@needle-tools/engine 4.5.0-alpha.7 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,384 +1,384 @@
1
- import * as flatbuffers from "flatbuffers";
2
- import { Euler, Quaternion, Vector3 } from "three";
3
-
4
- import { InstancingUtil } from "../engine/engine_instancing.js";
5
- import { onUpdate } from '../engine/engine_lifecycle_api.js';
6
- import { OwnershipModel, RoomEvents } from "../engine/engine_networking.js"
7
- import { sendDestroyed } from '../engine/engine_networking_instantiate.js';
8
- import { setWorldEuler } from '../engine/engine_three_utils.js';
9
- import * as utils from "../engine/engine_utils.js"
10
- import { registerBinaryType } from '../engine-schemes/schemes.js';
11
- import { SyncedTransformModel } from '../engine-schemes/synced-transform-model.js';
12
- import { Transform } from '../engine-schemes/transform.js';
13
- import { Behaviour, GameObject } from "./Component.js";
14
- import { Rigidbody } from "./RigidBody.js";
15
-
16
- const debug = utils.getParam("debugsync");
17
- export const SyncedTransformIdentifier = "STRS";
18
- registerBinaryType(SyncedTransformIdentifier, SyncedTransformModel.getRootAsSyncedTransformModel);
19
-
20
- const builder = new flatbuffers.Builder();
21
-
22
- /**
23
- * Creates a flatbuffer model containing the transform data of a game object. Used by {@link SyncedTransform}
24
- * @param guid The unique identifier of the object to sync
25
- * @param b The behavior component containing transform data
26
- * @param fast Whether to use fast mode synchronization (syncs more frequently)
27
- * @returns A Uint8Array containing the serialized transform data
28
- */
29
- export function createTransformModel(guid: string, b: Behaviour, fast: boolean = true): Uint8Array {
30
- builder.clear();
31
- const guidObj = builder.createString(guid);
32
- SyncedTransformModel.startSyncedTransformModel(builder);
33
- SyncedTransformModel.addGuid(builder, guidObj);
34
- SyncedTransformModel.addFast(builder, fast);
35
- const p = b.worldPosition;
36
- const r = b.worldEuler;
37
- const s = b.gameObject.scale; // todo: world scale
38
- // console.log(p, r, s);
39
- SyncedTransformModel.addTransform(builder, Transform.createTransform(builder, p.x, p.y, p.z, r.x, r.y, r.z, s.x, s.y, s.z));
40
- const res = SyncedTransformModel.endSyncedTransformModel(builder);
41
- // SyncedTransformModel.finishSyncedTransformModelBuffer(builder, res);
42
- builder.finish(res, SyncedTransformIdentifier);
43
- return builder.asUint8Array();
44
- }
45
-
46
-
47
- let FAST_ACTIVE_SYNCTRANSFORMS = 0;
48
- let FAST_INTERVAL = 0;
49
- onUpdate((ctx) => {
50
- const isRunningOnGlitch = ctx.connection.currentServerUrl?.includes("glitch");
51
- const threshold = isRunningOnGlitch ? 10 : 40;
52
- FAST_INTERVAL = Math.floor(FAST_ACTIVE_SYNCTRANSFORMS / threshold);
53
- FAST_ACTIVE_SYNCTRANSFORMS = 0;
54
- if (debug && FAST_INTERVAL > 0) console.log("Sync Transform Fast Interval", FAST_INTERVAL);
55
- })
56
-
57
- /**
58
- * SyncedTransform synchronizes the position and rotation of a game object over the network.
59
- * It handles ownership transfer, interpolation, and network state updates automatically.
