@next2d/webgpu 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +574 -0
- package/package.json +30 -0
- package/src/AtlasManager.d.ts +23 -0
- package/src/AtlasManager.js +123 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +13 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +24 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +15 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +31 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +5 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +42 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +33 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +18 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +12 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +17 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +26 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +43 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +18 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +33 -0
- package/src/AttachmentManager.d.ts +19 -0
- package/src/AttachmentManager.js +105 -0
- package/src/BezierConverter/BezierConverter.d.ts +16 -0
- package/src/BezierConverter/BezierConverter.js +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.js +37 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.js +47 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +29 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +80 -0
- package/src/Blend/BlendInstancedManager.d.ts +35 -0
- package/src/Blend/BlendInstancedManager.js +147 -0
- package/src/Blend/service/BlendAddService.d.ts +1 -0
- package/src/Blend/service/BlendAddService.js +8 -0
- package/src/Blend/service/BlendAlphaService.d.ts +1 -0
- package/src/Blend/service/BlendAlphaService.js +8 -0
- package/src/Blend/service/BlendEraseService.d.ts +1 -0
- package/src/Blend/service/BlendEraseService.js +8 -0
- package/src/Blend/service/BlendGetStateService.d.ts +12 -0
- package/src/Blend/service/BlendGetStateService.js +13 -0
- package/src/Blend/service/BlendOneZeroService.d.ts +1 -0
- package/src/Blend/service/BlendOneZeroService.js +8 -0
- package/src/Blend/service/BlendResetService.d.ts +1 -0
- package/src/Blend/service/BlendResetService.js +8 -0
- package/src/Blend/service/BlendScreenService.d.ts +1 -0
- package/src/Blend/service/BlendScreenService.js +8 -0
- package/src/Blend/service/BlendSetModeService.d.ts +2 -0
- package/src/Blend/service/BlendSetModeService.js +4 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +6 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +79 -0
- package/src/Blend/usecase/BlendOperationUseCase.d.ts +11 -0
- package/src/Blend/usecase/BlendOperationUseCase.js +31 -0
- package/src/Blend.d.ts +8 -0
- package/src/Blend.js +91 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.d.ts +15 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.js +37 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.d.ts +13 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.js +23 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.d.ts +17 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.js +23 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +20 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.d.ts +10 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.js +18 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.d.ts +15 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.js +51 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.d.ts +13 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.js +26 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.d.ts +14 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.js +46 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +12 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +20 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +9 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +15 -0
- package/src/BufferManager.d.ts +93 -0
- package/src/BufferManager.js +487 -0
- package/src/Compute/ComputePipelineManager.d.ts +61 -0
- package/src/Compute/ComputePipelineManager.js +313 -0
- package/src/Compute/service/ComputeExecuteBlurService.d.ts +21 -0
- package/src/Compute/service/ComputeExecuteBlurService.js +81 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +1 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.js +74 -0
- package/src/Context/service/ContextComputeGradientMatrixService.d.ts +4 -0
- package/src/Context/service/ContextComputeGradientMatrixService.js +88 -0
- package/src/Context/service/ContextFillSimpleService.d.ts +2 -0
- package/src/Context/service/ContextFillSimpleService.js +28 -0
- package/src/Context/service/ContextFillWithStencilMainService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilMainService.js +19 -0
- package/src/Context/service/ContextFillWithStencilService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilService.js +19 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.js +668 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.js +210 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.js +119 -0
- package/src/Context/usecase/ContextClipUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextClipUseCase.js +101 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.js +476 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +135 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.js +154 -0
- package/src/Context/usecase/ContextGradientFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientFillUseCase.js +230 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.js +138 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +213 -0
- package/src/Context.d.ts +430 -0
- package/src/Context.js +2453 -0
- package/src/FillTexturePool.d.ts +6 -0
- package/src/FillTexturePool.js +72 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +10 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +214 -0
- package/src/Filter/BevelFilterShader.d.ts +2 -0
- package/src/Filter/BevelFilterShader.js +107 -0
- package/src/Filter/BitmapFilterShader.d.ts +2 -0
- package/src/Filter/BitmapFilterShader.js +207 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +16 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +243 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +40 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +51 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +25 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +180 -0
