@needle-tools/engine 4.5.0-alpha.7 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,687 +1,687 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AnimationMixer, Object3D } from 'three';
8
- import { isDevEnvironment } from '../../engine/debug/index.js';
9
- import { FrameEvent } from '../../engine/engine_context.js';
10
- import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
11
- import { serializable } from '../../engine/engine_serialization.js';
12
- import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
13
- import { Animator } from '../Animator.js';
14
- import { AudioListener } from '../AudioListener.js';
15
- import { AudioSource } from '../AudioSource.js';
16
- import { Behaviour, GameObject } from '../Component.js';
17
- import { SignalReceiver } from './SignalAsset.js';
18
- import * as Models from "./TimelineModels.js";
19
- import * as Tracks from "./TimelineTracks.js";
20
- const debug = getParam("debugtimeline");
21
- /**
22
- * The wrap mode of the {@link PlayableDirector}.
23
- */
24
- export var DirectorWrapMode;
25
- (function (DirectorWrapMode) {
26
- /// <summary>
27
- /// <para>Hold the last frame when the playable time reaches it's duration.</para>
28
- /// </summary>
29
- DirectorWrapMode[DirectorWrapMode["Hold"] = 0] = "Hold";
30
- /// <summary>
31
- /// <para>Loop back to zero time and continue playing.</para>
32
- /// </summary>
33
- DirectorWrapMode[DirectorWrapMode["Loop"] = 1] = "Loop";
34
- /// <summary>
35
- /// <para>Do not keep playing when the time reaches the duration.</para>
36
- /// </summary>
37
- DirectorWrapMode[DirectorWrapMode["None"] = 2] = "None";
38
- })(DirectorWrapMode || (DirectorWrapMode = {}));
39
- /** How the clip handles time outside its start and end range. */
40
- export var ClipExtrapolation;
41
- (function (ClipExtrapolation) {
42
- /** No extrapolation is applied. */
43
- ClipExtrapolation[ClipExtrapolation["None"] = 0] = "None";
44
- /** Hold the time at the end value of the clip. */
45
- ClipExtrapolation[ClipExtrapolation["Hold"] = 1] = "Hold";
46
- /** Repeat time values outside the start/end range. */
47
- ClipExtrapolation[ClipExtrapolation["Loop"] = 2] = "Loop";
48
- /** Repeat time values outside the start/end range, reversing direction at each loop */
49
- ClipExtrapolation[ClipExtrapolation["PingPong"] = 3] = "PingPong";
50
- /** Time values are passed in without modification, extending beyond the clips range */
51
- ClipExtrapolation[ClipExtrapolation["Continue"] = 4] = "Continue";
52
- })(ClipExtrapolation || (ClipExtrapolation = {}));
53
- ;
54
- /**
55
- * The PlayableDirector component is the main component to control timelines in needle engine.
56
- * It is used to play, pause, stop and evaluate timelines.
57
- * Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
58
- * @category Animation and Sequencing
59
- * @group Components
60
- */
61
- export class PlayableDirector extends Behaviour {
62
- static createTrackFunctions = {};
63
- static registerCreateTrack(type, fn) {
64
- this.createTrackFunctions[type] = fn;
65
- }
66
- playableAsset;
67
- /** Set to true to start playing the timeline when the scene starts */
68
- playOnAwake;
69
- extrapolationMode = DirectorWrapMode.Loop;
70
- /** @returns true if the timeline is currently playing */
71
- get isPlaying() { return this._isPlaying; }
72
- /** @returns true if the timeline is currently paused */
73
- get isPaused() { return this._isPaused; }
74
- /** the current time of the timeline */
75
- get time() { return this._time; }
76
- set time(value) {
77
- if (typeof value === "number" && !Number.isNaN(value))
78
- this._time = value;
79
- else if (debug || isLocalNetwork()) {
80
- console.error("INVALID TIMELINE.TIME VALUE", value, this.name);
81
- }
82
- ;
83
- }
84
- /** the duration of the timeline */
85
- get duration() { return this._duration; }
86
- set duration(value) { this._duration = value; }
87
- /** the weight of the timeline. Set to a value below 1 to blend with other timelines */
88
- get weight() { return this._weight; }
89
- ;
90
- set weight(value) { this._weight = value; }
91
- /** the playback speed of the timeline */
92
- get speed() { return this._speed; }
93
- set speed(value) { this._speed = value; }
94
- /** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
95
- waitForAudio = true;
96
- _visibilityChangeEvt;
97
- _clonedPlayableAsset = false;
98
- _speed = 1;
99
- /** @internal */
100
- awake() {
101
- if (debug)
102
- console.log(this, this.playableAsset?.tracks);
103
- this.rebuildGraph();
104
- if (!this.isValid() && (debug || isDevEnvironment())) {
105
- if (debug) {
106
- console.warn("PlayableDirector is not valid", "Asset?", this.playableAsset, "Tracks:", this.playableAsset?.tracks, "IsArray?", Array.isArray(this.playableAsset?.tracks), this);
107
- }
108
- else if (!this.playableAsset?.tracks?.length) {
109
- console.warn("PlayableDirector has no tracks");
110
- }
111
- else {
112
- console.warn("PlayableDirector is not valid");
113
- }
114
- }
115
- }
116
- /** @internal */
117
- onEnable() {
118
- for (const track of this._audioTracks) {
119
- track.onEnable?.();
120
- }
121
- for (const track of this._customTracks) {
122
- track.onEnable?.();
123
- }
124
- for (const track of this._animationTracks) {
125
- track.onEnable?.();
126
- }
127
- if (this.playOnAwake) {
128
- this.play();
129
- }
130
- if (!this._visibilityChangeEvt)
131
- this._visibilityChangeEvt = () => {
132
- switch (document.visibilityState) {
133
- case "hidden":
134
- this.setAudioTracksAllowPlaying(false);
135
- break;
136
- case "visible":
137
- this.setAudioTracksAllowPlaying(true);
138
- break;
139
- }
140
- };
141
- window.addEventListener('visibilitychange', this._visibilityChangeEvt);
142
- }
143
- /** @internal */
144
- onDisable() {
145
- this.stop();
146
- for (const track of this._audioTracks) {
147
- track.onDisable?.();
148
- }
149
- for (const track of this._customTracks) {
150
- track.onDisable?.();
151
- }
152
- for (const track of this._animationTracks) {
153
- track.onDisable?.();
154
- }
155
- if (this._visibilityChangeEvt)
156
- window.removeEventListener('visibilitychange', this._visibilityChangeEvt);
157
- }
158
- /** @internal */
159
- onDestroy() {
160
- for (const tracks of this._allTracks) {
161
- for (const track of tracks)
162
- track.onDestroy?.();
163
- }
164
- }
165
- /** @internal */
166
- rebuildGraph() {
167
- if (!this.isValid())
168
- return;
169
- this.resolveBindings();
170
- this.updateTimelineDuration();
171
- this.setupAndCreateTrackHandlers();
172
- }
173
- /**
174
- * Play the timeline from the current time.
