@lightningjs/renderer 3.0.0-beta6 → 3.0.0-beta7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +9 -0
  6. package/dist/src/core/CoreNode.js +17 -0
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.js +6 -0
  9. package/dist/src/core/CoreTextureManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +16 -0
  11. package/dist/src/core/Stage.js +39 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/lib/ImageWorker.js +1 -1
  14. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  15. package/dist/src/core/lib/utils.d.ts +1 -0
  16. package/dist/src/core/lib/utils.js +3 -0
  17. package/dist/src/core/lib/utils.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -2
  19. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1 -3
  20. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  21. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  22. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  24. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  25. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  26. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  33. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  34. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  35. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  36. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  37. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  40. package/dist/src/core/shaders/webgl/Border.js +82 -82
  41. package/dist/src/core/shaders/webgl/Default.js +47 -47
  42. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  43. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  44. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  45. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  46. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  47. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +100 -100
  48. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +118 -118
  49. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  50. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  51. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  52. package/dist/src/core/temp.js +77 -0
  53. package/dist/src/core/temp.js.map +1 -0
  54. package/dist/src/core/textures/ImageTexture.js +5 -0
  55. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  56. package/dist/src/main-api/Renderer.js +1 -1
  57. package/dist/src/main-api/Renderer.js.map +1 -1
  58. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  59. package/exports/canvas-shaders.ts +28 -28
  60. package/exports/canvas.ts +45 -45
  61. package/exports/index.ts +90 -90
  62. package/exports/inspector.ts +24 -24
  63. package/exports/utils.ts +44 -44
  64. package/exports/webgl-shaders.ts +28 -28
  65. package/exports/webgl.ts +50 -50
  66. package/package.json +1 -2
  67. package/src/common/CommonTypes.ts +146 -146
  68. package/src/common/EventEmitter.ts +77 -77
  69. package/src/common/IAnimationController.ts +92 -92
  70. package/src/common/IEventEmitter.ts +28 -28
  71. package/src/core/CoreNode.test.ts +202 -202
  72. package/src/core/CoreNode.ts +2495 -2469
  73. package/src/core/CoreShaderManager.ts +188 -188
  74. package/src/core/CoreTextNode.ts +448 -448
  75. package/src/core/CoreTextureManager.ts +607 -600
  76. package/src/core/Stage.ts +797 -751
  77. package/src/core/TextureMemoryManager.ts +394 -394
  78. package/src/core/animations/AnimationManager.ts +38 -38
  79. package/src/core/animations/CoreAnimation.ts +284 -284
  80. package/src/core/animations/CoreAnimationController.ts +157 -157
  81. package/src/core/lib/ContextSpy.ts +41 -41
  82. package/src/core/lib/ImageWorker.ts +286 -280
  83. package/src/core/lib/Matrix3d.ts +244 -244
  84. package/src/core/lib/RenderCoords.ts +71 -71
  85. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  86. package/src/core/lib/textureCompression.ts +152 -152
  87. package/src/core/lib/textureSvg.ts +78 -78
  88. package/src/core/lib/utils.ts +390 -386
  89. package/src/core/lib/validateImageBitmap.ts +87 -87
  90. package/src/core/platforms/Platform.ts +77 -77
  91. package/src/core/platforms/web/WebPlatform.ts +84 -84
  92. package/src/core/renderers/CoreContextTexture.ts +43 -43
  93. package/src/core/renderers/CoreRenderOp.ts +22 -22
  94. package/src/core/renderers/CoreRenderer.ts +109 -109
  95. package/src/core/renderers/CoreShaderNode.ts +165 -165
  96. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  97. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  98. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  99. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  100. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  101. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  102. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  103. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  104. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  105. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  106. package/src/core/renderers/webgl/WebGlRenderer.ts +748 -750
  107. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  108. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  109. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  110. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  111. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  112. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  113. package/src/core/shaders/canvas/Border.ts +78 -78
  114. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  115. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  116. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  117. package/src/core/shaders/canvas/Rounded.ts +55 -55
  118. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -72
  119. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  120. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  121. package/src/core/shaders/canvas/Shadow.ts +52 -52
  122. package/src/core/shaders/canvas/utils/render.ts +151 -151
