@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/index.d.ts +1 -0
  6. package/dist/exports/index.js +1 -0
  7. package/dist/exports/index.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +3 -2
  9. package/dist/src/core/CoreNode.js +13 -7
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreShaderManager.d.ts +3 -5
  12. package/dist/src/core/CoreShaderManager.js.map +1 -1
  13. package/dist/src/core/CoreTextNode.d.ts +2 -0
  14. package/dist/src/core/CoreTextNode.js +7 -0
  15. package/dist/src/core/CoreTextNode.js.map +1 -1
  16. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  17. package/dist/src/core/CoreTextureManager.js +7 -5
  18. package/dist/src/core/CoreTextureManager.js.map +1 -1
  19. package/dist/src/core/Stage.d.ts +5 -0
  20. package/dist/src/core/Stage.js +10 -5
  21. package/dist/src/core/Stage.js.map +1 -1
  22. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  23. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  24. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  25. package/dist/src/core/platforms/Platform.d.ts +37 -0
  26. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  27. package/dist/src/core/platforms/Platform.js.map +1 -0
  28. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  29. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  30. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  31. package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
  32. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  33. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  35. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
  37. package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  39. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/shaders/webgl/Border.js +59 -59
  59. package/dist/src/core/shaders/webgl/Default.js +47 -47
  60. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  61. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  62. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  63. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  64. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  65. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  66. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  67. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  68. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  69. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  70. package/dist/src/core/temp.js +77 -0
  71. package/dist/src/core/temp.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  73. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
  75. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  76. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  82. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
  83. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  85. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  86. package/dist/src/core/textures/ImageTexture.js +5 -3
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +9 -2
  89. package/dist/src/core/textures/Texture.js +18 -6
  90. package/dist/src/core/textures/Texture.js.map +1 -1
  91. package/dist/src/main-api/INode.d.ts +2 -2
  92. package/dist/src/main-api/Renderer.d.ts +13 -1
  93. package/dist/src/main-api/Renderer.js +14 -2
  94. package/dist/src/main-api/Renderer.js.map +1 -1
  95. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  96. package/exports/canvas-shaders.ts +28 -28
  97. package/exports/canvas.ts +45 -45
  98. package/exports/index.ts +90 -89
  99. package/exports/inspector.ts +24 -24
  100. package/exports/utils.ts +44 -44
  101. package/exports/webgl-shaders.ts +28 -28
  102. package/exports/webgl.ts +50 -50
  103. package/package.json +2 -3
  104. package/scripts/please-use-pnpm.js +13 -13
  105. package/src/common/CommonTypes.ts +146 -146
  106. package/src/common/EventEmitter.ts +77 -77
  107. package/src/common/IAnimationController.ts +92 -92
  108. package/src/common/IEventEmitter.ts +28 -28
  109. package/src/core/CoreNode.test.ts +203 -203
  110. package/src/core/CoreNode.ts +2494 -2486
  111. package/src/core/CoreShaderManager.ts +188 -193
  112. package/src/core/CoreTextNode.ts +448 -439
  113. package/src/core/CoreTextureManager.ts +601 -597
  114. package/src/core/Stage.ts +754 -738
  115. package/src/core/TextureMemoryManager.ts +395 -395
  116. package/src/core/animations/AnimationManager.ts +38 -38
  117. package/src/core/animations/CoreAnimation.ts +284 -284
  118. package/src/core/animations/CoreAnimationController.ts +157 -157
  119. package/src/core/lib/ContextSpy.ts +41 -41
  120. package/src/core/lib/ImageWorker.ts +280 -280
  121. package/src/core/lib/Matrix3d.ts +244 -244
  122. package/src/core/lib/RenderCoords.ts +71 -71
  123. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  124. package/src/core/lib/textureCompression.ts +152 -152
  125. package/src/core/lib/textureSvg.ts +78 -78
  126. package/src/core/lib/utils.ts +386 -386
  127. package/src/core/lib/validateImageBitmap.ts +87 -76
  128. package/src/core/platform.ts +64 -64
  129. package/src/core/platforms/Platform.ts +77 -0
  130. package/src/core/platforms/web/WebPlatform.ts +84 -0
  131. package/src/core/renderers/CoreContextTexture.ts +43 -43
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +109 -107
  134. package/src/core/renderers/CoreShaderNode.ts +165 -167
  135. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  136. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  137. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  138. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  139. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  140. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  141. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  142. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  143. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  144. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  145. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
