@nativescript/canvas-three 2.0.0-webgpu.27 → 2.0.0-webgpu.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (487) hide show
  1. package/package.json +1 -1
  2. package/three/src/Three.Legacy.d.ts +13 -13
  3. package/three/src/Three.WebGPU.d.ts +172 -187
  4. package/three/src/Three.d.ts +189 -213
  5. package/three/src/animation/AnimationAction.d.ts +70 -70
  6. package/three/src/animation/AnimationClip.d.ts +41 -50
  7. package/three/src/animation/AnimationMixer.d.ts +26 -30
  8. package/three/src/animation/AnimationObjectGroup.d.ts +13 -13
  9. package/three/src/animation/AnimationUtils.d.ts +11 -31
  10. package/three/src/animation/KeyframeTrack.d.ts +49 -49
  11. package/three/src/animation/PropertyBinding.d.ts +27 -27
  12. package/three/src/animation/PropertyMixer.d.ts +13 -13
  13. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +6 -6
  14. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +7 -7
  15. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +7 -7
  16. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +7 -7
  17. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +6 -6
  18. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +7 -7
  19. package/three/src/audio/Audio.d.ts +241 -241
  20. package/three/src/audio/AudioAnalyser.d.ts +23 -23
  21. package/three/src/audio/AudioContext.d.ts +9 -9
  22. package/three/src/audio/AudioListener.d.ts +56 -56
  23. package/three/src/audio/PositionalAudio.d.ts +58 -58
  24. package/three/src/cameras/ArrayCamera.d.ts +17 -17
  25. package/three/src/cameras/Camera.d.ts +55 -55
  26. package/three/src/cameras/CubeCamera.d.ts +29 -29
  27. package/three/src/cameras/OrthographicCamera.d.ts +137 -144
  28. package/three/src/cameras/PerspectiveCamera.d.ts +227 -227
  29. package/three/src/cameras/StereoCamera.d.ts +31 -31
  30. package/three/src/constants.d.ts +134 -258
  31. package/three/src/core/BufferAttribute.d.ts +481 -526
  32. package/three/src/core/BufferGeometry.d.ts +342 -347
  33. package/three/src/core/Clock.d.ts +53 -53
  34. package/three/src/core/EventDispatcher.d.ts +34 -45
  35. package/three/src/core/GLBufferAttribute.d.ts +94 -94
  36. package/three/src/core/InstancedBufferAttribute.d.ts +22 -22
  37. package/three/src/core/InstancedBufferGeometry.d.ts +25 -25
  38. package/three/src/core/InstancedInterleavedBuffer.d.ts +13 -13
  39. package/three/src/core/InterleavedBuffer.d.ts +152 -152
  40. package/three/src/core/InterleavedBufferAttribute.d.ts +194 -194
  41. package/three/src/core/Layers.d.ts +48 -48
  42. package/three/src/core/Object3D.d.ts +616 -644
  43. package/three/src/core/Raycaster.d.ts +136 -144
  44. package/three/src/core/RenderTarget.d.ts +72 -79
  45. package/three/src/core/Uniform.d.ts +16 -16
  46. package/three/src/core/UniformsGroup.d.ts +15 -15
  47. package/three/src/extras/DataUtils.d.ts +2 -2
  48. package/three/src/extras/Earcut.d.ts +6 -6
  49. package/three/src/extras/ImageUtils.d.ts +19 -21
  50. package/three/src/extras/PMREMGenerator.d.ts +49 -49
  51. package/three/src/extras/ShapeUtils.d.ts +14 -14
  52. package/three/src/extras/TextureUtils.d.ts +7 -12
  53. package/three/src/extras/core/Curve.d.ts +132 -132
  54. package/three/src/extras/core/CurvePath.d.ts +55 -55
  55. package/three/src/extras/core/Path.d.ts +108 -126
  56. package/three/src/extras/core/Shape.d.ts +43 -43
  57. package/three/src/extras/core/ShapePath.d.ts +79 -79
  58. package/three/src/extras/curves/ArcCurve.d.ts +24 -31
  59. package/three/src/extras/curves/CatmullRomCurve3.d.ts +44 -44
  60. package/three/src/extras/curves/CubicBezierCurve.d.ts +42 -42
  61. package/three/src/extras/curves/CubicBezierCurve3.d.ts +42 -42
  62. package/three/src/extras/curves/Curves.d.ts +10 -10
  63. package/three/src/extras/curves/EllipseCurve.d.ts +71 -80
  64. package/three/src/extras/curves/LineCurve.d.ts +30 -30
  65. package/three/src/extras/curves/LineCurve3.d.ts +30 -30
  66. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +36 -36
  67. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +36 -36
  68. package/three/src/extras/curves/SplineCurve.d.ts +24 -24
  69. package/three/src/geometries/BoxGeometry.d.ts +31 -38
  70. package/three/src/geometries/CapsuleGeometry.d.ts +27 -27
  71. package/three/src/geometries/CircleGeometry.d.ts +27 -27
  72. package/three/src/geometries/ConeGeometry.d.ts +36 -44
  73. package/three/src/geometries/CylinderGeometry.d.ts +35 -44
  74. package/three/src/geometries/DodecahedronGeometry.d.ts +15 -15
  75. package/three/src/geometries/EdgesGeometry.d.ts +21 -21
  76. package/three/src/geometries/ExtrudeGeometry.d.ts +97 -110
  77. package/three/src/geometries/Geometries.d.ts +21 -21
  78. package/three/src/geometries/IcosahedronGeometry.d.ts +16 -16
  79. package/three/src/geometries/LatheGeometry.d.ts +29 -29
  80. package/three/src/geometries/OctahedronGeometry.d.ts +15 -15
  81. package/three/src/geometries/PlaneGeometry.d.ts +27 -27
  82. package/three/src/geometries/PolyhedronGeometry.d.ts +27 -27
  83. package/three/src/geometries/RingGeometry.d.ts +31 -38
  84. package/three/src/geometries/ShapeGeometry.d.ts +24 -24
  85. package/three/src/geometries/SphereGeometry.d.ts +39 -47
  86. package/three/src/geometries/TetrahedronGeometry.d.ts +15 -15
  87. package/three/src/geometries/TorusGeometry.d.ts +29 -29
  88. package/three/src/geometries/TorusKnotGeometry.d.ts +31 -38
  89. package/three/src/geometries/TubeGeometry.d.ts +44 -50
  90. package/three/src/geometries/WireframeGeometry.d.ts +19 -19
  91. package/three/src/helpers/ArrowHelper.d.ts +58 -65
  92. package/three/src/helpers/AxesHelper.d.ts +27 -27
  93. package/three/src/helpers/Box3Helper.d.ts +26 -26
  94. package/three/src/helpers/BoxHelper.d.ts +38 -38
  95. package/three/src/helpers/CameraHelper.d.ts +53 -53
  96. package/three/src/helpers/DirectionalLightHelper.d.ts +54 -54
  97. package/three/src/helpers/GridHelper.d.ts +27 -27
  98. package/three/src/helpers/HemisphereLightHelper.d.ts +50 -50
  99. package/three/src/helpers/PlaneHelper.d.ts +32 -32
  100. package/three/src/helpers/PointLightHelper.d.ts +48 -48
  101. package/three/src/helpers/PolarGridHelper.d.ts +26 -33
