@needle-tools/engine 4.5.0-alpha.7 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
  338. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  339. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  340. package/lib/engine-components/Animator.d.ts +217 -217
  341. package/lib/engine-components/Animator.js +354 -354
  342. package/lib/engine-components/AnimatorController.d.ts +227 -227
  343. package/lib/engine-components/AnimatorController.js +1152 -1152
  344. package/lib/engine-components/AudioListener.d.ts +33 -33
  345. package/lib/engine-components/AudioListener.js +86 -86
  346. package/lib/engine-components/AudioSource.d.ts +217 -217
  347. package/lib/engine-components/AudioSource.js +634 -634
  348. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  349. package/lib/engine-components/AvatarLoader.js +231 -231
  350. package/lib/engine-components/AxesHelper.d.ts +32 -32
  351. package/lib/engine-components/AxesHelper.js +67 -67
  352. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  353. package/lib/engine-components/BasicIKConstraint.js +43 -43
  354. package/lib/engine-components/BoxCollider.d.ts +2 -2
  355. package/lib/engine-components/BoxCollider.js +2 -2
  356. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  357. package/lib/engine-components/BoxHelperComponent.js +102 -102
  358. package/lib/engine-components/Camera.d.ts +231 -231
  359. package/lib/engine-components/Camera.js +700 -700
  360. package/lib/engine-components/CameraUtils.d.ts +1 -1
  361. package/lib/engine-components/CameraUtils.js +121 -121
  362. package/lib/engine-components/CharacterController.d.ts +55 -55
  363. package/lib/engine-components/CharacterController.js +236 -236
  364. package/lib/engine-components/Collider.d.ts +188 -188
  365. package/lib/engine-components/Collider.js +369 -369
  366. package/lib/engine-components/Component.d.ts +792 -792
  367. package/lib/engine-components/Component.js +920 -920
  368. package/lib/engine-components/Component.js.map +1 -1
  369. package/lib/engine-components/ContactShadows.d.ts +94 -94
  370. package/lib/engine-components/ContactShadows.js +453 -453
  371. package/lib/engine-components/DeleteBox.d.ts +19 -19
  372. package/lib/engine-components/DeleteBox.js +58 -58
  373. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  374. package/lib/engine-components/DeviceFlag.js +47 -47
  375. package/lib/engine-components/DragControls.d.ts +170 -170
  376. package/lib/engine-components/DragControls.js +1421 -1421
  377. package/lib/engine-components/DropListener.d.ts +215 -215
  378. package/lib/engine-components/DropListener.js +630 -630
  379. package/lib/engine-components/Duplicatable.d.ts +35 -35
  380. package/lib/engine-components/Duplicatable.js +202 -202
  381. package/lib/engine-components/EventList.d.ts +54 -54
  382. package/lib/engine-components/EventList.js +232 -232
  383. package/lib/engine-components/EventTrigger.d.ts +33 -33
  384. package/lib/engine-components/EventTrigger.js +75 -75
  385. package/lib/engine-components/EventType.d.ts +22 -22
  386. package/lib/engine-components/EventType.js +23 -23
  387. package/lib/engine-components/FlyControls.d.ts +10 -0
  388. package/lib/engine-components/FlyControls.js +29 -0
  389. package/lib/engine-components/FlyControls.js.map +1 -0
  390. package/lib/engine-components/Fog.d.ts +22 -22
  391. package/lib/engine-components/Fog.js +61 -61
  392. package/lib/engine-components/Gizmos.d.ts +17 -17
  393. package/lib/engine-components/Gizmos.js +64 -64
  394. package/lib/engine-components/GridHelper.d.ts +20 -20
  395. package/lib/engine-components/GridHelper.js +54 -54
  396. package/lib/engine-components/GroundProjection.d.ts +67 -67
  397. package/lib/engine-components/GroundProjection.js +343 -343
  398. package/lib/engine-components/Interactable.d.ts +12 -12
  399. package/lib/engine-components/Interactable.js +12 -12
  400. package/lib/engine-components/Joints.d.ts +19 -19
  401. package/lib/engine-components/Joints.js +51 -51
  402. package/lib/engine-components/LODGroup.d.ts +35 -35
  403. package/lib/engine-components/LODGroup.js +152 -152
  404. package/lib/engine-components/Light.d.ts +180 -180
  405. package/lib/engine-components/Light.js +535 -535
  406. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  407. package/lib/engine-components/LookAtConstraint.js +35 -35
  408. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  409. package/lib/engine-components/NeedleMenu.js +92 -92
  410. package/lib/engine-components/NestedGltf.d.ts +25 -25
  411. package/lib/engine-components/NestedGltf.js +88 -88
  412. package/lib/engine-components/Networking.d.ts +54 -54
  413. package/lib/engine-components/Networking.js +112 -112
  414. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  415. package/lib/engine-components/OffsetConstraint.js +65 -65
  416. package/lib/engine-components/OrbitControls.d.ts +268 -268
  417. package/lib/engine-components/OrbitControls.js +1015 -1015
  418. package/lib/engine-components/PlayerColor.d.ts +19 -19
  419. package/lib/engine-components/PlayerColor.js +94 -94
  420. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  421. package/lib/engine-components/ReflectionProbe.js +201 -201
  422. package/lib/engine-components/Renderer.d.ts +153 -153
  423. package/lib/engine-components/Renderer.js +830 -830
  424. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  425. package/lib/engine-components/RendererInstancing.js +744 -744
  426. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  427. package/lib/engine-components/RendererLightmap.js +182 -182
  428. package/lib/engine-components/RigidBody.d.ts +155 -155
  429. package/lib/engine-components/RigidBody.js +517 -517
  430. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  431. package/lib/engine-components/SceneSwitcher.js +971 -971
  432. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  433. package/lib/engine-components/ScreenCapture.js +547 -547
  434. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  435. package/lib/engine-components/ShadowCatcher.js +166 -166
  436. package/lib/engine-components/Skybox.d.ts +82 -82
  437. package/lib/engine-components/Skybox.js +448 -448
  438. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  439. package/lib/engine-components/SmoothFollow.js +82 -82
  440. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  441. package/lib/engine-components/SpatialTrigger.js +225 -225
  442. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  443. package/lib/engine-components/SpectatorCamera.js +715 -715
  444. package/lib/engine-components/SphereCollider.d.ts +2 -2
  445. package/lib/engine-components/SphereCollider.js +2 -2
  446. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  447. package/lib/engine-components/SpriteRenderer.js +472 -472
  448. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  449. package/lib/engine-components/SyncedCamera.js +199 -199
  450. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  451. package/lib/engine-components/SyncedRoom.js +371 -371
  452. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  453. package/lib/engine-components/SyncedTransform.js +331 -331
  454. package/lib/engine-components/TestRunner.d.ts +16 -16
  455. package/lib/engine-components/TestRunner.js +102 -102
  456. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  457. package/lib/engine-components/TransformGizmo.js +209 -209
  458. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  459. package/lib/engine-components/VideoPlayer.js +978 -978
  460. package/lib/engine-components/Voip.d.ts +67 -67
  461. package/lib/engine-components/Voip.js +360 -360
  462. package/lib/engine-components/api.d.ts +51 -51
  463. package/lib/engine-components/api.js +50 -50
  464. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  465. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  466. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  467. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  468. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  469. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  470. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  471. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  472. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  473. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  474. package/lib/engine-components/codegen/components.d.ts +216 -216
  475. package/lib/engine-components/codegen/components.js +218 -218
  476. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  477. package/lib/engine-components/debug/LogStats.js +18 -18
  478. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  479. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  480. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  481. package/lib/engine-components/export/gltf/index.js +1 -1
  482. package/lib/engine-components/export/index.d.ts +1 -1
  483. package/lib/engine-components/export/index.js +1 -1
  484. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  485. package/lib/engine-components/export/usdz/Extension.js +1 -1
  486. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  487. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  488. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  489. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  490. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  491. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  492. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  493. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  494. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  495. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  496. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  497. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  498. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  499. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  500. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  501. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  502. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  503. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  504. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  505. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  506. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  507. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  508. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  509. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  510. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  511. package/lib/engine-components/export/usdz/index.js +2 -2
  512. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  513. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  514. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  515. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  516. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  517. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  518. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  519. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  520. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  521. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  522. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  523. package/lib/engine-components/particlesystem/api.js +2 -2
  524. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  525. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  526. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  527. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  528. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  529. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  530. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  531. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  532. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  533. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  534. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  535. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  536. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  537. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  538. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  539. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  540. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  541. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  542. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  543. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  544. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  545. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  546. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  547. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  548. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  549. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  550. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  551. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  552. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  553. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  554. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  555. package/lib/engine-components/postprocessing/Volume.js +367 -367
  556. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  557. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  558. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  559. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  560. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  561. package/lib/engine-components/postprocessing/index.js +5 -5
  562. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  563. package/lib/engine-components/postprocessing/utils.js +37 -37
  564. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  565. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  566. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  567. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  568. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  569. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  570. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  571. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  572. package/lib/engine-components/timeline/index.d.ts +4 -4
  573. package/lib/engine-components/timeline/index.js +3 -3
  574. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  575. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  576. package/lib/engine-components/ui/Button.d.ts +64 -64
