@nativescript/canvas-three 2.0.0-webgpu.27 → 2.0.0-webgpu.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (487) hide show
  1. package/package.json +1 -1
  2. package/three/src/Three.Legacy.d.ts +13 -13
  3. package/three/src/Three.WebGPU.d.ts +172 -187
  4. package/three/src/Three.d.ts +189 -213
  5. package/three/src/animation/AnimationAction.d.ts +70 -70
  6. package/three/src/animation/AnimationClip.d.ts +41 -50
  7. package/three/src/animation/AnimationMixer.d.ts +26 -30
  8. package/three/src/animation/AnimationObjectGroup.d.ts +13 -13
  9. package/three/src/animation/AnimationUtils.d.ts +11 -31
  10. package/three/src/animation/KeyframeTrack.d.ts +49 -49
  11. package/three/src/animation/PropertyBinding.d.ts +27 -27
  12. package/three/src/animation/PropertyMixer.d.ts +13 -13
  13. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +6 -6
  14. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +7 -7
  15. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +7 -7
  16. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +7 -7
  17. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +6 -6
  18. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +7 -7
  19. package/three/src/audio/Audio.d.ts +241 -241
  20. package/three/src/audio/AudioAnalyser.d.ts +23 -23
  21. package/three/src/audio/AudioContext.d.ts +9 -9
  22. package/three/src/audio/AudioListener.d.ts +56 -56
  23. package/three/src/audio/PositionalAudio.d.ts +58 -58
  24. package/three/src/cameras/ArrayCamera.d.ts +17 -17
  25. package/three/src/cameras/Camera.d.ts +55 -55
  26. package/three/src/cameras/CubeCamera.d.ts +29 -29
  27. package/three/src/cameras/OrthographicCamera.d.ts +137 -144
  28. package/three/src/cameras/PerspectiveCamera.d.ts +227 -227
  29. package/three/src/cameras/StereoCamera.d.ts +31 -31
  30. package/three/src/constants.d.ts +134 -258
  31. package/three/src/core/BufferAttribute.d.ts +481 -526
  32. package/three/src/core/BufferGeometry.d.ts +342 -347
  33. package/three/src/core/Clock.d.ts +53 -53
  34. package/three/src/core/EventDispatcher.d.ts +34 -45
  35. package/three/src/core/GLBufferAttribute.d.ts +94 -94
  36. package/three/src/core/InstancedBufferAttribute.d.ts +22 -22
  37. package/three/src/core/InstancedBufferGeometry.d.ts +25 -25
  38. package/three/src/core/InstancedInterleavedBuffer.d.ts +13 -13
  39. package/three/src/core/InterleavedBuffer.d.ts +152 -152
  40. package/three/src/core/InterleavedBufferAttribute.d.ts +194 -194
  41. package/three/src/core/Layers.d.ts +48 -48
  42. package/three/src/core/Object3D.d.ts +616 -644
  43. package/three/src/core/Raycaster.d.ts +136 -144
  44. package/three/src/core/RenderTarget.d.ts +72 -79
  45. package/three/src/core/Uniform.d.ts +16 -16
  46. package/three/src/core/UniformsGroup.d.ts +15 -15
  47. package/three/src/extras/DataUtils.d.ts +2 -2
  48. package/three/src/extras/Earcut.d.ts +6 -6
  49. package/three/src/extras/ImageUtils.d.ts +19 -21
  50. package/three/src/extras/PMREMGenerator.d.ts +49 -49
  51. package/three/src/extras/ShapeUtils.d.ts +14 -14
  52. package/three/src/extras/TextureUtils.d.ts +7 -12
  53. package/three/src/extras/core/Curve.d.ts +132 -132
  54. package/three/src/extras/core/CurvePath.d.ts +55 -55
  55. package/three/src/extras/core/Path.d.ts +108 -126
  56. package/three/src/extras/core/Shape.d.ts +43 -43
  57. package/three/src/extras/core/ShapePath.d.ts +79 -79
  58. package/three/src/extras/curves/ArcCurve.d.ts +24 -31
  59. package/three/src/extras/curves/CatmullRomCurve3.d.ts +44 -44
  60. package/three/src/extras/curves/CubicBezierCurve.d.ts +42 -42
  61. package/three/src/extras/curves/CubicBezierCurve3.d.ts +42 -42
  62. package/three/src/extras/curves/Curves.d.ts +10 -10
  63. package/three/src/extras/curves/EllipseCurve.d.ts +71 -80
  64. package/three/src/extras/curves/LineCurve.d.ts +30 -30
  65. package/three/src/extras/curves/LineCurve3.d.ts +30 -30
  66. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +36 -36
  67. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +36 -36
  68. package/three/src/extras/curves/SplineCurve.d.ts +24 -24
  69. package/three/src/geometries/BoxGeometry.d.ts +31 -38
  70. package/three/src/geometries/CapsuleGeometry.d.ts +27 -27
  71. package/three/src/geometries/CircleGeometry.d.ts +27 -27
  72. package/three/src/geometries/ConeGeometry.d.ts +36 -44
  73. package/three/src/geometries/CylinderGeometry.d.ts +35 -44
  74. package/three/src/geometries/DodecahedronGeometry.d.ts +15 -15
  75. package/three/src/geometries/EdgesGeometry.d.ts +21 -21
  76. package/three/src/geometries/ExtrudeGeometry.d.ts +97 -110
  77. package/three/src/geometries/Geometries.d.ts +21 -21
  78. package/three/src/geometries/IcosahedronGeometry.d.ts +16 -16
  79. package/three/src/geometries/LatheGeometry.d.ts +29 -29
  80. package/three/src/geometries/OctahedronGeometry.d.ts +15 -15
  81. package/three/src/geometries/PlaneGeometry.d.ts +27 -27
  82. package/three/src/geometries/PolyhedronGeometry.d.ts +27 -27
  83. package/three/src/geometries/RingGeometry.d.ts +31 -38
  84. package/three/src/geometries/ShapeGeometry.d.ts +24 -24
  85. package/three/src/geometries/SphereGeometry.d.ts +39 -47
  86. package/three/src/geometries/TetrahedronGeometry.d.ts +15 -15
  87. package/three/src/geometries/TorusGeometry.d.ts +29 -29
  88. package/three/src/geometries/TorusKnotGeometry.d.ts +31 -38
  89. package/three/src/geometries/TubeGeometry.d.ts +44 -50
  90. package/three/src/geometries/WireframeGeometry.d.ts +19 -19
  91. package/three/src/helpers/ArrowHelper.d.ts +58 -65
  92. package/three/src/helpers/AxesHelper.d.ts +27 -27
  93. package/three/src/helpers/Box3Helper.d.ts +26 -26
  94. package/three/src/helpers/BoxHelper.d.ts +38 -38
  95. package/three/src/helpers/CameraHelper.d.ts +53 -53
  96. package/three/src/helpers/DirectionalLightHelper.d.ts +54 -54
  97. package/three/src/helpers/GridHelper.d.ts +27 -27
  98. package/three/src/helpers/HemisphereLightHelper.d.ts +50 -50
  99. package/three/src/helpers/PlaneHelper.d.ts +32 -32
  100. package/three/src/helpers/PointLightHelper.d.ts +48 -48
  101. package/three/src/helpers/PolarGridHelper.d.ts +26 -33
  102. package/three/src/helpers/SkeletonHelper.d.ts +52 -52
  103. package/three/src/helpers/SpotLightHelper.d.ts +52 -52
  104. package/three/src/lights/AmbientLight.d.ts +20 -20
  105. package/three/src/lights/DirectionalLight.d.ts +68 -68
  106. package/three/src/lights/DirectionalLightShadow.d.ts +22 -22
  107. package/three/src/lights/HemisphereLight.d.ts +37 -37
  108. package/three/src/lights/Light.d.ts +61 -61
  109. package/three/src/lights/LightProbe.d.ts +21 -21
  110. package/three/src/lights/LightShadow.d.ts +157 -157
  111. package/three/src/lights/PointLight.d.ts +74 -74
  112. package/three/src/lights/PointLightShadow.d.ts +14 -14
  113. package/three/src/lights/RectAreaLight.d.ts +49 -49
  114. package/three/src/lights/SpotLight.d.ts +120 -127
  115. package/three/src/lights/SpotLightShadow.d.ts +25 -25
  116. package/three/src/lights/webgpu/IESSpotLight.d.ts +3 -3
  117. package/three/src/loaders/AnimationLoader.d.ts +5 -5
  118. package/three/src/loaders/AudioLoader.d.ts +3 -3
  119. package/three/src/loaders/BufferGeometryLoader.d.ts +6 -6
  120. package/three/src/loaders/Cache.d.ts +12 -12
  121. package/three/src/loaders/CompressedTextureLoader.d.ts +5 -10
  122. package/three/src/loaders/CubeTextureLoader.d.ts +5 -10
  123. package/three/src/loaders/DataTextureLoader.d.ts +5 -10
  124. package/three/src/loaders/FileLoader.d.ts +8 -13
  125. package/three/src/loaders/ImageBitmapLoader.d.ts +10 -15
  126. package/three/src/loaders/ImageLoader.d.ts +4 -9
  127. package/three/src/loaders/Loader.d.ts +39 -44
  128. package/three/src/loaders/LoaderUtils.d.ts +6 -6
  129. package/three/src/loaders/LoadingManager.d.ts +48 -52
  130. package/three/src/loaders/MaterialLoader.d.ts +12 -12
  131. package/three/src/loaders/ObjectLoader.d.ts +20 -30
  132. package/three/src/loaders/TextureLoader.d.ts +5 -10
  133. package/three/src/materials/LineBasicMaterial.d.ts +54 -54
  134. package/three/src/materials/LineDashedMaterial.d.ts +34 -34
  135. package/three/src/materials/Material.d.ts +585 -604
  136. package/three/src/materials/Materials.d.ts +18 -18
  137. package/three/src/materials/MeshBasicMaterial.d.ts +130 -130
  138. package/three/src/materials/MeshDepthMaterial.d.ts +59 -59
  139. package/three/src/materials/MeshDistanceMaterial.d.ts +56 -56
  140. package/three/src/materials/MeshLambertMaterial.d.ts +198 -198
