@myclaw163/clawclaw-cli 0.6.64 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -497
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,269 +1,269 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- description: 'Internal test strategy for CustomModule verification.',
77
- create() {
78
- return new TestCustomModuleStrategy();
79
- },
80
- };
81
-
82
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
-
84
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
- return {
86
- taskData: [],
87
- emergency: null,
88
- taskLocalBlockedUntil: 0,
89
- reportCorpseTarget: null,
90
- reportBlockedUntil: 0,
91
- notifications: [],
92
- lastProgressNotifyAt: 0,
93
- teammates: new Set(),
94
- alarmDone: false,
95
- rooms: [],
96
- playerNamesBySeat: {},
97
- forcePatrolAdvance: false,
98
- blockedMoveTarget: null,
99
- mySeat: 1,
100
- speechNotifications: [],
101
- agentAlerts: [],
102
- knowledge: emptyKnowledgeView(),
103
- ...overrides,
104
- };
105
- }
106
-
107
- describe('CustomModule interface', () => {
108
- describe('TestCustomModule lifecycle', () => {
109
- it('processEvents receives events, tick, and state', () => {
110
- const mod = new TestCustomModule();
111
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
-
113
- mod.processEvents(events, 42, FAKE_STATE);
114
-
115
- expect(mod.processEventsCalled).toBe(1);
116
- expect(mod.lastTick).toBe(42);
117
- expect(mod.lastEventCount).toBe(2);
118
- expect(mod.lastState).toBe(FAKE_STATE);
119
- });
120
-
121
- it('afterDecide receives and can modify decisions', () => {
122
- const mod = new TestCustomModule();
123
- const decisions = [makeMoveDecision(), makeKillDecision()];
124
-
125
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
-
127
- expect(mod.afterDecideCalled).toBe(1);
128
- expect(result).toEqual(decisions);
129
- });
130
-
131
- it('onMeetingResume is callable', () => {
132
- const mod = new TestCustomModule();
133
- mod.onMeetingResume();
134
- mod.onMeetingResume();
135
- expect(mod.onMeetingResumeCalled).toBe(2);
136
- });
137
-
138
- it('onMapLoaded receives raw rooms', () => {
139
- const mod = new TestCustomModule();
140
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
-
142
- mod.onMapLoaded(rooms);
143
-
144
- expect(mod.onMapLoadedCalled).toBe(1);
145
- expect(mod.lastRooms).toEqual(rooms);
146
- });
147
- });
148
-
149
- describe('Strategy.customModules()', () => {
150
- it('test strategy returns modules via customModules()', () => {
151
- const strat = testEntry.create();
152
- expect(strat.customModules).toBeDefined();
153
-
154
- const modules = strat.customModules!();
155
- expect(modules).toHaveLength(1);
156
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
- });
158
-
159
- it('customModules() returns the same instance on repeated calls', () => {
160
- const strat = testEntry.create();
161
- const a = strat.customModules!();
162
- const b = strat.customModules!();
163
- expect(a[0]).toBe(b[0]);
164
- });
165
- });
166
-
167
- describe('Strategy-loop lifecycle simulation', () => {
168
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
- const strat = testEntry.create();
170
- const modules = strat.customModules!();
171
- const mod = modules[0] as TestCustomModule;
172
- const ctx = makeCtx();
173
-
174
- // Simulate 3 ticks: processEvents then afterDecide
175
- for (let tick = 1; tick <= 3; tick++) {
176
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
- }
179
- expect(mod.processEventsCalled).toBe(3);
180
- expect(mod.afterDecideCalled).toBe(3);
181
- expect(mod.lastTick).toBe(3);
182
-
183
- // Simulate map load
184
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
- expect(mod.onMapLoadedCalled).toBe(1);
186
-
187
- // Simulate meeting end
188
- mod.onMeetingResume?.();
189
- expect(mod.onMeetingResumeCalled).toBe(1);
190
-
191
- // Post-meeting tick
192
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
- mod.afterDecide([], FAKE_STATE, ctx);
194
- expect(mod.processEventsCalled).toBe(4);
195
- expect(mod.afterDecideCalled).toBe(4);
196
- });
197
- });
198
-
199
- describe('afterDecide pipeline', () => {
200
- it('module can filter decisions (chained)', () => {
201
- const mod = new SuppressMoveModule();
202
- const decisions = [makeKillDecision(), makeMoveDecision()];
203
-
204
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
-
206
- expect(result).toHaveLength(1);
207
- expect(result[0].action.type).toBe('kill');
208
- });
209
-
210
