@nativescript/canvas-three 2.0.0-webgpu.27 → 2.0.0-webgpu.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (487) hide show
  1. package/package.json +1 -1
  2. package/three/src/Three.Legacy.d.ts +13 -13
  3. package/three/src/Three.WebGPU.d.ts +172 -187
  4. package/three/src/Three.d.ts +189 -213
  5. package/three/src/animation/AnimationAction.d.ts +70 -70
  6. package/three/src/animation/AnimationClip.d.ts +41 -50
  7. package/three/src/animation/AnimationMixer.d.ts +26 -30
  8. package/three/src/animation/AnimationObjectGroup.d.ts +13 -13
  9. package/three/src/animation/AnimationUtils.d.ts +11 -31
  10. package/three/src/animation/KeyframeTrack.d.ts +49 -49
  11. package/three/src/animation/PropertyBinding.d.ts +27 -27
  12. package/three/src/animation/PropertyMixer.d.ts +13 -13
  13. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +6 -6
  14. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +7 -7
  15. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +7 -7
  16. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +7 -7
  17. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +6 -6
  18. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +7 -7
  19. package/three/src/audio/Audio.d.ts +241 -241
  20. package/three/src/audio/AudioAnalyser.d.ts +23 -23
  21. package/three/src/audio/AudioContext.d.ts +9 -9
  22. package/three/src/audio/AudioListener.d.ts +56 -56
  23. package/three/src/audio/PositionalAudio.d.ts +58 -58
  24. package/three/src/cameras/ArrayCamera.d.ts +17 -17
  25. package/three/src/cameras/Camera.d.ts +55 -55
  26. package/three/src/cameras/CubeCamera.d.ts +29 -29
  27. package/three/src/cameras/OrthographicCamera.d.ts +137 -144
  28. package/three/src/cameras/PerspectiveCamera.d.ts +227 -227
  29. package/three/src/cameras/StereoCamera.d.ts +31 -31
  30. package/three/src/constants.d.ts +134 -258
  31. package/three/src/core/BufferAttribute.d.ts +481 -526
  32. package/three/src/core/BufferGeometry.d.ts +342 -347
  33. package/three/src/core/Clock.d.ts +53 -53
  34. package/three/src/core/EventDispatcher.d.ts +34 -45
  35. package/three/src/core/GLBufferAttribute.d.ts +94 -94
  36. package/three/src/core/InstancedBufferAttribute.d.ts +22 -22
  37. package/three/src/core/InstancedBufferGeometry.d.ts +25 -25
  38. package/three/src/core/InstancedInterleavedBuffer.d.ts +13 -13
  39. package/three/src/core/InterleavedBuffer.d.ts +152 -152
  40. package/three/src/core/InterleavedBufferAttribute.d.ts +194 -194
  41. package/three/src/core/Layers.d.ts +48 -48
  42. package/three/src/core/Object3D.d.ts +616 -644
  43. package/three/src/core/Raycaster.d.ts +136 -144
  44. package/three/src/core/RenderTarget.d.ts +72 -79
  45. package/three/src/core/Uniform.d.ts +16 -16
  46. package/three/src/core/UniformsGroup.d.ts +15 -15
  47. package/three/src/extras/DataUtils.d.ts +2 -2
  48. package/three/src/extras/Earcut.d.ts +6 -6
  49. package/three/src/extras/ImageUtils.d.ts +19 -21
  50. package/three/src/extras/PMREMGenerator.d.ts +49 -49
  51. package/three/src/extras/ShapeUtils.d.ts +14 -14
  52. package/three/src/extras/TextureUtils.d.ts +7 -12
  53. package/three/src/extras/core/Curve.d.ts +132 -132
  54. package/three/src/extras/core/CurvePath.d.ts +55 -55
  55. package/three/src/extras/core/Path.d.ts +108 -126
  56. package/three/src/extras/core/Shape.d.ts +43 -43
  57. package/three/src/extras/core/ShapePath.d.ts +79 -79
  58. package/three/src/extras/curves/ArcCurve.d.ts +24 -31
  59. package/three/src/extras/curves/CatmullRomCurve3.d.ts +44 -44
  60. package/three/src/extras/curves/CubicBezierCurve.d.ts +42 -42
  61. package/three/src/extras/curves/CubicBezierCurve3.d.ts +42 -42
  62. package/three/src/extras/curves/Curves.d.ts +10 -10
  63. package/three/src/extras/curves/EllipseCurve.d.ts +71 -80
  64. package/three/src/extras/curves/LineCurve.d.ts +30 -30
  65. package/three/src/extras/curves/LineCurve3.d.ts +30 -30
  66. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +36 -36
  67. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +36 -36
  68. package/three/src/extras/curves/SplineCurve.d.ts +24 -24
  69. package/three/src/geometries/BoxGeometry.d.ts +31 -38
  70. package/three/src/geometries/CapsuleGeometry.d.ts +27 -27
  71. package/three/src/geometries/CircleGeometry.d.ts +27 -27
  72. package/three/src/geometries/ConeGeometry.d.ts +36 -44
  73. package/three/src/geometries/CylinderGeometry.d.ts +35 -44
  74. package/three/src/geometries/DodecahedronGeometry.d.ts +15 -15
  75. package/three/src/geometries/EdgesGeometry.d.ts +21 -21
  76. package/three/src/geometries/ExtrudeGeometry.d.ts +97 -110
  77. package/three/src/geometries/Geometries.d.ts +21 -21
  78. package/three/src/geometries/IcosahedronGeometry.d.ts +16 -16
  79. package/three/src/geometries/LatheGeometry.d.ts +29 -29
  80. package/three/src/geometries/OctahedronGeometry.d.ts +15 -15
  81. package/three/src/geometries/PlaneGeometry.d.ts +27 -27
  82. package/three/src/geometries/PolyhedronGeometry.d.ts +27 -27
  83. package/three/src/geometries/RingGeometry.d.ts +31 -38
  84. package/three/src/geometries/ShapeGeometry.d.ts +24 -24
  85. package/three/src/geometries/SphereGeometry.d.ts +39 -47
  86. package/three/src/geometries/TetrahedronGeometry.d.ts +15 -15
  87. package/three/src/geometries/TorusGeometry.d.ts +29 -29
  88. package/three/src/geometries/TorusKnotGeometry.d.ts +31 -38
  89. package/three/src/geometries/TubeGeometry.d.ts +44 -50
  90. package/three/src/geometries/WireframeGeometry.d.ts +19 -19
  91. package/three/src/helpers/ArrowHelper.d.ts +58 -65
  92. package/three/src/helpers/AxesHelper.d.ts +27 -27
  93. package/three/src/helpers/Box3Helper.d.ts +26 -26
  94. package/three/src/helpers/BoxHelper.d.ts +38 -38
  95. package/three/src/helpers/CameraHelper.d.ts +53 -53
  96. package/three/src/helpers/DirectionalLightHelper.d.ts +54 -54
  97. package/three/src/helpers/GridHelper.d.ts +27 -27
  98. package/three/src/helpers/HemisphereLightHelper.d.ts +50 -50
  99. package/three/src/helpers/PlaneHelper.d.ts +32 -32
  100. package/three/src/helpers/PointLightHelper.d.ts +48 -48
  101. package/three/src/helpers/PolarGridHelper.d.ts +26 -33
  102. package/three/src/helpers/SkeletonHelper.d.ts +52 -52
  103. package/three/src/helpers/SpotLightHelper.d.ts +52 -52
  104. package/three/src/lights/AmbientLight.d.ts +20 -20
  105. package/three/src/lights/DirectionalLight.d.ts +68 -68
  106. package/three/src/lights/DirectionalLightShadow.d.ts +22 -22
  107. package/three/src/lights/HemisphereLight.d.ts +37 -37
  108. package/three/src/lights/Light.d.ts +61 -61
  109. package/three/src/lights/LightProbe.d.ts +21 -21
  110. package/three/src/lights/LightShadow.d.ts +157 -157
  111. package/three/src/lights/PointLight.d.ts +74 -74
  112. package/three/src/lights/PointLightShadow.d.ts +14 -14
  113. package/three/src/lights/RectAreaLight.d.ts +49 -49
  114. package/three/src/lights/SpotLight.d.ts +120 -127
  115. package/three/src/lights/SpotLightShadow.d.ts +25 -25
  116. package/three/src/lights/webgpu/IESSpotLight.d.ts +3 -3
  117. package/three/src/loaders/AnimationLoader.d.ts +5 -5
  118. package/three/src/loaders/AudioLoader.d.ts +3 -3
  119. package/three/src/loaders/BufferGeometryLoader.d.ts +6 -6
  120. package/three/src/loaders/Cache.d.ts +12 -12
  121. package/three/src/loaders/CompressedTextureLoader.d.ts +5 -10
  122. package/three/src/loaders/CubeTextureLoader.d.ts +5 -10
  123. package/three/src/loaders/DataTextureLoader.d.ts +5 -10
  124. package/three/src/loaders/FileLoader.d.ts +8 -13
  125. package/three/src/loaders/ImageBitmapLoader.d.ts +10 -15
  126. package/three/src/loaders/ImageLoader.d.ts +4 -9
  127. package/three/src/loaders/Loader.d.ts +39 -44
