@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +2 -1
  6. package/dist/src/core/CoreNode.js +54 -43
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  9. package/dist/src/core/CoreTextureManager.js +179 -104
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +7 -0
  12. package/dist/src/core/Stage.js +33 -1
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.js +2 -5
  15. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  16. package/dist/src/core/lib/ImageWorker.js +31 -28
  17. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  18. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  19. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  21. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  22. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  23. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  38. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  39. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  40. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  41. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  44. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  47. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  48. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  49. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  50. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  51. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  52. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  53. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  54. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  55. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -5
  56. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  58. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  59. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  60. package/dist/src/core/textures/ColorTexture.js +2 -1
  61. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  62. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  63. package/dist/src/core/textures/ImageTexture.js +39 -1
  64. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  65. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  66. package/dist/src/core/textures/NoiseTexture.js +2 -1
  67. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  68. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  69. package/dist/src/core/textures/RenderTexture.js +2 -1
  70. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  71. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  72. package/dist/src/core/textures/SubTexture.js +21 -4
  73. package/dist/src/core/textures/SubTexture.js.map +1 -1
  74. package/dist/src/core/textures/Texture.d.ts +43 -21
  75. package/dist/src/core/textures/Texture.js +105 -33
  76. package/dist/src/core/textures/Texture.js.map +1 -1
  77. package/dist/src/main-api/Renderer.d.ts +18 -0
  78. package/dist/src/main-api/Renderer.js +6 -4
  79. package/dist/src/main-api/Renderer.js.map +1 -1
  80. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  81. package/exports/canvas.ts +39 -39
  82. package/exports/index.ts +89 -89
  83. package/exports/inspector.ts +24 -24
  84. package/exports/utils.ts +44 -44
  85. package/exports/webgl.ts +38 -38
  86. package/package.json +1 -1
  87. package/scripts/please-use-pnpm.js +13 -13
  88. package/src/common/CommonTypes.ts +139 -139
  89. package/src/common/EventEmitter.ts +77 -77
  90. package/src/common/IAnimationController.ts +92 -92
  91. package/src/common/IEventEmitter.ts +28 -28
  92. package/src/core/CoreNode.test.ts +95 -95
  93. package/src/core/CoreNode.ts +2282 -2258
  94. package/src/core/CoreShaderManager.ts +292 -292
  95. package/src/core/CoreTextNode.ts +450 -450
  96. package/src/core/CoreTextureManager.ts +522 -432
  97. package/src/core/Stage.ts +699 -652
  98. package/src/core/TextureMemoryManager.ts +277 -279
  99. package/src/core/animations/AnimationManager.ts +38 -38
  100. package/src/core/animations/CoreAnimation.ts +340 -340
  101. package/src/core/animations/CoreAnimationController.ts +157 -157
  102. package/src/core/lib/ContextSpy.ts +41 -41
  103. package/src/core/lib/ImageWorker.ts +270 -267
  104. package/src/core/lib/Matrix3d.ts +244 -244
  105. package/src/core/lib/RenderCoords.ts +86 -86
  106. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  107. package/src/core/lib/textureCompression.ts +152 -152
  108. package/src/core/lib/textureSvg.ts +78 -78
  109. package/src/core/lib/utils.ts +306 -306
  110. package/src/core/platform.ts +61 -61
  111. package/src/core/renderers/CoreContextTexture.ts +43 -42
  112. package/src/core/renderers/CoreRenderOp.ts +22 -22
  113. package/src/core/renderers/CoreRenderer.ts +114 -114
  114. package/src/core/renderers/CoreShader.ts +41 -41
  115. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  116. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  117. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  118. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  119. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  120. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  121. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  122. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  123. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  124. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  125. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  126. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  127. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  128. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  129. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  130. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  131. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  132. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  133. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  134. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  135. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  136. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  137. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  138. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  140. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  141. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  142. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  143. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  144. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  145. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  146. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  147. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  148. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  149. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  150. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  151. package/src/core/text-rendering/TrFontManager.ts +183 -183
  152. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +169 -171
  153. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  154. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  155. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  156. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  157. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  158. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  159. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  174. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  175. package/src/core/textures/ColorTexture.ts +102 -100
  176. package/src/core/textures/ImageTexture.ts +378 -337
  177. package/src/core/textures/NoiseTexture.ts +104 -101
  178. package/src/core/textures/RenderTexture.ts +85 -83
  179. package/src/core/textures/SubTexture.ts +171 -146
  180. package/src/core/textures/Texture.ts +407 -318
  181. package/src/core/utils.ts +227 -227
  182. package/src/env.d.ts +7 -7
  183. package/src/main-api/DynamicShaderController.ts +104 -104
