@myclaw163/clawclaw-cli 0.6.64 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -497
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,98 +1,98 @@
1
- import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
- import { extractNewEvents } from '../pipeline/event-store.js';
3
-
4
- const SUPPLEMENTAL_TYPES = new Set([
5
- 'corpse_spotted', 'crab_teammates',
6
- 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
- 'move_end', 'move_interrupted',
8
- 'wandering_speech',
9
- ]);
10
-
11
- const KEY_FIELDS = [
12
- 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
- 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
- ];
15
-
16
- export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
- correct(stateNewEvents: any): Record<string, any>[];
18
- } {
19
- let pos = sizeOf(eventLogPath);
20
-
21
- return {
22
- correct(stateNewEvents: any): Record<string, any>[] {
23
- const httpEvents = extractNewEvents(stateNewEvents);
24
- const httpKeys = new Set(httpEvents.map(eventKey));
25
- const out: Array<{ event: Record<string, any>; order: number }> = [];
26
- const seen = new Set<string>();
27
- let order = 0;
28
- const add = (evt: any, supplemental = false) => {
29
- if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
- if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
- const key = eventKey(evt);
32
- if (supplemental && httpKeys.has(key)) return;
33
- if (seen.has(key)) return;
34
- seen.add(key);
35
- out.push({ event: evt, order: order++ });
36
- };
37
-
38
- for (const line of readNewLines()) {
39
- const events = extractNewEvents(line);
40
- for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
- }
42
- for (const evt of httpEvents) add(evt);
43
- return out.sort(compareEvents).map(item => item.event);
44
- },
45
- };
46
-
47
- function readNewLines(): Record<string, any>[] {
48
- if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
- let stat;
50
- try { stat = statSync(eventLogPath); } catch { return []; }
51
- if (stat.size < pos) pos = 0;
52
- if (stat.size === pos) return [];
53
-
54
- let fd: number;
55
- try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
- const buf = Buffer.alloc(stat.size - pos);
57
- try {
58
- readSync(fd, buf, 0, buf.length, pos);
59
- } finally {
60
- closeSync(fd);
61
- }
62
-
63
- const cut = buf.lastIndexOf(0x0A);
64
- if (cut < 0) return [];
65
- const chunk = buf.subarray(0, cut).toString('utf8');
66
- pos += cut + 1;
67
- return chunk.split('\n').flatMap(parseLine);
68
- }
69
- }
70
-
71
- function eventKey(evt: Record<string, any>): string {
72
- return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
- }
74
-
75
- function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
- const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
- const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
- if (at != null && bt != null && at !== bt) return at - bt;
79
- return a.order - b.order;
80
- }
81
-
82
- function parseLine(line: string): Record<string, any>[] {
83
- if (!line.trim()) return [];
84
- try {
85
- const obj = JSON.parse(line);
86
- return obj && typeof obj === 'object' ? [obj] : [];
87
- } catch {
88
- return [];
89
- }
90
- }
91
-
92
- function sizeOf(path: string): number {
93
- try {
94
- return existsSync(path) ? statSync(path).size : 0;
95
- } catch {
96
- return 0;
97
- }
98
- }
1
+ import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
+ import { extractNewEvents } from '../pipeline/event-store.js';
3
+
4
+ const SUPPLEMENTAL_TYPES = new Set([
5
+ 'corpse_spotted', 'crab_teammates',
6
+ 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
+ 'move_end', 'move_interrupted',
8
+ 'wandering_speech',
9
+ ]);
10
+
11
+ const KEY_FIELDS = [
12
+ 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
+ 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
+ ];
15
+
16
+ export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
+ correct(stateNewEvents: any): Record<string, any>[];
18
+ } {
19
+ let pos = sizeOf(eventLogPath);
20
+
21
+ return {
22
+ correct(stateNewEvents: any): Record<string, any>[] {
23
+ const httpEvents = extractNewEvents(stateNewEvents);
24
+ const httpKeys = new Set(httpEvents.map(eventKey));
25
+ const out: Array<{ event: Record<string, any>; order: number }> = [];
26
+ const seen = new Set<string>();
27
+ let order = 0;
28
+ const add = (evt: any, supplemental = false) => {
29
+ if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
+ if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
+ const key = eventKey(evt);
32
+ if (supplemental && httpKeys.has(key)) return;
33
+ if (seen.has(key)) return;
34
+ seen.add(key);
35
+ out.push({ event: evt, order: order++ });
36
+ };
37
+
38
+ for (const line of readNewLines()) {
39
+ const events = extractNewEvents(line);
40
+ for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
+ }
42
+ for (const evt of httpEvents) add(evt);
43
+ return out.sort(compareEvents).map(item => item.event);
44
+ },
45
+ };
46
+
47
+ function readNewLines(): Record<string, any>[] {
48
+ if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
+ let stat;
50
+ try { stat = statSync(eventLogPath); } catch { return []; }