  128. package/three/src/loaders/LoaderUtils.d.ts +6 -6
  129. package/three/src/loaders/LoadingManager.d.ts +48 -52
  130. package/three/src/loaders/MaterialLoader.d.ts +12 -12
  131. package/three/src/loaders/ObjectLoader.d.ts +20 -30
  132. package/three/src/loaders/TextureLoader.d.ts +5 -10
  133. package/three/src/materials/LineBasicMaterial.d.ts +54 -54
  134. package/three/src/materials/LineDashedMaterial.d.ts +34 -34
  135. package/three/src/materials/Material.d.ts +585 -604
  136. package/three/src/materials/Materials.d.ts +18 -18
  137. package/three/src/materials/MeshBasicMaterial.d.ts +130 -130
  138. package/three/src/materials/MeshDepthMaterial.d.ts +59 -59
  139. package/three/src/materials/MeshDistanceMaterial.d.ts +56 -56
  140. package/three/src/materials/MeshLambertMaterial.d.ts +198 -198
  141. package/three/src/materials/MeshMatcapMaterial.d.ts +111 -111
  142. package/three/src/materials/MeshNormalMaterial.d.ts +87 -87
  143. package/three/src/materials/MeshPhongMaterial.d.ts +222 -222
  144. package/three/src/materials/MeshPhysicalMaterial.d.ts +230 -230
  145. package/three/src/materials/MeshStandardMaterial.d.ts +212 -212
  146. package/three/src/materials/MeshToonMaterial.d.ts +172 -172
  147. package/three/src/materials/PointsMaterial.d.ts +55 -55
  148. package/three/src/materials/RawShaderMaterial.d.ts +9 -9
  149. package/three/src/materials/ShaderMaterial.d.ts +161 -153
  150. package/three/src/materials/ShadowMaterial.d.ts +28 -28
  151. package/three/src/materials/SpriteMaterial.d.ts +51 -51
  152. package/three/src/math/Box2.d.ts +40 -40
  153. package/three/src/math/Box3.d.ts +60 -60
  154. package/three/src/math/Color.d.ts +334 -334
  155. package/three/src/math/ColorManagement.d.ts +19 -31
  156. package/three/src/math/Cylindrical.d.ts +19 -19
  157. package/three/src/math/Euler.d.ts +44 -44
  158. package/three/src/math/Frustum.d.ts +22 -22
  159. package/three/src/math/Interpolant.d.ts +6 -6
  160. package/three/src/math/Line3.d.ts +23 -23
  161. package/three/src/math/MathUtils.d.ts +27 -33
  162. package/three/src/math/Matrix2.d.ts +33 -38
  163. package/three/src/math/Matrix3.d.ts +149 -179
  164. package/three/src/math/Matrix4.d.ts +196 -263
  165. package/three/src/math/Plane.d.ts +39 -39
  166. package/three/src/math/Quaternion.d.ts +156 -171
  167. package/three/src/math/Ray.d.ts +46 -51
  168. package/three/src/math/Sphere.d.ts +39 -39
  169. package/three/src/math/Spherical.d.ts +20 -20
  170. package/three/src/math/SphericalHarmonics3.d.ts +47 -47
  171. package/three/src/math/Triangle.d.ts +45 -77
  172. package/three/src/math/Vector2.d.ts +310 -310
  173. package/three/src/math/Vector3.d.ts +229 -229
  174. package/three/src/math/Vector4.d.ts +228 -228
  175. package/three/src/math/interpolants/CubicInterpolant.d.ts +3 -3
  176. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +3 -3
  177. package/three/src/math/interpolants/LinearInterpolant.d.ts +3 -3
  178. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +3 -3
  179. package/three/src/nodes/Nodes.d.ts +188 -378
  180. package/three/src/nodes/accessors/AccessorsUtils.d.ts +2 -2
  181. package/three/src/nodes/accessors/BatchNode.d.ts +7 -7
  182. package/three/src/nodes/accessors/BitangentNode.d.ts +2 -2
  183. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +25 -50
  184. package/three/src/nodes/accessors/BufferNode.d.ts +7 -11
  185. package/three/src/nodes/accessors/CameraNode.d.ts +5 -5
  186. package/three/src/nodes/accessors/ClippingNode.d.ts +6 -6
  187. package/three/src/nodes/accessors/CubeTextureNode.d.ts +14 -24
  188. package/three/src/nodes/accessors/InstanceNode.d.ts +7 -7
  189. package/three/src/nodes/accessors/MaterialNode.d.ts +82 -82
  190. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +5 -9
  191. package/three/src/nodes/accessors/ModelNode.d.ts +5 -5
  192. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +3 -3
  193. package/three/src/nodes/accessors/NormalNode.d.ts +4 -4
  194. package/three/src/nodes/accessors/Object3DNode.d.ts +13 -13
  195. package/three/src/nodes/accessors/PointUVNode.d.ts +4 -4
  196. package/three/src/nodes/accessors/PositionNode.d.ts +2 -2
  197. package/three/src/nodes/accessors/ReferenceNode.d.ts +12 -17
  198. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +3 -3
  199. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +6 -10
  200. package/three/src/nodes/accessors/SkinningNode.d.ts +11 -11
  201. package/three/src/nodes/accessors/StorageBufferNode.d.ts +16 -28
  202. package/three/src/nodes/accessors/StorageTextureNode.d.ts +17 -29
  203. package/three/src/nodes/accessors/TangentNode.d.ts +5 -5
  204. package/three/src/nodes/accessors/Texture3DNode.d.ts +8 -12
  205. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +10 -10
  206. package/three/src/nodes/accessors/TextureNode.d.ts +23 -33
  207. package/three/src/nodes/accessors/UVNode.d.ts +2 -2
  208. package/three/src/nodes/accessors/UniformsNode.d.ts +11 -11
  209. package/three/src/nodes/accessors/UserDataNode.d.ts +5 -9
  210. package/three/src/nodes/accessors/VertexColorNode.d.ts +5 -5
  211. package/three/src/nodes/code/CodeNode.d.ts +10 -10
  212. package/three/src/nodes/code/ExpressionNode.d.ts +4 -4
  213. package/three/src/nodes/code/FunctionCallNode.d.ts +14 -17
  214. package/three/src/nodes/code/FunctionNode.d.ts +23 -24
  215. package/three/src/nodes/core/AssignNode.d.ts +10 -10
  216. package/three/src/nodes/core/AttributeNode.d.ts +8 -12
  217. package/three/src/nodes/core/BypassNode.d.ts +10 -10
  218. package/three/src/nodes/core/CacheNode.d.ts +11 -11
  219. package/three/src/nodes/core/ConstNode.d.ts +5 -5
  220. package/three/src/nodes/core/ContextNode.d.ts +12 -12
  221. package/three/src/nodes/core/IndexNode.d.ts +8 -8
  222. package/three/src/nodes/core/InputNode.d.ts +9 -9
  223. package/three/src/nodes/core/LightingModel.d.ts +31 -31
  224. package/three/src/nodes/core/MRTNode.d.ts +8 -8
  225. package/three/src/nodes/core/Node.d.ts +100 -97
  226. package/three/src/nodes/core/NodeAttribute.d.ts +6 -6
  227. package/three/src/nodes/core/NodeBuilder.d.ts +122 -132
  228. package/three/src/nodes/core/NodeCache.d.ts +40 -43
  229. package/three/src/nodes/core/NodeCode.d.ts +2 -2
  230. package/three/src/nodes/core/NodeFrame.d.ts +24 -24
  231. package/three/src/nodes/core/NodeFunction.d.ts +8 -8
  232. package/three/src/nodes/core/NodeFunctionInput.d.ts +5 -5
  233. package/three/src/nodes/core/NodeKeywords.d.ts +14 -14
  234. package/three/src/nodes/core/NodeParser.d.ts +2 -2
  235. package/three/src/nodes/core/NodeUniform.d.ts +11 -11
  236. package/three/src/nodes/core/NodeUtils.d.ts +11 -14
  237. package/three/src/nodes/core/NodeVar.d.ts +4 -4
  238. package/three/src/nodes/core/NodeVarying.d.ts +4 -4
  239. package/three/src/nodes/core/OutputStructNode.d.ts +5 -5
  240. package/three/src/nodes/core/PropertyNode.d.ts +6 -6
  241. package/three/src/nodes/core/StackNode.d.ts +9 -9
  242. package/three/src/nodes/core/StructTypeNode.d.ts +5 -5
  243. package/three/src/nodes/core/TempNode.d.ts +5 -5
  244. package/three/src/nodes/core/UniformGroup.d.ts +3 -3
  245. package/three/src/nodes/core/UniformGroupNode.d.ts +7 -7
  246. package/three/src/nodes/core/UniformNode.d.ts +17 -20
  247. package/three/src/nodes/core/VarNode.d.ts +18 -18
  248. package/three/src/nodes/core/VaryingNode.d.ts +12 -12
  249. package/three/src/nodes/core/constants.d.ts +17 -17
  250. package/three/src/nodes/display/AfterImageNode.d.ts +15 -15
  251. package/three/src/nodes/display/AnamorphicNode.d.ts +17 -22
  252. package/three/src/nodes/display/BlendModeNode.d.ts +21 -25
  253. package/three/src/nodes/display/BloomNode.d.ts +19 -24
