@next2d/webgpu 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +574 -0
- package/package.json +30 -0
- package/src/AtlasManager.d.ts +23 -0
- package/src/AtlasManager.js +123 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +13 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +24 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +15 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +31 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +5 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +42 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +33 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +16 -0
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +28 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +17 -0
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +18 -0
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +27 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +12 -0
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +17 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +26 -0
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +43 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +18 -0
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +33 -0
- package/src/AttachmentManager.d.ts +19 -0
- package/src/AttachmentManager.js +105 -0
- package/src/BezierConverter/BezierConverter.d.ts +16 -0
- package/src/BezierConverter/BezierConverter.js +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterCalculateFlatnessService.js +37 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.d.ts +15 -0
- package/src/BezierConverter/service/BezierConverterSplitCubicService.js +47 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +29 -0
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +80 -0
- package/src/Blend/BlendInstancedManager.d.ts +35 -0
- package/src/Blend/BlendInstancedManager.js +147 -0
- package/src/Blend/service/BlendAddService.d.ts +1 -0
- package/src/Blend/service/BlendAddService.js +8 -0
- package/src/Blend/service/BlendAlphaService.d.ts +1 -0
- package/src/Blend/service/BlendAlphaService.js +8 -0
- package/src/Blend/service/BlendEraseService.d.ts +1 -0
- package/src/Blend/service/BlendEraseService.js +8 -0
- package/src/Blend/service/BlendGetStateService.d.ts +12 -0
- package/src/Blend/service/BlendGetStateService.js +13 -0
- package/src/Blend/service/BlendOneZeroService.d.ts +1 -0
- package/src/Blend/service/BlendOneZeroService.js +8 -0
- package/src/Blend/service/BlendResetService.d.ts +1 -0
- package/src/Blend/service/BlendResetService.js +8 -0
- package/src/Blend/service/BlendScreenService.d.ts +1 -0
- package/src/Blend/service/BlendScreenService.js +8 -0
- package/src/Blend/service/BlendSetModeService.d.ts +2 -0
- package/src/Blend/service/BlendSetModeService.js +4 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +6 -0
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +79 -0
- package/src/Blend/usecase/BlendOperationUseCase.d.ts +11 -0
- package/src/Blend/usecase/BlendOperationUseCase.js +31 -0
- package/src/Blend.d.ts +8 -0
- package/src/Blend.js +91 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.d.ts +15 -0
- package/src/BufferManager/service/BufferManagerCreateIndirectBufferService.js +37 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.d.ts +13 -0
- package/src/BufferManager/service/BufferManagerCreateRectVerticesService.js +23 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.d.ts +17 -0
- package/src/BufferManager/service/BufferManagerCreateStorageBufferService.js +23 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +32 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +12 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +20 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.d.ts +10 -0
- package/src/BufferManager/service/BufferManagerUpperPowerOfTwoService.js +18 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.d.ts +15 -0
- package/src/BufferManager/usecase/BufferManagerAcquireStorageBufferUseCase.js +51 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.d.ts +13 -0
- package/src/BufferManager/usecase/BufferManagerAcquireUniformBufferUseCase.js +26 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.d.ts +14 -0
- package/src/BufferManager/usecase/BufferManagerAcquireVertexBufferUseCase.js +46 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +12 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +20 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +9 -0
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +15 -0
- package/src/BufferManager.d.ts +93 -0
- package/src/BufferManager.js +487 -0
- package/src/Compute/ComputePipelineManager.d.ts +61 -0
- package/src/Compute/ComputePipelineManager.js +313 -0
- package/src/Compute/service/ComputeExecuteBlurService.d.ts +21 -0
- package/src/Compute/service/ComputeExecuteBlurService.js +81 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +1 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.js +74 -0
- package/src/Context/service/ContextComputeGradientMatrixService.d.ts +4 -0
- package/src/Context/service/ContextComputeGradientMatrixService.js +88 -0
- package/src/Context/service/ContextFillSimpleService.d.ts +2 -0
- package/src/Context/service/ContextFillSimpleService.js +28 -0
- package/src/Context/service/ContextFillWithStencilMainService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilMainService.js +19 -0
- package/src/Context/service/ContextFillWithStencilService.d.ts +2 -0
- package/src/Context/service/ContextFillWithStencilService.js +19 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.js +668 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.js +210 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.js +119 -0
- package/src/Context/usecase/ContextClipUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextClipUseCase.js +101 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +5 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.js +476 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +135 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextDrawIndirectUseCase.js +154 -0
- package/src/Context/usecase/ContextGradientFillUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientFillUseCase.js +230 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +4 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.js +138 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +6 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +213 -0
- package/src/Context.d.ts +430 -0
- package/src/Context.js +2453 -0
- package/src/FillTexturePool.d.ts +6 -0
- package/src/FillTexturePool.js +72 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +10 -0
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +214 -0
- package/src/Filter/BevelFilterShader.d.ts +2 -0
- package/src/Filter/BevelFilterShader.js +107 -0
- package/src/Filter/BitmapFilterShader.d.ts +2 -0
- package/src/Filter/BitmapFilterShader.js +207 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +16 -0
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +243 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +40 -0
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +51 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +25 -0
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +180 -0
- package/src/Filter/BlurFilterShader.d.ts +5 -0
- package/src/Filter/BlurFilterShader.js +109 -0
- package/src/Filter/BlurFilterUseCase.d.ts +36 -0
- package/src/Filter/BlurFilterUseCase.js +85 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +12 -0
