@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (497) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/utils.d.ts +2 -1
  6. package/dist/exports/utils.js +2 -1
  7. package/dist/exports/utils.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +33 -49
  9. package/dist/src/core/CoreNode.js +268 -255
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +1 -1
  12. package/dist/src/core/CoreTextNode.js +14 -15
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/CoreTextureManager.js +11 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +27 -26
  17. package/dist/src/core/Stage.js +88 -36
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  20. package/dist/src/core/TextureMemoryManager.js +78 -48
  21. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  22. package/dist/src/core/animations/CoreAnimation.js +5 -0
  23. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  24. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  25. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  26. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  27. package/dist/src/core/lib/ImageWorker.js +1 -1
  28. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +3 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  33. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  37. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  38. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  39. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  40. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  41. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  44. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +2 -2
  45. package/dist/src/core/renderers/webgl/WebGlRenderer.js +57 -57
  46. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  47. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  48. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  50. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  51. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  52. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  53. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  54. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  55. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  56. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  57. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  58. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  59. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  60. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  62. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  63. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  64. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  65. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  66. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  67. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  68. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  69. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  70. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  71. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  72. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  73. package/dist/src/core/shaders/utils.js.map +1 -0
  74. package/dist/src/core/shaders/webgl/Border.js +82 -82
  75. package/dist/src/core/shaders/webgl/Default.js +47 -47
  76. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  77. package/dist/src/core/shaders/webgl/HolePunch.js +36 -35
  78. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  79. package/dist/src/core/shaders/webgl/LinearGradient.js +41 -40
  80. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  81. package/dist/src/core/shaders/webgl/RadialGradient.js +39 -38
  82. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  83. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  84. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +111 -100
  85. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  86. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +136 -123
  87. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  88. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  89. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  90. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  93. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  94. package/dist/src/core/textures/ImageTexture.js +6 -1
  95. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  96. package/dist/src/core/textures/Texture.d.ts +8 -0
  97. package/dist/src/core/textures/Texture.js +13 -0
  98. package/dist/src/core/textures/Texture.js.map +1 -1
  99. package/dist/src/core/utils.d.ts +1 -1
  100. package/dist/src/main-api/Inspector.d.ts +6 -1
  101. package/dist/src/main-api/Inspector.js +42 -4
  102. package/dist/src/main-api/Inspector.js.map +1 -1
  103. package/dist/src/main-api/Renderer.d.ts +62 -43
  104. package/dist/src/main-api/Renderer.js +119 -31
  105. package/dist/src/main-api/Renderer.js.map +1 -1
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/exports/canvas-shaders.ts +28 -28
  108. package/exports/canvas.ts +45 -45
  109. package/exports/index.ts +90 -90
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +50 -44
  112. package/exports/webgl-shaders.ts +28 -28
  113. package/exports/webgl.ts +50 -50
  114. package/package.json +1 -2
  115. package/src/common/CommonTypes.ts +146 -146
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +202 -202
  120. package/src/core/CoreNode.ts +2483 -2469
  121. package/src/core/CoreShaderManager.ts +188 -188
  122. package/src/core/CoreTextNode.ts +451 -448
  123. package/src/core/CoreTextureManager.ts +608 -600
  124. package/src/core/Stage.ts +800 -751
  125. package/src/core/TextureMemoryManager.ts +435 -394
