@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta3

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Files changed (189) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +2 -1
  6. package/dist/src/core/CoreNode.js +54 -43
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  9. package/dist/src/core/CoreTextureManager.js +179 -104
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +7 -0
  12. package/dist/src/core/Stage.js +33 -1
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.js +2 -5
  15. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  16. package/dist/src/core/lib/ImageWorker.js +31 -28
  17. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  18. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  19. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  21. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  22. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  23. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  38. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  39. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  40. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  41. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  44. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  47. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  48. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  49. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  50. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  51. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  52. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  53. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  54. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  55. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -5
  56. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  58. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  59. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  60. package/dist/src/core/textures/ColorTexture.js +2 -1
  61. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  62. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  63. package/dist/src/core/textures/ImageTexture.js +39 -1
  64. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  65. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  66. package/dist/src/core/textures/NoiseTexture.js +2 -1
  67. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  68. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  69. package/dist/src/core/textures/RenderTexture.js +2 -1
  70. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  71. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  72. package/dist/src/core/textures/SubTexture.js +21 -4
  73. package/dist/src/core/textures/SubTexture.js.map +1 -1
  74. package/dist/src/core/textures/Texture.d.ts +43 -21
  75. package/dist/src/core/textures/Texture.js +105 -33
  76. package/dist/src/core/textures/Texture.js.map +1 -1
  77. package/dist/src/main-api/Renderer.d.ts +18 -0
  78. package/dist/src/main-api/Renderer.js +6 -4
  79. package/dist/src/main-api/Renderer.js.map +1 -1
  80. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  81. package/exports/canvas.ts +39 -39
  82. package/exports/index.ts +89 -89
  83. package/exports/inspector.ts +24 -24
  84. package/exports/utils.ts +44 -44
  85. package/exports/webgl.ts +38 -38
  86. package/package.json +1 -1
  87. package/scripts/please-use-pnpm.js +13 -13
  88. package/src/common/CommonTypes.ts +139 -139
  89. package/src/common/EventEmitter.ts +77 -77
  90. package/src/common/IAnimationController.ts +92 -92
  91. package/src/common/IEventEmitter.ts +28 -28
  92. package/src/core/CoreNode.test.ts +95 -95
  93. package/src/core/CoreNode.ts +2282 -2258
  94. package/src/core/CoreShaderManager.ts +292 -292
  95. package/src/core/CoreTextNode.ts +450 -450
  96. package/src/core/CoreTextureManager.ts +522 -432
  97. package/src/core/Stage.ts +699 -652
  98. package/src/core/TextureMemoryManager.ts +277 -279
  99. package/src/core/animations/AnimationManager.ts +38 -38
  100. package/src/core/animations/CoreAnimation.ts +340 -340
