@math.gl/core 3.5.3 → 3.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/dist/classes/base/math-array.d.ts +36 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +214 -0
  4. package/dist/classes/base/matrix.d.ts +12 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +69 -0
  7. package/dist/classes/base/vector.d.ts +32 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +133 -0
  10. package/dist/classes/euler.d.ts +73 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +505 -0
  13. package/dist/classes/matrix3.d.ts +43 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +192 -0
  16. package/dist/classes/matrix4.d.ts +102 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +457 -0
  19. package/dist/classes/pose.d.ts +37 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +126 -0
  22. package/dist/classes/quaternion.d.ts +42 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +266 -0
  25. package/dist/classes/spherical-coordinates.d.ts +40 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +142 -0
  28. package/dist/classes/vector2.d.ts +19 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +105 -0
  31. package/dist/classes/vector3.d.ts +41 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +147 -0
  34. package/dist/classes/vector4.d.ts +23 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +126 -0
  37. package/dist/es5/classes/base/math-array.d.js +46 -0
  38. package/dist/es5/classes/base/math-array.d.js.map +1 -0
  39. package/dist/es5/classes/base/math-array.js +178 -251
  40. package/dist/es5/classes/base/math-array.js.map +1 -1
  41. package/dist/es5/classes/base/matrix.d.js +15 -0
  42. package/dist/es5/classes/base/matrix.d.js.map +1 -0
  43. package/dist/es5/classes/base/matrix.js +54 -88
  44. package/dist/es5/classes/base/matrix.js.map +1 -1
  45. package/dist/es5/classes/base/vector.d.js +24 -0
  46. package/dist/es5/classes/base/vector.d.js.map +1 -0
  47. package/dist/es5/classes/base/vector.js +121 -179
  48. package/dist/es5/classes/base/vector.js.map +1 -1
  49. package/dist/es5/classes/euler.d.js +45 -0
  50. package/dist/es5/classes/euler.d.js.map +1 -0
  51. package/dist/es5/classes/euler.js +468 -549
  52. package/dist/es5/classes/euler.js.map +1 -1
  53. package/dist/es5/classes/matrix3.d.js +25 -0
  54. package/dist/es5/classes/matrix3.d.js.map +1 -0
  55. package/dist/es5/classes/matrix3.js +157 -206
  56. package/dist/es5/classes/matrix3.js.map +1 -1
  57. package/dist/es5/classes/matrix4.d.js +25 -0
  58. package/dist/es5/classes/matrix4.d.js.map +1 -0
  59. package/dist/es5/classes/matrix4.js +410 -500
  60. package/dist/es5/classes/matrix4.js.map +1 -1
  61. package/dist/es5/classes/pose.d.js +25 -0
  62. package/dist/es5/classes/pose.d.js.map +1 -0
  63. package/dist/es5/classes/pose.js +101 -125
  64. package/dist/es5/classes/pose.js.map +1 -1
  65. package/dist/es5/classes/quaternion.d.js +27 -0
  66. package/dist/es5/classes/quaternion.d.js.map +1 -0
  67. package/dist/es5/classes/quaternion.js +213 -277
  68. package/dist/es5/classes/quaternion.js.map +1 -1
  69. package/dist/es5/classes/spherical-coordinates.d.js +27 -0
  70. package/dist/es5/classes/spherical-coordinates.d.js.map +1 -0
  71. package/dist/es5/classes/spherical-coordinates.js +125 -166