- it('multiple modules chain by registration order', () => {
211
- const mod1 = new TestCustomModule();
212
- const mod2 = new SuppressMoveModule();
213
- const modules: CustomModule[] = [mod1, mod2];
214
- const ctx = makeCtx();
215
-
216
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
- for (const mod of modules) {
218
- if (mod.afterDecide) {
219
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
- }
221
- }
222
-
223
- // mod1 saw both decisions, mod2 filtered out move
224
- expect(mod1.lastDecisions).toHaveLength(2);
225
- expect(decisions).toHaveLength(1);
226
- expect(decisions[0].action.type).toBe('kill');
227
- });
228
-
229
- it('module without afterDecide is skipped', () => {
230
- const minimal: CustomModule = {
231
- processEvents(_events, _tick) {},
232
- };
233
- const decisions = [makeMoveDecision()];
234
- const ctx = makeCtx();
235
-
236
- // afterDecide is optional — strategy-loop skips if undefined
237
- const result = minimal.afterDecide
238
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
- : decisions;
240
-
241
- expect(result).toBe(decisions);
242
- });
243
- });
244
-
245
- describe('CustomModule type conformance', () => {
246
- it('module with only processEvents satisfies CustomModule', () => {
247
- const minimal: CustomModule = {
248
- processEvents(_events, _tick) {},
249
- };
250
- expect(minimal.processEvents).toBeDefined();
251
- expect(minimal.afterDecide).toBeUndefined();
252
- expect(minimal.onMeetingResume).toBeUndefined();
253
- expect(minimal.onMapLoaded).toBeUndefined();
254
- });
255
-
256
- it('module with all hooks satisfies CustomModule', () => {
257
- const full: CustomModule = {
258
- processEvents(_events, _tick) {},
259
- afterDecide(d, _state, _ctx) { return d; },
260
- onMeetingResume() {},
261
- onMapLoaded(_rooms) {},
262
- };
263
- expect(full.processEvents).toBeDefined();
264
- expect(full.afterDecide).toBeDefined();
265
- expect(full.onMeetingResume).toBeDefined();
266
- expect(full.onMapLoaded).toBeDefined();
267
- });
268
- });
269
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ description: 'Internal test strategy for CustomModule verification.',
77
+ create() {
78
+ return new TestCustomModuleStrategy();
79
+ },
80
+ };
81
+
82
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
+
84
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
+ return {
86
+ taskData: [],
87
+ emergency: null,
88
+ taskLocalBlockedUntil: 0,
89
+ reportCorpseTarget: null,
90
+ reportBlockedUntil: 0,
91
+ notifications: [],
92
+ lastProgressNotifyAt: 0,
93
+ teammates: new Set(),
94
+ alarmDone: false,
95
+ rooms: [],
96
+ playerNamesBySeat: {},
97
+ forcePatrolAdvance: false,
98
+ blockedMoveTarget: null,
99
+ mySeat: 1,
100
+ speechNotifications: [],
101
+ agentAlerts: [],
102
+ knowledge: emptyKnowledgeView(),
103
+ ...overrides,
104
+ };
105
+ }
106
+
107
+ describe('CustomModule interface', () => {
108
+ describe('TestCustomModule lifecycle', () => {
109
+ it('processEvents receives events, tick, and state', () => {
110
+ const mod = new TestCustomModule();
111
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
+
113
+ mod.processEvents(events, 42, FAKE_STATE);
114
+
115
+ expect(mod.processEventsCalled).toBe(1);
116
+ expect(mod.lastTick).toBe(42);
117
+ expect(mod.lastEventCount).toBe(2);
118
+ expect(mod.lastState).toBe(FAKE_STATE);
119
+ });
120
+
121
+ it('afterDecide receives and can modify decisions', () => {
122
+ const mod = new TestCustomModule();
123
+ const decisions = [makeMoveDecision(), makeKillDecision()];
124
+
125
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
+
127
+ expect(mod.afterDecideCalled).toBe(1);
128
+ expect(result).toEqual(decisions);
129
+ });
130
+
131
+ it('onMeetingResume is callable', () => {
132
+ const mod = new TestCustomModule();
133
+ mod.onMeetingResume();
134
+ mod.onMeetingResume();
135
+ expect(mod.onMeetingResumeCalled).toBe(2);
136
+ });
137
+
138
+ it('onMapLoaded receives raw rooms', () => {
139
+ const mod = new TestCustomModule();
140
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
+
142
+ mod.onMapLoaded(rooms);
143
+
144
+ expect(mod.onMapLoadedCalled).toBe(1);
145
+ expect(mod.lastRooms).toEqual(rooms);
146
+ });
147
+ });
148
+
149
+ describe('Strategy.customModules()', () => {
150
+ it('test strategy returns modules via customModules()', () => {
151
+ const strat = testEntry.create();
152
+ expect(strat.customModules).toBeDefined();
153
+
154
+ const modules = strat.customModules!();
155