  577. package/lib/engine-components/ui/Button.js +315 -315
  578. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  579. package/lib/engine-components/ui/Canvas.js +407 -407
  580. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  581. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  582. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  583. package/lib/engine-components/ui/EventSystem.js +765 -765
  584. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  585. package/lib/engine-components/ui/Graphic.js +255 -255
  586. package/lib/engine-components/ui/Image.d.ts +35 -35
  587. package/lib/engine-components/ui/Image.js +116 -116
  588. package/lib/engine-components/ui/InputField.d.ts +42 -42
  589. package/lib/engine-components/ui/InputField.js +268 -268
  590. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  591. package/lib/engine-components/ui/Interfaces.js +12 -12
  592. package/lib/engine-components/ui/Layout.d.ts +84 -84
  593. package/lib/engine-components/ui/Layout.js +330 -330
  594. package/lib/engine-components/ui/Outline.d.ts +7 -7
  595. package/lib/engine-components/ui/Outline.js +20 -20
  596. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  597. package/lib/engine-components/ui/PointerEvents.js +145 -145
  598. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  599. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  600. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  601. package/lib/engine-components/ui/Raycaster.js +95 -95
  602. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  603. package/lib/engine-components/ui/RectTransform.js +356 -356
  604. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  605. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  606. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  607. package/lib/engine-components/ui/Symbols.js +1 -1
  608. package/lib/engine-components/ui/Text.d.ts +78 -78
  609. package/lib/engine-components/ui/Text.js +539 -539
  610. package/lib/engine-components/ui/Utils.d.ts +24 -24
  611. package/lib/engine-components/ui/Utils.js +90 -90
  612. package/lib/engine-components/ui/index.d.ts +1 -1
  613. package/lib/engine-components/ui/index.js +1 -1
  614. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  615. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  616. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  617. package/lib/engine-components/utils/LookAt.js +82 -82
  618. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  619. package/lib/engine-components/utils/OpenURL.js +119 -119
  620. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  621. package/lib/engine-components/webxr/Avatar.js +255 -255
  622. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  623. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  624. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  625. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  626. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  627. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  628. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  629. package/lib/engine-components/webxr/WebXR.js +561 -561
  630. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  631. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  632. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  633. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  634. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  635. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  636. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  637. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  638. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  639. package/lib/engine-components/webxr/XRFlag.js +139 -139
  640. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  641. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  642. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  643. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  644. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  645. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  646. package/lib/engine-components/webxr/index.d.ts +3 -3
  647. package/lib/engine-components/webxr/index.js +3 -3
  648. package/lib/engine-components/webxr/types.d.ts +3 -3
  649. package/lib/engine-components/webxr/types.js +1 -1
  650. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  651. package/lib/engine-components-experimental/Presentation.js +9 -9
  652. package/lib/engine-components-experimental/api.d.ts +4 -4
  653. package/lib/engine-components-experimental/api.js +4 -4
  654. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  655. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  656. package/lib/engine-schemes/api.d.ts +12 -12
  657. package/lib/engine-schemes/api.js +12 -12
  658. package/lib/engine-schemes/schemes.d.ts +7 -7
  659. package/lib/engine-schemes/schemes.js +19 -19
  660. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  661. package/lib/engine-schemes/synced-camera-model.js +67 -67
  662. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  663. package/lib/engine-schemes/synced-transform-model.js +66 -66
  664. package/lib/engine-schemes/transform.d.ts +12 -12
  665. package/lib/engine-schemes/transform.js +39 -39
  666. package/lib/engine-schemes/vec2.d.ts +10 -10
  667. package/lib/engine-schemes/vec2.js +25 -25
  668. package/lib/engine-schemes/vec3.d.ts +11 -11
  669. package/lib/engine-schemes/vec3.js +29 -29
  670. package/lib/engine-schemes/vec4.d.ts +12 -12
  671. package/lib/engine-schemes/vec4.js +33 -33
  672. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  673. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  674. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  675. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  676. package/lib/needle-engine.d.ts +7 -7
  677. package/lib/needle-engine.js +64 -64
  678. package/package.json +1 -1
  679. package/plugins/common/buildinfo.js +64 -64
  680. package/plugins/common/cloud.js +1 -1
  681. package/plugins/common/config.cjs +31 -31
  682. package/plugins/common/config.js +35 -35
  683. package/plugins/common/files.js +31 -31
  684. package/plugins/common/generator.js +10 -10
  685. package/plugins/common/license.js +417 -417
  686. package/plugins/common/npm.js +15 -15
  687. package/plugins/common/timers.js +7 -7
  688. package/plugins/common/version.js +37 -37
  689. package/plugins/gltf-packer.mjs +1 -1
  690. package/plugins/next/alias.cjs +39 -39
  691. package/plugins/next/license.cjs +24 -24
  692. package/plugins/next/meshbvhworker.cjs +18 -18
  693. package/plugins/next/next.js +141 -141
  694. package/plugins/types/index.d.ts +2 -2
  695. package/plugins/types/license.d.ts +24 -24
  696. package/plugins/types/needleConfig.d.ts +27 -27
  697. package/plugins/types/next.d.ts +2 -2
  698. package/plugins/types/userconfig.d.ts +113 -113
  699. package/plugins/types/vite.d.ts +13 -13
  700. package/plugins/types/webmanifest.d.ts +32 -32
  701. package/plugins/vite/alias.js +174 -174
  702. package/plugins/vite/asap.js +245 -245
  703. package/plugins/vite/build-pipeline.js +355 -355
  704. package/plugins/vite/build.js +19 -19
  705. package/plugins/vite/buildinfo.js +41 -41
  706. package/plugins/vite/config.js +106 -106
  707. package/plugins/vite/copyfiles.js +138 -138
  708. package/plugins/vite/defines.js +68 -68
  709. package/plugins/vite/dependencies.js +232 -232
  710. package/plugins/vite/dependency-watcher.js +231 -231
  711. package/plugins/vite/drop-client.js +76 -76
  712. package/plugins/vite/drop.js +87 -87
  713. package/plugins/vite/editor-connection.js +124 -124
  714. package/plugins/vite/facebook-instant-games.js +102 -102
  715. package/plugins/vite/gzip.js +5 -5
  716. package/plugins/vite/imports-logger.js +143 -143
  717. package/plugins/vite/index.js +139 -139
  718. package/plugins/vite/license.js +56 -56
  719. package/plugins/vite/meta.js +163 -163
  720. package/plugins/vite/npm.js +7 -7
  721. package/plugins/vite/peer.js +29 -29
  722. package/plugins/vite/poster-client.js +73 -73
  723. package/plugins/vite/poster.js +79 -79
  724. package/plugins/vite/pwa.js +604 -604
  725. package/plugins/vite/reload-client.js +15 -15
  726. package/plugins/vite/reload.js +351 -351
  727. package/plugins/vite/server.js +66 -66
  728. package/plugins/vite/transform-codegen.js +55 -55
  729. package/plugins/vite/transform.js +31 -31
  730. package/plugins/vite/vite-4.4-hack.js +31 -31
  731. package/src/asap/needle-asap.ts +111 -111
  732. package/src/asap/sessiongranted.ts +75 -75
  733. package/src/asap/utils.ts +4 -4
  734. package/src/engine/analytics/index.ts +10 -10
  735. package/src/engine/analytics/lcp.ts +35 -35
  736. package/src/engine/api.ts +82 -82
  737. package/src/engine/assets/index.ts +59 -59
  738. package/src/engine/assets/static.js +5 -5
  739. package/src/engine/codegen/register_types.ts +300 -300
  740. package/src/engine/debug/debug.ts +51 -51
  741. package/src/engine/debug/debug_console.ts +333 -333
  742. package/src/engine/debug/debug_overlay.ts +332 -332
  743. package/src/engine/debug/debug_spatial_console.ts +429 -429
  744. package/src/engine/debug/index.ts +1 -1
  745. package/src/engine/engine_addressables.ts +680 -680
  746. package/src/engine/engine_animation.ts +145 -145
  747. package/src/engine/engine_application.ts +113 -113
  748. package/src/engine/engine_assetdatabase.ts +387 -387
  749. package/src/engine/engine_audio.ts +24 -24
  750. package/src/engine/engine_camera.ts +39 -39
  751. package/src/engine/engine_components.ts +366 -366
  752. package/src/engine/engine_components_internal.ts +40 -40
  753. package/src/engine/engine_constants.ts +52 -52
  754. package/src/engine/engine_context.ts +1811 -1811
  755. package/src/engine/engine_context_registry.ts +129 -129
  756. package/src/engine/engine_coroutine.ts +54 -54
  757. package/src/engine/engine_create_objects.ts +398 -398
  758. package/src/engine/engine_default_parameters.ts +3 -3
  759. package/src/engine/engine_editor-sync.ts +28 -28
  760. package/src/engine/engine_fileloader.js +9 -9
  761. package/src/engine/engine_gameobject.ts +691 -691
  762. package/src/engine/engine_generic_utils.js +13 -13
  763. package/src/engine/engine_gizmos.ts +577 -577
  764. package/src/engine/engine_gltf.ts +29 -29
  765. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  766. package/src/engine/engine_hot_reload.ts +210 -210
  767. package/src/engine/engine_input.ts +1500 -1500
  768. package/src/engine/engine_input_utils.ts +23 -23
  769. package/src/engine/engine_instancing.ts +45 -45
  770. package/src/engine/engine_license.ts +378 -378
  771. package/src/engine/engine_lifecycle_api.ts +113 -113
  772. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  773. package/src/engine/engine_lightdata.ts +117 -117
  774. package/src/engine/engine_loaders.callbacks.ts +135 -134
  775. package/src/engine/engine_loaders.gltf.ts +82 -82
  776. package/src/engine/engine_loaders.ts +375 -375
  777. package/src/engine/engine_lods.ts +168 -168
  778. package/src/engine/engine_mainloop_utils.ts +472 -472
  779. package/src/engine/engine_math.ts +282 -282
  780. package/src/engine/engine_modules.ts +83 -83
  781. package/src/engine/engine_networking.ts +862 -862
  782. package/src/engine/engine_networking_auto.ts +352 -352
  783. package/src/engine/engine_networking_blob.ts +275 -275
  784. package/src/engine/engine_networking_files.ts +217 -217
  785. package/src/engine/engine_networking_files_default_components.ts +58 -58
  786. package/src/engine/engine_networking_instantiate.ts +419 -419
  787. package/src/engine/engine_networking_peer.ts +159 -159
  788. package/src/engine/engine_networking_streams.ts +713 -713
  789. package/src/engine/engine_networking_types.ts +24 -24
  790. package/src/engine/engine_networking_utils.ts +23 -23
  791. package/src/engine/engine_networking_websocket.ts +2 -2
  792. package/src/engine/engine_patcher.ts +199 -199
  793. package/src/engine/engine_physics.ts +783 -783
  794. package/src/engine/engine_physics.types.ts +46 -46
  795. package/src/engine/engine_physics_rapier.ts +1577 -1577
  796. package/src/engine/engine_playerview.ts +80 -80
  797. package/src/engine/engine_scenelighting.ts +294 -294
  798. package/src/engine/engine_serialization.ts +2 -2
  799. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  800. package/src/engine/engine_serialization_core.ts +710 -710
  801. package/src/engine/engine_serialization_decorator.ts +80 -80
  802. package/src/engine/engine_setup.ts +1 -1
  803. package/src/engine/engine_shaders.ts +267 -267
  804. package/src/engine/engine_shims.ts +32 -32
  805. package/src/engine/engine_test_utils.ts +109 -109
  806. package/src/engine/engine_texture.ts +82 -82
  807. package/src/engine/engine_three_utils.ts +849 -849
  808. package/src/engine/engine_time.ts +94 -94
  809. package/src/engine/engine_time_utils.ts +237 -237
  810. package/src/engine/engine_tonemapping.ts +210 -210
  811. package/src/engine/engine_types.ts +730 -730
  812. package/src/engine/engine_typestore.ts +63 -63
  813. package/src/engine/engine_util_decorator.ts +136 -136
  814. package/src/engine/engine_utils.ts +972 -972
  815. package/src/engine/engine_utils_format.ts +244 -244
  816. package/src/engine/engine_utils_screenshot.ts +698 -698
  817. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  818. package/src/engine/export/gltf/Writers.ts +34 -34
  819. package/src/engine/export/gltf/index.ts +158 -158
  820. package/src/engine/export/index.ts +2 -2
  821. package/src/engine/export/state.ts +19 -19
  822. package/src/engine/export/utils.ts +9 -9
  823. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  824. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  825. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  826. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  827. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  828. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  829. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  830. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  831. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  832. package/src/engine/extensions/extension_resolver.ts +4 -4
  833. package/src/engine/extensions/extension_utils.ts +166 -166
  834. package/src/engine/extensions/extensions.ts +140 -140