  72. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  73. package/dist/es5/classes/vector2.d.js +18 -0
  74. package/dist/es5/classes/vector2.d.js.map +1 -0
  75. package/dist/es5/classes/vector2.js +76 -118
  76. package/dist/es5/classes/vector2.js.map +1 -1
  77. package/dist/es5/classes/vector3.d.js +24 -0
  78. package/dist/es5/classes/vector3.d.js.map +1 -0
  79. package/dist/es5/classes/vector3.js +120 -167
  80. package/dist/es5/classes/vector3.js.map +1 -1
  81. package/dist/es5/classes/vector4.d.js +25 -0
  82. package/dist/es5/classes/vector4.d.js.map +1 -0
  83. package/dist/es5/classes/vector4.js +95 -137
  84. package/dist/es5/classes/vector4.js.map +1 -1
  85. package/dist/es5/docs/README.md +0 -0
  86. package/dist/es5/index.js +105 -123
  87. package/dist/es5/index.js.map +1 -1
  88. package/dist/es5/lib/assert.js.map +1 -1
  89. package/dist/es5/lib/common.js +55 -84
  90. package/dist/es5/lib/common.js.map +1 -1
  91. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  92. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  93. package/dist/es5/lib/math-utils.js.map +1 -1
  94. package/dist/es5/lib/validators.js +3 -5
  95. package/dist/es5/lib/validators.js.map +1 -1
  96. package/dist/esm/classes/base/math-array.d.js +36 -0
  97. package/dist/esm/classes/base/math-array.d.js.map +1 -0
  98. package/dist/esm/classes/base/matrix.d.js +3 -0
  99. package/dist/esm/classes/base/matrix.d.js.map +1 -0
  100. package/dist/esm/classes/base/vector.d.js +13 -0
  101. package/dist/esm/classes/base/vector.d.js.map +1 -0
  102. package/dist/esm/classes/euler.d.js +55 -0
  103. package/dist/esm/classes/euler.d.js.map +1 -0
  104. package/dist/esm/classes/euler.js +1 -1
  105. package/dist/esm/classes/euler.js.map +1 -1
  106. package/dist/esm/classes/matrix3.d.js +15 -0
  107. package/dist/esm/classes/matrix3.d.js.map +1 -0
  108. package/dist/esm/classes/matrix4.d.js +15 -0
  109. package/dist/esm/classes/matrix4.d.js.map +1 -0
  110. package/dist/esm/classes/pose.d.js +18 -0
  111. package/dist/esm/classes/pose.d.js.map +1 -0
  112. package/dist/esm/classes/quaternion.d.js +19 -0
  113. package/dist/esm/classes/quaternion.d.js.map +1 -0
  114. package/dist/esm/classes/spherical-coordinates.d.js +22 -0
  115. package/dist/esm/classes/spherical-coordinates.d.js.map +1 -0
  116. package/dist/esm/classes/vector2.d.js +6 -0
  117. package/dist/esm/classes/vector2.d.js.map +1 -0
  118. package/dist/esm/classes/vector3.d.js +13 -0
  119. package/dist/esm/classes/vector3.d.js.map +1 -0
  120. package/dist/esm/classes/vector4.d.js +15 -0
  121. package/dist/esm/classes/vector4.d.js.map +1 -0
  122. package/dist/esm/docs/README.md +0 -0
  123. package/dist/esm/index.js +2 -13
  124. package/dist/esm/index.js.map +1 -1
  125. package/dist/esm/lib/assert.js.map +1 -1
  126. package/dist/esm/lib/common.js +34 -37
  127. package/dist/esm/lib/common.js.map +1 -1
  128. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  129. package/dist/esm/lib/math-utils.js.map +1 -1
  130. package/dist/esm/lib/validators.js.map +1 -1
  131. package/dist/index.d.ts +17 -0
  132. package/dist/index.d.ts.map +1 -0
  133. package/dist/index.js +24 -0
  134. package/dist/lib/assert.d.ts +2 -0
  135. package/dist/lib/assert.d.ts.map +1 -0
  136. package/dist/lib/assert.js +5 -0
  137. package/dist/lib/common.d.ts +90 -0
