@math.gl/core 3.5.3 → 3.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/dist/classes/base/math-array.d.ts +36 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +214 -0
  4. package/dist/classes/base/matrix.d.ts +12 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +69 -0
  7. package/dist/classes/base/vector.d.ts +32 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +133 -0
  10. package/dist/classes/euler.d.ts +73 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +505 -0
  13. package/dist/classes/matrix3.d.ts +43 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +192 -0
  16. package/dist/classes/matrix4.d.ts +102 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +457 -0
  19. package/dist/classes/pose.d.ts +37 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +126 -0
  22. package/dist/classes/quaternion.d.ts +42 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +266 -0
  25. package/dist/classes/spherical-coordinates.d.ts +40 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +142 -0
  28. package/dist/classes/vector2.d.ts +19 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +105 -0
  31. package/dist/classes/vector3.d.ts +41 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +147 -0
  34. package/dist/classes/vector4.d.ts +23 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +126 -0
  37. package/dist/es5/classes/base/math-array.d.js +46 -0
  38. package/dist/es5/classes/base/math-array.d.js.map +1 -0
  39. package/dist/es5/classes/base/math-array.js +178 -251
  40. package/dist/es5/classes/base/math-array.js.map +1 -1
  41. package/dist/es5/classes/base/matrix.d.js +15 -0
  42. package/dist/es5/classes/base/matrix.d.js.map +1 -0
  43. package/dist/es5/classes/base/matrix.js +54 -88
  44. package/dist/es5/classes/base/matrix.js.map +1 -1
  45. package/dist/es5/classes/base/vector.d.js +24 -0
  46. package/dist/es5/classes/base/vector.d.js.map +1 -0
  47. package/dist/es5/classes/base/vector.js +121 -179
  48. package/dist/es5/classes/base/vector.js.map +1 -1
  49. package/dist/es5/classes/euler.d.js +45 -0
  50. package/dist/es5/classes/euler.d.js.map +1 -0
  51. package/dist/es5/classes/euler.js +468 -549
  52. package/dist/es5/classes/euler.js.map +1 -1
  53. package/dist/es5/classes/matrix3.d.js +25 -0
  54. package/dist/es5/classes/matrix3.d.js.map +1 -0
  55. package/dist/es5/classes/matrix3.js +157 -206
  56. package/dist/es5/classes/matrix3.js.map +1 -1
  57. package/dist/es5/classes/matrix4.d.js +25 -0
  58. package/dist/es5/classes/matrix4.d.js.map +1 -0
  59. package/dist/es5/classes/matrix4.js +410 -500
  60. package/dist/es5/classes/matrix4.js.map +1 -1
  61. package/dist/es5/classes/pose.d.js +25 -0
  62. package/dist/es5/classes/pose.d.js.map +1 -0
  63. package/dist/es5/classes/pose.js +101 -125
  64. package/dist/es5/classes/pose.js.map +1 -1
  65. package/dist/es5/classes/quaternion.d.js +27 -0
  66. package/dist/es5/classes/quaternion.d.js.map +1 -0
  67. package/dist/es5/classes/quaternion.js +213 -277
  68. package/dist/es5/classes/quaternion.js.map +1 -1
  69. package/dist/es5/classes/spherical-coordinates.d.js +27 -0
  70. package/dist/es5/classes/spherical-coordinates.d.js.map +1 -0
  71. package/dist/es5/classes/spherical-coordinates.js +125 -166
  72. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  73. package/dist/es5/classes/vector2.d.js +18 -0
  74. package/dist/es5/classes/vector2.d.js.map +1 -0
  75. package/dist/es5/classes/vector2.js +76 -118
  76. package/dist/es5/classes/vector2.js.map +1 -1
  77. package/dist/es5/classes/vector3.d.js +24 -0
  78. package/dist/es5/classes/vector3.d.js.map +1 -0
  79. package/dist/es5/classes/vector3.js +120 -167
  80. package/dist/es5/classes/vector3.js.map +1 -1
  81. package/dist/es5/classes/vector4.d.js +25 -0
  82. package/dist/es5/classes/vector4.d.js.map +1 -0
  83. package/dist/es5/classes/vector4.js +95 -137
  84. package/dist/es5/classes/vector4.js.map +1 -1
  85. package/dist/es5/docs/README.md +0 -0
  86. package/dist/es5/index.js +105 -123
  87. package/dist/es5/index.js.map +1 -1
  88. package/dist/es5/lib/assert.js.map +1 -1
  89. package/dist/es5/lib/common.js +55 -84
  90. package/dist/es5/lib/common.js.map +1 -1
  91. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  92. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  93. package/dist/es5/lib/math-utils.js.map +1 -1
  94. package/dist/es5/lib/validators.js +3 -5
  95. package/dist/es5/lib/validators.js.map +1 -1
  96. package/dist/esm/classes/base/math-array.d.js +36 -0
  97. package/dist/esm/classes/base/math-array.d.js.map +1 -0
  98. package/dist/esm/classes/base/matrix.d.js +3 -0
  99. package/dist/esm/classes/base/matrix.d.js.map +1 -0
  100. package/dist/esm/classes/base/vector.d.js +13 -0
  101. package/dist/esm/classes/base/vector.d.js.map +1 -0
