@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/src/core/CoreNode.d.ts +9 -0
- package/dist/src/core/CoreNode.js +17 -0
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.js +6 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +16 -0
- package/dist/src/core/Stage.js +39 -0
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.js +1 -1
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +1 -0
- package/dist/src/core/lib/utils.js +3 -0
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -2
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +1 -3
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/webgl/Border.js +82 -82
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +100 -100
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +118 -118
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.js +5 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/main-api/Renderer.js +1 -1
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -90
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +1 -2
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2495 -2469
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +448 -448
- package/src/core/CoreTextureManager.ts +607 -600
- package/src/core/Stage.ts +797 -751
- package/src/core/TextureMemoryManager.ts +394 -394
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +286 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +390 -386
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +84 -84
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -109
- package/src/core/renderers/CoreShaderNode.ts +165 -165
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +748 -750
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -72
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +116 -116
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -144
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -166
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -849
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +417 -410
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -358
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +673 -673
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/dist/exports/core-api.d.ts +0 -74
- package/dist/exports/core-api.js +0 -96
- package/dist/exports/core-api.js.map +0 -1
- package/dist/exports/main-api.d.ts +0 -30
- package/dist/exports/main-api.js +0 -45
- package/dist/exports/main-api.js.map +0 -1
- package/dist/src/core/CoreExtension.d.ts +0 -12
- package/dist/src/core/CoreExtension.js +0 -29
- package/dist/src/core/CoreExtension.js.map +0 -1
- package/dist/src/core/CoreStuff.js +0 -138
- package/dist/src/core/CoreStuff.js.map +0 -1
- package/dist/src/core/CoreTexturizer.d.ts +0 -14
- package/dist/src/core/CoreTexturizer.js +0 -47
- package/dist/src/core/CoreTexturizer.js.map +0 -1
- package/dist/src/core/LngNode.d.ts +0 -736
- package/dist/src/core/LngNode.js +0 -1174
- package/dist/src/core/LngNode.js.map +0 -1
- package/dist/src/core/Matrix2DContext.d.ts +0 -15
- package/dist/src/core/Matrix2DContext.js +0 -45
- package/dist/src/core/Matrix2DContext.js.map +0 -1
- package/dist/src/core/ShaderNode.d.ts +0 -10
- package/dist/src/core/ShaderNode.js +0 -30
- package/dist/src/core/ShaderNode.js.map +0 -1
- package/dist/src/core/TextNode.d.ts +0 -103
- package/dist/src/core/TextNode.js +0 -331
- package/dist/src/core/TextNode.js.map +0 -1
- package/dist/src/core/lib/Coords.d.ts +0 -14
- package/dist/src/core/lib/Coords.js +0 -55
- package/dist/src/core/lib/Coords.js.map +0 -1
- package/dist/src/core/lib/glm/common.d.ts +0 -162
- package/dist/src/core/lib/glm/common.js +0 -81
- package/dist/src/core/lib/glm/common.js.map +0 -1
- package/dist/src/core/lib/glm/index.d.ts +0 -11
- package/dist/src/core/lib/glm/index.js +0 -30
- package/dist/src/core/lib/glm/index.js.map +0 -1
- package/dist/src/core/lib/glm/mat2.d.ts +0 -219
- package/dist/src/core/lib/glm/mat2.js +0 -396
- package/dist/src/core/lib/glm/mat2.js.map +0 -1
- package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
- package/dist/src/core/lib/glm/mat2d.js +0 -442
- package/dist/src/core/lib/glm/mat2d.js.map +0 -1
- package/dist/src/core/lib/glm/mat3.d.ts +0 -283
- package/dist/src/core/lib/glm/mat3.js +0 -680
- package/dist/src/core/lib/glm/mat3.js.map +0 -1
- package/dist/src/core/lib/glm/mat4.d.ts +0 -550
- package/dist/src/core/lib/glm/mat4.js +0 -1802
- package/dist/src/core/lib/glm/mat4.js.map +0 -1
- package/dist/src/core/lib/glm/quat.d.ts +0 -363
- package/dist/src/core/lib/glm/quat.js +0 -693
- package/dist/src/core/lib/glm/quat.js.map +0 -1
- package/dist/src/core/lib/glm/quat2.d.ts +0 -356
- package/dist/src/core/lib/glm/quat2.js +0 -754
- package/dist/src/core/lib/glm/quat2.js.map +0 -1
- package/dist/src/core/lib/glm/vec2.d.ts +0 -365
- package/dist/src/core/lib/glm/vec2.js +0 -569
- package/dist/src/core/lib/glm/vec2.js.map +0 -1
- package/dist/src/core/lib/glm/vec3.d.ts +0 -406
