@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +9 -0
  6. package/dist/src/core/CoreNode.js +17 -0
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.js +6 -0
  9. package/dist/src/core/CoreTextureManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +16 -0
  11. package/dist/src/core/Stage.js +39 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/lib/ImageWorker.js +1 -1
  14. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  15. package/dist/src/core/lib/utils.d.ts +1 -0
  16. package/dist/src/core/lib/utils.js +3 -0
  17. package/dist/src/core/lib/utils.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -2
  19. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1 -3
  20. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  21. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  22. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  24. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  25. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  26. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  33. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  34. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  35. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  36. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  37. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  40. package/dist/src/core/shaders/webgl/Border.js +82 -82
  41. package/dist/src/core/shaders/webgl/Default.js +47 -47
  42. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  43. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  44. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  45. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  46. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  47. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +100 -100
  48. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +118 -118
  49. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  50. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  51. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  52. package/dist/src/core/temp.js +77 -0
  53. package/dist/src/core/temp.js.map +1 -0
  54. package/dist/src/core/textures/ImageTexture.js +5 -0
  55. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  56. package/dist/src/main-api/Renderer.js +1 -1
  57. package/dist/src/main-api/Renderer.js.map +1 -1
  58. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  59. package/exports/canvas-shaders.ts +28 -28
  60. package/exports/canvas.ts +45 -45
  61. package/exports/index.ts +90 -90
  62. package/exports/inspector.ts +24 -24
  63. package/exports/utils.ts +44 -44
  64. package/exports/webgl-shaders.ts +28 -28
  65. package/exports/webgl.ts +50 -50
  66. package/package.json +1 -2
  67. package/src/common/CommonTypes.ts +146 -146
  68. package/src/common/EventEmitter.ts +77 -77
  69. package/src/common/IAnimationController.ts +92 -92
  70. package/src/common/IEventEmitter.ts +28 -28
  71. package/src/core/CoreNode.test.ts +202 -202
  72. package/src/core/CoreNode.ts +2495 -2469
  73. package/src/core/CoreShaderManager.ts +188 -188
  74. package/src/core/CoreTextNode.ts +448 -448
  75. package/src/core/CoreTextureManager.ts +607 -600
  76. package/src/core/Stage.ts +797 -751
  77. package/src/core/TextureMemoryManager.ts +394 -394
  78. package/src/core/animations/AnimationManager.ts +38 -38
  79. package/src/core/animations/CoreAnimation.ts +284 -284
  80. package/src/core/animations/CoreAnimationController.ts +157 -157
  81. package/src/core/lib/ContextSpy.ts +41 -41
  82. package/src/core/lib/ImageWorker.ts +286 -280
  83. package/src/core/lib/Matrix3d.ts +244 -244
  84. package/src/core/lib/RenderCoords.ts +71 -71
  85. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  86. package/src/core/lib/textureCompression.ts +152 -152
  87. package/src/core/lib/textureSvg.ts +78 -78
  88. package/src/core/lib/utils.ts +390 -386
  89. package/src/core/lib/validateImageBitmap.ts +87 -87
  90. package/src/core/platforms/Platform.ts +77 -77
  91. package/src/core/platforms/web/WebPlatform.ts +84 -84
  92. package/src/core/renderers/CoreContextTexture.ts +43 -43
  93. package/src/core/renderers/CoreRenderOp.ts +22 -22
  94. package/src/core/renderers/CoreRenderer.ts +109 -109
  95. package/src/core/renderers/CoreShaderNode.ts +165 -165
  96. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  97. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  98. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  99. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  100. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  101. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  102. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  103. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  104. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  105. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  106. package/src/core/renderers/webgl/WebGlRenderer.ts +748 -750
  107. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  108. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  109. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  110. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  111. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  112. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  113. package/src/core/shaders/canvas/Border.ts +78 -78
  114. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  115. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  116. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  117. package/src/core/shaders/canvas/Rounded.ts +55 -55
  118. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -72
  119. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  120. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  121. package/src/core/shaders/canvas/Shadow.ts +52 -52
  122. package/src/core/shaders/canvas/utils/render.ts +151 -151
  123. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  124. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  125. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  126. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  127. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  128. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  129. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  130. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  131. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  132. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  133. package/src/core/shaders/webgl/Border.ts +116 -116
  134. package/src/core/shaders/webgl/Default.ts +89 -89
  135. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  136. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  137. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  138. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  139. package/src/core/shaders/webgl/Rounded.ts +117 -117
  140. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -144
  141. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -166
  142. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  143. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  144. package/src/core/shaders/webgl/Shadow.ts +115 -115
  145. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  146. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  147. package/src/core/text-rendering/TrFontManager.ts +183 -183
  148. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  149. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  150. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  151. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  152. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  153. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  154. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  155. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  156. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  157. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -849
  158. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  159. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  171. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  172. package/src/core/textures/ColorTexture.ts +102 -102
  173. package/src/core/textures/ImageTexture.ts +417 -410
  174. package/src/core/textures/NoiseTexture.ts +104 -104
  175. package/src/core/textures/RenderTexture.ts +85 -85
  176. package/src/core/textures/SubTexture.ts +205 -205
  177. package/src/core/textures/Texture.ts +358 -358
  178. package/src/core/utils.ts +227 -227
  179. package/src/env.d.ts +7 -7
  180. package/src/main-api/INode.ts +100 -100
  181. package/src/main-api/Inspector.ts +522 -522
  182. package/src/main-api/Renderer.ts +673 -673
  183. package/src/main-api/utils.ts +45 -45
  184. package/src/utils.ts +267 -267
  185. package/dist/exports/core-api.d.ts +0 -74
  186. package/dist/exports/core-api.js +0 -96
  187. package/dist/exports/core-api.js.map +0 -1
  188. package/dist/exports/main-api.d.ts +0 -30
  189. package/dist/exports/main-api.js +0 -45
  190. package/dist/exports/main-api.js.map +0 -1
  191. package/dist/src/core/CoreExtension.d.ts +0 -12
  192. package/dist/src/core/CoreExtension.js +0 -29
  193. package/dist/src/core/CoreExtension.js.map +0 -1
  194. package/dist/src/core/CoreStuff.js +0 -138
  195. package/dist/src/core/CoreStuff.js.map +0 -1
  196. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  197. package/dist/src/core/CoreTexturizer.js +0 -47
  198. package/dist/src/core/CoreTexturizer.js.map +0 -1
  199. package/dist/src/core/LngNode.d.ts +0 -736
  200. package/dist/src/core/LngNode.js +0 -1174
  201. package/dist/src/core/LngNode.js.map +0 -1
  202. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  203. package/dist/src/core/Matrix2DContext.js +0 -45
  204. package/dist/src/core/Matrix2DContext.js.map +0 -1
  205. package/dist/src/core/ShaderNode.d.ts +0 -10
  206. package/dist/src/core/ShaderNode.js +0 -30
  207. package/dist/src/core/ShaderNode.js.map +0 -1
  208. package/dist/src/core/TextNode.d.ts +0 -103
  209. package/dist/src/core/TextNode.js +0 -331
  210. package/dist/src/core/TextNode.js.map +0 -1
  211. package/dist/src/core/lib/Coords.d.ts +0 -14
  212. package/dist/src/core/lib/Coords.js +0 -55
  213. package/dist/src/core/lib/Coords.js.map +0 -1
  214. package/dist/src/core/lib/glm/common.d.ts +0 -162
  215. package/dist/src/core/lib/glm/common.js +0 -81
  216. package/dist/src/core/lib/glm/common.js.map +0 -1
  217. package/dist/src/core/lib/glm/index.d.ts +0 -11
  218. package/dist/src/core/lib/glm/index.js +0 -30
  219. package/dist/src/core/lib/glm/index.js.map +0 -1
  220. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  221. package/dist/src/core/lib/glm/mat2.js +0 -396
  222. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  223. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  224. package/dist/src/core/lib/glm/mat2d.js +0 -442
  225. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  226. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  227. package/dist/src/core/lib/glm/mat3.js +0 -680
