@itwin/core-geometry 4.2.0-dev.9 → 4.3.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (478) hide show
  1. package/CHANGELOG.md +36 -1
  2. package/lib/cjs/Geometry.d.ts +4 -4
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +2 -2
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts +4 -3
  7. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  8. package/lib/cjs/clipping/AlternatingConvexClipTree.js +1 -1
  9. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  10. package/lib/cjs/clipping/BooleanClipNode.d.ts +4 -3
  11. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -1
  12. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  13. package/lib/cjs/clipping/ClipPlane.d.ts +2 -1
  14. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  15. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  16. package/lib/cjs/clipping/ClipUtils.d.ts +17 -11
  17. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  18. package/lib/cjs/clipping/ClipUtils.js +14 -8
  19. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  20. package/lib/cjs/clipping/ClipVector.d.ts +6 -5
  21. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  22. package/lib/cjs/clipping/ClipVector.js +1 -1
  23. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  24. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +3 -2
  25. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  26. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  27. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -1
  28. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  29. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  30. package/lib/cjs/core-geometry.d.ts +1 -3
  31. package/lib/cjs/core-geometry.d.ts.map +1 -1
  32. package/lib/cjs/core-geometry.js +1 -3
  33. package/lib/cjs/core-geometry.js.map +1 -1
  34. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  35. package/lib/cjs/curve/Arc3d.js +4 -4
  36. package/lib/cjs/curve/Arc3d.js.map +1 -1
  37. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +93 -91
  38. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  39. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +171 -152
  40. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  41. package/lib/cjs/curve/CurveCollection.d.ts +19 -19
  42. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  43. package/lib/cjs/curve/CurveCollection.js +20 -22
  44. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  45. package/lib/cjs/curve/CurveCurve.d.ts +47 -30
  46. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  47. package/lib/cjs/curve/CurveCurve.js +81 -46
  48. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  49. package/lib/cjs/curve/CurveFactory.d.ts +1 -1
  50. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  51. package/lib/cjs/curve/CurveLocationDetail.d.ts +17 -5
  52. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  53. package/lib/cjs/curve/CurveLocationDetail.js +14 -2
  54. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  55. package/lib/cjs/curve/CurveOps.d.ts +1 -1
  56. package/lib/cjs/curve/CurveOps.js.map +1 -1
  57. package/lib/cjs/curve/CurvePrimitive.d.ts +1 -2
  58. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  59. package/lib/cjs/curve/CurvePrimitive.js +2 -2
  60. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  61. package/lib/cjs/curve/CurveProcessor.d.ts +1 -1
  62. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  63. package/lib/cjs/curve/{CurveChain.d.ts → CurveTypes.d.ts} +6 -6
  64. package/lib/cjs/curve/CurveTypes.d.ts.map +1 -0
  65. package/lib/cjs/curve/{CurveChain.js → CurveTypes.js} +1 -1
  66. package/lib/cjs/curve/CurveTypes.js.map +1 -0
  67. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts +1 -1
  68. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  69. package/lib/cjs/curve/ParityRegion.d.ts +3 -3
  70. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -1
  71. package/lib/cjs/curve/ParityRegion.js +2 -2
  72. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  73. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts +3 -2
  74. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  75. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +2 -2
  76. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  77. package/lib/cjs/curve/Query/CurveSplitContext.d.ts +1 -1
  78. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  79. package/lib/cjs/curve/Query/CylindricalRange.d.ts +1 -1
  80. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  81. package/lib/cjs/curve/Query/InOutTests.d.ts +1 -1
  82. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  83. package/lib/cjs/curve/Query/StrokeCountChain.d.ts +1 -1
  84. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  85. package/lib/cjs/curve/RegionOps.d.ts +54 -5
  86. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  87. package/lib/cjs/curve/RegionOps.js +154 -3
  88. package/lib/cjs/curve/RegionOps.js.map +1 -1
  89. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +1 -1
  90. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  91. package/lib/cjs/curve/StrokeOptions.d.ts +20 -11
  92. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  93. package/lib/cjs/curve/StrokeOptions.js +22 -11
  94. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  95. package/lib/cjs/curve/UnionRegion.d.ts +3 -3
  96. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -1
  97. package/lib/cjs/curve/UnionRegion.js +2 -2
  98. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  99. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +1 -1
  100. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  101. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +2 -2
  102. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  103. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +233 -0
  104. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -0
  105. package/lib/cjs/curve/{CurveCurveCloseApproachXY.js → internalContexts/CurveCurveCloseApproachXY.js} +299 -202
  106. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -0
  107. package/lib/{esm/curve → cjs/curve/internalContexts}/CurveCurveIntersectXY.d.ts +45 -51
  108. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -0
  109. package/lib/cjs/curve/{CurveCurveIntersectXY.js → internalContexts/CurveCurveIntersectXY.js} +104 -115
  110. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -0
  111. package/lib/cjs/curve/{CurveCurveIntersectXYZ.d.ts → internalContexts/CurveCurveIntersectXYZ.d.ts} +18 -18
  112. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -0
  113. package/lib/cjs/curve/{CurveCurveIntersectXYZ.js → internalContexts/CurveCurveIntersectXYZ.js} +134 -108
  114. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -0
  115. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.d.ts +2 -2
  116. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.d.ts.map +1 -1
  117. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js +9 -5
  118. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  119. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +1 -1
  120. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  121. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +1 -0
  122. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  123. package/lib/cjs/geometry3d/BarycentricTriangle.js +1 -0
  124. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  125. package/lib/cjs/geometry3d/FrameBuilder.d.ts +28 -11
  126. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  127. package/lib/cjs/geometry3d/FrameBuilder.js +57 -45
  128. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  129. package/lib/cjs/geometry3d/GeometryHandler.d.ts +15 -26
  130. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  131. package/lib/cjs/geometry3d/GeometryHandler.js +23 -32
  132. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  133. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +0 -8
  134. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  135. package/lib/cjs/geometry3d/GrowableXYZArray.js +0 -16
  136. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  137. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +4 -4
  138. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  139. package/lib/cjs/geometry3d/IndexedXYZCollection.js +12 -0
  140. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  141. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  142. package/lib/cjs/geometry3d/Matrix3d.js +3 -6
  143. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  144. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  145. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  146. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -2
  147. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  148. package/lib/cjs/geometry3d/Point3dVector3d.js +0 -1
  149. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  150. package/lib/cjs/geometry3d/PolygonOps.d.ts +2 -2
  151. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  152. package/lib/cjs/geometry3d/PolygonOps.js +2 -3
  153. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  154. package/lib/cjs/geometry3d/Range.d.ts +1 -1
  155. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  156. package/lib/cjs/geometry3d/Range.js +1 -1
  157. package/lib/cjs/geometry3d/Range.js.map +1 -1
  158. package/lib/cjs/geometry3d/Ray3d.d.ts +3 -1
  159. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  160. package/lib/cjs/geometry3d/Ray3d.js +4 -3
  161. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  162. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts +2 -1
  163. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts.map +1 -1
  164. package/lib/cjs/geometry3d/ReusableObjectCache.js +1 -1
  165. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  166. package/lib/cjs/geometry3d/SortablePolygon.d.ts +1 -1
  167. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  168. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  169. package/lib/cjs/geometry3d/Transform.js +4 -6
  170. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  171. package/lib/cjs/geometry3d/YawPitchRollAngles.js +1 -1
  172. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  173. package/lib/cjs/geometry4d/Map4d.d.ts +14 -8
  174. package/lib/cjs/geometry4d/Map4d.d.ts.map +1 -1
  175. package/lib/cjs/geometry4d/Map4d.js +38 -16
  176. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  177. package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
  178. package/lib/cjs/geometry4d/Matrix4d.js +4 -2
  179. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  180. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  181. package/lib/cjs/numerics/Polynomials.d.ts +2 -2
