@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/utils.d.ts +2 -1
  6. package/dist/exports/utils.js +2 -1
  7. package/dist/exports/utils.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +33 -49
  9. package/dist/src/core/CoreNode.js +268 -255
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +1 -1
  12. package/dist/src/core/CoreTextNode.js +14 -15
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/CoreTextureManager.js +11 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +27 -26
  17. package/dist/src/core/Stage.js +88 -36
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  20. package/dist/src/core/TextureMemoryManager.js +78 -48
  21. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  22. package/dist/src/core/animations/CoreAnimation.js +5 -0
  23. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  24. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  25. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  26. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  27. package/dist/src/core/lib/ImageWorker.js +1 -1
  28. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +3 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  33. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  38. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  39. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  41. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +2 -2
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +57 -57
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  50. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  51. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  52. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  53. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  54. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  55. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  57. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  58. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  59. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  60. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  62. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  63. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  64. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  65. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  66. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  67. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  68. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  69. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  70. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  71. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  72. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  73. package/dist/src/core/shaders/utils.js.map +1 -0
  74. package/dist/src/core/shaders/webgl/Border.js +82 -82
  75. package/dist/src/core/shaders/webgl/Default.js +47 -47
  76. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  77. package/dist/src/core/shaders/webgl/HolePunch.js +36 -35
  78. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  79. package/dist/src/core/shaders/webgl/LinearGradient.js +41 -40
  80. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  81. package/dist/src/core/shaders/webgl/RadialGradient.js +39 -38
  82. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  84. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -100
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  86. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +136 -123
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  88. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  89. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  90. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  93. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  94. package/dist/src/core/textures/ImageTexture.js +6 -1
  95. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  96. package/dist/src/core/textures/Texture.d.ts +8 -0
  97. package/dist/src/core/textures/Texture.js +13 -0
  98. package/dist/src/core/textures/Texture.js.map +1 -1
  99. package/dist/src/core/utils.d.ts +1 -1
  100. package/dist/src/main-api/Inspector.d.ts +6 -1
  101. package/dist/src/main-api/Inspector.js +42 -4
  102. package/dist/src/main-api/Inspector.js.map +1 -1
  103. package/dist/src/main-api/Renderer.d.ts +62 -43
  104. package/dist/src/main-api/Renderer.js +119 -31
  105. package/dist/src/main-api/Renderer.js.map +1 -1
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/exports/canvas-shaders.ts +28 -28
  108. package/exports/canvas.ts +45 -45
  109. package/exports/index.ts +90 -90
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +50 -44
  112. package/exports/webgl-shaders.ts +28 -28
  113. package/exports/webgl.ts +50 -50
  114. package/package.json +1 -2
  115. package/src/common/CommonTypes.ts +146 -146
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +202 -202
  120. package/src/core/CoreNode.ts +2483 -2469
  121. package/src/core/CoreShaderManager.ts +188 -188
  122. package/src/core/CoreTextNode.ts +451 -448
  123. package/src/core/CoreTextureManager.ts +608 -600
  124. package/src/core/Stage.ts +800 -751
  125. package/src/core/TextureMemoryManager.ts +435 -394
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +291 -284
  128. package/src/core/animations/CoreAnimationController.ts +164 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +286 -280
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +71 -71
  133. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +390 -386
  137. package/src/core/lib/validateImageBitmap.ts +87 -87
  138. package/src/core/platforms/Platform.ts +77 -77
  139. package/src/core/platforms/web/WebPlatform.ts +84 -84
  140. package/src/core/renderers/CoreContextTexture.ts +43 -43
  141. package/src/core/renderers/CoreRenderOp.ts +22 -22
  142. package/src/core/renderers/CoreRenderer.ts +110 -109
  143. package/src/core/renderers/CoreShaderNode.ts +175 -165
  144. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  145. package/src/core/renderers/canvas/CanvasRenderer.ts +302 -298
  146. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -99
  147. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  148. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  149. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  150. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  151. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  152. package/src/core/renderers/webgl/WebGlCtxTexture.ts +298 -301
  153. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  154. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -750
  155. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -437
  156. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  157. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  158. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  159. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  160. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  161. package/src/core/shaders/canvas/Border.ts +78 -78
  162. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  163. package/src/core/shaders/canvas/LinearGradient.ts +71 -69
  164. package/src/core/shaders/canvas/RadialGradient.ts +99 -113
  165. package/src/core/shaders/canvas/Rounded.ts +55 -55
  166. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -72
  167. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -88
  168. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -69
  169. package/src/core/shaders/canvas/Shadow.ts +52 -52
  170. package/src/core/shaders/canvas/utils/render.ts +151 -151
  171. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  172. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  173. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  174. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  175. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  176. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  177. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  178. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  179. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  180. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +46 -47
  181. package/src/core/shaders/webgl/Border.ts +116 -116
  182. package/src/core/shaders/webgl/Default.ts +89 -89
  183. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  184. package/src/core/shaders/webgl/HolePunch.ts +75 -78
  185. package/src/core/shaders/webgl/LinearGradient.ts +82 -81
  186. package/src/core/shaders/webgl/RadialGradient.ts +85 -84
  187. package/src/core/shaders/webgl/Rounded.ts +117 -117
  188. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -144
  189. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -166
  190. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  191. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  192. package/src/core/shaders/webgl/Shadow.ts +115 -115
  193. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  194. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  195. package/src/core/text-rendering/TrFontManager.ts +183 -183
  196. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  197. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  198. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  200. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  201. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  202. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  203. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  204. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +793 -849
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  219. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  220. package/src/core/textures/ColorTexture.ts +102 -102
  221. package/src/core/textures/ImageTexture.ts +418 -410
  222. package/src/core/textures/NoiseTexture.ts +104 -104
  223. package/src/core/textures/RenderTexture.ts +85 -85
  224. package/src/core/textures/SubTexture.ts +205 -205
  225. package/src/core/textures/Texture.ts +372 -358
  226. package/src/core/utils.ts +227 -227
  227. package/src/env.d.ts +7 -7
  228. package/src/main-api/INode.ts +100 -100
  229. package/src/main-api/Inspector.ts +569 -522
  230. package/src/main-api/Renderer.ts +818 -673
  231. package/src/main-api/utils.ts +45 -45
  232. package/src/utils.ts +267 -267
  233. package/dist/exports/core-api.d.ts +0 -74
  234. package/dist/exports/core-api.js +0 -96
  235. package/dist/exports/core-api.js.map +0 -1
  236. package/dist/exports/main-api.d.ts +0 -30
  237. package/dist/exports/main-api.js +0 -45
  238. package/dist/exports/main-api.js.map +0 -1
  239. package/dist/src/core/CoreExtension.d.ts +0 -12
  240. package/dist/src/core/CoreExtension.js +0 -29
  241. package/dist/src/core/CoreExtension.js.map +0 -1
  242. package/dist/src/core/CoreStuff.d.ts +0 -1
  243. package/dist/src/core/CoreStuff.js +0 -138
  244. package/dist/src/core/CoreStuff.js.map +0 -1
