@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/utils.d.ts +2 -1
  6. package/dist/exports/utils.js +2 -1
  7. package/dist/exports/utils.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +33 -49
  9. package/dist/src/core/CoreNode.js +268 -255
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +1 -1
  12. package/dist/src/core/CoreTextNode.js +14 -15
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/CoreTextureManager.js +11 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +27 -26
  17. package/dist/src/core/Stage.js +88 -36
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  20. package/dist/src/core/TextureMemoryManager.js +78 -48
  21. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  22. package/dist/src/core/animations/CoreAnimation.js +5 -0
  23. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  24. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  25. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  26. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  27. package/dist/src/core/lib/ImageWorker.js +1 -1
  28. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +3 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  33. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  38. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  39. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  41. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +2 -2
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +57 -57
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  50. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  51. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  52. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  53. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  54. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  55. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  57. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  58. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  59. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  60. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  62. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  63. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  64. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  65. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  66. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  67. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  68. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  69. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  70. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  71. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  72. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  73. package/dist/src/core/shaders/utils.js.map +1 -0
  74. package/dist/src/core/shaders/webgl/Border.js +82 -82
  75. package/dist/src/core/shaders/webgl/Default.js +47 -47
  76. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  77. package/dist/src/core/shaders/webgl/HolePunch.js +36 -35
  78. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  79. package/dist/src/core/shaders/webgl/LinearGradient.js +41 -40
  80. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  81. package/dist/src/core/shaders/webgl/RadialGradient.js +39 -38
  82. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  84. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -100
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  86. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +136 -123
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  88. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  89. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  90. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  93. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  94. package/dist/src/core/textures/ImageTexture.js +6 -1
  95. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  96. package/dist/src/core/textures/Texture.d.ts +8 -0
  97. package/dist/src/core/textures/Texture.js +13 -0
  98. package/dist/src/core/textures/Texture.js.map +1 -1
  99. package/dist/src/core/utils.d.ts +1 -1
  100. package/dist/src/main-api/Inspector.d.ts +6 -1
  101. package/dist/src/main-api/Inspector.js +42 -4
  102. package/dist/src/main-api/Inspector.js.map +1 -1
  103. package/dist/src/main-api/Renderer.d.ts +62 -43
  104. package/dist/src/main-api/Renderer.js +119 -31
  105. package/dist/src/main-api/Renderer.js.map +1 -1
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/exports/canvas-shaders.ts +28 -28
  108. package/exports/canvas.ts +45 -45
  109. package/exports/index.ts +90 -90
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +50 -44
  112. package/exports/webgl-shaders.ts +28 -28
  113. package/exports/webgl.ts +50 -50
  114. package/package.json +1 -2
  115. package/src/common/CommonTypes.ts +146 -146
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +202 -202
  120. package/src/core/CoreNode.ts +2483 -2469
  121. package/src/core/CoreShaderManager.ts +188 -188
  122. package/src/core/CoreTextNode.ts +451 -448
  123. package/src/core/CoreTextureManager.ts +608 -600
  124. package/src/core/Stage.ts +800 -751
  125. package/src/core/TextureMemoryManager.ts +435 -394
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +291 -284
  128. package/src/core/animations/CoreAnimationController.ts +164 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +286 -280
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +71 -71
  133. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +390 -386
  137. package/src/core/lib/validateImageBitmap.ts +87 -87
  138. package/src/core/platforms/Platform.ts +77 -77
  139. package/src/core/platforms/web/WebPlatform.ts +84 -84
  140. package/src/core/renderers/CoreContextTexture.ts +43 -43
  141. package/src/core/renderers/CoreRenderOp.ts +22 -22
  142. package/src/core/renderers/CoreRenderer.ts +110 -109
  143. package/src/core/renderers/CoreShaderNode.ts +175 -165
  144. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  145. package/src/core/renderers/canvas/CanvasRenderer.ts +302 -298
  146. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -99
  147. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  148. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  149. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  150. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  151. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  152. package/src/core/renderers/webgl/WebGlCtxTexture.ts +298 -301
  153. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  154. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -750
  155. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -437
  156. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  157. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  158. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  159. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  160. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  161. package/src/core/shaders/canvas/Border.ts +78 -78
  162. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  163. package/src/core/shaders/canvas/LinearGradient.ts +71 -69
  164. package/src/core/shaders/canvas/RadialGradient.ts +99 -113
  165. package/src/core/shaders/canvas/Rounded.ts +55 -55
  166. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -72
  167. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -88
  168. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -69
  169. package/src/core/shaders/canvas/Shadow.ts +52 -52
  170. package/src/core/shaders/canvas/utils/render.ts +151 -151
  171. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  172. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  173. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  174. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  175. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  176. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  177. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  178. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  179. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  180. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +46 -47
