@nativescript/canvas-three 2.0.0-webgpu.27 → 2.0.0-webgpu.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (487) hide show
  1. package/package.json +1 -1
  2. package/three/src/Three.Legacy.d.ts +13 -13
  3. package/three/src/Three.WebGPU.d.ts +172 -187
  4. package/three/src/Three.d.ts +189 -213
  5. package/three/src/animation/AnimationAction.d.ts +70 -70
  6. package/three/src/animation/AnimationClip.d.ts +41 -50
  7. package/three/src/animation/AnimationMixer.d.ts +26 -30
  8. package/three/src/animation/AnimationObjectGroup.d.ts +13 -13
  9. package/three/src/animation/AnimationUtils.d.ts +11 -31
  10. package/three/src/animation/KeyframeTrack.d.ts +49 -49
  11. package/three/src/animation/PropertyBinding.d.ts +27 -27
  12. package/three/src/animation/PropertyMixer.d.ts +13 -13
  13. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +6 -6
  14. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +7 -7
  15. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +7 -7
  16. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +7 -7
  17. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +6 -6
  18. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +7 -7
  19. package/three/src/audio/Audio.d.ts +241 -241
  20. package/three/src/audio/AudioAnalyser.d.ts +23 -23
  21. package/three/src/audio/AudioContext.d.ts +9 -9
  22. package/three/src/audio/AudioListener.d.ts +56 -56
  23. package/three/src/audio/PositionalAudio.d.ts +58 -58
  24. package/three/src/cameras/ArrayCamera.d.ts +17 -17
  25. package/three/src/cameras/Camera.d.ts +55 -55
  26. package/three/src/cameras/CubeCamera.d.ts +29 -29
  27. package/three/src/cameras/OrthographicCamera.d.ts +137 -144
  28. package/three/src/cameras/PerspectiveCamera.d.ts +227 -227
  29. package/three/src/cameras/StereoCamera.d.ts +31 -31
  30. package/three/src/constants.d.ts +134 -258
  31. package/three/src/core/BufferAttribute.d.ts +481 -526
  32. package/three/src/core/BufferGeometry.d.ts +342 -347
  33. package/three/src/core/Clock.d.ts +53 -53
  34. package/three/src/core/EventDispatcher.d.ts +34 -45
  35. package/three/src/core/GLBufferAttribute.d.ts +94 -94
  36. package/three/src/core/InstancedBufferAttribute.d.ts +22 -22
  37. package/three/src/core/InstancedBufferGeometry.d.ts +25 -25
  38. package/three/src/core/InstancedInterleavedBuffer.d.ts +13 -13
  39. package/three/src/core/InterleavedBuffer.d.ts +152 -152
  40. package/three/src/core/InterleavedBufferAttribute.d.ts +194 -194
  41. package/three/src/core/Layers.d.ts +48 -48
  42. package/three/src/core/Object3D.d.ts +616 -644
  43. package/three/src/core/Raycaster.d.ts +136 -144
  44. package/three/src/core/RenderTarget.d.ts +72 -79
  45. package/three/src/core/Uniform.d.ts +16 -16
  46. package/three/src/core/UniformsGroup.d.ts +15 -15
  47. package/three/src/extras/DataUtils.d.ts +2 -2
  48. package/three/src/extras/Earcut.d.ts +6 -6
  49. package/three/src/extras/ImageUtils.d.ts +19 -21
  50. package/three/src/extras/PMREMGenerator.d.ts +49 -49
  51. package/three/src/extras/ShapeUtils.d.ts +14 -14
  52. package/three/src/extras/TextureUtils.d.ts +7 -12
  53. package/three/src/extras/core/Curve.d.ts +132 -132
  54. package/three/src/extras/core/CurvePath.d.ts +55 -55
  55. package/three/src/extras/core/Path.d.ts +108 -126
  56. package/three/src/extras/core/Shape.d.ts +43 -43
  57. package/three/src/extras/core/ShapePath.d.ts +79 -79
  58. package/three/src/extras/curves/ArcCurve.d.ts +24 -31
  59. package/three/src/extras/curves/CatmullRomCurve3.d.ts +44 -44
  60. package/three/src/extras/curves/CubicBezierCurve.d.ts +42 -42
  61. package/three/src/extras/curves/CubicBezierCurve3.d.ts +42 -42
  62. package/three/src/extras/curves/Curves.d.ts +10 -10
  63. package/three/src/extras/curves/EllipseCurve.d.ts +71 -80
  64. package/three/src/extras/curves/LineCurve.d.ts +30 -30
  65. package/three/src/extras/curves/LineCurve3.d.ts +30 -30
  66. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +36 -36
  67. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +36 -36
  68. package/three/src/extras/curves/SplineCurve.d.ts +24 -24
  69. package/three/src/geometries/BoxGeometry.d.ts +31 -38
  70. package/three/src/geometries/CapsuleGeometry.d.ts +27 -27
  71. package/three/src/geometries/CircleGeometry.d.ts +27 -27
  72. package/three/src/geometries/ConeGeometry.d.ts +36 -44
  73. package/three/src/geometries/CylinderGeometry.d.ts +35 -44
  74. package/three/src/geometries/DodecahedronGeometry.d.ts +15 -15
  75. package/three/src/geometries/EdgesGeometry.d.ts +21 -21
  76. package/three/src/geometries/ExtrudeGeometry.d.ts +97 -110
  77. package/three/src/geometries/Geometries.d.ts +21 -21
  78. package/three/src/geometries/IcosahedronGeometry.d.ts +16 -16
  79. package/three/src/geometries/LatheGeometry.d.ts +29 -29
  80. package/three/src/geometries/OctahedronGeometry.d.ts +15 -15
  81. package/three/src/geometries/PlaneGeometry.d.ts +27 -27
  82. package/three/src/geometries/PolyhedronGeometry.d.ts +27 -27
  83. package/three/src/geometries/RingGeometry.d.ts +31 -38
  84. package/three/src/geometries/ShapeGeometry.d.ts +24 -24
  85. package/three/src/geometries/SphereGeometry.d.ts +39 -47
  86. package/three/src/geometries/TetrahedronGeometry.d.ts +15 -15
  87. package/three/src/geometries/TorusGeometry.d.ts +29 -29
  88. package/three/src/geometries/TorusKnotGeometry.d.ts +31 -38
  89. package/three/src/geometries/TubeGeometry.d.ts +44 -50
  90. package/three/src/geometries/WireframeGeometry.d.ts +19 -19
  91. package/three/src/helpers/ArrowHelper.d.ts +58 -65
  92. package/three/src/helpers/AxesHelper.d.ts +27 -27
  93. package/three/src/helpers/Box3Helper.d.ts +26 -26
  94. package/three/src/helpers/BoxHelper.d.ts +38 -38
  95. package/three/src/helpers/CameraHelper.d.ts +53 -53
  96. package/three/src/helpers/DirectionalLightHelper.d.ts +54 -54
  97. package/three/src/helpers/GridHelper.d.ts +27 -27
  98. package/three/src/helpers/HemisphereLightHelper.d.ts +50 -50
  99. package/three/src/helpers/PlaneHelper.d.ts +32 -32
  100. package/three/src/helpers/PointLightHelper.d.ts +48 -48
  101. package/three/src/helpers/PolarGridHelper.d.ts +26 -33
  102. package/three/src/helpers/SkeletonHelper.d.ts +52 -52
  103. package/three/src/helpers/SpotLightHelper.d.ts +52 -52
  104. package/three/src/lights/AmbientLight.d.ts +20 -20
  105. package/three/src/lights/DirectionalLight.d.ts +68 -68
  106. package/three/src/lights/DirectionalLightShadow.d.ts +22 -22
  107. package/three/src/lights/HemisphereLight.d.ts +37 -37
  108. package/three/src/lights/Light.d.ts +61 -61
  109. package/three/src/lights/LightProbe.d.ts +21 -21
  110. package/three/src/lights/LightShadow.d.ts +157 -157
  111. package/three/src/lights/PointLight.d.ts +74 -74
  112. package/three/src/lights/PointLightShadow.d.ts +14 -14
  113. package/three/src/lights/RectAreaLight.d.ts +49 -49
  114. package/three/src/lights/SpotLight.d.ts +120 -127
  115. package/three/src/lights/SpotLightShadow.d.ts +25 -25
  116. package/three/src/lights/webgpu/IESSpotLight.d.ts +3 -3
  117. package/three/src/loaders/AnimationLoader.d.ts +5 -5
  118. package/three/src/loaders/AudioLoader.d.ts +3 -3
  119. package/three/src/loaders/BufferGeometryLoader.d.ts +6 -6
  120. package/three/src/loaders/Cache.d.ts +12 -12
  121. package/three/src/loaders/CompressedTextureLoader.d.ts +5 -10
  122. package/three/src/loaders/CubeTextureLoader.d.ts +5 -10
  123. package/three/src/loaders/DataTextureLoader.d.ts +5 -10
  124. package/three/src/loaders/FileLoader.d.ts +8 -13
  125. package/three/src/loaders/ImageBitmapLoader.d.ts +10 -15
  126. package/three/src/loaders/ImageLoader.d.ts +4 -9
  127. package/three/src/loaders/Loader.d.ts +39 -44
  128. package/three/src/loaders/LoaderUtils.d.ts +6 -6
  129. package/three/src/loaders/LoadingManager.d.ts +48 -52
  130. package/three/src/loaders/MaterialLoader.d.ts +12 -12
  131. package/three/src/loaders/ObjectLoader.d.ts +20 -30
  132. package/three/src/loaders/TextureLoader.d.ts +5 -10
  133. package/three/src/materials/LineBasicMaterial.d.ts +54 -54
  134. package/three/src/materials/LineDashedMaterial.d.ts +34 -34
  135. package/three/src/materials/Material.d.ts +585 -604
  136. package/three/src/materials/Materials.d.ts +18 -18
  137. package/three/src/materials/MeshBasicMaterial.d.ts +130 -130
  138. package/three/src/materials/MeshDepthMaterial.d.ts +59 -59
  139. package/three/src/materials/MeshDistanceMaterial.d.ts +56 -56
  140. package/three/src/materials/MeshLambertMaterial.d.ts +198 -198
  141. package/three/src/materials/MeshMatcapMaterial.d.ts +111 -111
  142. package/three/src/materials/MeshNormalMaterial.d.ts +87 -87
  143. package/three/src/materials/MeshPhongMaterial.d.ts +222 -222
  144. package/three/src/materials/MeshPhysicalMaterial.d.ts +230 -230
  145. package/three/src/materials/MeshStandardMaterial.d.ts +212 -212
  146. package/three/src/materials/MeshToonMaterial.d.ts +172 -172
  147. package/three/src/materials/PointsMaterial.d.ts +55 -55
  148. package/three/src/materials/RawShaderMaterial.d.ts +9 -9
  149. package/three/src/materials/ShaderMaterial.d.ts +161 -153
  150. package/three/src/materials/ShadowMaterial.d.ts +28 -28
  151. package/three/src/materials/SpriteMaterial.d.ts +51 -51
  152. package/three/src/math/Box2.d.ts +40 -40
  153. package/three/src/math/Box3.d.ts +60 -60
  154. package/three/src/math/Color.d.ts +334 -334
  155. package/three/src/math/ColorManagement.d.ts +19 -31
  156. package/three/src/math/Cylindrical.d.ts +19 -19
  157. package/three/src/math/Euler.d.ts +44 -44
  158. package/three/src/math/Frustum.d.ts +22 -22
  159. package/three/src/math/Interpolant.d.ts +6 -6
  160. package/three/src/math/Line3.d.ts +23 -23
  161. package/three/src/math/MathUtils.d.ts +27 -33
  162. package/three/src/math/Matrix2.d.ts +33 -38
  163. package/three/src/math/Matrix3.d.ts +149 -179
  164. package/three/src/math/Matrix4.d.ts +196 -263
  165. package/three/src/math/Plane.d.ts +39 -39
  166. package/three/src/math/Quaternion.d.ts +156 -171
  167. package/three/src/math/Ray.d.ts +46 -51
  168. package/three/src/math/Sphere.d.ts +39 -39
  169. package/three/src/math/Spherical.d.ts +20 -20
  170. package/three/src/math/SphericalHarmonics3.d.ts +47 -47
  171. package/three/src/math/Triangle.d.ts +45 -77
  172. package/three/src/math/Vector2.d.ts +310 -310
  173. package/three/src/math/Vector3.d.ts +229 -229