  141. package/three/src/materials/MeshMatcapMaterial.d.ts +111 -111
  142. package/three/src/materials/MeshNormalMaterial.d.ts +87 -87
  143. package/three/src/materials/MeshPhongMaterial.d.ts +222 -222
  144. package/three/src/materials/MeshPhysicalMaterial.d.ts +230 -230
  145. package/three/src/materials/MeshStandardMaterial.d.ts +212 -212
  146. package/three/src/materials/MeshToonMaterial.d.ts +172 -172
  147. package/three/src/materials/PointsMaterial.d.ts +55 -55
  148. package/three/src/materials/RawShaderMaterial.d.ts +9 -9
  149. package/three/src/materials/ShaderMaterial.d.ts +161 -153
  150. package/three/src/materials/ShadowMaterial.d.ts +28 -28
  151. package/three/src/materials/SpriteMaterial.d.ts +51 -51
  152. package/three/src/math/Box2.d.ts +40 -40
  153. package/three/src/math/Box3.d.ts +60 -60
  154. package/three/src/math/Color.d.ts +334 -334
  155. package/three/src/math/ColorManagement.d.ts +19 -31
  156. package/three/src/math/Cylindrical.d.ts +19 -19
  157. package/three/src/math/Euler.d.ts +44 -44
  158. package/three/src/math/Frustum.d.ts +22 -22
  159. package/three/src/math/Interpolant.d.ts +6 -6
  160. package/three/src/math/Line3.d.ts +23 -23
  161. package/three/src/math/MathUtils.d.ts +27 -33
  162. package/three/src/math/Matrix2.d.ts +33 -38
  163. package/three/src/math/Matrix3.d.ts +149 -179
  164. package/three/src/math/Matrix4.d.ts +196 -263
  165. package/three/src/math/Plane.d.ts +39 -39
  166. package/three/src/math/Quaternion.d.ts +156 -171
  167. package/three/src/math/Ray.d.ts +46 -51
  168. package/three/src/math/Sphere.d.ts +39 -39
  169. package/three/src/math/Spherical.d.ts +20 -20
  170. package/three/src/math/SphericalHarmonics3.d.ts +47 -47
  171. package/three/src/math/Triangle.d.ts +45 -77
  172. package/three/src/math/Vector2.d.ts +310 -310
  173. package/three/src/math/Vector3.d.ts +229 -229
  174. package/three/src/math/Vector4.d.ts +228 -228
  175. package/three/src/math/interpolants/CubicInterpolant.d.ts +3 -3
  176. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +3 -3
  177. package/three/src/math/interpolants/LinearInterpolant.d.ts +3 -3
  178. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +3 -3
  179. package/three/src/nodes/Nodes.d.ts +188 -378
  180. package/three/src/nodes/accessors/AccessorsUtils.d.ts +2 -2
  181. package/three/src/nodes/accessors/BatchNode.d.ts +7 -7
  182. package/three/src/nodes/accessors/BitangentNode.d.ts +2 -2
  183. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +25 -50
  184. package/three/src/nodes/accessors/BufferNode.d.ts +7 -11
  185. package/three/src/nodes/accessors/CameraNode.d.ts +5 -5
  186. package/three/src/nodes/accessors/ClippingNode.d.ts +6 -6
  187. package/three/src/nodes/accessors/CubeTextureNode.d.ts +14 -24
  188. package/three/src/nodes/accessors/InstanceNode.d.ts +7 -7
  189. package/three/src/nodes/accessors/MaterialNode.d.ts +82 -82
  190. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +5 -9
  191. package/three/src/nodes/accessors/ModelNode.d.ts +5 -5
  192. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +3 -3
  193. package/three/src/nodes/accessors/NormalNode.d.ts +4 -4
  194. package/three/src/nodes/accessors/Object3DNode.d.ts +13 -13
  195. package/three/src/nodes/accessors/PointUVNode.d.ts +4 -4
  196. package/three/src/nodes/accessors/PositionNode.d.ts +2 -2
  197. package/three/src/nodes/accessors/ReferenceNode.d.ts +12 -17
  198. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +3 -3
  199. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +6 -10
  200. package/three/src/nodes/accessors/SkinningNode.d.ts +11 -11
  201. package/three/src/nodes/accessors/StorageBufferNode.d.ts +16 -28
  202. package/three/src/nodes/accessors/StorageTextureNode.d.ts +17 -29
  203. package/three/src/nodes/accessors/TangentNode.d.ts +5 -5
  204. package/three/src/nodes/accessors/Texture3DNode.d.ts +8 -12
  205. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +10 -10
  206. package/three/src/nodes/accessors/TextureNode.d.ts +23 -33
  207. package/three/src/nodes/accessors/UVNode.d.ts +2 -2
  208. package/three/src/nodes/accessors/UniformsNode.d.ts +11 -11
  209. package/three/src/nodes/accessors/UserDataNode.d.ts +5 -9
  210. package/three/src/nodes/accessors/VertexColorNode.d.ts +5 -5
  211. package/three/src/nodes/code/CodeNode.d.ts +10 -10
  212. package/three/src/nodes/code/ExpressionNode.d.ts +4 -4
  213. package/three/src/nodes/code/FunctionCallNode.d.ts +14 -17
  214. package/three/src/nodes/code/FunctionNode.d.ts +23 -24
  215. package/three/src/nodes/core/AssignNode.d.ts +10 -10
  216. package/three/src/nodes/core/AttributeNode.d.ts +8 -12
  217. package/three/src/nodes/core/BypassNode.d.ts +10 -10
  218. package/three/src/nodes/core/CacheNode.d.ts +11 -11
  219. package/three/src/nodes/core/ConstNode.d.ts +5 -5
  220. package/three/src/nodes/core/ContextNode.d.ts +12 -12
  221. package/three/src/nodes/core/IndexNode.d.ts +8 -8
  222. package/three/src/nodes/core/InputNode.d.ts +9 -9
  223. package/three/src/nodes/core/LightingModel.d.ts +31 -31
  224. package/three/src/nodes/core/MRTNode.d.ts +8 -8
  225. package/three/src/nodes/core/Node.d.ts +100 -97
  226. package/three/src/nodes/core/NodeAttribute.d.ts +6 -6
  227. package/three/src/nodes/core/NodeBuilder.d.ts +122 -132
  228. package/three/src/nodes/core/NodeCache.d.ts +40 -43
  229. package/three/src/nodes/core/NodeCode.d.ts +2 -2
  230. package/three/src/nodes/core/NodeFrame.d.ts +24 -24
  231. package/three/src/nodes/core/NodeFunction.d.ts +8 -8
  232. package/three/src/nodes/core/NodeFunctionInput.d.ts +5 -5
  233. package/three/src/nodes/core/NodeKeywords.d.ts +14 -14
  234. package/three/src/nodes/core/NodeParser.d.ts +2 -2
  235. package/three/src/nodes/core/NodeUniform.d.ts +11 -11
  236. package/three/src/nodes/core/NodeUtils.d.ts +11 -14
  237. package/three/src/nodes/core/NodeVar.d.ts +4 -4
  238. package/three/src/nodes/core/NodeVarying.d.ts +4 -4
  239. package/three/src/nodes/core/OutputStructNode.d.ts +5 -5
  240. package/three/src/nodes/core/PropertyNode.d.ts +6 -6
  241. package/three/src/nodes/core/StackNode.d.ts +9 -9
  242. package/three/src/nodes/core/StructTypeNode.d.ts +5 -5
  243. package/three/src/nodes/core/TempNode.d.ts +5 -5
  244. package/three/src/nodes/core/UniformGroup.d.ts +3 -3
  245. package/three/src/nodes/core/UniformGroupNode.d.ts +7 -7
  246. package/three/src/nodes/core/UniformNode.d.ts +17 -20
  247. package/three/src/nodes/core/VarNode.d.ts +18 -18
  248. package/three/src/nodes/core/VaryingNode.d.ts +12 -12
  249. package/three/src/nodes/core/constants.d.ts +17 -17
  250. package/three/src/nodes/display/AfterImageNode.d.ts +15 -15
  251. package/three/src/nodes/display/AnamorphicNode.d.ts +17 -22
  252. package/three/src/nodes/display/BlendModeNode.d.ts +21 -25
  253. package/three/src/nodes/display/BloomNode.d.ts +19 -24
  254. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +21 -33
  255. package/three/src/nodes/display/ColorSpaceNode.d.ts +18 -21
  256. package/three/src/nodes/display/DenoiseNode.d.ts +22 -28
  257. package/three/src/nodes/display/DepthOfFieldNode.d.ts +16 -22
  258. package/three/src/nodes/display/DotScreenNode.d.ts +15 -20
  259. package/three/src/nodes/display/FXAANode.d.ts +9 -9
  260. package/three/src/nodes/display/FilmNode.d.ts +12 -16
  261. package/three/src/nodes/display/FrontFacingNode.d.ts +4 -4
  262. package/three/src/nodes/display/GTAONode.d.ts +28 -32
  263. package/three/src/nodes/display/GaussianBlurNode.d.ts +17 -21
  264. package/three/src/nodes/display/Lut3DNode.d.ts +16 -21
  265. package/three/src/nodes/display/NormalMapNode.d.ts +12 -12
  266. package/three/src/nodes/display/PassNode.d.ts +30 -30
  267. package/three/src/nodes/display/PixelationPassNode.d.ts +25 -51
  268. package/three/src/nodes/display/PosterizeNode.d.ts +10 -13
  269. package/three/src/nodes/display/RGBShiftNode.d.ts +14 -14
  270. package/three/src/nodes/display/RenderOutputNode.d.ts +14 -18
  271. package/three/src/nodes/display/SobelOperatorNode.d.ts +9 -9
  272. package/three/src/nodes/display/ToneMappingNode.d.ts +14 -22
  273. package/three/src/nodes/display/TransitionNode.d.ts +17 -31
  274. package/three/src/nodes/display/ViewportDepthNode.d.ts +9 -11
  275. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +5 -8
  276. package/three/src/nodes/display/ViewportNode.d.ts +12 -18
  277. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +9 -12
  278. package/three/src/nodes/display/ViewportTextureNode.d.ts +16 -24
  279. package/three/src/nodes/fog/FogExp2Node.d.ts +10 -10