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +90 -0
- package/src/Filter/ColorMatrixFilterShader.d.ts +4 -0
- package/src/Filter/ColorMatrixFilterShader.js +51 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +6 -0
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +144 -0
- package/src/Filter/ConvolutionFilterShader.d.ts +2 -0
- package/src/Filter/ConvolutionFilterShader.js +115 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +6 -0
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +172 -0
- package/src/Filter/DisplacementMapFilterShader.d.ts +2 -0
- package/src/Filter/DisplacementMapFilterShader.js +114 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +24 -0
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +179 -0
- package/src/Filter/DropShadowFilterShader.d.ts +4 -0
- package/src/Filter/DropShadowFilterShader.js +93 -0
- package/src/Filter/FilterGradientLUTCache.d.ts +29 -0
- package/src/Filter/FilterGradientLUTCache.js +84 -0
- package/src/Filter/FilterOffset.d.ts +8 -0
- package/src/Filter/FilterOffset.js +10 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +24 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +143 -0
- package/src/Filter/GlowFilterShader.d.ts +4 -0
- package/src/Filter/GlowFilterShader.js +66 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +216 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +29 -0
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +164 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +23 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +4 -0
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +28 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +11 -0
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +19 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +23 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +125 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +14 -0
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +23 -0
- package/src/FrameBufferManager.d.ts +24 -0
- package/src/FrameBufferManager.js +161 -0
- package/src/Gradient/GradientLUTCache.d.ts +61 -0
- package/src/Gradient/GradientLUTCache.js +153 -0
- package/src/Gradient/GradientLUTGenerator.d.ts +30 -0
- package/src/Gradient/GradientLUTGenerator.js +202 -0
- package/src/Grid.d.ts +18 -0
- package/src/Grid.js +21 -0
- package/src/Mask/service/MaskBeginMaskService.d.ts +9 -0
- package/src/Mask/service/MaskBeginMaskService.js +22 -0
- package/src/Mask/service/MaskEndMaskService.d.ts +15 -0
- package/src/Mask/service/MaskEndMaskService.js +36 -0
- package/src/Mask/service/MaskSetMaskBoundsService.d.ts +13 -0
- package/src/Mask/service/MaskSetMaskBoundsService.js +36 -0
- package/src/Mask/service/MaskUnionMaskService.d.ts +4 -0
- package/src/Mask/service/MaskUnionMaskService.js +74 -0
- package/src/Mask/usecase/MaskBindUseCase.d.ts +10 -0
- package/src/Mask/usecase/MaskBindUseCase.js +20 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.d.ts +13 -0
- package/src/Mask/usecase/MaskLeaveMaskUseCase.js +51 -0
- package/src/Mask.d.ts +12 -0
- package/src/Mask.js +41 -0
- package/src/Mesh/service/MeshFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshFillGenerateService.js +76 -0
- package/src/Mesh/service/MeshLerpService.d.ts +13 -0
- package/src/Mesh/service/MeshLerpService.js +17 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +19 -0
- package/src/Mesh/service/MeshStrokeFillGenerateService.js +76 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +12 -0
- package/src/Mesh/usecase/MeshFillGenerateUseCase.js +48 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +13 -0
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +65 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +14 -0
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +28 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +18 -0
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +54 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +25 -0
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +608 -0
- package/src/PathCommand.d.ts +123 -0
- package/src/PathCommand.js +317 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +11 -0
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +35 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +13 -0
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +15 -0
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +30 -0
- package/src/SamplerCache.d.ts +18 -0
- package/src/SamplerCache.js +61 -0
- package/src/Shader/BlendModeShader.d.ts +51 -0
- package/src/Shader/BlendModeShader.js +71 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +12 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +28 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +13 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +61 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +19 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +37 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +11 -0
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +24 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +14 -0
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +24 -0
- package/src/Shader/PipelineManager.d.ts +57 -0
- package/src/Shader/PipelineManager.js +2868 -0
- package/src/Shader/ShaderInstancedManager.d.ts +8 -0
- package/src/Shader/ShaderInstancedManager.js +18 -0
- package/src/Shader/ShaderSource.d.ts +60 -0
- package/src/Shader/ShaderSource.js +518 -0
- package/src/Shader/wgsl/common/SharedWgsl.d.ts +5 -0
- package/src/Shader/wgsl/common/SharedWgsl.js +37 -0
- package/src/Shader/wgsl/fragment/BasicFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/BasicFragment.js +28 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.js +43 -0
- package/src/Shader/wgsl/fragment/BlendFragment.d.ts +8 -0
- package/src/Shader/wgsl/fragment/BlendFragment.js +63 -0
- package/src/Shader/wgsl/fragment/EffectFragment.d.ts +6 -0
- package/src/Shader/wgsl/fragment/EffectFragment.js +324 -0
- package/src/Shader/wgsl/fragment/FillFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/FillFragment.js +28 -0
- package/src/Shader/wgsl/fragment/FilterFragment.d.ts +10 -0
- package/src/Shader/wgsl/fragment/FilterFragment.js +212 -0
- package/src/Shader/wgsl/fragment/GradientFragment.d.ts +3 -0
- package/src/Shader/wgsl/fragment/GradientFragment.js +118 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.js +20 -0
- package/src/Shader/wgsl/fragment/MaskFragment.d.ts +1 -0
- package/src/Shader/wgsl/fragment/MaskFragment.js +17 -0
- package/src/Shader/wgsl/fragment/StencilFragment.d.ts +2 -0
- package/src/Shader/wgsl/fragment/StencilFragment.js +33 -0
- package/src/Shader/wgsl/vertex/BasicVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BasicVertex.js +37 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.js +43 -0
- package/src/Shader/wgsl/vertex/FillVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/FillVertex.js +35 -0
- package/src/Shader/wgsl/vertex/FilterVertex.d.ts +12 -0
- package/src/Shader/wgsl/vertex/FilterVertex.js +193 -0
- package/src/Shader/wgsl/vertex/GradientVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/GradientVertex.js +44 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.js +48 -0
- package/src/Shader/wgsl/vertex/MaskVertex.d.ts +1 -0
- package/src/Shader/wgsl/vertex/MaskVertex.js +36 -0
- package/src/Shader/wgsl/vertex/StencilVertex.d.ts +2 -0