  184. package/src/main-api/INode.ts +101 -101
  185. package/src/main-api/Inspector.ts +505 -505
  186. package/src/main-api/Renderer.ts +693 -670
  187. package/src/main-api/ShaderController.ts +80 -80
  188. package/src/main-api/utils.ts +45 -45
  189. package/src/utils.ts +248 -248
@@ -1,279 +1,277 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2024 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
19
- import type { Stage } from './Stage.js';
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- import type { Texture } from './textures/Texture.js';
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- import { bytesToMb } from './utils.js';
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-
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- export interface TextureMemoryManagerSettings {
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- /**
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- * Critical Threshold (in bytes)
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- *
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- * @remarks
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- * When the amount of memory used by textures exceeds this threshold,
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- * the Renderer will immediately trigger a Texture Cleanup towards the
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- * Target Threshold Level.
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- *
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- * When set to `0`, the Texture Memory Manager is disabled.
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- *
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- * @defaultValue `124e6` (118 MB)
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- */
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- criticalThreshold: number;
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-
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- /**
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- * Target Threshold Level (as fraction of Critical Threshold)
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- *
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- * @remarks
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- * This value is the fractional level of the Critical Threshold that the
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- * Texture Memory Manager will attempt to maintain by cleaning up textures.
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- * The Texture Memory Manager will attempt to keep the memory usage below
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- * this level by freeing up non-renderable textures.
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- *
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- * Valid Range: 0.0 - 1.0
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- *
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- * @defaultValue `0.5`
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- */
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- targetThresholdLevel: number;
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-
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- /**
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- * Interval between Texture Cleanups (in milliseconds)
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- *
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- * @remarks
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- * Texture Memory Manager will perform a Texture Cleanup no more
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- * frequently than this interval generally when the scene becomes idle.
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- *
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- * @defaultValue `30,000` (30 seconds)
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- */
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- cleanupInterval: number;
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-
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- /**
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- * Whether or not to log debug information
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- *
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- * @defaultValue `false`
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- */
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- debugLogging: boolean;
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- }
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-
72
- export interface MemoryInfo {
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- criticalThreshold: number;
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- targetThreshold: number;
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- renderableMemUsed: number;
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- memUsed: number;
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- renderableTexturesLoaded: number;
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- loadedTextures: number;
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- }
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-
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- /**
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- * LRU (Least Recently Used) style memory manager for textures
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- *
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- * @remarks
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- * This class is responsible for managing the memory usage of textures
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- * in the Renderer. It keeps track of the memory used by each texture
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- * and triggers a cleanup when the memory usage exceeds a critical
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- * threshold (`criticalThreshold`).
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- *
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- * The cleanup process will free up non-renderable textures until the
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- * memory usage is below a target threshold (`targetThresholdLevel`).
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- *
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- * The memory manager's clean up process will also be triggered when the
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- * scene is idle for a certain amount of time (`cleanupInterval`).
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- */
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- export class TextureMemoryManager {
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- private memUsed = 0;
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- private loadedTextures: Map<Texture, number> = new Map();
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- private criticalThreshold: number;
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- private targetThreshold: number;
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- private cleanupInterval: number;
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- private debugLogging: boolean;
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- private lastCleanupTime = 0;
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- public criticalCleanupRequested = false;
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- /**
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- * The current frame time in milliseconds
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- *
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- * @remarks
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- * This is used to determine when to perform Idle Texture Cleanups.