  245. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  246. package/dist/src/core/CoreTexturizer.js +0 -47
  247. package/dist/src/core/CoreTexturizer.js.map +0 -1
  248. package/dist/src/core/LngNode.d.ts +0 -736
  249. package/dist/src/core/LngNode.js +0 -1174
  250. package/dist/src/core/LngNode.js.map +0 -1
  251. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  252. package/dist/src/core/Matrix2DContext.js +0 -45
  253. package/dist/src/core/Matrix2DContext.js.map +0 -1
  254. package/dist/src/core/ShaderNode.d.ts +0 -10
  255. package/dist/src/core/ShaderNode.js +0 -30
  256. package/dist/src/core/ShaderNode.js.map +0 -1
  257. package/dist/src/core/TextNode.d.ts +0 -103
  258. package/dist/src/core/TextNode.js +0 -331
  259. package/dist/src/core/TextNode.js.map +0 -1
  260. package/dist/src/core/lib/Coords.d.ts +0 -14
  261. package/dist/src/core/lib/Coords.js +0 -55
  262. package/dist/src/core/lib/Coords.js.map +0 -1
  263. package/dist/src/core/lib/glm/common.d.ts +0 -162
  264. package/dist/src/core/lib/glm/common.js +0 -81
  265. package/dist/src/core/lib/glm/common.js.map +0 -1
  266. package/dist/src/core/lib/glm/index.d.ts +0 -11
  267. package/dist/src/core/lib/glm/index.js +0 -30
  268. package/dist/src/core/lib/glm/index.js.map +0 -1
  269. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  270. package/dist/src/core/lib/glm/mat2.js +0 -396
  271. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  272. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  273. package/dist/src/core/lib/glm/mat2d.js +0 -442
  274. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  275. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  276. package/dist/src/core/lib/glm/mat3.js +0 -680
  277. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  278. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  279. package/dist/src/core/lib/glm/mat4.js +0 -1802
  280. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  281. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  282. package/dist/src/core/lib/glm/quat.js +0 -693
  283. package/dist/src/core/lib/glm/quat.js.map +0 -1
  284. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  285. package/dist/src/core/lib/glm/quat2.js +0 -754
  286. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  287. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  288. package/dist/src/core/lib/glm/vec2.js +0 -569
  289. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  290. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  291. package/dist/src/core/lib/glm/vec3.js +0 -720
  292. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  293. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  294. package/dist/src/core/lib/glm/vec4.js +0 -608
  295. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  296. package/dist/src/core/platform.d.ts +0 -10
  297. package/dist/src/core/platform.js +0 -56
  298. package/dist/src/core/platform.js.map +0 -1
  299. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  300. package/dist/src/core/renderers/CoreShader.js +0 -28
  301. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  302. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  303. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  304. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  305. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  306. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  307. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  308. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  309. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  310. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  311. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
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@@ -1,750 +1,747 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { assertTruthy, createWebGLContext } from '../../../utils.js';
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- import {
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- CoreRenderer,
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- type BufferInfo,
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- type CoreRendererOptions,
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- type QuadOptions,
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- } from '../CoreRenderer.js';
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- import { WebGlRenderOp } from './WebGlRenderOp.js';
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- import type { CoreContextTexture } from '../CoreContextTexture.js';
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- import {
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- createIndexBuffer,
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- type CoreWebGlParameters,
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- type CoreWebGlExtensions,
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- getWebGlParameters,
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- getWebGlExtensions,
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- type WebGlColor,
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- } from './internal/RendererUtils.js';
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- import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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- import {
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- Texture,
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- TextureType,
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- type TextureCoords,
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- } from '../../textures/Texture.js';
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- import { SubTexture } from '../../textures/SubTexture.js';
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- import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
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- import { BufferCollection } from './internal/BufferCollection.js';
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- import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
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- import { WebGlShaderProgram } from './WebGlShaderProgram.js';
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- import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { RenderTexture } from '../../textures/RenderTexture.js';
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- import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
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- import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
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- import { Default } from '../../shaders/webgl/Default.js';
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- import type { WebGlShaderType } from './WebGlShaderNode.js';
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- import { WebGlShaderNode } from './WebGlShaderNode.js';
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-
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- const WORDS_PER_QUAD = 32;
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- // const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
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-
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- export type WebGlRendererOptions = CoreRendererOptions;
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-
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- interface CoreWebGlSystem {
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- parameters: CoreWebGlParameters;
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- extensions: CoreWebGlExtensions;
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- }
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-
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- export class WebGlRenderer extends CoreRenderer {
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- //// WebGL Native Context and Data
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- glw: WebGlContextWrapper;
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- system: CoreWebGlSystem;
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-
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- //// Persistent data
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- quadBuffer: ArrayBuffer;
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- fQuadBuffer: Float32Array;
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- uiQuadBuffer: Uint32Array;
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- renderOps: WebGlRenderOp[] = [];
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-
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- //// Render Op / Buffer Filling State
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- curBufferIdx = 0;
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- curRenderOp: WebGlRenderOp | null = null;
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- override rttNodes: CoreNode[] = [];
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- activeRttNode: CoreNode | null = null;
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-
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- defaultTextureCoords: TextureCoords = {
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- x1: 0,
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- y1: 0,
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- x2: 1,
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- y2: 1,
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- };
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-
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- //// Default Shader
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- defaultShaderNode: WebGlShaderNode | null = null;
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- quadBufferCollection: BufferCollection;
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-
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- clearColor: WebGlColor = {
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- raw: 0x00000000,
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- normalized: [0, 0, 0, 0],
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- };
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-
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- /**
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- * White pixel texture used by default when no texture is specified.
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- */
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-
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- quadBufferUsage = 0;
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- numQuadsRendered = 0;
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- /**
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- * Whether the renderer is currently rendering to a texture.