- package/src/Filter/BlurFilterShader.d.ts +5 -0
- package/src/Filter/BlurFilterShader.js +109 -0
- package/src/Filter/BlurFilterUseCase.d.ts +36 -0
- package/src/Filter/BlurFilterUseCase.js +85 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +12 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +90 -0
- package/src/Filter/ColorMatrixFilterShader.d.ts +4 -0
- package/src/Filter/ColorMatrixFilterShader.js +51 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +6 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +144 -0
- package/src/Filter/ConvolutionFilterShader.d.ts +2 -0
- package/src/Filter/ConvolutionFilterShader.js +115 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +6 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +172 -0
- package/src/Filter/DisplacementMapFilterShader.d.ts +2 -0
- package/src/Filter/DisplacementMapFilterShader.js +114 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +24 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +179 -0
- package/src/Filter/DropShadowFilterShader.d.ts +4 -0
- package/src/Filter/DropShadowFilterShader.js +93 -0
- package/src/Filter/FilterGradientLUTCache.d.ts +29 -0
- package/src/Filter/FilterGradientLUTCache.js +84 -0
- package/src/Filter/FilterOffset.d.ts +8 -0
- package/src/Filter/FilterOffset.js +10 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +24 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +143 -0
- package/src/Filter/GlowFilterShader.d.ts +4 -0
- package/src/Filter/GlowFilterShader.js +66 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +216 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +164 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +23 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +28 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +11 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +19 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +23 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +125 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +14 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +23 -0
- package/src/FrameBufferManager.d.ts +24 -0
- package/src/FrameBufferManager.js +161 -0
- package/src/Gradient/GradientLUTCache.d.ts +61 -0
- package/src/Gradient/GradientLUTCache.js +153 -0
- package/src/Gradient/GradientLUTGenerator.d.ts +30 -0
- package/src/Gradient/GradientLUTGenerator.js +202 -0
- package/src/Grid.d.ts +18 -0
- package/src/Grid.js +21 -0
- package/src/Mask/service/MaskBeginMaskService.d.ts +9 -0
- package/src/Mask/service/MaskBeginMaskService.js +22 -0
- package/src/Mask/service/MaskEndMaskService.d.ts +15 -0
- package/src/Mask/service/MaskEndMaskService.js +36 -0
- package/src/Mask/service/MaskSetMaskBoundsService.d.ts +13 -0
- package/src/Mask/service/MaskSetMaskBoundsService.js +36 -0
- package/src/Mask/service/MaskUnionMaskService.d.ts +4 -0
- package/src/Mask/service/MaskUnionMaskService.js +74 -0
- package/src/Mask/usecase/MaskBindUseCase.d.ts +10 -0
- package/src/Mask/usecase/MaskBindUseCase.js +20 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.d.ts +13 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.js +51 -0
- package/src/Mask.d.ts +12 -0
- package/src/Mask.js +41 -0
- package/src/Mesh/service/MeshFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshFillGenerateService.js +76 -0
- package/src/Mesh/service/MeshLerpService.d.ts +13 -0
- package/src/Mesh/service/MeshLerpService.js +17 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.js +76 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +12 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.js +48 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +14 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +28 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +18 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +54 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +25 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +608 -0
- package/src/PathCommand.d.ts +123 -0
- package/src/PathCommand.js +317 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +11 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +35 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +13 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +30 -0
- package/src/SamplerCache.d.ts +18 -0
- package/src/SamplerCache.js +61 -0
- package/src/Shader/BlendModeShader.d.ts +51 -0
- package/src/Shader/BlendModeShader.js +71 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +12 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +28 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +13 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +61 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +19 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +37 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +11 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +24 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +14 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +24 -0
- package/src/Shader/PipelineManager.d.ts +57 -0
- package/src/Shader/PipelineManager.js +2868 -0
- package/src/Shader/ShaderInstancedManager.d.ts +8 -0
- package/src/Shader/ShaderInstancedManager.js +18 -0
- package/src/Shader/ShaderSource.d.ts +60 -0
- package/src/Shader/ShaderSource.js +518 -0
- package/src/Shader/wgsl/common/SharedWgsl.d.ts +5 -0
- package/src/Shader/wgsl/common/SharedWgsl.js +37 -0
- package/src/Shader/wgsl/fragment/BasicFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/BasicFragment.js +28 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.js +43 -0
- package/src/Shader/wgsl/fragment/BlendFragment.d.ts +8 -0
- package/src/Shader/wgsl/fragment/BlendFragment.js +63 -0
- package/src/Shader/wgsl/fragment/EffectFragment.d.ts +6 -0
- package/src/Shader/wgsl/fragment/EffectFragment.js +324 -0
- package/src/Shader/wgsl/fragment/FillFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/FillFragment.js +28 -0
- package/src/Shader/wgsl/fragment/FilterFragment.d.ts +10 -0
- package/src/Shader/wgsl/fragment/FilterFragment.js +212 -0
- package/src/Shader/wgsl/fragment/GradientFragment.d.ts +3 -0
- package/src/Shader/wgsl/fragment/GradientFragment.js +118 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.js +20 -0
- package/src/Shader/wgsl/fragment/MaskFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/MaskFragment.js +17 -0
