@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/index.d.ts +1 -0
- package/dist/exports/index.js +1 -0
- package/dist/exports/index.js.map +1 -1
- package/dist/src/core/CoreNode.d.ts +3 -2
- package/dist/src/core/CoreNode.js +13 -7
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreShaderManager.d.ts +3 -5
- package/dist/src/core/CoreShaderManager.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +2 -0
- package/dist/src/core/CoreTextNode.js +7 -0
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +2 -0
- package/dist/src/core/CoreTextureManager.js +7 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +5 -0
- package/dist/src/core/Stage.js +10 -5
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
- package/dist/src/core/lib/validateImageBitmap.js +4 -4
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -1
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/webgl/Border.js +59 -59
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +1 -0
- package/dist/src/core/textures/ImageTexture.js +5 -3
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +9 -2
- package/dist/src/core/textures/Texture.js +18 -6
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/INode.d.ts +2 -2
- package/dist/src/main-api/Renderer.d.ts +13 -1
- package/dist/src/main-api/Renderer.js +14 -2
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -3
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +203 -203
- package/src/core/CoreNode.ts +2494 -2486
- package/src/core/CoreShaderManager.ts +188 -193
- package/src/core/CoreTextNode.ts +448 -439
- package/src/core/CoreTextureManager.ts +601 -597
- package/src/core/Stage.ts +754 -738
- package/src/core/TextureMemoryManager.ts +395 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -76
- package/src/core/platform.ts +64 -64
- package/src/core/platforms/Platform.ts +77 -0
- package/src/core/platforms/web/WebPlatform.ts +84 -0
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -107
- package/src/core/renderers/CoreShaderNode.ts +165 -167
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +96 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -337
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -99
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +675 -649
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/dist/exports/core-api.d.ts +0 -74
- package/dist/exports/core-api.js +0 -96
- package/dist/exports/core-api.js.map +0 -1
- package/dist/exports/main-api.d.ts +0 -30
- package/dist/exports/main-api.js +0 -45
- package/dist/exports/main-api.js.map +0 -1
- package/dist/src/core/CoreExtension.d.ts +0 -12
- package/dist/src/core/CoreExtension.js +0 -29
- package/dist/src/core/CoreExtension.js.map +0 -1
- package/dist/src/core/CoreStuff.js +0 -138
- package/dist/src/core/CoreStuff.js.map +0 -1
- package/dist/src/core/CoreTexturizer.d.ts +0 -14
- package/dist/src/core/CoreTexturizer.js +0 -47
- package/dist/src/core/CoreTexturizer.js.map +0 -1
- package/dist/src/core/LngNode.d.ts +0 -736
- package/dist/src/core/LngNode.js +0 -1174
- package/dist/src/core/LngNode.js.map +0 -1
- package/dist/src/core/Matrix2DContext.d.ts +0 -15
- package/dist/src/core/Matrix2DContext.js +0 -45
- package/dist/src/core/Matrix2DContext.js.map +0 -1
- package/dist/src/core/ShaderNode.d.ts +0 -10
- package/dist/src/core/ShaderNode.js +0 -30
- package/dist/src/core/ShaderNode.js.map +0 -1
- package/dist/src/core/TextNode.d.ts +0 -103
- package/dist/src/core/TextNode.js +0 -331
- package/dist/src/core/TextNode.js.map +0 -1
- package/dist/src/core/lib/Coords.d.ts +0 -14
- package/dist/src/core/lib/Coords.js +0 -55
- package/dist/src/core/lib/Coords.js.map +0 -1
- package/dist/src/core/lib/glm/common.d.ts +0 -162
- package/dist/src/core/lib/glm/common.js +0 -81
- package/dist/src/core/lib/glm/common.js.map +0 -1
- package/dist/src/core/lib/glm/index.d.ts +0 -11
- package/dist/src/core/lib/glm/index.js +0 -30
- package/dist/src/core/lib/glm/index.js.map +0 -1
- package/dist/src/core/lib/glm/mat2.d.ts +0 -219
- package/dist/src/core/lib/glm/mat2.js +0 -396
- package/dist/src/core/lib/glm/mat2.js.map +0 -1
- package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
- package/dist/src/core/lib/glm/mat2d.js +0 -442
- package/dist/src/core/lib/glm/mat2d.js.map +0 -1
- package/dist/src/core/lib/glm/mat3.d.ts +0 -283
- package/dist/src/core/lib/glm/mat3.js +0 -680
- package/dist/src/core/lib/glm/mat3.js.map +0 -1
- package/dist/src/core/lib/glm/mat4.d.ts +0 -550
- package/dist/src/core/lib/glm/mat4.js +0 -1802
- package/dist/src/core/lib/glm/mat4.js.map +0 -1
- package/dist/src/core/lib/glm/quat.d.ts +0 -363
- package/dist/src/core/lib/glm/quat.js +0 -693
- package/dist/src/core/lib/glm/quat.js.map +0 -1
- package/dist/src/core/lib/glm/quat2.d.ts +0 -356
- package/dist/src/core/lib/glm/quat2.js +0 -754
- package/dist/src/core/lib/glm/quat2.js.map +0 -1
- package/dist/src/core/lib/glm/vec2.d.ts +0 -365
- package/dist/src/core/lib/glm/vec2.js +0 -569
- package/dist/src/core/lib/glm/vec2.js.map +0 -1
- package/dist/src/core/lib/glm/vec3.d.ts +0 -406
- package/dist/src/core/lib/glm/vec3.js +0 -720
- package/dist/src/core/lib/glm/vec3.js.map +0 -1
- package/dist/src/core/lib/glm/vec4.d.ts +0 -330
- package/dist/src/core/lib/glm/vec4.js +0 -608
- package/dist/src/core/lib/glm/vec4.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
- package/dist/src/core/renderers/CoreShaderManager.js +0 -33
- package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/main-api/ICoreDriver.d.ts +0 -27
- package/dist/src/main-api/ICoreDriver.js +0 -20
- package/dist/src/main-api/ICoreDriver.js.map +0 -1
- package/dist/src/main-api/IRenderDriver.d.ts +0 -20
- package/dist/src/main-api/IRenderDriver.js.map +0 -1
- package/dist/src/main-api/IShaderController.d.ts +0 -14
- package/dist/src/main-api/IShaderController.js +0 -30
- package/dist/src/main-api/IShaderController.js.map +0 -1
