@lemoncat7/dsh-partner 2.4.2 → 2.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -0
- package/docs/THIRD_PARTY_LICENSES.md +13 -0
- package/docs/attachment-storage.md +18 -0
- package/docs/director-skills.md +24 -0
- package/docs/long-task-continuation.md +51 -0
- package/docs/releases/2.5.0.md +13 -0
- package/docs/releases/2.6.0.md +11 -0
- package/docs/releases/2.7.0.md +21 -0
- package/lib/agent-runtime.d.ts +9 -1
- package/lib/agent-runtime.d.ts.map +1 -1
- package/lib/agent-runtime.js +117 -17
- package/lib/agent-runtime.js.map +1 -1
- package/lib/api/features/attachments-api.d.ts.map +1 -1
- package/lib/api/features/attachments-api.js +31 -1
- package/lib/api/features/attachments-api.js.map +1 -1
- package/lib/api.d.ts +1 -1
- package/lib/api.d.ts.map +1 -1
- package/lib/api.js +1 -1
- package/lib/api.js.map +1 -1
- package/lib/attachments/grouped-storage.d.ts +5 -0
- package/lib/attachments/grouped-storage.d.ts.map +1 -0
- package/lib/attachments/grouped-storage.js +47 -0
- package/lib/attachments/grouped-storage.js.map +1 -0
- package/lib/attachments/service.d.ts +17 -0
- package/lib/attachments/service.d.ts.map +1 -1
- package/lib/attachments/service.js +100 -8
- package/lib/attachments/service.js.map +1 -1
- package/lib/attachments/shared-storage.d.ts +7 -0
- package/lib/attachments/shared-storage.d.ts.map +1 -0
- package/lib/attachments/shared-storage.js +44 -0
- package/lib/attachments/shared-storage.js.map +1 -0
- package/lib/attachments/storage-admin.d.ts +6 -0
- package/lib/attachments/storage-admin.d.ts.map +1 -0
- package/lib/attachments/storage-admin.js +43 -0
- package/lib/attachments/storage-admin.js.map +1 -0
- package/lib/attachments/storage-types.d.ts +33 -0
- package/lib/attachments/storage-types.d.ts.map +1 -0
- package/lib/attachments/storage-types.js +2 -0
- package/lib/attachments/storage-types.js.map +1 -0
- package/lib/attachments/tool.d.ts.map +1 -1
- package/lib/attachments/tool.js +16 -5
- package/lib/attachments/tool.js.map +1 -1
- package/lib/channels/delivery-policy.d.ts.map +1 -1
- package/lib/channels/delivery-policy.js +7 -4
- package/lib/channels/delivery-policy.js.map +1 -1
- package/lib/channels/direct/message-format.js +418 -281
- package/lib/channels/direct/message-format.js.map +4 -4
- package/lib/channels/manager.d.ts +7 -3
- package/lib/channels/manager.d.ts.map +1 -1
- package/lib/channels/manager.js +73 -38
- package/lib/channels/manager.js.map +1 -1
- package/lib/channels/weixin/api.d.ts.map +1 -1
- package/lib/channels/weixin/api.js +7 -2
- package/lib/channels/weixin/api.js.map +1 -1
- package/lib/channels/weixin/errors.d.ts +14 -0
- package/lib/channels/weixin/errors.d.ts.map +1 -0
- package/lib/channels/weixin/errors.js +29 -0
- package/lib/channels/weixin/errors.js.map +1 -0
- package/lib/channels/weixin/poll.d.ts +14 -0
- package/lib/channels/weixin/poll.d.ts.map +1 -0
- package/lib/channels/weixin/poll.js +50 -0
- package/lib/channels/weixin/poll.js.map +1 -0
- package/lib/client-api.d.ts +1 -23
- package/lib/client-api.d.ts.map +1 -1
- package/lib/client-api.js.map +1 -1
- package/lib/client-controller.d.ts.map +1 -1
- package/lib/client-controller.js +3 -3
- package/lib/client-controller.js.map +1 -1
- package/lib/client.d.ts.map +1 -1
- package/lib/client.js +1078 -679
- package/lib/client.js.map +4 -4
- package/lib/collaboration/composition.d.ts.map +1 -1
- package/lib/collaboration/composition.js +32 -8
- package/lib/collaboration/composition.js.map +1 -1
- package/lib/collaboration/domain.d.ts +8 -0
- package/lib/collaboration/domain.d.ts.map +1 -1
- package/lib/collaboration/domain.js.map +1 -1
- package/lib/collaboration/service.d.ts.map +1 -1
- package/lib/collaboration/service.js +38 -5
- package/lib/collaboration/service.js.map +1 -1
- package/lib/concern-notification.d.ts.map +1 -1
- package/lib/concern-notification.js +2 -1
- package/lib/concern-notification.js.map +1 -1
- package/lib/concern-tool.js +1 -1
- package/lib/concern-tool.js.map +1 -1
- package/lib/execution/reply-progress.d.ts.map +1 -1
- package/lib/execution/reply-progress.js +4 -2
- package/lib/execution/reply-progress.js.map +1 -1
- package/lib/execution/service.d.ts +1 -1
- package/lib/execution/service.d.ts.map +1 -1
- package/lib/execution/service.js +4 -7
- package/lib/execution/service.js.map +1 -1
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +7 -1
- package/lib/index.js.map +1 -1
- package/lib/memory-reflection.js +2 -2
- package/lib/memory-reflection.js.map +1 -1
- package/lib/message-source.d.ts +25 -0
- package/lib/message-source.d.ts.map +1 -0
- package/lib/message-source.js +8 -0
- package/lib/message-source.js.map +1 -0
- package/lib/observation-loop.js +4 -4
- package/lib/observation-loop.js.map +1 -1
- package/lib/pendant/reader.js +1 -1
- package/lib/pendant/reader.js.map +1 -1
- package/lib/pendant/settings-panel.js +1 -1
- package/lib/pendant/settings-panel.js.map +1 -1
- package/lib/persona/service.js +1 -1
- package/lib/persona/service.js.map +1 -1
- package/lib/requirements/attachments.d.ts +7 -0
- package/lib/requirements/attachments.d.ts.map +1 -0
- package/lib/requirements/attachments.js +26 -0
- package/lib/requirements/attachments.js.map +1 -0
- package/lib/requirements/domain.d.ts +1 -1
- package/lib/requirements/domain.d.ts.map +1 -1
- package/lib/requirements/service.d.ts.map +1 -1
- package/lib/requirements/service.js +4 -1
- package/lib/requirements/service.js.map +1 -1
- package/lib/scheduler/channel-origin.d.ts +7 -0
- package/lib/scheduler/channel-origin.d.ts.map +1 -0
- package/lib/scheduler/channel-origin.js +27 -0
- package/lib/scheduler/channel-origin.js.map +1 -0
- package/lib/scheduler/continuations.d.ts +29 -0
- package/lib/scheduler/continuations.d.ts.map +1 -0
- package/lib/scheduler/continuations.js +286 -0
- package/lib/scheduler/continuations.js.map +1 -0
- package/lib/scheduler/domain.d.ts +40 -0
- package/lib/scheduler/domain.d.ts.map +1 -1
- package/lib/scheduler/final-reply.d.ts +13 -0
- package/lib/scheduler/final-reply.d.ts.map +1 -0
- package/lib/scheduler/final-reply.js +21 -0
- package/lib/scheduler/final-reply.js.map +1 -0
- package/lib/scheduler/service.d.ts +2 -0
- package/lib/scheduler/service.d.ts.map +1 -1
- package/lib/scheduler/service.js +30 -1
- package/lib/scheduler/service.js.map +1 -1
- package/lib/scheduler/wakeup-context.d.ts +7 -0
- package/lib/scheduler/wakeup-context.d.ts.map +1 -0
- package/lib/scheduler/wakeup-context.js +14 -0
- package/lib/scheduler/wakeup-context.js.map +1 -0
- package/lib/scheduler/wakeup.d.ts +11 -0
- package/lib/scheduler/wakeup.d.ts.map +1 -0
- package/lib/scheduler/wakeup.js +52 -0
- package/lib/scheduler/wakeup.js.map +1 -0
- package/lib/skills/builtin-resources.d.ts +6 -0
- package/lib/skills/builtin-resources.d.ts.map +1 -0
- package/lib/skills/builtin-resources.js +47 -0
- package/lib/skills/builtin-resources.js.map +1 -0
- package/lib/skills/builtin.d.ts +2 -5
- package/lib/skills/builtin.d.ts.map +1 -1
- package/lib/skills/builtin.js +11 -0
- package/lib/skills/builtin.js.map +1 -1
- package/lib/skills/director-builtins.d.ts +8 -0
- package/lib/skills/director-builtins.d.ts.map +1 -0
- package/lib/skills/director-builtins.js +65 -0
- package/lib/skills/director-builtins.js.map +1 -0
- package/lib/skills/drama-builtin.d.ts +3 -0
- package/lib/skills/drama-builtin.d.ts.map +1 -0
- package/lib/skills/drama-builtin.js +49 -0
- package/lib/skills/drama-builtin.js.map +1 -0
- package/lib/skills/long-task-continuation.d.ts +4 -0
- package/lib/skills/long-task-continuation.d.ts.map +1 -0
- package/lib/skills/long-task-continuation.js +43 -0
- package/lib/skills/long-task-continuation.js.map +1 -0
- package/lib/skills/service.d.ts.map +1 -1
- package/lib/skills/service.js +8 -3
- package/lib/skills/service.js.map +1 -1
- package/lib/skills/viora-canvas-builtin.d.ts +3 -0
- package/lib/skills/viora-canvas-builtin.d.ts.map +1 -0
- package/lib/skills/viora-canvas-builtin.js +19 -0
- package/lib/skills/viora-canvas-builtin.js.map +1 -0
- package/lib/storage/migrate-layout.d.ts.map +1 -1
- package/lib/storage/migrate-layout.js +13 -4
- package/lib/storage/migrate-layout.js.map +1 -1
- package/lib/store.d.ts.map +1 -1
- package/lib/store.js +2 -0
- package/lib/store.js.map +1 -1
- package/lib/tasks/context.js +1 -0
- package/lib/tasks/context.js.map +1 -1
- package/lib/tasks/continuation-yield.d.ts +4 -0
- package/lib/tasks/continuation-yield.d.ts.map +1 -0
- package/lib/tasks/continuation-yield.js +27 -0
- package/lib/tasks/continuation-yield.js.map +1 -0
- package/lib/tasks/continuation.d.ts +13 -0
- package/lib/tasks/continuation.d.ts.map +1 -0
- package/lib/tasks/continuation.js +106 -0
- package/lib/tasks/continuation.js.map +1 -0
- package/lib/tasks/domain.d.ts +2 -0
- package/lib/tasks/domain.d.ts.map +1 -1
- package/lib/tasks/scheduling.d.ts.map +1 -1
- package/lib/tasks/scheduling.js +7 -0
- package/lib/tasks/scheduling.js.map +1 -1
- package/lib/tasks/service.d.ts +2 -1
- package/lib/tasks/service.d.ts.map +1 -1
- package/lib/tasks/service.js +19 -1
- package/lib/tasks/service.js.map +1 -1
- package/lib/ui/attachment-storage.d.ts +2 -0
- package/lib/ui/attachment-storage.d.ts.map +1 -0
- package/lib/ui/attachment-storage.js +59 -0
- package/lib/ui/attachment-storage.js.map +1 -0
- package/lib/ui/capability-editor.js +1 -1
- package/lib/ui/capability-editor.js.map +1 -1
- package/lib/ui/companion-access-panel.js +1 -1
- package/lib/ui/companion-access-panel.js.map +1 -1
- package/lib/ui/companion-create.js +1 -1
- package/lib/ui/companion-create.js.map +1 -1
- package/lib/ui/companion-picker.js +1 -1
- package/lib/ui/companion-picker.js.map +1 -1
- package/lib/ui/identity-editor.js +1 -1
- package/lib/ui/identity-editor.js.map +1 -1
- package/lib/ui/mcp-capabilities.js +1 -1
- package/lib/ui/mcp-capabilities.js.map +1 -1
- package/lib/ui/mcp-panel.js +1 -1
- package/lib/ui/mcp-panel.js.map +1 -1
- package/lib/ui/memory/concern-board.js +2 -2
- package/lib/ui/memory/concern-board.js.map +1 -1
- package/lib/ui/memory/concern-deletion.d.ts +1 -1
- package/lib/ui/memory/concern-deletion.d.ts.map +1 -1
- package/lib/ui/memory/concern-deletion.js +9 -4
- package/lib/ui/memory/concern-deletion.js.map +1 -1
- package/lib/ui/memory/concern-panel.js +1 -1
- package/lib/ui/memory/concern-panel.js.map +1 -1
- package/lib/ui/memory/memory-library.js +1 -1
- package/lib/ui/memory/memory-library.js.map +1 -1
- package/lib/ui/memory/memory-panel.js +1 -1
- package/lib/ui/memory/memory-panel.js.map +1 -1
- package/lib/ui/partner-components.js +1 -1
- package/lib/ui/partner-components.js.map +1 -1
- package/lib/ui/requirement-board.js +1 -1
