@needle-tools/engine 4.5.0-alpha.7 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,1449 +1,1449 @@
1
- import { Object3D, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
- import { enableSpatialConsole, isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
3
- import { Application, internalOnUserInputRegistered } from "../engine_application.js";
4
- import { Context, FrameEvent } from "../engine_context.js";
5
- import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
6
- import { isDestroyed } from "../engine_gameobject.js";
7
- import { Gizmos } from "../engine_gizmos.js";
8
- import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
9
- import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
10
- import { delay, DeviceUtilities, getParam } from "../engine_utils.js";
11
- import { invokeXRSessionEnd, invokeXRSessionStart } from "./events.js";
12
- import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
13
- import { NeedleXRController } from "./NeedleXRController.js";
14
- import { NeedleXRSync } from "./NeedleXRSync.js";
15
- import { SceneTransition } from "./SceneTransition.js";
16
- import { TemporaryXRContext } from "./TempXRContext.js";
17
- import { InternalUSDZRegistry } from "./usdz.js";
18
- const measure_SessionStartedMarker = "NeedleXRSession onStart";
19
- const measure_SessionEndedMarker = "NeedleXRSession onEnd";
20
- const debug = getParam("debugwebxr");
21
- const debugFPS = getParam("stats");
22
- let debugFPSFramesSinceLastUpdate = 0;
23
- function getDOMOverlayElement(domElement) {
24
- let arOverlayElement = null;
25
- // for react cases we dont have an Engine Element
26
- const element = domElement;
27
- if (element.getAROverlayContainer)
28
- arOverlayElement = element.getAROverlayContainer();
29
- else
30
- arOverlayElement = domElement;
31
- return arOverlayElement;
32
- }
33
- handleSessionGranted();
34
- async function handleSessionGranted() {
35
- // TODO: asap session granted doesnt handle the pre-room yet
36
- if (getParam("debugasap")) {
37
- let asapSession = globalThis["needle:XRSession"];
38
- // @ts-ignore // getting TS2848 here, not sure why
39
- if (asapSession instanceof (Promise)) {
40
- delete globalThis["needle:XRSession"];
41
- ContextRegistry.addContextCreatedCallback(async (cb) => {
42
- if (!asapSession)
43
- return;
44
- // TODO: add support to pass this to the temporary room
45
- enableSpatialConsole(true);
46
- const session = await asapSession;
47
- if (session) {
48
- const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
49
- NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
50
- }
51
- else {
52
- console.error("NeedleXRSession: ASAP session was rejected");
53
- }
54
- asapSession = undefined;
55
- });
56
- return;
57
- }
58
- }
59
- if ('xr' in navigator) {
60
- // WebXRViewer (based on Firefox) has a bug where addEventListener
61
- // throws a silent exception and aborts execution entirely.
62
- if (/WebXRViewer\//i.test(navigator.userAgent)) {
63
- console.warn('WebXRViewer does not support addEventListener');
64
- return;
65
- }
66
- navigator.xr?.addEventListener('sessiongranted', async () => {
67
- enableSpatialConsole(true);
68
- console.log("Received Session Granted...");
69
- await delay(100);
70
- const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
71
- const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
72
- const init = lastSessionInit ? JSON.parse(lastSessionInit) : null;
73
- let info = null;
74
- if (contextIsLoading()) {
75
- await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
76
- await waitForContextLoadingFinished();
77
- info = await TemporaryXRContext.handoff();
78
- }
79
- if (info) {
80
- NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
81
- }
82
- else if (lastSessionMode && lastSessionInit) {
83
- console.log("Session Granted: Restore last session");
84
- const init = JSON.parse(lastSessionInit);
85
- NeedleXRSession.start(lastSessionMode, init).catch(e => console.warn(e));
86
- }
87
- else {
88
- // if no session was found we start VR by default
89
- NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
90
- }
91
- // make sure we only subscribe to the event once
92
- }, { once: true });
93
- }
94
- }
95
- function saveSessionInfo(mode, init) {
96
- sessionStorage.setItem("needle_xr_session_mode", mode);
97
- sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
98
- }
99
- function deleteSessionInfo() {
100
- sessionStorage.removeItem("needle_xr_session_mode");
101
- sessionStorage.removeItem("needle_xr_session_init");
102
- }
103
- const contexts_loading = new Set();
104
- ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async (cb) => {
105
- contexts_loading.add(cb.context);
106
- });
107
- ContextRegistry.registerCallback(ContextEvent.ContextCreated, async (cb) => {
108
- contexts_loading.delete(cb.context);
109
- const autostart = cb.context?.domElement.getAttribute("autostart") || null;
110
- handleAutoStart(autostart);
111
- });
112
- function contextIsLoading() { return contexts_loading.size > 0; }
113
- function waitForContextLoadingFinished() {
114
- return new Promise(res => {
115
- const startTime = Date.now();
116
- const interval = setInterval(() => {
117
- if (!contextIsLoading() || Date.now() - startTime > 60000) {
118
- clearInterval(interval);
119
- res();
120
- }
121
- }, 100);
122
- });
123
- }
124
- if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
125
- window.addEventListener("keydown", (evt) => {
126
- if (evt.key === "x" || evt.key === "Escape") {
127
- if (NeedleXRSession.active) {
128
- NeedleXRSession.stop();
129
- }
130
- }
131
- });
132
- }
133
- function handleAutoStart(value) {
134
- if (!value)
135
- return;
136
- switch (value?.toLowerCase()) {
137
- case "ar":
138
- Application.registerWaitForInteraction(() => {
139
- // TODO: move WebARSessionRoot to core
140
- NeedleXRSession.start("ar");
141
- });
142
- break;
143
- }
144
- }
145
- // if (getParam("simulatewebxrloading")) {
146
- // ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
147
- // await delay(3000);
148
- // setTimeout(async () => {
149
- // const info = await TemporaryXRContext.handoff();
150
- // if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
151
- // else
152
- // NeedleXRSession.start("immersive-vr")
153
- // }, 6000)
154
- // });
155
- // let triggered = false;
156
- // window.addEventListener("click", () => {
157
- // if (triggered) return;
158
- // triggered = true;
159
- // TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
160
- // });
161
- // }
162
- /**
163
- * This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
164
- * - Start a XRSession with `NeedleXRSession.start(...)`
165
- * - Stop a XRSession with `NeedleXRSession.stop()`
166
- * - Access a running XRSession with `NeedleXRSession.active`
167
- *
168
- * If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
169
- * ```ts
170
- * export class MyComponent extends Behaviour {
171
- * // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
172
- * onEnterXR(args: NeedleXREventArgs) {
173
- * console.log("Entered XR");
174
- * // access the NeedleXRSession via args.xr
175
- * }
176
- * // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
177
- * onControllerAdded(args: NeedleXRControllerEventArgs) { }
178
- * }
179
- * ```
180
- *
181
- * ### XRRig
182
- * The XRRig can be accessed via the `rig` property
183
- * Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
184
- * By default the active XRRig with the highest priority in the scene is used
185
- */
186
- export class NeedleXRSession {
187
- static _sync = null;
188
- static getXRSync(context) {
189
- if (!this._sync)
190
- this._sync = new NeedleXRSync(context);
191
- return this._sync;
192
- }
193
- static get currentSessionRequest() { return this._currentSessionRequestMode; }
194
- static _currentSessionRequestMode = null;
195
- /**
196
- * @returns the active @type {NeedleXRSession} (if any active) or null
197
- */
198
- static get active() { return this._activeSession; }
199
- /** The active xr session mode (if any xr session is active)
200
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
201
- */
202
- static get activeMode() { return this._activeSession?.mode ?? null; }
203
- /** XRSystem via navigator.xr access
204
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
205
- */
206
- static get xrSystem() {
207
- return ('xr' in navigator) ? navigator.xr : undefined;
208
- }
209
- /**
210
- * @returns true if the browser supports WebXR (`immersive-vr` or `immersive-ar`)
211
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
212
- */
213
- static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)).catch(() => false); }
214
- /**
215
- * @returns true if the browser supports immersive-vr (WebXR)
216
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
217
- */
218
- static isVRSupported() { return this.isSessionSupported("immersive-vr"); }
219
- /**
220
- * @returns true if the browser supports immersive-ar (WebXR)
221
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
222
- */
223
- static isARSupported() { return this.isSessionSupported("immersive-ar"); }
224
- /**
225
- * @param mode The XRSessionMode to check if it is supported
226
- * @returns true if the browser supports the given XRSessionMode
227
- */
228
- static isSessionSupported(mode) { return this.xrSystem?.isSessionSupported(mode).catch(err => { if (debug)
229
- console.error(err); return false; }) ?? Promise.resolve(false); }
230
- static _currentSessionRequest;
231
- static _activeSession;
232
- /** Register to listen to XRSession start events. Unsubscribe with `offXRSessionStart` */
233
- static onSessionRequestStart(evt) {
234
- this._sessionRequestStartListeners.push(evt);
235
- }
236
- /** Unsubscribe from request start evt. Register with `onSessionRequestStart` */
237
- static offSessionRequestStart(evt) {
238
- const index = this._sessionRequestStartListeners.indexOf(evt);
239
- if (index >= 0)
240
- this._sessionRequestStartListeners.splice(index, 1);
241
- }
242
- static _sessionRequestStartListeners = [];
243
- /** Called after the session request has finished */
244
- static onSessionRequestEnd(evt) {
245
- this._sessionRequestEndListeners.push(evt);
246
- }
247
- /** Unsubscribe from request end evt */
248
- static offSessionRequestEnd(evt) {
249
- const index = this._sessionRequestEndListeners.indexOf(evt);
250
- if (index >= 0)
251
- this._sessionRequestEndListeners.splice(index, 1);
252
- }
253
- static _sessionRequestEndListeners = [];
254
- /** Listen to XR session started. Unsubscribe with `offXRSessionStart` */
255
- static onXRSessionStart(evt) {
256
- this._xrStartListeners.push(evt);
257
- }
258
- ;
259
- /** Unsubscribe from XRSession started events */
260
- static offXRSessionStart(evt) {
261
- const index = this._xrStartListeners.indexOf(evt);
262
- if (index >= 0)
263
- this._xrStartListeners.splice(index, 1);
264
- }
265
- static _xrStartListeners = [];
266
- /** Listen to XR session ended. Unsubscribe with `offXRSessionEnd` */
267
- static onXRSessionEnd(evt) {
268
- this._xrEndListeners.push(evt);
269
- }
270
- ;
271
- /** Unsubscribe from XRSession started events */
272
- static offXRSessionEnd(evt) {
273
- const index = this._xrEndListeners.indexOf(evt);
274
- if (index >= 0)
275
- this._xrEndListeners.splice(index, 1);
276
- }
277
- static _xrEndListeners = [];
278
- /** Listen to controller added events.
279
- * Events are cleared when starting a new session
280
- **/
281
- static onControllerAdded(evt) {
282
- this._controllerAddedListeners.push(evt);
283
- }
284
- /** Unsubscribe from controller added evts */
285
- static offControllerAdded(evt) {
286
- const index = this._controllerAddedListeners.indexOf(evt);
287
- if (index >= 0)
288
- this._controllerAddedListeners.splice(index, 1);
289
- }
290
- static _controllerAddedListeners = [];
291
- /** Listen to controller removed events
292
- * Events are cleared when starting a new session
293
- **/
294
- static onControllerRemoved(evt) {
295
- this._controllerRemovedListeners.push(evt);
296
- }
297
- /** Unsubscribe from controller removed events */
298
- static offControllerRemoved(evt) {
299
- const index = this._controllerRemovedListeners.indexOf(evt);
300
- if (index >= 0)
301
- this._controllerRemovedListeners.splice(index, 1);
302
- }
303
- static _controllerRemovedListeners = [];
304
- /** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
305
- static offerSession(mode, init, context) {
306
- if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
307
- if (typeof navigator.xr.offerSession === "function") {
308
- console.log("WebXR offerSession is available - requesting mode: " + mode);
309
- if (init == "default") {
310
- init = this.getDefaultSessionInit(mode);
311
- }
312
- navigator.xr.offerSession(mode, {
313
- ...init
314
- }).then((session) => {
315
- return NeedleXRSession.setSession(mode, session, init, context);
316
- }).catch(_ => {
317
- console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)");
318
- });
319
- }
320
- return true;
321
- }
322
- return false;
323
- }
324
- /** @returns a new XRSession init object with defaults */
325
- static getDefaultSessionInit(mode) {
326
- switch (mode) {
327
- case "immersive-ar":
328
- const arFeatures = ['anchors', 'local-floor', 'layers', 'dom-overlay', 'hit-test', 'unbounded'];
329
- // Don't request handtracking by default on VisionOS
330
- if (!DeviceUtilities.isVisionOS())
331
- arFeatures.push('hand-tracking');
332
- return {
333
- optionalFeatures: arFeatures,
334
- };
335
- case "immersive-vr":
336
- const vrFeatures = ['local-floor', 'bounded-floor', 'high-fixed-foveation-level', 'layers'];
337
- // Don't request handtracking by default on VisionOS
338
- if (!DeviceUtilities.isVisionOS())
339
- vrFeatures.push('hand-tracking');
340
- return {
341
- optionalFeatures: vrFeatures,
342
- };
343
- default:
344
- console.warn("No default session init for mode", mode);
345
- return {};
346
- }
347
- }
348
- /** start a new webXR session (make sure to stop already running sessions before calling this method)
349
- * @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`) or `ar` to start `immersive-ar` on supported devices OR on iOS devices it will export an interactive USDZ and open in Quicklook.
