@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/index.d.ts +1 -0
- package/dist/exports/index.js +1 -0
- package/dist/exports/index.js.map +1 -1
- package/dist/src/core/CoreNode.d.ts +3 -2
- package/dist/src/core/CoreNode.js +13 -7
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreShaderManager.d.ts +3 -5
- package/dist/src/core/CoreShaderManager.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +2 -0
- package/dist/src/core/CoreTextNode.js +7 -0
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +2 -0
- package/dist/src/core/CoreTextureManager.js +7 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +5 -0
- package/dist/src/core/Stage.js +10 -5
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
- package/dist/src/core/lib/validateImageBitmap.js +4 -4
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -1
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/webgl/Border.js +59 -59
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +1 -0
- package/dist/src/core/textures/ImageTexture.js +5 -3
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +9 -2
- package/dist/src/core/textures/Texture.js +18 -6
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/INode.d.ts +2 -2
- package/dist/src/main-api/Renderer.d.ts +13 -1
- package/dist/src/main-api/Renderer.js +14 -2
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +2 -3
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +203 -203
- package/src/core/CoreNode.ts +2494 -2486
- package/src/core/CoreShaderManager.ts +188 -193
- package/src/core/CoreTextNode.ts +448 -439
- package/src/core/CoreTextureManager.ts +601 -597
- package/src/core/Stage.ts +754 -738
- package/src/core/TextureMemoryManager.ts +395 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -76
- package/src/core/platform.ts +64 -64
- package/src/core/platforms/Platform.ts +77 -0
- package/src/core/platforms/web/WebPlatform.ts +84 -0
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -107
- package/src/core/renderers/CoreShaderNode.ts +165 -167
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +96 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -337
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -99
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +675 -649
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/dist/exports/core-api.d.ts +0 -74
- package/dist/exports/core-api.js +0 -96
- package/dist/exports/core-api.js.map +0 -1
- package/dist/exports/main-api.d.ts +0 -30
- package/dist/exports/main-api.js +0 -45
- package/dist/exports/main-api.js.map +0 -1
- package/dist/src/core/CoreExtension.d.ts +0 -12
- package/dist/src/core/CoreExtension.js +0 -29
- package/dist/src/core/CoreExtension.js.map +0 -1
- package/dist/src/core/CoreStuff.js +0 -138
- package/dist/src/core/CoreStuff.js.map +0 -1
- package/dist/src/core/CoreTexturizer.d.ts +0 -14
- package/dist/src/core/CoreTexturizer.js +0 -47
- package/dist/src/core/CoreTexturizer.js.map +0 -1
- package/dist/src/core/LngNode.d.ts +0 -736
- package/dist/src/core/LngNode.js +0 -1174
- package/dist/src/core/LngNode.js.map +0 -1
- package/dist/src/core/Matrix2DContext.d.ts +0 -15
- package/dist/src/core/Matrix2DContext.js +0 -45
- package/dist/src/core/Matrix2DContext.js.map +0 -1
- package/dist/src/core/ShaderNode.d.ts +0 -10
- package/dist/src/core/ShaderNode.js +0 -30
- package/dist/src/core/ShaderNode.js.map +0 -1
- package/dist/src/core/TextNode.d.ts +0 -103
- package/dist/src/core/TextNode.js +0 -331
- package/dist/src/core/TextNode.js.map +0 -1
- package/dist/src/core/lib/Coords.d.ts +0 -14
- package/dist/src/core/lib/Coords.js +0 -55
- package/dist/src/core/lib/Coords.js.map +0 -1
- package/dist/src/core/lib/glm/common.d.ts +0 -162
- package/dist/src/core/lib/glm/common.js +0 -81
- package/dist/src/core/lib/glm/common.js.map +0 -1
- package/dist/src/core/lib/glm/index.d.ts +0 -11
- package/dist/src/core/lib/glm/index.js +0 -30
- package/dist/src/core/lib/glm/index.js.map +0 -1
- package/dist/src/core/lib/glm/mat2.d.ts +0 -219
- package/dist/src/core/lib/glm/mat2.js +0 -396
- package/dist/src/core/lib/glm/mat2.js.map +0 -1
- package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
- package/dist/src/core/lib/glm/mat2d.js +0 -442
- package/dist/src/core/lib/glm/mat2d.js.map +0 -1
- package/dist/src/core/lib/glm/mat3.d.ts +0 -283
- package/dist/src/core/lib/glm/mat3.js +0 -680
- package/dist/src/core/lib/glm/mat3.js.map +0 -1
- package/dist/src/core/lib/glm/mat4.d.ts +0 -550
- package/dist/src/core/lib/glm/mat4.js +0 -1802
- package/dist/src/core/lib/glm/mat4.js.map +0 -1
- package/dist/src/core/lib/glm/quat.d.ts +0 -363
- package/dist/src/core/lib/glm/quat.js +0 -693
- package/dist/src/core/lib/glm/quat.js.map +0 -1
- package/dist/src/core/lib/glm/quat2.d.ts +0 -356
- package/dist/src/core/lib/glm/quat2.js +0 -754
- package/dist/src/core/lib/glm/quat2.js.map +0 -1
- package/dist/src/core/lib/glm/vec2.d.ts +0 -365
- package/dist/src/core/lib/glm/vec2.js +0 -569
- package/dist/src/core/lib/glm/vec2.js.map +0 -1
- package/dist/src/core/lib/glm/vec3.d.ts +0 -406
- package/dist/src/core/lib/glm/vec3.js +0 -720
- package/dist/src/core/lib/glm/vec3.js.map +0 -1
- package/dist/src/core/lib/glm/vec4.d.ts +0 -330
- package/dist/src/core/lib/glm/vec4.js +0 -608
