@myclaw163/clawclaw-cli 0.6.64 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -497
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,409 +1,409 @@
1
- import { existsSync, writeFileSync } from 'fs';
2
- import { join } from 'path';
3
- import { GameClient } from '../lib/game-client.js';
4
- import { EventStore } from '../pipeline/event-store.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
- import { RuntimeLogger } from './runtime-logger.js';
8
- import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
- import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
-
11
- const log = new RuntimeLogger();
12
-
13
- let feedSerial = 0;
14
- const MAX_RECENT_EVENTS = 50;
15
-
16
- function isTrue(value: string | undefined): boolean {
17
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
- }
19
-
20
- function shouldWriteFeedFile(): boolean {
21
- return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
- }
23
-
24
- function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
- recentEvents.push(evt);
26
- if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
- }
28
-
29
- function cleanObject<T extends Record<string, any>>(obj: T): T {
30
- for (const key of Object.keys(obj)) {
31
- if (obj[key] === undefined) delete obj[key];
32
- }
33
- return obj;
34
- }
35
-
36
- function isGameOverState(data: Record<string, any>): boolean {
37
- return data.phase === 'game_over';
38
- }
39
-
40
- function isGameOverEvent(data: Record<string, any>): boolean {
41
- return data.type === 'game_over';
42
- }
43
-
44
- export function buildMeetingStateProjection(meeting: any): Record<string, any> {
45
- return {
46
- caller: meeting?.caller ?? null,
47
- sub_phase: meeting?.sub_phase ?? null,
48
- first_speaker: meeting?.first_speaker ?? null,
49
- speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
50
- current_speaker: meeting?.current_speaker ?? null,
51
- speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
52
- votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
53
- alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
54
- };
55
- }
56
-
57
- /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
58
- function buildFeed(
59
- youName: string,
60
- phase: string,
61
- urgent: Record<string, any>,
62
- meeting: any,
63
- recentEvents: Record<string, any>[],
64
- you?: Record<string, any>,
65
- game?: Record<string, any>,
66
- automation?: Record<string, any>,
67
- ): any {
68
- return {
69
- ts: new Date().toISOString(),
70
- serial: ++feedSerial,
71
- phase,
72
- you: { name: youName, ...(you ?? {}) },
73
- game,
74
- urgent,
75
- meeting,
76
- automation,
77
- recent_events: recentEvents.slice(-10),
78
- };
79
- }
80
-
81
- export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
82
-
83
- export interface EventRuntimeStop {
84
- reason: EventRuntimeStopReason;
85
- error?: unknown;
86
- }
87
-
88
- export interface EventRuntimeOptions {
89
- authStore?: AuthStore;
90
- onStop?: (stop: EventRuntimeStop) => void;
91
- getAutomation?: () => Record<string, any> | undefined;
92
- }
93
-
94
- export class EventRuntime {
95
- private readonly store: AuthStore;
96
- private readonly onStop?: (stop: EventRuntimeStop) => void;
97
- private readonly getAutomation?: () => Record<string, any> | undefined;
98
- private events: EventStore | null = null;
99
- private playerHistory: PlayerHistoryStore | null = null;
100
- private client: GameClient | null = null;
101
- private reconnectPoll: ReturnType<typeof setInterval> | null = null;
102
- private reconnecting = false;
103
- private stopped = false;
104
- private notifyStop = false;
105
- private gameOverEmitted = false;
106
- private recentEvents: Record<string, any>[] = [];
107
-
108
- private profileName = '';
109
- private feedPath = '';
110
- private currentPhase = 'lobby';
111
- private currentMeeting: any = null;
112
