@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/utils.d.ts +2 -1
  6. package/dist/exports/utils.js +2 -1
  7. package/dist/exports/utils.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +33 -49
  9. package/dist/src/core/CoreNode.js +268 -255
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +1 -1
  12. package/dist/src/core/CoreTextNode.js +14 -15
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/CoreTextureManager.js +11 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +27 -26
  17. package/dist/src/core/Stage.js +88 -36
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  20. package/dist/src/core/TextureMemoryManager.js +78 -48
  21. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  22. package/dist/src/core/animations/CoreAnimation.js +5 -0
  23. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  24. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  25. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  26. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  27. package/dist/src/core/lib/ImageWorker.js +1 -1
  28. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +3 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  33. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  38. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  39. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  41. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +2 -2
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +57 -57
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  50. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  51. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  52. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  53. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  54. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  55. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  57. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  58. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  59. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  60. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  62. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  63. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  64. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  65. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  66. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  67. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  68. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  69. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  70. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  71. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  72. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  73. package/dist/src/core/shaders/utils.js.map +1 -0
  74. package/dist/src/core/shaders/webgl/Border.js +82 -82
  75. package/dist/src/core/shaders/webgl/Default.js +47 -47
  76. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  77. package/dist/src/core/shaders/webgl/HolePunch.js +36 -35
  78. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  79. package/dist/src/core/shaders/webgl/LinearGradient.js +41 -40
  80. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  81. package/dist/src/core/shaders/webgl/RadialGradient.js +39 -38
  82. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  84. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -100
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  86. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +136 -123
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  88. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  89. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  90. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  93. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  94. package/dist/src/core/textures/ImageTexture.js +6 -1
  95. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  96. package/dist/src/core/textures/Texture.d.ts +8 -0
  97. package/dist/src/core/textures/Texture.js +13 -0
  98. package/dist/src/core/textures/Texture.js.map +1 -1
  99. package/dist/src/core/utils.d.ts +1 -1
  100. package/dist/src/main-api/Inspector.d.ts +6 -1
  101. package/dist/src/main-api/Inspector.js +42 -4
  102. package/dist/src/main-api/Inspector.js.map +1 -1
  103. package/dist/src/main-api/Renderer.d.ts +62 -43
  104. package/dist/src/main-api/Renderer.js +119 -31
  105. package/dist/src/main-api/Renderer.js.map +1 -1
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/exports/canvas-shaders.ts +28 -28
  108. package/exports/canvas.ts +45 -45
  109. package/exports/index.ts +90 -90
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +50 -44
  112. package/exports/webgl-shaders.ts +28 -28
  113. package/exports/webgl.ts +50 -50
  114. package/package.json +1 -2
  115. package/src/common/CommonTypes.ts +146 -146
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +202 -202
  120. package/src/core/CoreNode.ts +2483 -2469
  121. package/src/core/CoreShaderManager.ts +188 -188
  122. package/src/core/CoreTextNode.ts +451 -448
  123. package/src/core/CoreTextureManager.ts +608 -600
  124. package/src/core/Stage.ts +800 -751
  125. package/src/core/TextureMemoryManager.ts +435 -394
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +291 -284
  128. package/src/core/animations/CoreAnimationController.ts +164 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +286 -280
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +71 -71
  133. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +390 -386
  137. package/src/core/lib/validateImageBitmap.ts +87 -87
  138. package/src/core/platforms/Platform.ts +77 -77
  139. package/src/core/platforms/web/WebPlatform.ts +84 -84
  140. package/src/core/renderers/CoreContextTexture.ts +43 -43
  141. package/src/core/renderers/CoreRenderOp.ts +22 -22
  142. package/src/core/renderers/CoreRenderer.ts +110 -109
  143. package/src/core/renderers/CoreShaderNode.ts +175 -165
  144. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  145. package/src/core/renderers/canvas/CanvasRenderer.ts +302 -298
