@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +9 -0
  6. package/dist/src/core/CoreNode.js +17 -0
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.js +6 -0
  9. package/dist/src/core/CoreTextureManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +16 -0
  11. package/dist/src/core/Stage.js +39 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/lib/ImageWorker.js +1 -1
  14. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  15. package/dist/src/core/lib/utils.d.ts +1 -0
  16. package/dist/src/core/lib/utils.js +3 -0
  17. package/dist/src/core/lib/utils.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -2
  19. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1 -3
  20. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  21. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  22. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  24. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  25. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  26. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  33. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  34. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  35. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  36. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  37. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  40. package/dist/src/core/shaders/webgl/Border.js +82 -82
  41. package/dist/src/core/shaders/webgl/Default.js +47 -47
  42. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  43. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  44. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  45. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  46. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  47. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +100 -100
  48. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +118 -118
  49. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  50. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  51. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  52. package/dist/src/core/temp.js +77 -0
  53. package/dist/src/core/temp.js.map +1 -0
  54. package/dist/src/core/textures/ImageTexture.js +5 -0
  55. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  56. package/dist/src/main-api/Renderer.js +1 -1
  57. package/dist/src/main-api/Renderer.js.map +1 -1
  58. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  59. package/exports/canvas-shaders.ts +28 -28
  60. package/exports/canvas.ts +45 -45
  61. package/exports/index.ts +90 -90
  62. package/exports/inspector.ts +24 -24
  63. package/exports/utils.ts +44 -44
  64. package/exports/webgl-shaders.ts +28 -28
  65. package/exports/webgl.ts +50 -50
  66. package/package.json +1 -2
  67. package/src/common/CommonTypes.ts +146 -146
  68. package/src/common/EventEmitter.ts +77 -77
  69. package/src/common/IAnimationController.ts +92 -92
  70. package/src/common/IEventEmitter.ts +28 -28
  71. package/src/core/CoreNode.test.ts +202 -202
  72. package/src/core/CoreNode.ts +2495 -2469
  73. package/src/core/CoreShaderManager.ts +188 -188
  74. package/src/core/CoreTextNode.ts +448 -448
  75. package/src/core/CoreTextureManager.ts +607 -600
  76. package/src/core/Stage.ts +797 -751
  77. package/src/core/TextureMemoryManager.ts +394 -394
  78. package/src/core/animations/AnimationManager.ts +38 -38
  79. package/src/core/animations/CoreAnimation.ts +284 -284
  80. package/src/core/animations/CoreAnimationController.ts +157 -157
  81. package/src/core/lib/ContextSpy.ts +41 -41
  82. package/src/core/lib/ImageWorker.ts +286 -280
  83. package/src/core/lib/Matrix3d.ts +244 -244
  84. package/src/core/lib/RenderCoords.ts +71 -71
  85. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  86. package/src/core/lib/textureCompression.ts +152 -152
  87. package/src/core/lib/textureSvg.ts +78 -78
  88. package/src/core/lib/utils.ts +390 -386
  89. package/src/core/lib/validateImageBitmap.ts +87 -87
  90. package/src/core/platforms/Platform.ts +77 -77
  91. package/src/core/platforms/web/WebPlatform.ts +84 -84
  92. package/src/core/renderers/CoreContextTexture.ts +43 -43
  93. package/src/core/renderers/CoreRenderOp.ts +22 -22
  94. package/src/core/renderers/CoreRenderer.ts +109 -109
  95. package/src/core/renderers/CoreShaderNode.ts +165 -165
  96. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  97. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  98. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  99. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  100. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  101. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  102. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  103. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  104. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  105. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  106. package/src/core/renderers/webgl/WebGlRenderer.ts +748 -750
  107. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  108. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  109. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  110. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  111. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  112. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  113. package/src/core/shaders/canvas/Border.ts +78 -78
  114. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  115. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  116. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  117. package/src/core/shaders/canvas/Rounded.ts +55 -55
  118. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -72
  119. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  120. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  121. package/src/core/shaders/canvas/Shadow.ts +52 -52
  122. package/src/core/shaders/canvas/utils/render.ts +151 -151
  123. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  124. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  125. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  126. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  127. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  128. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  129. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  130. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  131. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  132. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  133. package/src/core/shaders/webgl/Border.ts +116 -116
  134. package/src/core/shaders/webgl/Default.ts +89 -89
  135. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  136. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  137. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  138. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  139. package/src/core/shaders/webgl/Rounded.ts +117 -117
  140. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -144
  141. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -166
  142. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  143. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  144. package/src/core/shaders/webgl/Shadow.ts +115 -115
  145. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  146. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  147. package/src/core/text-rendering/TrFontManager.ts +183 -183