  835. package/src/engine/extensions/index.ts +5 -5
  836. package/src/engine/extensions/usage_tracker.ts +100 -100
  837. package/src/engine/js-extensions/Camera.ts +37 -37
  838. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  839. package/src/engine/js-extensions/Layers.ts +23 -23
  840. package/src/engine/js-extensions/Object3D.ts +296 -296
  841. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  842. package/src/engine/js-extensions/Vector.ts +18 -18
  843. package/src/engine/js-extensions/index.ts +4 -4
  844. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  845. package/src/engine/shaders/shaderData.ts +67 -67
  846. package/src/engine/tests/test_utils.ts +63 -63
  847. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  848. package/src/engine/webcomponents/api.ts +6 -6
  849. package/src/engine/webcomponents/buttons.ts +291 -291
  850. package/src/engine/webcomponents/fonts.ts +41 -41
  851. package/src/engine/webcomponents/icons.ts +57 -57
  852. package/src/engine/webcomponents/index.ts +1 -1
  853. package/src/engine/webcomponents/logo-element.ts +78 -78
  854. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  855. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  856. package/src/engine/webcomponents/needle-button.ts +181 -181
  857. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  858. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  859. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  860. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  861. package/src/engine/webcomponents/needle-engine.ts +871 -871
  862. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  863. package/src/engine/xr/NeedleXRSession.ts +1609 -1609
  864. package/src/engine/xr/NeedleXRSync.ts +220 -220
  865. package/src/engine/xr/SceneTransition.ts +78 -78
  866. package/src/engine/xr/TempXRContext.ts +216 -216
  867. package/src/engine/xr/XRRig.ts +9 -9
  868. package/src/engine/xr/api.ts +5 -5
  869. package/src/engine/xr/events.ts +102 -102
  870. package/src/engine/xr/internal.ts +34 -34
  871. package/src/engine/xr/usdz.ts +30 -30
  872. package/src/engine/xr/utils.ts +39 -39
  873. package/src/engine-components/AlignmentConstraint.ts +36 -36
  874. package/src/engine-components/Animation.ts +557 -557
  875. package/src/engine-components/AnimationCurve.ts +150 -150
  876. package/src/engine-components/AnimationUtils.ts +28 -28
  877. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  878. package/src/engine-components/Animator.ts +397 -397
  879. package/src/engine-components/AnimatorController.ts +1293 -1293
  880. package/src/engine-components/AudioListener.ts +92 -92
  881. package/src/engine-components/AudioSource.ts +644 -644
  882. package/src/engine-components/AvatarLoader.ts +263 -263
  883. package/src/engine-components/AxesHelper.ts +59 -59
  884. package/src/engine-components/BasicIKConstraint.ts +54 -54
  885. package/src/engine-components/BoxCollider.ts +1 -1
  886. package/src/engine-components/BoxHelperComponent.ts +114 -114
  887. package/src/engine-components/Camera.ts +719 -719
  888. package/src/engine-components/CameraUtils.ts +136 -136
  889. package/src/engine-components/CharacterController.ts +253 -253
  890. package/src/engine-components/Collider.ts +374 -374
  891. package/src/engine-components/Component.ts +1297 -1297
  892. package/src/engine-components/ContactShadows.ts +506 -506
  893. package/src/engine-components/DeleteBox.ts +62 -62
  894. package/src/engine-components/DeviceFlag.ts +46 -46
  895. package/src/engine-components/DragControls.ts +1623 -1623
  896. package/src/engine-components/DropListener.ts +698 -698
  897. package/src/engine-components/Duplicatable.ts +198 -198
  898. package/src/engine-components/EventList.ts +266 -266
  899. package/src/engine-components/EventTrigger.ts +74 -74
  900. package/src/engine-components/EventType.ts +22 -22
  901. package/src/engine-components/Fog.ts +60 -60
  902. package/src/engine-components/Gizmos.ts +56 -56
  903. package/src/engine-components/GridHelper.ts +48 -48
  904. package/src/engine-components/GroundProjection.ts +356 -356
  905. package/src/engine-components/Interactable.ts +14 -14
  906. package/src/engine-components/Joints.ts +52 -52
  907. package/src/engine-components/LODGroup.ts +153 -153
  908. package/src/engine-components/Light.ts +558 -558
  909. package/src/engine-components/LookAtConstraint.ts +25 -25
  910. package/src/engine-components/NeedleMenu.ts +84 -84
  911. package/src/engine-components/NestedGltf.ts +86 -86
  912. package/src/engine-components/Networking.ts +114 -114
  913. package/src/engine-components/OffsetConstraint.ts +60 -60
  914. package/src/engine-components/OrbitControls.ts +1074 -1074
  915. package/src/engine-components/PlayerColor.ts +103 -103
  916. package/src/engine-components/ReflectionProbe.ts +216 -216
  917. package/src/engine-components/Renderer.ts +900 -900
  918. package/src/engine-components/RendererInstancing.ts +855 -855
  919. package/src/engine-components/RendererLightmap.ts +198 -198
  920. package/src/engine-components/RigidBody.ts +526 -526
  921. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  922. package/src/engine-components/ScreenCapture.ts +592 -592
  923. package/src/engine-components/ShadowCatcher.ts +172 -172
  924. package/src/engine-components/Skybox.ts +455 -455
  925. package/src/engine-components/SmoothFollow.ts +76 -76
  926. package/src/engine-components/SpatialTrigger.ts +229 -229
  927. package/src/engine-components/SpectatorCamera.ts +787 -787
  928. package/src/engine-components/SphereCollider.ts +1 -1
  929. package/src/engine-components/SpriteRenderer.ts +468 -468
  930. package/src/engine-components/SyncedCamera.ts +220 -220
  931. package/src/engine-components/SyncedRoom.ts +380 -380
  932. package/src/engine-components/SyncedTransform.ts +383 -383
  933. package/src/engine-components/TestRunner.ts +118 -118
  934. package/src/engine-components/TransformGizmo.ts +219 -219
  935. package/src/engine-components/VideoPlayer.ts +1025 -1025
  936. package/src/engine-components/Voip.ts +363 -363
  937. package/src/engine-components/api.ts +60 -60
  938. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  939. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  940. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  941. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  942. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  943. package/src/engine-components/codegen/components.ts +217 -217
  944. package/src/engine-components/debug/LogStats.ts +21 -21
  945. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  946. package/src/engine-components/export/usdz/Extension.ts +24 -24
  947. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  948. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  949. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  950. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  951. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  952. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  953. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  954. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  955. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  956. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  957. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  958. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  959. package/src/engine-components/export/usdz/index.ts +2 -2
  960. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  961. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  962. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  963. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  964. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  965. package/src/engine-components/particlesystem/api.ts +1 -1
  966. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  967. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  968. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  969. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  970. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  971. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  972. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  973. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  974. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  975. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  976. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  977. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  978. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  979. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  980. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  981. package/src/engine-components/postprocessing/Volume.ts +410 -410
  982. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  983. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  984. package/src/engine-components/postprocessing/index.ts +5 -5
  985. package/src/engine-components/postprocessing/utils.ts +52 -52
  986. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  987. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  988. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  989. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  990. package/src/engine-components/timeline/index.ts +3 -3
  991. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  992. package/src/engine-components/ui/Button.ts +307 -307
  993. package/src/engine-components/ui/Canvas.ts +419 -419
  994. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  995. package/src/engine-components/ui/EventSystem.ts +854 -854
  996. package/src/engine-components/ui/Graphic.ts +275 -275
  997. package/src/engine-components/ui/Image.ts +112 -112
  998. package/src/engine-components/ui/InputField.ts +321 -321
  999. package/src/engine-components/ui/Interfaces.ts +57 -57
  1000. package/src/engine-components/ui/Layout.ts +334 -334
  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,849 +1,849 @@
1
- import { AnimationAction, Box3, Box3Helper, Camera, Color, Euler, GridHelper, Layers, Material, Mesh, MeshStandardMaterial, Object3D, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector2Like, Vector3 } from "three";
2
- import { ShaderMaterial, WebGLRenderer } from "three";
3
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
4
-
5
- import { useForAutoFit } from "./engine_camera.js";
6
- import { Mathf } from "./engine_math.js"
7
- import { Vec3 } from "./engine_types.js";
8
- import { CircularBuffer } from "./engine_utils.js";
9
-
10
- /**
11
- * Slerp between two vectors
12
- */
13
- export function slerp(vec: Vector3, end: Vector3, t: number) {
14
- const len1 = vec.length();
15
- const len2 = end.length();
16
- const targetLen = Mathf.lerp(len1, len2, t);
17
- return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
18
- }
19
-
20
- const _tempQuat = new Quaternion();
21
- const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
22
-
23
- export function lookAtInverse(obj: Object3D, target: Vector3) {
24
- obj.lookAt(target);
25
- obj.quaternion.multiply(flipYQuat);
26
- }
27
-
28
-
29
- /** Better lookAt
30
- * @param object the object that the lookAt should be applied to
31
- * @param target the target to look at
32
- * @param keepUpDirection if true the up direction will be kept
33
- * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
34
- */
35
- export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
36
- if (object === target) return;
37
- _tempQuat.copy(object.quaternion);
38
-
39
- const lookTarget = getWorldPosition(target);
40
- const lookFrom = getWorldPosition(object);
41
-
42
- if (copyTargetRotation) {
43
- setWorldQuaternion(object, getWorldQuaternion(target));
44
- // look at forward again so we don't get any roll
45
- if (keepUpDirection) {
46
- const ypos = lookFrom.y;
47
- const forwardPoint = lookFrom.sub(getWorldDirection(object));
48
- forwardPoint.y = ypos;
49
- object.lookAt(forwardPoint);
50
- object.quaternion.multiply(flipYQuat);
51
- }
52
-
53
- // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
54
- if (Number.isNaN(object.quaternion.x)) {
55
- object.quaternion.copy(_tempQuat);
56
- }
57
-
58
- return;
59
- }
60
-
61
- if (keepUpDirection) {
62
- lookTarget.y = lookFrom.y;
63
- }
64
-
65
- object.lookAt(lookTarget);
66
-
67
- // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
68
- if (Number.isNaN(object.quaternion.x)) {
69
- object.quaternion.copy(_tempQuat);
70
- }
71
- }
72
-
73
-
74
- /**
75
- * Look at a 2D point in screen space
76
- * @param object the object to look at the point
77
- * @param target the target point in 2D screen space XY e.g. from a mouse event
78
- * @param camera the camera to use for the lookAt
79
- * @param factor the factor to multiply the distance from the camera to the object. Default is 1
80
- * @returns the target point in world space
81
- *
82
- * @example Needle Engine Component
83
- * ```ts
84
- * export class MyLookAtComponent extends Behaviour {
85
- * update() {
86
- * lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
87
- * }
88
- * }
89
- * ```
90
- *
91
- * @example Look at from browser mouse move event
92
- * ```ts
93
- * window.addEventListener("mousemove", (e) => {
94
- * lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
95
- * });
96
- * ```
97
- */
98
- export function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor : number = 1): Vector3 | null {
99
-
100
- if (camera) {
101
- const pos = getTempVector(0, 0, 0);
102
- const ndcx = (target.x / window.innerWidth) * 2 - 1;
103
- const ndcy = -(target.y / window.innerHeight) * 2 + 1;
104
- pos.set(
105
- ndcx,
106
- ndcy,
107
- 0
108
- );
109
- pos.unproject(camera);
110
- // get distance from object to camera
111
- const camPos = camera.worldPosition;
112
- const dist = object.worldPosition.distanceTo(camPos);
113
- // Create direction from camera through cursor point
114
- const dir = pos.sub(camPos);
115
- dir.multiplyScalar(factor * 3.6 * dist);
116
- const targetPoint = camera.worldPosition.add(dir);
117
- object.lookAt(targetPoint);
118
- return targetPoint;
119
- }
120
- return null;
121
- }
122
-
123
-
124
-
125
- const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
126
-
127
- /** Gets a temporary vector. If a vector is passed in it will be copied to the temporary vector
128
- * Temporary vectors are cached and reused internally. Don't store them!