  101. package/src/core/animations/CoreAnimationController.ts +157 -157
  102. package/src/core/lib/ContextSpy.ts +41 -41
  103. package/src/core/lib/ImageWorker.ts +270 -267
  104. package/src/core/lib/Matrix3d.ts +244 -244
  105. package/src/core/lib/RenderCoords.ts +86 -86
  106. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  107. package/src/core/lib/textureCompression.ts +152 -152
  108. package/src/core/lib/textureSvg.ts +78 -78
  109. package/src/core/lib/utils.ts +306 -306
  110. package/src/core/platform.ts +61 -61
  111. package/src/core/renderers/CoreContextTexture.ts +43 -42
  112. package/src/core/renderers/CoreRenderOp.ts +22 -22
  113. package/src/core/renderers/CoreRenderer.ts +114 -114
  114. package/src/core/renderers/CoreShader.ts +41 -41
  115. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  116. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  117. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  118. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  119. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  120. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  121. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  122. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  123. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  124. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  125. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  126. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  127. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  128. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  129. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  130. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  131. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  132. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  133. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  134. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  135. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  136. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  137. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  138. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  140. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  141. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  142. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  143. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  144. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  145. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  146. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  147. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  148. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  149. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  150. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  151. package/src/core/text-rendering/TrFontManager.ts +183 -183
  152. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +169 -171
  153. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  154. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  155. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  156. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  157. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  158. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  159. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  174. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  175. package/src/core/textures/ColorTexture.ts +102 -100
  176. package/src/core/textures/ImageTexture.ts +378 -337
  177. package/src/core/textures/NoiseTexture.ts +104 -101
  178. package/src/core/textures/RenderTexture.ts +85 -83
  179. package/src/core/textures/SubTexture.ts +171 -146
  180. package/src/core/textures/Texture.ts +407 -318
  181. package/src/core/utils.ts +227 -227
  182. package/src/env.d.ts +7 -7
  183. package/src/main-api/DynamicShaderController.ts +104 -104
  184. package/src/main-api/INode.ts +101 -101
  185. package/src/main-api/Inspector.ts +505 -505
  186. package/src/main-api/Renderer.ts +693 -670
  187. package/src/main-api/ShaderController.ts +80 -80
  188. package/src/main-api/utils.ts +45 -45