  138. package/dist/lib/common.d.ts.map +1 -0
  139. package/dist/lib/common.js +223 -0
  140. package/dist/lib/gl-matrix-extras.d.ts +6 -0
  141. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  142. package/dist/lib/gl-matrix-extras.js +50 -0
  143. package/dist/lib/math-utils.d.ts +28 -0
  144. package/dist/lib/math-utils.d.ts.map +1 -0
  145. package/dist/lib/math-utils.js +28 -0
  146. package/dist/lib/validators.d.ts +5 -0
  147. package/dist/lib/validators.d.ts.map +1 -0
  148. package/dist/lib/validators.js +52 -0
  149. package/package.json +5 -4
  150. package/src/classes/base/math-array.d.ts +0 -1
  151. package/src/classes/euler.js +1 -1
  152. package/src/docs/README.md +0 -0
  153. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  154. package/src/lib/{assert.js → assert.ts} +1 -1
  155. package/src/lib/common.ts +283 -0
  156. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +0 -0
  157. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  158. package/src/lib/{validators.js → validators.ts} +0 -0
  159. package/dist/es5/addons/polygon.d.ts +0 -17
  160. package/dist/es5/classes/base/math-array.d.ts +0 -56
  161. package/dist/es5/classes/base/matrix.d.ts +0 -15
  162. package/dist/es5/classes/base/vector.d.ts +0 -45
  163. package/dist/es5/classes/euler.d.ts +0 -92
  164. package/dist/es5/classes/matrix3.d.ts +0 -91
  165. package/dist/es5/classes/matrix4.d.ts +0 -161
  166. package/dist/es5/classes/pose.d.ts +0 -92
  167. package/dist/es5/classes/quaternion.d.ts +0 -107
  168. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/es5/classes/vector2.d.ts +0 -65
  170. package/dist/es5/classes/vector3.d.ts +0 -65
  171. package/dist/es5/classes/vector4.d.ts +0 -34
  172. package/dist/es5/index.d.ts +0 -54
  173. package/dist/es5/lib/common.d.ts +0 -80
  174. package/dist/esm/addons/polygon.d.ts +0 -17
  175. package/dist/esm/classes/base/math-array.d.ts +0 -56
  176. package/dist/esm/classes/base/matrix.d.ts +0 -15
  177. package/dist/esm/classes/base/vector.d.ts +0 -45
  178. package/dist/esm/classes/euler.d.ts +0 -92
  179. package/dist/esm/classes/matrix3.d.ts +0 -91
  180. package/dist/esm/classes/matrix4.d.ts +0 -161
  181. package/dist/esm/classes/pose.d.ts +0 -92
  182. package/dist/esm/classes/quaternion.d.ts +0 -107
  183. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  184. package/dist/esm/classes/vector2.d.ts +0 -65
  185. package/dist/esm/classes/vector3.d.ts +0 -65
  186. package/dist/esm/classes/vector4.d.ts +0 -34
  187. package/dist/esm/lib/common.d.ts +0 -80
  188. package/src/addons/polygon.d.ts +0 -17
  189. package/src/index.d.ts +0 -54
  190. package/src/index.js +0 -86
  191. package/src/lib/common.d.ts +0 -80
  192. package/src/lib/common.js +0 -222
@@ -0,0 +1,147 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import Vector from './base/vector';
21
+ import { config, isArray } from '../lib/common';
22
+ import { checkNumber } from '../lib/validators';
23
+ // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
24
+ import * as vec3 from 'gl-matrix/vec3';
25
+ // eslint-disable-next-line camelcase
26
+ import { vec3_transformMat2, vec3_transformMat4AsVector } from '../lib/gl-matrix-extras';
27
+ const ORIGIN = [0, 0, 0];
28
+ const constants = {};
29
+ export default class Vector3 extends Vector {