  280. package/three/src/nodes/fog/FogNode.d.ts +13 -16
  281. package/three/src/nodes/fog/FogRangeNode.d.ts +12 -16
  282. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -12
  283. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +3 -3
  284. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +3 -3
  285. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +3 -3
  286. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +3 -3
  287. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +4 -6
  288. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +3 -3
  289. package/three/src/nodes/functions/BSDF/LTC.d.ts +2 -4
  290. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +4 -8
  291. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +4 -13
  292. package/three/src/nodes/functions/BasicLightingModel.d.ts +2 -2
  293. package/three/src/nodes/functions/PhongLightingModel.d.ts +3 -3
  294. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +17 -24
  295. package/three/src/nodes/functions/ShadowMaskModel.d.ts +5 -5
  296. package/three/src/nodes/functions/ToonLightingModel.d.ts +2 -3
  297. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +2 -2
  298. package/three/src/nodes/functions/material/getRoughness.d.ts +3 -3
  299. package/three/src/nodes/geometry/RangeNode.d.ts +11 -11
  300. package/three/src/nodes/gpgpu/ComputeNode.d.ts +12 -16
  301. package/three/src/nodes/lighting/AONode.d.ts +4 -4
  302. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +4 -4
  303. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +4 -4
  304. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +3 -3
  305. package/three/src/nodes/lighting/EnvironmentNode.d.ts +4 -4
  306. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +8 -8
  307. package/three/src/nodes/lighting/IrradianceNode.d.ts +4 -4
  308. package/three/src/nodes/lighting/LightUtils.d.ts +4 -8
  309. package/three/src/nodes/lighting/LightingContextNode.d.ts +13 -18
  310. package/three/src/nodes/lighting/LightingNode.d.ts +3 -3
  311. package/three/src/nodes/lighting/LightsNode.d.ts +10 -13
  312. package/three/src/nodes/lighting/PointLightNode.d.ts +6 -6
  313. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +12 -12
  314. package/three/src/nodes/lighting/SpotLightNode.d.ts +9 -9
  315. package/three/src/nodes/loaders/NodeLoader.d.ts +9 -9
  316. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +4 -4
  317. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +6 -6
  318. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +37 -37
  319. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +15 -16
  320. package/three/src/nodes/materials/Materials.d.ts +15 -15
  321. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +29 -30
  322. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +25 -26
  323. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +21 -22
  324. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +48 -49
  325. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +73 -76
  326. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +11 -11
  327. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +47 -48
  328. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +35 -36
  329. package/three/src/nodes/materials/NodeMaterial.d.ts +108 -108
  330. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +15 -16
  331. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +10 -11
  332. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +18 -19
  333. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +6 -6
  334. package/three/src/nodes/materialx/MaterialXNodes.d.ts +21 -92
  335. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  336. package/three/src/nodes/materialx/lib/mx_noise.d.ts +76 -296
  337. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  338. package/three/src/nodes/math/CondNode.d.ts +11 -15
  339. package/three/src/nodes/math/HashNode.d.ts +8 -8
  340. package/three/src/nodes/math/MathNode.d.ts +168 -188
  341. package/three/src/nodes/math/MathUtils.d.ts +8 -8
  342. package/three/src/nodes/math/OperatorNode.d.ts +32 -54
  343. package/three/src/nodes/math/TriNoise3D.d.ts +3 -7
  344. package/three/src/nodes/pmrem/PMREMNode.d.ts +10 -14
  345. package/three/src/nodes/procedural/CheckerNode.d.ts +8 -8
  346. package/three/src/nodes/shadernode/ShaderNode.d.ts +94 -141
  347. package/three/src/nodes/utils/ArrayElementNode.d.ts +5 -5
  348. package/three/src/nodes/utils/ConvertNode.d.ts +4 -4
  349. package/three/src/nodes/utils/DiscardNode.d.ts +8 -8
  350. package/three/src/nodes/utils/EquirectUVNode.d.ts +3 -3
  351. package/three/src/nodes/utils/JoinNode.d.ts +4 -4
  352. package/three/src/nodes/utils/MatcapUVNode.d.ts +3 -3
  353. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +7 -7
  354. package/three/src/nodes/utils/OscNode.d.ts +10 -14
  355. package/three/src/nodes/utils/PackingNode.d.ts +11 -11
  356. package/three/src/nodes/utils/RTTNode.d.ts +23 -28
  357. package/three/src/nodes/utils/ReflectorNode.d.ts +19 -19
  358. package/three/src/nodes/utils/RemapNode.d.ts +16 -28
  359. package/three/src/nodes/utils/RotateNode.d.ts +11 -14
  360. package/three/src/nodes/utils/RotateUVNode.d.ts +11 -11
  361. package/three/src/nodes/utils/SplitNode.d.ts +10 -10
  362. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +7 -11
  363. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +13 -16
  364. package/three/src/nodes/utils/TimerNode.d.ts +10 -14
  365. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +16 -33
  366. package/three/src/objects/BatchedMesh.d.ts +151 -155
  367. package/three/src/objects/Bone.d.ts +16 -16
  368. package/three/src/objects/Group.d.ts +16 -16
  369. package/three/src/objects/InstancedMesh.d.ts +151 -155
  370. package/three/src/objects/LOD.d.ts +66 -66
  371. package/three/src/objects/Line.d.ts +51 -55
  372. package/three/src/objects/LineLoop.d.ts +22 -26
  373. package/three/src/objects/LineSegments.d.ts +24 -28
  374. package/three/src/objects/Mesh.d.ts +57 -61
  375. package/three/src/objects/Points.d.ts +53 -57
  376. package/three/src/objects/Skeleton.d.ts +90 -90
  377. package/three/src/objects/SkinnedMesh.d.ts +111 -115
  378. package/three/src/objects/Sprite.d.ts +41 -41
  379. package/three/src/renderers/WebGL3DRenderTarget.d.ts +20 -20
  380. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +20 -20
  381. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +11 -11
  382. package/three/src/renderers/WebGLRenderTarget.d.ts +4 -4
  383. package/three/src/renderers/WebGLRenderer.d.ts +497 -543
  384. package/three/src/renderers/common/Animation.d.ts +10 -10
  385. package/three/src/renderers/common/Attributes.d.ts +16 -16
  386. package/three/src/renderers/common/Backend.d.ts +9 -9
  387. package/three/src/renderers/common/Background.d.ts +17 -17
  388. package/three/src/renderers/common/BindGroup.d.ts +6 -6
  389. package/three/src/renderers/common/Binding.d.ts +5 -5
  390. package/three/src/renderers/common/Bindings.d.ts +29 -36
  391. package/three/src/renderers/common/Buffer.d.ts +8 -8
  392. package/three/src/renderers/common/ChainMap.d.ts +5 -5
  393. package/three/src/renderers/common/ClippingContext.d.ts +20 -20
  394. package/three/src/renderers/common/Color4.d.ts +7 -7
  395. package/three/src/renderers/common/ComputePipeline.d.ts +5 -5
  396. package/three/src/renderers/common/Constants.d.ts +3 -3
  397. package/three/src/renderers/common/CubeRenderTarget.d.ts +7 -7
  398. package/three/src/renderers/common/DataMap.d.ts +26 -16
  399. package/three/src/renderers/common/Geometries.d.ts +25 -25
  400. package/three/src/renderers/common/Info.d.ts +31 -31
  401. package/three/src/renderers/common/Pipeline.d.ts +3 -3
  402. package/three/src/renderers/common/Pipelines.d.ts +45 -60
  403. package/three/src/renderers/common/PostProcessing.d.ts +10 -10
  404. package/three/src/renderers/common/ProgrammableStage.d.ts +7 -12
  405. package/three/src/renderers/common/QuadMesh.d.ts +8 -8
  406. package/three/src/renderers/common/RenderBundle.d.ts +6 -6
  407. package/three/src/renderers/common/RenderBundles.d.ts +8 -8
  408. package/three/src/renderers/common/RenderContext.d.ts +38 -38
  409. package/three/src/renderers/common/RenderContexts.d.ts +12 -12
  410. package/three/src/renderers/common/RenderList.d.ts +35 -59
  411. package/three/src/renderers/common/RenderLists.d.ts +8 -8
  412. package/three/src/renderers/common/RenderObject.d.ts +59 -74
  413. package/three/src/renderers/common/RenderObjects.d.ts +28 -59
  414. package/three/src/renderers/common/RenderPipeline.d.ts +5 -5