- package/dist/src/core/lib/glm/vec3.js +0 -720
- package/dist/src/core/lib/glm/vec3.js.map +0 -1
- package/dist/src/core/lib/glm/vec4.d.ts +0 -330
- package/dist/src/core/lib/glm/vec4.js +0 -608
- package/dist/src/core/lib/glm/vec4.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
- package/dist/src/core/renderers/CoreShaderManager.js +0 -33
- package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/main-api/ICoreDriver.d.ts +0 -27
- package/dist/src/main-api/ICoreDriver.js +0 -20
- package/dist/src/main-api/ICoreDriver.js.map +0 -1
- package/dist/src/main-api/IRenderDriver.d.ts +0 -20
- package/dist/src/main-api/IRenderDriver.js +0 -20
- package/dist/src/main-api/IRenderDriver.js.map +0 -1
- package/dist/src/main-api/IShaderController.d.ts +0 -14
- package/dist/src/main-api/IShaderController.js +0 -30
- package/dist/src/main-api/IShaderController.js.map +0 -1
- package/dist/src/main-api/IShaderNode.d.ts +0 -17
- package/dist/src/main-api/IShaderNode.js +0 -19
- package/dist/src/main-api/IShaderNode.js.map +0 -1
- package/dist/src/main-api/RendererMain.d.ts +0 -375
- package/dist/src/main-api/RendererMain.js +0 -365
- package/dist/src/main-api/RendererMain.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
- package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
- package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
- package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
- package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
- package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
- package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
- package/dist/src/render-drivers/utils.d.ts +0 -12
- package/dist/src/render-drivers/utils.js +0 -69
- package/dist/src/render-drivers/utils.js.map +0 -1
- /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
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@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: Shadow.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform int u_asymWidth;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_shadow_color, shadowAlpha);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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gl_FragColor = resColor * u_alpha;
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform int u_asymWidth;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_shadow_color, shadowAlpha);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=RoundedWithShadow.js.map
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@@ -48,69 +48,69 @@ export const Sdf = {
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this.uniform1f('u_distanceRange', props.distanceRange);
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this.uniform1i('u_debug', props.debug ? 1 : 0);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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// Calculate screen space with pixel ratio
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vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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gl_Position = vec4(screenSpace, 0.0, 1.0);
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v_texcoord = a_textureCoords;
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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// Calculate screen space with pixel ratio
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vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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gl_Position = vec4(screenSpace, 0.0, 1.0);
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v_texcoord = a_textureCoords;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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if (u_debug == 1) {
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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return;
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}
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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// Build the final color.
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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}
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fragment: `
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83
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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84
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precision highp float;
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# else
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86
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precision mediump float;
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# endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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90
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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+