  146. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  147. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  148. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  149. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  150. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  151. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  152. package/src/core/shaders/canvas/Border.ts +78 -78
  153. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  154. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  155. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  156. package/src/core/shaders/canvas/Rounded.ts +55 -55
  157. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  158. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  159. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  160. package/src/core/shaders/canvas/Shadow.ts +52 -52
  161. package/src/core/shaders/canvas/utils/render.ts +151 -151
  162. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  163. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  164. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  165. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  166. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  167. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  168. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  169. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  170. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  171. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  172. package/src/core/shaders/webgl/Border.ts +96 -96
  173. package/src/core/shaders/webgl/Default.ts +89 -89
  174. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  175. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  176. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  177. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  178. package/src/core/shaders/webgl/Rounded.ts +117 -117
  179. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  180. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  181. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  182. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  183. package/src/core/shaders/webgl/Shadow.ts +115 -115
  184. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  185. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  186. package/src/core/text-rendering/TrFontManager.ts +183 -183
  187. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  188. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  189. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  190. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  191. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  192. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  193. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  194. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
  195. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  201. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  202. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  203. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  204. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  210. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
  211. package/src/core/textures/ColorTexture.ts +102 -102
  212. package/src/core/textures/ImageTexture.ts +410 -399
  213. package/src/core/textures/NoiseTexture.ts +104 -104
  214. package/src/core/textures/RenderTexture.ts +85 -85
  215. package/src/core/textures/SubTexture.ts +205 -205
  216. package/src/core/textures/Texture.ts +358 -337
  217. package/src/core/utils.ts +227 -227
  218. package/src/env.d.ts +7 -7
  219. package/src/main-api/INode.ts +100 -99
  220. package/src/main-api/Inspector.ts +522 -522
  221. package/src/main-api/Renderer.ts +675 -649
  222. package/src/main-api/utils.ts +45 -45
  223. package/src/utils.ts +267 -267
  224. package/dist/exports/core-api.d.ts +0 -74
  225. package/dist/exports/core-api.js +0 -96
  226. package/dist/exports/core-api.js.map +0 -1
  227. package/dist/exports/main-api.d.ts +0 -30
  228. package/dist/exports/main-api.js +0 -45
  229. package/dist/exports/main-api.js.map +0 -1
  230. package/dist/src/core/CoreExtension.d.ts +0 -12
  231. package/dist/src/core/CoreExtension.js +0 -29
  232. package/dist/src/core/CoreExtension.js.map +0 -1
  233. package/dist/src/core/CoreStuff.js +0 -138
  234. package/dist/src/core/CoreStuff.js.map +0 -1
  235. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  236. package/dist/src/core/CoreTexturizer.js +0 -47
  237. package/dist/src/core/CoreTexturizer.js.map +0 -1
  238. package/dist/src/core/LngNode.d.ts +0 -736
  239. package/dist/src/core/LngNode.js +0 -1174
  240. package/dist/src/core/LngNode.js.map +0 -1
  241. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  242. package/dist/src/core/Matrix2DContext.js +0 -45
  243. package/dist/src/core/Matrix2DContext.js.map +0 -1
  244. package/dist/src/core/ShaderNode.d.ts +0 -10
  245. package/dist/src/core/ShaderNode.js +0 -30
  246. package/dist/src/core/ShaderNode.js.map +0 -1
  247. package/dist/src/core/TextNode.d.ts +0 -103
  248. package/dist/src/core/TextNode.js +0 -331
  249. package/dist/src/core/TextNode.js.map +0 -1
  250. package/dist/src/core/lib/Coords.d.ts +0 -14
  251. package/dist/src/core/lib/Coords.js +0 -55
  252. package/dist/src/core/lib/Coords.js.map +0 -1
  253. package/dist/src/core/lib/glm/common.d.ts +0 -162
  254. package/dist/src/core/lib/glm/common.js +0 -81
  255. package/dist/src/core/lib/glm/common.js.map +0 -1
  256. package/dist/src/core/lib/glm/index.d.ts +0 -11
  257. package/dist/src/core/lib/glm/index.js +0 -30
  258. package/dist/src/core/lib/glm/index.js.map +0 -1
  259. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  260. package/dist/src/core/lib/glm/mat2.js +0 -396
  261. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  262. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  263. package/dist/src/core/lib/glm/mat2d.js +0 -442
  264. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  265. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  266. package/dist/src/core/lib/glm/mat3.js +0 -680