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +291 -284
  128. package/src/core/animations/CoreAnimationController.ts +164 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +286 -280
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +71 -71
  133. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +390 -386
  137. package/src/core/lib/validateImageBitmap.ts +87 -87
  138. package/src/core/platforms/Platform.ts +77 -77
  139. package/src/core/platforms/web/WebPlatform.ts +84 -84
  140. package/src/core/renderers/CoreContextTexture.ts +43 -43
  141. package/src/core/renderers/CoreRenderOp.ts +22 -22
  142. package/src/core/renderers/CoreRenderer.ts +110 -109
  143. package/src/core/renderers/CoreShaderNode.ts +175 -165
  144. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  145. package/src/core/renderers/canvas/CanvasRenderer.ts +302 -298
  146. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -99
  147. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  148. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  149. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  150. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  151. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  152. package/src/core/renderers/webgl/WebGlCtxTexture.ts +298 -301
  153. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  154. package/src/core/renderers/webgl/WebGlRenderer.ts +747 -750
  155. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -437
  156. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  157. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  158. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  159. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  160. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  161. package/src/core/shaders/canvas/Border.ts +78 -78
  162. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  163. package/src/core/shaders/canvas/LinearGradient.ts +71 -69
  164. package/src/core/shaders/canvas/RadialGradient.ts +99 -113
  165. package/src/core/shaders/canvas/Rounded.ts +55 -55
  166. package/src/core/shaders/canvas/RoundedWithBorder.ts +74 -72
  167. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +90 -88
  168. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -69
  169. package/src/core/shaders/canvas/Shadow.ts +52 -52
  170. package/src/core/shaders/canvas/utils/render.ts +151 -151
  171. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  172. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  173. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  174. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  175. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  176. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  177. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  178. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  179. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  180. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +46 -47
  181. package/src/core/shaders/webgl/Border.ts +116 -116
  182. package/src/core/shaders/webgl/Default.ts +89 -89
  183. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  184. package/src/core/shaders/webgl/HolePunch.ts +75 -78
  185. package/src/core/shaders/webgl/LinearGradient.ts +82 -81
  186. package/src/core/shaders/webgl/RadialGradient.ts +85 -84
  187. package/src/core/shaders/webgl/Rounded.ts +117 -117
  188. package/src/core/shaders/webgl/RoundedWithBorder.ts +155 -144
  189. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -166
  190. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  191. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  192. package/src/core/shaders/webgl/Shadow.ts +115 -115
  193. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  194. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  195. package/src/core/text-rendering/TrFontManager.ts +183 -183
  196. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  197. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  198. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  200. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  201. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  202. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  203. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  204. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +793 -849
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  219. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  220. package/src/core/textures/ColorTexture.ts +102 -102
  221. package/src/core/textures/ImageTexture.ts +418 -410
  222. package/src/core/textures/NoiseTexture.ts +104 -104
  223. package/src/core/textures/RenderTexture.ts +85 -85
  224. package/src/core/textures/SubTexture.ts +205 -205
  225. package/src/core/textures/Texture.ts +372 -358
  226. package/src/core/utils.ts +227 -227
  227. package/src/env.d.ts +7 -7
  228. package/src/main-api/INode.ts +100 -100
  229. package/src/main-api/Inspector.ts +569 -522
  230. package/src/main-api/Renderer.ts +818 -673
  231. package/src/main-api/utils.ts +45 -45
  232. package/src/utils.ts +267 -267
  233. package/dist/exports/core-api.d.ts +0 -74
  234. package/dist/exports/core-api.js +0 -96
  235. package/dist/exports/core-api.js.map +0 -1
  236. package/dist/exports/main-api.d.ts +0 -30
  237. package/dist/exports/main-api.js +0 -45
  238. package/dist/exports/main-api.js.map +0 -1
  239. package/dist/src/core/CoreExtension.d.ts +0 -12
  240. package/dist/src/core/CoreExtension.js +0 -29
  241. package/dist/src/core/CoreExtension.js.map +0 -1
  242. package/dist/src/core/CoreStuff.d.ts +0 -1
  243. package/dist/src/core/CoreStuff.js +0 -138