- package/src/Shader/wgsl/vertex/StencilVertex.js +66 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +11 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +48 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +13 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +30 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +15 -0
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +26 -0
- package/src/TextureManager.d.ts +15 -0
- package/src/TextureManager.js +87 -0
- package/src/TexturePool/service/TexturePoolCleanupService.d.ts +14 -0
- package/src/TexturePool/service/TexturePoolCleanupService.js +28 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +11 -0
- package/src/TexturePool/service/TexturePoolEvictOldestService.js +24 -0
- package/src/TexturePool/service/TexturePoolReleaseService.d.ts +13 -0
- package/src/TexturePool/service/TexturePoolReleaseService.js +22 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +19 -0
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +90 -0
- package/src/TexturePool.d.ts +69 -0
- package/src/TexturePool.js +151 -0
- package/src/WebGPUUtil.d.ts +102 -0
- package/src/WebGPUUtil.js +157 -0
- package/src/index.d.ts +1 -0
- package/src/index.js +1 -0
- package/src/interface/IAttachmentObject.d.ts +41 -0
- package/src/interface/IAttachmentObject.js +1 -0
- package/src/interface/IBlendMode.d.ts +1 -0
- package/src/interface/IBlendMode.js +1 -0
- package/src/interface/IBlendState.d.ts +8 -0
- package/src/interface/IBlendState.js +1 -0
- package/src/interface/IBounds.d.ts +6 -0
- package/src/interface/IBounds.js +1 -0
- package/src/interface/ICachedBindGroup.d.ts +8 -0
- package/src/interface/ICachedBindGroup.js +1 -0
- package/src/interface/IColorBufferObject.d.ts +17 -0
- package/src/interface/IColorBufferObject.js +1 -0
- package/src/interface/IComplexBlendItem.d.ts +19 -0
- package/src/interface/IComplexBlendItem.js +1 -0
- package/src/interface/IFilterConfig.d.ts +29 -0
- package/src/interface/IFilterConfig.js +1 -0
- package/src/interface/IGradientLUTData.d.ts +8 -0
- package/src/interface/IGradientLUTData.js +1 -0
- package/src/interface/IGradientStop.d.ts +11 -0
- package/src/interface/IGradientStop.js +1 -0
- package/src/interface/ILocalFilterConfig.d.ts +21 -0
- package/src/interface/ILocalFilterConfig.js +1 -0
- package/src/interface/IMeshResult.d.ts +8 -0
- package/src/interface/IMeshResult.js +1 -0
- package/src/interface/IPath.d.ts +8 -0
- package/src/interface/IPath.js +1 -0
- package/src/interface/IPoint.d.ts +4 -0
- package/src/interface/IPoint.js +1 -0
- package/src/interface/IPooledBuffer.d.ts +8 -0
- package/src/interface/IPooledBuffer.js +1 -0
- package/src/interface/IPooledTexture.d.ts +17 -0
- package/src/interface/IPooledTexture.js +1 -0
- package/src/interface/IQuadraticSegment.d.ts +9 -0
- package/src/interface/IQuadraticSegment.js +1 -0
- package/src/interface/IRectangleInfo.d.ts +13 -0
- package/src/interface/IRectangleInfo.js +1 -0
- package/src/interface/IStencilBufferObject.d.ts +16 -0
- package/src/interface/IStencilBufferObject.js +1 -0
- package/src/interface/IStorageBufferConfig.d.ts +40 -0
- package/src/interface/IStorageBufferConfig.js +1 -0
- package/src/interface/ITextureObject.d.ts +16 -0
- package/src/interface/ITextureObject.js +1 -0
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import { ShaderSource } from "../../Shader/ShaderSource";
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/**
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* @description プリアロケートされたFloat32Array (サイズ12: 最大48バイト)
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*/
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const $uniform12 = new Float32Array(12);
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/**
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* @description プリアロケートされたBindGroupEntry配列 (バインディング4つ)
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*/
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const $entries4 = [
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{ "binding": 0, "resource": { "buffer": null } },
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{ "binding": 1, "resource": null },
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{ "binding": 2, "resource": null },
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{ "binding": 3, "resource": null }
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];
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/**
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* @description 32bit整数からRGB値を抽出(プリマルチプライドアルファ)
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*/
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const intToRGBA = (color, alpha) => {
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const r = (color >> 16 & 0xFF) / 255 * alpha;
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const g = (color >> 8 & 0xFF) / 255 * alpha;
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const b = (color & 0xFF) / 255 * alpha;
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return [r, g, b, alpha];
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};
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/**
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* @description パイプラインキャッシュ(キー: componentX,componentY,mode)
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*/
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const $pipelineCache = new Map();
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/**
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* @description ディスプレイスメントマップフィルターを適用
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*/
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export const execute = (sourceAttachment, _matrix, bitmapBuffer, bitmapWidth, bitmapHeight, mapPointX, mapPointY, componentX, componentY, scaleX, scaleY, mode, color, alpha, _devicePixelRatio, config) => {
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const { device, commandEncoder, frameBufferManager, textureManager } = config;
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const width = sourceAttachment.width;
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const height = sourceAttachment.height;
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// WebGL版と同じ: baseWidth/baseHeightはビットマップサイズを使用
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const baseWidth = bitmapWidth;
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const baseHeight = bitmapHeight;
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// 出力アタッチメントを作成
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const destAttachment = frameBufferManager.createTemporaryAttachment(width, height);
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// マップテクスチャを作成
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const mapTexture = device.createTexture({
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"size": { "width": bitmapWidth, "height": bitmapHeight },
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"format": "rgba8unorm",
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"usage": GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
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});
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device.queue.writeTexture({ "texture": mapTexture }, bitmapBuffer.buffer, { "bytesPerRow": bitmapWidth * 4, "offset": bitmapBuffer.byteOffset }, { "width": bitmapWidth, "height": bitmapHeight });
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// パイプラインをキャッシュから取得または作成
