@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/utils.d.ts +2 -1
  6. package/dist/exports/utils.js +2 -1
  7. package/dist/exports/utils.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +33 -49
  9. package/dist/src/core/CoreNode.js +268 -255
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +1 -1
  12. package/dist/src/core/CoreTextNode.js +14 -15
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/CoreTextureManager.js +11 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +27 -26
  17. package/dist/src/core/Stage.js +88 -36
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  20. package/dist/src/core/TextureMemoryManager.js +78 -48
  21. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  22. package/dist/src/core/animations/CoreAnimation.js +5 -0
  23. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  24. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  25. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  26. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  27. package/dist/src/core/lib/ImageWorker.js +1 -1
  28. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +3 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  33. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  38. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  39. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  41. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +2 -2
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +57 -57
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  50. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  51. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  52. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  53. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  54. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  55. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  57. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  58. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  59. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  60. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  62. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  63. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  64. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  65. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  66. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  67. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  68. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  69. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  70. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  71. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  72. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  73. package/dist/src/core/shaders/utils.js.map +1 -0
  74. package/dist/src/core/shaders/webgl/Border.js +82 -82
  75. package/dist/src/core/shaders/webgl/Default.js +47 -47
  76. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  77. package/dist/src/core/shaders/webgl/HolePunch.js +36 -35
  78. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  79. package/dist/src/core/shaders/webgl/LinearGradient.js +41 -40
  80. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  81. package/dist/src/core/shaders/webgl/RadialGradient.js +39 -38
  82. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  84. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -100
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  86. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +136 -123
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  88. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  89. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  90. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  93. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  94. package/dist/src/core/textures/ImageTexture.js +6 -1
  95. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  96. package/dist/src/core/textures/Texture.d.ts +8 -0
  97. package/dist/src/core/textures/Texture.js +13 -0
  98. package/dist/src/core/textures/Texture.js.map +1 -1
  99. package/dist/src/core/utils.d.ts +1 -1
  100. package/dist/src/main-api/Inspector.d.ts +6 -1
  101. package/dist/src/main-api/Inspector.js +42 -4
  102. package/dist/src/main-api/Inspector.js.map +1 -1
  103. package/dist/src/main-api/Renderer.d.ts +62 -43
  104. package/dist/src/main-api/Renderer.js +119 -31
  105. package/dist/src/main-api/Renderer.js.map +1 -1
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/exports/canvas-shaders.ts +28 -28
  108. package/exports/canvas.ts +45 -45
  109. package/exports/index.ts +90 -90
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +50 -44
  112. package/exports/webgl-shaders.ts +28 -28
  113. package/exports/webgl.ts +50 -50
  114. package/package.json +1 -2
  115. package/src/common/CommonTypes.ts +146 -146
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +202 -202
  120. package/src/core/CoreNode.ts +2483 -2469
  121. package/src/core/CoreShaderManager.ts +188 -188
  122. package/src/core/CoreTextNode.ts +451 -448
  123. package/src/core/CoreTextureManager.ts +608 -600
  124. package/src/core/Stage.ts +800 -751
  125. package/src/core/TextureMemoryManager.ts +435 -394
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +291 -284
  128. package/src/core/animations/CoreAnimationController.ts +164 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +286 -280
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +71 -71
  133. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +390 -386
  137. package/src/core/lib/validateImageBitmap.ts +87 -87
  138. package/src/core/platforms/Platform.ts +77 -77
  139. package/src/core/platforms/web/WebPlatform.ts +84 -84
  140. package/src/core/renderers/CoreContextTexture.ts +43 -43
  141. package/src/core/renderers/CoreRenderOp.ts +22 -22
  142. package/src/core/renderers/CoreRenderer.ts +110 -109
  143. package/src/core/renderers/CoreShaderNode.ts +175 -165
  144. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  145. package/src/core/renderers/canvas/CanvasRenderer.ts +302 -298
  146. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -99
  147. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  148. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  149. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  150. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  151. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  152. package/src/core/renderers/webgl/WebGlCtxTexture.ts +298 -301
  153. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  154. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -750
  155. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -437
  156. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  157. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  158. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  159. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  160. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  161. package/src/core/shaders/canvas/Border.ts +78 -78
  162. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  163. package/src/core/shaders/canvas/LinearGradient.ts +71 -69
  164. package/src/core/shaders/canvas/RadialGradient.ts +99 -113
  165. package/src/core/shaders/canvas/Rounded.ts +55 -55
  166. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -72
  167. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -88
  168. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -69
  169. package/src/core/shaders/canvas/Shadow.ts +52 -52
  170. package/src/core/shaders/canvas/utils/render.ts +151 -151
  171. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  172. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  173. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  174. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  175. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  176. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  177. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  178. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  179. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  180. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +46 -47
  181. package/src/core/shaders/webgl/Border.ts +116 -116
  182. package/src/core/shaders/webgl/Default.ts +89 -89
  183. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  184. package/src/core/shaders/webgl/HolePunch.ts +75 -78
  185. package/src/core/shaders/webgl/LinearGradient.ts +82 -81
  186. package/src/core/shaders/webgl/RadialGradient.ts +85 -84
  187. package/src/core/shaders/webgl/Rounded.ts +117 -117
  188. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -144
  189. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -166
  190. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  191. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  192. package/src/core/shaders/webgl/Shadow.ts +115 -115
  193. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  194. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  195. package/src/core/text-rendering/TrFontManager.ts +183 -183
  196. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  197. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  198. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  200. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  201. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  202. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  203. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  204. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +793 -849
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  219. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  220. package/src/core/textures/ColorTexture.ts +102 -102
  221. package/src/core/textures/ImageTexture.ts +418 -410
  222. package/src/core/textures/NoiseTexture.ts +104 -104
  223. package/src/core/textures/RenderTexture.ts +85 -85
  224. package/src/core/textures/SubTexture.ts +205 -205
  225. package/src/core/textures/Texture.ts +372 -358
  226. package/src/core/utils.ts +227 -227
  227. package/src/env.d.ts +7 -7
  228. package/src/main-api/INode.ts +100 -100
  229. package/src/main-api/Inspector.ts +569 -522
  230. package/src/main-api/Renderer.ts +818 -673
  231. package/src/main-api/utils.ts +45 -45
  232. package/src/utils.ts +267 -267
  233. package/dist/exports/core-api.d.ts +0 -74
  234. package/dist/exports/core-api.js +0 -96
  235. package/dist/exports/core-api.js.map +0 -1
  236. package/dist/exports/main-api.d.ts +0 -30
  237. package/dist/exports/main-api.js +0 -45
  238. package/dist/exports/main-api.js.map +0 -1
  239. package/dist/src/core/CoreExtension.d.ts +0 -12
  240. package/dist/src/core/CoreExtension.js +0 -29
  241. package/dist/src/core/CoreExtension.js.map +0 -1
  242. package/dist/src/core/CoreStuff.d.ts +0 -1
  243. package/dist/src/core/CoreStuff.js +0 -138
  244. package/dist/src/core/CoreStuff.js.map +0 -1
  245. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  246. package/dist/src/core/CoreTexturizer.js +0 -47
