@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/utils.d.ts +2 -1
  6. package/dist/exports/utils.js +2 -1
  7. package/dist/exports/utils.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +33 -49
  9. package/dist/src/core/CoreNode.js +268 -255
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +1 -1
  12. package/dist/src/core/CoreTextNode.js +14 -15
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/CoreTextureManager.js +11 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +27 -26
  17. package/dist/src/core/Stage.js +88 -36
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  20. package/dist/src/core/TextureMemoryManager.js +78 -48
  21. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  22. package/dist/src/core/animations/CoreAnimation.js +5 -0
  23. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  24. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  25. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  26. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  27. package/dist/src/core/lib/ImageWorker.js +1 -1
  28. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +3 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  33. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  38. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  39. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  41. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +2 -2
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +57 -57
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  50. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  51. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  52. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  53. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  54. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  55. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  57. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  58. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  59. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  60. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  62. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  63. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  64. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  65. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  66. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  67. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  68. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  69. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  70. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  71. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  72. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  73. package/dist/src/core/shaders/utils.js.map +1 -0
  74. package/dist/src/core/shaders/webgl/Border.js +82 -82
  75. package/dist/src/core/shaders/webgl/Default.js +47 -47
  76. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  77. package/dist/src/core/shaders/webgl/HolePunch.js +36 -35
  78. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  79. package/dist/src/core/shaders/webgl/LinearGradient.js +41 -40
  80. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  81. package/dist/src/core/shaders/webgl/RadialGradient.js +39 -38
  82. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  84. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -100
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  86. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +136 -123
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  88. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  89. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  90. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  93. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  94. package/dist/src/core/textures/ImageTexture.js +6 -1
  95. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  96. package/dist/src/core/textures/Texture.d.ts +8 -0
  97. package/dist/src/core/textures/Texture.js +13 -0
  98. package/dist/src/core/textures/Texture.js.map +1 -1
  99. package/dist/src/core/utils.d.ts +1 -1
  100. package/dist/src/main-api/Inspector.d.ts +6 -1
  101. package/dist/src/main-api/Inspector.js +42 -4
  102. package/dist/src/main-api/Inspector.js.map +1 -1
  103. package/dist/src/main-api/Renderer.d.ts +62 -43
  104. package/dist/src/main-api/Renderer.js +119 -31
  105. package/dist/src/main-api/Renderer.js.map +1 -1
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/exports/canvas-shaders.ts +28 -28
  108. package/exports/canvas.ts +45 -45
  109. package/exports/index.ts +90 -90
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +50 -44
  112. package/exports/webgl-shaders.ts +28 -28
  113. package/exports/webgl.ts +50 -50
  114. package/package.json +1 -2
  115. package/src/common/CommonTypes.ts +146 -146
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +202 -202
  120. package/src/core/CoreNode.ts +2483 -2469
  121. package/src/core/CoreShaderManager.ts +188 -188
  122. package/src/core/CoreTextNode.ts +451 -448
  123. package/src/core/CoreTextureManager.ts +608 -600
  124. package/src/core/Stage.ts +800 -751
  125. package/src/core/TextureMemoryManager.ts +435 -394
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +291 -284
  128. package/src/core/animations/CoreAnimationController.ts +164 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +286 -280
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +71 -71
  133. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +390 -386
  137. package/src/core/lib/validateImageBitmap.ts +87 -87
  138. package/src/core/platforms/Platform.ts +77 -77
  139. package/src/core/platforms/web/WebPlatform.ts +84 -84
  140. package/src/core/renderers/CoreContextTexture.ts +43 -43
  141. package/src/core/renderers/CoreRenderOp.ts +22 -22
  142. package/src/core/renderers/CoreRenderer.ts +110 -109
  143. package/src/core/renderers/CoreShaderNode.ts +175 -165
  144. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  145. package/src/core/renderers/canvas/CanvasRenderer.ts +302 -298
  146. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -99
  147. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  148. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  149. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  150. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  151. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  152. package/src/core/renderers/webgl/WebGlCtxTexture.ts +298 -301
  153. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  154. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -750
  155. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -437
  156. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  157. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  158. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  159. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  160. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  161. package/src/core/shaders/canvas/Border.ts +78 -78
  162. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  163. package/src/core/shaders/canvas/LinearGradient.ts +71 -69
  164. package/src/core/shaders/canvas/RadialGradient.ts +99 -113
  165. package/src/core/shaders/canvas/Rounded.ts +55 -55
  166. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -72
  167. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -88
  168. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -69
  169. package/src/core/shaders/canvas/Shadow.ts +52 -52
  170. package/src/core/shaders/canvas/utils/render.ts +151 -151
  171. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  172. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  173. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  174. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  175. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  176. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  177. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  178. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  179. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  180. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +46 -47
  181. package/src/core/shaders/webgl/Border.ts +116 -116
  182. package/src/core/shaders/webgl/Default.ts +89 -89
  183. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  184. package/src/core/shaders/webgl/HolePunch.ts +75 -78
  185. package/src/core/shaders/webgl/LinearGradient.ts +82 -81
  186. package/src/core/shaders/webgl/RadialGradient.ts +85 -84
  187. package/src/core/shaders/webgl/Rounded.ts +117 -117
  188. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -144
  189. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -166
  190. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  191. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  192. package/src/core/shaders/webgl/Shadow.ts +115 -115
  193. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  194. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  195. package/src/core/text-rendering/TrFontManager.ts +183 -183
  196. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  197. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  198. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  200. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  201. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  202. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  203. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  204. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +793 -849
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  219. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  220. package/src/core/textures/ColorTexture.ts +102 -102
  221. package/src/core/textures/ImageTexture.ts +418 -410
  222. package/src/core/textures/NoiseTexture.ts +104 -104
  223. package/src/core/textures/RenderTexture.ts +85 -85
  224. package/src/core/textures/SubTexture.ts +205 -205
  225. package/src/core/textures/Texture.ts +372 -358