175
- * If the timeline is already playing this method does nothing.
176
- */
177
- async play() {
178
- if (!this.isValid())
179
- return;
180
- const pauseChanged = this._isPaused == true;
181
- this._isPaused = false;
182
- if (this._isPlaying)
183
- return;
184
- this._isPlaying = true;
185
- if (pauseChanged)
186
- this.invokePauseChangedMethodsOnTracks();
187
- if (this.waitForAudio) {
188
- // Make sure audio tracks have loaded at the current time
189
- const promises = [];
190
- for (const track of this._audioTracks) {
191
- const promise = track.loadAudio(this._time, 1, 0);
192
- if (promise)
193
- promises.push(promise);
194
- }
195
- if (promises.length > 0) {
196
- await Promise.all(promises);
197
- if (!this._isPlaying)
198
- return;
199
- }
200
- while (this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
201
- await delay(200);
202
- }
203
- this.invokeStateChangedMethodsOnTracks();
204
- // Update timeline in LateUpdate to give other scripts time to react to the updated state
205
- // e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
206
- // if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
207
- // which is too late
208
- this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
209
- }
210
- /**
211
- * Pause the timeline.
212
- */
213
- pause() {
214
- if (!this.isValid())
215
- return;
216
- this._isPlaying = false;
217
- if (this._isPaused)
218
- return;
219
- this._isPaused = true;
220
- this.internalEvaluate();
221
- this.invokePauseChangedMethodsOnTracks();
222
- this.invokeStateChangedMethodsOnTracks();
223
- }
224
- /**
225
- * Stop the timeline.
226
- */
227
- stop() {
228
- this._isStopping = true;
229
- for (const track of this._audioTracks)
230
- track.stop();
231
- const pauseChanged = this._isPaused == true;
232
- const wasPlaying = this._isPlaying;
233
- if (this._isPlaying) {
234
- this._time = 0;
235
- this._isPlaying = false;
236
- this._isPaused = false;
237
- this.internalEvaluate();
238
- if (pauseChanged)
239
- this.invokePauseChangedMethodsOnTracks();
240
- }
241
- this._isPlaying = false;
242
- this._isPaused = false;
243
- if (pauseChanged && !wasPlaying)
244
- this.invokePauseChangedMethodsOnTracks();
245
- if (wasPlaying)
246
- this.invokeStateChangedMethodsOnTracks();
247
- if (this._internalUpdateRoutine)
248
- this.stopCoroutine(this._internalUpdateRoutine);
249
- this._internalUpdateRoutine = null;
250
- this._isStopping = false;
251
- }
252
- /**
253
- * Evaluate the timeline at the current time. This is useful when you want to manually update the timeline e.g. when the timeline is paused and you set `time` to a new value.
254
- */
255
- evaluate() {
256
- this.internalEvaluate(true);
257
- }
258
- /**
259
- * @returns true if the timeline is valid and has tracks
260
- */
261
- isValid() {
262
- return this.playableAsset && this.playableAsset.tracks && Array.isArray(this.playableAsset.tracks);
263
- }
264
- /** Iterates over all tracks of the timeline
265
- * @returns all tracks of the timeline
266
- */
267
- *forEachTrack() {
268
- for (const tracks of this._allTracks) {
269
- for (const track of tracks)
270
- yield track;
271
- }
272
- }
273
- /**
274
- * @returns all animation tracks of the timeline
275
- */
276
- get animationTracks() {
277
- return this._animationTracks;
278
- }
279
- /**
280
- * @returns all audio tracks of the timeline
281
- */
282
- get audioTracks() {
283
- return this._audioTracks;
284
- }
285
- _guidsMap;
286
- /** @internal */
287
- resolveGuids(map) {
288
- this._guidsMap = map;
289
- }
290
- // INTERNALS
291
- _isPlaying = false;
292
- _internalUpdateRoutine;
293
- _isPaused = false;
294
- /** internal, true during the time stop() is being processed */
295
- _isStopping = false;
296
- _time = 0;
297
- _duration = 0;
298
- _weight = 1;
299
- _animationTracks = [];
300
- _audioTracks = [];
301
- _signalTracks = [];
302
- _controlTracks = [];
303
- _customTracks = [];
304
- _allTracks = [
305
- this._animationTracks,
306
- this._audioTracks,
307
- this._signalTracks,
308
- this._controlTracks,
309
- this._customTracks
310
- ];
311
- /** should be called after evaluate if the director was playing */
312
- invokePauseChangedMethodsOnTracks() {
313
- for (const track of this.forEachTrack()) {
314
- track.onPauseChanged?.call(track);
315
- }
316
- }
317
- invokeStateChangedMethodsOnTracks() {
318
- for (const track of this.forEachTrack()) {
319
- track.onStateChanged?.call(track, this._isPlaying);
320
- }
321
- }
322
- *internalUpdate() {
323
- while (this._isPlaying && this.activeAndEnabled) {
324
- if (!this._isPaused && this._isPlaying) {
325
- this._time += this.context.time.deltaTime * this.speed;
326
- this.internalEvaluate();
327
- }
328
- // for (let i = 0; i < 5; i++)
329
- yield;
330
- }
331
- }
332
- /**
333
- * PlayableDirector lifecycle should always call this instead of "evaluate"
334
- * @param called_by_user If true the evaluation is called by the user (e.g. via evaluate())
335
- */
336
- internalEvaluate(called_by_user = false) {
337
- // when the timeline is called by a user via evaluate() we want to keep updating activation tracks
338
- // because "isPlaying" might be false but the director is still active. See NE-3737
339
- if (!this.isValid())
340
- return;
341
- let t = this._time;
342
- switch (this.extrapolationMode) {
343
- case DirectorWrapMode.Hold:
344
- if (this._speed > 0)
345
- t = Math.min(t, this._duration);
346
- else if (this._speed < 0)
347
- t = Math.max(t, 0);
348
- this._time = t;
349
- break;
350
- case DirectorWrapMode.Loop:
351
- t %= this._duration;
352
- this._time = t;
353
- break;
354
- case DirectorWrapMode.None:
355
- if (t > this._duration) {
356
- this.stop();
357
- return;
358
- }
359
- break;
360
- }
361
- const time = this._time;
362
- for (const track of this.playableAsset.tracks) {
363
- if (track.muted)
364
- continue;
365
- switch (track.type) {
366
- case Models.TrackType.Activation:
367
- // when the timeline is being disabled or stopped
368
- // then we want to leave objects active state as they were
369
- // see NE-3241
370
- // TODO: support all "post-playback-state" settings an activation track has, this is just "Leave as is"
371
- if (!called_by_user && !this._isPlaying)
372
- continue;
373
- for (let i = 0; i < track.outputs.length; i++) {