- private currentYou: Record<string, any> = {};
113
- private currentGame: Record<string, any> = {};
114
- private currentUrgent: Record<string, any> = {};
115
- private mapCacheLoaded = false;
116
- private mapCachePromise: Promise<void> | null = null;
117
- private currentMeetingRound = 0;
118
- private lastMeetingProjectionJson: string | null = null;
119
- private lastSpeechYourTurnTick: number | null = null;
120
- private prevCurrentSpeaker: string | null = null;
121
- private latestFeed: any = null;
122
-
123
- constructor(opts: EventRuntimeOptions = {}) {
124
- this.store = opts.authStore ?? new AuthStore();
125
- this.onStop = opts.onStop;
126
- this.getAutomation = opts.getAutomation;
127
- }
128
-
129
- snapshot(): any | null {
130
- return this.latestFeed;
131
- }
132
-
133
- refreshFeed(): void {
134
- this.writeFeed();
135
- }
136
-
137
- async start(): Promise<void> {
138
- const profile = this.store.getActive();
139
- if (!profile) throw new Error('Not logged in.');
140
-
141
- this.profileName = profile.agentName;
142
- this.events = EventStore.forActiveAccount();
143
- this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
144
- this.playerHistory.reset();
145
-
146
- const stateDir = getProfileStateDir(profile);
147
- const cclTest = isCclTestEnabled();
148
- const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
149
- this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
150
- this.feedPath = join(stateDir, 'feed.json');
151
-
152
- if (existsSync(join(stateDir, 'match-state.json'))) {
153
- this.currentPhase = 'matching';
154
- const matchStart = { type: 'match_start', ts: new Date().toISOString() };
155
- pushRecentEvent(this.recentEvents, matchStart);
156
- this.events.append(matchStart);
157
- }
158
-
159
- this.writeFeed();
160
- this.events.append({ type: 'event_runtime_started', pid: process.pid });
161
- log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
162
-
163
- this.client.on('*', (data) => this.handleEvent(data));
164
-
165
- await this.ensureWsConnected();
166
- this.reconnectPoll = setInterval(() => {
167
- void this.ensureWsConnected();
168
- }, 3000);
169
- }
170
-
171
- stop(reason: EventRuntimeStopReason = 'manual'): void {
172
- this.finish({ reason }, false);
173
- }
174
-
175
- private finish(stop: EventRuntimeStop, notify: boolean): void {
176
- if (this.stopped) return;
177
- this.stopped = true;
178
- this.notifyStop = notify;
179
- if (this.reconnectPoll) clearInterval(this.reconnectPoll);
180
- this.reconnectPoll = null;
181
- this.client?.disconnectWs();
182
- this.client = null;
183
- try {
184
- this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
185
- } catch {}
186
- if (this.notifyStop) this.onStop?.(stop);
187
- }
188
-
189
- private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
190
- this.finish({ reason, error }, true);
191
- }
192
-
193
- private async ensureWsConnected(): Promise<void> {
194
- const client = this.client;
195
- if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
196
- this.reconnecting = true;
197
- try {
198
- await client.discoverGameServer();
199
- if (!client.wsConnected) {
200
- await client.connectWs();
201
- }
202
- if (client.wsConnected) {
203
- log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
204
- } else {
205
- log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
206
- }
207
- } catch (err) {
208
- const message = err instanceof Error ? err.message : String(err);
209
- log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
210
- } finally {
211
- this.reconnecting = false;
212
- }
213
- }
214
-
215
- private refreshPlayerHistoryMapCache(): void {
216
- if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
217
- this.mapCachePromise = this.client.getMap()
218
- .then((mapData) => {
219
- if (!mapData || typeof mapData !== 'object') return;
220
- this.playerHistory?.updateMapCache(mapData);
221