  102. package/dist/esm/classes/euler.d.js +55 -0
  103. package/dist/esm/classes/euler.d.js.map +1 -0
  104. package/dist/esm/classes/euler.js +1 -1
  105. package/dist/esm/classes/euler.js.map +1 -1
  106. package/dist/esm/classes/matrix3.d.js +15 -0
  107. package/dist/esm/classes/matrix3.d.js.map +1 -0
  108. package/dist/esm/classes/matrix4.d.js +15 -0
  109. package/dist/esm/classes/matrix4.d.js.map +1 -0
  110. package/dist/esm/classes/pose.d.js +18 -0
  111. package/dist/esm/classes/pose.d.js.map +1 -0
  112. package/dist/esm/classes/quaternion.d.js +19 -0
  113. package/dist/esm/classes/quaternion.d.js.map +1 -0
  114. package/dist/esm/classes/spherical-coordinates.d.js +22 -0
  115. package/dist/esm/classes/spherical-coordinates.d.js.map +1 -0
  116. package/dist/esm/classes/vector2.d.js +6 -0
  117. package/dist/esm/classes/vector2.d.js.map +1 -0
  118. package/dist/esm/classes/vector3.d.js +13 -0
  119. package/dist/esm/classes/vector3.d.js.map +1 -0
  120. package/dist/esm/classes/vector4.d.js +15 -0
  121. package/dist/esm/classes/vector4.d.js.map +1 -0
  122. package/dist/esm/docs/README.md +0 -0
  123. package/dist/esm/index.js +2 -13
  124. package/dist/esm/index.js.map +1 -1
  125. package/dist/esm/lib/assert.js.map +1 -1
  126. package/dist/esm/lib/common.js +34 -37
  127. package/dist/esm/lib/common.js.map +1 -1
  128. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  129. package/dist/esm/lib/math-utils.js.map +1 -1
  130. package/dist/esm/lib/validators.js.map +1 -1
  131. package/dist/index.d.ts +17 -0
  132. package/dist/index.d.ts.map +1 -0
  133. package/dist/index.js +24 -0
  134. package/dist/lib/assert.d.ts +2 -0
  135. package/dist/lib/assert.d.ts.map +1 -0
  136. package/dist/lib/assert.js +5 -0
  137. package/dist/lib/common.d.ts +90 -0
  138. package/dist/lib/common.d.ts.map +1 -0
  139. package/dist/lib/common.js +223 -0
  140. package/dist/lib/gl-matrix-extras.d.ts +6 -0
  141. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  142. package/dist/lib/gl-matrix-extras.js +50 -0
  143. package/dist/lib/math-utils.d.ts +28 -0
  144. package/dist/lib/math-utils.d.ts.map +1 -0
  145. package/dist/lib/math-utils.js +28 -0
  146. package/dist/lib/validators.d.ts +5 -0
  147. package/dist/lib/validators.d.ts.map +1 -0
  148. package/dist/lib/validators.js +52 -0
  149. package/package.json +5 -4
  150. package/src/classes/base/math-array.d.ts +0 -1
  151. package/src/classes/euler.js +1 -1
  152. package/src/docs/README.md +0 -0
  153. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  154. package/src/lib/{assert.js → assert.ts} +1 -1
  155. package/src/lib/common.ts +283 -0
  156. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +0 -0
  157. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  158. package/src/lib/{validators.js → validators.ts} +0 -0
  159. package/dist/es5/addons/polygon.d.ts +0 -17
  160. package/dist/es5/classes/base/math-array.d.ts +0 -56
  161. package/dist/es5/classes/base/matrix.d.ts +0 -15
  162. package/dist/es5/classes/base/vector.d.ts +0 -45
  163. package/dist/es5/classes/euler.d.ts +0 -92
  164. package/dist/es5/classes/matrix3.d.ts +0 -91
  165. package/dist/es5/classes/matrix4.d.ts +0 -161
  166. package/dist/es5/classes/pose.d.ts +0 -92
  167. package/dist/es5/classes/quaternion.d.ts +0 -107
  168. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/es5/classes/vector2.d.ts +0 -65
  170. package/dist/es5/classes/vector3.d.ts +0 -65
  171. package/dist/es5/classes/vector4.d.ts +0 -34
  172. package/dist/es5/index.d.ts +0 -54
  173. package/dist/es5/lib/common.d.ts +0 -80
  174. package/dist/esm/addons/polygon.d.ts +0 -17
  175. package/dist/esm/classes/base/math-array.d.ts +0 -56
  176. package/dist/esm/classes/base/matrix.d.ts +0 -15
  177. package/dist/esm/classes/base/vector.d.ts +0 -45
  178. package/dist/esm/classes/euler.d.ts +0 -92
  179. package/dist/esm/classes/matrix3.d.ts +0 -91
  180. package/dist/esm/classes/matrix4.d.ts +0 -161
  181. package/dist/esm/classes/pose.d.ts +0 -92
  182. package/dist/esm/classes/quaternion.d.ts +0 -107
  183. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  184. package/dist/esm/classes/vector2.d.ts +0 -65
  185. package/dist/esm/classes/vector3.d.ts +0 -65
  186. package/dist/esm/classes/vector4.d.ts +0 -34
  187. package/dist/esm/lib/common.d.ts +0 -80
  188. package/src/addons/polygon.d.ts +0 -17
  189. package/src/index.d.ts +0 -54
  190. package/src/index.js +0 -86
  191. package/src/lib/common.d.ts +0 -80
  192. package/src/lib/common.js +0 -222
@@ -7,32 +7,16 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
-
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
-
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
10
  var _mathArray = _interopRequireDefault(require("./base/math-array"));
23
11
 