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const cacheKey = `${componentX},${componentY},${mode}`;
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let cached = $pipelineCache.get(cacheKey);
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if (!cached) {
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const fragmentShaderCode = ShaderSource.getDisplacementMapFilterFragmentShader(componentX, componentY, mode);
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const vertexShaderModule = device.createShaderModule({
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"code": ShaderSource.getBlurFilterVertexShader()
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});
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const fragmentShaderModule = device.createShaderModule({
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"code": fragmentShaderCode
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});
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const bindGroupLayout = device.createBindGroupLayout({
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"entries": [
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{
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"binding": 0,
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"visibility": GPUShaderStage.FRAGMENT,
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"buffer": { "type": "uniform" }
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},
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{
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"binding": 1,
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"visibility": GPUShaderStage.FRAGMENT,
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"sampler": {}
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},
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{
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"binding": 2,
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"visibility": GPUShaderStage.FRAGMENT,
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"texture": {}
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},
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{
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"binding": 3,
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"visibility": GPUShaderStage.FRAGMENT,
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"texture": {}
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}
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]
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});
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const pipelineLayout = device.createPipelineLayout({
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"bindGroupLayouts": [bindGroupLayout]
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});
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const pipeline = device.createRenderPipeline({
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"layout": pipelineLayout,
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"vertex": {
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"module": vertexShaderModule,
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"entryPoint": "main",
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"buffers": []
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},
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"fragment": {
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"module": fragmentShaderModule,
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"entryPoint": "main",
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"targets": [{
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"format": "rgba8unorm",
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"blend": {
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"color": {
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"srcFactor": "one",
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"dstFactor": "one-minus-src-alpha",
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"operation": "add"
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},
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"alpha": {
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"srcFactor": "one",
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"dstFactor": "one-minus-src-alpha",
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"operation": "add"
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}
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}
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}]
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},
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"primitive": {
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"topology": "triangle-list",
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"cullMode": "none"
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}
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});
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cached = { pipeline, bindGroupLayout };
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$pipelineCache.set(cacheKey, cached);
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}
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// サンプラーを作成
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const sampler = textureManager.createSampler("displacement_sampler", true);
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// ユニフォームバッファを作成
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const needsSubstituteColor = mode === 1;
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const uniformSize = needsSubstituteColor ? 48 : 32;
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// uvToStScale
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$uniform12[0] = baseWidth / bitmapWidth;
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$uniform12[1] = baseHeight / bitmapHeight;
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// uvToStOffset
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$uniform12[2] = mapPointX / bitmapWidth;
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$uniform12[3] = (baseHeight - bitmapHeight - mapPointY) / bitmapHeight;
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// scale
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$uniform12[4] = scaleX / baseWidth;
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$uniform12[5] = scaleY / baseHeight;
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// padding
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$uniform12[6] = 0;
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$uniform12[7] = 0;
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// substituteColor (mode === 1 の場合)
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if (needsSubstituteColor) {
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const [r, g, b, a] = intToRGBA(color, alpha);
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$uniform12[8] = r;
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$uniform12[9] = g;
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$uniform12[10] = b;
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$uniform12[11] = a;
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}
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const uniformBuffer = config.bufferManager