  148. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  149. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  150. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  151. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  152. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  153. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  154. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  155. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  156. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  157. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -849
  158. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  159. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  171. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  172. package/src/core/textures/ColorTexture.ts +102 -102
  173. package/src/core/textures/ImageTexture.ts +417 -410
  174. package/src/core/textures/NoiseTexture.ts +104 -104
  175. package/src/core/textures/RenderTexture.ts +85 -85
  176. package/src/core/textures/SubTexture.ts +205 -205
  177. package/src/core/textures/Texture.ts +358 -358
  178. package/src/core/utils.ts +227 -227
  179. package/src/env.d.ts +7 -7
  180. package/src/main-api/INode.ts +100 -100
  181. package/src/main-api/Inspector.ts +522 -522
  182. package/src/main-api/Renderer.ts +673 -673
  183. package/src/main-api/utils.ts +45 -45
  184. package/src/utils.ts +267 -267
  185. package/dist/exports/core-api.d.ts +0 -74
  186. package/dist/exports/core-api.js +0 -96
  187. package/dist/exports/core-api.js.map +0 -1
  188. package/dist/exports/main-api.d.ts +0 -30
  189. package/dist/exports/main-api.js +0 -45
  190. package/dist/exports/main-api.js.map +0 -1
  191. package/dist/src/core/CoreExtension.d.ts +0 -12
  192. package/dist/src/core/CoreExtension.js +0 -29
  193. package/dist/src/core/CoreExtension.js.map +0 -1
  194. package/dist/src/core/CoreStuff.js +0 -138
  195. package/dist/src/core/CoreStuff.js.map +0 -1
  196. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  197. package/dist/src/core/CoreTexturizer.js +0 -47
  198. package/dist/src/core/CoreTexturizer.js.map +0 -1
  199. package/dist/src/core/LngNode.d.ts +0 -736
  200. package/dist/src/core/LngNode.js +0 -1174
  201. package/dist/src/core/LngNode.js.map +0 -1
  202. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  203. package/dist/src/core/Matrix2DContext.js +0 -45
  204. package/dist/src/core/Matrix2DContext.js.map +0 -1
  205. package/dist/src/core/ShaderNode.d.ts +0 -10
  206. package/dist/src/core/ShaderNode.js +0 -30
  207. package/dist/src/core/ShaderNode.js.map +0 -1
  208. package/dist/src/core/TextNode.d.ts +0 -103
  209. package/dist/src/core/TextNode.js +0 -331
  210. package/dist/src/core/TextNode.js.map +0 -1
  211. package/dist/src/core/lib/Coords.d.ts +0 -14
  212. package/dist/src/core/lib/Coords.js +0 -55
  213. package/dist/src/core/lib/Coords.js.map +0 -1
  214. package/dist/src/core/lib/glm/common.d.ts +0 -162
  215. package/dist/src/core/lib/glm/common.js +0 -81
  216. package/dist/src/core/lib/glm/common.js.map +0 -1
  217. package/dist/src/core/lib/glm/index.d.ts +0 -11
  218. package/dist/src/core/lib/glm/index.js +0 -30
  219. package/dist/src/core/lib/glm/index.js.map +0 -1
  220. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  221. package/dist/src/core/lib/glm/mat2.js +0 -396
  222. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  223. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  224. package/dist/src/core/lib/glm/mat2d.js +0 -442
  225. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  226. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  227. package/dist/src/core/lib/glm/mat3.js +0 -680
  228. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  229. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  230. package/dist/src/core/lib/glm/mat4.js +0 -1802
  231. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  232. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  233. package/dist/src/core/lib/glm/quat.js +0 -693
  234. package/dist/src/core/lib/glm/quat.js.map +0 -1
  235. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  236. package/dist/src/core/lib/glm/quat2.js +0 -754
  237. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  238. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  239. package/dist/src/core/lib/glm/vec2.js +0 -569
  240. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  241. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  242. package/dist/src/core/lib/glm/vec3.js +0 -720
  243. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  244. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  245. package/dist/src/core/lib/glm/vec4.js +0 -608
  246. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  247. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  248. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  249. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  250. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  251. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  252. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  253. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  254. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  255. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  256. package/dist/src/core/scene/Scene.d.ts +0 -59
  257. package/dist/src/core/scene/Scene.js +0 -106
  258. package/dist/src/core/scene/Scene.js.map +0 -1
  259. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  260. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  261. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  262. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  263. package/dist/src/main-api/ICoreDriver.js +0 -20
  264. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  265. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  266. package/dist/src/main-api/IRenderDriver.js +0 -20
  267. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  268. package/dist/src/main-api/IShaderController.d.ts +0 -14
  269. package/dist/src/main-api/IShaderController.js +0 -30
  270. package/dist/src/main-api/IShaderController.js.map +0 -1
  271. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  272. package/dist/src/main-api/IShaderNode.js +0 -19
  273. package/dist/src/main-api/IShaderNode.js.map +0 -1
  274. package/dist/src/main-api/RendererMain.d.ts +0 -375
  275. package/dist/src/main-api/RendererMain.js +0 -365
  276. package/dist/src/main-api/RendererMain.js.map +0 -1