350
- * Get more information about WebXR modes: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
351
- * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
352
- * @param context The Needle Engine context to use
353
- */
354
- static async start(mode, init, context) {
355
- // handle iOS platform where "immersive-ar" is not supported
356
- // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
357
- if (DeviceUtilities.isiOS()) {
358
- if (mode === "ar") {
359
- const arSupported = await this.isARSupported();
360
- if (!arSupported) {
361
- InternalUSDZRegistry.exportAndOpen();
362
- return null;
363
- }
364
- else {
365
- mode = "immersive-ar";
366
- }
367
- }
368
- }
369
- else if (mode == "ar") {
370
- mode = "immersive-ar";
371
- }
372
- if (isDevEnvironment() && getParam("debugxrpreroom")) {
373
- console.warn("Debug: Starting temporary XR session");
374
- await TemporaryXRContext.start(mode, init || NeedleXRSession.getDefaultSessionInit(mode));
375
- return null;
376
- }
377
- if (this._currentSessionRequest) {
378
- console.warn("A XRSession is already being requested");
379
- if (debug || isDevEnvironment())
380
- showBalloonWarning("A XRSession is already being requested");
381
- return this._currentSessionRequest.then(() => this._activeSession);
382
- }
383
- if (this._activeSession) {
384
- console.error("A XRSession is already running");
385
- return this._activeSession;
386
- }
387
- // Make sure we have a context
388
- if (!context)
389
- context = Context.Current;
390
- if (!context)
391
- context = ContextRegistry.All[0];
392
- if (!context)
393
- throw new Error("No Needle Engine Context found");
394
- //performance.mark('NeedleXRSession start');
395
- // setup session init args, make sure we have default values
396
- if (!init)
397
- init = {};
398
- switch (mode) {
399
- // Setup VR initialization parameters
400
- case "immersive-ar":
401
- {
402
- const supported = await this.xrSystem?.isSessionSupported('immersive-ar');
403
- if (supported !== true) {
404
- console.error(mode + ' is not supported by this browser.');
405
- return null;
406
- }
407
- const defaultInit = this.getDefaultSessionInit(mode);
408
- const domOverlayElement = getDOMOverlayElement(context.domElement);
409
- if (domOverlayElement && !DeviceUtilities.isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
410
- defaultInit.domOverlay = { root: domOverlayElement };
411
- defaultInit.optionalFeatures.push('dom-overlay');
412
- }
413
- init = {
414
- ...defaultInit,
415
- ...init,
416
- };
417
- }
418
- break;
419
- // Setup AR initialization parameters
420
- case "immersive-vr":
421
- {
422
- const supported = await this.xrSystem?.isSessionSupported('immersive-vr');
423
- if (supported !== true) {
424
- console.error(mode + ' is not supported by this browser.');
425
- return null;
426
- }
427
- const defaultInit = this.getDefaultSessionInit(mode);
428
- init = {
429
- ...defaultInit,
430
- ...init,
431
- };
432
- }
433
- break;
434
- default:
435
- console.warn("No default session init for mode", mode);
436
- break;
437
- }
438
- // Fix: define these here because VariantLauncher crashes otherwise. Spec: https://immersive-web.github.io/webxr/#feature-dependencies
439
- // Issue: https://linear.app/needle/issue/NE-5136
440
- init.optionalFeatures ??= [];
441
- init.requiredFeatures ??= [];
442
- // we stop a temporary session here (if any runs)
443
- await TemporaryXRContext.stop();
444
- const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
445
- if (debug)
446
- console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
447
- else
448
- console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
449
- for (const script of scripts) {
450
- if (script.onBeforeXR)
451
- script.onBeforeXR(mode, init);
452
- }
453
- for (const listener of this._sessionRequestStartListeners) {
454
- listener({ mode, init });
455
- }
456
- if (debug)
457
- showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
458
- this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
459
- this._currentSessionRequestMode = mode;
460
- /**@type {XRSystem} */
461
- const newSession = await (this._currentSessionRequest)?.catch(e => {
462
- console.error(e, "Code: " + e.code);
463
- if (e.code === 9)
464
- showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)");
465
- console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
466
- const notSecure = location.protocol === 'http:';
467
- if (notSecure)
468
- showBalloonWarning("XR requires a secure connection (HTTPS)");
469
- });
470
- this._currentSessionRequest = undefined;
471
- this._currentSessionRequestMode = null;
472
- for (const listener of this._sessionRequestEndListeners) {
473
- listener({ mode, init, newSession: newSession || null });
474
- }
475
- if (!newSession) {
476
- console.warn("XR Session request was rejected");
477
- return null;
478
- }
479
- const session = this.setSession(mode, newSession, init, context);
480
- //performance.mark('NeedleXRSession end');
481
- //performance.measure('NeedleXRSession Startup', 'NeedleXRSession start', 'NeedleXRSession end');
482
- return session;
483
- }
484
- static setSession(mode, session, init, context) {
485
- if (this._activeSession) {
486
- console.error("A XRSession is already running");
487
- return this._activeSession;
488
- }
489
- const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
490
- this._activeSession = new NeedleXRSession(mode, session, context, {
491
- scripts: scripts,
492
- controller_added: this._controllerAddedListeners,
493
- controller_removed: this._controllerRemovedListeners,
494
- init: init
495
- });
496
- session.addEventListener("end", this.onEnd);
497
- if (debug)
498
- console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
499
- else
500
- console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
501
- return this._activeSession;
502
- }
503
- /** stops the active XR session */
504
- static stop() {
505
- this._activeSession?.end();
506
- }
507
- static onEnd = () => {
508
- if (debug)
509
- console.log("XR Session ended");
510
- this._activeSession = null;
511
- };
512
- /** The needle engine context this session was started from */
513
- context;
514
- get sync() {
515
- return NeedleXRSession._sync;
516
- }
517
- /** Returns true if the xr session is still active */
518
- get running() { return !this._ended && this.session != null; }
519
- /**
520
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
521
- */
522
- session;
523
- /** XR Session Mode: AR or VR */
524
- mode;
525
- /**
526
- * The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
527
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
528
- */
529
- get interactionMode() { return this.session["interactionMode"]; }
530
- /**
531
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
532
- * @returns {XRVisibilityState} The visibility state of the XRSession
533
- */
534
- get visibilityState() { return this.session.visibilityState; }
535
- /**
536
- * Check if the session is `visible-blurred` - this means e.g. the keyboard is shown
537
- */
538
- get isVisibleBlurred() { return this.session.visibilityState === 'visible-blurred'; }
539
- /**
540
- * Check if the session has system keyboard support
541
- */
542
- get isSystemKeyboardSupported() { return this.session.isSystemKeyboardSupported; }
543
- /**
544
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
545
- */
546
- get environmentBlendMode() { return this.session.environmentBlendMode; }
547
- /**
548
- * The current XR frame
549
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
550
- */
551
- get frame() { return this.context.xrFrame; }
552
- /** The currently active/connected controllers */
553
- controllers = [];
554
- /** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
555
- get leftController() { return this.controllers.find(c => c.side === "left"); }
556
- /** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
557
- get rightController() { return this.controllers.find(c => c.side === "right"); }
558
- /** @returns the given controller if it is connected */
559
- getController(side) {
560
- if (typeof side === "number")
561
- return this.controllers[side] || null;
562
- return this.controllers.find(c => c.side === side) || null;
563
- }
564
- /** Returns true if running in pass through mode in immersive AR (e.g. user is wearing a headset while in AR) */
565
- get isPassThrough() {
566
- if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space")
567
- return true;
568
- // since we can not rely on interactionMode check we check the controllers too
569
- // https://linear.app/needle/issue/NE-4057
570
- // the following is a workaround for the issue above
571
- if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
572
- // if we have any tracked pointer controllers we're also in passthrough
573
- if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
574
- return true;
575
- }
576
- if (isDevEnvironment() && DeviceUtilities.isDesktop() && this.mode === "immersive-ar") {
577
- return true;
578
- }
579
- return false;
580
- }
581
- get isAR() { return this.mode === 'immersive-ar'; }
582
- get isVR() { return this.mode === 'immersive-vr'; }
583
- /** If the AR mode is not immersive (meaning the user is e.g. holding a phone instead of wearing a AR passthrough headset) */
584
- get isScreenBasedAR() { return this.isAR && !this.isPassThrough; }
585
- get posePosition() { return this._transformPosition; }
586
- get poseOrientation() { return this._transformOrientation; }
587
- /** @returns the context.renderer.xr.getReferenceSpace() result */
588
- get referenceSpace() { return this.context.renderer.xr.getReferenceSpace(); }
589
- /** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
590
- get viewerPose() { return this._viewerPose; }
591
- /** @returns `true` if any image is currently being tracked */
592
- /** returns true if images are currently being tracked */
593
- get isTrackingImages() {
594
- if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
595
- try {
596
- const trackingResult = this.frame.getImageTrackingResults();
597
- for (const result of trackingResult) {
598
- const state = result.trackingState;
599
- if (state === "tracked")
600
- return true;
601
- }
602
- }
603
- catch {
604
- // Looks like we get a NotSupportedException on Android since the method is known
605
- // but the feature is not supported by the session
606
- // TODO Can we check here if we even requested the image-tracking feature instead of catching?
607
- return false;
608
- }
609
- }
610
- return false;
611
- }
612
- /** The currently active XR rig */
613
- get rig() {
614
- const rig = this._rigs[0] ?? null;
615
- if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
616
- this.updateActiveXRRig();
617
- return this._rigs[0] ?? null;
618
- }
619
- return rig;
620
- }
621
- _rigScale = 1;
622
- _lastRigScaleUpdate = -1;
623
- /** Get the XR Rig worldscale.
624
- *
625
- * **For AR**
626
- * If you want to modify the scale in AR at runtime get the WebARSessionRoot component via `findObjectOfType(WebARSessionRoot)` and then set the `arScale` value.
627
- *
628
- */
629
- get rigScale() {
630
- // const ar_scaleValue = this.context.domElement.getAttribute("ar-scale");
631
- // if (ar_scaleValue) {
632
- // const scale = parseFloat(ar_scaleValue);
633
- // if (!isNaN(scale)) return scale;
634
- // }
635
- if (!this._rigs[0])
636
- return 1;
637
- if (this._lastRigScaleUpdate !== this.context.time.frame) {
638
- this._lastRigScaleUpdate = this.context.time.frame;
639
- this._rigScale = this._rigs[0].gameObject.worldScale.x;
640
- }
641
- return this._rigScale;
642
- }
643
- /** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
644
- addRig(rig) {
645
- const i = this._rigs.indexOf(rig);
646
- if (i >= 0)
647
- return;
648
- if (rig.priority === undefined)
649
- rig.priority = 0;
650
- this._rigs.push(rig);
651
- this.updateActiveXRRig();
652
- }
653
- /** Remove a rig from the available XR Rigs */
654
- removeRig(rig) {
655
- const i = this._rigs.indexOf(rig);
656
- if (i === -1)
657
- return;
658
- this._rigs.splice(i, 1);
659
- this.updateActiveXRRig();
660
- }
661
- /** Sets a XRRig to be active which will parent the camera to this rig */
662
- setRigActive(rig) {
663
- const i = this._rigs.indexOf(rig);
664
- const currentlyActive = this._rigs[0];
665
- this._rigs.splice(i, 1);
666
- this._rigs.unshift(rig);
667
- // if there's another rig currently active we need to make sure we have at least the same priority
668
- rig.priority = currentlyActive?.priority ?? 0;
669
- this.updateActiveXRRig();
670
- }
671
- /**
672
- * @returns the user position in the rig space
673
- */
674
- getUserOffsetInRig() {
675
- const positionInRig = this.context.mainCamera?.position;
676
- if (!positionInRig || !this.rig)
677
- return getTempVector(0, 0, 0);
678
- const vec = getTempVector(positionInRig);
679
- vec.x *= -1;
680
- vec.z *= -1;
681
- vec.applyQuaternion(getTempQuaternion(this.rig.gameObject.quaternion));
682
- return vec;
683
- }
684
- updateActiveXRRig() {
685
- const previouslyActiveRig = this._rigs[0] ?? null;
686
- // ensure that the default rig is in the scene
687
- if (this._defaultRig.gameObject.parent !== this.context.scene)
688
- this.context.scene.add(this._defaultRig.gameObject);
689
- // ensure the fallback rig is always active!!!