374
- const binding = track.outputs[i];
375
- if (typeof binding === "object") {
376
- let isActive = false;
377
- if (track.clips) {
378
- for (const clip of track.clips) {
379
- if (clip.start <= time && time <= clip.end) {
380
- isActive = true;
381
- }
382
- }
383
- }
384
- const obj = binding;
385
- if (obj.visible !== undefined) {
386
- if (obj.visible !== isActive) {
387
- obj.visible = isActive;
388
- if (debug)
389
- console.warn(this.name, "set ActivationTrack-" + i, obj.name, isActive, time);
390
- }
391
- }
392
- }
393
- }
394
- break;
395
- }
396
- }
397
- // When timeline reaches the end "stop()" is called which is evaluating with time 0
398
- // We don't want to re-evaluate the animation then in case the timeline is blended with the Animator
399
- // e.g then the timeline animation at time 0 is 100% applied on top of the animator animation
400
- if (!this._isStopping) {
401
- for (const handler of this._animationTracks) {
402
- handler.evaluate(time);
403
- }
404
- }
405
- for (const handler of this._audioTracks) {
406
- handler.evaluate(time);
407
- }
408
- for (const sig of this._signalTracks) {
409
- sig.evaluate(time);
410
- }
411
- for (const ctrl of this._controlTracks) {
412
- ctrl.evaluate(time);
413
- }
414
- for (const cust of this._customTracks) {
415
- cust.evaluate(time);
416
- }
417
- }
418
- resolveBindings() {
419
- if (!this._clonedPlayableAsset) {
420
- this._clonedPlayableAsset = true;
421
- this.playableAsset = deepClone(this.playableAsset);
422
- }
423
- if (!this.playableAsset || !this.playableAsset.tracks)
424
- return;
425
- // if the director has a parent we assume it is part of the current scene
426
- // if not (e.g. when loaded via adressable but not yet added to any scene)
427
- // we can only resolve objects that are children
428
- const root = this.findRoot(this.gameObject);
429
- for (const track of this.playableAsset.tracks) {
430
- for (let i = track.outputs.length - 1; i >= 0; i--) {
431
- let binding = track.outputs[i];
432
- if (typeof binding === "string") {
433
- if (this._guidsMap && this._guidsMap[binding])
434
- binding = this._guidsMap[binding];
435
- const obj = GameObject.findByGuid(binding, root);
436
- if (obj === null || typeof obj !== "object") {
437
- // if the binding is missing remove it to avoid unnecessary loops
438
- track.outputs.splice(i, 1);
439
- console.warn("Failed to resolve binding", binding, track.name, track.type);
440
- }
441
- else {
442
- if (debug)
443
- console.log("Resolved binding", binding, "to", obj);
444
- track.outputs[i] = obj;
445
- }
446
- }
447
- else if (binding === null) {
448
- track.outputs.splice(i, 1);
449
- if (PlayableDirector.createTrackFunctions[track.type]) {
450
- // if a custom track doesnt have a binding its ok
451
- continue;
452
- }
453
- // if the binding is missing remove it to avoid unnecessary loops
454
- if (track.type !== Models.TrackType.Audio && track.type !== Models.TrackType.Control && track.type !== Models.TrackType.Marker && track.type !== Models.TrackType.Signal)
455
- console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
456
- }
457
- }
458
- if (track.type === Models.TrackType.Control) {
459
- if (track.clips) {
460
- for (let i = 0; i < track.clips.length; i++) {
461
- const clip = track.clips[i];
462
- let binding = clip.asset.sourceObject;
463
- if (typeof binding === "string") {
464
- if (this._guidsMap && this._guidsMap[binding])
465
- binding = this._guidsMap[binding];
466
- const obj = GameObject.findByGuid(binding, root);
467
- if (obj === null || typeof obj !== "object") {
468
- console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
469
- }
470
- else {
471
- if (debug)
472
- console.log("Resolved binding", binding, "to", obj);
473
- clip.asset.sourceObject = obj;
474
- }
475
- }
476
- }
477
- }
478
- }
479
- }
480
- }
481
- findRoot(current) {
482
- if (current.parent)
483
- return this.findRoot(current.parent);
484
- return current;
485
- }
486
- updateTimelineDuration() {
487
- this._duration = 0;
488
- if (!this.playableAsset || !this.playableAsset.tracks)
489
- return;
490
- for (const track of this.playableAsset.tracks) {
491
- if (track.muted === true)
492
- continue;
493
- if (track.clips) {
494
- for (const clip of track.clips) {
495
- if (clip.end > this._duration)
496
- this._duration = clip.end;
497
- }
498
- }
499
- if (track.markers) {
500
- for (const marker of track.markers) {
501
- if (marker.time > this._duration)
502
- this._duration = marker.time + .001;
503
- }
504
- }
505
- }
506
- // console.log("timeline duration", this._duration, this.playableAsset);
507
- }
508
- setupAndCreateTrackHandlers() {
509
- this._animationTracks.length = 0;
510
- this._audioTracks.length = 0;
511
- this._signalTracks.length = 0;
512
- if (!this.playableAsset)
513
- return;
514
- let audioListener = GameObject.findObjectOfType(AudioListener, this.context);
515
- for (const track of this.playableAsset.tracks) {
516
- const type = track.type;
517
- const registered = PlayableDirector.createTrackFunctions[type];
518
- if (registered !== null && registered !== undefined) {
519
- const res = registered(this, track);
520
- if (typeof res.evaluate === "function") {
521
- res.director = this;
522
- res.track = track;
523
- this._customTracks.push(res);
524
- continue;
525
- }
526
- }
527
- // only handle animation tracks
528
- if (track.type === Models.TrackType.Animation) {
529
- if (!track.clips || track.clips.length <= 0) {
530
- if (debug)
531
- console.warn("Animation track has no clips", track);
532
- continue;
533
- }
534
- // loop outputs / bindings, they should contain animator references
535
- for (let i = track.outputs.length - 1; i >= 0; i--) {
536
- let binding = track.outputs[i];
537
- if (binding instanceof Object3D) {
538
- const anim = GameObject.getOrAddComponent(binding, Animator);
539
- if (anim)
540
- binding = anim;
541
- }
542
- const animationClips = binding?.gameObject?.animations;
543
- if (animationClips) {
544
- const handler = new Tracks.AnimationTrackHandler();
545
- handler.trackOffset = track.trackOffset;
546
- handler.director = this;
547
- handler.track = track;
548
- for (let i = 0; i < track.clips.length; i++) {
549
- const clipModel = track.clips[i];
550
- const animModel = clipModel.asset;
551
- if (!animModel) {