  277. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  278. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  279. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  280. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  281. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  282. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  283. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  284. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  285. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  286. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  287. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  288. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  289. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  290. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  291. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  292. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  293. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  294. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  295. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  296. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  297. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  298. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  299. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  300. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  301. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  302. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  303. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  304. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  305. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  306. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  307. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  308. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  309. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  310. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  311. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  312. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  313. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  314. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  315. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  316. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  317. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  318. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  319. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  320. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  321. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  322. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  323. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  324. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  325. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  326. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  327. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  329. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  330. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  331. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  332. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  333. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  334. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  335. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  336. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  338. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  339. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  340. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  341. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  342. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  343. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  344. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  345. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  346. package/dist/src/render-drivers/utils.d.ts +0 -12
  347. package/dist/src/render-drivers/utils.js +0 -69
  348. package/dist/src/render-drivers/utils.js.map +0 -1
  349. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -1,437 +1,437 @@
1
- import type { CoreNode } from '../../CoreNode.js';
2
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
3
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
- import type { Stage } from '../../Stage.js';
5
- import type { QuadOptions } from '../CoreRenderer.js';
6
- import { CoreShaderNode, type CoreShaderType } from '../CoreShaderNode.js';
7
- import type {
8
- UniformCollection,
9
- Vec2,
10
- Vec3,
11
- Vec4,
12
- } from './internal/ShaderUtils.js';
13
- import type { WebGlRenderer } from './WebGlRenderer.js';
14
- import type { WebGlRenderOp } from './WebGlRenderOp.js';
15
- import type { WebGlShaderProgram } from './WebGlShaderProgram.js';
16
-
17
- export type ShaderSource<T> =
18
- | string
19
- | ((renderer: WebGlRenderer, props: T) => string);
20
-
21
- /**
22
- * This is the WebGL specific ShaderType @mixes CoreShaderType
23
- */
24
- export type WebGlShaderType<T extends object = Record<string, unknown>> =
25
- CoreShaderType<T> & {
26
- /**
27
- * fragment shader source for WebGl or WebGl2
28
- */
29
- fragment: ShaderSource<T>;
30
- /**
31
- * vertex shader source for WebGl or WebGl2
32
- */
33
- vertex?: ShaderSource<T>;
34
- /**
35
- * This function is called when one of the props is changed, here you can update the uniforms you use in the fragment / vertex shader.
36
- * @param node WebGlContextWrapper with utilities to update uniforms, and other actions.
37
- */
38
- update?: (this: WebGlShaderNode<T>, node: CoreNode) => void;
39
-
40
- /**
41
- * only used for SDF shader, will be removed in the future.
42
- *
43
- * @warning don't use this in your shader type
44
- */
45
- onSdfBind?: (this: WebGlContextWrapper, props: T) => void;
46
- /**
47
- * This function is used to check if the shader can be reused based on quad info
48
- * @param props
49
- */
50
- canBatch?: (
51
- incomingQuad: QuadOptions,
52
- currentRenderOp: WebGlRenderOp,
53
- ) => boolean;
54
- /**
55
- * extensions required for specific shader?
56
- */
57
- webgl1Extensions?: string[];
58
- webgl2Extensions?: string[];
59
- supportsIndexedTextures?: boolean;
60
- };
61
-
62
- export class WebGlShaderNode<
63
- Props extends object = Record<string, unknown>,
64
- > extends CoreShaderNode<Props> {
65
- readonly program: WebGlShaderProgram;
66
- private updater: ((node: CoreNode, props?: Props) => void) | undefined =
67
- undefined;
68
- private valueKey: string = '';
69
- uniforms: UniformCollection = {
70
- single: {},
71
- vec2: {},
72
- vec3: {},
73
- vec4: {},
74
- };
75
-
76
- constructor(
77
- shaderKey: string,
78
- config: WebGlShaderType<Props>,
79
- program: WebGlShaderProgram,
80
- stage: Stage,
81
- props?: Props,
82
- ) {
83
- super(shaderKey, config, stage, props);
84
- this.program = program;
85
- if (config.update !== undefined) {
86
- this.updater = config.update!;
87
-
88
- this.update = () => {
89
- if (this.props === undefined) {
90
- this.updater!(this.node as CoreNode, this.props);
91
- return;
92
- }
93
- const prevKey = this.valueKey;
94
- this.valueKey = '';
95
- for (const key in this.resolvedProps) {
96
- this.valueKey += `${key}:${this.resolvedProps[key]!};`;
97
- }
98
-
99
- if (prevKey === this.valueKey) {
100
- return;
101
- }
102
-
103
- if (prevKey.length > 0) {
104
- this.stage.shManager.mutateShaderValueUsage(prevKey, -1);
105
- }
106
-
107
- const values = this.stage.shManager.getShaderValues(
108
- this.valueKey,
109
- ) as unknown as UniformCollection;
110
- if (values !== undefined) {
111
- this.uniforms = values;
112
- return;
113
- }
114
- //create empty uniform collection when calculating new values
115
- this.uniforms = {
116
- single: {},
117
- vec2: {},
118
- vec3: {},
119
- vec4: {},
120
- };
121
- this.updater!(this.node as CoreNode);
122
- this.stage.shManager.setShaderValues(
123
- this.valueKey,
124
- this.uniforms as unknown as Record<string, unknown>,
125
- );
126
- };
127
- }
128
- }
129
-
130
- /**
131
- * Sets the value of a RGBA variable
132
- * @param location
133
- * @param value
134
- */
135
- uniformRGBA(location: string, value: number) {
136
- this.uniform4fv(
137
- location,
138
- new Float32Array(getNormalizedRgbaComponents(value)),
139
- );
140
- }
141
-
142
- /**
143
- * Sets the value of a single float uniform variable.