  254. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +21 -33
  255. package/three/src/nodes/display/ColorSpaceNode.d.ts +18 -21
  256. package/three/src/nodes/display/DenoiseNode.d.ts +22 -28
  257. package/three/src/nodes/display/DepthOfFieldNode.d.ts +16 -22
  258. package/three/src/nodes/display/DotScreenNode.d.ts +15 -20
  259. package/three/src/nodes/display/FXAANode.d.ts +9 -9
  260. package/three/src/nodes/display/FilmNode.d.ts +12 -16
  261. package/three/src/nodes/display/FrontFacingNode.d.ts +4 -4
  262. package/three/src/nodes/display/GTAONode.d.ts +28 -32
  263. package/three/src/nodes/display/GaussianBlurNode.d.ts +17 -21
  264. package/three/src/nodes/display/Lut3DNode.d.ts +16 -21
  265. package/three/src/nodes/display/NormalMapNode.d.ts +12 -12
  266. package/three/src/nodes/display/PassNode.d.ts +30 -30
  267. package/three/src/nodes/display/PixelationPassNode.d.ts +25 -51
  268. package/three/src/nodes/display/PosterizeNode.d.ts +10 -13
  269. package/three/src/nodes/display/RGBShiftNode.d.ts +14 -14
  270. package/three/src/nodes/display/RenderOutputNode.d.ts +14 -18
  271. package/three/src/nodes/display/SobelOperatorNode.d.ts +9 -9
  272. package/three/src/nodes/display/ToneMappingNode.d.ts +14 -22
  273. package/three/src/nodes/display/TransitionNode.d.ts +17 -31
  274. package/three/src/nodes/display/ViewportDepthNode.d.ts +9 -11
  275. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +5 -8
  276. package/three/src/nodes/display/ViewportNode.d.ts +12 -18
  277. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +9 -12
  278. package/three/src/nodes/display/ViewportTextureNode.d.ts +16 -24
  279. package/three/src/nodes/fog/FogExp2Node.d.ts +10 -10
  280. package/three/src/nodes/fog/FogNode.d.ts +13 -16
  281. package/three/src/nodes/fog/FogRangeNode.d.ts +12 -16
  282. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -12
  283. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +3 -3
  284. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +3 -3
  285. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +3 -3
  286. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +3 -3
  287. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +4 -6
  288. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +3 -3
  289. package/three/src/nodes/functions/BSDF/LTC.d.ts +2 -4
  290. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +4 -8
  291. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +4 -13
  292. package/three/src/nodes/functions/BasicLightingModel.d.ts +2 -2
  293. package/three/src/nodes/functions/PhongLightingModel.d.ts +3 -3
  294. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +17 -24
  295. package/three/src/nodes/functions/ShadowMaskModel.d.ts +5 -5
  296. package/three/src/nodes/functions/ToonLightingModel.d.ts +2 -3
  297. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +2 -2
  298. package/three/src/nodes/functions/material/getRoughness.d.ts +3 -3
  299. package/three/src/nodes/geometry/RangeNode.d.ts +11 -11
  300. package/three/src/nodes/gpgpu/ComputeNode.d.ts +12 -16
  301. package/three/src/nodes/lighting/AONode.d.ts +4 -4
  302. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +4 -4
  303. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +4 -4
  304. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +3 -3
  305. package/three/src/nodes/lighting/EnvironmentNode.d.ts +4 -4
  306. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +8 -8
  307. package/three/src/nodes/lighting/IrradianceNode.d.ts +4 -4
  308. package/three/src/nodes/lighting/LightUtils.d.ts +4 -8
  309. package/three/src/nodes/lighting/LightingContextNode.d.ts +13 -18
  310. package/three/src/nodes/lighting/LightingNode.d.ts +3 -3
  311. package/three/src/nodes/lighting/LightsNode.d.ts +10 -13
  312. package/three/src/nodes/lighting/PointLightNode.d.ts +6 -6
  313. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +12 -12
  314. package/three/src/nodes/lighting/SpotLightNode.d.ts +9 -9
  315. package/three/src/nodes/loaders/NodeLoader.d.ts +9 -9
  316. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +4 -4
  317. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +6 -6
  318. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +37 -37
  319. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +15 -16
  320. package/three/src/nodes/materials/Materials.d.ts +15 -15
  321. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +29 -30
  322. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +25 -26
  323. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +21 -22
  324. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +48 -49
  325. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +73 -76
  326. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +11 -11
  327. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +47 -48
  328. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +35 -36
  329. package/three/src/nodes/materials/NodeMaterial.d.ts +108 -108
  330. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +15 -16
  331. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +10 -11
  332. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +18 -19
  333. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +6 -6
  334. package/three/src/nodes/materialx/MaterialXNodes.d.ts +21 -92
  335. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  336. package/three/src/nodes/materialx/lib/mx_noise.d.ts +76 -296
  337. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  338. package/three/src/nodes/math/CondNode.d.ts +11 -15
  339. package/three/src/nodes/math/HashNode.d.ts +8 -8
  340. package/three/src/nodes/math/MathNode.d.ts +168 -188
  341. package/three/src/nodes/math/MathUtils.d.ts +8 -8
  342. package/three/src/nodes/math/OperatorNode.d.ts +32 -54
  343. package/three/src/nodes/math/TriNoise3D.d.ts +3 -7
  344. package/three/src/nodes/pmrem/PMREMNode.d.ts +10 -14
  345. package/three/src/nodes/procedural/CheckerNode.d.ts +8 -8
  346. package/three/src/nodes/shadernode/ShaderNode.d.ts +94 -141
  347. package/three/src/nodes/utils/ArrayElementNode.d.ts +5 -5
  348. package/three/src/nodes/utils/ConvertNode.d.ts +4 -4
  349. package/three/src/nodes/utils/DiscardNode.d.ts +8 -8
  350. package/three/src/nodes/utils/EquirectUVNode.d.ts +3 -3
  351. package/three/src/nodes/utils/JoinNode.d.ts +4 -4
  352. package/three/src/nodes/utils/MatcapUVNode.d.ts +3 -3
  353. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +7 -7
  354. package/three/src/nodes/utils/OscNode.d.ts +10 -14
  355. package/three/src/nodes/utils/PackingNode.d.ts +11 -11
  356. package/three/src/nodes/utils/RTTNode.d.ts +23 -28
  357. package/three/src/nodes/utils/ReflectorNode.d.ts +19 -19
  358. package/three/src/nodes/utils/RemapNode.d.ts +16 -28
  359. package/three/src/nodes/utils/RotateNode.d.ts +11 -14
  360. package/three/src/nodes/utils/RotateUVNode.d.ts +11 -11
  361. package/three/src/nodes/utils/SplitNode.d.ts +10 -10
  362. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +7 -11
  363. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +13 -16
  364. package/three/src/nodes/utils/TimerNode.d.ts +10 -14
  365. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +16 -33
  366. package/three/src/objects/BatchedMesh.d.ts +151 -155
  367. package/three/src/objects/Bone.d.ts +16 -16
  368. package/three/src/objects/Group.d.ts +16 -16
  369. package/three/src/objects/InstancedMesh.d.ts +151 -155
  370. package/three/src/objects/LOD.d.ts +66 -66
  371. package/three/src/objects/Line.d.ts +51 -55
  372. package/three/src/objects/LineLoop.d.ts +22 -26
  373. package/three/src/objects/LineSegments.d.ts +24 -28
  374. package/three/src/objects/Mesh.d.ts +57 -61