- package/src/Shader/wgsl/fragment/StencilFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/StencilFragment.js +33 -0
- package/src/Shader/wgsl/vertex/BasicVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BasicVertex.js +37 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.js +43 -0
- package/src/Shader/wgsl/vertex/FillVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/FillVertex.js +35 -0
- package/src/Shader/wgsl/vertex/FilterVertex.d.ts +12 -0
- package/src/Shader/wgsl/vertex/FilterVertex.js +193 -0
- package/src/Shader/wgsl/vertex/GradientVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/GradientVertex.js +44 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.js +48 -0
- package/src/Shader/wgsl/vertex/MaskVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/MaskVertex.js +36 -0
- package/src/Shader/wgsl/vertex/StencilVertex.d.ts +2 -0
- package/src/Shader/wgsl/vertex/StencilVertex.js +66 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +11 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +48 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +13 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +30 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +15 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +26 -0
- package/src/TextureManager.d.ts +15 -0
- package/src/TextureManager.js +87 -0
- package/src/TexturePool/service/TexturePoolCleanupService.d.ts +14 -0
- package/src/TexturePool/service/TexturePoolCleanupService.js +28 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +11 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.js +24 -0
- package/src/TexturePool/service/TexturePoolReleaseService.d.ts +13 -0
- package/src/TexturePool/service/TexturePoolReleaseService.js +22 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +19 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +90 -0
- package/src/TexturePool.d.ts +69 -0
- package/src/TexturePool.js +151 -0
- package/src/WebGPUUtil.d.ts +102 -0
- package/src/WebGPUUtil.js +157 -0
- package/src/index.d.ts +1 -0
- package/src/index.js +1 -0
- package/src/interface/IAttachmentObject.d.ts +41 -0
- package/src/interface/IAttachmentObject.js +1 -0
- package/src/interface/IBlendMode.d.ts +1 -0
- package/src/interface/IBlendMode.js +1 -0
- package/src/interface/IBlendState.d.ts +8 -0
- package/src/interface/IBlendState.js +1 -0
- package/src/interface/IBounds.d.ts +6 -0
- package/src/interface/IBounds.js +1 -0
- package/src/interface/ICachedBindGroup.d.ts +8 -0
- package/src/interface/ICachedBindGroup.js +1 -0
- package/src/interface/IColorBufferObject.d.ts +17 -0
- package/src/interface/IColorBufferObject.js +1 -0
- package/src/interface/IComplexBlendItem.d.ts +19 -0
- package/src/interface/IComplexBlendItem.js +1 -0
- package/src/interface/IFilterConfig.d.ts +29 -0
- package/src/interface/IFilterConfig.js +1 -0
- package/src/interface/IGradientLUTData.d.ts +8 -0
- package/src/interface/IGradientLUTData.js +1 -0
- package/src/interface/IGradientStop.d.ts +11 -0
- package/src/interface/IGradientStop.js +1 -0
- package/src/interface/ILocalFilterConfig.d.ts +21 -0
- package/src/interface/ILocalFilterConfig.js +1 -0
- package/src/interface/IMeshResult.d.ts +8 -0
- package/src/interface/IMeshResult.js +1 -0
- package/src/interface/IPath.d.ts +8 -0
- package/src/interface/IPath.js +1 -0
- package/src/interface/IPoint.d.ts +4 -0
- package/src/interface/IPoint.js +1 -0
- package/src/interface/IPooledBuffer.d.ts +8 -0
- package/src/interface/IPooledBuffer.js +1 -0
- package/src/interface/IPooledTexture.d.ts +17 -0
- package/src/interface/IPooledTexture.js +1 -0
- package/src/interface/IQuadraticSegment.d.ts +9 -0
- package/src/interface/IQuadraticSegment.js +1 -0
- package/src/interface/IRectangleInfo.d.ts +13 -0
- package/src/interface/IRectangleInfo.js +1 -0
- package/src/interface/IStencilBufferObject.d.ts +16 -0
- package/src/interface/IStencilBufferObject.js +1 -0
- package/src/interface/IStorageBufferConfig.d.ts +40 -0
- package/src/interface/IStorageBufferConfig.js +1 -0
- package/src/interface/ITextureObject.d.ts +16 -0
- package/src/interface/ITextureObject.js +1 -0
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/**
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* @description ブラーフィルター適用のユースケース
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* Apply blur filter use case
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*/
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/**
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* @description ブラーフィルターパラメータを計算
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* @param {Float32Array} matrix - 変換行列
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* @param {number} blurX - X方向のブラー量
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* @param {number} blurY - Y方向のブラー量
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* @param {number} quality - クオリティ (1-15)
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* @param {number} devicePixelRatio - デバイスピクセル比
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* @return {object}
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*/
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export declare const calculateBlurParams: (matrix: Float32Array, blurX: number, blurY: number, quality: number, devicePixelRatio: number) => {
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baseBlurX: number;
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baseBlurY: number;
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offsetX: number;
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offsetY: number;
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bufferScaleX: number;
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bufferScaleY: number;
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};
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/**
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* @description 方向ブラーのパラメータを計算
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* @param {boolean} isHorizontal - 水平方向かどうか
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* @param {number} blur - ブラー量
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* @param {number} textureWidth - テクスチャ幅
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* @param {number} textureHeight - テクスチャ高さ
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* @return {object}
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*/