  247. package/dist/src/core/CoreTexturizer.js.map +0 -1
  248. package/dist/src/core/LngNode.d.ts +0 -736
  249. package/dist/src/core/LngNode.js +0 -1174
  250. package/dist/src/core/LngNode.js.map +0 -1
  251. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  252. package/dist/src/core/Matrix2DContext.js +0 -45
  253. package/dist/src/core/Matrix2DContext.js.map +0 -1
  254. package/dist/src/core/ShaderNode.d.ts +0 -10
  255. package/dist/src/core/ShaderNode.js +0 -30
  256. package/dist/src/core/ShaderNode.js.map +0 -1
  257. package/dist/src/core/TextNode.d.ts +0 -103
  258. package/dist/src/core/TextNode.js +0 -331
  259. package/dist/src/core/TextNode.js.map +0 -1
  260. package/dist/src/core/lib/Coords.d.ts +0 -14
  261. package/dist/src/core/lib/Coords.js +0 -55
  262. package/dist/src/core/lib/Coords.js.map +0 -1
  263. package/dist/src/core/lib/glm/common.d.ts +0 -162
  264. package/dist/src/core/lib/glm/common.js +0 -81
  265. package/dist/src/core/lib/glm/common.js.map +0 -1
  266. package/dist/src/core/lib/glm/index.d.ts +0 -11
  267. package/dist/src/core/lib/glm/index.js +0 -30
  268. package/dist/src/core/lib/glm/index.js.map +0 -1
  269. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  270. package/dist/src/core/lib/glm/mat2.js +0 -396
  271. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  272. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  273. package/dist/src/core/lib/glm/mat2d.js +0 -442
  274. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  275. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  276. package/dist/src/core/lib/glm/mat3.js +0 -680
  277. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  278. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  279. package/dist/src/core/lib/glm/mat4.js +0 -1802
  280. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  281. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  282. package/dist/src/core/lib/glm/quat.js +0 -693
  283. package/dist/src/core/lib/glm/quat.js.map +0 -1
  284. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  285. package/dist/src/core/lib/glm/quat2.js +0 -754
  286. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  287. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  288. package/dist/src/core/lib/glm/vec2.js +0 -569
  289. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  290. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  291. package/dist/src/core/lib/glm/vec3.js +0 -720
  292. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  293. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  294. package/dist/src/core/lib/glm/vec4.js +0 -608
  295. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  296. package/dist/src/core/platform.d.ts +0 -10
  297. package/dist/src/core/platform.js +0 -56
  298. package/dist/src/core/platform.js.map +0 -1
  299. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  300. package/dist/src/core/renderers/CoreShader.js +0 -28
  301. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  302. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  303. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  304. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  305. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  306. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  307. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  308. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  309. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  310. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  311. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
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@@ -1,849 +1,793 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import {
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- type Bound,
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- type Rect,
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- createBound,
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- type BoundWithValid,
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- intersectRect,
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- type RectWithValid,
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- copyRect,
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- boundsOverlap,
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- convertBoundToRect,
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- } from '../../../lib/utils.js';
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- import {
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- TextRenderer,
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- type TrProps,
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- type TextRendererState,
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- type TrFontProps,
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- type TrPropSetters,
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- } from '../TextRenderer.js';
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- import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
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- import { FLOATS_PER_GLYPH } from './internal/constants.js';
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- import { getStartConditions } from './internal/getStartConditions.js';
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- import { layoutText } from './internal/layoutText.js';
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- import {
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- setRenderWindow,
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- type SdfRenderWindow,
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- } from './internal/setRenderWindow.js';
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- import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
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- import { type FontFamilyMap } from '../../TrFontManager.js';
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- import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
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- import type { Stage } from '../../../Stage.js';
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- import { WebGlRenderOp } from '../../../renderers/webgl/WebGlRenderOp.js';
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- import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
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- import { Sdf, type SdfShaderProps } from '../../../shaders/webgl/SdfShader.js';
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- import type { WebGlCtxTexture } from '../../../renderers/webgl/WebGlCtxTexture.js';
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- import { EventEmitter } from '../../../../common/EventEmitter.js';
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- import type { Matrix3d } from '../../../lib/Matrix3d.js';
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- import type { Dimensions } from '../../../../common/CommonTypes.js';
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- import { WebGlRenderer } from '../../../renderers/webgl/WebGlRenderer.js';
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- import { calcDefaultLineHeight } from '../../TextRenderingUtils.js';
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- import type { WebGlShaderProgram } from '../../../renderers/webgl/WebGlShaderProgram.js';
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- import type { WebGlShaderNode } from '../../../renderers/webgl/WebGlShaderNode.js';
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- import type { CoreTextNode } from '../../../CoreTextNode.js';
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-
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- declare module '../TextRenderer.js' {
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- interface TextRendererMap {
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- sdf: SdfTextRenderer;
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- }
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-
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- // Add prefixed SDF-specific props to TextRendererDebugProps
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- interface TextRendererDebugProps {
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- sdfShaderDebug: boolean;
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- }
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- }
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-
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- export interface LineCacheItem {
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- codepointIndex: number;
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- maxY: number;
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- maxX: number;
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- }
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-
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- export interface SdfTextRendererState extends TextRendererState {
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- /**
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- * Cache for layout resume points indexed by the `curY` for each line
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- * in the render sequence.
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- *
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- * Allows faster rendering by skipping parts of the layout loop that are
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- * outside of the renderWindow.
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- */
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- lineCache: LineCacheItem[];
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-
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- renderWindow: SdfRenderWindow;
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-
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- elementBounds: BoundWithValid;
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-
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- clippingRect: RectWithValid;
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-
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- bufferNumFloats: number;
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-
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- bufferNumQuads: number;
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-
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- vertexBuffer: Float32Array | undefined;
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-
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- webGlBuffers: BufferCollection | null;
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-
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- bufferUploaded: boolean;
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-
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- distanceRange: number;