  146. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -99
  147. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  148. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  149. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  150. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  151. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  152. package/src/core/renderers/webgl/WebGlCtxTexture.ts +298 -301
  153. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  154. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -750
  155. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -437
  156. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  157. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  158. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  159. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  160. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  161. package/src/core/shaders/canvas/Border.ts +78 -78
  162. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  163. package/src/core/shaders/canvas/LinearGradient.ts +71 -69
  164. package/src/core/shaders/canvas/RadialGradient.ts +99 -113
  165. package/src/core/shaders/canvas/Rounded.ts +55 -55
  166. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -72
  167. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -88
  168. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -69
  169. package/src/core/shaders/canvas/Shadow.ts +52 -52
  170. package/src/core/shaders/canvas/utils/render.ts +151 -151
  171. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  172. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  173. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  174. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  175. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  176. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  177. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  178. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  179. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  180. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +46 -47
  181. package/src/core/shaders/webgl/Border.ts +116 -116
  182. package/src/core/shaders/webgl/Default.ts +89 -89
  183. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  184. package/src/core/shaders/webgl/HolePunch.ts +75 -78
  185. package/src/core/shaders/webgl/LinearGradient.ts +82 -81
  186. package/src/core/shaders/webgl/RadialGradient.ts +85 -84
  187. package/src/core/shaders/webgl/Rounded.ts +117 -117
  188. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -144
  189. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -166
  190. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  191. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  192. package/src/core/shaders/webgl/Shadow.ts +115 -115
  193. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  194. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  195. package/src/core/text-rendering/TrFontManager.ts +183 -183
  196. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  197. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  198. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  200. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  201. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  202. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  203. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  204. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +793 -849
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  219. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  220. package/src/core/textures/ColorTexture.ts +102 -102
  221. package/src/core/textures/ImageTexture.ts +418 -410
  222. package/src/core/textures/NoiseTexture.ts +104 -104
  223. package/src/core/textures/RenderTexture.ts +85 -85
  224. package/src/core/textures/SubTexture.ts +205 -205
  225. package/src/core/textures/Texture.ts +372 -358
  226. package/src/core/utils.ts +227 -227
  227. package/src/env.d.ts +7 -7
  228. package/src/main-api/INode.ts +100 -100
  229. package/src/main-api/Inspector.ts +569 -522
  230. package/src/main-api/Renderer.ts +818 -673
  231. package/src/main-api/utils.ts +45 -45
  232. package/src/utils.ts +267 -267
  233. package/dist/exports/core-api.d.ts +0 -74
  234. package/dist/exports/core-api.js +0 -96
  235. package/dist/exports/core-api.js.map +0 -1
  236. package/dist/exports/main-api.d.ts +0 -30
  237. package/dist/exports/main-api.js +0 -45
  238. package/dist/exports/main-api.js.map +0 -1
  239. package/dist/src/core/CoreExtension.d.ts +0 -12
  240. package/dist/src/core/CoreExtension.js +0 -29
  241. package/dist/src/core/CoreExtension.js.map +0 -1
  242. package/dist/src/core/CoreStuff.d.ts +0 -1
  243. package/dist/src/core/CoreStuff.js +0 -138
  244. package/dist/src/core/CoreStuff.js.map +0 -1
  245. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  246. package/dist/src/core/CoreTexturizer.js +0 -47
  247. package/dist/src/core/CoreTexturizer.js.map +0 -1
  248. package/dist/src/core/LngNode.d.ts +0 -736
  249. package/dist/src/core/LngNode.js +0 -1174
  250. package/dist/src/core/LngNode.js.map +0 -1
  251. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  252. package/dist/src/core/Matrix2DContext.js +0 -45
  253. package/dist/src/core/Matrix2DContext.js.map +0 -1
  254. package/dist/src/core/ShaderNode.d.ts +0 -10
  255. package/dist/src/core/ShaderNode.js +0 -30
  256. package/dist/src/core/ShaderNode.js.map +0 -1
  257. package/dist/src/core/TextNode.d.ts +0 -103
  258. package/dist/src/core/TextNode.js +0 -331
  259. package/dist/src/core/TextNode.js.map +0 -1
  260. package/dist/src/core/lib/Coords.d.ts +0 -14
  261. package/dist/src/core/lib/Coords.js +0 -55
  262. package/dist/src/core/lib/Coords.js.map +0 -1
  263. package/dist/src/core/lib/glm/common.d.ts +0 -162
  264. package/dist/src/core/lib/glm/common.js +0 -81
  265. package/dist/src/core/lib/glm/common.js.map +0 -1
  266. package/dist/src/core/lib/glm/index.d.ts +0 -11
  267. package/dist/src/core/lib/glm/index.js +0 -30
  268. package/dist/src/core/lib/glm/index.js.map +0 -1