  228. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  229. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  230. package/dist/src/core/lib/glm/mat4.js +0 -1802
  231. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  232. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  233. package/dist/src/core/lib/glm/quat.js +0 -693
  234. package/dist/src/core/lib/glm/quat.js.map +0 -1
  235. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  236. package/dist/src/core/lib/glm/quat2.js +0 -754
  237. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  238. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  239. package/dist/src/core/lib/glm/vec2.js +0 -569
  240. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  241. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  242. package/dist/src/core/lib/glm/vec3.js +0 -720
  243. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  244. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  245. package/dist/src/core/lib/glm/vec4.js +0 -608
  246. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  247. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  248. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  249. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  250. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  251. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  252. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  253. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  254. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  255. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  256. package/dist/src/core/scene/Scene.d.ts +0 -59
  257. package/dist/src/core/scene/Scene.js +0 -106
  258. package/dist/src/core/scene/Scene.js.map +0 -1
  259. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  260. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  261. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  262. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  263. package/dist/src/main-api/ICoreDriver.js +0 -20
  264. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  265. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  266. package/dist/src/main-api/IRenderDriver.js +0 -20
  267. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  268. package/dist/src/main-api/IShaderController.d.ts +0 -14
  269. package/dist/src/main-api/IShaderController.js +0 -30
  270. package/dist/src/main-api/IShaderController.js.map +0 -1
  271. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  272. package/dist/src/main-api/IShaderNode.js +0 -19
  273. package/dist/src/main-api/IShaderNode.js.map +0 -1
  274. package/dist/src/main-api/RendererMain.d.ts +0 -375
  275. package/dist/src/main-api/RendererMain.js +0 -365
  276. package/dist/src/main-api/RendererMain.js.map +0 -1
  277. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  278. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  279. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  280. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  281. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  282. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  283. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  284. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  285. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  286. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  287. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  288. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  289. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  290. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  291. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  292. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  293. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  294. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  295. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  296. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  297. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  298. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  299. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  300. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  301. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  302. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  303. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  304. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  305. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  306. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  307. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  308. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  309. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  310. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  311. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  312. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  313. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  314. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  315. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  316. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  317. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  318. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  319. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  320. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  321. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  322. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  323. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  324. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  325. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  326. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  327. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  329. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  330. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  331. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  332. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  333. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  334. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  335. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  336. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  338. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  339. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  340. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  341. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  342. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  343. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  344. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  345. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  346. package/dist/src/render-drivers/utils.d.ts +0 -12
  347. package/dist/src/render-drivers/utils.js +0 -69
  348. package/dist/src/render-drivers/utils.js.map +0 -1
  349. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -1,673 +1,673 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { ExtractProps, TextureMap } from '../core/CoreTextureManager.js';
21
- import { EventEmitter } from '../common/EventEmitter.js';
22
- import { isProductionEnvironment } from '../utils.js';
23
- import { Stage } from '../core/Stage.js';
24
- import { CoreNode, type CoreNodeProps } from '../core/CoreNode.js';
25
- import { type CoreTextNodeProps } from '../core/CoreTextNode.js';
26
- import type { INode, INodeProps, ITextNode, ITextNodeProps } from './INode.js';
27
- import type { TextureMemoryManagerSettings } from '../core/TextureMemoryManager.js';
28
- import type { CanvasTextRenderer } from '../core/text-rendering/renderers/CanvasTextRenderer.js';
29
- import type { SdfTextRenderer } from '../core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
30
- import type { WebGlRenderer } from '../core/renderers/webgl/WebGlRenderer.js';
31
- import type { CanvasRenderer } from '../core/renderers/canvas/CanvasRenderer.js';
32
- import type { Inspector } from './Inspector.js';
33
- import type { CoreShaderNode } from '../core/renderers/CoreShaderNode.js';
34
- import type {
35
- ExtractShaderProps,
36
- OptionalShaderProps,
37
- ShaderMap,
38
- } from '../core/CoreShaderManager.js';
39
- import { WebPlatform } from '../core/platforms/web/WebPlatform.js';
40
- import { Platform } from '../core/platforms/Platform.js';
41
-
42
- /**
43
- * Configuration settings for {@link RendererMain}
44
- */
45
- export interface RendererMainSettings {
46
- /**
47
- * Authored logical pixel width of the application
48
- *
49
- * @defaultValue `1920`
50
- */
51
- appWidth?: number;
52
-
53
- /**
54
- * Authored logical pixel height of the application
55
- *
56
- * @defaultValue `1080`
57
- */
58
- appHeight?: number;
59
-
60
- /**
61
- * Texture Memory Manager Settings
62
- */
63
- textureMemory?: Partial<TextureMemoryManagerSettings>;
64
-
65
- /**
66
- * Bounds margin to extend the boundary in which a Node is added as Quad.
67
- */
68
- boundsMargin?: number | [number, number, number, number];
69
-
70
- /**
71
- * Factor to convert app-authored logical coorindates to device logical coordinates
72
- *
73
- * @remarks
74
- * This value allows auto-scaling to support larger/small resolutions than the
75
- * app was authored for.
76
- *
77
- * If the app was authored for 1920x1080 and this value is 2, the app's canvas
78
- * will be rendered at 3840x2160 logical pixels.
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- *
80
- * Likewise, if the app was authored for 1920x1080 and this value is 0.66667,
81
- * the app's canvas will be rendered at 1280x720 logical pixels.
82
- *
83
- * @defaultValue `1`
84
- */
85
- deviceLogicalPixelRatio?: number;
86
-
87
- /**
88
- * Factor to convert device logical coordinates to device physical coordinates
89
- *
90
- * @remarks
91
- * This value allows auto-scaling to support devices with different pixel densities.
92
- *
93
- * This controls the number of physical pixels that are used to render each logical
94
- * pixel. For example, if the device has a pixel density of 2, each logical pixel
95
- * will be rendered using 2x2 physical pixels.
96
- *
97
- * By default, it will be set to `window.devicePixelRatio` which is the pixel
98
- * density of the device the app is running on reported by the browser.
99
- *
100
- * @defaultValue `window.devicePixelRatio`
101
- */
102
- devicePhysicalPixelRatio?: number;
103
-
104
- /**
105
- * RGBA encoded number of the background to use
106
- *
107
- * @defaultValue `0x00000000`
108
- */
109
- clearColor?: number;
110
-
111
- /**
112
- * Interval in milliseconds to receive FPS updates
113
- *
114
- * @remarks
115
- * If set to `0`, FPS updates will be disabled.
116
- *
117
- * @defaultValue `0` (disabled)
118
- */
119
- fpsUpdateInterval?: number;
120
-
121
- /**
122
- * Include context call (i.e. WebGL) information in FPS updates
123
- *
124
- * @remarks
125
- * When enabled the number of calls to each context method over the
126
- * `fpsUpdateInterval` will be included in the FPS update payload's
127
- * `contextSpyData` property.
