@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +2 -1
  6. package/dist/src/core/CoreNode.js +54 -43
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  9. package/dist/src/core/CoreTextureManager.js +179 -104
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +7 -0
  12. package/dist/src/core/Stage.js +33 -1
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.js +2 -5
  15. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  16. package/dist/src/core/lib/ImageWorker.js +31 -28
  17. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  18. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  19. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  21. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  22. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  23. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  38. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  39. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  40. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  41. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  44. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  47. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  48. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  49. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  50. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  51. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  52. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  53. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  54. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  55. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -5
  56. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  58. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  59. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  60. package/dist/src/core/textures/ColorTexture.js +2 -1
  61. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  62. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  63. package/dist/src/core/textures/ImageTexture.js +39 -1
  64. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  65. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  66. package/dist/src/core/textures/NoiseTexture.js +2 -1
  67. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  68. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  69. package/dist/src/core/textures/RenderTexture.js +2 -1
  70. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  71. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  72. package/dist/src/core/textures/SubTexture.js +21 -4
  73. package/dist/src/core/textures/SubTexture.js.map +1 -1
  74. package/dist/src/core/textures/Texture.d.ts +43 -21
  75. package/dist/src/core/textures/Texture.js +105 -33
  76. package/dist/src/core/textures/Texture.js.map +1 -1
  77. package/dist/src/main-api/Renderer.d.ts +18 -0
  78. package/dist/src/main-api/Renderer.js +6 -4
  79. package/dist/src/main-api/Renderer.js.map +1 -1
  80. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  81. package/exports/canvas.ts +39 -39
  82. package/exports/index.ts +89 -89
  83. package/exports/inspector.ts +24 -24
  84. package/exports/utils.ts +44 -44
  85. package/exports/webgl.ts +38 -38
  86. package/package.json +1 -1
  87. package/scripts/please-use-pnpm.js +13 -13
  88. package/src/common/CommonTypes.ts +139 -139
  89. package/src/common/EventEmitter.ts +77 -77
  90. package/src/common/IAnimationController.ts +92 -92
  91. package/src/common/IEventEmitter.ts +28 -28
  92. package/src/core/CoreNode.test.ts +95 -95
  93. package/src/core/CoreNode.ts +2282 -2258
  94. package/src/core/CoreShaderManager.ts +292 -292
  95. package/src/core/CoreTextNode.ts +450 -450
  96. package/src/core/CoreTextureManager.ts +522 -432
  97. package/src/core/Stage.ts +699 -652
  98. package/src/core/TextureMemoryManager.ts +277 -279
  99. package/src/core/animations/AnimationManager.ts +38 -38
  100. package/src/core/animations/CoreAnimation.ts +340 -340
  101. package/src/core/animations/CoreAnimationController.ts +157 -157
  102. package/src/core/lib/ContextSpy.ts +41 -41
  103. package/src/core/lib/ImageWorker.ts +270 -267
  104. package/src/core/lib/Matrix3d.ts +244 -244
  105. package/src/core/lib/RenderCoords.ts +86 -86
  106. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  107. package/src/core/lib/textureCompression.ts +152 -152
  108. package/src/core/lib/textureSvg.ts +78 -78
  109. package/src/core/lib/utils.ts +306 -306
  110. package/src/core/platform.ts +61 -61
  111. package/src/core/renderers/CoreContextTexture.ts +43 -42
  112. package/src/core/renderers/CoreRenderOp.ts +22 -22
  113. package/src/core/renderers/CoreRenderer.ts +114 -114
  114. package/src/core/renderers/CoreShader.ts +41 -41
  115. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  116. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  117. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  118. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  119. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  120. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  121. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  122. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  123. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  124. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  125. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  126. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  127. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  128. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  129. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  130. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  131. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  132. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  133. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  134. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  135. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  136. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  137. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  138. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  140. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  141. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  142. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  143. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  144. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  145. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  146. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  147. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  148. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  149. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  150. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  151. package/src/core/text-rendering/TrFontManager.ts +183 -183
