@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/index.d.ts +1 -0
  6. package/dist/exports/index.js +1 -0
  7. package/dist/exports/index.js.map +1 -1
  8. package/dist/src/core/CoreNode.d.ts +3 -2
  9. package/dist/src/core/CoreNode.js +13 -7
  10. package/dist/src/core/CoreNode.js.map +1 -1
  11. package/dist/src/core/CoreShaderManager.d.ts +3 -5
  12. package/dist/src/core/CoreShaderManager.js.map +1 -1
  13. package/dist/src/core/CoreTextNode.d.ts +2 -0
  14. package/dist/src/core/CoreTextNode.js +7 -0
  15. package/dist/src/core/CoreTextNode.js.map +1 -1
  16. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  17. package/dist/src/core/CoreTextureManager.js +7 -5
  18. package/dist/src/core/CoreTextureManager.js.map +1 -1
  19. package/dist/src/core/Stage.d.ts +5 -0
  20. package/dist/src/core/Stage.js +10 -5
  21. package/dist/src/core/Stage.js.map +1 -1
  22. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  23. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  24. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  25. package/dist/src/core/platforms/Platform.d.ts +37 -0
  26. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  27. package/dist/src/core/platforms/Platform.js.map +1 -0
  28. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  29. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  30. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  31. package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
  32. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  33. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -1
  34. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  35. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
  37. package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
  38. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  39. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/shaders/webgl/Border.js +59 -59
  59. package/dist/src/core/shaders/webgl/Default.js +47 -47
  60. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  61. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  62. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  63. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  64. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  65. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  66. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  67. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  68. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  69. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  70. package/dist/src/core/temp.js +77 -0
  71. package/dist/src/core/temp.js.map +1 -0
  72. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  73. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
  75. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  76. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  82. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
  83. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  84. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  85. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  86. package/dist/src/core/textures/ImageTexture.js +5 -3
  87. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  88. package/dist/src/core/textures/Texture.d.ts +9 -2
  89. package/dist/src/core/textures/Texture.js +18 -6
  90. package/dist/src/core/textures/Texture.js.map +1 -1
  91. package/dist/src/main-api/INode.d.ts +2 -2
  92. package/dist/src/main-api/Renderer.d.ts +13 -1
  93. package/dist/src/main-api/Renderer.js +14 -2
  94. package/dist/src/main-api/Renderer.js.map +1 -1
  95. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  96. package/exports/canvas-shaders.ts +28 -28
  97. package/exports/canvas.ts +45 -45
  98. package/exports/index.ts +90 -89
  99. package/exports/inspector.ts +24 -24
  100. package/exports/utils.ts +44 -44
  101. package/exports/webgl-shaders.ts +28 -28
  102. package/exports/webgl.ts +50 -50
  103. package/package.json +2 -3
  104. package/scripts/please-use-pnpm.js +13 -13
  105. package/src/common/CommonTypes.ts +146 -146
  106. package/src/common/EventEmitter.ts +77 -77
  107. package/src/common/IAnimationController.ts +92 -92
  108. package/src/common/IEventEmitter.ts +28 -28
  109. package/src/core/CoreNode.test.ts +203 -203
  110. package/src/core/CoreNode.ts +2494 -2486
  111. package/src/core/CoreShaderManager.ts +188 -193
  112. package/src/core/CoreTextNode.ts +448 -439
  113. package/src/core/CoreTextureManager.ts +601 -597
  114. package/src/core/Stage.ts +754 -738
  115. package/src/core/TextureMemoryManager.ts +395 -395
  116. package/src/core/animations/AnimationManager.ts +38 -38
  117. package/src/core/animations/CoreAnimation.ts +284 -284
  118. package/src/core/animations/CoreAnimationController.ts +157 -157
  119. package/src/core/lib/ContextSpy.ts +41 -41
  120. package/src/core/lib/ImageWorker.ts +280 -280
  121. package/src/core/lib/Matrix3d.ts +244 -244
  122. package/src/core/lib/RenderCoords.ts +71 -71
  123. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  124. package/src/core/lib/textureCompression.ts +152 -152
  125. package/src/core/lib/textureSvg.ts +78 -78
  126. package/src/core/lib/utils.ts +386 -386
  127. package/src/core/lib/validateImageBitmap.ts +87 -76
  128. package/src/core/platform.ts +64 -64
  129. package/src/core/platforms/Platform.ts +77 -0
  130. package/src/core/platforms/web/WebPlatform.ts +84 -0
  131. package/src/core/renderers/CoreContextTexture.ts +43 -43
  132. package/src/core/renderers/CoreRenderOp.ts +22 -22
  133. package/src/core/renderers/CoreRenderer.ts +109 -107
  134. package/src/core/renderers/CoreShaderNode.ts +165 -167
  135. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  136. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  137. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  138. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  139. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  140. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  141. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  142. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  143. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  144. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  145. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