  244. package/dist/src/core/CoreStuff.js.map +0 -1
  245. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  246. package/dist/src/core/CoreTexturizer.js +0 -47
  247. package/dist/src/core/CoreTexturizer.js.map +0 -1
  248. package/dist/src/core/LngNode.d.ts +0 -736
  249. package/dist/src/core/LngNode.js +0 -1174
  250. package/dist/src/core/LngNode.js.map +0 -1
  251. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  252. package/dist/src/core/Matrix2DContext.js +0 -45
  253. package/dist/src/core/Matrix2DContext.js.map +0 -1
  254. package/dist/src/core/ShaderNode.d.ts +0 -10
  255. package/dist/src/core/ShaderNode.js +0 -30
  256. package/dist/src/core/ShaderNode.js.map +0 -1
  257. package/dist/src/core/TextNode.d.ts +0 -103
  258. package/dist/src/core/TextNode.js +0 -331
  259. package/dist/src/core/TextNode.js.map +0 -1
  260. package/dist/src/core/lib/Coords.d.ts +0 -14
  261. package/dist/src/core/lib/Coords.js +0 -55
  262. package/dist/src/core/lib/Coords.js.map +0 -1
  263. package/dist/src/core/lib/glm/common.d.ts +0 -162
  264. package/dist/src/core/lib/glm/common.js +0 -81
  265. package/dist/src/core/lib/glm/common.js.map +0 -1
  266. package/dist/src/core/lib/glm/index.d.ts +0 -11
  267. package/dist/src/core/lib/glm/index.js +0 -30
  268. package/dist/src/core/lib/glm/index.js.map +0 -1
  269. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  270. package/dist/src/core/lib/glm/mat2.js +0 -396
  271. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  272. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  273. package/dist/src/core/lib/glm/mat2d.js +0 -442
  274. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  275. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  276. package/dist/src/core/lib/glm/mat3.js +0 -680
  277. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  278. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  279. package/dist/src/core/lib/glm/mat4.js +0 -1802
  280. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  281. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  282. package/dist/src/core/lib/glm/quat.js +0 -693
  283. package/dist/src/core/lib/glm/quat.js.map +0 -1
  284. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  285. package/dist/src/core/lib/glm/quat2.js +0 -754
  286. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  287. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  288. package/dist/src/core/lib/glm/vec2.js +0 -569
  289. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  290. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  291. package/dist/src/core/lib/glm/vec3.js +0 -720
  292. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  293. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  294. package/dist/src/core/lib/glm/vec4.js +0 -608
  295. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  296. package/dist/src/core/platform.d.ts +0 -10
  297. package/dist/src/core/platform.js +0 -56
  298. package/dist/src/core/platform.js.map +0 -1
  299. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  300. package/dist/src/core/renderers/CoreShader.js +0 -28
  301. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  302. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  303. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  304. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  305. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  306. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  307. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  308. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  309. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  310. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  311. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
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@@ -1,116 +1,116 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import { valuesAreEqual } from '../../lib/utils.js';
19
- import {
20
- BorderTemplate,
21
- type BorderProps,
22
- } from '../templates/BorderTemplate.js';
23
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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-
26
- export const Border: WebGlShaderType<BorderProps> = {
27
- props: BorderTemplate.props,
28
- update(node) {
29
- this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
- this.uniformRGBA('u_borderColor', this.props!.color);
31
- },
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoords;
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- attribute vec4 a_color;
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- attribute vec2 a_nodeCoords;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform vec2 u_dimensions;
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-
48
- uniform vec4 u_radius;
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- uniform vec4 u_borderWidth;
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-
51
- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying vec2 v_nodeCoords;
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-
55
- varying vec2 v_innerSize;
56
- varying vec2 v_halfDimensions;
57
-
58
- void main() {
59
- vec2 normalized = a_position * u_pixelRatio;
60
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
-
62
- v_color = a_color;
63
- v_nodeCoords = a_nodeCoords;
64
- v_textureCoords = a_textureCoords;
65
-
66
- v_halfDimensions = u_dimensions * 0.5;
67
- v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
-
69
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
- }
72
- `,
73
- fragment: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
78
- # endif
79
-
80
- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform float u_alpha;
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-