129
- * @param vec3 the vector to copy or the x value
130
- * @param y the y value
131
- * @param z the z value
132
- * @returns a temporary vector
133
- *
134
- * @example
135
- * ``` javascript
136
- * const vec = getTempVector(1, 2, 3);
137
- * const vec2 = getTempVector(vec);
138
- * const vec3 = getTempVector(new Vector3(1, 2, 3));
139
- * const vec4 = getTempVector(new DOMPointReadOnly(1, 2, 3));
140
- * const vec5 = getTempVector();
141
- * ```
142
- */
143
- export function getTempVector(): Vector3;
144
- export function getTempVector(vec3: Vector3): Vector3;
145
- export function getTempVector(vec3: [number, number, number]): Vector3;
146
- export function getTempVector(vec3: Vec3): Vector3;
147
- export function getTempVector(dom: DOMPointReadOnly): Vector3;
148
- export function getTempVector(x: number): Vector3;
149
- export function getTempVector(x: number, y: number, z: number): Vector3;
150
- export function getTempVector(vecOrX?: Vec3 | Vector3 | [number, number, number] | DOMPointReadOnly | number, y?: number, z?: number): Vector3 {
151
- const vec = _tempVecs.get();
152
- vec.set(0, 0, 0); // initialize with default values
153
- if (vecOrX instanceof Vector3) vec.copy(vecOrX);
154
- else if (Array.isArray(vecOrX)) vec.set(vecOrX[0], vecOrX[1], vecOrX[2]);
155
- else if (vecOrX instanceof DOMPointReadOnly) vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
156
- else {
157
- if (typeof vecOrX === "number") {
158
- vec.x = vecOrX;
159
- vec.y = y !== undefined ? y : vec.x;
160
- vec.z = z !== undefined ? z : vec.x;
161
- }
162
- else if (typeof vecOrX === "object") {
163
- vec.x = vecOrX.x;
164
- vec.y = vecOrX.y;
165
- vec.z = vecOrX.z;
166
- }
167
- }
168
- return vec;
169
- }
170
-
171
-
172
- const _tempColors = new CircularBuffer(() => new Color(), 30);
173
- export function getTempColor(color?: Color) {
174
- const col = _tempColors.get();
175
- if (color) col.copy(color);
176
- else {
177
- col.set(0, 0, 0);
178
- }
179
- return col;
180
- }
181
-
182
-
183
- const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
184
-
185
- /**
186
- * Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
187
- * Temporary quaternions are cached and reused internally. Don't store them!
188
- * @param value the quaternion to copy
189
- * @returns a temporary quaternion
190
- */
191
- export function getTempQuaternion(value?: Quaternion | DOMPointReadOnly) {
192
- const val = _tempQuats.get();
193
- val.identity();
194
- if (value instanceof Quaternion) val.copy(value);
195
- else if (value instanceof DOMPointReadOnly) val.set(value.x, value.y, value.z, value.w);
196
- return val;
197
- }
198
-
199
-
200
- const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
201
- const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
202
-
203
- /**
204
- * Get the world position of an object
205
- * @param obj the object to get the world position from
206
- * @param vec a vector to store the result in. If not passed in a temporary vector will be used
207
- * @param updateParents if true the parents will be updated before getting the world position
208
- * @returns the world position
209
- */
210
- export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
211
- const wp = vec ?? _worldPositions.get();
212
- if (!obj) return wp.set(0, 0, 0);
213
- if (!obj.parent) return wp.copy(obj.position);
214
- if (updateParents)
215
- obj.updateWorldMatrix(true, false);
216
- if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
217
- obj[_lastMatrixWorldUpdateKey] = Date.now();
218
- obj.updateMatrixWorld();
219
- }
220
- wp.setFromMatrixPosition(obj.matrixWorld);
221
- return wp;
222
- }
223
-
224
- /**
225
- * Set the world position of an object
226
- * @param obj the object to set the world position of
227
- * @param val the world position to set
228
- */
229
- export function setWorldPosition(obj: Object3D, val: Vector3): Object3D {
230
- if (!obj) return obj;
231
- const wp = _worldPositions.get();
232
- if (val !== wp)
233
- wp.copy(val);
234
- const obj2 = obj?.parent ?? obj;
235
- obj2.worldToLocal(wp);
236
- obj.position.set(wp.x, wp.y, wp.z);
237
- return obj;
238
- }
239
-
240
- /**
241
- * Set the world position of an object
242
- * @param obj the object to set the world position of
243
- * @param x the x position
244
- * @param y the y position
245
- * @param z the z position
246
- */
247
- export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number): Object3D {
248
- const wp = _worldPositions.get();
249
- wp.set(x, y, z);
250
- setWorldPosition(obj, wp);
251
- return obj;
252
- }
253
-
254
-
255
- const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
256
- const _worldQuaternionBuffer: Quaternion = new Quaternion();
257
- const _tempQuaternionBuffer2: Quaternion = new Quaternion();
258
-
259
- export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
260
- if (!obj) return _worldQuaternions.get().identity();
261
- const quat = target ?? _worldQuaternions.get();
262
- if (!obj.parent) return quat.copy(obj.quaternion);
263
- obj.getWorldQuaternion(quat);
264
- return quat;
265
- }
266
- export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
267
- if (!obj) return;
268
- if (val !== _worldQuaternionBuffer)
269
- _worldQuaternionBuffer.copy(val);
270
- const tempVec = _worldQuaternionBuffer;
271
- const parent = obj?.parent;
272
- parent?.getWorldQuaternion(_tempQuaternionBuffer2);
273
- _tempQuaternionBuffer2.invert();
274
- const q = _tempQuaternionBuffer2.multiply(tempVec);
275
- // console.log(tempVec);
276
- obj.quaternion.set(q.x, q.y, q.z, q.w);
277
- // console.error("quaternion world to local is not yet implemented");
278
- }
279
- export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
280
- _worldQuaternionBuffer.set(x, y, z, w);
281
- setWorldQuaternion(obj, _worldQuaternionBuffer);
282
- }
283
-
284
- const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
285
- const _worldScale: Vector3 = new Vector3();
286
-
287
- export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
288
- if (!vec)
289
- vec = _worldScaleBuffer.get();
290
- if (!obj) return vec.set(0, 0, 0);
291
- if (!obj.parent) return vec.copy(obj.scale);
292
- obj.getWorldScale(vec);
293
- return vec;
294
- }
295
-
296
- export function setWorldScale(obj: Object3D, vec: Vector3) {
297
- if (!obj) return;
298
- if (!obj.parent) {
299
- obj.scale.copy(vec);
300
- return;
301
- }
302
- const tempVec = _worldScale;
303
- const obj2 = obj.parent;
304
- obj2.getWorldScale(tempVec);
305
- obj.scale.copy(vec);
306
- obj.scale.divide(tempVec);
307
- }
308
-
309
- const _forward = new Vector3();
310
- const _forwardQuat = new Quaternion();
311
- export function forward(obj: Object3D): Vector3 {
312
- getWorldQuaternion(obj, _forwardQuat);
313
- return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
314
- }
315
-
316
- const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
317
- const _worldDirectionQuat = new Quaternion();
318
- /** Get the world direction. Returns world forward if nothing is passed in.
319
- * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
320
- * The returned vector will not be normalized
321
- */
322
- export function getWorldDirection(obj: Object3D, dir?: Vector3) {
323
- // If no direction is passed in set the direction to the forward vector
324
- if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
325
- getWorldQuaternion(obj, _worldDirectionQuat);
326
- return dir.applyQuaternion(_worldDirectionQuat);
327
- }
328
-
329
-
330
- const _worldEulerBuffer: Euler = new Euler();
331
- const _worldEuler: Euler = new Euler();
332
- const _worldRotation: Vector3 = new Vector3();
333
-
334
-
335
-
336
- // world euler (in radians)
337
- export function getWorldEuler(obj: Object3D): Euler {
338
- const quat = _worldQuaternions.get();
339
- obj.getWorldQuaternion(quat);
340
- _worldEuler.setFromQuaternion(quat);
341
- return _worldEuler;
342
- }
343
-
344
- // world euler (in radians)
345
- export function setWorldEuler(obj: Object3D, val: Euler) {
346
- const quat = _worldQuaternions.get();
347
- setWorldQuaternion(obj, quat.setFromEuler(val));;
348
- }
349
-
350
- // returns rotation in degrees
351
- export function getWorldRotation(obj: Object3D): Vector3 {
352
- const rot = getWorldEuler(obj);
353
- const wr = _worldRotation;
354
- wr.set(rot.x, rot.y, rot.z);
355
- wr.x = Mathf.toDegrees(wr.x);
356
- wr.y = Mathf.toDegrees(wr.y);
357
- wr.z = Mathf.toDegrees(wr.z);
358
- return wr;
359
- }
360
-
361
- export function setWorldRotation(obj: Object3D, val: Vector3) {
362
- setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
363
- }
364
-
365
- export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
366
- if (degrees) {
367
- x = Mathf.toRadians(x);
368
- y = Mathf.toRadians(y);
369
- z = Mathf.toRadians(z);
370
- }
371
- _worldEulerBuffer.set(x, y, z);
372
- _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
373
- setWorldQuaternion(obj, _worldQuaternionBuffer);
374
- }
375
-
376
-
377
-
378
-
379
-
380
- // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
381
- export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
382
- if (!root) return;
383
- if (collapsible) {
384
- (function printGraph(obj: Object3D) {
385
- console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
386
- obj.children.forEach(printGraph);
387
- console.groupEnd();
388
- }(root));
389
-
390
- } else {
391
- root.traverse(function (obj: Object3D) {
392
- var s = '|___';
393
- var obj2 = obj;
394
- while (obj2.parent !== null) {
395
- s = '\t' + s;
396
- obj2 = obj2.parent;
397
- }
398
- console.log(s + obj.name + ' <' + obj.type + '>');
399
- });
400
- };
401
- }
402
-
403
- export function getParentHierarchyPath(obj: Object3D): string {
404
- let path = obj?.name || "";
405
- if (!obj) return path;
406
- let parent = obj.parent;
407
- while (parent) {
408
- path = parent.name + "/" + path;
409
- parent = parent.parent;
410
- }
411
- return path;
412
- }
413
-
414
-
415
- export function isAnimationAction(obj: object) {
416
- if (obj) {
417
- // this doesnt work :(
418
- // return obj instanceof AnimationAction;
419
- // instead we do this:
420
- const act = obj as AnimationAction;
421
- return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
422
- }
423
- return false;
424
- }
425
-
426
-
427
-
428
-
429
- /**
430
- * Utility class to perform various graphics operations like copying textures to canvas
431
- */
432
- export class Graphics {
433
- private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
434
- private static renderer: WebGLRenderer | undefined = undefined;
435
- private static perspectiveCam = new PerspectiveCamera();
436
- private static scene = new Scene();
437
- private static readonly vertex = `
438
- varying vec2 vUv;
439
- void main(){
440
- vUv = uv;
441
- gl_Position = vec4(position.xy * 1.0,0.,.999999);
442
- }`;
443
- private static readonly fragment = `
444
- uniform sampler2D map;
445
- varying vec2 vUv;
446
- void main(){
447
- vec2 uv = vUv;
448
- uv.y = 1.0 - uv.y;
449
- gl_FragColor = texture2D( map, uv);
450
- // gl_FragColor = vec4(uv.xy, 0, 1);
451
- }`;
452
- private static blitMaterial: ShaderMaterial | undefined = undefined;
453
-
454
- /**
455
- * Create a blit material for copying textures
456
- */
457
- static createBlitMaterial(fragment: string): ShaderMaterial {
458
- return new ShaderMaterial({
459
- uniforms: { map: new Uniform(null) },
460
- vertexShader: this.vertex,
461
- fragmentShader: fragment
462
- });
463
- }
464
- private static mesh: Mesh | undefined = undefined;
465
-
466
- /**
467
- * Copy a texture to a new texture
468
- * @param texture the texture to copy
469
- * @param blitMaterial the material to use for copying (optional)
470
- * @returns the newly created, copied texture
471
- */
472
- static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture {
473
- // ensure that a blit material exists
474
- if (!this.blitMaterial) {
475
- this.blitMaterial = new ShaderMaterial({
476
- uniforms: { map: new Uniform(null) },
477
- vertexShader: this.vertex,
478
- fragmentShader: this.fragment
479
- });
480
- }
481
-
482
- const material = blitMaterial || this.blitMaterial;
483
-
484
- material.uniforms.map.value = texture;
485
- material.needsUpdate = true;
486
- material.uniformsNeedUpdate = true;
487
-
488
-
489
- // ensure that the blit material has the correct vertex shader
490
- const origVertexShader = material.vertexShader;
491
- material.vertexShader = this.vertex;
492
-
493
- if (!this.mesh)
494
- this.mesh = new Mesh(this.planeGeometry, this.blitMaterial);
495
- const mesh = this.mesh;
496
- mesh.material = material;
497
- mesh.frustumCulled = false;
498
- this.scene.children.length = 0;
499
- this.scene.add(mesh);
500
- if (!this.renderer)
501
- this.renderer = new WebGLRenderer({ antialias: false });
502
- this.renderer.setSize(texture.image.width, texture.image.height);
503
- this.renderer.clear();
504
- this.renderer.render(this.scene, this.perspectiveCam);
505
- const tex = new Texture(this.renderer.domElement);
506
- tex.name = "Copy";
507
- tex.needsUpdate = true; // < important!