  182. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  183. package/lib/cjs/numerics/Polynomials.js +2 -2
  184. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  185. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +18 -6
  186. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  187. package/lib/cjs/polyface/PolyfaceBuilder.js +55 -25
  188. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  189. package/lib/cjs/polyface/PolyfaceClip.d.ts +16 -7
  190. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  191. package/lib/cjs/polyface/PolyfaceClip.js +38 -7
  192. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  193. package/lib/cjs/polyface/PolyfaceData.d.ts +5 -39
  194. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
  195. package/lib/cjs/polyface/PolyfaceData.js +7 -41
  196. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  197. package/lib/cjs/polyface/PolyfaceQuery.d.ts +10 -8
  198. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  199. package/lib/cjs/polyface/PolyfaceQuery.js +64 -18
  200. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  201. package/lib/cjs/serialization/GeometrySamples.d.ts +6 -0
  202. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  203. package/lib/cjs/serialization/GeometrySamples.js +68 -2
  204. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  205. package/lib/cjs/solid/LinearSweep.d.ts +1 -1
  206. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  207. package/lib/cjs/solid/RotationalSweep.d.ts +1 -1
  208. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  209. package/lib/cjs/solid/RuledSweep.d.ts +1 -1
  210. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  211. package/lib/cjs/solid/SweepContour.d.ts +35 -26
  212. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  213. package/lib/cjs/solid/SweepContour.js +84 -100
  214. package/lib/cjs/solid/SweepContour.js.map +1 -1
  215. package/lib/cjs/topology/Graph.d.ts +29 -11
  216. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  217. package/lib/cjs/topology/Graph.js +45 -26
  218. package/lib/cjs/topology/Graph.js.map +1 -1
  219. package/lib/cjs/topology/HalfEdgeMarkSet.d.ts +2 -2
  220. package/lib/cjs/topology/HalfEdgeMarkSet.d.ts.map +1 -1
  221. package/lib/cjs/topology/HalfEdgeMarkSet.js +4 -4
  222. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  223. package/lib/cjs/topology/Merging.d.ts +3 -0
  224. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  225. package/lib/cjs/topology/Merging.js +19 -5
  226. package/lib/cjs/topology/Merging.js.map +1 -1
  227. package/lib/cjs/topology/Triangulation.d.ts +15 -7
  228. package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
  229. package/lib/cjs/topology/Triangulation.js +89 -47
  230. package/lib/cjs/topology/Triangulation.js.map +1 -1
  231. package/lib/esm/Geometry.d.ts +4 -4
  232. package/lib/esm/Geometry.d.ts.map +1 -1
  233. package/lib/esm/Geometry.js +2 -2
  234. package/lib/esm/Geometry.js.map +1 -1
  235. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts +4 -3
  236. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  237. package/lib/esm/clipping/AlternatingConvexClipTree.js +1 -1
  238. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  239. package/lib/esm/clipping/BooleanClipNode.d.ts +4 -3
  240. package/lib/esm/clipping/BooleanClipNode.d.ts.map +1 -1
  241. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  242. package/lib/esm/clipping/ClipPlane.d.ts +2 -1
  243. package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
  244. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  245. package/lib/esm/clipping/ClipUtils.d.ts +17 -11
  246. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  247. package/lib/esm/clipping/ClipUtils.js +14 -8
  248. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  249. package/lib/esm/clipping/ClipVector.d.ts +6 -5
  250. package/lib/esm/clipping/ClipVector.d.ts.map +1 -1
  251. package/lib/esm/clipping/ClipVector.js +1 -1
  252. package/lib/esm/clipping/ClipVector.js.map +1 -1
  253. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts +3 -2
  254. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  255. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  256. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -1
  257. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  258. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  259. package/lib/esm/core-geometry.d.ts +1 -3
  260. package/lib/esm/core-geometry.d.ts.map +1 -1
  261. package/lib/esm/core-geometry.js +1 -3
  262. package/lib/esm/core-geometry.js.map +1 -1
  263. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  264. package/lib/esm/curve/Arc3d.js +4 -4
  265. package/lib/esm/curve/Arc3d.js.map +1 -1
  266. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +93 -91
  267. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  268. package/lib/esm/curve/CurveChainWithDistanceIndex.js +171 -152
  269. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  270. package/lib/esm/curve/CurveCollection.d.ts +19 -19
  271. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  272. package/lib/esm/curve/CurveCollection.js +19 -20
  273. package/lib/esm/curve/CurveCollection.js.map +1 -1
  274. package/lib/esm/curve/CurveCurve.d.ts +47 -30
  275. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  276. package/lib/esm/curve/CurveCurve.js +81 -46
  277. package/lib/esm/curve/CurveCurve.js.map +1 -1
  278. package/lib/esm/curve/CurveFactory.d.ts +1 -1
  279. package/lib/esm/curve/CurveFactory.js.map +1 -1
  280. package/lib/esm/curve/CurveLocationDetail.d.ts +17 -5
  281. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  282. package/lib/esm/curve/CurveLocationDetail.js +12 -1
  283. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  284. package/lib/esm/curve/CurveOps.d.ts +1 -1
  285. package/lib/esm/curve/CurveOps.js.map +1 -1
  286. package/lib/esm/curve/CurvePrimitive.d.ts +1 -2
  287. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  288. package/lib/esm/curve/CurvePrimitive.js +2 -2
  289. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  290. package/lib/esm/curve/CurveProcessor.d.ts +1 -1
  291. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  292. package/lib/esm/curve/{CurveChain.d.ts → CurveTypes.d.ts} +6 -6
  293. package/lib/esm/curve/CurveTypes.d.ts.map +1 -0
  294. package/lib/esm/curve/{CurveChain.js → CurveTypes.js} +1 -1
  295. package/lib/esm/curve/CurveTypes.js.map +1 -0
  296. package/lib/esm/curve/CurveWireMomentsXYZ.d.ts +1 -1
  297. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  298. package/lib/esm/curve/ParityRegion.d.ts +3 -3
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n/**\r\n * A class to manage a set of edges as both (a) an array of possible members and (b) mask bits.\r\n * * A half edge is \"in the MarkSet\" if its mask is set.\r\n * * The MarkSet array is a superset of the half edges in the set.\r\n * * Entry of a HalfEdge into the set is indicated by both\r\n * * adding the HalfEdge to the array\r\n * * setting the mask on the half edge, edge, face, or vertex\r\n * * Half edges can \"go out of the MarkSet\" if the mask is cleared.\r\n * * This clearing can happen independently of the array management.\r\n * * Hence the array can contain half edges that are no longer in the MarkSet\r\n * * the \"remove\" methods monitor this.\r\n * * Derived classes expand this concept for edge, vertex, or face MarkSets.\r\n * * a single representative of an edge, vertex, or face is entered to the array\r\n * * all edges around the edge, vertex, or face are marked with the mask\r\n * * Hence the array contains one or more representatives of the edge, face, or vertex\r\n * * This allows quick query for both:\r\n * * Testing the mask gives constant time test of whether a HalfEdge is in the set\r\n * * access through the array gives direct access to the HalfEdge pointers\r\n * @internal\r\n */\r\nexport abstract class AbstractHalfEdgeGraphMarkSet {\r\n private _graph: HalfEdgeGraph;\r\n private _candidates: HalfEdge[];\r\n protected _mask: HalfEdgeMask;\r\n\r\n protected constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n this._graph = graph;\r\n this._candidates = [];\r\n this._mask = mask;\r\n this._graph.clearMask(mask);\r\n }\r\n /** remove all nodes from the set.\r\n * * This pops from the array, clearing masks as the pop.\r\n * * Note that it does NOT walk the entire graph to clear masks.\r\n */\r\n public clear() {\r\n for (; undefined !== this.chooseAndRemoveAny();) {\r\n }\r\n }\r\n\r\n /**\r\n * count the number of active members.\r\n * * This is the number of HalfEdges which are (a) in the array and (b) masked.\r\n */\r\n public getLength(): number {\r\n let n = 0;\r\n for (const candidate of this._candidates) {\r\n if (candidate.isMaskSet(this._mask)) n++;\r\n }\r\n return n;\r\n }\r\n /**\r\n * Return the number of candidates.\r\n * * This may be more than `getLength ()`\r\n * * This will typically only be called by the iterator.\r\n */\r\n public getNumCandidates(): number {\r\n return this._candidates.length;\r\n }\r\n /** Read property accessor: return the graph */\r\n public get graph(): HalfEdgeGraph { return this._graph; }\r\n\r\n /** return borrowed assets (the mask!) to the graph. */\r\n public teardown() {\r\n this._graph.dropMask(this._mask);\r\n this._candidates.length = 0;\r\n // this._graph = undefined;\r\n }\r\n /** (Read property) return the mask used to mark members of the set. */\r\n public get mask(): HalfEdgeMask { return this._mask; }\r\n\r\n /** pop and return the last node out of the array, without testing if it is still marked. */\r\n protected popAndReturn(): HalfEdge | undefined {\r\n const n = this._candidates.length;\r\n if (n === 0)\r\n return undefined;\r\n const node = this._candidates[n - 1];\r\n this._candidates.pop();\r\n return node;\r\n }\r\n\r\n /**\r\n * * read at an index in the candidates array.\r\n * * if that candidate has the mask, return it.\r\n * * otherwise return undefined.\r\n * * REMARK: This is only to be called by the iterator.\r\n */\r\n public getAtIndex(index: number): HalfEdge | undefined {\r\n if (index >= 0 && index < this._candidates.length) {\r\n const candidate = this._candidates[index];\r\n if (candidate.isMaskSet(this._mask))\r\n return candidate;\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Add a node to the set. This means\r\n * * Set the mask\r\n * * push the node on the array\r\n * * (BUT!) If the node already has the mask, do nothing.\r\n * * This base class method affects only the single given HalfEdge.