@lightningjs/renderer 2.9.0-beta2 → 2.9.0-beta3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +2 -1
  6. package/dist/src/core/CoreNode.js +54 -43
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  9. package/dist/src/core/CoreTextureManager.js +179 -104
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +7 -0
  12. package/dist/src/core/Stage.js +33 -1
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.js +2 -5
  15. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  16. package/dist/src/core/lib/ImageWorker.js +31 -28
  17. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  18. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  19. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  21. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  22. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  23. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +13 -5
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +6 -8
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -24
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  38. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  39. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  40. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  41. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  44. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  47. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  48. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  49. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  50. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  51. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  52. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  53. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  54. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  55. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -5
  56. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  57. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +2 -1
  58. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  59. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  60. package/dist/src/core/textures/ColorTexture.js +2 -1
  61. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  62. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  63. package/dist/src/core/textures/ImageTexture.js +39 -1
  64. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  65. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  66. package/dist/src/core/textures/NoiseTexture.js +2 -1
  67. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  68. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  69. package/dist/src/core/textures/RenderTexture.js +2 -1
  70. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  71. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  72. package/dist/src/core/textures/SubTexture.js +21 -4
  73. package/dist/src/core/textures/SubTexture.js.map +1 -1
  74. package/dist/src/core/textures/Texture.d.ts +43 -21
  75. package/dist/src/core/textures/Texture.js +105 -33
  76. package/dist/src/core/textures/Texture.js.map +1 -1
  77. package/dist/src/main-api/Renderer.d.ts +18 -0
  78. package/dist/src/main-api/Renderer.js +6 -4
  79. package/dist/src/main-api/Renderer.js.map +1 -1
  80. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  81. package/exports/canvas.ts +39 -39
  82. package/exports/index.ts +89 -89
  83. package/exports/inspector.ts +24 -24
  84. package/exports/utils.ts +44 -44
  85. package/exports/webgl.ts +38 -38
  86. package/package.json +1 -1
  87. package/scripts/please-use-pnpm.js +13 -13
  88. package/src/common/CommonTypes.ts +139 -139
  89. package/src/common/EventEmitter.ts +77 -77
  90. package/src/common/IAnimationController.ts +92 -92
  91. package/src/common/IEventEmitter.ts +28 -28
  92. package/src/core/CoreNode.test.ts +95 -95
  93. package/src/core/CoreNode.ts +2282 -2258
  94. package/src/core/CoreShaderManager.ts +292 -292
  95. package/src/core/CoreTextNode.ts +450 -450
  96. package/src/core/CoreTextureManager.ts +522 -432
  97. package/src/core/Stage.ts +699 -652
  98. package/src/core/TextureMemoryManager.ts +277 -279
  99. package/src/core/animations/AnimationManager.ts +38 -38
  100. package/src/core/animations/CoreAnimation.ts +340 -340
  101. package/src/core/animations/CoreAnimationController.ts +157 -157
  102. package/src/core/lib/ContextSpy.ts +41 -41
  103. package/src/core/lib/ImageWorker.ts +270 -267
  104. package/src/core/lib/Matrix3d.ts +244 -244
  105. package/src/core/lib/RenderCoords.ts +86 -86
  106. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  107. package/src/core/lib/textureCompression.ts +152 -152
  108. package/src/core/lib/textureSvg.ts +78 -78
  109. package/src/core/lib/utils.ts +306 -306
  110. package/src/core/platform.ts +61 -61
  111. package/src/core/renderers/CoreContextTexture.ts +43 -42
  112. package/src/core/renderers/CoreRenderOp.ts +22 -22
  113. package/src/core/renderers/CoreRenderer.ts +114 -114
  114. package/src/core/renderers/CoreShader.ts +41 -41