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? config.bufferManager.acquireAndWriteUniformBuffer($uniform12, uniformSize)
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: device.createBuffer({
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"size": uniformSize,
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"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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if (!config.bufferManager) {
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device.queue.writeBuffer(uniformBuffer, 0, $uniform12, 0, uniformSize / 4);
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}
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// バインドグループを作成
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$entries4[0].resource.buffer = uniformBuffer;
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$entries4[1].resource = sampler;
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$entries4[2].resource = sourceAttachment.texture.view;
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$entries4[3].resource = mapTexture.createView();
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const bindGroup = device.createBindGroup({
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"layout": cached.bindGroupLayout,
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"entries": $entries4
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});
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// レンダーパスを実行
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const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(cached.pipeline);
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passEncoder.setBindGroup(0, bindGroup);
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passEncoder.draw(6, 1, 0, 0);
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passEncoder.end();
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// クリーンアップ(mapTextureはsubmit後に遅延破棄)
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config.frameTextures.push(mapTexture);
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return destAttachment;
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};
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const getComponentExpression = (component) => {
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switch (component) {
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case 1:
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return "mapColor.r";
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case 2:
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return "mapColor.g";
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case 4:
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return "mapColor.b";
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case 8:
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return "mapColor.a";
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default:
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return "0.5";
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}
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};
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const getModeStatement = (mode) => {
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switch (mode) {
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case 0:
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return `
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let sourceColor = textureSample(sourceTexture, sourceSampler, uv);`;
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case 1:
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return `
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let substituteColor = uniforms.substituteColor;
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let sourceColor = mix(substituteColor, textureSample(sourceTexture, sourceSampler, uv), isInside(uv));`;
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case 3:
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return `
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let fallbackUv = mix(input.texCoord, uv, step(abs(uv - vec2<f32>(0.5)), vec2<f32>(0.5)));
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let sourceColor = textureSample(sourceTexture, sourceSampler, fallbackUv);`;
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case 2:
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default:
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return `
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let sourceColor = textureSample(sourceTexture, sourceSampler, fract(uv));`;
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}
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};
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export const getDisplacementMapFilterFragmentShader = (componentX, componentY, mode) => {
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const cx = getComponentExpression(componentX);
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const cy = getComponentExpression(componentY);
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const modeStatement = getModeStatement(mode);
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const hasSubstituteColor = mode === 1;
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return `
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struct DisplacementMapUniforms {
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uvToStScale: vec2<f32>,
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uvToStOffset: vec2<f32>,
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scale: vec2<f32>,
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_pad: vec2<f32>,
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${hasSubstituteColor ? " substituteColor: vec4<f32>," : ""}
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}
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@group(0) @binding(0) var<uniform> uniforms: DisplacementMapUniforms;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var sourceTexture: texture_2d<f32>;
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@group(0) @binding(3) var mapTexture: texture_2d<f32>;
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) texCoord: vec2<f32>,
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}
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fn isInside(uv: vec2<f32>) -> f32 {
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let inside = step(vec2<f32>(0.0), uv) * step(uv, vec2<f32>(1.0));
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return inside.x * inside.y;
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}
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var<private> input: VertexOutput;
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@vertex
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fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
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var positions = array<vec2<f32>, 6>(
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vec2<f32>(-1.0, -1.0),
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vec2<f32>(1.0, -1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(1.0, -1.0),
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vec2<f32>(1.0, 1.0)
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);
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var texCoords = array<vec2<f32>, 6>(
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(0.0, 0.0),