508
-
509
- // reset vertex shader
510
- material.vertexShader = origVertexShader;
511
-
512
- return tex;
513
- }
514
-
515
- // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
516
- // let material = blitMaterial ?? this.blipMaterial;
517
- // material.uniforms.map.value = src;
518
- // this.mesh.material = material;
519
- // this.mesh.frustumCulled = false;
520
- // this.mesh.matrix.identity();
521
- // this.scene.children.length = 0;
522
- // this.scene.add(this.mesh);
523
- // this.renderer.setSize(src.image.width, src.image.height);
524
- // this.renderer.clear();
525
- // this.renderer.render(this.scene, this.perspectiveCam);
526
- // return new Texture(this.renderer.domElement);
527
- // }
528
-
529
- /**
530
- * Copy a texture to a HTMLCanvasElement
531
- * @param texture the texture convert
532
- * @param force if true the texture will be copied to a new texture before converting
533
- * @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
534
- */
535
- static textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
536
- if (!texture) {
537
- return null;
538
- }
539
-
540
- if (force === true || texture["isCompressedTexture"] === true) {
541
- texture = copyTexture(texture);
542
- }
543
- const image = texture.image;
544
- if (isImageBitmap(image)) {
545
- const canvas = document.createElement('canvas');
546
- canvas.width = image.width;
547
- canvas.height = image.height;
548
-
549
- const context = canvas.getContext('2d');
550
- if (!context) {
551
- console.error("Failed getting canvas 2d context");
552
- return null;
553
- }
554
- context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
555
- return canvas;
556
- }
557
-
558
- return null;
559
- }
560
- }
561
-
562
- /**@obsolete use Graphics.copyTexture */
563
- export function copyTexture(texture: Texture): Texture {
564
- return Graphics.copyTexture(texture);
565
- }
566
-
567
- /**@obsolete use Graphics.textureToCanvas */
568
- export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
569
- return Graphics.textureToCanvas(texture, force);
570
- }
571
-
572
- declare class OffscreenCanvas { };
573
-
574
- function isImageBitmap(image) {
575
- return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
576
- (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
577
- (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
578
- (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
579
- }
580
-
581
-
582
-
583
- function isMesh(obj: Object3D): obj is Mesh {
584
- const type = obj.type;
585
- // Note: we don't use the instanceof check here because it's unreliable in certain minification scenarios where it returns false
586
- return type === "Mesh" || type === "SkinnedMesh";
587
- }
588
-
589
- // for contact shadows
590
- export function setVisibleInCustomShadowRendering(obj: Object3D, enabled: boolean) {
591
- if (enabled)
592
- obj["needle:rendercustomshadow"] = true;
593
- else {
594
- obj["needle:rendercustomshadow"] = false;
595
- }
596
- }
597
- export function getVisibleInCustomShadowRendering(obj: Object3D): boolean {
598
- if (obj) {
599
- if (obj["needle:rendercustomshadow"] === true) {
600
- return true;
601
- }
602
- else if (obj["needle:rendercustomshadow"] == undefined) {
603
- return true;
604
- }
605
- }
606
- return false;
607
- }
608
-
609
- /**
610
- * Get the axis-aligned bounding box of a list of objects.
611
- * @param objects The objects to get the bounding box from.
612
- * @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
613
- * @param layers The layers to include. Typically the main camera's layers.
614
- * @param result The result box to store the bounding box in. Returns a new box if not passed in.
615
- */
616
- export function getBoundingBox(objects: Object3D | Object3D[], ignore: ((obj: Object3D) => void | boolean) | Array<Object3D | null | undefined> | undefined = undefined, layers: Layers | undefined | null = undefined, result: Box3 | undefined = undefined): Box3 {
617
- const box = result || new Box3();
618
- box.makeEmpty();
619
-
620
- const emptyChildren = [];
621
- function expandByObjectRecursive(obj: Object3D) {
622
- let allowExpanding = true;
623
- // we dont want to check invisible objects
624
- if (!obj.visible) return;
625
- if (useForAutoFit(obj) === false) return;
626
- if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane") return;
627
- // ignore Box3Helpers
628
- if (obj instanceof Box3Helper) allowExpanding = false;
629
- if (obj instanceof GridHelper) allowExpanding = false;
630
- // ignore GroundProjectedEnv
631
- if (obj instanceof GroundedSkybox) allowExpanding = false;
632
- if ((obj as any).isGizmo === true) allowExpanding = false;
633
- // // Ignore shadow catcher geometry
634
- if ((obj as Mesh).material instanceof ShadowMaterial) allowExpanding = false;
635
- // ONLY fit meshes
636
- if (!(isMesh(obj))) allowExpanding = false;
637
- // Layer test, typically with the main camera
638
- if (layers && obj.layers.test(layers) === false) allowExpanding = false;
639
- if (allowExpanding) {
640
- // Ignore things parented to the camera + ignore the camera
641
- if (ignore && Array.isArray(ignore) && ignore?.includes(obj)) return;
642
- else if (typeof ignore === "function") {
643
- if (ignore(obj) === true) return;
644
- }
645
- }
646
- // We don't want to fit UI objects
647
- if (obj["isUI"] === true) return;
648
- // If we encountered some geometry that should be ignored
649
- // Then we don't want to use that for expanding the view
650
- if (allowExpanding) {
651
- // Temporary override children
652
- const children = obj.children;
653
- obj.children = emptyChildren;
654
- // TODO: validate that object doesn't contain NaN values
655
- const pos = obj.position;
656
- const scale = obj.scale;
657
- if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
658
- console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
659
- return;
660
- }
661
- box.expandByObject(obj, true);
662
- obj.children = children;
663
- }
664
- for (const child of obj.children) {
665
- expandByObjectRecursive(child);
666
- }
667
- }
668
- let hasAnyObject = false;
669
-
670
- if (!Array.isArray(objects))
671
- objects = [objects];
672
-
673
- for (const object of objects) {
674
- if (!object) continue;
675
- hasAnyObject = true;
676
- object.updateMatrixWorld();
677
- expandByObjectRecursive(object);
678
- }
679
- if (!hasAnyObject) {
680
- console.warn("No objects to fit camera to...");
681
- return box;
682
- }
683
-
684
- return box;
685
- }
686
-
687
- /**
688
- * Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
689
- * @param obj the object to fit
690
- * @param volume the volume to fit the object into
691
- * @param opts options for fitting
692
- */
693
- export function fitObjectIntoVolume(obj: Object3D, volume: Box3, opts?: {
694
- /** Objects to ignore when calculating the obj's bounding box */
695
- ignore?: Object3D[],
696
- /** when `true` aligns the objects position to the volume ground
697
- * @default true
698
- */
699
- position?: boolean
700
- /** when `true` scales the object to fit the volume
701
- * @default true
702
- */
703
- scale?: boolean,
704
- }): {
705
- /** The object's bounding box before fitting */
706
- boundsBefore: Box3,
707
- /** The scale that was applied to the object */
708
- scale: Vector3,
709
- } {
710
- const box = getBoundingBox([obj], opts?.ignore);
711
-
712
- const boundsSize = new Vector3();
713
- box.getSize(boundsSize);
714
- const boundsCenter = new Vector3();
715
- box.getCenter(boundsCenter);
716
-
717
- const targetSize = new Vector3();
718
- volume.getSize(targetSize);
719
- const targetCenter = new Vector3();
720
- volume.getCenter(targetCenter);
721
-
722
- const scale = new Vector3();
723
- scale.set(targetSize.x / boundsSize.x, targetSize.y / boundsSize.y, targetSize.z / boundsSize.z);
724
- const minScale = Math.min(scale.x, scale.y, scale.z);
725
- const useScale = opts?.scale !== false;
726
- if (useScale) {
727
- setWorldScale(obj, getWorldScale(obj).multiplyScalar(minScale));
728
- }
729
-
730
- if (opts?.position !== false) {
731
- const boundsBottomPosition = new Vector3();
732
- box.getCenter(boundsBottomPosition);
733
- boundsBottomPosition.y = box.min.y;
734
- const targetBottomPosition = new Vector3();
735
- volume.getCenter(targetBottomPosition);
736
- targetBottomPosition.y = volume.min.y;
737
- const offset = targetBottomPosition.clone().sub(boundsBottomPosition);
738
- if (useScale) offset.multiplyScalar(minScale);
739
- setWorldPosition(obj, getWorldPosition(obj).add(offset));
740
- }
741
-
742
- return {
743
- boundsBefore: box,
744
- scale,
745
- }
746
- }
747
-
748
-
749
- declare type PlaceOnSurfaceResult = {
750
- /** The offset from the object bounds to the pivot */
751
- offset: Vector3,
752
- /** The object's bounding box */
753
- bounds: Box3
754
- }
755
-
756
- /**
757
- * Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
758
- * The object will be visually placed on the surface (the object's pivot will be ignored).
759
- * @param obj the object to place on the surface
760
- * @param point the point to place the object on
761
- * @returns the offset from the object bounds to the pivot
762
- */
763
- export function placeOnSurface(obj: Object3D, point: Vector3): PlaceOnSurfaceResult {
764
- const bounds = getBoundingBox([obj]);
765
- const center = new Vector3();
766
- bounds.getCenter(center);
767
- center.y = bounds.min.y;
768
- const offset = point.clone().sub(center);
769
- const worldPos = getWorldPosition(obj);
770
- setWorldPosition(obj, worldPos.add(offset));
771
- return {
772
- offset,
773
- bounds,
774
- }
775
- }
776
-
777
- /**
778
- * Postprocesses the material of an object loaded by {@link FBXLoader}.
779
- * It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
780
- * This ensures consistent lighting and shading, including environment effects.