690
- this._defaultRig.gameObject.visible = true;
691
- // ensure that the default rig is in the list of available rigs
692
- if (!this._rigs.includes(this._defaultRig))
693
- this._rigs.push(this._defaultRig);
694
- // find the rig with the highest priority and make sure it's at the beginning of the array
695
- let highestPriorityRig = this._rigs[0];
696
- if (highestPriorityRig && highestPriorityRig.priority === undefined)
697
- highestPriorityRig.priority = 0;
698
- for (let i = 1; i < this._rigs.length; i++) {
699
- const rig = this._rigs[i];
700
- if (!rig.isActive)
701
- continue;
702
- if (isDestroyed(rig.gameObject)) {
703
- this._rigs.splice(i, 1);
704
- i--;
705
- continue;
706
- }
707
- if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority)) {
708
- highestPriorityRig = rig;
709
- }
710
- }
711
- // make sure the highest priority rig is at the beginning if it isnt already
712
- if (previouslyActiveRig !== highestPriorityRig) {
713
- const index = this._rigs.indexOf(highestPriorityRig);
714
- if (index >= 0)
715
- this._rigs.splice(index, 1);
716
- this._rigs.unshift(highestPriorityRig);
717
- }
718
- if (debug) {
719
- if (previouslyActiveRig === highestPriorityRig)
720
- console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
721
- else
722
- console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
723
- }
724
- }
725
- _rigs = [];
726
- _viewerHitTestSource = null;
727
- /** Returns a XR hit test result (if hit-testing is available) in rig space
728
- * @param source If provided, the hit test will be performed for the given controller
729
- */
730
- getHitTest(source) {
731
- if (source) {
732
- return this.getControllerHitTest(source);
733
- }
734
- if (!this._viewerHitTestSource)
735
- return null;
736
- const hitTestSource = this._viewerHitTestSource;
737
- const hitTestResults = this.frame.getHitTestResults(hitTestSource);
738
- if (hitTestResults.length > 0) {
739
- const hit = hitTestResults[0];
740
- return this.convertHitTestResult(hit);
741
- }
742
- return null;
743
- }
744
- getControllerHitTest(controller) {
745
- const hitTestSource = controller.getHitTestSource();
746
- if (!hitTestSource)
747
- return null;
748
- const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
749
- for (const result of res) {
750
- if (result.inputSource === controller.inputSource) {
751
- for (const hit of result.results) {
752
- return this.convertHitTestResult(hit);
753
- }
754
- }
755
- }
756
- return null;
757
- }
758
- convertHitTestResult(result) {
759
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
760
- const pose = referenceSpace && result.getPose(referenceSpace);
761
- if (pose) {
762
- const pos = getTempVector(pose.transform.position);
763
- const rot = getTempQuaternion(pose.transform.orientation);
764
- const camera = this.context.mainCamera;
765
- if (camera?.parent !== this._cameraRenderParent) {
766
- pos.applyMatrix4(flipForwardMatrix);
767
- }
768
- if (camera?.parent) {
769
- pos.applyMatrix4(camera.parent.matrixWorld);
770
- rot.multiply(flipForwardQuaternion);
771
- // apply parent quaternion (if parent is moved/rotated)
772
- const parentRotation = getWorldQuaternion(camera.parent);
773
- // ensure that "up" (y+) is pointing away from the wall
774
- parentRotation.premultiply(flipForwardQuaternion);
775
- rot.premultiply(parentRotation);
776
- }
777
- return { hit: result, position: pos, quaternion: rot };
778
- }
779
- return null;
780
- }
781
- /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
782
- convertSpace(transform) {
783
- const pos = getTempVector(transform.position);
784
- pos.applyMatrix4(flipForwardMatrix);
785
- const rot = getTempQuaternion(transform.orientation);
786
- rot.premultiply(flipForwardQuaternion);
787
- return { position: pos, quaternion: rot };
788
- }
789
- /** this is the implictly created XR rig */
790
- _defaultRig;
791
- /** all scripts that receive some sort of XR update event */
792
- _xr_scripts;
793
- /** scripts that have onUpdateXR event methods */
794
- _xr_update_scripts = [];
795
- /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
796
- _inactive_scripts = [];
797
- _controllerAdded;
798
- _controllerRemoved;
799
- _originalCameraWorldPosition;
800
- _originalCameraWorldRotation;
801
- _originalCameraWorldScale;
802
- _originalCameraParent;
803
- /** we store the main camera reference here each frame to make sure we have a rendering camera
804
- * this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
805
- */
806
- _mainCamera = null;
807
- constructor(mode, session, context, extra) {
808
- //performance.mark(measure_SessionStartedMarker);
809
- saveSessionInfo(mode, extra.init);
810
- this.session = session;
811
- this.mode = mode;
812
- this.context = context;
813
- if (debug || getParam("console"))
814
- enableSpatialConsole(true);
815
- this._xr_scripts = [...extra.scripts];
816
- this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
817
- this._controllerAdded = extra.controller_added;
818
- this._controllerRemoved = extra.controller_removed;
819
- registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
820
- this.context.pre_render_callbacks.push(this.onBeforeRender);
821
- this.context.post_render_callbacks.push(this.onAfterRender);
822
- if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
823
- session.requestReferenceSpace('viewer').then((referenceSpace) => {
824
- return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
825
- return this._viewerHitTestSource = source;
826
- }).catch(e => console.error(e));
827
- }).catch(e => console.error(e));
828
- }
829
- if (this.context.mainCamera) {
830
- this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
831
- this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
832
- this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
833
- this._originalCameraParent = this.context.mainCamera.parent;
834
- }
835
- this._defaultRig = new ImplictXRRig();
836
- this.context.scene.add(this._defaultRig.gameObject);
837
- this.addRig(this._defaultRig);
838
- // register already connected input sources
839
- // this is for when the session is already running (via a temporary xr session)
840
- // and the controllers are already connected
841
- for (let i = 0; i < session.inputSources.length; i++) {
842
- const inputSource = session.inputSources[i];
843
- if (!inputSource.handedness) {
844
- console.warn("Input source in xr session has no handedness - ignoring", i);
845
- continue;
846
- }
847
- this.onInputSourceAdded(inputSource);
848
- }
849
- // handle controller and input source changes changes
850
- this.session.addEventListener('end', this.onEnd);
851
- // handle input sources change
852
- this.session.addEventListener("inputsourceschange",
853
- /* @ts-ignore (ignore CI XRInputSourceChangeEvent mismatch) */
854
- (evt) => {
855
- // handle removed controllers
856
- for (const removedInputSource of evt.removed) {
857
- this.disconnectInputSource(removedInputSource);
858
- }
859
- for (const newInputSource of evt.added) {
860
- this.onInputSourceAdded(newInputSource);
861
- }
862
- });
863
- // Unfortunately the code below doesnt work: the session never receives any input sources sometimes
864
- // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilitychange_event
865
- // this.session.addEventListener("visibilitychange", (evt: XRSessionEvent) => {
866
- // // sometimes when entering an XR session the controllers are not added/not in the list and we don't receive an event
867
- // // this is a workaround trying to add controllers when the scene visibility changes to "visible"
868
- // // e.g. due to a user opening and closing the menu
869
- // if (this.controllers.length === 0 && evt.session.visibilityState === "visible") {
870
- // for (const controller of evt.session.inputSources) {
871
- // this.onInputSourceAdded(controller);
872
- // }
873
- // }
874
- // })
875
- // we set the session on the webxr manager at the end because we want to receive inputsource events first
876
- // e.g. in case there's a bug in the threejs codebase
877
- this.context.xr = this;
878
- this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
879
- // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
880
- if ("controllerAutoUpdate" in this.context.renderer.xr) {
881
- console.debug("Disabling three.js controllerAutoUpdate");
882
- this.context.renderer.xr.controllerAutoUpdate = false;
883
- }
884
- else if (debug) {
885
- console.warn("controllerAutoUpdate is not available in three.js - cannot disable it");
886
- }
887
- }
888
- /** called when renderer.setSession is fulfilled */
889
- onRendererSessionSet = () => {
890
- if (!this.running)
891
- return;
892
- this.context.renderer.xr.enabled = true;
893
- // calling update camera here once to prevent the xr camera left/right NaN in the first frame due to false near/far plane values, see NE-4126
894
- this.context.renderer.xr.updateCamera(this.context.mainCamera);
895
- this.context.mainCameraComponent?.applyClearFlags();
896
- };
897
- onInputSourceAdded = (newInputSource) => {
898
- // do not create XR controllers for screen input sources
899
- if (newInputSource.targetRayMode === "screen") {
900
- return;
901
- }
902
- let index = 0;
903
- for (let i = 0; i < this.session.inputSources.length; i++) {
904
- if (this.session.inputSources[i] === newInputSource) {
905
- index = i;
906
- break;
907
- }
908
- }
909
- // check if an xr controller for this input source already exists
910
- // in case we have both an event from inputsourceschange and from the construtor initial input sources
911
- if (this.controllers.find(c => c.inputSource === newInputSource)) {
912
- console.debug("Controller already exists for input source", index);
913
- return;
914
- }
915
- else if (this._newControllers.find(c => c.inputSource === newInputSource)) {
916
- console.debug("Controller already registered for input source", index);
917
- return;
918
- }
919
- // TODO: check if this is a transient input source AND we can figure out which existing controller it likely belongs to
920
- // TODO: do not draw raycasts for controllers that don't have primary input actions / until we know that they have primary input actions
921
- const newController = new NeedleXRController(this, newInputSource, index);
922
- this._newControllers.push(newController);
923
- };
924
- /** Disconnects the controller, invokes events and notifies previou controller (if any) */
925
- disconnectInputSource(inputSource) {
926
- const handleRemove = (oldController, _array, i) => {
927
- if (oldController.inputSource === inputSource) {
928
- if (debug)
929
- console.log("Disconnecting controller", oldController.index);
930
- this.controllers.splice(i, 1);
931
- this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
932
- const args = {
933
- xr: this,
934
- controller: oldController,
935
- change: "removed"
936
- };
937
- for (const script of this._xr_scripts) {
938
- if (script.onXRControllerRemoved)
939
- script.onXRControllerRemoved(args);
940
- }
941
- oldController.onDisconnected();
942
- }
943
- };
944
- for (let i = this.controllers.length - 1; i >= 0; i--) {
945
- const oldController = this.controllers[i];
946
- handleRemove(oldController, this.controllers, i);
947
- }
948
- for (let i = this._newControllers.length - 1; i >= 0; i--) {
949
- const oldController = this._newControllers[i];
950
- handleRemove(oldController, this._newControllers, i);
951
- }
952
- }
953
- /** End the XR Session */
954
- end() {
955
- // this can be called by external code to end the session
956
- // the actual cleanup happens in onEnd which subscribes to the session end event
957
- // so users can also just regularly call session.end() and the cleanup will happen automatically
958
- if (this._ended)
959
- return;
960
- this.session.end().catch(e => console.warn(e));
961
- }
962
- _ended = false;
963
- _newControllers = [];
964
- onEnd = (_evt) => {
965
- if (this._ended)
966
- return;
967
- this._ended = true;
968
- console.debug("XR Session ended");
969
- deleteSessionInfo();
970
- this.onAfterRender();
971
- this.revertCustomForward();
972
- this._didStart = false;
973
- this._previousCameraParent = null;
974
- unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
975
- const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
976
- if (index >= 0)
977
- this.context.pre_render_callbacks.splice(index, 1);
978
- const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
979
- if (index2 >= 0)
980
- this.context.post_render_callbacks.splice(index2, 1);
981
- this.context.xr = null;
982
- this.context.renderer.xr.enabled = false;
983
- // apply the clearflags at the beginning of the next frame
984
- this.context.pre_update_oneshot_callbacks.push(() => {
985
- this.context.mainCameraComponent?.applyClearFlags();
986
- this.context.mainCameraComponent?.applyClippingPlane();
987
- });
988
- invokeXRSessionEnd({ session: this });
989
- for (const listener of NeedleXRSession._xrEndListeners) {
990
- listener({ xr: this });
991
- }
992
- // make sure we disconnect all controllers
993
- // we copy the array because the disconnectInputSource method modifies the controllers array
994
- const copy = [...this.controllers];
995
- for (let i = 0; i < copy.length; i++) {
996
- this.disconnectInputSource(copy[i].inputSource);
997
- }
998
- this._newControllers.length = 0;
999
- this.controllers.length = 0;
1000
- // we want to call leave XR for *all* scripts that are still registered
1001
- // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
1002
- // they should still receive this callback to be properly cleaned up
1003
- for (const listener of this._xr_scripts) {
1004
- listener?.onLeaveXR?.({ xr: this });
1005
- }
1006
- this.sync?.onExitXR(this);
1007
- if (this.context.mainCamera) {
1008
- // if we have a main camera we want to move it back to it's original parent
1009
- this._originalCameraParent?.add(this.context.mainCamera);
1010
- if (this._originalCameraWorldPosition) {
1011
- setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
1012
- }
1013
- if (this._originalCameraWorldRotation) {
1014
- setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
1015
- }
1016
- if (this._originalCameraWorldScale) {
1017
- setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
1018
- }
1019
- }
1020
- // mark for size change since DPI might have changed
1021
- this.context.requestSizeUpdate();
1022
- this._defaultRig.gameObject.removeFromParent();
1023
- enableSpatialConsole(false);
1024
- //performance.mark(measure_SessionEndedMarker);
1025
- //performance.measure('NeedleXRSession', measure_SessionStartedMarker, measure_SessionEndedMarker);
1026
- };
1027
- _didStart = false;
1028
- /** Called every frame by the engine */
1029
- onBefore = (context) => {
1030
- const frame = context.xrFrame;
1031
- if (!frame)
1032
- return;
1033
- //performance.mark('NeedleXRSession onBefore start');
1034
- // ensure that XR is always set to a running session
1035
- this.context.xr = this;
1036
- // ensure that we always have the correct main camera reference
1037
- // we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
1038
- // but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
1039
- if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
1040
- this._mainCamera = this.context.mainCameraComponent;
1041
- }
1042
- if (this.rig?.isActive == false) {
1043
- if (debug)
1044
- console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
1045
- this.updateActiveXRRig();
1046
- }
1047
- // make sure the camera is parented to the active rig
1048
- if (this.rig && this._mainCamera?.gameObject) {
1049
- const currentParent = this._mainCamera?.gameObject?.parent;
1050
- if (currentParent !== this.rig.gameObject) {
1051
- this.rig.gameObject.add(this._mainCamera?.gameObject);
1052
- }
1053
- }
1054
- this.internalUpdateState();
1055
- // we apply the flip immediately and keep it while in XR so that regular raycasts just work
1056
- // otherwise rendering would fool us
1057
- this.applyCustomForward();
1058
- const args = { xr: this };
1059
- // we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
1060
- // we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
1061
- //TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
1062
- // deferred start because we need an XR frame
1063
- if (!this._didStart) {
1064
- this._didStart = true;
1065
- // place default rig to view the scene
1066
- if (this.mode === "immersive-vr") {
1067
- const bounds = getBoundingBox(this.context.scene.children);
1068
- if (bounds) {
1069
- const size = bounds.getSize(getTempVector());
1070
- if (size.length() > 0) {
1071
- const rigobject = this._defaultRig.gameObject;
1072
- rigobject.position.set(bounds.min.x + size.x * .5, bounds.min.y, bounds.max.z + size.z * .5 + 1.5);
1073
- const centerLook = bounds.getCenter(getTempVector());
1074
- centerLook.y = rigobject.position.y;
1075
- rigobject.lookAt(centerLook);
1076
- }
1077
- }
1078
- }
1079