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-
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- trFontFace: SdfTrFontFace | undefined;
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-
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- /**
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- * Resolved line height in logical screen pixel units
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- */
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- resLineHeight: number | undefined;
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- }
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-
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- /**
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- * Ephemeral rect object used for calculations
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- */
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- const tmpRect: Rect = {
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- x: 0,
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- y: 0,
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- width: 0,
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- height: 0,
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- };
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-
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- /**
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- * Singleton class for rendering text using signed distance fields.
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- *
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- * @remarks
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- * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
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- */
132
- export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
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- /**
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- * Map of font family names to a set of font faces.
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- */
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- private ssdfFontFamilies: FontFamilyMap = {};
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- private msdfFontFamilies: FontFamilyMap = {};
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- private fontFamilyArray: FontFamilyMap[] = [
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- this.ssdfFontFamilies,
140
- this.msdfFontFamilies,
141
- ];
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- private sdfShader: WebGlShaderNode;
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- private rendererBounds: Bound;
144
-
145
- public type: 'canvas' | 'sdf' = 'sdf';
146
-
147
- constructor(stage: Stage) {
148
- super(stage);
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- this.stage.shManager.registerShaderType('Sdf', Sdf);
150
- this.sdfShader = this.stage.shManager.createShader(
151
- 'Sdf',
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- ) as WebGlShaderNode;
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- this.rendererBounds = {
154
- x1: 0,
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- y1: 0,
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- x2: this.stage.options.appWidth,
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- y2: this.stage.options.appHeight,
158
- };
159
- }
160
-
161
- //#region Overrides
162
- getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
163
- return {
164
- fontFamily: (state, value) => {
165
- state.props.fontFamily = value;
166
- this.releaseFontFace(state);
167
- this.invalidateLayoutCache(state);
168
- },
169
- fontWeight: (state, value) => {
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- state.props.fontWeight = value;
171
- this.releaseFontFace(state);
172
- this.invalidateLayoutCache(state);
173
- },
174
- fontStyle: (state, value) => {
175
- state.props.fontStyle = value;
176
- this.releaseFontFace(state);
177
- this.invalidateLayoutCache(state);
178
- },
179
- fontStretch: (state, value) => {
180
- state.props.fontStretch = value;
181
- this.releaseFontFace(state);
182
- this.invalidateLayoutCache(state);
183
- },
184
- fontSize: (state, value) => {
185
- state.props.fontSize = value;
186
- this.invalidateLayoutCache(state);
187
- },
188
- text: (state, value) => {
189
- state.props.text = value;
190
- this.invalidateLayoutCache(state);
191
- },
192
- textAlign: (state, value) => {
193
- state.props.textAlign = value;
194
- this.invalidateLayoutCache(state);
195
- },
196
- color: (state, value) => {
197
- state.props.color = value;
198
- },
199
- x: (state, value) => {
200
- state.props.x = value;
201
- if (state.elementBounds.valid) {
202
- this.setElementBoundsX(state);
203
- // Only schedule an update if the text is not already rendered
204
- // (renderWindow is invalid) and the element possibly overlaps the screen
205
- // This is to avoid unnecessary updates when we know text is off-screen
206
- if (
207
- !state.renderWindow.valid &&
208
- boundsOverlap(state.elementBounds, this.rendererBounds)
209
- ) {
210
- this.scheduleUpdateState(state);
211
- }
212
- }
213
- },
214
- y: (state, value) => {
215
- state.props.y = value;
216
- if (state.elementBounds.valid) {
217
- this.setElementBoundsY(state);
218
- // See x() for explanation
219
- if (
220
- !state.renderWindow.valid &&
221
- boundsOverlap(state.elementBounds, this.rendererBounds)
222
- ) {
223
- this.scheduleUpdateState(state);
224
- }
225
- }
226
- },
227
- contain: (state, value) => {
228
- state.props.contain = value;
229
- this.invalidateLayoutCache(state);
230
- },
231
- width: (state, value) => {
232
- state.props.width = value;
233
- // Only invalidate layout cache if we're containing in the horizontal direction
234
- if (state.props.contain !== 'none') {
235
- this.invalidateLayoutCache(state);
236
- }
237
- },
238
- height: (state, value) => {
239
- state.props.height = value;
240
- // Only invalidate layout cache if we're containing in the vertical direction
241
- if (state.props.contain === 'both') {
242
- this.invalidateLayoutCache(state);
243
- }
244
- },
245
- offsetY: (state, value) => {
246
- state.props.offsetY = value;
247
- this.invalidateLayoutCache(state);
248
- },
249
- scrollable: (state, value) => {
250
- state.props.scrollable = value;
251
- this.invalidateLayoutCache(state);
252
- },
253
- scrollY: (state, value) => {
254
- state.props.scrollY = value;
255
- // Scrolling doesn't need to invalidate any caches, but it does need to
256
- // schedule an update
257
- this.scheduleUpdateState(state);
258
- },
259
- letterSpacing: (state, value) => {
260
- state.props.letterSpacing = value;
261
- this.invalidateLayoutCache(state);
262
- },
263
- lineHeight: (state, value) => {
264
- state.props.lineHeight = value;
265
- state.resLineHeight = undefined;
266
- this.invalidateLayoutCache(state);
267
- },
268
- maxLines: (state, value) => {
269
- state.props.maxLines = value;
270
- this.invalidateLayoutCache(state);
271
- },
272
- textBaseline: (state, value) => {
273
- state.props.textBaseline = value;
274
- this.invalidateLayoutCache(state);
275
- },
276
- verticalAlign: (state, value) => {
277
- state.props.verticalAlign = value;
278
- this.invalidateLayoutCache(state);
279
- },
280
- overflowSuffix: (state, value) => {
281
- state.props.overflowSuffix = value;
282
- this.invalidateLayoutCache(state);
283
- },
284
- wordBreak: (state, value) => {
285
- state.props.wordBreak = value;
286
- this.invalidateLayoutCache(state);
287
- },
288
- debug: (state, value) => {
289
- state.props.debug = value;
290
- },
291
- };
292
- }
293
-
294
- override canRenderFont(props: TrFontProps): boolean {
295
- // TODO: Support matching on font stretch, weight and style (if/when needed)
296
- // For now we just match on the font family name
297
- // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
298
- const { fontFamily } = props;
299
- return (
300
- fontFamily in this.ssdfFontFamilies ||
301
- fontFamily in this.msdfFontFamilies ||
302
- fontFamily === '$$SDF_FAILURE_TEST$$'
303
- );
304
- }
305
-
306
- override isFontFaceSupported(fontFace: TrFontFace): boolean {
307
- return fontFace instanceof SdfTrFontFace;
308
- }
309
-
310
- override addFontFace(fontFace: TrFontFace): void {
311
- // Make sure the font face is an SDF font face (it should have already passed
312
- // the `isFontFaceSupported` check)
313
- assertTruthy(fontFace instanceof SdfTrFontFace);
314
- const familyName = fontFace.fontFamily;
315
- const fontFamiles =
316
- fontFace.type === 'ssdf'
317
- ? this.ssdfFontFamilies
318
- : fontFace.type === 'msdf'
319
- ? this.msdfFontFamilies
320
- : undefined;
321
- if (!fontFamiles) {
322
- console.warn(`Invalid font face type: ${fontFace.type as string}`);
323
- return;
324
- }
325
- let faceSet = fontFamiles[familyName];
326
- if (!faceSet) {
327
- faceSet = new Set();
328
- fontFamiles[familyName] = faceSet;
329
- }
330
- faceSet.add(fontFace);
331
- }
332
-
333
- override createState(props: TrProps): SdfTextRendererState {
334
- return {
335
- props,
336
- status: 'initialState',
337
- updateScheduled: false,
338
- emitter: new EventEmitter(),
339
- lineCache: [],
340
- forceFullLayoutCalc: false,
341
- renderWindow: {
342
- screen: {
343
- x1: 0,
344
- y1: 0,
345
- x2: 0,
346
- y2: 0,
347
- },
348
- sdf: {
349
- x1: 0,
350
- y1: 0,
351
- x2: 0,
352
- y2: 0,
353
- },
354
- firstLineIdx: 0,
355
- numLines: 0,
356
- valid: false,
357
- },
358
- elementBounds: {
359
- x1: 0,
360
- y1: 0,
361
- x2: 0,
362
- y2: 0,
363
- valid: false,
364
- },
365
- clippingRect: {
366
- x: 0,
367
- y: 0,
368
- width: 0,
369
- height: 0,
370
- valid: false,
371
- },
372
- bufferNumFloats: 0,
373
- bufferNumQuads: 0,
374
- vertexBuffer: undefined,
375
- webGlBuffers: null,
376
- bufferUploaded: false,
377
- textH: undefined,
378
- textW: undefined,
379
- distanceRange: 0,
380
- trFontFace: undefined,
381
- isRenderable: false,
382
- resLineHeight: undefined,
383
- debugData: {
384
- updateCount: 0,
385
- layoutCount: 0,
386
- lastLayoutNumCharacters: 0,
387
- layoutSum: 0,
388
- drawSum: 0,
389
- drawCount: 0,
390
- bufferSize: 0,
391
- },
392
- };
393
- }
394
-
395
- override updateState(state: SdfTextRendererState): void {
396
- let { trFontFace } = state;
397
- const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
398
- debugData.updateCount++;
399
-
400
- // On the first update call we need to set the status to loading
401
- if (state.status === 'initialState') {
402
- this.setStatus(state, 'loading');
403
- }
404
-
405
- // Resolve font face if we haven't yet
406
- if (trFontFace === undefined) {
407
- trFontFace = this.resolveFontFace(state.props);
408
- state.trFontFace = trFontFace;
409
- if (trFontFace === undefined) {
410
- const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
411
- console.error(msg);
412
- this.setStatus(state, 'failed', new Error(msg));
413
- return;
414
- }
415
- trFontFace.texture.setRenderableOwner(state, true);
416
- }
417
-
418
- // If the font hasn't been loaded yet, stop here.