84
- uniform vec2 u_dimensions;
85
- uniform sampler2D u_texture;
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-
87
- uniform vec4 u_borderWidth;
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- uniform vec4 u_borderColor;
89
-
90
- varying vec4 v_color;
91
- varying vec2 v_nodeCoords;
92
- varying vec2 v_textureCoords;
93
-
94
- varying vec2 v_innerSize;
95
- varying vec2 v_halfDimensions;
96
-
97
- float box(vec2 p, vec2 s) {
98
- vec2 q = abs(p) - s;
99
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
- }
101
-
102
- void main() {
103
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
-
106
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
-
109
- float innerDist = box(boxUv, v_innerSize);
110
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
-
112
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
- gl_FragColor = resColor * u_alpha;
114
- }
115
- `,
116
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import { valuesAreEqual } from '../../lib/utils.js';
19
+ import {
20
+ BorderTemplate,
21
+ type BorderProps,
22
+ } from '../templates/BorderTemplate.js';
23
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
+
26
+ export const Border: WebGlShaderType<BorderProps> = {
27
+ props: BorderTemplate.props,
28
+ update(node) {
29
+ this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
+ this.uniformRGBA('u_borderColor', this.props!.color);
31
+ },
32
+ vertex: `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ attribute vec2 a_position;
40
+ attribute vec2 a_textureCoords;
41
+ attribute vec4 a_color;
42
+ attribute vec2 a_nodeCoords;
43
+
44
+ uniform vec2 u_resolution;
45
+ uniform float u_pixelRatio;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_radius;
49
+ uniform vec4 u_borderWidth;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+
58
+ void main() {
59
+ vec2 normalized = a_position * u_pixelRatio;
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
+
62
+ v_color = a_color;
63
+ v_nodeCoords = a_nodeCoords;
64
+ v_textureCoords = a_textureCoords;
65
+
66
+ v_halfDimensions = u_dimensions * 0.5;
67
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
+
69
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
+ }
72
+ `,
73
+ fragment: `
74
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
75
+ precision highp float;
76
+ # else
77
+ precision mediump float;
78
+ # endif
79
+
80
+ uniform vec2 u_resolution;
81
+ uniform float u_pixelRatio;
82
+ uniform float u_alpha;
83
+
84
+ uniform vec2 u_dimensions;
85
+ uniform sampler2D u_texture;
86
+
87
+ uniform vec4 u_borderWidth;
88
+ uniform vec4 u_borderColor;
89
+
90
+ varying vec4 v_color;
91
+ varying vec2 v_nodeCoords;
92
+ varying vec2 v_textureCoords;
93
+
94
+ varying vec2 v_innerSize;
95
+ varying vec2 v_halfDimensions;
96
+
97
+ float box(vec2 p, vec2 s) {
98
+ vec2 q = abs(p) - s;
99
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
+ }
101
+
102
+ void main() {
103
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
+
106
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
+
109
+ float innerDist = box(boxUv, v_innerSize);
110
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
+
112
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
+ gl_FragColor = resColor * u_alpha;
114
+ }
115
+ `,
116
+ };
@@ -1,89 +1,89 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
-
20
- /*
21
- * If not stated otherwise in this file or this component's LICENSE file the
22
- * following copyright and licenses apply:
23
- *
24
- * Copyright 2023 Comcast Cable Communications Management, LLC.
25
- *
26
- * Licensed under the Apache License, Version 2.0 (the License);
27
- * you may not use this file except in compliance with the License.
28
- * You may obtain a copy of the License at
29
- *
30
- * http://www.apache.org/licenses/LICENSE-2.0
31
- *
32
- * Unless required by applicable law or agreed to in writing, software
33
- * distributed under the License is distributed on an "AS IS" BASIS,
34
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
- * See the License for the specific language governing permissions and
36
- * limitations under the License.
37
- */
38
-
39
- export const Default: WebGlShaderType = {
40
- vertex: `
41
- # ifdef GL_FRAGMENT_PRECISION_HIGH
42
- precision highp float;
43
- # else
44
- precision mediump float;
45
- # endif
46
-
47
- attribute vec2 a_position;
48
- attribute vec2 a_textureCoords;
49
- attribute vec4 a_color;
50
- attribute vec2 a_nodeCoords;
51
-
52
- uniform vec2 u_resolution;
53
- uniform float u_pixelRatio;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
- varying vec2 v_nodeCoords;
58
-
59
- void main() {
60
- vec2 normalized = a_position * u_pixelRatio;
61
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords;
65
- v_textureCoords = a_textureCoords;
66
-
67
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
- }
70
- `,
71
- fragment: `
72
- # ifdef GL_FRAGMENT_PRECISION_HIGH
73
- precision highp float;
74
- # else
75
- precision mediump float;
76
- # endif
77
-
78
- uniform vec2 u_resolution;
79
- uniform sampler2D u_texture;
80
-
81
- varying vec4 v_color;
82
- varying vec2 v_textureCoords;
83
-
84
- void main() {
85
- vec4 color = texture2D(u_texture, v_textureCoords);
86
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
- }
88
- `,
89
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+
20
+ /*
21
+ * If not stated otherwise in this file or this component's LICENSE file the
22
+ * following copyright and licenses apply:
23
+ *
24
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
25
+ *
26
+ * Licensed under the Apache License, Version 2.0 (the License);
27
+ * you may not use this file except in compliance with the License.