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varying vec2 v_texcoord;
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+
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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99
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+
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100
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void main() {
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101
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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102
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if (u_debug == 1) {
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103
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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104
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return;
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105
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}
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106
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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107
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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108
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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109
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+
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110
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// Build the final color.
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111
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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112
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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113
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}
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114
114
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`,
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115
115
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};
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116
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//# sourceMappingURL=SdfShader.js.map
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@@ -21,90 +21,90 @@ export const Shadow = {
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21
21
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this.uniformRGBA('u_color', this.props.color);
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22
22
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this.uniform4fa('u_shadow', this.props.projection);
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},
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vertex: `
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25
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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28
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precision mediump float;
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29
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# endif
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30
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-
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31
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attribute vec2 a_position;
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32
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attribute vec2 a_textureCoords;
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33
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attribute vec4 a_color;
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34
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attribute vec2 a_nodeCoords;
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35
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-
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36
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uniform vec2 u_resolution;
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37
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uniform float u_pixelRatio;
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38
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uniform float u_rtt;
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39
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uniform vec2 u_dimensions;
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40
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-
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41
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uniform vec4 u_shadow;
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42
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-
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varying vec4 v_color;
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44
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varying vec2 v_textureCoords;
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45
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-
varying vec2 v_nodeCoords;
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46
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-
|
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47
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void main() {
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48
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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49
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vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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50
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-
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51
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vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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52
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vec2 normVertexPos = a_position * u_pixelRatio;
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53
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-
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54
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-
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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55
|
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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56
|
-
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57
|
-
v_color = a_color;
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|
58
|
-
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
59
|
-
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
60
|
-
}
|
|
24
|
+
vertex: `
|
|
25
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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+
precision highp float;
|
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27
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+
# else
|
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+
precision mediump float;
|
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29
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+
# endif
|
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30
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+
|
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31
|
+
attribute vec2 a_position;
|
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32
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+
attribute vec2 a_textureCoords;
|
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33
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+
attribute vec4 a_color;
|
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34
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+
attribute vec2 a_nodeCoords;
|
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35
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+
|
|
36
|
+
uniform vec2 u_resolution;
|
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37
|
+
uniform float u_pixelRatio;
|
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38
|
+
uniform float u_rtt;
|
|
39
|
+
uniform vec2 u_dimensions;
|
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40
|
+
|
|
41
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+
uniform vec4 u_shadow;
|
|
42
|
+
|
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43
|
+
varying vec4 v_color;
|
|
44
|
+
varying vec2 v_textureCoords;
|
|
45
|
+
varying vec2 v_nodeCoords;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
49
|
+
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
50
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+
|
|
51
|
+
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
52
|
+
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
53
|
+
|
|
54
|
+
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
55
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
56
|
+
|
|
57
|
+
v_color = a_color;
|
|
58
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
59
|
+
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
60
|
+
}
|
|
61
61
|
`,
|
|
62
|
-
fragment: `
|
|
63
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
64
|
-
precision highp float;
|
|
65
|
-
# else
|
|
66
|
-
precision mediump float;
|
|
67
|
-
# endif
|
|
68
|
-
|
|
69
|
-
uniform vec2 u_resolution;
|
|
70
|
-
uniform float u_pixelRatio;
|
|
71
|
-
uniform float u_alpha;
|
|
72
|
-
uniform vec2 u_dimensions;
|
|
73
|
-
uniform sampler2D u_texture;
|
|
74
|
-
|
|
75
|
-
uniform vec4 u_color;
|
|
76
|
-
uniform vec4 u_shadow;
|
|
77
|
-
|
|
78
|
-
varying vec4 v_color;
|
|
79
|
-
varying vec2 v_textureCoords;
|
|
80
|
-