552
- console.error(`Timeline ${this.name}: clip #${i} on track \"${track.name}\" has no animation data`);
553
- continue;
554
- }
555
- // console.log(clipModel, track);
556
- const targetObjectId = animModel.clip;
557
- let clip = targetObjectId;
558
- if (typeof clip === "string" || typeof clip === "number") {
559
- clip = animationClips.find(c => c.name === targetObjectId);
560
- }
561
- if (debug)
562
- console.log(animModel, targetObjectId, "→", clip);
563
- if (!clip) {
564
- console.warn("Could not find animationClip for model", clipModel, track.name, this.name, this.playableAsset?.name, animationClips, binding);
565
- continue;
566
- }
567
- // Try to share the mixer with the animator
568
- if (binding instanceof Animator && binding.runtimeAnimatorController) {
569
- if (!binding.__internalDidAwakeAndStart)
570
- binding.initializeRuntimeAnimatorController();
571
- // Call bind once to ensure the animator is setup and has a mixer
572
- if (!binding.runtimeAnimatorController.mixer)
573
- binding.runtimeAnimatorController.bind(binding);
574
- handler.mixer = binding.runtimeAnimatorController.mixer;
575
- }
576
- // If we can not get the mixer from the animator then create a new one
577
- if (!handler.mixer) {
578
- handler.mixer = new AnimationMixer(binding.gameObject);
579
- this.context.animations.registerAnimationMixer(handler.mixer);
580
- }
581
- handler.clips.push(clip);
582
- // uncache because we want to create a new action
583
- // this is needed because if a clip is used multiple times in a track (or even multiple tracks)
584
- // we want to avoid setting weights on the same instance for clips/objects that are not active
585
- handler.mixer.uncacheAction(clip);
586
- handler.createHooks(clipModel.asset, clip);
587
- const clipAction = handler.mixer.clipAction(clip); // new AnimationAction(handler.mixer, clip, null, null);
588
- handler.actions.push(clipAction);
589
- handler.models.push(clipModel);
590
- }
591
- this._animationTracks.push(handler);
592
- }
593
- }
594
- }
595
- else if (track.type === Models.TrackType.Audio) {
596
- if (!track.clips || track.clips.length <= 0)
597
- continue;
598
- const audio = new Tracks.AudioTrackHandler();
599
- audio.director = this;
600
- audio.track = track;
601
- audio.audioSource = track.outputs.find(o => o instanceof AudioSource);
602
- this._audioTracks.push(audio);
603
- if (!audioListener) {
604
- // If the scene doesnt have an AudioListener we add one to the main camera
605
- audioListener = this.context.mainCameraComponent?.gameObject.addComponent(AudioListener);
606
- }
607
- audio.listener = audioListener.listener;
608
- for (let i = 0; i < track.clips.length; i++) {
609
- const clipModel = track.clips[i];
610
- audio.addModel(clipModel);
611
- }
612
- }
613
- else if (track.type === Models.TrackType.Marker) {
614
- const signalHandler = new Tracks.SignalTrackHandler();
615
- signalHandler.director = this;
616
- signalHandler.track = track;
617
- if (track.markers) {
618
- for (const marker of track.markers) {
619
- switch (marker.type) {
620
- case Models.MarkerType.Signal:
621
- signalHandler.models.push(marker);
622
- signalHandler.didTrigger.push(false);
623
- break;
624
- }
625
- }
626
- }
627
- if (signalHandler !== null && signalHandler.models.length > 0) {
628
- const rec = GameObject.getComponent(this.gameObject, SignalReceiver);
629
- if (rec) {
630
- signalHandler.receivers.push(rec);
631
- this._signalTracks.push(signalHandler);
632
- }
633
- }
634
- }
635
- else if (track.type === Models.TrackType.Signal) {
636
- const handler = new Tracks.SignalTrackHandler();
637
- handler.director = this;
638
- handler.track = track;
639
- if (track.markers) {
640
- for (const marker of track.markers) {
641
- handler.models.push(marker);
642
- handler.didTrigger.push(false);
643
- }
644
- }
645
- for (const bound of track.outputs) {
646
- handler.receivers.push(bound);
647
- }
648
- this._signalTracks.push(handler);
649
- }
650
- else if (track.type === Models.TrackType.Control) {
651
- const handler = new Tracks.ControlTrackHandler();
652
- handler.director = this;
653
- handler.track = track;
654
- if (track.clips) {
655
- for (const clip of track.clips) {
656
- handler.models.push(clip);
657
- }
658
- }
659
- handler.resolveSourceObjects(this.context);
660
- this._controlTracks.push(handler);
661
- }
662
- }
663
- }
664
- setAudioTracksAllowPlaying(allow) {
665
- for (const track of this._audioTracks) {
666
- track.onAllowAudioChanged(allow);
667
- }
668
- }
669
- /** Experimental support for overriding timeline animation data (position or rotation) */
670
- animationCallbackReceivers = [];
671
- /** Experimental: Receive callbacks for timeline animation. Allows modification of final value */
672
- registerAnimationCallback(receiver) { this.animationCallbackReceivers.push(receiver); }
673
- /** Experimental: Unregister callbacks for timeline animation. Allows modification of final value */
674
- unregisterAnimationCallback(receiver) {
675
- const index = this.animationCallbackReceivers.indexOf(receiver);
676
- if (index === -1)
677
- return;
678
- this.animationCallbackReceivers.splice(index, 1);
679
- }
680
- }
681
- __decorate([
682
- serializable()
683
- ], PlayableDirector.prototype, "playOnAwake", void 0);
684
- __decorate([
685
- serializable()
686
- ], PlayableDirector.prototype, "extrapolationMode", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AnimationMixer, Object3D } from 'three';
8
+ import { isDevEnvironment } from '../../engine/debug/index.js';
9
+ import { FrameEvent } from '../../engine/engine_context.js';
10
+ import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
11
+ import { serializable } from '../../engine/engine_serialization.js';
12
+ import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
13
+ import { Animator } from '../Animator.js';
14
+ import { AudioListener } from '../AudioListener.js';
15
+ import { AudioSource } from '../AudioSource.js';
16
+ import { Behaviour, GameObject } from '../Component.js';
17
+ import { SignalReceiver } from './SignalAsset.js';
18
+ import * as Models from "./TimelineModels.js";
19
+ import * as Tracks from "./TimelineTracks.js";
20
+ const debug = getParam("debugtimeline");
21
+ /**
22
+ * The wrap mode of the {@link PlayableDirector}.