- package/dist/src/core/lib/glm/vec4.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
- package/dist/src/core/renderers/CoreShaderManager.js +0 -33
- package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/main-api/ICoreDriver.d.ts +0 -27
- package/dist/src/main-api/ICoreDriver.js +0 -20
- package/dist/src/main-api/ICoreDriver.js.map +0 -1
- package/dist/src/main-api/IRenderDriver.d.ts +0 -20
- package/dist/src/main-api/IRenderDriver.js.map +0 -1
- package/dist/src/main-api/IShaderController.d.ts +0 -14
- package/dist/src/main-api/IShaderController.js +0 -30
- package/dist/src/main-api/IShaderController.js.map +0 -1
- package/dist/src/main-api/IShaderNode.d.ts +0 -17
- package/dist/src/main-api/IShaderNode.js +0 -19
- package/dist/src/main-api/IShaderNode.js.map +0 -1
- package/dist/src/main-api/RendererMain.d.ts +0 -375
- package/dist/src/main-api/RendererMain.js +0 -365
- package/dist/src/main-api/RendererMain.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
- package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
- package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
- package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
- package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
- package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
- package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
- package/dist/src/render-drivers/utils.d.ts +0 -12
- package/dist/src/render-drivers/utils.js +0 -69
- package/dist/src/render-drivers/utils.js.map +0 -1
- /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
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@@ -23,65 +23,65 @@ export const Border = {
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this.uniform1i('u_asymWidth', valuesAreEqual(this.props.width) ? 0 : 1);
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this.uniformRGBA('u_color', this.props.color);
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},
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_width;
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uniform vec4 u_color;
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uniform int u_asymWidth;
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varying vec4 v_color;
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varying vec2 v_position;
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varying vec2 v_textureCoords;
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float box(vec2 p, vec2 s) {
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vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
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}
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float asymBorderWidth(vec2 p, float d, vec4 w) {
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = box(p, size + 2.0);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
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float boxDist = box(boxUv, halfDimensions);
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float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float borderAlpha = 0.0;
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if(u_asymWidth == 1) {
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borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
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}
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, min(color.a, boxAlpha));
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resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_width;
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uniform vec4 u_color;
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uniform int u_asymWidth;
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varying vec4 v_color;
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varying vec2 v_position;
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varying vec2 v_textureCoords;
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float box(vec2 p, vec2 s) {
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vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
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}
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float asymBorderWidth(vec2 p, float d, vec4 w) {
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = box(p, size + 2.0);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
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float boxDist = box(boxUv, halfDimensions);
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float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float borderAlpha = 0.0;
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if(u_asymWidth == 1) {
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borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
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}
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, min(color.a, boxAlpha));
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resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=Border.js.map
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@@ -33,54 +33,54 @@
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* limitations under the License.