  174. package/three/src/math/Vector4.d.ts +228 -228
  175. package/three/src/math/interpolants/CubicInterpolant.d.ts +3 -3
  176. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +3 -3
  177. package/three/src/math/interpolants/LinearInterpolant.d.ts +3 -3
  178. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +3 -3
  179. package/three/src/nodes/Nodes.d.ts +188 -378
  180. package/three/src/nodes/accessors/AccessorsUtils.d.ts +2 -2
  181. package/three/src/nodes/accessors/BatchNode.d.ts +7 -7
  182. package/three/src/nodes/accessors/BitangentNode.d.ts +2 -2
  183. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +25 -50
  184. package/three/src/nodes/accessors/BufferNode.d.ts +7 -11
  185. package/three/src/nodes/accessors/CameraNode.d.ts +5 -5
  186. package/three/src/nodes/accessors/ClippingNode.d.ts +6 -6
  187. package/three/src/nodes/accessors/CubeTextureNode.d.ts +14 -24
  188. package/three/src/nodes/accessors/InstanceNode.d.ts +7 -7
  189. package/three/src/nodes/accessors/MaterialNode.d.ts +82 -82
  190. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +5 -9
  191. package/three/src/nodes/accessors/ModelNode.d.ts +5 -5
  192. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +3 -3
  193. package/three/src/nodes/accessors/NormalNode.d.ts +4 -4
  194. package/three/src/nodes/accessors/Object3DNode.d.ts +13 -13
  195. package/three/src/nodes/accessors/PointUVNode.d.ts +4 -4
  196. package/three/src/nodes/accessors/PositionNode.d.ts +2 -2
  197. package/three/src/nodes/accessors/ReferenceNode.d.ts +12 -17
  198. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +3 -3
  199. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +6 -10
  200. package/three/src/nodes/accessors/SkinningNode.d.ts +11 -11
  201. package/three/src/nodes/accessors/StorageBufferNode.d.ts +16 -28
  202. package/three/src/nodes/accessors/StorageTextureNode.d.ts +17 -29
  203. package/three/src/nodes/accessors/TangentNode.d.ts +5 -5
  204. package/three/src/nodes/accessors/Texture3DNode.d.ts +8 -12
  205. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +10 -10
  206. package/three/src/nodes/accessors/TextureNode.d.ts +23 -33
  207. package/three/src/nodes/accessors/UVNode.d.ts +2 -2
  208. package/three/src/nodes/accessors/UniformsNode.d.ts +11 -11
  209. package/three/src/nodes/accessors/UserDataNode.d.ts +5 -9
  210. package/three/src/nodes/accessors/VertexColorNode.d.ts +5 -5
  211. package/three/src/nodes/code/CodeNode.d.ts +10 -10
  212. package/three/src/nodes/code/ExpressionNode.d.ts +4 -4
  213. package/three/src/nodes/code/FunctionCallNode.d.ts +14 -17
  214. package/three/src/nodes/code/FunctionNode.d.ts +23 -24
  215. package/three/src/nodes/core/AssignNode.d.ts +10 -10
  216. package/three/src/nodes/core/AttributeNode.d.ts +8 -12
  217. package/three/src/nodes/core/BypassNode.d.ts +10 -10
  218. package/three/src/nodes/core/CacheNode.d.ts +11 -11
  219. package/three/src/nodes/core/ConstNode.d.ts +5 -5
  220. package/three/src/nodes/core/ContextNode.d.ts +12 -12
  221. package/three/src/nodes/core/IndexNode.d.ts +8 -8
  222. package/three/src/nodes/core/InputNode.d.ts +9 -9
  223. package/three/src/nodes/core/LightingModel.d.ts +31 -31
  224. package/three/src/nodes/core/MRTNode.d.ts +8 -8
  225. package/three/src/nodes/core/Node.d.ts +100 -97
  226. package/three/src/nodes/core/NodeAttribute.d.ts +6 -6
  227. package/three/src/nodes/core/NodeBuilder.d.ts +122 -132
  228. package/three/src/nodes/core/NodeCache.d.ts +40 -43
  229. package/three/src/nodes/core/NodeCode.d.ts +2 -2
  230. package/three/src/nodes/core/NodeFrame.d.ts +24 -24
  231. package/three/src/nodes/core/NodeFunction.d.ts +8 -8
  232. package/three/src/nodes/core/NodeFunctionInput.d.ts +5 -5
  233. package/three/src/nodes/core/NodeKeywords.d.ts +14 -14
  234. package/three/src/nodes/core/NodeParser.d.ts +2 -2
  235. package/three/src/nodes/core/NodeUniform.d.ts +11 -11
  236. package/three/src/nodes/core/NodeUtils.d.ts +11 -14
  237. package/three/src/nodes/core/NodeVar.d.ts +4 -4
  238. package/three/src/nodes/core/NodeVarying.d.ts +4 -4
  239. package/three/src/nodes/core/OutputStructNode.d.ts +5 -5
  240. package/three/src/nodes/core/PropertyNode.d.ts +6 -6
  241. package/three/src/nodes/core/StackNode.d.ts +9 -9
  242. package/three/src/nodes/core/StructTypeNode.d.ts +5 -5
  243. package/three/src/nodes/core/TempNode.d.ts +5 -5
  244. package/three/src/nodes/core/UniformGroup.d.ts +3 -3
  245. package/three/src/nodes/core/UniformGroupNode.d.ts +7 -7
  246. package/three/src/nodes/core/UniformNode.d.ts +17 -20
  247. package/three/src/nodes/core/VarNode.d.ts +18 -18
  248. package/three/src/nodes/core/VaryingNode.d.ts +12 -12
  249. package/three/src/nodes/core/constants.d.ts +17 -17
  250. package/three/src/nodes/display/AfterImageNode.d.ts +15 -15
  251. package/three/src/nodes/display/AnamorphicNode.d.ts +17 -22
  252. package/three/src/nodes/display/BlendModeNode.d.ts +21 -25
  253. package/three/src/nodes/display/BloomNode.d.ts +19 -24
  254. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +21 -33
  255. package/three/src/nodes/display/ColorSpaceNode.d.ts +18 -21
  256. package/three/src/nodes/display/DenoiseNode.d.ts +22 -28
  257. package/three/src/nodes/display/DepthOfFieldNode.d.ts +16 -22
  258. package/three/src/nodes/display/DotScreenNode.d.ts +15 -20
  259. package/three/src/nodes/display/FXAANode.d.ts +9 -9
  260. package/three/src/nodes/display/FilmNode.d.ts +12 -16
  261. package/three/src/nodes/display/FrontFacingNode.d.ts +4 -4
  262. package/three/src/nodes/display/GTAONode.d.ts +28 -32
  263. package/three/src/nodes/display/GaussianBlurNode.d.ts +17 -21
  264. package/three/src/nodes/display/Lut3DNode.d.ts +16 -21
  265. package/three/src/nodes/display/NormalMapNode.d.ts +12 -12
  266. package/three/src/nodes/display/PassNode.d.ts +30 -30
  267. package/three/src/nodes/display/PixelationPassNode.d.ts +25 -51
  268. package/three/src/nodes/display/PosterizeNode.d.ts +10 -13
  269. package/three/src/nodes/display/RGBShiftNode.d.ts +14 -14
  270. package/three/src/nodes/display/RenderOutputNode.d.ts +14 -18
  271. package/three/src/nodes/display/SobelOperatorNode.d.ts +9 -9
  272. package/three/src/nodes/display/ToneMappingNode.d.ts +14 -22
  273. package/three/src/nodes/display/TransitionNode.d.ts +17 -31
  274. package/three/src/nodes/display/ViewportDepthNode.d.ts +9 -11
  275. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +5 -8
  276. package/three/src/nodes/display/ViewportNode.d.ts +12 -18
  277. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +9 -12
  278. package/three/src/nodes/display/ViewportTextureNode.d.ts +16 -24
  279. package/three/src/nodes/fog/FogExp2Node.d.ts +10 -10
  280. package/three/src/nodes/fog/FogNode.d.ts +13 -16
  281. package/three/src/nodes/fog/FogRangeNode.d.ts +12 -16
  282. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -12
  283. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +3 -3
  284. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +3 -3
  285. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +3 -3
  286. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +3 -3
  287. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +4 -6
  288. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +3 -3
  289. package/three/src/nodes/functions/BSDF/LTC.d.ts +2 -4
  290. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +4 -8
  291. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +4 -13
  292. package/three/src/nodes/functions/BasicLightingModel.d.ts +2 -2
  293. package/three/src/nodes/functions/PhongLightingModel.d.ts +3 -3
  294. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +17 -24
  295. package/three/src/nodes/functions/ShadowMaskModel.d.ts +5 -5
  296. package/three/src/nodes/functions/ToonLightingModel.d.ts +2 -3
  297. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +2 -2
  298. package/three/src/nodes/functions/material/getRoughness.d.ts +3 -3
  299. package/three/src/nodes/geometry/RangeNode.d.ts +11 -11
  300. package/three/src/nodes/gpgpu/ComputeNode.d.ts +12 -16
  301. package/three/src/nodes/lighting/AONode.d.ts +4 -4
  302. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +4 -4
  303. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +4 -4
  304. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +3 -3
  305. package/three/src/nodes/lighting/EnvironmentNode.d.ts +4 -4
  306. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +8 -8
  307. package/three/src/nodes/lighting/IrradianceNode.d.ts +4 -4
  308. package/three/src/nodes/lighting/LightUtils.d.ts +4 -8
  309. package/three/src/nodes/lighting/LightingContextNode.d.ts +13 -18
  310. package/three/src/nodes/lighting/LightingNode.d.ts +3 -3
  311. package/three/src/nodes/lighting/LightsNode.d.ts +10 -13
  312. package/three/src/nodes/lighting/PointLightNode.d.ts +6 -6
  313. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +12 -12
  314. package/three/src/nodes/lighting/SpotLightNode.d.ts +9 -9
  315. package/three/src/nodes/loaders/NodeLoader.d.ts +9 -9
  316. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +4 -4
  317. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +6 -6
  318. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +37 -37
  319. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +15 -16
  320. package/three/src/nodes/materials/Materials.d.ts +15 -15
  321. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +29 -30
  322. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +25 -26
  323. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +21 -22
  324. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +48 -49
  325. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +73 -76
  326. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +11 -11
  327. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +47 -48
  328. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +35 -36
  329. package/three/src/nodes/materials/NodeMaterial.d.ts +108 -108
  330. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +15 -16
  331. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +10 -11
  332. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +18 -19
  333. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +6 -6
  334. package/three/src/nodes/materialx/MaterialXNodes.d.ts +21 -92
  335. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  336. package/three/src/nodes/materialx/lib/mx_noise.d.ts +76 -296