144
- *
145
- * @param location - The location of the uniform variable.
146
- * @param v0 - The value to set.
147
- */
148
- uniform1f(location: string, value: number) {
149
- this.uniforms.single[location] = {
150
- method: 'uniform1f',
151
- value,
152
- };
153
- }
154
-
155
- /**
156
- * Sets the value of a float array uniform variable.
157
- *
158
- * @param location - The location of the uniform variable.
159
- * @param value - The array of values to set.
160
- */
161
- uniform1fv(location: string, value: Float32Array) {
162
- this.uniforms.single[location] = {
163
- method: 'uniform1fv',
164
- value,
165
- };
166
- }
167
-
168
- /**
169
- * Sets the value of a single integer uniform variable.
170
- *
171
- * @param location - The location of the uniform variable.
172
- * @param v0 - The value to set.
173
- */
174
- uniform1i(location: string, value: number) {
175
- this.uniforms.single[location] = {
176
- method: 'uniform1i',
177
- value,
178
- };
179
- }
180
-
181
- /**
182
- * Sets the value of an integer array uniform variable.
183
- *
184
- * @param location - The location of the uniform variable.
185
- * @param value - The array of values to set.
186
- */
187
- uniform1iv(location: string, value: Int32Array) {
188
- this.uniforms.single[location] = {
189
- method: 'uniform1iv',
190
- value,
191
- };
192
- }
193
-
194
- /**
195
- * Sets the value of a vec2 uniform variable.
196
- *
197
- * @param location - The location of the uniform variable.
198
- * @param v0 - The first component of the vector.
199
- * @param v1 - The second component of the vector.
200
- */
201
- uniform2f(location: string, v0: number, v1: number) {
202
- this.uniforms.vec2[location] = {
203
- method: 'uniform2f',
204
- value: [v0, v1],
205
- };
206
- }
207
-
208
- /**
209
- * Sets the value of a vec2 array uniform variable.
210
- *
211
- * @param location - The location of the uniform variable.
212
- * @param value - The array of vec2 values to set as FloatArray.
213
- */
214
- uniform2fv(location: string, value: Float32Array) {
215
- this.uniforms.single[location] = {
216
- method: 'uniform2fv',
217
- value,
218
- };
219
- }
220
-
221
- /**
222
- * Sets the value of a vec2 array uniform variable.
223
- *
224
- * @param location - The location of the uniform variable.
225
- * @param value - The array of vec2 values to set.
226
- */
227
- uniform2fa(location: string, value: Vec2) {
228
- this.uniforms.vec2[location] = {
229
- method: 'uniform2f',
230
- value,
231
- };
232
- }
233
-
234
- /**
235
- * Sets the value of a ivec2 uniform variable.
236
- *
237
- * @param location - The location of the uniform variable.
238
- * @param v0 - The first component of the vector.
239
- * @param v1 - The second component of the vector.
240
- */
241
- uniform2i(location: string, v0: number, v1: number) {
242
- this.uniforms.vec2[location] = {
243
- method: 'uniform2i',
244
- value: [v0, v1],
245
- };
246
- }
247
-
248
- /**
249
- * Sets the value of an ivec2 array uniform variable.
250
- *
251
- * @param location - The location of the uniform variable.
252
- * @param value - The array of ivec2 values to set.
253
- */
254
- uniform2iv(location: string, value: Int32Array) {
255
- this.uniforms.single[location] = {
256
- method: 'uniform2iv',
257
- value,
258
- };
259
- }
260
-
261
- /**
262
- * Sets the value of a vec3 uniform variable.
263
- *
264
- * @param location - The location of the uniform variable.
265
- * @param v0 - The first component of the vector.
266
- * @param v1 - The second component of the vector.
267
- * @param v2 - The third component of the vector.
268
- */
269
- uniform3f(location: string, v0: number, v1: number, v2: number) {
270
- this.uniforms.vec3[location] = {
271
- method: 'uniform3f',
272
- value: [v0, v1, v2],
273
- };
274
- }
275
-
276
- /**
277
- * Sets the value of a vec3 uniform variable.
278
- *
279
- * @param location - The location of the uniform variable.
280
- * @param
281
- */
282
- uniform3fa(location: string, value: Vec3) {
283
- this.uniforms.vec3[location] = {
284
- method: 'uniform3f',
285
- value,
286
- };
287
- }
288
-
289
- /**
290
- * Sets the value of a vec3 array uniform variable.