- package/dist/src/main-api/IShaderNode.d.ts +0 -17
- package/dist/src/main-api/IShaderNode.js +0 -19
- package/dist/src/main-api/IShaderNode.js.map +0 -1
- package/dist/src/main-api/RendererMain.d.ts +0 -375
- package/dist/src/main-api/RendererMain.js +0 -365
- package/dist/src/main-api/RendererMain.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
- package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
- package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
- package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
- package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
- package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
- package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
- package/dist/src/render-drivers/utils.d.ts +0 -12
- package/dist/src/render-drivers/utils.js +0 -69
- package/dist/src/render-drivers/utils.js.map +0 -1
- /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
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@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
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this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
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}
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static shaderSources = {
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_textureCoordinate;
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attribute vec2 a_position;
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attribute vec4 a_color;
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attribute float a_textureIndex;
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attribute float a_depth;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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void main(){
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vec2 normalized = a_position * u_pixelRatio / u_resolution;
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vec2 zero_two = normalized * 2.0;
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vec2 clip_space = zero_two - 1.0;
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// pass to fragment
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v_color = a_color;
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v_textureCoordinate = a_textureCoordinate;
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v_textureIndex = a_textureIndex;
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_textureCoordinate;
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attribute vec2 a_position;
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attribute vec4 a_color;
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attribute float a_textureIndex;
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attribute float a_depth;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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void main(){
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vec2 normalized = a_position * u_pixelRatio / u_resolution;
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vec2 zero_two = normalized * 2.0;
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vec2 clip_space = zero_two - 1.0;
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// pass to fragment
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v_color = a_color;
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v_textureCoordinate = a_textureCoordinate;
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v_textureIndex = a_textureIndex;
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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`,
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fragment: (textureUnits) => `
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#define txUnits ${textureUnits}
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform sampler2D u_image;
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uniform sampler2D u_textures[txUnits];
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
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fragment: (textureUnits) => `
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#define txUnits ${textureUnits}
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform sampler2D u_image;
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uniform sampler2D u_textures[txUnits];
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
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${Array.from(Array(textureUnits).keys())
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.map((idx) => `
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${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
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return texture2D(textures[${idx}], uv);
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}
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.map((idx) => `
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${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
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return texture2D(textures[${idx}], uv);
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}
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`)
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.join('')}
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return texture2D(textures[0], uv);
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}
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void main(){
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gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
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}
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.join('')}
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return texture2D(textures[0], uv);
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}