  267. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  268. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  269. package/dist/src/core/lib/glm/mat4.js +0 -1802
  270. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  271. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  272. package/dist/src/core/lib/glm/quat.js +0 -693
  273. package/dist/src/core/lib/glm/quat.js.map +0 -1
  274. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  275. package/dist/src/core/lib/glm/quat2.js +0 -754
  276. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  277. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  278. package/dist/src/core/lib/glm/vec2.js +0 -569
  279. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  280. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  281. package/dist/src/core/lib/glm/vec3.js +0 -720
  282. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  283. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  284. package/dist/src/core/lib/glm/vec4.js +0 -608
  285. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  286. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  287. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  288. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  289. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  290. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  291. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  292. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  293. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  294. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  295. package/dist/src/core/scene/Scene.d.ts +0 -59
  296. package/dist/src/core/scene/Scene.js +0 -106
  297. package/dist/src/core/scene/Scene.js.map +0 -1
  298. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  299. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  300. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  301. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  302. package/dist/src/main-api/ICoreDriver.js +0 -20
  303. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  304. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  305. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  306. package/dist/src/main-api/IShaderController.d.ts +0 -14
  307. package/dist/src/main-api/IShaderController.js +0 -30
  308. package/dist/src/main-api/IShaderController.js.map +0 -1
  309. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  310. package/dist/src/main-api/IShaderNode.js +0 -19
  311. package/dist/src/main-api/IShaderNode.js.map +0 -1
  312. package/dist/src/main-api/RendererMain.d.ts +0 -375
  313. package/dist/src/main-api/RendererMain.js +0 -365
  314. package/dist/src/main-api/RendererMain.js.map +0 -1
  315. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  316. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  317. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  318. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  319. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  320. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  321. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  322. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  323. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  324. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  325. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  326. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  327. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  328. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  329. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  330. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  331. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  332. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  333. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  334. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  335. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  336. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  337. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  338. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  339. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  340. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  341. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  342. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  343. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  344. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  345. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  346. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  347. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  348. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  349. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  350. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  351. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  352. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  353. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  354. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  355. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  356. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  357. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  358. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  359. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  360. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  361. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  362. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  363. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  364. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  365. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  366. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  367. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  368. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  369. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  370. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  371. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  372. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  373. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  374. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  375. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  376. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  377. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  378. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  379. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  380. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  381. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  382. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  383. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  384. package/dist/src/render-drivers/utils.d.ts +0 -12