  189. package/src/utils.ts +248 -248
@@ -1,157 +1,157 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
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- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { DynamicShaderProps } from '../DynamicShader.js';
20
- import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
21
- import {
22
- ShaderEffect,
23
- type DefaultEffectProps,
24
- type ShaderEffectUniforms,
25
- type ShaderEffectValueMap,
26
- } from './ShaderEffect.js';
27
-
28
- /**
29
- * Properties of the {@link RadiusEffect} shader
30
- */
31
- export interface HolePunchEffectProps extends DefaultEffectProps {
32
- /**
33
- * X position where the hole punch starts
34
- */
35
- x?: number;
36
- /**
37
- * Y position where the hole punch starts
38
- */
39
- y?: number;
40
- /**
41
- * Width of the hole punch
42
- */
43
- width?: number;
44
- /**
45
- * height of the hole punch
46
- *
47
- * @remarks if not defined uses the width value
48
- */
49
- height?: number;
50
- /**
51
- * Corner radius in pixels, to cut out of the corners of the hole punch
52
- *
53
- * @remarks
54
- * You can input an array with a length of up to four or a number.
55
- *
56
- * array length 4:
57
- * [topLeft, topRight, bottomRight, bottomLeft]
58
- *
59
- * array length 2:
60
- * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
61
- *
62
- * array length 3:
63
- * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
64
- *
65
- * number:
66
- * 30 -> [30, 30, 30, 30]
67
- *
68
- * @default 0
69
- */
70
- radius?: number | number[];
71
- }
72
-
73
- /**
74
- * Masks the current maskcolor a holepunch effect with rounded corners similar to {@link RoundedRectangle}
75
- */
76
- export class HolePunchEffect extends ShaderEffect {
77
- static z$__type__Props: HolePunchEffectProps;
78
- override readonly name = 'holePunch';
79
-
80
- static override getEffectKey(): string {
81
- return `holePunch`;
82
- }
83
-
84
- static override uniforms: ShaderEffectUniforms = {
85
- x: {
86
- value: 0,
87
- method: 'uniform1f',
88
- type: 'float',
89
- },
90
- y: {
91
- value: 0,
92
- method: 'uniform1f',
93
- type: 'float',
94
- },
95
- width: {
96
- value: 0,
97
- method: 'uniform1f',
98
- type: 'float',
99
- },
100
- height: {
101
- value: 0,
102
- method: 'uniform1f',
103
- type: 'float',
104
- },
105
- radius: {
106
- value: 0,
107
- method: 'uniform4fv',
108
- type: 'vec4',
109
- updateOnBind: true,
110
- validator: validateArrayLength4,
111
- updateProgramValue: updateWebSafeRadius,
112
- },
113
- };
114
-
115
- static override resolveDefaults(
116
- props: HolePunchEffectProps,
117
- ): Required<HolePunchEffectProps> {
118
- return {
119
- x: props.x || 0,
120
- y: props.y || 0,
121
- width: props.width || 50,
122
- height: props.height || 50,
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- radius: props.radius ?? 0,
124
- };
125
- }
126
-
127
- static override methods: Record<string, string> = {
128
- fillMask: `
129
- float function(float dist) {
130
- return clamp(-dist, 0.0, 1.0);
131
- }
132
- `,
133
- boxDist: `
134
- float function(vec2 p, vec2 size, float radius) {
135
- size -= vec2(radius);
136
- vec2 d = abs(p) - size;
137
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
138
- }
139
- `,
140
- };
141
-
142
- static override onShaderMask = `
143
- vec2 halfDimensions = u_dimensions * 0.5;
144
- vec2 size = vec2(width, height) * 0.5;
145
- vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
146
- vec2 pos = basePos - size;
147
- float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
148
- r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
149
- r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
150
- r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
151
- return $boxDist(pos, size, r);
152
- `;
153
-
154
- static override onEffectMask = `
155
- return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
156
- `;
157
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { DynamicShaderProps } from '../DynamicShader.js';
20
+ import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
21
+ import {
22
+ ShaderEffect,
23
+ type DefaultEffectProps,
24
