@math.gl/core 3.5.3 → 3.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/dist/classes/base/math-array.d.ts +36 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +214 -0
  4. package/dist/classes/base/matrix.d.ts +12 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +69 -0
  7. package/dist/classes/base/vector.d.ts +32 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +133 -0
  10. package/dist/classes/euler.d.ts +73 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +505 -0
  13. package/dist/classes/matrix3.d.ts +43 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +192 -0
  16. package/dist/classes/matrix4.d.ts +102 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +457 -0
  19. package/dist/classes/pose.d.ts +37 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +126 -0
  22. package/dist/classes/quaternion.d.ts +42 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +266 -0
  25. package/dist/classes/spherical-coordinates.d.ts +40 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +142 -0
  28. package/dist/classes/vector2.d.ts +19 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +105 -0
  31. package/dist/classes/vector3.d.ts +41 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +147 -0
  34. package/dist/classes/vector4.d.ts +23 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +126 -0
  37. package/dist/es5/classes/base/math-array.d.js +46 -0
  38. package/dist/es5/classes/base/math-array.d.js.map +1 -0
  39. package/dist/es5/classes/base/math-array.js +178 -251
  40. package/dist/es5/classes/base/math-array.js.map +1 -1
  41. package/dist/es5/classes/base/matrix.d.js +15 -0
  42. package/dist/es5/classes/base/matrix.d.js.map +1 -0
  43. package/dist/es5/classes/base/matrix.js +54 -88
  44. package/dist/es5/classes/base/matrix.js.map +1 -1
  45. package/dist/es5/classes/base/vector.d.js +24 -0
  46. package/dist/es5/classes/base/vector.d.js.map +1 -0
  47. package/dist/es5/classes/base/vector.js +121 -179
  48. package/dist/es5/classes/base/vector.js.map +1 -1
  49. package/dist/es5/classes/euler.d.js +45 -0
  50. package/dist/es5/classes/euler.d.js.map +1 -0
  51. package/dist/es5/classes/euler.js +468 -549
  52. package/dist/es5/classes/euler.js.map +1 -1
  53. package/dist/es5/classes/matrix3.d.js +25 -0
  54. package/dist/es5/classes/matrix3.d.js.map +1 -0
  55. package/dist/es5/classes/matrix3.js +157 -206
  56. package/dist/es5/classes/matrix3.js.map +1 -1
  57. package/dist/es5/classes/matrix4.d.js +25 -0
  58. package/dist/es5/classes/matrix4.d.js.map +1 -0
  59. package/dist/es5/classes/matrix4.js +410 -500
  60. package/dist/es5/classes/matrix4.js.map +1 -1
  61. package/dist/es5/classes/pose.d.js +25 -0
  62. package/dist/es5/classes/pose.d.js.map +1 -0
  63. package/dist/es5/classes/pose.js +101 -125
  64. package/dist/es5/classes/pose.js.map +1 -1
  65. package/dist/es5/classes/quaternion.d.js +27 -0
  66. package/dist/es5/classes/quaternion.d.js.map +1 -0
  67. package/dist/es5/classes/quaternion.js +213 -277
  68. package/dist/es5/classes/quaternion.js.map +1 -1
  69. package/dist/es5/classes/spherical-coordinates.d.js +27 -0
  70. package/dist/es5/classes/spherical-coordinates.d.js.map +1 -0
  71. package/dist/es5/classes/spherical-coordinates.js +125 -166
  72. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  73. package/dist/es5/classes/vector2.d.js +18 -0
  74. package/dist/es5/classes/vector2.d.js.map +1 -0
  75. package/dist/es5/classes/vector2.js +76 -118
  76. package/dist/es5/classes/vector2.js.map +1 -1
  77. package/dist/es5/classes/vector3.d.js +24 -0
