@math.gl/core 3.5.3 → 3.6.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +36 -0
- package/dist/classes/base/math-array.d.ts.map +1 -0
- package/dist/classes/base/math-array.js +214 -0
- package/dist/classes/base/matrix.d.ts +12 -0
- package/dist/classes/base/matrix.d.ts.map +1 -0
- package/dist/classes/base/matrix.js +69 -0
- package/dist/classes/base/vector.d.ts +32 -0
- package/dist/classes/base/vector.d.ts.map +1 -0
- package/dist/classes/base/vector.js +133 -0
- package/dist/classes/euler.d.ts +73 -0
- package/dist/classes/euler.d.ts.map +1 -0
- package/dist/classes/euler.js +505 -0
- package/dist/classes/matrix3.d.ts +43 -0
- package/dist/classes/matrix3.d.ts.map +1 -0
- package/dist/classes/matrix3.js +192 -0
- package/dist/classes/matrix4.d.ts +102 -0
- package/dist/classes/matrix4.d.ts.map +1 -0
- package/dist/classes/matrix4.js +457 -0
- package/dist/classes/pose.d.ts +37 -0
- package/dist/classes/pose.d.ts.map +1 -0
- package/dist/classes/pose.js +126 -0
- package/dist/classes/quaternion.d.ts +42 -0
- package/dist/classes/quaternion.d.ts.map +1 -0
- package/dist/classes/quaternion.js +266 -0
- package/dist/classes/spherical-coordinates.d.ts +40 -0
- package/dist/classes/spherical-coordinates.d.ts.map +1 -0
- package/dist/classes/spherical-coordinates.js +142 -0
- package/dist/classes/vector2.d.ts +19 -0
- package/dist/classes/vector2.d.ts.map +1 -0
- package/dist/classes/vector2.js +105 -0
- package/dist/classes/vector3.d.ts +41 -0
- package/dist/classes/vector3.d.ts.map +1 -0
- package/dist/classes/vector3.js +147 -0
- package/dist/classes/vector4.d.ts +23 -0
- package/dist/classes/vector4.d.ts.map +1 -0
- package/dist/classes/vector4.js +126 -0
- package/dist/es5/classes/base/math-array.d.js +46 -0
- package/dist/es5/classes/base/math-array.d.js.map +1 -0
- package/dist/es5/classes/base/math-array.js +178 -251
- package/dist/es5/classes/base/math-array.js.map +1 -1
- package/dist/es5/classes/base/matrix.d.js +15 -0
- package/dist/es5/classes/base/matrix.d.js.map +1 -0
- package/dist/es5/classes/base/matrix.js +54 -88
- package/dist/es5/classes/base/matrix.js.map +1 -1
- package/dist/es5/classes/base/vector.d.js +24 -0
- package/dist/es5/classes/base/vector.d.js.map +1 -0
- package/dist/es5/classes/base/vector.js +121 -179
- package/dist/es5/classes/base/vector.js.map +1 -1
- package/dist/es5/classes/euler.d.js +45 -0
- package/dist/es5/classes/euler.d.js.map +1 -0
- package/dist/es5/classes/euler.js +468 -549
- package/dist/es5/classes/euler.js.map +1 -1
- package/dist/es5/classes/matrix3.d.js +25 -0
- package/dist/es5/classes/matrix3.d.js.map +1 -0
- package/dist/es5/classes/matrix3.js +157 -206
- package/dist/es5/classes/matrix3.js.map +1 -1
- package/dist/es5/classes/matrix4.d.js +25 -0
- package/dist/es5/classes/matrix4.d.js.map +1 -0
- package/dist/es5/classes/matrix4.js +410 -500
- package/dist/es5/classes/matrix4.js.map +1 -1
- package/dist/es5/classes/pose.d.js +25 -0
- package/dist/es5/classes/pose.d.js.map +1 -0
- package/dist/es5/classes/pose.js +101 -125
- package/dist/es5/classes/pose.js.map +1 -1
- package/dist/es5/classes/quaternion.d.js +27 -0
- package/dist/es5/classes/quaternion.d.js.map +1 -0
- package/dist/es5/classes/quaternion.js +213 -277
- package/dist/es5/classes/quaternion.js.map +1 -1
- package/dist/es5/classes/spherical-coordinates.d.js +27 -0
- package/dist/es5/classes/spherical-coordinates.d.js.map +1 -0
- package/dist/es5/classes/spherical-coordinates.js +125 -166
- package/dist/es5/classes/spherical-coordinates.js.map +1 -1
- package/dist/es5/classes/vector2.d.js +18 -0
- package/dist/es5/classes/vector2.d.js.map +1 -0
- package/dist/es5/classes/vector2.js +76 -118
- package/dist/es5/classes/vector2.js.map +1 -1
