@lemoncat7/dsh-partner 2.4.2 → 2.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (671) hide show
  1. package/README.md +8 -0
  2. package/docs/THIRD_PARTY_LICENSES.md +13 -0
  3. package/docs/attachment-storage.md +18 -0
  4. package/docs/director-skills.md +24 -0
  5. package/docs/long-task-continuation.md +51 -0
  6. package/docs/releases/2.5.0.md +13 -0
  7. package/docs/releases/2.6.0.md +11 -0
  8. package/docs/releases/2.7.0.md +21 -0
  9. package/lib/agent-runtime.d.ts +9 -1
  10. package/lib/agent-runtime.d.ts.map +1 -1
  11. package/lib/agent-runtime.js +117 -17
  12. package/lib/agent-runtime.js.map +1 -1
  13. package/lib/api/features/attachments-api.d.ts.map +1 -1
  14. package/lib/api/features/attachments-api.js +31 -1
  15. package/lib/api/features/attachments-api.js.map +1 -1
  16. package/lib/api.d.ts +1 -1
  17. package/lib/api.d.ts.map +1 -1
  18. package/lib/api.js +1 -1
  19. package/lib/api.js.map +1 -1
  20. package/lib/attachments/grouped-storage.d.ts +5 -0
  21. package/lib/attachments/grouped-storage.d.ts.map +1 -0
  22. package/lib/attachments/grouped-storage.js +47 -0
  23. package/lib/attachments/grouped-storage.js.map +1 -0
  24. package/lib/attachments/service.d.ts +17 -0
  25. package/lib/attachments/service.d.ts.map +1 -1
  26. package/lib/attachments/service.js +100 -8
  27. package/lib/attachments/service.js.map +1 -1
  28. package/lib/attachments/shared-storage.d.ts +7 -0
  29. package/lib/attachments/shared-storage.d.ts.map +1 -0
  30. package/lib/attachments/shared-storage.js +44 -0
  31. package/lib/attachments/shared-storage.js.map +1 -0
  32. package/lib/attachments/storage-admin.d.ts +6 -0
  33. package/lib/attachments/storage-admin.d.ts.map +1 -0
  34. package/lib/attachments/storage-admin.js +43 -0
  35. package/lib/attachments/storage-admin.js.map +1 -0
  36. package/lib/attachments/storage-types.d.ts +33 -0
  37. package/lib/attachments/storage-types.d.ts.map +1 -0
  38. package/lib/attachments/storage-types.js +2 -0
  39. package/lib/attachments/storage-types.js.map +1 -0
  40. package/lib/attachments/tool.d.ts.map +1 -1
  41. package/lib/attachments/tool.js +16 -5
  42. package/lib/attachments/tool.js.map +1 -1
  43. package/lib/channels/delivery-policy.d.ts.map +1 -1
  44. package/lib/channels/delivery-policy.js +7 -4
  45. package/lib/channels/delivery-policy.js.map +1 -1
  46. package/lib/channels/direct/message-format.js +418 -281
  47. package/lib/channels/direct/message-format.js.map +4 -4
  48. package/lib/channels/manager.d.ts +7 -3
  49. package/lib/channels/manager.d.ts.map +1 -1
  50. package/lib/channels/manager.js +73 -38
  51. package/lib/channels/manager.js.map +1 -1
  52. package/lib/channels/weixin/api.d.ts.map +1 -1
  53. package/lib/channels/weixin/api.js +7 -2
  54. package/lib/channels/weixin/api.js.map +1 -1
  55. package/lib/channels/weixin/errors.d.ts +14 -0
  56. package/lib/channels/weixin/errors.d.ts.map +1 -0
  57. package/lib/channels/weixin/errors.js +29 -0
  58. package/lib/channels/weixin/errors.js.map +1 -0
  59. package/lib/channels/weixin/poll.d.ts +14 -0
  60. package/lib/channels/weixin/poll.d.ts.map +1 -0
  61. package/lib/channels/weixin/poll.js +50 -0
  62. package/lib/channels/weixin/poll.js.map +1 -0
  63. package/lib/client-api.d.ts +1 -23
  64. package/lib/client-api.d.ts.map +1 -1
  65. package/lib/client-api.js.map +1 -1
  66. package/lib/client-controller.d.ts.map +1 -1
  67. package/lib/client-controller.js +3 -3
  68. package/lib/client-controller.js.map +1 -1
  69. package/lib/client.d.ts.map +1 -1
  70. package/lib/client.js +1078 -679
  71. package/lib/client.js.map +4 -4
  72. package/lib/collaboration/composition.d.ts.map +1 -1
  73. package/lib/collaboration/composition.js +32 -8
  74. package/lib/collaboration/composition.js.map +1 -1
  75. package/lib/collaboration/domain.d.ts +8 -0
  76. package/lib/collaboration/domain.d.ts.map +1 -1
  77. package/lib/collaboration/domain.js.map +1 -1
  78. package/lib/collaboration/service.d.ts.map +1 -1
  79. package/lib/collaboration/service.js +38 -5
  80. package/lib/collaboration/service.js.map +1 -1
  81. package/lib/concern-notification.d.ts.map +1 -1
  82. package/lib/concern-notification.js +2 -1
  83. package/lib/concern-notification.js.map +1 -1
  84. package/lib/concern-tool.js +1 -1
  85. package/lib/concern-tool.js.map +1 -1
  86. package/lib/execution/reply-progress.d.ts.map +1 -1
  87. package/lib/execution/reply-progress.js +4 -2
  88. package/lib/execution/reply-progress.js.map +1 -1
  89. package/lib/execution/service.d.ts +1 -1
  90. package/lib/execution/service.d.ts.map +1 -1
  91. package/lib/execution/service.js +4 -7
  92. package/lib/execution/service.js.map +1 -1
  93. package/lib/index.d.ts.map +1 -1
  94. package/lib/index.js +7 -1
  95. package/lib/index.js.map +1 -1
  96. package/lib/memory-reflection.js +2 -2
  97. package/lib/memory-reflection.js.map +1 -1
  98. package/lib/message-source.d.ts +25 -0
  99. package/lib/message-source.d.ts.map +1 -0
  100. package/lib/message-source.js +8 -0
  101. package/lib/message-source.js.map +1 -0
  102. package/lib/observation-loop.js +4 -4
  103. package/lib/observation-loop.js.map +1 -1
  104. package/lib/pendant/reader.js +1 -1
  105. package/lib/pendant/reader.js.map +1 -1
  106. package/lib/pendant/settings-panel.js +1 -1
  107. package/lib/pendant/settings-panel.js.map +1 -1
  108. package/lib/persona/service.js +1 -1
  109. package/lib/persona/service.js.map +1 -1
  110. package/lib/requirements/attachments.d.ts +7 -0
  111. package/lib/requirements/attachments.d.ts.map +1 -0
  112. package/lib/requirements/attachments.js +26 -0
  113. package/lib/requirements/attachments.js.map +1 -0
  114. package/lib/requirements/domain.d.ts +1 -1
  115. package/lib/requirements/domain.d.ts.map +1 -1
  116. package/lib/requirements/service.d.ts.map +1 -1
  117. package/lib/requirements/service.js +4 -1
  118. package/lib/requirements/service.js.map +1 -1
  119. package/lib/scheduler/channel-origin.d.ts +7 -0
  120. package/lib/scheduler/channel-origin.d.ts.map +1 -0
  121. package/lib/scheduler/channel-origin.js +27 -0
  122. package/lib/scheduler/channel-origin.js.map +1 -0
  123. package/lib/scheduler/continuations.d.ts +29 -0
  124. package/lib/scheduler/continuations.d.ts.map +1 -0
  125. package/lib/scheduler/continuations.js +286 -0
  126. package/lib/scheduler/continuations.js.map +1 -0
  127. package/lib/scheduler/domain.d.ts +40 -0
  128. package/lib/scheduler/domain.d.ts.map +1 -1
  129. package/lib/scheduler/final-reply.d.ts +13 -0
  130. package/lib/scheduler/final-reply.d.ts.map +1 -0
  131. package/lib/scheduler/final-reply.js +21 -0
  132. package/lib/scheduler/final-reply.js.map +1 -0
  133. package/lib/scheduler/service.d.ts +2 -0
  134. package/lib/scheduler/service.d.ts.map +1 -1
  135. package/lib/scheduler/service.js +30 -1