  115. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -353
  116. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -149
  117. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  118. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  119. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  120. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  121. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  122. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -290
  123. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  124. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  125. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  126. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  127. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  128. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  129. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  130. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  131. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  132. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  133. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  134. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  135. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  136. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  137. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  138. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  139. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  140. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  141. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  142. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  143. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  144. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  145. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  146. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  147. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  148. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  149. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  150. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  151. package/src/core/text-rendering/TrFontManager.ts +183 -183
  152. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +169 -171
  153. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  154. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  155. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  156. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  157. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  158. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -507
  159. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  160. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  161. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  162. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  163. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  164. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  165. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  174. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  175. package/src/core/textures/ColorTexture.ts +102 -100
  176. package/src/core/textures/ImageTexture.ts +378 -337
  177. package/src/core/textures/NoiseTexture.ts +104 -101
  178. package/src/core/textures/RenderTexture.ts +85 -83
  179. package/src/core/textures/SubTexture.ts +171 -146
  180. package/src/core/textures/Texture.ts +407 -318
  181. package/src/core/utils.ts +227 -227
  182. package/src/env.d.ts +7 -7
  183. package/src/main-api/DynamicShaderController.ts +104 -104
  184. package/src/main-api/INode.ts +101 -101
  185. package/src/main-api/Inspector.ts +505 -505
  186. package/src/main-api/Renderer.ts +693 -670
  187. package/src/main-api/ShaderController.ts +80 -80
  188. package/src/main-api/utils.ts +45 -45
  189. package/src/utils.ts +248 -248
@@ -1,580 +1,580 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
- import {
21
- WebGlCoreShader,
22
- type DimensionsShaderProp,
23
- type AlphaShaderProp,
24
- } from '../WebGlCoreShader.js';
25
- import { type UniformInfo } from '../internal/ShaderUtils.js';
26
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
- import {
28
- ShaderEffect,
29
- type EffectDescUnion,
30
- type ShaderEffectUniform,
31
- type ShaderEffectValueMap,
32
- type BaseEffectDesc,
33
- } from './effects/ShaderEffect.js';
34
- import type { EffectMap } from '../../../CoreShaderManager.js';
35
- import { assertTruthy } from '../../../../utils.js';
36
- import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
-
38
- export interface DynamicShaderProps
39
- extends DimensionsShaderProp,
40
- AlphaShaderProp {
41
- effects?: EffectDescUnion[];
42
- }
43
-
44
- const effectCache = new Map<string, BaseEffectDesc[]>();
45
- const getResolvedEffect = (
46
- effects: BaseEffectDesc[],
47
- effectContructors: Partial<EffectMap>,
48
- ): BaseEffectDesc[] => {
49
- const key = JSON.stringify(effects);
50
- if (effectCache.has(key)) {
51