291
- *
292
- * @param location - The location of the uniform variable.
293
- * @param value - The array of vec3 values to set.
294
- */
295
- uniform3fv(location: string, value: Float32Array) {
296
- this.uniforms.single[location] = {
297
- method: 'uniform3fv',
298
- value,
299
- };
300
- }
301
-
302
- /**
303
- * Sets the value of a ivec3 uniform variable.
304
- *
305
- * @param location - The location of the uniform variable.
306
- * @param v0 - The first component of the vector.
307
- * @param v1 - The second component of the vector.
308
- * @param v2 - The third component of the vector.
309
- */
310
- uniform3i(location: string, v0: number, v1: number, v2: number) {
311
- this.uniforms.vec3[location] = {
312
- method: 'uniform3i',
313
- value: [v0, v1, v2],
314
- };
315
- }
316
-
317
- /**
318
- * Sets the value of an ivec3 array uniform variable.
319
- *
320
- * @param location - The location of the uniform variable.
321
- * @param value - The array of ivec3 values to set.
322
- */
323
- uniform3iv(location: string, value: Int32Array) {
324
- this.uniforms.single[location] = {
325
- method: 'uniform3iv',
326
- value,
327
- };
328
- }
329
-
330
- /**
331
- * Sets the value of a vec4 uniform variable.
332
- *
333
- * @param location - The location of the uniform variable.
334
- * @param v0 - The first component of the vector.
335
- * @param v1 - The second component of the vector.
336
- * @param v2 - The third component of the vector.
337
- * @param v3 - The fourth component of the vector.
338
- */
339
- uniform4f(location: string, v0: number, v1: number, v2: number, v3: number) {
340
- this.uniforms.vec4[location] = {
341
- method: 'uniform4f',
342
- value: [v0, v1, v2, v3],
343
- };
344
- }
345
-
346
- /**
347
- * Sets an array of numbers
348
- * @param location The location of the uniform variable.
349
- * @param value
350
- */
351
- uniform4fa(location: string, value: Vec4) {
352
- this.uniforms.vec4[location] = {
353
- method: 'uniform4f',
354
- value,
355
- };
356
- }
357
-
358
- /**
359
- * Sets the value of a vec4 array uniform variable.
360
- *
361
- * @param location - The location of the uniform variable.
362
- * @param value - The array of vec4 values to set.
363
- */
364
- uniform4fv(location: string, value: Float32Array) {
365
- this.uniforms.single[location] = {
366
- method: 'uniform4fv',
367
- value,
368
- };
369
- }
370
-
371
- /**
372
- * Sets the value of a ivec4 uniform variable.
373
- *
374
- * @param location - The location of the uniform variable.
375
- * @param v0 - The first component of the vector.
376
- * @param v1 - The second component of the vector.
377
- * @param v2 - The third component of the vector.
378
- * @param v3 - The fourth component of the vector.
379
- */
380
- uniform4i(location: string, v0: number, v1: number, v2: number, v3: number) {
381
- this.uniforms.vec4[location] = {
382
- method: 'uniform4i',
383
- value: [v0, v1, v2, v3],
384
- };
385
- }
386
-
387
- /**
388
- * Sets the value of an ivec4 array uniform variable.
389
- *
390
- * @param location - The location of the uniform variable.
391
- * @param value - The array of ivec4 values to set.
392
- */
393
- uniform4iv(location: string, value: Int32Array) {
394
- this.uniforms.single[location] = {
395
- method: 'uniform4iv',
396
- value,
397
- };
398
- }
399
-
400
- /**
401
- * Sets the value of a mat2 uniform variable.
402
- *
403
- * @param location - The location of the uniform variable.
404
- * @param transpose - Whether to transpose the matrix.
405
- * @param value - The array of mat2 values to set.
406
- */
407
- uniformMatrix2fv(location: string, value: Float32Array) {
408
- this.uniforms.single[location] = {
409
- method: 'uniformMatrix2fv',
410
- value,
411
- };
412
- }
413
-
414
- /**
415
- * Sets the value of a mat2 uniform variable.
416
- * @param location - The location of the uniform variable.
417
- * @param value - The array of mat2 values to set.
418
- */
419
- uniformMatrix3fv(location: string, value: Float32Array) {
420
- this.uniforms.single[location] = {
421
- method: 'uniformMatrix3fv',
422
- value,
423
- };
424
- }
425
-
426
- /**
427
- * Sets the value of a mat4 uniform variable.
428
- * @param location - The location of the uniform variable.
429
- * @param value - The array of mat4 values to set.
