@myclaw163/clawclaw-cli 0.6.64 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -497
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,197 +1,197 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { Position } from '../../sdk/types.js';
3
- import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
- import { planEscape, type EscapeOptions } from './escape-planner.js';
5
- import { loadWalkableGrid } from './walkable-grid.js';
6
-
7
- const grid = loadWalkableGrid();
8
- const sampleCells = collectWalkableCells(3);
9
-
10
- const stressOpts = {
11
- steps: 4,
12
- stepDist: 144,
13
- killRange: 80,
14
- beamWidth: 6,
15
- fieldRadius: 720,
16
- directions: 12,
17
- } satisfies EscapeOptions;
18
-
19
- interface Scenario {
20
- name: string;
21
- shrimp: Position;
22
- crabs: Position[];
23
- }
24
-
25
- function collectWalkableCells(stride: number): number[] {
26
- const cells: number[] = [];
27
- for (let ty = 0; ty < grid.height; ty += stride) {
28
- for (let tx = 0; tx < grid.width; tx += stride) {
29
- const cell = ty * grid.width + tx;
30
- if (grid.isWalkableCell(cell)) cells.push(cell);
31
- }
32
- }
33
- return cells;
34
- }
35
-
36
- function makeRng(seed: number): () => number {
37
- let state = seed >>> 0;
38
- return () => {
39
- state = (state * 1664525 + 1013904223) >>> 0;
40
- return state / 0x100000000;
41
- };
42
- }
43
-
44
- function randomCell(rng: () => number): number {
45
- return sampleCells[Math.floor(rng() * sampleCells.length)];
46
- }
47
-
48
- function toCell(pos: Position): number {
49
- return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
- }
51
-
52
- function expectWalkablePosition(pos: Position): void {
53
- const cell = toCell(pos);
54
- expect(cell).toBeGreaterThanOrEqual(0);
55
- expect(grid.isWalkableCell(cell)).toBe(true);
56
- }
57
-
58
- function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
- const calc = new FieldCalculator(grid);
60
- const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
- const minUnits = Math.round(minPx * UNITS_PER_PX);
62
- const field = calc.compute(source, maxUnits, maxUnits, 8);
63
- const start = Math.floor(rng() * sampleCells.length);
64
- const cells: number[] = [];
65
-
66
- for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
- const cell = sampleCells[(start + i) % sampleCells.length];
68
- const dist = field.distOf(cell);
69
- if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
- }
71
-
72
- return cells;
73
- }
74
-
75
- function buildScenarios(): Scenario[] {
76
- const rng = makeRng(0xdecafbad);
77
- const scenarios: Scenario[] = [];
78
-
79
- for (let i = 0; i < 48; i++) {
80
- const crabCount = 1 + Math.floor(rng() * 4);
81
- scenarios.push({
82
- name: `global-${i}`,
83
- shrimp: grid.cellToWorld(randomCell(rng)),
84
- crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
- });
86
- }
87
-
88
- let localCount = 0;
89
- for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
- const source = randomCell(rng);
91
- const near = nearbyCells(source, 88, 360, rng, 32);
92
- if (near.length < 4) continue;
93
-
94
- const crabCount = 1 + (localCount % 4);
95
- const crabs: Position[] = [];
96
- for (let i = 0; i < crabCount; i++) {
97
- const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
- crabs.push(grid.cellToWorld(near[index]));
99
- }
100
-
101
- scenarios.push({
102
- name: `local-${localCount}`,
103
- shrimp: grid.cellToWorld(source),
104
- crabs,
105
- });
106
- localCount++;
107
- }
108
-
109
- expect(localCount).toBe(48);
110
- return scenarios;
111
- }
112
-
113
- function replayPlan(
114
- shrimp: Position,
115
- crabs: Position[],
116
- path: Position[],
117
- opts: typeof stressOpts,
118
- ): { minCrabDistance: number; finalCell: number } {
119
- const calc = new FieldCalculator(grid);
120
- const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
- const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
- let shrimpCell = toCell(shrimp);
123
- let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
-
125
- for (const waypoint of path) {
126
- const nextCell = toCell(waypoint);
127
- const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
- const moveUnits = field.distOf(nextCell);
129
- expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
- crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
- shrimpCell = nextCell;
132
- }
133
-
134
- const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