  136. package/lib/scheduler/service.js.map +1 -1
  137. package/lib/scheduler/wakeup-context.d.ts +7 -0
  138. package/lib/scheduler/wakeup-context.d.ts.map +1 -0
  139. package/lib/scheduler/wakeup-context.js +14 -0
  140. package/lib/scheduler/wakeup-context.js.map +1 -0
  141. package/lib/scheduler/wakeup.d.ts +11 -0
  142. package/lib/scheduler/wakeup.d.ts.map +1 -0
  143. package/lib/scheduler/wakeup.js +52 -0
  144. package/lib/scheduler/wakeup.js.map +1 -0
  145. package/lib/skills/builtin-resources.d.ts +6 -0
  146. package/lib/skills/builtin-resources.d.ts.map +1 -0
  147. package/lib/skills/builtin-resources.js +47 -0
  148. package/lib/skills/builtin-resources.js.map +1 -0
  149. package/lib/skills/builtin.d.ts +2 -5
  150. package/lib/skills/builtin.d.ts.map +1 -1
  151. package/lib/skills/builtin.js +11 -0
  152. package/lib/skills/builtin.js.map +1 -1
  153. package/lib/skills/director-builtins.d.ts +8 -0
  154. package/lib/skills/director-builtins.d.ts.map +1 -0
  155. package/lib/skills/director-builtins.js +65 -0
  156. package/lib/skills/director-builtins.js.map +1 -0
  157. package/lib/skills/drama-builtin.d.ts +3 -0
  158. package/lib/skills/drama-builtin.d.ts.map +1 -0
  159. package/lib/skills/drama-builtin.js +49 -0
  160. package/lib/skills/drama-builtin.js.map +1 -0
  161. package/lib/skills/long-task-continuation.d.ts +4 -0
  162. package/lib/skills/long-task-continuation.d.ts.map +1 -0
  163. package/lib/skills/long-task-continuation.js +43 -0
  164. package/lib/skills/long-task-continuation.js.map +1 -0
  165. package/lib/skills/service.d.ts.map +1 -1
  166. package/lib/skills/service.js +8 -3
  167. package/lib/skills/service.js.map +1 -1
  168. package/lib/skills/viora-canvas-builtin.d.ts +3 -0
  169. package/lib/skills/viora-canvas-builtin.d.ts.map +1 -0
  170. package/lib/skills/viora-canvas-builtin.js +19 -0
  171. package/lib/skills/viora-canvas-builtin.js.map +1 -0
  172. package/lib/storage/migrate-layout.d.ts.map +1 -1
  173. package/lib/storage/migrate-layout.js +13 -4
  174. package/lib/storage/migrate-layout.js.map +1 -1
  175. package/lib/store.d.ts.map +1 -1
  176. package/lib/store.js +2 -0
  177. package/lib/store.js.map +1 -1
  178. package/lib/tasks/context.js +1 -0
  179. package/lib/tasks/context.js.map +1 -1
  180. package/lib/tasks/continuation-yield.d.ts +4 -0
  181. package/lib/tasks/continuation-yield.d.ts.map +1 -0
  182. package/lib/tasks/continuation-yield.js +27 -0
  183. package/lib/tasks/continuation-yield.js.map +1 -0
  184. package/lib/tasks/continuation.d.ts +13 -0
  185. package/lib/tasks/continuation.d.ts.map +1 -0
  186. package/lib/tasks/continuation.js +106 -0
  187. package/lib/tasks/continuation.js.map +1 -0
  188. package/lib/tasks/domain.d.ts +2 -0
  189. package/lib/tasks/domain.d.ts.map +1 -1
  190. package/lib/tasks/scheduling.d.ts.map +1 -1
  191. package/lib/tasks/scheduling.js +7 -0
  192. package/lib/tasks/scheduling.js.map +1 -1
  193. package/lib/tasks/service.d.ts +2 -1
  194. package/lib/tasks/service.d.ts.map +1 -1
  195. package/lib/tasks/service.js +19 -1
  196. package/lib/tasks/service.js.map +1 -1
  197. package/lib/ui/attachment-storage.d.ts +2 -0
  198. package/lib/ui/attachment-storage.d.ts.map +1 -0
  199. package/lib/ui/attachment-storage.js +59 -0
  200. package/lib/ui/attachment-storage.js.map +1 -0
  201. package/lib/ui/capability-editor.js +1 -1
  202. package/lib/ui/capability-editor.js.map +1 -1
  203. package/lib/ui/companion-access-panel.js +1 -1
  204. package/lib/ui/companion-access-panel.js.map +1 -1
  205. package/lib/ui/companion-create.js +1 -1
  206. package/lib/ui/companion-create.js.map +1 -1
  207. package/lib/ui/companion-picker.js +1 -1
  208. package/lib/ui/companion-picker.js.map +1 -1
  209. package/lib/ui/identity-editor.js +1 -1
  210. package/lib/ui/identity-editor.js.map +1 -1
  211. package/lib/ui/mcp-capabilities.js +1 -1
  212. package/lib/ui/mcp-capabilities.js.map +1 -1
  213. package/lib/ui/mcp-panel.js +1 -1
  214. package/lib/ui/mcp-panel.js.map +1 -1
  215. package/lib/ui/memory/concern-board.js +2 -2
  216. package/lib/ui/memory/concern-board.js.map +1 -1
  217. package/lib/ui/memory/concern-deletion.d.ts +1 -1
  218. package/lib/ui/memory/concern-deletion.d.ts.map +1 -1
  219. package/lib/ui/memory/concern-deletion.js +9 -4
  220. package/lib/ui/memory/concern-deletion.js.map +1 -1
  221. package/lib/ui/memory/concern-panel.js +1 -1
  222. package/lib/ui/memory/concern-panel.js.map +1 -1
  223. package/lib/ui/memory/memory-library.js +1 -1
  224. package/lib/ui/memory/memory-library.js.map +1 -1
  225. package/lib/ui/memory/memory-panel.js +1 -1
  226. package/lib/ui/memory/memory-panel.js.map +1 -1
  227. package/lib/ui/partner-components.js +1 -1
  228. package/lib/ui/partner-components.js.map +1 -1
  229. package/lib/ui/requirement-board.js +1 -1
  230. package/lib/ui/requirement-board.js.map +1 -1
  231. package/lib/ui/requirement-dialog.js +1 -1
  232. package/lib/ui/requirement-dialog.js.map +1 -1
  233. package/lib/ui/requirement-tasks-panel.js +1 -1
  234. package/lib/ui/requirement-tasks-panel.js.map +1 -1
  235. package/lib/ui/schedule-panel.d.ts.map +1 -1
  236. package/lib/ui/schedule-panel.js +20 -4
  237. package/lib/ui/schedule-panel.js.map +1 -1
  238. package/lib/ui/skills-panel.js +1 -1
  239. package/lib/ui/skills-panel.js.map +1 -1
  240. package/lib/ui/storage-settings.d.ts.map +1 -1
  241. package/lib/ui/storage-settings.js +2 -1
  242. package/lib/ui/storage-settings.js.map +1 -1
  243. package/lib/ui/task-board-stage.js +1 -1
  244. package/lib/ui/task-board-stage.js.map +1 -1
  245. package/lib/ui/workspace-components.js +1 -1
  246. package/lib/ui/workspace-components.js.map +1 -1
  247. package/lib/ui/workspace-navigation.d.ts +16 -16
  248. package/lib/ui/workspace-navigation.js +1 -1
  249. package/lib/ui/workspace-navigation.js.map +1 -1
  250. package/package.json +55 -41
  251. package/resources/skills/cinematic-director/manifest.json +205 -0
  252. package/resources/skills/cinematic-director/upstream/CHANGELOG.md +213 -0
  253. package/resources/skills/cinematic-director/upstream/CONTRIBUTING.md +316 -0
  254. package/resources/skills/cinematic-director/upstream/LICENSE +21 -0
  255. package/resources/skills/cinematic-director/upstream/README.md +507 -0
  256. package/resources/skills/cinematic-director/upstream/SKILL.md +420 -0
  257. package/resources/skills/cinematic-director/upstream/assets/beat-sheet-template.md +97 -0
  258. package/resources/skills/cinematic-director/upstream/assets/director-book-template.md +254 -0
  259. package/resources/skills/cinematic-director/upstream/assets/edit-timeline-template.md +147 -0
  260. package/resources/skills/cinematic-director/upstream/assets/keyframe-prompt-template.md +334 -0
  261. package/resources/skills/cinematic-director/upstream/assets/qc-checklist.md +153 -0