  181. package/src/core/shaders/webgl/Border.ts +116 -116
  182. package/src/core/shaders/webgl/Default.ts +89 -89
  183. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  184. package/src/core/shaders/webgl/HolePunch.ts +75 -78
  185. package/src/core/shaders/webgl/LinearGradient.ts +82 -81
  186. package/src/core/shaders/webgl/RadialGradient.ts +85 -84
  187. package/src/core/shaders/webgl/Rounded.ts +117 -117
  188. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -144
  189. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -166
  190. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  191. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  192. package/src/core/shaders/webgl/Shadow.ts +115 -115
  193. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  194. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  195. package/src/core/text-rendering/TrFontManager.ts +183 -183
  196. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  197. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  198. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  200. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  201. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  202. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  203. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  204. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +793 -849
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  219. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  220. package/src/core/textures/ColorTexture.ts +102 -102
  221. package/src/core/textures/ImageTexture.ts +418 -410
  222. package/src/core/textures/NoiseTexture.ts +104 -104
  223. package/src/core/textures/RenderTexture.ts +85 -85
  224. package/src/core/textures/SubTexture.ts +205 -205
  225. package/src/core/textures/Texture.ts +372 -358
  226. package/src/core/utils.ts +227 -227
  227. package/src/env.d.ts +7 -7
  228. package/src/main-api/INode.ts +100 -100
  229. package/src/main-api/Inspector.ts +569 -522
  230. package/src/main-api/Renderer.ts +818 -673
  231. package/src/main-api/utils.ts +45 -45
  232. package/src/utils.ts +267 -267
  233. package/dist/exports/core-api.d.ts +0 -74
  234. package/dist/exports/core-api.js +0 -96
  235. package/dist/exports/core-api.js.map +0 -1
  236. package/dist/exports/main-api.d.ts +0 -30
  237. package/dist/exports/main-api.js +0 -45
  238. package/dist/exports/main-api.js.map +0 -1
  239. package/dist/src/core/CoreExtension.d.ts +0 -12
  240. package/dist/src/core/CoreExtension.js +0 -29
  241. package/dist/src/core/CoreExtension.js.map +0 -1
  242. package/dist/src/core/CoreStuff.d.ts +0 -1
  243. package/dist/src/core/CoreStuff.js +0 -138
  244. package/dist/src/core/CoreStuff.js.map +0 -1
  245. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  246. package/dist/src/core/CoreTexturizer.js +0 -47
  247. package/dist/src/core/CoreTexturizer.js.map +0 -1
  248. package/dist/src/core/LngNode.d.ts +0 -736
  249. package/dist/src/core/LngNode.js +0 -1174
  250. package/dist/src/core/LngNode.js.map +0 -1
  251. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  252. package/dist/src/core/Matrix2DContext.js +0 -45
  253. package/dist/src/core/Matrix2DContext.js.map +0 -1
  254. package/dist/src/core/ShaderNode.d.ts +0 -10
  255. package/dist/src/core/ShaderNode.js +0 -30
  256. package/dist/src/core/ShaderNode.js.map +0 -1
  257. package/dist/src/core/TextNode.d.ts +0 -103
  258. package/dist/src/core/TextNode.js +0 -331
  259. package/dist/src/core/TextNode.js.map +0 -1
  260. package/dist/src/core/lib/Coords.d.ts +0 -14
  261. package/dist/src/core/lib/Coords.js +0 -55
  262. package/dist/src/core/lib/Coords.js.map +0 -1
  263. package/dist/src/core/lib/glm/common.d.ts +0 -162
  264. package/dist/src/core/lib/glm/common.js +0 -81
  265. package/dist/src/core/lib/glm/common.js.map +0 -1
  266. package/dist/src/core/lib/glm/index.d.ts +0 -11
  267. package/dist/src/core/lib/glm/index.js +0 -30
  268. package/dist/src/core/lib/glm/index.js.map +0 -1
  269. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  270. package/dist/src/core/lib/glm/mat2.js +0 -396
  271. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  272. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  273. package/dist/src/core/lib/glm/mat2d.js +0 -442
  274. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  275. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  276. package/dist/src/core/lib/glm/mat3.js +0 -680
  277. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  278. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  279. package/dist/src/core/lib/glm/mat4.js +0 -1802
  280. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  281. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  282. package/dist/src/core/lib/glm/quat.js +0 -693
  283. package/dist/src/core/lib/glm/quat.js.map +0 -1
  284. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  285. package/dist/src/core/lib/glm/quat2.js +0 -754
  286. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  287. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  288. package/dist/src/core/lib/glm/vec2.js +0 -569
  289. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  290. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  291. package/dist/src/core/lib/glm/vec3.js +0 -720
  292. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  293. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  294. package/dist/src/core/lib/glm/vec4.js +0 -608
  295. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  296. package/dist/src/core/platform.d.ts +0 -10
  297. package/dist/src/core/platform.js +0 -56
  298. package/dist/src/core/platform.js.map +0 -1
  299. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  300. package/dist/src/core/renderers/CoreShader.js +0 -28
  301. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  302. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  303. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  304. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  305. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  306. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  307. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  308. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  309. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  310. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  311. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
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@@ -1,134 +1,134 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
19
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
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- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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-
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- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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- /**
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- * Properties of the {@link SdfShader}
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- */
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- export interface SdfShaderProps {
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- transform: Float32Array;
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- scrollY: number;
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- /**
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- * Color in RGBA format
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- *
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- * @remarks
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- * Color channels must NOT be premultiplied by alpha for best blending results.