- const minUnits =
136
- crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
- return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
- }
139
-
140
- function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
- expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
- expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
- expect(plan.path).toHaveLength(plan.survivedSteps);
144
- expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
- expectWalkablePosition(plan.target);
146
- for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
-
148
- if (plan.survivedSteps > 0) {
149
- expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
- }
151
- if (plan.caught) {
152
- expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
- } else {
154
- expect(plan.survivedSteps).toBe(opts.steps);
155
- }
156
- }
157
-
158
- describe('planEscape', () => {
159
- it('plans a full horizon with infinite safety when there are no crabs', () => {
160
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
- const plan = planEscape(start, [], stressOpts);
162
-
163
- expect(plan.caught).toBe(false);
164
- expect(plan.survivedSteps).toBe(stressOpts.steps);
165
- expect(plan.path).toHaveLength(stressOpts.steps);
166
- expect(plan.minCrabDistance).toBe(Infinity);
167
- expectPlanShape(plan, stressOpts);
168
- });
169
-
170
- it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
- const plan = planEscape(start, [start, start, start, start], stressOpts);
173
-
174
- expect(plan.caught).toBe(true);
175
- expect(plan.survivedSteps).toBe(0);
176
- expect(plan.path).toEqual([]);
177
- expect(plan.minCrabDistance).toBe(0);
178
- expectPlanShape(plan, stressOpts);
179
- });
180
-
181
- it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
- const scenarios = buildScenarios();
183
- expect(scenarios).toHaveLength(96);
184
-
185
- for (const scenario of scenarios) {
186
- const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
- const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
-
189
- expectPlanShape(plan, stressOpts);
190
- expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
- expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
- if (!plan.caught) {
193
- expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
- }
195
- }
196
- }, 15_000);
197
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { Position } from '../../sdk/types.js';
3
+ import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
+ import { planEscape, type EscapeOptions } from './escape-planner.js';
5
+ import { loadWalkableGrid } from './walkable-grid.js';
6
+
7
+ const grid = loadWalkableGrid();
8
+ const sampleCells = collectWalkableCells(3);
9
+
10
+ const stressOpts = {
11
+ steps: 4,
12
+ stepDist: 144,
13
+ killRange: 80,
14
+ beamWidth: 6,
15
+ fieldRadius: 720,
16
+ directions: 12,
17
+ } satisfies EscapeOptions;
18
+
19
+ interface Scenario {
20
+ name: string;
21
+ shrimp: Position;
22
+ crabs: Position[];
23
+ }
24
+
25
+ function collectWalkableCells(stride: number): number[] {
26
+ const cells: number[] = [];
27
+ for (let ty = 0; ty < grid.height; ty += stride) {
28
+ for (let tx = 0; tx < grid.width; tx += stride) {
29
+ const cell = ty * grid.width + tx;
30
+ if (grid.isWalkableCell(cell)) cells.push(cell);
31
+ }
32
+ }
33
+ return cells;
34
+ }
35
+
36
+ function makeRng(seed: number): () => number {
37
+ let state = seed >>> 0;
38
+ return () => {
39
+ state = (state * 1664525 + 1013904223) >>> 0;
40
+ return state / 0x100000000;
41
+ };
42
+ }
43
+
44
+ function randomCell(rng: () => number): number {
45
+ return sampleCells[Math.floor(rng() * sampleCells.length)];
46
+ }
47
+
48
+ function toCell(pos: Position): number {
49
+ return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
+ }
51
+
52
+ function expectWalkablePosition(pos: Position): void {
53
+ const cell = toCell(pos);
54
+ expect(cell).toBeGreaterThanOrEqual(0);
55
+ expect(grid.isWalkableCell(cell)).toBe(true);
56
+ }
57
+
58
+ function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
+ const calc = new FieldCalculator(grid);
60
+ const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
+ const minUnits = Math.round(minPx * UNITS_PER_PX);
62
+ const field = calc.compute(source, maxUnits, maxUnits, 8);
63
+ const start = Math.floor(rng() * sampleCells.length);
64
+ const cells: number[] = [];
65
+
66
+ for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