  415. package/three/src/renderers/common/Renderer.d.ts +178 -272
  416. package/three/src/renderers/common/SampledTexture.d.ts +13 -13
  417. package/three/src/renderers/common/Sampler.d.ts +6 -6
  418. package/three/src/renderers/common/StorageBufferAttribute.d.ts +3 -3
  419. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +4 -4
  420. package/three/src/renderers/common/StorageTexture.d.ts +2 -2
  421. package/three/src/renderers/common/Textures.d.ts +53 -53
  422. package/three/src/renderers/common/Uniform.d.ts +28 -28
  423. package/three/src/renderers/common/UniformBuffer.d.ts +3 -3
  424. package/three/src/renderers/common/UniformsGroup.d.ts +20 -29
  425. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +5 -5
  426. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +16 -27
  427. package/three/src/renderers/common/nodes/NodeSampledTexture.d.ts +12 -17
  428. package/three/src/renderers/common/nodes/NodeSampler.d.ts +7 -7
  429. package/three/src/renderers/common/nodes/NodeUniform.d.ts +31 -54
  430. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +7 -7
  431. package/three/src/renderers/common/nodes/Nodes.d.ts +86 -96
  432. package/three/src/renderers/shaders/ShaderChunk.d.ts +139 -139
  433. package/three/src/renderers/shaders/ShaderLib.d.ts +21 -21
  434. package/three/src/renderers/shaders/UniformsLib.d.ts +182 -182
  435. package/three/src/renderers/shaders/UniformsUtils.d.ts +4 -4
  436. package/three/src/renderers/webgl/WebGLAttributes.d.ts +15 -15
  437. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +16 -22
  438. package/three/src/renderers/webgl/WebGLBufferRenderer.d.ts +8 -17
  439. package/three/src/renderers/webgl/WebGLCapabilities.d.ts +21 -21
  440. package/three/src/renderers/webgl/WebGLClipping.d.ts +19 -19
  441. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +4 -4
  442. package/three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +5 -5
  443. package/three/src/renderers/webgl/WebGLExtensions.d.ts +4 -4
  444. package/three/src/renderers/webgl/WebGLGeometries.d.ts +9 -9
  445. package/three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +7 -12
  446. package/three/src/renderers/webgl/WebGLInfo.d.ts +29 -29
  447. package/three/src/renderers/webgl/WebGLLights.d.ts +41 -41
  448. package/three/src/renderers/webgl/WebGLObjects.d.ts +3 -3
  449. package/three/src/renderers/webgl/WebGLProgram.d.ts +24 -24
  450. package/three/src/renderers/webgl/WebGLPrograms.d.ts +156 -177
  451. package/three/src/renderers/webgl/WebGLProperties.d.ts +5 -5
  452. package/three/src/renderers/webgl/WebGLRenderLists.d.ts +42 -56
  453. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +29 -29
  454. package/three/src/renderers/webgl/WebGLState.d.ts +54 -99
  455. package/three/src/renderers/webgl/WebGLTextures.d.ts +18 -26
  456. package/three/src/renderers/webgl/WebGLUniforms.d.ts +7 -7
  457. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +12 -12
  458. package/three/src/renderers/webgl/WebGLUtils.d.ts +4 -7
  459. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +6 -6
  460. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +11 -11
  461. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +4 -4
  462. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +57 -107
  463. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +3 -3
  464. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +3 -3
  465. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +257 -257
  466. package/three/src/renderers/webxr/WebXRController.d.ts +36 -36
  467. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +13 -13
  468. package/three/src/renderers/webxr/WebXRManager.d.ts +50 -50
  469. package/three/src/scenes/Fog.d.ts +54 -54
  470. package/three/src/scenes/FogExp2.d.ts +43 -43
  471. package/three/src/scenes/Scene.d.ts +98 -98
  472. package/three/src/textures/CanvasTexture.d.ts +21 -38
  473. package/three/src/textures/CompressedArrayTexture.d.ts +45 -52
  474. package/three/src/textures/CompressedCubeTexture.d.ts +5 -9
  475. package/three/src/textures/CompressedTexture.d.ts +56 -77
  476. package/three/src/textures/CubeTexture.d.ts +55 -63
  477. package/three/src/textures/Data3DTexture.d.ts +53 -53
  478. package/three/src/textures/DataArrayTexture.d.ts +76 -76
  479. package/three/src/textures/DataTexture.d.ts +55 -76
  480. package/three/src/textures/DepthTexture.d.ts +67 -86
  481. package/three/src/textures/FramebufferTexture.d.ts +29 -29
  482. package/three/src/textures/Source.d.ts +55 -55
  483. package/three/src/textures/Texture.d.ts +407 -439
  484. package/three/src/textures/VideoTexture.d.ts +45 -62
  485. package/three/src/textures/types.d.ts +4 -4
  486. package/three/three.webgpu.d.ts +1 -1
  487. package/three.webgpu.d.ts +1 -1
@@ -1,122 +1,115 @@
1
- import { Camera } from "../cameras/Camera.js";
2
- import { ColorSpace, CullFace, ShadowMapType, ToneMapping, WebGLCoordinateSystem } from "../constants.js";
3
- import { TypedArray } from "../core/BufferAttribute.js";
4
- import { BufferGeometry } from "../core/BufferGeometry.js";
5
- import { Object3D } from "../core/Object3D.js";
6
- import { Material } from "../materials/Material.js";
7
- import { Box2 } from "../math/Box2.js";
8
- import { Box3 } from "../math/Box3.js";
9
- import { Color, ColorRepresentation } from "../math/Color.js";
10
- import { Plane } from "../math/Plane.js";
11
- import { Vector2 } from "../math/Vector2.js";
12
- import { Vector3 } from "../math/Vector3.js";
13
- import { Vector4 } from "../math/Vector4.js";
14
- import { Scene } from "../scenes/Scene.js";
15
- import { Data3DTexture } from "../textures/Data3DTexture.js";
16
- import { DataArrayTexture } from "../textures/DataArrayTexture.js";
17
- import { OffscreenCanvas, Texture } from "../textures/Texture.js";
18
- import { WebGLCapabilities } from "./webgl/WebGLCapabilities.js";
19
- import { WebGLExtensions } from "./webgl/WebGLExtensions.js";
20
- import { WebGLInfo } from "./webgl/WebGLInfo.js";
21
- import { WebGLProgram } from "./webgl/WebGLProgram.js";
22
- import { WebGLProperties } from "./webgl/WebGLProperties.js";
23
- import { WebGLRenderLists } from "./webgl/WebGLRenderLists.js";
24
- import { WebGLShadowMap } from "./webgl/WebGLShadowMap.js";
25
- import { WebGLState } from "./webgl/WebGLState.js";
26
- import { WebGLRenderTarget } from "./WebGLRenderTarget.js";
27
- import { WebXRManager } from "./webxr/WebXRManager.js";
1
+ import { Camera } from '../cameras/Camera.js';
2
+ import { ColorSpace, CullFace, ShadowMapType, ToneMapping, WebGLCoordinateSystem } from '../constants.js';
3
+ import { TypedArray } from '../core/BufferAttribute.js';
4
+ import { BufferGeometry } from '../core/BufferGeometry.js';
5
+ import { Object3D } from '../core/Object3D.js';
6
+ import { Material } from '../materials/Material.js';
7
+ import { Box2 } from '../math/Box2.js';
8
+ import { Box3 } from '../math/Box3.js';
9
+ import { Color, ColorRepresentation } from '../math/Color.js';
10
+ import { Plane } from '../math/Plane.js';
11
+ import { Vector2 } from '../math/Vector2.js';
12
+ import { Vector3 } from '../math/Vector3.js';
13
+ import { Vector4 } from '../math/Vector4.js';
14
+ import { Scene } from '../scenes/Scene.js';
15
+ import { Data3DTexture } from '../textures/Data3DTexture.js';
16
+ import { DataArrayTexture } from '../textures/DataArrayTexture.js';
17
+ import { OffscreenCanvas, Texture } from '../textures/Texture.js';
18
+ import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
19
+ import { WebGLExtensions } from './webgl/WebGLExtensions.js';
20
+ import { WebGLInfo } from './webgl/WebGLInfo.js';
21
+ import { WebGLProgram } from './webgl/WebGLProgram.js';
22
+ import { WebGLProperties } from './webgl/WebGLProperties.js';
23
+ import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
24
+ import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
25
+ import { WebGLState } from './webgl/WebGLState.js';
26
+ import { WebGLRenderTarget } from './WebGLRenderTarget.js';
27
+ import { WebXRManager } from './webxr/WebXRManager.js';
28
28
 
29
29
  export interface Renderer {
30
- domElement: HTMLCanvasElement;
30
+ domElement: HTMLCanvasElement;
31
31
 
32
- render(scene: Object3D, camera: Camera): void;
33
- setSize(width: number, height: number, updateStyle?: boolean): void;
32
+ render(scene: Object3D, camera: Camera): void;
33
+ setSize(width: number, height: number, updateStyle?: boolean): void;
34
34
  }
35
35
 
36
36
  export interface WebGLRendererParameters {
37
- /**
38
- * A Canvas where the renderer draws its output.