28
+ * You may obtain a copy of the License at
29
+ *
30
+ * http://www.apache.org/licenses/LICENSE-2.0
31
+ *
32
+ * Unless required by applicable law or agreed to in writing, software
33
+ * distributed under the License is distributed on an "AS IS" BASIS,
34
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
+ * See the License for the specific language governing permissions and
36
+ * limitations under the License.
37
+ */
38
+
39
+ export const Default: WebGlShaderType = {
40
+ vertex: `
41
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
42
+ precision highp float;
43
+ # else
44
+ precision mediump float;
45
+ # endif
46
+
47
+ attribute vec2 a_position;
48
+ attribute vec2 a_textureCoords;
49
+ attribute vec4 a_color;
50
+ attribute vec2 a_nodeCoords;
51
+
52
+ uniform vec2 u_resolution;
53
+ uniform float u_pixelRatio;
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+ varying vec2 v_nodeCoords;
58
+
59
+ void main() {
60
+ vec2 normalized = a_position * u_pixelRatio;
61
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords;
65
+ v_textureCoords = a_textureCoords;
66
+
67
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
+ }
70
+ `,
71
+ fragment: `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+
78
+ uniform vec2 u_resolution;
79
+ uniform sampler2D u_texture;
80
+
81
+ varying vec4 v_color;
82
+ varying vec2 v_textureCoords;
83
+
84
+ void main() {
85
+ vec4 color = texture2D(u_texture, v_textureCoords);
86
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
+ }
88
+ `,
89
+ };
@@ -1,129 +1,129 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- /*
19
- * If not stated otherwise in this file or this component's LICENSE file the
20
- * following copyright and licenses apply:
21
- *
22
- * Copyright 2023 Comcast Cable Communications Management, LLC.
23
- *
24
- * Licensed under the Apache License, Version 2.0 (the License);
25
- * you may not use this file except in compliance with the License.
26
- * You may obtain a copy of the License at
27
- *
28
- * http://www.apache.org/licenses/LICENSE-2.0
29
- *
30
- * Unless required by applicable law or agreed to in writing, software
31
- * distributed under the License is distributed on an "AS IS" BASIS,
32
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
- * See the License for the specific language governing permissions and
34
- * limitations under the License.