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- *
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- * Set by stage via `updateFrameTime` method.
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- */
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- public frameTime = 0;
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-
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- constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
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- const { criticalThreshold } = settings;
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- this.criticalThreshold = Math.round(criticalThreshold);
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- const targetFraction = Math.max(
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- 0,
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- Math.min(1, settings.targetThresholdLevel),
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- );
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- this.targetThreshold = Math.round(criticalThreshold * targetFraction);
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- this.cleanupInterval = settings.cleanupInterval;
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- this.debugLogging = settings.debugLogging;
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-
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- if (settings.debugLogging) {
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- let lastMemUse = 0;
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- setInterval(() => {
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- if (lastMemUse !== this.memUsed) {
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- lastMemUse = this.memUsed;
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- console.log(
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- `[TextureMemoryManager] Memory used: ${bytesToMb(
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- this.memUsed,
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- )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
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- (this.memUsed / this.criticalThreshold) *
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- 100
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- ).toFixed(1)}%)`,
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- );
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- }
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- }, 1000);
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- }
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-
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- // If the threshold is 0, we disable the memory manager by replacing the
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- // setTextureMemUse method with a no-op function.
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- if (criticalThreshold === 0) {
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- // eslint-disable-next-line @typescript-eslint/no-empty-function
147
- this.setTextureMemUse = () => {};
148
- }
149
- }
150
-
151
- setTextureMemUse(texture: Texture, byteSize: number) {
152
- if (this.loadedTextures.has(texture)) {
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- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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- this.memUsed -= this.loadedTextures.get(texture)!;
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- }
156
-
157
- if (byteSize === 0) {
158
- this.loadedTextures.delete(texture);
159
- return;
160
- } else {
161
- this.memUsed += byteSize;
162
- this.loadedTextures.set(texture, byteSize);
163
- }
164
-
165
- if (this.memUsed > this.criticalThreshold) {
166
- this.criticalCleanupRequested = true;
167
- }
168
- }
169
-
170
- checkCleanup() {
171
- return (
172
- this.criticalCleanupRequested ||
173
- (this.memUsed > this.targetThreshold &&
174
- this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
175
- );
176
- }
177
-
178
- cleanup() {
179
- const critical = this.criticalCleanupRequested;
180
- this.lastCleanupTime = this.frameTime;
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- this.criticalCleanupRequested = false;
182
-
183
- if (critical) {
184
- this.stage.queueFrameEvent('criticalCleanup', {
185
- memUsed: this.memUsed,
186
- criticalThreshold: this.criticalThreshold,
187
- });
188
- }
189
-
190
- if (this.debugLogging) {
191
- console.log(
192
- `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}`,
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- );
194
- }
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-
196
- /**
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- * Sort the loaded textures by renderability, then by last touch time.
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- *
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- * This will ensure that the array is ordered by the following:
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- * - Non-renderable textures, starting at the least recently rendered
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- * - Renderable textures, starting at the least recently rendered
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- */
203
- const textures = [...this.loadedTextures.keys()].sort(
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- (textureA, textureB) => {
205
- const txARenderable = textureA.renderable;
206
- const txBRenderable = textureB.renderable;
207
- if (txARenderable === txBRenderable) {
208
- return (
209
- textureA.lastRenderableChangeTime -
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- textureB.lastRenderableChangeTime
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- );
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- } else if (txARenderable) {
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- return 1;
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- } else if (txBRenderable) {
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- return -1;
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- }
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- return 0;
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- },
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- );
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-
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- // Free non-renderable textures until we reach the target threshold
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- const memTarget = this.targetThreshold;
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- const txManager = this.stage.txManager;
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- for (const texture of textures) {
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- if (texture.renderable) {
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- // Stop at the first renderable texture (The rest are renderable because of the sort above)
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- // We don't want to free renderable textures because they will just likely be reloaded in the next frame
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- break;
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- }
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- if (texture.preventCleanup === false) {
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- texture.ctxTexture.free();
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- txManager.removeTextureFromCache(texture);
233
- }
234
- if (this.memUsed <= memTarget) {
235
- // Stop once we've freed enough textures to reach under the target threshold
236
- break;
237
- }
238
- }
239
-
240
- if (this.memUsed >= this.criticalThreshold) {
241
- this.stage.queueFrameEvent('criticalCleanupFailed', {
242
- memUsed: this.memUsed,
243
- criticalThreshold: this.criticalThreshold,
244
- });
245
- console.warn(
246
- `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
247
- );
248
- }
249
- }
250
-
251
- /**
252
- * Get the current texture memory usage information
253
- *
254
- * @remarks
255
- * This method is for debugging purposes and returns information about the
256
- * current memory usage of the textures in the Renderer.