419
- // Listen for the 'loaded' event and forward fontLoaded event
420
- if (trFontFace.loaded === false) {
421
- trFontFace.once('loaded', () => {
422
- this.scheduleUpdateState(state);
423
- });
424
- return;
425
- }
426
-
427
- // If the font is loaded then so should the data
428
- assertTruthy(trFontFace.data, 'Font face data should be loaded');
429
- assertTruthy(trFontFace.metrics, 'Font face metrics should be loaded');
430
-
431
- const {
432
- text,
433
- fontSize,
434
- x,
435
- y,
436
- contain,
437
- width,
438
- height,
439
- verticalAlign,
440
- scrollable,
441
- overflowSuffix,
442
- wordBreak,
443
- maxLines,
444
- } = state.props;
445
-
446
- // scrollY only has an effect when contain === 'both' and scrollable === true
447
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
448
-
449
- const { renderWindow } = state;
450
-
451
- /**
452
- * The font size of the SDF font face (the basis for SDF space units)
453
- */
454
- const sdfFontSize = trFontFace.data.info.size;
455
-
456
- /**
457
- * Divide screen space units by this to get the SDF space units
458
- * Mulitple SDF space units by this to get screen space units
459
- */
460
- const fontSizeRatio = fontSize / sdfFontSize;
461
-
462
- // If not already resolved, resolve the line height and store it in the state
463
- let resLineHeight = state.resLineHeight;
464
- if (resLineHeight === undefined) {
465
- const lineHeight = state.props.lineHeight;
466
- // If lineHeight is undefined, use the maxCharHeight from the font face
467
- if (lineHeight === undefined) {
468
- resLineHeight = calcDefaultLineHeight(trFontFace.metrics, fontSize);
469
- } else {
470
- resLineHeight = lineHeight;
471
- }
472
- state.resLineHeight = resLineHeight;
473
- }
474
-
475
- // Needed in renderWindow calculation
476
- const sdfLineHeight = resLineHeight / fontSizeRatio;
477
-
478
- state.distanceRange =
479
- fontSizeRatio * trFontFace.data.distanceField.distanceRange;
480
-
481
- // Allocate buffers if needed
482
- const neededLength = text.length * FLOATS_PER_GLYPH;
483
- let vertexBuffer = state.vertexBuffer;
484
- if (!vertexBuffer || vertexBuffer.length < neededLength) {
485
- vertexBuffer = new Float32Array(neededLength * 2);
486
- }
487
-
488
- const elementBounds = state.elementBounds;
489
- if (!elementBounds.valid) {
490
- this.setElementBoundsX(state);
491
- this.setElementBoundsY(state);
492
- elementBounds.valid = true;
493
- }
494
-
495
- // Return early if we're still viewing inside the established render window
496
- // No need to re-render what we've already rendered
497
- // (Only if there's an established renderWindow and we're not suppressing early exit)
498
- if (!forceFullLayoutCalc && renderWindow.valid) {
499
- const rwScreen = renderWindow.screen;
500
- if (
501
- x + rwScreen.x1 <= elementBounds.x1 &&
502
- x + rwScreen.x2 >= elementBounds.x2 &&
503
- y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
504
- y - scrollY + rwScreen.y2 >= elementBounds.y2
505
- ) {
506
- this.setStatus(state, 'loaded');
507
- return;
508
- }
509
- // Otherwise invalidate the renderWindow so it can be redone
510
- renderWindow.valid = false;
511
- this.setStatus(state, 'loading');
512
- }
513
-
514
- const { offsetY, textAlign } = state.props;
515
-
516
- // Create a new renderWindow if needed
517
- if (!renderWindow.valid) {
518
- const isPossiblyOnScreen = boundsOverlap(
519
- elementBounds,
520
- this.rendererBounds,
521
- );
522
-
523
- if (!isPossiblyOnScreen) {
524
- // If the element is not possibly on screen, we can skip the layout and rendering completely
525
- return;
526
- }
527
-
528
- setRenderWindow(
529
- renderWindow,
530
- x,
531
- y,
532
- scrollY,
533
- resLineHeight,
534
- contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
535
- elementBounds,
536
- fontSizeRatio,
537
- );
538
- // console.log('newRenderWindow', renderWindow);
539
- }
540
-
541
- const start = getStartConditions(
542
- sdfFontSize,
543
- sdfLineHeight,
544
- trFontFace,
545
- verticalAlign,
546
- offsetY,
547
- fontSizeRatio,
548
- renderWindow,
549
- lineCache,
550
- textH,
551
- );
552
-
553
- if (!start) {
554
- // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
555
- // out of view)
556
- this.setStatus(state, 'loaded');
557
- return;
558
- }
559
-
560
- const { letterSpacing } = state.props;
561
-
562
- const out2 = layoutText(
563
- start.lineIndex,
564
- start.sdfX,
565
- start.sdfY,
566
- text,
567
- textAlign,
568
- width,
569
- height,
570
- fontSize,
571
- resLineHeight,
572
- letterSpacing,
573
- vertexBuffer,
574
- contain,
575
- lineCache,
576
- renderWindow.sdf,
577
- trFontFace,
578
- forceFullLayoutCalc,
579
- scrollable,
580
- overflowSuffix,
581
- wordBreak,
582
- maxLines,
583
- );
584
-
585
- state.bufferUploaded = false;
586
- state.bufferNumFloats = out2.bufferNumFloats;
587
- state.bufferNumQuads = out2.bufferNumQuads;
588
- state.vertexBuffer = vertexBuffer;
589
- state.renderWindow = renderWindow;
590
- debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
591
- debugData.bufferSize = vertexBuffer.byteLength;
592
-
593
- // If we didn't exit early, we know we have completely computed w/h
594
- if (out2.fullyProcessed) {
595
- state.textW = out2.maxX * fontSizeRatio;
596
- state.textH = out2.numLines * sdfLineHeight * fontSizeRatio;
597
- }
598
-
599
- // if (state.props.debug.printLayoutTime) {
600
- // debugData.layoutSum += performance.now() - updateStartTime;
601
- // debugData.layoutCount++;
602
- // }
603
- this.setStatus(state, 'loaded');
604
- }
605
-
606
- override renderQuads(node: CoreTextNode): void {
607
- const state = node.trState as SdfTextRendererState;
608
- if (!state.vertexBuffer) {
609
- // Nothing to draw
610
- return;
611
- }
612
-
613
- const renderer = this.stage.renderer;
614
- assertTruthy(renderer instanceof WebGlRenderer);
615
-
616
- const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
617
-
618
- // scrollY only has an effect when contain === 'both' and scrollable === true
619
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
620
-
621
- const {
622
- textW = 0,
623
- textH = 0,
624
- distanceRange,
625
- vertexBuffer,
626
- bufferUploaded,
627
- trFontFace,
628
- elementBounds,
629
- } = state;
630
-
631
- let { webGlBuffers } = state;
632
-
633
- if (!webGlBuffers) {
634
- const glw = renderer.glw;
635
- const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
636
- const webGlBuffer = glw.createBuffer();
637
- assertTruthy(webGlBuffer);
638
- state.webGlBuffers = new BufferCollection([
639
- {
640
- buffer: webGlBuffer,
641
- attributes: {
642
- a_position: {
643
- name: 'a_position',
644
- size: 2, // 2 components per iteration
645
- type: glw.FLOAT, // the data is 32bit floats
646
- normalized: false, // don't normalize the data
647
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
648
- offset: 0, // start at the beginning of the buffer
649
- },
650
- a_textureCoords: {
651
- name: 'a_textureCoords',
652
- size: 2,
653
- type: glw.FLOAT,
654
- normalized: false,
655
- stride,
656
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
657
- },
658
- },
659
- },
660
- ]);
661
- state.bufferUploaded = false;
662
- assertTruthy(state.webGlBuffers);
663
- webGlBuffers = state.webGlBuffers;
664
- }
665
-
666
- if (!bufferUploaded) {
667
- const glw = renderer.glw;
668
-
669
- const buffer = webGlBuffers?.getBuffer('a_textureCoords') ?? null;
670
- glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
671
- state.bufferUploaded = true;
672
- }
673
-
674
- assertTruthy(trFontFace);
675
- if (scrollable && contain === 'both') {
676
- assertTruthy(elementBounds.valid);
677
- const elementRect = convertBoundToRect(elementBounds, tmpRect);