- invokeXRSessionStart({ session: this });
1080
- internalOnUserInputRegistered();
1081
- for (const listener of NeedleXRSession._xrStartListeners) {
1082
- listener(args);
1083
- }
1084
- // invoke session listeners start
1085
- // we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
1086
- const copy = [...this._xr_scripts];
1087
- if (debug)
1088
- console.log("NeedleXRSession start, handle scripts:", copy);
1089
- for (const script of copy) {
1090
- if (script.destroyed) {
1091
- this._script_to_remove.push(script);
1092
- continue;
1093
- }
1094
- if (!script.activeAndEnabled) {
1095
- this.markInactive(script);
1096
- continue;
1097
- }
1098
- // if ((script as IComponent).activeAndEnabled === false) continue;
1099
- this.invokeCallback_EnterXR(script);
1100
- // also invoke all events for currently (already) connected controllers
1101
- for (const controller of this.controllers) {
1102
- this.invokeCallback_ControllerAdded(script, controller);
1103
- }
1104
- }
1105
- }
1106
- else if (this.context.new_scripts_xr.length > 0) {
1107
- // invoke start on all new scripts that were added during the session and that support the current mode
1108
- const copy = [...this.context.new_scripts_xr];
1109
- for (let i = 0; i < copy.length; i++) {
1110
- const script = this.context.new_scripts_xr[i];
1111
- if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
1112
- this.context.new_scripts_xr.splice(i, 1);
1113
- continue;
1114
- }
1115
- if (!script.activeAndEnabled) {
1116
- this.context.new_scripts_xr.splice(i, 1);
1117
- this.markInactive(script);
1118
- continue;
1119
- }
1120
- // ignore inactive scripts
1121
- // if (script.activeAndEnabled === false) continue;
1122
- if (this.addScript(script)) {
1123
- // invoke onEnterXR on those scripts because they joined a running session
1124
- this.invokeCallback_EnterXR(script);
1125
- // also invoke all events for currently (already) connected controllers
1126
- for (const controller of this.controllers) {
1127
- this.invokeCallback_ControllerAdded(script, controller);
1128
- }
1129
- }
1130
- }
1131
- }
1132
- // make sure camera layers are correct
1133
- // we do this every frame here but I think it would be enough to do it once after the first rendering
1134
- // since we want to override the settings in three's WebXRManager
1135
- // we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
1136
- this.syncCameraCullingMask();
1137
- // update controllers
1138
- for (const controller of this.controllers) {
1139
- controller.onUpdate(frame);
1140
- }
1141
- // handle when new controllers have been added
1142
- if (this._newControllers.length > 0) {
1143
- const copy = [...this._newControllers];
1144
- this._newControllers.length = 0;
1145
- for (const controller of copy) {
1146
- if (!controller.connected) {
1147
- console.warn("New controller is not connected", controller);
1148
- continue;
1149
- }
1150
- this.controllers.push(controller);
1151
- for (const script of this._xr_scripts) {
1152
- if (script.destroyed) {
1153
- this._script_to_remove.push(script);
1154
- continue;
1155
- }
1156
- if (script.activeAndEnabled === false) {
1157
- continue;
1158
- }
1159
- this.invokeCallback_ControllerAdded(script, controller);
1160
- // if (script.onXRControllerAdded)
1161
- // script.onXRControllerAdded({ xr: this, controller, change: "added" });
1162
- }
1163
- }
1164
- this.controllers.sort((a, b) => a.index - b.index);
1165
- }
1166
- if (debug && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0) {
1167
- enableSpatialConsole(true);
1168
- console.error("XRControllers are not added but inputSources are present");
1169
- }
1170
- //performance.mark('NeedleXRSession update scripts start');
1171
- // invoke update on all scripts
1172
- for (const script of this._xr_update_scripts) {
1173
- if (script.destroyed === true) {
1174
- this._script_to_remove.push(script);
1175
- continue;
1176
- }
1177
- if (script.activeAndEnabled === false) {
1178
- this.markInactive(script);
1179
- continue;
1180
- }
1181
- if (script.onUpdateXR)
1182
- script.onUpdateXR(args);
1183
- }
1184
- //performance.mark('NeedleXRSession update scripts end');
1185
- //performance.measure('NeedleXRSession update scripts', 'NeedleXRSession update scripts start', 'NeedleXRSession update scripts end');
1186
- // handle inactive scripts
1187
- this.handleInactiveScripts();
1188
- // handle removed scripts
1189
- if (this._script_to_remove.length > 0) {
1190
- // make sure we have no duplicates
1191
- const unique = [...new Set(this._script_to_remove)];
1192
- this._script_to_remove.length = 0;
1193
- for (const script of unique) {
1194
- if (!script.destroyed && this.running) {
1195
- script.onLeaveXR?.(args);
1196
- }
1197
- this.removeScript(script);
1198
- }
1199
- }
1200
- this.sync?.onUpdate(this);
1201
- this.onRenderDebug();
1202
- //performance.mark('NeedleXRSession onBefore end');
1203
- //performance.measure('NE XR frame', 'NeedleXRSession onBefore start', 'NeedleXRSession onBefore end');
1204
- };
1205
- onRenderDebug() {
1206
- if (debug) {
1207
- for (const controller of this.controllers) {
1208
- controller.onRenderDebug();
1209
- }
1210
- }
1211
- if ((debug || debugFPS) && this.rig) {
1212
- debugFPSFramesSinceLastUpdate++;
1213
- if (debugFPSFramesSinceLastUpdate >= 20) {
1214
- const pos = this.rig.gameObject.worldPosition;
1215
- const forward = this.rig.gameObject.worldForward;
1216
- pos.add(forward.multiplyScalar(1.5));
1217
- const upwards = this.rig.gameObject.worldUp;
1218
- pos.add(upwards.multiplyScalar(2.5));
1219
- let debugLabel = "";
1220
- debugLabel += `${this.context.time.smoothedFps.toFixed(0)} FPS`;
1221
- debugLabel += `, calls: ${this.context.renderer.info.render.calls}, tris: ${this.context.renderer.info.render.triangles.toLocaleString()}`;
1222
- if (debug || debugFPS) {
1223
- for (const ctrl of this.controllers) {
1224
- debugLabel += `\n${ctrl.hand ? "hand" : "ctrl"} ${ctrl.inputSource.handedness}[${ctrl.index}] con:${ctrl.connected} tr:${ctrl.isTracking} hts:${ctrl.hasHitTestSource ? "yes" : "no"}`;
1225
- }
1226
- }
1227
- debugFPSFramesSinceLastUpdate = 0;
1228
- Gizmos.DrawLabel(pos, debugLabel, undefined, 1 / 60 * 20);
1229
- }
1230
- }
1231
- }
1232
- onBeforeRender = () => {
1233
- if (this.context.mainCamera)
1234
- this.updateFade(this.context.mainCamera);
1235
- };
1236
- onAfterRender = () => {
1237
- this.onUpdateFade_PostRender();
1238
- // render spectator view if we're in VR using Link
1239
- // __rendered_once is for when we are on device, but opening the browser should not show a blank space
1240
- if (DeviceUtilities.isDesktop() || !this["_renderOnceOnDevice"]) {
1241
- const renderer = this.context.renderer;
1242
- if (renderer.xr.isPresenting && this.context.mainCamera) {
1243
- this["_renderOnceOnDevice"] = true;
1244
- const wasXr = renderer.xr.enabled;
1245
- const previousRenderTarget = renderer.getRenderTarget();
1246
- const previousBackground = this.context.scene.background;
1247
- renderer.xr.enabled = false;
1248
- renderer.setRenderTarget(null);
1249
- if (this.isPassThrough)
1250
- this.context.scene.background = null;
1251
- if (this.context.composer) {
1252
- this.context.composer.render(this.context.time.deltaTime);
1253
- }
1254
- else {
1255
- renderer.render(this.context.scene, this.context.mainCamera);
1256
- }
1257
- renderer.xr.enabled = wasXr;
1258
- renderer.setRenderTarget(previousRenderTarget);
1259
- this.context.scene.background = previousBackground;
1260
- }
1261
- }
1262
- };
1263
- /** register a new XR script if it hasnt added yet */
1264
- addScript(script) {
1265
- if (this._xr_scripts.includes(script))
1266
- return false;
1267
- if (debug)
1268
- console.log("Register new XRScript", script);
1269
- this._xr_scripts.push(script);
1270
- if (typeof script.onUpdateXR === "function") {
1271
- this._xr_update_scripts.push(script);
1272
- }
1273
- return true;
1274
- }
1275
- /** mark a script as inactive and invokes callbacks */
1276
- markInactive(script) {
1277
- if (this._inactive_scripts.indexOf(script) >= 0)
1278
- return;
1279
- // inactive scripts should not receive any regular callbacks anymore
1280
- this.removeScript(script, false);
1281
- this._inactive_scripts.push(script);
1282
- // inactive scripts receive callbacks as if the XR session has ended
1283
- for (const ctrl of this.controllers)
1284
- this.invokeCallback_ControllerRemoved(script, ctrl);
1285
- this.invokeCallback_LeaveXR(script);
1286
- }
1287
- handleInactiveScripts() {
1288
- if (this._inactive_scripts.length > 0) {
1289
- for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
1290
- const script = this._inactive_scripts[i];
1291
- if (script.activeAndEnabled) {
1292
- this._inactive_scripts.splice(i, 1);
1293
- this.addScript(script);
1294
- this.invokeCallback_EnterXR(script);
1295
- for (const ctrl of this.controllers)
1296
- this.invokeCallback_ControllerAdded(script, ctrl);
1297
- }
1298
- }
1299
- }
1300
- }
1301
- _script_to_remove = [];
1302
- removeScript(script, removeCompletely = true) {
1303
- if (debug)
1304
- console.log("Remove XRScript", script);
1305
- const index = this._xr_scripts.indexOf(script);
1306
- if (index >= 0)
1307
- this._xr_scripts.splice(index, 1);
1308
- const index2 = this._xr_update_scripts.indexOf(script);
1309
- if (index2 >= 0)
1310
- this._xr_update_scripts.splice(index2, 1);
1311
- if (removeCompletely) {
1312
- const index3 = this._inactive_scripts.indexOf(script);
1313
- if (index3 >= 0)
1314
- this._inactive_scripts.splice(index3, 1);
1315
- }
1316
- }
1317
- invokeCallback_EnterXR(script) {
1318
- if (script.onEnterXR) {
1319
- script.onEnterXR({ xr: this });
1320
- }
1321
- }
1322
- invokeCallback_ControllerAdded(script, controller) {
1323
- if (script.onXRControllerAdded) {
1324
- script.onXRControllerAdded({ xr: this, controller, change: "added" });
1325
- }
1326
- }
1327
- invokeCallback_ControllerRemoved(script, controller) {
1328
- if (script.onXRControllerRemoved) {
1329
- script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
1330
- }
1331
- }
1332
- invokeCallback_LeaveXR(script) {
1333
- if (script.onLeaveXR && !script.destroyed) {
1334
- script.onLeaveXR({ xr: this });
1335
- }
1336
- }
1337
- syncCameraCullingMask() {
1338
- // when we set unity layers objects will only be rendered on one eye
1339
- // we set layers to sync raycasting and have a similar behaviour to unity
1340
- const cam = this.context.xrCamera;
1341
- const cull = this.context.mainCameraComponent?.cullingMask;
1342
- if (cam && cull !== undefined) {
1343
- for (const c of cam.cameras) {
1344
- c.layers.mask = cull;
1345
- }
1346
- cam.layers.mask = cull;
1347
- }
1348
- else if (cam) {
1349
- for (const c of cam.cameras) {
1350
- c.layers.enableAll();
1351
- }
1352
- cam.layers.enableAll();
1353
- }
1354
- }
1355
- invokeControllerEvent(controller, listeners, change) {
1356
- for (let i = listeners.length - 1; i >= 0; i--) {
1357
- const listener = listeners[i];
1358
- if (!listener)
1359
- continue;
1360
- try {
1361
- listener({
1362
- xr: this,
1363
- controller,
1364
- change
1365
- });
1366
- }
1367
- catch (e) {
1368
- console.error(e);
1369
- }
1370
- }
1371
- }
1372
- _camera;
1373
- _cameraRenderParent = new Object3D().rotateY(Math.PI);
1374
- _previousCameraParent;
1375
- _customforward = true;
1376
- originalCameraNearPlane;
1377
- /** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
1378
- applyCustomForward() {
1379
- if (this.context.mainCamera && this._customforward) {
1380
- this._camera = this.context.mainCamera;
1381
- if (this._camera.parent !== this._cameraRenderParent) {
1382
- this._previousCameraParent = this._camera.parent;
1383
- this._previousCameraParent?.add(this._cameraRenderParent);
1384
- }
1385
- this._cameraRenderParent.name = "XR Camera Render Parent";
1386
- this._cameraRenderParent.add(this._camera);
1387
- let minNearPlane = .02;
1388
- if (this.rig) {
1389
- const rigWorldScale = getWorldScale(this.rig.gameObject);
1390
- minNearPlane *= rigWorldScale.x;
1391
- }
1392
- if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
1393
- this.originalCameraNearPlane = this._camera.near;
1394
- this._camera.near = minNearPlane;
1395
- }
1396
- }
1397
- }
1398
- revertCustomForward() {
1399
- if (this._camera && this._previousCameraParent) {
1400
- this._previousCameraParent.add(this._camera);
1401
- }
1402
- this._previousCameraParent = null;
1403
- if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
1404
- this._camera.near = this.originalCameraNearPlane;
1405
- }
1406
- }
1407
- _viewerPose;
1408
- _transformOrientation = new Quaternion();
1409
- _transformPosition = new Vector3();
1410
- internalUpdateState() {
1411
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
1412
- if (!referenceSpace) {
1413
- this._viewerPose = undefined;
1414
- return;
1415
- }
1416
- this._viewerPose = this.frame.getViewerPose(referenceSpace);
1417
- if (this._viewerPose) {
1418
- const transform = this._viewerPose.transform;
1419
- this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
1420
- this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
1421
- }
1422
- }
1423
- // TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
1424
- _transition;
1425
- get transition() {
1426
- if (!this._transition)
1427
- this._transition = new SceneTransition();
1428
- return this._transition;
1429
- }
1430
- /** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
1431
- * This can be used to mask scene transitions or teleportation
1432
- * @returns a promise that is resolved when the screen is fully black
1433
- * @example `fadeTransition().then(() => { <fully_black> })`
1434
- */
1435
- fadeTransition() {
1436
- if (!this._transition)
1437
- this._transition = new SceneTransition();
1438
- return this._transition.fadeTransition();
1439
- }
1440
- /** e.g. FadeToBlack */
1441
- updateFade(camera) {
1442
- if (this._transition && camera instanceof PerspectiveCamera)
1443
- this._transition.update(camera, this.context.time.deltaTime);
1444
- }
1445
- onUpdateFade_PostRender() {
1446
- this._transition?.remove();
1447
- }
1448
- }
1
+ import { Object3D, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
+ import { enableSpatialConsole, isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
3
+ import { Application, internalOnUserInputRegistered } from "../engine_application.js";
4
+ import { Context, FrameEvent } from "../engine_context.js";
5
+ import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
6
+ import { isDestroyed } from "../engine_gameobject.js";
7
+ import { Gizmos } from "../engine_gizmos.js";
8
+ import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
9
+ import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
10
+ import { delay, DeviceUtilities, getParam } from "../engine_utils.js";
11
+ import { invokeXRSessionEnd, invokeXRSessionStart } from "./events.js";
12
+ import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
13
+ import { NeedleXRController } from "./NeedleXRController.js";
14
+ import { NeedleXRSync } from "./NeedleXRSync.js";
15
+ import { SceneTransition } from "./SceneTransition.js";
16
+ import { TemporaryXRContext } from "./TempXRContext.js";
17
+ import { InternalUSDZRegistry } from "./usdz.js";
18
+ const measure_SessionStartedMarker = "NeedleXRSession onStart";
19
+ const measure_SessionEndedMarker = "NeedleXRSession onEnd";
20
+ const debug = getParam("debugwebxr");
21
+ const debugFPS = getParam("stats");
22
+ let debugFPSFramesSinceLastUpdate = 0;
23
+ function getDOMOverlayElement(domElement) {
24
+ let arOverlayElement = null;
25
+ // for react cases we dont have an Engine Element
26
+ const element = domElement;
27
+ if (element.getAROverlayContainer)
28
+ arOverlayElement = element.getAROverlayContainer();
29
+ else
30
+ arOverlayElement = domElement;
31
+ return arOverlayElement;
32
+ }
33
+ handleSessionGranted();
34
+ async function handleSessionGranted() {
35
+ // TODO: asap session granted doesnt handle the pre-room yet
36
+ if (getParam("debugasap")) {
37
+ let asapSession = globalThis["needle:XRSession"];
38
+ // @ts-ignore // getting TS2848 here, not sure why
39
+ if (asapSession instanceof (Promise)) {
40
+ delete globalThis["needle:XRSession"];
41
+ ContextRegistry.addContextCreatedCallback(async (cb) => {
42
+ if (!asapSession)
43
+ return;
44
+ // TODO: add support to pass this to the temporary room
45
+ enableSpatialConsole(true);
46
+ const session = await asapSession;
47
+ if (session) {
48
+ const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
49
+ NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
50
+ }
51
+ else {
52
+ console.error("NeedleXRSession: ASAP session was rejected");
53
+ }
54
+ asapSession = undefined;
55
+ });
56
+ return;
57
+ }
58
+ }
59
+ if ('xr' in navigator) {
60
+ // WebXRViewer (based on Firefox) has a bug where addEventListener
61
+ // throws a silent exception and aborts execution entirely.