  269. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  270. package/dist/src/core/lib/glm/mat2.js +0 -396
  271. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  272. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  273. package/dist/src/core/lib/glm/mat2d.js +0 -442
  274. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  275. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  276. package/dist/src/core/lib/glm/mat3.js +0 -680
  277. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  278. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  279. package/dist/src/core/lib/glm/mat4.js +0 -1802
  280. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  281. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  282. package/dist/src/core/lib/glm/quat.js +0 -693
  283. package/dist/src/core/lib/glm/quat.js.map +0 -1
  284. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  285. package/dist/src/core/lib/glm/quat2.js +0 -754
  286. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  287. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  288. package/dist/src/core/lib/glm/vec2.js +0 -569
  289. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  290. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  291. package/dist/src/core/lib/glm/vec3.js +0 -720
  292. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  293. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  294. package/dist/src/core/lib/glm/vec4.js +0 -608
  295. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  296. package/dist/src/core/platform.d.ts +0 -10
  297. package/dist/src/core/platform.js +0 -56
  298. package/dist/src/core/platform.js.map +0 -1
  299. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  300. package/dist/src/core/renderers/CoreShader.js +0 -28
  301. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  302. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  303. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  304. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  305. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  306. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  307. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  308. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  309. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  310. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  311. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
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@@ -1,166 +1,175 @@
1
- /*
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- * Copyright 2023 Comcast Cable Communications Management, LLC
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- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
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- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
13
- * limitations under the License.
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- *
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- * SPDX-License-Identifier: Apache-2.0
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- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
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- import { calcFactoredRadiusArray } from '../../lib/utils.js';
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- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
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- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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- import {
23
- RoundedWithBorderAndShadowTemplate,
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- type RoundedWithBorderAndShadowProps,
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- } from '../templates/RoundedWithBorderAndShadowTemplate.js';
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-
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- export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
28
- {
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- props: RoundedWithBorderAndShadowTemplate.props,
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- update(node: CoreNode) {
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- this.uniformRGBA('u_borderColor', this.props!['border-color']);
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- this.uniform4fa('u_borderWidth', this.props!['border-width'] as Vec4);
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-
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- this.uniformRGBA('u_shadowColor', this.props!['shadow-color']);
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- this.uniform4fa('u_shadow', this.props!['shadow-projection']);
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-
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- this.uniform4fa(
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- 'u_radius',
39
- calcFactoredRadiusArray(
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- this.props!.radius as Vec4,
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- node.width,
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- node.height,
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- ),
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- );
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- },
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoords;
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- attribute vec4 a_color;
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- attribute vec2 a_nodeCoords;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform float u_rtt;
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- uniform vec2 u_dimensions;
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-
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- uniform vec4 u_shadow;
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- uniform vec4 u_radius;
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- uniform vec4 u_borderWidth;
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-
67
- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying vec2 v_nodeCoords;
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-