60
- * @category Networking
61
- * @group Components
62
- */
63
- export class SyncedTransform extends Behaviour {
64
-
65
-
66
- // public autoOwnership: boolean = true;
67
- /** When true, overrides physics behavior when this object is owned by the local user */
68
- public overridePhysics: boolean = true
69
-
70
- /** Whether to smoothly interpolate position changes when receiving updates */
71
- public interpolatePosition: boolean = true;
72
-
73
- /** Whether to smoothly interpolate rotation changes when receiving updates */
74
- public interpolateRotation: boolean = true;
75
-
76
- /** When true, sends updates at a higher frequency, useful for fast-moving objects */
77
- public fastMode: boolean = false;
78
-
79
- /** When true, notifies other clients when this object is destroyed */
80
- public syncDestroy: boolean = false;
81
-
82
- // private _state!: SyncedTransformModel;
83
- private _model: OwnershipModel | null = null;
84
- private _needsUpdate: boolean = true;
85
- private rb: Rigidbody | null = null;
86
- private _wasKinematic: boolean | undefined = false;
87
- private _receivedDataBefore: boolean = false;
88
-
89
- private _targetPosition!: Vector3;
90
- private _targetRotation!: Quaternion;
91
-
92
- private _receivedFastUpdate: boolean = false;
93
- private _shouldRequestOwnership: boolean = false;
94
-
95
- /**
96
- * Requests ownership of this object on the network.
97
- * You need to be connected to a room for this to work.
98
- */
99
- public requestOwnership() {
100
- if (debug)
101
- console.log("Request ownership");
102
- if (!this._model) {
103
- this._shouldRequestOwnership = true;
104
- this._needsUpdate = true;
105
- }
106
- else
107
- this._model.requestOwnership();
108
- }
109
-
110
- /**
111
- * Free ownership of this object on the network.
112
- * You need to be connected to a room for this to work.
113
- * This will also be called automatically when the component is disabled.
114
- */
115
- public freeOwnership() {
116
- this._model?.freeOwnership();
117
- }
118
-
119
- /**
120
- * Checks if this client has ownership of the object
121
- * @returns true if this client has ownership, false if not, undefined if ownership state is unknown
122
- */
123
- public hasOwnership(): boolean | undefined {
124
- return this._model?.hasOwnership ?? undefined;
125
- }
126
-
127
- /**
128
- * Checks if the object is owned by any client
129
- * @returns true if the object is owned, false if not, undefined if ownership state is unknown
130
- */
131
- public isOwned(): boolean | undefined {
132
- return this._model?.isOwned;
133
- }
134
-
135
- private joinedRoomCallback: any = null;
136
- private receivedDataCallback: any = null;
137
-
138
- /** @internal */
139
- awake() {
140
- if (debug)
141
- console.log("new instance", this.guid, this);
142
- this._receivedDataBefore = false;
143
- this._targetPosition = new Vector3();
144
- this._targetRotation = new Quaternion();
145
-
146
- // sync instantiate issue was because they shared the same last pos vector!
147
- this.lastPosition = new Vector3();
148
- this.lastRotation = new Quaternion();
149
- this.lastScale = new Vector3();
150
-
151
- this.rb = GameObject.getComponentInChildren(this.gameObject, Rigidbody);
152
- if (this.rb) {
153
- this._wasKinematic = this.rb.isKinematic;
154
- }
155
-
156
- this.receivedUpdate = true;
157
- // this._state = new TransformModel(this.guid, this);
158
- this._model = new OwnershipModel(this.context.connection, this.guid);
159
- if (this.context.connection.isConnected) {
160
- this.tryGetLastState();
161
- }
162
-
163
- this.joinedRoomCallback = this.tryGetLastState.bind(this);
164
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
165
- this.receivedDataCallback = this.onReceivedData.bind(this);
166
- this.context.connection.beginListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
167
- }
168
-
169
- /** @internal */
170
- onDestroy(): void {
171
- // TODO: can we add a new component for this?! do we really need this?!