- package/dist/es5/classes/vector3.d.js +24 -0
- package/dist/es5/classes/vector3.d.js.map +1 -0
- package/dist/es5/classes/vector3.js +120 -167
- package/dist/es5/classes/vector3.js.map +1 -1
- package/dist/es5/classes/vector4.d.js +25 -0
- package/dist/es5/classes/vector4.d.js.map +1 -0
- package/dist/es5/classes/vector4.js +95 -137
- package/dist/es5/classes/vector4.js.map +1 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +105 -123
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/assert.js.map +1 -1
- package/dist/es5/lib/common.js +55 -84
- package/dist/es5/lib/common.js.map +1 -1
- package/dist/es5/lib/gl-matrix-extras.js +14 -14
- package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
- package/dist/es5/lib/math-utils.js.map +1 -1
- package/dist/es5/lib/validators.js +3 -5
- package/dist/es5/lib/validators.js.map +1 -1
- package/dist/esm/classes/base/math-array.d.js +36 -0
- package/dist/esm/classes/base/math-array.d.js.map +1 -0
- package/dist/esm/classes/base/matrix.d.js +3 -0
- package/dist/esm/classes/base/matrix.d.js.map +1 -0
- package/dist/esm/classes/base/vector.d.js +13 -0
- package/dist/esm/classes/base/vector.d.js.map +1 -0
- package/dist/esm/classes/euler.d.js +55 -0
- package/dist/esm/classes/euler.d.js.map +1 -0
- package/dist/esm/classes/euler.js +1 -1
- package/dist/esm/classes/euler.js.map +1 -1
- package/dist/esm/classes/matrix3.d.js +15 -0
- package/dist/esm/classes/matrix3.d.js.map +1 -0
- package/dist/esm/classes/matrix4.d.js +15 -0
- package/dist/esm/classes/matrix4.d.js.map +1 -0
- package/dist/esm/classes/pose.d.js +18 -0
- package/dist/esm/classes/pose.d.js.map +1 -0
- package/dist/esm/classes/quaternion.d.js +19 -0
- package/dist/esm/classes/quaternion.d.js.map +1 -0
- package/dist/esm/classes/spherical-coordinates.d.js +22 -0
- package/dist/esm/classes/spherical-coordinates.d.js.map +1 -0
- package/dist/esm/classes/vector2.d.js +6 -0
- package/dist/esm/classes/vector2.d.js.map +1 -0
- package/dist/esm/classes/vector3.d.js +13 -0
- package/dist/esm/classes/vector3.d.js.map +1 -0
- package/dist/esm/classes/vector4.d.js +15 -0
- package/dist/esm/classes/vector4.d.js.map +1 -0
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +2 -13
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/assert.js.map +1 -1
- package/dist/esm/lib/common.js +34 -37
- package/dist/esm/lib/common.js.map +1 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
- package/dist/esm/lib/math-utils.js.map +1 -1
- package/dist/esm/lib/validators.js.map +1 -1
- package/dist/index.d.ts +17 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +24 -0
- package/dist/lib/assert.d.ts +2 -0
- package/dist/lib/assert.d.ts.map +1 -0
- package/dist/lib/assert.js +5 -0
- package/dist/lib/common.d.ts +90 -0
- package/dist/lib/common.d.ts.map +1 -0
- package/dist/lib/common.js +223 -0
- package/dist/lib/gl-matrix-extras.d.ts +6 -0
- package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
- package/dist/lib/gl-matrix-extras.js +50 -0
- package/dist/lib/math-utils.d.ts +28 -0
- package/dist/lib/math-utils.d.ts.map +1 -0
- package/dist/lib/math-utils.js +28 -0
- package/dist/lib/validators.d.ts +5 -0
- package/dist/lib/validators.d.ts.map +1 -0
- package/dist/lib/validators.js +52 -0
- package/package.json +5 -4
- package/src/classes/base/math-array.d.ts +0 -1
- package/src/classes/euler.js +1 -1
- package/src/docs/README.md +0 -0
- package/{dist/esm/index.d.ts → src/index.ts} +32 -34
- package/src/lib/{assert.js → assert.ts} +1 -1
- package/src/lib/common.ts +283 -0
- package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +0 -0
- package/src/lib/{math-utils.js → math-utils.ts} +0 -0
- package/src/lib/{validators.js → validators.ts} +0 -0
- package/dist/es5/addons/polygon.d.ts +0 -17