128
- *
129
- * Enabling the context spy has a serious impact on performance so only use it
130
- * when you need to extract context call information.
131
- *
132
- * @defaultValue `false` (disabled)
133
- */
134
- enableContextSpy?: boolean;
135
-
136
- /**
137
- * Number or Image Workers to use
138
- *
139
- * @remarks
140
- * On devices with multiple cores, this can be used to improve image loading
141
- * as well as reduce the impact of image loading on the main thread.
142
- * Set to 0 to disable image workers.
143
- *
144
- * @defaultValue `2`
145
- */
146
- numImageWorkers?: number;
147
-
148
- /**
149
- * DOM Inspector
150
- *
151
- * @remarks
152
- * The inspector will replicate the state of the Nodes created
153
- * in the renderer and allow inspection of the state of the nodes.
154
- *
155
- */
156
- inspector?: typeof Inspector | false;
157
-
158
- /**
159
- * Renderer Engine
160
- *
161
- * @remarks
162
- * The renderer engine to use. Spawns a WebGL or Canvas renderer.
163
- * WebGL is more performant and supports more features. Canvas is
164
- * supported on most platforms.
165
- *
166
- * Note: When using CanvasCoreRenderer you can only use
167
- * CanvasTextRenderer. The WebGLCoreRenderer supports
168
- * both CanvasTextRenderer and SdfTextRenderer for Text Rendering.
169
- *
170
- */
171
- renderEngine: typeof CanvasRenderer | typeof WebGlRenderer;
172
-
173
- /**
174
- * Quad buffer size in bytes
175
- *
176
- * @defaultValue 4 * 1024 * 1024
177
- */
178
- quadBufferSize?: number;
179
-
180
- /**
181
- * Font Engines
182
- *
183
- * @remarks
184
- * The font engines to use for text rendering. CanvasTextRenderer is supported
185
- * on all platforms. SdfTextRenderer is a more performant renderer.
186
- * When using `renderEngine=CanvasCoreRenderer` you can only use `CanvasTextRenderer`.
187
- * The `renderEngine=WebGLCoreRenderer` supports both `CanvasTextRenderer` and `SdfTextRenderer`.
188
- *
189
- * This setting is used to enable tree shaking of unused font engines. Please
190
- * import your font engine(s) as follows:
191
- * ```
192
- * import { CanvasTextRenderer } from '@lightning/renderer/canvas';
193
- * import { SdfTextRenderer } from '@lightning/renderer/webgl';
194
- * ```
195
- *
196
- * If both CanvasTextRenderer and SdfTextRenderer are provided, the first renderer
197
- * provided will be asked first if it can render the font. If it cannot render the
198
- * font, the next renderer will be asked. If no renderer can render the font, the
199
- * text will not be rendered.
200
- *
201
- * **Note** that if you have fonts available in both engines the second font engine
202
- * will not be used. This is because the first font engine will always be asked first.
203
- *
204
- * @defaultValue '[]'
205
- *
206
- *
207
- */
208
- fontEngines: (typeof SdfTextRenderer | typeof CanvasTextRenderer)[];
209
-
210
- /**
211
- * Force WebGL2
212
- *
213
- * @remarks
214
- * Force the renderer to use WebGL2. This can be used to force the renderer to
215
- * use WebGL2 even if the browser supports WebGL1.
216
- *
217
- * @defaultValue `false`
218
- */
219
- forceWebGL2?: boolean;
220
-
221
- /**
222
- * Enable strictBounds
223
- *
224
- * @remarks
225
- * Enable strict bounds for the renderer. This will ensure that the renderer
226
- * will not render outside the bounds of the canvas.
227
- *
228
- * @defaultValue `true`
229
- */
230
- strictBounds?: boolean;
231
-
232
- /**
233
- * Texture Processing Limit (in milliseconds)
234
- *
235
- * @remarks
236
- * The maximum amount of time the renderer is allowed to process textures in a
237
- * single frame. If the processing time exceeds this limit, the renderer will
238
- * skip processing the remaining textures and continue rendering the frame.
239
- *
240
- * @defaultValue `10`
241
- */
242
- textureProcessingTimeLimit?: number;
243
-
244
- /**
245
- * Canvas object to use for rendering
246
- *
247
- * @remarks
248
- * This is used to render the scene graph. If not provided, a new canvas
249
- * element will be created and appended to the target element.
250
- */
251
- canvas?: HTMLCanvasElement;
252
-
253
- /**
254
- * createImageBitmap support for the runtime
255
- *
256
- * @remarks
257
- * This is used to determine if and which version of the createImageBitmap API
258
- * is supported by the runtime. This is used to determine if the renderer can
259
- * use createImageBitmap to load images.
260
- *
261
- * Options supported
262
- * - Auto - Automatically determine the supported version
263
- * - Basic - Supports createImageBitmap(image)
264
- * - Options - Supports createImageBitmap(image, options)
265
- * - Full - Supports createImageBitmap(image, sx, sy, sw, sh, options)
266
- *
267
- * Note with auto detection, the renderer will attempt to use the most advanced
268
- * version of the API available. If the API is not available, the renderer will
269
- * fall back to the next available version.
270
- *
271
- * This will affect startup performance as the renderer will need to determine
272
- * the supported version of the API.
273
- *
274
- * @defaultValue `full`
275
- */
276
- createImageBitmapSupport?: 'auto' | 'basic' | 'options' | 'full';
277
-
278
- /**
279
- * Provide an alternative platform abstraction layer
280
- *
281
- * @remarks
282
- * By default the Lightning 3 renderer will load a webplatform, assuming it runs
283
- * inside a web browsr. However for special cases there might be a need to provide
284
- * an abstracted platform layer to run on non-web or non-standard JS engines
285
- *
286
- * @defaultValue `null`
287
- */
288
- platform?: typeof Platform | null;
289
- }
290
-
291
- /**
292
- * The Renderer Main API
293
- *
294
- * @remarks
295
- * This is the primary class used to configure and operate the Renderer.
296
- *
297
- * It is used to create and destroy Nodes, as well as Texture and Shader
298
- * references.
299
- *
300
- * Example:
301
- * ```ts
302
- * import { RendererMain, MainCoreDriver } from '@lightningjs/renderer';
303
- *
304
- * // Initialize the Renderer
305
- * const renderer = new RendererMain(
306
- * {
307
- * appWidth: 1920,
308
- * appHeight: 1080
309
- * },
310
- * 'app',
311
- * new MainCoreDriver(),
312
- * );
313
- * ```
314
- *
315
- * ## Events
316
- * - `fpsUpdate`
317
- * - Emitted every `fpsUpdateInterval` milliseconds with the current FPS
318
- * - `frameTick`
319
- * - Emitted every frame tick
320
- * - `quadsUpdate`
321
- * - Emitted when number of quads rendered is updated
322
- * - `idle`
323
- * - Emitted when the renderer is idle (no changes to the scene
324
- * graph/animations running)
325
- * - `criticalCleanup`
326
- * - Emitted when the Texture Memory Manager Cleanup process is triggered
327
- * - Payload: { memUsed: number, criticalThreshold: number }
328
- * - `memUsed` - The amount of memory (in bytes) used by textures before the
329
- * cleanup process
330
- * - `criticalThreshold` - The critical threshold (in bytes)
331
- * - `criticalCleanupFailed`
332
- * - Emitted when the Texture Memory Manager Cleanup process is unable to free
333
- * up enough texture memory to reach below the critical threshold.