257
- */
258
- getMemoryInfo(): MemoryInfo {
259
- let renderableTexturesLoaded = 0;
260
- const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
261
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
262
- (acc, texture) => {
263
- renderableTexturesLoaded += texture.renderable ? 1 : 0;
264
- return (
265
- acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
266
- );
267
- },
268
- 0,
269
- );
270
- return {
271
- criticalThreshold: this.criticalThreshold,
272
- targetThreshold: this.targetThreshold,
273
- renderableMemUsed,
274
- memUsed: this.memUsed,
275
- renderableTexturesLoaded,
276
- loadedTextures: this.loadedTextures.size,
277
- };
278
- }
279
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { Stage } from './Stage.js';
20
+ import type { Texture } from './textures/Texture.js';
21
+ import { bytesToMb } from './utils.js';
22
+
23
+ export interface TextureMemoryManagerSettings {
24
+ /**
25
+ * Critical Threshold (in bytes)
26
+ *
27
+ * @remarks
28
+ * When the amount of memory used by textures exceeds this threshold,
29
+ * the Renderer will immediately trigger a Texture Cleanup towards the
30
+ * Target Threshold Level.
31
+ *
32
+ * When set to `0`, the Texture Memory Manager is disabled.
33
+ *
34
+ * @defaultValue `124e6` (118 MB)
35
+ */
36
+ criticalThreshold: number;
37
+
38
+ /**
39
+ * Target Threshold Level (as fraction of Critical Threshold)
40
+ *
41
+ * @remarks
42
+ * This value is the fractional level of the Critical Threshold that the
43
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
44
+ * The Texture Memory Manager will attempt to keep the memory usage below
45
+ * this level by freeing up non-renderable textures.
46
+ *
47
+ * Valid Range: 0.0 - 1.0
48
+ *
49
+ * @defaultValue `0.5`
50
+ */
51
+ targetThresholdLevel: number;
52
+
53
+ /**
54
+ * Interval between Texture Cleanups (in milliseconds)
55
+ *
56
+ * @remarks
57
+ * Texture Memory Manager will perform a Texture Cleanup no more
58
+ * frequently than this interval generally when the scene becomes idle.
59
+ *
60
+ * @defaultValue `30,000` (30 seconds)
61
+ */
62
+ cleanupInterval: number;
63
+
64
+ /**
65
+ * Whether or not to log debug information
66
+ *
67
+ * @defaultValue `false`
68
+ */
69
+ debugLogging: boolean;
70
+ }
71
+
72
+ export interface MemoryInfo {
73
+ criticalThreshold: number;
74
+ targetThreshold: number;
75
+ renderableMemUsed: number;
76
+ memUsed: number;
77
+ renderableTexturesLoaded: number;
78
+ loadedTextures: number;
79
+ }
80
+
81
+ /**
82
+ * LRU (Least Recently Used) style memory manager for textures
83
+ *
84
+ * @remarks
85
+ * This class is responsible for managing the memory usage of textures
86
+ * in the Renderer. It keeps track of the memory used by each texture
87
+ * and triggers a cleanup when the memory usage exceeds a critical
88
+ * threshold (`criticalThreshold`).