24
12
  var _common = require("../lib/common");
25
13
 
26
14
  var _validators = require("../lib/validators");
27
15
 
28
- var _quaternion2 = _interopRequireDefault(require("./quaternion"));
16
+ var _quaternion = _interopRequireDefault(require("./quaternion"));
29
17
 
30
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
-
32
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
-
34
- var ERR_UNKNOWN_ORDER = 'Unknown Euler angle order';
35
- var ALMOST_ONE = 0.99999;
18
+ const ERR_UNKNOWN_ORDER = 'Unknown Euler angle order';
19
+ const ALMOST_ONE = 0.99999;
36
20
 
37
21
  function validateOrder(value) {
38
22
  return value >= 0 && value < 6;
@@ -46,595 +30,530 @@ function checkOrder(value) {
46
30
  return value;
47
31
  }
48
32
 
49
- var Euler = function (_MathArray) {
50
- (0, _inherits2.default)(Euler, _MathArray);
33
+ class Euler extends _mathArray.default {
34
+ static get ZYX() {
35
+ return 0;
36
+ }
51
37
 
52
- var _super = _createSuper(Euler);
38
+ static get YXZ() {
39
+ return 1;
40
+ }
53
41
 
54
- function Euler() {
55
- var _this;
42
+ static get XZY() {
43
+ return 2;
44
+ }
56
45
 
57
- var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
58
- var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
59
- var z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
60
- var order = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : Euler.DefaultOrder;
61
- (0, _classCallCheck2.default)(this, Euler);
62
- _this = _super.call(this, -0, -0, -0, -0);
46
+ static get ZXY() {
47
+ return 3;
48
+ }
63
49
 
64
- if (arguments.length > 0 && Array.isArray(arguments[0])) {
65
- var _this2;
50
+ static get YZX() {
51
+ return 4;
52
+ }
53
+
54
+ static get XYZ() {
55
+ return 5;
56
+ }
57
+
58
+ static get RollPitchYaw() {
59
+ return 0;
60
+ }
66
61
 
67
- (_this2 = _this).fromVector3.apply(_this2, arguments);
62
+ static get DefaultOrder() {
63
+ return Euler.ZYX;
64
+ }
65
+
66
+ static get RotationOrders() {
67
+ return ['ZYX', 'YXZ', 'XZY', 'ZXY', 'YZX', 'XYZ'];
68
+ }
69
+
70
+ static rotationOrder(order) {
71
+ return Euler.RotationOrders[order];
72
+ }
73
+
74
+ get ELEMENTS() {
75
+ return 4;
76
+ }
77
+
78
+ constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) {
79
+ super(-0, -0, -0, -0);
80
+
81
+ if (arguments.length > 0 && Array.isArray(arguments[0])) {
82
+ this.fromVector3(...arguments);
68
83
  } else {
69
- _this.set(x, y, z, order);
84
+ this.set(x, y, z, order);
70
85
  }
86
+ }
71
87
 
72
- return _this;
88
+ fromQuaternion(quaternion) {
89
+ const [x, y, z, w] = quaternion;
90
+ const ysqr = y * y;
91
+ const t0 = -2.0 * (ysqr + z * z) + 1.0;
92
+ const t1 = +2.0 * (x * y + w * z);
93
+ let t2 = -2.0 * (x * z - w * y);
94
+ const t3 = +2.0 * (y * z + w * x);
95
+ const t4 = -2.0 * (x * x + ysqr) + 1.0;
96
+ t2 = t2 > 1.0 ? 1.0 : t2;
97
+ t2 = t2 < -1.0 ? -1.0 : t2;
98
+ const roll = Math.atan2(t3, t4);
99
+ const pitch = Math.asin(t2);
100
+ const yaw = Math.atan2(t1, t0);
101
+ return new Euler(roll, pitch, yaw, Euler.RollPitchYaw);
73
102
  }
74
103
 