334
- * This can happen when there is not enough non-renderable textures to
335
- * free up.
336
- * - Payload (object with keys):
337
- * - `memUsed` - The amount of memory (in bytes) used by textures after
338
- * the cleanup process
339
- * - `criticalThreshold` - The critical threshold (in bytes)
340
- */
341
- export class RendererMain extends EventEmitter {
342
- readonly root: INode;
343
- readonly canvas: HTMLCanvasElement;
344
- readonly settings: Readonly<Required<RendererMainSettings>>;
345
- readonly stage: Stage;
346
- private inspector: Inspector | null = null;
347
-
348
- /**
349
- * Constructs a new Renderer instance
350
- *
351
- * @param settings Renderer settings
352
- * @param target Element ID or HTMLElement to insert the canvas into
353
- * @param driver Core Driver to use
354
- */
355
- constructor(settings: RendererMainSettings, target: string | HTMLElement) {
356
- super();
357
-
358
- const resolvedTxSettings: TextureMemoryManagerSettings = {
359
- criticalThreshold: settings.textureMemory?.criticalThreshold || 124e6,
360
- targetThresholdLevel: settings.textureMemory?.targetThresholdLevel || 0.5,
361
- cleanupInterval: settings.textureMemory?.cleanupInterval || 5000,
362
- debugLogging: settings.textureMemory?.debugLogging || false,
363
- baselineMemoryAllocation:
364
- settings.textureMemory?.baselineMemoryAllocation || 26e6,
365
- doNotExceedCriticalThreshold:
366
- settings.textureMemory?.doNotExceedCriticalThreshold || false,
367
- };
368
-
369
- const resolvedSettings: Required<RendererMainSettings> = {
370
- appWidth: settings.appWidth || 1920,
371
- appHeight: settings.appHeight || 1080,
372
- textureMemory: resolvedTxSettings,
373
- boundsMargin: settings.boundsMargin || 0,
374
- deviceLogicalPixelRatio: settings.deviceLogicalPixelRatio || 1,
375
- devicePhysicalPixelRatio:
376
- settings.devicePhysicalPixelRatio || window.devicePixelRatio,
377
- clearColor: settings.clearColor ?? 0x00000000,
378
- fpsUpdateInterval: settings.fpsUpdateInterval || 0,
379
- numImageWorkers:
380
- settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
381
- enableContextSpy: settings.enableContextSpy ?? false,
382
- forceWebGL2: settings.forceWebGL2 ?? false,
383
- inspector: settings.inspector ?? false,
384
- renderEngine: settings.renderEngine,
385
- quadBufferSize: settings.quadBufferSize ?? 4 * 1024 * 1024,
386
- fontEngines: settings.fontEngines,
387
- strictBounds: settings.strictBounds ?? true,
388
- textureProcessingTimeLimit: settings.textureProcessingTimeLimit || 10,
389
- canvas: settings.canvas || document.createElement('canvas'),
390
- createImageBitmapSupport: settings.createImageBitmapSupport || 'full',
391
- platform: settings.platform || null,
392
- };
393
- this.settings = resolvedSettings;
394
-
395
- const {
396
- appWidth,
397
- appHeight,
398
- deviceLogicalPixelRatio,
399
- devicePhysicalPixelRatio,
400
- inspector,
401
- canvas,
402
- } = resolvedSettings;
403
-
404
- let platform;
405
- if (
406
- settings.platform !== undefined &&
407
- settings.platform !== null &&
408
- settings.platform.prototype instanceof Platform === true
409
- ) {
410
- // @ts-ignore - if Platform is a valid class, it will be used
411
- platform = new settings.platform();
412
- } else {
413
- platform = new WebPlatform();
414
- }
415
-
416
- const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
417
- const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
418
-
419
- this.canvas = canvas;
420
- canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
421
- canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
422
-
423
- canvas.style.width = `${deviceLogicalWidth}px`;
424
- canvas.style.height = `${deviceLogicalHeight}px`;
425
-
426
- // Initialize the stage
427
- this.stage = new Stage({
428
- appWidth: this.settings.appWidth,
429
- appHeight: this.settings.appHeight,
430
- boundsMargin: this.settings.boundsMargin,
431
- clearColor: this.settings.clearColor,
432
- canvas: this.canvas,
433
- deviceLogicalPixelRatio: this.settings.deviceLogicalPixelRatio,
434
- devicePhysicalPixelRatio: this.settings.devicePhysicalPixelRatio,
435
- enableContextSpy: this.settings.enableContextSpy,
436
- forceWebGL2: this.settings.forceWebGL2,
437
- fpsUpdateInterval: this.settings.fpsUpdateInterval,
438
- numImageWorkers: this.settings.numImageWorkers,
439
- renderEngine: this.settings.renderEngine,
440
- textureMemory: resolvedTxSettings,
441
- eventBus: this,
442
- quadBufferSize: this.settings.quadBufferSize,
443
- fontEngines: this.settings.fontEngines,
444
- inspector: this.settings.inspector !== null,
445
- strictBounds: this.settings.strictBounds,
446
- textureProcessingTimeLimit: this.settings.textureProcessingTimeLimit,
447
- createImageBitmapSupport: this.settings.createImageBitmapSupport,
448
- platform,
449
- });
450
-
451
- // Extract the root node
452
- this.root = this.stage.root as unknown as INode;
453
-
454
- // Get the target element and attach the canvas to it
455
- let targetEl: HTMLElement | null;
456
- if (typeof target === 'string') {
457
- targetEl = document.getElementById(target);
458
- } else {
459
- targetEl = target;
460
- }
461
-
462
- if (!targetEl) {
463
- throw new Error('Could not find target element');
464
- }
465
-
466
- targetEl.appendChild(canvas);
467
-
468
- // Initialize inspector (if enabled)
469
- if (inspector && isProductionEnvironment === false) {
470
- this.inspector = new inspector(canvas, resolvedSettings);
471
- }
472
- }
473
-
474
- /**
475
- * Create a new scene graph node
476
- *
477
- * @remarks
478
- * A node is the main graphical building block of the Renderer scene graph. It
479
- * can be a container for other nodes, or it can be a leaf node that renders a
480
- * solid color, gradient, image, or specific texture, using a specific shader.
481
- *
482
- * To create a text node, see {@link createTextNode}.
483
- *
484
- * See {@link CoreNode} for more details.
485
- *
486
- * @param props
487
- * @returns
488
- */
489
- createNode<ShNode extends CoreShaderNode<any>>(
490
- props: Partial<INodeProps<ShNode>>,
491
- ): INode<ShNode> {
492
- const node = this.stage.createNode(props as Partial<CoreNodeProps>);
493
-
494
- if (this.inspector) {
495
- return this.inspector.createNode(node) as unknown as INode<ShNode>;
496
- }
497
-
498
- return node as unknown as INode<ShNode>;
499
- }
500
-
501
- /**
502
- * Create a new scene graph text node
503
- *
504
- * @remarks
505
- * A text node is the second graphical building block of the Renderer scene
506
- * graph. It renders text using a specific text renderer that is automatically
507
- * chosen based on the font requested and what type of fonts are installed
508
- * into an app.
509
- *
510
- * See {@link ITextNode} for more details.