  226. package/src/core/utils.ts +227 -227
  227. package/src/env.d.ts +7 -7
  228. package/src/main-api/INode.ts +100 -100
  229. package/src/main-api/Inspector.ts +569 -522
  230. package/src/main-api/Renderer.ts +818 -673
  231. package/src/main-api/utils.ts +45 -45
  232. package/src/utils.ts +267 -267
  233. package/dist/exports/core-api.d.ts +0 -74
  234. package/dist/exports/core-api.js +0 -96
  235. package/dist/exports/core-api.js.map +0 -1
  236. package/dist/exports/main-api.d.ts +0 -30
  237. package/dist/exports/main-api.js +0 -45
  238. package/dist/exports/main-api.js.map +0 -1
  239. package/dist/src/core/CoreExtension.d.ts +0 -12
  240. package/dist/src/core/CoreExtension.js +0 -29
  241. package/dist/src/core/CoreExtension.js.map +0 -1
  242. package/dist/src/core/CoreStuff.d.ts +0 -1
  243. package/dist/src/core/CoreStuff.js +0 -138
  244. package/dist/src/core/CoreStuff.js.map +0 -1
  245. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  246. package/dist/src/core/CoreTexturizer.js +0 -47
  247. package/dist/src/core/CoreTexturizer.js.map +0 -1
  248. package/dist/src/core/LngNode.d.ts +0 -736
  249. package/dist/src/core/LngNode.js +0 -1174
  250. package/dist/src/core/LngNode.js.map +0 -1
  251. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  252. package/dist/src/core/Matrix2DContext.js +0 -45
  253. package/dist/src/core/Matrix2DContext.js.map +0 -1
  254. package/dist/src/core/ShaderNode.d.ts +0 -10
  255. package/dist/src/core/ShaderNode.js +0 -30
  256. package/dist/src/core/ShaderNode.js.map +0 -1
  257. package/dist/src/core/TextNode.d.ts +0 -103
  258. package/dist/src/core/TextNode.js +0 -331
  259. package/dist/src/core/TextNode.js.map +0 -1
  260. package/dist/src/core/lib/Coords.d.ts +0 -14
  261. package/dist/src/core/lib/Coords.js +0 -55
  262. package/dist/src/core/lib/Coords.js.map +0 -1
  263. package/dist/src/core/lib/glm/common.d.ts +0 -162
  264. package/dist/src/core/lib/glm/common.js +0 -81
  265. package/dist/src/core/lib/glm/common.js.map +0 -1
  266. package/dist/src/core/lib/glm/index.d.ts +0 -11
  267. package/dist/src/core/lib/glm/index.js +0 -30
  268. package/dist/src/core/lib/glm/index.js.map +0 -1
  269. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  270. package/dist/src/core/lib/glm/mat2.js +0 -396
  271. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  272. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  273. package/dist/src/core/lib/glm/mat2d.js +0 -442
  274. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  275. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  276. package/dist/src/core/lib/glm/mat3.js +0 -680
  277. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  278. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  279. package/dist/src/core/lib/glm/mat4.js +0 -1802
  280. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  281. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  282. package/dist/src/core/lib/glm/quat.js +0 -693
  283. package/dist/src/core/lib/glm/quat.js.map +0 -1
  284. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  285. package/dist/src/core/lib/glm/quat2.js +0 -754
  286. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  287. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  288. package/dist/src/core/lib/glm/vec2.js +0 -569
  289. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  290. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  291. package/dist/src/core/lib/glm/vec3.js +0 -720
  292. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  293. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  294. package/dist/src/core/lib/glm/vec4.js +0 -608
  295. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  296. package/dist/src/core/platform.d.ts +0 -10
  297. package/dist/src/core/platform.js +0 -56
  298. package/dist/src/core/platform.js.map +0 -1
  299. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  300. package/dist/src/core/renderers/CoreShader.js +0 -28
  301. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  302. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  303. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  304. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  305. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  306. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  307. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  308. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  309. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  310. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  311. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  312. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  313. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
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  323. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  324. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
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  326. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
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  329. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +0 -83
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  349. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +0 -1
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  359. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +0 -31
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  377. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +0 -22
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  380. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +0 -58
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  429. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
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  495. package/dist/src/render-drivers/utils.d.ts +0 -12
  496. package/dist/src/render-drivers/utils.js +0 -69
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package/src/core/Stage.ts CHANGED
@@ -1,751 +1,800 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- UpdateType,
24
- CoreNode,
25
- CoreNodeRenderState,
26
- type CoreNodeProps,
27
- } from './CoreNode.js';
28
- import { CoreTextureManager } from './CoreTextureManager.js';
29
- import { TrFontManager } from './text-rendering/TrFontManager.js';
30
- import { CoreShaderManager } from './CoreShaderManager.js';
31
- import {
32
- TextRenderer,
33
- type TextRendererMap,
34
- type TrProps,
35
- } from './text-rendering/renderers/TextRenderer.js';
36
-
37
- import { EventEmitter } from '../common/EventEmitter.js';
38
- import { ContextSpy } from './lib/ContextSpy.js';
39
- import type {
40
- FpsUpdatePayload,
41
- FrameTickPayload,
42
- QuadsUpdatePayload,
43
- } from '../common/CommonTypes.js';
44
- import {
45
- TextureMemoryManager,
46
- type TextureMemoryManagerSettings,
47
- } from './TextureMemoryManager.js';
48
- import { CoreRenderer } from './renderers/CoreRenderer.js';
49
- import type { WebGlRenderer } from './renderers/webgl/WebGlRenderer.js';
50
- import type { CanvasRenderer } from './renderers/canvas/CanvasRenderer.js';
51
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
- import { santizeCustomDataMap } from '../main-api/utils.js';
53
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
- import type { CoreShaderNode } from './renderers/CoreShaderNode.js';
56
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
57
- import type { Texture } from './textures/Texture.js';
58
- import { ColorTexture } from './textures/ColorTexture.js';
59
- import type { Platform } from './platforms/Platform.js';
60
- import type { WebPlatform } from './platforms/web/WebPlatform.js';
61
-
62
- export interface StageOptions {
63
- appWidth: number;
64
- appHeight: number;
65
- textureMemory: TextureMemoryManagerSettings;
66
- boundsMargin: number | [number, number, number, number];
67
- deviceLogicalPixelRatio: number;
68
- devicePhysicalPixelRatio: number;
69
- canvas: HTMLCanvasElement | OffscreenCanvas;
70
- clearColor: number;
71
- fpsUpdateInterval: number;
72
- enableContextSpy: boolean;
73
- forceWebGL2: boolean;
74
- numImageWorkers: number;
75
- renderEngine: typeof WebGlRenderer | typeof CanvasRenderer;
76
- eventBus: EventEmitter;
77
- quadBufferSize: number;
78
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
79
- inspector: boolean;
80
- strictBounds: boolean;
81
- textureProcessingTimeLimit: number;
82
- createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
83
- platform: Platform | WebPlatform;
84
- }
85
-
86
- export type StageFpsUpdateHandler = (
87
- stage: Stage,
88
- fpsData: FpsUpdatePayload,
89
- ) => void;
90
-
91
- export type StageFrameTickHandler = (
92
- stage: Stage,
93
- frameTickData: FrameTickPayload,
94
- ) => void;
95
-
96
- const autoStart = true;
97
-
98
- export class Stage {
99
- /// Module Instances
100
- public readonly animationManager: AnimationManager;
101
- public readonly txManager: CoreTextureManager;
102
- public readonly txMemManager: TextureMemoryManager;
103
- public readonly fontManager: TrFontManager;
104
- public readonly textRenderers: Partial<TextRendererMap>;
105
- public readonly shManager: CoreShaderManager;
106
- public readonly renderer: CoreRenderer;
107
- public readonly root: CoreNode;
108
- public boundsMargin: [number, number, number, number];
109
- public readonly defShaderNode: CoreShaderNode | null = null;
110
- public readonly strictBound: Bound;
111
- public readonly preloadBound: Bound;
112
- public readonly strictBounds: boolean;
113
- public readonly defaultTexture: Texture | null = null;
114
- public readonly pixelRatio: number;
115
- public readonly bufferMemory: number = 2e6;
116
- public readonly platform: Platform | WebPlatform;
117
- public readonly calculateTextureCoord: boolean;
118
-
119
- /**
120
- * Renderer Event Bus for the Stage to emit events onto
121
- *
122
- * @remarks
123
- * In reality this is just the RendererMain instance, which is an EventEmitter.
124
- * this allows us to directly emit events from the Stage to RendererMain
125
- * without having to set up forwarding handlers.