  375. package/three/src/objects/Points.d.ts +53 -57
  376. package/three/src/objects/Skeleton.d.ts +90 -90
  377. package/three/src/objects/SkinnedMesh.d.ts +111 -115
  378. package/three/src/objects/Sprite.d.ts +41 -41
  379. package/three/src/renderers/WebGL3DRenderTarget.d.ts +20 -20
  380. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +20 -20
  381. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +11 -11
  382. package/three/src/renderers/WebGLRenderTarget.d.ts +4 -4
  383. package/three/src/renderers/WebGLRenderer.d.ts +497 -543
  384. package/three/src/renderers/common/Animation.d.ts +10 -10
  385. package/three/src/renderers/common/Attributes.d.ts +16 -16
  386. package/three/src/renderers/common/Backend.d.ts +9 -9
  387. package/three/src/renderers/common/Background.d.ts +17 -17
  388. package/three/src/renderers/common/BindGroup.d.ts +6 -6
  389. package/three/src/renderers/common/Binding.d.ts +5 -5
  390. package/three/src/renderers/common/Bindings.d.ts +29 -36
  391. package/three/src/renderers/common/Buffer.d.ts +8 -8
  392. package/three/src/renderers/common/ChainMap.d.ts +5 -5
  393. package/three/src/renderers/common/ClippingContext.d.ts +20 -20
  394. package/three/src/renderers/common/Color4.d.ts +7 -7
  395. package/three/src/renderers/common/ComputePipeline.d.ts +5 -5
  396. package/three/src/renderers/common/Constants.d.ts +3 -3
  397. package/three/src/renderers/common/CubeRenderTarget.d.ts +7 -7
  398. package/three/src/renderers/common/DataMap.d.ts +26 -16
  399. package/three/src/renderers/common/Geometries.d.ts +25 -25
  400. package/three/src/renderers/common/Info.d.ts +31 -31
  401. package/three/src/renderers/common/Pipeline.d.ts +3 -3
  402. package/three/src/renderers/common/Pipelines.d.ts +45 -60
  403. package/three/src/renderers/common/PostProcessing.d.ts +10 -10
  404. package/three/src/renderers/common/ProgrammableStage.d.ts +7 -12
  405. package/three/src/renderers/common/QuadMesh.d.ts +8 -8
  406. package/three/src/renderers/common/RenderBundle.d.ts +6 -6
  407. package/three/src/renderers/common/RenderBundles.d.ts +8 -8
  408. package/three/src/renderers/common/RenderContext.d.ts +38 -38
  409. package/three/src/renderers/common/RenderContexts.d.ts +12 -12
  410. package/three/src/renderers/common/RenderList.d.ts +35 -59
  411. package/three/src/renderers/common/RenderLists.d.ts +8 -8
  412. package/three/src/renderers/common/RenderObject.d.ts +59 -74
  413. package/three/src/renderers/common/RenderObjects.d.ts +28 -59
  414. package/three/src/renderers/common/RenderPipeline.d.ts +5 -5
  415. package/three/src/renderers/common/Renderer.d.ts +178 -272
  416. package/three/src/renderers/common/SampledTexture.d.ts +13 -13
  417. package/three/src/renderers/common/Sampler.d.ts +6 -6
  418. package/three/src/renderers/common/StorageBufferAttribute.d.ts +3 -3
  419. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +4 -4
  420. package/three/src/renderers/common/StorageTexture.d.ts +2 -2
  421. package/three/src/renderers/common/Textures.d.ts +53 -53
  422. package/three/src/renderers/common/Uniform.d.ts +28 -28
  423. package/three/src/renderers/common/UniformBuffer.d.ts +3 -3
  424. package/three/src/renderers/common/UniformsGroup.d.ts +20 -29
  425. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +5 -5
  426. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +16 -27
  427. package/three/src/renderers/common/nodes/NodeSampledTexture.d.ts +12 -17
  428. package/three/src/renderers/common/nodes/NodeSampler.d.ts +7 -7
  429. package/three/src/renderers/common/nodes/NodeUniform.d.ts +31 -54
  430. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +7 -7
  431. package/three/src/renderers/common/nodes/Nodes.d.ts +86 -96
  432. package/three/src/renderers/shaders/ShaderChunk.d.ts +139 -139
  433. package/three/src/renderers/shaders/ShaderLib.d.ts +21 -21
  434. package/three/src/renderers/shaders/UniformsLib.d.ts +182 -182
  435. package/three/src/renderers/shaders/UniformsUtils.d.ts +4 -4
  436. package/three/src/renderers/webgl/WebGLAttributes.d.ts +15 -15
  437. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +16 -22
  438. package/three/src/renderers/webgl/WebGLBufferRenderer.d.ts +8 -17
  439. package/three/src/renderers/webgl/WebGLCapabilities.d.ts +21 -21
  440. package/three/src/renderers/webgl/WebGLClipping.d.ts +19 -19
  441. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +4 -4
  442. package/three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +5 -5
  443. package/three/src/renderers/webgl/WebGLExtensions.d.ts +4 -4
  444. package/three/src/renderers/webgl/WebGLGeometries.d.ts +9 -9
  445. package/three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +7 -12
  446. package/three/src/renderers/webgl/WebGLInfo.d.ts +29 -29
  447. package/three/src/renderers/webgl/WebGLLights.d.ts +41 -41
  448. package/three/src/renderers/webgl/WebGLObjects.d.ts +3 -3
  449. package/three/src/renderers/webgl/WebGLProgram.d.ts +24 -24
  450. package/three/src/renderers/webgl/WebGLPrograms.d.ts +156 -177
  451. package/three/src/renderers/webgl/WebGLProperties.d.ts +5 -5
  452. package/three/src/renderers/webgl/WebGLRenderLists.d.ts +42 -56
  453. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +29 -29
  454. package/three/src/renderers/webgl/WebGLState.d.ts +54 -99
  455. package/three/src/renderers/webgl/WebGLTextures.d.ts +18 -26
  456. package/three/src/renderers/webgl/WebGLUniforms.d.ts +7 -7
  457. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +12 -12
  458. package/three/src/renderers/webgl/WebGLUtils.d.ts +4 -7
  459. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +6 -6
  460. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +11 -11
  461. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +4 -4
  462. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +57 -107
  463. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +3 -3
  464. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +3 -3
  465. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +257 -257
  466. package/three/src/renderers/webxr/WebXRController.d.ts +36 -36
  467. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +13 -13
  468. package/three/src/renderers/webxr/WebXRManager.d.ts +50 -50
  469. package/three/src/scenes/Fog.d.ts +54 -54
  470. package/three/src/scenes/FogExp2.d.ts +43 -43
  471. package/three/src/scenes/Scene.d.ts +98 -98
  472. package/three/src/textures/CanvasTexture.d.ts +21 -38
  473. package/three/src/textures/CompressedArrayTexture.d.ts +45 -52
  474. package/three/src/textures/CompressedCubeTexture.d.ts +5 -9
  475. package/three/src/textures/CompressedTexture.d.ts +56 -77
  476. package/three/src/textures/CubeTexture.d.ts +55 -63
  477. package/three/src/textures/Data3DTexture.d.ts +53 -53
  478. package/three/src/textures/DataArrayTexture.d.ts +76 -76
  479. package/three/src/textures/DataTexture.d.ts +55 -76
  480. package/three/src/textures/DepthTexture.d.ts +67 -86
  481. package/three/src/textures/FramebufferTexture.d.ts +29 -29
  482. package/three/src/textures/Source.d.ts +55 -55
  483. package/three/src/textures/Texture.d.ts +407 -439
  484. package/three/src/textures/VideoTexture.d.ts +45 -62
  485. package/three/src/textures/types.d.ts +4 -4
  486. package/three/three.webgpu.d.ts +1 -1
  487. package/three.webgpu.d.ts +1 -1
@@ -1,6 +1,6 @@
1
- import { ColorRepresentation } from "../math/Color.js";
2
- import { Light } from "./Light.js";
3
- import { PointLightShadow } from "./PointLightShadow.js";
1
+ import { ColorRepresentation } from '../math/Color.js';
2
+ import { Light } from './Light.js';
3
+ import { PointLightShadow } from './PointLightShadow.js';
4
4
 