30
+ static get ZERO() {
31
+ return (constants.ZERO = constants.ZERO || Object.freeze(new Vector3(0, 0, 0, 0)));
32
+ }
33
+ /**
34
+ * @class
35
+ * @param {Number | [Number, Number, Number]} x
36
+ * @param {Number} y - rotation around X (latitude)
37
+ * @param {Number} z - rotation around X (latitude)
38
+ */
39
+ constructor(x = 0, y = 0, z = 0) {
40
+ // PERF NOTE: initialize elements as double precision numbers
41
+ super(-0, -0, -0);
42
+ if (arguments.length === 1 && isArray(x)) {
43
+ this.copy(x);
44
+ }
45
+ else {
46
+ // this.set(x, y, z);
47
+ if (config.debug) {
48
+ checkNumber(x);
49
+ checkNumber(y);
50
+ checkNumber(z);
51
+ }
52
+ // @ts-ignore TS2412: Property '0' of type 'number | [number, number, number]' is not assignable to numeric index type 'number'
53
+ this[0] = x;
54
+ this[1] = y;
55
+ this[2] = z;
56
+ }
57
+ }
58
+ set(x, y, z) {
59
+ this[0] = x;
60
+ this[1] = y;
61
+ this[2] = z;
62
+ return this.check();
63
+ }
64
+ copy(array) {
65
+ this[0] = array[0];
66
+ this[1] = array[1];
67
+ this[2] = array[2];
68
+ return this.check();
69
+ }
70
+ fromObject(object) {
71
+ if (config.debug) {
72
+ checkNumber(object.x);
73
+ checkNumber(object.y);
74
+ checkNumber(object.z);
75
+ }
76
+ this[0] = object.x;
77
+ this[1] = object.y;
78
+ this[2] = object.z;
79
+ return this.check();
80
+ }
81
+ toObject(object) {
82
+ object.x = this[0];
83
+ object.y = this[1];
84
+ object.z = this[2];
85
+ return object;
86
+ }
87
+ // Getters/setters
88
+ /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
89
+ get ELEMENTS() {
90
+ return 3;
91
+ }
92
+ // x,y inherited from Vector
93
+ get z() {
94
+ return this[2];
95
+ }
96
+ set z(value) {
97
+ this[2] = checkNumber(value);
98
+ }
99
+ /* eslint-enable no-multi-spaces, brace-style, no-return-assign */
100
+ angle(vector) {
101
+ return vec3.angle(this, vector);
102
+ }
103
+ // MODIFIERS
104
+ cross(vector) {
105
+ vec3.cross(this, this, vector);
106
+ return this.check();
107
+ }
108
+ rotateX({ radians, origin = ORIGIN }) {
109
+ vec3.rotateX(this, this, origin, radians);
110
+ return this.check();
111
+ }
112
+ rotateY({ radians, origin = ORIGIN }) {
113
+ vec3.rotateY(this, this, origin, radians);
114
+ return this.check();
115
+ }
116
+ rotateZ({ radians, origin = ORIGIN }) {
117
+ vec3.rotateZ(this, this, origin, radians);
118
+ return this.check();
119
+ }
120
+ // Transforms
121
+ // transforms as point (4th component is implicitly 1)
122
+ transform(matrix4) {
123
+ return this.transformAsPoint(matrix4);
124
+ }
125
+ // transforms as point (4th component is implicitly 1)
126
+ transformAsPoint(matrix4) {
127
+ vec3.transformMat4(this, this, matrix4);
128
+ return this.check();
129
+ }
130
+ // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
131
+ transformAsVector(matrix4) {
132
+ vec3_transformMat4AsVector(this, this, matrix4);
133
+ return this.check();
134
+ }
135
+ transformByMatrix3(matrix3) {
136
+ vec3.transformMat3(this, this, matrix3);
137
+ return this.check();
138
+ }
139
+ transformByMatrix2(matrix2) {
140
+ vec3_transformMat2(this, this, matrix2);
141
+ return this.check();
142
+ }
143
+ transformByQuaternion(quaternion) {
144
+ vec3.transformQuat(this, this, quaternion);
145
+ return this.check();
146
+ }
147
+ }
@@ -0,0 +1,23 @@
1