430
- */
431
- uniformMatrix4fv(location: string, value: Float32Array) {
432
- this.uniforms.single[location] = {
433
- method: 'uniformMatrix4fv',
434
- value,
435
- };
436
- }
437
- }
1
+ import type { CoreNode } from '../../CoreNode.js';
2
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { Stage } from '../../Stage.js';
5
+ import type { QuadOptions } from '../CoreRenderer.js';
6
+ import { CoreShaderNode, type CoreShaderType } from '../CoreShaderNode.js';
7
+ import type {
8
+ UniformCollection,
9
+ Vec2,
10
+ Vec3,
11
+ Vec4,
12
+ } from './internal/ShaderUtils.js';
13
+ import type { WebGlRenderer } from './WebGlRenderer.js';
14
+ import type { WebGlRenderOp } from './WebGlRenderOp.js';
15
+ import type { WebGlShaderProgram } from './WebGlShaderProgram.js';
16
+
17
+ export type ShaderSource<T> =
18
+ | string
19
+ | ((renderer: WebGlRenderer, props: T) => string);
20
+
21
+ /**
22
+ * This is the WebGL specific ShaderType @mixes CoreShaderType
23
+ */
24
+ export type WebGlShaderType<T extends object = Record<string, unknown>> =
25
+ CoreShaderType<T> & {
26
+ /**
27
+ * fragment shader source for WebGl or WebGl2
28
+ */
29
+ fragment: ShaderSource<T>;
30
+ /**
31
+ * vertex shader source for WebGl or WebGl2
32
+ */
33
+ vertex?: ShaderSource<T>;
34
+ /**
35
+ * This function is called when one of the props is changed, here you can update the uniforms you use in the fragment / vertex shader.
36
+ * @param node WebGlContextWrapper with utilities to update uniforms, and other actions.
37
+ */
38
+ update?: (this: WebGlShaderNode<T>, node: CoreNode) => void;
39
+
40
+ /**
41
+ * only used for SDF shader, will be removed in the future.
42
+ *
43
+ * @warning don't use this in your shader type
44
+ */
45
+ onSdfBind?: (this: WebGlContextWrapper, props: T) => void;
46
+ /**
47
+ * This function is used to check if the shader can be reused based on quad info
48
+ * @param props
49
+ */
50
+ canBatch?: (
51
+ incomingQuad: QuadOptions,
52
+ currentRenderOp: WebGlRenderOp,
53
+ ) => boolean;
54
+ /**
55
+ * extensions required for specific shader?
56
+ */
57
+ webgl1Extensions?: string[];
58
+ webgl2Extensions?: string[];
59
+ supportsIndexedTextures?: boolean;
60
+ };
61
+
62
+ export class WebGlShaderNode<
63
+ Props extends object = Record<string, unknown>,
64
+ > extends CoreShaderNode<Props> {
65
+ readonly program: WebGlShaderProgram;
66
+ private updater: ((node: CoreNode, props?: Props) => void) | undefined =
67
+ undefined;
68
+ private valueKey: string = '';
69
+ uniforms: UniformCollection = {
70
+ single: {},
71
+ vec2: {},
72
+ vec3: {},
73
+ vec4: {},
74
+ };
75
+
76
+ constructor(
77
+ shaderKey: string,
78
+ config: WebGlShaderType<Props>,
79
+ program: WebGlShaderProgram,
80
+ stage: Stage,
81
+ props?: Props,
82
+ ) {
83
+ super(shaderKey, config, stage, props);
84
+ this.program = program;
85
+ if (config.update !== undefined) {
86
+ this.updater = config.update!;
87
+
88
+ this.update = () => {
89
+ if (this.props === undefined) {
90
+ this.updater!(this.node as CoreNode, this.props);
91
+ return;
92
+ }
93
+ const prevKey = this.valueKey;
94
+ this.valueKey = '';
95
+ for (const key in this.resolvedProps) {
96
+ this.valueKey += `${key}:${this.resolvedProps[key]!};`;
97
+ }
98
+
99
+ if (prevKey === this.valueKey) {
100
+ return;
101
+ }
102
+
103
+ if (prevKey.length > 0) {
104
+ this.stage.shManager.mutateShaderValueUsage(prevKey, -1);
105
+ }
106
+
107
+ const values = this.stage.shManager.getShaderValues(
108
+ this.valueKey,
109
+ ) as unknown as UniformCollection;
110
+ if (values !== undefined) {
111
+ this.uniforms = values;
112
+ return;
113
+ }
114
+ //create empty uniform collection when calculating new values
115
+ this.uniforms = {
116
+ single: {},
117
+ vec2: {},
118
+ vec3: {},
119
+ vec4: {},
120
+ };
121
+ this.updater!(this.node as CoreNode);
122
+ this.stage.shManager.setShaderValues(
123
+ this.valueKey,
124
+ this.uniforms as unknown as Record<string, unknown>,
125
+ );
126
+ };
127
+ }
128
+ }
129
+
130
+ /**
131
+ * Sets the value of a RGBA variable
132
+ * @param location
133
+ * @param value
134
+ */
135
+ uniformRGBA(location: string, value: number) {
136
+ this.uniform4fv(
137
+ location,
138
+ new Float32Array(getNormalizedRgbaComponents(value)),
139
+ );
140
+ }
141
+
142
+ /**
143
+ * Sets the value of a single float uniform variable.