  337. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  338. package/three/src/nodes/math/CondNode.d.ts +11 -15
  339. package/three/src/nodes/math/HashNode.d.ts +8 -8
  340. package/three/src/nodes/math/MathNode.d.ts +168 -188
  341. package/three/src/nodes/math/MathUtils.d.ts +8 -8
  342. package/three/src/nodes/math/OperatorNode.d.ts +32 -54
  343. package/three/src/nodes/math/TriNoise3D.d.ts +3 -7
  344. package/three/src/nodes/pmrem/PMREMNode.d.ts +10 -14
  345. package/three/src/nodes/procedural/CheckerNode.d.ts +8 -8
  346. package/three/src/nodes/shadernode/ShaderNode.d.ts +94 -141
  347. package/three/src/nodes/utils/ArrayElementNode.d.ts +5 -5
  348. package/three/src/nodes/utils/ConvertNode.d.ts +4 -4
  349. package/three/src/nodes/utils/DiscardNode.d.ts +8 -8
  350. package/three/src/nodes/utils/EquirectUVNode.d.ts +3 -3
  351. package/three/src/nodes/utils/JoinNode.d.ts +4 -4
  352. package/three/src/nodes/utils/MatcapUVNode.d.ts +3 -3
  353. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +7 -7
  354. package/three/src/nodes/utils/OscNode.d.ts +10 -14
  355. package/three/src/nodes/utils/PackingNode.d.ts +11 -11
  356. package/three/src/nodes/utils/RTTNode.d.ts +23 -28
  357. package/three/src/nodes/utils/ReflectorNode.d.ts +19 -19
  358. package/three/src/nodes/utils/RemapNode.d.ts +16 -28
  359. package/three/src/nodes/utils/RotateNode.d.ts +11 -14
  360. package/three/src/nodes/utils/RotateUVNode.d.ts +11 -11
  361. package/three/src/nodes/utils/SplitNode.d.ts +10 -10
  362. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +7 -11
  363. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +13 -16
  364. package/three/src/nodes/utils/TimerNode.d.ts +10 -14
  365. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +16 -33
  366. package/three/src/objects/BatchedMesh.d.ts +151 -155
  367. package/three/src/objects/Bone.d.ts +16 -16
  368. package/three/src/objects/Group.d.ts +16 -16
  369. package/three/src/objects/InstancedMesh.d.ts +151 -155
  370. package/three/src/objects/LOD.d.ts +66 -66
  371. package/three/src/objects/Line.d.ts +51 -55
  372. package/three/src/objects/LineLoop.d.ts +22 -26
  373. package/three/src/objects/LineSegments.d.ts +24 -28
  374. package/three/src/objects/Mesh.d.ts +57 -61
  375. package/three/src/objects/Points.d.ts +53 -57
  376. package/three/src/objects/Skeleton.d.ts +90 -90
  377. package/three/src/objects/SkinnedMesh.d.ts +111 -115
  378. package/three/src/objects/Sprite.d.ts +41 -41
  379. package/three/src/renderers/WebGL3DRenderTarget.d.ts +20 -20
  380. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +20 -20
  381. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +11 -11
  382. package/three/src/renderers/WebGLRenderTarget.d.ts +4 -4
  383. package/three/src/renderers/WebGLRenderer.d.ts +497 -543
  384. package/three/src/renderers/common/Animation.d.ts +10 -10
  385. package/three/src/renderers/common/Attributes.d.ts +16 -16
  386. package/three/src/renderers/common/Backend.d.ts +9 -9
  387. package/three/src/renderers/common/Background.d.ts +17 -17
  388. package/three/src/renderers/common/BindGroup.d.ts +6 -6
  389. package/three/src/renderers/common/Binding.d.ts +5 -5
  390. package/three/src/renderers/common/Bindings.d.ts +29 -36
  391. package/three/src/renderers/common/Buffer.d.ts +8 -8
  392. package/three/src/renderers/common/ChainMap.d.ts +5 -5
  393. package/three/src/renderers/common/ClippingContext.d.ts +20 -20
  394. package/three/src/renderers/common/Color4.d.ts +7 -7
  395. package/three/src/renderers/common/ComputePipeline.d.ts +5 -5
  396. package/three/src/renderers/common/Constants.d.ts +3 -3
  397. package/three/src/renderers/common/CubeRenderTarget.d.ts +7 -7
  398. package/three/src/renderers/common/DataMap.d.ts +26 -16
  399. package/three/src/renderers/common/Geometries.d.ts +25 -25
  400. package/three/src/renderers/common/Info.d.ts +31 -31
  401. package/three/src/renderers/common/Pipeline.d.ts +3 -3
  402. package/three/src/renderers/common/Pipelines.d.ts +45 -60
  403. package/three/src/renderers/common/PostProcessing.d.ts +10 -10
  404. package/three/src/renderers/common/ProgrammableStage.d.ts +7 -12
  405. package/three/src/renderers/common/QuadMesh.d.ts +8 -8
  406. package/three/src/renderers/common/RenderBundle.d.ts +6 -6
  407. package/three/src/renderers/common/RenderBundles.d.ts +8 -8
  408. package/three/src/renderers/common/RenderContext.d.ts +38 -38
  409. package/three/src/renderers/common/RenderContexts.d.ts +12 -12
  410. package/three/src/renderers/common/RenderList.d.ts +35 -59
  411. package/three/src/renderers/common/RenderLists.d.ts +8 -8
  412. package/three/src/renderers/common/RenderObject.d.ts +59 -74
  413. package/three/src/renderers/common/RenderObjects.d.ts +28 -59
  414. package/three/src/renderers/common/RenderPipeline.d.ts +5 -5
  415. package/three/src/renderers/common/Renderer.d.ts +178 -272
  416. package/three/src/renderers/common/SampledTexture.d.ts +13 -13
  417. package/three/src/renderers/common/Sampler.d.ts +6 -6
  418. package/three/src/renderers/common/StorageBufferAttribute.d.ts +3 -3
  419. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +4 -4
  420. package/three/src/renderers/common/StorageTexture.d.ts +2 -2
  421. package/three/src/renderers/common/Textures.d.ts +53 -53
  422. package/three/src/renderers/common/Uniform.d.ts +28 -28
  423. package/three/src/renderers/common/UniformBuffer.d.ts +3 -3
  424. package/three/src/renderers/common/UniformsGroup.d.ts +20 -29
  425. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +5 -5
  426. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +16 -27
  427. package/three/src/renderers/common/nodes/NodeSampledTexture.d.ts +12 -17
  428. package/three/src/renderers/common/nodes/NodeSampler.d.ts +7 -7
  429. package/three/src/renderers/common/nodes/NodeUniform.d.ts +31 -54
  430. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +7 -7
  431. package/three/src/renderers/common/nodes/Nodes.d.ts +86 -96
  432. package/three/src/renderers/shaders/ShaderChunk.d.ts +139 -139
  433. package/three/src/renderers/shaders/ShaderLib.d.ts +21 -21
  434. package/three/src/renderers/shaders/UniformsLib.d.ts +182 -182
  435. package/three/src/renderers/shaders/UniformsUtils.d.ts +4 -4
  436. package/three/src/renderers/webgl/WebGLAttributes.d.ts +15 -15
  437. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +16 -22
  438. package/three/src/renderers/webgl/WebGLBufferRenderer.d.ts +8 -17
  439. package/three/src/renderers/webgl/WebGLCapabilities.d.ts +21 -21
  440. package/three/src/renderers/webgl/WebGLClipping.d.ts +19 -19
  441. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +4 -4
  442. package/three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +5 -5
  443. package/three/src/renderers/webgl/WebGLExtensions.d.ts +4 -4
  444. package/three/src/renderers/webgl/WebGLGeometries.d.ts +9 -9
  445. package/three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +7 -12
  446. package/three/src/renderers/webgl/WebGLInfo.d.ts +29 -29
  447. package/three/src/renderers/webgl/WebGLLights.d.ts +41 -41
  448. package/three/src/renderers/webgl/WebGLObjects.d.ts +3 -3
  449. package/three/src/renderers/webgl/WebGLProgram.d.ts +24 -24
  450. package/three/src/renderers/webgl/WebGLPrograms.d.ts +156 -177
  451. package/three/src/renderers/webgl/WebGLProperties.d.ts +5 -5
  452. package/three/src/renderers/webgl/WebGLRenderLists.d.ts +42 -56
  453. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +29 -29
  454. package/three/src/renderers/webgl/WebGLState.d.ts +54 -99
  455. package/three/src/renderers/webgl/WebGLTextures.d.ts +18 -26
  456. package/three/src/renderers/webgl/WebGLUniforms.d.ts +7 -7
  457. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +12 -12
  458. package/three/src/renderers/webgl/WebGLUtils.d.ts +4 -7
  459. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +6 -6
  460. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +11 -11
  461. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +4 -4
  462. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +57 -107
  463. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +3 -3
  464. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +3 -3
  465. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +257 -257
  466. package/three/src/renderers/webxr/WebXRController.d.ts +36 -36
  467. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +13 -13
  468. package/three/src/renderers/webxr/WebXRManager.d.ts +50 -50
  469. package/three/src/scenes/Fog.d.ts +54 -54
  470. package/three/src/scenes/FogExp2.d.ts +43 -43
  471. package/three/src/scenes/Scene.d.ts +98 -98
  472. package/three/src/textures/CanvasTexture.d.ts +21 -38
  473. package/three/src/textures/CompressedArrayTexture.d.ts +45 -52
  474. package/three/src/textures/CompressedCubeTexture.d.ts +5 -9
  475. package/three/src/textures/CompressedTexture.d.ts +56 -77
  476. package/three/src/textures/CubeTexture.d.ts +55 -63
  477. package/three/src/textures/Data3DTexture.d.ts +53 -53
  478. package/three/src/textures/DataArrayTexture.d.ts +76 -76
  479. package/three/src/textures/DataTexture.d.ts +55 -76
  480. package/three/src/textures/DepthTexture.d.ts +67 -86
  481. package/three/src/textures/FramebufferTexture.d.ts +29 -29
  482. package/three/src/textures/Source.d.ts +55 -55
  483. package/three/src/textures/Texture.d.ts +407 -439
  484. package/three/src/textures/VideoTexture.d.ts +45 -62
  485. package/three/src/textures/types.d.ts +4 -4
  486. package/three/three.webgpu.d.ts +1 -1
  487. package/three.webgpu.d.ts +1 -1
@@ -1,48 +1,48 @@
1
- import { Camera } from "../cameras/Camera.js";
2
- import { Ray } from "../math/Ray.js";
3
- import { Vector2 } from "../math/Vector2.js";
4
- import { Vector3 } from "../math/Vector3.js";
5
- import { XRTargetRaySpace } from "../renderers/webxr/WebXRController.js";
6
- import { Layers } from "./Layers.js";
7
- import { Object3D } from "./Object3D.js";
1
+ import { Camera } from '../cameras/Camera.js';
2
+ import { Ray } from '../math/Ray.js';
3
+ import { Vector2 } from '../math/Vector2.js';
4
+ import { Vector3 } from '../math/Vector3.js';
5
+ import { XRTargetRaySpace } from '../renderers/webxr/WebXRController.js';
6
+ import { Layers } from './Layers.js';
7
+ import { Object3D } from './Object3D.js';
8
8
 