51
+ if (stat.size < pos) pos = 0;
52
+ if (stat.size === pos) return [];
53
+
54
+ let fd: number;
55
+ try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
+ const buf = Buffer.alloc(stat.size - pos);
57
+ try {
58
+ readSync(fd, buf, 0, buf.length, pos);
59
+ } finally {
60
+ closeSync(fd);
61
+ }
62
+
63
+ const cut = buf.lastIndexOf(0x0A);
64
+ if (cut < 0) return [];
65
+ const chunk = buf.subarray(0, cut).toString('utf8');
66
+ pos += cut + 1;
67
+ return chunk.split('\n').flatMap(parseLine);
68
+ }
69
+ }
70
+
71
+ function eventKey(evt: Record<string, any>): string {
72
+ return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
+ }
74
+
75
+ function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
+ const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
+ const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
+ if (at != null && bt != null && at !== bt) return at - bt;
79
+ return a.order - b.order;
80
+ }
81
+
82
+ function parseLine(line: string): Record<string, any>[] {
83
+ if (!line.trim()) return [];
84
+ try {
85
+ const obj = JSON.parse(line);
86
+ return obj && typeof obj === 'object' ? [obj] : [];
87
+ } catch {
88
+ return [];
89
+ }
90
+ }
91
+
92
+ function sizeOf(path: string): number {
93
+ try {
94
+ return existsSync(path) ? statSync(path).size : 0;
95
+ } catch {
96
+ return 0;
97
+ }
98
+ }
@@ -1,20 +1,20 @@
1
- # paradise-fish 知识契约
2
-
3
- `paradise-fish` 只读取统一的玩家三档标记:
4
-
5
- | 标记 | 行为 |
6
- |------|------|
7
- | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
- | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
- | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
-
11
- 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
-
13
- ```bash
14
- ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
- ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
- ccl knowledge mark 3 trusted --note "可以抱团"
17
- ccl knowledge del player 5
18
- ```
19
-
20
- `role` 是纯身份事实,不直接控制策略。
1
+ # paradise-fish 知识契约
2
+
3
+ `paradise-fish` 只读取统一的玩家三档标记:
4
+
5
+ | 标记 | 行为 |
6
+ |------|------|
7
+ | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
+ | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
+ | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
+
11
+ 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
+
13
+ ```bash
14
+ ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
+ ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
+ ccl knowledge mark 3 trusted --note "可以抱团"
17
+ ccl knowledge del player 5
18
+ ```
19
+
20
+ `role` 是纯身份事实,不直接控制策略。
@@ -1,25 +1,25 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
- import { parseGreetingArgs } from './greeting.js';
5
-
6
- class ParadiseFishStrategy extends GoalRootStrategy {
7
- constructor(private readonly greetingPhrases: string[]) {
8
- super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
- resetOnMeetingResume: false,
10
- });
11
- }
12
-
13
- speechWarmupTexts(): string[] {
14
- return this.greetingPhrases;
15
- }
16
- }
17
-
18
- export const strategy: StrategyEntry = {
19
- id: 'paradise-fish',
20
- description:
21
- '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
- create(args?: string[]) {
23
- return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
- },
25
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
+ import { parseGreetingArgs } from './greeting.js';
5
+
6
+ class ParadiseFishStrategy extends GoalRootStrategy {
7
+ constructor(private readonly greetingPhrases: string[]) {
8
+ super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
+ resetOnMeetingResume: false,
10
+ });
11
+ }
12
+
13
+ speechWarmupTexts(): string[] {
14
+ return this.greetingPhrases;
15
+ }
16
+ }
17
+
18
+ export const strategy: StrategyEntry = {
19
+ id: 'paradise-fish',
20
+ description:
21
+ '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
+ create(args?: string[]) {
23
+ return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
+ },
25
+ };
@@ -1,150 +1,150 @@
1
- import type { WalkableGrid } from './walkable-grid.js';
2
-
3
- // Geodesic distance field over the walkable grid, integer octile costs:
4
- // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
- export const COST_STRAIGHT = 5;
6
- export const COST_DIAG = 7;
7
- export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
- export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
-
10
- export interface FieldResult {
11
- /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
- distOf(cell: number): number;
13
- /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
- ringCandidates: Int32Array;
15
- }
16
-
17
- export class FieldCalculator {
18
- private readonly dist: Int32Array;
19
- private readonly stamp: Int32Array;
20
- private gen = 0;
21
- private source = -1;
22
-
23
- constructor(private readonly grid: WalkableGrid) {
24
- this.dist = new Int32Array(grid.width * grid.height);
25
- this.stamp = new Int32Array(grid.width * grid.height);
26
- }
27
-
28
- /**
29
- * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
- * Diagonal steps require both orthogonal neighbors walkable (no corner
31
- * cutting, matching the server's supercover line checks).