678
-
679
- if (node.clippingRect.valid) {
680
- state.clippingRect.valid = true;
681
- node.clippingRect = intersectRect(
682
- node.clippingRect,
683
- elementRect,
684
- state.clippingRect,
685
- );
686
- } else {
687
- state.clippingRect.valid = true;
688
- node.clippingRect = copyRect(elementRect, state.clippingRect);
689
- }
690
- }
691
-
692
- const renderOp = new WebGlRenderOp(
693
- renderer,
694
- {
695
- sdfShaderProps: {
696
- transform: node.globalTransform!.getFloatArr(),
697
- color: mergeColorAlpha(color, node.worldAlpha),
698
- size: fontSize / (trFontFace.data?.info.size || 0),
699
- scrollY,
700
- distanceRange,
701
- debug: debug.sdfShaderDebug,
702
- },
703
- sdfBuffers: state.webGlBuffers as BufferCollection,
704
- shader: this.sdfShader,
705
- alpha: node.worldAlpha,
706
- clippingRect: node.clippingRect,
707
- height: textH,
708
- width: textW,
709
- rtt: false,
710
- parentHasRenderTexture: node.parentHasRenderTexture,
711
- framebufferDimensions:
712
- node.parentHasRenderTexture === true
713
- ? node.parentFramebufferDimensions
714
- : null,
715
- },
716
- 0,
717
- );
718
-
719
- const texture = state.trFontFace?.texture;
720
- assertTruthy(texture);
721
- const ctxTexture = texture.ctxTexture;
722
-
723
- renderOp.addTexture(ctxTexture as WebGlCtxTexture);
724
- renderOp.numQuads = state.bufferNumQuads;
725
-
726
- renderer.addRenderOp(renderOp);
727
-
728
- // if (!debug.disableScissor) {
729
- // renderer.enableScissor(
730
- // visibleRect.x,
731
- // visibleRect.y,
732
- // visibleRect.w,
733
- // visibleRect.h,
734
- // );
735
- // }
736
-
737
- // Draw the arrays
738
- // gl.drawArrays(
739
- // gl.TRIANGLES, // Primitive type
740
- // 0,
741
- // bufferNumVertices, // Number of verticies
742
- // );
743
-
744
- // renderer.disableScissor();
745
-
746
- // if (debug.showElementRect) {
747
- // this.renderer.drawBorder(
748
- // Colors.Blue,
749
- // elementRect.x,
750
- // elementRect.y,
751
- // elementRect.w,
752
- // elementRect.h,
753
- // );
754
- // }
755
-
756
- // if (debug.showVisibleRect) {
757
- // this.renderer.drawBorder(
758
- // Colors.Green,
759
- // visibleRect.x,
760
- // visibleRect.y,
761
- // visibleRect.w,
762
- // visibleRect.h,
763
- // );
764
- // }
765
-
766
- // if (debug.showRenderWindow && renderWindow) {
767
- // this.renderer.drawBorder(
768
- // Colors.Red,
769
- // x + renderWindow.x1,
770
- // y + renderWindow.y1 - scrollY,
771
- // x + renderWindow.x2 - (x + renderWindow.x1),
772
- // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
773
- // );
774
- // }
775
- // if (debug.printLayoutTime) {
776
- // debugData.drawSum += performance.now() - drawStartTime;
777
- // debugData.drawCount++;
778
- // }
779
- }
780
-
781
- override setIsRenderable(
782
- state: SdfTextRendererState,
783
- renderable: boolean,
784
- ): void {
785
- super.setIsRenderable(state, renderable);
786
- state.trFontFace?.texture.setRenderableOwner(state, renderable);
787
- }
788
-
789
- override destroyState(state: SdfTextRendererState): void {
790
- super.destroyState(state);
791
- // If there's a Font Face assigned we must free the owner relation to its texture
792
- state.trFontFace?.texture.setRenderableOwner(state, false);
793
- }
794
- //#endregion Overrides
795
-
796
- public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
797
- return this.stage.fontManager.resolveFontFace(
798
- this.fontFamilyArray,
799
- props,
800
- 'sdf',
801
- ) as SdfTrFontFace | undefined;
802
- }
803
-
804
- /**
805
- * Release the loaded SDF font face
806
- *
807
- * @param state
808
- */
809
- protected releaseFontFace(state: SdfTextRendererState) {
810
- state.resLineHeight = undefined;
811
- if (state.trFontFace) {
812
- state.trFontFace.texture.setRenderableOwner(state, false);
813
- state.trFontFace = undefined;
814
- }
815
- }
816
-
817
- /**
818
- * Invalidate the layout cache stored in the state. This will cause the text
819
- * to be re-layed out on the next update.
820
- *
821
- * @remarks
822
- * This also invalidates the visible window cache.
823
- *
824
- * @param state
825
- */
826
- protected invalidateLayoutCache(state: SdfTextRendererState): void {
827
- state.renderWindow.valid = false;
828
- state.elementBounds.valid = false;
829
- state.textH = undefined;
830
- state.textW = undefined;
831
- state.lineCache = [];
832
- this.setStatus(state, 'loading');
833
- this.scheduleUpdateState(state);
834
- }
835
-
836
- protected setElementBoundsX(state: SdfTextRendererState): void {
837
- const { x, contain, width } = state.props;
838
- const { elementBounds } = state;
839
- elementBounds.x1 = x;
840
- elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
841
- }
842
-
843
- protected setElementBoundsY(state: SdfTextRendererState): void {
844
- const { y, contain, height } = state.props;
845
- const { elementBounds } = state;
846
- elementBounds.y1 = y;
847
- elementBounds.y2 = contain === 'both' ? y + height : Infinity;
848
- }
849
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import {
21
+ type Bound,
22
+ type Rect,
23
+ createBound,
24
+ type BoundWithValid,
25
+ intersectRect,
26
+ type RectWithValid,
27
+ copyRect,
28
+ boundsOverlap,
29
+ convertBoundToRect,
30
+ } from '../../../lib/utils.js';
31
+ import {
32
+ TextRenderer,
33
+ type TrProps,
34
+ type TextRendererState,
35
+ type TrFontProps,
36
+ type TrPropSetters,
37
+ } from '../TextRenderer.js';
38
+ import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
39
+ import { FLOATS_PER_GLYPH } from './internal/constants.js';
40
+ import { getStartConditions } from './internal/getStartConditions.js';
41
+ import { layoutText } from './internal/layoutText.js';
42
+ import {
43
+ setRenderWindow,
44
+ type SdfRenderWindow,
45
+ } from './internal/setRenderWindow.js';
46
+ import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
47
+ import { type FontFamilyMap } from '../../TrFontManager.js';
48
+ import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
49
+ import type { Stage } from '../../../Stage.js';
50
+ import { WebGlRenderOp } from '../../../renderers/webgl/WebGlRenderOp.js';
51
+ import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
52
+ import { Sdf, type SdfShaderProps } from '../../../shaders/webgl/SdfShader.js';
53
+ import type { WebGlCtxTexture } from '../../../renderers/webgl/WebGlCtxTexture.js';
54
+ import { EventEmitter } from '../../../../common/EventEmitter.js';
55
+ import type { Matrix3d } from '../../../lib/Matrix3d.js';
56
+ import type { Dimensions } from '../../../../common/CommonTypes.js';
57
+ import { WebGlRenderer } from '../../../renderers/webgl/WebGlRenderer.js';
58
+ import { calcDefaultLineHeight } from '../../TextRenderingUtils.js';
59
+ import type { WebGlShaderProgram } from '../../../renderers/webgl/WebGlShaderProgram.js';
60
+ import type { WebGlShaderNode } from '../../../renderers/webgl/WebGlShaderNode.js';
61
+ import type { CoreTextNode } from '../../../CoreTextNode.js';
62
+
63
+ declare module '../TextRenderer.js' {
64
+ interface TextRendererMap {
65
+ sdf: SdfTextRenderer;
66
+ }
67
+
68
+ // Add prefixed SDF-specific props to TextRendererDebugProps
69
+ interface TextRendererDebugProps {
70
+ sdfShaderDebug: boolean;
71
+ }
72
+ }
73
+
74
+ export interface LineCacheItem {
75
+ codepointIndex: number;
76
+ maxY: number;
77
+ maxX: number;
78
+ }
79
+
80
+ export interface SdfTextRendererState extends TextRendererState {
81
+ /**
82
+ * Cache for layout resume points indexed by the `curY` for each line
83
+ * in the render sequence.
84
+ *
85
+ * Allows faster rendering by skipping parts of the layout loop that are
86
+ * outside of the renderWindow.