- this.mapCacheLoaded = true;
222
- })
223
- .catch(() => {})
224
- .finally(() => {
225
- this.mapCachePromise = null;
226
- });
227
- }
228
-
229
- private writeFeed(): void {
230
- this.latestFeed = buildFeed(
231
- this.profileName,
232
- this.currentPhase,
233
- this.currentUrgent,
234
- this.currentMeeting,
235
- this.recentEvents,
236
- this.currentYou,
237
- this.currentGame,
238
- this.getAutomation?.(),
239
- );
240
- if (!shouldWriteFeedFile()) return;
241
- try {
242
- writeFileSync(
243
- this.feedPath,
244
- JSON.stringify(this.latestFeed, null, 2),
245
- );
246
- } catch {}
247
- }
248
-
249
- private appendGameOverFromState(state: any): void {
250
- if (this.gameOverEmitted || !this.events) return;
251
- const event = cleanObject({
252
- type: 'game_over',
253
- synthetic: true,
254
- source: '_state',
255
- tick: state.tick,
256
- winner: state.winner,
257
- winning_faction: state.winning_faction,
258
- result: state.result,
259
- reason: state.reason,
260
- });
261
- this.events.append(event);
262
- pushRecentEvent(this.recentEvents, event);
263
- this.gameOverEmitted = true;
264
- }
265
-
266
- private handleState(data: Record<string, any>): void {
267
- const s = data as any;
268
- const stateSaysGameOver = isGameOverState(s);
269
- this.currentPhase = s.phase ?? this.currentPhase;
270
- this.currentYou = s.you ? { ...s.you } : this.currentYou;
271
- this.currentGame = {
272
- game_id: s.game_id,
273
- alive_count: s.alive_count,
274
- task_progress: s.task_progress,
275
- };
276
- if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
277
-
278
- if (s.meeting) {
279
- if (this.currentMeetingRound === 0) {
280
- this.currentMeetingRound = 1;
281
- this.prevCurrentSpeaker = null;
282
- }
283
- const meetingProjection = buildMeetingStateProjection(s.meeting);
284
- const meetingProjectionJson = JSON.stringify(meetingProjection);
285
- if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
286
- this.events?.append({
287
- type: 'meeting_state',
288
- synthetic: true,
289
- tick: s.tick,
290
- round: this.currentMeetingRound,
291
- ...meetingProjection,
292
- });
293
- this.lastMeetingProjectionJson = meetingProjectionJson;
294
- }
295
- this.currentMeeting = {
296
- caller: s.meeting.caller,
297
- sub_phase: s.meeting.sub_phase,
298
- current_speaker: s.meeting.current_speaker,
299
- is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
300
- alive_players: s.meeting.alive_players,
301
- speech_order: s.meeting.speech_order,
302
- };
303
- const myName = s.you?.name ?? this.currentYou.name;
304
- const newSpeaker = s.meeting.current_speaker;
305
- if (
306
- typeof newSpeaker === 'string' &&
307
- newSpeaker === myName &&
308
- newSpeaker !== this.prevCurrentSpeaker &&
309
- (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
310
- ) {
311
- const event = {
312
- type: 'speech_your_turn',
313
- synthetic: true,
314
- tick: s.tick,
315
- actor_name: myName,
316
- };
317
- this.events?.append(event);
318
- pushRecentEvent(this.recentEvents, event);
319
- this.lastSpeechYourTurnTick = s.tick;
320
- }
321
- this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
322
- if (s.meeting.sub_phase === 'vote') {
323
- this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
324
- }
325
- } else if (this.currentPhase !== 'meeting') {
326
- this.currentMeeting = null;
327
- }
328
-
329
- const corpses: any[] = s.corpses ?? [];
330
- let corpseNearby: any = null;
331
- if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
332
- let bestDist = Infinity;
333
- for (const c of corpses) {
334
- if (c.x == null || c.y == null) continue;
335
- const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
336
- if (d < bestDist) {
337
- bestDist = d;
338
- corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
339
- }
340
- }
341
- }
342
-
343
- this.currentUrgent = {
344
- meeting_started: this.currentPhase === 'meeting',