126
- */
127
- public readonly eventBus: EventEmitter;
128
-
129
- /// State
130
- deltaTime = 0;
131
- lastFrameTime = 0;
132
- currentFrameTime = 0;
133
- private clrColor = 0x00000000;
134
- private fpsNumFrames = 0;
135
- private fpsElapsedTime = 0;
136
- private numQuadsRendered = 0;
137
- private renderRequested = false;
138
- private frameEventQueue: [name: string, payload: unknown][] = [];
139
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
140
- {};
141
-
142
- /// Debug data
143
- contextSpy: ContextSpy | null = null;
144
-
145
- /**
146
- * Stage constructor
147
- */
148
- constructor(readonly options: StageOptions) {
149
- const {
150
- canvas,
151
- clearColor,
152
- appWidth,
153
- appHeight,
154
- boundsMargin,
155
- enableContextSpy,
156
- forceWebGL2,
157
- numImageWorkers,
158
- textureMemory,
159
- renderEngine,
160
- fontEngines,
161
- createImageBitmapSupport,
162
- platform,
163
- } = options;
164
-
165
- assertTruthy(
166
- platform !== null,
167
- 'A CorePlatform is not provided in the options',
168
- );
169
-
170
- this.platform = platform;
171
-
172
- this.eventBus = options.eventBus;
173
- this.txManager = new CoreTextureManager(this, {
174
- numImageWorkers,
175
- createImageBitmapSupport,
176
- });
177
-
178
- // Wait for the Texture Manager to initialize
179
- // once it does, request a render
180
- this.txManager.on('initialized', () => {
181
- this.requestRender();
182
- });
183
-
184
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
185
-
186
- this.animationManager = new AnimationManager();
187
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
188
- this.strictBounds = options.strictBounds;
189
-
190
- let bm = [0, 0, 0, 0] as [number, number, number, number];
191
- if (boundsMargin) {
192
- bm = Array.isArray(boundsMargin)
193
- ? boundsMargin
194
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
195
- }
196
- this.boundsMargin = bm;
197
-
198
- // precalculate our viewport bounds
199
- this.strictBound = createBound(0, 0, appWidth, appHeight);
200
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
201
-
202
- this.clrColor = clearColor;
203
-
204
- this.pixelRatio =
205
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio;
206
-
207
- this.renderer = new renderEngine({
208
- stage: this,
209
- canvas,
210
- contextSpy: this.contextSpy,
211
- forceWebGL2,
212
- });
213
-
214
- this.shManager = new CoreShaderManager(this);
215
-
216
- this.defShaderNode = this.renderer.getDefaultShaderNode();
217
- this.calculateTextureCoord = this.renderer.getTextureCoords !== undefined;
218
-
219
- const renderMode = this.renderer.mode || 'webgl';
220
-
221
- this.createDefaultTexture();
222
- setPremultiplyMode(renderMode);
223
-
224
- // Must do this after renderer is created
225
- this.txManager.renderer = this.renderer;
226
-
227
- // Create text renderers
228
- this.textRenderers = {};
229
- fontEngines.forEach((fontEngineConstructor) => {
230
- const fontEngineInstance = new fontEngineConstructor(this);
231
- const className = fontEngineInstance.type;
232
-
233
- if (className === 'sdf' && renderMode === 'canvas') {
234
- console.warn(
235
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
236
- );
237
- return;
238
- }
239
-
240
- if (fontEngineInstance instanceof TextRenderer) {
241
- if (className === 'canvas') {
242
- this.textRenderers['canvas'] =
243
- fontEngineInstance as CanvasTextRenderer;
244
- } else if (className === 'sdf') {
245
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
246
- }
247
- }
248
- });
249
-
250
- if (Object.keys(this.textRenderers).length === 0) {
251
- console.warn('No text renderers available. Your text will not render.');
252
- }
253
-
254
- this.fontManager = new TrFontManager(this.textRenderers);
255
-
256
- // create root node
257
- const rootNode = new CoreNode(this, {
258
- x: 0,
259
- y: 0,
260
- width: appWidth,
261
- height: appHeight,
262
- alpha: 1,
263
- autosize: false,
264
- boundsMargin: null,
265
- clipping: false,
266
- color: 0x00000000,
267
- colorTop: 0x00000000,
268
- colorBottom: 0x00000000,
269
- colorLeft: 0x00000000,
270
- colorRight: 0x00000000,
271
- colorTl: 0x00000000,
272
- colorTr: 0x00000000,
273
- colorBl: 0x00000000,
274
- colorBr: 0x00000000,
275
- zIndex: 0,
276
- zIndexLocked: 0,
277
- scaleX: 1,
278
- scaleY: 1,
279
- mountX: 0,
280
- mountY: 0,
281
- mount: 0,
282
- pivot: 0.5,
283
- pivotX: 0.5,
284
- pivotY: 0.5,
285
- rotation: 0,
286
- parent: null,
287
- texture: null,
288
- textureOptions: {},
289
- shader: this.defShaderNode,
290
- rtt: false,
291
- src: null,
292
- scale: 1,
293
- strictBounds: this.strictBounds,
294
- });
295
-
296
- this.root = rootNode;
297
-
298
- // execute platform start loop
299
- if (autoStart === true) {
300
- this.platform.startLoop(this);
301
- }
302
- }
303
-
304
- setClearColor(color: number) {
305
- this.clearColor = color;
306
- this.renderer.updateClearColor(color);
307
- this.renderRequested = true;
308
- }
309
-
310
- updateFrameTime() {
311
- const newFrameTime = this.platform!.getTimeStamp();
312
- this.lastFrameTime = this.currentFrameTime;
313
- this.currentFrameTime = newFrameTime;
314
- this.deltaTime = !this.lastFrameTime
315
- ? 100 / 6
316
- : newFrameTime - this.lastFrameTime;
317
- this.txManager.frameTime = newFrameTime;
318
- this.txMemManager.frameTime = newFrameTime;
319
-
320
- // This event is emitted at the beginning of the frame (before any updates
321
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
322
- this.eventBus.emit('frameTick', {
323
- time: this.currentFrameTime,
324
- delta: this.deltaTime,
325
- });
326
- }
327
-
328
- /**
329
- * Create default PixelTexture
330
- */
331
- createDefaultTexture() {
332
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
333
- 'ColorTexture',
334
- {
335
- color: 0xffffffff,
336
- },
337
- );
338
-
339
- assertTruthy(this.defaultTexture instanceof ColorTexture);
340
- this.txManager.loadTexture(this.defaultTexture, true);
341
-
342
- // Mark the default texture as ALWAYS renderable
343
- // This prevents it from ever being cleaned up.
344
- // Fixes https://github.com/lightning-js/renderer/issues/262
345
- this.defaultTexture.setRenderableOwner(this, true);
346
-
347
- // When the default texture is loaded, request a render in case the
348
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
349
- this.defaultTexture.once('loaded', () => {
350
- this.requestRender();
351
- });
352
- }
353
-
354
- /**
355
- * Update animations
356
- */
357
- updateAnimations() {
358
- const { animationManager } = this;
359
- if (!this.root) {
360
- return;
361
- }
362
- // step animation
363
- animationManager.update(this.deltaTime);
364
- }
365
-
366
- /**
367
- * Check if the scene has updates
368
- */
369
- hasSceneUpdates() {
370
- return (
371
- !!this.root.updateType ||
372
- this.renderRequested ||
373
- this.txManager.hasUpdates()
374
- );
375
- }
376
-
377
- /**
378
- * Start a new frame draw
379
- */
380
- drawFrame() {
381
- const { renderer, renderRequested } = this;
382
- assertTruthy(renderer);
383
-
384
- // Update tree if needed
385
- if (this.root.updateType !== 0) {
386
- this.root.update(this.deltaTime, this.root.clippingRect);
387
- }
388
-
389
- // Process some textures
390
- this.txManager.processSome(this.options.textureProcessingTimeLimit);
391
-
392
- // Reset render operations and clear the canvas
393
- renderer.reset();
394
-
395
- // Check if we need to cleanup textures
396
- if (this.txMemManager.criticalCleanupRequested === true) {
397
- this.txMemManager.cleanup(false);
398
-
399
- if (this.txMemManager.criticalCleanupRequested === true) {
400
- // If we still need to cleanup, request another but aggressive cleanup
401
- this.txMemManager.cleanup(true);
402
- }
403
- }
404
-
405
- // If we have RTT nodes draw them first
406
- // So we can use them as textures in the main scene
407
- if (renderer.rttNodes.length > 0) {
408
- renderer.renderRTTNodes();
409
- }
410
-
411
- // Fill quads buffer
412
- this.addQuads(this.root);
413
-
414
- // Perform render pass
415
- renderer?.render();
416
-
417
- this.calculateFps();
418
- this.calculateQuads();
419
-
420
- // Reset renderRequested flag if it was set
421
- if (renderRequested) {
422
- this.renderRequested = false;
423
- }
424
- }
425
-
426
- /**
427
- * Queue an event to be emitted after the current/next frame is rendered
428
- *
429
- * @remarks
430
- * When we are operating in the context of the render loop, we may want to
431
- * emit events that are related to the current frame. However, we generally do
432
- * NOT want to emit events directly in the middle of the render loop, since
433
- * this could enable event handlers to modify the scene graph and cause
434
- * unexpected behavior. Instead, we queue up events to be emitted and then
435
- * flush the queue after the frame has been rendered.
