@myclaw163/clawclaw-cli 0.6.64 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -497
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,157 +1,157 @@
1
- """Compute bot "hiding spots" from the server's baked map.
2
-
3
- Usage: python scripts/find-hide-spots.py [npz_path]
4
-
5
- Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
- each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
- within each through-room picks the walkable cell that is deepest from the room's
8
- exits and far from task points / spawns — a tucked corner that is off the
9
- task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
- themselves) and >=4-exit junction hubs are excluded.
11
-
12
- Prints a summary table and a ready-to-paste TS array for
13
- `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
- Dependency: numpy only (run with the backend venv interpreter).
15
- """
16
- import json
17
- import math
18
- import sys
19
- from pathlib import Path
20
-
21
- import numpy as np
22
-
23
- DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
-
25
- # Tunables (world px)
26
- EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
- SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
- TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
- MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
- DEEP_CAP = 250.0 # diminishing returns on exit depth
31
- TASK_CAP = 300.0 # diminishing returns on task clearance
32
- TASK_W = 0.8
33
- SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
- MIN_SPACING = 240.0 # spread chosen spots apart
35
- MAX_SPOTS = 14
36
- EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
-
38
-
39
- def union_find_components(cells):
40
- """8-connected component count over a set of (ty, tx) cells."""
41
- cellset = set(cells)
42
- parent = {c: c for c in cellset}
43
-
44
- def find(a):
45
- while parent[a] != a:
46
- parent[a] = parent[parent[a]]
47
- a = parent[a]
48
- return a
49
-
50
- for (ty, tx) in cellset:
51
- for dy in (-1, 0, 1):
52
- for dx in (-1, 0, 1):
53
- if dy == 0 and dx == 0:
54
- continue
55
- nb = (ty + dy, tx + dx)
56
- if nb in cellset:
57
- ra, rb = find((ty, tx)), find(nb)
58
- if ra != rb:
59
- parent[ra] = rb
60
- return len({find(c) for c in cellset})
61
-
62
-
63
- def exit_cells_of(room_lookup, walk, r):
64
- """Walkable cells of room r that border a walkable cell outside room r."""
65
- room_mask = (room_lookup == r) & walk
66
- if not room_mask.any():
67
- return None, None
68
- outside = walk & (room_lookup != r)
69
- border = np.zeros_like(room_mask)
70
- border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
- border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
- border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
- border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
- ys, xs = np.where(border)
75
- return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
-
77
-
78
- def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
- ys, xs = np.where(room_mask)
80
- if len(ys) == 0:
81
- return None
82
- sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
- ys, xs = ys[sel], xs[sel]
84
- if len(ys) == 0:
85
- return None
86
- cx = xs * tw + tw / 2.0
87
- cy = ys * th + th / 2.0
88
- pts = np.stack([cx, cy], axis=1)
89
-
90
- op = np.array(opening_px, dtype=np.float64)
91
- exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
- task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
- spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
-
95
- ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
- if not ok.any():
97
- return None
98
- score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
- score = np.where(ok, score, -1e9)
100
- i = int(np.argmax(score))
101
- return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
- float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
-
104
-
105
- def main() -> None:
106
- npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
- data = np.load(npz_path, allow_pickle=False)
108
- meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
- room_lookup = data["room_lookup"]
110
- weights = data["inflated_weights"]
111
- tw, th = meta["tile_width"], meta["tile_height"]
112
- room_names = meta["room_names"]
113
- walk = np.isfinite(weights)
114
- task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
- spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
-
117
- candidates = []
118
- for r in range(1, len(room_names)):
119
- room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
- if room_mask is None or not opening:
121
- continue
122
- name = room_names[r]
123
- if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
- continue
125
- n_exits = union_find_components(opening)
126
- if n_exits < 2 or n_exits > MAX_EXITS:
127
- continue
128
- opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
- best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
- if best is None:
131
- continue
132
- x, y, score, ed, td, sd = best
133
- candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
- "score": round(score, 1), "exit_dist": round(ed, 1),
135
- "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
-
137
- candidates.sort(key=lambda c: c["score"], reverse=True)
138
- chosen = []
139
- for c in candidates:
140
- if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
- chosen.append(c)
142
- if len(chosen) >= MAX_SPOTS:
143
- break
144
-
145
- print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
- print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
- for c in chosen:
148
- print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
- f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
-
151
- print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
- for c in chosen:
153
- print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
-
155
-
156
- if __name__ == "__main__":
157
- main()
1
+ """Compute bot "hiding spots" from the server's baked map.
2
+
3
+ Usage: python scripts/find-hide-spots.py [npz_path]
4
+
5
+ Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
+ each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
+ within each through-room picks the walkable cell that is deepest from the room's
8
+ exits and far from task points / spawns — a tucked corner that is off the
9
+ task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
+ themselves) and >=4-exit junction hubs are excluded.
11
+
12
+ Prints a summary table and a ready-to-paste TS array for
13
+ `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
+ Dependency: numpy only (run with the backend venv interpreter).