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- */
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- public renderToTextureActive = false;
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-
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- constructor(options: WebGlRendererOptions) {
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- super(options);
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-
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- this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
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- this.fQuadBuffer = new Float32Array(this.quadBuffer);
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- this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
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-
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- this.mode = 'webgl';
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-
119
- const gl = createWebGLContext(
120
- options.canvas,
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- options.forceWebGL2,
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- options.contextSpy,
123
- );
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- const glw = (this.glw = new WebGlContextWrapper(gl));
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- glw.viewport(0, 0, options.canvas.width, options.canvas.height);
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-
127
- this.updateClearColor(this.stage.clearColor);
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-
129
- glw.setBlend(true);
130
- glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
131
-
132
- createIndexBuffer(glw, this.stage.bufferMemory);
133
-
134
- this.system = {
135
- parameters: getWebGlParameters(this.glw),
136
- extensions: getWebGlExtensions(this.glw),
137
- };
138
- const quadBuffer = glw.createBuffer();
139
- assertTruthy(quadBuffer);
140
- const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
141
- this.quadBufferCollection = new BufferCollection([
142
- {
143
- buffer: quadBuffer,
144
- attributes: {
145
- a_position: {
146
- name: 'a_position',
147
- size: 2, // 2 components per iteration
148
- type: glw.FLOAT, // the data is 32bit floats
149
- normalized: false, // don't normalize the data
150
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
151
- offset: 0, // start at the beginning of the buffer
152
- },
153
- a_textureCoords: {
154
- name: 'a_textureCoords',
155
- size: 2,
156
- type: glw.FLOAT,
157
- normalized: false,
158
- stride,
159
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
160
- },
161
- a_color: {
162
- name: 'a_color',
163
- size: 4,
164
- type: glw.UNSIGNED_BYTE,
165
- normalized: true,
166
- stride,
167
- offset: 4 * Float32Array.BYTES_PER_ELEMENT,
168
- },
169
- a_textureIndex: {
170
- name: 'a_textureIndex',
171
- size: 1,
172
- type: glw.FLOAT,
173
- normalized: false,
174
- stride,
175
- offset: 5 * Float32Array.BYTES_PER_ELEMENT,
176
- },
177
- a_nodeCoords: {
178
- name: 'a_nodeCoords',
179
- size: 2,
180
- type: glw.FLOAT,
181
- normalized: false,
182
- stride,
183
- offset: 6 * Float32Array.BYTES_PER_ELEMENT,
184
- },
185
- },
186
- },
187
- ]);
188
- }
189
-
190
- reset() {
191
- const { glw } = this;
192
- this.curBufferIdx = 0;
193
- this.curRenderOp = null;
194
- this.renderOps.length = 0;
195
- glw.setScissorTest(false);
196
- glw.clear();
197
- }
198
-
199
- createShaderProgram(
200
- shaderType: WebGlShaderType,
201
- props: Record<string, unknown>,
202
- ): WebGlShaderProgram {
203
- return new WebGlShaderProgram(this, shaderType, props);
204
- }
205
-
206
- createShaderNode(
207
- shaderKey: string,
208
- shaderType: WebGlShaderType,
209
- props?: Record<string, unknown>,
210
- program?: WebGlShaderProgram,
211
- ) {
212
- return new WebGlShaderNode(
213
- shaderKey,
214
- shaderType,
215
- program!,
216
- this.stage,
217
- props,
218
- );
219
- }
220
-
221
- override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
222
- //if shadertype doesnt have a fragment source we cant use it
223
- return shaderType.fragment !== undefined;
224
- }
225
-
226
- createCtxTexture(textureSource: Texture): CoreContextTexture {
227
- if (textureSource instanceof SubTexture) {
228
- return new WebGlCtxSubTexture(
229
- this.glw,
230
- this.stage.txMemManager,
231
- textureSource,
232
- );
233
- } else if (textureSource instanceof RenderTexture) {
234
- return new WebGlCtxRenderTexture(
235
- this.glw,
236
- this.stage.txMemManager,
237
- textureSource,
238
- );
239
- }
240
- return new WebGlCtxTexture(
241
- this.glw,
242
- this.stage.txMemManager,
243
- textureSource,
244
- );
245
- }
246
-
247
- /**
248
- * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
249
- *
250
- * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
251
- * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
252
- * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
253
- * If a new render operation is needed, it creates one and updates the current render operation.
254
- * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
255
- *
256
- * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
257
- * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
258
- */
259
- addQuad(params: QuadOptions) {
260
- const { fQuadBuffer, uiQuadBuffer } = this;
261
- let texture = params.texture;
262
-
263
- assertTruthy(texture !== null, 'Texture is required');
264
-
265
- let { curBufferIdx: bufferIdx } = this;
266
-
267
- if (this.reuseRenderOp(params) === false) {
268
- this.newRenderOp(params, bufferIdx);
269
- }
270
-
271
- if (texture.type === TextureType.subTexture) {
272
- texture = (texture as SubTexture).parentTexture;
273
- }
274
-
275
- assertTruthy(texture.ctxTexture instanceof WebGlCtxTexture);
276
- const textureIdx = this.addTexture(texture.ctxTexture, bufferIdx);
277
-
278
- assertTruthy(this.curRenderOp !== null);
279
- assertTruthy(params.renderCoords);
280
- assertTruthy(params.textureCoords);
281
-
282
- // Upper-Left
283
- fQuadBuffer[bufferIdx++] = params.renderCoords.x1; // vertexX
284
- fQuadBuffer[bufferIdx++] = params.renderCoords.y1; // vertexY
285
- fQuadBuffer[bufferIdx++] = params.textureCoords.x1; // texCoordX
286
- fQuadBuffer[bufferIdx++] = params.textureCoords.y1; // texCoordY
287
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
288
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
289
- fQuadBuffer[bufferIdx++] = 0; //node X coord
290
- fQuadBuffer[bufferIdx++] = 0; //node y coord
291
-
292
- // Upper-Right
293
- fQuadBuffer[bufferIdx++] = params.renderCoords.x2;
294
- fQuadBuffer[bufferIdx++] = params.renderCoords.y2;
295
- fQuadBuffer[bufferIdx++] = params.textureCoords.x2;
296
- fQuadBuffer[bufferIdx++] = params.textureCoords.y1;
297
- uiQuadBuffer[bufferIdx++] = params.colorTr;
298
- fQuadBuffer[bufferIdx++] = textureIdx;
299
- fQuadBuffer[bufferIdx++] = 1; //node X coord
300
- fQuadBuffer[bufferIdx++] = 0; //node y coord
301
-
302
- // Lower-Left
303
- fQuadBuffer[bufferIdx++] = params.renderCoords.x4;
304
- fQuadBuffer[bufferIdx++] = params.renderCoords.y4;
305
- fQuadBuffer[bufferIdx++] = params.textureCoords.x1;
306
- fQuadBuffer[bufferIdx++] = params.textureCoords.y2;
307
- uiQuadBuffer[bufferIdx++] = params.colorBl;
308
- fQuadBuffer[bufferIdx++] = textureIdx;
309
- fQuadBuffer[bufferIdx++] = 0; //node X coord
310
- fQuadBuffer[bufferIdx++] = 1; //node y coord
311
-
312
- // Lower-Right
313
- fQuadBuffer[bufferIdx++] = params.renderCoords.x3;
314
- fQuadBuffer[bufferIdx++] = params.renderCoords.y3;
315
- fQuadBuffer[bufferIdx++] = params.textureCoords.x2;
316
- fQuadBuffer[bufferIdx++] = params.textureCoords.y2;
317
- uiQuadBuffer[bufferIdx++] = params.colorBr;
318
- fQuadBuffer[bufferIdx++] = textureIdx;
319
- fQuadBuffer[bufferIdx++] = 1; //node X coord
320
- fQuadBuffer[bufferIdx++] = 1; //node y coord
321
-
322
- // Update the length of the current render op
323
- this.curRenderOp.numQuads++;
324
- this.curBufferIdx = bufferIdx;
325
- }
326
-
327
- /**
328
- * Replace the existing RenderOp with a new one that uses the specified Shader
329
- * and starts at the specified buffer index.
330
- *
331
- * @param shader
332
- * @param bufferIdx
333
- */
334
- private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
335
- const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
336
- this.curRenderOp = curRenderOp;
337
- this.renderOps.push(curRenderOp);
338
- }
339
-
340
- /**
341
- * Add a texture to the current RenderOp. If the texture cannot be added to the
342
- * current RenderOp, a new RenderOp will be created and the texture will be added
343
- * to that one.
344
- *
345
- * If the texture cannot be added to the new RenderOp, an error will be thrown.
346
- *
347
- * @param texture
348
- * @param bufferIdx
349
- * @param recursive
350
- * @returns Assigned Texture Index of the texture in the render op
351
- */
352
- private addTexture(
353
- texture: WebGlCtxTexture,
354
- bufferIdx: number,
355
- recursive?: boolean,
356
- ): number {
357
- assertTruthy(this.curRenderOp);
358
- const textureIdx = this.curRenderOp.addTexture(texture);
359
- // TODO: Refactor to be more DRY
360
- if (textureIdx === 0xffffffff) {
361
- if (recursive) {
362
- throw new Error('Unable to add texture to render op');
363
- }
364
- this.newRenderOp(this.curRenderOp, bufferIdx);
365
- return this.addTexture(texture, bufferIdx, true);
366
- }
367
- return textureIdx;
368
- }
369
-
370
- /**
371
- * Test if the current Render operation can be reused for the specified parameters.