75
- (0, _createClass2.default)(Euler, [{
76
- key: "ELEMENTS",
77
- get: function get() {
78
- return 4;
79
- }
80
- }, {
81
- key: "fromQuaternion",
82
- value: function fromQuaternion(quaternion) {
83
- var _quaternion = (0, _slicedToArray2.default)(quaternion, 4),
84
- x = _quaternion[0],
85
- y = _quaternion[1],
86
- z = _quaternion[2],
87
- w = _quaternion[3];
88
-
89
- var ysqr = y * y;
90
- var t0 = -2.0 * (ysqr + z * z) + 1.0;
91
- var t1 = +2.0 * (x * y + w * z);
92
- var t2 = -2.0 * (x * z - w * y);
93
- var t3 = +2.0 * (y * z + w * x);
94
- var t4 = -2.0 * (x * x + ysqr) + 1.0;
95
- t2 = t2 > 1.0 ? 1.0 : t2;
96
- t2 = t2 < -1.0 ? -1.0 : t2;
97
- var roll = Math.atan2(t3, t4);
98
- var pitch = Math.asin(t2);
99
- var yaw = Math.atan2(t1, t0);
100
- return new Euler(roll, pitch, yaw, Euler.RollPitchYaw);
101
- }
102
- }, {
103
- key: "copy",
104
- value: function copy(array) {
105
- this[0] = array[0];
106
- this[1] = array[1];
107
- this[2] = array[2];
108
- this[3] = Number.isFinite(array[3]) || this.order;
109
- return this.check();
110
- }
111
- }, {
112
- key: "set",
113
- value: function set() {
114
- var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
115
- var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
116
- var z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
117
- var order = arguments.length > 3 ? arguments[3] : undefined;
118
- this[0] = x;
119
- this[1] = y;
120
- this[2] = z;
121
- this[3] = Number.isFinite(order) ? order : this[3];
122
- return this.check();
123
- }
124
- }, {
125
- key: "validate",
126
- value: function validate() {
127
- return validateOrder(this[3]) && Number.isFinite(this[0]) && Number.isFinite(this[1]) && Number.isFinite(this[2]);
128
- }
129
- }, {
130
- key: "toArray",
131
- value: function toArray() {
132
- var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
133
- var offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
134
- array[offset] = this[0];
135
- array[offset + 1] = this[1];
136
- array[offset + 2] = this[2];
137
- return array;
138
- }
139
- }, {
140
- key: "toArray4",
141
- value: function toArray4() {
142
- var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
143
- var offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
144
- array[offset] = this[0];
145
- array[offset + 1] = this[1];
146
- array[offset + 2] = this[2];
147
- array[offset + 3] = this[3];
148
- return array;
149
- }
150
- }, {
151
- key: "toVector3",
152
- value: function toVector3() {
153
- var result = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [-0, -0, -0];
154
- result[0] = this[0];
155
- result[1] = this[1];
156
- result[2] = this[2];
157
- return result;
158
- }
159
- }, {
160
- key: "x",
161
- get: function get() {
162
- return this[0];
163
- },
164
- set: function set(value) {
165
- this[0] = (0, _validators.checkNumber)(value);
166
- }
167
- }, {
168
- key: "y",
169
- get: function get() {
170
- return this[1];
171
- },
172
- set: function set(value) {
173
- this[1] = (0, _validators.checkNumber)(value);
174
- }
175
- }, {
176
- key: "z",
177
- get: function get() {
178
- return this[2];
179
- },
180
- set: function set(value) {
181
- this[2] = (0, _validators.checkNumber)(value);
182
- }
183
- }, {
184
- key: "alpha",
185
- get: function get() {
186
- return this[0];
187
- },
188
- set: function set(value) {
189
- this[0] = (0, _validators.checkNumber)(value);
190
- }
191
- }, {
192
- key: "beta",
193
- get: function get() {
194
- return this[1];
195
- },
196
- set: function set(value) {
197
- this[1] = (0, _validators.checkNumber)(value);
198
- }
199
- }, {
200
- key: "gamma",
201
- get: function get() {
202
- return this[2];
203
- },
204
- set: function set(value) {
205
- this[2] = (0, _validators.checkNumber)(value);
206
- }
207
- }, {
208
- key: "phi",
209
- get: function get() {
210
- return this[0];
211
- },
212
- set: function set(value) {
213
- this[0] = (0, _validators.checkNumber)(value);
214
- }
215
- }, {
216
- key: "theta",
217
- get: function get() {
218
- return this[1];
219
- },
220
- set: function set(value) {
221
- this[1] = (0, _validators.checkNumber)(value);
222
- }
223
- }, {
224
- key: "psi",
225
- get: function get() {
226
- return this[2];
227
- },
228
- set: function set(value) {
229
- this[2] = (0, _validators.checkNumber)(value);
230
- }
231
- }, {
232
- key: "roll",
233
- get: function get() {
234
- return this[0];
235
- },
236
- set: function set(value) {
237
- this[0] = (0, _validators.checkNumber)(value);
238
- }
239
- }, {
240
- key: "pitch",
241
- get: function get() {
242
- return this[1];
243
- },
244
- set: function set(value) {
245
- this[1] = (0, _validators.checkNumber)(value);
246
- }
247
- }, {
248
- key: "yaw",
249
- get: function get() {
250
- return this[2];
251
- },
252
- set: function set(value) {
253
- this[2] = (0, _validators.checkNumber)(value);
254
- }
255
- }, {
256
- key: "order",
257
- get: function get() {
258
- return this[3];
259
- },
260
- set: function set(value) {
261
- this[3] = checkOrder(value);
262
- }
263
- }, {
264
- key: "fromVector3",
265
- value: function fromVector3(v, order) {
266
- return this.set(v[0], v[1], v[2], Number.isFinite(order) ? order : this[3]);
267
- }
268
- }, {
269
- key: "fromArray",
270
- value: function fromArray(array) {
271
- var offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
272
- this[0] = array[0 + offset];
273
- this[1] = array[1 + offset];
274
- this[2] = array[2 + offset];
275
-
276
- if (array[3] !== undefined) {
277
- this[3] = array[3];
278
- }
279
-
280
- return this.check();
281
- }
282
- }, {
283
- key: "fromRollPitchYaw",
284
- value: function fromRollPitchYaw(roll, pitch, yaw) {
285
- return this.set(roll, pitch, yaw, Euler.ZYX);
286
- }
287
- }, {
288
- key: "fromRotationMatrix",
289
- value: function fromRotationMatrix(m) {
290
- var order = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Euler.DefaultOrder;
104
+ copy(array) {
105
+ this[0] = array[0];
106
+ this[1] = array[1];
107
+ this[2] = array[2];
108
+ this[3] = Number.isFinite(array[3]) || this.order;
109
+ return this.check();
110
+ }
291
111
 
292
- this._fromRotationMatrix(m, order);
112
+ set(x = 0, y = 0, z = 0, order) {
113
+ this[0] = x;
114
+ this[1] = y;
115
+ this[2] = z;
116
+ this[3] = Number.isFinite(order) ? order : this[3];
117
+ return this.check();
118
+ }
293
119
 