varying vec2 v_nodeCoords;
|
|
81
|
-
|
|
82
|
-
float box(vec2 p, vec2 s) {
|
|
83
|
-
vec2 q = abs(p) - s;
|
|
84
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
float shadowBox(vec2 p, vec2 s, float r) {
|
|
88
|
-
vec2 q = abs(p) - s + r;
|
|
89
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
90
|
-
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
void main() {
|
|
94
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
95
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
96
|
-
|
|
97
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
98
|
-
float boxDist = box(boxUv, halfDimensions);
|
|
99
|
-
|
|
100
|
-
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
101
|
-
float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
|
|
102
|
-
|
|
103
|
-
vec4 resColor = vec4(0.0);
|
|
104
|
-
resColor = mix(resColor, u_color, shadowDist);
|
|
105
|
-
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
106
|
-
gl_FragColor = resColor * u_alpha;
|
|
107
|
-
}
|
|
62
|
+
fragment: `
|
|
63
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
64
|
+
precision highp float;
|
|
65
|
+
# else
|
|
66
|
+
precision mediump float;
|
|
67
|
+
# endif
|
|
68
|
+
|
|
69
|
+
uniform vec2 u_resolution;
|
|
70
|
+
uniform float u_pixelRatio;
|
|
71
|
+
uniform float u_alpha;
|
|
72
|
+
uniform vec2 u_dimensions;
|
|
73
|
+
uniform sampler2D u_texture;
|
|
74
|
+
|
|
75
|
+
uniform vec4 u_color;
|
|
76
|
+
uniform vec4 u_shadow;
|
|
77
|
+
|
|
78
|
+
varying vec4 v_color;
|
|
79
|
+
varying vec2 v_textureCoords;
|
|
80
|
+
varying vec2 v_nodeCoords;
|
|
81
|
+
|
|
82
|
+
float box(vec2 p, vec2 s) {
|
|
83
|
+
vec2 q = abs(p) - s;
|
|
84
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
float shadowBox(vec2 p, vec2 s, float r) {
|
|
88
|
+
vec2 q = abs(p) - s + r;
|
|
89
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
90
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
void main() {
|
|
94
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
95
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
96
|
+
|
|
97
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
98
|
+
float boxDist = box(boxUv, halfDimensions);
|
|
99
|
+
|
|
100
|
+
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
101
|
+
float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
|
|
102
|
+
|
|
103
|
+
vec4 resColor = vec4(0.0);
|
|
104
|
+
resColor = mix(resColor, u_color, shadowDist);
|
|
105
|
+
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
106
|
+
gl_FragColor = resColor * u_alpha;
|
|
107
|
+
}
|
|
108
108
|
`,
|
|
109
109
|
};
|
|
110
110
|
//# sourceMappingURL=Shadow.js.map
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
checkRenderBounds();
|
|
2
|
+
CoreNodeRenderState;
|
|
3
|
+
{
|
|
4
|
+
assertTruthy(this.renderBound);
|
|
5
|
+
assertTruthy(this.strictBound);
|
|
6
|
+
assertTruthy(this.preloadBound);
|
|
7
|
+
if (boundInsideBound(this.renderBound, this.strictBound)) {
|
|
8
|
+
return CoreNodeRenderState.InViewport;
|
|
9
|
+
}
|
|
10
|
+
if (boundInsideBound(this.renderBound, this.preloadBound)) {
|
|
11
|
+
return CoreNodeRenderState.InBounds;
|
|
12
|
+
}
|
|
13
|
+
// check if we're larger then our parent, we're definitely in the viewport
|
|
14
|
+
if (boundLargeThanBound(this.renderBound, this.strictBound)) {
|
|
15
|
+
return CoreNodeRenderState.InViewport;
|
|
16
|
+
}
|
|
17
|
+
// check if we dont have dimensions, take our parent's render state
|
|
18
|
+
if (this.parent !== null &&
|
|
19
|
+
(this.props.width === 0 || this.props.height === 0)) {
|
|
20
|
+
return this.parent.renderState;
|
|
21
|
+
}
|
|
22
|
+
return CoreNodeRenderState.OutOfBounds;
|
|
23
|
+
}
|
|
24
|
+
updateBoundingRect();
|
|
25
|
+
{
|
|
26
|
+
const transform = this.sceneGlobalTransform || this.globalTransform;
|
|
27
|
+
const renderCoords = this.sceneRenderCoords || this.renderCoords;
|
|
28
|
+
assertTruthy(transform);
|
|
29
|
+
assertTruthy(renderCoords);
|
|
30
|
+
if (transform.tb === 0 || transform.tc === 0) {
|
|
31
|
+
this.renderBound = createBound(renderCoords.x1, renderCoords.y1, renderCoords.x3, renderCoords.y3, this.renderBound);
|
|
32
|
+
}
|
|
33
|
+
else {
|
|
34
|
+
const { x1, y1, x2, y2, x3, y3, x4, y4 } = renderCoords;
|
|
35
|
+
this.renderBound = createBound(Math.min(x1, x2, x3, x4), Math.min(y1, y2, y3, y4), Math.max(x1, x2, x3, x4), Math.max(y1, y2, y3, y4), this.renderBound);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
createRenderBounds();
|
|
39
|
+
void {
|
|
40
|
+
: .stage,
|
|
41
|
+
: .parent !== null && this.parent.strictBound !== undefined
|
|
42
|
+
};
|
|
43
|
+
{
|
|
44
|
+
// we have a parent with a valid bound, copy it
|
|
45
|
+
const parentBound = this.parent.strictBound;
|
|
46
|
+
this.strictBound = createBound(parentBound.x1, parentBound.y1, parentBound.x2, parentBound.y2);
|
|
47
|
+
this.preloadBound = createPreloadBounds(this.strictBound, this.boundsMargin);
|
|
48
|
+
}
|