372
- * @param params
373
- * @returns
374
- */
375
- reuseRenderOp(params: QuadOptions): boolean {
376
- // Switching shader program will require a new render operation
377
- if (
378
- this.curRenderOp?.shader.shaderKey !==
379
- (params.shader as WebGlShaderNode).shaderKey
380
- ) {
381
- return false;
382
- }
383
-
384
- // Switching clipping rect will require a new render operation
385
- if (
386
- compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
387
- ) {
388
- return false;
389
- }
390
-
391
- // Force new render operation if rendering to texture
392
- // @todo: This needs to be improved, render operations could also be reused
393
- // for rendering to texture
394
- if (
395
- params.parentHasRenderTexture !== undefined ||
396
- params.rtt !== undefined
397
- ) {
398
- return false;
399
- }
400
-
401
- if (
402
- this.curRenderOp.shader.shaderKey === 'default' &&
403
- params.shader?.shaderKey === 'default'
404
- ) {
405
- return true;
406
- }
407
-
408
- // Check if the shader can batch the shader properties
409
- if (
410
- this.curRenderOp.shader.program.reuseRenderOp(
411
- params,
412
- this.curRenderOp,
413
- ) === false
414
- ) {
415
- return false;
416
- }
417
-
418
- // Render operation can be reused
419
- return true;
420
- }
421
-
422
- /**
423
- * add RenderOp to the render pipeline
424
- */
425
- addRenderOp(renderable: WebGlRenderOp) {
426
- this.renderOps.push(renderable);
427
- this.curRenderOp = null;
428
- }
429
-
430
- /**
431
- * Render the current set of RenderOps to render to the specified surface.
432
- *
433
- * TODO: 'screen' is the only supported surface at the moment.
434
- *
435
- * @param surface
436
- */
437
- render(surface: 'screen' | CoreContextTexture = 'screen'): void {
438
- const { glw, quadBuffer } = this;
439
-
440
- const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
441
-
442
- const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
443
- glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
444
-
445
- for (let i = 0, length = this.renderOps.length; i < length; i++) {
446
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
447
- this.renderOps[i]!.draw();
448
- }
449
- this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
450
-
451
- // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
452
- const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
453
- this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
454
- }
455
-
456
- getQuadCount(): number {
457
- return this.numQuadsRendered;
458
- }
459
-
460
- renderToTexture(node: CoreNode) {
461
- for (let i = 0; i < this.rttNodes.length; i++) {
462
- if (this.rttNodes[i] === node) {
463
- return;
464
- }
465
- }
466
-
467
- this.insertRTTNodeInOrder(node);
468
- }
469
-
470
- /**
471
- * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
472
- *
473
- * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
474
- * Specifically:
475
- * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
476
- * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
477
- *
478
- * This function addresses both cases by:
479
- * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
480
- * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
481
- * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
482
- * children that are already in `rttNodes`. If such children are found, the new node is inserted
483
- * after the last (highest index) RTT child node.
484
- *
485
- * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
486
- * both parent-before-child and child-before-parent rendering rules, preserving the correct order
487
- * for the WebGL renderer.
488
- *
489
- * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
490
- */
491
- private insertRTTNodeInOrder(node: CoreNode) {
492
- let insertIndex = this.rttNodes.length; // Default to the end of the array
493
-
494
- // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
495
- let currentNode: CoreNode = node;
496
- while (currentNode) {
497
- if (!currentNode.parent) {
498
- break;
499
- }
500
-
501
- const parentIndex = this.rttNodes.indexOf(currentNode.parent);
502
- if (parentIndex !== -1) {
503
- // Found an RTT parent in the list; set insertIndex to place node before the parent
504
- insertIndex = parentIndex;
505
- break;
506
- }
507
-
508
- currentNode = currentNode.parent;
509
- }
510
-
511
- // 2. Traverse downwards to ensure the node is placed after any RTT children.
512
- // Look through each child recursively to see if any are already in rttNodes.
513
- const maxChildIndex = this.findMaxChildRTTIndex(node);
514
- if (maxChildIndex !== -1) {
515
- // Adjust insertIndex to be after the last child RTT node
516
- insertIndex = Math.max(insertIndex, maxChildIndex + 1);
517
- }
518
-
519
- // 3. Insert the node at the calculated position
520
- this.rttNodes.splice(insertIndex, 0, node);
521
- }
522
-
523
- // Helper function to find the highest index of any RTT children of a node within rttNodes
524
- private findMaxChildRTTIndex(node: CoreNode): number {
525
- let maxIndex = -1;
526
-
527
- const traverseChildren = (currentNode: CoreNode) => {
528
- const currentIndex = this.rttNodes.indexOf(currentNode);
529
- if (currentIndex !== -1) {
530
- maxIndex = Math.max(maxIndex, currentIndex);
531
- }
532
-
533
- // Recursively check all children of the current node
534
- for (const child of currentNode.children) {
535
- traverseChildren(child);
536
- }
537
- };
538
-
539
- // Start traversal directly with the provided node
540
- traverseChildren(node);
541
-
542
- return maxIndex;
543
- }
544
-
545
- renderRTTNodes() {
546
- const { glw } = this;
547
- // Render all associated RTT nodes to their textures
548
- for (let i = 0; i < this.rttNodes.length; i++) {
549
- const node = this.rttNodes[i];
550
-
551
- // Skip nodes that don't have RTT updates
552
- if (node === undefined || node.hasRTTupdates === false) {
553
- continue;
554
- }
555
-
556
- // Skip nodes that are not visible
557
- if (
558
- node.worldAlpha === 0 ||
559
- (node.strictBounds === true &&
560
- node.renderState === CoreNodeRenderState.OutOfBounds)
561
- ) {
562
- continue;
563
- }
564
-
565
- // Skip nodes that do not have a loaded texture
566
- if (node.texture === null || node.texture.state !== 'loaded') {
567
- continue;
568
- }
569
-
570
- // Set the active RTT node to the current node
571
- // So we can prevent rendering children of nested RTT nodes
572
- this.activeRttNode = node;
573
-
574
- assertTruthy(node.texture !== null, 'RTT node missing texture');
575
- const ctxTexture = node.texture.ctxTexture;
576
- assertTruthy(ctxTexture instanceof WebGlCtxRenderTexture);
577
- this.renderToTextureActive = true;
578
-
579
- // Bind the the texture's framebuffer
580
- glw.bindFramebuffer(ctxTexture.framebuffer);
581
-
582
- glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
583
- // Set the clear color to transparent
584
- glw.clearColor(0, 0, 0, 0);
585
- glw.clear();
586
-
587
- // Render all associated quads to the texture
588
- for (let i = 0; i < node.children.length; i++) {
589
- const child = node.children[i];
590
-
591
- if (child === undefined) {
592
- continue;
593
- }
594
-
595
- this.stage.addQuads(child);
596
- child.hasRTTupdates = false;
597
- }
598
-
599