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- */
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- color: number;
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- size: number;
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- distanceRange: number;
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- debug: boolean;
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- }
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- /**
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- * SdfShader supports multi-channel and single-channel signed distance field textures.
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- *
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- * @remarks
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- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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- * directly. Instead create a Text Node and assign a SDF font family to it.
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- *
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- * @internalRemarks
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- * The only thing this shader does to support multi-channel SDFs is to
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- * add a median function to the fragment shader. If this one function call
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- * ends up being a performance bottleneck we can always look at ways to
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- * remove it.
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- */
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- export const Sdf: WebGlShaderType<SdfShaderProps> = {
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- props: {
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- transform: IDENTITY_MATRIX_3x3,
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- scrollY: 0,
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- color: 0xffffffff,
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- size: 16,
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- distanceRange: 1.0,
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- debug: false,
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- },
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- onSdfBind(props) {
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- this.uniformMatrix3fv('u_transform', props.transform);
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- this.uniform1f('u_scrollY', props.scrollY);
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- this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
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- this.uniform1f('u_size', props.size);
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- this.uniform1f('u_distanceRange', props.distanceRange);
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- this.uniform1i('u_debug', props.debug ? 1 : 0);
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- },
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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- // an attribute is an input (in) to a vertex shader.
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- // It will receive data from a buffer
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoords;
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-
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- uniform vec2 u_resolution;
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- uniform mat3 u_transform;
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- uniform float u_scrollY;
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- uniform float u_pixelRatio;
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- uniform float u_size;
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-
87
- varying vec2 v_texcoord;
88
-
89
- void main() {
90
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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-
93
- // Calculate screen space with pixel ratio
94
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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-
96
- gl_Position = vec4(screenSpace, 0.0, 1.0);
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- v_texcoord = a_textureCoords;
98
-
99
- }
100
- `,
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- fragment: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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- uniform vec4 u_color;
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- uniform sampler2D u_texture;
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- uniform float u_distanceRange;
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- uniform float u_pixelRatio;
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- uniform int u_debug;
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-
113
- varying vec2 v_texcoord;
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-
115
- float median(float r, float g, float b) {
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- return max(min(r, g), min(max(r, g), b));
117
- }
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-
119
- void main() {
120
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
121
- if (u_debug == 1) {
122
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
123
- return;
124
- }
125
- float scaledDistRange = u_distanceRange * u_pixelRatio;
126
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
127
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
128
-
129
- // Build the final color.
130
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
131
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
132
- }
133
- `,
134
- };
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
21
+
22
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
23
+ /**
24
+ * Properties of the {@link SdfShader}
25
+ */
26
+ export interface SdfShaderProps {
27
+ transform: Float32Array;
28
+ scrollY: number;
29
+ /**
30
+ * Color in RGBA format
31
+ *
32
+ * @remarks
33
+ * Color channels must NOT be premultiplied by alpha for best blending results.
34
+ */
35
+ color: number;
36
+ size: number;
37
+ distanceRange: number;
38
+ debug: boolean;
39
+ }
40
+ /**
41
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
42
+ *
43
+ * @remarks
44
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
45
+ * directly. Instead create a Text Node and assign a SDF font family to it.