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void main(){
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gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
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}
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`,
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};
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}
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@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
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const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
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const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
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if (onShaderMask) {
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effectMethods += `
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float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
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${onShaderMask}
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}
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effectMethods += `
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float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
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${onShaderMask}
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}
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`;
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}
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if (onColorize) {
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effectMethods += `
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vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
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${onColorize}
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}
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effectMethods += `
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vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
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${onColorize}
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}
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`;
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}
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if (onEffectMask) {
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effectMethods += `
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vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
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${onEffectMask}
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}
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effectMethods += `
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vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
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${onEffectMask}
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}
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`;
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}
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});
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@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
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}
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//fill main functions
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let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
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let drawEffects = `
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let drawEffects = `
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`;
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for (let i = 0; i < effects.length; i++) {
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const current = effects[i];
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const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
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const currentClass = effectContructors[current.name];
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if (currentClass.onShaderMask) {
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drawEffects += `
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shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
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drawEffects += `
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shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
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`;
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}
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if (currentClass.onColorize) {
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drawEffects += `
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maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
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drawEffects += `
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maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
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`;
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}
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if (currentClass.onEffectMask) {
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@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
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const next = effects[i + 1];
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if (next === undefined ||
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effectContructors[next.name].onEffectMask) {
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drawEffects += `
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shaderColor = ${currentMask};
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drawEffects += `