- package/lib/ui/requirement-board.js.map +1 -1
- package/lib/ui/requirement-dialog.js +1 -1
- package/lib/ui/requirement-dialog.js.map +1 -1
- package/lib/ui/requirement-tasks-panel.js +1 -1
- package/lib/ui/requirement-tasks-panel.js.map +1 -1
- package/lib/ui/schedule-panel.d.ts.map +1 -1
- package/lib/ui/schedule-panel.js +20 -4
- package/lib/ui/schedule-panel.js.map +1 -1
- package/lib/ui/skills-panel.js +1 -1
- package/lib/ui/skills-panel.js.map +1 -1
- package/lib/ui/storage-settings.d.ts.map +1 -1
- package/lib/ui/storage-settings.js +2 -1
- package/lib/ui/storage-settings.js.map +1 -1
- package/lib/ui/task-board-stage.js +1 -1
- package/lib/ui/task-board-stage.js.map +1 -1
- package/lib/ui/workspace-components.js +1 -1
- package/lib/ui/workspace-components.js.map +1 -1
- package/lib/ui/workspace-navigation.d.ts +16 -16
- package/lib/ui/workspace-navigation.js +1 -1
- package/lib/ui/workspace-navigation.js.map +1 -1
- package/package.json +55 -41
- package/resources/skills/cinematic-director/manifest.json +205 -0
- package/resources/skills/cinematic-director/upstream/CHANGELOG.md +213 -0
- package/resources/skills/cinematic-director/upstream/CONTRIBUTING.md +316 -0
- package/resources/skills/cinematic-director/upstream/LICENSE +21 -0
- package/resources/skills/cinematic-director/upstream/README.md +507 -0
- package/resources/skills/cinematic-director/upstream/SKILL.md +420 -0
- package/resources/skills/cinematic-director/upstream/assets/beat-sheet-template.md +97 -0
- package/resources/skills/cinematic-director/upstream/assets/director-book-template.md +254 -0
- package/resources/skills/cinematic-director/upstream/assets/edit-timeline-template.md +147 -0
- package/resources/skills/cinematic-director/upstream/assets/keyframe-prompt-template.md +334 -0
- package/resources/skills/cinematic-director/upstream/assets/qc-checklist.md +153 -0
- package/resources/skills/cinematic-director/upstream/assets/shot-plan-template.md +95 -0
- package/resources/skills/cinematic-director/upstream/assets/sound-plan-template.md +181 -0
- package/resources/skills/cinematic-director/upstream/assets/video-prompt-template.md +305 -0
- package/resources/skills/cinematic-director/upstream/evals/run.md +69 -0
- package/resources/skills/cinematic-director/upstream/references/ai-video-tool-adapters.md +527 -0
- package/resources/skills/cinematic-director/upstream/references/blocking-and-staging.md +424 -0
- package/resources/skills/cinematic-director/upstream/references/cinematic-language.md +595 -0
- package/resources/skills/cinematic-director/upstream/references/continuity-bible.md +410 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/01_spielberg.md +192 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/02_hitchcock.md +193 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/03_kubrick.md +196 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/04_kurosawa.md +196 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/05_scorsese.md +195 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/06_fellini.md +197 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/07_bergman.md +197 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/08_tarkovsky.md +184 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/09_wong_kar_wai.md +189 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/10_nolan.md +185 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/11_villeneuve.md +188 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/12_fincher.md +185 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/13_refn.md +186 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/14_bi_gan.md +188 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/15_zhang_yimou.md +192 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/16_hou_hsiao_hsien.md +192 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/17_park_chan_wook.md +192 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/18_malick.md +191 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/19_michael_mann.md +192 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/20_coen_brothers.md +194 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/README.md +89 -0
- package/resources/skills/cinematic-director/upstream/references/director_styles/example_comparisons.md +140 -0
- package/resources/skills/cinematic-director/upstream/references/editing-and-assembly.md +263 -0
- package/resources/skills/cinematic-director/upstream/references/failure-modes.md +594 -0
- package/resources/skills/cinematic-director/upstream/references/genre-playbooks.md +407 -0
- package/resources/skills/cinematic-director/upstream/references/image-model-adapters.md +290 -0
- package/resources/skills/cinematic-director/upstream/references/lighting-and-color.md +349 -0
- package/resources/skills/cinematic-director/upstream/references/product-and-macro.md +207 -0
- package/resources/skills/cinematic-director/upstream/references/production-workflow.md +238 -0
- package/resources/skills/cinematic-director/upstream/references/prompt-lexicon.md +602 -0
- package/resources/skills/cinematic-director/upstream/references/sound-and-dialogue.md +364 -0
- package/resources/skills/director-skills/manifest.json +541 -0
- package/resources/skills/director-skills/upstream/CHANGELOG.md +32 -0
- package/resources/skills/director-skills/upstream/LICENSE +21 -0
- package/resources/skills/director-skills/upstream/MANIFEST.md +366 -0
- package/resources/skills/director-skills/upstream/README.md +251 -0
- package/resources/skills/director-skills/upstream/RESEARCH_PROVENANCE.md +37 -0
- package/resources/skills/director-skills/upstream/SKILL.md +114 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/SKILL.md +81 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/checklists/continuity_checklist.md +8 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/character_continuity_update.md +9 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/location_continuity_update.md +9 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/continuity_system.md +21 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/golden_image_workflow.md +29 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/identity_anchors.md +14 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/visual_bible_system.md +15 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/character_profile.md +15 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/continuity_checklist.md +11 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/costume_profile.md +12 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/location_profile.md +14 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/prop_profile.md +13 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/visual_style_bible.md +15 -0
- package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/tests/continuity_tests.md +6 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/SKILL.md +80 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/checklists/image_prompt_quality_checklist.md +10 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/examples/shot_list_to_image_prompts.md +4 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/image_prompt_components.md +22 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/lighting_and_photorealism.md +19 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/negative_prompt_patterns.md +18 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/prompt_anatomy.md +18 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/character_reference_sheet_prompt.md +5 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/cinematic_still_prompt.md +3 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/keyframe_prompt.md +6 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/location_reference_prompt.md +3 -0
- package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/prop_prompt.md +3 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/scripts/selftest.py +191 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/scripts/storyboard_check.py +824 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/agents/openai.yaml +4 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/coverage-scope.fragment.json +21 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/motion-spec.jsonl.md +217 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/motion-terminal.example.jsonl +2 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/music-spec.jsonl.md +31 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/performance.fragment.json +38 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/video-prompts.md +67 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/examples/minimal-music-specs.jsonl +2 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/delivery-profile.md +273 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/motion-recipe.md +315 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/production-prompt-grammar.md +304 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/seedance-2.0.md +50 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/seedance-2.5.md +122 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/target-model-profile.md +116 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/scripts/container_check.py +329 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/scripts/motion_timing_check.py +450 -0
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- package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/beats.jsonl +2 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/episode-card-standalone.json +120 -0
- package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/episode-card.json +55 -0
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- package/resources/skills/viora-canvas-production/references/creative-production.md +50 -0
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- package/resources/skills/viora-canvas-production/references/production-ledger.md +25 -0
package/resources/skills/cinematic-director/upstream/references/director_styles/08_tarkovsky.md
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---
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name: andrei_tarkovsky_poetic_time_skill
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title: 安德烈·塔可夫斯基导演风格 Skill
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description: 用于学习并转化塔可夫斯基式诗意时间、长镜头、精神探索、自然元素和记忆影像。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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# 安德烈·塔可夫斯基导演风格 Skill
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Load this file when the user names Tarkovsky, or asks for poetic-time, long-take, spiritual-search, memory-and-ruins direction.