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*/
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export const Default = {
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform sampler2D u_texture;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords);
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gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform sampler2D u_texture;
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+
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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+
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+
void main() {
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vec4 color = texture2D(u_texture, v_textureCoords);
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gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
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83
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+
}
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84
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`,
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85
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};
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//# sourceMappingURL=Default.js.map
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|
@@ -32,72 +32,72 @@ export const DefaultBatched = {
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32
32
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// const samplers = Array.from(Array(texture.length).keys());
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33
33
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// this.glw.uniform1iv('u_textures[0]', samplers);
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// }
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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39
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precision mediump float;
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40
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-
# endif
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41
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-
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42
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-
attribute vec2 a_textureCoords;
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43
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-
attribute vec2 a_position;
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44
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-
attribute vec4 a_color;
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45
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-
attribute float a_textureIndex;
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46
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-
attribute float a_depth;
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47
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-
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uniform vec2 u_resolution;
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49
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-
uniform float u_pixelRatio;
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50
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-
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51
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-
varying vec4 v_color;
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52
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-
varying vec2 v_textureCoords;
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53
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-
varying float v_textureIndex;
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54
|
-
|
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55
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-
void main(){
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56
|
-
vec2 normalized = a_position * u_pixelRatio / u_resolution;
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57
|
-
vec2 zero_two = normalized * 2.0;
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58
|
-
vec2 clip_space = zero_two - 1.0;
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59
|
-
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60
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// pass to fragment
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61
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-
v_color = a_color;
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v_textureCoords = a_textureCoords;
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v_textureIndex = a_textureIndex;
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-
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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+
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attribute vec2 a_textureCoords;
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attribute vec2 a_position;
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attribute vec4 a_color;
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attribute float a_textureIndex;
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attribute float a_depth;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying float v_textureIndex;
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void main(){
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vec2 normalized = a_position * u_pixelRatio / u_resolution;
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vec2 zero_two = normalized * 2.0;
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vec2 clip_space = zero_two - 1.0;
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// pass to fragment
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v_color = a_color;
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v_textureCoords = a_textureCoords;
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v_textureIndex = a_textureIndex;