  78. package/dist/es5/classes/vector3.d.js.map +1 -0
  79. package/dist/es5/classes/vector3.js +120 -167
  80. package/dist/es5/classes/vector3.js.map +1 -1
  81. package/dist/es5/classes/vector4.d.js +25 -0
  82. package/dist/es5/classes/vector4.d.js.map +1 -0
  83. package/dist/es5/classes/vector4.js +95 -137
  84. package/dist/es5/classes/vector4.js.map +1 -1
  85. package/dist/es5/docs/README.md +0 -0
  86. package/dist/es5/index.js +105 -123
  87. package/dist/es5/index.js.map +1 -1
  88. package/dist/es5/lib/assert.js.map +1 -1
  89. package/dist/es5/lib/common.js +55 -84
  90. package/dist/es5/lib/common.js.map +1 -1
  91. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  92. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  93. package/dist/es5/lib/math-utils.js.map +1 -1
  94. package/dist/es5/lib/validators.js +3 -5
  95. package/dist/es5/lib/validators.js.map +1 -1
  96. package/dist/esm/classes/base/math-array.d.js +36 -0
  97. package/dist/esm/classes/base/math-array.d.js.map +1 -0
  98. package/dist/esm/classes/base/matrix.d.js +3 -0
  99. package/dist/esm/classes/base/matrix.d.js.map +1 -0
  100. package/dist/esm/classes/base/vector.d.js +13 -0
  101. package/dist/esm/classes/base/vector.d.js.map +1 -0
  102. package/dist/esm/classes/euler.d.js +55 -0
  103. package/dist/esm/classes/euler.d.js.map +1 -0
  104. package/dist/esm/classes/euler.js +1 -1
  105. package/dist/esm/classes/euler.js.map +1 -1
  106. package/dist/esm/classes/matrix3.d.js +15 -0
  107. package/dist/esm/classes/matrix3.d.js.map +1 -0
  108. package/dist/esm/classes/matrix4.d.js +15 -0
  109. package/dist/esm/classes/matrix4.d.js.map +1 -0
  110. package/dist/esm/classes/pose.d.js +18 -0
  111. package/dist/esm/classes/pose.d.js.map +1 -0
  112. package/dist/esm/classes/quaternion.d.js +19 -0
  113. package/dist/esm/classes/quaternion.d.js.map +1 -0
  114. package/dist/esm/classes/spherical-coordinates.d.js +22 -0
  115. package/dist/esm/classes/spherical-coordinates.d.js.map +1 -0
  116. package/dist/esm/classes/vector2.d.js +6 -0
  117. package/dist/esm/classes/vector2.d.js.map +1 -0
  118. package/dist/esm/classes/vector3.d.js +13 -0
  119. package/dist/esm/classes/vector3.d.js.map +1 -0
  120. package/dist/esm/classes/vector4.d.js +15 -0
  121. package/dist/esm/classes/vector4.d.js.map +1 -0
  122. package/dist/esm/docs/README.md +0 -0
  123. package/dist/esm/index.js +2 -13
  124. package/dist/esm/index.js.map +1 -1
  125. package/dist/esm/lib/assert.js.map +1 -1
  126. package/dist/esm/lib/common.js +34 -37
  127. package/dist/esm/lib/common.js.map +1 -1
  128. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  129. package/dist/esm/lib/math-utils.js.map +1 -1
  130. package/dist/esm/lib/validators.js.map +1 -1
  131. package/dist/index.d.ts +17 -0
  132. package/dist/index.d.ts.map +1 -0
  133. package/dist/index.js +24 -0
  134. package/dist/lib/assert.d.ts +2 -0
  135. package/dist/lib/assert.d.ts.map +1 -0
  136. package/dist/lib/assert.js +5 -0
  137. package/dist/lib/common.d.ts +90 -0
  138. package/dist/lib/common.d.ts.map +1 -0
  139. package/dist/lib/common.js +223 -0
  140. package/dist/lib/gl-matrix-extras.d.ts +6 -0
  141. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  142. package/dist/lib/gl-matrix-extras.js +50 -0
  143. package/dist/lib/math-utils.d.ts +28 -0
  144. package/dist/lib/math-utils.d.ts.map +1 -0
  145. package/dist/lib/math-utils.js +28 -0
  146. package/dist/lib/validators.d.ts +5 -0
  147. package/dist/lib/validators.d.ts.map +1 -0