- // Render all associated quads to the texture
600
- this.render();
601
-
602
- // Reset render operations
603
- this.renderOps.length = 0;
604
- node.hasRTTupdates = false;
605
- }
606
-
607
- const clearColor = this.clearColor.normalized;
608
- // Restore the default clear color
609
- glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
610
-
611
- // Bind the default framebuffer
612
- glw.bindFramebuffer(null);
613
-
614
- glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
615
- this.renderToTextureActive = false;
616
- }
617
-
618
- removeRTTNode(node: CoreNode) {
619
- const index = this.rttNodes.indexOf(node);
620
- if (index === -1) {
621
- return;
622
- }
623
- this.rttNodes.splice(index, 1);
624
- }
625
-
626
- getBufferInfo(): BufferInfo | null {
627
- const bufferInfo: BufferInfo = {
628
- totalAvailable: this.stage.options.quadBufferSize,
629
- totalUsed: this.quadBufferUsage,
630
- };
631
- return bufferInfo;
632
- }
633
-
634
- getDefaultShaderNode(): WebGlShaderNode {
635
- if (this.defaultShaderNode !== null) {
636
- return this.defaultShaderNode as WebGlShaderNode;
637
- }
638
- this.stage.shManager.registerShaderType('default', Default);
639
- this.defaultShaderNode = this.stage.shManager.createShader(
640
- 'default',
641
- ) as WebGlShaderNode;
642
- return this.defaultShaderNode;
643
- }
644
-
645
- override getTextureCoords(node: CoreNode): TextureCoords {
646
- const texture = node.texture;
647
- if (texture === null) {
648
- return this.defaultTextureCoords;
649
- }
650
-
651
- const textureOptions = node.textureOptions;
652
- if (
653
- texture.type === TextureType.subTexture ||
654
- texture.type === TextureType.image ||
655
- texture.type === TextureType.renderToTexture ||
656
- textureOptions !== null
657
- ) {
658
- const result = {
659
- x1: 0,
660
- y1: 0,
661
- x2: 1,
662
- y2: 1,
663
- };
664
-
665
- if (texture.type === TextureType.subTexture) {
666
- const props = (texture as SubTexture).props;
667
- const { width: parentW = 0, height: parentH = 0 } = (
668
- texture as SubTexture
669
- ).parentTexture.dimensions || { width: 0, height: 0 };
670
- result.x1 = props.x / parentW;
671
- result.x2 = result.x1 + props.width / parentW;
672
- result.y1 = props.y / parentH;
673
- result.y2 = result.y1 + props.height / parentH;
674
- }
675
-
676
- if (
677
- texture.type === TextureType.image &&
678
- textureOptions !== null &&
679
- textureOptions.resizeMode !== undefined &&
680
- texture.dimensions !== null
681
- ) {
682
- const resizeMode = textureOptions.resizeMode;
683
- const dimensions = texture.dimensions;
684
- if (resizeMode.type === 'cover') {
685
- const scaleX = node.props.width / dimensions.width;
686
- const scaleY = node.props.height / dimensions.height;
687
- const scale = Math.max(scaleX, scaleY);
688
- const precision = 1 / scale;
689
- // Determine based on width
690
- if (scaleX < scale) {
691
- const desiredSize = precision * node.props.width;
692
- result.x1 =
693
- (1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
694
- result.x2 = result.x1 + desiredSize / dimensions.width;
695
- }
696
- // Determine based on height
697
- if (scaleY < scale) {
698
- const desiredSize = precision * node.props.height;
699
- result.y1 =
700
- (1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
701
- result.y2 = result.y1 + desiredSize / dimensions.height;
702
- }
703
- }
704
- }
705
-
706
- // Flip texture coordinates if dictated by texture options
707
- let flipY = 0;
708
- if (textureOptions !== null) {
709
- if (textureOptions.flipX === true) {
710
- [result.x1, result.x2] = [result.x2, result.x1];
711
- }
712
-
713
- // convert to integer for bitwise operation below
714
- flipY = +(textureOptions.flipY || false);
715
- }
716
-
717
- // Eitherone should be true
718
- if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
719
- [result.y1, result.y2] = [result.y2, result.y1];
720
- }
721
- return result as TextureCoords;
722
- }
723
-
724
- return this.defaultTextureCoords;
725
- }
726
-
727
- /**
728
- * Updates the WebGL context's clear color and clears the color buffer.
729
- *
730
- * @param color - The color to set as the clear color, represented as a 32-bit integer.
731
- */
732
- updateClearColor(color: number) {
733
- if (this.clearColor.raw === color) {
734
- return;
735
- }
736
- const glw = this.glw;
737
- const normalizedColor = getNormalizedRgbaComponents(color);
738
- glw.clearColor(
739
- normalizedColor[0],
740
- normalizedColor[1],
741
- normalizedColor[2],
742
- normalizedColor[3],
743
- );
744
- this.clearColor = {
745
- raw: color,
746
- normalized: normalizedColor,
747
- };
748
- glw.clear();
749
- }
750
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { createWebGLContext } from '../../../utils.js';
21
+ import {
22
+ CoreRenderer,
23
+ type BufferInfo,
24
+ type CoreRendererOptions,
25
+ type QuadOptions,
26
+ } from '../CoreRenderer.js';
27
+ import { WebGlRenderOp } from './WebGlRenderOp.js';
28
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
29
+ import {
30
+ createIndexBuffer,
31
+ type CoreWebGlParameters,
32
+ type CoreWebGlExtensions,
33
+ getWebGlParameters,
34
+ getWebGlExtensions,
35
+ type WebGlColor,
36
+ } from './internal/RendererUtils.js';
37
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
38
+ import {
39
+ Texture,
40
+ TextureType,
41
+ type TextureCoords,
42
+ } from '../../textures/Texture.js';
43
+ import { SubTexture } from '../../textures/SubTexture.js';
44
+ import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
45
+ import { BufferCollection } from './internal/BufferCollection.js';
46
+ import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
47
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
48
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
49
+ import { RenderTexture } from '../../textures/RenderTexture.js';
50
+ import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
51
+ import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
52
+ import { Default } from '../../shaders/webgl/Default.js';
53
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
54
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
55
+
56
+ export type WebGlRendererOptions = CoreRendererOptions;
57
+
58
+ interface CoreWebGlSystem {
59
+ parameters: CoreWebGlParameters;
60
+ extensions: CoreWebGlExtensions;
61
+ }
62
+
63
+ export class WebGlRenderer extends CoreRenderer {
64
+ //// WebGL Native Context and Data
65
+ glw: WebGlContextWrapper;
66
+ system: CoreWebGlSystem;
67
+
68
+ //// Persistent data
69
+ quadBuffer: ArrayBuffer;
70
+ fQuadBuffer: Float32Array;
71
+ uiQuadBuffer: Uint32Array;
72
+ renderOps: WebGlRenderOp[] = [];
73
+
74
+ //// Render Op / Buffer Filling State
75
+ curBufferIdx = 0;
76
+ curRenderOp: WebGlRenderOp | null = null;
77
+ override rttNodes: CoreNode[] = [];
78
+ activeRttNode: CoreNode | null = null;
79
+
80
+ defaultTextureCoords: TextureCoords = {
81
+ x1: 0,
82
+ y1: 0,
83
+ x2: 1,
84
+ y2: 1,
85
+ };
86
+
87
+ //// Default Shader
88
+ defaultShaderNode: WebGlShaderNode | null = null;
89
+ quadBufferCollection: BufferCollection;
90
+
91
+ clearColor: WebGlColor = {
92
+ raw: 0x00000000,
93
+ normalized: [0, 0, 0, 0],
94
+ };
95
+
96
+ /**
97
+ * White pixel texture used by default when no texture is specified.