\r\n * * Derived classes for edge, face, and vertex will override this method and also set the mask around the larger structures.\r\n * @returns true if the HalfEdge is a new member of the set, false if it was already in the set.\r\n */\r\n public addToSet(candidate: HalfEdge) {\r\n if (candidate.isMaskSet(this._mask))\r\n return false;\r\n this._candidates.push(candidate);\r\n this.setMaskInScope(candidate);\r\n return true;\r\n }\r\n /** Test if `candidate` is already in the set.\r\n * * This examines only the mask.\r\n */\r\n public isCandidateInSet(candidate: HalfEdge): boolean {\r\n return candidate.isMaskSet(this._mask);\r\n }\r\n /**\r\n * * If the candidate is not marked as a member of the MarkSet, do nothing.\r\n * * If the candidate is marked:\r\n * * clear the mask\r\n * * but do NOT search the array.\r\n * * As the array is searched, the candidate will appear and be ignored because the mask is not set.\r\n * @param candidate\r\n * @return true if the candidate was a member (an hence removed), false if the candidate was not masked.\r\n */\r\n public removeFromSet(candidate: HalfEdge): boolean {\r\n if (!candidate.isMaskSet(this._mask))\r\n return false;\r\n this.clearMaskInScope(candidate);\r\n return true;\r\n }\r\n /**\r\n * * Search the array to find any current set member\r\n * * If found, clear its mask and return it.\r\n * * If unmasked HalfEdges are found in the array, they are removed from the array.\r\n */\r\n public chooseAndRemoveAny(): HalfEdge | undefined {\r\n for (; ;) {\r\n const candidate = this.popAndReturn();\r\n if (!candidate)\r\n return undefined;\r\n if (this.removeFromSet(candidate))\r\n return candidate;\r\n }\r\n }\r\n /** Set mask on candidate -- i.e. edge, face, vertex, or single half edge as required.\r\n * * Base class only changes the candidate mask.\r\n * * Derived classes change more masks around edge, face, or vertex.\r\n */\r\n protected abstract setMaskInScope(candidate: HalfEdge | undefined): void;\r\n\r\n /** Clear mask on candidate -- i.e. edge, face, vertex, or single half edge as required.\r\n * * Base class only changes the candidate mask.\r\n * * Derived classes change more masks around edge, face, or vertex.\r\n */\r\n protected abstract clearMaskInScope(candidate: HalfEdge | undefined): void;\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is always 1 for HalfEdgeMarkSet\r\n * @param candidate\r\n */\r\n public abstract countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number;\r\n /** Create an iterator over member HalfEdges */\r\n public [Symbol.iterator](): IterableIterator<HalfEdge> { return new IterableHalfEdgeMarkSetIterator(this); }\r\n /**\r\n * * visit all half edges around face.\r\n * * Add each to mark set.\r\n */\r\n public addAroundFace(seed: HalfEdge): void {\r\n let p = seed;\r\n do {\r\n this.addToSet(p);\r\n p = p.faceSuccessor;\r\n } while (p !== seed);\r\n }\r\n\r\n /**\r\n * * visit all half edges around vertex.\r\n * * Add each to mark set.\r\n */\r\n public addAroundVertex(seed: HalfEdge): void {\r\n let p = seed;\r\n do {\r\n this.addToSet(p);\r\n p = p.vertexSuccessor;\r\n } while (p !== seed);\r\n }\r\n}\r\n\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the masks on individual half edges\r\n * @internal\r\n */\r\nexport class MarkedHalfEdgeSt extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedHalfEdgeSt | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedHalfEdgeSt(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMask(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMask(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is always 1 for EdgeMarkSet\r\n * * return 0 for undefined candidate\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return 1;\r\n }\r\n}\r\n\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the mask on both sides of edges.\r\n * @internal\r\n */\r\nexport class MarkedEdgeSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedEdgeSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedEdgeSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMaskAroundEdge(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMaskAroundEdge(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is always 2 for EdgeMarkSet\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return 2;\r\n }\r\n}\r\n\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the mask around faces\r\n * @internal\r\n */\r\nexport class MarkedFaceSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedFaceSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedFaceSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on (all nodes around) candidate's face\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMaskAroundFace(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on (all nodes around) candidate's face.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMaskAroundFace(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is the \"aroundFace\" count.\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return candidate.countEdgesAroundFace();\r\n }\r\n}\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the mask around faces\r\n * @internal\r\n */\r\nexport class MarkedVertexSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedVertexSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedVertexSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on (all nodes around) candidate's face\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMaskAroundVertex(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on (all nodes around) candidate's face.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMaskAroundVertex(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is the \"aroundVertex\" count.\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return candidate.countEdgesAroundVertex();\r\n }\r\n}\r\n\r\n/**\r\n * Class to act as an iterator over points in a markSet.\r\n * * Internal data is:\r\n * * pointer to the parent markSet\r\n * * index of index of the next point to read.\r\n * * the parent markSet class\r\n */\r\nclass IterableHalfEdgeMarkSetIterator implements Iterator<HalfEdge> {\r\n private _markSet: AbstractHalfEdgeGraphMarkSet;\r\n private _nextReadIndex: number;\r\n public constructor(markSet: AbstractHalfEdgeGraphMarkSet) {\r\n this._markSet = markSet;\r\n this._nextReadIndex = 0;\r\n }\r\n public next(): IteratorResult<HalfEdge> {\r\n const n = this._markSet.getNumCandidates();\r\n // Walk over candidates that have been quietly de-masked\r\n while (this._nextReadIndex < n) {\r\n const p = this._markSet.getAtIndex(this._nextReadIndex++);\r\n if (p !== undefined)\r\n return { done: false, value: p };\r\n }\r\n return { done: true, value: undefined } as any as IteratorResult<HalfEdge>;\r\n }\r\n\r\n public [Symbol.iterator](): IterableIterator<HalfEdge> { return this; }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n/**\r\n * A class to manage a set of edges as both (a) an array of possible members and (b) mask bits.\r\n * * A half edge is \"in the MarkSet\" if its mask is set.\r\n * * The MarkSet array is a superset of the half edges in the set.\r\n * * Entry of a HalfEdge into the set is indicated by both\r\n * * adding the HalfEdge to the array\r\n * * setting the mask on the half edge, edge, face, or vertex\r\n * * Half edges can \"go out of the MarkSet\" if the mask is cleared.\r\n * * This clearing can happen independently of the array management.\r\n * * Hence the array can contain half edges that are no longer in the MarkSet\r\n * * the \"remove\" methods monitor this.\r\n * * Derived classes expand this concept for edge, vertex, or face MarkSets.\r\n * * a single representative of an edge, vertex, or face is entered to the array\r\n * * all edges around the edge, vertex, or face are marked with the mask\r\n * * Hence the array contains one or more representatives of the edge, face, or vertex\r\n * * This allows quick query for both:\r\n * * Testing the mask gives constant time test of whether a HalfEdge is in the set\r\n * * access through the array gives direct access to the HalfEdge pointers\r\n * @internal\r\n */\r\nexport abstract class AbstractHalfEdgeGraphMarkSet {\r\n private _graph: HalfEdgeGraph;\r\n private _candidates: HalfEdge[];\r\n protected _mask: HalfEdgeMask;\r\n\r\n protected constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n this._graph = graph;\r\n this._candidates = [];\r\n this._mask = mask;\r\n this._graph.clearMask(mask);\r\n }\r\n /** remove all nodes from the set.\r\n * * This pops from the array, clearing masks as the pop.\r\n * * Note that it does NOT walk the entire graph to clear masks.\r\n */\r\n public clear() {\r\n for (; undefined !== this.chooseAndRemoveAny();) {\r\n }\r\n }\r\n\r\n /**\r\n * count the number of active members.\r\n * * This is the number of HalfEdges which are (a) in the array and (b) masked.\r\n */\r\n public getLength(): number {\r\n let n = 0;\r\n for (const candidate of this._candidates) {\r\n if (candidate.isMaskSet(this._mask)) n++;\r\n }\r\n return n;\r\n }\r\n /**\r\n * Return the number of candidates.\r\n * * This may be more than `getLength ()`\r\n * * This will typically only be called by the iterator.\r\n */\r\n public getNumCandidates(): number {\r\n return this._candidates.length;\r\n }\r\n /** Read property accessor: return the graph */\r\n public get graph(): HalfEdgeGraph { return this._graph; }\r\n\r\n /** return borrowed assets (the mask!) to the graph. */\r\n public teardown() {\r\n this._graph.dropMask(this._mask);\r\n this._candidates.length = 0;\r\n // this._graph = undefined;\r\n }\r\n /** (Read property) return the mask used to mark members of the set. */\r\n public get mask(): HalfEdgeMask { return this._mask; }\r\n\r\n /** pop and return the last node out of the array, without testing if it is still marked. */\r\n protected popAndReturn(): HalfEdge | undefined {\r\n const n = this._candidates.length;\r\n if (n === 0)\r\n return undefined;\r\n const node = this._candidates[n - 1];\r\n this._candidates.pop();\r\n return node;\r\n }\r\n\r\n /**\r\n * * read at an index in the candidates array.\r\n * * if that candidate has the mask, return it.\r\n * * otherwise return undefined.\r\n * * REMARK: This is only to be called by the iterator.\r\n */\r\n public getAtIndex(index: number): HalfEdge | undefined {\r\n if (index >= 0 && index < this._candidates.length) {\r\n const candidate = this._candidates[index];\r\n if (candidate.isMaskSet(this._mask))\r\n return candidate;\r\n }\r\n return undefined;\r\n }\r\n\r\n /** Add a node to the set. This means\r\n * * Set the mask\r\n * * push the node on the array\r\n * * (BUT!) If the node already has the mask, do nothing.