294
- return this.check();
295
- }
296
- }, {
297
- key: "getRotationMatrix",
298
- value: function getRotationMatrix(m) {
299
- return this._getRotationMatrix(m);
120
+ validate() {
121
+ return validateOrder(this[3]) && Number.isFinite(this[0]) && Number.isFinite(this[1]) && Number.isFinite(this[2]);
122
+ }
123
+
124
+ toArray(array = [], offset = 0) {
125
+ array[offset] = this[0];
126
+ array[offset + 1] = this[1];
127
+ array[offset + 2] = this[2];
128
+ return array;
129
+ }
130
+
131
+ toArray4(array = [], offset = 0) {
132
+ array[offset] = this[0];
133
+ array[offset + 1] = this[1];
134
+ array[offset + 2] = this[2];
135
+ array[offset + 3] = this[3];
136
+ return array;
137
+ }
138
+
139
+ toVector3(result = [-0, -0, -0]) {
140
+ result[0] = this[0];
141
+ result[1] = this[1];
142
+ result[2] = this[2];
143
+ return result;
144
+ }
145
+
146
+ get x() {
147
+ return this[0];
148
+ }
149
+
150
+ set x(value) {
151
+ this[0] = (0, _validators.checkNumber)(value);
152
+ }
153
+
154
+ get y() {
155
+ return this[1];
156
+ }
157
+
158
+ set y(value) {
159
+ this[1] = (0, _validators.checkNumber)(value);
160
+ }
161
+
162
+ get z() {
163
+ return this[2];
164
+ }
165
+
166
+ set z(value) {
167
+ this[2] = (0, _validators.checkNumber)(value);
168
+ }
169
+
170
+ get alpha() {
171
+ return this[0];
172
+ }
173
+
174
+ set alpha(value) {
175
+ this[0] = (0, _validators.checkNumber)(value);
176
+ }
177
+
178
+ get beta() {
179
+ return this[1];
180
+ }
181
+
182
+ set beta(value) {
183
+ this[1] = (0, _validators.checkNumber)(value);
184
+ }
185
+
186
+ get gamma() {
187
+ return this[2];
188
+ }
189
+
190
+ set gamma(value) {
191
+ this[2] = (0, _validators.checkNumber)(value);
192
+ }
193
+
194
+ get phi() {
195
+ return this[0];
196
+ }
197
+
198
+ set phi(value) {
199
+ this[0] = (0, _validators.checkNumber)(value);
200
+ }
201
+
202
+ get theta() {
203
+ return this[1];
204
+ }
205
+
206
+ set theta(value) {
207
+ this[1] = (0, _validators.checkNumber)(value);
208
+ }
209
+
210
+ get psi() {
211
+ return this[2];
212
+ }
213
+
214
+ set psi(value) {
215
+ this[2] = (0, _validators.checkNumber)(value);
216
+ }
217
+
218
+ get roll() {
219
+ return this[0];
220
+ }
221
+
222
+ set roll(value) {
223
+ this[0] = (0, _validators.checkNumber)(value);
224
+ }
225
+
226
+ get pitch() {
227
+ return this[1];
228
+ }
229
+
230
+ set pitch(value) {
231
+ this[1] = (0, _validators.checkNumber)(value);
232
+ }
233
+
234
+ get yaw() {
235
+ return this[2];
236
+ }
237
+
238
+ set yaw(value) {
239
+ this[2] = (0, _validators.checkNumber)(value);
240
+ }
241
+
242
+ get order() {
243
+ return this[3];
244
+ }
245
+
246
+ set order(value) {
247
+ this[3] = checkOrder(value);
248
+ }
249
+
250
+ fromVector3(v, order) {
251
+ return this.set(v[0], v[1], v[2], Number.isFinite(order) ? order : this[3]);
252
+ }
253
+
254
+ fromArray(array, offset = 0) {
255
+ this[0] = array[0 + offset];
256
+ this[1] = array[1 + offset];
257
+ this[2] = array[2 + offset];
258
+
259
+ if (array[3] !== undefined) {
260
+ this[3] = array[3];
300
261
  }
301
- }, {
302
- key: "getQuaternion",
303
- value: function getQuaternion() {
304
- var q = new _quaternion2.default();
305
262
 
306
- switch (this[4]) {
307
- case Euler.XYZ:
308
- return q.rotateX(this[0]).rotateY(this[1]).rotateZ(this[2]);
263
+ return this.check();
264
+ }
265
+
266
+ fromRollPitchYaw(roll, pitch, yaw) {
267
+ return this.set(roll, pitch, yaw, Euler.ZYX);
268
+ }
269
+
270
+ fromRotationMatrix(m, order = Euler.DefaultOrder) {
271
+ this._fromRotationMatrix(m, order);
272
+
273
+ return this.check();
274
+ }
275
+
276
+ getRotationMatrix(m) {
277
+ return this._getRotationMatrix(m);
278
+ }
309
279
 
310
- case Euler.YXZ:
311
- return q.rotateY(this[0]).rotateX(this[1]).rotateZ(this[2]);
280
+ getQuaternion() {
281
+ const q = new _quaternion.default();
312
282
 
313
- case Euler.ZXY:
314
- return q.rotateZ(this[0]).rotateX(this[1]).rotateY(this[2]);
283
+ switch (this[3]) {
284
+ case Euler.XYZ:
285
+ return q.rotateX(this[0]).rotateY(this[1]).rotateZ(this[2]);
315
286
 
316
- case Euler.ZYX:
317
- return q.rotateZ(this[0]).rotateY(this[1]).rotateX(this[2]);
287
+ case Euler.YXZ:
288
+ return q.rotateY(this[0]).rotateX(this[1]).rotateZ(this[2]);
318
289
 
319
- case Euler.YZX:
320
- return q.rotateY(this[0]).rotateZ(this[1]).rotateX(this[2]);
290
+ case Euler.ZXY:
291
+ return q.rotateZ(this[0]).rotateX(this[1]).rotateY(this[2]);
321
292
 
322
- case Euler.XZY:
323
- return q.rotateX(this[0]).rotateZ(this[1]).rotateY(this[2]);
293
+ case Euler.ZYX:
294
+ return q.rotateZ(this[0]).rotateY(this[1]).rotateX(this[2]);
324
295
 
325
- default:
326
- throw new Error(ERR_UNKNOWN_ORDER);
327
- }
296
+ case Euler.YZX:
297
+ return q.rotateY(this[0]).rotateZ(this[1]).rotateX(this[2]);
298
+
299
+ case Euler.XZY:
300
+ return q.rotateX(this[0]).rotateZ(this[1]).rotateY(this[2]);
301
+
302
+ default:
303
+ throw new Error(ERR_UNKNOWN_ORDER);
328
304
  }
329
- }, {
330
- key: "_fromRotationMatrix",
331
- value: function _fromRotationMatrix(m) {
332
- var order = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Euler.DefaultOrder;
333
- var te = m.elements;
334
- var m11 = te[0],
305
+ }
306
+
307
+ _fromRotationMatrix(m, order = Euler.DefaultOrder) {
308
+ const te = m.elements;
309
+ const m11 = te[0],
335
310
  m12 = te[4],
336
311
  m13 = te[8];
337
- var m21 = te[1],
312
+ const m21 = te[1],
338
313
  m22 = te[5],
339
314
  m23 = te[9];
340
- var m31 = te[2],
315
+ const m31 = te[2],
341
316
  m32 = te[6],
342
317
  m33 = te[10];
343
- order = order || this[3];
318
+ order = order || this[3];
344
319
 