436
- *
437
- * @param name
438
- * @param data
439
- */
440
- queueFrameEvent(name: string, data: unknown) {
441
- this.frameEventQueue.push([name, data]);
442
- }
443
-
444
- /**
445
- * Emit all queued frame events
446
- *
447
- * @remarks
448
- * This method should be called after the frame has been rendered to emit
449
- * all events that were queued during the frame.
450
- *
451
- * See {@link queueFrameEvent} for more information.
452
- */
453
- flushFrameEvents() {
454
- for (const [name, data] of this.frameEventQueue) {
455
- this.eventBus.emit(name, data);
456
- }
457
- this.frameEventQueue = [];
458
- }
459
-
460
- calculateFps() {
461
- // If there's an FPS update interval, emit the FPS update event
462
- // when the specified interval has elapsed.
463
- const { fpsUpdateInterval } = this.options;
464
- if (fpsUpdateInterval) {
465
- this.fpsNumFrames++;
466
- this.fpsElapsedTime += this.deltaTime;
467
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
468
- const fps = Math.round(
469
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
470
- );
471
- this.fpsNumFrames = 0;
472
- this.fpsElapsedTime = 0;
473
- this.queueFrameEvent('fpsUpdate', {
474
- fps,
475
- contextSpyData: this.contextSpy?.getData() ?? null,
476
- } satisfies FpsUpdatePayload);
477
- this.contextSpy?.reset();
478
- }
479
- }
480
- }
481
-
482
- calculateQuads() {
483
- const quads = this.renderer.getQuadCount();
484
- if (quads && quads !== this.numQuadsRendered) {
485
- this.numQuadsRendered = quads;
486
- this.queueFrameEvent('quadsUpdate', {
487
- quads,
488
- } satisfies QuadsUpdatePayload);
489
- }
490
- }
491
-
492
- addQuads(node: CoreNode) {
493
- assertTruthy(this.renderer);
494
-
495
- // If the node is renderable and has a loaded texture, render it
496
- if (node.isRenderable === true) {
497
- node.renderQuads(this.renderer);
498
- }
499
-
500
- for (let i = 0; i < node.children.length; i++) {
501
- const child = node.children[i];
502
-
503
- if (child === undefined) {
504
- continue;
505
- }
506
-
507
- if (
508
- child.worldAlpha === 0 ||
509
- (child.strictBounds === true &&
510
- child.renderState === CoreNodeRenderState.OutOfBounds)
511
- ) {
512
- continue;
513
- }
514
-
515
- this.addQuads(child);
516
- }
517
- }
518
-
519
- /**
520
- * Request a render pass without forcing an update
521
- */
522
- requestRender() {
523
- this.renderRequested = true;
524
- }
525
-
526
- /**
527
- * Given a font name, and possible renderer override, return the best compatible text renderer.
528
- *
529
- * @remarks
530
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
531
- *
532
- * @param fontFamily
533
- * @param textRendererOverride
534
- * @returns
535
- */
536
- resolveTextRenderer(
537
- trProps: TrProps,
538
- textRendererOverride: keyof TextRendererMap | null = null,
539
- ): TextRenderer | null {
540
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
541
- trProps.fontWeight
542
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
543
-
544
- // check our resolve cache first
545
- if (this.fontResolveMap[fontCacheString] !== undefined) {
546
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
547
- }
548
-
549
- // Resolve the text renderer
550
- let rendererId = textRendererOverride;
551
- let overrideFallback = false;
552
-
553
- // Check if the override is valid (if one is provided)
554
- if (rendererId) {
555
- const possibleRenderer = this.textRenderers[rendererId];
556
- if (!possibleRenderer) {
557
- console.warn(`Text renderer override '${rendererId}' not found.`);
558
- rendererId = null;
559
- overrideFallback = true;
560
- } else if (!possibleRenderer.canRenderFont(trProps)) {
561
- console.warn(
562
- `Cannot use override text renderer '${rendererId}' for font`,
563
- trProps,
564
- );
565
- rendererId = null;
566
- overrideFallback = true;
567
- }
568
- }
569
-
570
- if (!rendererId) {
571
- // Iterate through the text renderers and find the first one that can render the font
572
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
573
- if (tr.canRenderFont(trProps)) {
574
- rendererId = trId as keyof TextRendererMap;
575
- break;
576
- }
577
- }
578
- if (!rendererId && this.textRenderers.canvas !== undefined) {
579
- // If no renderer can be found, use the canvas renderer
580
- rendererId = 'canvas';
581
- }
582
- }
583
-
584
- if (overrideFallback) {
585
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
586
- }
587
-
588
- if (!rendererId) {
589
- // silently fail if no renderer can be found, the error is already created
590
- // at the constructor level
591
- return null;
592
- }
593
-
594
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
595
- const resolvedTextRenderer = this.textRenderers[rendererId];
596
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
597
-
598
- // cache the resolved renderer for future use with these trProps
599
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
600
-
601
- // Need to explicitly cast to TextRenderer because TS doesn't like
602
- // the covariant state argument in the setter method map
603
- return resolvedTextRenderer as unknown as TextRenderer;
604
- }
605
-
606
- createNode(props: Partial<CoreNodeProps>) {
607
- const resolvedProps = this.resolveNodeDefaults(props);
608
- return new CoreNode(this, resolvedProps);
609
- }
610
-
611
- createTextNode(props: Partial<CoreTextNodeProps>) {
612
- const fontSize = props.fontSize ?? 16;
613
- const resolvedProps = Object.assign(this.resolveNodeDefaults(props), {
614
- text: props.text ?? '',
615
- textRendererOverride: props.textRendererOverride ?? null,
616
- fontSize,
617
- fontFamily: props.fontFamily ?? 'sans-serif',
618
- fontStyle: props.fontStyle ?? 'normal',
619
- fontWeight: props.fontWeight ?? 'normal',
620
- fontStretch: props.fontStretch ?? 'normal',
621
- textAlign: props.textAlign ?? 'left',
622
- contain: props.contain ?? 'none',
623
- scrollable: props.scrollable ?? false,
624
- scrollY: props.scrollY ?? 0,
625
- offsetY: props.offsetY ?? 0,
626
- letterSpacing: props.letterSpacing ?? 0,
627
- lineHeight: props.lineHeight, // `undefined` is a valid value
628
- maxLines: props.maxLines ?? 0,
629
- textBaseline: props.textBaseline ?? 'alphabetic',
630
- verticalAlign: props.verticalAlign ?? 'middle',
631
- overflowSuffix: props.overflowSuffix ?? '...',
632
- wordBreak: props.wordBreak ?? 'normal',
633
- debug: props.debug ?? {},
634
- });
635
-
636
- const resolvedTextRenderer = this.resolveTextRenderer(
637
- resolvedProps,
638
- props.textRendererOverride,
639
- );
640
-
641
- if (!resolvedTextRenderer) {
642
- throw new Error(
643
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
644
- );
645
- }
646
-
647
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
648
- }
649
-
650
- setBoundsMargin(value: number | [number, number, number, number]) {
651
- this.boundsMargin = Array.isArray(value)
652
- ? value
653
- : [value, value, value, value];
654
-
655
- this.root.setUpdateType(UpdateType.RenderBounds);
656
- }
657
-
658
- /**
659
- * Resolves the default property values for a Node
660
- *
661
- * @remarks
662
- * This method is used internally by the RendererMain to resolve the default
663
- * property values for a Node. It is exposed publicly so that it can be used
664
- * by Core Driver implementations.