39
- */
40
- canvas?: HTMLCanvasElement | OffscreenCanvas | undefined;
41
-
42
- /**
43
- * A WebGL Rendering Context.
44
- * (https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext)
45
- * Default is null
46
- */
47
- context?: WebGLRenderingContext | undefined;
48
-
49
- /**
50
- * shader precision. Can be "highp", "mediump" or "lowp".
51
- */
52
- precision?: string | undefined;
53
-
54
- /**
55
- * default is false.
56
- */
57
- alpha?: boolean | undefined;
58
-
59
- /**
60
- * default is true.
61
- */
62
- premultipliedAlpha?: boolean | undefined;
63
-
64
- /**
65
- * default is false.
66
- */
67
- antialias?: boolean | undefined;
68
-
69
- /**
70
- * default is false.
71
- */
72
- stencil?: boolean | undefined;
73
-
74
- /**
75
- * default is false.
76
- */
77
- preserveDrawingBuffer?: boolean | undefined;
78
-
79
- /**
80
- * Can be "high-performance", "low-power" or "default"
81
- */
82
- powerPreference?: string | undefined;
83
-
84
- /**
85
- * default is true.
86
- */
87
- depth?: boolean | undefined;
88
-
89
- /**
90
- * default is false.
91
- */
92
- logarithmicDepthBuffer?: boolean | undefined;
93
-
94
- /**
95
- * default is false.
96
- */
97
- failIfMajorPerformanceCaveat?: boolean | undefined;
37
+ /**
38
+ * A Canvas where the renderer draws its output.
39
+ */
40
+ canvas?: HTMLCanvasElement | OffscreenCanvas | undefined;
41
+
42
+ /**
43
+ * A WebGL Rendering Context.
44
+ * (https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext)
45
+ * Default is null
46
+ */
47
+ context?: WebGLRenderingContext | undefined;
48
+
49
+ /**
50
+ * shader precision. Can be "highp", "mediump" or "lowp".
51
+ */
52
+ precision?: string | undefined;
53
+
54
+ /**
55
+ * default is false.
56
+ */
57
+ alpha?: boolean | undefined;
58
+
59
+ /**
60
+ * default is true.
61
+ */
62
+ premultipliedAlpha?: boolean | undefined;
63
+
64
+ /**
65
+ * default is false.
66
+ */
67
+ antialias?: boolean | undefined;
68
+
69
+ /**
70
+ * default is false.
71
+ */
72
+ stencil?: boolean | undefined;
73
+
74
+ /**
75
+ * default is false.
76
+ */
77
+ preserveDrawingBuffer?: boolean | undefined;
78
+
79
+ /**
80
+ * Can be "high-performance", "low-power" or "default"
81
+ */
82
+ powerPreference?: string | undefined;
83
+
84
+ /**
85
+ * default is true.
86
+ */
87
+ depth?: boolean | undefined;
88
+
89
+ /**
90
+ * default is false.
91
+ */
92
+ logarithmicDepthBuffer?: boolean | undefined;
93
+
94
+ /**
95
+ * default is false.
96
+ */
97
+ failIfMajorPerformanceCaveat?: boolean | undefined;
98
98
  }
99
99
 
100
100
  export interface WebGLDebug {
101
- /**
102
- * Enables error checking and reporting when shader programs are being compiled.
103
- */
104
- checkShaderErrors: boolean;
105
-
106
- /**
107
- * A callback function that can be used for custom error reporting. The callback receives the WebGL context, an
108
- * instance of WebGLProgram as well two instances of WebGLShader representing the vertex and fragment shader.
109
- * Assigning a custom function disables the default error reporting.
110
- * @default `null`
111
- */
112
- onShaderError:
113
- | ((
114
- gl: WebGLRenderingContext,
115
- program: WebGLProgram,
116
- glVertexShader: WebGLShader,
117
- glFragmentShader: WebGLShader,
118
- ) => void)
119
- | null;
101
+ /**
102
+ * Enables error checking and reporting when shader programs are being compiled.
103
+ */
104
+ checkShaderErrors: boolean;
105
+
106
+ /**
107
+ * A callback function that can be used for custom error reporting. The callback receives the WebGL context, an
108
+ * instance of WebGLProgram as well two instances of WebGLShader representing the vertex and fragment shader.
109
+ * Assigning a custom function disables the default error reporting.
110
+ * @default `null`
111
+ */
112
+ onShaderError: ((gl: WebGLRenderingContext, program: WebGLProgram, glVertexShader: WebGLShader, glFragmentShader: WebGLShader) => void) | null;
120
113
  }
121
114
 
122
115
  /**
@@ -126,437 +119,398 @@ export interface WebGLDebug {
126
119
  * see {@link https://github.com/mrdoob/three.js/blob/master/src/renderers/WebGLRenderer.js|src/renderers/WebGLRenderer.js}
127
120
  */
128
121
  export class WebGLRenderer implements Renderer {
129
- /**
130
- * parameters is an optional object with properties defining the renderer's behavior.
131
- * The constructor also accepts no parameters at all.
132
- * In all cases, it will assume sane defaults when parameters are missing.
133
- */
134
- constructor(parameters?: WebGLRendererParameters);
135
-
136
- /**
137
- * A Canvas where the renderer draws its output.
138
- * This is automatically created by the renderer in the constructor (if not provided already); you just need to add it to your page.
139
- * @default document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' )
140
- */
141
- domElement: HTMLCanvasElement;
142
-
143
- /**
144
- * Defines whether the renderer should automatically clear its output before rendering.
145
- * @default true
146
- */
147
- autoClear: boolean;
148
-
149
- /**
150
- * If autoClear is true, defines whether the renderer should clear the color buffer. Default is true.
151
- * @default true
152
- */
153
- autoClearColor: boolean;
154
-
155
- /**
156
- * If autoClear is true, defines whether the renderer should clear the depth buffer. Default is true.
157
- * @default true
158
- */
159
- autoClearDepth: boolean;
160
-
161
- /**
162
- * If autoClear is true, defines whether the renderer should clear the stencil buffer. Default is true.
163
- * @default true
164
- */
165
- autoClearStencil: boolean;
166
-
167
- /**
168
- * Debug configurations.
169
- * @default { checkShaderErrors: true }
170
- */
171
- debug: WebGLDebug;
172
-
173
- /**
174
- * Defines whether the renderer should sort objects. Default is true.
175
- * @default true
176
- */
177
- sortObjects: boolean;
178
-
179
- /**
180
- * @default []
181
- */
182
- clippingPlanes: Plane[];
183
-
184
- /**
185
- * @default false
186
- */
187
- localClippingEnabled: boolean;
188
-
189
- extensions: WebGLExtensions;
190
-
191
- /**
192
- * Color space used for output to HTMLCanvasElement. Supported values are
193
- * {@link SRGBColorSpace} and {@link LinearSRGBColorSpace}.
194
- * @default THREE.SRGBColorSpace.
195
- */
196
- get outputColorSpace(): ColorSpace;
197
- set outputColorSpace(colorSpace: ColorSpace);
198
-
199
- get coordinateSystem(): typeof WebGLCoordinateSystem;
200
-
201
- /**
202
- * @default THREE.NoToneMapping
203
- */
204
- toneMapping: ToneMapping;
205
-
206
- /**
207
- * @default 1
208
- */
209
- toneMappingExposure: number;
210
-
211
- info: WebGLInfo;
212
-
213
- shadowMap: WebGLShadowMap;
214
-
215
- pixelRatio: number;
216
-
217
- capabilities: WebGLCapabilities;
218
- properties: WebGLProperties;
219
- renderLists: WebGLRenderLists;
220
- state: WebGLState;
221
-
222
- xr: WebXRManager;
223
-
224
- /**
225
- * Return the WebGL context.
226
- */
227
- getContext(): WebGLRenderingContext | WebGL2RenderingContext;
228
- getContextAttributes(): any;
229
- forceContextLoss(): void;
230
- forceContextRestore(): void;
231
-
232
- /**
233
- * @deprecated Use {@link WebGLCapabilities#getMaxAnisotropy .capabilities.getMaxAnisotropy()} instead.
234
- */
235
- getMaxAnisotropy(): number;
236
-
237
- /**
238
- * @deprecated Use {@link WebGLCapabilities#precision .capabilities.precision} instead.