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export declare const calculateDirectionalBlurParams: (isHorizontal: boolean, blur: number, textureWidth: number, textureHeight: number) => {
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offsetX: number;
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offsetY: number;
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fraction: number;
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samples: number;
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halfBlur: number;
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};
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/**
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* @description ブラーフィルター適用のユースケース
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* Apply blur filter use case
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*/
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/**
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* @description ブラー計算用のステップ値
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* Step values for blur calculation
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*/
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const BLUR_STEP = [0.5, 1.05, 1.4, 1.55, 1.75, 1.9, 2, 2.15, 2.2, 2.3, 2.5, 3, 3, 3.5, 3.5];
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/**
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* @description ブラーフィルターパラメータを計算
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* @param {Float32Array} matrix - 変換行列
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* @param {number} blurX - X方向のブラー量
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* @param {number} blurY - Y方向のブラー量
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* @param {number} quality - クオリティ (1-15)
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* @param {number} devicePixelRatio - デバイスピクセル比
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* @return {object}
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*/
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export const calculateBlurParams = (matrix, blurX, blurY, quality, devicePixelRatio) => {
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const xScale = Math.sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
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const yScale = Math.sqrt(matrix[2] * matrix[2] + matrix[3] * matrix[3]);
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const baseBlurX = blurX * (xScale / devicePixelRatio);
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const baseBlurY = blurY * (yScale / devicePixelRatio);
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const step = BLUR_STEP[Math.min(quality - 1, BLUR_STEP.length - 1)];
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const offsetX = Math.round(baseBlurX * step);
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const offsetY = Math.round(baseBlurY * step);
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// バッファスケールを計算(大きなブラーの場合はダウンスケール)
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let bufferScaleX = 1;
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let bufferScaleY = 1;
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if (baseBlurX > 128) {
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bufferScaleX = 0.0625;
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}
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else if (baseBlurX > 64) {
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bufferScaleX = 0.125;
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}
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else if (baseBlurX > 32) {
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bufferScaleX = 0.25;
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}
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else if (baseBlurX > 16) {
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bufferScaleX = 0.5;
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}
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if (baseBlurY > 128) {
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bufferScaleY = 0.0625;
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}
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else if (baseBlurY > 64) {
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bufferScaleY = 0.125;
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}
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else if (baseBlurY > 32) {
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bufferScaleY = 0.25;
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}
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else if (baseBlurY > 16) {
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bufferScaleY = 0.5;
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}
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return {
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baseBlurX,
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baseBlurY,
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offsetX,
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offsetY,
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bufferScaleX,
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bufferScaleY
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};
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};
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/**
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* @description 方向ブラーのパラメータを計算
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* @param {boolean} isHorizontal - 水平方向かどうか
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* @param {number} blur - ブラー量
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* @param {number} textureWidth - テクスチャ幅
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* @param {number} textureHeight - テクスチャ高さ
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* @return {object}
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*/
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export const calculateDirectionalBlurParams = (isHorizontal, blur, textureWidth, textureHeight) => {
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const halfBlur = Math.ceil(blur * 0.5);
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const fraction = 1 - (halfBlur - blur * 0.5);