  102. package/three/src/helpers/SkeletonHelper.d.ts +52 -52
  103. package/three/src/helpers/SpotLightHelper.d.ts +52 -52
  104. package/three/src/lights/AmbientLight.d.ts +20 -20
  105. package/three/src/lights/DirectionalLight.d.ts +68 -68
  106. package/three/src/lights/DirectionalLightShadow.d.ts +22 -22
  107. package/three/src/lights/HemisphereLight.d.ts +37 -37
  108. package/three/src/lights/Light.d.ts +61 -61
  109. package/three/src/lights/LightProbe.d.ts +21 -21
  110. package/three/src/lights/LightShadow.d.ts +157 -157
  111. package/three/src/lights/PointLight.d.ts +74 -74
  112. package/three/src/lights/PointLightShadow.d.ts +14 -14
  113. package/three/src/lights/RectAreaLight.d.ts +49 -49
  114. package/three/src/lights/SpotLight.d.ts +120 -127
  115. package/three/src/lights/SpotLightShadow.d.ts +25 -25
  116. package/three/src/lights/webgpu/IESSpotLight.d.ts +3 -3
  117. package/three/src/loaders/AnimationLoader.d.ts +5 -5
  118. package/three/src/loaders/AudioLoader.d.ts +3 -3
  119. package/three/src/loaders/BufferGeometryLoader.d.ts +6 -6
  120. package/three/src/loaders/Cache.d.ts +12 -12
  121. package/three/src/loaders/CompressedTextureLoader.d.ts +5 -10
  122. package/three/src/loaders/CubeTextureLoader.d.ts +5 -10
  123. package/three/src/loaders/DataTextureLoader.d.ts +5 -10
  124. package/three/src/loaders/FileLoader.d.ts +8 -13
  125. package/three/src/loaders/ImageBitmapLoader.d.ts +10 -15
  126. package/three/src/loaders/ImageLoader.d.ts +4 -9
  127. package/three/src/loaders/Loader.d.ts +39 -44
  128. package/three/src/loaders/LoaderUtils.d.ts +6 -6
  129. package/three/src/loaders/LoadingManager.d.ts +48 -52
  130. package/three/src/loaders/MaterialLoader.d.ts +12 -12
  131. package/three/src/loaders/ObjectLoader.d.ts +20 -30
  132. package/three/src/loaders/TextureLoader.d.ts +5 -10
  133. package/three/src/materials/LineBasicMaterial.d.ts +54 -54
  134. package/three/src/materials/LineDashedMaterial.d.ts +34 -34
  135. package/three/src/materials/Material.d.ts +585 -604
  136. package/three/src/materials/Materials.d.ts +18 -18
  137. package/three/src/materials/MeshBasicMaterial.d.ts +130 -130
  138. package/three/src/materials/MeshDepthMaterial.d.ts +59 -59
  139. package/three/src/materials/MeshDistanceMaterial.d.ts +56 -56
  140. package/three/src/materials/MeshLambertMaterial.d.ts +198 -198
  141. package/three/src/materials/MeshMatcapMaterial.d.ts +111 -111
  142. package/three/src/materials/MeshNormalMaterial.d.ts +87 -87
  143. package/three/src/materials/MeshPhongMaterial.d.ts +222 -222
  144. package/three/src/materials/MeshPhysicalMaterial.d.ts +230 -230
  145. package/three/src/materials/MeshStandardMaterial.d.ts +212 -212
  146. package/three/src/materials/MeshToonMaterial.d.ts +172 -172
  147. package/three/src/materials/PointsMaterial.d.ts +55 -55
  148. package/three/src/materials/RawShaderMaterial.d.ts +9 -9
  149. package/three/src/materials/ShaderMaterial.d.ts +161 -153
  150. package/three/src/materials/ShadowMaterial.d.ts +28 -28
  151. package/three/src/materials/SpriteMaterial.d.ts +51 -51
  152. package/three/src/math/Box2.d.ts +40 -40
  153. package/three/src/math/Box3.d.ts +60 -60
  154. package/three/src/math/Color.d.ts +334 -334
  155. package/three/src/math/ColorManagement.d.ts +19 -31
  156. package/three/src/math/Cylindrical.d.ts +19 -19
  157. package/three/src/math/Euler.d.ts +44 -44
  158. package/three/src/math/Frustum.d.ts +22 -22
  159. package/three/src/math/Interpolant.d.ts +6 -6
  160. package/three/src/math/Line3.d.ts +23 -23
  161. package/three/src/math/MathUtils.d.ts +27 -33
  162. package/three/src/math/Matrix2.d.ts +33 -38
  163. package/three/src/math/Matrix3.d.ts +149 -179
  164. package/three/src/math/Matrix4.d.ts +196 -263
  165. package/three/src/math/Plane.d.ts +39 -39
  166. package/three/src/math/Quaternion.d.ts +156 -171
  167. package/three/src/math/Ray.d.ts +46 -51
  168. package/three/src/math/Sphere.d.ts +39 -39
  169. package/three/src/math/Spherical.d.ts +20 -20
  170. package/three/src/math/SphericalHarmonics3.d.ts +47 -47
  171. package/three/src/math/Triangle.d.ts +45 -77
  172. package/three/src/math/Vector2.d.ts +310 -310
  173. package/three/src/math/Vector3.d.ts +229 -229
  174. package/three/src/math/Vector4.d.ts +228 -228
  175. package/three/src/math/interpolants/CubicInterpolant.d.ts +3 -3
  176. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +3 -3
  177. package/three/src/math/interpolants/LinearInterpolant.d.ts +3 -3
  178. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +3 -3
  179. package/three/src/nodes/Nodes.d.ts +188 -378
  180. package/three/src/nodes/accessors/AccessorsUtils.d.ts +2 -2
  181. package/three/src/nodes/accessors/BatchNode.d.ts +7 -7
  182. package/three/src/nodes/accessors/BitangentNode.d.ts +2 -2
  183. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +25 -50
  184. package/three/src/nodes/accessors/BufferNode.d.ts +7 -11
  185. package/three/src/nodes/accessors/CameraNode.d.ts +5 -5
  186. package/three/src/nodes/accessors/ClippingNode.d.ts +6 -6
  187. package/three/src/nodes/accessors/CubeTextureNode.d.ts +14 -24
  188. package/three/src/nodes/accessors/InstanceNode.d.ts +7 -7
  189. package/three/src/nodes/accessors/MaterialNode.d.ts +82 -82
  190. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +5 -9
  191. package/three/src/nodes/accessors/ModelNode.d.ts +5 -5
  192. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +3 -3
  193. package/three/src/nodes/accessors/NormalNode.d.ts +4 -4
  194. package/three/src/nodes/accessors/Object3DNode.d.ts +13 -13
  195. package/three/src/nodes/accessors/PointUVNode.d.ts +4 -4
  196. package/three/src/nodes/accessors/PositionNode.d.ts +2 -2
  197. package/three/src/nodes/accessors/ReferenceNode.d.ts +12 -17
  198. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +3 -3
  199. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +6 -10
  200. package/three/src/nodes/accessors/SkinningNode.d.ts +11 -11
  201. package/three/src/nodes/accessors/StorageBufferNode.d.ts +16 -28
  202. package/three/src/nodes/accessors/StorageTextureNode.d.ts +17 -29
  203. package/three/src/nodes/accessors/TangentNode.d.ts +5 -5