  148. package/dist/lib/validators.js +52 -0
  149. package/package.json +5 -4
  150. package/src/classes/base/math-array.d.ts +0 -1
  151. package/src/classes/euler.js +1 -1
  152. package/src/docs/README.md +0 -0
  153. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  154. package/src/lib/{assert.js → assert.ts} +1 -1
  155. package/src/lib/common.ts +283 -0
  156. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +0 -0
  157. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  158. package/src/lib/{validators.js → validators.ts} +0 -0
  159. package/dist/es5/addons/polygon.d.ts +0 -17
  160. package/dist/es5/classes/base/math-array.d.ts +0 -56
  161. package/dist/es5/classes/base/matrix.d.ts +0 -15
  162. package/dist/es5/classes/base/vector.d.ts +0 -45
  163. package/dist/es5/classes/euler.d.ts +0 -92
  164. package/dist/es5/classes/matrix3.d.ts +0 -91
  165. package/dist/es5/classes/matrix4.d.ts +0 -161
  166. package/dist/es5/classes/pose.d.ts +0 -92
  167. package/dist/es5/classes/quaternion.d.ts +0 -107
  168. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/es5/classes/vector2.d.ts +0 -65
  170. package/dist/es5/classes/vector3.d.ts +0 -65
  171. package/dist/es5/classes/vector4.d.ts +0 -34
  172. package/dist/es5/index.d.ts +0 -54
  173. package/dist/es5/lib/common.d.ts +0 -80
  174. package/dist/esm/addons/polygon.d.ts +0 -17
  175. package/dist/esm/classes/base/math-array.d.ts +0 -56
  176. package/dist/esm/classes/base/matrix.d.ts +0 -15
  177. package/dist/esm/classes/base/vector.d.ts +0 -45
  178. package/dist/esm/classes/euler.d.ts +0 -92
  179. package/dist/esm/classes/matrix3.d.ts +0 -91
  180. package/dist/esm/classes/matrix4.d.ts +0 -161
  181. package/dist/esm/classes/pose.d.ts +0 -92
  182. package/dist/esm/classes/quaternion.d.ts +0 -107
  183. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  184. package/dist/esm/classes/vector2.d.ts +0 -65
  185. package/dist/esm/classes/vector3.d.ts +0 -65
  186. package/dist/esm/classes/vector4.d.ts +0 -34
  187. package/dist/esm/lib/common.d.ts +0 -80
  188. package/src/addons/polygon.d.ts +0 -17
  189. package/src/index.d.ts +0 -54
  190. package/src/index.js +0 -86
  191. package/src/lib/common.d.ts +0 -80
  192. package/src/lib/common.js +0 -222
@@ -1,65 +0,0 @@
1
- // Copyright (c) 2017 Uber Technologies, Inc.
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- //
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- // Permission is hereby granted, free of charge, to any person obtaining a copy
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- // of this software and associated documentation files (the "Software"), to deal
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- // in the Software without restriction, including without limitation the rights
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- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- // copies of the Software, and to permit persons to whom the Software is
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- // furnished to do so, subject to the following conditions:
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- //
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- // The above copyright notice and this permission notice shall be included in
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- // all copies or substantial portions of the Software.
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- //
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- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- // THE SOFTWARE.