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const samples = 1 + blur;
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// テクセルオフセットを計算
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const offsetX = isHorizontal ? 1 / textureWidth : 0;
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const offsetY = isHorizontal ? 0 : 1 / textureHeight;
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return {
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offsetX,
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offsetY,
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fraction,
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samples,
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halfBlur
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};
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};
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import type { IAttachmentObject } from "../../interface/IAttachmentObject";
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import type { IFilterConfig } from "../../interface/IFilterConfig";
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/**
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* @description カラーマトリックスフィルターを適用
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* Apply color matrix filter
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*
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* @param {IAttachmentObject} sourceAttachment - 入力テクスチャ(アタッチメント)
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* @param {Float32Array} matrix - 4x5カラーマトリックス (20 floats)
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* @param {IFilterConfig} config - WebGPUリソース設定
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* @return {IAttachmentObject} - フィルター適用後のアタッチメント
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*/
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export declare const execute: (sourceAttachment: IAttachmentObject, matrix: Float32Array, config: IFilterConfig) => IAttachmentObject;
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/**
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* @description プリアロケートされたFloat32Array
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*/
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const $uniform20 = new Float32Array(20);
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/**
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* @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
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*/
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const $entries3 = [
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{ "binding": 0, "resource": { "buffer": null } },
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{ "binding": 1, "resource": null },
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{ "binding": 2, "resource": null }
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];
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/**
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* @description カラーマトリックスフィルターを適用
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* Apply color matrix filter
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*
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* @param {IAttachmentObject} sourceAttachment - 入力テクスチャ(アタッチメント)
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* @param {Float32Array} matrix - 4x5カラーマトリックス (20 floats)
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* @param {IFilterConfig} config - WebGPUリソース設定
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* @return {IAttachmentObject} - フィルター適用後のアタッチメント
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*/
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export const execute = (sourceAttachment, matrix, config) => {
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const { device, commandEncoder, frameBufferManager, pipelineManager, textureManager } = config;
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// 出力アタッチメントを作成
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const destAttachment = frameBufferManager.createTemporaryAttachment(sourceAttachment.width, sourceAttachment.height);
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const pipeline = pipelineManager.getPipeline("color_matrix_filter");
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const bindGroupLayout = pipelineManager.getBindGroupLayout("color_matrix_filter");
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if (!pipeline || !bindGroupLayout) {
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console.error("[WebGPU ColorMatrixFilter] Pipeline not found");
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return sourceAttachment;
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}
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// サンプラーを作成
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const sampler = textureManager.createSampler("color_matrix_sampler", true);
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// ユニフォームバッファを作成
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// 4x4 matrix (64 bytes) + offset vec4 (16 bytes) = 80 bytes
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// WebGPUのmat4x4は列優先なので、入力の4x5行列を変換
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// 入力: [r0, r1, r2, r3, r4, g0, g1, g2, g3, g4, b0, b1, b2, b3, b4, a0, a1, a2, a3, a4]
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// 出力: mat4x4 (row-wise to column-wise) + offset vec4
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// Column 0: R coefficients
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$uniform20[0] = matrix[0];
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$uniform20[1] = matrix[5];
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$uniform20[2] = matrix[10];
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$uniform20[3] = matrix[15];
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// Column 1: G coefficients
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$uniform20[4] = matrix[1];
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$uniform20[5] = matrix[6];
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$uniform20[6] = matrix[11];
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$uniform20[7] = matrix[16];
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// Column 2: B coefficients