15
+ """
16
+ import json
17
+ import math
18
+ import sys
19
+ from pathlib import Path
20
+
21
+ import numpy as np
22
+
23
+ DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
+
25
+ # Tunables (world px)
26
+ EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
+ SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
+ TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
+ MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
+ DEEP_CAP = 250.0 # diminishing returns on exit depth
31
+ TASK_CAP = 300.0 # diminishing returns on task clearance
32
+ TASK_W = 0.8
33
+ SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
+ MIN_SPACING = 240.0 # spread chosen spots apart
35
+ MAX_SPOTS = 14
36
+ EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
+
38
+
39
+ def union_find_components(cells):
40
+ """8-connected component count over a set of (ty, tx) cells."""
41
+ cellset = set(cells)
42
+ parent = {c: c for c in cellset}
43
+
44
+ def find(a):
45
+ while parent[a] != a:
46
+ parent[a] = parent[parent[a]]
47
+ a = parent[a]
48
+ return a
49
+
50
+ for (ty, tx) in cellset:
51
+ for dy in (-1, 0, 1):
52
+ for dx in (-1, 0, 1):
53
+ if dy == 0 and dx == 0:
54
+ continue
55
+ nb = (ty + dy, tx + dx)
56
+ if nb in cellset:
57
+ ra, rb = find((ty, tx)), find(nb)
58
+ if ra != rb:
59
+ parent[ra] = rb
60
+ return len({find(c) for c in cellset})
61
+
62
+
63
+ def exit_cells_of(room_lookup, walk, r):
64
+ """Walkable cells of room r that border a walkable cell outside room r."""
65
+ room_mask = (room_lookup == r) & walk
66
+ if not room_mask.any():
67
+ return None, None
68
+ outside = walk & (room_lookup != r)
69
+ border = np.zeros_like(room_mask)
70
+ border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
+ border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
+ border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
+ border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
+ ys, xs = np.where(border)
75
+ return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
+
77
+
78
+ def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
+ ys, xs = np.where(room_mask)
80
+ if len(ys) == 0:
81
+ return None
82
+ sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
+ ys, xs = ys[sel], xs[sel]
84
+ if len(ys) == 0:
85
+ return None
86
+ cx = xs * tw + tw / 2.0
87
+ cy = ys * th + th / 2.0
88
+ pts = np.stack([cx, cy], axis=1)
89
+
90
+ op = np.array(opening_px, dtype=np.float64)
91
+ exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
+ task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
+ spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
+
95
+ ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
+ if not ok.any():
97
+ return None
98
+ score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
+ score = np.where(ok, score, -1e9)
100
+ i = int(np.argmax(score))
101
+ return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
+ float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
+
104
+
105
+ def main() -> None:
106
+ npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
+ data = np.load(npz_path, allow_pickle=False)
108
+ meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
+ room_lookup = data["room_lookup"]
110
+ weights = data["inflated_weights"]
111
+ tw, th = meta["tile_width"], meta["tile_height"]
112
+ room_names = meta["room_names"]
113
+ walk = np.isfinite(weights)
114
+ task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
+ spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
+
117
+ candidates = []
118
+ for r in range(1, len(room_names)):
119
+ room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
+ if room_mask is None or not opening:
121
+ continue
122
+ name = room_names[r]
123
+ if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
+ continue
125
+ n_exits = union_find_components(opening)
126
+ if n_exits < 2 or n_exits > MAX_EXITS:
127
+ continue
128
+ opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
+ best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
+ if best is None:
131
+ continue
132
+ x, y, score, ed, td, sd = best
133
+ candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
+ "score": round(score, 1), "exit_dist": round(ed, 1),
135
+ "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
+
137
+ candidates.sort(key=lambda c: c["score"], reverse=True)
138
+ chosen = []
139
+ for c in candidates:
140
+ if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
+ chosen.append(c)
142
+ if len(chosen) >= MAX_SPOTS:
143
+ break
144
+
145
+ print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
+ print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
+ for c in chosen:
148
+ print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
+ f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
+
151
+ print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
+ for c in chosen:
153
+ print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
+
155
+
156
+ if __name__ == "__main__":
157
+ main()
@@ -1,20 +1,20 @@
1
- #!/usr/bin/env node
2
- import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
-
4
- function main() {
5
- if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
- if (process.env.npm_config_global !== 'true') return;
7
-
8
- try {
9
- const result = syncBundledSkill();
10
- if (result.backupDir) {
11
- console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
- }
13
- } catch (err) {
14
- console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
- console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
- console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
- }
18
- }
19
-
20
- main();
1
+ #!/usr/bin/env node
2
+ import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
+
4
+ function main() {
5
+ if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
+ if (process.env.npm_config_global !== 'true') return;
7
+
8
+ try {
9
+ const result = syncBundledSkill();
10
+ if (result.backupDir) {
11
+ console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
+ }
13
+ } catch (err) {
14
+ console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
+ console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
+ console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
+ }
18
+ }
19
+
20
+ main();