@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/index.d.ts +1 -0
- package/dist/exports/index.js +1 -0
- package/dist/exports/index.js.map +1 -1
- package/dist/src/core/CoreNode.d.ts +3 -2
- package/dist/src/core/CoreNode.js +13 -7
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreShaderManager.d.ts +3 -5
- package/dist/src/core/CoreShaderManager.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +2 -0
- package/dist/src/core/CoreTextNode.js +7 -0
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +2 -0
- package/dist/src/core/CoreTextureManager.js +7 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +5 -0
- package/dist/src/core/Stage.js +10 -5
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
- package/dist/src/core/lib/validateImageBitmap.js +4 -4
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -1
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/webgl/Border.js +59 -59
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +1 -0
- package/dist/src/core/textures/ImageTexture.js +5 -3
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +9 -2
- package/dist/src/core/textures/Texture.js +18 -6
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/INode.d.ts +2 -2
- package/dist/src/main-api/Renderer.d.ts +13 -1
- package/dist/src/main-api/Renderer.js +14 -2
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -3
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +203 -203
- package/src/core/CoreNode.ts +2494 -2486
- package/src/core/CoreShaderManager.ts +188 -193
- package/src/core/CoreTextNode.ts +448 -439
- package/src/core/CoreTextureManager.ts +601 -597
- package/src/core/Stage.ts +754 -738
- package/src/core/TextureMemoryManager.ts +395 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -76
- package/src/core/platform.ts +64 -64
- package/src/core/platforms/Platform.ts +77 -0
- package/src/core/platforms/web/WebPlatform.ts +84 -0
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -107
- package/src/core/renderers/CoreShaderNode.ts +165 -167
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +96 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -337
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -99
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +675 -649
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/dist/exports/core-api.d.ts +0 -74
- package/dist/exports/core-api.js +0 -96
- package/dist/exports/core-api.js.map +0 -1
- package/dist/exports/main-api.d.ts +0 -30
- package/dist/exports/main-api.js +0 -45
- package/dist/exports/main-api.js.map +0 -1
- package/dist/src/core/CoreExtension.d.ts +0 -12
- package/dist/src/core/CoreExtension.js +0 -29
- package/dist/src/core/CoreExtension.js.map +0 -1
- package/dist/src/core/CoreStuff.js +0 -138
- package/dist/src/core/CoreStuff.js.map +0 -1
- package/dist/src/core/CoreTexturizer.d.ts +0 -14
- package/dist/src/core/CoreTexturizer.js +0 -47
- package/dist/src/core/CoreTexturizer.js.map +0 -1
- package/dist/src/core/LngNode.d.ts +0 -736
- package/dist/src/core/LngNode.js +0 -1174
- package/dist/src/core/LngNode.js.map +0 -1
- package/dist/src/core/Matrix2DContext.d.ts +0 -15
- package/dist/src/core/Matrix2DContext.js +0 -45
- package/dist/src/core/Matrix2DContext.js.map +0 -1
- package/dist/src/core/ShaderNode.d.ts +0 -10
- package/dist/src/core/ShaderNode.js +0 -30
- package/dist/src/core/ShaderNode.js.map +0 -1
- package/dist/src/core/TextNode.d.ts +0 -103
- package/dist/src/core/TextNode.js +0 -331
- package/dist/src/core/TextNode.js.map +0 -1
- package/dist/src/core/lib/Coords.d.ts +0 -14
- package/dist/src/core/lib/Coords.js +0 -55
- package/dist/src/core/lib/Coords.js.map +0 -1
- package/dist/src/core/lib/glm/common.d.ts +0 -162
- package/dist/src/core/lib/glm/common.js +0 -81
- package/dist/src/core/lib/glm/common.js.map +0 -1
- package/dist/src/core/lib/glm/index.d.ts +0 -11
- package/dist/src/core/lib/glm/index.js +0 -30
- package/dist/src/core/lib/glm/index.js.map +0 -1
- package/dist/src/core/lib/glm/mat2.d.ts +0 -219
- package/dist/src/core/lib/glm/mat2.js +0 -396
- package/dist/src/core/lib/glm/mat2.js.map +0 -1
- package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
- package/dist/src/core/lib/glm/mat2d.js +0 -442
- package/dist/src/core/lib/glm/mat2d.js.map +0 -1
- package/dist/src/core/lib/glm/mat3.d.ts +0 -283
- package/dist/src/core/lib/glm/mat3.js +0 -680
- package/dist/src/core/lib/glm/mat3.js.map +0 -1
- package/dist/src/core/lib/glm/mat4.d.ts +0 -550
- package/dist/src/core/lib/glm/mat4.js +0 -1802
- package/dist/src/core/lib/glm/mat4.js.map +0 -1
- package/dist/src/core/lib/glm/quat.d.ts +0 -363
- package/dist/src/core/lib/glm/quat.js +0 -693
- package/dist/src/core/lib/glm/quat.js.map +0 -1
- package/dist/src/core/lib/glm/quat2.d.ts +0 -356
- package/dist/src/core/lib/glm/quat2.js +0 -754
- package/dist/src/core/lib/glm/quat2.js.map +0 -1
- package/dist/src/core/lib/glm/vec2.d.ts +0 -365
- package/dist/src/core/lib/glm/vec2.js +0 -569
- package/dist/src/core/lib/glm/vec2.js.map +0 -1
- package/dist/src/core/lib/glm/vec3.d.ts +0 -406
- package/dist/src/core/lib/glm/vec3.js +0 -720
- package/dist/src/core/lib/glm/vec3.js.map +0 -1
- package/dist/src/core/lib/glm/vec4.d.ts +0 -330
- package/dist/src/core/lib/glm/vec4.js +0 -608
- package/dist/src/core/lib/glm/vec4.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
- package/dist/src/core/renderers/CoreShaderManager.js +0 -33
- package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/main-api/ICoreDriver.d.ts +0 -27
- package/dist/src/main-api/ICoreDriver.js +0 -20
- package/dist/src/main-api/ICoreDriver.js.map +0 -1
- package/dist/src/main-api/IRenderDriver.d.ts +0 -20
- package/dist/src/main-api/IRenderDriver.js.map +0 -1