  152. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +169 -171
  153. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  154. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  155. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  156. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  157. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  158. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  159. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  174. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  175. package/src/core/textures/ColorTexture.ts +102 -100
  176. package/src/core/textures/ImageTexture.ts +378 -337
  177. package/src/core/textures/NoiseTexture.ts +104 -101
  178. package/src/core/textures/RenderTexture.ts +85 -83
  179. package/src/core/textures/SubTexture.ts +171 -146
  180. package/src/core/textures/Texture.ts +407 -318
  181. package/src/core/utils.ts +227 -227
  182. package/src/env.d.ts +7 -7
  183. package/src/main-api/DynamicShaderController.ts +104 -104
  184. package/src/main-api/INode.ts +101 -101
  185. package/src/main-api/Inspector.ts +505 -505
  186. package/src/main-api/Renderer.ts +693 -670
  187. package/src/main-api/ShaderController.ts +80 -80
  188. package/src/main-api/utils.ts +45 -45
  189. package/src/utils.ts +248 -248
@@ -35,52 +35,52 @@ export class DefaultShader extends WebGlCoreShader {
35
35
  glw.bindTexture(textures[0].ctxTexture);
36
36
  }
37
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  static shaderSources = {
38
- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
40
- precision highp float;
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- # else
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- precision mediump float;
43
- # endif
44
-
45
- attribute vec2 a_position;
46
- attribute vec2 a_textureCoordinate;
47
- attribute vec4 a_color;
48
-
49
- uniform vec2 u_resolution;
50
- uniform float u_pixelRatio;
51
-
52
-
53
- varying vec4 v_color;
54
- varying vec2 v_textureCoordinate;
55
-
56
- void main() {
57
- vec2 normalized = a_position * u_pixelRatio;
58
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
-
60
- v_color = a_color;
61
- v_textureCoordinate = a_textureCoordinate;
62
-
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
- }
38
+ vertex: `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ attribute vec2 a_position;
46
+ attribute vec2 a_textureCoordinate;
47
+ attribute vec4 a_color;
48
+
49
+ uniform vec2 u_resolution;
50
+ uniform float u_pixelRatio;
51
+
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoordinate;
55
+
56
+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio;
58
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
+
60
+ v_color = a_color;
61
+ v_textureCoordinate = a_textureCoordinate;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
66
  `,
67
- fragment: `
68
- # ifdef GL_FRAGMENT_PRECISION_HIGH
69
- precision highp float;
70
- # else
71
- precision mediump float;
72
- # endif
73
-
74
- uniform vec2 u_resolution;
75
- uniform sampler2D u_texture;
76
-
77
- varying vec4 v_color;
78
- varying vec2 v_textureCoordinate;
79
-
80
- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoordinate);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
- }
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
70
+ # else
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+ precision mediump float;
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+ # endif
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+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoordinate;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
+ }
84
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  `,
85
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  };
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  }
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
49
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  this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
50
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  }
51
51
  static shaderSources = {
52
- vertex: `
53
- # ifdef GL_FRAGMENT_PRECISION_HIGH
54
- precision highp float;
55
- # else
56
- precision mediump float;
57
- # endif
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-
59
- attribute vec2 a_textureCoordinate;
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- attribute vec2 a_position;
61
- attribute vec4 a_color;
62
- attribute float a_textureIndex;
63
- attribute float a_depth;
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-
65
- uniform vec2 u_resolution;
66
- uniform float u_pixelRatio;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoordinate;
70
- varying float v_textureIndex;
71
-
72
- void main(){
73
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
- vec2 zero_two = normalized * 2.0;
75
- vec2 clip_space = zero_two - 1.0;
76
-
77
- // pass to fragment
78
- v_color = a_color;
79
- v_textureCoordinate = a_textureCoordinate;
80
- v_textureIndex = a_textureIndex;
81
-
82
- // flip y
83
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
- }
52
+ vertex: `
53
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
54
+ precision highp float;
55
+ # else
56
+ precision mediump float;
57
+ # endif
58
+
59
+ attribute vec2 a_textureCoordinate;
60
+ attribute vec2 a_position;
61
+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
85
  `,
86
- fragment: (textureUnits) => `
87
- #define txUnits ${textureUnits}
88
- # ifdef GL_FRAGMENT_PRECISION_HIGH
89
- precision highp float;
90
- # else
91
- precision mediump float;
92
- # endif
93
-
94
- uniform vec2 u_resolution;
95
- uniform sampler2D u_image;
96
- uniform sampler2D u_textures[txUnits];
97
-
98
- varying vec4 v_color;
99
- varying vec2 v_textureCoordinate;
100
- varying float v_textureIndex;
101
-
102
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
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+ varying float v_textureIndex;
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+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