- return effectCache.get(key)!;
52
- }
53
- effects = effects ?? [];
54
- const resolvedEffects = [];
55
- const effectsLength = effects.length;
56
- let i = 0;
57
- for (; i < effectsLength; i++) {
58
- const { name, type, props } = effects[i] as BaseEffectDesc;
59
- const resolvedEffect = {
60
- name,
61
- type,
62
- props: {} as Record<string, any>,
63
- };
64
-
65
- const effectConstructor = effectContructors[type]!;
66
- const defaultPropValues = effectConstructor.resolveDefaults(props);
67
- const uniforms = effectConstructor.uniforms;
68
- const uniformKeys = Object.keys(uniforms);
69
- const uniformsLength = uniformKeys.length;
70
- let j = 0;
71
- for (; j < uniformsLength; j++) {
72
- const key = uniformKeys[j]!;
73
- const uniform = uniforms[key]!;
74
-
75
- const result: ShaderEffectValueMap = {
76
- value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
- programValue: undefined,
78
- method: uniform.method,
79
- updateOnBind: uniform.updateOnBind || false,
80
- hasValidator: uniform.validator !== undefined,
81
- hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
- };
83
-
84
- const validatedValue =
85
- (result.hasValidator &&
86
- uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
- defaultPropValues[key];
88
-
89
- if (defaultPropValues[key] !== validatedValue) {
90
- result.validatedValue = validatedValue as number | number[];
91
- }
92
-
93
- if (result.hasProgramValueUpdater) {
94
- uniform.updateProgramValue!(result);
95
- }
96
-
97
- if (result.programValue === undefined) {
98
- result.programValue = result.value as number;
99
- }
100
-
101
- resolvedEffect.props[key] = result;
102
- }
103
- resolvedEffects.push(resolvedEffect);
104
- }
105
-
106
- effectCache.set(key, resolvedEffects);
107
- return resolvedEffects;
108
- };
109
-
110
- export class DynamicShader extends WebGlCoreShader {
111
- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
-
113
- constructor(
114
- renderer: WebGlCoreRenderer,
115
- props: DynamicShaderProps,
116
- effectContructors: Partial<EffectMap>,
117
- ) {
118
- const shader = DynamicShader.createShader(props, effectContructors);
119
- super({
120
- renderer,
121
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
- uniforms: [
123
- { name: 'u_resolution', uniform: 'uniform2fv' },
124
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
- { name: 'u_texture', uniform: 'uniform2fv' },
126
- { name: 'u_dimensions', uniform: 'uniform2fv' },
127
- { name: 'u_alpha', uniform: 'uniform1f' },
128
- ...shader.uniforms,
129
- ],
130
- shaderSources: {
131
- vertex: shader.vertex,
132
- fragment: shader.fragment,
133
- },
134
- });
135
-
136
- this.effects = shader.effects as Array<
137
- InstanceType<EffectMap[keyof EffectMap]>
138
- >;
139
- }
140
-
141
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
- const { glw } = this;
143
- glw.activeTexture(0);
144
- glw.bindTexture(textures[0]!.ctxTexture);
145
- }
146
-
147
- bindUniformMethods(props: DynamicShaderProps): void {
148
- const glw = this.glw;
149
- const effects = props.effects;
150
- const effectsL = effects!.length;
151
- for (let i = 0; i < effectsL; i++) {
152
- const uniformInfo = this.effects[i]!.uniformInfo;
153
- const effect = effects![i]! as Record<string, any>;
154
- const propKeys = Object.keys(effect.props);
155
- const propsLength = propKeys.length;
156
- for (let j = 0; j < propsLength; j++) {
157
- const key = propKeys[j]!;
158
- const method = effect.props[key].method as keyof UniformMethodMap;
159
- const location = this.getUniformLocation(uniformInfo[key]!.name);
160
-
161
- if (
162
- method === 'uniform2fv' ||
163
- method === 'uniform2iv' ||
164
- //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
- method === 'uniform3iv' ||
166
- method === 'uniform4fv' ||
167
- method === 'uniform4iv' ||
168
- method === 'uniformMatrix2fv' ||
169
- method === 'uniformMatrix3fv' ||
170
- method === 'uniformMatrix4fv' ||
171
- method === 'uniform1f' ||
172
- method === 'uniform1fv' ||
173
- method === 'uniform1i' ||
174
- method === 'uniform1iv'
175
- ) {
176
- effect.props[key].setUniformValue = function () {
177
- glw[method](location, this.programValue);
178
- };
179
- continue;
180
- }
181
-
182
- if (method === 'uniform2f' || method === 'uniform2i') {
183
- effect.props[key].setUniformValue = function () {
184
- glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
- };
186
- continue;
187
- }
188
-
189
- if (method === 'uniform3f' || method === 'uniform3i') {
190
- effect.props[key].setUniformValue = function () {
191
- glw[method](
192
- location,
193
- this.programValue[0]!,
194
- this.programValue[1]!,
195
- this.programValue[2]!,
196
- );
197
- };
198
- continue;
199
- }
200
-
201
- if (method === 'uniform4f' || method === 'uniform4i') {
202
- effect.props[key].setUniformValue = function () {
203
- glw[method](
204
- location,
205
- this.programValue[0]!,
206
- this.programValue[1]!,
207
- this.programValue[2]!,
208
- this.programValue[3]!,
209
- );
210
- };
211
- continue;
212
- }
213
- }
214
- }
215
- }