+ export default class Vector4 extends Vector<any> {
2
+ static get ZERO(): any;
3
+ constructor(x?: number, y?: number, z?: number, w?: number, ...args: any[]);
4
+ 0: number;
5
+ 1: number;
6
+ 2: number;
7
+ 3: number;
8
+ set(x: any, y: any, z: any, w: any): any;
9
+ copy(array: any): any;
10
+ fromObject(object: any): Vector4;
11
+ toObject(object: any): any;
12
+ set z(arg: number);
13
+ get z(): number;
14
+ set w(arg: number);
15
+ get w(): number;
16
+ transform(matrix4: any): any;
17
+ transformByMatrix3(matrix3: any): any;
18
+ transformByMatrix2(matrix2: any): any;
19
+ transformByQuaternion(quaternion: any): any;
20
+ applyMatrix4(m: any): Vector4;
21
+ }
22
+ import Vector from "./base/vector";
23
+ //# sourceMappingURL=vector4.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.js"],"names":[],"mappings":"AA+BA;IACE,uBAEC;IAED,4EAkBC;IALG,UAAW;IACX,UAAW;IACX,UAAW;IACX,UAAW;IAIf,yCAMC;IAED,sBAMC;IAED,iCAYC;IAED,2BAMC;IAcD,mBAEC;IAND,gBAEC;IAUD,mBAEC;IAND,gBAEC;IAOD,6BAGC;IAED,sCAGC;IAED,sCAGC;IAED,4CAGC;IAGD,8BAGC;CACF"}
@@ -0,0 +1,126 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import Vector from './base/vector';
21
+ import { config, isArray } from '../lib/common';
22
+ import { checkNumber } from '../lib/validators';
23
+ // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
24
+ import * as vec4 from 'gl-matrix/vec3';
25
+ // eslint-disable-next-line camelcase
26
+ import { vec4_transformMat2, vec4_transformMat3 } from '../lib/gl-matrix-extras';
27
+ const constants = {};
28
+ export default class Vector4 extends Vector {
29
+ static get ZERO() {
30
+ return (constants.ZERO = constants.ZERO || Object.freeze(new Vector4(0, 0, 0, 0)));
31
+ }
32
+ constructor(x = 0, y = 0, z = 0, w = 0) {
33
+ // PERF NOTE: initialize elements as double precision numbers
34
+ super(-0, -0, -0, -0);
35
+ if (isArray(x) && arguments.length === 1) {
36
+ this.copy(x);
37
+ }
38
+ else {
39
+ // this.set(x, y, z, w);
40
+ if (config.debug) {
41
+ checkNumber(x);
42
+ checkNumber(y);
43
+ checkNumber(z);
44
+ checkNumber(w);
45
+ }
46
+ this[0] = x;
47
+ this[1] = y;
48
+ this[2] = z;
49
+ this[3] = w;
50
+ }
51
+ }
52
+ set(x, y, z, w) {
53
+ this[0] = x;
54
+ this[1] = y;
55
+ this[2] = z;
56
+ this[3] = w;
57
+ return this.check();
58
+ }
59
+ copy(array) {
60
+ this[0] = array[0];
61
+ this[1] = array[1];
62
+ this[2] = array[2];
63
+ this[3] = array[3];
64
+ return this.check();
65
+ }
66
+ fromObject(object) {
67
+ if (config.debug) {
68
+ checkNumber(object.x);
69
+ checkNumber(object.y);
70
+ checkNumber(object.z);
71
+ checkNumber(object.w);
72
+ }
73
+ this[0] = object.x;
74
+ this[1] = object.y;
75
+ this[2] = object.z;
76
+ this[3] = object.w;
77
+ return this;
78
+ }
79
+ toObject(object) {
80
+ object.x = this[0];
81
+ object.y = this[1];
82
+ object.z = this[2];
83
+ object.w = this[3];
84
+ return object;
85
+ }
86
+ // Getters/setters
87
+ /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
88
+ get ELEMENTS() {
89
+ return 4;
90
+ }
91
+ // x,y inherited from Vector
92
+ get z() {
93
+ return this[2];
94
+ }
95
+ set z(value) {
96
+ this[2] = checkNumber(value);
97
+ }
98
+ get w() {
99
+ return this[3];
100
+ }
101
+ set w(value) {
102
+ this[3] = checkNumber(value);
103
+ }
104
+ /* eslint-enable no-multi-spaces, brace-style, no-return-assign */