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vec2<f32>(0.0, 0.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(1.0, 0.0)
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);
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var output: VertexOutput;
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output.position = vec4<f32>(positions[vertexIndex], 0.0, 1.0);
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output.texCoord = texCoords[vertexIndex];
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return output;
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}
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@fragment
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fn fs_main(fragInput: VertexOutput) -> @location(0) vec4<f32> {
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input = fragInput;
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let uvToStScale = uniforms.uvToStScale;
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let uvToStOffset = uniforms.uvToStOffset;
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let scale = uniforms.scale;
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let st = input.texCoord * uvToStScale - uvToStOffset;
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let mapColor = textureSample(mapTexture, sourceSampler, st);
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let offset = vec2<f32>(${cx}, ${cy}) - 0.5;
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let uv = input.texCoord + offset * scale;
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${modeStatement}
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let originalColor = textureSample(sourceTexture, sourceSampler, input.texCoord);
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return mix(originalColor, sourceColor, isInside(st));
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}
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`;
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};
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export const getDisplacementMapFilterShaderKey = (componentX, componentY, mode) => {
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return `displacement_${componentX}_${componentY}_${mode}`;
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};
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import type { IAttachmentObject } from "../../interface/IAttachmentObject";
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import type { IFilterConfig } from "../../interface/IFilterConfig";
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/**
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* @description ドロップシャドウフィルターを適用
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* Apply drop shadow filter
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*
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* @param {IAttachmentObject} sourceAttachment - 入力テクスチャ
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* @param {Float32Array} matrix - 変換行列
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* @param {number} distance - シャドウの距離
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* @param {number} angle - シャドウの角度(度)
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* @param {number} color - シャドウ色 (32bit整数)
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* @param {number} alpha - アルファ
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* @param {number} blurX - X方向ブラー量
|
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* @param {number} blurY - Y方向ブラー量
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* @param {number} strength - シャドウ強度
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* @param {number} quality - クオリティ
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* @param {boolean} inner - インナーシャドウ
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* @param {boolean} knockout - ノックアウトモード
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* @param {boolean} hideObject - 元オブジェクトを隠す
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* @param {number} devicePixelRatio - デバイスピクセル比
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* @param {IDropShadowConfig} config - WebGPUリソース設定
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* @return {IAttachmentObject} - フィルター適用後のアタッチメント
|
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+
*/
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+
export declare const execute: (sourceAttachment: IAttachmentObject, matrix: Float32Array, distance: number, angle: number, color: number, alpha: number, blurX: number, blurY: number, strength: number, quality: number, inner: boolean, knockout: boolean, hideObject: boolean, devicePixelRatio: number, config: IFilterConfig) => IAttachmentObject;
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@@ -0,0 +1,179 @@
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1
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import { $offset } from "../FilterOffset";
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2
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import { execute as filterApplyBlurFilterUseCase } from "../BlurFilter/FilterApplyBlurFilterUseCase";
|
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/**
|
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* @description 度からラジアンへの変換係数
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*/
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const DEG_TO_RAD = Math.PI / 180;
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/**
|
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* @description プリアロケートされたFloat32Array (サイズ16)
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*/
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const $uniform16 = new Float32Array(16);
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/**
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* @description プリアロケートされたBindGroupEntry配列 (バインディング4つ)
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*/
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const $entries4 = [
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{ "binding": 0, "resource": { "buffer": null } },
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{ "binding": 1, "resource": null },
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{ "binding": 2, "resource": null },
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{ "binding": 3, "resource": null }
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];
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/**
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* @description 32bit整数からRGB値を抽出(プリマルチプライドアルファ対応)
|
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*/
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+
const intToRGBA = (color, alpha) => {
|
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const r = (color >> 16 & 0xFF) / 255 * alpha;
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const g = (color >> 8 & 0xFF) / 255 * alpha;
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const b = (color & 0xFF) / 255 * alpha;
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return [r, g, b, alpha];
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};
|
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+
/**
|
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30
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+
* @description ドロップシャドウフィルターを適用
|
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* Apply drop shadow filter