46
+ *
47
+ * @internalRemarks
48
+ * The only thing this shader does to support multi-channel SDFs is to
49
+ * add a median function to the fragment shader. If this one function call
50
+ * ends up being a performance bottleneck we can always look at ways to
51
+ * remove it.
52
+ */
53
+ export const Sdf: WebGlShaderType<SdfShaderProps> = {
54
+ props: {
55
+ transform: IDENTITY_MATRIX_3x3,
56
+ scrollY: 0,
57
+ color: 0xffffffff,
58
+ size: 16,
59
+ distanceRange: 1.0,
60
+ debug: false,
61
+ },
62
+ onSdfBind(props) {
63
+ this.uniformMatrix3fv('u_transform', props.transform);
64
+ this.uniform1f('u_scrollY', props.scrollY);
65
+ this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
66
+ this.uniform1f('u_size', props.size);
67
+ this.uniform1f('u_distanceRange', props.distanceRange);
68
+ this.uniform1i('u_debug', props.debug ? 1 : 0);
69
+ },
70
+ vertex: `
71
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
72
+ precision highp float;
73
+ # else
74
+ precision mediump float;
75
+ # endif
76
+ // an attribute is an input (in) to a vertex shader.
77
+ // It will receive data from a buffer
78
+ attribute vec2 a_position;
79
+ attribute vec2 a_textureCoords;
80
+
81
+ uniform vec2 u_resolution;
82
+ uniform mat3 u_transform;
83
+ uniform float u_scrollY;
84
+ uniform float u_pixelRatio;
85
+ uniform float u_size;
86
+
87
+ varying vec2 v_texcoord;
88
+
89
+ void main() {
90
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
91
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
92
+
93
+ // Calculate screen space with pixel ratio
94
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
95
+
96
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
97
+ v_texcoord = a_textureCoords;
98
+
99
+ }
100
+ `,
101
+ fragment: `
102
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
103
+ precision highp float;
104
+ # else
105
+ precision mediump float;
106
+ # endif
107
+ uniform vec4 u_color;
108
+ uniform sampler2D u_texture;
109
+ uniform float u_distanceRange;
110
+ uniform float u_pixelRatio;
111
+ uniform int u_debug;
112
+
113
+ varying vec2 v_texcoord;
114
+
115
+ float median(float r, float g, float b) {
116
+ return max(min(r, g), min(max(r, g), b));
117
+ }
118
+
119
+ void main() {
120
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
121
+ if (u_debug == 1) {
122
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
123
+ return;
124
+ }
125
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
126
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
127
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
128
+
129
+ // Build the final color.
130
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
131
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
132
+ }
133
+ `,
134
+ };
@@ -1,115 +1,115 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
- import {
20
- ShadowTemplate,
21
- type ShadowProps,
22
- } from '../templates/ShadowTemplate.js';
23
-
24
- export const Shadow: WebGlShaderType<ShadowProps> = {
25
- props: ShadowTemplate.props,
26
- update() {
27
- this.uniformRGBA('u_color', this.props!.color);
28
- this.uniform4fa('u_shadow', this.props!.projection);
29
- },
30
- vertex: `
31
- # ifdef GL_FRAGMENT_PRECISION_HIGH
32
- precision highp float;
33
- # else
34
- precision mediump float;
35
- # endif
36
-
37
- attribute vec2 a_position;
38
- attribute vec2 a_textureCoords;
39
- attribute vec4 a_color;
40
- attribute vec2 a_nodeCoords;
41
-
42
- uniform vec2 u_resolution;
43
- uniform float u_pixelRatio;
44
- uniform float u_rtt;
45
- uniform vec2 u_dimensions;
46
-
47
- uniform vec4 u_shadow;
48
-
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
- varying vec2 v_nodeCoords;
52
-
53
- void main() {
54
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
-
57
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
- vec2 normVertexPos = a_position * u_pixelRatio;
59
-
60
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
- }
67
- `,
68
- fragment: `
69
- # ifdef GL_FRAGMENT_PRECISION_HIGH
70
- precision highp float;
71
- # else
72
- precision mediump float;
73
- # endif
74
-
75
- uniform vec2 u_resolution;
76
- uniform float u_pixelRatio;
77
- uniform float u_alpha;
78
- uniform vec2 u_dimensions;
79
- uniform sampler2D u_texture;
80
-
81
- uniform vec4 u_color;
82
- uniform vec4 u_shadow;
83
-
84
- varying vec4 v_color;
85
- varying vec2 v_textureCoords;
86