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## 一句话镜头 / Lens in one line
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镜头站着不动,让水、火和时间在画面里替人物完成表演。
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The camera stands still and lets water, fire, and time perform in the character's place.
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## 适用场景
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诗电影、精神与信仰危机、科幻寓言、记忆叙事、废墟与被自然侵入的空间、慢电影、梦与现实无缝交叠的段落。也适合极低预算但可控环境的项目:一个房间、一堵湿墙、一盆水就能成段。
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不适合:需要在 30 秒内交代三条信息的商业片、动作片、任何以剪辑节奏为卖点的内容。
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## 反例:这不是什么 / What this lens is NOT
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- 不是毕赣:同样是长镜头加水。塔式镜头几乎不位移(10 秒内 ≤ 1 米),压力是垂直的——天花板滴水、人物下沉、仰头看树冠;毕赣是持续水平漂移,穿门过桥换地理,靠位移把梦缝起来。
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- 不是维伦纽瓦:同样慢。维伦纽瓦的慢来自尺度,机位退到几十米外,人物占画幅高度 5%–15%,雾被拉成远近相差 2–3 档的纵深梯度;塔式的慢来自质地,镜头贴到 1 米内看湿木头的纹理,人物常常只有一个后颈。
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- 不是伯格曼:同样处理信仰与内心。伯格曼把危机压进面部特写(脸占画幅 60% 以上);这里脸经常背对镜头或被前景遮挡,危机放在人与环境的关系里。
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- 不是通用"慢电影":不是锁死机位干等。剪辑是静止的,画面不是——每个镜头里至少有两个持续运动的自然元素(火在烧、雨在下、风吹草、蒸汽横过画面)。
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- 不是雷弗恩:同样缓慢且象征化。雷弗恩用人工舞台色块和绝对对称;这里的颜色来自泥、锈、湿木头和一盏烛火,构图是非对称的深度分层。
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## 核心风格关键词
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雕刻时间、长镜头、记忆、信仰、牺牲、水、火、风、泥、废墟、梦境、精神流亡、质地、垂直压力。
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## 叙事方法
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- 先定一个精神问题(我能否被原谅/信仰是否值得代价),再设计事件;不要先设计反转。
|
|
38
|
+
- 外部旅程与内部旅程一一对应:走向一个具体地点=走向一次内在清算。
|
|
39
|
+
- 梦、回忆、现实、预感之间不加标记地切换,观众靠情绪而非逻辑跟随。
|
|
40
|
+
- 一场戏只推进一个精神刻度,允许"什么都没发生"的整场戏存在。
|
|
41
|
+
- 结尾保留神秘:给一次牺牲、一次祈祷或一次自然事件,不给解释。
|
|
42
|
+
|
|
43
|
+
## 镜头语言
|
|
44
|
+
|
|
45
|
+
- 主力焦段 28–35mm,f/5.6–f/8 深焦:前景的水面、中景的人、远处的门要同时清晰,用景深而不是切镜建立层次。
|
|
46
|
+
- 深焦是有代价的:35mm f/8 的超焦距约 5 米,把焦点放在那里,清晰范围是 2.5 米到无限远。所以前景反光面要摆在 2.5 米以外;贴到 1 米内的前景在这个光圈下一定糊,那是另一种镜头(质地特写),不能和深焦分层混在同一个镜头里。
|
|
47
|
+
- 移动只有两种:恒速极慢横移(无加减速,10 秒内 ≤ 1 米),或对一件物体而非一张脸的缓慢推近。
|
|
48
|
+
- 机位高度在腰到胸之间,站着不飘;不用手持、不用轨道加速、不用无人机揭示。
|
|
49
|
+
- 构图强制三层以上纵深,最前一层常是反光面(积水、玻璃、湿地砖)。
|
|
50
|
+
- 垂直分层是签名动作:天花板漏水 → 墙面水痕 → 地面水洼,一个镜头贯通上下。
|
|
51
|
+
- 人物允许背对镜头、走出画面再走回、被门框切掉一半。
|
|
52
|
+
|
|
53
|
+
## 灯光与色彩
|
|
54
|
+
|
|
55
|
+
- 反差比 2:1–3:1,柔阴天窗光为主,几乎不出现硬边阴影。
|
|
56
|
+
- 唯一允许的明亮点光源是火:烛、油灯、篝火、燃烧的木头。火只做点光和运动源,永远不做主光——主光始终是柔的阴天窗光,所以即使画面里有明火,也不该出现硬边阴影。
|
|
57
|
+
- 主色调是泥棕、湿石灰、苔绿、褐调;高光偏乳白,重点色只有火橙和铁锈红。
|
|
58
|
+
- 低饱和低对比,但不是灰蒙蒙——湿表面自己反光,质地承担对比。
|
|
59
|
+
- 现实、记忆、梦境可用不同色系区分(如现实褐调、记忆黑白、梦境冷青),但一个段落内不换。
|
|
60
|
+
|
|
61
|
+
## 剪辑节奏
|
|
62
|
+
|
|
63
|
+
- 平均单镜 30–90 秒,一场戏 1–4 个镜头,不拍反打,不做覆盖率。
|
|
64
|
+
- 剪辑点由物象或声音决定(水声接雨声、火光接台灯),不由动作决定。
|
|
65
|
+
- 允许在人物离开画面后继续停留 5–15 秒,让空间被听见。
|
|
66
|
+
- 重复出现的物象(同一只碗、同一棵树、同一件湿衣服)跨场景形成记忆回声。
|
|
67
|
+
|
|
68
|
+
## 声音与音乐
|
|
69
|
+
|
|
70
|
+
- 环境声是主音轨:滴水(每 2–4 秒一滴,可数)、风穿过空屋、火焰爆裂、远处狗叫或机械声。
|
|
71
|
+
- 音乐极少,出现时是宗教性合唱或单一持续音,且不跟随画面情绪,可以在错误的时刻进入。
|
|
72
|
+
- 对白低音量、慢速,常在画外或背对镜头说出;一场戏的台词量控制在 40 字以内。
|
|
73
|
+
- 静默连续 5–15 秒是常规工具,用来让观众听出空间的尺寸。
|
|
74
|
+
|
|
75
|
+
## 人物与表演
|
|
76
|
+
|
|
77
|
+
- 情绪落后于事件 2–3 秒:先发生,人物后反应,反应幅度小于事实要求。
|
|
78
|
+
- 表演的最小单位是呼吸、转头、放下一件东西,不是台词。
|
|
79
|
+
- 人物可做出现实逻辑无法解释的牺牲,但必须在精神逻辑上成立且事先有物象铺垫。
|
|
80
|
+
- 群像退到背景,主角常独处,与其对戏的是空间。
|
|
81
|
+
|
|
82
|
+
## 风格参数 / Style parameters
|
|
83
|
+
|
|
84
|
+
```yaml
|
|
85
|
+
style_id: tarkovsky
|
|
86
|
+
lens_kit_mm: [28, 35, 50] # 广角到标准,深焦分层;靠景深而非切镜建立层次
|
|
87
|
+
camera:
|
|
88
|
+
prefer: [locked hold, very slow lateral dolly, slow push-in on an object, slow tilt down to water, walking-pace follow from behind]
|
|
89
|
+
avoid: [handheld shake, whip pan, orbit, crash zoom, drone reveal]
|
|
90
|
+
motion_budget: low # 10 秒内位移 ≤ 1 米,恒速,无加减速
|
|
91
|
+
height: "waist to chest, level or slightly low, planted like a witness"
|
|
92
|
+
shot_size_bias: [wide, medium wide, insert or detail, over-shoulder from behind, close-up]
|
|
93
|
+
composition: [deep staging with three or more planes, reflective foreground, off-center or back-turned figure, vertical layering from ceiling to floor, threshold framing]
|
|
94
|
+
lighting:
|
|
95
|
+
key_quality: soft
|
|
96
|
+
key_ratio: "2:1 to 3:1"
|
|
97
|
+
motivation: naturalistic
|
|
98
|
+
signature: "阴天窗光加单一火光点;无硬边阴影,湿表面自己发光"
|
|
99
|
+
palette:
|
|
100
|
+
dominant: "mud brown, wet stone grey, moss green, sepia"
|
|
101
|
+
accent: "fire orange, milk white, rust"
|
|
102
|
+
saturation: low
|
|
103
|
+
contrast: low
|
|
104
|
+
editing:
|
|
105
|
+
avg_shot_length_s: "30-90"
|
|
106
|
+
transition_bias: [hard cut, slow dissolve, fade]
|
|
107
|
+
coverage_style: "单机位单角度,一个镜头解决一场戏,不拍反打"
|
|
108
|
+
sound:
|
|
109
|
+
music: "极少,出现时为宗教性合唱或单一持续音,不跟画面情绪走"
|
|
110
|
+
ambience: "可数的滴水、风穿空屋、火焰爆裂、远处狗叫;环境声即主音轨"
|
|
111
|
+
dialogue: "低音量慢速,常在画外或背对镜头说出,每场 40 字以内"
|
|
112
|
+
silence_use: "连续 5-15 秒静默,用来让观众听出空间尺寸"
|
|
113
|
+
performance:
|
|
114
|
+
register: "内敛疲惫,情绪落后事件 2-3 秒,反应幅度小于事实要求"
|
|
115
|
+
blocking: "长时间静止或缓慢走动,常背对镜头或被前景遮挡"
|
|
116
|
+
aspect_bias: "1.66:1 / 4:3" # 竖向余量留给天花板、树冠和垂落的水
|
|
117
|
+
ai_video:
|
|
118
|
+
clip_duration_s: "8-15" # 取所用工具允许的最长单条时长;宁可一个长镜头,不要三个短镜头
|
|
119
|
+
prompt_bias: "主体动作写到最小(呼吸、转头、放下一件东西),描述预算全部给环境运动和材质:水、火、雾、布料、光的缓慢变化。"
|
|
120
|
+
risk: "模型把'慢'理解成'静止',输出一张会呼吸的照片。缓解:显式命名两个持续的环境运动源,并给镜头一个恒速微移。"