239
- */
240
- getPrecision(): string;
241
-
242
- getPixelRatio(): number;
243
- setPixelRatio(value: number): void;
244
-
245
- getDrawingBufferSize(target: Vector2): Vector2;
246
- setDrawingBufferSize(width: number, height: number, pixelRatio: number): void;
247
-
248
- getSize(target: Vector2): Vector2;
249
-
250
- /**
251
- * Resizes the output canvas to (width, height), and also sets the viewport to fit that size, starting in (0, 0).
252
- */
253
- setSize(width: number, height: number, updateStyle?: boolean): void;
254
-
255
- getCurrentViewport(target: Vector4): Vector4;
256
-
257
- /**
258
- * Copies the viewport into target.
259
- */
260
- getViewport(target: Vector4): Vector4;
261
-
262
- /**
263
- * Sets the viewport to render from (x, y) to (x + width, y + height).
264
- * (x, y) is the lower-left corner of the region.
265
- */
266
- setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void;
267
-
268
- /**
269
- * Copies the scissor area into target.
270
- */
271
- getScissor(target: Vector4): Vector4;
272
-
273
- /**
274
- * Sets the scissor area from (x, y) to (x + width, y + height).
275
- */
276
- setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void;
277
-
278
- /**
279
- * Returns true if scissor test is enabled; returns false otherwise.
280
- */
281
- getScissorTest(): boolean;
282
-
283
- /**
284
- * Enable the scissor test. When this is enabled, only the pixels within the defined scissor area will be affected by further renderer actions.
285
- */
286
- setScissorTest(enable: boolean): void;
287
-
288
- /**
289
- * Sets the custom opaque sort function for the WebGLRenderLists. Pass null to use the default painterSortStable function.
290
- */
291
- setOpaqueSort(method: (a: any, b: any) => number): void;
292
-
293
- /**
294
- * Sets the custom transparent sort function for the WebGLRenderLists. Pass null to use the default reversePainterSortStable function.
295
- */
296
- setTransparentSort(method: (a: any, b: any) => number): void;
297
-
298
- /**
299
- * Returns a THREE.Color instance with the current clear color.
300
- */
301
- getClearColor(target: Color): Color;
302
-
303
- /**
304
- * Sets the clear color, using color for the color and alpha for the opacity.
305
- */
306
- setClearColor(color: ColorRepresentation, alpha?: number): void;
307
-
308
- /**
309
- * Returns a float with the current clear alpha. Ranges from 0 to 1.
310
- */
311
- getClearAlpha(): number;
312
-
313
- setClearAlpha(alpha: number): void;
314
-
315
- /**
316
- * Tells the renderer to clear its color, depth or stencil drawing buffer(s).
317
- * Arguments default to true
318
- */
319
- clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
320
-
321
- clearColor(): void;
322
- clearDepth(): void;
323
- clearStencil(): void;
324
- clearTarget(renderTarget: WebGLRenderTarget, color: boolean, depth: boolean, stencil: boolean): void;
325
-
326
- /**
327
- * @deprecated Use {@link WebGLState#reset .state.reset()} instead.
328
- */
329
- resetGLState(): void;
330
- dispose(): void;
331
-
332
- renderBufferDirect(
333
- camera: Camera,
334
- scene: Scene,
335
- geometry: BufferGeometry,
336
- material: Material,
337
- object: Object3D,
338
- geometryGroup: any,
339
- ): void;
340
-
341
- /**
342
- * A build in function that can be used instead of requestAnimationFrame. For WebXR projects this function must be used.
343
- * @param callback The function will be called every available frame. If `null` is passed it will stop any already ongoing animation.
344
- */
345
- setAnimationLoop(callback: XRFrameRequestCallback | null): void;
346
-
347
- /**
348
- * @deprecated Use {@link WebGLRenderer#setAnimationLoop .setAnimationLoop()} instead.
349
- */
350
- animate(callback: () => void): void;
351
-
352
- /**
353
- * Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
354
- * rendering. If you want to add a 3D object to an existing scene, use the third optional parameter for applying the
355
- * target scene.
356
- * Note that the (target) scene's lighting should be configured before calling this method.
357
- */
358
- compile: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Set<Material>;
359
-
360
- /**
361
- * Asynchronous version of {@link compile}(). The method returns a Promise that resolves when the given scene can be
362
- * rendered without unnecessary stalling due to shader compilation.
363
- * This method makes use of the KHR_parallel_shader_compile WebGL extension.
364
- */
365
- compileAsync: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Promise<Object3D>;
366
-
367
- /**
368
- * Render a scene or an object using a camera.
369
- * The render is done to a previously specified {@link WebGLRenderTarget#renderTarget .renderTarget} set by calling
370
- * {@link WebGLRenderer#setRenderTarget .setRenderTarget} or to the canvas as usual.
371
- *
372
- * By default render buffers are cleared before rendering but you can prevent this by setting the property
373
- * {@link WebGLRenderer#autoClear autoClear} to false. If you want to prevent only certain buffers being cleared
374
- * you can set either the {@link WebGLRenderer#autoClearColor autoClearColor},
375
- * {@link WebGLRenderer#autoClearStencil autoClearStencil} or {@link WebGLRenderer#autoClearDepth autoClearDepth}
376
- * properties to false. To forcibly clear one ore more buffers call {@link WebGLRenderer#clear .clear}.
377
- */
378
- render(scene: Object3D, camera: Camera): void;
379
-
380
- /**
381
- * Returns the current active cube face.
382
- */
383
- getActiveCubeFace(): number;
384
-
385
- /**
386
- * Returns the current active mipmap level.
387
- */
388
- getActiveMipmapLevel(): number;
389
-
390
- /**
391
- * Returns the current render target. If no render target is set, null is returned.
392
- */
393
- getRenderTarget(): WebGLRenderTarget | null;
394
-
395
- /**
396
- * @deprecated Use {@link WebGLRenderer#getRenderTarget .getRenderTarget()} instead.
397
- */
398
- getCurrentRenderTarget(): WebGLRenderTarget | null;
399
-
400
- /**
401
- * Sets the active render target.
402
- *
403
- * @param renderTarget The {@link WebGLRenderTarget renderTarget} that needs to be activated. When `null` is given, the canvas is set as the active render target instead.
404
- * @param activeCubeFace Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of {@link WebGLCubeRenderTarget}.
405
- * @param activeMipmapLevel Specifies the active mipmap level.
406
- */
407
- setRenderTarget(
408
- renderTarget: WebGLRenderTarget | WebGLRenderTarget<Texture[]> | null,
409
- activeCubeFace?: number,
410
- activeMipmapLevel?: number,
411
- ): void;
412
-
413
- readRenderTargetPixels(
414
- renderTarget: WebGLRenderTarget | WebGLRenderTarget<Texture[]>,
415
- x: number,
416
- y: number,
417
- width: number,
418
- height: number,
419
- buffer: TypedArray,
420
- activeCubeFaceIndex?: number,
421
- ): void;
422
-
423
- readRenderTargetPixelsAsync(
424
- renderTarget: WebGLRenderTarget | WebGLRenderTarget<Texture[]>,
425
- x: number,
426
- y: number,
427
- width: number,
428
- height: number,
429
- buffer: TypedArray,
430
- activeCubeFaceIndex?: number,
431
- ): Promise<TypedArray>;
432
-
433
- /**
434
- * Copies a region of the currently bound framebuffer into the selected mipmap level of the selected texture.
435
- * This region is defined by the size of the destination texture's mip level, offset by the input position.
436
- *
437
- * @param texture Specifies the destination texture.
438
- * @param position Specifies the pixel offset from which to copy out of the framebuffer.
439
- * @param level Specifies the destination mipmap level of the texture.
440
- */
441
- copyFramebufferToTexture(texture: Texture, position?: Vector2 | null, level?: number): void;
442
-
443
- /**
444
- * Copies the pixels of a texture in the bounds `srcRegion` in the destination texture starting from the given
445
- * position.
446
- *
447
- * @param srcTexture Specifies the source texture.
448
- * @param dstTexture Specifies the destination texture.
449
- * @param srcRegion Specifies the bounds
450
- * @param dstPosition Specifies the pixel offset into the dstTexture where the copy will occur.
451
- * @param level Specifies the destination mipmap level of the texture.
452
- */
453
- copyTextureToTexture(
454
- srcTexture: Texture,
455
- dstTexture: Texture,
456
- srcRegion?: Box2 | null,
457
- dstPosition?: Vector2 | null,
458
- level?: number,
459
- ): void;
460
-
461
- /**
462
- * Copies the pixels of a texture in the bounds `srcRegion` in the destination texture starting from the given
463
- * position.
464
- *
465
- * @param srcTexture Specifies the source texture.
466
- * @param dstTexture Specifies the destination texture.
467
- * @param srcRegion Specifies the bounds
468
- * @param dstPosition Specifies the pixel offset into the dstTexture where the copy will occur.
469
- * @param level Specifies the destination mipmap level of the texture.
470
- */
471
- copyTextureToTexture3D(
472
- srcTexture: Texture,
473
- dstTexture: Data3DTexture | DataArrayTexture,
474
- srcRegion?: Box3 | null,
475
- dstPosition?: Vector3 | null,
476
- level?: number,
477
- ): void;
478
-
479
- /**
480
- * Initializes the given WebGLRenderTarget memory. Useful for initializing a render target so data can be copied
481
- * into it using {@link WebGLRenderer.copyTextureToTexture} before it has been rendered to.