5
5
  /**
6
6
  * A light that gets emitted from a single point in all directions
@@ -20,83 +20,83 @@ import { PointLightShadow } from "./PointLightShadow.js";
20
20
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLight.js | Source}
21
21
  */
22
22
  export class PointLight extends Light<PointLightShadow> {
23
- /**
24
- * Creates a new PointLight.
25
- * @param color Hexadecimal color of the light. Default is 0xffffff (white). Expects a `Integer`
26
- * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`
27
- * @param distance Maximum range of the light. Default is 0 (no limit).
28
- * @param decay The amount the light dims along the distance of the light. Expects a `Float`. Default `2`
29
- */
30
- constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number);
23
+ /**
24
+ * Creates a new PointLight.
25
+ * @param color Hexadecimal color of the light. Default is 0xffffff (white). Expects a `Integer`
26
+ * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`
27
+ * @param distance Maximum range of the light. Default is 0 (no limit).
28
+ * @param decay The amount the light dims along the distance of the light. Expects a `Float`. Default `2`
29
+ */
30
+ constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number);
31
31
 
32
- /**
33
- * Read-only flag to check if a given object is of type {@link PointLight}.
34
- * @remarks This is a _constant_ value
35
- * @defaultValue `true`
36
- */
37
- readonly isPointLight: true;
32
+ /**
33
+ * Read-only flag to check if a given object is of type {@link PointLight}.
34
+ * @remarks This is a _constant_ value
35
+ * @defaultValue `true`
36
+ */
37
+ readonly isPointLight: true;
38
38
 