  262. package/resources/skills/cinematic-director/upstream/assets/shot-plan-template.md +95 -0
  263. package/resources/skills/cinematic-director/upstream/assets/sound-plan-template.md +181 -0
  264. package/resources/skills/cinematic-director/upstream/assets/video-prompt-template.md +305 -0
  265. package/resources/skills/cinematic-director/upstream/evals/run.md +69 -0
  266. package/resources/skills/cinematic-director/upstream/references/ai-video-tool-adapters.md +527 -0
  267. package/resources/skills/cinematic-director/upstream/references/blocking-and-staging.md +424 -0
  268. package/resources/skills/cinematic-director/upstream/references/cinematic-language.md +595 -0
  269. package/resources/skills/cinematic-director/upstream/references/continuity-bible.md +410 -0
  270. package/resources/skills/cinematic-director/upstream/references/director_styles/01_spielberg.md +192 -0
  271. package/resources/skills/cinematic-director/upstream/references/director_styles/02_hitchcock.md +193 -0
  272. package/resources/skills/cinematic-director/upstream/references/director_styles/03_kubrick.md +196 -0
  273. package/resources/skills/cinematic-director/upstream/references/director_styles/04_kurosawa.md +196 -0
  274. package/resources/skills/cinematic-director/upstream/references/director_styles/05_scorsese.md +195 -0
  275. package/resources/skills/cinematic-director/upstream/references/director_styles/06_fellini.md +197 -0
  276. package/resources/skills/cinematic-director/upstream/references/director_styles/07_bergman.md +197 -0
  277. package/resources/skills/cinematic-director/upstream/references/director_styles/08_tarkovsky.md +184 -0
  278. package/resources/skills/cinematic-director/upstream/references/director_styles/09_wong_kar_wai.md +189 -0
  279. package/resources/skills/cinematic-director/upstream/references/director_styles/10_nolan.md +185 -0
  280. package/resources/skills/cinematic-director/upstream/references/director_styles/11_villeneuve.md +188 -0
  281. package/resources/skills/cinematic-director/upstream/references/director_styles/12_fincher.md +185 -0
  282. package/resources/skills/cinematic-director/upstream/references/director_styles/13_refn.md +186 -0
  283. package/resources/skills/cinematic-director/upstream/references/director_styles/14_bi_gan.md +188 -0
  284. package/resources/skills/cinematic-director/upstream/references/director_styles/15_zhang_yimou.md +192 -0
  285. package/resources/skills/cinematic-director/upstream/references/director_styles/16_hou_hsiao_hsien.md +192 -0
  286. package/resources/skills/cinematic-director/upstream/references/director_styles/17_park_chan_wook.md +192 -0
  287. package/resources/skills/cinematic-director/upstream/references/director_styles/18_malick.md +191 -0
  288. package/resources/skills/cinematic-director/upstream/references/director_styles/19_michael_mann.md +192 -0
  289. package/resources/skills/cinematic-director/upstream/references/director_styles/20_coen_brothers.md +194 -0
  290. package/resources/skills/cinematic-director/upstream/references/director_styles/README.md +89 -0
  291. package/resources/skills/cinematic-director/upstream/references/director_styles/example_comparisons.md +140 -0
  292. package/resources/skills/cinematic-director/upstream/references/editing-and-assembly.md +263 -0
  293. package/resources/skills/cinematic-director/upstream/references/failure-modes.md +594 -0
  294. package/resources/skills/cinematic-director/upstream/references/genre-playbooks.md +407 -0
  295. package/resources/skills/cinematic-director/upstream/references/image-model-adapters.md +290 -0
  296. package/resources/skills/cinematic-director/upstream/references/lighting-and-color.md +349 -0
  297. package/resources/skills/cinematic-director/upstream/references/product-and-macro.md +207 -0
  298. package/resources/skills/cinematic-director/upstream/references/production-workflow.md +238 -0
  299. package/resources/skills/cinematic-director/upstream/references/prompt-lexicon.md +602 -0
  300. package/resources/skills/cinematic-director/upstream/references/sound-and-dialogue.md +364 -0
  301. package/resources/skills/director-skills/manifest.json +541 -0
  302. package/resources/skills/director-skills/upstream/CHANGELOG.md +32 -0
  303. package/resources/skills/director-skills/upstream/LICENSE +21 -0
  304. package/resources/skills/director-skills/upstream/MANIFEST.md +366 -0
  305. package/resources/skills/director-skills/upstream/README.md +251 -0
  306. package/resources/skills/director-skills/upstream/RESEARCH_PROVENANCE.md +37 -0
  307. package/resources/skills/director-skills/upstream/SKILL.md +114 -0
  308. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/SKILL.md +81 -0
  309. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/checklists/continuity_checklist.md +8 -0
  310. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/character_continuity_update.md +9 -0
  311. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/location_continuity_update.md +9 -0
  312. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/continuity_system.md +21 -0
  313. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/golden_image_workflow.md +29 -0
  314. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/identity_anchors.md +14 -0
  315. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/visual_bible_system.md +15 -0
  316. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/character_profile.md +15 -0
  317. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/continuity_checklist.md +11 -0
  318. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/costume_profile.md +12 -0
  319. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/location_profile.md +14 -0
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@@ -0,0 +1,193 @@
1
+ ---
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+ name: alfred_hitchcock_suspense_skill
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+ title: 阿尔弗雷德·希区柯克导演风格 Skill
4
+ description: 用于学习并转化希区柯克式悬念、窥视、误认、心理恐惧和精密视听控制。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
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+
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+ # 阿尔弗雷德·希区柯克导演风格 Skill
8
+
9
+ Load this file when 用户点名「希区柯克 / Hitchcock 风格」,或当场景的核心资产是"观众比角色早知道危险"这一信息落差。
10
+
11
+ ## 一句话镜头 / Lens in one line
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+
13
+ 把秘密先交给观众,再让角色慢慢走进去;等待本身就是段落。
14
+
15
+ Give the audience the secret first, then let the character walk into it; the waiting is the scene.
16
+
17
+ ## 适用场景
18
+
19
+ - 悬疑、惊悚、犯罪、心理恐怖;跟踪戏、误认与身份错置、密室段落。
20
+ - 需要在日常空间(楼梯、厨房、办公室、车厢、洗手间)里制造威胁的段落。
21
+ - 短片与广告里需要用 20–60 秒把观众按在座位上的单场戏。
22
+ - 不适用:需要观众与角色同步无知的鬼屋类恐怖,或需要开放式意象的作者电影(改用其他透镜)。
23
+
24
+ ## 反例:这不是什么 / What this lens is NOT
25
+
26
+ - 不是现代跳吓惊悚:跳吓靠观众不知道,这里必须观众先知道。危险从"被揭示给观众"到"抵达角色"之间要撑满 20–60 秒,跳吓风格里这个间隔是 0 秒。