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-
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- import Vector from './base/vector';
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-
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- /** Three-element vector class */
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- export default class Vector3 extends Vector<Vector3> {
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- static readonly ZERO: Vector3;
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- get ELEMENTS(): number;
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-
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- constructor();
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- constructor(array: readonly number[]);
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- constructor(x: number, y: number, z: number);
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-
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- set(x: number, y: number, z: number);
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-
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- copy(array: readonly number[]);
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-
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- fromObject(object);
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- toObject(object);
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-
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- // x,y inherited from Vector
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-
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- z: number;
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-
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- // ACCESSORS
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- angle(vector: readonly number[]): number;
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-
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- // MODIFIERS
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- cross(vector: readonly number[]): Vector3;
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-
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- rotateX(args: {radians: number; origin?: readonly number[]}): Vector3;
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- rotateY(args: {radians: number; origin?: readonly number[]}): Vector3;
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- rotateZ(args: {radians: number; origin?: readonly number[]}): Vector3;
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-
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- // Transforms
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-
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- // transforms as point (4th component is implicitly 1)
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- transform(matrix4: readonly number[]): Vector3;
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- // transforms as point (4th component is implicitly 1)
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- transformAsPoint(matrix4: readonly number[]): Vector3;
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- // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
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- transformAsVector(matrix4: readonly number[]): Vector3;
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-
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- transformByMatrix3(matrix3: readonly number[]): Vector3;
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- transformByMatrix2(matrix2: readonly number[]): Vector3;
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- transformByQuaternion(quaternion: readonly number[]): Vector3;
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- }
@@ -1,34 +0,0 @@
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- import Vector from './base/vector';
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-
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- /** Four-element vector class */
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- export default class Vector4 extends Vector<Vector4> {
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- static ZERO: number[];
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- get ELEMENTS(): number;
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-
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- /** construct a new Vector4 initialize to [0, 0, 0, 0] */
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- constructor();
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- /** construct a new Vector4 initialize to ...x, y, z, w */
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- constructor(x: number, y: number, z: number, w: number);
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- /** construct a new Vector4 initialize to array [x, y, z, w] */
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- constructor(array: readonly number[]);
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-
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- set(x, y, z, w);
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-
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- copy(array);
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-
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- fromObject(object);
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-
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- toObject(object);
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-
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- // x,y inherited from Vector
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- z: number;
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- w: number;
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-
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- transform(matrix4: readonly number[]): Vector4;
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- transformByMatrix3(matrix3: readonly number[]): Vector4;
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- transformByMatrix2(matrix2: readonly number[]): Vector4;
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- transformByQuaternion(quaternion: readonly number[]): Vector4;
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-
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- // three.js compatibility
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- applyMatrix4(m: readonly number[]): Vector4;
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- }
@@ -1,54 +0,0 @@
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- // lib
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- export * from './lib/common';
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-
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- // classes
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- export {default as Vector2} from './classes/vector2';
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- export {default as Vector3} from './classes/vector3';
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- export {default as Vector4} from './classes/vector4';
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- export {default as Matrix3} from './classes/matrix3';
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- export {default as Matrix4} from './classes/matrix4';
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- export {default as Quaternion} from './classes/quaternion';
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-
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- // extras
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-
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- // export {checkNumber} from './lib/validators';
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- export function assert(condition: boolean, message?: string): void;
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-
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- // experimental
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- export {default as SphericalCoordinates} from './classes/spherical-coordinates';
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- export {default as Pose} from './classes/pose';
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- export {default as Euler} from './classes/euler';
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-
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- export const _MathUtils: {
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- EPSILON1: number;
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- EPSILON2: number;
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- EPSILON3: number;
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- EPSILON4: number;
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- EPSILON5: number;
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- EPSILON6: number;
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- EPSILON7: number;
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- EPSILON8: number;
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- EPSILON9: number;
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- EPSILON10: number;
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- EPSILON11: number;
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- EPSILON12: number;
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- EPSILON13: number;
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- EPSILON14: number;
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- EPSILON15: number;
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- EPSILON16: number;
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- EPSILON17: number;
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- EPSILON18: number;
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- EPSILON19: number;