|
|
121
|
+
negative_prompt_adds: [saturated colors, hard-edged shadows, lens flare, fast camera move, quick cuts, glossy clean surfaces, stage-symmetric framing, orchestral swell]
|
|
122
|
+
```
|
|
123
|
+
|
|
124
|
+
## 可迁移拍摄清单
|
|
125
|
+
|
|
126
|
+
1. 写出这场戏的精神问题,一句话,不含情节词。
|
|
127
|
+
2. 指定两个持续运动的自然元素,并说明它们在镜头里各占哪一层。
|
|
128
|
+
3. 把这场戏压成 1–2 个镜头,删掉所有反打。
|
|
129
|
+
4. 找一个反光面放进前景(积水、玻璃、湿砖),并把它摆在 2.5 米以外,否则 f/8 也保不住它。
|
|
130
|
+
5. 设计一条垂直线:画面上方的源、中间的路径、下方的积聚。
|
|
131
|
+
6. 把台词砍到 40 字以内,多出来的信息改由物体承担。
|
|
132
|
+
7. 安排一次 5 秒以上的静默,并确定这段时间里观众该听见什么。
|
|
133
|
+
8. 结尾留一个不解释的动作:放下、点燃、跪下、离开。
|
|
134
|
+
|
|
135
|
+
## 提示词模板 / Prompt templates
|
|
136
|
+
|
|
137
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
138
|
+
|
|
139
|
+
```text
|
|
140
|
+
风格锁定:塔可夫斯基式诗意时间。
|
|
141
|
+
精神问题:<一句话,如"他是否有资格把这件东西交出去">。
|
|
142
|
+
空间:<潮湿的、有历史的、被自然侵入的室内或废墟>,前景必须有反光面。
|
|
143
|
+
镜头:28-35mm,f/8,焦点放在超焦距(35mm f/8 约 5 米),前景反光面不近于 2.5 米;机位腰到胸高,恒速极慢横移或完全锁死,10 秒内位移不超过 1 米。
|
|
144
|
+
分层:前景 <反光物> / 中景 <人物,允许背对> / 远景 <门、窗或水面>。
|
|
145
|
+
垂直线:<上方水源> → <墙面痕迹> → <地面积水>。
|
|
146
|
+
光:阴天窗光 2.5:1,加一处火光作为点光和运动源,无硬边阴影。
|
|
147
|
+
色:泥棕、湿石灰、苔绿,低饱和低对比,重点色只有火橙。
|
|
148
|
+
声:可数的滴水(每 3 秒一滴)、风、火焰爆裂;台词 ≤ 40 字;含一段 8 秒静默。
|
|
149
|
+
表演:动作最小化,情绪滞后 2-3 秒。
|
|
150
|
+
结尾:一个不解释的动作。禁止反转、禁止解释、禁止音乐煽情。
|
|
151
|
+
```
|
|
152
|
+
|
|
153
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
154
|
+
|
|
155
|
+
```text
|
|
156
|
+
Locked camera, or an extremely slow constant-speed lateral dolly of no more than one metre across the whole clip, no acceleration. Waist-height framing, 35mm equivalent, deep focus so the wet foreground and the far door are both sharp. The figure starts <state>, then makes one minimal action: <breath / turn of the head / setting one object down>, at half the speed of real life. Throughout, water drips steadily from the ceiling into a shallow pool in the foreground and thin steam drifts across the frame from camera-left. Overcast window light, 2.5:1, no hard shadows; a single small flame off to one side flickers on the wet wall. End with the figure still in frame, unmoving, the water still dripping. Maintain the mud-brown and moss-green low-saturation palette, the wet stone texture, the same face and clothing. Avoid saturated color, hard-edged shadows, lens flare, fast camera movement, glossy clean surfaces, orchestral music.
|
|
157
|
+
```
|
|
158
|
+
|
|
159
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
160
|
+
|
|
161
|
+
```text
|
|
162
|
+
35mm-equivalent deep-focus frame, waist-height eye line, three distinct depth planes. Foreground: a shallow pool of standing water on a cracked floor, reflecting the ceiling. Middle: a figure standing three-quarters away from camera, off-center to the right, only the back of the neck and one shoulder readable. Background: a half-open door onto a dim, damp room. Overcast daylight through a tall window, key ratio 2.5:1, no hard shadow edges; one small flame on a ledge camera-left. Palette mud brown, wet stone grey, moss green, sepia, low saturation, low contrast, textures dominant: peeling plaster, soaked wood, rust. 1.66:1. No text, no watermark, no plastic, no printed labels, no lens flare, no symmetrical stage composition.
|
|
163
|
+
```
|
|
164
|
+
|
|
165
|
+
## 落地示例 / Worked example
|
|
166
|
+
|
|
167
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
168
|
+
|
|
169
|
+
节拍:他到达 → 他站着 → 水滴落在他要送的东西上 → 他把它放在门槛上 → 他退进走廊的黑里。全场一个镜头,没有反打,没有台词。
|
|
170
|
+
|
|
171
|
+
调度:走廊尽头有一扇漏雨的天窗,地面已经积了一片水。他从画面右后方走进来,停在门前 1.2 米处——他从没走到门边。然后整整 12 秒他不动;期间只有天花板的水每 3 秒滴一次(这 12 秒里恰好落下 4 滴),砸在他手里的包裹上,纸慢慢变深。第 16 秒他蹲下,把包裹放在门槛上,站起来,向后退出画面,不转身。镜头不跟他,继续拍那扇门和那个变深的纸包 8 秒。全镜 30 秒,落在本风格 ASL 的下限上——张力全部来自那 12 秒不动,时长不能省。
|
|
172
|
+
|
|
173
|
+
单镜规格:中全景 / 35mm f/8(焦点在超焦距,前景积水在 3 米外)/ 机位胸高、略仰 3 度 / 全镜恒速横移 0.8 米(向左,把门推到画面偏右)/ 光:天窗漏下的阴天柔光作主光 2.5:1,门缝底下一条暖光是唯一的暖色,前景积水反射天窗。
|
|
174
|
+
|
|
175
|
+
- 弱写法:`slow poetic long take, wet atmosphere, emotional, cinematic`——模型会给一张不动的湿照片。
|
|
176
|
+
- 强写法:把"慢"翻译成两个可数的运动源(滴水频率、纸的变色)加一段确定距离的恒速位移。
|
|
177
|
+
|
|
178
|
+
生成方式:30 秒超过单条 clip 的常见上限,拆成两条各 15 秒。接缝紧跟在一滴水落下之后——这样第二条从 3 秒空档起步,滴水的节拍不会在接缝上错乱;这是本风格拆条时唯一要盯的东西,因为节拍就是这个镜头的时钟。下面是第二条的成品提示词。
|
|
179
|
+
|
|
180
|
+
```text
|
|
181
|
+
Extremely slow constant lateral dolly to the left, about 0.4 metres across the clip, no acceleration; chest-height framing, tilted up 3 degrees, 35mm equivalent at f/8, deep focus so the standing water in the foreground and the far door are both sharp. A person stands motionless 1.2 metres short of a closed apartment door at the end of a damp corridor, holding a paper-wrapped bundle at waist height; the paper is already dark where it has soaked through. Water drips from a leaking skylight above, one drop every three seconds throughout. After the second drop he crouches, places the bundle on the doorsill, stands, and steps backward out of frame without turning around; the camera does not follow him and holds for the last third of the clip on the door and the wet bundle, the water still dripping. Overcast skylight as key, 2.5:1, no hard shadows; a thin warm line of light under the door is the only warm note; the pool of standing water in the foreground reflects the skylight. Maintain the mud-brown and wet-stone palette, low saturation, peeling plaster texture, the same coat and bundle. No text, no watermark, no other people, no camera shake, no music cue, no saturated color.