27
+ - 不是恐怖片的黑:威胁常发生在明亮、整洁、正在被使用的空间里。降的是杂乱度不是照度,反差照旧是硬的 4:1——区别在阴影必须是可辨认的几何形状,而不是吞掉细节的大块黑。画面越干净,观众越要替角色去扫每一个角落。
28
+ - 不是芬奇:芬奇用"系统视角"(监控位、玻璃后、走廊尽头)做客观观察;这里摄影机是有身体的偷窥者,段落里"看—所见—反应"三镜结构应占镜头数的一半以上,观众被指认为共犯。
29
+ - 不是分屏与炫技式并置:信息不对称由剪辑顺序和画外空间承担,不由画面分割承担。观众必须"记住"另一个空间,而不是同时看见它。
30
+ - 不是血浆片:暴力用碎片化插入 + 声音完成。ASL 可从 4–9 秒骤降到 0.4–1.5 秒,但完整动作永远不在一个镜头里出现。
31
+ - 不是随便一个麦高芬:麦高芬只负责让人物移动。摄影机的注意力必须始终落在罪感、欲望与观众的共谋感上;如果拿掉麦高芬段落就垮,那说明写错了。
32
+
33
+ ## 核心风格关键词
34
+
35
+ 悬念优先于惊吓、信息不对称、窥视与共谋、日常空间变危险、关键物件、延迟、几何遮挡、优雅的反派、黑色幽默。
36
+
37
+ ## 叙事方法
38
+
39
+ - 段落开始前先写一行"观众知道 X,角色不知道 X"。这一行写不出来,就不要用这个透镜。
40
+ - 危险的抵达时间可视化:把 20–60 秒的等待切成 3–5 个可数节拍(脚步近了、门把动了、影子长了)。
41
+ - 普通人被卷入犯罪或误认,让安全的日常生活不再可靠;主角越想解释,处境越糟。
42
+ - 另一种变体:角色知道真相却无法证明。此时观众与角色同盟,压力来自"没有人相信"。
43
+ - 麦高芬推动行动,心理结构留住观众。结尾可以给出答案,但罪感不清零。
44
+
45
+ ## 镜头语言
46
+
47
+ - 三段式主观:客观镜头看人(50mm)→ 主观所见(100–135mm 压缩,模拟凝视只挑一样东西看)→ 反应特写(50mm,比第一镜近两级——不是比中间那镜近,中间那镜拍的根本不是他)。三镜必须共享同一条视线轴。
48
+ - 广角 28mm 只用来一次性交代"这个房间是一张地图":门在哪、楼梯在哪、可藏身处在哪。之后不再重复给。
49
+ - 遮挡构图是默认:前景占画面 20–35%(门框、栏杆、栏杆间隙、窗帘、肩背),观众永远在"从某处看"。
50
+ - 特写只给承载秘密的物件:钥匙、杯子、信件、鞋、门缝。一场戏最多两个这样的物件,多了就稀释。
51
+ - 俯拍表达命运与系统控制,低角度表达具体威胁;两者不在同一节拍里混用。视线匹配与越轴规则见 [cinematic-language.md](../cinematic-language.md)。
52
+
53
+ ## 灯光与色彩
54
+
55
+ - 主光硬、单侧、有明确来源,比 4:1;阴影是几何形状(百叶、楼梯扶手、门缝),不是氛围雾。
56
+ - 明亮空间里的恐怖尤其有效:把照度维持在日常水平,让威胁没有黑暗可以躲,观众只能靠自己找。
57
+ - 服装与道具的颜色承担身份与欲望的转变:一个人物在段落里只允许换一次色彩状态,这次换色必须与信息转折同步。
58
+ - 主色中性冷灰与米白,重点色饱和度高(正红、深绿、金);对比中到高。
59
+
60
+ ## 剪辑节奏
61
+
62
+ - 悬念段落不求快。基线 ASL 4–9 秒,靠重复切回同一个"危险源"来加压——同一角度、同一景别,只有内容变了一点点。
63
+ - 交叉剪辑的比例控制在 1:3(危险线 1 个镜头,角色线 3 个镜头),让观众替角色着急。
64
+ - 暴力瞬间把 ASL 压到 0.4–1.5 秒并只给局部;之后立刻接一个 5–10 秒的静止余波镜头。
65
+ - 结束一个悬念节拍时不要给解脱镜头,直接硬切进下一场,让紧张跨场景传递。
66
+
67
+ ## 声音与音乐
68
+
69
+ - 音乐动机短、重复、音程尖锐;进入点在观众已知危险之后、角色行动之前。
70
+ - 段落里选一个"时钟":滴水、脚步、电话铃、门锁、火车接缝。它负责让观众感到时间在流逝。
71
+ - 声音可以先于画面撒谎:让观众听见危险,但画面暂时不给来源。
72
+ - 最紧的那 3–5 秒抽掉音乐,只留"时钟",然后用一个非音乐的硬声(门闩、玻璃、金属)落点。
73
+
74
+ ## 人物与表演
75
+
76
+ - 主角处在清白与嫌疑之间,表演的任务是"隐藏 + 泄露":手先泄露,脸后泄露。
77
+ - 反派外表优雅、礼貌、有耐心,恐惧来自控制力与从容,不来自嘶吼。给的指令是"降低语速、增加停顿"。
78
+ - 女性角色承担欲望、秘密与身份变化的复杂功能。当代创作必须给她主体性与自己的信息优势,避免只作为被凝视对象。
79
+ - 黑色幽默是安全阀:在最紧的节拍后放一句轻的、日常的台词,让下一次收紧更有效。
80
+
81
+ ## 风格参数 / Style parameters
82
+
83
+ ```yaml
84
+ style_id: hitchcock
85
+ lens_kit_mm: [28, 50, 100, 135] # 28 一次性交代房间地图;50 是客观中性眼;100/135 做"凝视的选择性"压缩,把远处的危险拉到观众鼻子底下
86
+ camera:
87
+ prefer: ["locked frame held past comfort", "slow dolly-in on a detail", "point-of-view pan following an eyeline", "high overhead on a stairwell or floor plan", "creep-in behind foreground obstruction"]
88
+ avoid: ["handheld", "camera orbit", "whip pan", "crash zoom", "constant reframing"]
89
+ motion_budget: low
90
+ height: "眼平为主;命运节拍升到 3-6 米俯拍,威胁节拍降到 0.3-0.6 米"
91
+ shot_size_bias: ["extreme close-up on the object", "close-up reaction", "point-of-view medium", "obstructed medium two-shot", "one wide as the room map"]
92
+ composition: ["foreground obstruction 20-35% of frame", "frame within frame via door/stair/window", "geometric shadow cast across the wall", "negative space where the threat will enter", "eyeline axis shared across three shots"]
93
+ lighting:
94
+ key_quality: hard
95
+ key_ratio: "4:1"
96
+ motivation: practical
97
+ signature: "日常照度不降,阴影是可辨认的几何形状(百叶、扶手、门缝),不是氛围雾"
98
+ palette:
99
+ dominant: 中性冷灰、米白、家具木色
100
+ accent: 正红、深绿、金属金——只在信息转折时出现
101
+ saturation: mid
102
+ contrast: high
103
+ editing:
104
+ avg_shot_length_s: "4-9 基线;0.4-1.5 仅在暴力瞬间"
105
+ transition_bias: ["hard cut", "match cut", "dissolve"]
106
+ coverage_style: "看-所见-反应三镜结构占段落一半以上;交叉剪辑保持危险线:角色线 = 1:3"
107
+ sound:
108
+ music: 短、重复、音程尖锐的动机,在观众已知危险之后进入
109
+ ambience: 每段选一个"时钟"(滴水、脚步、门锁、电话铃)负责时间流逝
110
+ dialogue: 反派降低语速、增加停顿;主角越解释越可疑
111
+ silence_use: 最紧的 3-5 秒抽掉音乐只留时钟,用一个非音乐硬声落点
112
+ performance:
113
+ register: 隐藏与泄露同时进行——手先泄露,脸后泄露
114
+ blocking: 角色走向他不该走向的地方;观众已知的危险停在画外或前景遮挡后
115
+ aspect_bias: "1.85:1;单人主观段落可收到 1.66:1 以压缩两侧逃逸空间"
116
+ ai_video:
117
+ clip_duration_s: "3-6 用于延迟节拍;1-2 用于碎片化插入"
118
+ prompt_bias: 一条 clip 只做一件事——要么是"角色靠近",要么是"危险移动",绝不同时。把观众已知的危险放在前景遮挡或画面边缘,让它几乎不动。
119
+ risk: 模型倾向于把静止的威胁"补上动作",等待感立刻变成动作戏。对策是在提示词里显式写 the threat does not move,并把 clip 缩到 4 秒以内。
120
+ negative_prompt_adds: ["handheld shake", "camera orbit", "jump scare motion", "blood or gore", "sudden lighting change", "extra people entering frame", "text or watermark", "lens flare"]
121
+ ```
122
+
123
+ ## 可迁移拍摄清单
124
+
125
+ 1. 写一行"观众知道 X,角色不知道 X";写不出就换透镜。
126
+ 2. 把危险抵达时间定成秒数(20–60 秒),并切成 3–5 个可数节拍。
127
+ 3. 选一个承载秘密的物件,给它一个 100mm 以上的特写,之后每次它出现都用同一景别。
128
+ 4. 给房间一次性画地图(28mm 广角),此后所有镜头都在这张地图内成立。
129
+ 5. 每个主观段落凑齐"看—所见—反应"三镜,并检查三镜共享同一条视线轴。
130
+ 6. 为段落指定一个"时钟"声音,写进声音表。
131
+ 7. 暴力只给碎片:列出 3 个局部镜头,永远不拍完整动作。
132
+ 8. 最紧的节拍之后放一句轻台词或一个日常动作,作为下一次收紧的准备。
133
+
134
+ ## 提示词模板 / Prompt templates
135
+
136
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
137
+
138
+ ```text
139
+ 用希区柯克镜头设计以下场景:<一句话事件>
140
+ 硬性要求:
141
+ - 信息落差:观众知道 <X>,角色不知道 <X>;危险抵达时间 <20-60 秒>,切成 <3-5> 个节拍
142
+ - 关键物件:<物件>,用 100mm 特写建立,此后景别不变
143
+ - 空间:一次 28mm 广角交代房间地图(门 / 楼梯 / 藏身处),之后不再重复
144
+ - 三镜结构:客观 50mm → 主观 100-135mm → 反应特写,共享同一视线轴
145
+ - 光:硬单侧主光 4:1,日常照度不降,阴影是几何形状 <百叶 / 扶手 / 门缝>
146
+ - 声:时钟音 <滴水 / 脚步 / 门锁>;最紧 3-5 秒抽掉音乐
147
+ - 节奏:ASL 4-9 秒;若有暴力,压到 0.4-1.5 秒并只给局部
148
+ 输出:分镜表 + 一列"此刻观众比角色多知道什么"
149
+ ```
150
+
151
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
152
+
153
+ ```text
154
+ [100mm | 135mm point-of-view | 50mm objective], [eye level | high overhead | low 0.4m], locked camera or a very slow dolly-in only.
155
+ Foreground obstruction fills [20-35%] of the frame: [door edge | stair rail | curtain | shoulder].
156
+ [Subject] begins [start state], then [one small action only: a hand rises, a head turns, a step forward].
157
+ The known threat [stays exactly where it is / moves by less than one body width]. No new person enters frame.
158
+ Hard single-source key from [named practical], 4:1, geometric shadow of [blind | rail] across the wall.
159
+ End with [the exact frame the next cut will match]. Maintain [face, costume, object, room geometry].
160
+ Avoid: handheld shake, camera orbit, sudden lighting change, jump-scare motion, extra people, text, watermark.
161
+ ```
162
+
163
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
164
+
165
+ ```text
166
+ [Extreme close-up on the secret-bearing object | obstructed medium of the subject], 100mm, [eye level | overhead].
167
+ Composition: foreground obstruction [door frame | stair rail] occupying the left/right [20-35%]; the threat sits in negative space at [frame edge], small and still.
168
+ Lighting: hard single key from [named practical], 4:1, daylight-level illumination, hard geometric shadow across [wall | floor].
169
+ Palette: neutral cool grey and off-white with one saturated accent [red | deep green] on [garment | object].
170
+ Expression: [held stillness, eyes off-axis, jaw set] — the character does not yet know.
171
+ 1.85:1. No text, no watermark, no gore, no extra figures.