9
9
  export interface Face {
10
- a: number;
11
- b: number;
12
- c: number;
13
- normal: Vector3;
14
- materialIndex: number;
10
+ a: number;
11
+ b: number;
12
+ c: number;
13
+ normal: Vector3;
14
+ materialIndex: number;
15
15
  }
16
16
 
17
17
  export interface Intersection<TIntersected extends Object3D = Object3D> {
18
- /** Distance between the origin of the ray and the intersection */
19
- distance: number;
20
- distanceToRay?: number | undefined;
21
- /** Point of intersection, in world coordinates */
22
- point: Vector3;
23
- index?: number | undefined;
24
- /** Intersected face */
25
- face?: Face | null | undefined;
26
- /** Index of the intersected face */
27
- faceIndex?: number | undefined;
28
- /** The intersected object */
29
- object: TIntersected;
30
- uv?: Vector2 | undefined;
31
- uv1?: Vector2 | undefined;
32
- normal?: Vector3;
33
- /** The index number of the instance where the ray intersects the {@link THREE.InstancedMesh | InstancedMesh } */
34
- instanceId?: number | undefined;
35
- pointOnLine?: Vector3;
36
- batchId?: number;
18
+ /** Distance between the origin of the ray and the intersection */
19
+ distance: number;
20
+ distanceToRay?: number | undefined;
21
+ /** Point of intersection, in world coordinates */
22
+ point: Vector3;
23
+ index?: number | undefined;
24
+ /** Intersected face */
25
+ face?: Face | null | undefined;
26
+ /** Index of the intersected face */
27
+ faceIndex?: number | undefined;
28
+ /** The intersected object */
29
+ object: TIntersected;
30
+ uv?: Vector2 | undefined;
31
+ uv1?: Vector2 | undefined;
32
+ normal?: Vector3;
33
+ /** The index number of the instance where the ray intersects the {@link THREE.InstancedMesh | InstancedMesh } */
34
+ instanceId?: number | undefined;
35
+ pointOnLine?: Vector3;
36
+ batchId?: number;
37
37
  }
38
38
 