345
- emergency_active: false,
346
- corpse_nearby: corpseNearby,
347
- game_over: this.currentPhase === 'game_over',
348
- };
349
-
350
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
351
- this.appendGameOverFromState(s);
352
- }
353
- this.writeFeed();
354
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
355
- this.requestStop('game_over');
356
- }
357
- }
358
-
359
- private handleEvent(data: Record<string, any>): void {
360
- if (this.stopped) return;
361
- try {
362
- const eventSaysGameOver = isGameOverEvent(data);
363
- if (data.type === 'speech_your_turn' && data.tick != null) {
364
- this.lastSpeechYourTurnTick = data.tick;
365
- }
366
-
367
- if (data.type === '_state') {
368
- this.handleState(data);
369
- return;
370
- }
371
-
372
- this.events?.append(data);
373
- pushRecentEvent(this.recentEvents, data);
374
- if (data.type === 'player_spotted') {
375
- this.refreshPlayerHistoryMapCache();
376
- this.playerHistory?.recordPlayerSpotted(data);
377
- }
378
-
379
- if (data.type === 'meeting_start' || data.type === 'meeting_started') {
380
- this.currentMeetingRound += 1;
381
- this.lastMeetingProjectionJson = null;
382
- this.prevCurrentSpeaker = null;
383
- this.currentPhase = 'meeting';
384
- this.currentMeeting = { sub_phase: 'speech' };
385
- } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
386
- this.currentPhase = 'wandering';
387
- this.currentMeeting = null;
388
- } else if (eventSaysGameOver) {
389
- this.currentPhase = 'game_over';
390
- this.currentMeeting = null;
391
- this.gameOverEmitted = true;
392
- } else if (data.type === 'game_started') {
393
- this.currentPhase = 'wandering';
394
- }
395
-
396
- this.currentUrgent = {
397
- meeting_started: this.currentPhase === 'meeting',
398
- game_over: this.currentPhase === 'game_over',
399
- };
400
- this.writeFeed();
401
-
402
- if (eventSaysGameOver) {
403
- this.requestStop('game_over');
404
- }
405
- } catch (err) {
406
- this.requestStop('error', err);
407
- }
408
- }
409
- }
1
+ import { existsSync, writeFileSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { GameClient } from '../lib/game-client.js';
4
+ import { EventStore } from '../pipeline/event-store.js';
5
+ import { getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+ import { RuntimeLogger } from './runtime-logger.js';
8
+ import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
+ import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
+
11
+ const log = new RuntimeLogger();
12
+
13
+ let feedSerial = 0;
14
+ const MAX_RECENT_EVENTS = 50;
15
+
16
+ function isTrue(value: string | undefined): boolean {
17
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
+ }
19
+
20
+ function shouldWriteFeedFile(): boolean {
21
+ return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
+ }
23
+
24
+ function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
+ recentEvents.push(evt);
26
+ if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
+ }
28
+
29
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
30
+ for (const key of Object.keys(obj)) {
31
+ if (obj[key] === undefined) delete obj[key];
32
+ }
33
+ return obj;
34
+ }
35
+
36
+ function isGameOverState(data: Record<string, any>): boolean {
37
+ return data.phase === 'game_over';
38
+ }
39
+
40
+ function isGameOverEvent(data: Record<string, any>): boolean {
41
+ return data.type === 'game_over';
42
+ }
43
+
44
+ export function buildMeetingStateProjection(meeting: any): Record<string, any> {
45
+ return {
46
+ caller: meeting?.caller ?? null,
47
+ sub_phase: meeting?.sub_phase ?? null,
48
+ first_speaker: meeting?.first_speaker ?? null,
49
+ speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
50
+ current_speaker: meeting?.current_speaker ?? null,
51
+ speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
52
+ votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