144
+ *
145
+ * @param location - The location of the uniform variable.
146
+ * @param v0 - The value to set.
147
+ */
148
+ uniform1f(location: string, value: number) {
149
+ this.uniforms.single[location] = {
150
+ method: 'uniform1f',
151
+ value,
152
+ };
153
+ }
154
+
155
+ /**
156
+ * Sets the value of a float array uniform variable.
157
+ *
158
+ * @param location - The location of the uniform variable.
159
+ * @param value - The array of values to set.
160
+ */
161
+ uniform1fv(location: string, value: Float32Array) {
162
+ this.uniforms.single[location] = {
163
+ method: 'uniform1fv',
164
+ value,
165
+ };
166
+ }
167
+
168
+ /**
169
+ * Sets the value of a single integer uniform variable.
170
+ *
171
+ * @param location - The location of the uniform variable.
172
+ * @param v0 - The value to set.
173
+ */
174
+ uniform1i(location: string, value: number) {
175
+ this.uniforms.single[location] = {
176
+ method: 'uniform1i',
177
+ value,
178
+ };
179
+ }
180
+
181
+ /**
182
+ * Sets the value of an integer array uniform variable.
183
+ *
184
+ * @param location - The location of the uniform variable.
185
+ * @param value - The array of values to set.
186
+ */
187
+ uniform1iv(location: string, value: Int32Array) {
188
+ this.uniforms.single[location] = {
189
+ method: 'uniform1iv',
190
+ value,
191
+ };
192
+ }
193
+
194
+ /**
195
+ * Sets the value of a vec2 uniform variable.
196
+ *
197
+ * @param location - The location of the uniform variable.
198
+ * @param v0 - The first component of the vector.
199
+ * @param v1 - The second component of the vector.
200
+ */
201
+ uniform2f(location: string, v0: number, v1: number) {
202
+ this.uniforms.vec2[location] = {
203
+ method: 'uniform2f',
204
+ value: [v0, v1],
205
+ };
206
+ }
207
+
208
+ /**
209
+ * Sets the value of a vec2 array uniform variable.
210
+ *
211
+ * @param location - The location of the uniform variable.
212
+ * @param value - The array of vec2 values to set as FloatArray.
213
+ */
214
+ uniform2fv(location: string, value: Float32Array) {
215
+ this.uniforms.single[location] = {
216
+ method: 'uniform2fv',
217
+ value,
218
+ };
219
+ }
220
+
221
+ /**
222
+ * Sets the value of a vec2 array uniform variable.
223
+ *
224
+ * @param location - The location of the uniform variable.
225
+ * @param value - The array of vec2 values to set.
226
+ */
227
+ uniform2fa(location: string, value: Vec2) {
228
+ this.uniforms.vec2[location] = {
229
+ method: 'uniform2f',
230
+ value,
231
+ };
232
+ }
233
+
234
+ /**
235
+ * Sets the value of a ivec2 uniform variable.
236
+ *
237
+ * @param location - The location of the uniform variable.
238
+ * @param v0 - The first component of the vector.
239
+ * @param v1 - The second component of the vector.
240
+ */
241
+ uniform2i(location: string, v0: number, v1: number) {
242
+ this.uniforms.vec2[location] = {
243
+ method: 'uniform2i',
244
+ value: [v0, v1],
245
+ };
246
+ }
247
+
248
+ /**
249
+ * Sets the value of an ivec2 array uniform variable.
250
+ *
251
+ * @param location - The location of the uniform variable.
252
+ * @param value - The array of ivec2 values to set.
253
+ */
254
+ uniform2iv(location: string, value: Int32Array) {
255
+ this.uniforms.single[location] = {
256
+ method: 'uniform2iv',
257
+ value,
258
+ };
259
+ }
260
+
261
+ /**
262
+ * Sets the value of a vec3 uniform variable.
263
+ *
264
+ * @param location - The location of the uniform variable.
265
+ * @param v0 - The first component of the vector.
266
+ * @param v1 - The second component of the vector.
267
+ * @param v2 - The third component of the vector.
268
+ */
269
+ uniform3f(location: string, v0: number, v1: number, v2: number) {
270
+ this.uniforms.vec3[location] = {
271
+ method: 'uniform3f',
272
+ value: [v0, v1, v2],
273
+ };
274
+ }
275
+
276
+ /**
277
+ * Sets the value of a vec3 uniform variable.
278
+ *
279
+ * @param location - The location of the uniform variable.
280
+ * @param
281
+ */
282
+ uniform3fa(location: string, value: Vec3) {
283
+ this.uniforms.vec3[location] = {
284
+ method: 'uniform3f',
285
+ value,
286
+ };
287
+ }
288
+
289
+ /**
290
+ * Sets the value of a vec3 array uniform variable.
291
+ *
292
+ * @param location - The location of the uniform variable.
293
+ * @param value - The array of vec3 values to set.