665
- *
666
- * @param props
667
- * @returns
668
- */
669
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
670
- const color = props.color ?? 0xffffffff;
671
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
672
- const colorTr =
673
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
674
- const colorBl =
675
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
676
- const colorBr =
677
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
678
-
679
- let data = {};
680
- if (this.options.inspector === true) {
681
- data = santizeCustomDataMap(props.data ?? {});
682
- }
683
-
684
- return {
685
- x: props.x ?? 0,
686
- y: props.y ?? 0,
687
- width: props.width ?? 0,
688
- height: props.height ?? 0,
689
- alpha: props.alpha ?? 1,
690
- autosize: props.autosize ?? false,
691
- boundsMargin: props.boundsMargin ?? null,
692
- clipping: props.clipping ?? false,
693
- color,
694
- colorTop: props.colorTop ?? color,
695
- colorBottom: props.colorBottom ?? color,
696
- colorLeft: props.colorLeft ?? color,
697
- colorRight: props.colorRight ?? color,
698
- colorBl,
699
- colorBr,
700
- colorTl,
701
- colorTr,
702
- zIndex: props.zIndex ?? 0,
703
- zIndexLocked: props.zIndexLocked ?? 0,
704
- parent: props.parent ?? null,
705
- texture: props.texture ?? null,
706
- textureOptions: props.textureOptions ?? {},
707
- shader: props.shader ?? this.defShaderNode,
708
- // Since setting the `src` will trigger a texture load, we need to set it after
709
- // we set the texture. Otherwise, problems happen.
710
- src: props.src ?? null,
711
- srcHeight: props.srcHeight,
712
- srcWidth: props.srcWidth,
713
- srcX: props.srcX,
714
- srcY: props.srcY,
715
- scale: props.scale ?? null,
716
- scaleX: props.scaleX ?? props.scale ?? 1,
717
- scaleY: props.scaleY ?? props.scale ?? 1,
718
- mount: props.mount ?? 0,
719
- mountX: props.mountX ?? props.mount ?? 0,
720
- mountY: props.mountY ?? props.mount ?? 0,
721
- pivot: props.pivot ?? 0.5,
722
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
723
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
724
- rotation: props.rotation ?? 0,
725
- rtt: props.rtt ?? false,
726
- data: data,
727
- imageType: props.imageType,
728
- strictBounds: props.strictBounds ?? this.strictBounds,
729
- };
730
- }
731
-
732
- /**
733
- * Cleanup Orphaned Textures
734
- *
735
- * @remarks
736
- * This method is used to cleanup orphaned textures that are no longer in use.
737
- */
738
- cleanup(aggressive: boolean) {
739
- this.txMemManager.cleanup(aggressive);
740
- }
741
-
742
- set clearColor(value: number) {
743
- this.renderer.updateClearColor(value);
744
- this.renderRequested = true;
745
- this.clrColor = value;
746
- }
747
-
748
- get clearColor() {
749
- return this.clrColor;
750
- }
751
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ UpdateType,
24
+ CoreNode,
25
+ CoreNodeRenderState,
26
+ type CoreNodeProps,
27
+ } from './CoreNode.js';
28
+ import { CoreTextureManager } from './CoreTextureManager.js';
29
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
30
+ import { CoreShaderManager } from './CoreShaderManager.js';
31
+ import {
32
+ TextRenderer,
33
+ type TextRendererMap,
34
+ type TrProps,
35
+ } from './text-rendering/renderers/TextRenderer.js';
36
+
37
+ import { EventEmitter } from '../common/EventEmitter.js';
38
+ import { ContextSpy } from './lib/ContextSpy.js';
39
+ import type {
40
+ FpsUpdatePayload,
41
+ FrameTickPayload,
42
+ QuadsUpdatePayload,
43
+ } from '../common/CommonTypes.js';
44
+ import {
45
+ TextureMemoryManager,
46
+ type TextureMemoryManagerSettings,
47
+ } from './TextureMemoryManager.js';
48
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
49
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
50
+ import { santizeCustomDataMap } from '../main-api/utils.js';
51
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
52
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
53
+ import { pointInBound } from './lib/utils.js';
54
+ import type { CoreShaderNode } from './renderers/CoreShaderNode.js';
55
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
+ import type { Texture } from './textures/Texture.js';
57
+ import { ColorTexture } from './textures/ColorTexture.js';
58
+ import type { Platform } from './platforms/Platform.js';
59
+ import type { WebPlatform } from './platforms/web/WebPlatform.js';
60
+ import type { RendererMainSettings } from '../main-api/Renderer.js';
61
+
62
+ export type StageOptions = Omit<
63
+ RendererMainSettings,
64
+ 'inspector' | 'platform'
65
+ > & {
66
+ textureMemory: TextureMemoryManagerSettings;
67
+ canvas: HTMLCanvasElement | OffscreenCanvas;
68
+ fpsUpdateInterval: number;
69
+ eventBus: EventEmitter;
70
+ platform: Platform | WebPlatform;
71
+ inspector: boolean;
72
+ };
73
+
74
+ export type StageFpsUpdateHandler = (
75
+ stage: Stage,
76
+ fpsData: FpsUpdatePayload,
77
+ ) => void;
78
+
79
+ export type StageFrameTickHandler = (
80
+ stage: Stage,
81
+ frameTickData: FrameTickPayload,
82
+ ) => void;
83
+
84
+ export interface Point {
85
+ x: number;
86
+ y: number;
87
+ }
88
+
89
+ const autoStart = true;
90
+
91
+ export class Stage {
92
+ /// Module Instances
93
+ public readonly animationManager: AnimationManager;
94
+ public readonly txManager: CoreTextureManager;
95
+ public readonly txMemManager: TextureMemoryManager;
96
+ public readonly fontManager: TrFontManager;
97
+ public readonly textRenderers: Partial<TextRendererMap>;
98
+ public readonly shManager: CoreShaderManager;
99
+ public readonly renderer: CoreRenderer;
100
+ public readonly root: CoreNode;
101
+ public readonly interactiveNodes: Set<CoreNode> = new Set();
102
+ public boundsMargin: [number, number, number, number];
103
+ public readonly defShaderNode: CoreShaderNode | null = null;
104
+ public strictBound: Bound;
105
+ public preloadBound: Bound;
106
+ public readonly strictBounds: boolean;
107
+ public readonly defaultTexture: Texture | null = null;
108
+ public pixelRatio: number;
109
+ public readonly bufferMemory: number = 2e6;
110
+ public readonly platform: Platform | WebPlatform;
111
+ public readonly calculateTextureCoord: boolean;
112
+
113
+ /**
114
+ * Renderer Event Bus for the Stage to emit events onto
115
+ *
116
+ * @remarks
117
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
118
+ * this allows us to directly emit events from the Stage to RendererMain
119
+ * without having to set up forwarding handlers.