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shaderColor = ${currentMask};
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`;
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}
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}
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@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
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return `DynamicShader${fx}`;
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}
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static z$__type__Props;
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static vertex = () => `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_textureCoordinate;
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attribute vec2 a_position;
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attribute vec4 a_color;
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attribute float a_textureIndex;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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void main(){
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357
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vec2 normalized = a_position * u_pixelRatio / u_resolution;
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vec2 zero_two = normalized * 2.0;
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359
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vec2 clip_space = zero_two - 1.0;
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360
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-
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361
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// pass to fragment
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362
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v_color = a_color;
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v_textureCoordinate = a_textureCoordinate;
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v_textureIndex = a_textureIndex;
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365
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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368
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-
}
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+
static vertex = () => `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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+
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+
attribute vec2 a_textureCoordinate;
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+
attribute vec2 a_position;
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+
attribute vec4 a_color;
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+
attribute float a_textureIndex;
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+
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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+
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+
varying vec4 v_color;
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+
varying vec2 v_textureCoordinate;
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+
varying float v_textureIndex;
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+
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356
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+
void main(){
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357
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+
vec2 normalized = a_position * u_pixelRatio / u_resolution;
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|
358
|
+
vec2 zero_two = normalized * 2.0;
|
|
359
|
+
vec2 clip_space = zero_two - 1.0;
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|
360
|
+
|
|
361
|
+
// pass to fragment
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362
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+
v_color = a_color;
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|
363
|
+
v_textureCoordinate = a_textureCoordinate;
|
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v_textureIndex = a_textureIndex;
|
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+
|
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// flip y
|
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
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+
}
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369
|
`;
|
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|
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static fragment = (uniforms, methods, effectMethods, drawEffects) => `
|
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|
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# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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precision highp float;
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# else
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precision mediump float;
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# endif
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-
|
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|
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#define PI 3.14159265359
|
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-
|
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379
|
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uniform vec2 u_resolution;
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|
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uniform vec2 u_dimensions;
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|
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uniform float u_alpha;
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|
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uniform float u_radius;
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|
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uniform sampler2D u_texture;