172
- if (this.syncDestroy)
173
- sendDestroyed(this.guid, this.context.connection);
174
- this._model = null;
175
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
176
- this.context.connection.stopListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
177
- }
178
-
179
- /**
180
- * Attempts to retrieve and apply the last known network state for this transform
181
- */
182
- private tryGetLastState() {
183
- const model = this.context.connection.tryGetState(this.guid) as unknown as SyncedTransformModel;
184
- if (model) this.onReceivedData(model);
185
- }
186
-
187
- private tempEuler: Euler = new Euler();
188
-
189
- /**
190
- * Handles incoming network data for this transform
191
- * @param data The model containing transform information
192
- */
193
- private onReceivedData(data: SyncedTransformModel) {
194
- if (this.destroyed) return;
195
- if (typeof data.guid === "function" && data.guid() === this.guid) {
196
- if (debug)
197
- console.log("new data", this.context.connection.connectionId, this.context.time.frameCount, this.guid, data);
198
- this.receivedUpdate = true;
199
- this._receivedFastUpdate = data.fast();
200
- const transform = data.transform();
201
- if (transform) {
202
- InstancingUtil.markDirty(this.gameObject, true);
203
- const position = transform.position();
204
- if (position) {
205
- if (this.interpolatePosition)
206
- this._targetPosition?.set(position.x(), position.y(), position.z());
207
- if (!this.interpolatePosition || !this._receivedDataBefore)
208
- this.setWorldPosition(position.x(), position.y(), position.z());
209
- }
210
-
211
- const rotation = transform.rotation();
212
- if (rotation) {
213
- this.tempEuler.set(rotation.x(), rotation.y(), rotation.z());
214
- if (this.interpolateRotation) {
215
- this._targetRotation.setFromEuler(this.tempEuler);
216
- }
217
- if (!this.interpolateRotation || !this._receivedDataBefore)
218
- setWorldEuler(this.gameObject, this.tempEuler);
219
- }
220
-
221
- const scale = transform.scale();
222
- if (scale) {
223
- this.gameObject.scale.set(scale.x(), scale.y(), scale.z());
224
- }
225
- }
226
- this._receivedDataBefore = true;
227
-
228
- // if (this.rb && !this._model?.hasOwnership) {
229
- // this.rb.setBodyFromGameObject(data.velocity)
230
- // }
231
- }
232
- }
233
-
234
- /**
235
- * @internal
236
- * Initializes tracking of position and rotation when component is enabled
237
- */
238
- onEnable(): void {
239
- this.lastPosition.copy(this.worldPosition);
240
- this.lastRotation.copy(this.worldQuaternion);
241
- this.lastScale.copy(this.gameObject.scale);
242
- this._needsUpdate = true;
243
- // console.log("ENABLE", this.guid, this.gameObject.guid, this.lastWorldPos);
244
- if (this._model) {
245
- this._model.updateIsOwned();
246
- }
247
- }
248
-
249
- /**
250
- * @internal
251
- * Releases ownership when component is disabled
252
- */
253
- onDisable(): void {
254
- if (this._model)
255
- this._model.freeOwnership();
256
- }
257
-
258
-
259
- private receivedUpdate = false;
260
- private lastPosition!: Vector3;
261
- private lastRotation!: Quaternion;
262
- private lastScale!: Vector3;
263
-
264
- /**
265
- * @internal
266
- * Handles transform synchronization before each render frame
267
- * Sends updates when owner, receives and applies updates when not owner
268
- */
269
- onBeforeRender() {
270
- if (!this.activeAndEnabled || !this.context.connection.isConnected) return;
271
- // console.log("BEFORE RENDER", this.destroyed, this.guid, this._model?.isOwned, this.name, this.gameObject);
272
-
273
- if (!this.context.connection.isInRoom || !this._model) {
274
- if (debug)
275
- console.log("no model or room", this.name, this.guid, this.context.connection.isInRoom);
276
- return;
277
- }
278
-
279
- if (this._shouldRequestOwnership) {
280
- this._shouldRequestOwnership = false;
281
- this._model.requestOwnership();
282
- }
283
-
284
- const pos = this.worldPosition;
285
- const rot = this.worldQuaternion;
286
- const scale = this.gameObject.scale;