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- EPSILON20: number;
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-
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- PI_OVER_TWO: number;
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- PI_OVER_FOUR: number;
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- PI_OVER_SIX: number;
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-
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- TWO_PI: number;
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- };
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-
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- // DEPRECATED
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- export {default as _SphericalCoordinates} from './classes/spherical-coordinates';
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- export {default as _Pose} from './classes/pose';
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- export {default as _Euler} from './classes/euler';
@@ -1,80 +0,0 @@
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- type TypedArray =
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- | Int8Array
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- | Uint8Array
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- | Int16Array
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- | Uint16Array
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- | Int32Array
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- | Uint32Array
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- | Uint8ClampedArray
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- | Float32Array
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- | Float64Array;
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-
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- type NumberArray = TypedArray | number[];
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-
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- type ConfigurationOptions = {
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- EPSILON?: number;
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- debug?: boolean;
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- precision?: number;
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- printTypes?: boolean;
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- printDegrees?: boolean;
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- printRowMajor?: boolean;
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- _cartographicRadians?: boolean;
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- };
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-
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- export const config: ConfigurationOptions;
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-
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- export function configure(options?: ConfigurationOptions): ConfigurationOptions;
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-
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- export function formatValue(value: number, options?: ConfigurationOptions): string;
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-
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- /**
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- * Check if value is an "array"
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- * Returns `true` if value is either an array or a typed array
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- *
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- * Note: returns `false` for `ArrayBuffer` and `DataView` instances
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- */
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- export function isArray(value: any): boolean;
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-
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- export function clone(array: number[]): number[];
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- export function clone(array: TypedArray): TypedArray;
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-
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- export function toRadians(degrees: number): number;
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- export function toRadians(degrees: number[]): number[];
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- export function toRadians(degrees: TypedArray): TypedArray;
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- export function toDegrees(radians: number): number;
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- export function toDegrees(radians: number[]): number[];
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- export function toDegrees(radians: TypedArray): TypedArray;
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-
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- // GLSL math function equivalents: Work on both single values and vectors
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-
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- /* eslint-disable no-shadow */
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-
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- export function radians(degrees, result?);
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- export function degrees(radians, result?);
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-
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- /** "GLSL equivalent" of `Math.sin` Works on single values and vectors */
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- export function sin(radians: number): number;
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- export function sin(radians: number[]): number[];
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- // "GLSL equivalent" of Math. : Works on single values and vectors
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- export function cos(radians);
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- /** "GLSL equivalent" of `Math.tan`: Works on single values and vectors */
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- export function tan(radians);
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-
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- /** "GLSL equivalent" of `Math.asin`: Works on single values and vectors */
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- export function asin(radians);
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- /** "GLSL equivalent" of `Math.acos`: Works on single values and vectors */
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- export function acos(radians);
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- /** "GLSL equivalent" of `Math.atan`: Works on single values and vectors */
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- export function atan(radians);
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-
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- /** GLSL style value clamping: Works on single values and vectors */
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- export function clamp(value, min, max);
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-
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- // Interpolate between two numbers or two arrays
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- export function lerp(a, b, t: number);
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-
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- export function equals(a, b, epsilon?: number);
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-
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- export function exactEquals(a, b);
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-
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- export function withEpsilon(epsilon: number, func: any): any;
@@ -1,17 +0,0 @@
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- import {NumberArray} from '@math.gl/core/';
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-
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- type SegmentVisitor = (p1: NumberArray, p2: NumberArray, i1: number, i2: number) => void;
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-
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- export default class Polygon {
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- constructor(
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- points: NumberArray | NumberArray[],
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- options?: {start?: number; end?: number; size?: number; isClosed?: boolean}
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- );
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-
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- // https://en.wikipedia.org/wiki/Shoelace_formula
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- getSignedArea(): number;
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- getArea(): number;
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- getWindingDirection(): number;
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- forEachSegment(visitor: SegmentVisitor): void;
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- modifyWindingDirection(direction: number): boolean;
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- }
@@ -1,56 +0,0 @@
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-
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- /** Base class for vectors and matrices */
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- export default abstract class MathArray<DerivedType> extends Array<number> {
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- // Defined by derived class
5
- abstract get ELEMENTS(): number;
6
-
7
- clone(): DerivedType;
8
-
9
- // TODO - define more sophisticated object type per class?