89
+ *
90
+ * The cleanup process will free up non-renderable textures until the
91
+ * memory usage is below a target threshold (`targetThresholdLevel`).
92
+ *
93
+ * The memory manager's clean up process will also be triggered when the
94
+ * scene is idle for a certain amount of time (`cleanupInterval`).
95
+ */
96
+ export class TextureMemoryManager {
97
+ private memUsed = 0;
98
+ private loadedTextures: Map<Texture, number> = new Map();
99
+ private criticalThreshold: number;
100
+ private targetThreshold: number;
101
+ private cleanupInterval: number;
102
+ private debugLogging: boolean;
103
+ private lastCleanupTime = 0;
104
+ public criticalCleanupRequested = false;
105
+ /**
106
+ * The current frame time in milliseconds
107
+ *
108
+ * @remarks
109
+ * This is used to determine when to perform Idle Texture Cleanups.
110
+ *
111
+ * Set by stage via `updateFrameTime` method.
112
+ */
113
+ public frameTime = 0;
114
+
115
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
116
+ const { criticalThreshold } = settings;
117
+ this.criticalThreshold = Math.round(criticalThreshold);
118
+ const targetFraction = Math.max(
119
+ 0,
120
+ Math.min(1, settings.targetThresholdLevel),
121
+ );
122
+ this.targetThreshold = Math.round(criticalThreshold * targetFraction);
123
+ this.cleanupInterval = settings.cleanupInterval;
124
+ this.debugLogging = settings.debugLogging;
125
+
126
+ if (settings.debugLogging) {
127
+ let lastMemUse = 0;
128
+ setInterval(() => {
129
+ if (lastMemUse !== this.memUsed) {
130
+ lastMemUse = this.memUsed;
131
+ console.log(
132
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
133
+ this.memUsed,
134
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
135
+ (this.memUsed / this.criticalThreshold) *
136
+ 100
137
+ ).toFixed(1)}%)`,
138
+ );
139
+ }
140
+ }, 1000);
141
+ }
142
+
143
+ // If the threshold is 0, we disable the memory manager by replacing the
144
+ // setTextureMemUse method with a no-op function.
145
+ if (criticalThreshold === 0) {
146
+ this.setTextureMemUse = () => {};
147
+ }
148
+ }
149
+
150
+ setTextureMemUse(texture: Texture, byteSize: number) {
151
+ if (this.loadedTextures.has(texture)) {
152
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
153
+ this.memUsed -= this.loadedTextures.get(texture)!;
154
+ }
155
+
156
+ if (byteSize === 0) {
157
+ this.loadedTextures.delete(texture);
158
+ return;
159
+ } else {
160
+ this.memUsed += byteSize;
161
+ this.loadedTextures.set(texture, byteSize);
162
+ }
163
+
164
+ if (this.memUsed > this.criticalThreshold) {
165
+ this.criticalCleanupRequested = true;
166
+ }
167
+ }
168
+
169
+ checkCleanup() {
170
+ return (
171
+ this.criticalCleanupRequested ||
172
+ (this.memUsed > this.targetThreshold &&
173
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
174
+ );
175
+ }
176
+
177
+ cleanup() {
178
+ const critical = this.criticalCleanupRequested;
179
+ this.lastCleanupTime = this.frameTime;
180
+ this.criticalCleanupRequested = false;
181
+
182
+ if (critical) {
183
+ this.stage.queueFrameEvent('criticalCleanup', {
184
+ memUsed: this.memUsed,
185
+ criticalThreshold: this.criticalThreshold,
186
+ });
187
+ }
188
+
189
+ if (this.debugLogging) {
190
+ console.log(
191
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}`,
192
+ );
193
+ }
194
+
195
+ /**
196
+ * Sort the loaded textures by renderability, then by last touch time.