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$uniform20[8] = matrix[2];
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$uniform20[9] = matrix[7];
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$uniform20[10] = matrix[12];
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$uniform20[11] = matrix[17];
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// Column 3: A coefficients
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$uniform20[12] = matrix[3];
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$uniform20[13] = matrix[8];
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$uniform20[14] = matrix[13];
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$uniform20[15] = matrix[18];
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// Offset values (R, G, B, A) - normalized to 0-1 range (input is 0-255)
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$uniform20[16] = matrix[4] / 255;
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$uniform20[17] = matrix[9] / 255;
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$uniform20[18] = matrix[14] / 255;
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$uniform20[19] = matrix[19] / 255;
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const uniformBuffer = config.bufferManager
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? config.bufferManager.acquireAndWriteUniformBuffer($uniform20)
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: device.createBuffer({
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"size": $uniform20.byteLength,
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"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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if (!config.bufferManager) {
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device.queue.writeBuffer(uniformBuffer, 0, $uniform20);
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}
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// バインドグループを作成
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$entries3[0].resource.buffer = uniformBuffer;
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$entries3[1].resource = sampler;
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$entries3[2].resource = sourceAttachment.texture.view;
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const bindGroup = device.createBindGroup({
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"layout": bindGroupLayout,
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"entries": $entries3
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});
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// レンダーパスを実行
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const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(pipeline);
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passEncoder.setBindGroup(0, bindGroup);
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passEncoder.draw(6, 1, 0, 0);
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passEncoder.end();
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// Note: uniformBuffer is not destroyed here - it will be garbage collected after GPU submission
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return destAttachment;
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};
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@@ -0,0 +1,51 @@
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export class ColorMatrixFilterShader {
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static getFragmentShader() {
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return /* wgsl */ `
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) texCoord: vec2<f32>,
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}
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struct ColorMatrixUniforms {
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matrix: mat4x4<f32>,
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offset: vec4<f32>,
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}
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@group(0) @binding(0) var<uniform> uniforms: ColorMatrixUniforms;
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@group(0) @binding(1) var textureSampler: sampler;
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@group(0) @binding(2) var textureData: texture_2d<f32>;
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@fragment
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fn main(input: VertexOutput) -> @location(0) vec4<f32> {
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var color = textureSample(textureData, textureSampler, input.texCoord);
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var result = uniforms.matrix * color + uniforms.offset;
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result = clamp(result, vec4<f32>(0.0), vec4<f32>(1.0));
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return result;
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}
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`;
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}
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static getVertexShader() {
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return /* wgsl */ `
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struct VertexInput {
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@location(0) position: vec2<f32>,
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@location(1) texCoord: vec2<f32>,
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}
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) texCoord: vec2<f32>,
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}
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@vertex
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fn main(input: VertexInput) -> VertexOutput {
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var output: VertexOutput;
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output.position = vec4<f32>(input.position, 0.0, 1.0);
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output.texCoord = input.texCoord;
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return output;
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}
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`;
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}