  123. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  124. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  125. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  126. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  127. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  128. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  129. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  130. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  131. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  132. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  133. package/src/core/shaders/webgl/Border.ts +116 -116
  134. package/src/core/shaders/webgl/Default.ts +89 -89
  135. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  136. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  137. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  138. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  139. package/src/core/shaders/webgl/Rounded.ts +117 -117
  140. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -144
  141. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -166
  142. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  143. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  144. package/src/core/shaders/webgl/Shadow.ts +115 -115
  145. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  146. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  147. package/src/core/text-rendering/TrFontManager.ts +183 -183
  148. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  149. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  150. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  151. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  152. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  153. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  154. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  155. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  156. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  157. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -849
  158. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  159. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  171. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  172. package/src/core/textures/ColorTexture.ts +102 -102
  173. package/src/core/textures/ImageTexture.ts +417 -410
  174. package/src/core/textures/NoiseTexture.ts +104 -104
  175. package/src/core/textures/RenderTexture.ts +85 -85
  176. package/src/core/textures/SubTexture.ts +205 -205
  177. package/src/core/textures/Texture.ts +358 -358
  178. package/src/core/utils.ts +227 -227
  179. package/src/env.d.ts +7 -7
  180. package/src/main-api/INode.ts +100 -100
  181. package/src/main-api/Inspector.ts +522 -522
  182. package/src/main-api/Renderer.ts +673 -673
  183. package/src/main-api/utils.ts +45 -45
  184. package/src/utils.ts +267 -267
  185. package/dist/exports/core-api.d.ts +0 -74
  186. package/dist/exports/core-api.js +0 -96
  187. package/dist/exports/core-api.js.map +0 -1
  188. package/dist/exports/main-api.d.ts +0 -30
  189. package/dist/exports/main-api.js +0 -45
  190. package/dist/exports/main-api.js.map +0 -1
  191. package/dist/src/core/CoreExtension.d.ts +0 -12
  192. package/dist/src/core/CoreExtension.js +0 -29
  193. package/dist/src/core/CoreExtension.js.map +0 -1
  194. package/dist/src/core/CoreStuff.js +0 -138
  195. package/dist/src/core/CoreStuff.js.map +0 -1
  196. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  197. package/dist/src/core/CoreTexturizer.js +0 -47
  198. package/dist/src/core/CoreTexturizer.js.map +0 -1
  199. package/dist/src/core/LngNode.d.ts +0 -736
  200. package/dist/src/core/LngNode.js +0 -1174
  201. package/dist/src/core/LngNode.js.map +0 -1
  202. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  203. package/dist/src/core/Matrix2DContext.js +0 -45
  204. package/dist/src/core/Matrix2DContext.js.map +0 -1
  205. package/dist/src/core/ShaderNode.d.ts +0 -10
  206. package/dist/src/core/ShaderNode.js +0 -30
  207. package/dist/src/core/ShaderNode.js.map +0 -1
  208. package/dist/src/core/TextNode.d.ts +0 -103
  209. package/dist/src/core/TextNode.js +0 -331
  210. package/dist/src/core/TextNode.js.map +0 -1
  211. package/dist/src/core/lib/Coords.d.ts +0 -14
  212. package/dist/src/core/lib/Coords.js +0 -55
  213. package/dist/src/core/lib/Coords.js.map +0 -1
  214. package/dist/src/core/lib/glm/common.d.ts +0 -162
  215. package/dist/src/core/lib/glm/common.js +0 -81
  216. package/dist/src/core/lib/glm/common.js.map +0 -1
  217. package/dist/src/core/lib/glm/index.d.ts +0 -11
  218. package/dist/src/core/lib/glm/index.js +0 -30
  219. package/dist/src/core/lib/glm/index.js.map +0 -1
  220. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  221. package/dist/src/core/lib/glm/mat2.js +0 -396
  222. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  223. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  224. package/dist/src/core/lib/glm/mat2d.js +0 -442
  225. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  226. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  227. package/dist/src/core/lib/glm/mat3.js +0 -680
  228. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  229. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  230. package/dist/src/core/lib/glm/mat4.js +0 -1802
  231. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  232. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  233. package/dist/src/core/lib/glm/quat.js +0 -693
  234. package/dist/src/core/lib/glm/quat.js.map +0 -1
  235. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  236. package/dist/src/core/lib/glm/quat2.js +0 -754
  237. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  238. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  239. package/dist/src/core/lib/glm/vec2.js +0 -569
  240. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  241. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  242. package/dist/src/core/lib/glm/vec3.js +0 -720
  243. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  244. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  245. package/dist/src/core/lib/glm/vec4.js +0 -608