62
+ if (/WebXRViewer\//i.test(navigator.userAgent)) {
63
+ console.warn('WebXRViewer does not support addEventListener');
64
+ return;
65
+ }
66
+ navigator.xr?.addEventListener('sessiongranted', async () => {
67
+ enableSpatialConsole(true);
68
+ console.log("Received Session Granted...");
69
+ await delay(100);
70
+ const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
71
+ const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
72
+ const init = lastSessionInit ? JSON.parse(lastSessionInit) : null;
73
+ let info = null;
74
+ if (contextIsLoading()) {
75
+ await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
76
+ await waitForContextLoadingFinished();
77
+ info = await TemporaryXRContext.handoff();
78
+ }
79
+ if (info) {
80
+ NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
81
+ }
82
+ else if (lastSessionMode && lastSessionInit) {
83
+ console.log("Session Granted: Restore last session");
84
+ const init = JSON.parse(lastSessionInit);
85
+ NeedleXRSession.start(lastSessionMode, init).catch(e => console.warn(e));
86
+ }
87
+ else {
88
+ // if no session was found we start VR by default
89
+ NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
90
+ }
91
+ // make sure we only subscribe to the event once
92
+ }, { once: true });
93
+ }
94
+ }
95
+ function saveSessionInfo(mode, init) {
96
+ sessionStorage.setItem("needle_xr_session_mode", mode);
97
+ sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
98
+ }
99
+ function deleteSessionInfo() {
100
+ sessionStorage.removeItem("needle_xr_session_mode");
101
+ sessionStorage.removeItem("needle_xr_session_init");
102
+ }
103
+ const contexts_loading = new Set();
104
+ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async (cb) => {
105
+ contexts_loading.add(cb.context);
106
+ });
107
+ ContextRegistry.registerCallback(ContextEvent.ContextCreated, async (cb) => {
108
+ contexts_loading.delete(cb.context);
109
+ const autostart = cb.context?.domElement.getAttribute("autostart") || null;
110
+ handleAutoStart(autostart);
111
+ });
112
+ function contextIsLoading() { return contexts_loading.size > 0; }
113
+ function waitForContextLoadingFinished() {
114
+ return new Promise(res => {
115
+ const startTime = Date.now();
116
+ const interval = setInterval(() => {
117
+ if (!contextIsLoading() || Date.now() - startTime > 60000) {
118
+ clearInterval(interval);
119
+ res();
120
+ }
121
+ }, 100);
122
+ });
123
+ }
124
+ if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
125
+ window.addEventListener("keydown", (evt) => {
126
+ if (evt.key === "x" || evt.key === "Escape") {
127
+ if (NeedleXRSession.active) {
128
+ NeedleXRSession.stop();
129
+ }
130
+ }
131
+ });
132
+ }
133
+ function handleAutoStart(value) {
134
+ if (!value)
135
+ return;
136
+ switch (value?.toLowerCase()) {
137
+ case "ar":
138
+ Application.registerWaitForInteraction(() => {
139
+ // TODO: move WebARSessionRoot to core
140
+ NeedleXRSession.start("ar");
141
+ });
142
+ break;
143
+ }
144
+ }
145
+ // if (getParam("simulatewebxrloading")) {
146
+ // ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
147
+ // await delay(3000);
148
+ // setTimeout(async () => {
149
+ // const info = await TemporaryXRContext.handoff();
150
+ // if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
151
+ // else
152
+ // NeedleXRSession.start("immersive-vr")
153
+ // }, 6000)
154
+ // });
155
+ // let triggered = false;
156
+ // window.addEventListener("click", () => {
157
+ // if (triggered) return;
158
+ // triggered = true;
159
+ // TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
160
+ // });
161
+ // }
162
+ /**
163
+ * This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
164
+ * - Start a XRSession with `NeedleXRSession.start(...)`
165
+ * - Stop a XRSession with `NeedleXRSession.stop()`
166
+ * - Access a running XRSession with `NeedleXRSession.active`
167
+ *
168
+ * If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
169
+ * ```ts
170
+ * export class MyComponent extends Behaviour {
171
+ * // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
172
+ * onEnterXR(args: NeedleXREventArgs) {
173
+ * console.log("Entered XR");
174
+ * // access the NeedleXRSession via args.xr
175
+ * }
176
+ * // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
177
+ * onControllerAdded(args: NeedleXRControllerEventArgs) { }
178
+ * }
179
+ * ```
180
+ *
181
+ * ### XRRig
182
+ * The XRRig can be accessed via the `rig` property
183
+ * Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
184
+ * By default the active XRRig with the highest priority in the scene is used
185
+ */
186
+ export class NeedleXRSession {
187
+ static _sync = null;
188
+ static getXRSync(context) {
189
+ if (!this._sync)
190
+ this._sync = new NeedleXRSync(context);
191
+ return this._sync;
192
+ }
193
+ static get currentSessionRequest() { return this._currentSessionRequestMode; }
194
+ static _currentSessionRequestMode = null;
195
+ /**
196
+ * @returns the active @type {NeedleXRSession} (if any active) or null
197
+ */
198
+ static get active() { return this._activeSession; }
199
+ /** The active xr session mode (if any xr session is active)
200
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
201
+ */
202
+ static get activeMode() { return this._activeSession?.mode ?? null; }
203
+ /** XRSystem via navigator.xr access
204
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
205
+ */
206
+ static get xrSystem() {
207
+ return ('xr' in navigator) ? navigator.xr : undefined;
208
+ }
209
+ /**
210
+ * @returns true if the browser supports WebXR (`immersive-vr` or `immersive-ar`)
211
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
212
+ */
213
+ static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)).catch(() => false); }
214
+ /**
215
+ * @returns true if the browser supports immersive-vr (WebXR)
216
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
217
+ */
218
+ static isVRSupported() { return this.isSessionSupported("immersive-vr"); }
219
+ /**
220
+ * @returns true if the browser supports immersive-ar (WebXR)
221
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
222
+ */
223
+ static isARSupported() { return this.isSessionSupported("immersive-ar"); }
224
+ /**
225
+ * @param mode The XRSessionMode to check if it is supported
226
+ * @returns true if the browser supports the given XRSessionMode
227
+ */
228
+ static isSessionSupported(mode) { return this.xrSystem?.isSessionSupported(mode).catch(err => { if (debug)
229
+ console.error(err); return false; }) ?? Promise.resolve(false); }
230
+ static _currentSessionRequest;
231
+ static _activeSession;
232
+ /** Register to listen to XRSession start events. Unsubscribe with `offXRSessionStart` */
233
+ static onSessionRequestStart(evt) {
234
+ this._sessionRequestStartListeners.push(evt);
235
+ }
236
+ /** Unsubscribe from request start evt. Register with `onSessionRequestStart` */
237
+ static offSessionRequestStart(evt) {
238
+ const index = this._sessionRequestStartListeners.indexOf(evt);
239
+ if (index >= 0)
240
+ this._sessionRequestStartListeners.splice(index, 1);
241
+ }
242
+ static _sessionRequestStartListeners = [];
243
+ /** Called after the session request has finished */
244
+ static onSessionRequestEnd(evt) {
245
+ this._sessionRequestEndListeners.push(evt);
246
+ }
247
+ /** Unsubscribe from request end evt */
248
+ static offSessionRequestEnd(evt) {
249
+ const index = this._sessionRequestEndListeners.indexOf(evt);
250
+ if (index >= 0)
251
+ this._sessionRequestEndListeners.splice(index, 1);
252
+ }
253
+ static _sessionRequestEndListeners = [];
254
+ /** Listen to XR session started. Unsubscribe with `offXRSessionStart` */
255
+ static onXRSessionStart(evt) {
256
+ this._xrStartListeners.push(evt);
257
+ }
258
+ ;
259
+ /** Unsubscribe from XRSession started events */
260
+ static offXRSessionStart(evt) {
261
+ const index = this._xrStartListeners.indexOf(evt);
262
+ if (index >= 0)
263
+ this._xrStartListeners.splice(index, 1);
264
+ }
265
+ static _xrStartListeners = [];
266
+ /** Listen to XR session ended. Unsubscribe with `offXRSessionEnd` */
267
+ static onXRSessionEnd(evt) {
268
+ this._xrEndListeners.push(evt);
269
+ }
270
+ ;
271
+ /** Unsubscribe from XRSession started events */
272
+ static offXRSessionEnd(evt) {
273
+ const index = this._xrEndListeners.indexOf(evt);
274
+ if (index >= 0)
275
+ this._xrEndListeners.splice(index, 1);
276
+ }
277
+ static _xrEndListeners = [];
278
+ /** Listen to controller added events.
279
+ * Events are cleared when starting a new session
280
+ **/
281
+ static onControllerAdded(evt) {
282
+ this._controllerAddedListeners.push(evt);
283
+ }
284
+ /** Unsubscribe from controller added evts */
285
+ static offControllerAdded(evt) {
286
+ const index = this._controllerAddedListeners.indexOf(evt);
287
+ if (index >= 0)
288
+ this._controllerAddedListeners.splice(index, 1);
289
+ }
290
+ static _controllerAddedListeners = [];
291
+ /** Listen to controller removed events
292
+ * Events are cleared when starting a new session
293
+ **/
294
+ static onControllerRemoved(evt) {
295
+ this._controllerRemovedListeners.push(evt);
296
+ }
297
+ /** Unsubscribe from controller removed events */
298
+ static offControllerRemoved(evt) {
299
+ const index = this._controllerRemovedListeners.indexOf(evt);
300
+ if (index >= 0)
301
+ this._controllerRemovedListeners.splice(index, 1);
302
+ }
303
+ static _controllerRemovedListeners = [];
304
+ /** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
305
+ static offerSession(mode, init, context) {
306
+ if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
307
+ if (typeof navigator.xr.offerSession === "function") {
308
+ console.log("WebXR offerSession is available - requesting mode: " + mode);
309
+ if (init == "default") {
310
+ init = this.getDefaultSessionInit(mode);
311
+ }
312
+ navigator.xr.offerSession(mode, {
313
+ ...init
314
+ }).then((session) => {
315
+ return NeedleXRSession.setSession(mode, session, init, context);
316
+ }).catch(_ => {
317
+ console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)");
318
+ });
319
+ }
320
+ return true;
321
+ }
322
+ return false;
323
+ }
324
+ /** @returns a new XRSession init object with defaults */
325
+ static getDefaultSessionInit(mode) {
326
+ switch (mode) {
327
+ case "immersive-ar":
328
+ const arFeatures = ['anchors', 'local-floor', 'layers', 'dom-overlay', 'hit-test', 'unbounded'];
329
+ // Don't request handtracking by default on VisionOS
330
+ if (!DeviceUtilities.isVisionOS())
331
+ arFeatures.push('hand-tracking');
332
+ return {
333
+ optionalFeatures: arFeatures,
334
+ };
335
+ case "immersive-vr":
336
+ const vrFeatures = ['local-floor', 'bounded-floor', 'high-fixed-foveation-level', 'layers'];
337
+ // Don't request handtracking by default on VisionOS
338
+ if (!DeviceUtilities.isVisionOS())
339
+ vrFeatures.push('hand-tracking');
340
+ return {
341
+ optionalFeatures: vrFeatures,
342
+ };
343
+ default:
344
+ console.warn("No default session init for mode", mode);
345
+ return {};
346
+ }
347
+ }
348
+ /** start a new webXR session (make sure to stop already running sessions before calling this method)
349
+ * @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`) or `ar` to start `immersive-ar` on supported devices OR on iOS devices it will export an interactive USDZ and open in Quicklook.