|
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*
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* @param {IAttachmentObject} sourceAttachment - 入力テクスチャ
|
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* @param {Float32Array} matrix - 変換行列
|
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+
* @param {number} distance - シャドウの距離
|
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+
* @param {number} angle - シャドウの角度(度)
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* @param {number} color - シャドウ色 (32bit整数)
|
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38
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+
* @param {number} alpha - アルファ
|
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39
|
+
* @param {number} blurX - X方向ブラー量
|
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40
|
+
* @param {number} blurY - Y方向ブラー量
|
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41
|
+
* @param {number} strength - シャドウ強度
|
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42
|
+
* @param {number} quality - クオリティ
|
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43
|
+
* @param {boolean} inner - インナーシャドウ
|
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44
|
+
* @param {boolean} knockout - ノックアウトモード
|
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45
|
+
* @param {boolean} hideObject - 元オブジェクトを隠す
|
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46
|
+
* @param {number} devicePixelRatio - デバイスピクセル比
|
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47
|
+
* @param {IDropShadowConfig} config - WebGPUリソース設定
|
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48
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+
* @return {IAttachmentObject} - フィルター適用後のアタッチメント
|
|
49
|
+
*/
|
|
50
|
+
export const execute = (sourceAttachment, matrix, distance, angle, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject, devicePixelRatio, config) => {
|
|
51
|
+
const { device, commandEncoder, frameBufferManager, pipelineManager, textureManager } = config;
|
|
52
|
+
// 元のオフセットを保存
|
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53
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+
const baseOffsetX = $offset.x;
|
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54
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+
const baseOffsetY = $offset.y;
|
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55
|
+
const baseWidth = sourceAttachment.width;
|
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56
|
+
const baseHeight = sourceAttachment.height;
|
|
57
|
+
// ブラーフィルターを適用
|
|
58
|
+
const blurAttachment = filterApplyBlurFilterUseCase(sourceAttachment, matrix, blurX, blurY, quality, devicePixelRatio, config);
|
|
59
|
+
const blurWidth = blurAttachment.width;
|
|
60
|
+
const blurHeight = blurAttachment.height;
|
|
61
|
+
const blurOffsetX = $offset.x;
|
|
62
|
+
const blurOffsetY = $offset.y;
|
|
63
|
+
const offsetDiffX = blurOffsetX - baseOffsetX;
|
|
64
|
+
const offsetDiffY = blurOffsetY - baseOffsetY;
|
|
65
|
+
// 変換行列からスケールを取得
|
|
66
|
+
const xScale = Math.sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
|
|
67
|
+
const yScale = Math.sqrt(matrix[2] * matrix[2] + matrix[3] * matrix[3]);
|
|
68
|
+
// シャドウのオフセットを計算
|
|
69
|
+
const radian = angle * DEG_TO_RAD;
|
|
70
|
+
const shadowX = Math.cos(radian) * distance * (xScale / devicePixelRatio);
|
|
71
|
+
const shadowY = Math.sin(radian) * distance * (yScale / devicePixelRatio);
|
|
72
|
+
// 出力キャンバスのサイズを計算
|
|
73
|
+
const w = inner ? baseWidth : blurWidth + Math.max(0, Math.abs(shadowX) - offsetDiffX);
|
|
74
|
+
const h = inner ? baseHeight : blurHeight + Math.max(0, Math.abs(shadowY) - offsetDiffY);
|
|
75
|
+
const width = Math.ceil(w);
|
|
76
|
+
const height = Math.ceil(h);
|
|
77
|
+
const fractionX = (width - w) / 2;
|
|
78
|
+
const fractionY = (height - h) / 2;
|
|
79
|
+
// テクスチャの位置を計算(WebGL版と同じ)
|
|
80
|
+
const baseTextureX = inner ? 0 : Math.max(0, offsetDiffX - shadowX) + fractionX;
|
|
81
|
+
const baseTextureY = inner ? 0 : Math.max(0, offsetDiffY - shadowY) + fractionY;
|
|
82
|
+
const blurTextureX = inner ? shadowX - blurOffsetX : (shadowX > 0 ? Math.max(0, shadowX - offsetDiffX) : 0) + fractionX;
|
|
83
|
+
const blurTextureY = inner ? shadowY - blurOffsetY : (shadowY > 0 ? Math.max(0, shadowY - offsetDiffY) : 0) + fractionY;
|
|
84
|
+
// 出力アタッチメントを作成
|
|
85
|
+
const destAttachment = frameBufferManager.createTemporaryAttachment(width, height);
|
|
86
|
+
// タイプとノックアウト状態を決定
|
|
87
|
+
const isInner = inner;
|
|
88
|
+
let isKnockout = knockout;
|
|
89
|
+
let isHideObject = hideObject;
|
|
90
|
+
if (inner) {
|
|
91
|
+
isKnockout = knockout || hideObject;
|
|
92
|
+
}
|
|
93
|
+
else if (!knockout && hideObject) {
|
|
94
|
+
// フルモード(シャドウのみ表示)
|
|
95
|
+
isKnockout = true;
|
|
96
|
+
isHideObject = true;
|
|
97
|
+
}
|
|
98
|
+
const pipeline = pipelineManager.getFilterPipeline("drop_shadow_filter", {
|
|
99
|
+
"IS_INNER": isInner ? 1 : 0,
|
|
100
|
+
"IS_KNOCKOUT": isKnockout ? 1 : 0,
|
|
101
|
+
"IS_HIDE_OBJECT": isHideObject ? 1 : 0
|
|
102
|
+
});
|
|
103
|
+
const bindGroupLayout = pipelineManager.getBindGroupLayout("drop_shadow_filter");
|
|
104
|
+
if (!pipeline || !bindGroupLayout) {
|
|
105
|
+
console.error("[WebGPU DropShadowFilter] Pipeline not found");
|
|
106
|
+
frameBufferManager.releaseTemporaryAttachment(blurAttachment);
|
|
107
|
+
return sourceAttachment;
|
|
108
|
+
}
|
|
109
|
+
// サンプラーを作成
|
|
110
|
+
const sampler = textureManager.createSampler("drop_shadow_sampler", true);
|
|
111
|
+
// ユニフォームバッファを作成
|
|
112
|
+
// color: vec4<f32> (16 bytes)
|
|
113
|
+
// baseScale: vec2<f32> (8 bytes)
|
|
114
|
+
// baseOffset: vec2<f32> (8 bytes)
|
|
115
|
+
// blurScale: vec2<f32> (8 bytes)
|
|
116
|
+
// blurOffset: vec2<f32> (8 bytes)
|
|
117
|
+
// strength: f32 (4 bytes)
|
|
118
|
+
// inner: f32 (4 bytes)
|
|
119
|
+
// knockout: f32 (4 bytes)
|
|
120
|
+
// hideObject: f32 (4 bytes)
|
|
121
|
+
// Total: 64 bytes
|
|
122
|
+
const [r, g, b, a] = intToRGBA(color, alpha);
|
|
123
|
+
// WebGL版と同じUV変換方式:
|
|
124
|
+
// uv = texCoord * scale - offset
|
|
125
|
+
// WebGPU: texCoord.y=0がトップ、テクスチャY=0がトップ(Y-flip補正済み)
|
|
126
|
+
// → offset_y = textureY / textureHeight(WebGLのY反転不要)
|
|
127
|
+
const baseScaleX = width / baseWidth;
|
|
128
|
+
const baseScaleY = height / baseHeight;
|
|
129
|
+
const baseOffsetUVX = baseTextureX / baseWidth;
|
|
130
|
+
const baseOffsetUVY = baseTextureY / baseHeight;
|
|
131
|
+
const blurScaleX = width / blurWidth;
|
|
132
|
+
const blurScaleY = height / blurHeight;
|
|
133
|
+
const blurOffsetUVX = blurTextureX / blurWidth;
|
|
134
|
+
const blurOffsetUVY = blurTextureY / blurHeight;
|
|
135
|
+
$uniform16[0] = r;
|
|
136
|
+
$uniform16[1] = g;
|
|
137
|
+
$uniform16[2] = b;
|
|
138
|
+
$uniform16[3] = a;
|
|
139
|
+
$uniform16[4] = baseScaleX;
|
|
140
|
+
$uniform16[5] = baseScaleY;
|
|
141
|
+
$uniform16[6] = baseOffsetUVX;
|
|
142
|
+
$uniform16[7] = baseOffsetUVY;
|
|
143
|
+
$uniform16[8] = blurScaleX;
|
|
144
|
+
$uniform16[9] = blurScaleY;
|
|
145
|
+
$uniform16[10] = blurOffsetUVX;
|
|
146
|
+
$uniform16[11] = blurOffsetUVY;
|
|
147
|
+
$uniform16[12] = strength;
|
|
148
|
+
$uniform16[13] = isInner ? 1.0 : 0.0;
|
|
149
|
+
$uniform16[14] = isKnockout ? 1.0 : 0.0;
|
|
150
|
+
$uniform16[15] = isHideObject ? 1.0 : 0.0;
|
|
151
|
+
const uniformBuffer = config.bufferManager
|
|
152
|
+