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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`,
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fragment(renderer) {
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const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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return `
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#define txUnits ${textureUnits}
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform sampler2D u_image;
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uniform sampler2D u_textures[txUnits];
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying float v_textureIndex;
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-
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vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
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return `
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#define txUnits ${textureUnits}
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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+
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uniform vec2 u_resolution;
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uniform sampler2D u_image;
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uniform sampler2D u_textures[txUnits];
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+
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+
varying vec4 v_color;
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varying vec2 v_textureCoords;
|
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+
varying float v_textureIndex;
|
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+
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+
vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
|
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|
${Array.from(Array(textureUnits).keys())
|
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|
-
.map((idx) => `
|
|
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|
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${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
|
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|
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return texture2D(textures[${idx}], uv);
|
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|
-
}
|
|
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|
+
.map((idx) => `
|
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|
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${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
|
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|
+
return texture2D(textures[${idx}], uv);
|
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|
+
}
|
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|
`)
|
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|
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.join('')}
|
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|
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return texture2D(textures[0], uv);
|
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|
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}
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|
-
|
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|
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void main(){
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gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
|
|
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|
-
}
|
|
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|
+
.join('')}
|
|
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|
+
return texture2D(textures[0], uv);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
void main(){
|
|
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|
+
gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
|
|
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|
+
}
|
|
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101
|
`;
|
|
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|
},
|
|
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103
|
};
|
|
@@ -27,38 +27,38 @@ export const HolePunch = {
|
|
|
27
27
|
getCacheMarkers(props) {
|
|
28
28
|
return `radiusArray:${Array.isArray(props.radius)}`;
|
|
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29
|
},
|
|
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|
-
fragment: `
|
|
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|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
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|
-
precision highp float;
|
|
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|
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# else
|
|
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|
-
precision mediump float;
|
|
35
|
-
# endif
|
|
36
|
-
|
|
37
|
-
uniform float u_alpha;
|
|
38
|
-
uniform float u_pixelRatio;
|
|
39
|
-
uniform vec2 u_dimensions;
|
|
40
|
-
uniform sampler2D u_texture;
|
|
41
|
-
|
|
42
|
-
uniform vec2 u_size;
|
|
43
|
-
uniform vec2 u_pos;
|
|
44
|
-
|
|
45
|
-
uniform vec4 u_radius;
|
|
46
|
-
|
|
47
|
-
uniform vec4 u_color;
|
|
48
|
-
varying vec4 v_color;
|
|
49
|
-
varying vec2 v_textureCoords;
|
|
50
|
-
|
|
51
|
-
void main() {
|
|
52
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
53
|
-
vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
|
|
54
|
-
vec4 r = u_radius;
|
|
55
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
56
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
57
|
-
p = abs(p) - u_size + r.x;
|
|
58
|
-
float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
|
|
59
|
-
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
|
|
60
|
-
gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
|
|
61
|
-
}
|
|
30
|
+
fragment: `
|
|
31
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
32
|
+
precision highp float;
|
|
33
|
+
# else
|
|
34
|
+
precision mediump float;
|
|
35
|
+
# endif
|
|
36
|
+
|
|
37
|
+