172
+ ```
173
+
174
+ ## 落地示例 / Worked example
175
+
176
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
177
+
178
+ 这一拍的功能:观众在第一秒就知道门里有人,且那人一直没动;他不知道。全部张力来自这条信息差。
179
+
180
+ 调度:摄影机全程在走廊一侧贴地、轻微下俯对着门的下缘,一次都不切。门内是白天的房间,比这条无窗走廊亮三档以上,光从门缝下溢到走廊地板上,压出一条约 3 厘米宽的亮带——亮带被门内两只静止的鞋切成三段。观众在第一秒就读到:门里有人,站着,没动。他从画右进入,画面里只有鞋和小腿,停到鞋尖压住亮带的近侧边缘(离门约 0.2 米),把包裹换手(手在画上缘外)。现在两个人的脚共用同一条 3 厘米宽的光,中间隔着一道门。他停 4 秒,转身走出画右。摄影机不动,再等 3 秒——门内那两只鞋这时才挪了一步。
181
+
182
+ 关键镜头 SH1 完整规格:特写门下缘,100mm,镜头中心离地 0.1 米、距门约 1.1 米并轻微下俯(这个高度加俯角才能把地板上的亮带和门的下缘同时收进来;镜头放平在 0.3 米,画面下缘就已经切在门上,地板全丢)。这个距离下 100mm 给到约 0.4 米宽的画幅,刚好装下门缝与两双鞋。全镜锁定。走廊顶灯是硬单侧主光,比 4:1,走廊本身维持日常照度——画面里没有一块能藏东西的黑,唯一的暗部就是亮带上被鞋切出来的那两段。声音只有一个滴水的"时钟",没有音乐。
183
+
184
+ ```text
185
+ Close-up on the base of a closed apartment door, 100mm, camera locked on the corridor floor at 0.1m height, 1.1m from the door, tilted slightly down so both the floor and the bottom of the door are in frame.
186
+ The room inside is daylit and three stops brighter than the windowless corridor, so a 3cm bright band spills through the gap onto the corridor floor.
187
+ Two motionless shoes standing just inside interrupt the band, cutting it into three segments. They do not move at any point.
188
+ A second pair of shoes enters from the corridor side and stops with the toes on the near edge of the same band.
189
+ Corridor key: hard overhead source, 4:1, everyday illumination — no black area anywhere in frame.
190
+ After a long hold the outside shoes turn and walk out of frame right. The shoes inside stay exactly still.
191
+ Ambient: a slow dripping tap. No music. Maintain the floor texture, the light band, both pairs of shoes.
192
+ Avoid: handheld shake, camera move, sudden lighting change, extra people, text, watermark.
193
+ ```
@@ -0,0 +1,196 @@
1
+ ---
2
+ name: stanley_kubrick_precision_skill
3
+ title: 斯坦利·库布里克导演风格 Skill
4
+ description: 用于学习并转化库布里克式冷峻构图、对称空间、理性恐惧、形式控制和哲学寓言。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
6
+
7
+ # 斯坦利·库布里克导演风格 Skill
8
+
9
+ Load this file when 用户点名「库布里克 / Kubrick 风格」,或当场景的主角其实是空间本身,而人只是被它安排的对象。
10
+
11
+ ## 一句话镜头 / Lens in one line
12
+
13
+ 让建筑比人更有权力:广角、单点透视、匀速推进,人被压进几何里。
14
+
15
+ Let the architecture outrank the person: wide lens, one-point perspective, constant-speed dolly, body pressed into geometry.
16
+
17
+ ## 适用场景
18
+
19
+ - 心理恐怖、科幻寓言、战争讽刺、制度与权力机制、失控的理性、封闭空间。
20
+ - 需要观众保持分析距离而非情感认同的段落;需要荒诞感与庄严感同时成立的仪式场面。
21
+ - 有长走廊、大厅、舱体、机房、营房这类具备强消失点的实景或生成场景。
22
+ - 不适用:需要观众共情主角、需要手持临场感、需要柔和情绪转折的题材。
23
+
24
+ ## 反例:这不是什么 / What this lens is NOT
25
+
26
+ - 不是芬奇:同样是冷调控制,但芬奇用 85–135mm 长焦压缩把人物从背景里切出来变成样本;这里用 18–25mm 广角单点透视把人物压进建筑,背景必须完整清晰,并且在构图权重上压过人。
27
+ - 不是维伦纽瓦:维伦纽瓦的巨大空间制造敬畏与渺小——柔散射逆光、整面墙或整片天当光源,雾被做成按距离分级的纵深梯度(远处比近处淡 2–3 档),人物只占画幅高度 5%–15%;这里的空间制造秩序与荒诞,光是成排硬光源打出的均匀照明,空气里没有任何梯度,人物骑在中轴上而不是被缩小,观众被要求分析而不是仰望。
28
+ - 不是韦斯·安德森:同样对称居中,但安德森的对称是平面化娃娃屋(正交、浅纵深、平移);这里的对称必须有强消失点和真实纵深,摄影机沿消失点轴线做匀速推轨,纵深本身就是压力。
29
+ - 不是恐怖片的黑:恐惧来自高照度、无处可藏。整体曝光比常规恐怖片亮 2–3 档,让观众看清一切却依然不安。
30
+ - 不是手持不安:不安来自摄影机绝对不动或严格匀速直线运动,而人的行为逐渐反常。任何抖动、任何加减速都会消解风格。
31
+ - 不是情绪认同:不铺"反应镜头链"邀请共情。特写用于展示人物的僵住、机械化、不合时宜的微笑,而不是让观众替他难过。
32
+
33
+ ## 核心风格关键词
34
+
35
+ 单点透视、匀速推轨、几何秩序、高照度恐惧、黑色讽刺、理性失控、仪式化重复、分析距离、开放冷结局。
36
+
37
+ ## 叙事方法
38
+
39
+ - 先确定场景背后的制度、机器或哲学命题,再写人物;人物是命题的样本。
40
+ - 不解释心理,用重复行为展示异化:同一动作在段落里出现 2–3 次,每次只改变一个细节。
41
+ - 结构可章节化、可循环、可对称(开场与结尾用同一构图,只换内容)。
42
+ - 反讽的机制是"形式的庄严 + 内容的荒谬"同时在场,两者都不能软化。
43
+ - 结尾保留冷峻余味:给答案的形状,不给答案的内容。
44
+
45
+ ## 镜头语言
46
+
47
+ - 主力 18–25mm。透视变形由机位距离决定,不由焦段决定:18mm 退到 1.5–3 米只是把人拍小,脸仍是正常比例;要拿到脸部膨胀感必须逼到 0.6–0.8 米——广角的用处正是让你贴到这个距离还能把整条走廊装进画面。两种用法都保留,不要用 35mm 去"修正"。
48
+ - 构图对称到像素级:消失点落在画幅正中(水平 50%,垂直 45–55%),人物骑在中轴上或严格镜像分布。
49
+ - 运动只有两种:完全锁定,或沿消失点轴线的匀速推轨/后退(0.1–0.25 m/s,无起停加速度)。跟拍人物时保持恒定距离,不做重新构图。
50
+ - 反向变体:摄影机低到 0.5–0.8 米,从人物的下方跟随其在走廊中前进,天花板与两壁在画面里收拢。
51
+ - 长时间凝视:一个镜头可以持续到超出观众舒适阈(12–40 秒),凝视本身就是内容。可用的移动词表见 [cinematic-language.md](../cinematic-language.md)。
52
+
53
+ ## 灯光与色彩
54
+
55
+ - 高照度、均匀;比 2:1 甚至 1.5:1。手段是成排的硬光源对称排布:投出的短硬阴影方向互相抵消——不是没有阴影,而是没有一块可以藏东西的暗部。恐惧来自"没有黑暗可以解释这件事"。
56
+ - 光源可以是极端自然(只用实景顶灯、窗光、蜡烛级别的低照度)或极端人工(成排灯管、投射的色块),但两者都必须在画面里可见并对称排布。
57
+ - 色彩系统化:一个空间给一个色,冷白 / 血红 / 金 / 纯黑,色块之间硬切换,不做渐变过渡。
58
+ - 饱和度中到高但只集中在少数几块面积上;墙面与地面保持低饱和,让色块像信号而不是氛围。
59
+ - 光位命名、比值定义与色彩系统的通用做法见 [lighting-and-color.md](../lighting-and-color.md),此处只给本透镜的取值。
60
+
61
+ ## 剪辑节奏
62
+
63
+ - ASL 12–40 秒,很少低于 6 秒。段落靠镜头内部的时间流逝加压,不靠切点。
64
+ - 结构性重复:同一构图在段落里回来 2–3 次,观众自己发现变化。
65
+ - 暴力以突然、机械、无前奏的方式出现,通常在一个长时间平静镜头的后 1/3;之后立刻回到锁定构图。
66
+ - 转场以硬切为主;章节标题式的断裂优于溶解。
67
+
68
+ ## 声音与音乐
69
+
70
+ - 音乐是结构装置而不是情绪垫:一段音乐从头到尾覆盖一个完整段落,独立于画面情绪起伏。
71
+ - 用庄严的既有曲式(古典、进行曲、圆舞曲)配荒谬内容,或用现代主义的持续音、微分音、金属摩擦声配日常内容。
72
+ - 环境声强调机械与身体的对立:通风、伺服、呼吸、脚步在硬表面上的回声。
73
+ - 静默用于长凝视镜头的后半段:让音乐停在人物动作之前,剩下的时间只有呼吸。
74
+
75
+ ## 人物与表演
76
+
77
+ - 表演可以刻意僵硬、过度礼貌或过度精确;关键是"不自然但内部自洽"。
78
+ - 给的指令是节拍而不是情绪:把这句台词说慢 30%、眨眼间隔拉到 6 秒、微笑保持 4 秒不变。
79
+ - 人物直视镜头是允许的,并且是把观众从共情推回分析距离的最有效手段。
80
+ - 角色不必讨喜;他要展示的是一种权力关系或人性结构。
81
+
82
+ ## 风格参数 / Style parameters
83
+
84
+ ```yaml
85
+ style_id: kubrick
86
+ lens_kit_mm: [18, 25, 35] # 18/25 制造单点透视与轻微脸部变形,让走廊两壁在画面里收拢;35 只在需要一个"正常"参照镜头时使用,用量不超过全段 20%
87
+ camera:
88
+ prefer: ["locked symmetrical frame", "constant-speed dolly-in along the vanishing axis", "constant-speed dolly-out on the same axis", "low tracking follow at 0.5-0.8m", "overhead perpendicular insert"]
89
+ avoid: ["handheld", "camera orbit", "whip pan", "any acceleration or deceleration in a move", "reframing mid-shot"]