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}
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@@ -0,0 +1,6 @@
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1
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import type { IAttachmentObject } from "../../interface/IAttachmentObject";
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2
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import type { IFilterConfig } from "../../interface/IFilterConfig";
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3
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/**
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4
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* @description コンボリューションフィルターを適用
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5
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*/
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6
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export declare const execute: (sourceAttachment: IAttachmentObject, matrixX: number, matrixY: number, matrix: Float32Array, divisor: number, bias: number, preserveAlpha: boolean, clamp: boolean, color: number, alpha: number, config: IFilterConfig) => IAttachmentObject;
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@@ -0,0 +1,144 @@
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1
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import { ShaderSource } from "../../Shader/ShaderSource";
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2
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/**
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|
3
|
+
* @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
|
|
4
|
+
*/
|
|
5
|
+
const $entries3 = [
|
|
6
|
+
{ "binding": 0, "resource": { "buffer": null } },
|
|
7
|
+
{ "binding": 1, "resource": null },
|
|
8
|
+
{ "binding": 2, "resource": null }
|
|
9
|
+
];
|
|
10
|
+
/**
|
|
11
|
+
* @description 32bit整数からRGB値を抽出
|
|
12
|
+
*/
|
|
13
|
+
const intToRGBA = (color, alpha) => {
|
|
14
|
+
const r = (color >> 16 & 0xFF) / 255;
|
|
15
|
+
const g = (color >> 8 & 0xFF) / 255;
|
|
16
|
+
const b = (color & 0xFF) / 255;
|
|
17
|
+
return [r, g, b, alpha];
|
|
18
|
+
};
|
|
19
|
+
/**
|
|
20
|
+
* @description パイプラインキャッシュ(キー: matrixX,matrixY,preserveAlpha,clamp)
|
|
21
|
+
*/
|
|
22
|
+
const $pipelineCache = new Map();
|
|
23
|
+
/**
|
|
24
|
+
* @description コンボリューションフィルターを適用
|
|
25
|
+
*/
|
|
26
|
+
export const execute = (sourceAttachment, matrixX, matrixY, matrix, divisor, bias, preserveAlpha, clamp, color, alpha, config) => {
|
|
27
|
+
const { device, commandEncoder, frameBufferManager, textureManager } = config;
|
|
28
|
+
const width = sourceAttachment.width;
|
|
29
|
+
const height = sourceAttachment.height;
|
|
30
|
+
// 出力アタッチメントを作成
|
|
31
|
+
const destAttachment = frameBufferManager.createTemporaryAttachment(width, height);
|
|
32
|
+
// パイプラインをキャッシュから取得または作成
|
|
33
|
+
const cacheKey = `${matrixX},${matrixY},${preserveAlpha},${clamp}`;
|
|
34
|
+
let cached = $pipelineCache.get(cacheKey);
|
|
35
|
+
if (!cached) {
|
|
36
|
+
const shaderCode = ShaderSource.getConvolutionFilterFragmentShader(matrixX, matrixY, preserveAlpha, clamp);
|
|
37
|
+
const shaderModule = device.createShaderModule({ "code": shaderCode });
|
|
38
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
39
|
+
"entries": [
|
|
40
|
+
{
|
|
41
|
+
"binding": 0,
|
|
42
|
+
"visibility": GPUShaderStage.FRAGMENT,
|
|
43
|
+
"buffer": { "type": "uniform" }
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
"binding": 1,
|
|
47
|
+
"visibility": GPUShaderStage.FRAGMENT,
|
|
48
|
+
"sampler": {}
|
|
49
|
+
},
|
|
50
|
+
{
|
|
51
|
+
"binding": 2,
|
|
52
|
+
"visibility": GPUShaderStage.FRAGMENT,
|
|
53
|
+
"texture": {}
|
|
54
|
+
}
|
|
55
|
+
]
|
|
56
|
+
});
|
|
57
|
+
const pipelineLayout = device.createPipelineLayout({
|
|
58
|
+
"bindGroupLayouts": [bindGroupLayout]
|
|
59
|
+
});
|
|
60
|
+
const pipeline = device.createRenderPipeline({
|
|
61
|
+
"layout": pipelineLayout,
|
|
62
|
+
"vertex": {
|
|
63
|
+
"module": shaderModule,
|
|
64
|
+
"entryPoint": "vs_main",
|
|
65
|
+
"buffers": []
|
|
66
|
+
},
|
|
67
|
+
"fragment": {
|
|
68
|
+
"module": shaderModule,
|
|
69
|
+
"entryPoint": "fs_main",
|
|
70
|
+
"targets": [{
|
|
71
|
+
"format": "rgba8unorm",
|
|
72
|
+
"blend": {
|
|
73
|
+
"color": {
|
|
74
|
+
"srcFactor": "one",
|
|
75
|
+
"dstFactor": "one-minus-src-alpha",
|
|
76
|
+
"operation": "add"
|
|
77
|
+
},
|
|
78
|
+
"alpha": {
|
|
79
|
+
"srcFactor": "one",
|
|
80
|
+
"dstFactor": "one-minus-src-alpha",
|
|
81
|
+
"operation": "add"
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
}]
|
|
85
|
+
},
|
|
86
|
+
"primitive": {
|
|
87
|
+
"topology": "triangle-list",
|
|
88
|
+
"cullMode": "none"
|
|
89
|
+
}
|
|
90
|
+
});
|
|
91
|
+
cached = { pipeline, bindGroupLayout };
|
|
92
|
+
$pipelineCache.set(cacheKey, cached);
|
|
93
|
+
}
|
|
94
|
+
// サンプラーを作成
|
|
95
|
+
const sampler = textureManager.createSampler("convolution_sampler", true);
|
|
96
|
+
// ユニフォームバッファを作成
|
|
97
|
+
const matrixSize = matrixX * matrixY;
|
|
98
|
+
const matrixArraySize = Math.ceil(matrixSize / 4);
|
|
99
|
+
const [r, g, b, a] = intToRGBA(color, alpha);
|
|
100
|
+
// マトリクスを4要素ごとにまとめる
|
|
101
|
+
const paddedMatrix = new Float32Array(matrixArraySize * 4);
|
|
102
|
+
for (let i = 0; i < matrixSize; i++) {
|
|
103
|
+
paddedMatrix[i] = matrix[i];
|
|
104
|
+
}
|
|
105
|
+
const uniformSize = 32 + matrixArraySize * 16;
|
|
106
|
+
const uniformData = new Float32Array(uniformSize / 4);
|
|
107
|
+
uniformData[0] = 1 / width; // rcpSize.x
|
|
108
|
+
uniformData[1] = 1 / height; // rcpSize.y
|
|
109
|
+
uniformData[2] = divisor !== 0 ? 1 / divisor : 1; // rcpDivisor
|
|
110
|
+
uniformData[3] = bias / 255; // bias (normalize to 0-1)
|
|
111
|
+
uniformData[4] = r; // substituteColor.r
|
|
112
|
+
uniformData[5] = g; // substituteColor.g
|
|
113
|
+
uniformData[6] = b; // substituteColor.b
|
|
114
|
+
uniformData[7] = a; // substituteColor.a
|
|
115
|
+
// matrix array starts at index 8
|
|
116
|
+
for (let i = 0; i < paddedMatrix.length; i++) {
|
|
117
|
+
uniformData[8 + i] = paddedMatrix[i];
|
|
118
|
+
}
|
|
119
|
+
const uniformBuffer = config.bufferManager
|
|
120
|
+
? config.bufferManager.acquireAndWriteUniformBuffer(uniformData)
|
|
121
|
+
: device.createBuffer({
|
|
122
|
+
"size": uniformData.byteLength,
|
|
123
|
+