32
- */
33
- compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
- const { grid, dist, stamp } = this;
35
- const W = grid.width;
36
- this.gen++;
37
- this.source = sourceCell;
38
- const gen = this.gen;
39
-
40
- const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
- const ringDist = new Int32Array(bucketCount).fill(-1);
42
- const sx = sourceCell % W;
43
- const sy = Math.floor(sourceCell / W);
44
-
45
- const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
- dist[sourceCell] = 0;
47
- stamp[sourceCell] = gen;
48
- buckets[0] = [sourceCell];
49
-
50
- for (let c = 0; c <= maxCostUnits; c++) {
51
- const bucket = buckets[c];
52
- if (!bucket) continue;
53
- for (const cell of bucket) {
54
- if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
- const tx = cell % W;
56
- const ty = Math.floor(cell / W);
57
- if (c > 0 && c <= ringUnits) {
58
- const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
- if (c > ringDist[b]) {
60
- ringDist[b] = c;
61
- ringCandidates[b] = cell;
62
- }
63
- }
64
- const e = grid.isWalkable(tx + 1, ty);
65
- const w = grid.isWalkable(tx - 1, ty);
66
- const s = grid.isWalkable(tx, ty + 1);
67
- const n = grid.isWalkable(tx, ty - 1);
68
- this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
- this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
- this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
- this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
- this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
- this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
- this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
- this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
- }
77
- buckets[c] = undefined;
78
- }
79
-
80
- const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
- return { distOf, ringCandidates };
82
- }
83
-
84
- private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
- if (!walkable) return;
86
- if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
- this.dist[cell] = cost;
88
- this.stamp[cell] = gen;
89
- (buckets[cost] ??= []).push(cell);
90
- }
91
-
92
- /**
93
- * Walk from fromCell down the latest field's gradient toward its source,
94
- * stopping once >= budgetUnits is spent (the last step may overshoot).
95
- * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
- */
97
- descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
- const cells = [fromCell];
99
- if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
- let cur = fromCell;
101
- let spent = 0;
102
- while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
- const next = this.bestNeighbor(cur);
104
- if (next < 0) break;
105
- spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
- cur = next;
107
- cells.push(cur);
108
- }
109
- return { end: cur, cells };
110
- }
111
-
112
- /** Shrimp step path: cells from the latest field's source to fromCell. */
113
- pathToSource(fromCell: number): number[] {
114
- return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
- }
116
-
117
- private distOfCurrent(cell: number): number {
118
- return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
- }
120
-
121
- private bestNeighbor(cell: number): number {
122
- const { grid } = this;
123
- const W = grid.width;
124
- const tx = cell % W;
125
- const ty = Math.floor(cell / W);
126
- const e = grid.isWalkable(tx + 1, ty);
127
- const w = grid.isWalkable(tx - 1, ty);
128
- const s = grid.isWalkable(tx, ty + 1);
129
- const n = grid.isWalkable(tx, ty - 1);
130
- let best = -1;
131
- let bestDist = this.distOfCurrent(cell);
132
- const consider = (c: number, walkable: boolean) => {
133
- if (!walkable) return;
134
- const d = this.distOfCurrent(c);
135
- if (d < bestDist) {
136
- bestDist = d;
137
- best = c;
138
- }
139
- };
140
- consider(cell + 1, e);
141
- consider(cell - 1, w);
142
- consider(cell + W, s);
143
- consider(cell - W, n);
144
- consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
- consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
- consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
- consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
- return best;
149
- }
150
- }
1
+ import type { WalkableGrid } from './walkable-grid.js';
2
+
3
+ // Geodesic distance field over the walkable grid, integer octile costs:
4
+ // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
+ export const COST_STRAIGHT = 5;
6
+ export const COST_DIAG = 7;
7
+ export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
+ export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
+
10
+ export interface FieldResult {
11
+ /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
+ distOf(cell: number): number;
13
+ /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
+ ringCandidates: Int32Array;
15
+ }
16
+
17
+ export class FieldCalculator {
18
+ private readonly dist: Int32Array;
19
+ private readonly stamp: Int32Array;
20
+ private gen = 0;
21
+ private source = -1;
22
+
23
+ constructor(private readonly grid: WalkableGrid) {
24
+ this.dist = new Int32Array(grid.width * grid.height);
25
+ this.stamp = new Int32Array(grid.width * grid.height);
26
+ }
27
+
28
+ /**
29
+ * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
+ * Diagonal steps require both orthogonal neighbors walkable (no corner
31
+ * cutting, matching the server's supercover line checks).
