@myclaw163/clawclaw-cli 0.6.64 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -497
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,391 +1,391 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error — let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure — callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private registry: ServerRegistry;
30
+ private apiKey: string;
31
+ private enableWs: boolean;
32
+ private rawWsLogPath?: string;
33
+ private log = new RuntimeLogger();
34
+
35
+ constructor(config: GameClientConfig) {
36
+ this.apiKey = config.apiKey;
37
+ this.enableWs = config.enableWs ?? false;
38
+ this.rawWsLogPath = config.rawWsLogPath;
39
+ this.registry = new ServerRegistry({
40
+ lobbyUrl: config.lobbyUrl,
41
+ gameServerUrl: config.gameServerUrl,
42
+ agentName: config.agentName,
43
+ });
44
+ this.http = new HttpTransport(config.apiKey, this.registry);
45
+ }
46
+
47
+ // ─── Factory Methods ───
48
+
49
+ /**
50
+ * Create GameClient from active auth profile.
51
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
+ */
53
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
+ const store = opts?.authStore ?? new AuthStore();
55
+ const profile = store.getActive();
56
+
57
+ if (!profile) {
58
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
+ }
60
+
61
+ return new GameClient({
62
+ lobbyUrl: profile.serverUrl,
63
+ gameServerUrl: profile.gameServerUrl,
64
+ apiKey: profile.apiKey,
65
+ agentName: profile.agentName,
66
+ enableWs: opts?.ws ?? false,
67
+ rawWsLogPath: opts?.rawWsLogPath,
68
+ });
69
+ }
70
+
71
+ /** Get current server addresses. */
72
+ get addresses() {
73
+ return this.registry.addresses;
74
+ }
75
+
76
+ // ─── Game API (→ game server) ───
77
+ async getGameState(): Promise<GameState | null> {
78
+ try {
79
+ const res = await this.http.get<any>('/api/v1/game/current');
80
+ return normalizeGameState(res.data ?? res);
81
+ } catch (err: any) {
82
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
+ throw err; // unexpected error — let caller decide
84
+ }
85
+ }
86
+
87
+ /**
88
+ * Submit a game action.
89
+ * If WS is connected, sends via WebSocket (lower latency).
90
+ * Otherwise falls back to HTTP POST.
91
+ */
92
+ async submitAction(action: {
93
+ action: string; target?: string; target_x?: number; target_y?: number;
94
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
+ }): Promise<any> {
96
+ if (this.ws?.connected) {
97
+ this.ws.send({ toJSON: () => action });
98
+ return;
99
+ }
100
+ return this.http.post('/api/v1/game/action', action);
101
+ }
102
+
103
+ /**
104
+ * Fetch the game map (rooms, tasks, spawn points).
105
+ * Returns null on failure — callers should handle gracefully since
106
+ * map data is supplementary (game loop continues without it).
107
+ */
108
+ async getMap(): Promise<any> {
109
+ try {
110
+ const res = await this.http.get<any>('/api/v1/game/map');
111
+ return res.data ?? res;
112
+ } catch (err: any) {
113
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
+ return null;
115
+ }
116
+ }
117
+
118
+ // ─── Audio Upload (→ lobby) ───
119
+
120
+ /**
121
+ * Upload an audio file to the Lobby server.
122
+ * Returns the audio URL to use in speech actions.