781
- */
782
- export function postprocessFBXMaterials(obj: Mesh, material: Material | Material[], index?: number, array?: Material[]): boolean {
783
-
784
- if (Array.isArray(material)) {
785
- let success = true;
786
- for (let i = 0; i < material.length; i++) {
787
- const res = postprocessFBXMaterials(obj, material[i], i, material);
788
- if (!res) success = false;
789
- }
790
- return success;
791
- }
792
-
793
- // ignore if the material is already a MeshStandardMaterial
794
- if (material.type === "MeshStandardMaterial" || material.type === "MeshBasicMaterial") {
795
- return false;
796
- }
797
- // check if the material was already processed
798
- else if (material["material:fbx"] != undefined) {
799
- return true;
800
- }
801
-
802
- const newMaterial = new MeshStandardMaterial();
803
- newMaterial["material:fbx"] = material;
804
-
805
- const oldMaterial = material as any;
806
-
807
- if (oldMaterial) {
808
- // If a map is present then the FBX color should be ignored
809
- // Tested e.g. in Unity and Substance Stager
810
- // https://docs.unity3d.com/2020.1/Documentation/Manual/FBXImporter-Materials.html#:~:text=If%20a%20diffuse%20Texture%20is%20set%2C%20it%20ignores%20the%20diffuse%20color%20(this%20matches%20how%20it%20works%20in%20Autodesk®%20Maya®%20and%20Autodesk®%203ds%20Max®)
811
- if (!oldMaterial.map)
812
- newMaterial.color.copyLinearToSRGB(oldMaterial.color);
813
- else newMaterial.color.set(1, 1, 1);
814
-
815
- newMaterial.emissive.copyLinearToSRGB(oldMaterial.emissive);
816
-
817
- newMaterial.emissiveIntensity = oldMaterial.emissiveIntensity;
818
- newMaterial.opacity = oldMaterial.opacity;
819
- newMaterial.displacementScale = oldMaterial.displacementScale;
820
- newMaterial.transparent = oldMaterial.transparent;
821
- newMaterial.bumpMap = oldMaterial.bumpMap;
822
- newMaterial.aoMap = oldMaterial.aoMap;
823
- newMaterial.map = oldMaterial.map;
824
- newMaterial.displacementMap = oldMaterial.displacementMap;
825
- newMaterial.emissiveMap = oldMaterial.emissiveMap;
826
- newMaterial.normalMap = oldMaterial.normalMap;
827
- newMaterial.envMap = oldMaterial.envMap;
828
- newMaterial.alphaMap = oldMaterial.alphaMap;
829
- newMaterial.metalness = oldMaterial.reflectivity;
830
- newMaterial.vertexColors = oldMaterial.vertexColors;
831
- if (oldMaterial.shininess) {
832
- // from blender source code
833
- // https://github.com/blender/blender-addons/blob/5e66092bcbe0df6855b3fa814b4826add8b01360/io_scene_fbx/import_fbx.py#L1442
834
- // https://github.com/blender/blender-addons/blob/main/io_scene_fbx/import_fbx.py#L2060
835
- newMaterial.roughness = 1.0 - (Math.sqrt(oldMaterial.shininess) / 10.0);
836
- }
837
- newMaterial.needsUpdate = true;
838
- }
839
-
840
- if (index === undefined) {
841
- obj.material = newMaterial;
842
- }
843
- else {
844
- array![index] = newMaterial;
845
- }
846
- return true;
847
- }
848
-
849
-
1
+ import { AnimationAction, Box3, Box3Helper, Camera, Color, Euler, GridHelper, Layers, Material, Mesh, MeshStandardMaterial, Object3D, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector2Like, Vector3 } from "three";
2
+ import { ShaderMaterial, WebGLRenderer } from "three";
3
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
4
+
5
+ import { useForAutoFit } from "./engine_camera.js";
6
+ import { Mathf } from "./engine_math.js"
7
+ import { Vec3 } from "./engine_types.js";
8
+ import { CircularBuffer } from "./engine_utils.js";
9
+
10
+ /**
11
+ * Slerp between two vectors
12
+ */
13
+ export function slerp(vec: Vector3, end: Vector3, t: number) {
14
+ const len1 = vec.length();
15
+ const len2 = end.length();
16
+ const targetLen = Mathf.lerp(len1, len2, t);
17
+ return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
18
+ }
19
+
20
+ const _tempQuat = new Quaternion();
21
+ const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
22
+
23
+ export function lookAtInverse(obj: Object3D, target: Vector3) {
24
+ obj.lookAt(target);
25
+ obj.quaternion.multiply(flipYQuat);
26
+ }
27
+
28
+
29
+ /** Better lookAt
30
+ * @param object the object that the lookAt should be applied to
31
+ * @param target the target to look at
32
+ * @param keepUpDirection if true the up direction will be kept
33
+ * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
34
+ */
35
+ export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
36
+ if (object === target) return;
37
+ _tempQuat.copy(object.quaternion);
38
+
39
+ const lookTarget = getWorldPosition(target);
40
+ const lookFrom = getWorldPosition(object);
41
+
42
+ if (copyTargetRotation) {
43
+ setWorldQuaternion(object, getWorldQuaternion(target));
44
+ // look at forward again so we don't get any roll
45
+ if (keepUpDirection) {
46
+ const ypos = lookFrom.y;
47
+ const forwardPoint = lookFrom.sub(getWorldDirection(object));
48
+ forwardPoint.y = ypos;
49
+ object.lookAt(forwardPoint);
50
+ object.quaternion.multiply(flipYQuat);
51
+ }
52
+
53
+ // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
54
+ if (Number.isNaN(object.quaternion.x)) {
55
+ object.quaternion.copy(_tempQuat);
56
+ }
57
+
58
+ return;
59
+ }
60
+
61
+ if (keepUpDirection) {
62
+ lookTarget.y = lookFrom.y;
63
+ }
64
+
65
+ object.lookAt(lookTarget);
66
+
67
+ // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
68
+ if (Number.isNaN(object.quaternion.x)) {
69
+ object.quaternion.copy(_tempQuat);
70
+ }
71
+ }
72
+
73
+
74
+ /**
75
+ * Look at a 2D point in screen space
76
+ * @param object the object to look at the point
77
+ * @param target the target point in 2D screen space XY e.g. from a mouse event
78
+ * @param camera the camera to use for the lookAt
79
+ * @param factor the factor to multiply the distance from the camera to the object. Default is 1
80
+ * @returns the target point in world space
81
+ *
82
+ * @example Needle Engine Component
83
+ * ```ts
84
+ * export class MyLookAtComponent extends Behaviour {
85
+ * update() {
86
+ * lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
87
+ * }
88
+ * }
89
+ * ```
90
+ *
91
+ * @example Look at from browser mouse move event
92
+ * ```ts
93
+ * window.addEventListener("mousemove", (e) => {
94
+ * lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
95
+ * });
96
+ * ```
97
+ */
98
+ export function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor : number = 1): Vector3 | null {
99
+
100
+ if (camera) {
101
+ const pos = getTempVector(0, 0, 0);
102
+ const ndcx = (target.x / window.innerWidth) * 2 - 1;
103
+ const ndcy = -(target.y / window.innerHeight) * 2 + 1;
104
+ pos.set(
105
+ ndcx,
106
+ ndcy,
107
+ 0
108
+ );
109
+ pos.unproject(camera);
110
+ // get distance from object to camera
111
+ const camPos = camera.worldPosition;
112
+ const dist = object.worldPosition.distanceTo(camPos);
113
+ // Create direction from camera through cursor point
114
+ const dir = pos.sub(camPos);
115
+ dir.multiplyScalar(factor * 3.6 * dist);
116
+ const targetPoint = camera.worldPosition.add(dir);
117
+ object.lookAt(targetPoint);
118
+ return targetPoint;
119
+ }
120
+ return null;
121
+ }
122
+
123
+
124
+
125
+ const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
126
+
127
+ /** Gets a temporary vector. If a vector is passed in it will be copied to the temporary vector
128
+ * Temporary vectors are cached and reused internally. Don't store them!
129
+ * @param vec3 the vector to copy or the x value
130
+ * @param y the y value
131
+ * @param z the z value
132
+ * @returns a temporary vector
133
+ *
134
+ * @example
135
+ * ``` javascript
136
+ * const vec = getTempVector(1, 2, 3);
137
+ * const vec2 = getTempVector(vec);
138
+ * const vec3 = getTempVector(new Vector3(1, 2, 3));
139
+ * const vec4 = getTempVector(new DOMPointReadOnly(1, 2, 3));
140
+ * const vec5 = getTempVector();
141
+ * ```
142
+ */
143
+ export function getTempVector(): Vector3;
144
+ export function getTempVector(vec3: Vector3): Vector3;
145
+ export function getTempVector(vec3: [number, number, number]): Vector3;
146
+ export function getTempVector(vec3: Vec3): Vector3;
147
+ export function getTempVector(dom: DOMPointReadOnly): Vector3;
148
+ export function getTempVector(x: number): Vector3;
149
+ export function getTempVector(x: number, y: number, z: number): Vector3;
150
+ export function getTempVector(vecOrX?: Vec3 | Vector3 | [number, number, number] | DOMPointReadOnly | number, y?: number, z?: number): Vector3 {
151
+ const vec = _tempVecs.get();
152
+ vec.set(0, 0, 0); // initialize with default values
153
+ if (vecOrX instanceof Vector3) vec.copy(vecOrX);
154
+ else if (Array.isArray(vecOrX)) vec.set(vecOrX[0], vecOrX[1], vecOrX[2]);
155
+ else if (vecOrX instanceof DOMPointReadOnly) vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
156
+ else {
157
+ if (typeof vecOrX === "number") {
158
+ vec.x = vecOrX;
159
+ vec.y = y !== undefined ? y : vec.x;
160
+ vec.z = z !== undefined ? z : vec.x;
161
+ }
162
+ else if (typeof vecOrX === "object") {
163
+ vec.x = vecOrX.x;
164
+ vec.y = vecOrX.y;
165
+ vec.z = vecOrX.z;
166
+ }
167
+ }
168
+ return vec;
169
+ }
170
+
171
+
172
+ const _tempColors = new CircularBuffer(() => new Color(), 30);
173
+ export function getTempColor(color?: Color) {
174
+ const col = _tempColors.get();
175
+ if (color) col.copy(color);
176
+ else {
177
+ col.set(0, 0, 0);
178
+ }
179
+ return col;
180
+ }
181
+
182
+
183
+ const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
184
+
185
+ /**
186
+ * Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
187
+ * Temporary quaternions are cached and reused internally. Don't store them!