- package/dist/src/main-api/IShaderController.d.ts +0 -14
- package/dist/src/main-api/IShaderController.js +0 -30
- package/dist/src/main-api/IShaderController.js.map +0 -1
- package/dist/src/main-api/IShaderNode.d.ts +0 -17
- package/dist/src/main-api/IShaderNode.js +0 -19
- package/dist/src/main-api/IShaderNode.js.map +0 -1
- package/dist/src/main-api/RendererMain.d.ts +0 -375
- package/dist/src/main-api/RendererMain.js +0 -365
- package/dist/src/main-api/RendererMain.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
- package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
- package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
- package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
- package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
- package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
- package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
- package/dist/src/render-drivers/utils.d.ts +0 -12
- package/dist/src/render-drivers/utils.js +0 -69
- package/dist/src/render-drivers/utils.js.map +0 -1
- /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
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@@ -9,78 +9,78 @@ export const Rounded = {
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update(node) {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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//renderer applies these uniforms automatically
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uniform vec2 u_resolution;
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uniform vec2 u_dimensions;
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uniform float u_alpha;
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uniform sampler2D u_texture;
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//custom uniforms
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uniform vec4 u_radius;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, roundedAlpha);
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gl_FragColor = resColor * u_alpha;
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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//renderer applies these uniforms automatically
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uniform vec2 u_resolution;
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uniform vec2 u_dimensions;
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uniform float u_alpha;
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uniform sampler2D u_texture;
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//custom uniforms
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uniform vec4 u_radius;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, roundedAlpha);
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=Rounded.js.map
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@@ -26,72 +26,72 @@ export const RoundedWithBorder = {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: Rounded.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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uniform vec4 u_border_width;
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uniform vec4 u_border_color;
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uniform int u_border_asym;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
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r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
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r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
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r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
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r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = roundedBox(p, size + u_pixelRatio, r);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float borderAlpha = 0.0;
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if(u_border_asym == 1) {
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borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
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}
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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+
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uniform vec4 u_radius;
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uniform vec4 u_border_width;
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uniform vec4 u_border_color;
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uniform int u_border_asym;
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47
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+
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48
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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51
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+
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52
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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53
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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55
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+
vec2 q = abs(p) - s + r.x;
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56
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+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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+
}
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+
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float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