90
+ motion_budget: low
91
+ height: "锁定在层高的一半(2.8-3.2m 层高对应 1.4-1.6m),天花与地面的收拢楔形才上下对称;或 0.5-0.8m 低位跟随。一场戏内高度不变"
92
+ shot_size_bias: ["symmetrical wide with strong vanishing point", "frontal medium on the centre axis", "overhead insert of floor pattern or object", "long-held frontal close-up", "extreme wide of the empty space"]
93
+ composition: ["one-point perspective, vanishing point at frame centre", "bilateral symmetry or exact mirroring", "subject riding the centre axis", "corridor/room as a compressing funnel", "flat frontal planes stacked in depth"]
94
+ lighting:
95
+ key_quality: hard
96
+ key_ratio: "2:1,压迫最强处可到 1.5:1"
97
+ motivation: stylized
98
+ signature: "画面内可见且对称排布的硬光阵列;短硬阴影方向互相抵消,没有一块可藏身的暗部"
99
+ palette:
100
+ dominant: 冷白、灰、纯黑
101
+ accent: 血红、金、单一饱和色块(一个空间一个色)
102
+ saturation: mid
103
+ contrast: mid
104
+ editing:
105
+ avg_shot_length_s: "12-40,极少低于 6"
106
+ transition_bias: ["hard cut", "match cut"]
107
+ coverage_style: "覆盖极简:一个构图撑完一个节拍;同一构图在段落内回来 2-3 次形成结构性重复"
108
+ sound:
109
+ music: 结构装置——一段乐曲覆盖整个段落,独立于画面情绪起伏
110
+ ambience: 机械与身体对立:通风、伺服、硬表面上的脚步回声、呼吸
111
+ dialogue: 语速比自然慢约 30%,停顿加长,礼貌到不自然
112
+ silence_use: 长镜头后 1/3 抽掉音乐,只留呼吸,直到切点
113
+ performance:
114
+ register: 刻意僵硬、过度精确、内部自洽;允许直视镜头把观众推回分析距离
115
+ blocking: 人物沿中轴前进或后退;侧向移动一律被构图纠正回对称
116
+ aspect_bias: "1.85:1 / 1.66:1;避免 2.39:1,它会削弱建筑的垂直压迫"
117
+ ai_video:
118
+ clip_duration_s: "8-12(推轨需要行程;短于 6 秒看不出匀速);12-40 秒的长凝视用同参数分段续接拼出来"
119
+ prompt_bias: 把"匀速"和"不重新构图"写成硬约束;一条 clip 只有一个直线运动,且运动方向必须与消失点轴线重合。
120
+ risk: 模型会自动给推轨加缓入缓出,并在人物移动时重新构图,对称立刻塌。对策是显式写 constant speed, no ease-in or ease-out, no reframing,并把对称与消失点写进关键帧而不是只写进运动提示词。
121
+ negative_prompt_adds: ["handheld shake", "camera orbit", "ease-in ease-out camera move", "reframing", "warm fill light", "shallow depth of field", "soft focus or bokeh", "text or watermark"]
122
+ ```
123
+
124
+ ## 可迁移拍摄清单
125
+
126
+ 1. 先写一句"这个空间代表什么制度或机器",再写人物在里面做什么。
127
+ 2. 为每个镜头标出消失点的画面坐标;不在中央就重新布机位。
128
+ 3. 把摄影机运动写成数值:方向、速度(0.1–0.25 m/s)、时长,并注明无加减速。
129
+ 4. 检查照度:如果观众需要眯眼才能看清角落,就打亮 2 档。
130
+ 5. 挑一个动作,让它在段落里重复 2–3 次,每次只改一个细节。
131
+ 6. 给每个空间分配一个饱和色块,并保证墙地保持低饱和。
132
+ 7. 让音乐从段落头覆盖到尾,不跟随画面情绪起伏。
133
+ 8. 结尾用与开场相同的构图,只换内容,不换机位。
134
+
135
+ ## 提示词模板 / Prompt templates
136
+
137
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
138
+
139
+ ```text
140
+ 用库布里克镜头设计以下场景:<一句话事件>
141
+ 硬性要求:
142
+ - 命题:这个空间代表 <制度 / 机器 / 哲学问题>
143
+ - 构图:18-25mm,单点透视,消失点在画幅正中;人物骑中轴或严格镜像
144
+ - 运动:仅"锁定"或"沿消失点轴线匀速推轨 0.1-0.25 m/s",无加减速,不重新构图
145
+ - 光:高照度均匀硬光,比 2:1,画面内可见且对称排布的光源阵列,短硬阴影互相抵消、无大块暗部
146
+ - 色:墙地低饱和冷白灰;本空间指定色块 <血红 / 金 / 纯黑>
147
+ - 声:一段乐曲覆盖整段,独立于情绪;环境声取 <通风 / 伺服 / 硬地脚步回声>
148
+ - 节奏:ASL 12-40 秒;同一构图回来 2-3 次
149
+ 输出:分镜表 + 每镜的消失点坐标与运动速度
150
+ ```
151
+
152
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
153
+
154
+ ```text
155
+ [18mm | 25mm], dead-centre symmetrical composition, one-point perspective with the vanishing point at frame centre.
156
+ Camera: [locked] or [pure dolly-in along the vanishing axis at constant speed, no ease-in, no ease-out, no reframing].
157
+ [Subject] begins [start state, standing on the centre axis], then performs [one deliberate action, slower than natural].
158
+ Nothing else in frame moves. Even hard illumination from [visible symmetrical light array], 2:1; multiple short hard shadows cancelling each other, no large dark area anywhere.
159
+ End with [subject still on the centre axis, symmetry intact].
160
+ Maintain the vanishing point, the geometric floor/wall pattern, the cold white palette, [face, costume, object].
161
+ Avoid: handheld shake, camera orbit, ease-in ease-out, reframing, warm fill, shallow depth of field, text, watermark.
162
+ ```
163
+
164
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
165
+
166
+ ```text
167
+ [Symmetrical wide | frontal medium], 18mm-equivalent, camera height [1.5m | 0.6m], one-point perspective.
168
+ Vanishing point exactly at frame centre; [corridor | hall | chamber] walls converging; subject riding the centre axis.
169
+ Lighting: even hard illumination from a visible symmetrical array of [ceiling panels | wall sconces]; 2:1; short hard shadows in several directions cancelling each other, no large dark area; deep focus, everything sharp front to back.
170
+ Palette: cold white and grey walls, one saturated block of [blood red | gold] occupying [floor | one wall].
171
+ Expression: neutral, held, faintly wrong — [a smile kept 4 seconds too long | direct gaze into lens].
172
+ 1.85:1. No bokeh, no soft focus, no warm fill, no text, no watermark.
173
+ ```
174
+
175
+ ## 落地示例 / Worked example
176
+
177
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
178
+
179
+ 这一拍的功能:把一次私人的退缩变成一次在几何空间里被执行的仪式。
180
+
181
+ 调度:走廊是一条 14 米长的对称通道,门在正中。他从摄影机前 2 米处出发,背对镜头沿中轴走到门前,全程不偏离中线。抬手到门锁高度,停 4 秒,放下;再抬一次,同样的高度、同样的时长、同样地放下——两次动作完全一致,只有第二次他的肩膀低了一点。然后他 180 度转身,沿同一条中轴走回摄影机,直到走出画面。摄影机全程不动。
182
+
183
+ 关键镜头 SH1 完整规格:对称广角,18mm,走廊层高 3 米、机位取一半的 1.5 米(这样天花与地面的收拢楔形上下对称),消失点落在门缝正中(水平 50%,垂直 50%),全镜锁定 24 秒。顶部两排灯管对称排布并且入画,照度均匀,比 2:1,短硬阴影互相抵消;地面瓷砖的网格线直接指向门。地板中央有一块饱和血红的地垫,是全画面唯一的高饱和色。音乐是一段圆舞曲,从第一帧到最后一帧不变。
184
+
185
+ 生成端注意:24 秒的凝视不必一次做出来。锁定构图是最容易接的素材——用同一组参数分 3 段生成再首尾相接,接点选在他手停住不动的那两秒;工具若提供续写/延长入口,直接用它接。
186
+
187
+ ```text
188
+ Locked camera, 18mm, dead-centre symmetrical one-point perspective down a 14-metre grey apartment corridor.