188
+ * @param value the quaternion to copy
189
+ * @returns a temporary quaternion
190
+ */
191
+ export function getTempQuaternion(value?: Quaternion | DOMPointReadOnly) {
192
+ const val = _tempQuats.get();
193
+ val.identity();
194
+ if (value instanceof Quaternion) val.copy(value);
195
+ else if (value instanceof DOMPointReadOnly) val.set(value.x, value.y, value.z, value.w);
196
+ return val;
197
+ }
198
+
199
+
200
+ const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
201
+ const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
202
+
203
+ /**
204
+ * Get the world position of an object
205
+ * @param obj the object to get the world position from
206
+ * @param vec a vector to store the result in. If not passed in a temporary vector will be used
207
+ * @param updateParents if true the parents will be updated before getting the world position
208
+ * @returns the world position
209
+ */
210
+ export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
211
+ const wp = vec ?? _worldPositions.get();
212
+ if (!obj) return wp.set(0, 0, 0);
213
+ if (!obj.parent) return wp.copy(obj.position);
214
+ if (updateParents)
215
+ obj.updateWorldMatrix(true, false);
216
+ if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
217
+ obj[_lastMatrixWorldUpdateKey] = Date.now();
218
+ obj.updateMatrixWorld();
219
+ }
220
+ wp.setFromMatrixPosition(obj.matrixWorld);
221
+ return wp;
222
+ }
223
+
224
+ /**
225
+ * Set the world position of an object
226
+ * @param obj the object to set the world position of
227
+ * @param val the world position to set
228
+ */
229
+ export function setWorldPosition(obj: Object3D, val: Vector3): Object3D {
230
+ if (!obj) return obj;
231
+ const wp = _worldPositions.get();
232
+ if (val !== wp)
233
+ wp.copy(val);
234
+ const obj2 = obj?.parent ?? obj;
235
+ obj2.worldToLocal(wp);
236
+ obj.position.set(wp.x, wp.y, wp.z);
237
+ return obj;
238
+ }
239
+
240
+ /**
241
+ * Set the world position of an object
242
+ * @param obj the object to set the world position of
243
+ * @param x the x position
244
+ * @param y the y position
245
+ * @param z the z position
246
+ */
247
+ export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number): Object3D {
248
+ const wp = _worldPositions.get();
249
+ wp.set(x, y, z);
250
+ setWorldPosition(obj, wp);
251
+ return obj;
252
+ }
253
+
254
+
255
+ const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
256
+ const _worldQuaternionBuffer: Quaternion = new Quaternion();
257
+ const _tempQuaternionBuffer2: Quaternion = new Quaternion();
258
+
259
+ export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
260
+ if (!obj) return _worldQuaternions.get().identity();
261
+ const quat = target ?? _worldQuaternions.get();
262
+ if (!obj.parent) return quat.copy(obj.quaternion);
263
+ obj.getWorldQuaternion(quat);
264
+ return quat;
265
+ }
266
+ export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
267
+ if (!obj) return;
268
+ if (val !== _worldQuaternionBuffer)
269
+ _worldQuaternionBuffer.copy(val);
270
+ const tempVec = _worldQuaternionBuffer;
271
+ const parent = obj?.parent;
272
+ parent?.getWorldQuaternion(_tempQuaternionBuffer2);
273
+ _tempQuaternionBuffer2.invert();
274
+ const q = _tempQuaternionBuffer2.multiply(tempVec);
275
+ // console.log(tempVec);
276
+ obj.quaternion.set(q.x, q.y, q.z, q.w);
277
+ // console.error("quaternion world to local is not yet implemented");
278
+ }
279
+ export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
280
+ _worldQuaternionBuffer.set(x, y, z, w);
281
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
282
+ }
283
+
284
+ const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
285
+ const _worldScale: Vector3 = new Vector3();
286
+
287
+ export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
288
+ if (!vec)
289
+ vec = _worldScaleBuffer.get();
290
+ if (!obj) return vec.set(0, 0, 0);
291
+ if (!obj.parent) return vec.copy(obj.scale);
292
+ obj.getWorldScale(vec);
293
+ return vec;
294
+ }
295
+
296
+ export function setWorldScale(obj: Object3D, vec: Vector3) {
297
+ if (!obj) return;
298
+ if (!obj.parent) {
299
+ obj.scale.copy(vec);
300
+ return;
301
+ }
302
+ const tempVec = _worldScale;
303
+ const obj2 = obj.parent;
304
+ obj2.getWorldScale(tempVec);
305
+ obj.scale.copy(vec);
306
+ obj.scale.divide(tempVec);
307
+ }
308
+
309
+ const _forward = new Vector3();
310
+ const _forwardQuat = new Quaternion();
311
+ export function forward(obj: Object3D): Vector3 {
312
+ getWorldQuaternion(obj, _forwardQuat);
313
+ return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
314
+ }
315
+
316
+ const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
317
+ const _worldDirectionQuat = new Quaternion();
318
+ /** Get the world direction. Returns world forward if nothing is passed in.
319
+ * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
320
+ * The returned vector will not be normalized
321
+ */
322
+ export function getWorldDirection(obj: Object3D, dir?: Vector3) {
323
+ // If no direction is passed in set the direction to the forward vector
324
+ if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
325
+ getWorldQuaternion(obj, _worldDirectionQuat);
326
+ return dir.applyQuaternion(_worldDirectionQuat);
327
+ }
328
+
329
+
330
+ const _worldEulerBuffer: Euler = new Euler();
331
+ const _worldEuler: Euler = new Euler();
332
+ const _worldRotation: Vector3 = new Vector3();
333
+
334
+
335
+
336
+ // world euler (in radians)
337
+ export function getWorldEuler(obj: Object3D): Euler {
338
+ const quat = _worldQuaternions.get();
339
+ obj.getWorldQuaternion(quat);
340
+ _worldEuler.setFromQuaternion(quat);
341
+ return _worldEuler;
342
+ }
343
+
344
+ // world euler (in radians)
345
+ export function setWorldEuler(obj: Object3D, val: Euler) {
346
+ const quat = _worldQuaternions.get();
347
+ setWorldQuaternion(obj, quat.setFromEuler(val));;
348
+ }
349
+
350
+ // returns rotation in degrees
351
+ export function getWorldRotation(obj: Object3D): Vector3 {
352
+ const rot = getWorldEuler(obj);
353
+ const wr = _worldRotation;
354
+ wr.set(rot.x, rot.y, rot.z);
355
+ wr.x = Mathf.toDegrees(wr.x);
356
+ wr.y = Mathf.toDegrees(wr.y);
357
+ wr.z = Mathf.toDegrees(wr.z);
358
+ return wr;
359
+ }
360
+
361
+ export function setWorldRotation(obj: Object3D, val: Vector3) {
362
+ setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
363
+ }
364
+
365
+ export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
366
+ if (degrees) {
367
+ x = Mathf.toRadians(x);
368
+ y = Mathf.toRadians(y);
369
+ z = Mathf.toRadians(z);
370
+ }
371
+ _worldEulerBuffer.set(x, y, z);
372
+ _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
373
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
374
+ }
375
+
376
+
377
+
378
+
379
+
380
+ // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
381
+ export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
382
+ if (!root) return;
383
+ if (collapsible) {
384
+ (function printGraph(obj: Object3D) {
385
+ console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
386
+ obj.children.forEach(printGraph);
387
+ console.groupEnd();
388
+ }(root));
389
+
390
+ } else {
391
+ root.traverse(function (obj: Object3D) {
392
+ var s = '|___';
393
+ var obj2 = obj;
394
+ while (obj2.parent !== null) {
395
+ s = '\t' + s;
396
+ obj2 = obj2.parent;
397
+ }
398
+ console.log(s + obj.name + ' <' + obj.type + '>');
399
+ });
400
+ };
401
+ }
402
+
403
+ export function getParentHierarchyPath(obj: Object3D): string {
404
+ let path = obj?.name || "";
405
+ if (!obj) return path;
406
+ let parent = obj.parent;
407
+ while (parent) {
408
+ path = parent.name + "/" + path;
409
+ parent = parent.parent;
410
+ }
411
+ return path;
412
+ }
413
+
414
+
415
+ export function isAnimationAction(obj: object) {
416
+ if (obj) {
417
+ // this doesnt work :(
418
+ // return obj instanceof AnimationAction;
419
+ // instead we do this:
420
+ const act = obj as AnimationAction;
421
+ return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
422
+ }
423
+ return false;
424
+ }
425
+
426
+
427
+
428
+
429
+ /**
430
+ * Utility class to perform various graphics operations like copying textures to canvas
431
+ */
432
+ export class Graphics {
433
+ private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
434
+ private static renderer: WebGLRenderer | undefined = undefined;
435
+ private static perspectiveCam = new PerspectiveCamera();
436
+ private static scene = new Scene();
437
+ private static readonly vertex = `
438
+ varying vec2 vUv;
439
+ void main(){
440
+ vUv = uv;
441
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
442
+ }`;
443
+ private static readonly fragment = `
444
+ uniform sampler2D map;
445
+ varying vec2 vUv;
446
+ void main(){
447
+ vec2 uv = vUv;
448
+ uv.y = 1.0 - uv.y;
449
+ gl_FragColor = texture2D( map, uv);
450
+ // gl_FragColor = vec4(uv.xy, 0, 1);
451
+ }`;
452
+ private static blitMaterial: ShaderMaterial | undefined = undefined;
453
+
454
+ /**
455
+ * Create a blit material for copying textures
456
+ */
457
+ static createBlitMaterial(fragment: string): ShaderMaterial {
458
+ return new ShaderMaterial({
459
+ uniforms: { map: new Uniform(null) },
460
+ vertexShader: this.vertex,
461
+ fragmentShader: fragment
462
+ });
463
+ }
464
+ private static mesh: Mesh | undefined = undefined;
465
+
466
+ /**
467
+ * Copy a texture to a new texture
468
+ * @param texture the texture to copy
469
+ * @param blitMaterial the material to use for copying (optional)
470
+ * @returns the newly created, copied texture
471
+ */
472
+ static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture {
473
+ // ensure that a blit material exists
474
+ if (!this.blitMaterial) {
475
+ this.blitMaterial = new ShaderMaterial({
476
+ uniforms: { map: new Uniform(null) },
477
+ vertexShader: this.vertex,
478
+ fragmentShader: this.fragment
479
+ });
480
+ }
481
+
482
+ const material = blitMaterial || this.blitMaterial;
483
+
484
+ material.uniforms.map.value = texture;
485
+ material.needsUpdate = true;
486
+ material.uniformsNeedUpdate = true;
487
+
488
+
489
+ // ensure that the blit material has the correct vertex shader
490
+ const origVertexShader = material.vertexShader;
491
+ material.vertexShader = this.vertex;
492
+
493
+ if (!this.mesh)
494
+ this.mesh = new Mesh(this.planeGeometry, this.blitMaterial);
495
+ const mesh = this.mesh;
496
+ mesh.material = material;
497
+ mesh.frustumCulled = false;
498
+ this.scene.children.length = 0;
499
+ this.scene.add(mesh);
500
+ if (!this.renderer)
501
+ this.renderer = new WebGLRenderer({ antialias: false });
502
+ this.renderer.setSize(texture.image.width, texture.image.height);
503
+ this.renderer.clear();
504
+ this.renderer.render(this.scene, this.perspectiveCam);
505
+ const tex = new Texture(this.renderer.domElement);
506
+ tex.name = "Copy";
507
+ tex.needsUpdate = true; // < important!
508
+
509
+ // reset vertex shader
510
+ material.vertexShader = origVertexShader;
511
+
512
+ return tex;
513
+ }
514
+
515
+ // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
516
+ // let material = blitMaterial ?? this.blipMaterial;
517
+ // material.uniforms.map.value = src;
518
+ // this.mesh.material = material;
519
+ // this.mesh.frustumCulled = false;
520
+ // this.mesh.matrix.identity();
521
+ // this.scene.children.length = 0;
522
+ // this.scene.add(this.mesh);
523
+ // this.renderer.setSize(src.image.width, src.image.height);
524
+ // this.renderer.clear();
525
+ // this.renderer.render(this.scene, this.perspectiveCam);
526
+ // return new Texture(this.renderer.domElement);
527
+ // }
528
+
529
+ /**
530
+ * Copy a texture to a HTMLCanvasElement
531
+ * @param texture the texture convert
532
+ * @param force if true the texture will be copied to a new texture before converting
533
+ * @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
534
+ */
535
+ static textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
536
+ if (!texture) {
537
+ return null;
538
+ }
539
+
540
+ if (force === true || texture["isCompressedTexture"] === true) {
541
+ texture = copyTexture(texture);
542
+ }
543
+ const image = texture.image;
544
+ if (isImageBitmap(image)) {
545
+ const canvas = document.createElement('canvas');
546
+ canvas.width = image.width;
547
+ canvas.height = image.height;
548
+
549
+ const context = canvas.getContext('2d');
550
+ if (!context) {
551
+ console.error("Failed getting canvas 2d context");
552
+ return null;
553
+ }
554
+ context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
555
+ return canvas;
556
+ }
557
+
558
+ return null;
559
+ }
560
+ }
561
+
562
+ /**@obsolete use Graphics.copyTexture */
563
+ export function copyTexture(texture: Texture): Texture {
564
+ return Graphics.copyTexture(texture);
565
+ }
566
+
567
+ /**@obsolete use Graphics.textureToCanvas */
568
+ export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
569
+ return Graphics.textureToCanvas(texture, force);
570
+ }
571
+
572
+ declare class OffscreenCanvas { };
573
+
574
+ function isImageBitmap(image) {
575
+ return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
576
+ (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
577
+ (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
578
+ (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
579
+ }
580
+
581
+
582
+
583
+ function isMesh(obj: Object3D): obj is Mesh {
584
+ const type = obj.type;
585
+ // Note: we don't use the instanceof check here because it's unreliable in certain minification scenarios where it returns false
586
+ return type === "Mesh" || type === "SkinnedMesh";
587
+ }
588
+
589
+ // for contact shadows
590
+ export function setVisibleInCustomShadowRendering(obj: Object3D, enabled: boolean) {
591
+ if (enabled)
592
+ obj["needle:rendercustomshadow"] = true;
593
+ else {
594
+ obj["needle:rendercustomshadow"] = false;
595
+ }
596
+ }
597
+ export function getVisibleInCustomShadowRendering(obj: Object3D): boolean {
598
+ if (obj) {
599
+ if (obj["needle:rendercustomshadow"] === true) {
600
+ return true;
601
+ }
602
+ else if (obj["needle:rendercustomshadow"] == undefined) {
603
+ return true;
604
+ }
605
+ }
606
+ return false;
607
+ }
608
+
609
+ /**
610
+ * Get the axis-aligned bounding box of a list of objects.