120
+ */
121
+ public readonly eventBus: EventEmitter;
122
+
123
+ /// State
124
+ deltaTime = 0;
125
+ lastFrameTime = 0;
126
+ currentFrameTime = 0;
127
+ private clrColor = 0x00000000;
128
+ private fpsNumFrames = 0;
129
+ private fpsElapsedTime = 0;
130
+ private numQuadsRendered = 0;
131
+ private renderRequested = false;
132
+ private frameEventQueue: [name: string, payload: unknown][] = [];
133
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
+ {};
135
+
136
+ /// Debug data
137
+ contextSpy: ContextSpy | null = null;
138
+
139
+ /**
140
+ * Stage constructor
141
+ */
142
+ constructor(public options: StageOptions) {
143
+ const {
144
+ canvas,
145
+ clearColor,
146
+ appWidth,
147
+ appHeight,
148
+ boundsMargin,
149
+ enableContextSpy,
150
+ forceWebGL2,
151
+ numImageWorkers,
152
+ textureMemory,
153
+ renderEngine,
154
+ fontEngines,
155
+ createImageBitmapSupport,
156
+ platform,
157
+ } = options;
158
+
159
+ assertTruthy(
160
+ platform !== null,
161
+ 'A CorePlatform is not provided in the options',
162
+ );
163
+
164
+ this.platform = platform;
165
+
166
+ this.eventBus = options.eventBus;
167
+ this.txManager = new CoreTextureManager(this, {
168
+ numImageWorkers,
169
+ createImageBitmapSupport,
170
+ });
171
+
172
+ // Wait for the Texture Manager to initialize
173
+ // once it does, request a render
174
+ this.txManager.on('initialized', () => {
175
+ this.requestRender();
176
+ });
177
+
178
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
179
+
180
+ this.animationManager = new AnimationManager();
181
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
182
+ this.strictBounds = options.strictBounds;
183
+
184
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
185
+ if (boundsMargin) {
186
+ bm = Array.isArray(boundsMargin)
187
+ ? boundsMargin
188
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
189
+ }
190
+ this.boundsMargin = bm;
191
+
192
+ // precalculate our viewport bounds
193
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
194
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
195
+
196
+ this.clrColor = clearColor;
197
+
198
+ this.pixelRatio =
199
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio;
200
+
201
+ this.renderer = new renderEngine({
202
+ stage: this,
203
+ canvas,
204
+ contextSpy: this.contextSpy,
205
+ forceWebGL2,
206
+ });
207
+
208
+ this.shManager = new CoreShaderManager(this);
209
+
210
+ this.defShaderNode = this.renderer.getDefaultShaderNode();
211
+ this.calculateTextureCoord = this.renderer.getTextureCoords !== undefined;
212
+
213
+ const renderMode = this.renderer.mode || 'webgl';
214
+
215
+ this.createDefaultTexture();
216
+ setPremultiplyMode(renderMode);
217
+
218
+ // Must do this after renderer is created
219
+ this.txManager.renderer = this.renderer;
220
+
221
+ // Create text renderers
222
+ this.textRenderers = {};
223
+ fontEngines.forEach((fontEngineConstructor) => {
224
+ const fontEngineInstance = new fontEngineConstructor(this);
225
+ const className = fontEngineInstance.type;
226
+
227
+ if (className === 'sdf' && renderMode === 'canvas') {
228
+ console.warn(
229
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
230
+ );
231
+ return;
232
+ }
233
+
234
+ if (fontEngineInstance instanceof TextRenderer) {
235
+ if (className === 'canvas') {
236
+ this.textRenderers['canvas'] =
237
+ fontEngineInstance as CanvasTextRenderer;
238
+ } else if (className === 'sdf') {
239
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
240
+ }
241
+ }
242
+ });
243
+
244
+ if (Object.keys(this.textRenderers).length === 0) {
245
+ console.warn('No text renderers available. Your text will not render.');
246
+ }
247
+
248
+ this.fontManager = new TrFontManager(this.textRenderers);
249
+
250
+ // create root node
251
+ const rootNode = new CoreNode(this, {
252
+ x: 0,
253
+ y: 0,
254
+ width: appWidth,
255
+ height: appHeight,
256
+ alpha: 1,
257
+ autosize: false,
258
+ boundsMargin: null,
259
+ clipping: false,
260
+ color: 0x00000000,
261
+ colorTop: 0x00000000,
262
+ colorBottom: 0x00000000,
263
+ colorLeft: 0x00000000,
264
+ colorRight: 0x00000000,
265
+ colorTl: 0x00000000,
266
+ colorTr: 0x00000000,
267
+ colorBl: 0x00000000,
268
+ colorBr: 0x00000000,
269
+ zIndex: 0,
270
+ zIndexLocked: 0,
271
+ scaleX: 1,
272
+ scaleY: 1,
273
+ mountX: 0,
274
+ mountY: 0,
275
+ mount: 0,
276
+ pivot: 0.5,
277
+ pivotX: 0.5,
278
+ pivotY: 0.5,
279
+ rotation: 0,
280
+ parent: null,
281
+ texture: null,
282
+ textureOptions: {},
283
+ shader: this.defShaderNode,
284
+ rtt: false,
285
+ src: null,
286
+ scale: 1,
287
+ strictBounds: this.strictBounds,
288
+ });
289
+
290
+ this.root = rootNode;
291
+
292
+ // execute platform start loop
293
+ if (autoStart === true) {
294
+ this.platform.startLoop(this);
295
+ }
296
+ }
297
+
298
+ setClearColor(color: number) {
299
+ this.clearColor = color;
300
+ this.renderer.updateClearColor(color);
301
+ this.renderRequested = true;
302
+ }
303
+
304
+ updateFrameTime() {
305
+ const newFrameTime = this.platform!.getTimeStamp();
306
+ this.lastFrameTime = this.currentFrameTime;
307
+ this.currentFrameTime = newFrameTime;
308
+ this.deltaTime = !this.lastFrameTime
309
+ ? 100 / 6
310
+ : newFrameTime - this.lastFrameTime;
311
+ this.txManager.frameTime = newFrameTime;
312
+ this.txMemManager.frameTime = newFrameTime;
313
+
314
+ // This event is emitted at the beginning of the frame (before any updates
315
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
316
+ this.eventBus.emit('frameTick', {
317
+ time: this.currentFrameTime,
318
+ delta: this.deltaTime,
319
+ });
320
+ }
321
+
322
+ /**
323
+ * Create default PixelTexture
324
+ */
325
+ createDefaultTexture() {
326
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
327
+ 'ColorTexture',
328
+ {
329
+ color: 0xffffffff,
330
+ },
331
+ );
332
+
333
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
334
+ this.txManager.loadTexture(this.defaultTexture, true);
335
+
336
+ // Mark the default texture as ALWAYS renderable
337
+ // This prevents it from ever being cleaned up.