- package/dist/es5/classes/base/math-array.d.ts +0 -56
- package/dist/es5/classes/base/matrix.d.ts +0 -15
- package/dist/es5/classes/base/vector.d.ts +0 -45
- package/dist/es5/classes/euler.d.ts +0 -92
- package/dist/es5/classes/matrix3.d.ts +0 -91
- package/dist/es5/classes/matrix4.d.ts +0 -161
- package/dist/es5/classes/pose.d.ts +0 -92
- package/dist/es5/classes/quaternion.d.ts +0 -107
- package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
- package/dist/es5/classes/vector2.d.ts +0 -65
- package/dist/es5/classes/vector3.d.ts +0 -65
- package/dist/es5/classes/vector4.d.ts +0 -34
- package/dist/es5/index.d.ts +0 -54
- package/dist/es5/lib/common.d.ts +0 -80
- package/dist/esm/addons/polygon.d.ts +0 -17
- package/dist/esm/classes/base/math-array.d.ts +0 -56
- package/dist/esm/classes/base/matrix.d.ts +0 -15
- package/dist/esm/classes/base/vector.d.ts +0 -45
- package/dist/esm/classes/euler.d.ts +0 -92
- package/dist/esm/classes/matrix3.d.ts +0 -91
- package/dist/esm/classes/matrix4.d.ts +0 -161
- package/dist/esm/classes/pose.d.ts +0 -92
- package/dist/esm/classes/quaternion.d.ts +0 -107
- package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
- package/dist/esm/classes/vector2.d.ts +0 -65
- package/dist/esm/classes/vector3.d.ts +0 -65
- package/dist/esm/classes/vector4.d.ts +0 -34
- package/dist/esm/lib/common.d.ts +0 -80
- package/src/addons/polygon.d.ts +0 -17
- package/src/index.d.ts +0 -54
- package/src/index.js +0 -86
- package/src/lib/common.d.ts +0 -80
- package/src/lib/common.js +0 -222
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Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport Matrix from './base/matrix';\nimport {checkVector, deprecated} from '../lib/validators';\n// eslint-disable-next-line camelcase\nimport {vec4_transformMat3} from '../lib/gl-matrix-extras';\n\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as mat3 from 'gl-matrix/mat3';\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as vec2 from 'gl-matrix/vec2';\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as vec3 from 'gl-matrix/vec3';\n\nconst IDENTITY = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);\nconst ZERO = Object.freeze([0, 0, 0, 0, 0, 0, 0, 0, 0]);\n\nconst INDICES = Object.freeze({\n COL0ROW0: 0,\n COL0ROW1: 1,\n COL0ROW2: 2,\n COL1ROW0: 3,\n COL1ROW1: 4,\n COL1ROW2: 5,\n COL2ROW0: 6,\n COL2ROW1: 7,\n COL2ROW2: 8\n});\n\nconst constants = {};\n\nexport default class Matrix3 extends Matrix {\n static get IDENTITY() {\n constants.IDENTITY = constants.IDENTITY || Object.freeze(new Matrix3(IDENTITY));\n return constants.IDENTITY;\n }\n\n static get ZERO() {\n constants.ZERO = constants.ZERO || Object.freeze(new Matrix3(ZERO));\n return constants.ZERO;\n }\n\n get ELEMENTS() {\n return 9;\n }\n\n get RANK() {\n return 3;\n }\n\n get INDICES() {\n return INDICES;\n }\n\n constructor(array) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0, -0, -0, -0, -0, -0);\n if (arguments.length === 1 && Array.isArray(array)) {\n this.copy(array);\n } else {\n this.identity();\n }\n }\n\n copy(array) {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n this[4] = array[4];\n this[5] = array[5];\n this[6] = array[6];\n this[7] = array[7];\n this[8] = array[8];\n return this.check();\n }\n\n // accepts column major order, stores in column major order\n // eslint-disable-next-line max-params\n set(m00, m10, m20, m01, m11, m21, m02, m12, m22) {\n this[0] = m00;\n this[1] = m10;\n this[2] = m20;\n this[3] = m01;\n this[4] = m11;\n this[5] = m21;\n this[6] = m02;\n this[7] = m12;\n this[8] = m22;\n return this.check();\n }\n\n // accepts row major order, stores as column major\n // eslint-disable-next-line max-params\n