189
+ Two symmetrical rows of ceiling tubes are visible in frame; even hard illumination, 2:1, short hard shadows in several directions and no large dark area, deep focus.
190
+ A red doormat sits centred at the far door — the only saturated colour. Tile grid lines converge on the door seam.
191
+ The man stands exactly on the centre axis, back to camera, holding a wrapped parcel. He raises his hand to lock height,
192
+ holds, lowers it; raises it again identically, holds, lowers it. He then turns 180 degrees and walks straight back
193
+ along the centre axis toward camera at constant pace. The camera does not move or reframe at any point.
194
+ Maintain the vanishing point at frame centre, the tile pattern, the cold white palette, his face and coat.
195
+ Avoid: handheld shake, camera orbit, ease-in ease-out, reframing, warm fill, shallow depth of field, text, watermark.
196
+ ```
@@ -0,0 +1,196 @@
1
+ ---
2
+ name: akira_kurosawa_epic_humanism_skill
3
+ title: 黑泽明导演风格 Skill
4
+ description: 用于学习并转化黑泽明式史诗调度、人道主义、动态天气、群像冲突和动作空间设计。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
6
+
7
+ # 黑泽明导演风格 Skill
8
+
9
+ Load this file when 用户点名「黑泽明 / Kurosawa 风格」,或当场景需要天气、群体阵型与身体姿态共同承担叙事,而不是靠对白。
10
+
11
+ ## 一句话镜头 / Lens in one line
12
+
13
+ 用长焦把队列压成横向的带,让风雨作用在身体上,等待比爆发更长。
14
+
15
+ Long lens compresses the crowd into bands; weather works on bodies; the wait outlasts the fight.
16
+
17
+ ## 适用场景
18
+
19
+ - 武士片、史诗、群像、战争与社会冲突、阶级压迫、英雄牺牲、权力崩塌。
20
+ - 需要在恶劣自然环境(雨、风、雪、尘、泥)中完成情绪的段落。
21
+ - 需要 5 人以上同框且每人有明确功能与位置的调度;需要动作方向绝对清楚的战斗。
22
+ - 不适用:室内心理剧、亲密两人对话、需要浅景深与柔光的当代都市题材。
23
+
24
+ ## 反例:这不是什么 / What this lens is NOT
25
+
26
+ - 不是通用史诗动作:主流史诗用广角贴身拍冲撞与混乱;这里用 100–250mm 长焦从侧面拍,把队列压成横向的带,运动横穿画面。观众读到的是阵型,不是混乱。
27
+ - 不是流媒体史诗剧的战场:战斗前的等待(准备、观察、沉默、雨里站着)必须占段落时长的 50–60%,爆发才有重量。把等待压缩到 10% 就变成另一种类型片。
28
+ - 不是斯皮尔伯格:斯皮尔伯格的空间清晰是为了让观众替主角害怕;这里的空间清晰是为了标明社会位置——谁站在高处的干地上,谁站在低处的泥里,是阶级信息不是安全感。
29
+ - 不是 CG 天气层:风雨尘泥必须作用在身体与织物上——湿透的布贴在背上、泥浆改变步态、风把发绳吹到脸上。只加一层雨的粒子而人物干燥挺拔,就是失败。
30
+ - 不是慢动作英雄化:暴力是极短的一击(0.3–1 秒),之后接 3–8 秒的静止收尾。用慢动作延展杀戮属于另一个体系。
31
+ - 不是单机位覆盖:同一动作用 2–3 台不同焦段的机位同时记录,剪辑在同一动作的不同压缩度之间切换,因此每一刀都能看清方向。
32
+
33
+ ## 核心风格关键词
34
+
35
+ 人道主义、群像功能分工、横向运动、长焦压缩、天气作为角色、身体姿态、道德选择、悲剧尊严、代价化胜利。
36
+
37
+ ## 叙事方法
38
+
39
+ - 每个角色先定"社会位置 + 一个道德选择",再定性格。群像里 5–8 人,每人一句话能说清用处。
40
+ - 结构常是:混乱 → 组织 → 训练与等待 → 决战 → 空虚。等待段是全片的心脏,不是过场。
41
+ - 人物不是纯粹英雄,他们在责任、荣誉、生存与道德之间挣扎,并且会输。
42
+ - 群像叙事必须有可数的位置关系:谁在圈内、谁在圈外、谁在高处、谁背对着谁。
43
+ - 结尾给出胜利后的空虚:活下来的人失去了他为之战斗的位置。
44
+
45
+ ## 镜头语言
46
+
47
+ - 主力 100–250mm。长焦把远近人物压到同一平面上,让"人群"变成一堵可读的墙。方向要分清:朝镜头跑的人在 250mm 下几乎看不出在推进(纵深位移被压掉),所以冲锋要设计成"跑了很久还没到";横穿画面的人反而更快,因为视野窄——想让横向运动在画面里停留久一点,只能退远机位或者加长队列,不能靠焦段。
48
+ - 运动以横向为主:横移跟拍、摇摄扫过队列。纵深突入只在一次决定性的冲锋时用一次。
49
+ - 三机位法:同一动作用 50mm(空间关系)、100mm(身体)、250mm(表情与细节)同时拍;剪辑在压缩度之间切换,而不是在角度之间切换。相邻两条的景别至少差两级,否则近乎同轴的切换会跳。
50
+ - 远景交出环境压迫(人占画高 1/6 以下),近景交出道德压力(脸占画幅 1/3 以上),中间景别用得少。
51
+ - 三角形与楔形阵型:把人排成有顶点的形状,顶点指向冲突方向。构图术语见 [cinematic-language.md](../cinematic-language.md)。
52
+ - 竖幅(9:16)改写:横移扫过队列、摊开的楔形阵都靠 2.35:1 的横向余量,9:16 只有一个身位宽,横排的队列会碎成一列看不清脸的细条。把楔形立起来:阵型沿纵深排布、顶点落在纵深远端而不是画左画右,横移换成朝向或背离镜头的运动。长焦压出的平行横带本来就是上下堆叠的,反而更适合竖幅;人占画高 1/6 以下的极远景改用俯角,让地面而不是天空吃掉多出来的画幅。竖幅通则见 [cinematic-language.md](../cinematic-language.md)。
53
+
54
+ ## 灯光与色彩
55
+
56
+ - 光的作用是让天气可见:逆光让雨丝、尘埃、呼出的白气变成亮线,比 6:1 以上。
57
+ - 黑白思维优先——先确认画面在去色后依然靠明暗分区成立,再考虑颜色。
58
+ - 彩色时使用浓重的戏剧化色块表现权力与阵营(正红、靛蓝、土黄、墨黑),色块贴在旗帜、盔甲、外衣上,而不是打在空气里。
59
+ - 环境的质感高于美感:泥的反光、湿布的深色、干尘的粉白,这些是画面的主要信息来源。
60
+ - 逆光的布光位置、比值与去色检查的通用做法见 [lighting-and-color.md](../lighting-and-color.md)。
61
+
62
+ ## 剪辑节奏
63
+
64
+ - 等待段 ASL 8–20 秒,战斗段 ASL 2–5 秒。落差本身就是节奏设计。
65
+ - 动作剪辑建立在方向上:每次切换保持人物的屏幕运动方向不变,除非有一个明确的转身镜头。
66
+ - 用天气推节奏:雨势变大、旗被吹倒、尘幕升起,都可以充当切点的动机。
67
+ - 决定性的一击之后接一个 3–8 秒的静止镜头(站着的人、倒下的人、雨继续下),让观众承担后果。
68
+
69
+ ## 声音与音乐
70
+
71
+ - 自然声承担叙事:暴雨掩盖脚步造成混乱,风声让号令听不清,泥水声标记体力耗尽。
72
+ - 音乐用打击乐与管乐的重复动机,庄严或粗粝,进入点在集体行动开始的那一刻。
73
+ - 群体呼喊、马蹄、旗布的抽打声构成低频与高频的分层,中频留给人声。
74
+ - 战斗结束后让音乐先停,只剩雨或风,持续 5 秒以上再切场。
75
+
76
+ ## 人物与表演
77
+
78
+ - 表演高度身体化:站姿、重心、步幅、拔刀的准备动作、沉默时手放在哪里,都是性格信息。
79
+ - 允许戏剧化的能量幅度(大动作、爆发式发声),但心理动机必须一句话说得清。
80
+ - 疲惫是主要表演材料:湿透、发抖、喘、擦脸上的泥,比台词更能说明处境。
81
+ - 英雄伴随失败与被时代抛弃的孤独,不给纯粹的爽感。
82
+
83
+ ## 风格参数 / Style parameters
84
+
85
+ ```yaml
86
+ style_id: kurosawa
87
+ lens_kit_mm: [50, 100, 250] # 50 交代空间关系;100 拍身体与阵型;250 把人群压成一堵墙,并让正面冲来的人几乎看不出在推进
88
+ camera:
89
+ prefer: ["lateral tracking across a formation", "long-lens locked hold on the waiting group", "pan sweeping the line", "single decisive push down the depth axis", "multi-camera simultaneous coverage at 50/100/250mm"]
90
+ avoid: ["camera orbit", "handheld shake as default", "crash zoom", "slow-motion hero move", "close following in tight spaces"]
91
+ motion_budget: medium
92
+ height: "眼平或略低;泥地段落降到 0.6-0.9m 让泥水进入前景"
93
+ shot_size_bias: ["extreme wide with figures under 1/6 frame height", "long-lens compressed group band", "close-up on a wet exhausted face", "insert of feet in mud", "medium of the body in stance"]
94
+ composition: ["lateral bands stacked by long-lens compression", "triangular or wedge formation pointing at the conflict", "high ground versus low ground as class information", "weather layer between camera and subject", "figure isolated against an open sky or field"]
95
+ lighting:
96
+ key_quality: hard
97
+ key_ratio: "6:1 或更高"
98
+ motivation: naturalistic
99
+ signature: "逆光让雨丝、尘埃与呼出的白气变成亮线;去色后画面仍靠明暗分区成立"
100
+ palette:
101
+ dominant: 土黄、泥褐、湿布墨黑、雨天灰白
102
+ accent: 正红、靛蓝、旗帜金——贴在织物与盔甲上,不打在空气里