482
- * @param target
483
- */
484
- initRenderTarget(target: WebGLRenderTarget): void;
485
-
486
- /**
487
- * Initializes the given texture. Can be used to preload a texture rather than waiting until first render (which can cause noticeable lags due to decode and GPU upload overhead).
488
- *
489
- * @param texture The texture to Initialize.
490
- */
491
- initTexture(texture: Texture): void;
492
-
493
- /**
494
- * Can be used to reset the internal WebGL state.
495
- */
496
- resetState(): void;
497
-
498
- /**
499
- * @deprecated Use {@link WebGLRenderer#xr .xr} instead.
500
- */
501
- vr: boolean;
502
-
503
- /**
504
- * @deprecated Use {@link WebGLShadowMap#enabled .shadowMap.enabled} instead.
505
- */
506
- shadowMapEnabled: boolean;
507
-
508
- /**
509
- * @deprecated Use {@link WebGLShadowMap#type .shadowMap.type} instead.
510
- */
511
- shadowMapType: ShadowMapType;
512
-
513
- /**
514
- * @deprecated Use {@link WebGLShadowMap#cullFace .shadowMap.cullFace} instead.
515
- */
516
- shadowMapCullFace: CullFace;
517
-
518
- /**
519
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_texture_float' )} instead.
520
- */
521
- supportsFloatTextures(): any;
522
-
523
- /**
524
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_texture_half_float' )} instead.
525
- */
526
- supportsHalfFloatTextures(): any;
527
-
528
- /**
529
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_standard_derivatives' )} instead.
530
- */
531
- supportsStandardDerivatives(): any;
532
-
533
- /**
534
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'WEBGL_compressed_texture_s3tc' )} instead.
535
- */
536
- supportsCompressedTextureS3TC(): any;
537
-
538
- /**
539
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'WEBGL_compressed_texture_pvrtc' )} instead.
540
- */
541
- supportsCompressedTexturePVRTC(): any;
542
-
543
- /**
544
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'EXT_blend_minmax' )} instead.
545
- */
546
- supportsBlendMinMax(): any;
547
-
548
- /**
549
- * @deprecated Use {@link WebGLCapabilities#vertexTextures .capabilities.vertexTextures} instead.
550
- */
551
- supportsVertexTextures(): any;
552
-
553
- /**
554
- * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'ANGLE_instanced_arrays' )} instead.
555
- */
556
- supportsInstancedArrays(): any;
557
-
558
- /**
559
- * @deprecated Use {@link WebGLRenderer#setScissorTest .setScissorTest()} instead.
560
- */
561
- enableScissorTest(boolean: any): any;
122
+ /**
123
+ * parameters is an optional object with properties defining the renderer's behavior.
124
+ * The constructor also accepts no parameters at all.
125
+ * In all cases, it will assume sane defaults when parameters are missing.
126
+ */
127
+ constructor(parameters?: WebGLRendererParameters);
128
+
129
+ /**
130
+ * A Canvas where the renderer draws its output.
131
+ * This is automatically created by the renderer in the constructor (if not provided already); you just need to add it to your page.
132
+ * @default document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' )
133
+ */
134
+ domElement: HTMLCanvasElement;
135
+
136
+ /**
137
+ * Defines whether the renderer should automatically clear its output before rendering.
138
+ * @default true
139
+ */
140
+ autoClear: boolean;
141
+
142
+ /**
143
+ * If autoClear is true, defines whether the renderer should clear the color buffer. Default is true.
144
+ * @default true
145
+ */
146
+ autoClearColor: boolean;
147
+
148
+ /**
149
+ * If autoClear is true, defines whether the renderer should clear the depth buffer. Default is true.
150
+ * @default true
151
+ */
152
+ autoClearDepth: boolean;
153
+
154
+ /**
155
+ * If autoClear is true, defines whether the renderer should clear the stencil buffer. Default is true.
156
+ * @default true
157
+ */
158
+ autoClearStencil: boolean;
159
+
160
+ /**
161
+ * Debug configurations.
162
+ * @default { checkShaderErrors: true }
163
+ */
164
+ debug: WebGLDebug;
165
+
166
+ /**
167
+ * Defines whether the renderer should sort objects. Default is true.
168
+ * @default true
169
+ */
170
+ sortObjects: boolean;
171
+
172
+ /**
173
+ * @default []
174
+ */
175
+ clippingPlanes: Plane[];
176
+
177
+ /**
178
+ * @default false
179
+ */
180
+ localClippingEnabled: boolean;
181
+
182
+ extensions: WebGLExtensions;
183
+
184
+ /**
185
+ * Color space used for output to HTMLCanvasElement. Supported values are
186
+ * {@link SRGBColorSpace} and {@link LinearSRGBColorSpace}.
187
+ * @default THREE.SRGBColorSpace.
188
+ */
189
+ get outputColorSpace(): ColorSpace;
190
+ set outputColorSpace(colorSpace: ColorSpace);
191
+
192
+ get coordinateSystem(): typeof WebGLCoordinateSystem;
193
+
194
+ /**
195
+ * @default THREE.NoToneMapping
196
+ */
197
+ toneMapping: ToneMapping;
198
+
199
+ /**
200
+ * @default 1
201
+ */
202
+ toneMappingExposure: number;
203
+
204
+ info: WebGLInfo;
205
+
206
+ shadowMap: WebGLShadowMap;
207
+
208
+ pixelRatio: number;
209
+
210
+ capabilities: WebGLCapabilities;
211
+ properties: WebGLProperties;
212
+ renderLists: WebGLRenderLists;
213
+ state: WebGLState;
214
+
215
+ xr: WebXRManager;
216
+
217
+ /**
218
+ * Return the WebGL context.
219
+ */
220
+ getContext(): WebGLRenderingContext | WebGL2RenderingContext;
221
+ getContextAttributes(): any;
222
+ forceContextLoss(): void;
223
+ forceContextRestore(): void;
224
+
225
+ /**
226
+ * @deprecated Use {@link WebGLCapabilities#getMaxAnisotropy .capabilities.getMaxAnisotropy()} instead.
227
+ */
228
+ getMaxAnisotropy(): number;
229
+
230
+ /**
231
+ * @deprecated Use {@link WebGLCapabilities#precision .capabilities.precision} instead.
232
+ */
233
+ getPrecision(): string;
234
+
235
+ getPixelRatio(): number;
236
+ setPixelRatio(value: number): void;
237
+
238
+ getDrawingBufferSize(target: Vector2): Vector2;
239
+ setDrawingBufferSize(width: number, height: number, pixelRatio: number): void;
240
+
241
+ getSize(target: Vector2): Vector2;
242
+
243
+ /**
244
+ * Resizes the output canvas to (width, height), and also sets the viewport to fit that size, starting in (0, 0).
245
+ */
246
+ setSize(width: number, height: number, updateStyle?: boolean): void;
247
+
248
+ getCurrentViewport(target: Vector4): Vector4;
249
+
250
+ /**
251
+ * Copies the viewport into target.
252
+ */
253
+ getViewport(target: Vector4): Vector4;
254
+
255
+ /**
256
+ * Sets the viewport to render from (x, y) to (x + width, y + height).
257
+ * (x, y) is the lower-left corner of the region.
258
+ */
259
+ setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void;
260
+
261
+ /**
262
+ * Copies the scissor area into target.
263
+ */
264
+ getScissor(target: Vector4): Vector4;
265
+
266
+ /**
267
+ * Sets the scissor area from (x, y) to (x + width, y + height).
268
+ */
269
+ setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void;
270
+
271
+ /**
272
+ * Returns true if scissor test is enabled; returns false otherwise.
273
+ */
274
+ getScissorTest(): boolean;
275
+
276
+ /**
277
+ * Enable the scissor test. When this is enabled, only the pixels within the defined scissor area will be affected by further renderer actions.
278
+ */
279
+ setScissorTest(enable: boolean): void;
280
+
281
+ /**
282
+ * Sets the custom opaque sort function for the WebGLRenderLists. Pass null to use the default painterSortStable function.
283
+ */
284
+ setOpaqueSort(method: (a: any, b: any) => number): void;
285
+
286
+ /**
287
+ * Sets the custom transparent sort function for the WebGLRenderLists. Pass null to use the default reversePainterSortStable function.
288
+ */
289
+ setTransparentSort(method: (a: any, b: any) => number): void;
290
+
291
+ /**
292
+ * Returns a THREE.Color instance with the current clear color.
293
+ */
294
+ getClearColor(target: Color): Color;
295
+
296
+ /**
297
+ * Sets the clear color, using color for the color and alpha for the opacity.
298
+ */
299
+ setClearColor(color: ColorRepresentation, alpha?: number): void;
300
+
301
+ /**
302
+ * Returns a float with the current clear alpha. Ranges from 0 to 1.
303
+ */
304
+ getClearAlpha(): number;
305
+
306
+ setClearAlpha(alpha: number): void;
307
+
308
+ /**
309
+ * Tells the renderer to clear its color, depth or stencil drawing buffer(s).
310
+ * Arguments default to true
311
+ */
312
+ clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
313
+
314
+ clearColor(): void;
315
+ clearDepth(): void;
316
+ clearStencil(): void;
317
+ clearTarget(renderTarget: WebGLRenderTarget, color: boolean, depth: boolean, stencil: boolean): void;
318
+
319
+ /**
320
+ * @deprecated Use {@link WebGLState#reset .state.reset()} instead.