350
+ * Get more information about WebXR modes: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
351
+ * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
352
+ * @param context The Needle Engine context to use
353
+ */
354
+ static async start(mode, init, context) {
355
+ // handle iOS platform where "immersive-ar" is not supported
356
+ // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
357
+ if (DeviceUtilities.isiOS()) {
358
+ if (mode === "ar") {
359
+ const arSupported = await this.isARSupported();
360
+ if (!arSupported) {
361
+ InternalUSDZRegistry.exportAndOpen();
362
+ return null;
363
+ }
364
+ else {
365
+ mode = "immersive-ar";
366
+ }
367
+ }
368
+ }
369
+ else if (mode == "ar") {
370
+ mode = "immersive-ar";
371
+ }
372
+ if (isDevEnvironment() && getParam("debugxrpreroom")) {
373
+ console.warn("Debug: Starting temporary XR session");
374
+ await TemporaryXRContext.start(mode, init || NeedleXRSession.getDefaultSessionInit(mode));
375
+ return null;
376
+ }
377
+ if (this._currentSessionRequest) {
378
+ console.warn("A XRSession is already being requested");
379
+ if (debug || isDevEnvironment())
380
+ showBalloonWarning("A XRSession is already being requested");
381
+ return this._currentSessionRequest.then(() => this._activeSession);
382
+ }
383
+ if (this._activeSession) {
384
+ console.error("A XRSession is already running");
385
+ return this._activeSession;
386
+ }
387
+ // Make sure we have a context
388
+ if (!context)
389
+ context = Context.Current;
390
+ if (!context)
391
+ context = ContextRegistry.All[0];
392
+ if (!context)
393
+ throw new Error("No Needle Engine Context found");
394
+ //performance.mark('NeedleXRSession start');
395
+ // setup session init args, make sure we have default values
396
+ if (!init)
397
+ init = {};
398
+ switch (mode) {
399
+ // Setup VR initialization parameters
400
+ case "immersive-ar":
401
+ {
402
+ const supported = await this.xrSystem?.isSessionSupported('immersive-ar');
403
+ if (supported !== true) {
404
+ console.error(mode + ' is not supported by this browser.');
405
+ return null;
406
+ }
407
+ const defaultInit = this.getDefaultSessionInit(mode);
408
+ const domOverlayElement = getDOMOverlayElement(context.domElement);
409
+ if (domOverlayElement && !DeviceUtilities.isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
410
+ defaultInit.domOverlay = { root: domOverlayElement };
411
+ defaultInit.optionalFeatures.push('dom-overlay');
412
+ }
413
+ init = {
414
+ ...defaultInit,
415
+ ...init,
416
+ };
417
+ }
418
+ break;
419
+ // Setup AR initialization parameters
420
+ case "immersive-vr":
421
+ {
422
+ const supported = await this.xrSystem?.isSessionSupported('immersive-vr');
423
+ if (supported !== true) {
424
+ console.error(mode + ' is not supported by this browser.');
425
+ return null;
426
+ }
427
+ const defaultInit = this.getDefaultSessionInit(mode);
428
+ init = {
429
+ ...defaultInit,
430
+ ...init,
431
+ };
432
+ }
433
+ break;
434
+ default:
435
+ console.warn("No default session init for mode", mode);
436
+ break;
437
+ }
438
+ // Fix: define these here because VariantLauncher crashes otherwise. Spec: https://immersive-web.github.io/webxr/#feature-dependencies
439
+ // Issue: https://linear.app/needle/issue/NE-5136
440
+ init.optionalFeatures ??= [];
441
+ init.requiredFeatures ??= [];
442
+ // we stop a temporary session here (if any runs)
443
+ await TemporaryXRContext.stop();
444
+ const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
445
+ if (debug)
446
+ console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
447
+ else
448
+ console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
449
+ for (const script of scripts) {
450
+ if (script.onBeforeXR)
451
+ script.onBeforeXR(mode, init);
452
+ }
453
+ for (const listener of this._sessionRequestStartListeners) {
454
+ listener({ mode, init });
455
+ }
456
+ if (debug)
457
+ showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
458
+ this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
459
+ this._currentSessionRequestMode = mode;
460
+ /**@type {XRSystem} */
461
+ const newSession = await (this._currentSessionRequest)?.catch(e => {
462
+ console.error(e, "Code: " + e.code);
463
+ if (e.code === 9)
464
+ showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)");
465
+ console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
466
+ const notSecure = location.protocol === 'http:';
467
+ if (notSecure)
468
+ showBalloonWarning("XR requires a secure connection (HTTPS)");
469
+ });
470
+ this._currentSessionRequest = undefined;
471
+ this._currentSessionRequestMode = null;
472
+ for (const listener of this._sessionRequestEndListeners) {
473
+ listener({ mode, init, newSession: newSession || null });
474
+ }
475
+ if (!newSession) {
476
+ console.warn("XR Session request was rejected");
477
+ return null;
478
+ }
479
+ const session = this.setSession(mode, newSession, init, context);
480
+ //performance.mark('NeedleXRSession end');
481
+ //performance.measure('NeedleXRSession Startup', 'NeedleXRSession start', 'NeedleXRSession end');
482
+ return session;
483
+ }
484
+ static setSession(mode, session, init, context) {
485
+ if (this._activeSession) {
486
+ console.error("A XRSession is already running");
487
+ return this._activeSession;
488
+ }
489
+ const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
490
+ this._activeSession = new NeedleXRSession(mode, session, context, {
491
+ scripts: scripts,
492
+ controller_added: this._controllerAddedListeners,
493
+ controller_removed: this._controllerRemovedListeners,
494
+ init: init
495
+ });
496
+ session.addEventListener("end", this.onEnd);
497
+ if (debug)
498
+ console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
499
+ else
500
+ console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
501
+ return this._activeSession;
502
+ }
503
+ /** stops the active XR session */
504
+ static stop() {
505
+ this._activeSession?.end();
506
+ }
507
+ static onEnd = () => {
508
+ if (debug)
509
+ console.log("XR Session ended");
510
+ this._activeSession = null;
511
+ };
512
+ /** The needle engine context this session was started from */
513
+ context;
514
+ get sync() {
515
+ return NeedleXRSession._sync;
516
+ }
517
+ /** Returns true if the xr session is still active */
518
+ get running() { return !this._ended && this.session != null; }
519
+ /**
520
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
521
+ */
522
+ session;
523
+ /** XR Session Mode: AR or VR */
524
+ mode;
525
+ /**
526
+ * The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
527
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
528
+ */
529
+ get interactionMode() { return this.session["interactionMode"]; }
530
+ /**
531
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
532
+ * @returns {XRVisibilityState} The visibility state of the XRSession
533
+ */
534
+ get visibilityState() { return this.session.visibilityState; }
535
+ /**
536
+ * Check if the session is `visible-blurred` - this means e.g. the keyboard is shown
537
+ */
538
+ get isVisibleBlurred() { return this.session.visibilityState === 'visible-blurred'; }
539
+ /**
540
+ * Check if the session has system keyboard support
541
+ */
542
+ get isSystemKeyboardSupported() { return this.session.isSystemKeyboardSupported; }
543
+ /**
544
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
545
+ */
546
+ get environmentBlendMode() { return this.session.environmentBlendMode; }
547
+ /**
548
+ * The current XR frame
549
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
550
+ */
551
+ get frame() { return this.context.xrFrame; }
552
+ /** The currently active/connected controllers */
553
+ controllers = [];
554
+ /** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
555
+ get leftController() { return this.controllers.find(c => c.side === "left"); }
556
+ /** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
557
+ get rightController() { return this.controllers.find(c => c.side === "right"); }
558
+ /** @returns the given controller if it is connected */
559
+ getController(side) {
560
+ if (typeof side === "number")
561
+ return this.controllers[side] || null;
562
+ return this.controllers.find(c => c.side === side) || null;
563
+ }
564
+ /** Returns true if running in pass through mode in immersive AR (e.g. user is wearing a headset while in AR) */
565
+ get isPassThrough() {
566
+ if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space")
567
+ return true;
568
+ // since we can not rely on interactionMode check we check the controllers too
569
+ // https://linear.app/needle/issue/NE-4057
570
+ // the following is a workaround for the issue above
571
+ if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
572
+ // if we have any tracked pointer controllers we're also in passthrough
573
+ if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
574
+ return true;
575
+ }
576
+ if (isDevEnvironment() && DeviceUtilities.isDesktop() && this.mode === "immersive-ar") {
577
+ return true;
578
+ }
579
+ return false;
580
+ }
581
+ get isAR() { return this.mode === 'immersive-ar'; }
582
+ get isVR() { return this.mode === 'immersive-vr'; }
583
+ /** If the AR mode is not immersive (meaning the user is e.g. holding a phone instead of wearing a AR passthrough headset) */
584
+ get isScreenBasedAR() { return this.isAR && !this.isPassThrough; }
585
+ get posePosition() { return this._transformPosition; }
586
+ get poseOrientation() { return this._transformOrientation; }
587
+ /** @returns the context.renderer.xr.getReferenceSpace() result */
588
+ get referenceSpace() { return this.context.renderer.xr.getReferenceSpace(); }
589
+ /** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
590
+ get viewerPose() { return this._viewerPose; }
591
+ /** @returns `true` if any image is currently being tracked */
592
+ /** returns true if images are currently being tracked */
593
+ get isTrackingImages() {
594
+ if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
595
+ try {
596
+ const trackingResult = this.frame.getImageTrackingResults();
597
+ for (const result of trackingResult) {
598
+ const state = result.trackingState;
599
+ if (state === "tracked")
600
+ return true;
601
+ }
602
+ }
603
+ catch {
604
+ // Looks like we get a NotSupportedException on Android since the method is known
605
+ // but the feature is not supported by the session
606
+ // TODO Can we check here if we even requested the image-tracking feature instead of catching?
607
+ return false;
608
+ }
609
+ }
610
+ return false;
611
+ }
612
+ /** The currently active XR rig */
613
+ get rig() {
614
+ const rig = this._rigs[0] ?? null;
615
+ if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
616
+ this.updateActiveXRRig();
617
+ return this._rigs[0] ?? null;
618
+ }
619
+ return rig;
620
+ }
621
+ _rigScale = 1;
622
+ _lastRigScaleUpdate = -1;
623
+ /** Get the XR Rig worldscale.
624
+ *
625
+ * **For AR**
626
+ * If you want to modify the scale in AR at runtime get the WebARSessionRoot component via `findObjectOfType(WebARSessionRoot)` and then set the `arScale` value.
627
+ *
628
+ */
629
+ get rigScale() {
630
+ // const ar_scaleValue = this.context.domElement.getAttribute("ar-scale");
631
+ // if (ar_scaleValue) {
632
+ // const scale = parseFloat(ar_scaleValue);
633
+ // if (!isNaN(scale)) return scale;
634
+ // }
635
+ if (!this._rigs[0])
636
+ return 1;
637
+ if (this._lastRigScaleUpdate !== this.context.time.frame) {
638
+ this._lastRigScaleUpdate = this.context.time.frame;
639
+ this._rigScale = this._rigs[0].gameObject.worldScale.x;
640
+ }
641
+ return this._rigScale;
642
+ }
643
+ /** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
644
+ addRig(rig) {
645
+ const i = this._rigs.indexOf(rig);
646
+ if (i >= 0)
647
+ return;
648
+ if (rig.priority === undefined)
649
+ rig.priority = 0;
650
+ this._rigs.push(rig);
651
+ this.updateActiveXRRig();
652
+ }
653
+ /** Remove a rig from the available XR Rigs */
654
+ removeRig(rig) {
655
+ const i = this._rigs.indexOf(rig);
656
+ if (i === -1)
657
+ return;
658
+ this._rigs.splice(i, 1);
659
+ this.updateActiveXRRig();
660
+ }
661
+ /** Sets a XRRig to be active which will parent the camera to this rig */
662
+ setRigActive(rig) {
663
+ const i = this._rigs.indexOf(rig);
664
+ const currentlyActive = this._rigs[0];
665
+ this._rigs.splice(i, 1);
666
+ this._rigs.unshift(rig);
667
+ // if there's another rig currently active we need to make sure we have at least the same priority
668
+ rig.priority = currentlyActive?.priority ?? 0;
669
+ this.updateActiveXRRig();
670
+ }
671
+ /**
672
+ * @returns the user position in the rig space
673
+ */
674
+ getUserOffsetInRig() {
675
+ const positionInRig = this.context.mainCamera?.position;
676
+ if (!positionInRig || !this.rig)
677
+ return getTempVector(0, 0, 0);
678
+ const vec = getTempVector(positionInRig);
679
+ vec.x *= -1;
680
+ vec.z *= -1;
681
+ vec.applyQuaternion(getTempQuaternion(this.rig.gameObject.quaternion));
682
+ return vec;
683
+ }
684
+ updateActiveXRRig() {
685
+ const previouslyActiveRig = this._rigs[0] ?? null;
686
+ // ensure that the default rig is in the scene
687
+ if (this._defaultRig.gameObject.parent !== this.context.scene)
688
+ this.context.scene.add(this._defaultRig.gameObject);
689
+ // ensure the fallback rig is always active!!!