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r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
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r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
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r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
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r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
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+
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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+
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = roundedBox(p, size + u_pixelRatio, r);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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+
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float borderAlpha = 0.0;
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+
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if(u_border_asym == 1) {
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borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
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85
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
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+
}
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+
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=RoundedWithBorder.js.map
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@@ -28,85 +28,85 @@ export const RoundedWithBorderAndShadow = {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: Shadow.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform float u_rtt;
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-
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uniform vec4 u_radius;
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uniform vec4 u_border_width;
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uniform vec4 u_border_color;
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uniform int u_border_asym;
|
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
|
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|
-
|
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varying vec4 v_color;
|
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|
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varying vec2 v_textureCoords;
|
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|
-
varying vec2 v_nodeCoords;
|
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55
|
-
|
|
56
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
57
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
58
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
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59
|
-
vec2 q = abs(p) - s + r.x;
|
|
60
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
|
|
64
|
-
r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
|
|
65
|
-
r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
|
|
66
|
-
r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
|
|
67
|
-
r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
|
|
68
|
-
|
|
69
|
-
p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
|
|
70
|
-
p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
|
|
71
|
-
|
|
72
|
-
vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
|
|
73
|
-
float borderDist = roundedBox(p, size, r);
|
|
74
|
-
return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
78
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
79
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
80
|
-
vec2 q = abs(p) - s + r.x;
|
|
81
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
82
|
-
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
void main() {
|
|
86
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
87
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
88
|
-
|
|
89
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
90
|
-
float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
91
|
-
|
|
92
|
-
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
|
|
93
|
-
float borderAlpha = 0.0;
|
|
94
|
-
|
|
95
|
-
if(u_border_asym == 1) {
|
|
96
|
-
borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
|
|
97
|
-
}
|
|
98
|
-
else {
|
|
99
|
-
borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
103
|
-
|
|
104
|
-
vec4 resColor = vec4(0.0);
|
|
105
|
-
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
106
|
-
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
107
|
-
resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
|
|
108
|
-
gl_FragColor = resColor * u_alpha;
|
|
109
|
-
}
|
|
31
|
+
fragment: `
|
|
32
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
33
|
+
precision highp float;
|
|
34
|
+
# else
|
|
35
|
+
precision mediump float;
|
|
36
|
+
# endif
|
|
37
|
+
|
|
38
|
+
uniform vec2 u_resolution;
|
|
39
|
+
uniform float u_pixelRatio;
|
|
40
|
+
uniform float u_alpha;
|
|
41
|
+
uniform vec2 u_dimensions;
|
|
42
|
+
uniform sampler2D u_texture;
|
|
43
|
+
uniform float u_rtt;
|
|
44
|
+
|
|
45
|
+
uniform vec4 u_radius;
|
|
46
|
+
uniform vec4 u_border_width;
|
|
47
|
+
uniform vec4 u_border_color;
|
|
48
|
+
uniform int u_border_asym;
|
|
49
|
+
uniform vec4 u_shadow_color;
|
|
50
|
+
uniform vec4 u_shadow;
|
|
51
|
+
|
|
52
|
+
varying vec4 v_color;
|
|
53
|
+
varying vec2 v_textureCoords;
|
|
54
|
+
varying vec2 v_nodeCoords;
|
|
55
|
+
|
|
56
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
57
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
58
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
59
|
+
vec2 q = abs(p) - s + r.x;
|
|
60
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
|
|
64
|
+
r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