23
+ */
24
+ export var DirectorWrapMode;
25
+ (function (DirectorWrapMode) {
26
+ /// <summary>
27
+ /// <para>Hold the last frame when the playable time reaches it's duration.</para>
28
+ /// </summary>
29
+ DirectorWrapMode[DirectorWrapMode["Hold"] = 0] = "Hold";
30
+ /// <summary>
31
+ /// <para>Loop back to zero time and continue playing.</para>
32
+ /// </summary>
33
+ DirectorWrapMode[DirectorWrapMode["Loop"] = 1] = "Loop";
34
+ /// <summary>
35
+ /// <para>Do not keep playing when the time reaches the duration.</para>
36
+ /// </summary>
37
+ DirectorWrapMode[DirectorWrapMode["None"] = 2] = "None";
38
+ })(DirectorWrapMode || (DirectorWrapMode = {}));
39
+ /** How the clip handles time outside its start and end range. */
40
+ export var ClipExtrapolation;
41
+ (function (ClipExtrapolation) {
42
+ /** No extrapolation is applied. */
43
+ ClipExtrapolation[ClipExtrapolation["None"] = 0] = "None";
44
+ /** Hold the time at the end value of the clip. */
45
+ ClipExtrapolation[ClipExtrapolation["Hold"] = 1] = "Hold";
46
+ /** Repeat time values outside the start/end range. */
47
+ ClipExtrapolation[ClipExtrapolation["Loop"] = 2] = "Loop";
48
+ /** Repeat time values outside the start/end range, reversing direction at each loop */
49
+ ClipExtrapolation[ClipExtrapolation["PingPong"] = 3] = "PingPong";
50
+ /** Time values are passed in without modification, extending beyond the clips range */
51
+ ClipExtrapolation[ClipExtrapolation["Continue"] = 4] = "Continue";
52
+ })(ClipExtrapolation || (ClipExtrapolation = {}));
53
+ ;
54
+ /**
55
+ * The PlayableDirector component is the main component to control timelines in needle engine.
56
+ * It is used to play, pause, stop and evaluate timelines.
57
+ * Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
58
+ * @category Animation and Sequencing
59
+ * @group Components
60
+ */
61
+ export class PlayableDirector extends Behaviour {
62
+ static createTrackFunctions = {};
63
+ static registerCreateTrack(type, fn) {
64
+ this.createTrackFunctions[type] = fn;
65
+ }
66
+ playableAsset;
67
+ /** Set to true to start playing the timeline when the scene starts */
68
+ playOnAwake;
69
+ extrapolationMode = DirectorWrapMode.Loop;
70
+ /** @returns true if the timeline is currently playing */
71
+ get isPlaying() { return this._isPlaying; }
72
+ /** @returns true if the timeline is currently paused */
73
+ get isPaused() { return this._isPaused; }
74
+ /** the current time of the timeline */
75
+ get time() { return this._time; }
76
+ set time(value) {
77
+ if (typeof value === "number" && !Number.isNaN(value))
78
+ this._time = value;
79
+ else if (debug || isLocalNetwork()) {
80
+ console.error("INVALID TIMELINE.TIME VALUE", value, this.name);
81
+ }
82
+ ;
83
+ }
84
+ /** the duration of the timeline */
85
+ get duration() { return this._duration; }
86
+ set duration(value) { this._duration = value; }
87
+ /** the weight of the timeline. Set to a value below 1 to blend with other timelines */
88
+ get weight() { return this._weight; }
89
+ ;
90
+ set weight(value) { this._weight = value; }
91
+ /** the playback speed of the timeline */
92
+ get speed() { return this._speed; }
93
+ set speed(value) { this._speed = value; }
94
+ /** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
95
+ waitForAudio = true;
96
+ _visibilityChangeEvt;
97
+ _clonedPlayableAsset = false;
98
+ _speed = 1;
99
+ /** @internal */
100
+ awake() {
101
+ if (debug)
102
+ console.log(this, this.playableAsset?.tracks);
103
+ this.rebuildGraph();
104
+ if (!this.isValid() && (debug || isDevEnvironment())) {
105
+ if (debug) {
106
+ console.warn("PlayableDirector is not valid", "Asset?", this.playableAsset, "Tracks:", this.playableAsset?.tracks, "IsArray?", Array.isArray(this.playableAsset?.tracks), this);
107
+ }
108
+ else if (!this.playableAsset?.tracks?.length) {
109
+ console.warn("PlayableDirector has no tracks");
110
+ }
111
+ else {
112
+ console.warn("PlayableDirector is not valid");
113
+ }
114
+ }
115
+ }
116
+ /** @internal */
117
+ onEnable() {
118
+ for (const track of this._audioTracks) {
119
+ track.onEnable?.();
120
+ }
121
+ for (const track of this._customTracks) {
122
+ track.onEnable?.();
123
+ }
124
+ for (const track of this._animationTracks) {
125
+ track.onEnable?.();
126
+ }
127
+ if (this.playOnAwake) {
128
+ this.play();
129
+ }
130
+ if (!this._visibilityChangeEvt)
131
+ this._visibilityChangeEvt = () => {
132
+ switch (document.visibilityState) {
133
+ case "hidden":
134
+ this.setAudioTracksAllowPlaying(false);
135
+ break;
136
+ case "visible":
137
+ this.setAudioTracksAllowPlaying(true);
138
+ break;
139
+ }
140
+ };
141
+ window.addEventListener('visibilitychange', this._visibilityChangeEvt);
142
+ }
143
+ /** @internal */
144
+ onDisable() {
145
+ this.stop();
146
+ for (const track of this._audioTracks) {
147
+ track.onDisable?.();
148
+ }
149
+ for (const track of this._customTracks) {
150
+ track.onDisable?.();
151
+ }
152
+ for (const track of this._animationTracks) {
153
+ track.onDisable?.();
154
+ }
155
+ if (this._visibilityChangeEvt)
156
+ window.removeEventListener('visibilitychange', this._visibilityChangeEvt);
157
+ }
158
+ /** @internal */
159
+ onDestroy() {
160
+ for (const tracks of this._allTracks) {
161
+ for (const track of tracks)
162
+ track.onDestroy?.();
163
+ }
164
+ }
165
+ /** @internal */
166
+ rebuildGraph() {
167
+ if (!this.isValid())
168
+ return;
169
+ this.resolveBindings();
170
+ this.updateTimelineDuration();
171
+ this.setupAndCreateTrackHandlers();
172
+ }
173
+ /**
174
+ * Play the timeline from the current time.
175
+ * If the timeline is already playing this method does nothing.