690
+ this._defaultRig.gameObject.visible = true;
691
+ // ensure that the default rig is in the list of available rigs
692
+ if (!this._rigs.includes(this._defaultRig))
693
+ this._rigs.push(this._defaultRig);
694
+ // find the rig with the highest priority and make sure it's at the beginning of the array
695
+ let highestPriorityRig = this._rigs[0];
696
+ if (highestPriorityRig && highestPriorityRig.priority === undefined)
697
+ highestPriorityRig.priority = 0;
698
+ for (let i = 1; i < this._rigs.length; i++) {
699
+ const rig = this._rigs[i];
700
+ if (!rig.isActive)
701
+ continue;
702
+ if (isDestroyed(rig.gameObject)) {
703
+ this._rigs.splice(i, 1);
704
+ i--;
705
+ continue;
706
+ }
707
+ if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority)) {
708
+ highestPriorityRig = rig;
709
+ }
710
+ }
711
+ // make sure the highest priority rig is at the beginning if it isnt already
712
+ if (previouslyActiveRig !== highestPriorityRig) {
713
+ const index = this._rigs.indexOf(highestPriorityRig);
714
+ if (index >= 0)
715
+ this._rigs.splice(index, 1);
716
+ this._rigs.unshift(highestPriorityRig);
717
+ }
718
+ if (debug) {
719
+ if (previouslyActiveRig === highestPriorityRig)
720
+ console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
721
+ else
722
+ console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
723
+ }
724
+ }
725
+ _rigs = [];
726
+ _viewerHitTestSource = null;
727
+ /** Returns a XR hit test result (if hit-testing is available) in rig space
728
+ * @param source If provided, the hit test will be performed for the given controller
729
+ */
730
+ getHitTest(source) {
731
+ if (source) {
732
+ return this.getControllerHitTest(source);
733
+ }
734
+ if (!this._viewerHitTestSource)
735
+ return null;
736
+ const hitTestSource = this._viewerHitTestSource;
737
+ const hitTestResults = this.frame.getHitTestResults(hitTestSource);
738
+ if (hitTestResults.length > 0) {
739
+ const hit = hitTestResults[0];
740
+ return this.convertHitTestResult(hit);
741
+ }
742
+ return null;
743
+ }
744
+ getControllerHitTest(controller) {
745
+ const hitTestSource = controller.getHitTestSource();
746
+ if (!hitTestSource)
747
+ return null;
748
+ const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
749
+ for (const result of res) {
750
+ if (result.inputSource === controller.inputSource) {
751
+ for (const hit of result.results) {
752
+ return this.convertHitTestResult(hit);
753
+ }
754
+ }
755
+ }
756
+ return null;
757
+ }
758
+ convertHitTestResult(result) {
759
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
760
+ const pose = referenceSpace && result.getPose(referenceSpace);
761
+ if (pose) {
762
+ const pos = getTempVector(pose.transform.position);
763
+ const rot = getTempQuaternion(pose.transform.orientation);
764
+ const camera = this.context.mainCamera;
765
+ if (camera?.parent !== this._cameraRenderParent) {
766
+ pos.applyMatrix4(flipForwardMatrix);
767
+ }
768
+ if (camera?.parent) {
769
+ pos.applyMatrix4(camera.parent.matrixWorld);
770
+ rot.multiply(flipForwardQuaternion);
771
+ // apply parent quaternion (if parent is moved/rotated)
772
+ const parentRotation = getWorldQuaternion(camera.parent);
773
+ // ensure that "up" (y+) is pointing away from the wall
774
+ parentRotation.premultiply(flipForwardQuaternion);
775
+ rot.premultiply(parentRotation);
776
+ }
777
+ return { hit: result, position: pos, quaternion: rot };
778
+ }
779
+ return null;
780
+ }
781
+ /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
782
+ convertSpace(transform) {
783
+ const pos = getTempVector(transform.position);
784
+ pos.applyMatrix4(flipForwardMatrix);
785
+ const rot = getTempQuaternion(transform.orientation);
786
+ rot.premultiply(flipForwardQuaternion);
787
+ return { position: pos, quaternion: rot };
788
+ }
789
+ /** this is the implictly created XR rig */
790
+ _defaultRig;
791
+ /** all scripts that receive some sort of XR update event */
792
+ _xr_scripts;
793
+ /** scripts that have onUpdateXR event methods */
794
+ _xr_update_scripts = [];
795
+ /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
796
+ _inactive_scripts = [];
797
+ _controllerAdded;
798
+ _controllerRemoved;
799
+ _originalCameraWorldPosition;
800
+ _originalCameraWorldRotation;
801
+ _originalCameraWorldScale;
802
+ _originalCameraParent;
803
+ /** we store the main camera reference here each frame to make sure we have a rendering camera
804
+ * this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
805
+ */
806
+ _mainCamera = null;
807
+ constructor(mode, session, context, extra) {
808
+ //performance.mark(measure_SessionStartedMarker);
809
+ saveSessionInfo(mode, extra.init);
810
+ this.session = session;
811
+ this.mode = mode;
812
+ this.context = context;
813
+ if (debug || getParam("console"))
814
+ enableSpatialConsole(true);
815
+ this._xr_scripts = [...extra.scripts];
816
+ this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
817
+ this._controllerAdded = extra.controller_added;
818
+ this._controllerRemoved = extra.controller_removed;
819
+ registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
820
+ this.context.pre_render_callbacks.push(this.onBeforeRender);
821
+ this.context.post_render_callbacks.push(this.onAfterRender);
822
+ if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
823
+ session.requestReferenceSpace('viewer').then((referenceSpace) => {
824
+ return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
825
+ return this._viewerHitTestSource = source;
826
+ }).catch(e => console.error(e));
827
+ }).catch(e => console.error(e));
828
+ }
829
+ if (this.context.mainCamera) {
830
+ this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
831
+ this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
832
+ this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
833
+ this._originalCameraParent = this.context.mainCamera.parent;
834
+ }
835
+ this._defaultRig = new ImplictXRRig();
836
+ this.context.scene.add(this._defaultRig.gameObject);
837
+ this.addRig(this._defaultRig);
838
+ // register already connected input sources
839
+ // this is for when the session is already running (via a temporary xr session)
840
+ // and the controllers are already connected
841
+ for (let i = 0; i < session.inputSources.length; i++) {
842
+ const inputSource = session.inputSources[i];
843
+ if (!inputSource.handedness) {
844
+ console.warn("Input source in xr session has no handedness - ignoring", i);
845
+ continue;
846
+ }
847
+ this.onInputSourceAdded(inputSource);
848
+ }
849
+ // handle controller and input source changes changes
850
+ this.session.addEventListener('end', this.onEnd);
851
+ // handle input sources change
852
+ this.session.addEventListener("inputsourceschange",
853
+ /* @ts-ignore (ignore CI XRInputSourceChangeEvent mismatch) */
854
+ (evt) => {
855
+ // handle removed controllers
856
+ for (const removedInputSource of evt.removed) {
857
+ this.disconnectInputSource(removedInputSource);
858
+ }
859
+ for (const newInputSource of evt.added) {
860
+ this.onInputSourceAdded(newInputSource);
861
+ }
862
+ });
863
+ // Unfortunately the code below doesnt work: the session never receives any input sources sometimes
864
+ // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilitychange_event
865
+ // this.session.addEventListener("visibilitychange", (evt: XRSessionEvent) => {
866
+ // // sometimes when entering an XR session the controllers are not added/not in the list and we don't receive an event
867
+ // // this is a workaround trying to add controllers when the scene visibility changes to "visible"
868
+ // // e.g. due to a user opening and closing the menu
869
+ // if (this.controllers.length === 0 && evt.session.visibilityState === "visible") {
870
+ // for (const controller of evt.session.inputSources) {
871
+ // this.onInputSourceAdded(controller);
872
+ // }
873
+ // }
874
+ // })
875
+ // we set the session on the webxr manager at the end because we want to receive inputsource events first
876
+ // e.g. in case there's a bug in the threejs codebase
877
+ this.context.xr = this;
878
+ this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
879
+ // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
880
+ if ("controllerAutoUpdate" in this.context.renderer.xr) {
881
+ console.debug("Disabling three.js controllerAutoUpdate");
882
+ this.context.renderer.xr.controllerAutoUpdate = false;
883
+ }
884
+ else if (debug) {
885
+ console.warn("controllerAutoUpdate is not available in three.js - cannot disable it");
886
+ }
887
+ }
888
+ /** called when renderer.setSession is fulfilled */
889
+ onRendererSessionSet = () => {
890
+ if (!this.running)
891
+ return;
892
+ this.context.renderer.xr.enabled = true;
893
+ // calling update camera here once to prevent the xr camera left/right NaN in the first frame due to false near/far plane values, see NE-4126
894
+ this.context.renderer.xr.updateCamera(this.context.mainCamera);
895
+ this.context.mainCameraComponent?.applyClearFlags();
896
+ };
897
+ onInputSourceAdded = (newInputSource) => {
898
+ // do not create XR controllers for screen input sources
899
+ if (newInputSource.targetRayMode === "screen") {
900
+ return;
901
+ }
902
+ let index = 0;
903
+ for (let i = 0; i < this.session.inputSources.length; i++) {
904
+ if (this.session.inputSources[i] === newInputSource) {
905
+ index = i;
906
+ break;
907
+ }
908
+ }
909
+ // check if an xr controller for this input source already exists
910
+ // in case we have both an event from inputsourceschange and from the construtor initial input sources
911
+ if (this.controllers.find(c => c.inputSource === newInputSource)) {
912
+ console.debug("Controller already exists for input source", index);
913
+ return;
914
+ }
915
+ else if (this._newControllers.find(c => c.inputSource === newInputSource)) {
916
+ console.debug("Controller already registered for input source", index);
917
+ return;
918
+ }
919
+ // TODO: check if this is a transient input source AND we can figure out which existing controller it likely belongs to
920
+ // TODO: do not draw raycasts for controllers that don't have primary input actions / until we know that they have primary input actions
921
+ const newController = new NeedleXRController(this, newInputSource, index);
922
+ this._newControllers.push(newController);
923
+ };
924
+ /** Disconnects the controller, invokes events and notifies previou controller (if any) */
925
+ disconnectInputSource(inputSource) {
926
+ const handleRemove = (oldController, _array, i) => {
927
+ if (oldController.inputSource === inputSource) {
928
+ if (debug)
929
+ console.log("Disconnecting controller", oldController.index);
930
+ this.controllers.splice(i, 1);
931
+ this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
932
+ const args = {
933
+ xr: this,
934
+ controller: oldController,
935
+ change: "removed"
936
+ };
937
+ for (const script of this._xr_scripts) {
938
+ if (script.onXRControllerRemoved)
939
+ script.onXRControllerRemoved(args);
940
+ }
941
+ oldController.onDisconnected();
942
+ }
943
+ };
944
+ for (let i = this.controllers.length - 1; i >= 0; i--) {
945
+ const oldController = this.controllers[i];
946
+ handleRemove(oldController, this.controllers, i);
947
+ }
948
+ for (let i = this._newControllers.length - 1; i >= 0; i--) {
949
+ const oldController = this._newControllers[i];
950
+ handleRemove(oldController, this._newControllers, i);
951
+ }
952
+ }
953
+ /** End the XR Session */
954
+ end() {
955
+ // this can be called by external code to end the session
956
+ // the actual cleanup happens in onEnd which subscribes to the session end event
957
+ // so users can also just regularly call session.end() and the cleanup will happen automatically
958
+ if (this._ended)
959
+ return;
960
+ this.session.end().catch(e => console.warn(e));
961
+ }
962
+ _ended = false;
963
+ _newControllers = [];
964
+ onEnd = (_evt) => {
965
+ if (this._ended)
966
+ return;
967
+ this._ended = true;
968
+ console.debug("XR Session ended");
969
+ deleteSessionInfo();
970
+ this.onAfterRender();
971
+ this.revertCustomForward();
972
+ this._didStart = false;
973
+ this._previousCameraParent = null;
974
+ unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
975
+ const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
976
+ if (index >= 0)
977
+ this.context.pre_render_callbacks.splice(index, 1);
978
+ const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
979
+ if (index2 >= 0)
980
+ this.context.post_render_callbacks.splice(index2, 1);
981
+ this.context.xr = null;
982
+ this.context.renderer.xr.enabled = false;
983
+ // apply the clearflags at the beginning of the next frame
984
+ this.context.pre_update_oneshot_callbacks.push(() => {
985
+ this.context.mainCameraComponent?.applyClearFlags();
986
+ this.context.mainCameraComponent?.applyClippingPlane();
987
+ });
988
+ invokeXRSessionEnd({ session: this });
989
+ for (const listener of NeedleXRSession._xrEndListeners) {
990
+ listener({ xr: this });
991
+ }
992
+ // make sure we disconnect all controllers
993
+ // we copy the array because the disconnectInputSource method modifies the controllers array
994
+ const copy = [...this.controllers];
995
+ for (let i = 0; i < copy.length; i++) {
996
+ this.disconnectInputSource(copy[i].inputSource);
997
+ }
998
+ this._newControllers.length = 0;
999
+ this.controllers.length = 0;
1000
+ // we want to call leave XR for *all* scripts that are still registered
1001
+ // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
1002
+ // they should still receive this callback to be properly cleaned up
1003
+ for (const listener of this._xr_scripts) {
1004
+ listener?.onLeaveXR?.({ xr: this });
1005
+ }
1006
+ this.sync?.onExitXR(this);
1007
+ if (this.context.mainCamera) {
1008
+ // if we have a main camera we want to move it back to it's original parent
1009
+ this._originalCameraParent?.add(this.context.mainCamera);
1010
+ if (this._originalCameraWorldPosition) {
1011
+ setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
1012
+ }
1013
+ if (this._originalCameraWorldRotation) {
1014
+ setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
1015
+ }
1016
+ if (this._originalCameraWorldScale) {
1017
+ setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
1018
+ }
1019
+ }
1020
+ // mark for size change since DPI might have changed
1021
+ this.context.requestSizeUpdate();
1022
+ this._defaultRig.gameObject.removeFromParent();
1023
+ enableSpatialConsole(false);
1024
+ //performance.mark(measure_SessionEndedMarker);
1025
+ //performance.measure('NeedleXRSession', measure_SessionStartedMarker, measure_SessionEndedMarker);
1026
+ };
1027
+ _didStart = false;
1028
+ /** Called every frame by the engine */
1029
+ onBefore = (context) => {
1030
+ const frame = context.xrFrame;
1031
+ if (!frame)
1032
+ return;
1033
+ //performance.mark('NeedleXRSession onBefore start');
1034
+ // ensure that XR is always set to a running session
1035
+ this.context.xr = this;
1036
+ // ensure that we always have the correct main camera reference
1037
+ // we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
1038
+ // but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
1039
+ if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
1040
+ this._mainCamera = this.context.mainCameraComponent;
1041
+ }
1042
+ if (this.rig?.isActive == false) {
1043
+ if (debug)
1044
+ console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
1045
+ this.updateActiveXRRig();
1046
+ }
1047
+ // make sure the camera is parented to the active rig
1048