  146. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  147. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  148. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  149. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  150. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  151. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  152. package/src/core/shaders/canvas/Border.ts +78 -78
  153. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  154. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  155. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  156. package/src/core/shaders/canvas/Rounded.ts +55 -55
  157. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  158. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  159. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  160. package/src/core/shaders/canvas/Shadow.ts +52 -52
  161. package/src/core/shaders/canvas/utils/render.ts +151 -151
  162. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  163. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  164. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  165. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  166. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  167. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  168. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  169. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  170. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  171. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  172. package/src/core/shaders/webgl/Border.ts +96 -96
  173. package/src/core/shaders/webgl/Default.ts +89 -89
  174. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  175. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  176. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  177. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  178. package/src/core/shaders/webgl/Rounded.ts +117 -117
  179. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  180. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  181. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  182. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  183. package/src/core/shaders/webgl/Shadow.ts +115 -115
  184. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  185. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  186. package/src/core/text-rendering/TrFontManager.ts +183 -183
  187. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  188. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  189. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  190. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  191. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  192. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  193. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  194. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
  195. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  201. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  202. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  203. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  204. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
  205. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  206. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  210. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
  211. package/src/core/textures/ColorTexture.ts +102 -102
  212. package/src/core/textures/ImageTexture.ts +410 -399
  213. package/src/core/textures/NoiseTexture.ts +104 -104
  214. package/src/core/textures/RenderTexture.ts +85 -85
  215. package/src/core/textures/SubTexture.ts +205 -205
  216. package/src/core/textures/Texture.ts +358 -337
  217. package/src/core/utils.ts +227 -227
  218. package/src/env.d.ts +7 -7
  219. package/src/main-api/INode.ts +100 -99
  220. package/src/main-api/Inspector.ts +522 -522
  221. package/src/main-api/Renderer.ts +675 -649
  222. package/src/main-api/utils.ts +45 -45
  223. package/src/utils.ts +267 -267
  224. package/dist/exports/core-api.d.ts +0 -74
  225. package/dist/exports/core-api.js +0 -96
  226. package/dist/exports/core-api.js.map +0 -1
  227. package/dist/exports/main-api.d.ts +0 -30
  228. package/dist/exports/main-api.js +0 -45
  229. package/dist/exports/main-api.js.map +0 -1
  230. package/dist/src/core/CoreExtension.d.ts +0 -12
  231. package/dist/src/core/CoreExtension.js +0 -29
  232. package/dist/src/core/CoreExtension.js.map +0 -1
  233. package/dist/src/core/CoreStuff.js +0 -138
  234. package/dist/src/core/CoreStuff.js.map +0 -1
  235. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  236. package/dist/src/core/CoreTexturizer.js +0 -47
  237. package/dist/src/core/CoreTexturizer.js.map +0 -1
  238. package/dist/src/core/LngNode.d.ts +0 -736
  239. package/dist/src/core/LngNode.js +0 -1174
  240. package/dist/src/core/LngNode.js.map +0 -1
  241. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  242. package/dist/src/core/Matrix2DContext.js +0 -45
  243. package/dist/src/core/Matrix2DContext.js.map +0 -1
  244. package/dist/src/core/ShaderNode.d.ts +0 -10
  245. package/dist/src/core/ShaderNode.js +0 -30
  246. package/dist/src/core/ShaderNode.js.map +0 -1
  247. package/dist/src/core/TextNode.d.ts +0 -103
  248. package/dist/src/core/TextNode.js +0 -331
  249. package/dist/src/core/TextNode.js.map +0 -1
  250. package/dist/src/core/lib/Coords.d.ts +0 -14
  251. package/dist/src/core/lib/Coords.js +0 -55
  252. package/dist/src/core/lib/Coords.js.map +0 -1
  253. package/dist/src/core/lib/glm/common.d.ts +0 -162
  254. package/dist/src/core/lib/glm/common.js +0 -81
  255. package/dist/src/core/lib/glm/common.js.map +0 -1
  256. package/dist/src/core/lib/glm/index.d.ts +0 -11
  257. package/dist/src/core/lib/glm/index.js +0 -30
  258. package/dist/src/core/lib/glm/index.js.map +0 -1
  259. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  260. package/dist/src/core/lib/glm/mat2.js +0 -396
  261. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  262. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  263. package/dist/src/core/lib/glm/mat2d.js +0 -442
  264. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  265. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  266. package/dist/src/core/lib/glm/mat3.js +0 -680