|
|
182
|
+
```
|
|
183
|
+
|
|
184
|
+
配套参考:镜头功能与运动术语见 [`../cinematic-language.md`](../cinematic-language.md),光比与调色语言见 [`../lighting-and-color.md`](../lighting-and-color.md),"生成结果像静止照片"的修复路径见 [`../failure-modes.md`](../failure-modes.md),把一个长镜头拆成首尾帧链条的具体做法见 [`../ai-video-tool-adapters.md`](../ai-video-tool-adapters.md)。
|
package/resources/skills/cinematic-director/upstream/references/director_styles/09_wong_kar_wai.md
ADDED
|
@@ -0,0 +1,189 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: wong_kar_wai_melancholy_mood_skill
|
|
3
|
+
title: 王家卫导演风格 Skill
|
|
4
|
+
description: 用于学习并转化王家卫式都市孤独、暧昧情感、碎片时间、慢动作、霓虹色彩和旁白记忆。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 王家卫导演风格 Skill
|
|
8
|
+
|
|
9
|
+
Load this file when the user names Wong Kar-wai, or asks for urban-loneliness, missed-connection, neon, fragmented-memory, voice-over direction.
|
|
10
|
+
|
|
11
|
+
## 一句话镜头 / Lens in one line
|
|
12
|
+
|
|
13
|
+
摄影机贴得太近、挡得太多、又晚了一步,正好是这段关系的形状。
|
|
14
|
+
|
|
15
|
+
The camera stands too close, too obstructed, and one beat too late — exactly the shape of the relationship.
|
|
16
|
+
|
|
17
|
+
## 适用场景
|
|
18
|
+
|
|
19
|
+
都市爱情与错过、暧昧未成形的关系、记忆叙事、夜景与狭窄室内、人物独白、怀旧年代空间、情绪向短片与音乐段落。空间越小越好:走廊、楼梯、单间、面摊、后座。
|
|
20
|
+
|
|
21
|
+
不适合:需要清楚交代地理关系的场景、群戏调度、任何观众必须看懂"谁在哪里"的动作段落。
|
|
22
|
+
|
|
23
|
+
## 反例:这不是什么 / What this lens is NOT
|
|
24
|
+
|
|
25
|
+
- 不是雷弗恩:同样是霓虹。雷弗恩把霓虹当填充色块,机位锁死、正面对称、人物摆在画幅正中;这里霓虹是穿过镜头的污染,机位手持、构图偏心、前景永远有东西挡住(门框、栏杆、水壶、别人的后脑)。
|
|
26
|
+
- 不是芬奇:同样是低照度城市夜。芬奇每一帧都是精算的稳定构图、干净的空气;这里要故意的不稳、错误的取景、被切掉一半的脸、发生在画框外的动作。
|
|
27
|
+
- 不是毕赣:同样有怀旧流行乐和旁白。毕赣的旁白是诗、人称模糊、画面是连续长镜头;这里的旁白是第一人称自述,带具体日期、编号、次数,画面是碎片跳接。
|
|
28
|
+
- 不是斯科塞斯:同样是运动的摄影机加流行乐加旁白。斯科塞斯根本不用手持——他用稳定器和推轨,慢起、中段快、硬停在一个预先指定的落幅上,摄影机被人物的欲望拖着往房间更深处走;这里是小幅手持在原地犹豫,微调、后退、重新构图,整镜位移不到 1 米,哪儿也到不了。
|
|
29
|
+
- 不是 MV:慢动作不是为了好看。一个段落只用一次慢动作,且必须落在"人物克制住自己"的那一秒;其余时间是正常速度甚至偏快。
|
|
30
|
+
- 不是伯格曼:同样拍脸。伯格曼要正面全脸和眼睛;这里拍侧脸、后颈、下颌线和被遮住的半张脸,正脸是舍不得给的东西。
|
|
31
|
+
|
|
32
|
+
## 核心风格关键词
|
|
33
|
+
|
|
34
|
+
错过、暧昧、时间标记、记忆重写、孤独、霓虹污染、步进印片、手持、前景遮挡、旁白、都市迷宫、怀旧流行乐。
|
|
35
|
+
|
|
36
|
+
## 叙事方法
|
|
37
|
+
|
|
38
|
+
- 先设计"差一点发生":两个人共享同一个空间但错开 30 秒,或共享同一个物件但不共享时间。
|
|
39
|
+
- 用具体数字承载情感:日期、门牌号、班次、第几次、几分钟、还剩几个。抽象情绪一律换成可数的东西——自己发明一个可数物,不要借用别人已经用过的那一个。
|
|
40
|
+
- 旁白是第一人称,真诚但不可靠——它在为自己重写事实,观众要能看出画面与旁白的差额。
|
|
41
|
+
- 结构碎片化:同一个动作在不同时间重复出现三次,每次多给一点信息。
|
|
42
|
+
- 结尾停在错过、离开或未说出口,不给和解。
|
|
43
|
+
|
|
44
|
+
## 镜头语言
|
|
45
|
+
|
|
46
|
+
- 焦段两极:18–25mm 贴到 40cm 内拍狭窄空间和变形的近身;85mm 隔街压缩人群,中间焦段少用。
|
|
47
|
+
- 手持是默认,但幅度小:像人在犹豫时的微调,不是奔跑时的晃动。
|
|
48
|
+
- 步进印片感(step-print):低帧率拍摄(8–12 fps)配长快门(约 1/8 秒),再把每一帧重复打印 2–3 次填回正常时长。拖影来自那个长快门,不是来自抽帧——只抽帧不开慢门只会得到卡顿。一段只用一次。
|
|
49
|
+
- 前景遮挡是硬规则:门框、栏杆、玻璃、水壶、纱帘、别人的肩膀——每个镜头至少有一样东西挡在人和镜头之间。
|
|
50
|
+
- 人物贴边或被空间切割,允许头顶被切、脸只剩三分之一。
|
|
51
|
+
- 镜头不解释事件,它记录距离:两个人之间的厘米数比他们说了什么重要。
|
|
52
|
+
|
|
53
|
+
## 灯光与色彩
|
|
54
|
+
|
|
55
|
+
- 反差比 6:1–10:1,光比全靠实用光(霓虹管、路灯、走廊灯泡、冰箱灯、电视机),不带补光。
|
|
56
|
+
- 分清哪些实用光是硬的:裸灯泡、射灯、窗外招牌的直射是硬源,负责硬边和高光比;霓虹管是细长的线光源,本身偏柔,它的活是染色和勾轮廓,别指望它给你硬边阴影。
|
|
57
|
+
- 一个空间只用两三种颜色,且互补:绿与品红、金与青、红与墨绿。颜色是情绪滤镜,不必符合物理。
|
|
58
|
+
- 高饱和、高对比,暗部压得下去但保留霓虹在湿表面上的反射。
|
|
59
|
+
- 空气要脏:烟、蒸汽、雨后水汽,让光柱可见。
|
|
60
|
+
- 室内偏暖闷(钨丝黄),室外偏冷湿(青绿),人物在两者之间穿行。
|
|
61
|
+
|
|
62
|
+
## 剪辑节奏
|
|
63
|
+
|
|
64
|
+
- 平均单镜 1.5–4 秒,但每段允许一个 6–12 秒的慢动作长挂。
|
|
65
|
+
- 跳接被鼓励:同一动作切三次,位置微移,制造记忆卡带感。
|
|
66
|
+
- 音乐段落里时间可以停:音乐进入 → 剪辑停止 → 人物在慢动作里变成情绪雕像。
|
|
67
|
+
- 重复同一构图、同一走位、同一句旁白,显示人物困在循环里。
|
|
68
|
+
- 留白:关系的关键进展放在没拍到的两个镜头之间。
|
|
69
|
+
|
|
70
|
+
## 声音与音乐
|
|
71
|
+
|
|
72
|
+
- 旁白先于画面进入,晚于画面结束,横跨剪辑点。
|
|
73
|
+
- 一首歌就是一个主题,同一段旋律在片中出现 2–3 次,每次对应关系的一次退步。
|
|
74
|
+
- 城市噪音做情绪底:雨、电话铃、收音机、餐馆碗碟、楼下摩托、隔壁电视。
|
|
75
|
+
- 对白短、跳跃、答非所问;重要的话被环境声盖掉一半是可接受的。
|
|
76
|
+
|
|
77
|
+
## 人物与表演
|
|
78
|
+
|
|
79
|
+
- 人物克制、有魅力、不说真正的需求;台词与意图始终错开一层。
|
|
80
|
+
- 表演单位是微动作:停顿、侧身、点烟、吃面、看表、把东西换到另一只手。
|
|
81
|
+
- 用习惯隐藏伤口:同一个小动作在三个场景里重复,第三次时观众才懂。
|
|
82
|
+
- 两人同框时禁止正对:一个背对,一个侧脸,或者中间隔着玻璃。
|
|
83
|
+
|
|
84
|
+
## 风格参数 / Style parameters
|
|
85
|
+
|
|
86
|
+
```yaml
|
|
87
|
+
style_id: wong_kar_wai
|
|
88
|
+
lens_kit_mm: [18, 25, 85] # 广角贴身拍变形的亲密,85mm 隔街压缩人流;中焦段刻意回避
|
|
89
|
+
camera:
|
|
90
|
+
prefer: [small-amplitude handheld, step-print slow motion, reframe-in-shot, shoot through foreground obstruction, low-angle from a corner]
|
|
91
|
+
avoid: [locked tripod, symmetric center framing, smooth gimbal glide, drone, full clean wide]
|
|
92
|
+
motion_budget: medium # 频率高、幅度小:几乎每秒都在微调,但整镜位移 < 1 米。写提示词时给的是"重新构图",不是"运动"
|
|
93
|
+
height: "chest to shoulder, often from a corner or across an obstruction, rarely level with the eyes"
|
|
94
|
+
shot_size_bias: [medium close-up, close-up of hands and objects, obstructed medium, over-shoulder, extreme close-up]
|
|
95
|
+
composition: [foreground obstruction in every frame, subject pushed to frame edge, frame within frame via door or window, mirror or glass reflection, head cropped at top]
|
|
96
|
+
lighting:
|
|
97
|
+
key_quality: hard
|
|
98
|
+
key_ratio: "6:1 to 10:1"