87
+ */
88
+ lineCache: LineCacheItem[];
89
+
90
+ renderWindow: SdfRenderWindow;
91
+
92
+ elementBounds: BoundWithValid;
93
+
94
+ clippingRect: RectWithValid;
95
+
96
+ bufferNumFloats: number;
97
+
98
+ bufferNumQuads: number;
99
+
100
+ vertexBuffer: Float32Array | undefined;
101
+
102
+ webGlBuffers: BufferCollection | null;
103
+
104
+ bufferUploaded: boolean;
105
+
106
+ distanceRange: number;
107
+
108
+ trFontFace: SdfTrFontFace | undefined;
109
+
110
+ /**
111
+ * Resolved line height in logical screen pixel units
112
+ */
113
+ resLineHeight: number | undefined;
114
+ }
115
+
116
+ /**
117
+ * Ephemeral rect object used for calculations
118
+ */
119
+ const tmpRect: Rect = {
120
+ x: 0,
121
+ y: 0,
122
+ width: 0,
123
+ height: 0,
124
+ };
125
+
126
+ /**
127
+ * Singleton class for rendering text using signed distance fields.
128
+ *
129
+ * @remarks
130
+ * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
131
+ */
132
+ export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
133
+ /**
134
+ * Map of font family names to a set of font faces.
135
+ */
136
+ private ssdfFontFamilies: FontFamilyMap = {};
137
+ private msdfFontFamilies: FontFamilyMap = {};
138
+ private fontFamilyArray: FontFamilyMap[] = [
139
+ this.ssdfFontFamilies,
140
+ this.msdfFontFamilies,
141
+ ];
142
+ private sdfShader: WebGlShaderNode;
143
+ private rendererBounds: Bound;
144
+
145
+ public type: 'canvas' | 'sdf' = 'sdf';
146
+
147
+ constructor(stage: Stage) {
148
+ super(stage);
149
+ this.stage.shManager.registerShaderType('Sdf', Sdf);
150
+ this.sdfShader = this.stage.shManager.createShader(
151
+ 'Sdf',
152
+ ) as WebGlShaderNode;
153
+ this.rendererBounds = {
154
+ x1: 0,
155
+ y1: 0,
156
+ x2: this.stage.options.appWidth,
157
+ y2: this.stage.options.appHeight,
158
+ };
159
+ }
160
+
161
+ //#region Overrides
162
+ getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
163
+ return {
164
+ fontFamily: (state, value) => {
165
+ state.props.fontFamily = value;
166
+ this.releaseFontFace(state);
167
+ this.invalidateLayoutCache(state);
168
+ },
169
+ fontWeight: (state, value) => {
170
+ state.props.fontWeight = value;
171
+ this.releaseFontFace(state);
172
+ this.invalidateLayoutCache(state);
173
+ },
174
+ fontStyle: (state, value) => {
175
+ state.props.fontStyle = value;
176
+ this.releaseFontFace(state);
177
+ this.invalidateLayoutCache(state);
178
+ },
179
+ fontStretch: (state, value) => {
180
+ state.props.fontStretch = value;
181
+ this.releaseFontFace(state);
182
+ this.invalidateLayoutCache(state);
183
+ },
184
+ fontSize: (state, value) => {
185
+ state.props.fontSize = value;
186
+ this.invalidateLayoutCache(state);
187
+ },
188
+ text: (state, value) => {
189
+ state.props.text = value;
190
+ this.invalidateLayoutCache(state);
191
+ },
192
+ textAlign: (state, value) => {
193
+ state.props.textAlign = value;
194
+ this.invalidateLayoutCache(state);
195
+ },
196
+ color: (state, value) => {
197
+ state.props.color = value;
198
+ },
199
+ x: (state, value) => {
200
+ state.props.x = value;
201
+ if (state.elementBounds.valid) {
202
+ this.setElementBoundsX(state);
203
+ // Only schedule an update if the text is not already rendered
204
+ // (renderWindow is invalid) and the element possibly overlaps the screen
205
+ // This is to avoid unnecessary updates when we know text is off-screen
206
+ if (
207
+ !state.renderWindow.valid &&
208
+ boundsOverlap(state.elementBounds, this.rendererBounds)
209
+ ) {
210
+ this.scheduleUpdateState(state);
211
+ }
212
+ }
213
+ },
214
+ y: (state, value) => {
215
+ state.props.y = value;
216
+ if (state.elementBounds.valid) {
217
+ this.setElementBoundsY(state);
218
+ // See x() for explanation
219
+ if (
220
+ !state.renderWindow.valid &&
221
+ boundsOverlap(state.elementBounds, this.rendererBounds)
222
+ ) {
223
+ this.scheduleUpdateState(state);
224
+ }
225
+ }
226
+ },
227
+ contain: (state, value) => {
228
+ state.props.contain = value;
229
+ this.invalidateLayoutCache(state);
230
+ },
231
+ width: (state, value) => {
232
+ state.props.width = value;
233
+ // Only invalidate layout cache if we're containing in the horizontal direction
234
+ if (state.props.contain !== 'none') {
235
+ this.invalidateLayoutCache(state);
236
+ }
237
+ },
238
+ height: (state, value) => {
239
+ state.props.height = value;
240
+ // Only invalidate layout cache if we're containing in the vertical direction
241
+ if (state.props.contain === 'both') {
242
+ this.invalidateLayoutCache(state);
243
+ }
244
+ },
245
+ offsetY: (state, value) => {
246
+ state.props.offsetY = value;
247
+ this.invalidateLayoutCache(state);
248
+ },
249
+ scrollable: (state, value) => {
250
+ state.props.scrollable = value;
251
+ this.invalidateLayoutCache(state);
252
+ },
253
+ scrollY: (state, value) => {
254
+ state.props.scrollY = value;
255
+ // Scrolling doesn't need to invalidate any caches, but it does need to
256
+ // schedule an update
257
+ this.scheduleUpdateState(state);
258
+ },
259
+ letterSpacing: (state, value) => {
260
+ state.props.letterSpacing = value;
261
+ this.invalidateLayoutCache(state);
262
+ },
263
+ lineHeight: (state, value) => {
264
+ state.props.lineHeight = value;
265
+ state.resLineHeight = undefined;
266
+ this.invalidateLayoutCache(state);
267
+ },
268
+ maxLines: (state, value) => {
269
+ state.props.maxLines = value;
270
+ this.invalidateLayoutCache(state);
271
+ },
272
+ textBaseline: (state, value) => {
273
+ state.props.textBaseline = value;
274
+ this.invalidateLayoutCache(state);
275
+ },
276
+ verticalAlign: (state, value) => {
277
+ state.props.verticalAlign = value;
278
+ this.invalidateLayoutCache(state);
279
+ },
280
+ overflowSuffix: (state, value) => {
281
+ state.props.overflowSuffix = value;
282
+ this.invalidateLayoutCache(state);
283
+ },
284
+ wordBreak: (state, value) => {
285
+ state.props.wordBreak = value;
286
+ this.invalidateLayoutCache(state);
287
+ },
288
+ debug: (state, value) => {
289
+ state.props.debug = value;
290
+ },
291
+ };
292
+ }
293
+
294
+ override canRenderFont(props: TrFontProps): boolean {
295
+ // TODO: Support matching on font stretch, weight and style (if/when needed)
296
+ // For now we just match on the font family name
297
+ // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
298
+ const { fontFamily } = props;
299
+ return (
300
+ fontFamily in this.ssdfFontFamilies ||
301
+ fontFamily in this.msdfFontFamilies ||
302
+ fontFamily === '$$SDF_FAILURE_TEST$$'
303
+ );
304
+ }
305
+
306
+ override isFontFaceSupported(fontFace: TrFontFace): boolean {
307
+ return fontFace instanceof SdfTrFontFace;
308
+ }
309
+
310
+ override addFontFace(fontFace: TrFontFace): void {
311
+ // Make sure the font face is an SDF font face (it should have already passed
312
+ // the `isFontFaceSupported` check)
313
+ assertTruthy(fontFace instanceof SdfTrFontFace);
314
+ const familyName = fontFace.fontFamily;