  385. package/dist/src/render-drivers/utils.js +0 -69
  386. package/dist/src/render-drivers/utils.js.map +0 -1
  387. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -1,133 +1,133 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithBorderAndShadowTemplate,
24
- type RoundedWithBorderAndShadowProps,
25
- } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
- import { Shadow } from './Shadow.js';
27
-
28
- export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
29
- {
30
- props: RoundedWithBorderAndShadowTemplate.props,
31
- update(node: CoreNode) {
32
- this.uniformRGBA('u_border_color', this.props!['border-color']);
33
- this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
34
-
35
- this.uniform1i(
36
- 'u_border_asym',
37
- valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
38
- );
39
-
40
- this.uniformRGBA('u_shadow_color', this.props!['shadow-color']);
41
- this.uniform4fa('u_shadow', this.props!['shadow-projection']);
42
-
43
- this.uniform4fa(
44
- 'u_radius',
45
- calcFactoredRadiusArray(
46
- this.props!.radius as Vec4,
47
- node.width,
48
- node.height,
49
- ),
50
- );
51
- },
52
- vertex: Shadow.vertex as string,
53
- fragment: `
54
- # ifdef GL_FRAGMENT_PRECISION_HIGH
55
- precision highp float;
56
- # else
57
- precision mediump float;
58
- # endif
59
-
60
- uniform vec2 u_resolution;
61
- uniform float u_pixelRatio;
62
- uniform float u_alpha;
63
- uniform vec2 u_dimensions;
64
- uniform sampler2D u_texture;
65
- uniform float u_rtt;
66
-
67
- uniform vec4 u_radius;
68
- uniform vec4 u_border_width;
69
- uniform vec4 u_border_color;
70
- uniform int u_border_asym;
71
- uniform vec4 u_shadow_color;
72
- uniform vec4 u_shadow;
73
-
74
- varying vec4 v_color;
75
- varying vec2 v_textureCoords;
76
- varying vec2 v_nodeCoords;
77
-
78
- float roundedBox(vec2 p, vec2 s, vec4 r) {
79
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
80
- r.x = (p.y > 0.0) ? r.y : r.x;
81
- vec2 q = abs(p) - s + r.x;
82
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
83
- }
84
-
85
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
86
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
87
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
88
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
89
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
90
-
91
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
92
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
93
-
94
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
95
- float borderDist = roundedBox(p, size, r);
96
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
97
- }
98
-
99
- float shadowBox(vec2 p, vec2 s, vec4 r) {
100
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
101
- r.x = (p.y > 0.0) ? r.y : r.x;
102
- vec2 q = abs(p) - s + r.x;
103
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
104
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
105
- }
106
-
107
- void main() {
108
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
109
- vec2 halfDimensions = (u_dimensions * 0.5);
110
-
111
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
112
- float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
113
-
114
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
115
- float borderAlpha = 0.0;
116
-
117
- if(u_border_asym == 1) {
118
- borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
119
- }
120
- else {
121
- borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
122
- }
123
-
124
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
125
-
126
- vec4 resColor = vec4(0.0);
127
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
128
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
129
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
130
- gl_FragColor = resColor * u_alpha;
131
- }
132
- `,
133
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderAndShadowTemplate,
24
+ type RoundedWithBorderAndShadowProps,
25
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
29
+ {
30
+ props: RoundedWithBorderAndShadowTemplate.props,
31
+ update(node: CoreNode) {
32
+ this.uniformRGBA('u_border_color', this.props!['border-color']);
33
+ this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
34
+
35
+ this.uniform1i(
36
+ 'u_border_asym',
37
+ valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
38
+ );
39
+
40
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']);
41
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']);
42
+
43
+ this.uniform4fa(
44
+ 'u_radius',
45
+ calcFactoredRadiusArray(
46
+ this.props!.radius as Vec4,
47
+ node.width,
48
+ node.height,
49
+ ),
50
+ );
51
+ },
52
+ vertex: Shadow.vertex as string,
53
+ fragment: `
54
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
55
+ precision highp float;
56
+ # else
57
+ precision mediump float;
58
+ # endif
59
+
60
+ uniform vec2 u_resolution;
61
+ uniform float u_pixelRatio;
62
+ uniform float u_alpha;
63
+ uniform vec2 u_dimensions;
64
+ uniform sampler2D u_texture;
65
+ uniform float u_rtt;
66
+
67
+ uniform vec4 u_radius;
68
+ uniform vec4 u_border_width;
69
+ uniform vec4 u_border_color;
70
+ uniform int u_border_asym;
71
+ uniform vec4 u_shadow_color;
72