287
- if (this._model.isOwned && !this.receivedUpdate) {
288
- const threshold = this._model.hasOwnership || this.fastMode ? .0001 : .001;
289
- if (pos.distanceTo(this.lastPosition) > threshold ||
290
- rot.angleTo(this.lastRotation) > threshold ||
291
- scale.distanceTo(this.lastScale) > threshold) {
292
- // console.log(worlddiff, worldRot);
293
- if (!this._model.hasOwnership) {
294
-
295
- if (debug)
296
- console.log(this.guid, "reset because not owned but", this.gameObject.name, this.lastPosition);
297
-
298
- this.worldPosition = this.lastPosition;
299
- pos.copy(this.lastPosition);
300
-
301
- this.worldQuaternion = this.lastRotation;
302
- rot.copy(this.lastRotation);
303
-
304
- this.gameObject.scale.copy(this.lastScale);
305
-
306
- InstancingUtil.markDirty(this.gameObject, true);
307
- this._needsUpdate = false;
308
- }
309
- else {
310
- this._needsUpdate = true;
311
- }
312
- }
313
- }
314
- // else if (this._model.isOwned === false) {
315
- // if (!this._didRequestOwnershipOnce && this.autoOwnership) {
316
- // this._didRequestOwnershipOnce = true;
317
- // this._model.requestOwnershipIfNotOwned();
318
- // }
319
- // }
320
-
321
-
322
- if (this._model && !this._model.hasOwnership && this._model.isOwned) {
323
- if (this._receivedDataBefore) {
324
- const t = this._receivedFastUpdate || this.fastMode ? .5 : .3;
325
- let requireMarkDirty = false;
326
- if (this.interpolatePosition && this._targetPosition) {
327
- const pos = this.worldPosition;
328
- pos.lerp(this._targetPosition, t);
329
- this.worldPosition = pos;
330
- requireMarkDirty = true;
331
- }
332
- if (this.interpolateRotation && this._targetRotation) {
333
- const rot = this.worldQuaternion;
334
- rot.slerp(this._targetRotation, t);
335
- this.worldQuaternion = rot;
336
- requireMarkDirty = true;
337
- }
338
- if (requireMarkDirty)
339
- InstancingUtil.markDirty(this.gameObject, true);
340
- }
341
- }
342
-
343
-
344
- this.receivedUpdate = false;
345
- this.lastPosition.copy(pos);
346
- this.lastRotation.copy(rot);
347
- this.lastScale.copy(scale);
348
-
349
-
350
- if (!this._model) return;
351
-
352
- if (!this._model || this._model.hasOwnership === undefined || !this._model.hasOwnership) {
353
- // if we're not the owner of this synced transform then don't send any data
354
- return;
355
- }
356
-
357
- // local user is owner:
358
- if (this.rb && this.overridePhysics) {
359
- if (this._wasKinematic !== undefined) {
360
- if (debug)
361
- console.log("reset kinematic", this.rb.name, this._wasKinematic);
362
- this.rb.isKinematic = this._wasKinematic;
363
- }
364
-
365
- // TODO: if the SyncedTransform has a dynamic rigidbody we should probably synchronize the Rigidbody's properties (velocity etc)
366
- // Or the Rigidbody should be synchronized separately in which case the SyncedTransform should be passive
367
- }
368
-
369
- const updateInterval = 10;
370
- const fastUpdate = this.rb || this.fastMode;
371
-
372
- if (this._needsUpdate && (updateInterval <= 0 || updateInterval > 0 && this.context.time.frameCount % updateInterval === 0 || fastUpdate)) {
373
-
374
- FAST_ACTIVE_SYNCTRANSFORMS++;
375
- if (fastUpdate && FAST_INTERVAL > 0 && this.context.time.frameCount % FAST_INTERVAL !== 0) return;
376
-
377
- if (debug) console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
378
-
379
- this._needsUpdate = false;
380
- const st = createTransformModel(this.guid, this, fastUpdate ? true : false);
381
- this.context.connection.sendBinary(st);
382
- }
383
- }
1
+ import * as flatbuffers from "flatbuffers";
2
+ import { Euler, Quaternion, Vector3 } from "three";
3
+
4
+ import { InstancingUtil } from "../engine/engine_instancing.js";
5
+ import { onUpdate } from '../engine/engine_lifecycle_api.js';
6
+ import { OwnershipModel, RoomEvents } from "../engine/engine_networking.js"
7
+ import { sendDestroyed } from '../engine/engine_networking_instantiate.js';
8
+ import { setWorldEuler } from '../engine/engine_three_utils.js';
9