123
+ *
124
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
127
+ * @returns Object with `audio_url` field
128
+ */
129
+ async uploadAudio(
130
+ filePathOrBuffer: string | Buffer,
131
+ filename?: string,
132
+ contentType = 'audio/mpeg',
133
+ ): Promise<{ audio_url: string }> {
134
+ const form = new FormData();
135
+
136
+ if (typeof filePathOrBuffer === 'string') {
137
+ // File path: read from disk
138
+ const fs = await import('fs');
139
+ const path = await import('path');
140
+ if (!fs.existsSync(filePathOrBuffer)) {
141
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
+ }
143
+ const buffer = fs.readFileSync(filePathOrBuffer);
144
+ const name = filename ?? path.basename(filePathOrBuffer);
145
+ const blob = new Blob([buffer as any], { type: contentType });
146
+ form.append('file', blob, name);
147
+ } else {
148
+ // Buffer: wrap as Blob
149
+ const name = filename ?? 'audio.mp3';
150
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
+ form.append('file', blob, name);
152
+ }
153
+
154
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
+ if (!audioUrl) {
157
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
+ }
159
+ return { audio_url: audioUrl };
160
+ }
161
+
162
+ // ─── Agent API (→ lobby) ───
163
+
164
+ /**
165
+ * Register a new agent. No auth required.
166
+ * Server expects multipart/form-data with optional name/description/avatar fields.
167
+ */
168
+ async registerAgent(opts: {
169
+ name?: string;
170
+ description?: string;
171
+ avatarUrl?: string;
172
+ avatarFile?: string;
173
+ inviteCode?: string;
174
+ }): Promise<any> {
175
+ const form = new FormData();
176
+ if (opts.name) form.append('name', opts.name);
177
+ if (opts.description) form.append('description', opts.description);
178
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
+ if (opts.avatarFile) {
181
+ const { readFileSync } = await import('fs');
182
+ const { basename } = await import('path');
183
+ const buf = readFileSync(opts.avatarFile);
184
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
+ }
186
+ return this.http.post('/api/v1/agents/register', form);
187
+ }
188
+
189
+ async renameAgent(name: string): Promise<any> {
190
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
+ }
192
+
193
+ async login(apiKey: string): Promise<any> {
194
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
+ }
196
+
197
+ async getMe(): Promise<any> {
198
+ return this.http.get('/api/v1/agents/me');
199
+ }
200
+
201
+ // ─── Queue API (→ lobby, auto game server discovery) ───
202
+
203
+
204
+
205
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
+ this.registry.updateFromQueueResponse(result);
208
+ return result;
209
+ }
210
+
211
+ async getQueueStatus(gameType?: string): Promise<any> {
212
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
214
+ this.registry.updateFromQueueResponse(result);
215
+ return result;
216
+ }
217
+
218
+
219
+ async leaveQueue(gameType?: string): Promise<any> {
220
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
+ return this.http.post(`/api/v1/queue/leave${query}`);
222
+ }
223
+
224
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
+ async leaveGame(): Promise<any> {
226
+ return this.http.post('/api/v1/game/leave');
227
+ }
228
+
229
+ async getRoleInfo(): Promise<any> {
230
+ return this.http.get('/api/v1/game/role_info');
231
+ }
232
+
233
+ // ─── Economy / Leaderboard ───
234
+
235
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
+ const params = new URLSearchParams();
237
+ if (page != null) params.set('page', String(page));
238
+ if (limit != null) params.set('limit', String(limit));
239
+ const query = params.toString() ? `?${params.toString()}` : '';
240
+ return this.http.get(`/api/v1/leaderboard${query}`);
241
+ }
242
+
243
+ async getSettlement(): Promise<any> {
244
+ return this.http.get('/api/v1/game/settlement');
245
+ }
246
+
247
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
248
+ const params = new URLSearchParams();
249
+ if (page != null) params.set('page', String(page));
250
+ if (limit != null) params.set('limit', String(limit));
251
+ const query = params.toString() ? `?${params.toString()}` : '';
252
+ return this.http.get(`/api/v1/game/history${query}`);
253
+ }
254
+
255
+ // ─── Connection Management ───
256
+
257
+ /** Connect WebSocket to the current server (game server or lobby). */
258
+ async connectWs(): Promise<boolean> {
259
+ if (!this.enableWs) return false;
260
+ if (this.wsConnected) return true;
261
+
262
+ const wsUrl = this.registry.wsUrl;
263
+ if (!wsUrl) {
264
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
+ return false;
266
+ }
267
+
268
+ if (this.ws) {
269
+ this.ws.clearHandlers();
270
+ this.ws.disconnect();
271
+ this.markWsHandlersDetached();
272
+ }
273
+
274
+ const newWs = new WsClient({
275
+ url: wsUrl,
276
+ apiKey: this.apiKey,
277
+ rawMessageLogPath: this.rawWsLogPath,
278
+ });
279
+ this.ws = newWs;
280
+ this.attachWsHandlers();
281
+ try {
282
+ await newWs.connect();
283
+ return true;
284
+ } catch {
285
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
+ newWs.disconnect();
287
+ this.ws = null;
288
+ this.markWsHandlersDetached();
289
+ return false;
290
+ }
291
+ }
292
+
293
+ /** Disconnect WebSocket. */
294
+ disconnectWs(): void {
295
+ if (this.ws) {
296
+ this.ws.disconnect();
297
+ this.ws = null;
298
+ }
299
+ }
300
+
301
+ /**
302
+ * Try to discover game server from /queue/status.