"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
124
|
+
});
|
|
125
|
+
if (!config.bufferManager) {
|
|
126
|
+
device.queue.writeBuffer(uniformBuffer, 0, uniformData);
|
|
127
|
+
}
|
|
128
|
+
// バインドグループを作成
|
|
129
|
+
$entries3[0].resource.buffer = uniformBuffer;
|
|
130
|
+
$entries3[1].resource = sampler;
|
|
131
|
+
$entries3[2].resource = sourceAttachment.texture.view;
|
|
132
|
+
const bindGroup = device.createBindGroup({
|
|
133
|
+
"layout": cached.bindGroupLayout,
|
|
134
|
+
"entries": $entries3
|
|
135
|
+
});
|
|
136
|
+
// レンダーパスを実行
|
|
137
|
+
const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
|
|
138
|
+
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
|
|
139
|
+
passEncoder.setPipeline(cached.pipeline);
|
|
140
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
141
|
+
passEncoder.draw(6, 1, 0, 0);
|
|
142
|
+
passEncoder.end();
|
|
143
|
+
return destAttachment;
|
|
144
|
+
};
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const getConvolutionFilterFragmentShader: (matrixX: number, matrixY: number, preserveAlpha: boolean, clamp: boolean) => string;
|
|
2
|
+
export declare const getConvolutionFilterShaderKey: (matrixX: number, matrixY: number, preserveAlpha: boolean, clamp: boolean) => string;
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
export const getConvolutionFilterFragmentShader = (matrixX, matrixY, preserveAlpha, clamp) => {
|
|
2
|
+
const halfX = Math.floor(matrixX * 0.5);
|
|
3
|
+
const halfY = Math.floor(matrixY * 0.5);
|
|
4
|
+
const size = matrixX * matrixY;
|
|
5
|
+
let matrixStatement = "";
|
|
6
|
+
for (let idx = 0; idx < size; idx++) {
|
|
7
|
+
matrixStatement += `
|
|
8
|
+
result = result + getWeightedColor(${idx}, getMatrixWeight(${idx}));`;
|
|
9
|
+
}
|
|
10
|
+
const preserveAlphaStatement = preserveAlpha
|
|
11
|
+
? "result.a = textureSample(sourceTexture, sourceSampler, input.texCoord).a;"
|
|
12
|
+
: "";
|
|
13
|
+
const clampStatement = clamp
|
|
14
|
+
? ""
|
|
15
|
+
: `
|
|
16
|
+
let substituteColor = uniforms.substituteColor;
|
|
17
|
+
color = mix(substituteColor, color, isInside(uv));`;
|
|
18
|
+
return `
|
|
19
|
+
struct ConvolutionUniforms {
|
|
20
|
+
rcpSize: vec2<f32>,
|
|
21
|
+
rcpDivisor: f32,
|
|
22
|
+
bias: f32,
|
|
23
|
+
substituteColor: vec4<f32>,
|
|
24
|
+
matrix: array<vec4<f32>, ${Math.ceil(size / 4)}>,
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
@group(0) @binding(0) var<uniform> uniforms: ConvolutionUniforms;
|
|
28
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
29
|
+
@group(0) @binding(2) var sourceTexture: texture_2d<f32>;
|
|
30
|
+
|
|
31
|
+
struct VertexOutput {
|
|
32
|
+
@builtin(position) position: vec4<f32>,
|
|
33
|
+
@location(0) texCoord: vec2<f32>,
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
fn isInside(uv: vec2<f32>) -> f32 {
|
|
37
|
+
let inside = step(vec2<f32>(0.0), uv) * step(uv, vec2<f32>(1.0));
|
|
38
|
+
return inside.x * inside.y;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
fn getMatrixWeight(index: i32) -> f32 {
|
|
42
|
+
let vecIndex = index / 4;
|
|
43
|
+
let component = index % 4;
|
|
44
|
+
let vec = uniforms.matrix[vecIndex];
|
|
45
|
+
|
|
46
|
+
if (component == 0) { return vec.x; }
|
|
47
|
+
else if (component == 1) { return vec.y; }
|
|
48
|
+
else if (component == 2) { return vec.z; }
|
|
49
|
+
else { return vec.w; }
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
fn getWeightedColor(i: i32, weight: f32) -> vec4<f32> {
|
|
53
|
+
let rcpSize = uniforms.rcpSize;
|
|
54
|
+
|
|
55
|
+
let iDivX = i / ${matrixX};
|
|
56
|
+
let iModX = i - ${matrixX} * iDivX;
|
|
57
|
+
let offset = vec2<f32>(f32(iModX - ${halfX}), f32(${halfY} - iDivX));
|
|
58
|
+
var uv = input.texCoord + offset * rcpSize;
|
|
59
|
+
|
|
60
|
+
var color = textureSample(sourceTexture, sourceSampler, uv);
|
|
61
|
+
color = vec4<f32>(color.rgb / max(0.0001, color.a), color.a);
|
|
62
|
+
${clampStatement}
|
|
63
|
+
|
|
64
|
+
return color * weight;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
var<private> input: VertexOutput;
|
|
68
|
+
|
|
69
|
+
@vertex
|
|
70
|
+
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
|
71
|
+
var positions = array<vec2<f32>, 6>(
|
|
72
|
+
vec2<f32>(-1.0, -1.0),
|
|
73
|
+
vec2<f32>(1.0, -1.0),
|
|
74
|
+
vec2<f32>(-1.0, 1.0),
|
|
75
|
+
vec2<f32>(-1.0, 1.0),
|
|
76
|
+
vec2<f32>(1.0, -1.0),
|
|
77
|
+
vec2<f32>(1.0, 1.0)
|
|
78
|
+
);
|
|
79
|
+
|
|
80
|
+
var texCoords = array<vec2<f32>, 6>(
|
|
81
|
+
vec2<f32>(0.0, 1.0),
|
|
82
|
+
vec2<f32>(1.0, 1.0),
|
|
83
|
+
vec2<f32>(0.0, 0.0),
|
|
84
|
+
vec2<f32>(0.0, 0.0),
|
|
85
|
+
vec2<f32>(1.0, 1.0),
|
|
86
|
+
vec2<f32>(1.0, 0.0)
|
|
87
|
+
);
|
|
88
|
+
|
|
89
|
+
var output: VertexOutput;
|
|
90
|
+
output.position = vec4<f32>(positions[vertexIndex], 0.0, 1.0);
|
|
91
|
+
output.texCoord = texCoords[vertexIndex];
|
|
92
|
+
return output;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
@fragment
|
|
96
|
+
fn fs_main(fragInput: VertexOutput) -> @location(0) vec4<f32> {
|
|
97
|
+
input = fragInput;
|
|
98
|
+
|
|
99
|
+
let rcpDivisor = uniforms.rcpDivisor;
|
|
100
|
+
let bias = uniforms.bias;
|
|
101
|
+
|
|
102
|
+
var result = vec4<f32>(0.0);
|
|
103
|
+
${matrixStatement}
|
|
104
|
+
|
|
105
|
+
result = clamp(result * rcpDivisor + bias, vec4<f32>(0.0), vec4<f32>(1.0));
|
|
106
|
+
${preserveAlphaStatement}
|
|
107
|
+
|
|
108
|
+
result = vec4<f32>(result.rgb * result.a, result.a);
|
|
109
|
+
return result;
|
|
110
|
+
}
|
|
111
|
+
`;
|
|
112
|
+
};
|
|
113
|
+
export const getConvolutionFilterShaderKey = (matrixX, matrixY, preserveAlpha, clamp) => {
|
|
114
|
+
return `convolution_${matrixX}x${matrixY}_${preserveAlpha ? "pa" : "npa"}_${clamp ? "c" : "nc"}`;
|
|
115
|
+
};
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import type { IAttachmentObject } from "../../interface/IAttachmentObject";
|
|
2
|
+
import type { IFilterConfig } from "../../interface/IFilterConfig";
|
|
3
|
+
/**
|
|
4
|
+
* @description ディスプレイスメントマップフィルターを適用
|
|
5
|
+
*/
|
|
6
|
+
export declare const execute: (sourceAttachment: IAttachmentObject, _matrix: Float32Array, bitmapBuffer: Uint8Array, bitmapWidth: number, bitmapHeight: number, mapPointX: number, mapPointY: number, componentX: number, componentY: number, scaleX: number, scaleY: number, mode: number, color: number, alpha: number, _devicePixelRatio: number, config: IFilterConfig) => IAttachmentObject;
|