39
- /**
40
- * @default 'PointLight'
41
- */
42
- type: string;
39
+ /**
40
+ * @default 'PointLight'
41
+ */
42
+ type: string;
43
43
 
44
- /**
45
- * The light's intensity.
46
- *
47
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
48
- * @remarks Changing the intensity will also change the light's power.
49
- * @remarks Expects a `Float`
50
- * @defaultValue `1`
51
- */
52
- intensity: number;
44
+ /**
45
+ * The light's intensity.
46
+ *
47
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
48
+ * @remarks Changing the intensity will also change the light's power.
49
+ * @remarks Expects a `Float`
50
+ * @defaultValue `1`
51
+ */
52
+ intensity: number;
53
53
 
54
- /**
55
- * When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
56
- * light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
57
- *
58
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
59
- * light will attenuate according to inverse-square law to infinite distance.
60
- * When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
61
- * where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not physically correct.
62
- *
63
- * @defaultValue `0.0`
64
- * @remarks Expects a `Float`
65
- */
66
- distance: number;
54
+ /**
55
+ * When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
56
+ * light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
57
+ *
58
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
59
+ * light will attenuate according to inverse-square law to infinite distance.
60
+ * When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
61
+ * where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not physically correct.
62
+ *
63
+ * @defaultValue `0.0`
64
+ * @remarks Expects a `Float`
65
+ */
66
+ distance: number;
67
67
 
68
- /**
69
- * If set to `true` light will cast dynamic shadows.
70
- * **Warning**: This is expensive and requires tweaking to get shadows looking right.
71
- * @see {@link THREE.PointLightShadow | PointLightShadow} for details.
72
- * @defaultValue `false`
73
- */
74
- castShadow: boolean;
68
+ /**
69
+ * If set to `true` light will cast dynamic shadows.
70
+ * **Warning**: This is expensive and requires tweaking to get shadows looking right.
71
+ * @see {@link THREE.PointLightShadow | PointLightShadow} for details.
72
+ * @defaultValue `false`
73
+ */
74
+ castShadow: boolean;
75
75
 
76
- /**
77
- * The amount the light dims along the distance of the light.
78
- * In context of physically-correct rendering the default value should not be changed.
79
- * @remarks Expects a `Float`
80
- * @defaultValue `2`
81
- */
82
- decay: number;
76
+ /**
77
+ * The amount the light dims along the distance of the light.
78
+ * In context of physically-correct rendering the default value should not be changed.
79
+ * @remarks Expects a `Float`
80
+ * @defaultValue `2`
81
+ */
82
+ decay: number;
83
83
 
84
- /**
85
- * A {@link THREE.PointLightShadow | PointLightShadow} used to calculate shadows for this light.
86
- * The lightShadow's {@link LightShadow.camera | camera} is set to
87
- * a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link PerspectiveCamera.fov | fov} of 90,
88
- * {@link PerspectiveCamera.aspect | aspect} of 1,
89
- * {@link PerspectiveCamera.near | near} clipping plane at 0.5
90
- * and {@link PerspectiveCamera.far | far} clipping plane at 500.
91
- * @defaultValue new THREE.PointLightShadow()
92
- */
93
- shadow: PointLightShadow;
84
+ /**
85
+ * A {@link THREE.PointLightShadow | PointLightShadow} used to calculate shadows for this light.
86
+ * The lightShadow's {@link LightShadow.camera | camera} is set to
87
+ * a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link PerspectiveCamera.fov | fov} of 90,
88
+ * {@link PerspectiveCamera.aspect | aspect} of 1,
89
+ * {@link PerspectiveCamera.near | near} clipping plane at 0.5
90
+ * and {@link PerspectiveCamera.far | far} clipping plane at 500.
91
+ * @defaultValue new THREE.PointLightShadow()
92
+ */
93
+ shadow: PointLightShadow;
94
94
 
95
- /**
96
- * The light's power.
97
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
98
- * @remarks Changing the power will also change the light's intensity.
99
- * @remarks Expects a `Float`
100
- */
101
- power: number;
95
+ /**
96
+ * The light's power.
97
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
98
+ * @remarks Changing the power will also change the light's intensity.
99
+ * @remarks Expects a `Float`
100
+ */
101
+ power: number;
102
102
  }
@@ -1,22 +1,22 @@
1
- import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
2
- import { Light } from "./Light.js";
3
- import { LightShadow } from "./LightShadow.js";
1
+ import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
2
+ import { Light } from './Light.js';
3
+ import { LightShadow } from './LightShadow.js';
4
4
 
5
5
  /**
6
6
  * Shadow for {@link THREE.PointLight | PointLight}
7
7
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLightShadow.js | Source}
8
8
  */
9
9
  export class PointLightShadow extends LightShadow<PerspectiveCamera> {
10
- /**
11
- * Read-only flag to check if a given object is of type {@link PointLightShadow}.
12
- * @remarks This is a _constant_ value
13
- * @defaultValue `true`
14
- */
15
- readonly isPointLightShadow = true;
10
+ /**
11
+ * Read-only flag to check if a given object is of type {@link PointLightShadow}.
12
+ * @remarks This is a _constant_ value
13
+ * @defaultValue `true`
14
+ */
15
+ readonly isPointLightShadow = true;
16
16
 
17
- /**
18
- * Update the matrices for the camera and shadow, used internally by the renderer.
19
- * @param light The light for which the shadow is being rendered.
20
- */
21
- override updateMatrices(light: Light, viewportIndex?: number): void;
17
+ /**
18
+ * Update the matrices for the camera and shadow, used internally by the renderer.
19
+ * @param light The light for which the shadow is being rendered.
20
+ */
21
+ override updateMatrices(light: Light, viewportIndex?: number): void;
22
22
  }
@@ -1,5 +1,5 @@
1
- import { ColorRepresentation } from "../math/Color.js";
2
- import { Light } from "./Light.js";
1
+ import { ColorRepresentation } from '../math/Color.js';
2
+ import { Light } from './Light.js';
3
3
 
4
4
  /**
5
5
  * {@link RectAreaLight} emits light uniformly across the face a rectangular plane
@@ -26,57 +26,57 @@ import { Light } from "./Light.js";
26
26
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/RectAreaLight.js | Source}
27
27
  */
28
28
  export class RectAreaLight extends Light<undefined> {
29
- /**
30
- * Creates a new {@link RectAreaLight}.
31
- * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
32
- * @param intensity The light's intensity, or brightness. Expects a `Float`. Default `1`
33
- * @param width Width of the light. Expects a `Float`. Default `10`
34
- * @param height Height of the light. Expects a `Float`. Default `10`
35
- */
36
- constructor(color?: ColorRepresentation, intensity?: number, width?: number, height?: number);
29
+ /**
30
+ * Creates a new {@link RectAreaLight}.
31
+ * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
32
+ * @param intensity The light's intensity, or brightness. Expects a `Float`. Default `1`
33
+ * @param width Width of the light. Expects a `Float`. Default `10`
34
+ * @param height Height of the light. Expects a `Float`. Default `10`
35
+ */
36
+ constructor(color?: ColorRepresentation, intensity?: number, width?: number, height?: number);
37
37
 