39
39
  export interface RaycasterParameters {
40
- Mesh: any;
41
- Line: { threshold: number };
42
- Line2?: { threshold: number };
43
- LOD: any;
44
- Points: { threshold: number };
45
- Sprite: any;
40
+ Mesh: any;
41
+ Line: { threshold: number };
42
+ Line2?: { threshold: number };
43
+ LOD: any;
44
+ Points: { threshold: number };
45
+ Sprite: any;
46
46
  }
47
47
 
48
48
  /**
@@ -86,122 +86,114 @@ export interface RaycasterParameters {
86
86
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/Raycaster.js | Source}
87
87
  */
88
88
  export class Raycaster {
89
- /**
90
- * This creates a new {@link Raycaster} object.
91
- * @param origin The origin vector where the ray casts from. Default `new Vector3()`
92
- * @param direction The direction vector that gives direction to the ray. Should be normalized. Default `new Vector3(0, 0, -1)`
93
- * @param near All results returned are further away than near. Near can't be negative. Expects a `Float`. Default `0`
94
- * @param far All results returned are closer than far. Far can't be lower than near. Expects a `Float`. Default `Infinity`
95
- */
96
- constructor(origin?: Vector3, direction?: Vector3, near?: number, far?: number);
89
+ /**
90
+ * This creates a new {@link Raycaster} object.
91
+ * @param origin The origin vector where the ray casts from. Default `new Vector3()`
92
+ * @param direction The direction vector that gives direction to the ray. Should be normalized. Default `new Vector3(0, 0, -1)`
93
+ * @param near All results returned are further away than near. Near can't be negative. Expects a `Float`. Default `0`
94
+ * @param far All results returned are closer than far. Far can't be lower than near. Expects a `Float`. Default `Infinity`
95
+ */
96
+ constructor(origin?: Vector3, direction?: Vector3, near?: number, far?: number);
97
97
 