71
- varying vec4 v_innerRadius;
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- varying vec2 v_innerSize;
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- varying vec2 v_halfDimensions;
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-
75
- void main() {
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- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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-
79
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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- vec2 normVertexPos = a_position * u_pixelRatio;
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-
82
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
83
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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-
85
- v_halfDimensions = u_dimensions * 0.5;
86
-
87
- v_innerRadius = vec4(
88
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
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- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
90
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
91
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
92
- );
93
-
94
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
95
-
96
- v_color = a_color;
97
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
98
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
99
- }
100
- `,
101
- fragment: `
102
- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
105
- precision mediump float;
106
- # endif
107
-
108
- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform float u_alpha;
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- uniform vec2 u_dimensions;
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- uniform sampler2D u_texture;
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- uniform float u_rtt;
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-
115
- uniform vec4 u_radius;
116
- uniform vec4 u_borderWidth;
117
- uniform vec4 u_borderColor;
118
- uniform vec4 u_shadowColor;
119
- uniform vec4 u_shadow;
120
-
121
- varying vec4 v_color;
122
- varying vec2 v_textureCoords;
123
- varying vec2 v_nodeCoords;
124
-
125
- varying vec2 v_halfDimensions;
126
- varying vec4 v_innerRadius;
127
- varying vec2 v_innerSize;
128
-
129
- float roundedBox(vec2 p, vec2 s, vec4 r) {
130
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
131
- r.x = (p.y > 0.0) ? r.y : r.x;
132
- vec2 q = abs(p) - s + r.x;
133
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
134
- }
135
-
136
- float shadowBox(vec2 p, vec2 s, vec4 r) {
137
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
138
- r.x = (p.y > 0.0) ? r.y : r.x;
139
- vec2 q = abs(p) - s + r.x;
140
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
141
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
142
- }
143
-
144
- void main() {
145
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
146
-
147
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
148
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
149
-
150
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
151
-
152
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
153
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
154
-
155
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
156
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
157
-
158
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
159
-
160
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
161
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
162
- resColor = mix(shadow, resColor, outerAlpha);
163
- gl_FragColor = resColor * u_alpha;
164
- }
165
- `,
166
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderAndShadowTemplate,
24
+ type RoundedWithBorderAndShadowProps,
25
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
+
27
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
28
+ {
29
+ props: RoundedWithBorderAndShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ const props = this.props!;
32
+ this.uniformRGBA('u_borderColor', props['border-color']);
33
+ this.uniform4fa('u_borderWidth', props['border-width'] as Vec4);
34
+
35
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
36
+ this.uniform4fa('u_shadow', props['shadow-projection']);
37
+
38
+ this.uniform4fa(
39
+ 'u_radius',
40
+ calcFactoredRadiusArray(props.radius as Vec4, node.width, node.height),
41
+ );
42
+ },
43
+ vertex: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ attribute vec2 a_position;
51
+ attribute vec2 a_textureCoords;
52
+ attribute vec4 a_color;
53
+ attribute vec2 a_nodeCoords;
54
+
55
+ uniform vec2 u_resolution;
56
+ uniform float u_pixelRatio;
57
+ uniform float u_rtt;
58
+ uniform vec2 u_dimensions;
59
+
60
+ uniform vec4 u_shadow;
61
+ uniform vec4 u_radius;
62
+ uniform vec4 u_borderWidth;
63
+
64
+ varying vec4 v_color;
65
+ varying vec2 v_textureCoords;
66
+ varying vec2 v_nodeCoords;
67
+
68
+ varying vec4 v_innerRadius;
69
+ varying vec2 v_innerSize;
70
+ varying vec2 v_halfDimensions;
71
+ varying float v_borderZero;
72
+
73
+ void main() {
74
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
75
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
+
77
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
78
+ vec2 normVertexPos = a_position * u_pixelRatio;
79
+
80
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
81
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
+
83
+ v_halfDimensions = u_dimensions * 0.5;
84
+
85
+ v_color = a_color;
86
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
87
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
88
+
89
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
90
+
91
+
92
+ if(v_borderZero == 0.0) {
93
+ v_innerRadius = vec4(
94
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
95
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
96
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
97
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
98
+ );
99
+
100
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
101
+ }
102
+ }
103
+ `,
104
+ fragment: `
105
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
106