- varying vec2 v_nodeCoords;
87
-
88
- float box(vec2 p, vec2 s) {
89
- vec2 q = abs(p) - s;
90
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
- }
92
-
93
- float shadowBox(vec2 p, vec2 s, float r) {
94
- vec2 q = abs(p) - s + r;
95
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
- }
98
-
99
- void main() {
100
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
- vec2 halfDimensions = (u_dimensions * 0.5);
102
-
103
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
- float boxDist = box(boxUv, halfDimensions);
105
-
106
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
-
109
- vec4 resColor = vec4(0.0);
110
- resColor = mix(resColor, u_color, shadowDist);
111
- resColor = mix(resColor, color, min(color.a, boxAlpha));
112
- gl_FragColor = resColor * u_alpha;
113
- }
114
- `,
115
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+ import {
20
+ ShadowTemplate,
21
+ type ShadowProps,
22
+ } from '../templates/ShadowTemplate.js';
23
+
24
+ export const Shadow: WebGlShaderType<ShadowProps> = {
25
+ props: ShadowTemplate.props,
26
+ update() {
27
+ this.uniformRGBA('u_color', this.props!.color);
28
+ this.uniform4fa('u_shadow', this.props!.projection);
29
+ },
30
+ vertex: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ attribute vec2 a_position;
38
+ attribute vec2 a_textureCoords;
39
+ attribute vec4 a_color;
40
+ attribute vec2 a_nodeCoords;
41
+
42
+ uniform vec2 u_resolution;
43
+ uniform float u_pixelRatio;
44
+ uniform float u_rtt;
45
+ uniform vec2 u_dimensions;
46
+
47
+ uniform vec4 u_shadow;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ void main() {
54
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
+
57
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
+ vec2 normVertexPos = a_position * u_pixelRatio;
59
+
60
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
+ }
67
+ `,
68
+ fragment: `
69
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
70
+ precision highp float;
71
+ # else
72
+ precision mediump float;
73
+ # endif
74
+
75
+ uniform vec2 u_resolution;
76
+ uniform float u_pixelRatio;
77
+ uniform float u_alpha;
78
+ uniform vec2 u_dimensions;
79
+ uniform sampler2D u_texture;
80
+
81
+ uniform vec4 u_color;
82
+ uniform vec4 u_shadow;
83
+
84
+ varying vec4 v_color;
85
+ varying vec2 v_textureCoords;
86
+ varying vec2 v_nodeCoords;
87
+
88
+ float box(vec2 p, vec2 s) {
89
+ vec2 q = abs(p) - s;
90
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
+ }
92
+
93
+ float shadowBox(vec2 p, vec2 s, float r) {
94
+ vec2 q = abs(p) - s + r;
95
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
+ }
98
+
99
+ void main() {
100
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
+ vec2 halfDimensions = (u_dimensions * 0.5);
102
+
103
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
+ float boxDist = box(boxUv, halfDimensions);
105
+
106
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
+
109
+ vec4 resColor = vec4(0.0);
110
+ resColor = mix(resColor, u_color, shadowDist);
111
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
112
+ gl_FragColor = resColor * u_alpha;
113
+ }
114
+ `,
115
+ };
@@ -1,36 +1,36 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2024 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { NormalizedFontMetrics } from './font-face-types/TrFontFace.js';
20
-
21
- /**
22
- * Calculate the default line height given normalized font metrics
23
- *
24
- * @remarks
25
- * This method may be used for both the WebTrFontFace and SdfTrFontFace font types.
26
- *
27
- * @param metrics
28
- * @param fontSize
29
- * @returns
30
- */
31
- export function calcDefaultLineHeight(
32
- metrics: NormalizedFontMetrics,
33
- fontSize: number,
34
- ): number {
35
- return fontSize * (metrics.ascender - metrics.descender + metrics.lineGap);
36
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { NormalizedFontMetrics } from './font-face-types/TrFontFace.js';
20
+
21
+ /**
22
+ * Calculate the default line height given normalized font metrics
23
+ *
24
+ * @remarks
25
+ * This method may be used for both the WebTrFontFace and SdfTrFontFace font types.
26
+ *
27
+ * @param metrics
28
+ * @param fontSize
29
+ * @returns
30
+ */
31
+ export function calcDefaultLineHeight(
32
+ metrics: NormalizedFontMetrics,
33
+ fontSize: number,
34
+ ): number {
35
+ return fontSize * (metrics.ascender - metrics.descender + metrics.lineGap);
36
+ }