98
- /**
99
- * The {@link THREE.RaycasterRay | Ray} used for the raycasting.
100
- */
101
- ray: Ray;
98
+ /**
99
+ * The {@link THREE.RaycasterRay | Ray} used for the raycasting.
100
+ */
101
+ ray: Ray;
102
102
 
103
- /**
104
- * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance.
105
- * This value shouldn't be negative and should be smaller than the far property.
106
- * @remarks Expects a `Float`
107
- * @defaultValue `0`
108
- */
109
- near: number;
103
+ /**
104
+ * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance.
105
+ * This value shouldn't be negative and should be smaller than the far property.
106
+ * @remarks Expects a `Float`
107
+ * @defaultValue `0`
108
+ */
109
+ near: number;
110
110
 
111
- /**
112
- * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance.
113
- * This value shouldn't be negative and should be larger than the near property.
114
- * @remarks Expects a `Float`
115
- * @defaultValue `Infinity`
116
- */
117
- far: number;
111
+ /**
112
+ * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance.
113
+ * This value shouldn't be negative and should be larger than the near property.
114
+ * @remarks Expects a `Float`
115
+ * @defaultValue `Infinity`
116
+ */
117
+ far: number;
118
118
 
119
- /**
120
- * The camera to use when raycasting against view-dependent objects such as billboarded objects like {@link THREE.Sprites | Sprites}.
121
- * This field can be set manually or is set when calling {@link setFromCamera}.
122
- * @defaultValue `null`
123
- */
124
- camera: Camera;
119
+ /**
120
+ * The camera to use when raycasting against view-dependent objects such as billboarded objects like {@link THREE.Sprites | Sprites}.
121
+ * This field can be set manually or is set when calling {@link setFromCamera}.
122
+ * @defaultValue `null`
123
+ */
124
+ camera: Camera;
125
125
 
126
- /**
127
- * Used by {@link Raycaster} to selectively ignore 3D objects when performing intersection tests.
128
- * The following code example ensures that only 3D objects on layer `1` will be honored by the instance of Raycaster.
129
- * ```
130
- * raycaster.layers.set( 1 );
131
- * object.layers.enable( 1 );
132
- * ```
133
- * @defaultValue `new THREE.Layers()` - See {@link THREE.Layers | Layers}.
134
- */
135
- layers: Layers;
126
+ /**
127
+ * Used by {@link Raycaster} to selectively ignore 3D objects when performing intersection tests.
128
+ * The following code example ensures that only 3D objects on layer `1` will be honored by the instance of Raycaster.
129
+ * ```
130
+ * raycaster.layers.set( 1 );
131
+ * object.layers.enable( 1 );
132
+ * ```
133
+ * @defaultValue `new THREE.Layers()` - See {@link THREE.Layers | Layers}.
134
+ */
135
+ layers: Layers;
136
136
 
137
- /**
138
- * An data object where threshold is the precision of the {@link Raycaster} when intersecting objects, in world units.
139
- * @defaultValue `{ Mesh: {}, Line: { threshold: 1 }, LOD: {}, Points: { threshold: 1 }, Sprite: {} }`
140
- */
141
- params: RaycasterParameters;
137
+ /**
138
+ * An data object where threshold is the precision of the {@link Raycaster} when intersecting objects, in world units.
139
+ * @defaultValue `{ Mesh: {}, Line: { threshold: 1 }, LOD: {}, Points: { threshold: 1 }, Sprite: {} }`
140
+ */
141
+ params: RaycasterParameters;
142
142
 
143
- /**
144
- * Updates the ray with a new origin and direction
145
- * @remarks
146
- * Please note that this method only copies the values from the arguments.
147
- * @param origin The origin vector where the ray casts from.
148
- * @param direction The normalized direction vector that gives direction to the ray.
149
- */
150
- set(origin: Vector3, direction: Vector3): void;
143
+ /**
144
+ * Updates the ray with a new origin and direction
145
+ * @remarks
146
+ * Please note that this method only copies the values from the arguments.
147
+ * @param origin The origin vector where the ray casts from.
148
+ * @param direction The normalized direction vector that gives direction to the ray.
149
+ */
150
+ set(origin: Vector3, direction: Vector3): void;
151
151
 
152
- /**
153
- * Updates the ray with a new origin and direction.
154
- * @param coords 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.
155
- * @param camera camera from which the ray should originate
156
- */
157
- setFromCamera(coords: Vector2, camera: Camera): void;
152
+ /**
153
+ * Updates the ray with a new origin and direction.
154
+ * @param coords 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.
155
+ * @param camera camera from which the ray should originate
156
+ */
157
+ setFromCamera(coords: Vector2, camera: Camera): void;
158
158
 
159
- /**
160
- * Updates the ray with a new origin and direction.
161
- * @param controller The controller to copy the position and direction from.
162
- */
163
- setFromXRController(controller: XRTargetRaySpace): this;
159
+ /**
160
+ * Updates the ray with a new origin and direction.
161
+ * @param controller The controller to copy the position and direction from.
162
+ */
163
+ setFromXRController(controller: XRTargetRaySpace): this;
164
164
 
165
- /**
166
- * Checks all intersection between the ray and the object with or without the descendants
167
- * @remarks Intersections are returned sorted by distance, closest first
168
- * @remarks {@link Raycaster} delegates to the {@link Object3D.raycast | raycast} method of the passed object, when evaluating whether the ray intersects the object or not
169
- * This allows {@link THREE.Mesh | meshes} to respond differently to ray casting than {@link THREE.Line | lines} and {@link THREE.Points | pointclouds}.
170
- * **Note** that for meshes, faces must be pointed towards the origin of the {@link Raycaster.ray | ray} in order to be detected;
171
- * intersections of the ray passing through the back of a face will not be detected
172
- * To raycast against both faces of an object, you'll want to set the {@link Mesh.material | material}'s {@link Material.side | side} property to `THREE.DoubleSide`.
173
- * @see {@link intersectObjects | .intersectObjects()}.
174
- * @param object The object to check for intersection with the ray.
175
- * @param recursive If true, it also checks all descendants. Otherwise it only checks intersection with the object. Default `true`
176
- * @param optionalTarget Target to set the result. Otherwise a new {@link Array | Array} is instantiated.
177
- * If set, you must clear this array prior to each call (i.e., array.length = 0;). Default `[]`
178
- * @returns An array of intersections is returned.
179
- */
180
- intersectObject<TIntersected extends Object3D>(
181
- object: Object3D,
182
- recursive?: boolean,
183
- optionalTarget?: Array<Intersection<TIntersected>>,
184
- ): Array<Intersection<TIntersected>>;
165
+ /**
166
+ * Checks all intersection between the ray and the object with or without the descendants
167
+ * @remarks Intersections are returned sorted by distance, closest first
168
+ * @remarks {@link Raycaster} delegates to the {@link Object3D.raycast | raycast} method of the passed object, when evaluating whether the ray intersects the object or not
169
+ * This allows {@link THREE.Mesh | meshes} to respond differently to ray casting than {@link THREE.Line | lines} and {@link THREE.Points | pointclouds}.
170
+ * **Note** that for meshes, faces must be pointed towards the origin of the {@link Raycaster.ray | ray} in order to be detected;
171
+ * intersections of the ray passing through the back of a face will not be detected
172
+ * To raycast against both faces of an object, you'll want to set the {@link Mesh.material | material}'s {@link Material.side | side} property to `THREE.DoubleSide`.
173
+ * @see {@link intersectObjects | .intersectObjects()}.
174
+ * @param object The object to check for intersection with the ray.
175
+ * @param recursive If true, it also checks all descendants. Otherwise it only checks intersection with the object. Default `true`
176
+ * @param optionalTarget Target to set the result. Otherwise a new {@link Array | Array} is instantiated.
177
+ * If set, you must clear this array prior to each call (i.e., array.length = 0;). Default `[]`
178
+ * @returns An array of intersections is returned.
179
+ */
180
+ intersectObject<TIntersected extends Object3D>(object: Object3D, recursive?: boolean, optionalTarget?: Array<Intersection<TIntersected>>): Array<Intersection<TIntersected>>;
185
181
 