105
+ transform(matrix4) {
106
+ vec4.transformMat4(this, this, matrix4);
107
+ return this.check();
108
+ }
109
+ transformByMatrix3(matrix3) {
110
+ vec4_transformMat3(this, this, matrix3);
111
+ return this.check();
112
+ }
113
+ transformByMatrix2(matrix2) {
114
+ vec4_transformMat2(this, this, matrix2);
115
+ return this.check();
116
+ }
117
+ transformByQuaternion(quaternion) {
118
+ vec4.transformQuat(this, this, quaternion);
119
+ return this.check();
120
+ }
121
+ // three.js compatibility
122
+ applyMatrix4(m) {
123
+ m.transform(this, this);
124
+ return this;
125
+ }
126
+ }
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+
12
+ function _extendableBuiltin(cls) {
13
+ function ExtendableBuiltin() {
14
+ var instance = Reflect.construct(cls, Array.from(arguments));
15
+ Object.setPrototypeOf(instance, Object.getPrototypeOf(this));
16
+ return instance;
17
+ }
18
+
19
+ ExtendableBuiltin.prototype = Object.create(cls.prototype, {
20
+ constructor: {
21
+ value: cls,
22
+ enumerable: false,
23
+ writable: true,
24
+ configurable: true
25
+ }
26
+ });
27
+
28
+ if (Object.setPrototypeOf) {
29
+ Object.setPrototypeOf(ExtendableBuiltin, cls);
30
+ } else {
31
+ ExtendableBuiltin.__proto__ = cls;
32
+ }
33
+
34
+ return ExtendableBuiltin;
35
+ }
36
+
37
+ class MathArray extends _extendableBuiltin(Array) {
38
+ constructor(...args) {
39
+ super(...args);
40
+ (0, _defineProperty2.default)(this, "elements", void 0);
41
+ }
42
+
43
+ }
44
+
45
+ exports.default = MathArray;
46
+ //# sourceMappingURL=math-array.d.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/classes/base/math-array.d.ts"],"names":["MathArray","Array"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACe,MAAeA,SAAf,4BAA8CC,KAA9C,EAA4D;AAAA;AAAA;AAAA;AAAA;;AAAA","sourcesContent":["/** Base class for vectors and matrices */\nexport default abstract class MathArray<DerivedType> extends Array<number> {\n // Defined by derived class\n abstract get ELEMENTS(): number;\n\n clone(): DerivedType;\n\n // TODO - define more sophisticated object type per class?\n from(array: readonly number[]): DerivedType;\n from(object: object): DerivedType;\n\n fromArray(array: readonly number[], offset?: number): DerivedType;\n // todo\n to(arrayOrObject): any;\n toTarget(target): any;\n\n toArray(array?: number[], offset?: number): number[];\n toFloat32Array(): Float32Array;\n toString(): string;\n formatString(opts: object): string;\n equals(array: readonly number[]): boolean;\n exactEquals(array: readonly number[]): boolean;\n\n // Modifiers\n\n negate(): DerivedType;\n lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;\n\n min(vector: readonly number[]): DerivedType;\n max(vector: readonly number[]): DerivedType;\n\n clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;\n\n add(...vectors): DerivedType;\n subtract(...vectors): DerivedType;\n\n scale(scale): DerivedType;\n\n // three.js compatibility\n\n sub(a): DerivedType;\n setScalar(a): DerivedType;\n addScalar(a): DerivedType;\n subScalar(a): DerivedType;\n multiplyScalar(scalar): DerivedType;\n divideScalar(a): DerivedType;\n clampScalar(min, max): DerivedType;\n elements: number[];\n\n // Cesium compatibility\n multiplyByScalar(scalar): DerivedType;\n\n // private\n check(): DerivedType;\n}\n"],"file":"math-array.d.js"}