176
+ */
177
+ async play() {
178
+ if (!this.isValid())
179
+ return;
180
+ const pauseChanged = this._isPaused == true;
181
+ this._isPaused = false;
182
+ if (this._isPlaying)
183
+ return;
184
+ this._isPlaying = true;
185
+ if (pauseChanged)
186
+ this.invokePauseChangedMethodsOnTracks();
187
+ if (this.waitForAudio) {
188
+ // Make sure audio tracks have loaded at the current time
189
+ const promises = [];
190
+ for (const track of this._audioTracks) {
191
+ const promise = track.loadAudio(this._time, 1, 0);
192
+ if (promise)
193
+ promises.push(promise);
194
+ }
195
+ if (promises.length > 0) {
196
+ await Promise.all(promises);
197
+ if (!this._isPlaying)
198
+ return;
199
+ }
200
+ while (this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
201
+ await delay(200);
202
+ }
203
+ this.invokeStateChangedMethodsOnTracks();
204
+ // Update timeline in LateUpdate to give other scripts time to react to the updated state
205
+ // e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
206
+ // if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
207
+ // which is too late
208
+ this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
209
+ }
210
+ /**
211
+ * Pause the timeline.
212
+ */
213
+ pause() {
214
+ if (!this.isValid())
215
+ return;
216
+ this._isPlaying = false;
217
+ if (this._isPaused)
218
+ return;
219
+ this._isPaused = true;
220
+ this.internalEvaluate();
221
+ this.invokePauseChangedMethodsOnTracks();
222
+ this.invokeStateChangedMethodsOnTracks();
223
+ }
224
+ /**
225
+ * Stop the timeline.
226
+ */
227
+ stop() {
228
+ this._isStopping = true;
229
+ for (const track of this._audioTracks)
230
+ track.stop();
231
+ const pauseChanged = this._isPaused == true;
232
+ const wasPlaying = this._isPlaying;
233
+ if (this._isPlaying) {
234
+ this._time = 0;
235
+ this._isPlaying = false;
236
+ this._isPaused = false;
237
+ this.internalEvaluate();
238
+ if (pauseChanged)
239
+ this.invokePauseChangedMethodsOnTracks();
240
+ }
241
+ this._isPlaying = false;
242
+ this._isPaused = false;
243
+ if (pauseChanged && !wasPlaying)
244
+ this.invokePauseChangedMethodsOnTracks();
245
+ if (wasPlaying)
246
+ this.invokeStateChangedMethodsOnTracks();
247
+ if (this._internalUpdateRoutine)
248
+ this.stopCoroutine(this._internalUpdateRoutine);
249
+ this._internalUpdateRoutine = null;
250
+ this._isStopping = false;
251
+ }
252
+ /**
253
+ * Evaluate the timeline at the current time. This is useful when you want to manually update the timeline e.g. when the timeline is paused and you set `time` to a new value.
254
+ */
255
+ evaluate() {
256
+ this.internalEvaluate(true);
257
+ }
258
+ /**
259
+ * @returns true if the timeline is valid and has tracks
260
+ */
261
+ isValid() {
262
+ return this.playableAsset && this.playableAsset.tracks && Array.isArray(this.playableAsset.tracks);
263
+ }
264
+ /** Iterates over all tracks of the timeline
265
+ * @returns all tracks of the timeline
266
+ */
267
+ *forEachTrack() {
268
+ for (const tracks of this._allTracks) {
269
+ for (const track of tracks)
270
+ yield track;
271
+ }
272
+ }
273
+ /**
274
+ * @returns all animation tracks of the timeline
275
+ */
276
+ get animationTracks() {
277
+ return this._animationTracks;
278
+ }
279
+ /**
280
+ * @returns all audio tracks of the timeline
281
+ */
282
+ get audioTracks() {
283
+ return this._audioTracks;
284
+ }
285
+ _guidsMap;
286
+ /** @internal */
287
+ resolveGuids(map) {
288
+ this._guidsMap = map;
289
+ }
290
+ // INTERNALS
291
+ _isPlaying = false;
292
+ _internalUpdateRoutine;
293
+ _isPaused = false;
294
+ /** internal, true during the time stop() is being processed */
295
+ _isStopping = false;
296
+ _time = 0;
297
+ _duration = 0;
298
+ _weight = 1;
299
+ _animationTracks = [];
300
+ _audioTracks = [];
301
+ _signalTracks = [];
302
+ _controlTracks = [];
303
+ _customTracks = [];
304
+ _allTracks = [
305
+ this._animationTracks,
306
+ this._audioTracks,
307
+ this._signalTracks,
308
+ this._controlTracks,
309
+ this._customTracks
310
+ ];
311
+ /** should be called after evaluate if the director was playing */
312
+ invokePauseChangedMethodsOnTracks() {
313
+ for (const track of this.forEachTrack()) {
314
+ track.onPauseChanged?.call(track);
315
+ }
316
+ }
317
+ invokeStateChangedMethodsOnTracks() {
318
+ for (const track of this.forEachTrack()) {
319
+ track.onStateChanged?.call(track, this._isPlaying);
320
+ }
321
+ }
322
+ *internalUpdate() {
323
+ while (this._isPlaying && this.activeAndEnabled) {
324
+ if (!this._isPaused && this._isPlaying) {
325
+ this._time += this.context.time.deltaTime * this.speed;
326
+ this.internalEvaluate();
327
+ }
328
+ // for (let i = 0; i < 5; i++)
329
+ yield;
330
+ }
331
+ }
332
+ /**
333
+ * PlayableDirector lifecycle should always call this instead of "evaluate"
334
+ * @param called_by_user If true the evaluation is called by the user (e.g. via evaluate())
335
+ */
336
+ internalEvaluate(called_by_user = false) {
337
+ // when the timeline is called by a user via evaluate() we want to keep updating activation tracks
338
+ // because "isPlaying" might be false but the director is still active. See NE-3737
339
+ if (!this.isValid())
340
+ return;
341
+ let t = this._time;
342
+ switch (this.extrapolationMode) {
343
+ case DirectorWrapMode.Hold:
344
+ if (this._speed > 0)
345
+ t = Math.min(t, this._duration);
346
+ else if (this._speed < 0)
347
+ t = Math.max(t, 0);
348
+ this._time = t;
349
+ break;
350
+ case DirectorWrapMode.Loop:
351
+ t %= this._duration;
352
+ this._time = t;
353
+ break;
354
+ case DirectorWrapMode.None:
355
+ if (t > this._duration) {
356
+ this.stop();
357
+ return;
358
+ }
359
+ break;
360
+ }
361
+ const time = this._time;
362
+ for (const track of this.playableAsset.tracks) {
363
+ if (track.muted)
364
+ continue;
365
+ switch (track.type) {
366
+ case Models.TrackType.Activation:
367
+ // when the timeline is being disabled or stopped
368
+ // then we want to leave objects active state as they were
369