38
- /**
39
- * Read-only flag to check if a given object is of type {@link RectAreaLight}.
40
- * @remarks This is a _constant_ value
41
- * @defaultValue `true`
42
- */
43
- readonly isRectAreaLight: true;
38
+ /**
39
+ * Read-only flag to check if a given object is of type {@link RectAreaLight}.
40
+ * @remarks This is a _constant_ value
41
+ * @defaultValue `true`
42
+ */
43
+ readonly isRectAreaLight: true;
44
44
 
45
- /**
46
- * A Read-only _string_ to check if `this` object type.
47
- * @remarks Sub-classes will update this value.
48
- * @defaultValue `RectAreaLight`
49
- */
50
- override readonly type: string | "RectAreaLight";
45
+ /**
46
+ * A Read-only _string_ to check if `this` object type.
47
+ * @remarks Sub-classes will update this value.
48
+ * @defaultValue `RectAreaLight`
49
+ */
50
+ override readonly type: string | 'RectAreaLight';
51
51
 
52
- /**
53
- * The width of the light.
54
- * @remarks Expects a `Float`
55
- * @defaultValue `10`
56
- */
57
- width: number;
52
+ /**
53
+ * The width of the light.
54
+ * @remarks Expects a `Float`
55
+ * @defaultValue `10`
56
+ */
57
+ width: number;
58
58
 
59
- /**
60
- * The height of the light.
61
- * @remarks Expects a `Float`
62
- * @defaultValue `10`
63
- */
64
- height: number;
59
+ /**
60
+ * The height of the light.
61
+ * @remarks Expects a `Float`
62
+ * @defaultValue `10`
63
+ */
64
+ height: number;
65
65
 
66
- /**
67
- * The light's intensity.
68
- * @remarks Changing the intensity will also change the light's power.
69
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminance (brightness) of the light measured in nits (cd/m^2).
70
- * @remarks Expects a `Float`
71
- * @defaultValue `1`
72
- */
73
- intensity: number;
66
+ /**
67
+ * The light's intensity.
68
+ * @remarks Changing the intensity will also change the light's power.
69
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminance (brightness) of the light measured in nits (cd/m^2).
70
+ * @remarks Expects a `Float`
71
+ * @defaultValue `1`
72
+ */
73
+ intensity: number;
74
74
 
75
- /**
76
- * The light's power.
77
- * @remarks Changing the power will also change the light's intensity.
78
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
79
- * @remarks Expects a `Float`
80
- */
81
- power: number;
75
+ /**
76
+ * The light's power.
77
+ * @remarks Changing the power will also change the light's intensity.
78
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
79
+ * @remarks Expects a `Float`
80
+ */
81
+ power: number;
82
82
  }
@@ -1,9 +1,9 @@
1
- import { Object3D } from "../core/Object3D.js";
2
- import { ColorRepresentation } from "../math/Color.js";
3
- import { Vector3 } from "../math/Vector3.js";
4
- import { Texture } from "../textures/Texture.js";
5
- import { Light } from "./Light.js";
6
- import { SpotLightShadow } from "./SpotLightShadow.js";
1
+ import { Object3D } from '../core/Object3D.js';
2
+ import { ColorRepresentation } from '../math/Color.js';
3
+ import { Vector3 } from '../math/Vector3.js';
4
+ import { Texture } from '../textures/Texture.js';
5
+ import { Light } from './Light.js';
6
+ import { SpotLightShadow } from './SpotLightShadow.js';
7
7
 
8
8
  /**
9
9
  * This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.
@@ -27,138 +27,131 @@ import { SpotLightShadow } from "./SpotLightShadow.js";
27
27
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source}
28
28
  */
29
29
  export class SpotLight extends Light<SpotLightShadow> {
30
- /**
31
- * Creates a new SpotLight.
32
- * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
33
- * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
34
- * @param distance Maximum range of the light. Default is 0 (no limit). Expects a `Float`.
35
- * @param angle Maximum angle of light dispersion from its direction whose upper bound is Math.PI/2.
36
- * @param penumbra Percent of the {@link SpotLight} cone that is attenuated due to penumbra. Takes values between zero and 1. Expects a `Float`. Default `0`.
37
- * @param decay The amount the light dims along the distance of the light. Expects a `Float`. Default `2`.
38
- */
39
- constructor(
40
- color?: ColorRepresentation,
41
- intensity?: number,
42
- distance?: number,
43
- angle?: number,
44
- penumbra?: number,
45
- decay?: number,
46
- );
30
+ /**
31
+ * Creates a new SpotLight.
32
+ * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
33
+ * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
34
+ * @param distance Maximum range of the light. Default is 0 (no limit). Expects a `Float`.
35
+ * @param angle Maximum angle of light dispersion from its direction whose upper bound is Math.PI/2.
36
+ * @param penumbra Percent of the {@link SpotLight} cone that is attenuated due to penumbra. Takes values between zero and 1. Expects a `Float`. Default `0`.
37
+ * @param decay The amount the light dims along the distance of the light. Expects a `Float`. Default `2`.
38
+ */
39
+ constructor(color?: ColorRepresentation, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number);
47
40
 
48
- /**
49
- * Read-only flag to check if a given object is of type {@link SpotLight}.
50
- * @remarks This is a _constant_ value
51
- * @defaultValue `true`
52
- */
53
- readonly isSpotLight: true;
41
+ /**
42
+ * Read-only flag to check if a given object is of type {@link SpotLight}.
43
+ * @remarks This is a _constant_ value
44
+ * @defaultValue `true`
45
+ */
46
+ readonly isSpotLight: true;
54
47
 
55
- /**
56
- * A Read-only _string_ to check if `this` object type.
57
- * @remarks Sub-classes will update this value.
58
- * @defaultValue `SpotLight`
59
- */
60
- override readonly type: string | "SpotLight";
48
+ /**
49
+ * A Read-only _string_ to check if `this` object type.
50
+ * @remarks Sub-classes will update this value.
51
+ * @defaultValue `SpotLight`
52
+ */
53
+ override readonly type: string | 'SpotLight';
61
54
 
62
- /**
63
- * This is set equal to {@link THREE.Object3D.DEFAULT_UP | Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
64
- * @defaultValue `{@link Object3D.DEFAULT_UP}`
65
- */
66
- readonly position: Vector3;
55
+ /**
56
+ * This is set equal to {@link THREE.Object3D.DEFAULT_UP | Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
57
+ * @defaultValue `{@link Object3D.DEFAULT_UP}`
58
+ */
59
+ readonly position: Vector3;
67
60
 