315
+ const fontFamiles =
316
+ fontFace.type === 'ssdf'
317
+ ? this.ssdfFontFamilies
318
+ : fontFace.type === 'msdf'
319
+ ? this.msdfFontFamilies
320
+ : undefined;
321
+ if (!fontFamiles) {
322
+ console.warn(`Invalid font face type: ${fontFace.type as string}`);
323
+ return;
324
+ }
325
+ let faceSet = fontFamiles[familyName];
326
+ if (!faceSet) {
327
+ faceSet = new Set();
328
+ fontFamiles[familyName] = faceSet;
329
+ }
330
+ faceSet.add(fontFace);
331
+ }
332
+
333
+ override createState(props: TrProps): SdfTextRendererState {
334
+ return {
335
+ props,
336
+ status: 'initialState',
337
+ updateScheduled: false,
338
+ emitter: new EventEmitter(),
339
+ lineCache: [],
340
+ forceFullLayoutCalc: false,
341
+ renderWindow: {
342
+ screen: {
343
+ x1: 0,
344
+ y1: 0,
345
+ x2: 0,
346
+ y2: 0,
347
+ },
348
+ sdf: {
349
+ x1: 0,
350
+ y1: 0,
351
+ x2: 0,
352
+ y2: 0,
353
+ },
354
+ firstLineIdx: 0,
355
+ numLines: 0,
356
+ valid: false,
357
+ },
358
+ elementBounds: {
359
+ x1: 0,
360
+ y1: 0,
361
+ x2: 0,
362
+ y2: 0,
363
+ valid: false,
364
+ },
365
+ clippingRect: {
366
+ x: 0,
367
+ y: 0,
368
+ width: 0,
369
+ height: 0,
370
+ valid: false,
371
+ },
372
+ bufferNumFloats: 0,
373
+ bufferNumQuads: 0,
374
+ vertexBuffer: undefined,
375
+ webGlBuffers: null,
376
+ bufferUploaded: false,
377
+ textH: undefined,
378
+ textW: undefined,
379
+ distanceRange: 0,
380
+ trFontFace: undefined,
381
+ isRenderable: false,
382
+ resLineHeight: undefined,
383
+ debugData: {
384
+ updateCount: 0,
385
+ layoutCount: 0,
386
+ lastLayoutNumCharacters: 0,
387
+ layoutSum: 0,
388
+ drawSum: 0,
389
+ drawCount: 0,
390
+ bufferSize: 0,
391
+ },
392
+ };
393
+ }
394
+
395
+ override updateState(state: SdfTextRendererState): void {
396
+ let { trFontFace } = state;
397
+ const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
398
+ debugData.updateCount++;
399
+
400
+ // On the first update call we need to set the status to loading
401
+ if (state.status === 'initialState') {
402
+ this.setStatus(state, 'loading');
403
+ }
404
+
405
+ // Resolve font face if we haven't yet
406
+ if (trFontFace === undefined) {
407
+ trFontFace = this.resolveFontFace(state.props);
408
+ state.trFontFace = trFontFace;
409
+ if (trFontFace === undefined) {
410
+ const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
411
+ console.error(msg);
412
+ this.setStatus(state, 'failed', new Error(msg));
413
+ return;
414
+ }
415
+ trFontFace.texture.setRenderableOwner(state, true);
416
+ }
417
+
418
+ // If the font hasn't been loaded yet, stop here.
419
+ // Listen for the 'loaded' event and forward fontLoaded event
420
+ if (trFontFace.loaded === false) {
421
+ trFontFace.once('loaded', () => {
422
+ this.scheduleUpdateState(state);
423
+ });
424
+ return;
425
+ }
426
+
427
+ // If the font is loaded then so should the data
428
+ assertTruthy(trFontFace.data, 'Font face data should be loaded');
429
+ assertTruthy(trFontFace.metrics, 'Font face metrics should be loaded');
430
+
431
+ const {
432
+ text,
433
+ fontSize,
434
+ x,
435
+ y,
436
+ contain,
437
+ width,
438
+ height,
439
+ verticalAlign,
440
+ scrollable,
441
+ overflowSuffix,
442
+ wordBreak,
443
+ maxLines,
444
+ } = state.props;
445
+
446
+ // scrollY only has an effect when contain === 'both' and scrollable === true
447
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
448
+
449
+ const { renderWindow } = state;
450
+
451
+ /**
452
+ * The font size of the SDF font face (the basis for SDF space units)
453
+ */
454
+ const sdfFontSize = trFontFace.data.info.size;
455
+
456
+ /**
457
+ * Divide screen space units by this to get the SDF space units
458
+ * Mulitple SDF space units by this to get screen space units
459
+ */
460
+ const fontSizeRatio = fontSize / sdfFontSize;
461
+
462
+ // If not already resolved, resolve the line height and store it in the state
463
+ let resLineHeight = state.resLineHeight;
464
+ if (resLineHeight === undefined) {
465
+ const lineHeight = state.props.lineHeight;
466
+ // If lineHeight is undefined, use the maxCharHeight from the font face
467
+ if (lineHeight === undefined) {
468
+ resLineHeight = calcDefaultLineHeight(trFontFace.metrics, fontSize);
469
+ } else {
470
+ resLineHeight = lineHeight;
471
+ }
472
+ state.resLineHeight = resLineHeight;
473
+ }
474
+
475
+ // Needed in renderWindow calculation
476
+ const sdfLineHeight = resLineHeight / fontSizeRatio;
477
+
478
+ state.distanceRange =
479
+ fontSizeRatio * trFontFace.data.distanceField.distanceRange;
480
+
481
+ // Allocate buffers if needed
482
+ const neededLength = text.length * FLOATS_PER_GLYPH;
483
+ let vertexBuffer = state.vertexBuffer;
484
+ if (!vertexBuffer || vertexBuffer.length < neededLength) {
485
+ vertexBuffer = new Float32Array(neededLength * 2);
486
+ }
487
+
488
+ const elementBounds = state.elementBounds;
489
+ if (!elementBounds.valid) {
490
+ this.setElementBoundsX(state);
491
+ this.setElementBoundsY(state);
492
+ elementBounds.valid = true;
493
+ }
494
+
495
+ // Return early if we're still viewing inside the established render window
496
+ // No need to re-render what we've already rendered
497
+ // (Only if there's an established renderWindow and we're not suppressing early exit)
498
+ if (!forceFullLayoutCalc && renderWindow.valid) {
499
+ const rwScreen = renderWindow.screen;
500
+ if (
501
+ x + rwScreen.x1 <= elementBounds.x1 &&
502
+ x + rwScreen.x2 >= elementBounds.x2 &&
503
+ y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
504
+ y - scrollY + rwScreen.y2 >= elementBounds.y2
505
+ ) {
506
+ this.setStatus(state, 'loaded');
507
+ return;
508
+ }
509
+ // Otherwise invalidate the renderWindow so it can be redone
510
+ renderWindow.valid = false;
511
+ this.setStatus(state, 'loading');
512
+ }
513
+
514
+ const { offsetY, textAlign } = state.props;
515
+
516
+ // Create a new renderWindow if needed
517
+ if (!renderWindow.valid) {
518
+ const isPossiblyOnScreen = boundsOverlap(
519
+ elementBounds,
520
+ this.rendererBounds,
521
+ );
522
+
523
+ if (!isPossiblyOnScreen) {
524
+ // If the element is not possibly on screen, we can skip the layout and rendering completely
525
+ return;
526
+ }
527
+
528
+ setRenderWindow(
529
+ renderWindow,
530
+ x,
531
+ y,
532
+ scrollY,
533
+ resLineHeight,
534
+ contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
535
+ elementBounds,
536
+ fontSizeRatio,
537
+ );
538
+ // console.log('newRenderWindow', renderWindow);
539
+ }
540
+
541
+ const start = getStartConditions(
542
+ sdfFontSize,
543
+ sdfLineHeight,
544
+ trFontFace,
545
+ verticalAlign,
546
+ offsetY,
547
+ fontSizeRatio,
548
+ renderWindow,
549
+ lineCache,
550
+ textH,
551
+ );
552
+
553
+ if (!start) {
554
+ // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
555
+ // out of view)
556
+ this.setStatus(state, 'loaded');
557
+ return;
558
+ }
559
+
560
+ const { letterSpacing } = state.props;