186
- /**
187
- * Checks all intersection between the ray and the objects with or without the descendants
188
- * @remarks Intersections are returned sorted by distance, closest first
189
- * @remarks Intersections are of the same form as those returned by {@link intersectObject | .intersectObject()}.
190
- * @remarks {@link Raycaster} delegates to the {@link Object3D.raycast | raycast} method of the passed object, when evaluating whether the ray intersects the object or not
191
- * This allows {@link THREE.Mesh | meshes} to respond differently to ray casting than {@link THREE.Line | lines} and {@link THREE.Points | pointclouds}.
192
- * **Note** that for meshes, faces must be pointed towards the origin of the {@link Raycaster.ray | ray} in order to be detected;
193
- * intersections of the ray passing through the back of a face will not be detected
194
- * To raycast against both faces of an object, you'll want to set the {@link Mesh.material | material}'s {@link Material.side | side} property to `THREE.DoubleSide`.
195
- * @see {@link intersectObject | .intersectObject()}.
196
- * @param objects The objects to check for intersection with the ray.
197
- * @param recursive If true, it also checks all descendants of the objects. Otherwise it only checks intersection with the objects. Default `true`
198
- * @param optionalTarget Target to set the result. Otherwise a new {@link Array | Array} is instantiated.
199
- * If set, you must clear this array prior to each call (i.e., array.length = 0;). Default `[]`
200
- * @returns An array of intersections is returned.
201
- */
202
- intersectObjects<TIntersected extends Object3D>(
203
- objects: Object3D[],
204
- recursive?: boolean,
205
- optionalTarget?: Array<Intersection<TIntersected>>,
206
- ): Array<Intersection<TIntersected>>;
182
+ /**
183
+ * Checks all intersection between the ray and the objects with or without the descendants
184
+ * @remarks Intersections are returned sorted by distance, closest first
185
+ * @remarks Intersections are of the same form as those returned by {@link intersectObject | .intersectObject()}.
186
+ * @remarks {@link Raycaster} delegates to the {@link Object3D.raycast | raycast} method of the passed object, when evaluating whether the ray intersects the object or not
187
+ * This allows {@link THREE.Mesh | meshes} to respond differently to ray casting than {@link THREE.Line | lines} and {@link THREE.Points | pointclouds}.
188
+ * **Note** that for meshes, faces must be pointed towards the origin of the {@link Raycaster.ray | ray} in order to be detected;
189
+ * intersections of the ray passing through the back of a face will not be detected
190
+ * To raycast against both faces of an object, you'll want to set the {@link Mesh.material | material}'s {@link Material.side | side} property to `THREE.DoubleSide`.
191
+ * @see {@link intersectObject | .intersectObject()}.
192
+ * @param objects The objects to check for intersection with the ray.
193
+ * @param recursive If true, it also checks all descendants of the objects. Otherwise it only checks intersection with the objects. Default `true`
194
+ * @param optionalTarget Target to set the result. Otherwise a new {@link Array | Array} is instantiated.
195
+ * If set, you must clear this array prior to each call (i.e., array.length = 0;). Default `[]`
196
+ * @returns An array of intersections is returned.
197
+ */
198
+ intersectObjects<TIntersected extends Object3D>(objects: Object3D[], recursive?: boolean, optionalTarget?: Array<Intersection<TIntersected>>): Array<Intersection<TIntersected>>;
207
199
  }
@@ -1,96 +1,89 @@
1
- import {
2
- ColorSpace,
3
- MagnificationTextureFilter,
4
- MinificationTextureFilter,
5
- PixelFormatGPU,
6
- TextureDataType,
7
- Wrapping,
8
- } from "../constants.js";
9
- import { Vector4 } from "../math/Vector4.js";
10
- import { DepthTexture } from "../textures/DepthTexture.js";
11
- import { Texture } from "../textures/Texture.js";
12
- import { EventDispatcher } from "./EventDispatcher.js";
1
+ import { ColorSpace, MagnificationTextureFilter, MinificationTextureFilter, PixelFormatGPU, TextureDataType, Wrapping } from '../constants.js';
2
+ import { Vector4 } from '../math/Vector4.js';
3
+ import { DepthTexture } from '../textures/DepthTexture.js';
4
+ import { Texture } from '../textures/Texture.js';
5
+ import { EventDispatcher } from './EventDispatcher.js';
13
6
 
14
7
  export interface RenderTargetOptions {
15
- wrapS?: Wrapping | undefined;
16
- wrapT?: Wrapping | undefined;
17
- magFilter?: MagnificationTextureFilter | undefined;
18
- minFilter?: MinificationTextureFilter | undefined;
19
- generateMipmaps?: boolean | undefined; // true
20
- format?: number | undefined; // RGBAFormat
21
- type?: TextureDataType | undefined; // UnsignedByteType
22
- anisotropy?: number | undefined; // 1
23
- colorSpace?: ColorSpace | undefined;
24
- internalFormat?: PixelFormatGPU | null | undefined; // null
25
- depthBuffer?: boolean | undefined; // true
26
- stencilBuffer?: boolean | undefined; // false
27
- resolveDepthBuffer?: boolean | undefined; // true
28
- resolveStencilBuffer?: boolean | undefined; // true
29
- depthTexture?: DepthTexture | null | undefined; // null
30
- /**
31
- * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
32
- * @default 0
33
- */
34
- samples?: number | undefined;
35
- count?: number | undefined;
8
+ wrapS?: Wrapping | undefined;
9
+ wrapT?: Wrapping | undefined;
10
+ magFilter?: MagnificationTextureFilter | undefined;
11
+ minFilter?: MinificationTextureFilter | undefined;
12
+ generateMipmaps?: boolean | undefined; // true
13
+ format?: number | undefined; // RGBAFormat
14
+ type?: TextureDataType | undefined; // UnsignedByteType
15
+ anisotropy?: number | undefined; // 1
16
+ colorSpace?: ColorSpace | undefined;
17
+ internalFormat?: PixelFormatGPU | null | undefined; // null
18
+ depthBuffer?: boolean | undefined; // true
19
+ stencilBuffer?: boolean | undefined; // false
20
+ resolveDepthBuffer?: boolean | undefined; // true
21
+ resolveStencilBuffer?: boolean | undefined; // true
22
+ depthTexture?: DepthTexture | null | undefined; // null
23
+ /**
24
+ * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
25
+ * @default 0
26
+ */
27
+ samples?: number | undefined;
28
+ count?: number | undefined;
36
29
  }
37
30
 
38
31
  export class RenderTarget<TTexture extends Texture | Texture[] = Texture> extends EventDispatcher<{ dispose: {} }> {
39
- readonly isRenderTarget: true;
32
+ readonly isRenderTarget: true;
40
33
 