345
- switch (order) {
346
- case Euler.XYZ:
347
- this[1] = Math.asin((0, _common.clamp)(m13, -1, 1));
320
+ switch (order) {
321
+ case Euler.XYZ:
322
+ this[1] = Math.asin((0, _common.clamp)(m13, -1, 1));
348
323
 
349
- if (Math.abs(m13) < ALMOST_ONE) {
350
- this[0] = Math.atan2(-m23, m33);
351
- this[2] = Math.atan2(-m12, m11);
352
- } else {
353
- this[0] = Math.atan2(m32, m22);
354
- this[2] = 0;
355
- }
324
+ if (Math.abs(m13) < ALMOST_ONE) {
325
+ this[0] = Math.atan2(-m23, m33);
326
+ this[2] = Math.atan2(-m12, m11);
327
+ } else {
328
+ this[0] = Math.atan2(m32, m22);
329
+ this[2] = 0;
330
+ }
356
331
 
357
- break;
332
+ break;
358
333
 
359
- case Euler.YXZ:
360
- this[0] = Math.asin(-(0, _common.clamp)(m23, -1, 1));
334
+ case Euler.YXZ:
335
+ this[0] = Math.asin(-(0, _common.clamp)(m23, -1, 1));
361
336
 
362
- if (Math.abs(m23) < ALMOST_ONE) {
363
- this[1] = Math.atan2(m13, m33);
364
- this[2] = Math.atan2(m21, m22);
365
- } else {
366
- this[1] = Math.atan2(-m31, m11);
367
- this[2] = 0;
368
- }
337
+ if (Math.abs(m23) < ALMOST_ONE) {
338
+ this[1] = Math.atan2(m13, m33);
339
+ this[2] = Math.atan2(m21, m22);
340
+ } else {
341
+ this[1] = Math.atan2(-m31, m11);
342
+ this[2] = 0;
343
+ }
369
344
 
370
- break;
345
+ break;
371
346
 
372
- case Euler.ZXY:
373
- this[0] = Math.asin((0, _common.clamp)(m32, -1, 1));
347
+ case Euler.ZXY:
348
+ this[0] = Math.asin((0, _common.clamp)(m32, -1, 1));
374
349
 
375
- if (Math.abs(m32) < ALMOST_ONE) {
376
- this[1] = Math.atan2(-m31, m33);
377
- this[2] = Math.atan2(-m12, m22);
378
- } else {
379
- this[1] = 0;
380
- this[2] = Math.atan2(m21, m11);
381
- }
350
+ if (Math.abs(m32) < ALMOST_ONE) {
351
+ this[1] = Math.atan2(-m31, m33);
352
+ this[2] = Math.atan2(-m12, m22);
353
+ } else {
354
+ this[1] = 0;
355
+ this[2] = Math.atan2(m21, m11);
356
+ }
382
357
 
383
- break;
358
+ break;
384
359
 
385
- case Euler.ZYX:
386
- this[1] = Math.asin(-(0, _common.clamp)(m31, -1, 1));
360
+ case Euler.ZYX:
361
+ this[1] = Math.asin(-(0, _common.clamp)(m31, -1, 1));
387
362
 
388
- if (Math.abs(m31) < ALMOST_ONE) {
389
- this[0] = Math.atan2(m32, m33);
390
- this[2] = Math.atan2(m21, m11);
391
- } else {
392
- this[0] = 0;
393
- this[2] = Math.atan2(-m12, m22);
394
- }
363
+ if (Math.abs(m31) < ALMOST_ONE) {
364
+ this[0] = Math.atan2(m32, m33);
365
+ this[2] = Math.atan2(m21, m11);
366
+ } else {
367
+ this[0] = 0;
368
+ this[2] = Math.atan2(-m12, m22);
369
+ }
395
370
 
396
- break;
371
+ break;
397
372
 
398
- case Euler.YZX:
399
- this[2] = Math.asin((0, _common.clamp)(m21, -1, 1));
373
+ case Euler.YZX:
374
+ this[2] = Math.asin((0, _common.clamp)(m21, -1, 1));
400
375
 
401
- if (Math.abs(m21) < ALMOST_ONE) {
402
- this[0] = Math.atan2(-m23, m22);
403
- this[1] = Math.atan2(-m31, m11);
404
- } else {
405
- this[0] = 0;
406
- this[1] = Math.atan2(m13, m33);
407
- }
376
+ if (Math.abs(m21) < ALMOST_ONE) {
377
+ this[0] = Math.atan2(-m23, m22);
378
+ this[1] = Math.atan2(-m31, m11);
379
+ } else {
380
+ this[0] = 0;
381
+ this[1] = Math.atan2(m13, m33);
382
+ }
408
383
 
409
- break;
410
-
411
- case Euler.XZY:
412
- this[2] = Math.asin(-(0, _common.clamp)(m12, -1, 1));
384
+ break;
413
385
 
414
- if (Math.abs(m12) < ALMOST_ONE) {
415
- this[0] = Math.atan2(m32, m22);
416
- this[1] = Math.atan2(m13, m11);
417
- } else {
418
- this[0] = Math.atan2(-m23, m33);
419
- this[1] = 0;
420
- }
386
+ case Euler.XZY:
387
+ this[2] = Math.asin(-(0, _common.clamp)(m12, -1, 1));
421
388
 