53
+ alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
54
+ };
55
+ }
56
+
57
+ /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
58
+ function buildFeed(
59
+ youName: string,
60
+ phase: string,
61
+ urgent: Record<string, any>,
62
+ meeting: any,
63
+ recentEvents: Record<string, any>[],
64
+ you?: Record<string, any>,
65
+ game?: Record<string, any>,
66
+ automation?: Record<string, any>,
67
+ ): any {
68
+ return {
69
+ ts: new Date().toISOString(),
70
+ serial: ++feedSerial,
71
+ phase,
72
+ you: { name: youName, ...(you ?? {}) },
73
+ game,
74
+ urgent,
75
+ meeting,
76
+ automation,
77
+ recent_events: recentEvents.slice(-10),
78
+ };
79
+ }
80
+
81
+ export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
82
+
83
+ export interface EventRuntimeStop {
84
+ reason: EventRuntimeStopReason;
85
+ error?: unknown;
86
+ }
87
+
88
+ export interface EventRuntimeOptions {
89
+ authStore?: AuthStore;
90
+ onStop?: (stop: EventRuntimeStop) => void;
91
+ getAutomation?: () => Record<string, any> | undefined;
92
+ }
93
+
94
+ export class EventRuntime {
95
+ private readonly store: AuthStore;
96
+ private readonly onStop?: (stop: EventRuntimeStop) => void;
97
+ private readonly getAutomation?: () => Record<string, any> | undefined;
98
+ private events: EventStore | null = null;
99
+ private playerHistory: PlayerHistoryStore | null = null;
100
+ private client: GameClient | null = null;
101
+ private reconnectPoll: ReturnType<typeof setInterval> | null = null;
102
+ private reconnecting = false;
103
+ private stopped = false;
104
+ private notifyStop = false;
105
+ private gameOverEmitted = false;
106
+ private recentEvents: Record<string, any>[] = [];
107
+
108
+ private profileName = '';
109
+ private feedPath = '';
110
+ private currentPhase = 'lobby';
111
+ private currentMeeting: any = null;
112
+ private currentYou: Record<string, any> = {};
113
+ private currentGame: Record<string, any> = {};
114
+ private currentUrgent: Record<string, any> = {};
115
+ private mapCacheLoaded = false;
116
+ private mapCachePromise: Promise<void> | null = null;
117
+ private currentMeetingRound = 0;
118
+ private lastMeetingProjectionJson: string | null = null;
119
+ private lastSpeechYourTurnTick: number | null = null;
120
+ private prevCurrentSpeaker: string | null = null;
121
+ private latestFeed: any = null;
122
+
123
+ constructor(opts: EventRuntimeOptions = {}) {
124
+ this.store = opts.authStore ?? new AuthStore();
125
+ this.onStop = opts.onStop;
126
+ this.getAutomation = opts.getAutomation;
127
+ }
128
+
129
+ snapshot(): any | null {
130
+ return this.latestFeed;
131
+ }
132
+
133
+ refreshFeed(): void {
134
+ this.writeFeed();
135
+ }
136
+
137
+ async start(): Promise<void> {
138
+ const profile = this.store.getActive();
139
+ if (!profile) throw new Error('Not logged in.');
140
+
141
+ this.profileName = profile.agentName;
142
+ this.events = EventStore.forActiveAccount();
143
+ this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
144
+ this.playerHistory.reset();
145
+
146
+ const stateDir = getProfileStateDir(profile);
147
+ const cclTest = isCclTestEnabled();
148
+ const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
149
+ this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
150
+ this.feedPath = join(stateDir, 'feed.json');
151
+
152
+ if (existsSync(join(stateDir, 'match-state.json'))) {
153
+ this.currentPhase = 'matching';
154
+ const matchStart = { type: 'match_start', ts: new Date().toISOString() };
155
+ pushRecentEvent(this.recentEvents, matchStart);
156
+ this.events.append(matchStart);
157
+ }
158
+
159
+ this.writeFeed();
160
+ this.events.append({ type: 'event_runtime_started', pid: process.pid });
161
+ log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
162
+
163
+ this.client.on('*', (data) => this.handleEvent(data));
164
+
165
+ await this.ensureWsConnected();