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|
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uniform float u_pixelRatio;
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-
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|
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${uniforms}
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|
-
|
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|
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varying vec4 v_color;
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|
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varying vec2 v_textureCoordinate;
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-
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${methods}
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${effectMethods}
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-
|
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|
-
void main() {
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|
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vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
|
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397
|
-
vec2 d = abs(p) - (u_dimensions) * 0.5;
|
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398
|
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float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
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-
|
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400
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vec4 shaderColor = vec4(0.0);
|
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|
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float shaderMask = lng_DefaultMask;
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-
|
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|
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vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
|
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|
-
|
|
405
|
-
shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
|
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406
|
-
|
|
407
|
-
${drawEffects}
|
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408
|
-
|
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409
|
-
gl_FragColor = shaderColor * u_alpha;
|
|
410
|
-
}
|
|
370
|
+
static fragment = (uniforms, methods, effectMethods, drawEffects) => `
|
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|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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|
+
precision highp float;
|
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# else
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|
+
precision mediump float;
|
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|
+
# endif
|
|
376
|
+
|
|
377
|
+
#define PI 3.14159265359
|
|
378
|
+
|
|
379
|
+
uniform vec2 u_resolution;
|
|
380
|
+
uniform vec2 u_dimensions;
|
|
381
|
+
uniform float u_alpha;
|
|
382
|
+
uniform float u_radius;
|
|
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|
+
uniform sampler2D u_texture;
|
|
384
|
+
uniform float u_pixelRatio;
|
|
385
|
+
|
|
386
|
+
${uniforms}
|
|
387
|
+
|
|
388
|
+
varying vec4 v_color;
|
|
389
|
+
varying vec2 v_textureCoordinate;
|
|
390
|
+
|
|
391
|
+
${methods}
|
|
392
|
+
|
|
393
|
+
${effectMethods}
|
|
394
|
+
|
|
395
|
+
void main() {
|
|
396
|
+
vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
|
|
397
|
+
vec2 d = abs(p) - (u_dimensions) * 0.5;
|
|
398
|
+
float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
399
|
+
|
|
400
|
+
vec4 shaderColor = vec4(0.0);
|
|
401
|
+
float shaderMask = lng_DefaultMask;
|
|
402
|
+
|
|
403
|
+
vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
|
|
404
|
+
|
|
405
|
+
shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
|
|
406
|
+
|
|
407
|
+
${drawEffects}
|
|
408
|
+
|
|
409
|
+
gl_FragColor = shaderColor * u_alpha;
|
|
410
|
+
}
|
|
411
411
|
`;
|
|
412
412
|
}
|
|
413
413
|
//# sourceMappingURL=DynamicShader.js.map
|
|
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
|
|
|
61
61
|
propsA.$dimensions.height === propsB.$dimensions.height);
|
|
62
62
|
}
|
|
63
63
|
static shaderSources = {
|
|
64
|
-
vertex: `
|
|
65
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
66
|
-
precision highp float;
|
|
67
|
-
# else
|
|
68
|
-
precision mediump float;
|
|
69
|
-
# endif
|
|
70
|
-
|
|
71
|
-
attribute vec2 a_position;
|
|
72
|
-
attribute vec2 a_textureCoordinate;
|
|
73
|
-
attribute vec4 a_color;
|
|
74
|
-
attribute float a_textureIndex;
|
|
75
|
-
attribute float a_depth;
|
|
76
|
-
|
|
77
|
-
uniform vec2 u_resolution;
|
|
78
|
-
uniform float u_pixelRatio;
|
|
79
|
-
|
|
80
|
-
varying vec4 v_color;
|
|
81
|
-
varying vec2 v_textureCoordinate;
|
|
82
|
-
|
|
83
|
-
void main() {
|
|
84
|
-
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
85
|
-
vec2 zero_two = normalized * 2.0;
|
|
86
|
-
vec2 clip_space = zero_two - 1.0;
|
|
87
|
-
|
|
88
|
-
// pass to fragment
|
|
89
|
-
v_color = a_color;
|
|
90
|
-
v_textureCoordinate = a_textureCoordinate;
|
|
91
|
-
|
|
92
|
-
// flip y
|
|
93
|
-
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
94
|
-
}
|
|
64
|
+
vertex: `
|
|
65
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
66
|
+
precision highp float;
|
|
67
|
+
# else
|
|
68
|
+
precision mediump float;
|
|
69
|
+
# endif
|
|
70
|
+
|
|
71
|
+
attribute vec2 a_position;
|
|
72
|
+
attribute vec2 a_textureCoordinate;
|
|
73
|
+
attribute vec4 a_color;
|
|
74
|
+
attribute float a_textureIndex;
|
|
75
|
+
attribute float a_depth;
|
|
76
|
+
|
|
77
|
+
uniform vec2 u_resolution;
|
|
78
|
+
uniform float u_pixelRatio;
|
|
79
|
+
|
|
80
|
+
varying vec4 v_color;
|
|
81
|
+
varying vec2 v_textureCoordinate;
|
|
82
|
+
|
|
83
|
+
void main() {
|
|
84
|
+