422
- break;
389
+ if (Math.abs(m12) < ALMOST_ONE) {
390
+ this[0] = Math.atan2(m32, m22);
391
+ this[1] = Math.atan2(m13, m11);
392
+ } else {
393
+ this[0] = Math.atan2(-m23, m33);
394
+ this[1] = 0;
395
+ }
423
396
 
424
- default:
425
- throw new Error(ERR_UNKNOWN_ORDER);
426
- }
397
+ break;
427
398
 
428
- this[3] = order;
429
- return this;
399
+ default:
400
+ throw new Error(ERR_UNKNOWN_ORDER);
430
401
  }
431
- }, {
432
- key: "_getRotationMatrix",
433
- value: function _getRotationMatrix(result) {
434
- var te = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];
435
- var x = this.x,
402
+
403
+ this[3] = order;
404
+ return this;
405
+ }
406
+
407
+ _getRotationMatrix(result) {
408
+ const te = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];
409
+ const x = this.x,
436
410
  y = this.y,
437
411
  z = this.z;
438
- var a = Math.cos(x);
439
- var c = Math.cos(y);
440
- var e = Math.cos(z);
441
- var b = Math.sin(x);
442
- var d = Math.sin(y);
443
- var f = Math.sin(z);
444
-
445
- switch (this[3]) {
446
- case Euler.XYZ:
447
- {
448
- var ae = a * e,
412
+ const a = Math.cos(x);
413
+ const c = Math.cos(y);
414
+ const e = Math.cos(z);
415
+ const b = Math.sin(x);
416
+ const d = Math.sin(y);
417
+ const f = Math.sin(z);
418
+
419
+ switch (this[3]) {
420
+ case Euler.XYZ:
421
+ {
422
+ const ae = a * e,
449
423
  af = a * f,
450
424
  be = b * e,
451
425
  bf = b * f;
452
- te[0] = c * e;
453
- te[4] = -c * f;
454
- te[8] = d;
455
- te[1] = af + be * d;
456
- te[5] = ae - bf * d;
457
- te[9] = -b * c;
458
- te[2] = bf - ae * d;
459
- te[6] = be + af * d;
460
- te[10] = a * c;
461
- break;
462
- }
463
-
464
- case Euler.YXZ:
465
- {
466
- var ce = c * e,
426
+ te[0] = c * e;
427
+ te[4] = -c * f;
428
+ te[8] = d;
429
+ te[1] = af + be * d;
430
+ te[5] = ae - bf * d;
431
+ te[9] = -b * c;
432
+ te[2] = bf - ae * d;
433
+ te[6] = be + af * d;
434
+ te[10] = a * c;
435
+ break;
436
+ }
437
+
438
+ case Euler.YXZ:
439
+ {
440
+ const ce = c * e,
441
+ cf = c * f,
442
+ de = d * e,
443
+ df = d * f;
444
+ te[0] = ce + df * b;
445
+ te[4] = de * b - cf;
446
+ te[8] = a * d;
447
+ te[1] = a * f;
448
+ te[5] = a * e;
449
+ te[9] = -b;
450
+ te[2] = cf * b - de;
451
+ te[6] = df + ce * b;
452
+ te[10] = a * c;
453
+ break;
454
+ }
455
+
456
+ case Euler.ZXY:
457
+ {
458
+ const ce = c * e,
467
459
  cf = c * f,
468
460
  de = d * e,
469
461
  df = d * f;
470
- te[0] = ce + df * b;
471
- te[4] = de * b - cf;
472
- te[8] = a * d;
473
- te[1] = a * f;
474
- te[5] = a * e;
475
- te[9] = -b;
476
- te[2] = cf * b - de;
477
- te[6] = df + ce * b;
478
- te[10] = a * c;
479
- break;
480
- }
481
-
482
- case Euler.ZXY:
483
- {
484
- var _ce = c * e,
485
- _cf = c * f,
486
- _de = d * e,
487
- _df = d * f;
488
-
489
- te[0] = _ce - _df * b;
490
- te[4] = -a * f;
491
- te[8] = _de + _cf * b;
492
- te[1] = _cf + _de * b;
493
- te[5] = a * e;
494
- te[9] = _df - _ce * b;
495
- te[2] = -a * d;
496
- te[6] = b;
497
- te[10] = a * c;
498
- break;
499
- }
500
-
501
- case Euler.ZYX:
502
- {
503
- var _ae = a * e,
504
- _af = a * f,
505
- _be = b * e,
506
- _bf = b * f;
507
-
508
- te[0] = c * e;
509
- te[4] = _be * d - _af;
510
- te[8] = _ae * d + _bf;
511
- te[1] = c * f;
512
- te[5] = _bf * d + _ae;
513
- te[9] = _af * d - _be;
514
- te[2] = -d;
515
- te[6] = b * c;
516
- te[10] = a * c;
517
- break;
518
- }
519
-
520
- case Euler.YZX:
521
- {
522
- var ac = a * c,
462
+ te[0] = ce - df * b;
463
+ te[4] = -a * f;
464
+ te[8] = de + cf * b;
465
+ te[1] = cf + de * b;
466
+ te[5] = a * e;
467
+ te[9] = df - ce * b;
468
+ te[2] = -a * d;
469
+ te[6] = b;
470
+ te[10] = a * c;
471
+ break;
472
+ }
473
+
474
+ case Euler.ZYX:
475
+ {
476
+ const ae = a * e,
477
+ af = a * f,
478
+ be = b * e,
479
+ bf = b * f;
480
+ te[0] = c * e;
481
+ te[4] = be * d - af;
482
+ te[8] = ae * d + bf;
483
+ te[1] = c * f;
484
+ te[5] = bf * d + ae;
485
+ te[9] = af * d - be;
486
+ te[2] = -d;
487
+ te[6] = b * c;
488
+ te[10] = a * c;
489
+ break;
490
+ }
491
+
492
+ case Euler.YZX:
493
+ {
494
+ const ac = a * c,
523
495
  ad = a * d,
524
496
  bc = b * c,
525
497
  bd = b * d;
526
- te[0] = c * e;
527
- te[4] = bd - ac * f;
528
- te[8] = bc * f + ad;
529
- te[1] = f;
530
- te[5] = a * e;
531
- te[9] = -b * e;
532
- te[2] = -d * e;
533
- te[6] = ad * f + bc;
534
- te[10] = ac - bd * f;
535
- break;
536
- }
537
-
538
- case Euler.XZY:
539
- {
540
- var _ac = a * c,
541
- _ad = a * d,
542
- _bc = b * c,
543
- _bd = b * d;
544
-
545
- te[0] = c * e;
546
- te[4] = -f;
547
- te[8] = d * e;
548
- te[1] = _ac * f + _bd;
549
- te[5] = a * e;
550
- te[9] = _ad * f - _bc;
551
- te[2] = _bc * f - _ad;
552
- te[6] = b * e;
553
- te[10] = _bd * f + _ac;
554
- break;
555
- }
556
-
557
- default:
558
- throw new Error(ERR_UNKNOWN_ORDER);
559
- }
560
-
561
- te[3] = 0;
562
- te[7] = 0;
563
- te[11] = 0;
564
- te[12] = 0;
565
- te[13] = 0;
566
- te[14] = 0;
567
- te[15] = 1;
568
- return te;
569
- }
570
- }, {
571
- key: "toQuaternion",
572
- value: function toQuaternion() {
573
- var cy = Math.cos(this.yaw * 0.5);
574
- var sy = Math.sin(this.yaw * 0.5);
575
- var cr = Math.cos(this.roll * 0.5);
576
- var sr = Math.sin(this.roll * 0.5);
577
- var cp = Math.cos(this.pitch * 0.5);
578
- var sp = Math.sin(this.pitch * 0.5);
579
- var w = cy * cr * cp + sy * sr * sp;
580
- var x = cy * sr * cp - sy * cr * sp;
581
- var y = cy * cr * sp + sy * sr * cp;
582
- var z = sy * cr * cp - cy * sr * sp;
583
- return new _quaternion2.default(x, y, z, w);
584
- }
585
- }], [{
586
- key: "ZYX",
587
- get: function get() {
588
- return 0;
589
- }
590
- }, {
591
- key: "YXZ",
592
- get: function get() {
593
- return 1;
594
- }
595
- }, {
596
- key: "XZY",
597
- get: function get() {
598
- return 2;
599
- }
600
- }, {
601
- key: "ZXY",
602
- get: function get() {
603
- return 3;
604
- }
605
- }, {
606
- key: "YZX",
607
- get: function get() {
608
- return 4;
609
- }
610
- }, {
611
- key: "XYZ",
612
- get: function get() {
613
- return 5;
614
- }
615
- }, {
616
- key: "RollPitchYaw",
617
- get: function get() {
618
- return 0;
619
- }
620
- }, {
621
- key: "DefaultOrder",
622
- get: function get() {
623
- return Euler.ZYX;
624
- }
625
- }, {
626
- key: "RotationOrders",
627
- get: function get() {
628
- return ['ZYX', 'YXZ', 'XZY', 'ZXY', 'YZX', 'XYZ'];
629
- }
630
- }, {
631
- key: "rotationOrder",
632
- value: function rotationOrder(order) {
633
- return Euler.RotationOrders[order];
498
+ te[0] = c * e;
499
+ te[4] = bd - ac * f;
500
+ te[8] = bc * f + ad;
501
+ te[1] = f;
502
+ te[5] = a * e;
503
+ te[9] = -b * e;
504
+ te[2] = -d * e;
505
+ te[6] = ad * f + bc;
506
+ te[10] = ac - bd * f;
507
+ break;
508
+ }
509
+
510
+ case Euler.XZY:
511
+ {
512
+ const ac = a * c,
513
+ ad = a * d,
514
+ bc = b * c,
515
+ bd = b * d;
516
+ te[0] = c * e;
517
+ te[4] = -f;
518
+ te[8] = d * e;
519
+ te[1] = ac * f + bd;
520
+ te[5] = a * e;
521
+ te[9] = ad * f - bc;
522
+ te[2] = bc * f - ad;
523
+ te[6] = b * e;
524
+ te[10] = bd * f + ac;
525
+ break;
526
+ }
527
+
528
+ default:
529
+ throw new Error(ERR_UNKNOWN_ORDER);
634
530
  }
635
- }]);
636
- return Euler;
637
- }(_mathArray.default);
531
+
532
+ te[3] = 0;
533
+ te[7] = 0;
534
+ te[11] = 0;
535
+ te[12] = 0;
536
+ te[13] = 0;
537
+ te[14] = 0;
538
+ te[15] = 1;
539
+ return te;
540
+ }
541
+
542
+ toQuaternion() {
543
+ const cy = Math.cos(this.yaw * 0.5);
544
+ const sy = Math.sin(this.yaw * 0.5);
545
+ const cr = Math.cos(this.roll * 0.5);
546
+ const sr = Math.sin(this.roll * 0.5);
547
+ const cp = Math.cos(this.pitch * 0.5);
548
+ const sp = Math.sin(this.pitch * 0.5);
549
+ const w = cy * cr * cp + sy * sr * sp;
550
+ const x = cy * sr * cp - sy * cr * sp;
551
+ const y = cy * cr * sp + sy * sr * cp;
552
+ const z = sy * cr * cp - cy * sr * sp;
553
+ return new _quaternion.default(x, y, z, w);
554
+ }
555
+
556
+ }
638
557
 
639
558
  exports.default = Euler;
640
559
  //# sourceMappingURL=euler.js.map