setRowMajor(m00, m01, m02, m10, m11, m12, m20, m21, m22) {\n this[0] = m00;\n this[1] = m10;\n this[2] = m20;\n this[3] = m01;\n this[4] = m11;\n this[5] = m21;\n this[6] = m02;\n this[7] = m12;\n this[8] = m22;\n return this.check();\n }\n\n // Accessors\n\n determinant() {\n return mat3.determinant(this);\n }\n\n // Constructors\n\n identity() {\n return this.copy(IDENTITY);\n }\n\n // Calculates a 3x3 matrix from the given quaternion\n // q quat Quaternion to create matrix from\n fromQuaternion(q) {\n mat3.fromQuat(this, q);\n return this.check();\n }\n\n // Modifiers\n\n transpose() {\n mat3.transpose(this, this);\n return this.check();\n }\n\n invert() {\n mat3.invert(this, this);\n return this.check();\n }\n\n // Operations\n\n multiplyLeft(a) {\n mat3.multiply(this, a, this);\n return this.check();\n }\n\n multiplyRight(a) {\n mat3.multiply(this, this, a);\n return this.check();\n }\n\n rotate(radians) {\n mat3.rotate(this, this, radians);\n return this.check();\n }\n\n scale(factor) {\n if (Array.isArray(factor)) {\n mat3.scale(this, this, factor);\n } else {\n mat3.scale(this, this, [factor, factor, factor]);\n }\n\n return this.check();\n }\n\n translate(vec) {\n mat3.translate(this, this, vec);\n return this.check();\n }\n\n // Transforms\n\n transform(vector, result) {\n switch (vector.length) {\n case 2:\n result = vec2.transformMat3(result || [-0, -0], vector, this);\n break;\n case 3:\n result = vec3.transformMat3(result || [-0, -0, -0], vector, this);\n break;\n case 4:\n result = vec4_transformMat3(result || [-0, -0, -0, -0], vector, this);\n break;\n default:\n throw new Error('Illegal vector');\n }\n checkVector(result, vector.length);\n return result;\n }\n\n // DEPRECATED IN 3.0\n\n transformVector(vector, result) {\n deprecated('Matrix3.transformVector');\n return this.transform(vector, result);\n }\n\n transformVector2(vector, result) {\n deprecated('Matrix3.transformVector');\n return this.transform(vector, result);\n }\n\n transformVector3(vector, result) {\n deprecated('Matrix3.transformVector');\n return this.transform(vector, result);\n }\n}\n"],"file":"matrix3.js"}
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Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport Matrix from './base/matrix';\nimport {checkVector, deprecated} from '../lib/validators';\n// eslint-disable-next-line camelcase\nimport {vec4_transformMat3} from '../lib/gl-matrix-extras';\n\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as mat3 from 'gl-matrix/mat3';\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as vec2 from 'gl-matrix/vec2';\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as vec3 from 'gl-matrix/vec3';\n\nconst IDENTITY = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);\nconst ZERO = Object.freeze([0, 0, 0, 0, 0, 0, 0, 0, 0]);\n\nconst INDICES = Object.freeze({\n COL0ROW0: 0,\n COL0ROW1: 1,\n COL0ROW2: 2,\n COL1ROW0: 3,\n COL1ROW1: 4,\n COL1ROW2: 5,\n COL2ROW0: 6,\n COL2ROW1: 7,\n COL2ROW2: 8\n});\n\nconst constants = {};\n\nexport default class Matrix3 extends Matrix {\n static get IDENTITY() {\n constants.IDENTITY = constants.IDENTITY || Object.freeze(new Matrix3(IDENTITY));\n return constants.IDENTITY;\n }\n\n static get ZERO() {\n constants.ZERO = constants.ZERO || Object.freeze(new Matrix3(ZERO));\n return constants.ZERO;\n }\n\n get ELEMENTS() {\n return 9;\n }\n\n get RANK() {\n return 3;\n }\n\n get INDICES() {\n return INDICES;\n }\n\n constructor(array) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0, -0, -0, -0, -0, -0);\n if (arguments.length === 1 && Array.isArray(array)) {\n this.copy(array);\n } else {\n this.identity();\n }\n }\n\n copy(array) {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n this[4] = array[4];\n this[5] = array[5];\n this[6] = array[6];\n this[7] = array[7];\n this[8] = array[8];\n return this.check();\n }\n\n // accepts column major order, stores in column major order\n // eslint-disable-next-line max-params\n set(m00, m10, m20, m01, m11, m21, m02, m12, m22) {\n this[0] = m00;\n this[1] = m10;\n this[2] = m20;\n this[3] = m01;\n this[4] = m11;\n this[5] = m21;\n this[6] = m02;\n this[7] = m12;\n this[8] = m22;\n return this.check();\n }\n\n // accepts row major order, stores as column major\n // eslint-disable-next-line max-params\n setRowMajor(m00, m01, m02, m10, m11, m12, m20, m21, m22) {\n this[0] = m00;\n this[1] = m10;\n this[2] = m20;\n this[3] = m01;\n this[4] = m11;\n this[5] = m21;\n this[6] = m02;\n this[7] = m12;\n this[8] = m22;\n return this.check();\n }\n\n // Accessors\n\n determinant() {\n return mat3.determinant(this);\n }\n\n // Constructors\n\n identity() {\n return this.copy(IDENTITY);\n }\n\n // Calculates a 3x3 matrix from the given quaternion\n // q quat Quaternion to create matrix from\n fromQuaternion(q) {\n mat3.fromQuat(this, q);\n return this.check();\n }\n\n // Modifiers\n\n transpose() {\n mat3.transpose(this, this);\n return this.check();\n }\n\n invert() {\n mat3.invert(this, this);\n return this.check();\n }\n\n // Operations\n\n multiplyLeft(a) {\n mat3.multiply(this, a, this);\n return this.check();\n }\n\n multiplyRight(a) {\n mat3.multiply(this, this, a);\n return this.check();\n }\n\n rotate(radians) {\n mat3.rotate(this, this, radians);\n return this.check();\n }\n\n scale(factor) {\n if (Array.isArray(factor)) {\n mat3.scale(this, this, factor);\n } else {\n mat3.scale(this, this, [factor, factor, factor]);\n }\n\n return this.check();\n }\n\n translate(vec) {\n mat3.translate(this, this, vec);\n return this.check();\n }\n\n // Transforms\n\n transform(vector, result) {\n switch (vector.length) {\n case 2:\n result = vec2.transformMat3(result || [-0, -0], vector, this);\n break;\n case 3:\n result = vec3.transformMat3(result || [-0, -0, -0], vector, this);\n break;\n case 4:\n result = vec4_transformMat3(result || [-0, -0, -0, -0], vector, this);\n break;\n default:\n throw new Error('Illegal vector');\n }\n checkVector(result, vector.length);\n return result;\n }\n\n // DEPRECATED IN 3.0\n\n transformVector(vector, result) {\n deprecated('Matrix3.transformVector');\n return this.transform(vector, result);\n }\n\n transformVector2(vector, result) {\n deprecated('Matrix3.transformVector');\n return this.transform(vector, result);\n }\n\n transformVector3(vector, result) {\n deprecated('Matrix3.transformVector');\n return this.transform(vector, result);\n }\n}\n"],"file":"matrix3.js"}
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class Matrix4 extends _matrix.default {
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constructor(...args) {
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super(...args);
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(0, _defineProperty2.default)(this, "INDICES", void 0);
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}
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}
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exports.default = Matrix4;
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(0, _defineProperty2.default)(Matrix4, "IDENTITY", void 0);
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(0, _defineProperty2.default)(Matrix4, "ZERO", void 0);
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{"version":3,"sources":["../../../src/classes/matrix4.d.ts"],"names":["Matrix4","Matrix"],"mappings":";;;;;;;;;;;AAAA;;AAMe,MAAMA,OAAN,SAAsBC,eAAtB,CAAsC;AAAA;AAAA;AAAA;AAAA;;AAAA;;;8BAAhCD,O;8BAAAA,O","sourcesContent":["import Matrix from './base/matrix';\n// import Quaternion from './quaternion';\n\ntype Array16 = number[];\n// = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];\n\nexport default class Matrix4 extends Matrix<Matrix4> {\n static IDENTITY: number[];\n static ZERO: number[];\n\n INDICES: number[];\n get ELEMENTS(): number;\n get RANK(): number;\n\n constructor();\n constructor(array: Array16);\n\n copy(array: Array16);\n\n // eslint-disable-next-line max-params\n set(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n );\n setRowMajor(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n );\n\n toRowMajor(result: Array16);\n\n identity(): Matrix4;\n\n // Calculates a 4x4 matrix from the given quaternion\n fromQuaternion(q: number[]): Matrix4;\n\n // Generates a frustum matrix with the given bounds\n frustum(args: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far: number;\n }): Matrix4;\n\n // Generates a look-at matrix with the given eye position, focal point, and up axis\n lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;\n lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;\n\n // Generates a orthogonal projection matrix with the given bounds\n ortho(args: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far: number;\n }): Matrix4;\n\n // Generates an orthogonal projection matrix with the same parameters\n orthographic(args: {\n fovy: number;\n aspect?: number;\n focalDistance?: number;\n near?: number;\n far?: number;\n }): Matrix4;\n\n // Generates a perspective projection matrix with the given bounds\n perspective(args: {\n fovy?: number;\n fov?: number;\n aspect?: number;\n near?: number;\n far?: number;\n }): Matrix4;\n\n // Accessors\n\n determinant(): Matrix4;\n\n // Decomposition\n // Extracts the non-uniform scale assuming the matrix is an affine transformation.\n // The scales are the \"lengths\" of the column vectors in the upper-left 3x3 matrix.\n getScale(): number[];\n getScale<T extends number[]>(result: T): T;\n // Gets the translation portion, assuming the matrix is a affine transformation matrix.\n getTranslation(): number[];\n getTranslation<T extends number[]>(result: T): T;\n // Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix\n getRotation(): number[];\n getRotation<T extends number[]>(result: T, scaleResult?: number[]): T;\n getRotationMatrix3(): number[];\n getRotationMatrix3<T extends number[]>(result: T, scaleResult?: number[]): T;\n\n // Modifiers\n transpose(): Matrix4;\n invert(): Matrix4;\n\n // Operations\n multiplyLeft(a: number[]): Matrix4;\n multiplyRight(a: number[]): Matrix4;\n\n scale(factor): Matrix4;\n translate(vec): Matrix4;\n rotateX(radians: number): Matrix4;\n rotateY(radians: number): Matrix4;\n rotateZ(radians: number): Matrix4;\n rotateXYZ([rx, ry, rz]: number[]): Matrix4;\n rotateAxis(radians, axis): Matrix4;\n\n // Transforms\n\n // Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points\n transform(vector: number[], result: number[]): number[];\n\n // Transforms any 2 or 3 element array as point (w implicitly 1)\n transformAsPoint(vector: number[], result: number[]): number[];\n transformAsVector(vector: number[], result: number[]): number[];\n\n // three.js math API compatibility\n makeRotationX(radians: number): Matrix4;\n makeTranslation(x: number, y: number, z: number): Matrix4;\n\n // DEPRECATED in 3.0\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformPoint(vector: number[], result?: number[]): number[];\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformVector(vector: number[], result?: number[]): number[];\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformDirection(vector: number[], result?: number[]): number[];\n}\n"],"file":"matrix4.d.js"}
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