+ if (this.rig && this._mainCamera?.gameObject) {
1049
+ const currentParent = this._mainCamera?.gameObject?.parent;
1050
+ if (currentParent !== this.rig.gameObject) {
1051
+ this.rig.gameObject.add(this._mainCamera?.gameObject);
1052
+ }
1053
+ }
1054
+ this.internalUpdateState();
1055
+ // we apply the flip immediately and keep it while in XR so that regular raycasts just work
1056
+ // otherwise rendering would fool us
1057
+ this.applyCustomForward();
1058
+ const args = { xr: this };
1059
+ // we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
1060
+ // we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
1061
+ //TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
1062
+ // deferred start because we need an XR frame
1063
+ if (!this._didStart) {
1064
+ this._didStart = true;
1065
+ // place default rig to view the scene
1066
+ if (this.mode === "immersive-vr") {
1067
+ const bounds = getBoundingBox(this.context.scene.children);
1068
+ if (bounds) {
1069
+ const size = bounds.getSize(getTempVector());
1070
+ if (size.length() > 0) {
1071
+ const rigobject = this._defaultRig.gameObject;
1072
+ rigobject.position.set(bounds.min.x + size.x * .5, bounds.min.y, bounds.max.z + size.z * .5 + 1.5);
1073
+ const centerLook = bounds.getCenter(getTempVector());
1074
+ centerLook.y = rigobject.position.y;
1075
+ rigobject.lookAt(centerLook);
1076
+ }
1077
+ }
1078
+ }
1079
+ invokeXRSessionStart({ session: this });
1080
+ internalOnUserInputRegistered();
1081
+ for (const listener of NeedleXRSession._xrStartListeners) {
1082
+ listener(args);
1083
+ }
1084
+ // invoke session listeners start
1085
+ // we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
1086
+ const copy = [...this._xr_scripts];
1087
+ if (debug)
1088
+ console.log("NeedleXRSession start, handle scripts:", copy);
1089
+ for (const script of copy) {
1090
+ if (script.destroyed) {
1091
+ this._script_to_remove.push(script);
1092
+ continue;
1093
+ }
1094
+ if (!script.activeAndEnabled) {
1095
+ this.markInactive(script);
1096
+ continue;
1097
+ }
1098
+ // if ((script as IComponent).activeAndEnabled === false) continue;
1099
+ this.invokeCallback_EnterXR(script);
1100
+ // also invoke all events for currently (already) connected controllers
1101
+ for (const controller of this.controllers) {
1102
+ this.invokeCallback_ControllerAdded(script, controller);
1103
+ }
1104
+ }
1105
+ }
1106
+ else if (this.context.new_scripts_xr.length > 0) {
1107
+ // invoke start on all new scripts that were added during the session and that support the current mode
1108
+ const copy = [...this.context.new_scripts_xr];
1109
+ for (let i = 0; i < copy.length; i++) {
1110
+ const script = this.context.new_scripts_xr[i];
1111
+ if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
1112
+ this.context.new_scripts_xr.splice(i, 1);
1113
+ continue;
1114
+ }
1115
+ if (!script.activeAndEnabled) {
1116
+ this.context.new_scripts_xr.splice(i, 1);
1117
+ this.markInactive(script);
1118
+ continue;
1119
+ }
1120
+ // ignore inactive scripts
1121
+ // if (script.activeAndEnabled === false) continue;
1122
+ if (this.addScript(script)) {
1123
+ // invoke onEnterXR on those scripts because they joined a running session
1124
+ this.invokeCallback_EnterXR(script);
1125
+ // also invoke all events for currently (already) connected controllers
1126
+ for (const controller of this.controllers) {
1127
+ this.invokeCallback_ControllerAdded(script, controller);
1128
+ }
1129
+ }
1130
+ }
1131
+ }
1132
+ // make sure camera layers are correct
1133
+ // we do this every frame here but I think it would be enough to do it once after the first rendering
1134
+ // since we want to override the settings in three's WebXRManager
1135
+ // we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
1136
+ this.syncCameraCullingMask();
1137
+ // update controllers
1138
+ for (const controller of this.controllers) {
1139
+ controller.onUpdate(frame);
1140
+ }
1141
+ // handle when new controllers have been added
1142
+ if (this._newControllers.length > 0) {
1143
+ const copy = [...this._newControllers];
1144
+ this._newControllers.length = 0;
1145
+ for (const controller of copy) {
1146
+ if (!controller.connected) {
1147
+ console.warn("New controller is not connected", controller);
1148
+ continue;
1149
+ }
1150
+ this.controllers.push(controller);
1151
+ for (const script of this._xr_scripts) {
1152
+ if (script.destroyed) {
1153
+ this._script_to_remove.push(script);
1154
+ continue;
1155
+ }
1156
+ if (script.activeAndEnabled === false) {
1157
+ continue;
1158
+ }
1159
+ this.invokeCallback_ControllerAdded(script, controller);
1160
+ // if (script.onXRControllerAdded)
1161
+ // script.onXRControllerAdded({ xr: this, controller, change: "added" });
1162
+ }
1163
+ }
1164
+ this.controllers.sort((a, b) => a.index - b.index);
1165
+ }
1166
+ if (debug && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0) {
1167
+ enableSpatialConsole(true);
1168
+ console.error("XRControllers are not added but inputSources are present");
1169
+ }
1170
+ //performance.mark('NeedleXRSession update scripts start');
1171
+ // invoke update on all scripts
1172
+ for (const script of this._xr_update_scripts) {
1173
+ if (script.destroyed === true) {
1174
+ this._script_to_remove.push(script);
1175
+ continue;
1176
+ }
1177
+ if (script.activeAndEnabled === false) {
1178
+ this.markInactive(script);
1179
+ continue;
1180
+ }
1181
+ if (script.onUpdateXR)
1182
+ script.onUpdateXR(args);
1183
+ }
1184
+ //performance.mark('NeedleXRSession update scripts end');
1185
+ //performance.measure('NeedleXRSession update scripts', 'NeedleXRSession update scripts start', 'NeedleXRSession update scripts end');
1186
+ // handle inactive scripts
1187
+ this.handleInactiveScripts();
1188
+ // handle removed scripts
1189
+ if (this._script_to_remove.length > 0) {
1190
+ // make sure we have no duplicates
1191
+ const unique = [...new Set(this._script_to_remove)];
1192
+ this._script_to_remove.length = 0;
1193
+ for (const script of unique) {
1194
+ if (!script.destroyed && this.running) {
1195
+ script.onLeaveXR?.(args);
1196
+ }
1197
+ this.removeScript(script);
1198
+ }
1199
+ }
1200
+ this.sync?.onUpdate(this);
1201
+ this.onRenderDebug();
1202
+ //performance.mark('NeedleXRSession onBefore end');
1203
+ //performance.measure('NE XR frame', 'NeedleXRSession onBefore start', 'NeedleXRSession onBefore end');
1204
+ };
1205
+ onRenderDebug() {
1206
+ if (debug) {
1207
+ for (const controller of this.controllers) {
1208
+ controller.onRenderDebug();
1209
+ }
1210
+ }
1211
+ if ((debug || debugFPS) && this.rig) {
1212
+ debugFPSFramesSinceLastUpdate++;
1213
+ if (debugFPSFramesSinceLastUpdate >= 20) {
1214
+ const pos = this.rig.gameObject.worldPosition;
1215
+ const forward = this.rig.gameObject.worldForward;
1216
+ pos.add(forward.multiplyScalar(1.5));
1217
+ const upwards = this.rig.gameObject.worldUp;
1218
+ pos.add(upwards.multiplyScalar(2.5));
1219
+ let debugLabel = "";
1220
+ debugLabel += `${this.context.time.smoothedFps.toFixed(0)} FPS`;
1221
+ debugLabel += `, calls: ${this.context.renderer.info.render.calls}, tris: ${this.context.renderer.info.render.triangles.toLocaleString()}`;
1222
+ if (debug || debugFPS) {
1223
+ for (const ctrl of this.controllers) {
1224
+ debugLabel += `\n${ctrl.hand ? "hand" : "ctrl"} ${ctrl.inputSource.handedness}[${ctrl.index}] con:${ctrl.connected} tr:${ctrl.isTracking} hts:${ctrl.hasHitTestSource ? "yes" : "no"}`;
1225
+ }
1226
+ }
1227
+ debugFPSFramesSinceLastUpdate = 0;
1228
+ Gizmos.DrawLabel(pos, debugLabel, undefined, 1 / 60 * 20);
1229
+ }
1230
+ }
1231
+ }
1232
+ onBeforeRender = () => {
1233
+ if (this.context.mainCamera)
1234
+ this.updateFade(this.context.mainCamera);
1235
+ };
1236
+ onAfterRender = () => {
1237
+ this.onUpdateFade_PostRender();
1238
+ // render spectator view if we're in VR using Link
1239
+ // __rendered_once is for when we are on device, but opening the browser should not show a blank space
1240
+ if (DeviceUtilities.isDesktop() || !this["_renderOnceOnDevice"]) {
1241
+ const renderer = this.context.renderer;
1242
+ if (renderer.xr.isPresenting && this.context.mainCamera) {
1243
+ this["_renderOnceOnDevice"] = true;
1244
+ const wasXr = renderer.xr.enabled;
1245
+ const previousRenderTarget = renderer.getRenderTarget();
1246
+ const previousBackground = this.context.scene.background;
1247
+ renderer.xr.enabled = false;
1248
+ renderer.setRenderTarget(null);
1249
+ if (this.isPassThrough)
1250
+ this.context.scene.background = null;
1251
+ if (this.context.composer) {
1252
+ this.context.composer.render(this.context.time.deltaTime);
1253
+ }
1254
+ else {
1255
+ renderer.render(this.context.scene, this.context.mainCamera);
1256
+ }
1257
+ renderer.xr.enabled = wasXr;
1258
+ renderer.setRenderTarget(previousRenderTarget);
1259
+ this.context.scene.background = previousBackground;
1260
+ }
1261
+ }
1262
+ };
1263
+ /** register a new XR script if it hasnt added yet */
1264
+ addScript(script) {
1265
+ if (this._xr_scripts.includes(script))
1266
+ return false;
1267
+ if (debug)
1268
+ console.log("Register new XRScript", script);
1269
+ this._xr_scripts.push(script);
1270
+ if (typeof script.onUpdateXR === "function") {
1271
+ this._xr_update_scripts.push(script);
1272
+ }
1273
+ return true;
1274
+ }
1275
+ /** mark a script as inactive and invokes callbacks */
1276
+ markInactive(script) {
1277
+ if (this._inactive_scripts.indexOf(script) >= 0)
1278
+ return;
1279
+ // inactive scripts should not receive any regular callbacks anymore
1280
+ this.removeScript(script, false);
1281
+ this._inactive_scripts.push(script);
1282
+ // inactive scripts receive callbacks as if the XR session has ended
1283
+ for (const ctrl of this.controllers)
1284
+ this.invokeCallback_ControllerRemoved(script, ctrl);
1285
+ this.invokeCallback_LeaveXR(script);
1286
+ }
1287
+ handleInactiveScripts() {
1288
+ if (this._inactive_scripts.length > 0) {
1289
+ for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
1290
+ const script = this._inactive_scripts[i];
1291
+ if (script.activeAndEnabled) {
1292
+ this._inactive_scripts.splice(i, 1);
1293
+ this.addScript(script);
1294
+ this.invokeCallback_EnterXR(script);
1295
+ for (const ctrl of this.controllers)
1296
+ this.invokeCallback_ControllerAdded(script, ctrl);
1297
+ }
1298
+ }
1299
+ }
1300
+ }
1301
+ _script_to_remove = [];
1302
+ removeScript(script, removeCompletely = true) {
1303
+ if (debug)
1304
+ console.log("Remove XRScript", script);
1305
+ const index = this._xr_scripts.indexOf(script);
1306
+ if (index >= 0)
1307
+ this._xr_scripts.splice(index, 1);
1308
+ const index2 = this._xr_update_scripts.indexOf(script);
1309
+ if (index2 >= 0)
1310
+ this._xr_update_scripts.splice(index2, 1);
1311
+ if (removeCompletely) {
1312
+ const index3 = this._inactive_scripts.indexOf(script);
1313
+ if (index3 >= 0)
1314
+ this._inactive_scripts.splice(index3, 1);
1315
+ }
1316
+ }
1317
+ invokeCallback_EnterXR(script) {
1318
+ if (script.onEnterXR) {
1319
+ script.onEnterXR({ xr: this });
1320
+ }
1321
+ }
1322
+ invokeCallback_ControllerAdded(script, controller) {
1323
+ if (script.onXRControllerAdded) {
1324
+ script.onXRControllerAdded({ xr: this, controller, change: "added" });
1325
+ }
1326
+ }
1327
+ invokeCallback_ControllerRemoved(script, controller) {
1328
+ if (script.onXRControllerRemoved) {
1329
+ script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
1330
+ }
1331
+ }
1332
+ invokeCallback_LeaveXR(script) {
1333
+ if (script.onLeaveXR && !script.destroyed) {
1334
+ script.onLeaveXR({ xr: this });
1335
+ }
1336
+ }
1337
+ syncCameraCullingMask() {
1338
+ // when we set unity layers objects will only be rendered on one eye
1339
+ // we set layers to sync raycasting and have a similar behaviour to unity
1340
+ const cam = this.context.xrCamera;
1341
+ const cull = this.context.mainCameraComponent?.cullingMask;
1342
+ if (cam && cull !== undefined) {
1343
+ for (const c of cam.cameras) {
1344
+ c.layers.mask = cull;
1345
+ }
1346
+ cam.layers.mask = cull;
1347
+ }
1348
+ else if (cam) {
1349
+ for (const c of cam.cameras) {
1350
+ c.layers.enableAll();
1351
+ }
1352
+ cam.layers.enableAll();
1353
+ }
1354
+ }
1355
+ invokeControllerEvent(controller, listeners, change) {
1356
+ for (let i = listeners.length - 1; i >= 0; i--) {
1357
+ const listener = listeners[i];
1358
+ if (!listener)
1359
+ continue;
1360
+ try {
1361
+ listener({
1362
+ xr: this,
1363
+ controller,
1364
+ change
1365
+ });
1366
+ }
1367
+ catch (e) {
1368
+ console.error(e);
1369
+ }
1370
+ }
1371
+ }
1372
+ _camera;
1373
+ _cameraRenderParent = new Object3D().rotateY(Math.PI);
1374
+ _previousCameraParent;
1375
+ _customforward = true;
1376
+ originalCameraNearPlane;
1377
+ /** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
1378
+ applyCustomForward() {
1379
+ if (this.context.mainCamera && this._customforward) {
1380
+ this._camera = this.context.mainCamera;
1381
+ if (this._camera.parent !== this._cameraRenderParent) {
1382
+ this._previousCameraParent = this._camera.parent;
1383
+ this._previousCameraParent?.add(this._cameraRenderParent);
1384
+ }
1385
+ this._cameraRenderParent.name = "XR Camera Render Parent";
1386
+ this._cameraRenderParent.add(this._camera);
1387
+ let minNearPlane = .02;
1388
+ if (this.rig) {
1389
+ const rigWorldScale = getWorldScale(this.rig.gameObject);
1390
+ minNearPlane *= rigWorldScale.x;
1391
+ }
1392
+ if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
1393
+ this.originalCameraNearPlane = this._camera.near;
1394
+ this._camera.near = minNearPlane;
1395
+ }
1396
+ }
1397
+ }
1398
+ revertCustomForward() {
1399
+ if (this._camera && this._previousCameraParent) {
1400
+ this._previousCameraParent.add(this._camera);
1401
+ }
1402
+ this._previousCameraParent = null;
1403
+ if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
1404
+ this._camera.near = this.originalCameraNearPlane;
1405
+ }
1406
+ }
1407
+ _viewerPose;
1408
+ _transformOrientation = new Quaternion();
1409
+ _transformPosition = new Vector3();
1410
+ internalUpdateState() {
1411
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
1412
+ if (!referenceSpace) {
1413
+ this._viewerPose = undefined;
1414
+ return;
1415
+ }
1416
+ this._viewerPose = this.frame.getViewerPose(referenceSpace);
1417
+ if (this._viewerPose) {
1418
+ const transform = this._viewerPose.transform;
1419
+ this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
1420
+ this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
1421
+ }
1422
+ }
1423
+ // TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
1424
+ _transition;
1425
+ get transition() {
1426
+ if (!this._transition)
1427
+ this._transition = new SceneTransition();
1428
+ return this._transition;
1429
+ }
1430
+ /** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
1431
+ * This can be used to mask scene transitions or teleportation
1432
+ * @returns a promise that is resolved when the screen is fully black
1433
+ * @example `fadeTransition().then(() => { <fully_black> })`
1434
+ */
1435
+ fadeTransition() {
1436
+ if (!this._transition)
1437
+ this._transition = new SceneTransition();
1438
+ return this._transition.fadeTransition();
1439
+ }
1440
+ /** e.g. FadeToBlack */
1441
+ updateFade(camera) {
1442
+ if (this._transition && camera instanceof PerspectiveCamera)
1443
+ this._transition.update(camera, this.context.time.deltaTime);
1444
+ }
1445
+ onUpdateFade_PostRender() {
1446
+ this._transition?.remove();
1447
+ }
1448
+ }
1449
1449
  //# sourceMappingURL=NeedleXRSession.js.map