\r\n * * This base class method affects only the single given HalfEdge.\r\n * * Derived classes for edge, face, and vertex will override this method and also set the mask around the larger structures.\r\n * @returns true if the HalfEdge is a new member of the set, false if it was already in the set.\r\n */\r\n public addToSet(candidate: HalfEdge) {\r\n if (candidate.isMaskSet(this._mask))\r\n return false;\r\n this._candidates.push(candidate);\r\n this.setMaskInScope(candidate);\r\n return true;\r\n }\r\n /** Test if `candidate` is already in the set.\r\n * * This examines only the mask.\r\n */\r\n public isCandidateInSet(candidate: HalfEdge): boolean {\r\n return candidate.isMaskSet(this._mask);\r\n }\r\n /**\r\n * * If the candidate is not marked as a member of the MarkSet, do nothing.\r\n * * If the candidate is marked:\r\n * * clear the mask\r\n * * but do NOT search the array.\r\n * * As the array is searched, the candidate will appear and be ignored because the mask is not set.\r\n * @param candidate\r\n * @return true if the candidate was a member (an hence removed), false if the candidate was not masked.\r\n */\r\n public removeFromSet(candidate: HalfEdge): boolean {\r\n if (!candidate.isMaskSet(this._mask))\r\n return false;\r\n this.clearMaskInScope(candidate);\r\n return true;\r\n }\r\n /**\r\n * * Search the array to find any current set member\r\n * * If found, clear its mask and return it.\r\n * * If unmasked HalfEdges are found in the array, they are removed from the array.\r\n */\r\n public chooseAndRemoveAny(): HalfEdge | undefined {\r\n for (; ;) {\r\n const candidate = this.popAndReturn();\r\n if (!candidate)\r\n return undefined;\r\n if (this.removeFromSet(candidate))\r\n return candidate;\r\n }\r\n }\r\n /** Set mask on candidate -- i.e. edge, face, vertex, or single half edge as required.\r\n * * Base class only changes the candidate mask.\r\n * * Derived classes change more masks around edge, face, or vertex.\r\n */\r\n protected abstract setMaskInScope(candidate: HalfEdge | undefined): void;\r\n\r\n /** Clear mask on candidate -- i.e. edge, face, vertex, or single half edge as required.\r\n * * Base class only changes the candidate mask.\r\n * * Derived classes change more masks around edge, face, or vertex.\r\n */\r\n protected abstract clearMaskInScope(candidate: HalfEdge | undefined): void;\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is always 1 for HalfEdgeMarkSet\r\n * @param candidate\r\n */\r\n public abstract countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number;\r\n /** Create an iterator over member HalfEdges */\r\n public [Symbol.iterator](): IterableIterator<HalfEdge> { return new IterableHalfEdgeMarkSetIterator(this); }\r\n /**\r\n * * visit all half edges around face.\r\n * * Add each to mark set.\r\n */\r\n public addAroundFace(seed: HalfEdge): void {\r\n let p = seed;\r\n do {\r\n this.addToSet(p);\r\n p = p.faceSuccessor;\r\n } while (p !== seed);\r\n }\r\n\r\n /**\r\n * * visit all half edges around vertex.\r\n * * Add each to mark set.\r\n */\r\n public addAroundVertex(seed: HalfEdge): void {\r\n let p = seed;\r\n do {\r\n this.addToSet(p);\r\n p = p.vertexSuccessor;\r\n } while (p !== seed);\r\n }\r\n}\r\n\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the masks on individual half edges\r\n * @internal\r\n */\r\nexport class MarkedHalfEdgeSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedHalfEdgeSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedHalfEdgeSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMask(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMask(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is always 1 for EdgeMarkSet\r\n * * return 0 for undefined candidate\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return 1;\r\n }\r\n}\r\n\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the mask on both sides of edges.\r\n * @internal\r\n */\r\nexport class MarkedEdgeSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedEdgeSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedEdgeSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMaskAroundEdge(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on candidate's edge.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMaskAroundEdge(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is always 2 for EdgeMarkSet\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return 2;\r\n }\r\n}\r\n\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the mask around faces\r\n * @internal\r\n */\r\nexport class MarkedFaceSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedFaceSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedFaceSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on (all nodes around) candidate's face\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMaskAroundFace(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on (all nodes around) candidate's face.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMaskAroundFace(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is the \"aroundFace\" count.\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return candidate.countEdgesAroundFace();\r\n }\r\n}\r\n/**\r\n * AbstractHalfEdgeGraphMarkSet specialized to manage the mask around faces\r\n * @internal\r\n */\r\nexport class MarkedVertexSet extends AbstractHalfEdgeGraphMarkSet {\r\n constructor(graph: HalfEdgeGraph, mask: HalfEdgeMask) {\r\n super(graph, mask);\r\n }\r\n /** Create a new 'HalfEdgeMarkSet', operating on half edges with only themselves as scope.\r\n * * Returns undefined if unable to get a mask for the graph.\r\n * * Undefined return can only happen if the caller is failing to return grabbed masks.\r\n */\r\n public static create(graph: HalfEdgeGraph): MarkedVertexSet | undefined {\r\n const mask = graph.grabMask();\r\n if (mask === HalfEdgeMask.NULL_MASK)\r\n return undefined;\r\n return new MarkedVertexSet(graph, mask);\r\n }\r\n\r\n /**\r\n * * Set mask on (all nodes around) candidate's face\r\n * * This overrides the base class implementation.\r\n */\r\n protected setMaskInScope(candidate: HalfEdge) {\r\n candidate.setMaskAroundVertex(this._mask);\r\n }\r\n\r\n /**\r\n * * Clear mask on (all nodes around) candidate's face.\r\n * * This overrides the base class implementation.\r\n */\r\n protected clearMaskInScope(candidate: HalfEdge) {\r\n candidate.clearMaskAroundVertex(this._mask);\r\n }\r\n /**\r\n * Return the number of half edges that would be set/cleared when dealing with this candidate.\r\n * * This is the \"aroundVertex\" count.\r\n * @param candidate\r\n */\r\n public countHalfEdgesAroundCandidate(candidate: HalfEdge | undefined): number {\r\n if (!candidate)\r\n return 0;\r\n return candidate.countEdgesAroundVertex();\r\n }\r\n}\r\n\r\n/**\r\n * Class to act as an iterator over points in a markSet.\r\n * * Internal data is:\r\n * * pointer to the parent markSet\r\n * * index of index of the next point to read.\r\n * * the parent markSet class\r\n */\r\nclass IterableHalfEdgeMarkSetIterator implements Iterator<HalfEdge> {\r\n private _markSet: AbstractHalfEdgeGraphMarkSet;\r\n private _nextReadIndex: number;\r\n public constructor(markSet: AbstractHalfEdgeGraphMarkSet) {\r\n this._markSet = markSet;\r\n this._nextReadIndex = 0;\r\n }\r\n public next(): IteratorResult<HalfEdge> {\r\n const n = this._markSet.getNumCandidates();\r\n // Walk over candidates that have been quietly de-masked\r\n while (this._nextReadIndex < n) {\r\n const p = this._markSet.getAtIndex(this._nextReadIndex++);\r\n if (p !== undefined)\r\n return { done: false, value: p };\r\n }\r\n return { done: true, value: undefined } as any as IteratorResult<HalfEdge>;\r\n }\r\n\r\n public [Symbol.iterator](): IterableIterator<HalfEdge> { return this; }\r\n}\r\n"]}
@@ -54,6 +54,7 @@ export declare class HalfEdgeGraphOps {
54
54
  * @param base node whose edge is to be tested for removal
55
55
  * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity
56
56
  * @param barrier edges with this mask (on either side) will not be removed
57
+ * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors
57
58
  * @return whether removing the edge at base would create a convex sector in the super-face
58
59
  */
59
60
  private static isSectorConvexAfterEdgeRemoval;
@@ -111,6 +112,8 @@ export declare class HalfEdgeGraphMerge {
111
112
  * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.
112
113
  */
113
114
  static curvatureSortKey(node: HalfEdge): number;
115
+ /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */
116
+ static isNullFace(node: HalfEdge): boolean;
114
117
  /** Simplest merge algorithm:
115
118
  * * collect array of (x,y,theta) at all nodes
116
119
  * * lexical sort of the array.
@@ -1 +1 @@
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@@ -5,6 +5,10 @@
5
5
  *--------------------------------------------------------------------------------------------*/
6
6
  Object.defineProperty(exports, "__esModule", { value: true });
7
7
  exports.HalfEdgeGraphMerge = exports.HalfEdgeGraphOps = exports.VertexNeighborhoodSortData = exports.GraphSplitData = void 0;
8
+ /** @packageDocumentation
9
+ * @module Topology
10
+ */
11
+ const core_bentley_1 = require("@itwin/core-bentley");
8
12
  const LineSegment3d_1 = require("../curve/LineSegment3d");
9
13
  const Geometry_1 = require("../Geometry");
10
14
  const Angle_1 = require("../geometry3d/Angle");
@@ -117,9 +121,10 @@ class HalfEdgeGraphOps {
117
121
  * @param base node whose edge is to be tested for removal
118
122
  * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity
119
123
  * @param barrier edges with this mask (on either side) will not be removed
124
+ * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors
120
125
  * @return whether removing the edge at base would create a convex sector in the super-face
121
126
  */
122
- static isSectorConvexAfterEdgeRemoval(base, ignore, barrier) {
127
+ static isSectorConvexAfterEdgeRemoval(base, ignore, barrier, signedAreaTol = 0) {
123
128
  let vs = base;
124
129
  do { // loop ccw around vertex looking for a super-face predecessor
125
130
  if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))
@@ -136,7 +141,7 @@ class HalfEdgeGraphOps {
136
141
  } while (vp !== base && vp.isMaskSet(ignore));
137
142
  if (vp === base)
138
143
  return false;
139
- return Graph_1.HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor);
144
+ return Graph_1.HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);
140
145
  }
141
146
  /**
142
147
  * Mask edges between faces if the union of the faces is convex.