|
|
65
|
+
r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
|
|
66
|
+
r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
|
|
67
|
+
r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
|
|
68
|
+
|
|
69
|
+
p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
|
|
70
|
+
p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
|
|
71
|
+
|
|
72
|
+
vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
|
|
73
|
+
float borderDist = roundedBox(p, size, r);
|
|
74
|
+
return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
78
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
79
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
80
|
+
vec2 q = abs(p) - s + r.x;
|
|
81
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
82
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
void main() {
|
|
86
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
87
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
88
|
+
|
|
89
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
90
|
+
float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
91
|
+
|
|
92
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
|
|
93
|
+
float borderAlpha = 0.0;
|
|
94
|
+
|
|
95
|
+
if(u_border_asym == 1) {
|
|
96
|
+
borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
|
|
97
|
+
}
|
|
98
|
+
else {
|
|
99
|
+
borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
103
|
+
|
|
104
|
+
vec4 resColor = vec4(0.0);
|
|
105
|
+
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
106
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
107
|
+
resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
|
|
108
|
+
gl_FragColor = resColor * u_alpha;
|
|
109
|
+
}
|
|
110
110
|
`,
|
|
111
111
|
};
|
|
112
112
|
//# sourceMappingURL=RoundedWithBorderAndShadow.js.map
|
|
@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
|
|
|
25
25
|
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
|
|
26
26
|
},
|
|
27
27
|
vertex: Shadow.vertex,
|
|
28
|
-
fragment: `
|
|
29
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
-
precision highp float;
|
|
31
|
-
# else
|
|
32
|
-
precision mediump float;
|
|
33
|
-
# endif
|
|
34
|
-
|
|
35
|
-
uniform vec2 u_resolution;
|
|
36
|
-
uniform float u_pixelRatio;
|
|
37
|
-
uniform float u_alpha;
|
|
38
|
-
uniform vec2 u_dimensions;
|
|
39
|
-
uniform sampler2D u_texture;
|
|
40
|
-
|
|
41
|
-
uniform vec4 u_shadow_color;
|
|
42
|
-
uniform vec4 u_shadow;
|
|
43
|
-
uniform vec4 u_radius;
|
|
44
|
-
|
|
45
|
-
uniform int u_asymWidth;
|
|
46
|
-
|
|
47
|
-
varying vec4 v_color;
|
|
48
|
-
varying vec2 v_textureCoords;
|
|
49
|
-
varying vec2 v_nodeCoords;
|
|
50
|
-
|
|
51
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
52
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
53
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
54
|
-
vec2 q = abs(p) - s + r.x;
|
|
55
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
59
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
60
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
61
|
-
vec2 q = abs(p) - s + r.x;
|
|
62
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
63
|
-
return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
void main() {
|
|
67
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
68
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
69
|
-
|
|
70
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
72
|
-
|
|
73
|
-
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
74
|
-
|
|
75
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
76
|
-
|
|
77
|
-
vec4 resColor = vec4(0.0);
|
|
78
|
-
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
79
|
-
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
80
|
-
gl_FragColor = resColor * u_alpha;
|
|
81
|
-
}
|
|
28
|
+
fragment: `
|
|
29
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
+
precision highp float;
|
|
31
|
+
# else
|
|
32
|
+
precision mediump float;
|
|
33
|
+
# endif
|
|
34
|
+
|
|
35
|
+
uniform vec2 u_resolution;
|
|
36
|
+
uniform float u_pixelRatio;
|
|
37
|
+
uniform float u_alpha;
|
|
38
|
+
uniform vec2 u_dimensions;
|
|
39
|
+
uniform sampler2D u_texture;
|
|
40
|
+
|
|
41
|
+
uniform vec4 u_shadow_color;
|
|
42
|
+
uniform vec4 u_shadow;
|
|
43
|
+
uniform vec4 u_radius;
|
|
44
|
+
|
|
45
|
+
uniform int u_asymWidth;
|
|
46
|
+
|
|
47
|
+
varying vec4 v_color;
|
|
48
|
+
varying vec2 v_textureCoords;
|
|
49
|
+
varying vec2 v_nodeCoords;
|
|
50
|
+
|
|
51
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
52
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
53
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
54
|
+
vec2 q = abs(p) - s + r.x;
|
|
55
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
59
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
60
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
61
|
+
vec2 q = abs(p) - s + r.x;
|
|
62
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
63
|
+
return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
void main() {
|
|
67
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
68
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
69
|
+
|
|
70
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
+
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
72
|
+
|
|
73
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
74
|
+
|
|
75
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
76
|
+
|
|
77
|
+
vec4 resColor = vec4(0.0);
|
|
78
|
+
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
79
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
80
|
+
gl_FragColor = resColor * u_alpha;
|
|
81
|
+
}
|
|
82
82
|
`,
|
|
83
83
|
};
|
|
84
84
|
//# sourceMappingURL=RoundedWithShadow.js.map
|