  204. package/three/src/nodes/accessors/Texture3DNode.d.ts +8 -12
  205. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +10 -10
  206. package/three/src/nodes/accessors/TextureNode.d.ts +23 -33
  207. package/three/src/nodes/accessors/UVNode.d.ts +2 -2
  208. package/three/src/nodes/accessors/UniformsNode.d.ts +11 -11
  209. package/three/src/nodes/accessors/UserDataNode.d.ts +5 -9
  210. package/three/src/nodes/accessors/VertexColorNode.d.ts +5 -5
  211. package/three/src/nodes/code/CodeNode.d.ts +10 -10
  212. package/three/src/nodes/code/ExpressionNode.d.ts +4 -4
  213. package/three/src/nodes/code/FunctionCallNode.d.ts +14 -17
  214. package/three/src/nodes/code/FunctionNode.d.ts +23 -24
  215. package/three/src/nodes/core/AssignNode.d.ts +10 -10
  216. package/three/src/nodes/core/AttributeNode.d.ts +8 -12
  217. package/three/src/nodes/core/BypassNode.d.ts +10 -10
  218. package/three/src/nodes/core/CacheNode.d.ts +11 -11
  219. package/three/src/nodes/core/ConstNode.d.ts +5 -5
  220. package/three/src/nodes/core/ContextNode.d.ts +12 -12
  221. package/three/src/nodes/core/IndexNode.d.ts +8 -8
  222. package/three/src/nodes/core/InputNode.d.ts +9 -9
  223. package/three/src/nodes/core/LightingModel.d.ts +31 -31
  224. package/three/src/nodes/core/MRTNode.d.ts +8 -8
  225. package/three/src/nodes/core/Node.d.ts +100 -97
  226. package/three/src/nodes/core/NodeAttribute.d.ts +6 -6
  227. package/three/src/nodes/core/NodeBuilder.d.ts +122 -132
  228. package/three/src/nodes/core/NodeCache.d.ts +40 -43
  229. package/three/src/nodes/core/NodeCode.d.ts +2 -2
  230. package/three/src/nodes/core/NodeFrame.d.ts +24 -24
  231. package/three/src/nodes/core/NodeFunction.d.ts +8 -8
  232. package/three/src/nodes/core/NodeFunctionInput.d.ts +5 -5
  233. package/three/src/nodes/core/NodeKeywords.d.ts +14 -14
  234. package/three/src/nodes/core/NodeParser.d.ts +2 -2
  235. package/three/src/nodes/core/NodeUniform.d.ts +11 -11
  236. package/three/src/nodes/core/NodeUtils.d.ts +11 -14
  237. package/three/src/nodes/core/NodeVar.d.ts +4 -4
  238. package/three/src/nodes/core/NodeVarying.d.ts +4 -4
  239. package/three/src/nodes/core/OutputStructNode.d.ts +5 -5
  240. package/three/src/nodes/core/PropertyNode.d.ts +6 -6
  241. package/three/src/nodes/core/StackNode.d.ts +9 -9
  242. package/three/src/nodes/core/StructTypeNode.d.ts +5 -5
  243. package/three/src/nodes/core/TempNode.d.ts +5 -5
  244. package/three/src/nodes/core/UniformGroup.d.ts +3 -3
  245. package/three/src/nodes/core/UniformGroupNode.d.ts +7 -7
  246. package/three/src/nodes/core/UniformNode.d.ts +17 -20
  247. package/three/src/nodes/core/VarNode.d.ts +18 -18
  248. package/three/src/nodes/core/VaryingNode.d.ts +12 -12
  249. package/three/src/nodes/core/constants.d.ts +17 -17
  250. package/three/src/nodes/display/AfterImageNode.d.ts +15 -15
  251. package/three/src/nodes/display/AnamorphicNode.d.ts +17 -22
  252. package/three/src/nodes/display/BlendModeNode.d.ts +21 -25
  253. package/three/src/nodes/display/BloomNode.d.ts +19 -24
  254. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +21 -33
  255. package/three/src/nodes/display/ColorSpaceNode.d.ts +18 -21
  256. package/three/src/nodes/display/DenoiseNode.d.ts +22 -28
  257. package/three/src/nodes/display/DepthOfFieldNode.d.ts +16 -22
  258. package/three/src/nodes/display/DotScreenNode.d.ts +15 -20
  259. package/three/src/nodes/display/FXAANode.d.ts +9 -9
  260. package/three/src/nodes/display/FilmNode.d.ts +12 -16
  261. package/three/src/nodes/display/FrontFacingNode.d.ts +4 -4
  262. package/three/src/nodes/display/GTAONode.d.ts +28 -32
  263. package/three/src/nodes/display/GaussianBlurNode.d.ts +17 -21
  264. package/three/src/nodes/display/Lut3DNode.d.ts +16 -21
  265. package/three/src/nodes/display/NormalMapNode.d.ts +12 -12
  266. package/three/src/nodes/display/PassNode.d.ts +30 -30
  267. package/three/src/nodes/display/PixelationPassNode.d.ts +25 -51
  268. package/three/src/nodes/display/PosterizeNode.d.ts +10 -13
  269. package/three/src/nodes/display/RGBShiftNode.d.ts +14 -14
  270. package/three/src/nodes/display/RenderOutputNode.d.ts +14 -18
  271. package/three/src/nodes/display/SobelOperatorNode.d.ts +9 -9
  272. package/three/src/nodes/display/ToneMappingNode.d.ts +14 -22
  273. package/three/src/nodes/display/TransitionNode.d.ts +17 -31
  274. package/three/src/nodes/display/ViewportDepthNode.d.ts +9 -11
  275. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +5 -8
  276. package/three/src/nodes/display/ViewportNode.d.ts +12 -18
  277. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +9 -12
  278. package/three/src/nodes/display/ViewportTextureNode.d.ts +16 -24
  279. package/three/src/nodes/fog/FogExp2Node.d.ts +10 -10
  280. package/three/src/nodes/fog/FogNode.d.ts +13 -16
  281. package/three/src/nodes/fog/FogRangeNode.d.ts +12 -16
  282. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -12
  283. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +3 -3
  284. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +3 -3
  285. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +3 -3
  286. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +3 -3
  287. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +4 -6
  288. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +3 -3
  289. package/three/src/nodes/functions/BSDF/LTC.d.ts +2 -4
  290. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +4 -8
  291. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +4 -13
  292. package/three/src/nodes/functions/BasicLightingModel.d.ts +2 -2
  293. package/three/src/nodes/functions/PhongLightingModel.d.ts +3 -3
  294. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +17 -24
  295. package/three/src/nodes/functions/ShadowMaskModel.d.ts +5 -5
  296. package/three/src/nodes/functions/ToonLightingModel.d.ts +2 -3
  297. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +2 -2
  298. package/three/src/nodes/functions/material/getRoughness.d.ts +3 -3
  299. package/three/src/nodes/geometry/RangeNode.d.ts +11 -11
  300. package/three/src/nodes/gpgpu/ComputeNode.d.ts +12 -16
  301. package/three/src/nodes/lighting/AONode.d.ts +4 -4