@@ -155,7 +160,9 @@ class HalfEdgeGraphOps {
155
160
  for (const node of graph.allHalfEdges) {
156
161
  if (!node.isMaskSet(visit)) {
157
162
  if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {
158
- if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier)) {
163
+ // tol based on areas of *original* faces on each side of the edge to be removed
164
+ const signedAreaTol = Geometry_1.Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());
165
+ if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {
159
166
  node.setMaskAroundEdge(mark);
160
167
  ++numMarked;
161
168
  }
@@ -163,6 +170,7 @@ class HalfEdgeGraphOps {
163
170
  }
164
171
  node.setMaskAroundEdge(visit);
165
172
  }
173
+ graph.dropMask(visit);
166
174
  return numMarked;
167
175
  }
168
176
  /**
@@ -200,8 +208,10 @@ class HalfEdgeGraphOps {
200
208
  static expandConvexFaces(graph, barrier = Graph_1.HalfEdgeMask.BOUNDARY_EDGE) {
201
209
  const mark = graph.grabMask(true);
202
210
  const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);
203
- if (numRemovedEdges > 0)
204
- graph.yankAndDeleteEdges((node) => node.getMask(mark));
211
+ if (numRemovedEdges > 0) {
212
+ const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node) => node.getMask(mark));
213
+ (0, core_bentley_1.assert)(numYankedEdges === numRemovedEdges);
214
+ }
205
215
  graph.dropMask(mark);
206
216
  return numRemovedEdges;
207
217
  }
@@ -305,6 +315,10 @@ class HalfEdgeGraphMerge {
305
315
  }
306
316
  return 0.0;
307
317
  }
318
+ /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */
319
+ static isNullFace(node) {
320
+ return node.isMaskSet(Graph_1.HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(Graph_1.HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;
321
+ }
308
322
  /** Simplest merge algorithm:
309
323
  * * collect array of (x,y,theta) at all nodes
310
324
  * * lexical sort of the array.
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { MultiLineStringDataVariant, Triangulator } from \"./Triangulation\";\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n // ---------------------------------------------------------------------------------------------------------------------\r\n // ----------------------------------------------------------------------------------------------------------------------\r\n\r\n public static graphRange(graph: HalfEdgeGraph): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor);\r\n }\r\n\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n return numMarked;\r\n }\r\n\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0)\r\n graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n const cld = node.edgeTag as CurveLocationDetail;\r\n if (cld !== undefined) {\r\n const fraction = cld.fraction;\r\n const curve = cld.curve;\r\n if (curve) {\r\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n if (node.sortData !== undefined && node.sortData < 0)\r\n radius = -radius;\r\n return radius;\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Simplest merge algorithm:\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array.\r\n * * twist all vertices together.\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\r\n */\r\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const clusterTol = Geometry.smallMetricDistance;\r\n const order = clusters.clusterIndicesLexical(clusterTol);\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\r\n if (k1 > k0) {\r\n // const xy = clusters.getPoint2d(order[k0]);\r\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n private static snapFractionToNode(xy: Point2d, fraction: number, node: HalfEdge, nodeFraction: number): number {\r\n if (Geometry.isSameCoordinate(xy.x, node.x) && Geometry.isSameCoordinate(xy.y, node.y))\r\n return nodeFraction;\r\n return fraction;\r\n }\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, fractions: Vector2d, pointA: Point2d, pointB: Point2d): boolean {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const ax0 = nodeA0.x;\r\n const ay0 = nodeA0.y;\r\n const ux = nodeA1.x - ax0;\r\n const uy = nodeA1.y - ay0;\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bx0 = nodeB0.x;\r\n const by0 = nodeB0.y;\r\n const vx = nodeB1.x - bx0;\r\n const vy = nodeB1.y - by0;\r\n // cspell:word lineSegmentXYUVTransverseIntersectionUnbounded\r\n if (SmallSystem.lineSegmentXYUVTransverseIntersectionUnbounded(ax0, ay0, ux, uy,\r\n bx0, by0, vx, vy, fractions)) {\r\n pointA.x = ax0 + fractions.x * ux;\r\n pointA.y = ay0 + fractions.x * uy;\r\n pointB.x = bx0 + fractions.y * vx;\r\n pointB.y = by0 + fractions.y * vy;\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA0, 0.0);\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA1, 1.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB0, 0.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB1, 1.0);\r\n return Geometry.isIn01(fractions.x) && Geometry.isIn01(fractions.y);\r\n }\r\n return false;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = 1.0e-8;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n const fractions = Vector2d.create();\r\n const pointA = Point2d.create();\r\n const pointB = Point2d.create();\r\n let nodeB0;\r\n const popTolerance = Geometry.smallMetricDistance;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - popTolerance);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n // const nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n if (this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB)) {\r\n if (fractions.x > smallFraction && fractions.x < largeFraction) {\r\n const nodeC0 = graph.splitEdgeAtFraction(nodeA0, fractions.x);\r\n sweepHeap.priorityQueue.push(nodeC0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n if (fractions.y > smallFraction && fractions.y < largeFraction) {\r\n const nodeD0 = graph.splitEdgeAtFraction(nodeB0, fractions.y);\r\n sweepHeap.priorityQueue.push(nodeD0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize, and triangulate.\r\n * @returns triangulated graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Topology\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { CurveLocationDetail } from \"../curve/CurveLocationDetail\";\r\nimport { LineSegment3d } from \"../curve/LineSegment3d\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { ClusterableArray } from \"../numerics/ClusterableArray\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { HalfEdge, HalfEdgeGraph, HalfEdgeMask } from \"./Graph\";\r\nimport { HalfEdgePriorityQueueWithPartnerArray } from \"./HalfEdgePriorityQueue\";\r\nimport { RegularizationContext } from \"./RegularizeFace\";\r\nimport { MultiLineStringDataVariant, Triangulator } from \"./Triangulation\";\r\n\r\nexport class GraphSplitData {\r\n public numUpEdge = 0;\r\n public numIntersectionTest = 0;\r\n public numSplit = 0;\r\n public numPopOut = 0;\r\n public numA0B0 = 0;\r\n public numA0B1 = 0;\r\n public constructor() {\r\n }\r\n}\r\n/**\r\n * Structure for data used when sorting outbound edges \"around a node\"\r\n */\r\nexport class VertexNeighborhoodSortData {\r\n public index: number;\r\n public radiusOfCurvature: number;\r\n public node: HalfEdge;\r\n public radians?: number;\r\n public constructor(index: number, key: number, node: HalfEdge, radians?: number) {\r\n this.index = index;\r\n this.radiusOfCurvature = key;\r\n this.node = node;\r\n this.radians = radians;\r\n }\r\n}\r\n\r\n/** Function signature for announcing a vertex neighborhood during sorting. */\r\nexport type AnnounceVertexNeighborhoodSortData = (data: VertexNeighborhoodSortData[]) => any;\r\n/**\r\n * * Assorted methods used in algorithms on HalfEdgeGraph.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphOps {\r\n\r\n /** Compare function for sorting with primary y compare, secondary x compare. */\r\n public static compareNodesYXUp(a: HalfEdge, b: HalfEdge) {\r\n // Check y's\r\n // if (!Geometry.isSameCoordinate(a.y, b.y))\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n // Check x's\r\n // if (!Geometry.isSameCoordinate(a.x, b.x))\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n\r\n /** Return true if nodeB (a) is lower than both its neighbors and (b) inflects as a downward peak (rather than an upward trough) */\r\n public static isDownPeak(nodeB: HalfEdge) {\r\n const nodeA = nodeB.facePredecessor;\r\n const nodeC = nodeB.faceSuccessor;\r\n return this.compareNodesYXUp(nodeB, nodeA) < 0\r\n && this.compareNodesYXUp(nodeB, nodeC) < 0\r\n && this.crossProductToTargets(nodeB, nodeA, nodeC) > 0;\r\n }\r\n\r\n /** return the cross product of vectors from base to targetA and base to targetB\r\n * @param base base vertex of both vectors.