+ import * as utils from "../engine/engine_utils.js"
10
+ import { registerBinaryType } from '../engine-schemes/schemes.js';
11
+ import { SyncedTransformModel } from '../engine-schemes/synced-transform-model.js';
12
+ import { Transform } from '../engine-schemes/transform.js';
13
+ import { Behaviour, GameObject } from "./Component.js";
14
+ import { Rigidbody } from "./RigidBody.js";
15
+
16
+ const debug = utils.getParam("debugsync");
17
+ export const SyncedTransformIdentifier = "STRS";
18
+ registerBinaryType(SyncedTransformIdentifier, SyncedTransformModel.getRootAsSyncedTransformModel);
19
+
20
+ const builder = new flatbuffers.Builder();
21
+
22
+ /**
23
+ * Creates a flatbuffer model containing the transform data of a game object. Used by {@link SyncedTransform}
24
+ * @param guid The unique identifier of the object to sync
25
+ * @param b The behavior component containing transform data
26
+ * @param fast Whether to use fast mode synchronization (syncs more frequently)
27
+ * @returns A Uint8Array containing the serialized transform data
28
+ */
29
+ export function createTransformModel(guid: string, b: Behaviour, fast: boolean = true): Uint8Array {
30
+ builder.clear();
31
+ const guidObj = builder.createString(guid);
32
+ SyncedTransformModel.startSyncedTransformModel(builder);
33
+ SyncedTransformModel.addGuid(builder, guidObj);
34
+ SyncedTransformModel.addFast(builder, fast);
35
+ const p = b.worldPosition;
36
+ const r = b.worldEuler;
37
+ const s = b.gameObject.scale; // todo: world scale
38
+ // console.log(p, r, s);
39
+ SyncedTransformModel.addTransform(builder, Transform.createTransform(builder, p.x, p.y, p.z, r.x, r.y, r.z, s.x, s.y, s.z));
40
+ const res = SyncedTransformModel.endSyncedTransformModel(builder);
41
+ // SyncedTransformModel.finishSyncedTransformModelBuffer(builder, res);
42
+ builder.finish(res, SyncedTransformIdentifier);
43
+ return builder.asUint8Array();
44
+ }
45
+
46
+
47
+ let FAST_ACTIVE_SYNCTRANSFORMS = 0;
48
+ let FAST_INTERVAL = 0;
49
+ onUpdate((ctx) => {
50
+ const isRunningOnGlitch = ctx.connection.currentServerUrl?.includes("glitch");
51
+ const threshold = isRunningOnGlitch ? 10 : 40;
52
+ FAST_INTERVAL = Math.floor(FAST_ACTIVE_SYNCTRANSFORMS / threshold);
53
+ FAST_ACTIVE_SYNCTRANSFORMS = 0;
54
+ if (debug && FAST_INTERVAL > 0) console.log("Sync Transform Fast Interval", FAST_INTERVAL);
55
+ })
56
+
57
+ /**
58
+ * SyncedTransform synchronizes the position and rotation of a game object over the network.
59
+ * It handles ownership transfer, interpolation, and network state updates automatically.
60
+ * @category Networking
61
+ * @group Components
62
+ */
63
+ export class SyncedTransform extends Behaviour {
64
+
65
+
66
+ // public autoOwnership: boolean = true;
67
+ /** When true, overrides physics behavior when this object is owned by the local user */
68
+ public overridePhysics: boolean = true
69
+
70
+ /** Whether to smoothly interpolate position changes when receiving updates */
71
+ public interpolatePosition: boolean = true;
72
+
73
+ /** Whether to smoothly interpolate rotation changes when receiving updates */
74
+ public interpolateRotation: boolean = true;
75
+
76
+ /** When true, sends updates at a higher frequency, useful for fast-moving objects */
77
+ public fastMode: boolean = false;
78
+
79
+ /** When true, notifies other clients when this object is destroyed */
80
+ public syncDestroy: boolean = false;
81
+
82
+ // private _state!: SyncedTransformModel;
83
+ private _model: OwnershipModel | null = null;
84
+ private _needsUpdate: boolean = true;
85
+ private rb: Rigidbody | null = null;
86
+ private _wasKinematic: boolean | undefined = false;
87
+ private _receivedDataBefore: boolean = false;
88
+
89
+ private _targetPosition!: Vector3;
90
+ private _targetRotation!: Quaternion;
91
+
92
+ private _receivedFastUpdate: boolean = false;
93
+ private _shouldRequestOwnership: boolean = false;
94
+
95
+ /**
96
+ * Requests ownership of this object on the network.