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
85
|
+
vec2 zero_two = normalized * 2.0;
|
|
86
|
+
vec2 clip_space = zero_two - 1.0;
|
|
87
|
+
|
|
88
|
+
// pass to fragment
|
|
89
|
+
v_color = a_color;
|
|
90
|
+
v_textureCoordinate = a_textureCoordinate;
|
|
91
|
+
|
|
92
|
+
// flip y
|
|
93
|
+
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
94
|
+
}
|
|
95
95
|
`,
|
|
96
|
-
fragment: `
|
|
97
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
98
|
-
precision highp float;
|
|
99
|
-
# else
|
|
100
|
-
precision mediump float;
|
|
101
|
-
# endif
|
|
102
|
-
|
|
103
|
-
uniform vec2 u_resolution;
|
|
104
|
-
uniform vec2 u_dimensions;
|
|
105
|
-
uniform float u_radius;
|
|
106
|
-
uniform sampler2D u_texture;
|
|
107
|
-
|
|
108
|
-
varying vec4 v_color;
|
|
109
|
-
varying vec2 v_textureCoordinate;
|
|
110
|
-
|
|
111
|
-
float boxDist(vec2 p, vec2 size, float radius){
|
|
112
|
-
size -= vec2(radius);
|
|
113
|
-
vec2 d = abs(p) - size;
|
|
114
|
-
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
float fillMask(float dist) {
|
|
118
|
-
return clamp(-dist, 0.0, 1.0);
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
void main() {
|
|
122
|
-
vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
|
|
123
|
-
vec2 halfDimensions = u_dimensions * 0.5;
|
|
124
|
-
|
|
125
|
-
float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
|
|
126
|
-
gl_FragColor = mix(vec4(0.0), color, fillMask(d));
|
|
127
|
-
}
|
|
96
|
+
fragment: `
|
|
97
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
98
|
+
precision highp float;
|
|
99
|
+
# else
|
|
100
|
+
precision mediump float;
|
|
101
|
+
# endif
|
|
102
|
+
|
|
103
|
+
uniform vec2 u_resolution;
|
|
104
|
+
uniform vec2 u_dimensions;
|
|
105
|
+
uniform float u_radius;
|
|
106
|
+
uniform sampler2D u_texture;
|
|
107
|
+
|
|
108
|
+
varying vec4 v_color;
|
|
109
|
+
varying vec2 v_textureCoordinate;
|
|
110
|
+
|
|
111
|
+
float boxDist(vec2 p, vec2 size, float radius){
|
|
112
|
+
size -= vec2(radius);
|
|
113
|
+
vec2 d = abs(p) - size;
|
|
114
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
float fillMask(float dist) {
|
|
118
|
+
return clamp(-dist, 0.0, 1.0);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
void main() {
|
|
122
|
+
vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
|
|
123
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
124
|
+
|
|
125
|
+
float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
|
|
126
|
+
gl_FragColor = mix(vec4(0.0), color, fillMask(d));
|
|
127
|
+
}
|
|
128
128
|
`,
|
|
129
129
|
};
|
|
130
130
|
}
|
|
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
|
|
|
91
91
|
};
|
|
92
92
|
}
|
|
93
93
|
static shaderSources = {
|
|
94
|
-
vertex: `
|
|
95
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
96
|
-
precision highp float;
|
|
97
|
-
# else
|
|
98
|
-
precision mediump float;
|
|
99
|
-
# endif
|
|
100
|
-
// an attribute is an input (in) to a vertex shader.
|
|
101
|
-
// It will receive data from a buffer
|
|
102
|
-
attribute vec2 a_position;
|
|
103
|
-
attribute vec2 a_textureCoordinate;
|
|
104
|
-
|
|
105
|
-
uniform vec2 u_resolution;
|
|
106
|
-
uniform mat3 u_transform;
|
|
107
|
-
uniform float u_scrollY;
|
|
108
|
-
uniform float u_pixelRatio;
|
|
109
|
-
uniform float u_size;
|
|
110
|
-
|
|
111
|
-
varying vec2 v_texcoord;
|
|
112
|
-
|
|
113
|
-
void main() {
|
|
114
|
-
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
115
|
-
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
116
|
-
|
|
117
|
-
// Calculate screen space with pixel ratio
|
|
118
|
-
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
119
|
-
|
|
120
|
-
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
121
|
-
v_texcoord = a_textureCoordinate;
|
|
122
|
-
|
|
123
|
-
}
|
|
94
|
+
vertex: `
|
|
95
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
96
|
+
precision highp float;
|
|
97
|
+
# else
|
|
98
|
+
precision mediump float;
|
|
99
|
+
# endif
|
|
100
|
+
// an attribute is an input (in) to a vertex shader.
|
|
101
|
+
// It will receive data from a buffer
|
|
102
|
+
attribute vec2 a_position;
|
|
103
|
+
attribute vec2 a_textureCoordinate;
|
|
104
|
+
|
|
105
|
+
uniform vec2 u_resolution;
|
|
106
|
+
uniform mat3 u_transform;
|
|
107
|
+
uniform float u_scrollY;
|
|
108
|
+
uniform float u_pixelRatio;
|
|
109
|
+
uniform float u_size;
|
|
110
|
+
|
|
111
|
+
varying vec2 v_texcoord;
|
|
112
|
+
|
|
113
|
+
void main() {
|
|
114
|
+
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
115
|
+
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
116
|
+
|
|
117
|
+
// Calculate screen space with pixel ratio
|
|
118
|
+
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
119
|
+
|
|
120
|
+
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
121
|
+
v_texcoord = a_textureCoordinate;
|
|
122
|
+
|
|
123
|
+
}
|
|
124
124
|
`,
|
|
125
|
-
fragment: `
|
|
126
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
127
|
-
precision highp float;
|
|
128
|
-
# else
|
|
129
|
-
precision mediump float;
|
|
130
|
-
# endif
|
|
131
|
-
uniform vec4 u_color;
|
|
132
|
-
uniform sampler2D u_texture;
|
|
133
|
-
uniform float u_distanceRange;
|
|
134
|
-
uniform float u_pixelRatio;
|
|
135
|
-
uniform int u_debug;
|
|
136
|
-
|
|
137
|
-
varying vec2 v_texcoord;
|
|
138
|
-
|
|
139
|
-
float median(float r, float g, float b) {
|
|
140
|
-
return max(min(r, g), min(max(r, g), b));
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
void main() {
|
|
144
|
-
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
145
|
-
if (u_debug == 1) {
|
|
146
|
-
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
147
|
-
return;
|
|
148
|
-
}
|
|
149
|
-
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
150
|
-
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
151
|
-
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
152
|
-
|
|
153
|
-
// Build the final color.