216
-
217
- protected override bindProps(props: Required<DynamicShaderProps>): void {
218
- const effects = props.effects;
219
- const effectsL = effects.length;
220
- let i = 0;
221
- for (; i < effectsL; i++) {
222
- const effect = effects[i]! as Record<string, any>;
223
- const propKeys = Object.keys(effect.props);
224
- const propsLength = propKeys.length;
225
- let j = 0;
226
- for (; j < propsLength; j++) {
227
- const key = propKeys[j]!;
228
- const prop = effect.props[key]!;
229
- if (prop.updateOnBind === true) {
230
- const uniform =
231
- this.renderer.shManager.getRegisteredEffects()[
232
- effect.type as keyof EffectMap
233
- ]?.uniforms[key];
234
- uniform?.updateProgramValue!(effect.props[key], props);
235
- }
236
-
237
- prop.setUniformValue();
238
- }
239
- }
240
- }
241
-
242
- override canBatchShaderProps(
243
- propsA: Required<DynamicShaderProps>,
244
- propsB: Required<DynamicShaderProps>,
245
- ): boolean {
246
- if (
247
- propsA.$alpha !== propsB.$alpha ||
248
- propsA.$dimensions.width !== propsB.$dimensions.width ||
249
- propsA.$dimensions.height !== propsB.$dimensions.height ||
250
- propsA.effects.length !== propsB.effects.length
251
- ) {
252
- return false;
253
- }
254
- const propsEffectsLen = propsA.effects.length;
255
- let i = 0;
256
- for (; i < propsEffectsLen; i++) {
257
- const effectA = propsA.effects[i]!;
258
- const effectB = propsB.effects[i]!;
259
- if (effectA.type !== effectB.type) {
260
- return false;
261
- }
262
- for (const key in effectA.props) {
263
- if (
264
- (effectB.props && !effectB.props[key]) ||
265
- (effectA.props[key] as ShaderEffectValueMap).value !==
266
- (effectB.props[key] as ShaderEffectValueMap).value
267
- ) {
268
- return false;
269
- }
270
- }
271
- }
272
- return true;
273
- }
274
-
275
- static createShader(
276
- props: DynamicShaderProps,
277
- effectContructors: Partial<EffectMap>,
278
- ) {
279
- //counts duplicate effects
280
- const effectNameCount: Record<string, number> = {};
281
- const methods: Record<string, string> = {};
282
-
283
- let declareUniforms = '';
284
- const uniforms: UniformInfo[] = [];
285
-
286
- const uFx: Record<string, unknown>[] = [];
287
-
288
- const effects = props.effects!.map((effect) => {
289
- const baseClass = effectContructors[effect.type]!;
290
- const key = baseClass.getEffectKey(effect.props || {});
291
-
292
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
-
294
- const nr = effectNameCount[key]!;
295
-
296
- if (nr === 1) {
297
- uFx.push({ key, type: effect.type, props: effect.props });
298
- }
299
-
300
- //initialize new effect class;
301
- const fxClass = new baseClass({
302
- ref: `${key}${nr === 1 ? '' : nr}`,
303
- target: key,
304
- props: effect.props,
305
- }) as ShaderEffect;
306
-
307
- declareUniforms += fxClass.declaredUniforms;
308
- uniforms.push(...Object.values(fxClass.uniformInfo));
309
- return fxClass;
310
- });
311
-
312
- //build source
313
- let effectMethods = '';
314
-
315
- uFx?.forEach((fx) => {
316
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
- const fxProps = fxClass.resolveDefaults(
318
- (fx.props ?? {}) as Record<string, unknown>,
319
- );
320
-
321
- const remap: Record<string, string>[] = [];
322
- for (const m in fxClass.methods) {
323
- let cm = m;
324
- const fxMethod = fxClass.methods[m]!;
325
- if (methods[m] && methods[m] !== fxMethod) {
326
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
- }
328
- methods[cm] = fxMethod.replace('function', cm);
329
- remap.push({ m, cm });
330
- }
331
-
332
- let onShaderMask =
333
- fxClass.onShaderMask instanceof Function
334
- ? fxClass.onShaderMask(fxProps)
335
- : fxClass.onShaderMask;
336
-
337
- let onColorize =
338
- fxClass.onColorize instanceof Function
339
- ? fxClass.onColorize(fxProps)
340
- : fxClass.onColorize;
341
-
342
- let onEffectMask =
343
- fxClass.onEffectMask instanceof Function
344
- ? fxClass.onEffectMask(fxProps)
345
- : fxClass.onEffectMask;
346
-
347
- remap.forEach((r) => {
348
- const { m, cm } = r;
349
- const reg = new RegExp(`\\$${m!}`, 'g');
350
- if (onShaderMask) {
351
- onShaderMask = onShaderMask.replace(reg, cm!);
352
- }
353
- if (onColorize) {
354
- onColorize = onColorize.replace(reg, cm!);
355
- }
356
- if (onEffectMask) {
357
- onEffectMask = onEffectMask.replace(reg, cm!);
358
- }
359
- });
360
-
361
- const methodParameters = fxClass.getMethodParameters(
362
- fxClass.uniforms,
363
- fxProps,
364
- );
365
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
- if (onShaderMask) {
367
- effectMethods += `
368
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
- ${onShaderMask}
370
- }
371
- `;
372
- }
373
- if (onColorize) {
374
- effectMethods += `
375
- vec4 fx_${
376
- fx.key as string
377
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
- ${onColorize}
379
- }
380
- `;
381
- }
382
-
383
- if (onEffectMask) {
384
- effectMethods += `
385
- vec4 fx_${
386
- fx.key as string
387
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
- ${onEffectMask}
389
- }
390
- `;
391
- }
392
- });