+ type ShaderEffectUniforms,
25
+ type ShaderEffectValueMap,
26
+ } from './ShaderEffect.js';
27
+
28
+ /**
29
+ * Properties of the {@link RadiusEffect} shader
30
+ */
31
+ export interface HolePunchEffectProps extends DefaultEffectProps {
32
+ /**
33
+ * X position where the hole punch starts
34
+ */
35
+ x?: number;
36
+ /**
37
+ * Y position where the hole punch starts
38
+ */
39
+ y?: number;
40
+ /**
41
+ * Width of the hole punch
42
+ */
43
+ width?: number;
44
+ /**
45
+ * height of the hole punch
46
+ *
47
+ * @remarks if not defined uses the width value
48
+ */
49
+ height?: number;
50
+ /**
51
+ * Corner radius in pixels, to cut out of the corners of the hole punch
52
+ *
53
+ * @remarks
54
+ * You can input an array with a length of up to four or a number.
55
+ *
56
+ * array length 4:
57
+ * [topLeft, topRight, bottomRight, bottomLeft]
58
+ *
59
+ * array length 2:
60
+ * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
61
+ *
62
+ * array length 3:
63
+ * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
64
+ *
65
+ * number:
66
+ * 30 -> [30, 30, 30, 30]
67
+ *
68
+ * @default 0
69
+ */
70
+ radius?: number | number[];
71
+ }
72
+
73
+ /**
74
+ * Masks the current maskcolor a holepunch effect with rounded corners similar to {@link RoundedRectangle}
75
+ */
76
+ export class HolePunchEffect extends ShaderEffect {
77
+ static z$__type__Props: HolePunchEffectProps;
78
+ override readonly name = 'holePunch';
79
+
80
+ static override getEffectKey(): string {
81
+ return `holePunch`;
82
+ }
83
+
84
+ static override uniforms: ShaderEffectUniforms = {
85
+ x: {
86
+ value: 0,
87
+ method: 'uniform1f',
88
+ type: 'float',
89
+ },
90
+ y: {
91
+ value: 0,
92
+ method: 'uniform1f',
93
+ type: 'float',
94
+ },
95
+ width: {
96
+ value: 0,
97
+ method: 'uniform1f',
98
+ type: 'float',
99
+ },
100
+ height: {
101
+ value: 0,
102
+ method: 'uniform1f',
103
+ type: 'float',
104
+ },
105
+ radius: {
106
+ value: 0,
107
+ method: 'uniform4fv',
108
+ type: 'vec4',
109
+ updateOnBind: true,
110
+ validator: validateArrayLength4,
111
+ updateProgramValue: updateWebSafeRadius,
112
+ },
113
+ };
114
+
115
+ static override resolveDefaults(
116
+ props: HolePunchEffectProps,
117
+ ): Required<HolePunchEffectProps> {
118
+ return {
119
+ x: props.x || 0,
120
+ y: props.y || 0,
121
+ width: props.width || 50,
122
+ height: props.height || 50,
123
+ radius: props.radius ?? 0,
124
+ };
125
+ }
126
+
127
+ static override methods: Record<string, string> = {
128
+ fillMask: `
129
+ float function(float dist) {
130
+ return clamp(-dist, 0.0, 1.0);
131
+ }
132
+ `,
133
+ boxDist: `
134
+ float function(vec2 p, vec2 size, float radius) {
135
+ size -= vec2(radius);
136
+ vec2 d = abs(p) - size;
137
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
138
+ }
139
+ `,
140
+ };
141
+
142
+ static override onShaderMask = `
143
+ vec2 halfDimensions = u_dimensions * 0.5;
144
+ vec2 size = vec2(width, height) * 0.5;
145
+ vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
146
+ vec2 pos = basePos - size;
147
+ float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
148
+ r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
149
+ r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
150
+ r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
151
+ return $boxDist(pos, size, r);
152
+ `;
153
+
154
+ static override onEffectMask = `
155
+ return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
156
+ `;
157
+ }
@@ -1,171 +1,171 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
20
- import { updateFloat32ArrayLengthN } from './EffectUtils.js';
21
- import {
22
- type DefaultEffectProps,
23
- ShaderEffect,
24
- type ShaderEffectUniforms,
25
- type ShaderEffectValueMap,
26
- } from './ShaderEffect.js';
27
-
28
- /**
29
- * Properties of the {@link LinearGradientEffect} effect
30
- */
31
- export interface LinearGradientEffectProps extends DefaultEffectProps {
32
- /**
33
- * Array of colors to be used in the LinearGradientEffect
34
- *
35
- * @default [0xff000000, 0xffffffff]
36
- */
37
- colors?: number[];
38
- /**
39
- * Angle of the LinearGradientEffect, Angle in Radians
40
- *