uniform float u_alpha;
|
|
38
|
+
uniform float u_pixelRatio;
|
|
39
|
+
uniform vec2 u_dimensions;
|
|
40
|
+
uniform sampler2D u_texture;
|
|
41
|
+
|
|
42
|
+
uniform vec2 u_size;
|
|
43
|
+
uniform vec2 u_pos;
|
|
44
|
+
|
|
45
|
+
uniform vec4 u_radius;
|
|
46
|
+
|
|
47
|
+
uniform vec4 u_color;
|
|
48
|
+
varying vec4 v_color;
|
|
49
|
+
varying vec2 v_textureCoords;
|
|
50
|
+
|
|
51
|
+
void main() {
|
|
52
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
53
|
+
vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
|
|
54
|
+
vec4 r = u_radius;
|
|
55
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
56
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
57
|
+
p = abs(p) - u_size + r.x;
|
|
58
|
+
float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
|
|
59
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
|
|
60
|
+
gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
|
|
61
|
+
}
|
|
62
62
|
`,
|
|
63
63
|
};
|
|
64
64
|
//# sourceMappingURL=HolePunch.js.map
|
|
@@ -33,42 +33,42 @@ export const LinearGradient = {
|
|
|
33
33
|
return `colors:${props.colors.length}`;
|
|
34
34
|
},
|
|
35
35
|
fragment(renderer, props) {
|
|
36
|
-
return `
|
|
37
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
38
|
-
precision highp float;
|
|
39
|
-
# else
|
|
40
|
-
precision mediump float;
|
|
41
|
-
# endif
|
|
42
|
-
|
|
43
|
-
#define PI 3.14159265359
|
|
44
|
-
|
|
45
|
-
uniform float u_alpha;
|
|
46
|
-
uniform vec2 u_dimensions;
|
|
47
|
-
|
|
48
|
-
uniform sampler2D u_texture;
|
|
49
|
-
|
|
50
|
-
uniform float u_angle;
|
|
51
|
-
uniform float u_stops[${props.stops.length}];
|
|
52
|
-
uniform vec4 u_colors[${props.colors.length}];
|
|
53
|
-
|
|
54
|
-
varying vec4 v_color;
|
|
55
|
-
varying vec2 v_textureCoords;
|
|
56
|
-
|
|
57
|
-
vec2 calcPoint(float d, float angle) {
|
|
58
|
-
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
void main() {
|
|
62
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
63
|
-
float a = u_angle;
|
|
64
|
-
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
65
|
-
vec2 f = calcPoint(lineDist * 0.5, a);
|
|
66
|
-
vec2 t = calcPoint(lineDist * 0.5, a + PI);
|
|
67
|
-
vec2 gradVec = t - f;
|
|
68
|
-
float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
69
|
-
${genGradientColors(props.stops.length)}
|
|
70
|
-
gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
71
|
-
}
|
|
36
|
+
return `
|
|
37
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
38
|
+
precision highp float;
|
|
39
|
+
# else
|
|
40
|
+
precision mediump float;
|
|
41
|
+
# endif
|
|
42
|
+
|
|
43
|
+
#define PI 3.14159265359
|
|
44
|
+
|
|
45
|
+
uniform float u_alpha;
|
|
46
|
+
uniform vec2 u_dimensions;
|
|
47
|
+
|
|
48
|
+
uniform sampler2D u_texture;
|
|
49
|
+
|
|
50
|
+
uniform float u_angle;
|
|
51
|
+
uniform float u_stops[${props.stops.length}];
|
|
52
|
+
uniform vec4 u_colors[${props.colors.length}];
|
|
53
|
+
|
|
54
|
+
varying vec4 v_color;
|
|
55
|
+
varying vec2 v_textureCoords;
|
|
56
|
+
|
|
57
|
+
vec2 calcPoint(float d, float angle) {
|
|
58
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
void main() {
|
|
62
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
63
|
+
float a = u_angle;
|
|
64
|
+
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
65
|
+
vec2 f = calcPoint(lineDist * 0.5, a);
|
|
66
|
+
vec2 t = calcPoint(lineDist * 0.5, a + PI);
|
|
67
|
+
vec2 gradVec = t - f;
|
|
68
|
+
float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
69
|
+
${genGradientColors(props.stops.length)}
|
|
70
|
+
gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
71
|
+
}
|
|
72
72
|
`;
|
|
73
73
|
},
|
|
74
74
|
};
|
|
@@ -34,39 +34,39 @@ export const RadialGradient = {
|
|
|
34
34
|
return `colors:${props.colors.length}`;
|
|
35
35
|
},
|
|
36
36
|
fragment(renderer, props) {
|
|
37
|
-
return `
|
|
38
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
39
|
-
precision highp float;
|
|
40
|
-
# else
|
|
41
|
-
precision mediump float;
|
|
42
|
-
# endif
|
|
43
|
-
|
|
44
|
-
#define PI 3.14159265359
|
|
45
|
-
|
|
46
|
-
uniform float u_alpha;
|
|
47
|
-
uniform vec2 u_dimensions;
|
|
48
|
-
|
|
49
|
-
uniform sampler2D u_texture;
|
|
50
|
-
|
|
51
|
-
uniform vec2 u_projection;
|
|
52
|
-
uniform vec2 u_size;
|
|
53
|
-
uniform float u_stops[${props.stops.length}];
|
|
54
|
-
uniform vec4 u_colors[${props.colors.length}];
|
|
55
|
-
|
|
56
|
-
varying vec4 v_color;
|
|
57
|
-
varying vec2 v_textureCoords;
|
|
58
|
-
|
|
59
|
-
vec2 calcPoint(float d, float angle) {
|
|
60
|
-
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
void main() {
|
|
64
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
65
|
-
vec2 point = v_textureCoords.xy * u_dimensions;
|
|
66
|
-
float dist = length((point - u_projection) / u_size);
|
|
67
|
-
${genGradientColors(props.stops.length)}
|
|
68
|
-
gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
69
|
-
}
|
|
37
|
+
return `
|
|
38
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
39
|
+
precision highp float;
|
|
40
|
+
# else
|
|
41
|
+
precision mediump float;
|
|
42
|
+
# endif
|
|
43
|
+
|
|
44
|
+
#define PI 3.14159265359
|
|
45
|
+
|
|
46
|
+
uniform float u_alpha;
|
|
47
|
+
uniform vec2 u_dimensions;
|
|
48
|
+
|
|
49
|
+
uniform sampler2D u_texture;
|
|
50
|
+
|
|
51
|
+
uniform vec2 u_projection;
|
|
52
|
+
uniform vec2 u_size;
|
|
53
|
+
uniform float u_stops[${props.stops.length}];
|
|
54
|
+
uniform vec4 u_colors[${props.colors.length}];
|
|
55
|
+
|
|
56
|
+
varying vec4 v_color;
|
|
57
|
+
varying vec2 v_textureCoords;
|
|
58
|
+
|
|
59
|
+
vec2 calcPoint(float d, float angle) {
|
|
60
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
void main() {
|
|
64
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
65
|
+
vec2 point = v_textureCoords.xy * u_dimensions;
|
|
66
|
+
float dist = length((point - u_projection) / u_size);
|
|
67
|
+
${genGradientColors(props.stops.length)}
|
|
68
|
+
gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
69
|
+
}
|
|
70
70
|
`;
|
|
71
71
|
},
|
|
72
72
|
};
|