  267. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  268. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  269. package/dist/src/core/lib/glm/mat4.js +0 -1802
  270. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  271. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  272. package/dist/src/core/lib/glm/quat.js +0 -693
  273. package/dist/src/core/lib/glm/quat.js.map +0 -1
  274. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  275. package/dist/src/core/lib/glm/quat2.js +0 -754
  276. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  277. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  278. package/dist/src/core/lib/glm/vec2.js +0 -569
  279. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  280. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  281. package/dist/src/core/lib/glm/vec3.js +0 -720
  282. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  283. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  284. package/dist/src/core/lib/glm/vec4.js +0 -608
  285. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  286. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  287. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  288. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  289. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  290. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  291. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  292. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  293. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  294. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  295. package/dist/src/core/scene/Scene.d.ts +0 -59
  296. package/dist/src/core/scene/Scene.js +0 -106
  297. package/dist/src/core/scene/Scene.js.map +0 -1
  298. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  299. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  300. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  301. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  302. package/dist/src/main-api/ICoreDriver.js +0 -20
  303. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  304. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  305. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  306. package/dist/src/main-api/IShaderController.d.ts +0 -14
  307. package/dist/src/main-api/IShaderController.js +0 -30
  308. package/dist/src/main-api/IShaderController.js.map +0 -1
  309. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  310. package/dist/src/main-api/IShaderNode.js +0 -19
  311. package/dist/src/main-api/IShaderNode.js.map +0 -1
  312. package/dist/src/main-api/RendererMain.d.ts +0 -375
  313. package/dist/src/main-api/RendererMain.js +0 -365
  314. package/dist/src/main-api/RendererMain.js.map +0 -1
  315. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  316. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  317. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  318. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  319. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  320. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  321. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  322. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  323. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  324. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  325. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  326. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  327. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  328. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  329. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  330. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  331. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  332. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  333. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  334. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  335. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  336. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  337. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  338. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  339. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  340. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  341. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  342. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  343. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  344. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  345. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  346. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  347. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  348. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  349. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  350. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  351. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  352. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  353. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  354. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  355. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  356. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  357. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  358. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  359. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  360. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  361. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  362. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  363. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  364. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  365. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  366. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  367. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  368. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  369. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  370. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  371. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  372. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  373. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  374. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  375. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  376. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  377. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  378. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  379. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  380. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  381. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  382. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  383. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  384. package/dist/src/render-drivers/utils.d.ts +0 -12