166
+ this.reconnectPoll = setInterval(() => {
167
+ void this.ensureWsConnected();
168
+ }, 3000);
169
+ }
170
+
171
+ stop(reason: EventRuntimeStopReason = 'manual'): void {
172
+ this.finish({ reason }, false);
173
+ }
174
+
175
+ private finish(stop: EventRuntimeStop, notify: boolean): void {
176
+ if (this.stopped) return;
177
+ this.stopped = true;
178
+ this.notifyStop = notify;
179
+ if (this.reconnectPoll) clearInterval(this.reconnectPoll);
180
+ this.reconnectPoll = null;
181
+ this.client?.disconnectWs();
182
+ this.client = null;
183
+ try {
184
+ this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
185
+ } catch {}
186
+ if (this.notifyStop) this.onStop?.(stop);
187
+ }
188
+
189
+ private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
190
+ this.finish({ reason, error }, true);
191
+ }
192
+
193
+ private async ensureWsConnected(): Promise<void> {
194
+ const client = this.client;
195
+ if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
196
+ this.reconnecting = true;
197
+ try {
198
+ await client.discoverGameServer();
199
+ if (!client.wsConnected) {
200
+ await client.connectWs();
201
+ }
202
+ if (client.wsConnected) {
203
+ log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
204
+ } else {
205
+ log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
206
+ }
207
+ } catch (err) {
208
+ const message = err instanceof Error ? err.message : String(err);
209
+ log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
210
+ } finally {
211
+ this.reconnecting = false;
212
+ }
213
+ }
214
+
215
+ private refreshPlayerHistoryMapCache(): void {
216
+ if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
217
+ this.mapCachePromise = this.client.getMap()
218
+ .then((mapData) => {
219
+ if (!mapData || typeof mapData !== 'object') return;
220
+ this.playerHistory?.updateMapCache(mapData);
221
+ this.mapCacheLoaded = true;
222
+ })
223
+ .catch(() => {})
224
+ .finally(() => {
225
+ this.mapCachePromise = null;
226
+ });
227
+ }
228
+
229
+ private writeFeed(): void {
230
+ this.latestFeed = buildFeed(
231
+ this.profileName,
232
+ this.currentPhase,
233
+ this.currentUrgent,
234
+ this.currentMeeting,
235
+ this.recentEvents,
236
+ this.currentYou,
237
+ this.currentGame,
238
+ this.getAutomation?.(),
239
+ );
240
+ if (!shouldWriteFeedFile()) return;
241
+ try {
242
+ writeFileSync(
243
+ this.feedPath,
244
+ JSON.stringify(this.latestFeed, null, 2),
245
+ );
246
+ } catch {}
247
+ }
248
+
249
+ private appendGameOverFromState(state: any): void {
250
+ if (this.gameOverEmitted || !this.events) return;
251
+ const event = cleanObject({
252
+ type: 'game_over',
253
+ synthetic: true,
254
+ source: '_state',
255
+ tick: state.tick,
256
+ winner: state.winner,
257
+ winning_faction: state.winning_faction,
258
+ result: state.result,
259
+ reason: state.reason,
260
+ });
261
+ this.events.append(event);
262
+ pushRecentEvent(this.recentEvents, event);
263
+ this.gameOverEmitted = true;
264
+ }
265
+
266
+ private handleState(data: Record<string, any>): void {
267
+ const s = data as any;
268
+ const stateSaysGameOver = isGameOverState(s);
269
+ this.currentPhase = s.phase ?? this.currentPhase;
270
+ this.currentYou = s.you ? { ...s.you } : this.currentYou;
271
+ this.currentGame = {
272
+ game_id: s.game_id,
273
+ alive_count: s.alive_count,
274
+ task_progress: s.task_progress,
275
+ };
276
+ if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
277
+
278
+ if (s.meeting) {
279
+ if (this.currentMeetingRound === 0) {
280
+ this.currentMeetingRound = 1;
281
+ this.prevCurrentSpeaker = null;
282
+ }
283
+ const meetingProjection = buildMeetingStateProjection(s.meeting);
284
+ const meetingProjectionJson = JSON.stringify(meetingProjection);
285
+ if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
286
+ this.events?.append({
287
+ type: 'meeting_state',
288
+ synthetic: true,