? config.bufferManager.acquireAndWriteUniformBuffer($uniform16)
|
|
153
|
+
: device.createBuffer({
|
|
154
|
+
"size": $uniform16.byteLength,
|
|
155
|
+
"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
156
|
+
});
|
|
157
|
+
if (!config.bufferManager) {
|
|
158
|
+
device.queue.writeBuffer(uniformBuffer, 0, $uniform16);
|
|
159
|
+
}
|
|
160
|
+
// バインドグループを作成(オリジナルテクスチャを直接使用)
|
|
161
|
+
$entries4[0].resource.buffer = uniformBuffer;
|
|
162
|
+
$entries4[1].resource = sampler;
|
|
163
|
+
$entries4[2].resource = blurAttachment.texture.view;
|
|
164
|
+
$entries4[3].resource = sourceAttachment.texture.view;
|
|
165
|
+
const bindGroup = device.createBindGroup({
|
|
166
|
+
"layout": bindGroupLayout,
|
|
167
|
+
"entries": $entries4
|
|
168
|
+
});
|
|
169
|
+
// レンダーパスを実行
|
|
170
|
+
const renderPassDescriptor = frameBufferManager.createRenderPassDescriptor(destAttachment.texture.view, 0, 0, 0, 0, "clear");
|
|
171
|
+
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
|
|
172
|
+
passEncoder.setPipeline(pipeline);
|
|
173
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
174
|
+
passEncoder.draw(6, 1, 0, 0);
|
|
175
|
+
passEncoder.end();
|
|
176
|
+
// クリーンアップ
|
|
177
|
+
frameBufferManager.releaseTemporaryAttachment(blurAttachment);
|
|
178
|
+
return destAttachment;
|
|
179
|
+
};
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
export class DropShadowFilterShader {
|
|
2
|
+
static getFragmentShader() {
|
|
3
|
+
return /* wgsl */ `
|
|
4
|
+
struct VertexOutput {
|
|
5
|
+
@builtin(position) position: vec4<f32>,
|
|
6
|
+
@location(0) texCoord: vec2<f32>,
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
struct DropShadowUniforms {
|
|
10
|
+
shadowColor: vec4<f32>,
|
|
11
|
+
offset: vec2<f32>,
|
|
12
|
+
distance: f32,
|
|
13
|
+
angle: f32,
|
|
14
|
+
strength: f32,
|
|
15
|
+
inner: f32,
|
|
16
|
+
knockout: f32,
|
|
17
|
+
hideObject: f32,
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
@group(0) @binding(0) var<uniform> uniforms: DropShadowUniforms;
|
|
21
|
+
@group(0) @binding(1) var textureSampler: sampler;
|
|
22
|
+
@group(0) @binding(2) var textureData: texture_2d<f32>;
|
|
23
|
+
|
|
24
|
+
@fragment
|
|
25
|
+
fn main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
26
|
+
var originalColor = textureSample(textureData, textureSampler, input.texCoord);
|
|
27
|
+
|
|
28
|
+
let radian = uniforms.angle * 3.14159265 / 180.0;
|
|
29
|
+
let offsetX = cos(radian) * uniforms.distance / 100.0;
|
|
30
|
+
let offsetY = sin(radian) * uniforms.distance / 100.0;
|
|
31
|
+
|
|
32
|
+
let shadowCoord = vec2<f32>(
|
|
33
|
+
input.texCoord.x + offsetX,
|
|
34
|
+
input.texCoord.y + offsetY
|
|
35
|
+
);
|
|
36
|
+
|
|
37
|
+
var shadowAlpha = textureSample(textureData, textureSampler, shadowCoord).a;
|
|
38
|
+
|
|
39
|
+
var shadowColor = vec4<f32>(
|
|
40
|
+
uniforms.shadowColor.rgb,
|
|
41
|
+
shadowAlpha * uniforms.shadowColor.a * uniforms.strength
|
|
42
|
+
);
|
|
43
|
+
|
|
44
|
+
if (uniforms.inner > 0.5) {
|
|
45
|
+
let alpha = originalColor.a;
|
|
46
|
+
shadowColor.a *= alpha;
|
|
47
|
+
|
|
48
|
+
if (uniforms.knockout > 0.5) {
|
|
49
|
+
return shadowColor;
|
|
50
|
+
} else {
|
|
51
|
+
return mix(shadowColor, originalColor, alpha);
|
|
52
|
+
}
|
|
53
|
+
} else {
|
|
54
|
+
if (uniforms.hideObject > 0.5) {
|
|
55
|
+
return shadowColor * (1.0 - originalColor.a);
|
|
56
|
+
} else if (uniforms.knockout > 0.5) {
|
|
57
|
+
return shadowColor;
|
|
58
|
+
} else {
|
|
59
|
+
let combinedAlpha = originalColor.a + shadowColor.a * (1.0 - originalColor.a);
|
|
60
|
+
if (combinedAlpha > 0.0) {
|
|
61
|
+
let rgb = (originalColor.rgb * originalColor.a +
|
|
62
|
+
shadowColor.rgb * shadowColor.a * (1.0 - originalColor.a)) / combinedAlpha;
|
|
63
|
+
return vec4<f32>(rgb, combinedAlpha);
|
|
64
|
+
} else {
|
|
65
|
+
return vec4<f32>(0.0);
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
`;
|
|
71
|
+
}
|
|
72
|
+
static getVertexShader() {
|
|
73
|
+
return /* wgsl */ `
|
|
74
|
+
struct VertexInput {
|
|
75
|
+
@location(0) position: vec2<f32>,
|
|
76
|
+
@location(1) texCoord: vec2<f32>,
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
struct VertexOutput {
|
|
80
|
+
@builtin(position) position: vec4<f32>,
|
|
81
|
+
@location(0) texCoord: vec2<f32>,
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
@vertex
|
|
85
|
+
fn main(input: VertexInput) -> VertexOutput {
|
|
86
|
+
var output: VertexOutput;
|
|
87
|
+
output.position = vec4<f32>(input.position, 0.0, 1.0);
|
|
88
|
+
output.texCoord = input.texCoord;
|
|
89
|
+
return output;
|
|
90
|
+
}
|
|
91
|
+
`;
|
|
92
|
+
}
|
|
93
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+
}
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@@ -0,0 +1,29 @@
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1
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+
import type { IAttachmentObject } from "../interface/IAttachmentObject";
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2
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+
/**
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3
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+
* @description GPUDeviceを設定
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4
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+
* Set GPUDevice
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5
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+
*
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6
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+
* @param {GPUDevice} device
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7
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+
* @return {void}
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8
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+
* @method
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9
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+
* @protected
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10
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+
*/
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11
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+
export declare const $setFilterGradientLUTDevice: (device: GPUDevice) => void;
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12
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+
/**
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13
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+
* @description フィルター用グラデーションLUTのAttachmentObjectを返却
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14
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+
* Returns AttachmentObject for filter gradient LUT
|
|
15
|
+
*
|
|
16
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+
* @return {IAttachmentObject}
|
|
17
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+
* @method
|
|
18
|
+
* @protected
|
|
19
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+
*/
|
|
20
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+
export declare const $getFilterGradientAttachmentObject: () => IAttachmentObject;
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21
|
+
/**
|
|
22
|
+
* @description フィルター用グラデーションLUTの共有アタッチメントを破棄してクリア
|
|
23
|
+
* Destroy and clear filter gradient LUT shared attachment
|
|
24
|
+
*
|
|
25
|
+
* @return {void}
|
|
26
|
+
* @method
|
|
27
|
+
* @protected
|
|
28
|
+
*/
|
|
29
|
+
export declare const $clearFilterGradientAttachment: () => void;
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