  385. package/dist/src/render-drivers/utils.js +0 -69
  386. package/dist/src/render-drivers/utils.js.map +0 -1
  387. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
49
49
  this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
50
50
  }
51
51
  static shaderSources = {
52
- vertex: `
53
- # ifdef GL_FRAGMENT_PRECISION_HIGH
54
- precision highp float;
55
- # else
56
- precision mediump float;
57
- # endif
58
-
59
- attribute vec2 a_textureCoordinate;
60
- attribute vec2 a_position;
61
- attribute vec4 a_color;
62
- attribute float a_textureIndex;
63
- attribute float a_depth;
64
-
65
- uniform vec2 u_resolution;
66
- uniform float u_pixelRatio;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoordinate;
70
- varying float v_textureIndex;
71
-
72
- void main(){
73
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
- vec2 zero_two = normalized * 2.0;
75
- vec2 clip_space = zero_two - 1.0;
76
-
77
- // pass to fragment
78
- v_color = a_color;
79
- v_textureCoordinate = a_textureCoordinate;
80
- v_textureIndex = a_textureIndex;
81
-
82
- // flip y
83
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
- }
52
+ vertex: `
53
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
54
+ precision highp float;
55
+ # else
56
+ precision mediump float;
57
+ # endif
58
+
59
+ attribute vec2 a_textureCoordinate;
60
+ attribute vec2 a_position;
61
+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
85
  `,
86
- fragment: (textureUnits) => `
87
- #define txUnits ${textureUnits}
88
- # ifdef GL_FRAGMENT_PRECISION_HIGH
89
- precision highp float;
90
- # else
91
- precision mediump float;
92
- # endif
93
-
94
- uniform vec2 u_resolution;
95
- uniform sampler2D u_image;
96
- uniform sampler2D u_textures[txUnits];
97
-
98
- varying vec4 v_color;
99
- varying vec2 v_textureCoordinate;
100
- varying float v_textureIndex;
101
-
102
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
103
  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
108
  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
116
  `,
117
117
  };
118
118
  }
@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
244
244
  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
245
245
  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
246
246
  if (onShaderMask) {
247
- effectMethods += `
248
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
- ${onShaderMask}
250
- }
247
+ effectMethods += `
248
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
+ ${onShaderMask}
250
+ }
251
251
  `;
252
252
  }
253
253
  if (onColorize) {
254
- effectMethods += `
255
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
- ${onColorize}
257
- }
254
+ effectMethods += `
255
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
+ ${onColorize}
257
+ }
258
258
  `;
259
259
  }
260
260
  if (onEffectMask) {
261
- effectMethods += `
262
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
- ${onEffectMask}
264
- }
261
+ effectMethods += `
262
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
+ ${onEffectMask}
264
+ }
265
265
  `;
266
266
  }
267
267
  });
@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
271
271
  }
272
272
  //fill main functions
273
273
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
274
- let drawEffects = `
275
-
274
+ let drawEffects = `
275
+
276
276
  `;
277
277
  for (let i = 0; i < effects.length; i++) {
278
278
  const current = effects[i];
279
279
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
280
280
  const currentClass = effectContructors[current.name];
281
281
  if (currentClass.onShaderMask) {
282
- drawEffects += `
283
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
282
+ drawEffects += `
283
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
284
284
  `;
285
285
  }
286
286
  if (currentClass.onColorize) {
287
- drawEffects += `
288
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
287
+ drawEffects += `
288
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
289
289
  `;
290
290
  }
291
291
  if (currentClass.onEffectMask) {
@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
294
294
  const next = effects[i + 1];
295
295
  if (next === undefined ||
296
296
  effectContructors[next.name].onEffectMask) {
297
- drawEffects += `
298
- shaderColor = ${currentMask};
297
+ drawEffects += `
298
+ shaderColor = ${currentMask};
299
299
  `;
300
300
  }
301
301
  }
@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
334
334
  return `DynamicShader${fx}`;
335
335
  }
336
336
  static z$__type__Props;
337
- static vertex = () => `
338
- # ifdef GL_FRAGMENT_PRECISION_HIGH
339
- precision highp float;
340
- # else
341
- precision mediump float;
342
- # endif
343
-
344
- attribute vec2 a_textureCoordinate;
345
- attribute vec2 a_position;
346
- attribute vec4 a_color;
347
- attribute float a_textureIndex;
348
-
349
- uniform vec2 u_resolution;
350
- uniform float u_pixelRatio;
351
-
352
- varying vec4 v_color;
353
- varying vec2 v_textureCoordinate;
354
- varying float v_textureIndex;
355
-
356
- void main(){
357
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
- vec2 zero_two = normalized * 2.0;
359
- vec2 clip_space = zero_two - 1.0;
360
-
361
- // pass to fragment
362
- v_color = a_color;
363
- v_textureCoordinate = a_textureCoordinate;
364
- v_textureIndex = a_textureIndex;
365
-
366
- // flip y
367
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
- }
337
+ static vertex = () => `
338
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
339
+ precision highp float;
340
+ # else
341
+ precision mediump float;
342
+ # endif
343
+
344
+ attribute vec2 a_textureCoordinate;
345
+ attribute vec2 a_position;
346