97
+ * You need to be connected to a room for this to work.
98
+ */
99
+ public requestOwnership() {
100
+ if (debug)
101
+ console.log("Request ownership");
102
+ if (!this._model) {
103
+ this._shouldRequestOwnership = true;
104
+ this._needsUpdate = true;
105
+ }
106
+ else
107
+ this._model.requestOwnership();
108
+ }
109
+
110
+ /**
111
+ * Free ownership of this object on the network.
112
+ * You need to be connected to a room for this to work.
113
+ * This will also be called automatically when the component is disabled.
114
+ */
115
+ public freeOwnership() {
116
+ this._model?.freeOwnership();
117
+ }
118
+
119
+ /**
120
+ * Checks if this client has ownership of the object
121
+ * @returns true if this client has ownership, false if not, undefined if ownership state is unknown
122
+ */
123
+ public hasOwnership(): boolean | undefined {
124
+ return this._model?.hasOwnership ?? undefined;
125
+ }
126
+
127
+ /**
128
+ * Checks if the object is owned by any client
129
+ * @returns true if the object is owned, false if not, undefined if ownership state is unknown
130
+ */
131
+ public isOwned(): boolean | undefined {
132
+ return this._model?.isOwned;
133
+ }
134
+
135
+ private joinedRoomCallback: any = null;
136
+ private receivedDataCallback: any = null;
137
+
138
+ /** @internal */
139
+ awake() {
140
+ if (debug)
141
+ console.log("new instance", this.guid, this);
142
+ this._receivedDataBefore = false;
143
+ this._targetPosition = new Vector3();
144
+ this._targetRotation = new Quaternion();
145
+
146
+ // sync instantiate issue was because they shared the same last pos vector!
147
+ this.lastPosition = new Vector3();
148
+ this.lastRotation = new Quaternion();
149
+ this.lastScale = new Vector3();
150
+
151
+ this.rb = GameObject.getComponentInChildren(this.gameObject, Rigidbody);
152
+ if (this.rb) {
153
+ this._wasKinematic = this.rb.isKinematic;
154
+ }
155
+
156
+ this.receivedUpdate = true;
157
+ // this._state = new TransformModel(this.guid, this);
158
+ this._model = new OwnershipModel(this.context.connection, this.guid);
159
+ if (this.context.connection.isConnected) {
160
+ this.tryGetLastState();
161
+ }
162
+
163
+ this.joinedRoomCallback = this.tryGetLastState.bind(this);
164
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
165
+ this.receivedDataCallback = this.onReceivedData.bind(this);
166
+ this.context.connection.beginListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
167
+ }
168
+
169
+ /** @internal */
170
+ onDestroy(): void {
171
+ // TODO: can we add a new component for this?! do we really need this?!