41
- * @default 0
42
- */
43
- angle?: number;
44
- /**
45
- * Array of color stops
46
- */
47
- stops?: number[];
48
- }
49
-
50
- /**
51
- * Linear Gradient effect over a effect mask
52
- */
53
- export class LinearGradientEffect extends ShaderEffect {
54
- static z$__type__Props: LinearGradientEffectProps;
55
- override readonly name = 'linearGradient';
56
-
57
- static override getEffectKey(props: LinearGradientEffectProps): string {
58
- if ((props.colors as unknown as ShaderEffectValueMap).value as number[]) {
59
- return `linearGradient${
60
- ((props.colors as unknown as ShaderEffectValueMap).value as number[])
61
- .length
62
- }`;
63
- }
64
- return `linearGradient${props.colors!.length}`;
65
- }
66
-
67
- static override resolveDefaults(
68
- props: LinearGradientEffectProps,
69
- ): Required<LinearGradientEffectProps> {
70
- const colors = props.colors ?? [0xff000000, 0xffffffff];
71
-
72
- let stops = props.stops || [];
73
- if (stops.length === 0 || stops.length !== colors.length) {
74
- const colorsL = colors.length;
75
- let i = 0;
76
- const tmp = stops;
77
- for (; i < colorsL; i++) {
78
- if (stops[i]) {
79
- tmp[i] = stops[i]!;
80
- if (stops[i - 1] === undefined && tmp[i - 2] !== undefined) {
81
- tmp[i - 1] = tmp[i - 2]! + (stops[i]! - tmp[i - 2]!) / 2;
82
- }
83
- } else {
84
- tmp[i] = i * (1 / (colors.length - 1));
85
- }
86
- }
87
- stops = tmp;
88
- }
89
- return {
90
- colors,
91
- stops,
92
- angle: props.angle ?? 0,
93
- };
94
- }
95
-
96
- static override uniforms: ShaderEffectUniforms = {
97
- angle: {
98
- value: 0,
99
- method: 'uniform1f',
100
- type: 'float',
101
- },
102
- colors: {
103
- value: 0xffffffff,
104
- validator: (rgbas: number[]): number[] => {
105
- return rgbas.reduce(
106
- (acc, val) => acc.concat(getNormalizedRgbaComponents(val)),
107
- [] as number[],
108
- );
109
- },
110
- updateProgramValue: updateFloat32ArrayLengthN,
111
- size: (props: LinearGradientEffectProps) => props.colors!.length,
112
- method: 'uniform4fv',
113
- type: 'vec4',
114
- },
115
- stops: {
116
- value: [],
117
- size: (props: LinearGradientEffectProps) => props.colors!.length,
118
- method: 'uniform1fv',
119
- type: 'float',
120
- },
121
- };
122
-
123
- static override methods: Record<string, string> = {
124
- fromLinear: `
125
- vec4 function(vec4 linearRGB) {
126
- vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
127
- vec4 lower = linearRGB * vec4(12.92);
128
- return mix(higher, lower, 1.0);
129
- }
130
- `,
131
- toLinear: `
132
- vec4 function(vec4 sRGB) {
133
- vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
134
- vec4 lower = sRGB/vec4(12.92);
135
- return mix(higher, lower, 1.0);
136
- }
137
- `,
138
- calcPoint: `
139
- vec2 function(float d, float angle) {
140
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
141
- }
142
- `,
143
- };
144
-
145
- static ColorLoop = (amount: number): string => {
146
- let loop = '';
147
- for (let i = 2; i < amount; i++) {
148
- loop += `colorOut = mix(colorOut, colors[${i}], clamp((dist - stops[${
149
- i - 1
150
- }]) / (stops[${i}] - stops[${i - 1}]), 0.0, 1.0));`;
151
- }
152
- return loop;
153
- };
154
-
155
- static override onColorize = (props: LinearGradientEffectProps) => {
156
- const colors = props.colors!.length || 1;
157
- return `
158
- float a = angle - (PI / 180.0 * 90.0);
159
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
160
- vec2 f = $calcPoint(lineDist * 0.5, a);
161
- vec2 t = $calcPoint(lineDist * 0.5, a + PI);
162
- vec2 gradVec = t - f;
163
- float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
164
-
165
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
166
- vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
167
- ${this.ColorLoop(colors)}
168
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
169
- `;
170
- };
171
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
20
+ import { updateFloat32ArrayLengthN } from './EffectUtils.js';
21
+ import {
22
+ type DefaultEffectProps,
23
+ ShaderEffect,
24
+ type ShaderEffectUniforms,
25
+ type ShaderEffectValueMap,
26
+ } from './ShaderEffect.js';
27
+
28
+ /**
29
+ * Properties of the {@link LinearGradientEffect} effect