103
+ saturation: mid
104
+ contrast: high
105
+ editing:
106
+ avg_shot_length_s: "8-20 等待段;2-5 战斗段"
107
+ transition_bias: ["hard cut", "wipe", "match cut"]
108
+ coverage_style: "多机位同拍同一动作,剪辑在焦段压缩度之间切换而非在角度之间切换;屏幕运动方向全段不变"
109
+ sound:
110
+ music: 打击乐与管乐的重复动机,在集体行动开始的那一刻进入
111
+ ambience: 自然声承担叙事——暴雨掩盖脚步、风吹散号令、泥水声标记体力耗尽
112
+ dialogue: 号令短促可被风削弱;重要信息用身体动作复述一次
113
+ silence_use: 决战结束后音乐先停,只剩雨或风,持续 5 秒以上再切场
114
+ performance:
115
+ register: 高度身体化,允许大幅度戏剧能量;疲惫(湿透、发抖、喘)是主要表演材料
116
+ blocking: 阵型有顶点且顶点指向冲突方向;高地与泥地的分配就是阶级分配
117
+ aspect_bias: "2.35:1(横向运动与群像);单人段落可用 1.37:1" # 9:16 交付时的构图改写见「镜头语言」末条
118
+ ai_video:
119
+ clip_duration_s: "3-6 战斗;6-10 等待"
120
+ prompt_bias: 先写天气对身体的作用(湿透的布、被吹动的头发、泥中的脚),再写动作;镜头运动只写"横移"或"锁定",不要写复合运动。
121
+ risk: 模型会把雨做成一层不影响人物的粒子,人物依然干燥挺拔,史诗感立刻塌成壁纸。对策是在提示词里点名织物状态(soaked cloth clinging to the back)与步态改变(feet sinking, gait heavy),并把湿度写进关键帧而不是只写进视频提示词。
122
+ negative_prompt_adds: ["dry clothing in rain", "clean faces", "slow motion", "camera orbit", "shallow depth of field", "zippers or nylon", "text or watermark", "flat frontal fill light"]
123
+ ```
124
+
125
+ ## 可迁移拍摄清单
126
+
127
+ 1. 给群像里每个人写一行"社会位置 + 一个道德选择",超过 8 人就合并。
128
+ 2. 战前画一张阵型图,标出顶点方向、高地与低地、包围与突破口。
129
+ 3. 把等待段的时长写成秒数,并确认它 ≥ 战斗段时长。
130
+ 4. 为段落选一种天气,并写出它对织物、步态、视线、声音这四项的具体影响。
131
+ 5. 每个动作节拍同时列出 50 / 100 / 250mm 三条覆盖,剪辑只在这三条之间切。
132
+ 6. 检查屏幕运动方向:全段一致,除非插入一个明确的转身镜头。
133
+ 7. 决定性一击写成 0.3–1 秒,后面接 3–8 秒的静止收尾。
134
+ 8. 结尾写下胜利者失去的那样东西。
135
+
136
+ ## 提示词模板 / Prompt templates
137
+
138
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
139
+
140
+ ```text
141
+ 用黑泽明镜头设计以下场景:<一句话事件>
142
+ 硬性要求:
143
+ - 群像:<5-8 人>,每人一行"社会位置 + 道德选择"
144
+ - 阵型图:顶点方向 <>,高地 <>,泥地 <>,突破口 <>
145
+ - 天气:<雨 / 风 / 雪 / 尘>,写出它对织物 / 步态 / 视线 / 声音的四项影响
146
+ - 焦段:50mm 空间 + 100mm 身体 + 250mm 压缩,同一动作三条覆盖
147
+ - 运动:横移或锁定;纵深突入全段只用一次,用在 <哪个节拍>
148
+ - 光:逆光让 <雨丝 / 尘 / 白气> 成为亮线,比 6:1;去色后仍成立
149
+ - 节奏:等待段 ASL 8-20 秒且时长 ≥ 战斗段;一击 0.3-1 秒,后接 3-8 秒静止
150
+ 输出:分镜表 + 阵型图说明 + 屏幕方向检查列
151
+ ```
152
+
153
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
154
+
155
+ ```text
156
+ [100mm | 250mm long lens, compressed], [eye level | 0.7m low], [locked hold | lateral track moving with the line].
157
+ Heavy [rain | wind-driven dust | snow] fills the air between camera and subject as a visible layer.
158
+ [Subject or group] begins [stance, weight distribution, where the hands are]. Soaked cloth clings to shoulders and back;
159
+ [hair strands stuck to the face | cloth snapping in the wind]. Then [one decisive action, moving laterally across frame].
160
+ Feet sink and drag in wet ground; the gait is heavy. Backlight turns the falling [rain | dust] into bright lines.
161
+ End with [the group holding still, weather continuing]. Maintain [faces, wet fabric, mud on legs, formation shape].
162
+ Avoid: dry clothing, clean faces, slow motion, camera orbit, shallow depth of field, text, watermark.
163
+ ```
164
+
165
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
166
+
167
+ ```text
168
+ [Extreme wide with figures under 1/6 frame height | long-lens compressed band of 6 figures], 250mm-equivalent, eye level.
169
+ Formation: [wedge | line | encircling arc], apex pointing toward [the conflict direction]; high dry ground on [left], mud on [right].
170
+ Weather: driving [rain | dust], visible as a layer between camera and subject; backlit so the streaks read as bright lines.
171
+ Wardrobe state: soaked dark fabric clinging to bodies, mud to the knees, hair wet and stuck to skin.
172
+ Lighting: hard backlight, 6:1, no frontal fill; image must still read in black and white.
173
+ Palette: earth ochre, mud brown, wet-black cloth, one accent of [deep red | indigo] on a banner or overcoat.
174
+ 2.35:1. No text, no watermark, no zippers, no nylon, no clean surfaces.
175
+ ```
176
+
177
+ ## 落地示例 / Worked example
178
+
179
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
180
+
181
+ 这一拍的功能:让环境替他把决定做完——他不是想通了才走,是被风雨磨到站不住。
182
+
183
+ 调度:把走廊改成开放式外廊(一侧是栏杆和雨)。他侧身站在门前,与门保持 0.8 米,身体朝画左(来路)而不是朝门——这个朝向从第一帧就泄露了结局。风从画右灌进来,把包裹外面的布吹得抽动,把他的衣服贴在背上。他站了很久,只有重心从右脚换到左脚这一个动作。然后他抬手,风正好把一股雨打在他脸上,他闭眼,手落下,横向走出画左。
184
+
185
+ 关键镜头 SH2 完整规格:长焦压缩全景,250mm,机位在外廊另一端 40 米处,高 0.8 米,锁定 12 秒。这个距离是算出来的:250mm 在 40 米上给到约 5.8 米宽的画幅,2.35:1 下高约 2.5 米,刚好装下站着的人、栏杆和一段积水;退到 20 米就只剩半身,前景的水和倒影全掉出画外。栏杆、雨帘、他的身体、远处的门被压成四条平行的横带。侧逆光从画右打来,比 8:1,把雨丝变成亮线,脸的暗部不补光。地面积水占前景下缘 1/5,他的倒影随风纹碎裂。没有音乐,只有雨打铁栏的高频与风的低频。
186
+
187
+ ```text
188
+ 250mm long lens, compressed lateral view down an open-air apartment walkway, camera locked at 0.8m height, 40m away.
189
+ Driving rain fills the air as a visible backlit layer; hard sidelight from the right at 8:1, no fill on the shadow side.
190
+ The man stands in profile 0.8m from a closed door, body already angled toward the way he came, holding a cloth-wrapped parcel.
191
+ Wind snaps the parcel cloth and presses his soaked jacket flat against his back; his hair is wet and flattened to his skull.
192
+ He shifts his weight from one foot to the other, raises his hand toward the door, takes a gust of rain in the face,
193
+ closes his eyes, lowers the hand, and walks laterally out of frame left. Standing water in the foreground breaks his reflection.
194
+ Maintain his face, soaked dark fabric, the parcel, the rail, the rain layer.
195
+ Avoid: dry clothing, clean face, slow motion, camera orbit, shallow depth of field, text, watermark.
196
+ ```