\r\n * @param targetA target vertex of first vector\r\n * @param targetB target vertex of second vector\r\n */\r\n public static crossProductToTargets(base: HalfEdge, targetA: HalfEdge, targetB: HalfEdge): number {\r\n return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);\r\n }\r\n\r\n // ---------------------------------------------------------------------------------------------------------------------\r\n // ----------------------------------------------------------------------------------------------------------------------\r\n\r\n public static graphRange(graph: HalfEdgeGraph): Range3d {\r\n const range = Range3d.create();\r\n for (const node of graph.allHalfEdges) {\r\n range.extendXYZ(node.x, node.y, node.z);\r\n }\r\n return range;\r\n }\r\n /** Returns an array of all nodes (both ends) of edges created from segments. */\r\n public static segmentArrayToGraphEdges(segments: LineSegment3d[], returnGraph: HalfEdgeGraph, mask: HalfEdgeMask): HalfEdge[] {\r\n const result = [];\r\n let idxCounter = 0;\r\n\r\n // Push the endpoints of each segment onto arr[] in the form {(x, y, theta), Node}\r\n for (const segment of segments) {\r\n\r\n const node0 = returnGraph.createEdgeXYZXYZ(\r\n segment.point0Ref.x, segment.point0Ref.y, segment.point0Ref.z,\r\n idxCounter,\r\n segment.point1Ref.x, segment.point1Ref.y, segment.point1Ref.z,\r\n idxCounter + 1);\r\n\r\n const node1 = node0.edgeMate;\r\n idxCounter += 2;\r\n\r\n node0.setMaskAroundFace(mask); // Original given coordinates must be part of boundary\r\n result.push(node0);\r\n result.push(node1);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * * Visit all nodes in `graph`.\r\n * * invoke `pinch(node, vertexPredecessor)`\r\n * * this leaves the graph as isolated edges.\r\n * @param graph graph to modify\r\n */\r\n public static isolateAllEdges(graph: HalfEdgeGraph) {\r\n for (const nodeA of graph.allHalfEdges) {\r\n const nodeB = nodeA.vertexPredecessor;\r\n HalfEdge.pinch(nodeA, nodeB);\r\n }\r\n }\r\n /**\r\n * Compute convexity of a sector of a super-face.\r\n * @param base node whose edge is to be tested for removal\r\n * @param ignore edges with this mask (on either side) are ignored for the purposes of computing convexity\r\n * @param barrier edges with this mask (on either side) will not be removed\r\n * @param signedAreaTol optional signed area tolerance to use in test for parallel vectors\r\n * @return whether removing the edge at base would create a convex sector in the super-face\r\n */\r\n private static isSectorConvexAfterEdgeRemoval(base: HalfEdge, ignore: HalfEdgeMask, barrier: HalfEdgeMask, signedAreaTol: number = 0): boolean {\r\n let vs = base;\r\n do { // loop ccw around vertex looking for a super-face predecessor\r\n if (vs.isMaskSet(barrier) || vs.edgeMate.isMaskSet(barrier))\r\n break;\r\n vs = vs.vertexSuccessor;\r\n } while (vs !== base && vs.isMaskSet(ignore));\r\n if (vs === base)\r\n return false;\r\n let vp = base;\r\n do { // loop cw around vertex looking for a super-face successor\r\n if (vp.isMaskSet(barrier) || vp.edgeMate.isMaskSet(barrier))\r\n break;\r\n vp = vp.vertexPredecessor;\r\n } while (vp !== base && vp.isMaskSet(ignore));\r\n if (vp === base)\r\n return false;\r\n return HalfEdge.isSectorConvex(vs.edgeMate, base, vp.faceSuccessor, signedAreaTol);\r\n }\r\n /**\r\n * Mask edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine and mark\r\n * @param mark the mask used to mark (both sides of) removable edges\r\n * @param barrier edges with this mask (on either side) will not be marked. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges masked (half the number of HalfEdges masked)\r\n */\r\n public static markRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, mark: HalfEdgeMask, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n if (HalfEdgeMask.NULL_MASK === mark)\r\n return 0;\r\n const visit = graph.grabMask(true);\r\n let numMarked = 0;\r\n for (const node of graph.allHalfEdges) {\r\n if (!node.isMaskSet(visit)) {\r\n if (!node.isMaskSet(barrier) && !node.edgeMate.isMaskSet(barrier)) {\r\n // tol based on areas of *original* faces on each side of the edge to be removed\r\n const signedAreaTol = Geometry.smallMetricDistanceSquared * (node.signedFaceArea() + node.edgeMate.signedFaceArea());\r\n if (this.isSectorConvexAfterEdgeRemoval(node, mark, barrier, signedAreaTol) && this.isSectorConvexAfterEdgeRemoval(node.edgeMate, mark, barrier, signedAreaTol)) {\r\n node.setMaskAroundEdge(mark);\r\n ++numMarked;\r\n }\r\n }\r\n }\r\n node.setMaskAroundEdge(visit);\r\n }\r\n graph.dropMask(visit);\r\n return numMarked;\r\n }\r\n /**\r\n * Collect edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to examine\r\n * @param barrier edges with this mask (on either side) will not be collected. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return one HalfEdge per removable edge\r\n */\r\n public static collectRemovableEdgesToExpandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): HalfEdge[] | undefined {\r\n const removable: HalfEdge[] = [];\r\n const mark = graph.grabMask(true);\r\n if (0 < this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier)) {\r\n const visited = graph.grabMask(true);\r\n for (const node of graph.allHalfEdges) {\r\n if (node.isMaskSet(mark) && !node.isMaskSet(visited)) {\r\n node.setMaskAroundEdge(visited);\r\n removable.push(node);\r\n }\r\n }\r\n graph.dropMask(visited);\r\n }\r\n graph.dropMask(mark);\r\n return removable;\r\n }\r\n\r\n /**\r\n * Remove edges between faces if the union of the faces is convex.\r\n * Uses a greedy algorithm with no regard to quality of resulting convex faces.\r\n * Best results when input faces are convex.\r\n * @param graph graph to modify\r\n * @param barrier edges with this mask (on either side) will not be removed. Defaults to HalfEdgeMask.BOUNDARY_EDGE.\r\n * @return number of edges deleted\r\n */\r\n public static expandConvexFaces(graph: HalfEdgeGraph, barrier: HalfEdgeMask = HalfEdgeMask.BOUNDARY_EDGE): number {\r\n const mark = graph.grabMask(true);\r\n const numRemovedEdges = this.markRemovableEdgesToExpandConvexFaces(graph, mark, barrier);\r\n if (numRemovedEdges > 0) {\r\n const numYankedEdges = 0.5 * graph.yankAndDeleteEdges((node: HalfEdge) => node.getMask(mark));\r\n assert(numYankedEdges === numRemovedEdges);\r\n }\r\n graph.dropMask(mark);\r\n return numRemovedEdges;\r\n }\r\n\r\n /**\r\n * Test desired faces for convexity.\r\n * @param graph graph to examine\r\n * @param avoid faces with this mask will not be examined. Defaults to HalfEdgeMask.EXTERIOR.\r\n * @return whether every face in the graph is convex\r\n */\r\n public static isEveryFaceConvex(graph: HalfEdgeGraph, avoid: HalfEdgeMask = HalfEdgeMask.EXTERIOR): boolean {\r\n const allFaces = graph.collectFaceLoops();\r\n for (const node of allFaces) {\r\n if (node.isMaskedAroundFace(avoid))\r\n continue;\r\n if (!node.isFaceConvex())\r\n return false;\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Note: this class uses hardcoded micrometer coordinate/cluster tolerance throughout.\r\n * @internal\r\n */\r\nexport class HalfEdgeGraphMerge {\r\n // return kC such that all angles k are equal, with kA <= k < kC <= kB.\r\n // * Assume: angles k are stored at extra data index 0.\r\n // * Note that the usual case (when angle at kA is not repeated) is kA+1 === kC\r\n public static getCommonThetaEndIndex(clusters: ClusterableArray, order: Uint32Array, kA: number, kB: number): number {\r\n let kC = kA + 1;\r\n const thetaA = clusters.getExtraData(order[kA], 0);\r\n while (kC < kB) {\r\n const thetaB = clusters.getExtraData(order[kC], 0);\r\n if (!Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n return kC;\r\n }\r\n kC++;\r\n }\r\n return kC;\r\n }\r\n private static _announceVertexNeighborhoodFunction?: AnnounceVertexNeighborhoodSortData;\r\n /**\r\n * public property setter for a function to be called with sorted edge data around a vertex.\r\n */\r\n public static set announceVertexNeighborhoodFunction(func: AnnounceVertexNeighborhoodSortData | undefined) { this._announceVertexNeighborhoodFunction = func; }\r\n private static doAnnounceVertexNeighborhood(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n if (this._announceVertexNeighborhoodFunction) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n // build and share the entire vertex order\r\n for (let k = k0; k < k1; k++) {\r\n const index = clusters.getExtraData(order[k], 1);\r\n const theta = clusters.getExtraData(order[k], 0);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[k], signedDistance, node, theta));\r\n }\r\n this._announceVertexNeighborhoodFunction(sortData);\r\n }\r\n\r\n }\r\n // assumptions about cluster array:\r\n // * data order is: x,y,theta,nodeIndex\r\n // * theta and nodeIndex are the \"extra\" data.