511
- *
512
- * @param props
513
- * @returns
514
- */
515
- createTextNode(props: Partial<ITextNodeProps>): ITextNode {
516
- const textNode = this.stage.createTextNode(props as CoreTextNodeProps);
517
-
518
- if (this.inspector) {
519
- return this.inspector.createTextNode(textNode) as unknown as ITextNode;
520
- }
521
-
522
- return textNode as unknown as ITextNode;
523
- }
524
-
525
- /**
526
- * Destroy a node
527
- *
528
- * @remarks
529
- * This method destroys a node
530
- *
531
- * @param node
532
- * @returns
533
- */
534
- destroyNode(node: INode) {
535
- if (this.inspector) {
536
- this.inspector.destroyNode(node.id);
537
- }
538
-
539
- return node.destroy();
540
- }
541
-
542
- /**
543
- * Create a new texture reference
544
- *
545
- * @remarks
546
- * This method creates a new reference to a texture. The texture is not
547
- * loaded until it is used on a node.
548
- *
549
- * It can be assigned to a node's `texture` property, or it can be used
550
- * when creating a SubTexture.
551
- *
552
- * @param textureType
553
- * @param props
554
- * @param options
555
- * @returns
556
- */
557
- createTexture<TxType extends keyof TextureMap>(
558
- textureType: TxType,
559
- props: ExtractProps<TextureMap[TxType]>,
560
- ): InstanceType<TextureMap[TxType]> {
561
- return this.stage.txManager.createTexture(textureType, props);
562
- }
563
-
564
- /**
565
- * Create a new shader controller for a shader type
566
- *
567
- * @remarks
568
- * This method creates a new Shader Controller for a specific shader type.
569
- *
570
- * If the shader has not been loaded yet, it will be loaded. Otherwise, the
571
- * existing shader will be reused.
572
- *
573
- * It can be assigned to a Node's `shader` property.
574
- *
575
- * @param shaderType
576
- * @param props
577
- * @returns
578
- */
579
- createShader<ShType extends keyof ShaderMap>(
580
- shType: ShType,
581
- props?: OptionalShaderProps<ShType>,
582
- ) {
583
- return this.stage.shManager.createShader(shType, props) as CoreShaderNode<
584
- NonNullable<ExtractShaderProps<ShType>>
585
- >;
586
- }
587
-
588
- /**
589
- * Get a Node by its ID
590
- *
591
- * @param id
592
- * @returns
593
- */
594
- getNodeById(id: number): CoreNode | null {
595
- const root = this.stage?.root;
596
- if (!root) {
597
- return null;
598
- }
599
-
600
- const findNode = (node: CoreNode): CoreNode | null => {
601
- if (node.id === id) {
602
- return node;
603
- }
604
-
605
- for (const child of node.children) {
606
- const found = findNode(child);
607
- if (found) {
608
- return found;
609
- }
610
- }
611
-
612
- return null;
613
- };
614
-
615
- return findNode(root);
616
- }
617
-
618
- toggleFreeze() {
619
- throw new Error('Not implemented');
620
- }
621
-
622
- advanceFrame() {
623
- throw new Error('Not implemented');
624
- }
625
-
626
- getBufferInfo() {
627
- return this.stage.renderer.getBufferInfo();
628
- }
629
-
630
- /**
631
- * Re-render the current frame without advancing any running animations.
632
- *
633
- * @remarks
634
- * Any state changes will be reflected in the re-rendered frame. Useful for
635
- * debugging.
636
- *
637
- * May not do anything if the render loop is running on a separate worker.
638
- */
639
- rerender() {
640
- this.stage.requestRender();
641
- }
642
-
643
- /**
644
- * Cleanup textures that are not being used
645
- *
646
- * @param aggressive - If true, will cleanup all textures, regardless of render status
647
- *
648
- * @remarks
649
- * This can be used to free up GFX memory used by textures that are no longer
650
- * being displayed.
651
- *
652
- * This routine is also called automatically when the memory used by textures
653
- * exceeds the critical threshold on frame generation **OR** when the renderer
654
- * is idle and the memory used by textures exceeds the target threshold.
655
- *
656
- * **NOTE**: This is a heavy operation and should be used sparingly.
657
- * **NOTE2**: This will not cleanup textures that are currently being displayed.
658
- * **NOTE3**: This will not cleanup textures that are marked as `preventCleanup`.
659
- * **NOTE4**: This has nothing to do with the garbage collection of JavaScript.
660
- */
661
- cleanup(aggressive: boolean = false) {
662
- this.stage.cleanup(aggressive);
663
- }
664
-
665
- /**
666
- * Sets the clear color for the stage.
667
- *
668
- * @param color - The color to set as the clear color.
669
- */
670
- setClearColor(color: number) {
671
- this.stage.setClearColor(color);
672
- }
673
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { ExtractProps, TextureMap } from '../core/CoreTextureManager.js';
21
+ import { EventEmitter } from '../common/EventEmitter.js';
22
+ import { isProductionEnvironment } from '../utils.js';
23
+ import { Stage } from '../core/Stage.js';
24
+ import { CoreNode, type CoreNodeProps } from '../core/CoreNode.js';
25
+ import { type CoreTextNodeProps } from '../core/CoreTextNode.js';
26
+ import type { INode, INodeProps, ITextNode, ITextNodeProps } from './INode.js';
27
+ import type { TextureMemoryManagerSettings } from '../core/TextureMemoryManager.js';
28
+ import type { CanvasTextRenderer } from '../core/text-rendering/renderers/CanvasTextRenderer.js';
29
+ import type { SdfTextRenderer } from '../core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
30
+ import type { WebGlRenderer } from '../core/renderers/webgl/WebGlRenderer.js';
31
+ import type { CanvasRenderer } from '../core/renderers/canvas/CanvasRenderer.js';
32
+ import type { Inspector } from './Inspector.js';
33
+ import type { CoreShaderNode } from '../core/renderers/CoreShaderNode.js';
34
+ import type {
35
+ ExtractShaderProps,
36
+ OptionalShaderProps,
37
+ ShaderMap,
38
+ } from '../core/CoreShaderManager.js';
39
+ import { WebPlatform } from '../core/platforms/web/WebPlatform.js';
40
+ import { Platform } from '../core/platforms/Platform.js';
41
+
42
+ /**
43
+ * Configuration settings for {@link RendererMain}
44
+ */
45
+ export interface RendererMainSettings {
46
+ /**
47
+ * Authored logical pixel width of the application
48
+ *
49
+ * @defaultValue `1920`
50
+ */
51
+ appWidth?: number;
52
+
53
+ /**
54
+ * Authored logical pixel height of the application
55
+ *
56
+ * @defaultValue `1080`
57
+ */
58
+ appHeight?: number;
59
+
60
+ /**
61
+ * Texture Memory Manager Settings
62
+ */
63
+ textureMemory?: Partial<TextureMemoryManagerSettings>;
64
+
65
+ /**
66
+ * Bounds margin to extend the boundary in which a Node is added as Quad.
67
+ */
68
+ boundsMargin?: number | [number, number, number, number];
69
+
70
+ /**
71
+ * Factor to convert app-authored logical coorindates to device logical coordinates
72
+ *
73
+ * @remarks
74
+ * This value allows auto-scaling to support larger/small resolutions than the
75
+ * app was authored for.
76
+ *
77
+ * If the app was authored for 1920x1080 and this value is 2, the app's canvas
78
+ * will be rendered at 3840x2160 logical pixels.
79
+ *
80
+ * Likewise, if the app was authored for 1920x1080 and this value is 0.66667,
81
+ * the app's canvas will be rendered at 1280x720 logical pixels.