98
+ */
99
+
100
+ quadBufferUsage = 0;
101
+ numQuadsRendered = 0;
102
+ /**
103
+ * Whether the renderer is currently rendering to a texture.
104
+ */
105
+ public renderToTextureActive = false;
106
+
107
+ constructor(options: WebGlRendererOptions) {
108
+ super(options);
109
+
110
+ this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
111
+ this.fQuadBuffer = new Float32Array(this.quadBuffer);
112
+ this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
113
+
114
+ this.mode = 'webgl';
115
+
116
+ const gl = createWebGLContext(
117
+ options.canvas,
118
+ options.forceWebGL2,
119
+ options.contextSpy,
120
+ );
121
+ const glw = (this.glw = new WebGlContextWrapper(gl));
122
+ glw.viewport(0, 0, options.canvas.width, options.canvas.height);
123
+
124
+ this.updateClearColor(this.stage.clearColor);
125
+
126
+ glw.setBlend(true);
127
+ glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
128
+
129
+ createIndexBuffer(glw, this.stage.bufferMemory);
130
+
131
+ this.system = {
132
+ parameters: getWebGlParameters(this.glw),
133
+ extensions: getWebGlExtensions(this.glw),
134
+ };
135
+ const quadBuffer = glw.createBuffer();
136
+ const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
137
+ this.quadBufferCollection = new BufferCollection([
138
+ {
139
+ buffer: quadBuffer!,
140
+ attributes: {
141
+ a_position: {
142
+ name: 'a_position',
143
+ size: 2, // 2 components per iteration
144
+ type: glw.FLOAT, // the data is 32bit floats
145
+ normalized: false, // don't normalize the data
146
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
147
+ offset: 0, // start at the beginning of the buffer
148
+ },
149
+ a_textureCoords: {
150
+ name: 'a_textureCoords',
151
+ size: 2,
152
+ type: glw.FLOAT,
153
+ normalized: false,
154
+ stride,
155
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
156
+ },
157
+ a_color: {
158
+ name: 'a_color',
159
+ size: 4,
160
+ type: glw.UNSIGNED_BYTE,
161
+ normalized: true,
162
+ stride,
163
+ offset: 4 * Float32Array.BYTES_PER_ELEMENT,
164
+ },
165
+ a_textureIndex: {
166
+ name: 'a_textureIndex',
167
+ size: 1,
168
+ type: glw.FLOAT,
169
+ normalized: false,
170
+ stride,
171
+ offset: 5 * Float32Array.BYTES_PER_ELEMENT,
172
+ },
173
+ a_nodeCoords: {
174
+ name: 'a_nodeCoords',
175
+ size: 2,
176
+ type: glw.FLOAT,
177
+ normalized: false,
178
+ stride,
179
+ offset: 6 * Float32Array.BYTES_PER_ELEMENT,
180
+ },
181
+ },
182
+ },
183
+ ]);
184
+ }
185
+
186
+ reset() {
187
+ const { glw } = this;
188
+ this.curBufferIdx = 0;
189
+ this.curRenderOp = null;
190
+ this.renderOps.length = 0;
191
+ glw.setScissorTest(false);
192
+ glw.clear();
193
+ }
194
+
195
+ createShaderProgram(
196
+ shaderType: WebGlShaderType,
197
+ props: Record<string, unknown>,
198
+ ): WebGlShaderProgram {
199
+ return new WebGlShaderProgram(this, shaderType, props);
200
+ }
201
+
202
+ createShaderNode(
203
+ shaderKey: string,
204
+ shaderType: WebGlShaderType,
205
+ props?: Record<string, unknown>,
206
+ program?: WebGlShaderProgram,
207
+ ) {
208
+ return new WebGlShaderNode(
209
+ shaderKey,
210
+ shaderType,
211
+ program!,
212
+ this.stage,
213
+ props,
214
+ );
215
+ }
216
+
217
+ override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
218
+ //if shadertype doesnt have a fragment source we cant use it
219
+ return shaderType.fragment !== undefined;
220
+ }
221
+
222
+ createCtxTexture(textureSource: Texture): CoreContextTexture {
223
+ if (textureSource instanceof SubTexture) {
224
+ return new WebGlCtxSubTexture(
225
+ this.glw,
226
+ this.stage.txMemManager,
227
+ textureSource,
228
+ );
229
+ } else if (textureSource instanceof RenderTexture) {
230
+ return new WebGlCtxRenderTexture(
231
+ this.glw,
232
+ this.stage.txMemManager,
233
+ textureSource,
234
+ );
235
+ }
236
+ return new WebGlCtxTexture(
237
+ this.glw,
238
+ this.stage.txMemManager,
239
+ textureSource,
240
+ );
241
+ }
242
+
243
+ /**
244
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
245
+ *
246
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
247
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
248
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
249
+ * If a new render operation is needed, it creates one and updates the current render operation.
250
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
251
+ *
252
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
253
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
254
+ */
255
+ addQuad(params: QuadOptions) {
256
+ const f = this.fQuadBuffer;
257
+ const u = this.uiQuadBuffer;
258
+ let i = this.curBufferIdx;
259
+
260
+ let ro = this.curRenderOp!;
261
+ const reuse = this.reuseRenderOp(params) === false;
262
+ if (reuse) {
263
+ this.newRenderOp(params, i);
264
+ ro = this.curRenderOp!;
265
+ }
266
+
267
+ let tx = params.texture!;
268
+ if (tx.type === TextureType.subTexture) {
269
+ tx = (tx as SubTexture).parentTexture;
270
+ }
271
+
272
+ const tidx = this.addTexture(tx.ctxTexture as WebGlCtxTexture, i);
273
+
274
+ const rc = params.renderCoords!;
275
+ const tc = params.textureCoords!;
276
+
277
+ const cTl = params.colorTl;
278
+ const cTr = params.colorTr;
279
+ const cBl = params.colorBl;
280
+ const cBr = params.colorBr;
281
+
282
+ // Upper-Left
283
+ f[i] = rc.x1;
284
+ f[i + 1] = rc.y1;
285
+ f[i + 2] = tc.x1;
286
+ f[i + 3] = tc.y1;
287
+ u[i + 4] = cTl;
288
+ f[i + 5] = tidx;
289
+ f[i + 6] = 0;
290
+ f[i + 7] = 0;
291
+
292
+ // Upper-Right
293
+ f[i + 8] = rc.x2;
294
+ f[i + 9] = rc.y2;
295
+ f[i + 10] = tc.x2;
296
+ f[i + 11] = tc.y1;
297
+ u[i + 12] = cTr;
298
+ f[i + 13] = tidx;
299
+ f[i + 14] = 1;
300
+ f[i + 15] = 0;
301
+
302
+ // Lower-Left
303
+ f[i + 16] = rc.x4;
304
+ f[i + 17] = rc.y4;
305
+ f[i + 18] = tc.x1;
306
+ f[i + 19] = tc.y2;
307
+ u[i + 20] = cBl;
308
+ f[i + 21] = tidx;
309
+ f[i + 22] = 0;
310
+ f[i + 23] = 1;
311
+
312
+ // Lower-Right
313
+ f[i + 24] = rc.x3;
314
+ f[i + 25] = rc.y3;
315
+ f[i + 26] = tc.x2;
316
+ f[i + 27] = tc.y2;
317
+ u[i + 28] = cBr;
318
+ f[i + 29] = tidx;
319
+ f[i + 30] = 1;
320
+ f[i + 31] = 1;
321
+
322
+ ro.numQuads++;
323
+ this.curBufferIdx = i + 32;
324
+ }
325
+
326
+ /**
327
+ * Replace the existing RenderOp with a new one that uses the specified Shader
328
+ * and starts at the specified buffer index.