393
-
394
- let sharedMethods = '';
395
- for (const m in methods) {
396
- sharedMethods += methods[m];
397
- }
398
-
399
- //fill main functions
400
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
- let drawEffects = `
402
-
403
- `;
404
- for (let i = 0; i < effects.length; i++) {
405
- const current = effects[i]!;
406
- const pm =
407
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
-
410
- if (currentClass.onShaderMask) {
411
- drawEffects += `
412
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
- `;
414
- }
415
- if (currentClass.onColorize) {
416
- drawEffects += `
417
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
- `;
419
- }
420
- if (currentClass.onEffectMask) {
421
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
- }
423
-
424
- const next = effects[i + 1]!;
425
- if (
426
- next === undefined ||
427
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
- ) {
429
- drawEffects += `
430
- shaderColor = ${currentMask};
431
- `;
432
- }
433
- }
434
-
435
- return {
436
- effects,
437
- uniforms,
438
- fragment: DynamicShader.fragment(
439
- declareUniforms,
440
- sharedMethods,
441
- effectMethods,
442
- drawEffects,
443
- ),
444
- vertex: DynamicShader.vertex(),
445
- };
446
- }
447
-
448
- static resolveMethodDuplicate(
449
- key: string,
450
- effectMethod: string,
451
- methodCollection: Record<string, string>,
452
- increment = 0,
453
- ): string {
454
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
- return this.resolveMethodDuplicate(
457
- key,
458
- effectMethod,
459
- methodCollection,
460
- ++increment,
461
- );
462
- }
463
- return m;
464
- }
465
-
466
- static override resolveDefaults(
467
- props: DynamicShaderProps,
468
- effectContructors?: Partial<EffectMap>,
469
- ): Required<DynamicShaderProps> {
470
- assertTruthy(effectContructors);
471
- return {
472
- effects: getResolvedEffect(
473
- props.effects ?? [],
474
- effectContructors,
475
- ) as EffectDescUnion[],
476
- $dimensions: {
477
- width: 0,
478
- height: 0,
479
- },
480
- $alpha: 0,
481
- };
482
- }
483
-
484
- static override makeCacheKey(
485
- props: DynamicShaderProps,
486
- effectContructors?: Partial<EffectMap>,
487
- ): string {
488
- let fx = '';
489
- props.effects?.forEach((effect) => {
490
- const baseClass = effectContructors![effect.type]!;
491
- const key = baseClass.getEffectKey(effect.props || {});
492
- fx += `,${key}`;
493
- });
494
- return `DynamicShader${fx}`;
495
- }
496
-
497
- static z$__type__Props: DynamicShaderProps;
498
-
499
- static vertex = () => `
500
- # ifdef GL_FRAGMENT_PRECISION_HIGH
501
- precision highp float;
502
- # else
503
- precision mediump float;
504
- # endif
505
-
506
- attribute vec2 a_textureCoordinate;
507
- attribute vec2 a_position;
508
- attribute vec4 a_color;
509
- attribute float a_textureIndex;
510
-
511
- uniform vec2 u_resolution;
512
- uniform float u_pixelRatio;
513
-
514
- varying vec4 v_color;
515
- varying vec2 v_textureCoordinate;
516
- varying float v_textureIndex;
517
-
518
- void main(){
519
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
- vec2 zero_two = normalized * 2.0;
521
- vec2 clip_space = zero_two - 1.0;
522
-
523
- // pass to fragment
524
- v_color = a_color;
525
- v_textureCoordinate = a_textureCoordinate;
526
- v_textureIndex = a_textureIndex;
527
-
528
- // flip y
529
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
- }
531
- `;
532
-
533
- static fragment = (
534
- uniforms: string,
535
- methods: string,
536
- effectMethods: string,
537
- drawEffects: string,
538
- ) => `
539
- # ifdef GL_FRAGMENT_PRECISION_HIGH
540
- precision highp float;
541
- # else
542
- precision mediump float;
543
- # endif
544
-
545
- #define PI 3.14159265359
546
-
547
- uniform vec2 u_resolution;
548
- uniform vec2 u_dimensions;
549
- uniform float u_alpha;
550
- uniform float u_radius;
551
- uniform sampler2D u_texture;
552
- uniform float u_pixelRatio;
553
-
554
- ${uniforms}
555
-
556
- varying vec4 v_color;
557
- varying vec2 v_textureCoordinate;
558
-
559
- ${methods}
560
-
561
- ${effectMethods}
562
-
563
- void main() {
564
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
- vec2 d = abs(p) - (u_dimensions) * 0.5;
566
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
-
568
- vec4 shaderColor = vec4(0.0);
569
- float shaderMask = lng_DefaultMask;
570
-
571
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
-
573
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
-
575
- ${drawEffects}
576
-
577
- gl_FragColor = shaderColor * u_alpha;
578
- }
579
- `;
580
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
+ import {
21
+ WebGlCoreShader,
22
+ type DimensionsShaderProp,
23
+ type AlphaShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
26
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
+ import {
28
+ ShaderEffect,
29
+ type EffectDescUnion,
30
+ type ShaderEffectUniform,
31
+ type ShaderEffectValueMap,
32
+ type BaseEffectDesc,
33
+ } from './effects/ShaderEffect.js';
34
+ import type { EffectMap } from '../../../CoreShaderManager.js';
35
+ import { assertTruthy } from '../../../../utils.js';
36
+ import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
+
38
+ export interface DynamicShaderProps
39
+ extends DimensionsShaderProp,
40
+ AlphaShaderProp {
41
+ effects?: EffectDescUnion[];
42
+ }
43
+
44
+ const effectCache = new Map<string, BaseEffectDesc[]>();
45
+ const getResolvedEffect = (
46
+ effects: BaseEffectDesc[],
47
+ effectContructors: Partial<EffectMap>,
48
+ ): BaseEffectDesc[] => {
49
+ const key = JSON.stringify(effects);
50
+ if (effectCache.has(key)) {
51
+ return effectCache.get(key)!;
52
+ }
53
+ effects = effects ?? [];
54
+ const resolvedEffects = [];
55
+ const effectsLength = effects.length;
56
+ let i = 0;
57
+ for (; i < effectsLength; i++) {
58
+ const { name, type, props } = effects[i] as BaseEffectDesc;
59
+ const resolvedEffect = {
60
+ name,
61
+ type,
62
+ props: {} as Record<string, any>,
63
+ };
64
+
65
+ const effectConstructor = effectContructors[type]!;
66
+ const defaultPropValues = effectConstructor.resolveDefaults(props);
67
+ const uniforms = effectConstructor.uniforms;
68
+ const uniformKeys = Object.keys(uniforms);
69
+ const uniformsLength = uniformKeys.length;
70
+ let j = 0;
71
+ for (; j < uniformsLength; j++) {
72
+ const key = uniformKeys[j]!;
73
+ const uniform = uniforms[key]!;
74
+
75
+ const result: ShaderEffectValueMap = {
76
+ value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
+ programValue: undefined,
78
+ method: uniform.method,
79
+ updateOnBind: uniform.updateOnBind || false,
80
+ hasValidator: uniform.validator !== undefined,
81
+ hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
+ };
83
+
84
+ const validatedValue =
85
+ (result.hasValidator &&
86
+ uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
+ defaultPropValues[key];
88
+
89
+ if (defaultPropValues[key] !== validatedValue) {
90
+ result.validatedValue = validatedValue as number | number[];
91
+ }
92
+
93
+ if (result.hasProgramValueUpdater) {
94
+ uniform.updateProgramValue!(result);
95
+ }
96
+
97
+ if (result.programValue === undefined) {
98
+ result.programValue = result.value as number;
99
+ }
100
+
101
+ resolvedEffect.props[key] = result;
102
+ }
103
+ resolvedEffects.push(resolvedEffect);
104
+ }
105
+
106
+ effectCache.set(key, resolvedEffects);
107
+ return resolvedEffects;
108
+ };
109
+
110
+ export class DynamicShader extends WebGlCoreShader {
111
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
+
113
+ constructor(
114
+ renderer: WebGlCoreRenderer,
115
+ props: DynamicShaderProps,
116
+ effectContructors: Partial<EffectMap>,
117
+ ) {
118
+ const shader = DynamicShader.createShader(props, effectContructors);
119
+ super({
120
+ renderer,
121
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
+ uniforms: [
123
+ { name: 'u_resolution', uniform: 'uniform2fv' },
124
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
+ { name: 'u_texture', uniform: 'uniform2fv' },
126
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
127
+ { name: 'u_alpha', uniform: 'uniform1f' },
128
+ ...shader.uniforms,
129
+ ],
130
+ shaderSources: {
131
+ vertex: shader.vertex,
132
+ fragment: shader.fragment,
133
+ },
134
+ });
135
+
136
+ this.effects = shader.effects as Array<
137
+ InstanceType<EffectMap[keyof EffectMap]>
138
+ >;
139
+ }
140
+
141
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
+ const { glw } = this;
143
+ glw.activeTexture(0);
144
+ glw.bindTexture(textures[0]!.ctxTexture);
145
+ }
146
+
147
+ bindUniformMethods(props: DynamicShaderProps): void {
148
+ const glw = this.glw;
149
+ const effects = props.effects;
150
+ const effectsL = effects!.length;
151
+ for (let i = 0; i < effectsL; i++) {
152
+ const uniformInfo = this.effects[i]!.uniformInfo;
153
+ const effect = effects![i]! as Record<string, any>;
154
+ const propKeys = Object.keys(effect.props);
155
+ const propsLength = propKeys.length;
156
+ for (let j = 0; j < propsLength; j++) {
157
+ const key = propKeys[j]!;
158
+ const method = effect.props[key].method as keyof UniformMethodMap;
159
+ const location = this.getUniformLocation(uniformInfo[key]!.name);
160
+
161
+ if (
162
+ method === 'uniform2fv' ||
163
+ method === 'uniform2iv' ||
164
+ //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
+ method === 'uniform3iv' ||
166
+ method === 'uniform4fv' ||
167
+ method === 'uniform4iv' ||
168
+ method === 'uniformMatrix2fv' ||
169
+ method === 'uniformMatrix3fv' ||
170
+ method === 'uniformMatrix4fv' ||
171
+ method === 'uniform1f' ||
172
+ method === 'uniform1fv' ||
173
+ method === 'uniform1i' ||
174
+ method === 'uniform1iv'
175
+ ) {
176
+ effect.props[key].setUniformValue = function () {
177
+ glw[method](location, this.programValue);
178
+ };
179
+ continue;
180
+ }
181
+
182
+ if (method === 'uniform2f' || method === 'uniform2i') {
183
+ effect.props[key].setUniformValue = function () {
184
+ glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
+ };
186
+ continue;
187
+ }
188
+
189
+ if (method === 'uniform3f' || method === 'uniform3i') {
190
+ effect.props[key].setUniformValue = function () {
191
+ glw[method](
192
+ location,
193
+ this.programValue[0]!,
194
+ this.programValue[1]!,
195
+ this.programValue[2]!,
196
+ );
197
+ };
198
+ continue;
199
+ }
200
+
201
+ if (method === 'uniform4f' || method === 'uniform4i') {
202
+ effect.props[key].setUniformValue = function () {
203
+ glw[method](
204
+ location,
205
+ this.programValue[0]!,
206
+ this.programValue[1]!,
207
+ this.programValue[2]!,
208
+ this.programValue[3]!,
209
+ );
210
+ };
211
+ continue;
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
218
+ const effects = props.effects;
219
+ const effectsL = effects.length;
220
+ let i = 0;
221
+ for (; i < effectsL; i++) {
222
+ const effect = effects[i]! as Record<string, any>;
223
+ const propKeys = Object.keys(effect.props);
224
+ const propsLength = propKeys.length;
225
+ let j = 0;
226
+ for (; j < propsLength; j++) {
227
+ const key = propKeys[j]!;
228
+ const prop = effect.props[key]!;
229
+ if (prop.updateOnBind === true) {
230
+ const uniform =
231
+ this.renderer.shManager.getRegisteredEffects()[
232
+ effect.type as keyof EffectMap
233
+ ]?.uniforms[key];
234
+ uniform?.updateProgramValue!(effect.props[key], props);
235
+ }
236
+
237
+ prop.setUniformValue();
238
+ }
239
+ }
240
+ }
241
+
242
+ override canBatchShaderProps(
243
+ propsA: Required<DynamicShaderProps>,
244
+ propsB: Required<DynamicShaderProps>,
245
+ ): boolean {
246
+ if (
247
+ propsA.$alpha !== propsB.$alpha ||
248
+ propsA.$dimensions.width !== propsB.$dimensions.width ||
249
+ propsA.$dimensions.height !== propsB.$dimensions.height ||
250
+ propsA.effects.length !== propsB.effects.length
251
+ ) {
252
+ return false;
253
+ }
254
+ const propsEffectsLen = propsA.effects.length;
255
+ let i = 0;
256
+ for (; i < propsEffectsLen; i++) {
257
+ const effectA = propsA.effects[i]!;
258
+ const effectB = propsB.effects[i]!;
259
+ if (effectA.type !== effectB.type) {
260
+ return false;
261
+ }
262
+ for (const key in effectA.props) {
263
+ if (
264
+ (effectB.props && !effectB.props[key]) ||
265
+ (effectA.props[key] as ShaderEffectValueMap).value !==
266
+ (effectB.props[key] as ShaderEffectValueMap).value
267
+ ) {
268
+ return false;
269
+ }
270
+ }
271
+ }
272
+ return true;
273
+ }
274
+
275
+ static createShader(
276
+ props: DynamicShaderProps,
277
+ effectContructors: Partial<EffectMap>,
278
+ ) {
279
+ //counts duplicate effects
280
+ const effectNameCount: Record<string, number> = {};
281
+ const methods: Record<string, string> = {};
282
+
283
+ let declareUniforms = '';
284
+ const uniforms: UniformInfo[] = [];
285
+
286
+ const uFx: Record<string, unknown>[] = [];
287
+
288
+ const effects = props.effects!.map((effect) => {
289
+ const baseClass = effectContructors[effect.type]!;
290
+ const key = baseClass.getEffectKey(effect.props || {});
291
+
292
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
+
294
+ const nr = effectNameCount[key]!;
295
+
296
+ if (nr === 1) {
297
+ uFx.push({ key, type: effect.type, props: effect.props });
298
+ }
299
+
300
+ //initialize new effect class;
301
+ const fxClass = new baseClass({
302
+ ref: `${key}${nr === 1 ? '' : nr}`,
303
+ target: key,
304
+ props: effect.props,
305
+ }) as ShaderEffect;
306
+
307
+ declareUniforms += fxClass.declaredUniforms;
308
+ uniforms.push(...Object.values(fxClass.uniformInfo));
309
+ return fxClass;
310
+ });
311
+
312
+ //build source
313
+ let effectMethods = '';
314
+
315
+ uFx?.forEach((fx) => {
316
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
+ const fxProps = fxClass.resolveDefaults(
318
+ (fx.props ?? {}) as Record<string, unknown>,
319
+ );
320
+
321
+ const remap: Record<string, string>[] = [];
322
+ for (const m in fxClass.methods) {
323
+ let cm = m;
324
+ const fxMethod = fxClass.methods[m]!;
325
+ if (methods[m] && methods[m] !== fxMethod) {
326
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
+ }
328
+ methods[cm] = fxMethod.replace('function', cm);
329
+ remap.push({ m, cm });
330
+ }
331
+
332
+ let onShaderMask =
333
+ fxClass.onShaderMask instanceof Function
334
+ ? fxClass.onShaderMask(fxProps)
335
+ : fxClass.onShaderMask;
336
+
337
+ let onColorize =
338
+ fxClass.onColorize instanceof Function
339
+ ? fxClass.onColorize(fxProps)
340
+ : fxClass.onColorize;
341
+
342
+ let onEffectMask =
343
+ fxClass.onEffectMask instanceof Function
344
+ ? fxClass.onEffectMask(fxProps)
345
+ : fxClass.onEffectMask;
346
+
347
+ remap.forEach((r) => {
348
+ const { m, cm } = r;
349
+ const reg = new RegExp(`\\$${m!}`, 'g');
350
+ if (onShaderMask) {
351
+ onShaderMask = onShaderMask.replace(reg, cm!);
352
+ }
353
+ if (onColorize) {
354
+ onColorize = onColorize.replace(reg, cm!);
355
+ }
356
+ if (onEffectMask) {
357
+ onEffectMask = onEffectMask.replace(reg, cm!);
358
+ }
359
+ });
360
+
361
+ const methodParameters = fxClass.getMethodParameters(
362
+ fxClass.uniforms,
363
+ fxProps,
364
+ );
365
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
+ if (onShaderMask) {
367
+ effectMethods += `