+ uniform vec4 u_shadow;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying vec2 v_nodeCoords;
77
+
78
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
79
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
80
+ r.x = (p.y > 0.0) ? r.y : r.x;
81
+ vec2 q = abs(p) - s + r.x;
82
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
83
+ }
84
+
85
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
86
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
87
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
88
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
89
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
90
+
91
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
92
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
93
+
94
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
95
+ float borderDist = roundedBox(p, size, r);
96
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
97
+ }
98
+
99
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
100
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
101
+ r.x = (p.y > 0.0) ? r.y : r.x;
102
+ vec2 q = abs(p) - s + r.x;
103
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
104
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
105
+ }
106
+
107
+ void main() {
108
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
109
+ vec2 halfDimensions = (u_dimensions * 0.5);
110
+
111
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
112
+ float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
113
+
114
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
115
+ float borderAlpha = 0.0;
116
+
117
+ if(u_border_asym == 1) {
118
+ borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
119
+ }
120
+ else {
121
+ borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
122
+ }
123
+
124
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
125
+
126
+ vec4 resColor = vec4(0.0);
127
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
128
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
129
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
130
+ gl_FragColor = resColor * u_alpha;
131
+ }
132
+ `,
133
+ };
@@ -1,98 +1,98 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
- import {
23
- RoundedWithShadowTemplate,
24
- type RoundedWithShadowProps,
25
- } from '../templates/RoundedWithShadowTemplate.js';
26
- import { Shadow } from './Shadow.js';
27
-
28
- export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
- props: RoundedWithShadowTemplate.props,
30
- update(node: CoreNode) {
31
- this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
- this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
- this.uniform4fa(
34
- 'u_radius',
35
- calcFactoredRadiusArray(
36
- this.props!.radius as Vec4,
37
- node.width,
38
- node.height,
39
- ),
40
- );
41
- },
42
- vertex: Shadow.vertex as string,
43
- fragment: `
44
- # ifdef GL_FRAGMENT_PRECISION_HIGH
45
- precision highp float;
46
- # else
47
- precision mediump float;
48
- # endif
49
-
50
- uniform vec2 u_resolution;
51
- uniform float u_pixelRatio;
52
- uniform float u_alpha;
53
- uniform vec2 u_dimensions;
54
- uniform sampler2D u_texture;
55
-
56
- uniform vec4 u_shadow_color;
57
- uniform vec4 u_shadow;
58
- uniform vec4 u_radius;
59
-
60
- uniform int u_asymWidth;
61
-
62
- varying vec4 v_color;
63
- varying vec2 v_textureCoords;
64
- varying vec2 v_nodeCoords;
65
-
66
- float roundedBox(vec2 p, vec2 s, vec4 r) {
67
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
- r.x = (p.y > 0.0) ? r.y : r.x;
69
- vec2 q = abs(p) - s + r.x;
70
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
- }
72
-
73
- float shadowBox(vec2 p, vec2 s, vec4 r) {
74
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
- r.x = (p.y > 0.0) ? r.y : r.x;
76
- vec2 q = abs(p) - s + r.x;
77
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
- }
80
-
81
- void main() {
82
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
- vec2 halfDimensions = (u_dimensions * 0.5);
84
-
85
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
-
88
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
-
90
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
-
92
- vec4 resColor = vec4(0.0);
93
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
- gl_FragColor = resColor * u_alpha;
96
- }
97
- `,
98
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithShadowTemplate,
24
+ type RoundedWithShadowProps,
25
+ } from '../templates/RoundedWithShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
+ props: RoundedWithShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(
36
+ this.props!.radius as Vec4,
37
+ node.width,
38
+ node.height,
39
+ ),
40
+ );
41
+ },
42
+ vertex: Shadow.vertex as string,
43
+ fragment: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ uniform vec2 u_resolution;
51
+ uniform float u_pixelRatio;
52
+ uniform float u_alpha;
53
+ uniform vec2 u_dimensions;
54
+ uniform sampler2D u_texture;
55
+
56
+ uniform vec4 u_shadow_color;
57
+ uniform vec4 u_shadow;
58
+ uniform vec4 u_radius;
59
+
60
+ uniform int u_asymWidth;
61
+
62
+ varying vec4 v_color;
63
+ varying vec2 v_textureCoords;
64
+ varying vec2 v_nodeCoords;
65
+
66
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
67
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
+ r.x = (p.y > 0.0) ? r.y : r.x;
69
+ vec2 q = abs(p) - s + r.x;
70
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
+ }
72
+
73
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
74
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
+ r.x = (p.y > 0.0) ? r.y : r.x;
76
+ vec2 q = abs(p) - s + r.x;
77
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
+ }
80
+
81
+ void main() {
82
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
+ vec2 halfDimensions = (u_dimensions * 0.5);
84
+
85
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
+
88
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
+
90
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
+
92
+ vec4 resColor = vec4(0.0);
93
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
+ gl_FragColor = resColor * u_alpha;
96
+ }
97
+ `,
98
+ };