+ const cell = sampleCells[(start + i) % sampleCells.length];
68
+ const dist = field.distOf(cell);
69
+ if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
+ }
71
+
72
+ return cells;
73
+ }
74
+
75
+ function buildScenarios(): Scenario[] {
76
+ const rng = makeRng(0xdecafbad);
77
+ const scenarios: Scenario[] = [];
78
+
79
+ for (let i = 0; i < 48; i++) {
80
+ const crabCount = 1 + Math.floor(rng() * 4);
81
+ scenarios.push({
82
+ name: `global-${i}`,
83
+ shrimp: grid.cellToWorld(randomCell(rng)),
84
+ crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
+ });
86
+ }
87
+
88
+ let localCount = 0;
89
+ for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
+ const source = randomCell(rng);
91
+ const near = nearbyCells(source, 88, 360, rng, 32);
92
+ if (near.length < 4) continue;
93
+
94
+ const crabCount = 1 + (localCount % 4);
95
+ const crabs: Position[] = [];
96
+ for (let i = 0; i < crabCount; i++) {
97
+ const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
+ crabs.push(grid.cellToWorld(near[index]));
99
+ }
100
+
101
+ scenarios.push({
102
+ name: `local-${localCount}`,
103
+ shrimp: grid.cellToWorld(source),
104
+ crabs,
105
+ });
106
+ localCount++;
107
+ }
108
+
109
+ expect(localCount).toBe(48);
110
+ return scenarios;
111
+ }
112
+
113
+ function replayPlan(
114
+ shrimp: Position,
115
+ crabs: Position[],
116
+ path: Position[],
117
+ opts: typeof stressOpts,
118
+ ): { minCrabDistance: number; finalCell: number } {
119
+ const calc = new FieldCalculator(grid);
120
+ const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
+ const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
+ let shrimpCell = toCell(shrimp);
123
+ let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
+
125
+ for (const waypoint of path) {
126
+ const nextCell = toCell(waypoint);
127
+ const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
+ const moveUnits = field.distOf(nextCell);
129
+ expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
+ crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
+ shrimpCell = nextCell;
132
+ }
133
+
134
+ const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
+ const minUnits =
136
+ crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
+ return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
+ }
139
+
140
+ function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
+ expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
+ expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
+ expect(plan.path).toHaveLength(plan.survivedSteps);
144
+ expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
+ expectWalkablePosition(plan.target);
146
+ for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
+
148
+ if (plan.survivedSteps > 0) {
149
+ expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
+ }
151
+ if (plan.caught) {
152
+ expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
+ } else {
154
+ expect(plan.survivedSteps).toBe(opts.steps);
155
+ }
156
+ }
157
+
158
+ describe('planEscape', () => {
159
+ it('plans a full horizon with infinite safety when there are no crabs', () => {
160
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
+ const plan = planEscape(start, [], stressOpts);
162
+
163
+ expect(plan.caught).toBe(false);
164
+ expect(plan.survivedSteps).toBe(stressOpts.steps);
165
+ expect(plan.path).toHaveLength(stressOpts.steps);
166
+ expect(plan.minCrabDistance).toBe(Infinity);
167
+ expectPlanShape(plan, stressOpts);
168
+ });
169
+
170
+ it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
+ const plan = planEscape(start, [start, start, start, start], stressOpts);
173
+
174
+ expect(plan.caught).toBe(true);
175
+ expect(plan.survivedSteps).toBe(0);
176
+ expect(plan.path).toEqual([]);
177
+ expect(plan.minCrabDistance).toBe(0);
178
+ expectPlanShape(plan, stressOpts);
179
+ });
180
+
181
+ it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
+ const scenarios = buildScenarios();
183
+ expect(scenarios).toHaveLength(96);
184
+
185
+ for (const scenario of scenarios) {
186
+ const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
+ const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
+
189
+ expectPlanShape(plan, stressOpts);
190
+ expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
+ expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
+ if (!plan.caught) {
193
+ expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
+ }
195
+ }
196
+ }, 15_000);
197
+ });