+ precision highp float;
107
+ # else
108
+ precision mediump float;
109
+ # endif
110
+
111
+ uniform vec2 u_resolution;
112
+ uniform float u_pixelRatio;
113
+ uniform float u_alpha;
114
+ uniform vec2 u_dimensions;
115
+ uniform sampler2D u_texture;
116
+ uniform float u_rtt;
117
+
118
+ uniform vec4 u_radius;
119
+ uniform vec4 u_borderWidth;
120
+ uniform vec4 u_borderColor;
121
+ uniform vec4 u_shadowColor;
122
+ uniform vec4 u_shadow;
123
+
124
+ varying vec4 v_color;
125
+ varying vec2 v_textureCoords;
126
+ varying vec2 v_nodeCoords;
127
+
128
+ varying vec2 v_halfDimensions;
129
+ varying vec4 v_innerRadius;
130
+ varying vec2 v_innerSize;
131
+ varying float v_borderZero;
132
+
133
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
134
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
135
+ r.x = (p.y > 0.0) ? r.y : r.x;
136
+ vec2 q = abs(p) - s + r.x;
137
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
138
+ }
139
+
140
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
141
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
142
+ r.x = (p.y > 0.0) ? r.y : r.x;
143
+ vec2 q = abs(p) - s + r.x;
144
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
145
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
146
+ }
147
+
148
+ void main() {
149
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
150
+
151
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
152
+ float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
153
+
154
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
155
+
156
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
157
+ vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
158
+
159
+ if(v_borderZero == 1.0) {
160
+ gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
161
+ return;
162
+ }
163
+
164
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
165
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
166
+
167
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
168
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
169
+
170
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
171
+ resColor = mix(shadow, resColor, outerAlpha);
172
+ gl_FragColor = resColor * u_alpha;
173
+ }
174
+ `,
175
+ };
@@ -1,98 +1,98 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithShadowTemplate,
24
- type RoundedWithShadowProps,
25
- } from '../templates/RoundedWithShadowTemplate.js';
26
- import { Shadow } from './Shadow.js';
27
-
28
- export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
- props: RoundedWithShadowTemplate.props,
30
- update(node: CoreNode) {
31
- this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
- this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
- this.uniform4fa(
34
- 'u_radius',
35
- calcFactoredRadiusArray(
36
- this.props!.radius as Vec4,
37
- node.width,
38
- node.height,
39
- ),
40
- );
41
- },
42
- vertex: Shadow.vertex as string,
43
- fragment: `
44
- # ifdef GL_FRAGMENT_PRECISION_HIGH
45
- precision highp float;
46
- # else
47
- precision mediump float;
48
- # endif
49
-
50
- uniform vec2 u_resolution;
51
- uniform float u_pixelRatio;
52
- uniform float u_alpha;
53
- uniform vec2 u_dimensions;
54
- uniform sampler2D u_texture;
55
-
56
- uniform vec4 u_shadow_color;
57
- uniform vec4 u_shadow;
58
- uniform vec4 u_radius;
59
-
60
- uniform int u_asymWidth;
61
-
62
- varying vec4 v_color;
63
- varying vec2 v_textureCoords;
64
- varying vec2 v_nodeCoords;
65
-
66
- float roundedBox(vec2 p, vec2 s, vec4 r) {
67
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
- r.x = (p.y > 0.0) ? r.y : r.x;
69
- vec2 q = abs(p) - s + r.x;
70
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
- }
72
-
73
- float shadowBox(vec2 p, vec2 s, vec4 r) {
74
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
- r.x = (p.y > 0.0) ? r.y : r.x;
76
- vec2 q = abs(p) - s + r.x;
77
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
- }
80
-
81
- void main() {
82
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
- vec2 halfDimensions = (u_dimensions * 0.5);
84
-
85
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
-
88
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
-
90
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
-
92
- vec4 resColor = vec4(0.0);
93
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
- gl_FragColor = resColor * u_alpha;
96
- }
97
- `,
98
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithShadowTemplate,
24
+ type RoundedWithShadowProps,
25
+ } from '../templates/RoundedWithShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
+ props: RoundedWithShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(
36
+ this.props!.radius as Vec4,
37
+ node.width,
38
+ node.height,
39
+ ),
40
+ );
41
+ },
42
+ vertex: Shadow.vertex as string,
43
+ fragment: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ uniform vec2 u_resolution;
51
+ uniform float u_pixelRatio;
52
+ uniform float u_alpha;
53
+ uniform vec2 u_dimensions;
54
+ uniform sampler2D u_texture;
55
+
56
+ uniform vec4 u_shadow_color;
57
+ uniform vec4 u_shadow;
58
+ uniform vec4 u_radius;
59
+
60
+ uniform int u_asymWidth;
61
+
62
+ varying vec4 v_color;
63
+ varying vec2 v_textureCoords;
64
+ varying vec2 v_nodeCoords;
65
+
66
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
67
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
+ r.x = (p.y > 0.0) ? r.y : r.x;
69
+ vec2 q = abs(p) - s + r.x;
70
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
+ }
72
+
73
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
74
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
+ r.x = (p.y > 0.0) ? r.y : r.x;
76
+ vec2 q = abs(p) - s + r.x;
77
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
+ }
80
+
81
+ void main() {
82
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
+ vec2 halfDimensions = (u_dimensions * 0.5);
84
+
85
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
+
88
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
+
90
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
+
92
+ vec4 resColor = vec4(0.0);
93
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
+ gl_FragColor = resColor * u_alpha;
96
+ }
97
+ `,
98
+ };