338
+ // Fixes https://github.com/lightning-js/renderer/issues/262
339
+ this.defaultTexture.setRenderableOwner(this, true);
340
+
341
+ // When the default texture is loaded, request a render in case the
342
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
343
+ this.defaultTexture.once('loaded', () => {
344
+ this.requestRender();
345
+ });
346
+ }
347
+
348
+ /**
349
+ * Update animations
350
+ */
351
+ updateAnimations() {
352
+ const { animationManager } = this;
353
+ if (!this.root) {
354
+ return;
355
+ }
356
+ // step animation
357
+ animationManager.update(this.deltaTime);
358
+ }
359
+
360
+ /**
361
+ * Check if the scene has updates
362
+ */
363
+ hasSceneUpdates() {
364
+ return (
365
+ !!this.root.updateType ||
366
+ this.renderRequested ||
367
+ this.txManager.hasUpdates()
368
+ );
369
+ }
370
+
371
+ /**
372
+ * Start a new frame draw
373
+ */
374
+ drawFrame() {
375
+ const { renderer, renderRequested, root } = this;
376
+ const txMemManager = this.txMemManager;
377
+
378
+ // Update tree if needed
379
+ if (root.updateType !== 0) {
380
+ root.update(this.deltaTime, root.clippingRect);
381
+ }
382
+
383
+ // Process some textures
384
+ this.txManager.processSome(this.options.textureProcessingTimeLimit);
385
+
386
+ // Reset render operations and clear the canvas
387
+ renderer.reset();
388
+
389
+ // Check if we need to cleanup textures
390
+ if (txMemManager.criticalCleanupRequested === true) {
391
+ txMemManager.cleanup(false);
392
+
393
+ if (txMemManager.criticalCleanupRequested === true) {
394
+ // If we still need to cleanup, request another but aggressive cleanup
395
+ txMemManager.cleanup(true);
396
+ }
397
+ }
398
+
399
+ // If we have RTT nodes draw them first
400
+ // So we can use them as textures in the main scene
401
+ if (renderer.rttNodes.length > 0) {
402
+ renderer.renderRTTNodes();
403
+ }
404
+
405
+ // Fill quads buffer
406
+ this.addQuads(this.root);
407
+
408
+ // Perform render pass
409
+ renderer.render();
410
+
411
+ this.calculateFps();
412
+ this.calculateQuads();
413
+
414
+ // Reset renderRequested flag if it was set
415
+ if (renderRequested === true) {
416
+ this.renderRequested = false;
417
+ }
418
+ }
419
+
420
+ /**
421
+ * Queue an event to be emitted after the current/next frame is rendered
422
+ *
423
+ * @remarks
424
+ * When we are operating in the context of the render loop, we may want to
425
+ * emit events that are related to the current frame. However, we generally do
426
+ * NOT want to emit events directly in the middle of the render loop, since
427
+ * this could enable event handlers to modify the scene graph and cause
428
+ * unexpected behavior. Instead, we queue up events to be emitted and then
429
+ * flush the queue after the frame has been rendered.
430
+ *
431
+ * @param name
432
+ * @param data
433
+ */
434
+ queueFrameEvent(name: string, data: unknown) {
435
+ this.frameEventQueue.push([name, data]);
436
+ }
437
+
438
+ /**
439
+ * Emit all queued frame events
440
+ *
441
+ * @remarks
442
+ * This method should be called after the frame has been rendered to emit
443
+ * all events that were queued during the frame.
444
+ *
445
+ * See {@link queueFrameEvent} for more information.
446
+ */
447
+ flushFrameEvents() {
448
+ for (const [name, data] of this.frameEventQueue) {
449
+ this.eventBus.emit(name, data);
450
+ }
451
+ this.frameEventQueue = [];
452
+ }
453
+
454
+ calculateFps() {
455
+ // If there's an FPS update interval, emit the FPS update event
456
+ // when the specified interval has elapsed.
457
+ const { fpsUpdateInterval } = this.options;
458
+ if (fpsUpdateInterval) {
459
+ this.fpsNumFrames++;
460
+ this.fpsElapsedTime += this.deltaTime;
461
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
462
+ const fps = Math.round(
463
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
464
+ );
465
+ this.fpsNumFrames = 0;
466
+ this.fpsElapsedTime = 0;
467
+ this.queueFrameEvent('fpsUpdate', {
468
+ fps,
469
+ contextSpyData: this.contextSpy?.getData() ?? null,
470
+ } satisfies FpsUpdatePayload);
471
+ this.contextSpy?.reset();
472
+ }
473
+ }
474
+ }
475
+
476
+ calculateQuads() {
477
+ const quads = this.renderer.getQuadCount();
478
+ if (quads && quads !== this.numQuadsRendered) {
479
+ this.numQuadsRendered = quads;
480
+ this.queueFrameEvent('quadsUpdate', {
481
+ quads,
482
+ } satisfies QuadsUpdatePayload);
483
+ }
484
+ }
485
+
486
+ addQuads(node: CoreNode) {
487
+ assertTruthy(this.renderer);
488
+
489
+ // If the node is renderable and has a loaded texture, render it
490
+ if (node.isRenderable === true) {
491
+ node.renderQuads(this.renderer);
492
+ }
493
+
494
+ for (let i = 0; i < node.children.length; i++) {
495
+ const child = node.children[i];
496
+
497
+ if (child === undefined) {
498
+ continue;
499
+ }
500
+
501
+ if (
502
+ child.worldAlpha === 0 ||
503
+ (child.strictBounds === true &&
504
+ child.renderState === CoreNodeRenderState.OutOfBounds)
505
+ ) {
506
+ continue;
507
+ }
508
+
509
+ this.addQuads(child);
510
+ }
511
+ }
512
+
513
+ /**
514
+ * Request a render pass without forcing an update
515
+ */
516
+ requestRender() {
517
+ this.renderRequested = true;
518
+ }
519
+
520
+ /**
521
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
522
+ *
523
+ * @remarks
524
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
525
+ *
526
+ * @param fontFamily
527
+ * @param textRendererOverride
528
+ * @returns
529
+ */
530
+ resolveTextRenderer(
531
+ trProps: TrProps,
532
+ textRendererOverride: keyof TextRendererMap | null = null,
533
+ ): TextRenderer | null {
534
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
535
+ trProps.fontWeight
536
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
537
+
538
+ // check our resolve cache first
539
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
540
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
541
+ }
542
+
543
+ // Resolve the text renderer
544
+ let rendererId = textRendererOverride;
545
+ let overrideFallback = false;
546
+
547
+ // Check if the override is valid (if one is provided)
548
+ if (rendererId) {
549
+ const possibleRenderer = this.textRenderers[rendererId];
550
+ if (!possibleRenderer) {
551
+ console.warn(`Text renderer override '${rendererId}' not found.`);
552
+ rendererId = null;
553
+ overrideFallback = true;
554
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
555
+ console.warn(
556
+ `Cannot use override text renderer '${rendererId}' for font`,
557
+ trProps,
558
+ );
559
+ rendererId = null;
560
+ overrideFallback = true;
561
+ }
562
+ }
563
+
564
+ if (!rendererId) {
565
+ // Iterate through the text renderers and find the first one that can render the font
566
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
567
+ if (tr.canRenderFont(trProps)) {
568
+ rendererId = trId as keyof TextRendererMap;
569
+ break;
570
+ }
571
+ }
572
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
573
+ // If no renderer can be found, use the canvas renderer
574
+ rendererId = 'canvas';
575
+ }
576
+ }
577
+
578
+ if (overrideFallback) {
579
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