|
|
99
|
+
motivation: practical
|
|
100
|
+
signature: "裸灯泡与招牌直射给硬边和高光比,霓虹管只负责染色勾边;空气里有烟和水汽,光柱可见"
|
|
101
|
+
palette:
|
|
102
|
+
dominant: "neon green, deep red, tungsten amber"
|
|
103
|
+
accent: "magenta, jade, gold"
|
|
104
|
+
saturation: high
|
|
105
|
+
contrast: high
|
|
106
|
+
editing:
|
|
107
|
+
avg_shot_length_s: "1.5-4" # 每段允许一个 6-12 秒的慢动作长挂
|
|
108
|
+
transition_bias: [hard cut, jump cut, whip pan, dissolve]
|
|
109
|
+
coverage_style: "同一动作跳接三次,位置微移;关键进展留在两个镜头之间"
|
|
110
|
+
sound:
|
|
111
|
+
music: "一首歌即一个主题,全片出现 2-3 次,每次对应关系的一次退步"
|
|
112
|
+
ambience: "雨、电话铃、收音机、餐馆碗碟、楼下摩托、隔壁电视"
|
|
113
|
+
dialogue: "短、跳跃、答非所问;被环境声盖掉一半是可接受的"
|
|
114
|
+
silence_use: "极少完全静默;用歌声顶替静默,让人物在音乐里失语"
|
|
115
|
+
performance:
|
|
116
|
+
register: "克制迷人,台词与意图错开一层,不说真正的需求"
|
|
117
|
+
blocking: "两人同框不得正对;一个背对或隔玻璃,距离以厘米计量"
|
|
118
|
+
aspect_bias: "1.85:1" # 窄边框加强前景遮挡的压迫;9:16 竖幅同样成立
|
|
119
|
+
ai_video:
|
|
120
|
+
clip_duration_s: "4-8" # 短,靠碎片累积;慢动作段落单独出一条
|
|
121
|
+
prompt_bias: "先写前景挡什么,再写霓虹的两种颜色,最后才写人做什么;动作只留一个,且必须是'收回'而不是'伸出'。"
|
|
122
|
+
risk: "模型把手持理解成整体抖动,把慢动作理解成平滑插帧的升格。缓解:写 'small handheld reframing, not shake';步进印片要同时点名两件事——'long-shutter trails behind the moving hand' 和 'repeated-frame stutter, not smooth slow motion',只写其一都拿不到;再锁死一个静止的前景遮挡物做位移参照。"
|
|
123
|
+
negative_prompt_adds: [locked tripod stillness, symmetric center framing, even soft fill, desaturated palette, clean empty space, smooth gimbal glide, full frontal face, clear unobstructed view]
|
|
124
|
+
```
|
|
125
|
+
|
|
126
|
+
## 可迁移拍摄清单
|
|
127
|
+
|
|
128
|
+
1. 写出这两个人"差一点"的具体形式:错开多少秒,或共享哪一件物。
|
|
129
|
+
2. 给场景指定一个可数的时间标记(日期、编号、班次、第几次),且必须是你为这个故事新造的。
|
|
130
|
+
3. 为每个镜头指定一样前景遮挡物,并写明它挡住身体的哪一部分。
|
|
131
|
+
4. 选定两种互补霓虹色,一种打人,一种打墙。
|
|
132
|
+
5. 只安排一次慢动作,写清楚它落在哪一秒的哪个克制动作上。
|
|
133
|
+
6. 写一段旁白,让它至少有一处与画面事实不符。
|
|
134
|
+
7. 让一个小动作在三个场景里重复,第三次给出含义。
|
|
135
|
+
8. 结尾停在离开、错过或未说出口,删掉任何解释性台词。
|
|
136
|
+
|
|
137
|
+
## 提示词模板 / Prompt templates
|
|
138
|
+
|
|
139
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
140
|
+
|
|
141
|
+
```text
|
|
142
|
+
风格锁定:王家卫式都市错过。
|
|
143
|
+
关系形式:<两人差多少秒/共享哪件物>,本段的距离单位是厘米。
|
|
144
|
+
时间标记:<具体日期/门牌号/班次/第几次>。
|
|
145
|
+
空间:狭窄潮湿的城市内部(走廊、楼梯间、单间、面摊),有霓虹从外面渗进来。
|
|
146
|
+
镜头:18-25mm 贴身或 85mm 隔街,二选一;小幅手持微调,机位在墙角或穿过遮挡物。
|
|
147
|
+
前景遮挡:<门框/栏杆/玻璃/纱帘/别人的肩膀>,必须挡住人物身体的 <部位>。
|
|
148
|
+
构图:人物贴画面边缘,允许切头顶,正脸不给。
|
|
149
|
+
光:实用光主导,光比 8:1,两种互补霓虹(<色 A> 打人,<色 B> 打墙),空气里有烟或水汽。
|
|
150
|
+
色:高饱和高对比,暗部保留湿表面的反光。
|
|
151
|
+
慢动作:全段只用一次,落在 <某个克制动作> 上,长快门拖影+重复帧顿挫,背景保持正常速度。
|
|
152
|
+
声:一首怀旧流行乐(本段第 <N> 次出现)+雨/收音机/隔壁电视;旁白第一人称,含一处与画面不符的说法。
|
|
153
|
+
结尾:错过、离开或没说出口。禁止解释、禁止和解、禁止对称构图。
|
|
154
|
+
```
|
|
155
|
+
|
|
156
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
157
|
+
|
|
158
|
+
```text
|
|
159
|
+
Small-amplitude handheld reframing throughout — the operator adjusting, not shaking. 25mm equivalent, shot from a corner through a foreground obstruction (<door frame / railing / hanging curtain>) that stays fixed in the left third of the frame and covers part of the subject's body. The subject starts <state>, then performs one withdrawing action: <hand lowered / object moved to the other hand / a half step back>, rendered in step-printed slow motion — long-shutter trails behind the moving hand plus a repeated-frame stutter, not smooth interpolated slow motion — while the background stays at normal speed. Green neon spills from off-screen right onto the wet wall; warm tungsten from a corridor bulb rims the subject's cheek; smoke or steam drifts through the light beam. Framing stays off-center with the head cropped at the top edge; the face is never fully frontal. End with the subject still partly hidden behind the obstruction. Maintain the same face, clothing, object, the green-and-amber neon palette, the high-contrast wet surfaces. Avoid locked tripod stillness, symmetric composition, even soft fill light, smooth gimbal glide, clean unobstructed view, desaturated color.
|
|
160
|
+
```
|
|
161
|
+
|
|
162
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
163
|
+
|
|
164
|
+
```text
|
|
165
|
+
25mm-equivalent handheld frame, shot from a corner of a narrow humid corridor at night. A fixed foreground obstruction (<a door frame / a metal railing>) occupies the left third and crops the subject's torso. The subject is pushed to the right edge, seen in three-quarter profile, head cropped at the top of the frame, face two-thirds hidden. Practical lighting only: green neon leaking from a sign off-frame right onto a wet wall, plus a warm tungsten corridor bulb rimming the cheek; key ratio 8:1, hard sources, visible smoke in the beam. Palette neon green, deep red, tungsten amber with magenta accents, high saturation, high contrast, shadows deep but holding reflections on wet surfaces. 1.85:1. No text, no watermark, no symmetric framing, no even fill light, no dry clean surfaces, no fresh paint, no frontal portrait.