+ expect(modules).toHaveLength(1);
156
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
+ });
158
+
159
+ it('customModules() returns the same instance on repeated calls', () => {
160
+ const strat = testEntry.create();
161
+ const a = strat.customModules!();
162
+ const b = strat.customModules!();
163
+ expect(a[0]).toBe(b[0]);
164
+ });
165
+ });
166
+
167
+ describe('Strategy-loop lifecycle simulation', () => {
168
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
+ const strat = testEntry.create();
170
+ const modules = strat.customModules!();
171
+ const mod = modules[0] as TestCustomModule;
172
+ const ctx = makeCtx();
173
+
174
+ // Simulate 3 ticks: processEvents then afterDecide
175
+ for (let tick = 1; tick <= 3; tick++) {
176
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
+ }
179
+ expect(mod.processEventsCalled).toBe(3);
180
+ expect(mod.afterDecideCalled).toBe(3);
181
+ expect(mod.lastTick).toBe(3);
182
+
183
+ // Simulate map load
184
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
+ expect(mod.onMapLoadedCalled).toBe(1);
186
+
187
+ // Simulate meeting end
188
+ mod.onMeetingResume?.();
189
+ expect(mod.onMeetingResumeCalled).toBe(1);
190
+
191
+ // Post-meeting tick
192
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
+ mod.afterDecide([], FAKE_STATE, ctx);
194
+ expect(mod.processEventsCalled).toBe(4);
195
+ expect(mod.afterDecideCalled).toBe(4);
196
+ });
197
+ });
198
+
199
+ describe('afterDecide pipeline', () => {
200
+ it('module can filter decisions (chained)', () => {
201
+ const mod = new SuppressMoveModule();
202
+ const decisions = [makeKillDecision(), makeMoveDecision()];
203
+
204
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
+
206
+ expect(result).toHaveLength(1);
207
+ expect(result[0].action.type).toBe('kill');
208
+ });
209
+
210
+ it('multiple modules chain by registration order', () => {
211
+ const mod1 = new TestCustomModule();
212
+ const mod2 = new SuppressMoveModule();
213
+ const modules: CustomModule[] = [mod1, mod2];
214
+ const ctx = makeCtx();
215
+
216
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
+ for (const mod of modules) {
218
+ if (mod.afterDecide) {
219
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
+ }
221
+ }
222
+
223
+ // mod1 saw both decisions, mod2 filtered out move
224
+ expect(mod1.lastDecisions).toHaveLength(2);
225
+ expect(decisions).toHaveLength(1);
226
+ expect(decisions[0].action.type).toBe('kill');
227
+ });
228
+
229
+ it('module without afterDecide is skipped', () => {
230
+ const minimal: CustomModule = {
231
+ processEvents(_events, _tick) {},
232
+ };
233
+ const decisions = [makeMoveDecision()];
234
+ const ctx = makeCtx();
235
+
236
+ // afterDecide is optional — strategy-loop skips if undefined
237
+ const result = minimal.afterDecide
238
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
+ : decisions;
240
+
241
+ expect(result).toBe(decisions);
242
+ });
243
+ });
244
+
245
+ describe('CustomModule type conformance', () => {
246
+ it('module with only processEvents satisfies CustomModule', () => {
247
+ const minimal: CustomModule = {
248
+ processEvents(_events, _tick) {},
249
+ };
250
+ expect(minimal.processEvents).toBeDefined();
251
+ expect(minimal.afterDecide).toBeUndefined();
252
+ expect(minimal.onMeetingResume).toBeUndefined();
253
+ expect(minimal.onMapLoaded).toBeUndefined();
254
+ });
255
+
256
+ it('module with all hooks satisfies CustomModule', () => {
257
+ const full: CustomModule = {
258
+ processEvents(_events, _tick) {},
259
+ afterDecide(d, _state, _ctx) { return d; },
260
+ onMeetingResume() {},
261
+ onMapLoaded(_rooms) {},
262
+ };
263
+ expect(full.processEvents).toBeDefined();
264
+ expect(full.afterDecide).toBeDefined();
265
+ expect(full.onMeetingResume).toBeDefined();
266
+ expect(full.onMapLoaded).toBeDefined();
267
+ });
268
+ });
269
+ });
@@ -1,16 +1,16 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
- create(args?: string[]) {
10
- const targets = args ? parseTargetArgs(args) : [];
11
- if (targets.length === 0) {
12
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
- }
14
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
- },
16
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
+ create(args?: string[]) {
10
+ const targets = args ? parseTargetArgs(args) : [];
11
+ if (targets.length === 0) {
12
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
+ }
14
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
+ },
16
+ };