368
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
+ ${onShaderMask}
370
+ }
371
+ `;
372
+ }
373
+ if (onColorize) {
374
+ effectMethods += `
375
+ vec4 fx_${
376
+ fx.key as string
377
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
+ ${onColorize}
379
+ }
380
+ `;
381
+ }
382
+
383
+ if (onEffectMask) {
384
+ effectMethods += `
385
+ vec4 fx_${
386
+ fx.key as string
387
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
+ ${onEffectMask}
389
+ }
390
+ `;
391
+ }
392
+ });
393
+
394
+ let sharedMethods = '';
395
+ for (const m in methods) {
396
+ sharedMethods += methods[m];
397
+ }
398
+
399
+ //fill main functions
400
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
+ let drawEffects = `
402
+
403
+ `;
404
+ for (let i = 0; i < effects.length; i++) {
405
+ const current = effects[i]!;
406
+ const pm =
407
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
+
410
+ if (currentClass.onShaderMask) {
411
+ drawEffects += `
412
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
+ `;
414
+ }
415
+ if (currentClass.onColorize) {
416
+ drawEffects += `
417
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
+ `;
419
+ }
420
+ if (currentClass.onEffectMask) {
421
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
+ }
423
+
424
+ const next = effects[i + 1]!;
425
+ if (
426
+ next === undefined ||
427
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
+ ) {
429
+ drawEffects += `
430
+ shaderColor = ${currentMask};
431
+ `;
432
+ }
433
+ }
434
+
435
+ return {
436
+ effects,
437
+ uniforms,
438
+ fragment: DynamicShader.fragment(
439
+ declareUniforms,
440
+ sharedMethods,
441
+ effectMethods,
442
+ drawEffects,
443
+ ),
444
+ vertex: DynamicShader.vertex(),
445
+ };
446
+ }
447
+
448
+ static resolveMethodDuplicate(
449
+ key: string,
450
+ effectMethod: string,
451
+ methodCollection: Record<string, string>,
452
+ increment = 0,
453
+ ): string {
454
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
+ return this.resolveMethodDuplicate(
457
+ key,
458
+ effectMethod,
459
+ methodCollection,
460
+ ++increment,
461
+ );
462
+ }
463
+ return m;
464
+ }
465
+
466
+ static override resolveDefaults(
467
+ props: DynamicShaderProps,
468
+ effectContructors?: Partial<EffectMap>,
469
+ ): Required<DynamicShaderProps> {
470
+ assertTruthy(effectContructors);
471
+ return {
472
+ effects: getResolvedEffect(
473
+ props.effects ?? [],
474
+ effectContructors,
475
+ ) as EffectDescUnion[],
476
+ $dimensions: {
477
+ width: 0,
478
+ height: 0,
479
+ },
480
+ $alpha: 0,
481
+ };
482
+ }
483
+
484
+ static override makeCacheKey(
485
+ props: DynamicShaderProps,
486
+ effectContructors?: Partial<EffectMap>,
487
+ ): string {
488
+ let fx = '';
489
+ props.effects?.forEach((effect) => {
490
+ const baseClass = effectContructors![effect.type]!;
491
+ const key = baseClass.getEffectKey(effect.props || {});
492
+ fx += `,${key}`;
493
+ });
494
+ return `DynamicShader${fx}`;
495
+ }
496
+
497
+ static z$__type__Props: DynamicShaderProps;
498
+
499
+ static vertex = () => `
500
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
501
+ precision highp float;
502
+ # else
503
+ precision mediump float;
504
+ # endif
505
+
506
+ attribute vec2 a_textureCoordinate;
507
+ attribute vec2 a_position;
508
+ attribute vec4 a_color;
509
+ attribute float a_textureIndex;
510
+
511
+ uniform vec2 u_resolution;
512
+ uniform float u_pixelRatio;
513
+
514
+ varying vec4 v_color;
515
+ varying vec2 v_textureCoordinate;
516
+ varying float v_textureIndex;
517
+
518
+ void main(){
519
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
+ vec2 zero_two = normalized * 2.0;
521
+ vec2 clip_space = zero_two - 1.0;
522
+
523
+ // pass to fragment
524
+ v_color = a_color;
525
+ v_textureCoordinate = a_textureCoordinate;
526
+ v_textureIndex = a_textureIndex;
527
+
528
+ // flip y
529
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
+ }
531
+ `;
532
+
533
+ static fragment = (
534
+ uniforms: string,
535
+ methods: string,
536
+ effectMethods: string,
537
+ drawEffects: string,
538
+ ) => `
539
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
540
+ precision highp float;
541
+ # else
542
+ precision mediump float;
543
+ # endif
544
+
545
+ #define PI 3.14159265359
546
+
547
+ uniform vec2 u_resolution;
548
+ uniform vec2 u_dimensions;
549
+ uniform float u_alpha;
550
+ uniform float u_radius;
551
+ uniform sampler2D u_texture;
552
+ uniform float u_pixelRatio;
553
+
554
+ ${uniforms}
555
+
556
+ varying vec4 v_color;
557
+ varying vec2 v_textureCoordinate;
558
+
559
+ ${methods}
560
+
561
+ ${effectMethods}
562
+
563
+ void main() {
564
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
566
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
+
568
+ vec4 shaderColor = vec4(0.0);
569
+ float shaderMask = lng_DefaultMask;
570
+
571
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
+
573
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
+
575
+ ${drawEffects}
576
+
577
+ gl_FragColor = shaderColor * u_alpha;
578
+ }
579
+ `;
580
+ }