|
|
154
|
-
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
155
|
-
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
156
|
-
}
|
|
125
|
+
fragment: `
|
|
126
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
127
|
+
precision highp float;
|
|
128
|
+
# else
|
|
129
|
+
precision mediump float;
|
|
130
|
+
# endif
|
|
131
|
+
uniform vec4 u_color;
|
|
132
|
+
uniform sampler2D u_texture;
|
|
133
|
+
uniform float u_distanceRange;
|
|
134
|
+
uniform float u_pixelRatio;
|
|
135
|
+
uniform int u_debug;
|
|
136
|
+
|
|
137
|
+
varying vec2 v_texcoord;
|
|
138
|
+
|
|
139
|
+
float median(float r, float g, float b) {
|
|
140
|
+
return max(min(r, g), min(max(r, g), b));
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
void main() {
|
|
144
|
+
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
145
|
+
if (u_debug == 1) {
|
|
146
|
+
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
150
|
+
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
151
|
+
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
152
|
+
|
|
153
|
+
// Build the final color.
|
|
154
|
+
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
155
|
+
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
156
|
+
}
|
|
157
157
|
`,
|
|
158
158
|
};
|
|
159
159
|
}
|
|
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
|
|
|
47
47
|
},
|
|
48
48
|
};
|
|
49
49
|
static methods = {
|
|
50
|
-
fillMask: `
|
|
51
|
-
float function(float dist) {
|
|
52
|
-
return clamp(-dist, 0.0, 1.0);
|
|
53
|
-
}
|
|
50
|
+
fillMask: `
|
|
51
|
+
float function(float dist) {
|
|
52
|
+
return clamp(-dist, 0.0, 1.0);
|
|
53
|
+
}
|
|
54
54
|
`,
|
|
55
|
-
rectDist: `
|
|
56
|
-
float function(vec2 p, vec2 size) {
|
|
57
|
-
vec2 d = abs(p) - size;
|
|
58
|
-
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
59
|
-
}
|
|
55
|
+
rectDist: `
|
|
56
|
+
float function(vec2 p, vec2 size) {
|
|
57
|
+
vec2 d = abs(p) - size;
|
|
58
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
59
|
+
}
|
|
60
60
|
`,
|
|
61
61
|
};
|
|
62
|
-
static onEffectMask = `
|
|
63
|
-
vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
|
|
64
|
-
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
|
|
65
|
-
return mix(shaderColor, maskColor, $fillMask(mask));
|
|
62
|
+
static onEffectMask = `
|
|
63
|
+
vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
|
|
64
|
+
float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
|
|
65
|
+
return mix(shaderColor, maskColor, $fillMask(mask));
|
|
66
66
|
`;
|
|
67
|
-
static onColorize = `
|
|
68
|
-
return color;
|
|
67
|
+
static onColorize = `
|
|
68
|
+
return color;
|
|
69
69
|
`;
|
|
70
70
|
}
|
|
71
71
|
//# sourceMappingURL=BorderBottomEffect.js.map
|