35
- */
36
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
-
38
- export const DefaultBatched: WebGlShaderType = {
39
- supportsIndexedTextures: true,
40
-
41
- // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
- // const { renderer, glw } = this;
43
- // if (
44
- // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
- // ) {
46
- // throw new Error(
47
- // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
- // );
49
- // }
50
- // texture.forEach((t, i) => {
51
- // glw.activeTexture(i);
52
- // glw.bindTexture(t.ctxTexture);
53
- // });
54
- // const samplers = Array.from(Array(texture.length).keys());
55
- // this.glw.uniform1iv('u_textures[0]', samplers);
56
- // }
57
-
58
- vertex: `
59
- # ifdef GL_FRAGMENT_PRECISION_HIGH
60
- precision highp float;
61
- # else
62
- precision mediump float;
63
- # endif
64
-
65
- attribute vec2 a_textureCoords;
66
- attribute vec2 a_position;
67
- attribute vec4 a_color;
68
- attribute float a_textureIndex;
69
- attribute float a_depth;
70
-
71
- uniform vec2 u_resolution;
72
- uniform float u_pixelRatio;
73
-
74
- varying vec4 v_color;
75
- varying vec2 v_textureCoords;
76
- varying float v_textureIndex;
77
-
78
- void main(){
79
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
- vec2 zero_two = normalized * 2.0;
81
- vec2 clip_space = zero_two - 1.0;
82
-
83
- // pass to fragment
84
- v_color = a_color;
85
- v_textureCoords = a_textureCoords;
86
- v_textureIndex = a_textureIndex;
87
-
88
- // flip y
89
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
- }
91
- `,
92
- fragment(renderer) {
93
- const textureUnits =
94
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
- return `
96
- #define txUnits ${textureUnits}
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform sampler2D u_image;
105
- uniform sampler2D u_textures[txUnits];
106
-
107
- varying vec4 v_color;
108
- varying vec2 v_textureCoords;
109
- varying float v_textureIndex;
110
-
111
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
- ${Array.from(Array(textureUnits).keys())
113
- .map(
114
- (idx) => `
115
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
- return texture2D(textures[${idx}], uv);
117
- }
118
- `,
119
- )
120
- .join('')}
121
- return texture2D(textures[0], uv);
122
- }
123
-
124
- void main(){
125
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
- }
127
- `;
128
- },
129
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ /*
19
+ * If not stated otherwise in this file or this component's LICENSE file the
20
+ * following copyright and licenses apply:
21
+ *
22
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
23
+ *
24
+ * Licensed under the Apache License, Version 2.0 (the License);
25
+ * you may not use this file except in compliance with the License.
26
+ * You may obtain a copy of the License at
27
+ *
28
+ * http://www.apache.org/licenses/LICENSE-2.0
29
+ *
30
+ * Unless required by applicable law or agreed to in writing, software
31
+ * distributed under the License is distributed on an "AS IS" BASIS,
32
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
+ * See the License for the specific language governing permissions and
34
+ * limitations under the License.
35
+ */
36
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
+
38
+ export const DefaultBatched: WebGlShaderType = {
39
+ supportsIndexedTextures: true,
40
+
41
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
+ // const { renderer, glw } = this;
43
+ // if (
44
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
+ // ) {
46
+ // throw new Error(
47
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
+ // );
49
+ // }
50
+ // texture.forEach((t, i) => {
51
+ // glw.activeTexture(i);
52
+ // glw.bindTexture(t.ctxTexture);
53
+ // });
54
+ // const samplers = Array.from(Array(texture.length).keys());
55
+ // this.glw.uniform1iv('u_textures[0]', samplers);
56
+ // }
57
+
58
+ vertex: `
59
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
60
+ precision highp float;
61
+ # else
62
+ precision mediump float;
63
+ # endif
64
+
65
+ attribute vec2 a_textureCoords;
66
+ attribute vec2 a_position;
67
+ attribute vec4 a_color;
68
+ attribute float a_textureIndex;
69
+ attribute float a_depth;
70
+
71
+ uniform vec2 u_resolution;
72
+ uniform float u_pixelRatio;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying float v_textureIndex;
77
+
78
+ void main(){
79
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
+ vec2 zero_two = normalized * 2.0;
81
+ vec2 clip_space = zero_two - 1.0;
82
+
83
+ // pass to fragment
84
+ v_color = a_color;
85
+ v_textureCoords = a_textureCoords;
86
+ v_textureIndex = a_textureIndex;
87
+
88
+ // flip y
89
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
+ }
91
+ `,
92
+ fragment(renderer) {
93
+ const textureUnits =
94
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
+ return `
96
+ #define txUnits ${textureUnits}
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform sampler2D u_image;
105
+ uniform sampler2D u_textures[txUnits];
106
+
107
+ varying vec4 v_color;
108
+ varying vec2 v_textureCoords;
109
+ varying float v_textureIndex;
110
+
111
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
+ ${Array.from(Array(textureUnits).keys())
113
+ .map(
114
+ (idx) => `
115
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
+ return texture2D(textures[${idx}], uv);
117
+ }
118
+ `,
119
+ )
120
+ .join('')}
121
+ return texture2D(textures[0], uv);
122
+ }
123
+
124
+ void main(){
125
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
+ }
127
+ `;
128
+ },
129
+ };