68
- /**
69
- * The {@link SpotLight} points from its {@link SpotLight.position | position} to target.position.
70
- * @remarks
71
- * **Note**: For the target's position to be changed to anything other than the default,
72
- * it must be added to the {@link Scene | scene} using
73
- *
74
- * ```typescript
75
- * scene.add( light.target );
76
- * ```
77
- *
78
- * This is so that the target's {@link Object3D.matrixWorld | matrixWorld} gets automatically updated each frame.
79
- * It is also possible to set the target to be another object in the scene (anything with a {@link THREE.Object3D.position | position} property), like so:
80
- * ```typescript
81
- * const targetObject = new THREE.Object3D();
82
- * scene.add(targetObject);
83
- * light.target = targetObject;
84
- * ```
85
- * The {@link SpotLight} will now track the target object.
86
- * @defaultValue `new THREE.Object3D()` _The default position of the target is *(0, 0, 0)*._
87
- */
88
- target: Object3D;
61
+ /**
62
+ * The {@link SpotLight} points from its {@link SpotLight.position | position} to target.position.
63
+ * @remarks
64
+ * **Note**: For the target's position to be changed to anything other than the default,
65
+ * it must be added to the {@link Scene | scene} using
66
+ *
67
+ * ```typescript
68
+ * scene.add( light.target );
69
+ * ```
70
+ *
71
+ * This is so that the target's {@link Object3D.matrixWorld | matrixWorld} gets automatically updated each frame.
72
+ * It is also possible to set the target to be another object in the scene (anything with a {@link THREE.Object3D.position | position} property), like so:
73
+ * ```typescript
74
+ * const targetObject = new THREE.Object3D();
75
+ * scene.add(targetObject);
76
+ * light.target = targetObject;
77
+ * ```
78
+ * The {@link SpotLight} will now track the target object.
79
+ * @defaultValue `new THREE.Object3D()` _The default position of the target is *(0, 0, 0)*._
80
+ */
81
+ target: Object3D;
89
82
 
90
- /**
91
- * If set to `true` light will cast dynamic shadows.
92
- * @remarks **Warning**: This is expensive and requires tweaking to get shadows looking right. the {@link THREE.SpotLightShadow | SpotLightShadow} for details.
93
- * @defaultValue `false`
94
- */
95
- override castShadow: boolean;
83
+ /**
84
+ * If set to `true` light will cast dynamic shadows.
85
+ * @remarks **Warning**: This is expensive and requires tweaking to get shadows looking right. the {@link THREE.SpotLightShadow | SpotLightShadow} for details.
86
+ * @defaultValue `false`
87
+ */
88
+ override castShadow: boolean;
96
89
 
97
- /**
98
- * The light's intensity.
99
- * @remarks Changing the intensity will also change the light's power.
100
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
101
- * @remarks Expects a `Float`
102
- * @defaultValue `1`
103
- */
104
- intensity: number;
90
+ /**
91
+ * The light's intensity.
92
+ * @remarks Changing the intensity will also change the light's power.
93
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
94
+ * @remarks Expects a `Float`
95
+ * @defaultValue `1`
96
+ */
97
+ intensity: number;
105
98
 
106
- /**
107
- * When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
108
- * light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
109
- *
110
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
111
- * light will attenuate according to inverse-square law to infinite distance.
112
- * When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
113
- * where it will then attenuate quickly and smoothly to `0`. Inherently, cutoffs are not physically correct.
114
- * @remarks Expects a `Float`
115
- * @defaultValue `0.0`
116
- */
117
- distance: number;
99
+ /**
100
+ * When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
101
+ * light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
102
+ *
103
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
104
+ * light will attenuate according to inverse-square law to infinite distance.
105
+ * When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
106
+ * where it will then attenuate quickly and smoothly to `0`. Inherently, cutoffs are not physically correct.
107
+ * @remarks Expects a `Float`
108
+ * @defaultValue `0.0`
109
+ */
110
+ distance: number;
118
111
 
119
- /**
120
- * Maximum extent of the spotlight, in radians, from its direction.
121
- * @remarks Should be no more than `Math.PI/2`.
122
- * @remarks Expects a `Float`
123
- * @defaultValue `Math.PI / 3`
124
- */
125
- angle: number;
112
+ /**
113
+ * Maximum extent of the spotlight, in radians, from its direction.
114
+ * @remarks Should be no more than `Math.PI/2`.
115
+ * @remarks Expects a `Float`
116
+ * @defaultValue `Math.PI / 3`
117
+ */
118
+ angle: number;
126
119
 
127
- /**
128
- * The amount the light dims along the distance of the light.
129
- * In context of physically-correct rendering the default value should not be changed.
130
- * @remarks Expects a `Float`
131
- * @defaultValue `2`
132
- */
133
- decay: number;
120
+ /**
121
+ * The amount the light dims along the distance of the light.
122
+ * In context of physically-correct rendering the default value should not be changed.
123
+ * @remarks Expects a `Float`
124
+ * @defaultValue `2`
125
+ */
126
+ decay: number;
134
127
 
135
- /**
136
- * A {@link THREE.SpotLightShadow | SpotLightShadow} used to calculate shadows for this light.
137
- * @defaultValue `new THREE.SpotLightShadow()`
138
- */
139
- shadow: SpotLightShadow;
128
+ /**
129
+ * A {@link THREE.SpotLightShadow | SpotLightShadow} used to calculate shadows for this light.
130
+ * @defaultValue `new THREE.SpotLightShadow()`
131
+ */
132
+ shadow: SpotLightShadow;
140
133
 
141
- /**
142
- * The light's power.
143
- * @remarks Changing the power will also change the light's intensity.
144
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
145
- * @remarks Expects a `Float`
146
- */
147
- power: number;
134
+ /**
135
+ * The light's power.
136
+ * @remarks Changing the power will also change the light's intensity.
137
+ * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
138
+ * @remarks Expects a `Float`
139
+ */
140
+ power: number;
148
141
 
149
- /**
150
- * Percent of the {@link SpotLight} cone that is attenuated due to penumbra.
151
- * @remarks Takes values between zero and 1.
152
- * @remarks Expects a `Float`
153
- * @defaultValue `0.0`
154
- */
155
- penumbra: number;
142
+ /**
143
+ * Percent of the {@link SpotLight} cone that is attenuated due to penumbra.
144
+ * @remarks Takes values between zero and 1.
145
+ * @remarks Expects a `Float`
146
+ * @defaultValue `0.0`
147
+ */
148
+ penumbra: number;
156
149
 
157
- /**
158
- * A {@link THREE.Texture | Texture} used to modulate the color of the light.
159
- * The spot light color is mixed with the _RGB_ value of this texture, with a ratio corresponding to its alpha value.
160
- * The cookie-like masking effect is reproduced using pixel values (0, 0, 0, 1-cookie_value).
161
- * @remarks **Warning**: {@link SpotLight.map} is disabled if {@link SpotLight.castShadow} is `false`.
162
- */
163
- map: Texture | null;
150
+ /**
151
+ * A {@link THREE.Texture | Texture} used to modulate the color of the light.
152
+ * The spot light color is mixed with the _RGB_ value of this texture, with a ratio corresponding to its alpha value.
153
+ * The cookie-like masking effect is reproduced using pixel values (0, 0, 0, 1-cookie_value).
154
+ * @remarks **Warning**: {@link SpotLight.map} is disabled if {@link SpotLight.castShadow} is `false`.
155
+ */
156
+ map: Texture | null;
164
157
  }