|
|
166
|
+
```
|
|
167
|
+
|
|
168
|
+
## 落地示例 / Worked example
|
|
169
|
+
|
|
170
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
171
|
+
|
|
172
|
+
节拍(4 个镜头):他停在错的那扇门前 → 他把东西换手三次 → 他把它塞进消防栓箱后面 → 他从镜头前擦身走过。
|
|
173
|
+
|
|
174
|
+
调度:关键选择是他从来没有站到目标门的正前方。他停在隔壁那扇门前,与目标门差 1.2 米——这 1.2 米就是整段的主题。镜头架在楼梯转角,隔着铁栏杆拍,栏杆的两根竖条正好切掉他的脸和他手里的盒子。他把盒子从右手换到左手,再换回来,第三次时停住(这是唯一的慢动作:长快门拖影+重复帧顿挫,1.4 秒拉成 5 秒)。然后他弯腰把盒子塞进走廊尽头消防栓箱后面的缝里,站起来,正常速度快步从镜头右侧擦身而过,肩膀短暂糊掉整个画面。
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这是 4 个镜头,不是 1 个——本风格的单镜均长是 1.5–4 秒,把它写成一镜就等于换了个导演。SH1(2.5 秒)隔栏杆中近景,他停在错的那扇门前;SH2(5 秒)唯一的慢动作长挂,第三次换手;SH3(3 秒)他蹲下把盒子塞进消防栓箱后的缝里;SH4(1.5 秒)他从镜头前擦身而过,肩膀糊掉整个画面。全段 12 秒,均长 3 秒。
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SH2 单镜规格:中近景 / 25mm / 机位胸高、隔栏杆、偏左 30 度 / 小幅手持微调 / 光:楼道声控灯的钨丝黄打右脸,窗外招牌的绿霓虹打墙和他的后颈,光比 8:1,楼道里有做饭的油烟让光柱可见。
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- 弱写法:`handheld emotional neon night, he hesitates at the door, slow motion, nostalgic`——模型给一个居中的、无遮挡的、全程晃动的正脸。
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- 强写法:先固定遮挡物在画面里的位置,再指定慢动作只包住"换手"那一下,背景保持正常速度。
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下面是 SH2 的成品提示词(1.4 秒的动作拉成 5 秒);SH1、SH3、SH4 复用同一句遮挡物描述与同一句人物锁定,但都不带慢动作。
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```text
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Small handheld reframing, not shake. 25mm equivalent, chest height, shot from a stairwell corner through a metal railing whose two vertical bars stay fixed in the left third and crop the man's face and the box he is holding. He stands in front of the wrong door, 1.2 metres short of the one he came for, and moves a small wrapped box from his right hand to his left; on this exchange he stops halfway and holds. The exchange is step-printed: long-shutter trails behind his hands and a repeated-frame stutter, not smooth slow motion, while the background — a neighbour's television flickering through a doorway behind him — stays at normal speed. Warm tungsten from a stairwell bulb keys his right cheek; green neon from a sign outside the window falls on the wall and the back of his neck; key ratio 8:1, cooking smoke makes the beams visible. His face is never fully frontal and the railing never leaves the left third. Maintain the same face, coat, box, the green-and-amber palette, the wet corridor floor. No text, no watermark, no other people, no symmetric framing, no even fill light, no clean wide shot.
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```
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配套参考:焦段心理学与运动术语见 [`../cinematic-language.md`](../cinematic-language.md),实用光光比与霓虹调色见 [`../lighting-and-color.md`](../lighting-and-color.md),慢动作与音乐段落的剪辑处理见 [`../editing-and-assembly.md`](../editing-and-assembly.md)。
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---
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name: christopher_nolan_structure_spectacle_skill
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title: 克里斯托弗·诺兰导演风格 Skill
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description: 用于学习并转化诺兰式高概念叙事、时间结构、现实奇观、交叉剪辑和理性情感冲突。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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# 克里斯托弗·诺兰导演风格 Skill
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Load this file when the user names Nolan, or asks for high-concept, time-structure, puzzle-narrative, countdown, practical-scale direction.
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## 一句话镜头 / Lens in one line
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先把规则讲清楚,再让三条时间线同时向同一个倒计时收拢。
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State the rule first, then let three timelines converge on one countdown.
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## 适用场景
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高概念科幻惊悚、时间与记忆结构、心理谜题、身份困境、任务片、多线并行高潮、需要"观众边看边学规则"的段落。也适合预算有限但结构可以炫技的短片:一个规则、两个空间、三条线。
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不适合:氛围向诗电影、纯人物关系剧、没有可陈述规则的情绪散文。
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## 反例:这不是什么 / What this lens is NOT
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- 不是维伦纽瓦:同样拍巨物与大尺度。维伦纽瓦让镜头停下来看它,一个镜头 12 秒不动,人只占画面 5%;这里镜头在巨物旁边工作,同一时刻切 3 条线,平均单镜 3 秒,人物永远在做一件有时限的事。
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- 不是芬奇:同样冷调、克制、理性。芬奇的紧张来自证据的差额——观众只比调查者多一个证据单位,两边都在推断,而且推断可能是错的,规则永远不被交出;这里的紧张来自倒计时——规则在前 90 秒就完整地交给观众,剩下的悬念只是时间够不够。
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- 不是塔可夫斯基:同样处理时间。塔式让时间在一个镜头里堆积;这里把时间切成可比较的块,靠结构性揭示而不是时长积累产生情绪。
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- 不是通用"科幻感":禁止发光全息 UI、悬浮蓝色数据、赛博霓虹街景。质感是混凝土、钢、帆布、汗、真实天光;未来性来自规则,不来自界面。
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- 不是动作大片的奇观逻辑:任何镜头如果不改变观众对规则的理解,就删掉,无论它多好看。危险必须是观众能自己推算出来的。
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- 不是雷弗恩:同样有强低频音墙。雷弗恩的音墙用来让时间停住;这里的音墙是节拍器,用来告诉观众还剩多久。
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## 核心风格关键词
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高概念规则、倒计时、交叉剪辑、实拍质感、谜题结构、理性人物、执念、牺牲、物理重量、情感压抑。
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## 叙事方法
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- 第一步:用一句话写出规则(不超过 25 字),且这句话必须在前 90 秒内以戏剧方式说出或演示出。
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- 规则必须同时是情感陷阱:遵守它会让主角失去他最在乎的东西。
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- 拼图式给信息:观众先困惑 20%,再补 60%,最后 20% 留到高潮才补齐;每次补齐都要伴随一次代价。
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- 多线并行:2–4 条线各有独立倒计时,且倒计时长度不同(例如 A 线 60 分钟、B 线 10 分钟、C 线 1 分钟),高潮时同时归零。
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- 情感被包在结构里,最后靠一次牺牲、回家或选择放行。
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## 镜头语言
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- 焦段偏广:14–21mm 拍尺度与空间关系,35mm 拍贴身跟随,50mm 是常规上限。更长的焦段全片只留给一种用途——把分处两地的两条线压进相似的画面形状里做匹配剪辑——用完立刻退回广角。
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- 广角+近距离=物理存在感:让镜头离演员 60–90cm,用 21mm 拍,观众能感到重量和体积。
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- 手持与稳定器混用,但手持是"跟得上"的手持,不是失控;动作段落每个镜头只表达一个机制事实。
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- 大远景交代尺度,中近景交代压力,插入镜头交代机制(齿轮、绳索、仪表、门闩)。
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- 摄影机克制、硬朗、不炫技:没有炫目的运镜,因为观众的注意力预算要留给规则。
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- 实景与实物优先:真实建筑、真载具、真天光,避免明显合成的背景。
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## 灯光与色彩
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- 反差比 3:1–4:1,自然主义动机;奇观也要像是真实发生并被摄影机偶然拍到。
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- 主色调冷:混凝土灰、钢青、夜间钠灯的暖橙作唯一暖点;饱和度中低。
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- 不同时间线用可辨识但不夸张的差异区分:色温差 500–800K、颗粒差、天气差、镜头畸变差,而不是换成完全不同的滤镜。
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- 室内多用可见的实用光源(工作灯、仪表、车灯);室外用真实天光和阴天散射。
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- 避免任何"未来感发光":屏幕是暗的,指示灯是小的,光来自物理设备。
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## 剪辑节奏
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- 平均单镜 2–5 秒;交叉剪辑是结构本身,不是修饰。
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- 交叉周期收紧:三条线的轮转长度从 12 秒 → 6 秒 → 3 秒逐段缩短,最后进入一秒一切。
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- 每次切线必须带走一个新信息(一个数字、一个动作完成、一次失败),否则合并。
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- 音乐脉冲与切点对齐:让观众用耳朵计时。
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- 揭示放在剪辑里而不是台词里:把答案切给观众看,别让人物说出来。
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## 声音与音乐
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- 音乐是节拍器:持续低频、脉冲、滴答、无解决的持续上升音型,音乐的功能是报时。
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- 声音设计强调机械与物理:金属应力、气压、爆炸的低频冲击、空间混响的尺寸差。
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- 对白承担大量规则说明,因此每句解释都要在压力下说出(边跑边说、边修边说),禁止坐下来解释。
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- 对白可以被环境声压低,但规则关键词必须清晰——把它们放在声压的空隙里。
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## 人物与表演
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- 人物理性、克制、执着;情绪藏在选择里,不在表情里。
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- 主角的弱点绑定在记忆、家庭、身份、愧疚或控制欲上,并且与规则直接冲突。
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- 对手代表另一套自洽逻辑,不是恶意;他的方案在规则内同样成立。
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- 表演不要煽情:崩溃的上限是声音发紧和一次呼吸失控。
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## 风格参数 / Style parameters
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```yaml
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style_id: nolan
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lens_kit_mm: [14, 21, 35, 50] # 广角为主:14-21 给尺度,21 贴到 60-90cm 给物理重量,50 是长焦上限
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camera:
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prefer: [controlled handheld follow, wide tracking alongside action, slow push-in on a mechanism, crane up to reveal scale, locked insert on an instrument]
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avoid: [orbit for its own sake, whip pan, slow motion for beauty, dreamy diffusion, drone flythrough]
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motion_budget: high # 镜头几乎总在移动,但移动是"跟上",不是表演