289
+ tick: s.tick,
290
+ round: this.currentMeetingRound,
291
+ ...meetingProjection,
292
+ });
293
+ this.lastMeetingProjectionJson = meetingProjectionJson;
294
+ }
295
+ this.currentMeeting = {
296
+ caller: s.meeting.caller,
297
+ sub_phase: s.meeting.sub_phase,
298
+ current_speaker: s.meeting.current_speaker,
299
+ is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
300
+ alive_players: s.meeting.alive_players,
301
+ speech_order: s.meeting.speech_order,
302
+ };
303
+ const myName = s.you?.name ?? this.currentYou.name;
304
+ const newSpeaker = s.meeting.current_speaker;
305
+ if (
306
+ typeof newSpeaker === 'string' &&
307
+ newSpeaker === myName &&
308
+ newSpeaker !== this.prevCurrentSpeaker &&
309
+ (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
310
+ ) {
311
+ const event = {
312
+ type: 'speech_your_turn',
313
+ synthetic: true,
314
+ tick: s.tick,
315
+ actor_name: myName,
316
+ };
317
+ this.events?.append(event);
318
+ pushRecentEvent(this.recentEvents, event);
319
+ this.lastSpeechYourTurnTick = s.tick;
320
+ }
321
+ this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
322
+ if (s.meeting.sub_phase === 'vote') {
323
+ this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
324
+ }
325
+ } else if (this.currentPhase !== 'meeting') {
326
+ this.currentMeeting = null;
327
+ }
328
+
329
+ const corpses: any[] = s.corpses ?? [];
330
+ let corpseNearby: any = null;
331
+ if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
332
+ let bestDist = Infinity;
333
+ for (const c of corpses) {
334
+ if (c.x == null || c.y == null) continue;
335
+ const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
336
+ if (d < bestDist) {
337
+ bestDist = d;
338
+ corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
339
+ }
340
+ }
341
+ }
342
+
343
+ this.currentUrgent = {
344
+ meeting_started: this.currentPhase === 'meeting',
345
+ emergency_active: false,
346
+ corpse_nearby: corpseNearby,
347
+ game_over: this.currentPhase === 'game_over',
348
+ };
349
+
350
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
351
+ this.appendGameOverFromState(s);
352
+ }
353
+ this.writeFeed();
354
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
355
+ this.requestStop('game_over');
356
+ }
357
+ }
358
+
359
+ private handleEvent(data: Record<string, any>): void {
360
+ if (this.stopped) return;
361
+ try {
362
+ const eventSaysGameOver = isGameOverEvent(data);
363
+ if (data.type === 'speech_your_turn' && data.tick != null) {
364
+ this.lastSpeechYourTurnTick = data.tick;
365
+ }
366
+
367
+ if (data.type === '_state') {
368
+ this.handleState(data);
369
+ return;
370
+ }
371
+
372
+ this.events?.append(data);
373
+ pushRecentEvent(this.recentEvents, data);
374
+ if (data.type === 'player_spotted') {
375
+ this.refreshPlayerHistoryMapCache();
376
+ this.playerHistory?.recordPlayerSpotted(data);
377
+ }
378
+
379
+ if (data.type === 'meeting_start' || data.type === 'meeting_started') {
380
+ this.currentMeetingRound += 1;
381
+ this.lastMeetingProjectionJson = null;
382
+ this.prevCurrentSpeaker = null;
383
+ this.currentPhase = 'meeting';
384
+ this.currentMeeting = { sub_phase: 'speech' };
385
+ } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
386
+ this.currentPhase = 'wandering';
387
+ this.currentMeeting = null;
388
+ } else if (eventSaysGameOver) {
389
+ this.currentPhase = 'game_over';
390
+ this.currentMeeting = null;
391
+ this.gameOverEmitted = true;
392
+ } else if (data.type === 'game_started') {
393
+ this.currentPhase = 'wandering';
394
+ }
395
+
396
+ this.currentUrgent = {
397
+ meeting_started: this.currentPhase === 'meeting',
398
+ game_over: this.currentPhase === 'game_over',
399
+ };
400
+ this.writeFeed();
401
+
402
+ if (eventSaysGameOver) {
403
+ this.requestStop('game_over');
404
+ }
405
+ } catch (err) {
406
+ this.requestStop('error', err);
407
+ }
408
+ }
409
+ }