611
+ * @param objects The objects to get the bounding box from.
612
+ * @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
613
+ * @param layers The layers to include. Typically the main camera's layers.
614
+ * @param result The result box to store the bounding box in. Returns a new box if not passed in.
615
+ */
616
+ export function getBoundingBox(objects: Object3D | Object3D[], ignore: ((obj: Object3D) => void | boolean) | Array<Object3D | null | undefined> | undefined = undefined, layers: Layers | undefined | null = undefined, result: Box3 | undefined = undefined): Box3 {
617
+ const box = result || new Box3();
618
+ box.makeEmpty();
619
+
620
+ const emptyChildren = [];
621
+ function expandByObjectRecursive(obj: Object3D) {
622
+ let allowExpanding = true;
623
+ // we dont want to check invisible objects
624
+ if (!obj.visible) return;
625
+ if (useForAutoFit(obj) === false) return;
626
+ if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane") return;
627
+ // ignore Box3Helpers
628
+ if (obj instanceof Box3Helper) allowExpanding = false;
629
+ if (obj instanceof GridHelper) allowExpanding = false;
630
+ // ignore GroundProjectedEnv
631
+ if (obj instanceof GroundedSkybox) allowExpanding = false;
632
+ if ((obj as any).isGizmo === true) allowExpanding = false;
633
+ // // Ignore shadow catcher geometry
634
+ if ((obj as Mesh).material instanceof ShadowMaterial) allowExpanding = false;
635
+ // ONLY fit meshes
636
+ if (!(isMesh(obj))) allowExpanding = false;
637
+ // Layer test, typically with the main camera
638
+ if (layers && obj.layers.test(layers) === false) allowExpanding = false;
639
+ if (allowExpanding) {
640
+ // Ignore things parented to the camera + ignore the camera
641
+ if (ignore && Array.isArray(ignore) && ignore?.includes(obj)) return;
642
+ else if (typeof ignore === "function") {
643
+ if (ignore(obj) === true) return;
644
+ }
645
+ }
646
+ // We don't want to fit UI objects
647
+ if (obj["isUI"] === true) return;
648
+ // If we encountered some geometry that should be ignored
649
+ // Then we don't want to use that for expanding the view
650
+ if (allowExpanding) {
651
+ // Temporary override children
652
+ const children = obj.children;
653
+ obj.children = emptyChildren;
654
+ // TODO: validate that object doesn't contain NaN values
655
+ const pos = obj.position;
656
+ const scale = obj.scale;
657
+ if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
658
+ console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
659
+ return;
660
+ }
661
+ box.expandByObject(obj, true);
662
+ obj.children = children;
663
+ }
664
+ for (const child of obj.children) {
665
+ expandByObjectRecursive(child);
666
+ }
667
+ }
668
+ let hasAnyObject = false;
669
+
670
+ if (!Array.isArray(objects))
671
+ objects = [objects];
672
+
673
+ for (const object of objects) {
674
+ if (!object) continue;
675
+ hasAnyObject = true;
676
+ object.updateMatrixWorld();
677
+ expandByObjectRecursive(object);
678
+ }
679
+ if (!hasAnyObject) {
680
+ console.warn("No objects to fit camera to...");
681
+ return box;
682
+ }
683
+
684
+ return box;
685
+ }
686
+
687
+ /**
688
+ * Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
689
+ * @param obj the object to fit
690
+ * @param volume the volume to fit the object into
691
+ * @param opts options for fitting
692
+ */
693
+ export function fitObjectIntoVolume(obj: Object3D, volume: Box3, opts?: {
694
+ /** Objects to ignore when calculating the obj's bounding box */
695
+ ignore?: Object3D[],
696
+ /** when `true` aligns the objects position to the volume ground
697
+ * @default true
698
+ */
699
+ position?: boolean
700
+ /** when `true` scales the object to fit the volume
701
+ * @default true
702
+ */
703
+ scale?: boolean,
704
+ }): {
705
+ /** The object's bounding box before fitting */
706
+ boundsBefore: Box3,
707
+ /** The scale that was applied to the object */
708
+ scale: Vector3,
709
+ } {
710
+ const box = getBoundingBox([obj], opts?.ignore);
711
+
712
+ const boundsSize = new Vector3();
713
+ box.getSize(boundsSize);
714
+ const boundsCenter = new Vector3();
715
+ box.getCenter(boundsCenter);
716
+
717
+ const targetSize = new Vector3();
718
+ volume.getSize(targetSize);
719
+ const targetCenter = new Vector3();
720
+ volume.getCenter(targetCenter);
721
+
722
+ const scale = new Vector3();
723
+ scale.set(targetSize.x / boundsSize.x, targetSize.y / boundsSize.y, targetSize.z / boundsSize.z);
724
+ const minScale = Math.min(scale.x, scale.y, scale.z);
725
+ const useScale = opts?.scale !== false;
726
+ if (useScale) {
727
+ setWorldScale(obj, getWorldScale(obj).multiplyScalar(minScale));
728
+ }
729
+
730
+ if (opts?.position !== false) {
731
+ const boundsBottomPosition = new Vector3();
732
+ box.getCenter(boundsBottomPosition);
733
+ boundsBottomPosition.y = box.min.y;
734
+ const targetBottomPosition = new Vector3();
735
+ volume.getCenter(targetBottomPosition);
736
+ targetBottomPosition.y = volume.min.y;
737
+ const offset = targetBottomPosition.clone().sub(boundsBottomPosition);
738
+ if (useScale) offset.multiplyScalar(minScale);
739
+ setWorldPosition(obj, getWorldPosition(obj).add(offset));
740
+ }
741
+
742
+ return {
743
+ boundsBefore: box,
744
+ scale,
745
+ }
746
+ }
747
+
748
+
749
+ declare type PlaceOnSurfaceResult = {
750
+ /** The offset from the object bounds to the pivot */
751
+ offset: Vector3,
752
+ /** The object's bounding box */
753
+ bounds: Box3
754
+ }
755
+
756
+ /**
757
+ * Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
758
+ * The object will be visually placed on the surface (the object's pivot will be ignored).
759
+ * @param obj the object to place on the surface
760
+ * @param point the point to place the object on
761
+ * @returns the offset from the object bounds to the pivot
762
+ */
763
+ export function placeOnSurface(obj: Object3D, point: Vector3): PlaceOnSurfaceResult {
764
+ const bounds = getBoundingBox([obj]);
765
+ const center = new Vector3();
766
+ bounds.getCenter(center);
767
+ center.y = bounds.min.y;
768
+ const offset = point.clone().sub(center);
769
+ const worldPos = getWorldPosition(obj);
770
+ setWorldPosition(obj, worldPos.add(offset));
771
+ return {
772
+ offset,
773
+ bounds,
774
+ }
775
+ }
776
+
777
+ /**
778
+ * Postprocesses the material of an object loaded by {@link FBXLoader}.
779
+ * It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
780
+ * This ensures consistent lighting and shading, including environment effects.
781
+ */
782
+ export function postprocessFBXMaterials(obj: Mesh, material: Material | Material[], index?: number, array?: Material[]): boolean {
783
+
784
+ if (Array.isArray(material)) {
785
+ let success = true;
786
+ for (let i = 0; i < material.length; i++) {
787
+ const res = postprocessFBXMaterials(obj, material[i], i, material);
788
+ if (!res) success = false;
789
+ }
790
+ return success;
791
+ }
792
+
793
+ // ignore if the material is already a MeshStandardMaterial
794
+ if (material.type === "MeshStandardMaterial" || material.type === "MeshBasicMaterial") {
795
+ return false;
796
+ }
797
+ // check if the material was already processed
798
+ else if (material["material:fbx"] != undefined) {
799
+ return true;
800
+ }
801
+
802
+ const newMaterial = new MeshStandardMaterial();
803
+ newMaterial["material:fbx"] = material;
804
+
805
+ const oldMaterial = material as any;
806
+
807
+ if (oldMaterial) {
808
+ // If a map is present then the FBX color should be ignored
809
+ // Tested e.g. in Unity and Substance Stager
810
+ // https://docs.unity3d.com/2020.1/Documentation/Manual/FBXImporter-Materials.html#:~:text=If%20a%20diffuse%20Texture%20is%20set%2C%20it%20ignores%20the%20diffuse%20color%20(this%20matches%20how%20it%20works%20in%20Autodesk®%20Maya®%20and%20Autodesk®%203ds%20Max®)
811
+ if (!oldMaterial.map)
812
+ newMaterial.color.copyLinearToSRGB(oldMaterial.color);
813
+ else newMaterial.color.set(1, 1, 1);
814
+
815
+ newMaterial.emissive.copyLinearToSRGB(oldMaterial.emissive);
816
+
817
+ newMaterial.emissiveIntensity = oldMaterial.emissiveIntensity;
818
+ newMaterial.opacity = oldMaterial.opacity;
819
+ newMaterial.displacementScale = oldMaterial.displacementScale;
820
+ newMaterial.transparent = oldMaterial.transparent;
821
+ newMaterial.bumpMap = oldMaterial.bumpMap;
822
+ newMaterial.aoMap = oldMaterial.aoMap;
823
+ newMaterial.map = oldMaterial.map;
824
+ newMaterial.displacementMap = oldMaterial.displacementMap;
825
+ newMaterial.emissiveMap = oldMaterial.emissiveMap;
826
+ newMaterial.normalMap = oldMaterial.normalMap;
827
+ newMaterial.envMap = oldMaterial.envMap;
828
+ newMaterial.alphaMap = oldMaterial.alphaMap;
829
+ newMaterial.metalness = oldMaterial.reflectivity;
830
+ newMaterial.vertexColors = oldMaterial.vertexColors;
831
+ if (oldMaterial.shininess) {
832
+ // from blender source code
833
+ // https://github.com/blender/blender-addons/blob/5e66092bcbe0df6855b3fa814b4826add8b01360/io_scene_fbx/import_fbx.py#L1442
834
+ // https://github.com/blender/blender-addons/blob/main/io_scene_fbx/import_fbx.py#L2060
835
+ newMaterial.roughness = 1.0 - (Math.sqrt(oldMaterial.shininess) / 10.0);
836
+ }
837
+ newMaterial.needsUpdate = true;
838
+ }
839
+
840
+ if (index === undefined) {
841
+ obj.material = newMaterial;
842
+ }
843
+ else {
844
+ array![index] = newMaterial;
845
+ }
846
+ return true;
847
+ }
848
+
849
+