+ attribute vec4 a_color;
347
+ attribute float a_textureIndex;
348
+
349
+ uniform vec2 u_resolution;
350
+ uniform float u_pixelRatio;
351
+
352
+ varying vec4 v_color;
353
+ varying vec2 v_textureCoordinate;
354
+ varying float v_textureIndex;
355
+
356
+ void main(){
357
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
+ vec2 zero_two = normalized * 2.0;
359
+ vec2 clip_space = zero_two - 1.0;
360
+
361
+ // pass to fragment
362
+ v_color = a_color;
363
+ v_textureCoordinate = a_textureCoordinate;
364
+ v_textureIndex = a_textureIndex;
365
+
366
+ // flip y
367
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
+ }
369
369
  `;
370
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
- # ifdef GL_FRAGMENT_PRECISION_HIGH
372
- precision highp float;
373
- # else
374
- precision mediump float;
375
- # endif
376
-
377
- #define PI 3.14159265359
378
-
379
- uniform vec2 u_resolution;
380
- uniform vec2 u_dimensions;
381
- uniform float u_alpha;
382
- uniform float u_radius;
383
- uniform sampler2D u_texture;
384
- uniform float u_pixelRatio;
385
-
386
- ${uniforms}
387
-
388
- varying vec4 v_color;
389
- varying vec2 v_textureCoordinate;
390
-
391
- ${methods}
392
-
393
- ${effectMethods}
394
-
395
- void main() {
396
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
- vec2 d = abs(p) - (u_dimensions) * 0.5;
398
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
-
400
- vec4 shaderColor = vec4(0.0);
401
- float shaderMask = lng_DefaultMask;
402
-
403
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
-
405
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
-
407
- ${drawEffects}
408
-
409
- gl_FragColor = shaderColor * u_alpha;
410
- }
370
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
372
+ precision highp float;
373
+ # else
374
+ precision mediump float;
375
+ # endif
376
+
377
+ #define PI 3.14159265359
378
+
379
+ uniform vec2 u_resolution;
380
+ uniform vec2 u_dimensions;
381
+ uniform float u_alpha;
382
+ uniform float u_radius;
383
+ uniform sampler2D u_texture;
384
+ uniform float u_pixelRatio;
385
+
386
+ ${uniforms}
387
+
388
+ varying vec4 v_color;
389
+ varying vec2 v_textureCoordinate;
390
+
391
+ ${methods}
392
+
393
+ ${effectMethods}
394
+
395
+ void main() {
396
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
398
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
+
400
+ vec4 shaderColor = vec4(0.0);
401
+ float shaderMask = lng_DefaultMask;
402
+
403
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
+
405
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
+
407
+ ${drawEffects}
408
+
409
+ gl_FragColor = shaderColor * u_alpha;
410
+ }
411
411
  `;
412
412
  }
413
413
  //# sourceMappingURL=DynamicShader.js.map
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }
@@ -91,69 +91,69 @@ export class SdfShader extends WebGlCoreShader {
91
91
  };
92
92
  }
93
93
  static shaderSources = {
94
- vertex: `
95
- # ifdef GL_FRAGMENT_PRECISION_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
- // an attribute is an input (in) to a vertex shader.
101
- // It will receive data from a buffer
102
- attribute vec2 a_position;
103
- attribute vec2 a_textureCoordinate;
104
-
105
- uniform vec2 u_resolution;
106
- uniform mat3 u_transform;
107
- uniform float u_scrollY;
108
- uniform float u_pixelRatio;
109
- uniform float u_size;
110
-
111
- varying vec2 v_texcoord;
112
-
113
- void main() {
114
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
-
117
- // Calculate screen space with pixel ratio
118
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
-
120
- gl_Position = vec4(screenSpace, 0.0, 1.0);
121
- v_texcoord = a_textureCoordinate;
122
-
123
- }
94
+ vertex: `
95
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+ // an attribute is an input (in) to a vertex shader.
101
+ // It will receive data from a buffer
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+
105
+ uniform vec2 u_resolution;
106
+ uniform mat3 u_transform;
107
+ uniform float u_scrollY;
108
+ uniform float u_pixelRatio;
109
+ uniform float u_size;
110
+
111
+ varying vec2 v_texcoord;
112
+
113
+ void main() {
114
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
115
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
116
+
117
+ // Calculate screen space with pixel ratio
118
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
119
+
120
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
121
+ v_texcoord = a_textureCoordinate;
122
+
123
+ }
124
124
  `,
125
- fragment: `
126
- # ifdef GL_FRAGMENT_PRECISION_HIGH
127
- precision highp float;
128
- # else
129
- precision mediump float;
130
- # endif
131
- uniform vec4 u_color;
132
- uniform sampler2D u_texture;
133
- uniform float u_distanceRange;
134
- uniform float u_pixelRatio;
135
- uniform int u_debug;
136
-
137
- varying vec2 v_texcoord;
138
-
139
- float median(float r, float g, float b) {
140
- return max(min(r, g), min(max(r, g), b));
141
- }
142
-
143
- void main() {
144
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
- if (u_debug == 1) {
146
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
- return;
148
- }
149
- float scaledDistRange = u_distanceRange * u_pixelRatio;
150
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
-
153
- // Build the final color.
154
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
- }
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+ uniform vec4 u_color;
132
+ uniform sampler2D u_texture;
133
+ uniform float u_distanceRange;
134
+ uniform float u_pixelRatio;
135
+ uniform int u_debug;
136
+
137
+ varying vec2 v_texcoord;
138
+
139
+ float median(float r, float g, float b) {
140
+ return max(min(r, g), min(max(r, g), b));
141
+ }
142
+
143
+ void main() {
144
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
145
+ if (u_debug == 1) {
146
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
147
+ return;
148
+ }
149
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
150
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
151
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
152
+
153
+ // Build the final color.
154
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
155
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
156
+ }
157
157
  `,
158
158
  };
159
159
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map