321
+ */
322
+ resetGLState(): void;
323
+ dispose(): void;
324
+
325
+ renderBufferDirect(camera: Camera, scene: Scene, geometry: BufferGeometry, material: Material, object: Object3D, geometryGroup: any): void;
326
+
327
+ /**
328
+ * A build in function that can be used instead of requestAnimationFrame. For WebXR projects this function must be used.
329
+ * @param callback The function will be called every available frame. If `null` is passed it will stop any already ongoing animation.
330
+ */
331
+ setAnimationLoop(callback: XRFrameRequestCallback | null): void;
332
+
333
+ /**
334
+ * @deprecated Use {@link WebGLRenderer#setAnimationLoop .setAnimationLoop()} instead.
335
+ */
336
+ animate(callback: () => void): void;
337
+
338
+ /**
339
+ * Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
340
+ * rendering. If you want to add a 3D object to an existing scene, use the third optional parameter for applying the
341
+ * target scene.
342
+ * Note that the (target) scene's lighting should be configured before calling this method.
343
+ */
344
+ compile: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Set<Material>;
345
+
346
+ /**
347
+ * Asynchronous version of {@link compile}(). The method returns a Promise that resolves when the given scene can be
348
+ * rendered without unnecessary stalling due to shader compilation.
349
+ * This method makes use of the KHR_parallel_shader_compile WebGL extension.
350
+ */
351
+ compileAsync: (scene: Object3D, camera: Camera, targetScene?: Scene | null) => Promise<Object3D>;
352
+
353
+ /**
354
+ * Render a scene or an object using a camera.
355
+ * The render is done to a previously specified {@link WebGLRenderTarget#renderTarget .renderTarget} set by calling
356
+ * {@link WebGLRenderer#setRenderTarget .setRenderTarget} or to the canvas as usual.
357
+ *
358
+ * By default render buffers are cleared before rendering but you can prevent this by setting the property
359
+ * {@link WebGLRenderer#autoClear autoClear} to false. If you want to prevent only certain buffers being cleared
360
+ * you can set either the {@link WebGLRenderer#autoClearColor autoClearColor},
361
+ * {@link WebGLRenderer#autoClearStencil autoClearStencil} or {@link WebGLRenderer#autoClearDepth autoClearDepth}
362
+ * properties to false. To forcibly clear one ore more buffers call {@link WebGLRenderer#clear .clear}.
363
+ */
364
+ render(scene: Object3D, camera: Camera): void;
365
+
366
+ /**
367
+ * Returns the current active cube face.
368
+ */
369
+ getActiveCubeFace(): number;
370
+
371
+ /**
372
+ * Returns the current active mipmap level.
373
+ */
374
+ getActiveMipmapLevel(): number;
375
+
376
+ /**
377
+ * Returns the current render target. If no render target is set, null is returned.
378
+ */
379
+ getRenderTarget(): WebGLRenderTarget | null;
380
+
381
+ /**
382
+ * @deprecated Use {@link WebGLRenderer#getRenderTarget .getRenderTarget()} instead.
383
+ */
384
+ getCurrentRenderTarget(): WebGLRenderTarget | null;
385
+
386
+ /**
387
+ * Sets the active render target.
388
+ *
389
+ * @param renderTarget The {@link WebGLRenderTarget renderTarget} that needs to be activated. When `null` is given, the canvas is set as the active render target instead.
390
+ * @param activeCubeFace Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of {@link WebGLCubeRenderTarget}.
391
+ * @param activeMipmapLevel Specifies the active mipmap level.
392
+ */
393
+ setRenderTarget(renderTarget: WebGLRenderTarget | WebGLRenderTarget<Texture[]> | null, activeCubeFace?: number, activeMipmapLevel?: number): void;
394
+
395
+ readRenderTargetPixels(renderTarget: WebGLRenderTarget | WebGLRenderTarget<Texture[]>, x: number, y: number, width: number, height: number, buffer: TypedArray, activeCubeFaceIndex?: number): void;
396
+
397
+ readRenderTargetPixelsAsync(renderTarget: WebGLRenderTarget | WebGLRenderTarget<Texture[]>, x: number, y: number, width: number, height: number, buffer: TypedArray, activeCubeFaceIndex?: number): Promise<TypedArray>;
398
+
399
+ /**
400
+ * Copies a region of the currently bound framebuffer into the selected mipmap level of the selected texture.
401
+ * This region is defined by the size of the destination texture's mip level, offset by the input position.
402
+ *
403
+ * @param texture Specifies the destination texture.
404
+ * @param position Specifies the pixel offset from which to copy out of the framebuffer.
405
+ * @param level Specifies the destination mipmap level of the texture.
406
+ */
407
+ copyFramebufferToTexture(texture: Texture, position?: Vector2 | null, level?: number): void;
408
+
409
+ /**
410
+ * Copies the pixels of a texture in the bounds `srcRegion` in the destination texture starting from the given
411
+ * position.
412
+ *
413
+ * @param srcTexture Specifies the source texture.
414
+ * @param dstTexture Specifies the destination texture.
415
+ * @param srcRegion Specifies the bounds
416
+ * @param dstPosition Specifies the pixel offset into the dstTexture where the copy will occur.
417
+ * @param level Specifies the destination mipmap level of the texture.
418
+ */
419
+ copyTextureToTexture(srcTexture: Texture, dstTexture: Texture, srcRegion?: Box2 | null, dstPosition?: Vector2 | null, level?: number): void;
420
+
421
+ /**
422
+ * Copies the pixels of a texture in the bounds `srcRegion` in the destination texture starting from the given
423
+ * position.
424
+ *
425
+ * @param srcTexture Specifies the source texture.
426
+ * @param dstTexture Specifies the destination texture.
427
+ * @param srcRegion Specifies the bounds
428
+ * @param dstPosition Specifies the pixel offset into the dstTexture where the copy will occur.
429
+ * @param level Specifies the destination mipmap level of the texture.
430
+ */
431
+ copyTextureToTexture3D(srcTexture: Texture, dstTexture: Data3DTexture | DataArrayTexture, srcRegion?: Box3 | null, dstPosition?: Vector3 | null, level?: number): void;
432
+
433
+ /**
434
+ * Initializes the given WebGLRenderTarget memory. Useful for initializing a render target so data can be copied
435
+ * into it using {@link WebGLRenderer.copyTextureToTexture} before it has been rendered to.
436
+ * @param target
437
+ */
438
+ initRenderTarget(target: WebGLRenderTarget): void;
439
+
440
+ /**
441
+ * Initializes the given texture. Can be used to preload a texture rather than waiting until first render (which can cause noticeable lags due to decode and GPU upload overhead).
442
+ *
443
+ * @param texture The texture to Initialize.
444
+ */
445
+ initTexture(texture: Texture): void;
446
+
447
+ /**
448
+ * Can be used to reset the internal WebGL state.
449
+ */
450
+ resetState(): void;
451
+
452
+ /**
453
+ * @deprecated Use {@link WebGLRenderer#xr .xr} instead.
454
+ */
455
+ vr: boolean;
456
+
457
+ /**
458
+ * @deprecated Use {@link WebGLShadowMap#enabled .shadowMap.enabled} instead.
459
+ */
460
+ shadowMapEnabled: boolean;
461
+
462
+ /**
463
+ * @deprecated Use {@link WebGLShadowMap#type .shadowMap.type} instead.
464
+ */
465
+ shadowMapType: ShadowMapType;
466
+
467
+ /**
468
+ * @deprecated Use {@link WebGLShadowMap#cullFace .shadowMap.cullFace} instead.
469
+ */
470
+ shadowMapCullFace: CullFace;
471
+
472
+ /**
473
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_texture_float' )} instead.
474
+ */
475
+ supportsFloatTextures(): any;
476
+
477
+ /**
478
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_texture_half_float' )} instead.
479
+ */
480
+ supportsHalfFloatTextures(): any;
481
+
482
+ /**
483
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'OES_standard_derivatives' )} instead.
484
+ */
485
+ supportsStandardDerivatives(): any;
486
+
487
+ /**
488
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'WEBGL_compressed_texture_s3tc' )} instead.
489
+ */
490
+ supportsCompressedTextureS3TC(): any;
491
+
492
+ /**
493
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'WEBGL_compressed_texture_pvrtc' )} instead.
494
+ */
495
+ supportsCompressedTexturePVRTC(): any;
496
+
497
+ /**
498
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'EXT_blend_minmax' )} instead.
499
+ */
500
+ supportsBlendMinMax(): any;
501
+
502
+ /**
503
+ * @deprecated Use {@link WebGLCapabilities#vertexTextures .capabilities.vertexTextures} instead.
504
+ */
505
+ supportsVertexTextures(): any;
506
+
507
+ /**
508
+ * @deprecated Use {@link WebGLExtensions#get .extensions.get( 'ANGLE_instanced_arrays' )} instead.
509
+ */
510
+ supportsInstancedArrays(): any;
511
+
512
+ /**
513
+ * @deprecated Use {@link WebGLRenderer#setScissorTest .setScissorTest()} instead.
514
+ */
515
+ enableScissorTest(boolean: any): any;
562
516
  }