  302. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +4 -4
  303. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +4 -4
  304. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +3 -3
  305. package/three/src/nodes/lighting/EnvironmentNode.d.ts +4 -4
  306. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +8 -8
  307. package/three/src/nodes/lighting/IrradianceNode.d.ts +4 -4
  308. package/three/src/nodes/lighting/LightUtils.d.ts +4 -8
  309. package/three/src/nodes/lighting/LightingContextNode.d.ts +13 -18
  310. package/three/src/nodes/lighting/LightingNode.d.ts +3 -3
  311. package/three/src/nodes/lighting/LightsNode.d.ts +10 -13
  312. package/three/src/nodes/lighting/PointLightNode.d.ts +6 -6
  313. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +12 -12
  314. package/three/src/nodes/lighting/SpotLightNode.d.ts +9 -9
  315. package/three/src/nodes/loaders/NodeLoader.d.ts +9 -9
  316. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +4 -4
  317. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +6 -6
  318. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +37 -37
  319. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +15 -16
  320. package/three/src/nodes/materials/Materials.d.ts +15 -15
  321. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +29 -30
  322. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +25 -26
  323. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +21 -22
  324. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +48 -49
  325. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +73 -76
  326. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +11 -11
  327. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +47 -48
  328. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +35 -36
  329. package/three/src/nodes/materials/NodeMaterial.d.ts +108 -108
  330. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +15 -16
  331. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +10 -11
  332. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +18 -19
  333. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +6 -6
  334. package/three/src/nodes/materialx/MaterialXNodes.d.ts +21 -92
  335. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  336. package/three/src/nodes/materialx/lib/mx_noise.d.ts +76 -296
  337. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  338. package/three/src/nodes/math/CondNode.d.ts +11 -15
  339. package/three/src/nodes/math/HashNode.d.ts +8 -8
  340. package/three/src/nodes/math/MathNode.d.ts +168 -188
  341. package/three/src/nodes/math/MathUtils.d.ts +8 -8
  342. package/three/src/nodes/math/OperatorNode.d.ts +32 -54
  343. package/three/src/nodes/math/TriNoise3D.d.ts +3 -7
  344. package/three/src/nodes/pmrem/PMREMNode.d.ts +10 -14
  345. package/three/src/nodes/procedural/CheckerNode.d.ts +8 -8
  346. package/three/src/nodes/shadernode/ShaderNode.d.ts +94 -141
  347. package/three/src/nodes/utils/ArrayElementNode.d.ts +5 -5
  348. package/three/src/nodes/utils/ConvertNode.d.ts +4 -4
  349. package/three/src/nodes/utils/DiscardNode.d.ts +8 -8
  350. package/three/src/nodes/utils/EquirectUVNode.d.ts +3 -3
  351. package/three/src/nodes/utils/JoinNode.d.ts +4 -4
  352. package/three/src/nodes/utils/MatcapUVNode.d.ts +3 -3
  353. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +7 -7
  354. package/three/src/nodes/utils/OscNode.d.ts +10 -14
  355. package/three/src/nodes/utils/PackingNode.d.ts +11 -11
  356. package/three/src/nodes/utils/RTTNode.d.ts +23 -28
  357. package/three/src/nodes/utils/ReflectorNode.d.ts +19 -19
  358. package/three/src/nodes/utils/RemapNode.d.ts +16 -28
  359. package/three/src/nodes/utils/RotateNode.d.ts +11 -14
  360. package/three/src/nodes/utils/RotateUVNode.d.ts +11 -11
  361. package/three/src/nodes/utils/SplitNode.d.ts +10 -10
  362. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +7 -11
  363. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +13 -16
  364. package/three/src/nodes/utils/TimerNode.d.ts +10 -14
  365. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +16 -33
  366. package/three/src/objects/BatchedMesh.d.ts +151 -155
  367. package/three/src/objects/Bone.d.ts +16 -16
  368. package/three/src/objects/Group.d.ts +16 -16
  369. package/three/src/objects/InstancedMesh.d.ts +151 -155
  370. package/three/src/objects/LOD.d.ts +66 -66
  371. package/three/src/objects/Line.d.ts +51 -55
  372. package/three/src/objects/LineLoop.d.ts +22 -26
  373. package/three/src/objects/LineSegments.d.ts +24 -28
  374. package/three/src/objects/Mesh.d.ts +57 -61
  375. package/three/src/objects/Points.d.ts +53 -57
  376. package/three/src/objects/Skeleton.d.ts +90 -90
  377. package/three/src/objects/SkinnedMesh.d.ts +111 -115
  378. package/three/src/objects/Sprite.d.ts +41 -41
  379. package/three/src/renderers/WebGL3DRenderTarget.d.ts +20 -20
  380. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +20 -20
  381. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +11 -11
  382. package/three/src/renderers/WebGLRenderTarget.d.ts +4 -4
  383. package/three/src/renderers/WebGLRenderer.d.ts +497 -543
  384. package/three/src/renderers/common/Animation.d.ts +10 -10
  385. package/three/src/renderers/common/Attributes.d.ts +16 -16
  386. package/three/src/renderers/common/Backend.d.ts +9 -9
  387. package/three/src/renderers/common/Background.d.ts +17 -17
  388. package/three/src/renderers/common/BindGroup.d.ts +6 -6
  389. package/three/src/renderers/common/Binding.d.ts +5 -5
  390. package/three/src/renderers/common/Bindings.d.ts +29 -36
  391. package/three/src/renderers/common/Buffer.d.ts +8 -8
  392. package/three/src/renderers/common/ChainMap.d.ts +5 -5
  393. package/three/src/renderers/common/ClippingContext.d.ts +20 -20
  394. package/three/src/renderers/common/Color4.d.ts +7 -7
  395. package/three/src/renderers/common/ComputePipeline.d.ts +5 -5
  396. package/three/src/renderers/common/Constants.d.ts +3 -3
  397. package/three/src/renderers/common/CubeRenderTarget.d.ts +7 -7
  398. package/three/src/renderers/common/DataMap.d.ts +26 -16
  399. package/three/src/renderers/common/Geometries.d.ts +25 -25