41
- width: number;
42
- height: number;
43
- depth: number;
34
+ width: number;
35
+ height: number;
36
+ depth: number;
44
37
 
45
- scissor: Vector4;
46
- /**
47
- * @default false
48
- */
49
- scissorTest: boolean;
50
- viewport: Vector4;
51
- textures: TTexture[];
38
+ scissor: Vector4;
39
+ /**
40
+ * @default false
41
+ */
42
+ scissorTest: boolean;
43
+ viewport: Vector4;
44
+ textures: TTexture[];
52
45
 
53
- /**
54
- * @default true
55
- */
56
- depthBuffer: boolean;
46
+ /**
47
+ * @default true
48
+ */
49
+ depthBuffer: boolean;
57
50
 
58
- /**
59
- * @default false
60
- */
61
- stencilBuffer: boolean;
51
+ /**
52
+ * @default false
53
+ */
54
+ stencilBuffer: boolean;
62
55
 
63
- /**
64
- * Defines whether the depth buffer should be resolved when rendering into a multisampled render target.
65
- * @default true
66
- */
67
- resolveDepthBuffer: boolean;
56
+ /**
57
+ * Defines whether the depth buffer should be resolved when rendering into a multisampled render target.
58
+ * @default true
59
+ */
60
+ resolveDepthBuffer: boolean;
68
61
 
69
- /**
70
- * Defines whether the stencil buffer should be resolved when rendering into a multisampled render target.
71
- * This property has no effect when {@link .resolveDepthBuffer} is set to `false`.
72
- * @default true
73
- */
74
- resolveStencilBuffer: boolean;
62
+ /**
63
+ * Defines whether the stencil buffer should be resolved when rendering into a multisampled render target.
64
+ * This property has no effect when {@link .resolveDepthBuffer} is set to `false`.
65
+ * @default true
66
+ */
67
+ resolveStencilBuffer: boolean;
75
68
 
76
- /**
77
- * @default null
78
- */
79
- depthTexture: DepthTexture | null;
69
+ /**
70
+ * @default null
71
+ */
72
+ depthTexture: DepthTexture | null;
80
73
 
81
- /**
82
- * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
83
- * @default 0
84
- */
85
- samples: number;
74
+ /**
75
+ * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
76
+ * @default 0
77
+ */
78
+ samples: number;
86
79
 
87
- constructor(width?: number, height?: number, options?: RenderTargetOptions);
80
+ constructor(width?: number, height?: number, options?: RenderTargetOptions);
88
81
 
89
- get texture(): TTexture;
90
- set texture(value: TTexture);
82
+ get texture(): TTexture;
83
+ set texture(value: TTexture);
91
84
 
92
- setSize(width: number, height: number, depth?: number): void;
93
- clone(): this;
94
- copy(source: RenderTarget): this;
95
- dispose(): void;
85
+ setSize(width: number, height: number, depth?: number): void;
86
+ clone(): this;
87
+ copy(source: RenderTarget): this;
88
+ dispose(): void;
96
89
  }
@@ -17,22 +17,22 @@
17
17
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/Uniform.js | Source}
18
18
  */
19
19
  export class Uniform<T = any> {
20
- /**
21
- * Create a new instance of {@link THREE.Uniform | Uniform}
22
- * @param value An object containing the value to set up the uniform. It's type must be one of the Uniform Types described above.
23
- */
24
- constructor(value: T);
20
+ /**
21
+ * Create a new instance of {@link THREE.Uniform | Uniform}
22
+ * @param value An object containing the value to set up the uniform. It's type must be one of the Uniform Types described above.
23
+ */
24
+ constructor(value: T);
25
25
 
26
- /**
27
- * Current value of the uniform.
28
- */
29
- value: T;
26
+ /**
27
+ * Current value of the uniform.
28
+ */
29
+ value: T;
30
30
 
31
- /**
32
- * Returns a clone of this uniform.
33
- * @remarks
34
- * If the uniform's {@link value} property is an {@link Object | Object} with a `clone()` method, this is used,
35
- * otherwise the value is copied by assignment Array values are **shared** between cloned {@link THREE.UniformUniform | Uniform}s.
36
- */
37
- clone(): Uniform<T>;
31
+ /**
32
+ * Returns a clone of this uniform.
33
+ * @remarks
34
+ * If the uniform's {@link value} property is an {@link Object | Object} with a `clone()` method, this is used,
35
+ * otherwise the value is copied by assignment Array values are **shared** between cloned {@link THREE.UniformUniform | Uniform}s.
36
+ */
37
+ clone(): Uniform<T>;
38
38
  }
@@ -1,33 +1,33 @@
1
- import { Usage } from "../constants.js";
2
- import { EventDispatcher } from "./EventDispatcher.js";
3
- import { Uniform } from "./Uniform.js";
1
+ import { Usage } from '../constants.js';
2
+ import { EventDispatcher } from './EventDispatcher.js';
3
+ import { Uniform } from './Uniform.js';
4
4
 
5
5
  /**
6
6
  * @see Example: {@link https://threejs.org/examples/#webgl2_ubo | WebGL2 / UBO}
7
7
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/UniformsGroup.js | Source}
8
8
  */
9
9
  export class UniformsGroup extends EventDispatcher<{ dispose: {} }> {
10
- constructor();
10
+ constructor();
11
11
 
12
- readonly isUniformsGroup: true;
12
+ readonly isUniformsGroup: true;
13
13
 
14
- id: number;
14
+ id: number;
15
15
 
16
- usage: Usage;
16
+ usage: Usage;
17
17
 
18
- uniforms: Array<Uniform | Uniform[]>;
18
+ uniforms: Array<Uniform | Uniform[]>;
19
19
 
20
- add(uniform: Uniform | Uniform[]): this;
20
+ add(uniform: Uniform | Uniform[]): this;
21
21
 
22
- remove(uniform: Uniform | Uniform[]): this;
22
+ remove(uniform: Uniform | Uniform[]): this;
23
23
 
24
- setName(name: string): this;
24
+ setName(name: string): this;
25
25
 
26
- setUsage(value: Usage): this;
26
+ setUsage(value: Usage): this;
27
27
 
28
- dispose(): this;
28
+ dispose(): this;
29
29
 
30
- copy(source: UniformsGroup): this;
30
+ copy(source: UniformsGroup): this;
31
31
 
32
- clone(): UniformsGroup;
32
+ clone(): UniformsGroup;
33
33
  }
@@ -15,8 +15,8 @@ declare function toHalfFloat(val: number): number;
15
15
  declare function fromHalfFloat(val: number): number;
16
16
 
17
17
  declare const DataUtils: {
18
- toHalfFloat: typeof toHalfFloat;
19
- fromHalfFloat: typeof fromHalfFloat;
18
+ toHalfFloat: typeof toHalfFloat;
19
+ fromHalfFloat: typeof fromHalfFloat;
20
20
  };
21
21
 
22
22
  export { DataUtils, fromHalfFloat, toHalfFloat };
@@ -6,10 +6,10 @@
6
6
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/Earcut.js | Source}
7
7
  */
8
8
  export const Earcut: {
9
- /**
10
- * Triangulates the given shape definition by returning an array of triangles
11
- * @remarks
12
- * A triangle is defined by three consecutive integers representing vertex indices.
13
- */
14
- triangulate(data: number[], holeIndices?: number[], dim?: number): number[];
9
+ /**
10
+ * Triangulates the given shape definition by returning an array of triangles
11
+ * @remarks
12
+ * A triangle is defined by three consecutive integers representing vertex indices.
13
+ */
14
+ triangulate(data: number[], holeIndices?: number[], dim?: number): number[];
15
15
  };