561
+
562
+ const out2 = layoutText(
563
+ start.lineIndex,
564
+ start.sdfX,
565
+ start.sdfY,
566
+ text,
567
+ textAlign,
568
+ width,
569
+ height,
570
+ fontSize,
571
+ resLineHeight,
572
+ letterSpacing,
573
+ vertexBuffer,
574
+ contain,
575
+ lineCache,
576
+ renderWindow.sdf,
577
+ trFontFace,
578
+ forceFullLayoutCalc,
579
+ scrollable,
580
+ overflowSuffix,
581
+ wordBreak,
582
+ maxLines,
583
+ );
584
+
585
+ state.bufferUploaded = false;
586
+ state.bufferNumFloats = out2.bufferNumFloats;
587
+ state.bufferNumQuads = out2.bufferNumQuads;
588
+ state.vertexBuffer = vertexBuffer;
589
+ state.renderWindow = renderWindow;
590
+ debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
591
+ debugData.bufferSize = vertexBuffer.byteLength;
592
+
593
+ // If we didn't exit early, we know we have completely computed w/h
594
+ if (out2.fullyProcessed) {
595
+ state.textW = out2.maxX * fontSizeRatio;
596
+ state.textH = out2.numLines * sdfLineHeight * fontSizeRatio;
597
+ }
598
+
599
+ // if (state.props.debug.printLayoutTime) {
600
+ // debugData.layoutSum += performance.now() - updateStartTime;
601
+ // debugData.layoutCount++;
602
+ // }
603
+ this.setStatus(state, 'loaded');
604
+ }
605
+
606
+ override renderQuads(node: CoreTextNode): void {
607
+ const state = node.trState as SdfTextRendererState;
608
+ if (!state.vertexBuffer) {
609
+ // Nothing to draw
610
+ return;
611
+ }
612
+
613
+ const renderer = this.stage.renderer;
614
+ assertTruthy(renderer instanceof WebGlRenderer);
615
+
616
+ const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
617
+
618
+ // scrollY only has an effect when contain === 'both' and scrollable === true
619
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
620
+
621
+ const {
622
+ textW = 0,
623
+ textH = 0,
624
+ distanceRange,
625
+ vertexBuffer,
626
+ bufferUploaded,
627
+ trFontFace,
628
+ elementBounds,
629
+ } = state;
630
+
631
+ let { webGlBuffers } = state;
632
+
633
+ if (!webGlBuffers) {
634
+ const glw = renderer.glw;
635
+ const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
636
+ const webGlBuffer = glw.createBuffer();
637
+ assertTruthy(webGlBuffer);
638
+ state.webGlBuffers = new BufferCollection([
639
+ {
640
+ buffer: webGlBuffer,
641
+ attributes: {
642
+ a_position: {
643
+ name: 'a_position',
644
+ size: 2, // 2 components per iteration
645
+ type: glw.FLOAT, // the data is 32bit floats
646
+ normalized: false, // don't normalize the data
647
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
648
+ offset: 0, // start at the beginning of the buffer
649
+ },
650
+ a_textureCoords: {
651
+ name: 'a_textureCoords',
652
+ size: 2,
653
+ type: glw.FLOAT,
654
+ normalized: false,
655
+ stride,
656
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
657
+ },
658
+ },
659
+ },
660
+ ]);
661
+ state.bufferUploaded = false;
662
+ webGlBuffers = state.webGlBuffers;
663
+ }
664
+
665
+ if (!bufferUploaded) {
666
+ const glw = renderer.glw;
667
+
668
+ const buffer = webGlBuffers?.getBuffer('a_textureCoords') ?? null;
669
+ glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
670
+ state.bufferUploaded = true;
671
+ }
672
+
673
+ if (scrollable && contain === 'both') {
674
+ const elementRect = convertBoundToRect(elementBounds, tmpRect);
675
+
676
+ if (node.clippingRect.valid) {
677
+ state.clippingRect.valid = true;
678
+ node.clippingRect = intersectRect(
679
+ node.clippingRect,
680
+ elementRect,
681
+ state.clippingRect,
682
+ );
683
+ } else {
684
+ state.clippingRect.valid = true;
685
+ node.clippingRect = copyRect(elementRect, state.clippingRect);
686
+ }
687
+ }
688
+
689
+ const renderOp = new WebGlRenderOp(
690
+ renderer,
691
+ {
692
+ sdfShaderProps: {
693
+ transform: node.globalTransform!.getFloatArr(),
694
+ color: mergeColorAlpha(color, node.worldAlpha),
695
+ size: fontSize / (trFontFace!.data?.info.size || 0),
696
+ scrollY,
697
+ distanceRange,
698
+ debug: debug.sdfShaderDebug,
699
+ },
700
+ sdfBuffers: state.webGlBuffers as BufferCollection,
701
+ shader: this.sdfShader,
702
+ alpha: node.worldAlpha,
703
+ clippingRect: node.clippingRect,
704
+ height: textH,
705
+ width: textW,
706
+ rtt: false,
707
+ parentHasRenderTexture: node.parentHasRenderTexture,
708
+ framebufferDimensions:
709
+ node.parentHasRenderTexture === true
710
+ ? node.parentFramebufferDimensions
711
+ : null,
712
+ },
713
+ 0,
714
+ );
715
+
716
+ const texture = state.trFontFace?.texture;
717
+ const ctxTexture = texture!.ctxTexture;
718
+
719
+ renderOp.addTexture(ctxTexture as WebGlCtxTexture);
720
+ renderOp.numQuads = state.bufferNumQuads;
721
+
722
+ renderer.addRenderOp(renderOp);
723
+ }
724
+
725
+ override setIsRenderable(
726
+ state: SdfTextRendererState,
727
+ renderable: boolean,
728
+ ): void {
729
+ super.setIsRenderable(state, renderable);
730
+ state.trFontFace?.texture.setRenderableOwner(state, renderable);
731
+ }
732
+
733
+ override destroyState(state: SdfTextRendererState): void {
734
+ super.destroyState(state);
735
+ // If there's a Font Face assigned we must free the owner relation to its texture
736
+ state.trFontFace?.texture.setRenderableOwner(state, false);
737
+ }
738
+ //#endregion Overrides
739
+
740
+ public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
741
+ return this.stage.fontManager.resolveFontFace(
742
+ this.fontFamilyArray,
743
+ props,
744
+ 'sdf',
745
+ ) as SdfTrFontFace | undefined;
746
+ }
747
+
748
+ /**
749
+ * Release the loaded SDF font face
750
+ *
751
+ * @param state
752
+ */
753
+ protected releaseFontFace(state: SdfTextRendererState) {
754
+ state.resLineHeight = undefined;
755
+ if (state.trFontFace) {
756
+ state.trFontFace.texture.setRenderableOwner(state, false);
757
+ state.trFontFace = undefined;
758
+ }
759
+ }
760
+
761
+ /**
762
+ * Invalidate the layout cache stored in the state. This will cause the text
763
+ * to be re-layed out on the next update.
764
+ *
765
+ * @remarks
766
+ * This also invalidates the visible window cache.
767
+ *
768
+ * @param state
769
+ */
770
+ protected invalidateLayoutCache(state: SdfTextRendererState): void {
771
+ state.renderWindow.valid = false;
772
+ state.elementBounds.valid = false;
773
+ state.textH = undefined;
774
+ state.textW = undefined;
775
+ state.lineCache = [];
776
+ this.setStatus(state, 'loading');
777
+ this.scheduleUpdateState(state);
778
+ }
779
+
780
+ protected setElementBoundsX(state: SdfTextRendererState): void {
781
+ const { x, contain, width } = state.props;
782
+ const { elementBounds } = state;
783
+ elementBounds.x1 = x;
784
+ elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
785
+ }
786
+
787
+ protected setElementBoundsY(state: SdfTextRendererState): void {
788
+ const { y, contain, height } = state.props;
789
+ const { elementBounds } = state;
790
+ elementBounds.y1 = y;
791
+ elementBounds.y2 = contain === 'both' ? y + height : Infinity;
792
+ }
793
+ }