  246. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  247. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  248. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  249. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  250. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  251. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  252. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  253. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  254. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  255. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  256. package/dist/src/core/scene/Scene.d.ts +0 -59
  257. package/dist/src/core/scene/Scene.js +0 -106
  258. package/dist/src/core/scene/Scene.js.map +0 -1
  259. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  260. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  261. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  262. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  263. package/dist/src/main-api/ICoreDriver.js +0 -20
  264. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  265. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  266. package/dist/src/main-api/IRenderDriver.js +0 -20
  267. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  268. package/dist/src/main-api/IShaderController.d.ts +0 -14
  269. package/dist/src/main-api/IShaderController.js +0 -30
  270. package/dist/src/main-api/IShaderController.js.map +0 -1
  271. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  272. package/dist/src/main-api/IShaderNode.js +0 -19
  273. package/dist/src/main-api/IShaderNode.js.map +0 -1
  274. package/dist/src/main-api/RendererMain.d.ts +0 -375
  275. package/dist/src/main-api/RendererMain.js +0 -365
  276. package/dist/src/main-api/RendererMain.js.map +0 -1
  277. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  278. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  279. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  280. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  281. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  282. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  283. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  284. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  285. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  286. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  287. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  288. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  289. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  290. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  291. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  292. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  293. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  294. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  295. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  296. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  297. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  298. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  299. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  300. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  301. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  302. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  303. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  304. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  305. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  306. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  307. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  308. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  309. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  310. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  311. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  312. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  313. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  314. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  315. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  316. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  317. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  318. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  319. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  320. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  321. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  322. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  323. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  324. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  325. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  326. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  327. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  328. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  329. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  330. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  331. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  332. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  333. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  334. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  335. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  336. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  337. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  338. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  339. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  340. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  341. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  342. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  343. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  344. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  345. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  346. package/dist/src/render-drivers/utils.d.ts +0 -12
  347. package/dist/src/render-drivers/utils.js +0 -69
  348. package/dist/src/render-drivers/utils.js.map +0 -1
  349. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -1,166 +1,166 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithBorderAndShadowTemplate,
24
- type RoundedWithBorderAndShadowProps,
25
- } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
-
27
- export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
28
- {
29
- props: RoundedWithBorderAndShadowTemplate.props,
30
- update(node: CoreNode) {
31
- this.uniformRGBA('u_borderColor', this.props!['border-color']);
32