82
+ *
83
+ * @defaultValue `1`
84
+ */
85
+ deviceLogicalPixelRatio?: number;
86
+
87
+ /**
88
+ * Factor to convert device logical coordinates to device physical coordinates
89
+ *
90
+ * @remarks
91
+ * This value allows auto-scaling to support devices with different pixel densities.
92
+ *
93
+ * This controls the number of physical pixels that are used to render each logical
94
+ * pixel. For example, if the device has a pixel density of 2, each logical pixel
95
+ * will be rendered using 2x2 physical pixels.
96
+ *
97
+ * By default, it will be set to `window.devicePixelRatio` which is the pixel
98
+ * density of the device the app is running on reported by the browser.
99
+ *
100
+ * @defaultValue `window.devicePixelRatio`
101
+ */
102
+ devicePhysicalPixelRatio?: number;
103
+
104
+ /**
105
+ * RGBA encoded number of the background to use
106
+ *
107
+ * @defaultValue `0x00000000`
108
+ */
109
+ clearColor?: number;
110
+
111
+ /**
112
+ * Interval in milliseconds to receive FPS updates
113
+ *
114
+ * @remarks
115
+ * If set to `0`, FPS updates will be disabled.
116
+ *
117
+ * @defaultValue `0` (disabled)
118
+ */
119
+ fpsUpdateInterval?: number;
120
+
121
+ /**
122
+ * Include context call (i.e. WebGL) information in FPS updates
123
+ *
124
+ * @remarks
125
+ * When enabled the number of calls to each context method over the
126
+ * `fpsUpdateInterval` will be included in the FPS update payload's
127
+ * `contextSpyData` property.
128
+ *
129
+ * Enabling the context spy has a serious impact on performance so only use it
130
+ * when you need to extract context call information.
131
+ *
132
+ * @defaultValue `false` (disabled)
133
+ */
134
+ enableContextSpy?: boolean;
135
+
136
+ /**
137
+ * Number or Image Workers to use
138
+ *
139
+ * @remarks
140
+ * On devices with multiple cores, this can be used to improve image loading
141
+ * as well as reduce the impact of image loading on the main thread.
142
+ * Set to 0 to disable image workers.
143
+ *
144
+ * @defaultValue `2`
145
+ */
146
+ numImageWorkers?: number;
147
+
148
+ /**
149
+ * DOM Inspector
150
+ *
151
+ * @remarks
152
+ * The inspector will replicate the state of the Nodes created
153
+ * in the renderer and allow inspection of the state of the nodes.
154
+ *
155
+ */
156
+ inspector?: typeof Inspector | false;
157
+
158
+ /**
159
+ * Renderer Engine
160
+ *
161
+ * @remarks
162
+ * The renderer engine to use. Spawns a WebGL or Canvas renderer.
163
+ * WebGL is more performant and supports more features. Canvas is
164
+ * supported on most platforms.
165
+ *
166
+ * Note: When using CanvasCoreRenderer you can only use
167
+ * CanvasTextRenderer. The WebGLCoreRenderer supports
168
+ * both CanvasTextRenderer and SdfTextRenderer for Text Rendering.
169
+ *
170
+ */
171
+ renderEngine: typeof CanvasRenderer | typeof WebGlRenderer;
172
+
173
+ /**
174
+ * Quad buffer size in bytes
175
+ *
176
+ * @defaultValue 4 * 1024 * 1024
177
+ */
178
+ quadBufferSize?: number;
179
+
180
+ /**
181
+ * Font Engines
182
+ *
183
+ * @remarks
184
+ * The font engines to use for text rendering. CanvasTextRenderer is supported
185
+ * on all platforms. SdfTextRenderer is a more performant renderer.
186
+ * When using `renderEngine=CanvasCoreRenderer` you can only use `CanvasTextRenderer`.
187
+ * The `renderEngine=WebGLCoreRenderer` supports both `CanvasTextRenderer` and `SdfTextRenderer`.
188
+ *
189
+ * This setting is used to enable tree shaking of unused font engines. Please
190
+ * import your font engine(s) as follows:
191
+ * ```
192
+ * import { CanvasTextRenderer } from '@lightning/renderer/canvas';
193
+ * import { SdfTextRenderer } from '@lightning/renderer/webgl';
194
+ * ```
195
+ *
196
+ * If both CanvasTextRenderer and SdfTextRenderer are provided, the first renderer
197
+ * provided will be asked first if it can render the font. If it cannot render the
198
+ * font, the next renderer will be asked. If no renderer can render the font, the
199
+ * text will not be rendered.
200
+ *
201
+ * **Note** that if you have fonts available in both engines the second font engine
202
+ * will not be used. This is because the first font engine will always be asked first.
203
+ *
204
+ * @defaultValue '[]'
205
+ *
206
+ *
207
+ */
208
+ fontEngines: (typeof SdfTextRenderer | typeof CanvasTextRenderer)[];
209
+
210
+ /**
211
+ * Force WebGL2
212
+ *
213
+ * @remarks
214
+ * Force the renderer to use WebGL2. This can be used to force the renderer to
215
+ * use WebGL2 even if the browser supports WebGL1.
216
+ *
217
+ * @defaultValue `false`
218
+ */
219
+ forceWebGL2?: boolean;
220
+
221
+ /**
222
+ * Enable strictBounds
223
+ *
224
+ * @remarks
225
+ * Enable strict bounds for the renderer. This will ensure that the renderer
226
+ * will not render outside the bounds of the canvas.
227
+ *
228
+ * @defaultValue `true`
229
+ */
230
+ strictBounds?: boolean;
231
+
232
+ /**
233
+ * Texture Processing Limit (in milliseconds)
234
+ *
235
+ * @remarks
236
+ * The maximum amount of time the renderer is allowed to process textures in a
237
+ * single frame. If the processing time exceeds this limit, the renderer will
238
+ * skip processing the remaining textures and continue rendering the frame.
239
+ *
240
+ * @defaultValue `10`
241
+ */
242
+ textureProcessingTimeLimit?: number;
243
+
244
+ /**
245
+ * Canvas object to use for rendering
246
+ *
247
+ * @remarks
248
+ * This is used to render the scene graph. If not provided, a new canvas
249
+ * element will be created and appended to the target element.
250
+ */
251
+ canvas?: HTMLCanvasElement;
252
+
253
+ /**
254
+ * createImageBitmap support for the runtime
255
+ *
256
+ * @remarks
257
+ * This is used to determine if and which version of the createImageBitmap API
258
+ * is supported by the runtime. This is used to determine if the renderer can
259
+ * use createImageBitmap to load images.
260
+ *
261
+ * Options supported
262
+ * - Auto - Automatically determine the supported version
263
+ * - Basic - Supports createImageBitmap(image)
264
+ * - Options - Supports createImageBitmap(image, options)
265
+ * - Full - Supports createImageBitmap(image, sx, sy, sw, sh, options)
266
+ *
267
+ * Note with auto detection, the renderer will attempt to use the most advanced
268
+ * version of the API available. If the API is not available, the renderer will
269
+ * fall back to the next available version.
270
+ *
271
+ * This will affect startup performance as the renderer will need to determine
272
+ * the supported version of the API.