  400. package/three/src/renderers/common/Info.d.ts +31 -31
  401. package/three/src/renderers/common/Pipeline.d.ts +3 -3
  402. package/three/src/renderers/common/Pipelines.d.ts +45 -60
  403. package/three/src/renderers/common/PostProcessing.d.ts +10 -10
  404. package/three/src/renderers/common/ProgrammableStage.d.ts +7 -12
  405. package/three/src/renderers/common/QuadMesh.d.ts +8 -8
  406. package/three/src/renderers/common/RenderBundle.d.ts +6 -6
  407. package/three/src/renderers/common/RenderBundles.d.ts +8 -8
  408. package/three/src/renderers/common/RenderContext.d.ts +38 -38
  409. package/three/src/renderers/common/RenderContexts.d.ts +12 -12
  410. package/three/src/renderers/common/RenderList.d.ts +35 -59
  411. package/three/src/renderers/common/RenderLists.d.ts +8 -8
  412. package/three/src/renderers/common/RenderObject.d.ts +59 -74
  413. package/three/src/renderers/common/RenderObjects.d.ts +28 -59
  414. package/three/src/renderers/common/RenderPipeline.d.ts +5 -5
  415. package/three/src/renderers/common/Renderer.d.ts +178 -272
  416. package/three/src/renderers/common/SampledTexture.d.ts +13 -13
  417. package/three/src/renderers/common/Sampler.d.ts +6 -6
  418. package/three/src/renderers/common/StorageBufferAttribute.d.ts +3 -3
  419. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +4 -4
  420. package/three/src/renderers/common/StorageTexture.d.ts +2 -2
  421. package/three/src/renderers/common/Textures.d.ts +53 -53
  422. package/three/src/renderers/common/Uniform.d.ts +28 -28
  423. package/three/src/renderers/common/UniformBuffer.d.ts +3 -3
  424. package/three/src/renderers/common/UniformsGroup.d.ts +20 -29
  425. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +5 -5
  426. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +16 -27
  427. package/three/src/renderers/common/nodes/NodeSampledTexture.d.ts +12 -17
  428. package/three/src/renderers/common/nodes/NodeSampler.d.ts +7 -7
  429. package/three/src/renderers/common/nodes/NodeUniform.d.ts +31 -54
  430. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +7 -7
  431. package/three/src/renderers/common/nodes/Nodes.d.ts +86 -96
  432. package/three/src/renderers/shaders/ShaderChunk.d.ts +139 -139
  433. package/three/src/renderers/shaders/ShaderLib.d.ts +21 -21
  434. package/three/src/renderers/shaders/UniformsLib.d.ts +182 -182
  435. package/three/src/renderers/shaders/UniformsUtils.d.ts +4 -4
  436. package/three/src/renderers/webgl/WebGLAttributes.d.ts +15 -15
  437. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +16 -22
  438. package/three/src/renderers/webgl/WebGLBufferRenderer.d.ts +8 -17
  439. package/three/src/renderers/webgl/WebGLCapabilities.d.ts +21 -21
  440. package/three/src/renderers/webgl/WebGLClipping.d.ts +19 -19
  441. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +4 -4
  442. package/three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +5 -5
  443. package/three/src/renderers/webgl/WebGLExtensions.d.ts +4 -4
  444. package/three/src/renderers/webgl/WebGLGeometries.d.ts +9 -9
  445. package/three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +7 -12
  446. package/three/src/renderers/webgl/WebGLInfo.d.ts +29 -29
  447. package/three/src/renderers/webgl/WebGLLights.d.ts +41 -41
  448. package/three/src/renderers/webgl/WebGLObjects.d.ts +3 -3
  449. package/three/src/renderers/webgl/WebGLProgram.d.ts +24 -24
  450. package/three/src/renderers/webgl/WebGLPrograms.d.ts +156 -177
  451. package/three/src/renderers/webgl/WebGLProperties.d.ts +5 -5
  452. package/three/src/renderers/webgl/WebGLRenderLists.d.ts +42 -56
  453. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +29 -29
  454. package/three/src/renderers/webgl/WebGLState.d.ts +54 -99
  455. package/three/src/renderers/webgl/WebGLTextures.d.ts +18 -26
  456. package/three/src/renderers/webgl/WebGLUniforms.d.ts +7 -7
  457. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +12 -12
  458. package/three/src/renderers/webgl/WebGLUtils.d.ts +4 -7
  459. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +6 -6
  460. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +11 -11
  461. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +4 -4
  462. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +57 -107
  463. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +3 -3
  464. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +3 -3
  465. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +257 -257
  466. package/three/src/renderers/webxr/WebXRController.d.ts +36 -36
  467. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +13 -13
  468. package/three/src/renderers/webxr/WebXRManager.d.ts +50 -50
  469. package/three/src/scenes/Fog.d.ts +54 -54
  470. package/three/src/scenes/FogExp2.d.ts +43 -43
  471. package/three/src/scenes/Scene.d.ts +98 -98
  472. package/three/src/textures/CanvasTexture.d.ts +21 -38
  473. package/three/src/textures/CompressedArrayTexture.d.ts +45 -52
  474. package/three/src/textures/CompressedCubeTexture.d.ts +5 -9
  475. package/three/src/textures/CompressedTexture.d.ts +56 -77
  476. package/three/src/textures/CubeTexture.d.ts +55 -63
  477. package/three/src/textures/Data3DTexture.d.ts +53 -53
  478. package/three/src/textures/DataArrayTexture.d.ts +76 -76
  479. package/three/src/textures/DataTexture.d.ts +55 -76
  480. package/three/src/textures/DepthTexture.d.ts +67 -86
  481. package/three/src/textures/FramebufferTexture.d.ts +29 -29
  482. package/three/src/textures/Source.d.ts +55 -55
  483. package/three/src/textures/Texture.d.ts +407 -439
  484. package/three/src/textures/VideoTexture.d.ts +45 -62
  485. package/three/src/textures/types.d.ts +4 -4
  486. package/three/three.webgpu.d.ts +1 -1
  487. package/three.webgpu.d.ts +1 -1
@@ -1,20 +1,20 @@
1
- import { JSONMeta, Object3D, Object3DJSON } from "../core/Object3D.js";
2
- import { Color, ColorRepresentation } from "../math/Color.js";
3
- import { LightShadow, LightShadowJSON } from "./LightShadow.js";
1
+ import { JSONMeta, Object3D, Object3DJSON } from '../core/Object3D.js';
2
+ import { Color, ColorRepresentation } from '../math/Color.js';
3
+ import { LightShadow, LightShadowJSON } from './LightShadow.js';
4
4
 