329
+ *
330
+ * @param shader
331
+ * @param bufferIdx
332
+ */
333
+ private newRenderOp(quad: QuadOptions | WebGlRenderOp, bufferIdx: number) {
334
+ const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
335
+ this.curRenderOp = curRenderOp;
336
+ this.renderOps.push(curRenderOp);
337
+ }
338
+
339
+ /**
340
+ * Add a texture to the current RenderOp. If the texture cannot be added to the
341
+ * current RenderOp, a new RenderOp will be created and the texture will be added
342
+ * to that one.
343
+ *
344
+ * If the texture cannot be added to the new RenderOp, an error will be thrown.
345
+ *
346
+ * @param texture
347
+ * @param bufferIdx
348
+ * @param recursive
349
+ * @returns Assigned Texture Index of the texture in the render op
350
+ */
351
+ private addTexture(
352
+ texture: WebGlCtxTexture,
353
+ bufferIdx: number,
354
+ recursive?: boolean,
355
+ ): number {
356
+ const textureIdx = this.curRenderOp!.addTexture(texture);
357
+ // TODO: Refactor to be more DRY
358
+ if (textureIdx === 0xffffffff) {
359
+ if (recursive) {
360
+ throw new Error('Unable to add texture to render op');
361
+ }
362
+ this.newRenderOp(this.curRenderOp!, bufferIdx);
363
+ return this.addTexture(texture, bufferIdx, true);
364
+ }
365
+ return textureIdx;
366
+ }
367
+
368
+ /**
369
+ * Test if the current Render operation can be reused for the specified parameters.
370
+ * @param params
371
+ * @returns
372
+ */
373
+ reuseRenderOp(params: QuadOptions): boolean {
374
+ // Switching shader program will require a new render operation
375
+ if (
376
+ this.curRenderOp?.shader.shaderKey !==
377
+ (params.shader as WebGlShaderNode).shaderKey
378
+ ) {
379
+ return false;
380
+ }
381
+
382
+ // Switching clipping rect will require a new render operation
383
+ if (
384
+ compareRect(this.curRenderOp.clippingRect, params.clippingRect) === false
385
+ ) {
386
+ return false;
387
+ }
388
+
389
+ // Force new render operation if rendering to texture
390
+ // @todo: This needs to be improved, render operations could also be reused
391
+ // for rendering to texture
392
+ if (
393
+ params.parentHasRenderTexture !== undefined ||
394
+ params.rtt !== undefined
395
+ ) {
396
+ return false;
397
+ }
398
+
399
+ if (
400
+ this.curRenderOp.shader.shaderKey === 'default' &&
401
+ params.shader?.shaderKey === 'default'
402
+ ) {
403
+ return true;
404
+ }
405
+
406
+ // Check if the shader can batch the shader properties
407
+ if (
408
+ this.curRenderOp.shader.program.reuseRenderOp(
409
+ params,
410
+ this.curRenderOp,
411
+ ) === false
412
+ ) {
413
+ return false;
414
+ }
415
+
416
+ // Render operation can be reused
417
+ return true;
418
+ }
419
+
420
+ /**
421
+ * add RenderOp to the render pipeline
422
+ */
423
+ addRenderOp(renderable: WebGlRenderOp) {
424
+ this.renderOps.push(renderable);
425
+ this.curRenderOp = null;
426
+ }
427
+
428
+ /**
429
+ * Render the current set of RenderOps to render to the specified surface.
430
+ *
431
+ * TODO: 'screen' is the only supported surface at the moment.
432
+ *
433
+ * @param surface
434
+ */
435
+ render(surface: 'screen' | CoreContextTexture = 'screen'): void {
436
+ const { glw, quadBuffer } = this;
437
+
438
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
439
+
440
+ const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
441
+ glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
442
+
443
+ for (let i = 0, length = this.renderOps.length; i < length; i++) {
444
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
445
+ this.renderOps[i]!.draw();
446
+ }
447
+ this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
448
+
449
+ // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
450
+ const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
451
+ this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
452
+ }
453
+
454
+ getQuadCount(): number {
455
+ return this.numQuadsRendered;
456
+ }
457
+
458
+ renderToTexture(node: CoreNode) {
459
+ for (let i = 0; i < this.rttNodes.length; i++) {
460
+ if (this.rttNodes[i] === node) {
461
+ return;
462
+ }
463
+ }
464
+
465
+ this.insertRTTNodeInOrder(node);
466
+ }
467
+
468
+ /**
469
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
470
+ *
471
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
472
+ * Specifically:
473
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
474
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
475
+ *
476
+ * This function addresses both cases by:
477
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
478
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
479
+ * 2. **Checking Downwards**: It traverses the nodes children recursively to find any RTT-enabled
480
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
481
+ * after the last (highest index) RTT child node.
482
+ *
483
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
484
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
485
+ * for the WebGL renderer.
486
+ *
487
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
488
+ */
489
+ private insertRTTNodeInOrder(node: CoreNode) {
490
+ let insertIndex = this.rttNodes.length; // Default to the end of the array
491
+
492
+ // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
493
+ let currentNode: CoreNode = node;
494
+ while (currentNode) {
495
+ if (!currentNode.parent) {
496
+ break;
497
+ }
498
+
499
+ const parentIndex = this.rttNodes.indexOf(currentNode.parent);
500
+ if (parentIndex !== -1) {
501
+ // Found an RTT parent in the list; set insertIndex to place node before the parent
502
+ insertIndex = parentIndex;
503
+ break;
504
+ }
505
+
506
+ currentNode = currentNode.parent;
507
+ }
508
+
509
+ // 2. Traverse downwards to ensure the node is placed after any RTT children.
510
+ // Look through each child recursively to see if any are already in rttNodes.