\r\n // * only want to do anything here when curves are present.\r\n // * k0<=k<k1 are around a vertex\r\n // * These are sorted by theta.\r\n private static secondarySortAroundVertex(clusters: ClusterableArray, order: Uint32Array, allNodes: HalfEdge[], k0: number, k1: number) {\r\n const sortData: VertexNeighborhoodSortData[] = [];\r\n\r\n for (let k = k0; k < k1;) {\r\n const kB = this.getCommonThetaEndIndex(clusters, order, k, k1);\r\n if (k + 1 < kB) {\r\n sortData.length = 0;\r\n for (let kA = k; kA < kB; kA++) {\r\n const index = clusters.getExtraData(order[kA], 1);\r\n const node = allNodes[index];\r\n const signedDistance = this.curvatureSortKey(node);\r\n sortData.push(new VertexNeighborhoodSortData(order[kA], signedDistance, node));\r\n }\r\n sortData.sort((a: VertexNeighborhoodSortData, b: VertexNeighborhoodSortData) => (a.radiusOfCurvature - b.radiusOfCurvature));\r\n for (let i = 0; i < sortData.length; i++) {\r\n order[k + i] = sortData[i].index;\r\n }\r\n }\r\n k = kB;\r\n }\r\n }\r\n /** Return the sort key for sorting by curvature.\r\n * * This is the signed distance from the curve at the edge start, to center of curvature.\r\n * * NOTE: Currently does not account for higher derivatives in the case of higher-than-tangent match.\r\n */\r\n public static curvatureSortKey(node: HalfEdge): number {\r\n const cld = node.edgeTag as CurveLocationDetail;\r\n if (cld !== undefined) {\r\n const fraction = cld.fraction;\r\n const curve = cld.curve;\r\n if (curve) {\r\n let radius = curve.fractionToSignedXYRadiusOfCurvature(fraction);\r\n if (node.sortData !== undefined && node.sortData < 0)\r\n radius = -radius;\r\n return radius;\r\n }\r\n }\r\n return 0.0;\r\n }\r\n /** Whether the HalfEdge is part of a null face, as marked by [[clusterAndMergeXYTheta]]. */\r\n public static isNullFace(node: HalfEdge): boolean {\r\n return node.isMaskSet(HalfEdgeMask.NULL_FACE) && node.faceSuccessor.isMaskSet(HalfEdgeMask.NULL_FACE) && node === node.faceSuccessor.faceSuccessor;\r\n }\r\n /** Simplest merge algorithm:\r\n * * collect array of (x,y,theta) at all nodes\r\n * * lexical sort of the array.\r\n * * twist all vertices together.\r\n * * This effectively creates valid face loops for a planar subdivision if there are no edge crossings.\r\n * * If there are edge crossings, the graph can be a (highly complicated) Klein bottle topology.\r\n * * Mask.NULL_FACE is cleared throughout and applied within null faces.\r\n */\r\n public static clusterAndMergeXYTheta(graph: HalfEdgeGraph, outboundRadiansFunction?: (he: HalfEdge) => number) {\r\n const allNodes = graph.allHalfEdges;\r\n const numNodes = allNodes.length;\r\n graph.clearMask(HalfEdgeMask.NULL_FACE);\r\n const clusters = new ClusterableArray(2, 2, numNodes); // data order: x,y,theta,nodeIndex. But theta is not set in first round.\r\n for (let i = 0; i < numNodes; i++) {\r\n const nodeA = allNodes[i];\r\n const xA = nodeA.x;\r\n const yA = nodeA.y;\r\n HalfEdge.pinch(nodeA, nodeA.vertexSuccessor); // pull it out of its current vertex loop.\r\n clusters.addDirect(xA, yA, 0.0, i);\r\n }\r\n const clusterTol = Geometry.smallMetricDistance;\r\n const order = clusters.clusterIndicesLexical(clusterTol);\r\n let k0 = 0;\r\n const numK = order.length;\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are at a vertex cluster; equate their xy\r\n if (k1 > k0) {\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n const nodeA0 = allNodes[iA];\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n const nodeB = allNodes[iB];\r\n nodeB.x = nodeA0.x;\r\n nodeB.y = nodeA0.y;\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n // NOW\r\n // 1) There are identical coordinates at all nodes around each vertex loop.\r\n // 2) Hence ready do sort (at each vertex) by theta.\r\n\r\n // insert theta as extra data in the sort table . . .\r\n for (const clusterTableIndex of order) {\r\n if (clusterTableIndex !== ClusterableArray.clusterTerminator) {\r\n const nodeA = allNodes[clusterTableIndex];\r\n const nodeB = nodeA.faceSuccessor;\r\n let getPrecomputedRadians = outboundRadiansFunction;\r\n if (getPrecomputedRadians) {\r\n // Recompute theta when edge geometry is completely determined by the vertices, which may have been perturbed by clustering.\r\n const detail = nodeA.edgeTag as CurveLocationDetail;\r\n if (undefined === detail || undefined === detail.curve || detail.curve instanceof LineSegment3d)\r\n getPrecomputedRadians = undefined;\r\n }\r\n let radians = getPrecomputedRadians ? getPrecomputedRadians(nodeA) : Math.atan2(nodeB.y - nodeA.y, nodeB.x - nodeA.x);\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(radians, -Math.PI))\r\n radians = Math.PI;\r\n clusters.setExtraData(clusterTableIndex, 0, radians);\r\n }\r\n }\r\n clusters.sortSubsetsBySingleKey(order, 2);\r\n const unmatchedNullFaceNodes: HalfEdge[] = [];\r\n k0 = 0;\r\n let thetaA, thetaB;\r\n // GeometryCoreTestIO.consoleLog(\"START VERTEX LINKS\");\r\n\r\n // now pinch each neighboring pair together\r\n for (let k1 = 0; k1 < numK; k1++) {\r\n if (order[k1] === ClusterableArray.clusterTerminator) {\r\n // nodes identified in order[k0]..order[k1-1] are properly sorted around a vertex.\r\n if (k1 > k0) {\r\n // const xy = clusters.getPoint2d(order[k0]);\r\n // GeometryCoreTestIO.consoleLog({ k0, k1, x: xy.x, y: xy.y });\r\n if (k1 > k0 + 1)\r\n this.secondarySortAroundVertex(clusters, order, allNodes, k0, k1);\r\n this.doAnnounceVertexNeighborhood(clusters, order, allNodes, k0, k1);\r\n const iA = clusters.getExtraData(order[k0], 1);\r\n thetaA = clusters.getExtraData(order[k0], 0);\r\n const nodeA0 = allNodes[iA];\r\n let nodeA = nodeA0;\r\n for (let k = k0 + 1; k < k1; k++) {\r\n const iB = clusters.getExtraData(order[k], 1);\r\n thetaB = clusters.getExtraData(order[k], 0);\r\n const nodeB = allNodes[iB];\r\n if (nodeA.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n // nope, this edge was flagged and pinched from the other end.\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeA === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n } else if (nodeB.isMaskSet(HalfEdgeMask.NULL_FACE)) {\r\n const j = unmatchedNullFaceNodes.findIndex((node: HalfEdge) => nodeB === node);\r\n if (j >= 0) {\r\n unmatchedNullFaceNodes[j] = unmatchedNullFaceNodes[unmatchedNullFaceNodes.length - 1];\r\n unmatchedNullFaceNodes.pop();\r\n }\r\n // NO leave nodeA and thetaA ignore nodeB -- later step will get the outside of its banana.\r\n } else {\r\n HalfEdge.pinch(nodeA, nodeB);\r\n\r\n // Detect null face using the heuristic:\r\n // * near vertex angles are same (periodic, toleranced)\r\n // * far vertex is clustered (exactly equal)\r\n // * near vertex curvatures are same (toleranced)\r\n // Note that near vertex is already clustered.\r\n if (Angle.isAlmostEqualRadiansAllowPeriodShift(thetaA, thetaB)) {\r\n const nodeA1 = nodeA.faceSuccessor;\r\n const nodeB1 = nodeB.edgeMate;\r\n if (nodeA1.isEqualXY(nodeB1)) {\r\n const cA = this.curvatureSortKey(nodeA);\r\n const cB = this.curvatureSortKey(nodeB);\r\n if (Geometry.isSameCoordinate(cA, cB, clusterTol)) { // rule out banana\r\n HalfEdge.pinch(nodeA1, nodeB1);\r\n nodeA.setMask(HalfEdgeMask.NULL_FACE);\r\n nodeB1.setMask(HalfEdgeMask.NULL_FACE);\r\n unmatchedNullFaceNodes.push(nodeB1);\r\n }\r\n }\r\n }\r\n nodeA = nodeB;\r\n thetaA = thetaB;\r\n }\r\n }\r\n }\r\n k0 = k1 + 1;\r\n }\r\n }\r\n }\r\n\r\n private static buildVerticalSweepPriorityQueue(graph: HalfEdgeGraph): HalfEdgePriorityQueueWithPartnerArray {\r\n const sweepHeap = new HalfEdgePriorityQueueWithPartnerArray();\r\n for (const p of graph.allHalfEdges) {\r\n\r\n if (HalfEdgeGraphOps.compareNodesYXUp(p, p.faceSuccessor) < 0) {\r\n sweepHeap.priorityQueue.push(p);\r\n }\r\n }\r\n return sweepHeap;\r\n }\r\n private static snapFractionToNode(xy: Point2d, fraction: number, node: HalfEdge, nodeFraction: number): number {\r\n if (Geometry.isSameCoordinate(xy.x, node.x) && Geometry.isSameCoordinate(xy.y, node.y))\r\n return nodeFraction;\r\n return fraction;\r\n }\r\n private static computeIntersectionFractionsOnEdges(nodeA0: HalfEdge, nodeB0: HalfEdge, fractions: Vector2d, pointA: Point2d, pointB: Point2d): boolean {\r\n const nodeA1 = nodeA0.faceSuccessor;\r\n const ax0 = nodeA0.x;\r\n const ay0 = nodeA0.y;\r\n const ux = nodeA1.x - ax0;\r\n const uy = nodeA1.y - ay0;\r\n const nodeB1 = nodeB0.faceSuccessor;\r\n const bx0 = nodeB0.x;\r\n const by0 = nodeB0.y;\r\n const vx = nodeB1.x - bx0;\r\n const vy = nodeB1.y - by0;\r\n // cspell:word lineSegmentXYUVTransverseIntersectionUnbounded\r\n if (SmallSystem.lineSegmentXYUVTransverseIntersectionUnbounded(ax0, ay0, ux, uy,\r\n bx0, by0, vx, vy, fractions)) {\r\n pointA.x = ax0 + fractions.x * ux;\r\n pointA.y = ay0 + fractions.x * uy;\r\n pointB.x = bx0 + fractions.y * vx;\r\n pointB.y = by0 + fractions.y * vy;\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA0, 0.0);\r\n fractions.x = this.snapFractionToNode(pointA, fractions.x, nodeA1, 1.