5
5
  export interface LightJSON extends Object3DJSON {
6
- color: number;
7
- intensity: number;
6
+ color: number;
7
+ intensity: number;
8
8
 
9
- groundColor?: number;
9
+ groundColor?: number;
10
10
 
11
- distance?: number;
12
- angle?: number;
13
- decay?: number;
14
- penumbra?: number;
11
+ distance?: number;
12
+ angle?: number;
13
+ decay?: number;
14
+ penumbra?: number;
15
15
 
16
- shadow?: LightShadowJSON;
17
- target?: string;
16
+ shadow?: LightShadowJSON;
17
+ target?: string;
18
18
  }
19
19
 
20
20
  /**
@@ -22,61 +22,61 @@ export interface LightJSON extends Object3DJSON {
22
22
  * @remarks All other light types inherit the properties and methods described here.
23
23
  */
24
24
  export abstract class Light<TShadowSupport extends LightShadow | undefined = LightShadow | undefined> extends Object3D {
25
- /**
26
- * Creates a new {@link Light}
27
- * @remarks
28
- * **Note** that this is not intended to be called directly (use one of derived classes instead).
29
- * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
30
- * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
31
- */
32
- constructor(color?: ColorRepresentation, intensity?: number);
25
+ /**
26
+ * Creates a new {@link Light}
27
+ * @remarks
28
+ * **Note** that this is not intended to be called directly (use one of derived classes instead).
29
+ * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
30
+ * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
31
+ */
32
+ constructor(color?: ColorRepresentation, intensity?: number);
33
33
 
34
- /**
35
- * Read-only flag to check if a given object is of type {@link HemisphereLight}.
36
- * @remarks This is a _constant_ value
37
- * @defaultValue `true`
38
- */
39
- readonly isLight: true;
34
+ /**
35
+ * Read-only flag to check if a given object is of type {@link HemisphereLight}.
36
+ * @remarks This is a _constant_ value
37
+ * @defaultValue `true`
38
+ */
39
+ readonly isLight: true;
40
40
 
41
- /**
42
- * A Read-only _string_ to check if `this` object type.
43
- * @remarks Sub-classes will update this value.
44
- * @defaultValue `Light`
45
- */
46
- override readonly type: string | "Light";
41
+ /**
42
+ * A Read-only _string_ to check if `this` object type.
43
+ * @remarks Sub-classes will update this value.
44
+ * @defaultValue `Light`
45
+ */
46
+ override readonly type: string | 'Light';
47
47
 
48
- /**
49
- * Color of the light. \
50
- * @defaultValue `new THREE.Color(0xffffff)` _(white)_.
51
- */
52
- color: Color;
48
+ /**
49
+ * Color of the light. \
50
+ * @defaultValue `new THREE.Color(0xffffff)` _(white)_.
51
+ */
52
+ color: Color;
53
53
 
54
- /**
55
- * The light's intensity, or strength.
56
- * The units of intensity depend on the type of light.
57
- * @defaultValue `1`
58
- */
59
- intensity: number;
54
+ /**
55
+ * The light's intensity, or strength.
56
+ * The units of intensity depend on the type of light.
57
+ * @defaultValue `1`
58
+ */
59
+ intensity: number;
60
60
 
61
- /**
62
- * A {@link THREE.LightShadow | LightShadow} used to calculate shadows for this light.
63
- * @remarks Available only on Light's that support shadows.
64
- */
65
- shadow: TShadowSupport;
61
+ /**
62
+ * A {@link THREE.LightShadow | LightShadow} used to calculate shadows for this light.
63
+ * @remarks Available only on Light's that support shadows.
64
+ */
65
+ shadow: TShadowSupport;
66
66
 
67
- /**
68
- * Copies value of all the properties from the {@link Light | source} to this instance.
69
- * @param source
70
- * @param recursive
71
- */
72
- copy(source: this, recursive?: boolean): this;
67
+ /**
68
+ * Copies value of all the properties from the {@link Light | source} to this instance.
69
+ * @param source
70
+ * @param recursive
71
+ */
72
+ copy(source: this, recursive?: boolean): this;
73
73
 
74
- /**
75
- * Frees the GPU-related resources allocated by this instance
76
- * @remarks
77
- * Call this method whenever this instance is no longer used in your app.
78
- */
79
- dispose(): void;
74
+ /**
75
+ * Frees the GPU-related resources allocated by this instance
76
+ * @remarks
77
+ * Call this method whenever this instance is no longer used in your app.
78
+ */
79
+ dispose(): void;
80
80
 
81
- toJSON(meta?: JSONMeta): LightJSON;
81
+ toJSON(meta?: JSONMeta): LightJSON;
82
82
  }
@@ -1,5 +1,5 @@
1
- import { SphericalHarmonics3 } from "../math/SphericalHarmonics3.js";
2
- import { Light } from "./Light.js";
1
+ import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
2
+ import { Light } from './Light.js';
3
3
 
4
4
  /**
5
5
  * Light probes are an alternative way of adding light to a 3D scene.
@@ -22,26 +22,26 @@ import { Light } from "./Light.js";
22
22
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/LightProbe.js | Source}
23
23
  */
24
24
  export class LightProbe extends Light {
25
- /**
26
- * Creates a new LightProbe.
27
- * @param sh An instance of {@link THREE.SphericalHarmonics3 | SphericalHarmonics3}. Default `new THREE.SphericalHarmonics3()``.
28
- * @param intensity Numeric value of the light probe's intensity. Expects a `Float`. Default `1`.
29
- */
30
- constructor(sh?: SphericalHarmonics3, intensity?: number);
25
+ /**
26
+ * Creates a new LightProbe.
27
+ * @param sh An instance of {@link THREE.SphericalHarmonics3 | SphericalHarmonics3}. Default `new THREE.SphericalHarmonics3()``.
28
+ * @param intensity Numeric value of the light probe's intensity. Expects a `Float`. Default `1`.
29
+ */
30
+ constructor(sh?: SphericalHarmonics3, intensity?: number);
31
31
 
32
- /**
33
- * Read-only flag to check if a given object is of type {@link DirectionalLight}.
34
- * @remarks This is a _constant_ value
35
- * @defaultValue `true`
36
- */
37
- readonly isLightProbe: true;
32
+ /**
33
+ * Read-only flag to check if a given object is of type {@link DirectionalLight}.
34
+ * @remarks This is a _constant_ value
35
+ * @defaultValue `true`
36
+ */
37
+ readonly isLightProbe: true;
38
38
 
39
- /**
40
- * A light probe uses spherical harmonics to encode lighting information.
41
- * @defaultValue `new THREE.SphericalHarmonics3()`
42
- */
43
- sh: SphericalHarmonics3;
39
+ /**
40
+ * A light probe uses spherical harmonics to encode lighting information.
41
+ * @defaultValue `new THREE.SphericalHarmonics3()`
42
+ */
43
+ sh: SphericalHarmonics3;
44
44
 