10
- from(array: readonly number[]): DerivedType;
11
- from(object: object): DerivedType;
12
-
13
- fromArray(array: readonly number[], offset?: number): DerivedType;
14
- // todo
15
- to(arrayOrObject): any;
16
- toTarget(target): any;
17
-
18
- toArray(array?: number[], offset?: number): number[];
19
- toFloat32Array(): Float32Array;
20
- toString(): string;
21
- formatString(opts: object): string;
22
- equals(array: readonly number[]): boolean;
23
- exactEquals(array: readonly number[]): boolean;
24
-
25
- // Modifiers
26
-
27
- negate(): DerivedType;
28
- lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;
29
-
30
- min(vector: readonly number[]): DerivedType;
31
- max(vector: readonly number[]): DerivedType;
32
-
33
- clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;
34
-
35
- add(...vectors): DerivedType;
36
- subtract(...vectors): DerivedType;
37
-
38
- scale(scale): DerivedType;
39
-
40
- // three.js compatibility
41
-
42
- sub(a): DerivedType;
43
- setScalar(a): DerivedType;
44
- addScalar(a): DerivedType;
45
- subScalar(a): DerivedType;
46
- multiplyScalar(scalar): DerivedType;
47
- divideScalar(a): DerivedType;
48
- clampScalar(min, max): DerivedType;
49
- elements: number[];
50
-
51
- // Cesium compatibility
52
- multiplyByScalar(scalar): DerivedType;
53
-
54
- // private
55
- check(): DerivedType;
56
- }
@@ -1,15 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
4
- abstract get RANK(): number;
5
-
6
- toString(): string;
7
-
8
- getElementIndex(row: number, col: number): number;
9
- // By default assumes row major indices
10
- getElement(row: number, col: number);
11
- // By default assumes row major indices
12
- setElement(row: number, col: number, value: number);
13
- getColumn(columnIndex: number, result?: number[]);
14
- setColumn(columnIndex: number, columnVector: number[]);
15
- }
@@ -1,45 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- /** Base class for vectors */
4
- export default abstract class Vector<VectorType> extends MathArray<VectorType> {
5
- // VIRTUAL METHODS
6
- // copy(vector) {
7
-
8
- // ACCESSORS
9
-
10
- x: number;
11
- y: number;
12
-
13
- // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
14
- len(): number;
15
- magnitude(): number;
16
- lengthSquared(): number;
17
- magnitudeSquared(): number;
18
-
19
- distance(mathArray): number;
20
-
21
- distanceSquared(mathArray): number;
22
-
23
- dot(mathArray): number;
24
- // MODIFIERS
25
-
26
- normalize(): VectorType;
27
-
28
- multiply(...vectors): VectorType;
29
-
30
- divide(...vectors): VectorType;
31
-
32
- // THREE.js compatibility
33
- lengthSq(): number;
34
- distanceTo(vector: VectorType): number;
35
- distanceToSquared(vector): number;
36
-
37
- getComponent(i): number;
38
- setComponent(i, value): number;
39
-
40
- addVectors(a: VectorType, b: VectorType): VectorType;
41
- subVectors(a: VectorType, b: VectorType): VectorType;
42
- multiplyVectors(a: VectorType, b: VectorType): VectorType;
43
-
44
- addScaledVector(a: VectorType, b: VectorType): VectorType;
45
- }
@@ -1,92 +0,0 @@
1
- import MathArray from './base/math-array';
2
- import Quaternion from './quaternion';
3
- import Matrix3 from './matrix3';
4
-
5
- export default class Euler extends MathArray<Euler> {
6
- static ZYX: number;
7
- static YXZ: number;
8
- static XZY: number;
9
- static ZXY: number;
10
- static YZX: number;
11
- static XYZ: number;
12
- static RollPitchYaw: number;
13
- static DefaultOrder: number;
14
- static RotationOrders: string[];
15
-
16
- static rotationOrder(order: number): string;
17
-
18
- ELEMENTS: number;
19
-
20
- /**
21
- * @class
22
- * @param {Number | Number[]} x
23
- * @param {Number=} [y]
24
- * @param {Number=} [z]
25
- * @param {Number=} [order]
26
- */
27
- constructor();
28
- constructor(x: number, y: number, z: number, order?: number);
29
- constructor(vector3: number[], order?: number);
30
-
31