273
+ *
274
+ * @defaultValue `full`
275
+ */
276
+ createImageBitmapSupport?: 'auto' | 'basic' | 'options' | 'full';
277
+
278
+ /**
279
+ * Provide an alternative platform abstraction layer
280
+ *
281
+ * @remarks
282
+ * By default the Lightning 3 renderer will load a webplatform, assuming it runs
283
+ * inside a web browsr. However for special cases there might be a need to provide
284
+ * an abstracted platform layer to run on non-web or non-standard JS engines
285
+ *
286
+ * @defaultValue `null`
287
+ */
288
+ platform?: typeof Platform | null;
289
+ }
290
+
291
+ /**
292
+ * The Renderer Main API
293
+ *
294
+ * @remarks
295
+ * This is the primary class used to configure and operate the Renderer.
296
+ *
297
+ * It is used to create and destroy Nodes, as well as Texture and Shader
298
+ * references.
299
+ *
300
+ * Example:
301
+ * ```ts
302
+ * import { RendererMain, MainCoreDriver } from '@lightningjs/renderer';
303
+ *
304
+ * // Initialize the Renderer
305
+ * const renderer = new RendererMain(
306
+ * {
307
+ * appWidth: 1920,
308
+ * appHeight: 1080
309
+ * },
310
+ * 'app',
311
+ * new MainCoreDriver(),
312
+ * );
313
+ * ```
314
+ *
315
+ * ## Events
316
+ * - `fpsUpdate`
317
+ * - Emitted every `fpsUpdateInterval` milliseconds with the current FPS
318
+ * - `frameTick`
319
+ * - Emitted every frame tick
320
+ * - `quadsUpdate`
321
+ * - Emitted when number of quads rendered is updated
322
+ * - `idle`
323
+ * - Emitted when the renderer is idle (no changes to the scene
324
+ * graph/animations running)
325
+ * - `criticalCleanup`
326
+ * - Emitted when the Texture Memory Manager Cleanup process is triggered
327
+ * - Payload: { memUsed: number, criticalThreshold: number }
328
+ * - `memUsed` - The amount of memory (in bytes) used by textures before the
329
+ * cleanup process
330
+ * - `criticalThreshold` - The critical threshold (in bytes)
331
+ * - `criticalCleanupFailed`
332
+ * - Emitted when the Texture Memory Manager Cleanup process is unable to free
333
+ * up enough texture memory to reach below the critical threshold.
334
+ * This can happen when there is not enough non-renderable textures to
335
+ * free up.
336
+ * - Payload (object with keys):
337
+ * - `memUsed` - The amount of memory (in bytes) used by textures after
338
+ * the cleanup process
339
+ * - `criticalThreshold` - The critical threshold (in bytes)
340
+ */
341
+ export class RendererMain extends EventEmitter {
342
+ readonly root: INode;
343
+ readonly canvas: HTMLCanvasElement;
344
+ readonly settings: Readonly<Required<RendererMainSettings>>;
345
+ readonly stage: Stage;
346
+ private inspector: Inspector | null = null;
347
+
348
+ /**
349
+ * Constructs a new Renderer instance
350
+ *
351
+ * @param settings Renderer settings
352
+ * @param target Element ID or HTMLElement to insert the canvas into
353
+ * @param driver Core Driver to use
354
+ */
355
+ constructor(settings: RendererMainSettings, target: string | HTMLElement) {
356
+ super();
357
+
358
+ const resolvedTxSettings: TextureMemoryManagerSettings = {
359
+ criticalThreshold: settings.textureMemory?.criticalThreshold || 124e6,
360
+ targetThresholdLevel: settings.textureMemory?.targetThresholdLevel || 0.5,
361
+ cleanupInterval: settings.textureMemory?.cleanupInterval || 5000,
362
+ debugLogging: settings.textureMemory?.debugLogging || false,
363
+ baselineMemoryAllocation:
364
+ settings.textureMemory?.baselineMemoryAllocation || 26e6,
365
+ doNotExceedCriticalThreshold:
366
+ settings.textureMemory?.doNotExceedCriticalThreshold || false,
367
+ };
368
+
369
+ const resolvedSettings: Required<RendererMainSettings> = {
370
+ appWidth: settings.appWidth || 1920,
371
+ appHeight: settings.appHeight || 1080,
372
+ textureMemory: resolvedTxSettings,
373
+ boundsMargin: settings.boundsMargin || 0,
374
+ deviceLogicalPixelRatio: settings.deviceLogicalPixelRatio || 1,
375
+ devicePhysicalPixelRatio:
376
+ settings.devicePhysicalPixelRatio || window.devicePixelRatio,
377
+ clearColor: settings.clearColor ?? 0x00000000,
378
+ fpsUpdateInterval: settings.fpsUpdateInterval || 0,
379
+ numImageWorkers:
380
+ settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
381
+ enableContextSpy: settings.enableContextSpy ?? false,
382
+ forceWebGL2: settings.forceWebGL2 ?? false,
383
+ inspector: settings.inspector ?? false,
384
+ renderEngine: settings.renderEngine,
385
+ quadBufferSize: settings.quadBufferSize ?? 4 * 1024 * 1024,
386
+ fontEngines: settings.fontEngines,
387
+ strictBounds: settings.strictBounds ?? true,
388
+ textureProcessingTimeLimit: settings.textureProcessingTimeLimit || 10,
389
+ canvas: settings.canvas || document.createElement('canvas'),
390
+ createImageBitmapSupport: settings.createImageBitmapSupport || 'full',
391
+ platform: settings.platform || null,
392
+ };
393
+ this.settings = resolvedSettings;
394
+
395
+ const {
396
+ appWidth,
397
+ appHeight,
398
+ deviceLogicalPixelRatio,
399
+ devicePhysicalPixelRatio,
400
+ inspector,
401
+ canvas,
402
+ } = resolvedSettings;
403
+
404
+ let platform;
405
+ if (
406
+ settings.platform !== undefined &&
407
+ settings.platform !== null &&
408
+ settings.platform.prototype instanceof Platform === true
409
+ ) {
410
+ // @ts-ignore - if Platform is a valid class, it will be used
411
+ platform = new settings.platform();
412
+ } else {
413
+ platform = new WebPlatform();
414
+ }
415
+
416
+ const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
417
+ const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
418
+
419
+ this.canvas = canvas;
420
+ canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
421
+ canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
422
+
423
+ canvas.style.width = `${deviceLogicalWidth}px`;
424
+ canvas.style.height = `${deviceLogicalHeight}px`;
425
+
426
+ // Initialize the stage
427
+ this.stage = new Stage({
428
+ appWidth: this.settings.appWidth,
429
+ appHeight: this.settings.appHeight,
430
+ boundsMargin: this.settings.boundsMargin,
431
+ clearColor: this.settings.clearColor,
432
+ canvas: this.canvas,
433
+ deviceLogicalPixelRatio: this.settings.deviceLogicalPixelRatio,
434
+ devicePhysicalPixelRatio: this.settings.devicePhysicalPixelRatio,
435
+ enableContextSpy: this.settings.enableContextSpy,
436
+ forceWebGL2: this.settings.forceWebGL2,
437
+ fpsUpdateInterval: this.settings.fpsUpdateInterval,
438
+ numImageWorkers: this.settings.numImageWorkers,
439
+ renderEngine: this.settings.renderEngine,
440
+ textureMemory: resolvedTxSettings,
441
+ eventBus: this,
442
+ quadBufferSize: this.settings.quadBufferSize,
443
+ fontEngines: this.settings.fontEngines,
444
+ inspector: this.settings.inspector !== false,
445
+ strictBounds: this.settings.strictBounds,
446
+ textureProcessingTimeLimit: this.settings.textureProcessingTimeLimit,
447
+ createImageBitmapSupport: this.settings.createImageBitmapSupport,
448
+ platform,
449
+ });
450
+
451
+ // Extract the root node
452
+ this.root = this.stage.root as unknown as INode;
453
+
454
+ // Get the target element and attach the canvas to it
455
+ let targetEl: HTMLElement | null;
456
+ if (typeof target === 'string') {
457
+ targetEl = document.getElementById(target);
458
+ } else {
459
+ targetEl = target;
460
+ }
461
+
462
+ if (!targetEl) {
463
+ throw new Error('Could not find target element');
464
+ }
465
+
466
+ targetEl.appendChild(canvas);
467
+
468
+ // Initialize inspector (if enabled)
469
+ if (inspector && isProductionEnvironment === false) {
470
+ this.inspector = new inspector(canvas, resolvedSettings);
471
+ }
472
+ }
473
+
474
+ /**
475
+ * Create a new scene graph node
476
+ *
477
+ * @remarks
478
+ * A node is the main graphical building block of the Renderer scene graph. It
479
+ * can be a container for other nodes, or it can be a leaf node that renders a
480
+ * solid color, gradient, image, or specific texture, using a specific shader.