45
- /** @internal */
46
- fromJSON(json: {}): LightProbe;
45
+ /** @internal */
46
+ fromJSON(json: {}): LightProbe;
47
47
  }
@@ -1,20 +1,20 @@
1
- import { Camera } from "../cameras/Camera.js";
2
- import { Object3DJSONObject } from "../core/Object3D.js";
3
- import { Frustum } from "../math/Frustum.js";
4
- import { Matrix4 } from "../math/Matrix4.js";
5
- import { Vector2, Vector2Tuple } from "../math/Vector2.js";
6
- import { Vector4 } from "../math/Vector4.js";
7
- import { WebGLRenderTarget } from "../renderers/WebGLRenderTarget.js";
8
- import { Light } from "./Light.js";
1
+ import { Camera } from '../cameras/Camera.js';
2
+ import { Object3DJSONObject } from '../core/Object3D.js';
3
+ import { Frustum } from '../math/Frustum.js';
4
+ import { Matrix4 } from '../math/Matrix4.js';
5
+ import { Vector2, Vector2Tuple } from '../math/Vector2.js';
6
+ import { Vector4 } from '../math/Vector4.js';
7
+ import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget.js';
8
+ import { Light } from './Light.js';
9
9
 
10
10
  export interface LightShadowJSON {
11
- intensity?: number;
12
- bias?: number;
13
- normalBias?: number;
14
- radius?: number;
15
- mapSize?: Vector2Tuple;
11
+ intensity?: number;
12
+ bias?: number;
13
+ normalBias?: number;
14
+ radius?: number;
15
+ mapSize?: Vector2Tuple;
16
16
 
17
- camera: Omit<Object3DJSONObject, "matrix">;
17
+ camera: Omit<Object3DJSONObject, 'matrix'>;
18
18
  }
19
19
 