+ // see NE-3241
370
+ // TODO: support all "post-playback-state" settings an activation track has, this is just "Leave as is"
371
+ if (!called_by_user && !this._isPlaying)
372
+ continue;
373
+ for (let i = 0; i < track.outputs.length; i++) {
374
+ const binding = track.outputs[i];
375
+ if (typeof binding === "object") {
376
+ let isActive = false;
377
+ if (track.clips) {
378
+ for (const clip of track.clips) {
379
+ if (clip.start <= time && time <= clip.end) {
380
+ isActive = true;
381
+ }
382
+ }
383
+ }
384
+ const obj = binding;
385
+ if (obj.visible !== undefined) {
386
+ if (obj.visible !== isActive) {
387
+ obj.visible = isActive;
388
+ if (debug)
389
+ console.warn(this.name, "set ActivationTrack-" + i, obj.name, isActive, time);
390
+ }
391
+ }
392
+ }
393
+ }
394
+ break;
395
+ }
396
+ }
397
+ // When timeline reaches the end "stop()" is called which is evaluating with time 0
398
+ // We don't want to re-evaluate the animation then in case the timeline is blended with the Animator
399
+ // e.g then the timeline animation at time 0 is 100% applied on top of the animator animation
400
+ if (!this._isStopping) {
401
+ for (const handler of this._animationTracks) {
402
+ handler.evaluate(time);
403
+ }
404
+ }
405
+ for (const handler of this._audioTracks) {
406
+ handler.evaluate(time);
407
+ }
408
+ for (const sig of this._signalTracks) {
409
+ sig.evaluate(time);
410
+ }
411
+ for (const ctrl of this._controlTracks) {
412
+ ctrl.evaluate(time);
413
+ }
414
+ for (const cust of this._customTracks) {
415
+ cust.evaluate(time);
416
+ }
417
+ }
418
+ resolveBindings() {
419
+ if (!this._clonedPlayableAsset) {
420
+ this._clonedPlayableAsset = true;
421
+ this.playableAsset = deepClone(this.playableAsset);
422
+ }
423
+ if (!this.playableAsset || !this.playableAsset.tracks)
424
+ return;
425
+ // if the director has a parent we assume it is part of the current scene
426
+ // if not (e.g. when loaded via adressable but not yet added to any scene)
427
+ // we can only resolve objects that are children
428
+ const root = this.findRoot(this.gameObject);
429
+ for (const track of this.playableAsset.tracks) {
430
+ for (let i = track.outputs.length - 1; i >= 0; i--) {
431
+ let binding = track.outputs[i];
432
+ if (typeof binding === "string") {
433
+ if (this._guidsMap && this._guidsMap[binding])
434
+ binding = this._guidsMap[binding];
435
+ const obj = GameObject.findByGuid(binding, root);
436
+ if (obj === null || typeof obj !== "object") {
437
+ // if the binding is missing remove it to avoid unnecessary loops
438
+ track.outputs.splice(i, 1);
439
+ console.warn("Failed to resolve binding", binding, track.name, track.type);
440
+ }
441
+ else {
442
+ if (debug)
443
+ console.log("Resolved binding", binding, "to", obj);
444
+ track.outputs[i] = obj;
445
+ }
446
+ }
447
+ else if (binding === null) {
448
+ track.outputs.splice(i, 1);
449
+ if (PlayableDirector.createTrackFunctions[track.type]) {
450
+ // if a custom track doesnt have a binding its ok
451
+ continue;
452
+ }
453
+ // if the binding is missing remove it to avoid unnecessary loops
454
+ if (track.type !== Models.TrackType.Audio && track.type !== Models.TrackType.Control && track.type !== Models.TrackType.Marker && track.type !== Models.TrackType.Signal)
455
+ console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
456
+ }
457
+ }
458
+ if (track.type === Models.TrackType.Control) {
459
+ if (track.clips) {
460
+ for (let i = 0; i < track.clips.length; i++) {
461
+ const clip = track.clips[i];
462
+ let binding = clip.asset.sourceObject;
463
+ if (typeof binding === "string") {
464
+ if (this._guidsMap && this._guidsMap[binding])
465
+ binding = this._guidsMap[binding];
466
+ const obj = GameObject.findByGuid(binding, root);
467
+ if (obj === null || typeof obj !== "object") {
468
+ console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
469
+ }
470
+ else {
471
+ if (debug)
472
+ console.log("Resolved binding", binding, "to", obj);
473
+ clip.asset.sourceObject = obj;
474
+ }
475
+ }
476
+ }
477
+ }
478
+ }
479
+ }
480
+ }
481
+ findRoot(current) {
482
+ if (current.parent)
483
+ return this.findRoot(current.parent);
484
+ return current;
485
+ }
486
+ updateTimelineDuration() {
487
+ this._duration = 0;
488
+ if (!this.playableAsset || !this.playableAsset.tracks)
489
+ return;
490
+ for (const track of this.playableAsset.tracks) {
491
+ if (track.muted === true)
492
+ continue;
493
+ if (track.clips) {
494
+ for (const clip of track.clips) {
495
+ if (clip.end > this._duration)
496
+ this._duration = clip.end;
497
+ }
498
+ }
499
+ if (track.markers) {
500
+ for (const marker of track.markers) {
501
+ if (marker.time > this._duration)
502
+ this._duration = marker.time + .001;
503
+ }
504
+ }
505
+ }
506
+ // console.log("timeline duration", this._duration, this.playableAsset);
507
+ }
508
+ setupAndCreateTrackHandlers() {
509
+ this._animationTracks.length = 0;
510
+ this._audioTracks.length = 0;
511
+ this._signalTracks.length = 0;
512
+ if (!this.playableAsset)
513
+ return;
514
+ let audioListener = GameObject.findObjectOfType(AudioListener, this.context);
515
+ for (const track of this.playableAsset.tracks) {
516
+ const type = track.type;
517
+ const registered = PlayableDirector.createTrackFunctions[type];
518
+ if (registered !== null && registered !== undefined) {
519
+ const res = registered(this, track);
520
+ if (typeof res.evaluate === "function") {
521
+ res.director = this;
522
+ res.track = track;
523
+ this._customTracks.push(res);
524
+ continue;
525
+ }
526
+ }
527
+ // only handle animation tracks
528
+ if (track.type === Models.TrackType.Animation) {
529
+ if (!track.clips || track.clips.length <= 0) {
530
+ if (debug)
531
+ console.warn("Animation track has no clips", track);
532
+ continue;
533
+ }
534
+ // loop outputs / bindings, they should contain animator references
535
+ for (let i = track.outputs.length - 1; i >= 0; i--) {
536
+ let binding = track.outputs[i];
537