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB0, 0.0);\r\n fractions.y = this.snapFractionToNode(pointB, fractions.y, nodeB1, 1.0);\r\n return Geometry.isIn01(fractions.x) && Geometry.isIn01(fractions.y);\r\n }\r\n return false;\r\n }\r\n /**\r\n * Split edges at intersections.\r\n * * This is a large operation.\r\n * @param graph\r\n */\r\n public static splitIntersectingEdges(graph: HalfEdgeGraph): GraphSplitData {\r\n const data = new GraphSplitData();\r\n const sweepHeap = this.buildVerticalSweepPriorityQueue(graph);\r\n let nodeA0, nodeB1;\r\n const smallFraction = 1.0e-8;\r\n const largeFraction = 1.0 - smallFraction;\r\n let i;\r\n const fractions = Vector2d.create();\r\n const pointA = Point2d.create();\r\n const pointB = Point2d.create();\r\n let nodeB0;\r\n const popTolerance = Geometry.smallMetricDistance;\r\n while (undefined !== (nodeA0 = sweepHeap.priorityQueue.pop())) {\r\n data.numUpEdge++;\r\n const n0 = sweepHeap.activeEdges.length;\r\n sweepHeap.removeArrayMembersWithY1Below(nodeA0.y - popTolerance);\r\n data.numPopOut += n0 - sweepHeap.activeEdges.length;\r\n for (i = 0; i < sweepHeap.activeEdges.length; i++) {\r\n nodeB0 = sweepHeap.activeEdges[i];\r\n nodeB1 = nodeB0.faceSuccessor;\r\n // const nodeB1 = nodeB0.faceSuccessor;\r\n if (Geometry.isSameCoordinateXY(nodeA0.x, nodeA0.y, nodeB0.x, nodeB0.y)) {\r\n data.numA0B0++;\r\n } else if (Geometry.isSameCoordinateXY(nodeB1.x, nodeB1.y, nodeA0.x, nodeA0.y)) {\r\n data.numA0B1++;\r\n } else {\r\n data.numIntersectionTest++;\r\n if (this.computeIntersectionFractionsOnEdges(nodeA0, nodeB0, fractions, pointA, pointB)) {\r\n if (fractions.x > smallFraction && fractions.x < largeFraction) {\r\n const nodeC0 = graph.splitEdgeAtFraction(nodeA0, fractions.x);\r\n sweepHeap.priorityQueue.push(nodeC0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n if (fractions.y > smallFraction && fractions.y < largeFraction) {\r\n const nodeD0 = graph.splitEdgeAtFraction(nodeB0, fractions.y);\r\n sweepHeap.priorityQueue.push(nodeD0); // The upper portion will be reviewed as a nodeA0 later !!!\r\n data.numSplit++;\r\n }\r\n // existing nodeA0 and its shortened edge remain for further intersections\r\n }\r\n }\r\n }\r\n sweepHeap.activeEdges.push(nodeA0);\r\n }\r\n return data;\r\n }\r\n\r\n /**\r\n * Returns a graph structure formed from the given LineSegment array\r\n *\r\n * * Find all intersections among segments, and split them if necessary\r\n * * Record endpoints of every segment in the form X, Y, Theta; This information is stored as a new node and sorted to match up\r\n * vertices.\r\n * * For vertices that match up, pinch the nodes to create vertex loops, which in closed objects, will also eventually form face\r\n * loops\r\n */\r\n public static formGraphFromSegments(lineSegments: LineSegment3d[]): HalfEdgeGraph {\r\n // Structure of an index of the array: { xyTheta: Point3d, node: Node }\r\n const graph = new HalfEdgeGraph();\r\n HalfEdgeGraphOps.segmentArrayToGraphEdges(lineSegments, graph, HalfEdgeMask.BOUNDARY_EDGE);\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n return graph;\r\n }\r\n\r\n /**\r\n * * Input is random linestrings, not necessarily loops\r\n * * Graph gets full splitEdges, regularize, and triangulate.\r\n * @returns triangulated graph, or undefined if bad data.\r\n */\r\n public static formGraphFromChains(chains: MultiLineStringDataVariant, regularize: boolean = true, mask: HalfEdgeMask = HalfEdgeMask.PRIMARY_EDGE): HalfEdgeGraph | undefined {\r\n if (chains.length < 1)\r\n return undefined;\r\n const graph = new HalfEdgeGraph();\r\n const chainSeeds = Triangulator.directCreateChainsFromCoordinates(graph, chains);\r\n for (const seed of chainSeeds)\r\n seed.setMaskAroundFace(mask);\r\n\r\n this.splitIntersectingEdges(graph);\r\n this.clusterAndMergeXYTheta(graph);\r\n if (regularize) {\r\n const context = new RegularizationContext(graph);\r\n context.regularizeGraph(true, true);\r\n }\r\n return graph;\r\n }\r\n\r\n}\r\n"]}
@@ -1,4 +1,3 @@
1
- import { GrowableXYZArray } from "../geometry3d/GrowableXYZArray";
2
1
  import { IndexedXYZCollection } from "../geometry3d/IndexedXYZCollection";
3
2
  import { Point3d } from "../geometry3d/Point3dVector3d";
4
3
  import { XAndY, XYAndZ } from "../geometry3d/XYZProps";
@@ -62,10 +61,10 @@ export declare class Triangulator {
62
61
  /**
63
62
  * * Only one outer loop permitted.
64
63
  * * Largest area loop is assumed outer.
65
- * @param loops an array of loops as GrowableXYZArray or XAndY[]
64
+ * @param loops an array of loops
66
65
  * @returns triangulated graph, or undefined if bad data.
67
66
  */
68
- static createTriangulatedGraphFromLoops(loops: GrowableXYZArray[] | XAndY[][]): HalfEdgeGraph | undefined;
67
+ static createTriangulatedGraphFromLoops(loops: LineStringDataVariant[]): HalfEdgeGraph | undefined;
69
68
  /**
70
69
  * Triangulate all positive area faces of a graph.
71
70
  */
@@ -75,7 +74,7 @@ export declare class Triangulator {
75
74
  * * The loop may be either CCW or CW -- CCW order will be used for triangles.
76
75
  * * To triangulate a polygon with holes, use createTriangulatedGraphFromLoops
77
76
  */
78
- static createTriangulatedGraphFromSingleLoop(data: XAndY[] | GrowableXYZArray): HalfEdgeGraph | undefined;
77
+ static createTriangulatedGraphFromSingleLoop(data: LineStringDataVariant): HalfEdgeGraph | undefined;
79
78
  /**
80
79
  * cautiously split the edge starting at baseNode.
81
80
  * * If baseNode is null, create a trivial loop with the single vertex at xy
@@ -83,6 +82,8 @@ export declare class Triangulator {
83
82
  * * also include z coordinate if present.
84
83
  */
85
84
  private static interiorEdgeSplit;
85
+ /** Return length of data without wraparound point(s), if present */
86
+ private static getUnwrappedLength;
86
87
  /** Create a loop from coordinates.
87
88
  * * Return a pointer to any node on the loop.
88
89
  * * no masking or other markup is applied.
@@ -90,7 +91,7 @@ export declare class Triangulator {
90
91
  static directCreateFaceLoopFromCoordinates(graph: HalfEdgeGraph, data: LineStringDataVariant): HalfEdge | undefined;
91
92
  /** Create chains from coordinates.
92
93
  * * Return array of pointers to base node of the chains.
93
- * * no masking or other markup is applied.
94
+ * * no masking or other markup is applied (save id).
94
95
  * @param graph New edges are built in this graph
95
96
  * @param data coordinate data
96
97
  * @param id id to attach to (both side of all) edges
@@ -174,6 +175,11 @@ export declare class Triangulator {
174
175
  * * claimDebugGraph reverts everything to default no-capture state.
175
176
  * @internal */
176
177
  static clearAndEnableDebugGraphCapture(value: boolean): void;
178
+ /**
179
+ * Whether a and b are in same vertex loop, or at the same xy location.
180
+ * @internal
181
+ */
182
+ private static findAroundOrAtVertex;
177
183
  private static _edgeInterval;
178
184
  private static _earRange;
179
185
  private static _edgeRange;
@@ -194,10 +200,12 @@ export declare class Triangulator {
194
200
  */
195
201
  private static findHoleBridge;
196
202
  private static getLeftmost;
197
- /** check if a point lies within a convex triangle.
198
- * i.e. areas of 3 triangles with an edge of abc and p all have zero or positive area. (abp, bcp, cap)
203
+ /**
204
+ * Check if a point lies within a triangle.
205
+ * * In other words, the areas of the 3 triangles formed by an edge of abc and p all have zero or positive area.
199
206
  */
200
207
  private static pointInTriangle;
208
+ /** Check if node p lies strictly inside the triangle abc. */
201
209
  private static nodeInTriangle;
202
210
  /** signed area of a triangle
203
211
  * EDL 2/21 This is negative of usual CCW area. Beware in callers !!!
@@ -1 +1 @@
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