|
49
|
+
{
|
|
50
|
+
// no parent or parent does not have a bound, take the stage boundaries
|
|
51
|
+
this.strictBound = this.stage.strictBound;
|
|
52
|
+
this.preloadBound = this.stage.preloadBound;
|
|
53
|
+
}
|
|
54
|
+
// if clipping is disabled, we're done
|
|
55
|
+
if (this.props.clipping === false) {
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
// only create local clipping bounds if node itself is in bounds
|
|
59
|
+
// this can only be done if we have a render bound already
|
|
60
|
+
if (this.renderBound === undefined) {
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
// if we're out of bounds, we're done
|
|
64
|
+
if (boundInsideBound(this.renderBound, this.strictBound) === false) {
|
|
65
|
+
return;
|
|
66
|
+
}
|
|
67
|
+
// clipping is enabled and we are in bounds create our own bounds
|
|
68
|
+
const { x, y, width, height } = this.props;
|
|
69
|
+
// Pick the global transform if available, otherwise use the local transform
|
|
70
|
+
// global transform is only available if the node in an RTT chain
|
|
71
|
+
const { tx, ty } = this.sceneGlobalTransform || this.globalTransform || {};
|
|
72
|
+
const _x = tx ?? x;
|
|
73
|
+
const _y = ty ?? y;
|
|
74
|
+
this.strictBound = createBound(_x, _y, _x + width, _y + height, this.strictBound);
|
|
75
|
+
this.preloadBound = createPreloadBounds(this.strictBound, this.boundsMargin);
|
|
76
|
+
export {};
|
|
77
|
+
//# sourceMappingURL=temp.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"temp.js","sourceRoot":"","sources":["../../../src/core/temp.ts"],"names":[],"mappings":"AAAE,iBAAiB,EAAE,CAAA;AAAE,mBAAmB,CAAA;AAAC,CAAC;IACxC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IAC/B,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IAC/B,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAEhC,IAAI,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;QACzD,OAAO,mBAAmB,CAAC,UAAU,CAAC;IACxC,CAAC;IAED,IAAI,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QAC1D,OAAO,mBAAmB,CAAC,QAAQ,CAAC;IACtC,CAAC;IAED,0EAA0E;IAC1E,IAAI,mBAAmB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;QAC5D,OAAO,mBAAmB,CAAC,UAAU,CAAC;IACxC,CAAC;IAED,mEAAmE;IACnE,IACE,IAAI,CAAC,MAAM,KAAK,IAAI;QACpB,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,EACnD,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACjC,CAAC;IAED,OAAO,mBAAmB,CAAC,WAAW,CAAC;AACzC,CAAC;AAGD,kBAAkB,EAAE,CAAA;AAAC,CAAC;IACpB,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,eAAe,CAAC;IACpE,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC;IAEjE,YAAY,CAAC,SAAS,CAAC,CAAC;IACxB,YAAY,CAAC,YAAY,CAAC,CAAC;IAE3B,IAAI,SAAS,CAAC,EAAE,KAAK,CAAC,IAAI,SAAS,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC;QAC7C,IAAI,CAAC,WAAW,GAAG,WAAW,CAC5B,YAAY,CAAC,EAAE,EACf,YAAY,CAAC,EAAE,EACf,YAAY,CAAC,EAAE,EACf,YAAY,CAAC,EAAE,EACf,IAAI,CAAC,WAAW,CACjB,CAAC;IACJ,CAAC;SAAM,CAAC;QACN,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,YAAY,CAAC;QACxD,IAAI,CAAC,WAAW,GAAG,WAAW,CAC5B,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EACxB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EACxB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EACxB,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EACxB,IAAI,CAAC,WAAW,CACjB,CAAC;IACJ,CAAC;AACH,CAAC;AAGD,kBAAkB,EAAE,CAAA;AAAE,KAAK;IACR,EAAA,CAAC,KAAK;IAEf,EAAA,CAAC,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,KAAK,SAAS;CAAC,CAAA;AAAC,CAAC;IAClE,+CAA+C;IAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IAC5C,IAAI,CAAC,WAAW,GAAG,WAAW,CAC5B,WAAW,CAAC,EAAE,EACd,WAAW,CAAC,EAAE,EACd,WAAW,CAAC,EAAE,EACd,WAAW,CAAC,EAAE,CACf,CAAC;IAEF,IAAI,CAAC,YAAY,GAAG,mBAAmB,CACrC,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAgD,CACtD,CAAC;AACJ,CAAC;AAAM,CAAC;IACN,uEAAuE;IACvE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;IAC1C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9C,CAAC;AAED,sCAAsC;AACtC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,KAAK,KAAK,EAAE,CAAC;IAClC,OAAO;AACT,CAAC;AAED,gEAAgE;AAChE,0DAA0D;AAC1D,IAAI,IAAI,CAAC,WAAW,KAAK,SAAS,EAAE,CAAC;IACnC,OAAO;AACT,CAAC;AAED,qCAAqC;AACrC,IAAI,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,KAAK,EAAE,CAAC;IACnE,OAAO;AACT,CAAC;AAED,iEAAiE;AACjE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;AAE3C,4EAA4E;AAC5E,iEAAiE;AACjE,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,eAAe,IAAI,EAAE,CAAC;AAC3E,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;AACnB,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;AACnB,IAAI,CAAC,WAAW,GAAG,WAAW,CAC5B,EAAE,EACF,EAAE,EACF,EAAE,GAAG,KAAK,EACV,EAAE,GAAG,MAAM,EACX,IAAI,CAAC,WAAW,CACjB,CAAC;AAEF,IAAI,CAAC,YAAY,GAAG,mBAAmB,CACrC,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAgD,CACtD,CAAC"}
|
|
@@ -21,6 +21,7 @@ import { isCompressedTextureContainer, loadCompressedTexture, } from '../lib/tex
|
|
|
21
21
|
import { convertUrlToAbsolute, dataURIToBlob, isBase64Image, } from '../lib/utils.js';
|
|
22
22
|