- this.uniform4fa('u_borderWidth', this.props!['border-width'] as Vec4);
33
-
34
- this.uniformRGBA('u_shadowColor', this.props!['shadow-color']);
35
- this.uniform4fa('u_shadow', this.props!['shadow-projection']);
36
-
37
- this.uniform4fa(
38
- 'u_radius',
39
- calcFactoredRadiusArray(
40
- this.props!.radius as Vec4,
41
- node.width,
42
- node.height,
43
- ),
44
- );
45
- },
46
- vertex: `
47
- # ifdef GL_FRAGMENT_PRECISION_HIGH
48
- precision highp float;
49
- # else
50
- precision mediump float;
51
- # endif
52
-
53
- attribute vec2 a_position;
54
- attribute vec2 a_textureCoords;
55
- attribute vec4 a_color;
56
- attribute vec2 a_nodeCoords;
57
-
58
- uniform vec2 u_resolution;
59
- uniform float u_pixelRatio;
60
- uniform float u_rtt;
61
- uniform vec2 u_dimensions;
62
-
63
- uniform vec4 u_shadow;
64
- uniform vec4 u_radius;
65
- uniform vec4 u_borderWidth;
66
-
67
- varying vec4 v_color;
68
- varying vec2 v_textureCoords;
69
- varying vec2 v_nodeCoords;
70
-
71
- varying vec4 v_innerRadius;
72
- varying vec2 v_innerSize;
73
- varying vec2 v_halfDimensions;
74
-
75
- void main() {
76
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
77
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
78
-
79
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
80
- vec2 normVertexPos = a_position * u_pixelRatio;
81
-
82
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
83
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
84
-
85
- v_halfDimensions = u_dimensions * 0.5;
86
-
87
- v_innerRadius = vec4(
88
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
89
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
90
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
91
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
92
- );
93
-
94
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
95
-
96
- v_color = a_color;
97
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
98
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
99
- }
100
- `,
101
- fragment: `
102
- # ifdef GL_FRAGMENT_PRECISION_HIGH
103
- precision highp float;
104
- # else
105
- precision mediump float;
106
- # endif
107
-
108
- uniform vec2 u_resolution;
109
- uniform float u_pixelRatio;
110
- uniform float u_alpha;
111
- uniform vec2 u_dimensions;
112
- uniform sampler2D u_texture;
113
- uniform float u_rtt;
114
-
115
- uniform vec4 u_radius;
116
- uniform vec4 u_borderWidth;
117
- uniform vec4 u_borderColor;
118
- uniform vec4 u_shadowColor;
119
- uniform vec4 u_shadow;
120
-
121
- varying vec4 v_color;
122
- varying vec2 v_textureCoords;
123
- varying vec2 v_nodeCoords;
124
-
125
- varying vec2 v_halfDimensions;
126
- varying vec4 v_innerRadius;
127
- varying vec2 v_innerSize;
128
-
129
- float roundedBox(vec2 p, vec2 s, vec4 r) {
130
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
131
- r.x = (p.y > 0.0) ? r.y : r.x;
132
- vec2 q = abs(p) - s + r.x;
133
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
134
- }
135
-
136
- float shadowBox(vec2 p, vec2 s, vec4 r) {
137
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
138
- r.x = (p.y > 0.0) ? r.y : r.x;
139
- vec2 q = abs(p) - s + r.x;
140
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
141
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
142
- }
143
-
144
- void main() {
145
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
146
-
147
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
148
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
149
-
150
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
151
-
152
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
153
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
154
-
155
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
156
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
157
-
158
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
159
-
160
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
161
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
162
- resColor = mix(shadow, resColor, outerAlpha);
163
- gl_FragColor = resColor * u_alpha;
164
- }
165
- `,
166
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderAndShadowTemplate,
24
+ type RoundedWithBorderAndShadowProps,
25
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
+
27
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
28
+ {
29
+ props: RoundedWithBorderAndShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_borderColor', this.props!['border-color']);
32
+ this.uniform4fa('u_borderWidth', this.props!['border-width'] as Vec4);
33
+
34
+ this.uniformRGBA('u_shadowColor', this.props!['shadow-color']);
35
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']);
36
+
37
+ this.uniform4fa(
38
+ 'u_radius',
39
+ calcFactoredRadiusArray(
40
+ this.props!.radius as Vec4,
41
+ node.width,
42
+ node.height,
43
+ ),
44
+ );
45
+ },
46
+ vertex: `
47
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
48
+ precision highp float;
49
+ # else
50
+ precision mediump float;
51
+ # endif
52
+
53
+ attribute vec2 a_position;
54
+ attribute vec2 a_textureCoords;
55
+ attribute vec4 a_color;
56
+ attribute vec2 a_nodeCoords;
57
+
58
+ uniform vec2 u_resolution;
59
+ uniform float u_pixelRatio;
60
+ uniform float u_rtt;
61
+ uniform vec2 u_dimensions;
62
+
63
+ uniform vec4 u_shadow;
64
+ uniform vec4 u_radius;
65
+ uniform vec4 u_borderWidth;
66
+
67
+ varying vec4 v_color;
68
+ varying vec2 v_textureCoords;
69
+ varying vec2 v_nodeCoords;
70
+
71
+ varying vec4 v_innerRadius;
72
+ varying vec2 v_innerSize;
73
+ varying vec2 v_halfDimensions;
74
+
75
+ void main() {
76
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
77
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
78
+
79
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
80
+ vec2 normVertexPos = a_position * u_pixelRatio;
81
+
82
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
83
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
84
+
85
+ v_halfDimensions = u_dimensions * 0.5;
86
+
87
+ v_innerRadius = vec4(
88
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
89
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
90
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
91
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
92
+ );
93
+
94
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