511
+ const maxChildIndex = this.findMaxChildRTTIndex(node);
512
+ if (maxChildIndex !== -1) {
513
+ // Adjust insertIndex to be after the last child RTT node
514
+ insertIndex = Math.max(insertIndex, maxChildIndex + 1);
515
+ }
516
+
517
+ // 3. Insert the node at the calculated position
518
+ this.rttNodes.splice(insertIndex, 0, node);
519
+ }
520
+
521
+ // Helper function to find the highest index of any RTT children of a node within rttNodes
522
+ private findMaxChildRTTIndex(node: CoreNode): number {
523
+ let maxIndex = -1;
524
+
525
+ const traverseChildren = (currentNode: CoreNode) => {
526
+ const currentIndex = this.rttNodes.indexOf(currentNode);
527
+ if (currentIndex !== -1) {
528
+ maxIndex = Math.max(maxIndex, currentIndex);
529
+ }
530
+
531
+ // Recursively check all children of the current node
532
+ for (const child of currentNode.children) {
533
+ traverseChildren(child);
534
+ }
535
+ };
536
+
537
+ // Start traversal directly with the provided node
538
+ traverseChildren(node);
539
+
540
+ return maxIndex;
541
+ }
542
+
543
+ renderRTTNodes() {
544
+ const { glw } = this;
545
+ // Render all associated RTT nodes to their textures
546
+ for (let i = 0; i < this.rttNodes.length; i++) {
547
+ const node = this.rttNodes[i];
548
+
549
+ // Skip nodes that don't have RTT updates
550
+ if (node === undefined || node.hasRTTupdates === false) {
551
+ continue;
552
+ }
553
+
554
+ // Skip nodes that are not visible
555
+ if (
556
+ node.worldAlpha === 0 ||
557
+ (node.strictBounds === true &&
558
+ node.renderState === CoreNodeRenderState.OutOfBounds)
559
+ ) {
560
+ continue;
561
+ }
562
+
563
+ // Skip nodes that do not have a loaded texture
564
+ if (node.texture === null || node.texture.state !== 'loaded') {
565
+ continue;
566
+ }
567
+
568
+ // Set the active RTT node to the current node
569
+ // So we can prevent rendering children of nested RTT nodes
570
+ this.activeRttNode = node;
571
+ const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
572
+ this.renderToTextureActive = true;
573
+
574
+ // Bind the the texture's framebuffer
575
+ glw.bindFramebuffer(ctxTexture.framebuffer);
576
+
577
+ glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
578
+ // Set the clear color to transparent
579
+ glw.clearColor(0, 0, 0, 0);
580
+ glw.clear();
581
+
582
+ // Render all associated quads to the texture
583
+ for (let i = 0; i < node.children.length; i++) {
584
+ const child = node.children[i];
585
+
586
+ if (child === undefined) {
587
+ continue;
588
+ }
589
+
590
+ this.stage.addQuads(child);
591
+ child.hasRTTupdates = false;
592
+ }
593
+
594
+ // Render all associated quads to the texture
595
+ this.render();
596
+
597
+ // Reset render operations
598
+ this.renderOps.length = 0;
599
+ node.hasRTTupdates = false;
600
+ }
601
+
602
+ const clearColor = this.clearColor.normalized;
603
+ // Restore the default clear color
604
+ glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
605
+
606
+ // Bind the default framebuffer
607
+ glw.bindFramebuffer(null);
608
+
609
+ glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
610
+ this.renderToTextureActive = false;
611
+ }
612
+
613
+ updateViewport(): void {
614
+ this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
615
+ }
616
+
617
+ removeRTTNode(node: CoreNode) {
618
+ const index = this.rttNodes.indexOf(node);
619
+ if (index === -1) {
620
+ return;
621
+ }
622
+ this.rttNodes.splice(index, 1);
623
+ }
624
+
625
+ getBufferInfo(): BufferInfo | null {
626
+ const bufferInfo: BufferInfo = {
627
+ totalAvailable: this.stage.options.quadBufferSize,
628
+ totalUsed: this.quadBufferUsage,
629
+ };
630
+ return bufferInfo;
631
+ }
632
+
633
+ getDefaultShaderNode(): WebGlShaderNode {
634
+ if (this.defaultShaderNode !== null) {
635
+ return this.defaultShaderNode as WebGlShaderNode;
636
+ }
637
+ this.stage.shManager.registerShaderType('default', Default);
638
+ this.defaultShaderNode = this.stage.shManager.createShader(
639
+ 'default',
640
+ ) as WebGlShaderNode;
641
+ return this.defaultShaderNode;
642
+ }
643
+
644
+ override getTextureCoords(node: CoreNode): TextureCoords {
645
+ const texture = node.texture;
646
+ if (texture === null) {
647
+ return this.defaultTextureCoords;
648
+ }
649
+
650
+ const textureOptions = node.textureOptions;
651
+ if (
652
+ texture.type === TextureType.subTexture ||
653
+ texture.type === TextureType.image ||
654
+ texture.type === TextureType.renderToTexture ||
655
+ textureOptions !== null
656
+ ) {
657
+ const result = {
658
+ x1: 0,
659
+ y1: 0,
660
+ x2: 1,
661
+ y2: 1,
662
+ };
663
+
664
+ if (texture.type === TextureType.subTexture) {
665
+ const props = (texture as SubTexture).props;
666
+ const { width: parentW = 0, height: parentH = 0 } = (
667
+ texture as SubTexture
668
+ ).parentTexture.dimensions || { width: 0, height: 0 };
669
+ result.x1 = props.x / parentW;
670
+ result.x2 = result.x1 + props.width / parentW;
671
+ result.y1 = props.y / parentH;
672
+ result.y2 = result.y1 + props.height / parentH;
673
+ }
674
+
675
+ if (
676
+ texture.type === TextureType.image &&
677
+ textureOptions !== null &&
678
+ textureOptions.resizeMode !== undefined &&
679
+ texture.dimensions !== null
680
+ ) {
681
+ const resizeMode = textureOptions.resizeMode;
682
+ const dimensions = texture.dimensions;
683
+ if (resizeMode.type === 'cover') {
684
+ const scaleX = node.props.width / dimensions.width;
685
+ const scaleY = node.props.height / dimensions.height;
686
+ const scale = Math.max(scaleX, scaleY);
687
+ const precision = 1 / scale;
688
+ // Determine based on width
689
+ if (scaleX < scale) {
690
+ const desiredSize = precision * node.props.width;
691
+ result.x1 =
692
+ (1 - desiredSize / dimensions.width) * (resizeMode.clipX ?? 0.5);
693
+ result.x2 = result.x1 + desiredSize / dimensions.width;
694
+ }
695
+ // Determine based on height
696
+ if (scaleY < scale) {
697
+ const desiredSize = precision * node.props.height;
698
+ result.y1 =
699
+ (1 - desiredSize / dimensions.height) * (resizeMode.clipY ?? 0.5);
700
+ result.y2 = result.y1 + desiredSize / dimensions.height;
701
+ }
702
+ }
703
+ }
704
+
705
+ // Flip texture coordinates if dictated by texture options
706
+ let flipY = 0;
707
+ if (textureOptions !== null) {
708
+ if (textureOptions.flipX === true) {
709
+ [result.x1, result.x2] = [result.x2, result.x1];
710
+ }
711
+
712
+ // convert to integer for bitwise operation below
713
+ flipY = +(textureOptions.flipY || false);
714
+ }
715
+
716
+ // Eitherone should be true
717
+ if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
718
+ [result.y1, result.y2] = [result.y2, result.y1];
719
+ }
720
+ return result as TextureCoords;
721
+ }
722
+
723
+ return this.defaultTextureCoords;
724
+ }
725
+
726
+ /**
727
+ * Sets the glClearColor to the specified color. *
728
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
729
+ */
730
+ updateClearColor(color: number) {
731
+ if (this.clearColor.raw === color) {
732
+ return;
733
+ }
734
+ const glw = this.glw;
735
+ const normalizedColor = getNormalizedRgbaComponents(color);
736
+ glw.clearColor(
737
+ normalizedColor[0],
738
+ normalizedColor[1],
739
+ normalizedColor[2],
740
+ normalizedColor[3],
741
+ );
742
+ this.clearColor = {
743
+ raw: color,
744
+ normalized: normalizedColor,
745
+ };
746
+ }
747
+ }