580
+ }
581
+
582
+ if (!rendererId) {
583
+ // silently fail if no renderer can be found, the error is already created
584
+ // at the constructor level
585
+ return null;
586
+ }
587
+
588
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
589
+ const resolvedTextRenderer = this.textRenderers[rendererId];
590
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
591
+
592
+ // cache the resolved renderer for future use with these trProps
593
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
594
+
595
+ // Need to explicitly cast to TextRenderer because TS doesn't like
596
+ // the covariant state argument in the setter method map
597
+ return resolvedTextRenderer as unknown as TextRenderer;
598
+ }
599
+
600
+ createNode(props: Partial<CoreNodeProps>) {
601
+ const resolvedProps = this.resolveNodeDefaults(props);
602
+ return new CoreNode(this, resolvedProps);
603
+ }
604
+
605
+ createTextNode(props: Partial<CoreTextNodeProps>) {
606
+ const fontSize = props.fontSize ?? 16;
607
+ const resolvedProps = Object.assign(this.resolveNodeDefaults(props), {
608
+ text: props.text ?? '',
609
+ textRendererOverride: props.textRendererOverride ?? null,
610
+ fontSize,
611
+ fontFamily: props.fontFamily ?? 'sans-serif',
612
+ fontStyle: props.fontStyle ?? 'normal',
613
+ fontWeight: props.fontWeight ?? 'normal',
614
+ fontStretch: props.fontStretch ?? 'normal',
615
+ textAlign: props.textAlign ?? 'left',
616
+ contain: props.contain ?? 'none',
617
+ scrollable: props.scrollable ?? false,
618
+ scrollY: props.scrollY ?? 0,
619
+ offsetY: props.offsetY ?? 0,
620
+ letterSpacing: props.letterSpacing ?? 0,
621
+ lineHeight: props.lineHeight, // `undefined` is a valid value
622
+ maxLines: props.maxLines ?? 0,
623
+ textBaseline: props.textBaseline ?? 'alphabetic',
624
+ verticalAlign: props.verticalAlign ?? 'middle',
625
+ overflowSuffix: props.overflowSuffix ?? '...',
626
+ wordBreak: props.wordBreak ?? 'normal',
627
+ debug: props.debug ?? {},
628
+ });
629
+
630
+ const resolvedTextRenderer = this.resolveTextRenderer(
631
+ resolvedProps,
632
+ props.textRendererOverride,
633
+ );
634
+
635
+ if (!resolvedTextRenderer) {
636
+ throw new Error(
637
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
638
+ );
639
+ }
640
+
641
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
642
+ }
643
+
644
+ setBoundsMargin(value: number | [number, number, number, number]) {
645
+ this.boundsMargin = Array.isArray(value)
646
+ ? value
647
+ : [value, value, value, value];
648
+
649
+ this.root.setUpdateType(UpdateType.RenderBounds);
650
+ }
651
+
652
+ /**
653
+ * Update the viewport bounds
654
+ */
655
+ updateViewportBounds() {
656
+ const { appWidth, appHeight } = this.options;
657
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
658
+ this.preloadBound = createPreloadBounds(
659
+ this.strictBound,
660
+ this.boundsMargin,
661
+ );
662
+ this.root.setUpdateType(UpdateType.RenderBounds | UpdateType.Children);
663
+ this.root.childUpdateType |= UpdateType.RenderBounds;
664
+ }
665
+
666
+ /** Find all nodes at a given point
667
+ * @param data
668
+ */
669
+ findNodesAtPoint(data: Point): CoreNode[] {
670
+ const x = data.x / this.options.deviceLogicalPixelRatio;
671
+ const y = data.y / this.options.deviceLogicalPixelRatio;
672
+ const nodes: CoreNode[] = [];
673
+ for (const node of this.interactiveNodes) {
674
+ if (node.isRenderable === false) {
675
+ continue;
676
+ }
677
+ if (pointInBound(x, y, node.renderBound!) === true) {
678
+ nodes.push(node);
679
+ }
680
+ }
681
+ return nodes;
682
+ }
683
+
684
+ /**
685
+ * Find the top node at a given point
686
+ * @param data
687
+ * @returns
688
+ */
689
+ getNodeFromPosition(data: Point): CoreNode | null {
690
+ const nodes: CoreNode[] = this.findNodesAtPoint(data);
691
+ if (nodes.length === 0) {
692
+ return null;
693
+ }
694
+ let topNode = nodes[0] as CoreNode;
695
+ for (let i = 0; i < nodes.length; i++) {
696
+ if (nodes[i]!.zIndex > topNode.zIndex) {
697
+ topNode = nodes[i]!;
698
+ }
699
+ }
700
+ return topNode || null;
701
+ }
702
+
703
+ /**
704
+ * Resolves the default property values for a Node
705
+ *
706
+ * @remarks
707
+ * This method is used internally by the RendererMain to resolve the default
708
+ * property values for a Node. It is exposed publicly so that it can be used
709
+ * by Core Driver implementations.
710
+ *
711
+ * @param props
712
+ * @returns
713
+ */
714
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
715
+ const color = props.color ?? 0xffffffff;
716
+ const colorTop = props.colorTop ?? color;
717
+ const colorBottom = props.colorBottom ?? color;
718
+ const colorLeft = props.colorLeft ?? color;
719
+ const colorRight = props.colorRight ?? color;
720
+
721
+ const colorTl = props.colorTl ?? colorTop ?? colorLeft ?? color;
722
+ const colorTr = props.colorTr ?? colorTop ?? colorRight ?? color;
723
+ const colorBl = props.colorBl ?? colorBottom ?? colorLeft ?? color;
724
+ const colorBr = props.colorBr ?? colorBottom ?? colorRight ?? color;
725
+
726
+ const scale = props.scale ?? null;
727
+ const mount = props.mount ?? 0;
728
+ const pivot = props.pivot ?? 0.5;
729
+
730
+ const data = this.options.inspector
731
+ ? santizeCustomDataMap(props.data ?? {})
732
+ : {};
733
+
734
+ return {
735
+ x: props.x ?? 0,
736
+ y: props.y ?? 0,
737
+ width: props.width ?? 0,
738
+ height: props.height ?? 0,
739
+ alpha: props.alpha ?? 1,
740
+ autosize: props.autosize ?? false,
741
+ boundsMargin: props.boundsMargin ?? null,
742
+ clipping: props.clipping ?? false,
743
+ color,
744
+ colorTop,
745
+ colorBottom,
746
+ colorLeft,
747
+ colorRight,
748
+ colorTl,
749
+ colorTr,
750
+ colorBl,
751
+ colorBr,
752
+ zIndex: props.zIndex ?? 0,
753
+ zIndexLocked: props.zIndexLocked ?? 0,
754
+ parent: props.parent ?? null,
755
+ texture: props.texture ?? null,
756
+ textureOptions: props.textureOptions ?? {},
757
+ shader: props.shader ?? this.defShaderNode,
758
+ src: props.src ?? null,
759
+ srcHeight: props.srcHeight,
760
+ srcWidth: props.srcWidth,
761
+ srcX: props.srcX,
762
+ srcY: props.srcY,
763
+ scale,
764
+ scaleX: props.scaleX ?? scale ?? 1,
765
+ scaleY: props.scaleY ?? scale ?? 1,
766
+ mount,
767
+ mountX: props.mountX ?? mount,
768
+ mountY: props.mountY ?? mount,
769
+ pivot,
770
+ pivotX: props.pivotX ?? pivot,
771
+ pivotY: props.pivotY ?? pivot,
772
+ rotation: props.rotation ?? 0,
773
+ rtt: props.rtt ?? false,
774
+ data,
775
+ imageType: props.imageType,
776
+ interactive: props.interactive ?? false,
777
+ strictBounds: props.strictBounds ?? this.strictBounds,
778
+ };
779
+ }
780
+
781
+ /**
782
+ * Cleanup Orphaned Textures
783
+ *
784
+ * @remarks
785
+ * This method is used to cleanup orphaned textures that are no longer in use.
786
+ */
787
+ cleanup(aggressive: boolean) {
788
+ this.txMemManager.cleanup(aggressive);
789
+ }
790
+
791
+ set clearColor(value: number) {
792
+ this.renderer.updateClearColor(value);
793
+ this.renderRequested = true;
794
+ this.clrColor = value;
795
+ }
796
+
797
+ get clearColor() {
798
+ return this.clrColor;
799
+ }
800
+ }