import { isSvgImage, loadSvg } from '../lib/textureSvg.js';
|
|
23
23
|
import { fetchJson } from '../text-rendering/font-face-types/utils.js';
|
|
24
|
+
import { isProductionEnvironment } from '../../utils.js';
|
|
24
25
|
/**
|
|
25
26
|
* Texture consisting of an image loaded from a URL
|
|
26
27
|
*
|
|
@@ -122,6 +123,10 @@ export class ImageTexture extends Texture {
|
|
|
122
123
|
}
|
|
123
124
|
catch (e) {
|
|
124
125
|
this.setState('failed', e);
|
|
126
|
+
// log error only in development
|
|
127
|
+
if (isProductionEnvironment === false) {
|
|
128
|
+
console.error('ImageTexture:', e);
|
|
129
|
+
}
|
|
125
130
|
return {
|
|
126
131
|
data: null,
|
|
127
132
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ImageTexture.js","sourceRoot":"","sources":["../../../../src/core/textures/ImageTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAoB,MAAM,cAAc,CAAC;AACtE,OAAO,EACL,4BAA4B,EAC5B,qBAAqB,GACtB,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,oBAAoB,EACpB,aAAa,EACb,aAAa,GACd,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;
|
|
1
|
+
{"version":3,"file":"ImageTexture.js","sourceRoot":"","sources":["../../../../src/core/textures/ImageTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAoB,MAAM,cAAc,CAAC;AACtE,OAAO,EACL,4BAA4B,EAC5B,qBAAqB,GACtB,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,oBAAoB,EACpB,aAAa,EACb,aAAa,GACd,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAgFzD;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC/B,QAAQ,CAAW;IAEpB,KAAK,CAA8B;IAC1B,IAAI,GAAgB,WAAW,CAAC,KAAK,CAAC;IAEtD,YAAY,SAA6B,EAAE,KAAwB;QACjE,KAAK,CAAC,SAAS,CAAC,CAAC;QAEjB,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,YAAY,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACnD,CAAC;IAED,eAAe,CAAC,QAAgB;QAC9B,OAAO,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;IAC9C,CAAC;IAED,KAAK,CAAC,iBAAiB,CAAC,GAAkB,EAAE,QAAiB;QAC3D,MAAM,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC;QAExB,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,aAAa,CAAC,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC;YAC5D,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC;QAChC,CAAC;QAED,OAAO,IAAI,OAAO,CAChB,CAAC,OAAO,EAAE,EAAE;YACV,GAAG,CAAC,MAAM,GAAG,GAAG,EAAE;gBAChB,OAAO,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,gBAAgB,EAAE,QAAQ,EAAE,CAAC,CAAC;YACrD,CAAC,CAAC;YAEF,GAAG,CAAC,OAAO,GAAG,GAAG,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,kDAAkD,CAAC,CAAC;gBACjE,OAAO,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,gBAAgB,EAAE,QAAQ,EAAE,CAAC,CAAC;YACrD,CAAC,CAAC;YAEF,IAAI,GAAG,YAAY,IAAI,EAAE,CAAC;gBACxB,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACN,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC;YAChB,CAAC;QACH,CAAC,CACF,CAAC;IACJ,CAAC;IAED,KAAK,CAAC,iBAAiB,CACrB,IAAU,EACV,gBAAgC,EAChC,EAAiB,EACjB,EAAiB,EACjB,EAAiB,EACjB,EAAiB;QAKjB,MAAM,eAAe,GAAG,gBAAgB,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;QAC5E,MAAM,oBAAoB,GAAG,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;QAEjE,IAAI,oBAAoB,CAAC,IAAI,KAAK,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,EAAE,KAAK,IAAI,EAAE,CAAC;YACrE,8BAA8B;YAC9B,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAClD,IAAI,EACJ,EAAE,IAAI,CAAC,EACP,EAAE,IAAI,CAAC,EACP,EAAE,EACF,EAAE,EACF;gBACE,gBAAgB,EAAE,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,MAAM;gBAC1D,oBAAoB,EAAE,MAAM;gBAC5B,gBAAgB,EAAE,MAAM;aACzB,CACF,CAAC;YACF,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,CAAC;QAC7D,CAAC;aAAM,IAAI,oBAAoB,CAAC,KAAK,KAAK,IAAI,EAAE,CAAC;YAC/C,kDAAkD;YAClD,0EAA0E;YAC1E,OAAO;gBACL,IAAI,EAAE,MAAM,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC;gBACjD,gBAAgB,EAAE,eAAe;aAClC,CAAC;QACJ,CAAC;QAED,0DAA0D;QAC1D,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,EAAE;YACzD,gBAAgB,EAAE,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,MAAM;YAC1D,oBAAoB,EAAE,MAAM;YAC5B,gBAAgB,EAAE,MAAM;SACzB,CAAC,CAAC;QACH,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,CAAC;IAC7D,CAAC;IAED,KAAK,CAAC,SAAS,CAAC,GAAW;QACzB,MAAM,EAAE,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAExD,IAAI,IAAI,CAAC,SAAS,CAAC,oBAAoB,KAAK,IAAI,EAAE,CAAC;YACjD,IACE,aAAa,CAAC,GAAG,CAAC,KAAK,KAAK;gBAC5B,IAAI,CAAC,SAAS,CAAC,SAAS,KAAK,IAAI;gBACjC,IAAI,CAAC,SAAS,CAAC,kBAAkB,KAAK,IAAI,EAC1C,CAAC;gBACD,OAAO,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,QAAQ,CAC/C,GAAG,EACH,gBAAgB,EAChB,EAAE,EACF,EAAE,EACF,EAAE,EACF,EAAE,CACH,CAAC;YACJ,CAAC;YAED,IAAI,IAAI,CAAC;YAET,IAAI,aAAa,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;gBAChC,IAAI,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YAC5B,CAAC;iBAAM,CAAC;gBACN,IAAI,GAAG,MAAM,SAAS,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,IAAI,CACtC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAgB,CAC/B,CAAC;YACJ,CAAC;YAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QACxE,CAAC;QAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,gBAAgB,IAAI,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEQ,KAAK,CAAC,gBAAgB;QAC7B,IAAI,IAAI,CAAC;QACT,IAAI,CAAC;YACH,IAAI,GAAG,MAAM,IAAI,CAAC,8BAA8B,EAAE,CAAC;QACrD,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAU,CAAC,CAAC;YAEpC,gCAAgC;YAChC,IAAI,uBAAuB,KAAK,KAAK,EAAE,CAAC;gBACtC,OAAO,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;YACpC,CAAC;YAED,OAAO;gBACL,IAAI,EAAE,IAAI;aACX,CAAC;QACJ,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;YACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;YAC9D,OAAO;gBACL,IAAI,EAAE,IAAI;aACX,CAAC;QACJ,CAAC;QAED,IAAI,KAAK,EAAE,MAAM,CAAC;QAClB,sDAAsD;QACtD,2CAA2C;QAC3C,IAAI,IAAI,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACpC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;YAC9B,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACN,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;YACpD,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;QACzD,CAAC;QAED,gBAAgB;QAChB,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE;YACvB,KAAK;YACL,MAAM;SACP,CAAC,CAAC;QAEH,OAAO;YACL,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,IAAI,IAAI;SACtD,CAAC;IACJ,CAAC;IAED,8BAA8B;QAC5B,MAAM,EAAE,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QACnD,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC;YACjB,OAAO;gBACL,IAAI,EAAE,IAAI;aACX,CAAC;QACJ,CAAC;QAED,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE,CAAC;YAC5B,IAAI,GAAG,YAAY,IAAI,EAAE,CAAC;gBACxB,IAAI,IAAI,CAAC,SAAS,CAAC,oBAAoB,KAAK,IAAI,EAAE,CAAC;oBACjD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;oBACtC,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;gBACvE,CAAC;qBAAM,CAAC;oBACN,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,gBAAgB,IAAI,IAAI,CAAC,CAAC;gBAC/D,CAAC;YACH,CAAC;YACD,IAAI,GAAG,YAAY,SAAS,EAAE,CAAC;gBAC7B,OAAO;oBACL,IAAI,EAAE,GAAG;oBACT,gBAAgB;iBACjB,CAAC;YACJ,CAAC;YACD,OAAO;gBACL,IAAI,EAAE,GAAG,EAAE;gBACX,gBAAgB;aACjB,CAAC;QACJ,CAAC;QAED,MAAM,WAAW,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACvB,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QACrC,CAAC;QAED,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;YACnB,OAAO,OAAO,CACZ,WAAW,EACX,IAAI,CAAC,KAAK,CAAC,KAAK,EAChB,IAAI,CAAC,KAAK,CAAC,MAAM,EACjB,IAAI,CAAC,KAAK,CAAC,EAAE,EACb,IAAI,CAAC,KAAK,CAAC,EAAE,EACb,IAAI,CAAC,KAAK,CAAC,EAAE,EACb,IAAI,CAAC,KAAK,CAAC,EAAE,CACd,CAAC;QACJ,CAAC;QAED,IAAI,UAAU,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;YAC7B,OAAO,OAAO,CACZ,WAAW,EACX,IAAI,CAAC,KAAK,CAAC,KAAK,EAChB,IAAI,CAAC,KAAK,CAAC,MAAM,EACjB,IAAI,CAAC,KAAK,CAAC,EAAE,EACb,IAAI,CAAC,KAAK,CAAC,EAAE,EACb,IAAI,CAAC,KAAK,CAAC,EAAE,EACb,IAAI,CAAC,KAAK,CAAC,EAAE,CACd,CAAC;QACJ,CAAC;QAED,IAAI,IAAI,KAAK,YAAY,EAAE,CAAC;YAC1B,OAAO,qBAAqB,CAAC,WAAW,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,4BAA4B,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;YAC/C,OAAO,qBAAqB,CAAC,WAAW,CAAC,CAAC;QAC5C,CAAC;QAED,UAAU;QACV,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAU,YAAY,CAAC,KAAwB;QACnD,MAAM,aAAa,GAAG,YAAY,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,+CAA+C;QAC/C,MAAM,GAAG,GAAG,aAAa,CAAC,GAAG,IAAI,aAAa,CAAC,GAAG,CAAC;QACnD,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE,CAAC;YAC5B,OAAO,KAAK,CAAC;QACf,CAAC;QAED,6DAA6D;QAC7D,IAAI,cAAc,GAAG,EAAE,CAAC;QACxB,IAAI,aAAa,CAAC,EAAE,KAAK,IAAI,IAAI,aAAa,CAAC,EAAE,KAAK,IAAI,EAAE,CAAC;YAC3D,cAAc,IAAI,GAAG,CAAC;YACtB,cAAc,IAAI,aAAa,CAAC,EAAE,IAAI,EAAE,CAAC;YACzC,cAAc,IAAI,aAAa,CAAC,EAAE,IAAI,EAAE,CAAC;YACzC,cAAc,IAAI,aAAa,CAAC,EAAE,IAAI,EAAE,CAAC;YACzC,cAAc,IAAI,aAAa,CAAC,EAAE,IAAI,EAAE,CAAC;QAC3C,CAAC;QAED,OAAO,gBAAgB,GAAG,IACxB,aAAa,CAAC,gBAAgB,IAAI,MACpC,GAAG,cAAc,EAAE,CAAC;IACtB,CAAC;IAED,MAAM,CAAU,eAAe,CAC7B,KAAwB;QAExB,OAAO;YACL,GAAG,EAAE,KAAK,CAAC,GAAG,IAAI,EAAE;YACpB,gBAAgB,EAAE,KAAK,CAAC,gBAAgB,IAAI,IAAI,EAAE,QAAQ;YAC1D,GAAG,EAAE,KAAK,CAAC,GAAG,IAAI,IAAI;YACtB,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,IAAI;YACxB,KAAK,EAAE,KAAK,CAAC,KAAK,IAAI,IAAI;YAC1B,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,IAAI;YAC5B,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,IAAI;YACpB,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,IAAI;YACpB,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,IAAI;YACpB,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,IAAI;SACrB,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,eAAe,CAAoB;CAC3C"}
|
|
@@ -155,7 +155,7 @@ export class RendererMain extends EventEmitter {
|
|
|
155
155
|
eventBus: this,
|
|
156
156
|
quadBufferSize: this.settings.quadBufferSize,
|
|
157
157
|
fontEngines: this.settings.fontEngines,
|
|
158
|
-
inspector: this.settings.inspector !==
|
|
158
|
+
inspector: this.settings.inspector !== false,
|
|
159
159
|
strictBounds: this.settings.strictBounds,
|
|
160
160
|
textureProcessingTimeLimit: this.settings.textureProcessingTimeLimit,
|
|
161
161
|
createImageBitmapSupport: this.settings.createImageBitmapSupport,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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