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height: "eye level, camera close to the body, occasionally low to give machinery mass"
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shot_size_bias: [medium close-up, wide tracking, extreme wide for scale, mechanism insert, over-shoulder]
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composition: [figure against oversized real structure, horizon low to give sky weight, mechanism readable in frame, two timelines matched by shape, foreground hardware giving depth]
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lighting:
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key_quality: mixed
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key_ratio: "3:1 to 4:1"
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motivation: naturalistic
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signature: "真实天光加可见的工作灯;夜景只有钠灯暖橙一个暖点"
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palette:
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dominant: "concrete grey, steel blue, black, canvas khaki"
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accent: "sodium amber, warning red"
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saturation: low
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contrast: mid
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editing:
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avg_shot_length_s: "2-5"
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transition_bias: [hard cut, match cut, cut on sound]
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coverage_style: "交叉剪辑为结构;轮转周期从 12 秒收紧到 3 秒,每次切线带走一个新信息"
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sound:
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music: "持续低频脉冲与无解决的上升音型,功能是报时而非煽情"
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ambience: "金属应力、气压、低频冲击、按空间尺寸变化的混响"
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dialogue: "规则说明必须在动作压力下说出,禁止坐下来解释"
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silence_use: "只在归零前一拍使用,长度 0.5-1.5 秒,用来放大下一次冲击"
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performance:
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register: "理性克制,情绪藏在选择里;崩溃上限是一次呼吸失控"
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blocking: "人物永远在执行一件有时限的任务,走位由机制而非情绪决定"
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aspect_bias: "1.90:1 / 2.20:1" # 比 2.39:1 高的画幅:同样的画面宽度下多出的纵向余量留给天空和头顶,尺度靠竖向撑起来
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ai_video:
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clip_duration_s: "3-6" # 每条线单独生成,交叉在剪辑台完成,不要求模型在一条 clip 里切线
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prompt_bias: "一条 clip 只讲一个机制事实:一个动作、一个镜头运动、一个可见的计时器变化。把'尺度'翻译成具体材料与尺寸,不要写'宏大'。"
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risk: "模型把'高概念'渲染成发光全息与赛博界面,并把交叉剪辑压成一镜。缓解:负面词里点名 holographic UI 与 neon;三条线各出一条 clip,用同一组材料词、同一色温、同一颗粒描述锁一致性。"
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negative_prompt_adds: [glowing holographic interface, floating blue data, neon signage, obvious CGI sheen, slow motion, dreamy diffusion, saturated color grade, lens flare]
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```
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## 可迁移拍摄清单
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1. 用不超过 25 字写出规则,并指定它在第几秒被演示出来。
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2. 写出规则如何伤害主角最在乎的东西。
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3. 给每条线一个独立倒计时,写出各自的时长和归零时刻。
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4. 列出交叉轮转的三段周期长度(例如 12s / 6s / 3s)。
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5. 检查每个镜头是否改变了观众对规则的理解,不改变就删。
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6. 把每句解释性台词放进一个正在进行的物理动作里。
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7. 指定奇观的材料(混凝土、钢、帆布、水)和尺寸,删掉所有形容词。
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8. 让最终选择同时解开谜题和释放情感,两者用同一个动作完成。
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## 提示词模板 / Prompt templates
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镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
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```text
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风格锁定:诺兰式高概念结构。
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规则(≤25 字):<自拟一条原创规则,例如"信号每中断一次,两地的时间就错开一小时">。
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|
143
|
+
规则的情感代价:<主角遵守规则会失去什么>。
|
|
144
|
+
线与倒计时:A 线 <时长/归零点> | B 线 <时长/归零点> | C 线 <时长/归零点>。
|
|
145
|
+
交叉周期:12 秒 → 6 秒 → 3 秒。
|
|
146
|
+
空间:真实材料(混凝土/钢/帆布/水),写出尺寸,不写形容词。
|
|
147
|
+
镜头:14-21mm 给尺度,21mm 贴到 60-90cm 给重量,35mm 跟随;受控手持,禁止炫技运镜。
|
|
148
|
+
光:自然天光或可见工作灯,光比 3:1;夜景唯一暖点是钠灯橙。
|
|
149
|
+
色:混凝土灰、钢青、黑,低饱和中对比;线与线之间只用 500-800K 色温差和颗粒差区分。
|
|
150
|
+
声:低频脉冲报时,机械应力与气压声;规则台词必须在动作中说出。
|
|
151
|
+
每个镜头只交代一个机制事实。禁止全息 UI、禁止霓虹、禁止慢动作抒情。
|
|
152
|
+
```
|
|
153
|
+
|
|
154
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
155
|
+
|
|
156
|
+
```text
|
|
157
|
+
Controlled handheld follow, 21mm equivalent, camera roughly 80cm from the subject at eye level — close enough that the body has mass. One mechanism fact only: the subject <performs one timed action>, and a visible counter, gauge, or indicator changes state during the clip. Camera moves alongside at walking pace, no orbit, no acceleration for effect. Real materials in frame: poured concrete, steel, canvas, wet asphalt. Lighting is naturalistic, key ratio 3:1, from a practical work lamp camera-left and overcast daylight from a high opening; the only warm note is a sodium lamp deep in the background. End on the counter's new value clearly readable. Maintain the concrete-grey and steel-blue low-saturation palette, the same face, jacket, and hardware. Avoid holographic interfaces, floating blue data, neon signage, CGI sheen, slow motion, dreamy diffusion, lens flare.
|
|
158
|
+
```
|
|
159
|
+
|
|
160
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
161
|
+
|
|
162
|
+
```text
|
|
163
|
+
21mm-equivalent frame, eye level, camera close to the subject so the body reads as heavy. A single figure in practical working clothes stands against an oversized real structure of poured concrete and steel; horizon low in the frame so the sky carries weight. A mechanism is readable in the mid-ground — a gauge, a counter, a bolt assembly — with foreground hardware giving depth. Naturalistic light: overcast daylight from a high opening plus one practical work lamp camera-left, key ratio 3:1, no flare. Palette concrete grey, steel blue, black, canvas khaki, with one sodium-amber lamp in the far background; low saturation, mid contrast, fine film grain. 1.90:1. No text, no watermark, no holographic interface, no glowing blue data, no neon, no CGI sheen.
|
|
164
|
+
```
|
|
165
|
+
|
|
166
|
+
## 落地示例 / Worked example
|
|
167
|
+
|
|
168
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
169
|
+
|
|
170
|
+
节拍:本段被拆成两条线交叉。A 线是他在门外,B 线是楼道声控灯的定时器(按一下亮 45 秒)。规则一句话:灯灭之前他必须做出决定,灯灭之后他不能再看清门牌。
|
|
171
|
+
|
|
172
|
+
调度:他跑上最后一段楼梯,按亮灯,抬手要敲——停住。他把袋子换到左手,看表(定时器第 31 秒)。他向后退两步,退到灯的感应范围边缘,灯开始变暗。他把袋子放在楼梯平台的窗台上——不是门口,因为放在门口等于承认自己来过。他转身下楼,灯在他消失后第 3 秒熄灭。本段覆盖定时器的第 27 到第 45 秒,共 18 秒,A 线 4 个镜头、B 线 3 个插入镜头(灯、表、灯),单镜均长 2.6 秒,轮转周期从 6 秒收到 3 秒。
|
|
173
|
+
|
|
174
|
+
单镜规格(A 线第 3 镜,4 秒):中近景 / 21mm / 机位与他成 30 度、眼高、距离 80cm / 受控手持跟随他后退两步 / 光:楼道灯为唯一主光,光比 3.5:1,随定时器衰减亮度下降约两档,窗外钠灯橙是唯一暖点。
|
|
175
|
+
|
|
176
|
+
- 弱写法:`he hesitates at the door, tense countdown, high concept thriller`——模型给一个没有计时物的普通犹豫镜头。
|
|
177
|
+
- 强写法:把倒计时变成画面里可见的物理量(灯在变暗、表在走),一条 clip 只承载一个机制事实。
|
|
178
|
+
|
|
179
|
+
生成方式:7 个镜头出 7 条 clip,交叉在剪辑台完成,不要求模型在一条 clip 里切线。下面是 A 线第 3 镜的成品提示词;其余 6 条复用同一段材料词、同一色温描述和同一句人物锁定。
|
|
180
|
+
|
|
181
|
+
```text
|
|
182
|
+
Controlled handheld, 21mm equivalent, eye level, camera about 80cm from the subject and 30 degrees off his shoulder, following him as he takes two steps backward from a closed apartment door toward the edge of a concrete stair landing; the camera stops when he stops. One mechanism fact only: the ceiling timer lamp above him visibly dims by about two stops across the four seconds as it runs out. He is still holding a plain paper bag in his left hand and does not look at the door. Naturalistic light, key ratio 3.5:1, the timer lamp is the only key; a sodium street lamp outside the stairwell window is the only warm note. Real materials: poured concrete, steel handrail, painted metal door. End on him stopped at the edge of the landing with the light down two stops. Maintain the concrete-grey and steel-blue low-saturation palette, fine grain, the same face, coat, watch, and bag. No text, no watermark, no other people, no holographic interface, no neon, no slow motion, no lens flare.
|
|
183
|
+
```
|
|
184
|
+
|
|
185
|
+
配套参考:交叉剪辑的节拍数学与轮转设计见 [`../editing-and-assembly.md`](../editing-and-assembly.md),低频报时音乐与规则台词的混音策略见 [`../sound-and-dialogue.md`](../sound-and-dialogue.md),多条线分开生成后的一致性锁定见 [`../continuity-bible.md`](../continuity-bible.md)。
|