30
+ */
31
+ export interface LinearGradientEffectProps extends DefaultEffectProps {
32
+ /**
33
+ * Array of colors to be used in the LinearGradientEffect
34
+ *
35
+ * @default [0xff000000, 0xffffffff]
36
+ */
37
+ colors?: number[];
38
+ /**
39
+ * Angle of the LinearGradientEffect, Angle in Radians
40
+ *
41
+ * @default 0
42
+ */
43
+ angle?: number;
44
+ /**
45
+ * Array of color stops
46
+ */
47
+ stops?: number[];
48
+ }
49
+
50
+ /**
51
+ * Linear Gradient effect over a effect mask
52
+ */
53
+ export class LinearGradientEffect extends ShaderEffect {
54
+ static z$__type__Props: LinearGradientEffectProps;
55
+ override readonly name = 'linearGradient';
56
+
57
+ static override getEffectKey(props: LinearGradientEffectProps): string {
58
+ if ((props.colors as unknown as ShaderEffectValueMap).value as number[]) {
59
+ return `linearGradient${
60
+ ((props.colors as unknown as ShaderEffectValueMap).value as number[])
61
+ .length
62
+ }`;
63
+ }
64
+ return `linearGradient${props.colors!.length}`;
65
+ }
66
+
67
+ static override resolveDefaults(
68
+ props: LinearGradientEffectProps,
69
+ ): Required<LinearGradientEffectProps> {
70
+ const colors = props.colors ?? [0xff000000, 0xffffffff];
71
+
72
+ let stops = props.stops || [];
73
+ if (stops.length === 0 || stops.length !== colors.length) {
74
+ const colorsL = colors.length;
75
+ let i = 0;
76
+ const tmp = stops;
77
+ for (; i < colorsL; i++) {
78
+ if (stops[i]) {
79
+ tmp[i] = stops[i]!;
80
+ if (stops[i - 1] === undefined && tmp[i - 2] !== undefined) {
81
+ tmp[i - 1] = tmp[i - 2]! + (stops[i]! - tmp[i - 2]!) / 2;
82
+ }
83
+ } else {
84
+ tmp[i] = i * (1 / (colors.length - 1));
85
+ }
86
+ }
87
+ stops = tmp;
88
+ }
89
+ return {
90
+ colors,
91
+ stops,
92
+ angle: props.angle ?? 0,
93
+ };
94
+ }
95
+
96
+ static override uniforms: ShaderEffectUniforms = {
97
+ angle: {
98
+ value: 0,
99
+ method: 'uniform1f',
100
+ type: 'float',
101
+ },
102
+ colors: {
103
+ value: 0xffffffff,
104
+ validator: (rgbas: number[]): number[] => {
105
+ return rgbas.reduce(
106
+ (acc, val) => acc.concat(getNormalizedRgbaComponents(val)),
107
+ [] as number[],
108
+ );
109
+ },
110
+ updateProgramValue: updateFloat32ArrayLengthN,
111
+ size: (props: LinearGradientEffectProps) => props.colors!.length,
112
+ method: 'uniform4fv',
113
+ type: 'vec4',
114
+ },
115
+ stops: {
116
+ value: [],
117
+ size: (props: LinearGradientEffectProps) => props.colors!.length,
118
+ method: 'uniform1fv',
119
+ type: 'float',
120
+ },
121
+ };
122
+
123
+ static override methods: Record<string, string> = {
124
+ fromLinear: `
125
+ vec4 function(vec4 linearRGB) {
126
+ vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
127
+ vec4 lower = linearRGB * vec4(12.92);
128
+ return mix(higher, lower, 1.0);
129
+ }
130
+ `,
131
+ toLinear: `
132
+ vec4 function(vec4 sRGB) {
133
+ vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
134
+ vec4 lower = sRGB/vec4(12.92);
135
+ return mix(higher, lower, 1.0);
136
+ }
137
+ `,
138
+ calcPoint: `
139
+ vec2 function(float d, float angle) {
140
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
141
+ }
142
+ `,
143
+ };
144
+
145
+ static ColorLoop = (amount: number): string => {
146
+ let loop = '';
147
+ for (let i = 2; i < amount; i++) {
148
+ loop += `colorOut = mix(colorOut, colors[${i}], clamp((dist - stops[${
149
+ i - 1
150
+ }]) / (stops[${i}] - stops[${i - 1}]), 0.0, 1.0));`;
151
+ }
152
+ return loop;
153
+ };
154
+
155
+ static override onColorize = (props: LinearGradientEffectProps) => {
156
+ const colors = props.colors!.length || 1;
157
+ return `
158
+ float a = angle - (PI / 180.0 * 90.0);
159
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
160
+ vec2 f = $calcPoint(lineDist * 0.5, a);
161
+ vec2 t = $calcPoint(lineDist * 0.5, a + PI);
162
+ vec2 gradVec = t - f;
163
+ float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
164
+
165
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
166
+ vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
167
+ ${this.ColorLoop(colors)}
168
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
169
+ `;
170
+ };
171
+ }