172
+ if (this.syncDestroy)
173
+ sendDestroyed(this.guid, this.context.connection);
174
+ this._model = null;
175
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
176
+ this.context.connection.stopListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
177
+ }
178
+
179
+ /**
180
+ * Attempts to retrieve and apply the last known network state for this transform
181
+ */
182
+ private tryGetLastState() {
183
+ const model = this.context.connection.tryGetState(this.guid) as unknown as SyncedTransformModel;
184
+ if (model) this.onReceivedData(model);
185
+ }
186
+
187
+ private tempEuler: Euler = new Euler();
188
+
189
+ /**
190
+ * Handles incoming network data for this transform
191
+ * @param data The model containing transform information
192
+ */
193
+ private onReceivedData(data: SyncedTransformModel) {
194
+ if (this.destroyed) return;
195
+ if (typeof data.guid === "function" && data.guid() === this.guid) {
196
+ if (debug)
197
+ console.log("new data", this.context.connection.connectionId, this.context.time.frameCount, this.guid, data);
198
+ this.receivedUpdate = true;
199
+ this._receivedFastUpdate = data.fast();
200
+ const transform = data.transform();
201
+ if (transform) {
202
+ InstancingUtil.markDirty(this.gameObject, true);
203
+ const position = transform.position();
204
+ if (position) {
205
+ if (this.interpolatePosition)
206
+ this._targetPosition?.set(position.x(), position.y(), position.z());
207
+ if (!this.interpolatePosition || !this._receivedDataBefore)
208
+ this.setWorldPosition(position.x(), position.y(), position.z());
209
+ }
210
+
211
+ const rotation = transform.rotation();
212
+ if (rotation) {
213
+ this.tempEuler.set(rotation.x(), rotation.y(), rotation.z());
214
+ if (this.interpolateRotation) {
215
+ this._targetRotation.setFromEuler(this.tempEuler);
216
+ }
217
+ if (!this.interpolateRotation || !this._receivedDataBefore)
218
+ setWorldEuler(this.gameObject, this.tempEuler);
219
+ }
220
+
221
+ const scale = transform.scale();
222
+ if (scale) {
223
+ this.gameObject.scale.set(scale.x(), scale.y(), scale.z());
224
+ }
225
+ }
226
+ this._receivedDataBefore = true;
227
+
228
+ // if (this.rb && !this._model?.hasOwnership) {
229
+ // this.rb.setBodyFromGameObject(data.velocity)
230
+ // }
231
+ }
232
+ }
233
+
234
+ /**
235
+ * @internal
236
+ * Initializes tracking of position and rotation when component is enabled
237
+ */
238
+ onEnable(): void {
239
+ this.lastPosition.copy(this.worldPosition);
240
+ this.lastRotation.copy(this.worldQuaternion);
241
+ this.lastScale.copy(this.gameObject.scale);
242
+ this._needsUpdate = true;
243
+ // console.log("ENABLE", this.guid, this.gameObject.guid, this.lastWorldPos);
244
+ if (this._model) {
245
+ this._model.updateIsOwned();
246
+ }
247
+ }
248
+
249
+ /**
250
+ * @internal
251
+ * Releases ownership when component is disabled
252
+ */
253
+ onDisable(): void {
254
+ if (this._model)
255
+ this._model.freeOwnership();
256
+ }
257
+
258
+
259
+ private receivedUpdate = false;
260
+ private lastPosition!: Vector3;
261
+ private lastRotation!: Quaternion;
262
+ private lastScale!: Vector3;
263
+
264
+ /**
265
+ * @internal
266
+ * Handles transform synchronization before each render frame
267
+ * Sends updates when owner, receives and applies updates when not owner
268
+ */
269
+ onBeforeRender() {
270
+ if (!this.activeAndEnabled || !this.context.connection.isConnected) return;
271
+ // console.log("BEFORE RENDER", this.destroyed, this.guid, this._model?.isOwned, this.name, this.gameObject);
272
+
273
+ if (!this.context.connection.isInRoom || !this._model) {
274
+ if (debug)
275
+ console.log("no model or room", this.name, this.guid, this.context.connection.isInRoom);
276
+ return;
277
+ }
278
+
279