197
+ *
198
+ * This will ensure that the array is ordered by the following:
199
+ * - Non-renderable textures, starting at the least recently rendered
200
+ * - Renderable textures, starting at the least recently rendered
201
+ */
202
+ const textures = [...this.loadedTextures.keys()].sort(
203
+ (textureA, textureB) => {
204
+ const txARenderable = textureA.renderable;
205
+ const txBRenderable = textureB.renderable;
206
+ if (txARenderable === txBRenderable) {
207
+ return (
208
+ textureA.lastRenderableChangeTime -
209
+ textureB.lastRenderableChangeTime
210
+ );
211
+ } else if (txARenderable) {
212
+ return 1;
213
+ } else if (txBRenderable) {
214
+ return -1;
215
+ }
216
+ return 0;
217
+ },
218
+ );
219
+
220
+ // Free non-renderable textures until we reach the target threshold
221
+ const memTarget = this.targetThreshold;
222
+ const txManager = this.stage.txManager;
223
+ for (const texture of textures) {
224
+ if (texture.renderable) {
225
+ // Stop at the first renderable texture (The rest are renderable because of the sort above)
226
+ // We don't want to free renderable textures because they will just likely be reloaded in the next frame
227
+ break;
228
+ }
229
+ if (texture.preventCleanup === false) {
230
+ texture.free();
231
+ txManager.removeTextureFromCache(texture);
232
+ }
233
+ if (this.memUsed <= memTarget) {
234
+ // Stop once we've freed enough textures to reach under the target threshold
235
+ break;
236
+ }
237
+ }
238
+
239
+ if (this.memUsed >= this.criticalThreshold) {
240
+ this.stage.queueFrameEvent('criticalCleanupFailed', {
241
+ memUsed: this.memUsed,
242
+ criticalThreshold: this.criticalThreshold,
243
+ });
244
+ console.warn(
245
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
246
+ );
247
+ }
248
+ }
249
+
250
+ /**
251
+ * Get the current texture memory usage information
252
+ *
253
+ * @remarks
254
+ * This method is for debugging purposes and returns information about the
255
+ * current memory usage of the textures in the Renderer.
256
+ */
257
+ getMemoryInfo(): MemoryInfo {
258
+ let renderableTexturesLoaded = 0;
259
+ const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
260
+ (acc, texture) => {
261
+ renderableTexturesLoaded += texture.renderable ? 1 : 0;
262
+ return (
263
+ acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
264
+ );
265
+ },
266
+ 0,
267
+ );
268
+ return {
269
+ criticalThreshold: this.criticalThreshold,
270
+ targetThreshold: this.targetThreshold,
271
+ renderableMemUsed,
272
+ memUsed: this.memUsed,
273
+ renderableTexturesLoaded,
274
+ loadedTextures: this.loadedTextures.size,
275
+ };
276
+ }
277
+ }
@@ -1,38 +1,38 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { CoreAnimation } from './CoreAnimation.js';
21
-
22
- export class AnimationManager {
23
- activeAnimations: Set<CoreAnimation> = new Set();
24
-
25
- registerAnimation(animation: CoreAnimation) {
26
- this.activeAnimations.add(animation);
27
- }
28
-
29
- unregisterAnimation(animation: CoreAnimation) {
30
- this.activeAnimations.delete(animation);
31
- }
32
-
33
- update(dt: number) {
34
- this.activeAnimations.forEach((animation) => {
35
- animation.update(dt);
36
- });
37
- }
38
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { CoreAnimation } from './CoreAnimation.js';
21
+
22
+ export class AnimationManager {
23
+ activeAnimations: Set<CoreAnimation> = new Set();
24
+
25
+ registerAnimation(animation: CoreAnimation) {
26
+ this.activeAnimations.add(animation);
27
+ }
28
+
29
+ unregisterAnimation(animation: CoreAnimation) {
30
+ this.activeAnimations.delete(animation);
31
+ }
32
+
33
+ update(dt: number) {
34
+ this.activeAnimations.forEach((animation) => {
35
+ animation.update(dt);
36
+ });
37
+ }
38
+ }