294
+ */
295
+ uniform3fv(location: string, value: Float32Array) {
296
+ this.uniforms.single[location] = {
297
+ method: 'uniform3fv',
298
+ value,
299
+ };
300
+ }
301
+
302
+ /**
303
+ * Sets the value of a ivec3 uniform variable.
304
+ *
305
+ * @param location - The location of the uniform variable.
306
+ * @param v0 - The first component of the vector.
307
+ * @param v1 - The second component of the vector.
308
+ * @param v2 - The third component of the vector.
309
+ */
310
+ uniform3i(location: string, v0: number, v1: number, v2: number) {
311
+ this.uniforms.vec3[location] = {
312
+ method: 'uniform3i',
313
+ value: [v0, v1, v2],
314
+ };
315
+ }
316
+
317
+ /**
318
+ * Sets the value of an ivec3 array uniform variable.
319
+ *
320
+ * @param location - The location of the uniform variable.
321
+ * @param value - The array of ivec3 values to set.
322
+ */
323
+ uniform3iv(location: string, value: Int32Array) {
324
+ this.uniforms.single[location] = {
325
+ method: 'uniform3iv',
326
+ value,
327
+ };
328
+ }
329
+
330
+ /**
331
+ * Sets the value of a vec4 uniform variable.
332
+ *
333
+ * @param location - The location of the uniform variable.
334
+ * @param v0 - The first component of the vector.
335
+ * @param v1 - The second component of the vector.
336
+ * @param v2 - The third component of the vector.
337
+ * @param v3 - The fourth component of the vector.
338
+ */
339
+ uniform4f(location: string, v0: number, v1: number, v2: number, v3: number) {
340
+ this.uniforms.vec4[location] = {
341
+ method: 'uniform4f',
342
+ value: [v0, v1, v2, v3],
343
+ };
344
+ }
345
+
346
+ /**
347
+ * Sets an array of numbers
348
+ * @param location The location of the uniform variable.
349
+ * @param value
350
+ */
351
+ uniform4fa(location: string, value: Vec4) {
352
+ this.uniforms.vec4[location] = {
353
+ method: 'uniform4f',
354
+ value,
355
+ };
356
+ }
357
+
358
+ /**
359
+ * Sets the value of a vec4 array uniform variable.
360
+ *
361
+ * @param location - The location of the uniform variable.
362
+ * @param value - The array of vec4 values to set.
363
+ */
364
+ uniform4fv(location: string, value: Float32Array) {
365
+ this.uniforms.single[location] = {
366
+ method: 'uniform4fv',
367
+ value,
368
+ };
369
+ }
370
+
371
+ /**
372
+ * Sets the value of a ivec4 uniform variable.
373
+ *
374
+ * @param location - The location of the uniform variable.
375
+ * @param v0 - The first component of the vector.
376
+ * @param v1 - The second component of the vector.
377
+ * @param v2 - The third component of the vector.
378
+ * @param v3 - The fourth component of the vector.
379
+ */
380
+ uniform4i(location: string, v0: number, v1: number, v2: number, v3: number) {
381
+ this.uniforms.vec4[location] = {
382
+ method: 'uniform4i',
383
+ value: [v0, v1, v2, v3],
384
+ };
385
+ }
386
+
387
+ /**
388
+ * Sets the value of an ivec4 array uniform variable.
389
+ *
390
+ * @param location - The location of the uniform variable.
391
+ * @param value - The array of ivec4 values to set.
392
+ */
393
+ uniform4iv(location: string, value: Int32Array) {
394
+ this.uniforms.single[location] = {
395
+ method: 'uniform4iv',
396
+ value,
397
+ };
398
+ }
399
+
400
+ /**
401
+ * Sets the value of a mat2 uniform variable.
402
+ *
403
+ * @param location - The location of the uniform variable.
404
+ * @param transpose - Whether to transpose the matrix.
405
+ * @param value - The array of mat2 values to set.
406
+ */
407
+ uniformMatrix2fv(location: string, value: Float32Array) {
408
+ this.uniforms.single[location] = {
409
+ method: 'uniformMatrix2fv',
410
+ value,
411
+ };
412
+ }
413
+
414
+ /**
415
+ * Sets the value of a mat2 uniform variable.
416
+ * @param location - The location of the uniform variable.
417
+ * @param value - The array of mat2 values to set.
418
+ */
419
+ uniformMatrix3fv(location: string, value: Float32Array) {
420
+ this.uniforms.single[location] = {
421
+ method: 'uniformMatrix3fv',
422
+ value,
423
+ };
424
+ }
425
+
426
+ /**
427
+ * Sets the value of a mat4 uniform variable.
428
+ * @param location - The location of the uniform variable.
429
+ * @param value - The array of mat4 values to set.
430
+ */
431
+ uniformMatrix4fv(location: string, value: Float32Array) {
432
+ this.uniforms.single[location] = {
433
+ method: 'uniformMatrix4fv',
434
+ value,
435
+ };
436
+ }
437
+ }