95
+
96
+ v_color = a_color;
97
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
98
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
99
+ }
100
+ `,
101
+ fragment: `
102
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
103
+ precision highp float;
104
+ # else
105
+ precision mediump float;
106
+ # endif
107
+
108
+ uniform vec2 u_resolution;
109
+ uniform float u_pixelRatio;
110
+ uniform float u_alpha;
111
+ uniform vec2 u_dimensions;
112
+ uniform sampler2D u_texture;
113
+ uniform float u_rtt;
114
+
115
+ uniform vec4 u_radius;
116
+ uniform vec4 u_borderWidth;
117
+ uniform vec4 u_borderColor;
118
+ uniform vec4 u_shadowColor;
119
+ uniform vec4 u_shadow;
120
+
121
+ varying vec4 v_color;
122
+ varying vec2 v_textureCoords;
123
+ varying vec2 v_nodeCoords;
124
+
125
+ varying vec2 v_halfDimensions;
126
+ varying vec4 v_innerRadius;
127
+ varying vec2 v_innerSize;
128
+
129
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
130
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
131
+ r.x = (p.y > 0.0) ? r.y : r.x;
132
+ vec2 q = abs(p) - s + r.x;
133
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
134
+ }
135
+
136
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
137
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
138
+ r.x = (p.y > 0.0) ? r.y : r.x;
139
+ vec2 q = abs(p) - s + r.x;
140
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
141
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
142
+ }
143
+
144
+ void main() {
145
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
146
+
147
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
148
+ float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
149
+
150
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
151
+
152
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
153
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
154
+
155
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
156
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
157
+
158
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
159
+
160
+ vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
161
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
162
+ resColor = mix(shadow, resColor, outerAlpha);
163
+ gl_FragColor = resColor * u_alpha;
164
+ }
165
+ `,
166
+ };
@@ -1,98 +1,98 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithShadowTemplate,
24
- type RoundedWithShadowProps,
25
- } from '../templates/RoundedWithShadowTemplate.js';
26
- import { Shadow } from './Shadow.js';
27
-
28
- export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
- props: RoundedWithShadowTemplate.props,
30
- update(node: CoreNode) {
31
- this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
- this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
- this.uniform4fa(
34
- 'u_radius',
35
- calcFactoredRadiusArray(
36
- this.props!.radius as Vec4,
37
- node.width,
38
- node.height,
39
- ),
40
- );
41
- },
42
- vertex: Shadow.vertex as string,
43
- fragment: `
44
- # ifdef GL_FRAGMENT_PRECISION_HIGH
45
- precision highp float;
46
- # else
47
- precision mediump float;
48
- # endif
49
-
50
- uniform vec2 u_resolution;
51
- uniform float u_pixelRatio;
52
- uniform float u_alpha;
53
- uniform vec2 u_dimensions;
54
- uniform sampler2D u_texture;
55
-
56
- uniform vec4 u_shadow_color;
57
- uniform vec4 u_shadow;
58
- uniform vec4 u_radius;
59
-
60
- uniform int u_asymWidth;
61
-
62
- varying vec4 v_color;
63
- varying vec2 v_textureCoords;
64
- varying vec2 v_nodeCoords;
65
-
66
- float roundedBox(vec2 p, vec2 s, vec4 r) {
67
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
- r.x = (p.y > 0.0) ? r.y : r.x;
69
- vec2 q = abs(p) - s + r.x;
70
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
- }
72
-
73
- float shadowBox(vec2 p, vec2 s, vec4 r) {
74
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
- r.x = (p.y > 0.0) ? r.y : r.x;
76
- vec2 q = abs(p) - s + r.x;
77
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
- }
80
-
81
- void main() {
82
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
- vec2 halfDimensions = (u_dimensions * 0.5);
84
-
85
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
-
88
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
-
90
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
-
92
- vec4 resColor = vec4(0.0);
93
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
- gl_FragColor = resColor * u_alpha;
96
- }
97
- `,
98
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithShadowTemplate,
24
+ type RoundedWithShadowProps,
25
+ } from '../templates/RoundedWithShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
+ props: RoundedWithShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(
36
+ this.props!.radius as Vec4,
37
+ node.width,
38
+ node.height,
39
+ ),
40
+ );
41
+ },
42
+ vertex: Shadow.vertex as string,
43
+ fragment: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ uniform vec2 u_resolution;
51
+ uniform float u_pixelRatio;
52
+ uniform float u_alpha;
53
+ uniform vec2 u_dimensions;
54
+ uniform sampler2D u_texture;
55
+
56
+ uniform vec4 u_shadow_color;
57
+ uniform vec4 u_shadow;
58
+ uniform vec4 u_radius;
59
+
60
+ uniform int u_asymWidth;
61
+
62
+ varying vec4 v_color;
63
+ varying vec2 v_textureCoords;
64
+ varying vec2 v_nodeCoords;
65
+
66
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
67
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
+ r.x = (p.y > 0.0) ? r.y : r.x;
69
+ vec2 q = abs(p) - s + r.x;
70
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
+ }
72
+
73
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
74
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
+ r.x = (p.y > 0.0) ? r.y : r.x;
76
+ vec2 q = abs(p) - s + r.x;
77
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
+ }
80
+
81
+ void main() {
82
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
+ vec2 halfDimensions = (u_dimensions * 0.5);
84
+
85
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
+
88
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
+
90
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
+
92
+ vec4 resColor = vec4(0.0);
93
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
+ gl_FragColor = resColor * u_alpha;
96
+ }
97
+ `,
98
+ };