32
+ */
33
+ compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
+ const { grid, dist, stamp } = this;
35
+ const W = grid.width;
36
+ this.gen++;
37
+ this.source = sourceCell;
38
+ const gen = this.gen;
39
+
40
+ const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
+ const ringDist = new Int32Array(bucketCount).fill(-1);
42
+ const sx = sourceCell % W;
43
+ const sy = Math.floor(sourceCell / W);
44
+
45
+ const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
+ dist[sourceCell] = 0;
47
+ stamp[sourceCell] = gen;
48
+ buckets[0] = [sourceCell];
49
+
50
+ for (let c = 0; c <= maxCostUnits; c++) {
51
+ const bucket = buckets[c];
52
+ if (!bucket) continue;
53
+ for (const cell of bucket) {
54
+ if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
+ const tx = cell % W;
56
+ const ty = Math.floor(cell / W);
57
+ if (c > 0 && c <= ringUnits) {
58
+ const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
+ if (c > ringDist[b]) {
60
+ ringDist[b] = c;
61
+ ringCandidates[b] = cell;
62
+ }
63
+ }
64
+ const e = grid.isWalkable(tx + 1, ty);
65
+ const w = grid.isWalkable(tx - 1, ty);
66
+ const s = grid.isWalkable(tx, ty + 1);
67
+ const n = grid.isWalkable(tx, ty - 1);
68
+ this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
+ this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
+ this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
+ this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
+ this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
+ this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
+ this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
+ this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
+ }
77
+ buckets[c] = undefined;
78
+ }
79
+
80
+ const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
+ return { distOf, ringCandidates };
82
+ }
83
+
84
+ private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
+ if (!walkable) return;
86
+ if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
+ this.dist[cell] = cost;
88
+ this.stamp[cell] = gen;
89
+ (buckets[cost] ??= []).push(cell);
90
+ }
91
+
92
+ /**
93
+ * Walk from fromCell down the latest field's gradient toward its source,
94
+ * stopping once >= budgetUnits is spent (the last step may overshoot).
95
+ * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
+ */
97
+ descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
+ const cells = [fromCell];
99
+ if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
+ let cur = fromCell;
101
+ let spent = 0;
102
+ while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
+ const next = this.bestNeighbor(cur);
104
+ if (next < 0) break;
105
+ spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
+ cur = next;
107
+ cells.push(cur);
108
+ }
109
+ return { end: cur, cells };
110
+ }
111
+
112
+ /** Shrimp step path: cells from the latest field's source to fromCell. */
113
+ pathToSource(fromCell: number): number[] {
114
+ return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
+ }
116
+
117
+ private distOfCurrent(cell: number): number {
118
+ return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
+ }
120
+
121
+ private bestNeighbor(cell: number): number {
122
+ const { grid } = this;
123
+ const W = grid.width;
124
+ const tx = cell % W;
125
+ const ty = Math.floor(cell / W);
126
+ const e = grid.isWalkable(tx + 1, ty);
127
+ const w = grid.isWalkable(tx - 1, ty);
128
+ const s = grid.isWalkable(tx, ty + 1);
129
+ const n = grid.isWalkable(tx, ty - 1);
130
+ let best = -1;
131
+ let bestDist = this.distOfCurrent(cell);
132
+ const consider = (c: number, walkable: boolean) => {
133
+ if (!walkable) return;
134
+ const d = this.distOfCurrent(c);
135
+ if (d < bestDist) {
136
+ bestDist = d;
137
+ best = c;
138
+ }
139
+ };
140
+ consider(cell + 1, e);
141
+ consider(cell - 1, w);
142
+ consider(cell + W, s);
143
+ consider(cell - W, n);
144
+ consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
+ consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
+ consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
+ consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
+ return best;
149
+ }
150
+ }