20
20
  /**
@@ -23,147 +23,147 @@ export interface LightShadowJSON {
23
23
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/LightShadow.js | Source}
24
24
  */
25
25
  export class LightShadow<TCamera extends Camera = Camera> {
26
- /**
27
- * Create a new instance of {@link LightShadow}
28
- * @param camera The light's view of the world.
29
- */
30
- constructor(camera: TCamera);
31
-
32
- /**
33
- * The light's view of the world.
34
- * @remark This is used to generate a depth map of the scene; objects behind other objects from the light's perspective will be in shadow.
35
- */
36
- camera: TCamera;
37
-
38
- /**
39
- * The intensity of the shadow. The default is `1`. Valid values are in the range `[0, 1]`.
40
- */
41
- intensity: number;
42
-
43
- /**
44
- * Shadow map bias, how much to add or subtract from the normalized depth when deciding whether a surface is in shadow.
45
- * @remark The Very tiny adjustments here (in the order of 0.0001) may help reduce artifacts in shadows.
46
- * @remarks Expects a `Float`
47
- * @defaultValue `0`
48
- */
49
- bias: number;
50
-
51
- /**
52
- * Defines how much the position used to query the shadow map is offset along the object normal.
53
- * @remark The Increasing this value can be used to reduce shadow acne especially in large scenes where light shines onto geometry at a shallow angle.
54
- * @remark The cost is that shadows may appear distorted.
55
- * @remarks Expects a `Float`
56
- * @defaultValue `0`
57
- */
58
- normalBias: number;
59
-
60
- /**
61
- * Setting this to values greater than 1 will blur the edges of the shadow.toi
62
- * @remark High values will cause unwanted banding effects in the shadows - a greater {@link LightShadow.mapSize | mapSize
63
- * will allow for a higher value to be used here before these effects become visible.
64
- * @remark If {@link THREE.WebGLRenderer.shadowMap.type | WebGLRenderer.shadowMap.type} is set to {@link Renderer | PCFSoftShadowMap},
65
- * radius has no effect and it is recommended to increase softness by decreasing {@link LightShadow.mapSize | mapSize} instead.
66
- * @remark Note that this has no effect if the {@link THREE.WebGLRenderer.shadowMap | WebGLRenderer.shadowMap}.{@link THREE.WebGLShadowMap.type | type}
67
- * is set to {@link THREE.BasicShadowMap | BasicShadowMap}.
68
- * @remarks Expects a `Float`
69
- * @defaultValue `1`
70
- */
71
- radius: number;
72
-
73
- /**
74
- * The amount of samples to use when blurring a VSM shadow map.
75
- * @remarks Expects a `Integer`
76
- * @defaultValue `8`
77
- */
78
- blurSamples: number;
79
-
80
- /**
81
- * A {@link THREE.Vector2 | Vector2} defining the width and height of the shadow map.
82
- * @remarks Higher values give better quality shadows at the cost of computation time.
83
- * @remarks Values must be powers of 2, up to the {@link THREE.WebGLRenderer.capabilities | WebGLRenderer.capabilities}.maxTextureSize for a given device,
84
- * although the width and height don't have to be the same (so, for example, (512, 1024) is valid).
85
- * @defaultValue `new THREE.Vector2(512, 512)`
86
- */
87
- mapSize: Vector2;
88
-
89
- /**
90
- * The depth map generated using the internal camera; a location beyond a pixel's depth is in shadow. Computed internally during rendering.
91
- * @defaultValue null
92
- */
93
- map: WebGLRenderTarget | null;
94
-
95
- /**
96
- * The distribution map generated using the internal camera; an occlusion is calculated based on the distribution of depths. Computed internally during rendering.
97
- * @defaultValue null
98
- */
99
- mapPass: WebGLRenderTarget | null;
100
-
101
- /**
102
- * Model to shadow camera space, to compute location and depth in shadow map.
103
- * Stored in a {@link Matrix4 | Matrix4}.
104
- * @remarks This is computed internally during rendering.
105
- * @defaultValue new THREE.Matrix4()
106
- */
107
- matrix: Matrix4;
108
-
109
- /**
110
- * Enables automatic updates of the light's shadow. If you do not require dynamic lighting / shadows, you may set this to `false`.
111
- * @defaultValue `true`
112
- */
113
- autoUpdate: boolean;
114
-
115
- /**
116
- * When set to `true`, shadow maps will be updated in the next `render` call.
117
- * If you have set {@link autoUpdate} to `false`, you will need to set this property to `true` and then make a render call to update the light's shadow.
118
- * @defaultValue `false`
119
- */
120
- needsUpdate: boolean;
121
-
122
- /**
123
- * Used internally by the renderer to get the number of viewports that need to be rendered for this shadow.
124
- */
125
- getViewportCount(): number;
126
-
127
- /**
128
- * Copies value of all the properties from the {@link {@link LightShadow} | source} to this Light.
129
- * @param source
130
- */
131
- copy(source: LightShadow): this;
132
-
133
- /**
134
- * Creates a new {@link LightShadow} with the same properties as this one.
135
- */
136
- clone(recursive?: boolean): this;
137
-
138
- /**
139
- * Serialize this LightShadow.
140
- */
141
- toJSON(): LightShadowJSON;
142
-
143
- /**
144
- * Gets the shadow cameras frustum
145
- * @remarks
146
- * Used internally by the renderer to cull objects.
147
- */
148
- getFrustum(): Frustum;
149
-
150
- /**
151
- * Update the matrices for the camera and shadow, used internally by the renderer.
152
- * @param light The light for which the shadow is being rendered.
153
- */
154
- updateMatrices(light: Light): void;
155
-
156
- getViewport(viewportIndex: number): Vector4;
157
-
158
- /**
159
- * Used internally by the renderer to extend the shadow map to contain all viewports
160
- */
161
- getFrameExtents(): Vector2;
162
-
163
- /**
164
- * Frees the GPU-related resources allocated by this instance
165
- * @remarks
166
- * Call this method whenever this instance is no longer used in your app.
167
- */
168
- dispose(): void;
26
+ /**
27
+ * Create a new instance of {@link LightShadow}
28
+ * @param camera The light's view of the world.
29
+ */
30
+ constructor(camera: TCamera);
31
+
32
+ /**
33
+ * The light's view of the world.
34
+ * @remark This is used to generate a depth map of the scene; objects behind other objects from the light's perspective will be in shadow.
35
+ */
36
+ camera: TCamera;
37
+
38
+ /**
39
+ * The intensity of the shadow. The default is `1`. Valid values are in the range `[0, 1]`.
40
+ */
41
+ intensity: number;
42
+
43
+ /**
44
+ * Shadow map bias, how much to add or subtract from the normalized depth when deciding whether a surface is in shadow.
45
+ * @remark The Very tiny adjustments here (in the order of 0.0001) may help reduce artifacts in shadows.
46
+ * @remarks Expects a `Float`
47
+ * @defaultValue `0`
48
+ */
49
+ bias: number;
50
+
51
+ /**
52
+ * Defines how much the position used to query the shadow map is offset along the object normal.
53
+ * @remark The Increasing this value can be used to reduce shadow acne especially in large scenes where light shines onto geometry at a shallow angle.
54
+ * @remark The cost is that shadows may appear distorted.
55
+ * @remarks Expects a `Float`
56
+ * @defaultValue `0`
57
+ */
58
+ normalBias: number;
59
+
60
+ /**
61
+ * Setting this to values greater than 1 will blur the edges of the shadow.toi
62
+ * @remark High values will cause unwanted banding effects in the shadows - a greater {@link LightShadow.mapSize | mapSize
63
+ * will allow for a higher value to be used here before these effects become visible.
64
+ * @remark If {@link THREE.WebGLRenderer.shadowMap.type | WebGLRenderer.shadowMap.type} is set to {@link Renderer | PCFSoftShadowMap},
65
+ * radius has no effect and it is recommended to increase softness by decreasing {@link LightShadow.mapSize | mapSize} instead.
66
+ * @remark Note that this has no effect if the {@link THREE.WebGLRenderer.shadowMap | WebGLRenderer.shadowMap}.{@link THREE.WebGLShadowMap.type | type}
67
+ * is set to {@link THREE.BasicShadowMap | BasicShadowMap}.
68
+ * @remarks Expects a `Float`
69
+ * @defaultValue `1`
70
+ */
71
+ radius: number;
72
+
73
+ /**
74
+ * The amount of samples to use when blurring a VSM shadow map.
75
+ * @remarks Expects a `Integer`
76
+ * @defaultValue `8`
77
+ */
78
+ blurSamples: number;
79
+
80
+ /**
81
+ * A {@link THREE.Vector2 | Vector2} defining the width and height of the shadow map.
82
+ * @remarks Higher values give better quality shadows at the cost of computation time.
83
+ * @remarks Values must be powers of 2, up to the {@link THREE.WebGLRenderer.capabilities | WebGLRenderer.capabilities}.maxTextureSize for a given device,
84
+ * although the width and height don't have to be the same (so, for example, (512, 1024) is valid).
85
+ * @defaultValue `new THREE.Vector2(512, 512)`
86
+ */
87
+ mapSize: Vector2;
88
+
89
+ /**
90
+ * The depth map generated using the internal camera; a location beyond a pixel's depth is in shadow. Computed internally during rendering.
91
+ * @defaultValue null
92
+ */
93
+ map: WebGLRenderTarget | null;
94
+
95
+ /**
96
+ * The distribution map generated using the internal camera; an occlusion is calculated based on the distribution of depths. Computed internally during rendering.
97
+ * @defaultValue null
98
+ */
99
+ mapPass: WebGLRenderTarget | null;
100
+
101
+ /**
102
+ * Model to shadow camera space, to compute location and depth in shadow map.
103
+ * Stored in a {@link Matrix4 | Matrix4}.
104
+ * @remarks This is computed internally during rendering.
105
+ * @defaultValue new THREE.Matrix4()
106
+ */
107
+ matrix: Matrix4;
108
+
109
+ /**
110
+ * Enables automatic updates of the light's shadow. If you do not require dynamic lighting / shadows, you may set this to `false`.
111
+ * @defaultValue `true`
112
+ */
113
+ autoUpdate: boolean;
114
+
115
+ /**
116
+ * When set to `true`, shadow maps will be updated in the next `render` call.
117
+ * If you have set {@link autoUpdate} to `false`, you will need to set this property to `true` and then make a render call to update the light's shadow.
118
+ * @defaultValue `false`
119
+ */
120
+ needsUpdate: boolean;
121
+
122
+ /**
123
+ * Used internally by the renderer to get the number of viewports that need to be rendered for this shadow.
124
+ */
125
+ getViewportCount(): number;
126
+
127
+ /**
128
+ * Copies value of all the properties from the {@link {@link LightShadow} | source} to this Light.
129
+ * @param source
130
+ */
131
+ copy(source: LightShadow): this;
132
+
133
+ /**
134
+ * Creates a new {@link LightShadow} with the same properties as this one.
135
+ */
136
+ clone(recursive?: boolean): this;
137
+
138
+ /**
139
+ * Serialize this LightShadow.
140
+ */
141
+ toJSON(): LightShadowJSON;
142
+
143
+ /**
144
+ * Gets the shadow cameras frustum
145
+ * @remarks
146
+ * Used internally by the renderer to cull objects.
147
+ */
148
+ getFrustum(): Frustum;
149
+
150
+ /**
151
+ * Update the matrices for the camera and shadow, used internally by the renderer.
152
+ * @param light The light for which the shadow is being rendered.
153
+ */
154
+ updateMatrices(light: Light): void;
155
+
156
+ getViewport(viewportIndex: number): Vector4;
157
+
158
+ /**
159
+ * Used internally by the renderer to extend the shadow map to contain all viewports
160
+ */
161
+ getFrameExtents(): Vector2;
162
+
163
+ /**
164
+ * Frees the GPU-related resources allocated by this instance
165
+ * @remarks
166
+ * Call this method whenever this instance is no longer used in your app.
167
+ */
168
+ dispose(): void;
169
169
  }