+ if (this._shouldRequestOwnership) {
280
+ this._shouldRequestOwnership = false;
281
+ this._model.requestOwnership();
282
+ }
283
+
284
+ const pos = this.worldPosition;
285
+ const rot = this.worldQuaternion;
286
+ const scale = this.gameObject.scale;
287
+ if (this._model.isOwned && !this.receivedUpdate) {
288
+ const threshold = this._model.hasOwnership || this.fastMode ? .0001 : .001;
289
+ if (pos.distanceTo(this.lastPosition) > threshold ||
290
+ rot.angleTo(this.lastRotation) > threshold ||
291
+ scale.distanceTo(this.lastScale) > threshold) {
292
+ // console.log(worlddiff, worldRot);
293
+ if (!this._model.hasOwnership) {
294
+
295
+ if (debug)
296
+ console.log(this.guid, "reset because not owned but", this.gameObject.name, this.lastPosition);
297
+
298
+ this.worldPosition = this.lastPosition;
299
+ pos.copy(this.lastPosition);
300
+
301
+ this.worldQuaternion = this.lastRotation;
302
+ rot.copy(this.lastRotation);
303
+
304
+ this.gameObject.scale.copy(this.lastScale);
305
+
306
+ InstancingUtil.markDirty(this.gameObject, true);
307
+ this._needsUpdate = false;
308
+ }
309
+ else {
310
+ this._needsUpdate = true;
311
+ }
312
+ }
313
+ }
314
+ // else if (this._model.isOwned === false) {
315
+ // if (!this._didRequestOwnershipOnce && this.autoOwnership) {
316
+ // this._didRequestOwnershipOnce = true;
317
+ // this._model.requestOwnershipIfNotOwned();
318
+ // }
319
+ // }
320
+
321
+
322
+ if (this._model && !this._model.hasOwnership && this._model.isOwned) {
323
+ if (this._receivedDataBefore) {
324
+ const t = this._receivedFastUpdate || this.fastMode ? .5 : .3;
325
+ let requireMarkDirty = false;
326
+ if (this.interpolatePosition && this._targetPosition) {
327
+ const pos = this.worldPosition;
328
+ pos.lerp(this._targetPosition, t);
329
+ this.worldPosition = pos;
330
+ requireMarkDirty = true;
331
+ }
332
+ if (this.interpolateRotation && this._targetRotation) {
333
+ const rot = this.worldQuaternion;
334
+ rot.slerp(this._targetRotation, t);
335
+ this.worldQuaternion = rot;
336
+ requireMarkDirty = true;
337
+ }
338
+ if (requireMarkDirty)
339
+ InstancingUtil.markDirty(this.gameObject, true);
340
+ }
341
+ }
342
+
343
+
344
+ this.receivedUpdate = false;
345
+ this.lastPosition.copy(pos);
346
+ this.lastRotation.copy(rot);
347
+ this.lastScale.copy(scale);
348
+
349
+
350
+ if (!this._model) return;
351
+
352
+ if (!this._model || this._model.hasOwnership === undefined || !this._model.hasOwnership) {
353
+ // if we're not the owner of this synced transform then don't send any data
354
+ return;
355
+ }
356
+
357
+ // local user is owner:
358
+ if (this.rb && this.overridePhysics) {
359
+ if (this._wasKinematic !== undefined) {
360
+ if (debug)
361
+ console.log("reset kinematic", this.rb.name, this._wasKinematic);
362
+ this.rb.isKinematic = this._wasKinematic;
363
+ }
364
+
365
+ // TODO: if the SyncedTransform has a dynamic rigidbody we should probably synchronize the Rigidbody's properties (velocity etc)
366
+ // Or the Rigidbody should be synchronized separately in which case the SyncedTransform should be passive
367
+ }
368
+
369
+ const updateInterval = 10;
370
+ const fastUpdate = this.rb || this.fastMode;
371
+
372
+ if (this._needsUpdate && (updateInterval <= 0 || updateInterval > 0 && this.context.time.frameCount % updateInterval === 0 || fastUpdate)) {
373
+
374
+ FAST_ACTIVE_SYNCTRANSFORMS++;
375
+ if (fastUpdate && FAST_INTERVAL > 0 && this.context.time.frameCount % FAST_INTERVAL !== 0) return;
376
+
377
+ if (debug) console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
378
+
379
+ this._needsUpdate = false;
380
+ const st = createTransformModel(this.guid, this, fastUpdate ? true : false);
381
+ this.context.connection.sendBinary(st);
382
+ }
383
+ }
384
384
  }