- fromQuaternion(quaternion: Quaternion): Euler;
32
-
33
- // If copied array does contain fourth element, preserves currently set order
34
- copy(array: number[]): Euler;
35
-
36
- // Sets the three angles, and optionally sets the rotation order
37
- // If order is not specified, preserves currently set order
38
- set(x: number, y: number, z: number, order?: number): Euler;
39
-
40
- validate(): boolean;
41
-
42
- // Does not copy the orientation element
43
- toArray(array?: number[], offset?: number): number[];
44
-
45
- // Copies the orientation element
46
- toArray4(array?: number[], offset?: number): number[];
47
-
48
- toVector3(result?: number[]): number[];
49
-
50
- // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
51
- x: number;
52
- y: number;
53
- z: number;
54
-
55
- // alpha, beta, gamma angle notation
56
- alpha: number;
57
- beta: number;
58
- gamma: number;
59
-
60
- // phi, theta, psi angle notation
61
- phi: number;
62
- theta: number;
63
- psi: number;
64
-
65
- // roll, pitch, yaw angle notation
66
- roll: number;
67
- pitch: number;
68
- yaw: number;
69
-
70
- // rotation order, in all three angle notations
71
- order: number;
72
-
73
- /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
74
-
75
- // Constructors
76
- fromVector3(v: number[], order: number): Euler;
77
- // TODO - with and without 4th element
78
- fromArray(array: number[], offset?: number): Euler;
79
-
80
- // Common ZYX rotation order
81
- fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
82
- fromRotationMatrix(m: number[], order?: number): Euler;
83
-
84
- // ACCESSORS
85
-
86
- getRotationMatrix(m: Matrix3): Matrix3;
87
- getRotationMatrix(m?: number[]): number[];
88
-
89
- // TODO - move to Quaternion
90
- getQuaternion(): Quaternion;
91
- toQuaternion(): Quaternion;
92
- }
@@ -1,91 +0,0 @@
1
- import Matrix from './base/matrix';
2
- // import Quaternion from './quaternion';
3
-
4
- export default class Matrix3 extends Matrix<Matrix3> {
5
- static IDENTITY: Matrix3;
6
- static ZERO: Matrix3;
7
-
8
- // inherited
9
- get ELEMENTS(): number;
10
- get RANK(): number;
11
- INDICES: number[];
12
-
13
- constructor();
14
- constructor(array: number[]);
15
- constructor(
16
- m00: number,
17
- m10: number,
18
- m20: number,
19
- m01: number,
20
- m11: number,
21
- m21: number,
22
- m02: number,
23
- m12: number,
24
- m22: number
25
- );
26
-
27
- copy(array): Matrix3;
28
-
29
- // accepts column major order, stores in column major order
30
- // eslint-disable-next-line max-params
31
- set(
32
- m00: number,
33
- m10: number,
34
- m20: number,
35
- m01: number,
36
- m11: number,
37
- m21: number,
38
- m02: number,
39
- m12: number,
40
- m22: number
41
- );
42
-
43
- // accepts row major order, stores as column major
44
- // eslint-disable-next-line max-params
45
- setRowMajor(
46
- m00: number,
47
- m01: number,
48
- m02: number,
49
- m10: number,
50
- m11: number,
51
- m12: number,
52
- m20: number,
53
- m21: number,
54
- m22: number
55
- );
56
- setRowMajor(...array: number[]);
57
-
58
- // Accessors
59
- determinant(): number;
60
-
61
- // Constructors
62
- identity(): Matrix3;
63
-
64
- // Calculates a 3x3 matrix from the given quaternion
65
- // q quat Quaternion to create matrix from
66
- fromQuaternion(q: number[]): Matrix3;
67
-
68
- // Modifiers
69
- transpose(): Matrix3;
70
- invert(): Matrix3;
71
-
72
- // Operations
73
- multiplyLeft(a: Matrix3): Matrix3;
74
- multiplyRight(a: Matrix3): Matrix3;
75
-
76
- rotate(radians: number): Matrix3;
77
-
78
- scale(scale: number): Matrix3;
79
- scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
80
-
81
- translate(vec): Matrix3;
82
-
83
- // Transforms
84
-
85
- transform(vector: number[], result?: number[]): number[];
86
-
87
- // DEPRECATED IN 3.0
88
- transformVector(vector, result);
89
- transformVector2(vector, result);
90
- transformVector3(vector, result);
91
- }