+ if (binding instanceof Object3D) {
538
+ const anim = GameObject.getOrAddComponent(binding, Animator);
539
+ if (anim)
540
+ binding = anim;
541
+ }
542
+ const animationClips = binding?.gameObject?.animations;
543
+ if (animationClips) {
544
+ const handler = new Tracks.AnimationTrackHandler();
545
+ handler.trackOffset = track.trackOffset;
546
+ handler.director = this;
547
+ handler.track = track;
548
+ for (let i = 0; i < track.clips.length; i++) {
549
+ const clipModel = track.clips[i];
550
+ const animModel = clipModel.asset;
551
+ if (!animModel) {
552
+ console.error(`Timeline ${this.name}: clip #${i} on track \"${track.name}\" has no animation data`);
553
+ continue;
554
+ }
555
+ // console.log(clipModel, track);
556
+ const targetObjectId = animModel.clip;
557
+ let clip = targetObjectId;
558
+ if (typeof clip === "string" || typeof clip === "number") {
559
+ clip = animationClips.find(c => c.name === targetObjectId);
560
+ }
561
+ if (debug)
562
+ console.log(animModel, targetObjectId, "→", clip);
563
+ if (!clip) {
564
+ console.warn("Could not find animationClip for model", clipModel, track.name, this.name, this.playableAsset?.name, animationClips, binding);
565
+ continue;
566
+ }
567
+ // Try to share the mixer with the animator
568
+ if (binding instanceof Animator && binding.runtimeAnimatorController) {
569
+ if (!binding.__internalDidAwakeAndStart)
570
+ binding.initializeRuntimeAnimatorController();
571
+ // Call bind once to ensure the animator is setup and has a mixer
572
+ if (!binding.runtimeAnimatorController.mixer)
573
+ binding.runtimeAnimatorController.bind(binding);
574
+ handler.mixer = binding.runtimeAnimatorController.mixer;
575
+ }
576
+ // If we can not get the mixer from the animator then create a new one
577
+ if (!handler.mixer) {
578
+ handler.mixer = new AnimationMixer(binding.gameObject);
579
+ this.context.animations.registerAnimationMixer(handler.mixer);
580
+ }
581
+ handler.clips.push(clip);
582
+ // uncache because we want to create a new action
583
+ // this is needed because if a clip is used multiple times in a track (or even multiple tracks)
584
+ // we want to avoid setting weights on the same instance for clips/objects that are not active
585
+ handler.mixer.uncacheAction(clip);
586
+ handler.createHooks(clipModel.asset, clip);
587
+ const clipAction = handler.mixer.clipAction(clip); // new AnimationAction(handler.mixer, clip, null, null);
588
+ handler.actions.push(clipAction);
589
+ handler.models.push(clipModel);
590
+ }
591
+ this._animationTracks.push(handler);
592
+ }
593
+ }
594
+ }
595
+ else if (track.type === Models.TrackType.Audio) {
596
+ if (!track.clips || track.clips.length <= 0)
597
+ continue;
598
+ const audio = new Tracks.AudioTrackHandler();
599
+ audio.director = this;
600
+ audio.track = track;
601
+ audio.audioSource = track.outputs.find(o => o instanceof AudioSource);
602
+ this._audioTracks.push(audio);
603
+ if (!audioListener) {
604
+ // If the scene doesnt have an AudioListener we add one to the main camera
605
+ audioListener = this.context.mainCameraComponent?.gameObject.addComponent(AudioListener);
606
+ }
607
+ audio.listener = audioListener.listener;
608
+ for (let i = 0; i < track.clips.length; i++) {
609
+ const clipModel = track.clips[i];
610
+ audio.addModel(clipModel);
611
+ }
612
+ }
613
+ else if (track.type === Models.TrackType.Marker) {
614
+ const signalHandler = new Tracks.SignalTrackHandler();
615
+ signalHandler.director = this;
616
+ signalHandler.track = track;
617
+ if (track.markers) {
618
+ for (const marker of track.markers) {
619
+ switch (marker.type) {
620
+ case Models.MarkerType.Signal:
621
+ signalHandler.models.push(marker);
622
+ signalHandler.didTrigger.push(false);
623
+ break;
624
+ }
625
+ }
626
+ }
627
+ if (signalHandler !== null && signalHandler.models.length > 0) {
628
+ const rec = GameObject.getComponent(this.gameObject, SignalReceiver);
629
+ if (rec) {
630
+ signalHandler.receivers.push(rec);
631
+ this._signalTracks.push(signalHandler);
632
+ }
633
+ }
634
+ }
635
+ else if (track.type === Models.TrackType.Signal) {
636
+ const handler = new Tracks.SignalTrackHandler();
637
+ handler.director = this;
638
+ handler.track = track;
639
+ if (track.markers) {
640
+ for (const marker of track.markers) {
641
+ handler.models.push(marker);
642
+ handler.didTrigger.push(false);
643
+ }
644
+ }
645
+ for (const bound of track.outputs) {
646
+ handler.receivers.push(bound);
647
+ }
648
+ this._signalTracks.push(handler);
649
+ }
650
+ else if (track.type === Models.TrackType.Control) {
651
+ const handler = new Tracks.ControlTrackHandler();
652
+ handler.director = this;
653
+ handler.track = track;
654
+ if (track.clips) {
655
+ for (const clip of track.clips) {
656
+ handler.models.push(clip);
657
+ }
658
+ }
659
+ handler.resolveSourceObjects(this.context);
660
+ this._controlTracks.push(handler);
661
+ }
662
+ }
663
+ }
664
+ setAudioTracksAllowPlaying(allow) {
665
+ for (const track of this._audioTracks) {
666
+ track.onAllowAudioChanged(allow);
667
+ }
668
+ }
669
+ /** Experimental support for overriding timeline animation data (position or rotation) */
670
+ animationCallbackReceivers = [];
671
+ /** Experimental: Receive callbacks for timeline animation. Allows modification of final value */
672
+ registerAnimationCallback(receiver) { this.animationCallbackReceivers.push(receiver); }
673
+ /** Experimental: Unregister callbacks for timeline animation. Allows modification of final value */
674
+ unregisterAnimationCallback(receiver) {
675
+ const index = this.animationCallbackReceivers.indexOf(receiver);
676
+ if (index === -1)
677
+ return;
678
+ this.animationCallbackReceivers.splice(index, 1);
679
+ }
680
+ }
681
+ __decorate([
682
+ serializable()
683
+ ], PlayableDirector.prototype, "playOnAwake", void 0);
684
+ __decorate([
685
+ serializable()
686
+ ], PlayableDirector.prototype, "extrapolationMode", void 0);
687
687
  //# sourceMappingURL=PlayableDirector.js.map