer = config.bufferManager
120
+ ? config.bufferManager.acquireAndWriteUniformBuffer(uniformData)
121
+ : device.createBuffer({
122
+ "size": uniformData.byteLength,
123
+ "usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
124
+ });
125
+ if (!config.bufferManager) {
126
+ device.queue.writeBuffer(uniformBuffer, 0, uniformData);
127
+ }
128
+ // バインドグループを作成
129
+ $entries3[0].resource.buffer = uniformBuffer;
130
+ $entries3[1].resource = sampler;
131
+ $entries3[2].resource = sourceAttachment.texture.view;
132
+ const bindGroup = device.createBindGroup({
133
+ "layout": cached.bindGroupLayout,
134
+ "entries": $entries3
135
+ });
136
+ // レンダーパスを実行
137
+ const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
138
+ const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
139
+ passEncoder.setPipeline(cached.pipeline);
140
+ passEncoder.setBindGroup(0, bindGroup);
141
+ passEncoder.draw(6, 1, 0, 0);
142
+ passEncoder.end();
143
+ return destAttachment;
144
+ };
@@ -0,0 +1,2 @@
1
+ export declare const getConvolutionFilterFragmentShader: (matrixX: number, matrixY: number, preserveAlpha: boolean, clamp: boolean) => string;
2
+ export declare const getConvolutionFilterShaderKey: (matrixX: number, matrixY: number, preserveAlpha: boolean, clamp: boolean) => string;
@@ -0,0 +1,115 @@
1
+ export const getConvolutionFilterFragmentShader = (matrixX, matrixY, preserveAlpha, clamp) => {
2
+ const halfX = Math.floor(matrixX * 0.5);
3
+ const halfY = Math.floor(matrixY * 0.5);
4
+ const size = matrixX * matrixY;
5
+ let matrixStatement = "";
6
+ for (let idx = 0; idx < size; idx++) {
7
+ matrixStatement += `
8
+ result = result + getWeightedColor(${idx}, getMatrixWeight(${idx}));`;
9
+ }
10
+ const preserveAlphaStatement = preserveAlpha
11
+ ? "result.a = textureSample(sourceTexture, sourceSampler, input.texCoord).a;"
12
+ : "";
13
+ const clampStatement = clamp
14
+ ? ""
15
+ : `
16
+ let substituteColor = uniforms.substituteColor;
17
+ color = mix(substituteColor, color, isInside(uv));`;
18
+ return `
19
+ struct ConvolutionUniforms {
20
+ rcpSize: vec2<f32>,
21
+ rcpDivisor: f32,
22
+ bias: f32,
23
+ substituteColor: vec4<f32>,
24
+ matrix: array<vec4<f32>, ${Math.ceil(size / 4)}>,
25
+ }
26
+
27
+ @group(0) @binding(0) var<uniform> uniforms: ConvolutionUniforms;
28
+ @group(0) @binding(1) var sourceSampler: sampler;
29
+ @group(0) @binding(2) var sourceTexture: texture_2d<f32>;
30
+
31
+ struct VertexOutput {
32
+ @builtin(position) position: vec4<f32>,
33
+ @location(0) texCoord: vec2<f32>,
34
+ }
35
+
36
+ fn isInside(uv: vec2<f32>) -> f32 {
37
+ let inside = step(vec2<f32>(0.0), uv) * step(uv, vec2<f32>(1.0));
38
+ return inside.x * inside.y;
39
+ }
40
+
41
+ fn getMatrixWeight(index: i32) -> f32 {
42
+ let vecIndex = index / 4;
43
+ let component = index % 4;
44
+ let vec = uniforms.matrix[vecIndex];
45
+
46
+ if (component == 0) { return vec.x; }
47
+ else if (component == 1) { return vec.y; }
48
+ else if (component == 2) { return vec.z; }
49
+ else { return vec.w; }
50
+ }
51
+
52
+ fn getWeightedColor(i: i32, weight: f32) -> vec4<f32> {
53
+ let rcpSize = uniforms.rcpSize;
54
+
55
+ let iDivX = i / ${matrixX};
56
+ let iModX = i - ${matrixX} * iDivX;
57
+ let offset = vec2<f32>(f32(iModX - ${halfX}), f32(${halfY} - iDivX));
58
+ var uv = input.texCoord + offset * rcpSize;
59
+
60
+ var color = textureSample(sourceTexture, sourceSampler, uv);
61
+ color = vec4<f32>(color.rgb / max(0.0001, color.a), color.a);
62
+ ${clampStatement}
63
+
64
+ return color * weight;
65
+ }
66
+
67
+ var<private> input: VertexOutput;
68
+
69
+ @vertex
70
+ fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
71
+ var positions = array<vec2<f32>, 6>(
72
+ vec2<f32>(-1.0, -1.0),
73
+ vec2<f32>(1.0, -1.0),
74
+ vec2<f32>(-1.0, 1.0),
75
+ vec2<f32>(-1.0, 1.0),
76
+ vec2<f32>(1.0, -1.0),
77
+ vec2<f32>(1.0, 1.0)
78
+ );
79
+
80
+ var texCoords = array<vec2<f32>, 6>(
81
+ vec2<f32>(0.0, 1.0),
82
+ vec2<f32>(1.0, 1.0),
83
+ vec2<f32>(0.0, 0.0),
84
+ vec2<f32>(0.0, 0.0),
85
+ vec2<f32>(1.0, 1.0),
86
+ vec2<f32>(1.0, 0.0)
87
+ );
88
+
89
+ var output: VertexOutput;
90
+ output.position = vec4<f32>(positions[vertexIndex], 0.0, 1.0);
91
+ output.texCoord = texCoords[vertexIndex];
92
+ return output;
93
+ }
94
+
95
+ @fragment
96
+ fn fs_main(fragInput: VertexOutput) -> @location(0) vec4<f32> {
97
+ input = fragInput;
98
+
99
+ let rcpDivisor = uniforms.rcpDivisor;
100
+ let bias = uniforms.bias;
101
+
102
+ var result = vec4<f32>(0.0);
103
+ ${matrixStatement}
104
+
105
+ result = clamp(result * rcpDivisor + bias, vec4<f32>(0.0), vec4<f32>(1.0));
106
+ ${preserveAlphaStatement}
107
+
108
+ result = vec4<f32>(result.rgb * result.a, result.a);
109
+ return result;
110
+ }
111
+ `;
112
+ };
113
+ export const getConvolutionFilterShaderKey = (matrixX, matrixY, preserveAlpha, clamp) => {
114
+ return `convolution_${matrixX}x${matrixY}_${preserveAlpha ? "pa" : "npa"}_${clamp ? "c" : "nc"}`;
115
+ };
@@ -0,0 +1,6 @@
1
+ import type { IAttachmentObject } from "../../interface/IAttachmentObject";
2
+ import type { IFilterConfig } from "../../interface/IFilterConfig";
3
+ /**
4
+ * @description ディスプレイスメントマップフィルターを適用
5
+ */
6
+ export declare const execute: (sourceAttachment: IAttachmentObject, _matrix: Float32Array, bitmapBuffer: Uint8Array, bitmapWidth: number, bitmapHeight: number, mapPointX: number, mapPointY: number, componentX: number, componentY: number, scaleX: number, scaleY: number, mode: number, color: number, alpha: number, _devicePixelRatio: number, config: IFilterConfig) => IAttachmentObject;