303
+ * If found and WS is enabled, reconnects WS to the game server.
304
+ * Returns true if a game server was discovered.
305
+ *
306
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
307
+ * double-calling registry.updateFromQueueResponse().
308
+ */
309
+ async discoverGameServer(): Promise<boolean> {
310
+ try {
311
+ const result = await this.http.get<any>('/api/v1/queue/status');
312
+ const changed = this.registry.updateFromQueueResponse(result);
313
+ if (changed && this._gameServerUrl) {
314
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
+ if (this.enableWs) {
316
+ await this.reconnectWsToGameServer();
317
+ }
318
+ return true;
319
+ }
320
+ } catch { /* queue/status unavailable */ }
321
+ return false;
322
+ }
323
+
324
+ /** Reconnect WS to the current game server address. */
325
+ async reconnectWsToGameServer(): Promise<void> {
326
+ const wsUrl = this.registry.wsUrl;
327
+ if (!wsUrl) return;
328
+
329
+ // Disconnect old WS
330
+ if (this.ws) {
331
+ this.ws.clearHandlers();
332
+ this.ws.disconnect();
333
+ this.markWsHandlersDetached();
334
+ }
335
+
336
+ const newWs = new WsClient({
337
+ url: wsUrl,
338
+ apiKey: this.apiKey,
339
+ rawMessageLogPath: this.rawWsLogPath,
340
+ });
341
+ this.ws = newWs;
342
+ this.attachWsHandlers();
343
+ try {
344
+ await newWs.connect();
345
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
+ } catch {
347
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
+ newWs.disconnect();
349
+ this.ws = null;
350
+ this.markWsHandlersDetached();
351
+ }
352
+ }
353
+
354
+ /** Get the current game server URL. */
355
+ get _gameServerUrl(): string | null {
356
+ return this.registry.gameServerUrl;
357
+ }
358
+
359
+ // ─── WS Event Proxy ───
360
+
361
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
+ this.wsHandlers.push(entry);
365
+ if (this.ws) {
366
+ entry.unsubscribe = this.ws.on(eventType, handler);
367
+ }
368
+ return () => {
369
+ entry.unsubscribe?.();
370
+ const idx = this.wsHandlers.indexOf(entry);
371
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
+ };
373
+ }
374
+
375
+ get wsConnected(): boolean {
376
+ return this.ws?.connected ?? false;
377
+ }
378
+
379
+ private attachWsHandlers(): void {
380
+ if (!this.ws) return;
381
+ for (const entry of this.wsHandlers) {
382
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
+ }
384
+ }
385
+
386
+ private markWsHandlersDetached(): void {
387
+ for (const entry of this.wsHandlers) {
388
+ entry.unsubscribe = undefined;
389
+ }
390
+ }
391
+ }