481
+ *
482
+ * To create a text node, see {@link createTextNode}.
483
+ *
484
+ * See {@link CoreNode} for more details.
485
+ *
486
+ * @param props
487
+ * @returns
488
+ */
489
+ createNode<ShNode extends CoreShaderNode<any>>(
490
+ props: Partial<INodeProps<ShNode>>,
491
+ ): INode<ShNode> {
492
+ const node = this.stage.createNode(props as Partial<CoreNodeProps>);
493
+
494
+ if (this.inspector) {
495
+ return this.inspector.createNode(node) as unknown as INode<ShNode>;
496
+ }
497
+
498
+ return node as unknown as INode<ShNode>;
499
+ }
500
+
501
+ /**
502
+ * Create a new scene graph text node
503
+ *
504
+ * @remarks
505
+ * A text node is the second graphical building block of the Renderer scene
506
+ * graph. It renders text using a specific text renderer that is automatically
507
+ * chosen based on the font requested and what type of fonts are installed
508
+ * into an app.
509
+ *
510
+ * See {@link ITextNode} for more details.
511
+ *
512
+ * @param props
513
+ * @returns
514
+ */
515
+ createTextNode(props: Partial<ITextNodeProps>): ITextNode {
516
+ const textNode = this.stage.createTextNode(props as CoreTextNodeProps);
517
+
518
+ if (this.inspector) {
519
+ return this.inspector.createTextNode(textNode) as unknown as ITextNode;
520
+ }
521
+
522
+ return textNode as unknown as ITextNode;
523
+ }
524
+
525
+ /**
526
+ * Destroy a node
527
+ *
528
+ * @remarks
529
+ * This method destroys a node
530
+ *
531
+ * @param node
532
+ * @returns
533
+ */
534
+ destroyNode(node: INode) {
535
+ if (this.inspector) {
536
+ this.inspector.destroyNode(node.id);
537
+ }
538
+
539
+ return node.destroy();
540
+ }
541
+
542
+ /**
543
+ * Create a new texture reference
544
+ *
545
+ * @remarks
546
+ * This method creates a new reference to a texture. The texture is not
547
+ * loaded until it is used on a node.
548
+ *
549
+ * It can be assigned to a node's `texture` property, or it can be used
550
+ * when creating a SubTexture.
551
+ *
552
+ * @param textureType
553
+ * @param props
554
+ * @param options
555
+ * @returns
556
+ */
557
+ createTexture<TxType extends keyof TextureMap>(
558
+ textureType: TxType,
559
+ props: ExtractProps<TextureMap[TxType]>,
560
+ ): InstanceType<TextureMap[TxType]> {
561
+ return this.stage.txManager.createTexture(textureType, props);
562
+ }
563
+
564
+ /**
565
+ * Create a new shader controller for a shader type
566
+ *
567
+ * @remarks
568
+ * This method creates a new Shader Controller for a specific shader type.
569
+ *
570
+ * If the shader has not been loaded yet, it will be loaded. Otherwise, the
571
+ * existing shader will be reused.
572
+ *
573
+ * It can be assigned to a Node's `shader` property.
574
+ *
575
+ * @param shaderType
576
+ * @param props
577
+ * @returns
578
+ */
579
+ createShader<ShType extends keyof ShaderMap>(
580
+ shType: ShType,
581
+ props?: OptionalShaderProps<ShType>,
582
+ ) {
583
+ return this.stage.shManager.createShader(shType, props) as CoreShaderNode<
584
+ NonNullable<ExtractShaderProps<ShType>>
585
+ >;
586
+ }
587
+
588
+ /**
589
+ * Get a Node by its ID
590
+ *
591
+ * @param id
592
+ * @returns
593
+ */
594
+ getNodeById(id: number): CoreNode | null {
595
+ const root = this.stage?.root;
596
+ if (!root) {
597
+ return null;
598
+ }
599
+
600
+ const findNode = (node: CoreNode): CoreNode | null => {
601
+ if (node.id === id) {
602
+ return node;
603
+ }
604
+
605
+ for (const child of node.children) {
606
+ const found = findNode(child);
607
+ if (found) {
608
+ return found;
609
+ }
610
+ }
611
+
612
+ return null;
613
+ };
614
+
615
+ return findNode(root);
616
+ }
617
+
618
+ toggleFreeze() {
619
+ throw new Error('Not implemented');
620
+ }
621
+
622
+ advanceFrame() {
623
+ throw new Error('Not implemented');
624
+ }
625
+
626
+ getBufferInfo() {
627
+ return this.stage.renderer.getBufferInfo();
628
+ }
629
+
630
+ /**
631
+ * Re-render the current frame without advancing any running animations.
632
+ *
633
+ * @remarks
634
+ * Any state changes will be reflected in the re-rendered frame. Useful for
635
+ * debugging.
636
+ *
637
+ * May not do anything if the render loop is running on a separate worker.
638
+ */
639
+ rerender() {
640
+ this.stage.requestRender();
641
+ }
642
+
643
+ /**
644
+ * Cleanup textures that are not being used
645
+ *
646
+ * @param aggressive - If true, will cleanup all textures, regardless of render status
647
+ *
648
+ * @remarks
649
+ * This can be used to free up GFX memory used by textures that are no longer
650
+ * being displayed.
651
+ *
652
+ * This routine is also called automatically when the memory used by textures
653
+ * exceeds the critical threshold on frame generation **OR** when the renderer
654
+ * is idle and the memory used by textures exceeds the target threshold.
655
+ *
656
+ * **NOTE**: This is a heavy operation and should be used sparingly.
657
+ * **NOTE2**: This will not cleanup textures that are currently being displayed.
658
+ * **NOTE3**: This will not cleanup textures that are marked as `preventCleanup`.
659
+ * **NOTE4**: This has nothing to do with the garbage collection of JavaScript.
660
+ */
661
+ cleanup(aggressive: boolean = false) {
662
+ this.stage.cleanup(aggressive);
663
+ }
664
+
665
+ /**
666
+ * Sets the clear color for the stage.
667
+ *
668
+ * @param color - The color to set as the clear color.
669
+ */
670
+ setClearColor(color: number) {
671
+ this.stage.setClearColor(color);
672
+ }
673
+ }