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  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
108
  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
116
  `,
117
117
  };
118
118
  }
@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
244
244
  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
245
245
  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
246
246
  if (onShaderMask) {
247
- effectMethods += `
248
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
- ${onShaderMask}
250
- }
247
+ effectMethods += `
248
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
+ ${onShaderMask}
250
+ }
251
251
  `;
252
252
  }
253
253
  if (onColorize) {
254
- effectMethods += `
255
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
- ${onColorize}
257
- }
254
+ effectMethods += `
255
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
+ ${onColorize}
257
+ }
258
258
  `;
259
259
  }
260
260
  if (onEffectMask) {
261
- effectMethods += `
262
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
- ${onEffectMask}
264
- }
261
+ effectMethods += `
262
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
+ ${onEffectMask}
264
+ }
265
265
  `;
266
266
  }
267
267
  });
@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
271
271
  }
272
272
  //fill main functions
273
273
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
274
- let drawEffects = `
275
-
274
+ let drawEffects = `
275
+
276
276
  `;
277
277
  for (let i = 0; i < effects.length; i++) {
278
278
  const current = effects[i];
279
279
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
280
280
  const currentClass = effectContructors[current.name];
281
281
  if (currentClass.onShaderMask) {
282
- drawEffects += `
283
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
282
+ drawEffects += `
283
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
284
284
  `;
285
285
  }
286
286
  if (currentClass.onColorize) {
287
- drawEffects += `
288
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
287
+ drawEffects += `
288
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
289
289
  `;
290
290
  }
291
291
  if (currentClass.onEffectMask) {
@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
294
294
  const next = effects[i + 1];
295
295
  if (next === undefined ||
296
296
  effectContructors[next.name].onEffectMask) {
297
- drawEffects += `
298
- shaderColor = ${currentMask};
297
+ drawEffects += `
298
+ shaderColor = ${currentMask};
299
299
  `;
300
300
  }
301
301
  }
@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
334
334
  return `DynamicShader${fx}`;
335
335
  }
336
336
  static z$__type__Props;
337
- static vertex = () => `
338
- # ifdef GL_FRAGMENT_PRECISION_HIGH
339
- precision highp float;
340
- # else
341
- precision mediump float;
342
- # endif
343
-
344
- attribute vec2 a_textureCoordinate;
345
- attribute vec2 a_position;
346
- attribute vec4 a_color;
347
- attribute float a_textureIndex;
348
-
349
- uniform vec2 u_resolution;
350
- uniform float u_pixelRatio;
351
-
352
- varying vec4 v_color;
353
- varying vec2 v_textureCoordinate;
354
- varying float v_textureIndex;
355
-
356
- void main(){
357
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
- vec2 zero_two = normalized * 2.0;
359
- vec2 clip_space = zero_two - 1.0;
360
-
361
- // pass to fragment
362
- v_color = a_color;
363
- v_textureCoordinate = a_textureCoordinate;
364
- v_textureIndex = a_textureIndex;
365
-
366
- // flip y
367
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
- }
337
+ static vertex = () => `
338
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
339
+ precision highp float;
340
+ # else
341
+ precision mediump float;
342
+ # endif
343
+
344
+ attribute vec2 a_textureCoordinate;
345
+ attribute vec2 a_position;
346
+ attribute vec4 a_color;
347
+ attribute float a_textureIndex;
348
+
349
+ uniform vec2 u_resolution;
350
+ uniform float u_pixelRatio;
351
+
352
+ varying vec4 v_color;
353
+ varying vec2 v_textureCoordinate;
354
+ varying float v_textureIndex;
355
+
356
+ void main(){
357
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
+ vec2 zero_two = normalized * 2.0;
359
+ vec2 clip_space = zero_two - 1.0;
360
+
361
+ // pass to fragment
362
+ v_color = a_color;
363
+ v_textureCoordinate = a_textureCoordinate;
364
+ v_textureIndex = a_textureIndex;
365
+
366
+ // flip y
367
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
+ }
369
369
  `;
370
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
- # ifdef GL_FRAGMENT_PRECISION_HIGH
372
- precision highp float;
373
- # else
374
- precision mediump float;
375
- # endif
376
-
377
- #define PI 3.14159265359
378
-
379
- uniform vec2 u_resolution;
380
- uniform vec2 u_dimensions;
381
- uniform float u_alpha;
382
- uniform float u_radius;
383
- uniform sampler2D u_texture;
384
- uniform float u_pixelRatio;
385
-
386
- ${uniforms}
387
-
388
- varying vec4 v_color;
389
- varying vec2 v_textureCoordinate;
390
-
391
- ${methods}
392
-
393
- ${effectMethods}
394
-
395
- void main() {
396
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
- vec2 d = abs(p) - (u_dimensions) * 0.5;
398
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
-
400
- vec4 shaderColor = vec4(0.0);
401
- float shaderMask = lng_DefaultMask;
402
-
403
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
-
405
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
-
407
- ${drawEffects}
408
-
409
- gl_FragColor = shaderColor * u_alpha;
410
- }
370
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
372
+ precision highp float;
373
+ # else
374
+ precision mediump float;
375
+ # endif
376
+
377
+ #define PI 3.14159265359
378
+
379
+ uniform vec2 u_resolution;
380
+ uniform vec2 u_dimensions;
381
+ uniform float u_alpha;
382
+ uniform float u_radius;
383
+ uniform sampler2D u_texture;
384
+ uniform float u_pixelRatio;
385
+
386
+ ${uniforms}
387
+
388
+ varying vec4 v_color;
389
+ varying vec2 v_textureCoordinate;
390
+
391
+ ${methods}
392
+
393
+ ${effectMethods}
394
+
395
+ void main() {
396
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
398
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
+
400
+ vec4 shaderColor = vec4(0.0);
401
+ float shaderMask = lng_DefaultMask;
402
+
403
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
+
405
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
+
407
+ ${drawEffects}
408
+
409
+ gl_FragColor = shaderColor * u_alpha;
410
+ }
411
411
  `;
412
412
  }
413
413
  //# sourceMappingURL=DynamicShader.js.map
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }