@itwin/core-geometry 4.2.0-dev.9 → 4.3.0-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (478) hide show
  1. package/CHANGELOG.md +36 -1
  2. package/lib/cjs/Geometry.d.ts +4 -4
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +2 -2
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts +4 -3
  7. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  8. package/lib/cjs/clipping/AlternatingConvexClipTree.js +1 -1
  9. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  10. package/lib/cjs/clipping/BooleanClipNode.d.ts +4 -3
  11. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -1
  12. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -1
  13. package/lib/cjs/clipping/ClipPlane.d.ts +2 -1
  14. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  15. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  16. package/lib/cjs/clipping/ClipUtils.d.ts +17 -11
  17. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -1
  18. package/lib/cjs/clipping/ClipUtils.js +14 -8
  19. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  20. package/lib/cjs/clipping/ClipVector.d.ts +6 -5
  21. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  22. package/lib/cjs/clipping/ClipVector.js +1 -1
  23. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  24. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +3 -2
  25. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  26. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  27. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -1
  28. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  29. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  30. package/lib/cjs/core-geometry.d.ts +1 -3
  31. package/lib/cjs/core-geometry.d.ts.map +1 -1
  32. package/lib/cjs/core-geometry.js +1 -3
  33. package/lib/cjs/core-geometry.js.map +1 -1
  34. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  35. package/lib/cjs/curve/Arc3d.js +4 -4
  36. package/lib/cjs/curve/Arc3d.js.map +1 -1
  37. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +93 -91
  38. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  39. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +171 -152
  40. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  41. package/lib/cjs/curve/CurveCollection.d.ts +19 -19
  42. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  43. package/lib/cjs/curve/CurveCollection.js +20 -22
  44. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  45. package/lib/cjs/curve/CurveCurve.d.ts +47 -30
  46. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -1
  47. package/lib/cjs/curve/CurveCurve.js +81 -46
  48. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  49. package/lib/cjs/curve/CurveFactory.d.ts +1 -1
  50. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  51. package/lib/cjs/curve/CurveLocationDetail.d.ts +17 -5
  52. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  53. package/lib/cjs/curve/CurveLocationDetail.js +14 -2
  54. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  55. package/lib/cjs/curve/CurveOps.d.ts +1 -1
  56. package/lib/cjs/curve/CurveOps.js.map +1 -1
  57. package/lib/cjs/curve/CurvePrimitive.d.ts +1 -2
  58. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  59. package/lib/cjs/curve/CurvePrimitive.js +2 -2
  60. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  61. package/lib/cjs/curve/CurveProcessor.d.ts +1 -1
  62. package/lib/cjs/curve/CurveProcessor.js.map +1 -1
  63. package/lib/cjs/curve/{CurveChain.d.ts → CurveTypes.d.ts} +6 -6
  64. package/lib/cjs/curve/CurveTypes.d.ts.map +1 -0
  65. package/lib/cjs/curve/{CurveChain.js → CurveTypes.js} +1 -1
  66. package/lib/cjs/curve/CurveTypes.js.map +1 -0
  67. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts +1 -1
  68. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -1
  69. package/lib/cjs/curve/ParityRegion.d.ts +3 -3
  70. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -1
  71. package/lib/cjs/curve/ParityRegion.js +2 -2
  72. package/lib/cjs/curve/ParityRegion.js.map +1 -1
  73. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts +3 -2
  74. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -1
  75. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js +2 -2
  76. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  77. package/lib/cjs/curve/Query/CurveSplitContext.d.ts +1 -1
  78. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -1
  79. package/lib/cjs/curve/Query/CylindricalRange.d.ts +1 -1
  80. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -1
  81. package/lib/cjs/curve/Query/InOutTests.d.ts +1 -1
  82. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  83. package/lib/cjs/curve/Query/StrokeCountChain.d.ts +1 -1
  84. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  85. package/lib/cjs/curve/RegionOps.d.ts +54 -5
  86. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  87. package/lib/cjs/curve/RegionOps.js +154 -3
  88. package/lib/cjs/curve/RegionOps.js.map +1 -1
  89. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +1 -1
  90. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  91. package/lib/cjs/curve/StrokeOptions.d.ts +20 -11
  92. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -1
  93. package/lib/cjs/curve/StrokeOptions.js +22 -11
  94. package/lib/cjs/curve/StrokeOptions.js.map +1 -1
  95. package/lib/cjs/curve/UnionRegion.d.ts +3 -3
  96. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -1
  97. package/lib/cjs/curve/UnionRegion.js +2 -2
  98. package/lib/cjs/curve/UnionRegion.js.map +1 -1
  99. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +1 -1
  100. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  101. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +2 -2
  102. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  103. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +233 -0
  104. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -0
  105. package/lib/cjs/curve/{CurveCurveCloseApproachXY.js → internalContexts/CurveCurveCloseApproachXY.js} +299 -202
  106. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -0
  107. package/lib/{esm/curve → cjs/curve/internalContexts}/CurveCurveIntersectXY.d.ts +45 -51
  108. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -0
  109. package/lib/cjs/curve/{CurveCurveIntersectXY.js → internalContexts/CurveCurveIntersectXY.js} +104 -115
  110. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -0
  111. package/lib/cjs/curve/{CurveCurveIntersectXYZ.d.ts → internalContexts/CurveCurveIntersectXYZ.d.ts} +18 -18
  112. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -0
  113. package/lib/cjs/curve/{CurveCurveIntersectXYZ.js → internalContexts/CurveCurveIntersectXYZ.js} +134 -108
  114. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -0
  115. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.d.ts +2 -2
  116. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.d.ts.map +1 -1
  117. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js +9 -5
  118. package/lib/cjs/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  119. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts +1 -1
  120. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -1
  121. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts +1 -0
  122. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  123. package/lib/cjs/geometry3d/BarycentricTriangle.js +1 -0
  124. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -1
  125. package/lib/cjs/geometry3d/FrameBuilder.d.ts +28 -11
  126. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -1
  127. package/lib/cjs/geometry3d/FrameBuilder.js +57 -45
  128. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -1
  129. package/lib/cjs/geometry3d/GeometryHandler.d.ts +15 -26
  130. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -1
  131. package/lib/cjs/geometry3d/GeometryHandler.js +23 -32
  132. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -1
  133. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +0 -8
  134. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  135. package/lib/cjs/geometry3d/GrowableXYZArray.js +0 -16
  136. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  137. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +4 -4
  138. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  139. package/lib/cjs/geometry3d/IndexedXYZCollection.js +12 -0
  140. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  141. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  142. package/lib/cjs/geometry3d/Matrix3d.js +3 -6
  143. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  144. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  145. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  146. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -2
  147. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  148. package/lib/cjs/geometry3d/Point3dVector3d.js +0 -1
  149. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  150. package/lib/cjs/geometry3d/PolygonOps.d.ts +2 -2
  151. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  152. package/lib/cjs/geometry3d/PolygonOps.js +2 -3
  153. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  154. package/lib/cjs/geometry3d/Range.d.ts +1 -1
  155. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  156. package/lib/cjs/geometry3d/Range.js +1 -1
  157. package/lib/cjs/geometry3d/Range.js.map +1 -1
  158. package/lib/cjs/geometry3d/Ray3d.d.ts +3 -1
  159. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  160. package/lib/cjs/geometry3d/Ray3d.js +4 -3
  161. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  162. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts +2 -1
  163. package/lib/cjs/geometry3d/ReusableObjectCache.d.ts.map +1 -1
  164. package/lib/cjs/geometry3d/ReusableObjectCache.js +1 -1
  165. package/lib/cjs/geometry3d/ReusableObjectCache.js.map +1 -1
  166. package/lib/cjs/geometry3d/SortablePolygon.d.ts +1 -1
  167. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  168. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  169. package/lib/cjs/geometry3d/Transform.js +4 -6
  170. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  171. package/lib/cjs/geometry3d/YawPitchRollAngles.js +1 -1
  172. package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
  173. package/lib/cjs/geometry4d/Map4d.d.ts +14 -8
  174. package/lib/cjs/geometry4d/Map4d.d.ts.map +1 -1
  175. package/lib/cjs/geometry4d/Map4d.js +38 -16
  176. package/lib/cjs/geometry4d/Map4d.js.map +1 -1
  177. package/lib/cjs/geometry4d/Matrix4d.d.ts.map +1 -1
  178. package/lib/cjs/geometry4d/Matrix4d.js +4 -2
  179. package/lib/cjs/geometry4d/Matrix4d.js.map +1 -1
  180. package/lib/cjs/geometry4d/Point4d.js.map +1 -1
  181. package/lib/cjs/numerics/Polynomials.d.ts +2 -2
  182. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  183. package/lib/cjs/numerics/Polynomials.js +2 -2
  184. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  185. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +18 -6
  186. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  187. package/lib/cjs/polyface/PolyfaceBuilder.js +55 -25
  188. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  189. package/lib/cjs/polyface/PolyfaceClip.d.ts +16 -7
  190. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  191. package/lib/cjs/polyface/PolyfaceClip.js +38 -7
  192. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  193. package/lib/cjs/polyface/PolyfaceData.d.ts +5 -39
  194. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -1
  195. package/lib/cjs/polyface/PolyfaceData.js +7 -41
  196. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  197. package/lib/cjs/polyface/PolyfaceQuery.d.ts +10 -8
  198. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  199. package/lib/cjs/polyface/PolyfaceQuery.js +64 -18
  200. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  201. package/lib/cjs/serialization/GeometrySamples.d.ts +6 -0
  202. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  203. package/lib/cjs/serialization/GeometrySamples.js +68 -2
  204. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  205. package/lib/cjs/solid/LinearSweep.d.ts +1 -1
  206. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  207. package/lib/cjs/solid/RotationalSweep.d.ts +1 -1
  208. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  209. package/lib/cjs/solid/RuledSweep.d.ts +1 -1
  210. package/lib/cjs/solid/RuledSweep.js.map +1 -1
  211. package/lib/cjs/solid/SweepContour.d.ts +35 -26
  212. package/lib/cjs/solid/SweepContour.d.ts.map +1 -1
  213. package/lib/cjs/solid/SweepContour.js +84 -100
  214. package/lib/cjs/solid/SweepContour.js.map +1 -1
  215. package/lib/cjs/topology/Graph.d.ts +29 -11
  216. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  217. package/lib/cjs/topology/Graph.js +45 -26
  218. package/lib/cjs/topology/Graph.js.map +1 -1
  219. package/lib/cjs/topology/HalfEdgeMarkSet.d.ts +2 -2
  220. package/lib/cjs/topology/HalfEdgeMarkSet.d.ts.map +1 -1
  221. package/lib/cjs/topology/HalfEdgeMarkSet.js +4 -4
  222. package/lib/cjs/topology/HalfEdgeMarkSet.js.map +1 -1
  223. package/lib/cjs/topology/Merging.d.ts +3 -0
  224. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  225. package/lib/cjs/topology/Merging.js +19 -5
  226. package/lib/cjs/topology/Merging.js.map +1 -1
  227. package/lib/cjs/topology/Triangulation.d.ts +15 -7
  228. package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
  229. package/lib/cjs/topology/Triangulation.js +89 -47
  230. package/lib/cjs/topology/Triangulation.js.map +1 -1
  231. package/lib/esm/Geometry.d.ts +4 -4
  232. package/lib/esm/Geometry.d.ts.map +1 -1
  233. package/lib/esm/Geometry.js +2 -2
  234. package/lib/esm/Geometry.js.map +1 -1
  235. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts +4 -3
  236. package/lib/esm/clipping/AlternatingConvexClipTree.d.ts.map +1 -1
  237. package/lib/esm/clipping/AlternatingConvexClipTree.js +1 -1
  238. package/lib/esm/clipping/AlternatingConvexClipTree.js.map +1 -1
  239. package/lib/esm/clipping/BooleanClipNode.d.ts +4 -3
  240. package/lib/esm/clipping/BooleanClipNode.d.ts.map +1 -1
  241. package/lib/esm/clipping/BooleanClipNode.js.map +1 -1
  242. package/lib/esm/clipping/ClipPlane.d.ts +2 -1
  243. package/lib/esm/clipping/ClipPlane.d.ts.map +1 -1
  244. package/lib/esm/clipping/ClipPlane.js.map +1 -1
  245. package/lib/esm/clipping/ClipUtils.d.ts +17 -11
  246. package/lib/esm/clipping/ClipUtils.d.ts.map +1 -1
  247. package/lib/esm/clipping/ClipUtils.js +14 -8
  248. package/lib/esm/clipping/ClipUtils.js.map +1 -1
  249. package/lib/esm/clipping/ClipVector.d.ts +6 -5
  250. package/lib/esm/clipping/ClipVector.d.ts.map +1 -1
  251. package/lib/esm/clipping/ClipVector.js +1 -1
  252. package/lib/esm/clipping/ClipVector.js.map +1 -1
  253. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts +3 -2
  254. package/lib/esm/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  255. package/lib/esm/clipping/ConvexClipPlaneSet.js.map +1 -1
  256. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts +2 -1
  257. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -1
  258. package/lib/esm/clipping/UnionOfConvexClipPlaneSets.js.map +1 -1
  259. package/lib/esm/core-geometry.d.ts +1 -3
  260. package/lib/esm/core-geometry.d.ts.map +1 -1
  261. package/lib/esm/core-geometry.js +1 -3
  262. package/lib/esm/core-geometry.js.map +1 -1
  263. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  264. package/lib/esm/curve/Arc3d.js +4 -4
  265. package/lib/esm/curve/Arc3d.js.map +1 -1
  266. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +93 -91
  267. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  268. package/lib/esm/curve/CurveChainWithDistanceIndex.js +171 -152
  269. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  270. package/lib/esm/curve/CurveCollection.d.ts +19 -19
  271. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  272. package/lib/esm/curve/CurveCollection.js +19 -20
  273. package/lib/esm/curve/CurveCollection.js.map +1 -1
  274. package/lib/esm/curve/CurveCurve.d.ts +47 -30
  275. package/lib/esm/curve/CurveCurve.d.ts.map +1 -1
  276. package/lib/esm/curve/CurveCurve.js +81 -46
  277. package/lib/esm/curve/CurveCurve.js.map +1 -1
  278. package/lib/esm/curve/CurveFactory.d.ts +1 -1
  279. package/lib/esm/curve/CurveFactory.js.map +1 -1
  280. package/lib/esm/curve/CurveLocationDetail.d.ts +17 -5
  281. package/lib/esm/curve/CurveLocationDetail.d.ts.map +1 -1
  282. package/lib/esm/curve/CurveLocationDetail.js +12 -1
  283. package/lib/esm/curve/CurveLocationDetail.js.map +1 -1
  284. package/lib/esm/curve/CurveOps.d.ts +1 -1
  285. package/lib/esm/curve/CurveOps.js.map +1 -1
  286. package/lib/esm/curve/CurvePrimitive.d.ts +1 -2
  287. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  288. package/lib/esm/curve/CurvePrimitive.js +2 -2
  289. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  290. package/lib/esm/curve/CurveProcessor.d.ts +1 -1
  291. package/lib/esm/curve/CurveProcessor.js.map +1 -1
  292. package/lib/esm/curve/{CurveChain.d.ts → CurveTypes.d.ts} +6 -6
  293. package/lib/esm/curve/CurveTypes.d.ts.map +1 -0
  294. package/lib/esm/curve/{CurveChain.js → CurveTypes.js} +1 -1
  295. package/lib/esm/curve/CurveTypes.js.map +1 -0
  296. package/lib/esm/curve/CurveWireMomentsXYZ.d.ts +1 -1
  297. package/lib/esm/curve/CurveWireMomentsXYZ.js.map +1 -1
  298. package/lib/esm/curve/ParityRegion.d.ts +3 -3
  299. package/lib/esm/curve/ParityRegion.d.ts.map +1 -1
  300. package/lib/esm/curve/ParityRegion.js +2 -2
  301. package/lib/esm/curve/ParityRegion.js.map +1 -1
  302. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts +3 -2
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  304. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js +1 -1
  305. package/lib/esm/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -1
  306. package/lib/esm/curve/Query/CurveSplitContext.d.ts +1 -1
  307. package/lib/esm/curve/Query/CurveSplitContext.js.map +1 -1
  308. package/lib/esm/curve/Query/CylindricalRange.d.ts +1 -1
  309. package/lib/esm/curve/Query/CylindricalRange.js.map +1 -1
  310. package/lib/esm/curve/Query/InOutTests.d.ts +1 -1
  311. package/lib/esm/curve/Query/InOutTests.js.map +1 -1
  312. package/lib/esm/curve/Query/StrokeCountChain.d.ts +1 -1
  313. package/lib/esm/curve/Query/StrokeCountChain.js.map +1 -1
  314. package/lib/esm/curve/RegionOps.d.ts +54 -5
  315. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  316. package/lib/esm/curve/RegionOps.js +153 -3
  317. package/lib/esm/curve/RegionOps.js.map +1 -1
  318. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +1 -1
  319. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  320. package/lib/esm/curve/StrokeOptions.d.ts +20 -11
  321. package/lib/esm/curve/StrokeOptions.d.ts.map +1 -1
  322. package/lib/esm/curve/StrokeOptions.js +22 -11
  323. package/lib/esm/curve/StrokeOptions.js.map +1 -1
  324. package/lib/esm/curve/UnionRegion.d.ts +3 -3
  325. package/lib/esm/curve/UnionRegion.d.ts.map +1 -1
  326. package/lib/esm/curve/UnionRegion.js +2 -2
  327. package/lib/esm/curve/UnionRegion.js.map +1 -1
  328. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts +1 -1
  329. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  330. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js +2 -2
  331. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  332. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +233 -0
  333. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -0
  334. package/lib/esm/curve/{CurveCurveCloseApproachXY.js → internalContexts/CurveCurveCloseApproachXY.js} +299 -202
  335. package/lib/esm/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -0
  336. package/lib/{cjs/curve → esm/curve/internalContexts}/CurveCurveIntersectXY.d.ts +45 -51
  337. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -0
  338. package/lib/esm/curve/{CurveCurveIntersectXY.js → internalContexts/CurveCurveIntersectXY.js} +103 -113
  339. package/lib/esm/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -0
  340. package/lib/esm/curve/{CurveCurveIntersectXYZ.d.ts → internalContexts/CurveCurveIntersectXYZ.d.ts} +18 -18
  341. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.d.ts.map +1 -0
  342. package/lib/esm/curve/{CurveCurveIntersectXYZ.js → internalContexts/CurveCurveIntersectXYZ.js} +134 -108
  343. package/lib/esm/curve/internalContexts/CurveCurveIntersectXYZ.js.map +1 -0
  344. package/lib/esm/curve/internalContexts/CurveOffsetXYHandler.d.ts +2 -2
  345. package/lib/esm/curve/internalContexts/CurveOffsetXYHandler.d.ts.map +1 -1
  346. package/lib/esm/curve/internalContexts/CurveOffsetXYHandler.js +9 -5
  347. package/lib/esm/curve/internalContexts/CurveOffsetXYHandler.js.map +1 -1
  348. package/lib/esm/curve/internalContexts/MultiChainCollector.d.ts +1 -1
  349. package/lib/esm/curve/internalContexts/MultiChainCollector.js.map +1 -1
  350. package/lib/esm/geometry3d/BarycentricTriangle.d.ts +1 -0
  351. package/lib/esm/geometry3d/BarycentricTriangle.d.ts.map +1 -1
  352. package/lib/esm/geometry3d/BarycentricTriangle.js +1 -0
  353. package/lib/esm/geometry3d/BarycentricTriangle.js.map +1 -1
  354. package/lib/esm/geometry3d/FrameBuilder.d.ts +28 -11
  355. package/lib/esm/geometry3d/FrameBuilder.d.ts.map +1 -1
  356. package/lib/esm/geometry3d/FrameBuilder.js +57 -45
  357. package/lib/esm/geometry3d/FrameBuilder.js.map +1 -1
  358. package/lib/esm/geometry3d/GeometryHandler.d.ts +15 -26
  359. package/lib/esm/geometry3d/GeometryHandler.d.ts.map +1 -1
  360. package/lib/esm/geometry3d/GeometryHandler.js +23 -32
  361. package/lib/esm/geometry3d/GeometryHandler.js.map +1 -1
  362. package/lib/esm/geometry3d/GrowableXYZArray.d.ts +0 -8
  363. package/lib/esm/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  364. package/lib/esm/geometry3d/GrowableXYZArray.js +0 -16
  365. package/lib/esm/geometry3d/GrowableXYZArray.js.map +1 -1
  366. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts +4 -4
  367. package/lib/esm/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  368. package/lib/esm/geometry3d/IndexedXYZCollection.js +12 -0
  369. package/lib/esm/geometry3d/IndexedXYZCollection.js.map +1 -1
  370. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  371. package/lib/esm/geometry3d/Matrix3d.js +3 -6
  372. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  373. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  374. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  375. package/lib/esm/geometry3d/Point3dVector3d.d.ts +1 -2
  376. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  377. package/lib/esm/geometry3d/Point3dVector3d.js +0 -1
  378. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  379. package/lib/esm/geometry3d/PolygonOps.d.ts +2 -2
  380. package/lib/esm/geometry3d/PolygonOps.d.ts.map +1 -1
  381. package/lib/esm/geometry3d/PolygonOps.js +2 -3
  382. package/lib/esm/geometry3d/PolygonOps.js.map +1 -1
  383. package/lib/esm/geometry3d/Range.d.ts +1 -1
  384. package/lib/esm/geometry3d/Range.d.ts.map +1 -1
  385. package/lib/esm/geometry3d/Range.js +1 -1
  386. package/lib/esm/geometry3d/Range.js.map +1 -1
  387. package/lib/esm/geometry3d/Ray3d.d.ts +3 -1
  388. package/lib/esm/geometry3d/Ray3d.d.ts.map +1 -1
  389. package/lib/esm/geometry3d/Ray3d.js +4 -3
  390. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  391. package/lib/esm/geometry3d/ReusableObjectCache.d.ts +2 -1
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  393. package/lib/esm/geometry3d/ReusableObjectCache.js +1 -1
  394. package/lib/esm/geometry3d/ReusableObjectCache.js.map +1 -1
  395. package/lib/esm/geometry3d/SortablePolygon.d.ts +1 -1
  396. package/lib/esm/geometry3d/SortablePolygon.js.map +1 -1
  397. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
  398. package/lib/esm/geometry3d/Transform.js +4 -6
  399. package/lib/esm/geometry3d/Transform.js.map +1 -1
  400. package/lib/esm/geometry3d/YawPitchRollAngles.js +1 -1
  401. package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
  402. package/lib/esm/geometry4d/Map4d.d.ts +14 -8
  403. package/lib/esm/geometry4d/Map4d.d.ts.map +1 -1
  404. package/lib/esm/geometry4d/Map4d.js +38 -16
  405. package/lib/esm/geometry4d/Map4d.js.map +1 -1
  406. package/lib/esm/geometry4d/Matrix4d.d.ts.map +1 -1
  407. package/lib/esm/geometry4d/Matrix4d.js +4 -2
  408. package/lib/esm/geometry4d/Matrix4d.js.map +1 -1
  409. package/lib/esm/geometry4d/Point4d.js.map +1 -1
  410. package/lib/esm/numerics/Polynomials.d.ts +2 -2
  411. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
  412. package/lib/esm/numerics/Polynomials.js +2 -2
  413. package/lib/esm/numerics/Polynomials.js.map +1 -1
  414. package/lib/esm/polyface/PolyfaceBuilder.d.ts +18 -6
  415. package/lib/esm/polyface/PolyfaceBuilder.d.ts.map +1 -1
  416. package/lib/esm/polyface/PolyfaceBuilder.js +55 -25
  417. package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
  418. package/lib/esm/polyface/PolyfaceClip.d.ts +16 -7
  419. package/lib/esm/polyface/PolyfaceClip.d.ts.map +1 -1
  420. package/lib/esm/polyface/PolyfaceClip.js +38 -7
  421. package/lib/esm/polyface/PolyfaceClip.js.map +1 -1
  422. package/lib/esm/polyface/PolyfaceData.d.ts +5 -39
  423. package/lib/esm/polyface/PolyfaceData.d.ts.map +1 -1
  424. package/lib/esm/polyface/PolyfaceData.js +7 -41
  425. package/lib/esm/polyface/PolyfaceData.js.map +1 -1
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  427. package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
  428. package/lib/esm/polyface/PolyfaceQuery.js +64 -18
  429. package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
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  431. package/lib/esm/serialization/GeometrySamples.d.ts.map +1 -1
  432. package/lib/esm/serialization/GeometrySamples.js +68 -2
  433. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  434. package/lib/esm/solid/LinearSweep.d.ts +1 -1
  435. package/lib/esm/solid/LinearSweep.js.map +1 -1
  436. package/lib/esm/solid/RotationalSweep.d.ts +1 -1
  437. package/lib/esm/solid/RotationalSweep.js.map +1 -1
  438. package/lib/esm/solid/RuledSweep.d.ts +1 -1
  439. package/lib/esm/solid/RuledSweep.js.map +1 -1
  440. package/lib/esm/solid/SweepContour.d.ts +35 -26
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  442. package/lib/esm/solid/SweepContour.js +84 -100
  443. package/lib/esm/solid/SweepContour.js.map +1 -1
  444. package/lib/esm/topology/Graph.d.ts +29 -11
  445. package/lib/esm/topology/Graph.d.ts.map +1 -1
  446. package/lib/esm/topology/Graph.js +45 -26
  447. package/lib/esm/topology/Graph.js.map +1 -1
  448. package/lib/esm/topology/HalfEdgeMarkSet.d.ts +2 -2
  449. package/lib/esm/topology/HalfEdgeMarkSet.d.ts.map +1 -1
  450. package/lib/esm/topology/HalfEdgeMarkSet.js +2 -2
  451. package/lib/esm/topology/HalfEdgeMarkSet.js.map +1 -1
  452. package/lib/esm/topology/Merging.d.ts +3 -0
  453. package/lib/esm/topology/Merging.d.ts.map +1 -1
  454. package/lib/esm/topology/Merging.js +19 -5
  455. package/lib/esm/topology/Merging.js.map +1 -1
  456. package/lib/esm/topology/Triangulation.d.ts +15 -7
  457. package/lib/esm/topology/Triangulation.d.ts.map +1 -1
  458. package/lib/esm/topology/Triangulation.js +89 -47
  459. package/lib/esm/topology/Triangulation.js.map +1 -1
  460. package/package.json +4 -4
  461. package/lib/cjs/curve/CurveChain.d.ts.map +0 -1
  462. package/lib/cjs/curve/CurveChain.js.map +0 -1
  463. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts +0 -175
  464. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +0 -1
  465. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +0 -1
  466. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +0 -1
  467. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +0 -1
  468. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +0 -1
  469. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +0 -1
  470. package/lib/esm/curve/CurveChain.d.ts.map +0 -1
  471. package/lib/esm/curve/CurveChain.js.map +0 -1
  472. package/lib/esm/curve/CurveCurveCloseApproachXY.d.ts +0 -175
  473. package/lib/esm/curve/CurveCurveCloseApproachXY.d.ts.map +0 -1
  474. package/lib/esm/curve/CurveCurveCloseApproachXY.js.map +0 -1
  475. package/lib/esm/curve/CurveCurveIntersectXY.d.ts.map +0 -1
  476. package/lib/esm/curve/CurveCurveIntersectXY.js.map +0 -1
  477. package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts.map +0 -1
  478. package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +0 -1
@@ -1,7 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module Solid
3
3
  */
4
- import { AnyCurve } from "../curve/CurveChain";
4
+ import { AnyCurve } from "../curve/CurveTypes";
5
5
  import { CurveCollection } from "../curve/CurveCollection";
6
6
  import { GeometryQuery } from "../curve/GeometryQuery";
7
7
  import { GeometryHandler } from "../geometry3d/GeometryHandler";
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { AnyCurve } from \"../curve/CurveChain\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is a `SolidPrimitive` defined by\r\n * * A set of curves (any Loop, Path, or parityRegion)\r\n * * A sweep vector\r\n * If the object is \"capped\", the curves must be planar.\r\n * @public\r\n */\r\nexport class LinearSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"linearSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _direction: Vector3d;\r\n\r\n private constructor(contour: SweepContour, direction: Vector3d, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._direction = direction;\r\n }\r\n /**\r\n * Create a sweep of a starting contour.\r\n * @param contour contour to be swept\r\n * @param direction sweep vector. The contour is swept the full length of the vector.\r\n * @param capped true to include end caps\r\n */\r\n public static create(contour: AnyCurve, direction: Vector3d, capped: boolean): LinearSweep | undefined {\r\n const sweepable = SweepContour.createForLinearSweep(contour, direction);\r\n if (!sweepable)\r\n return undefined;\r\n return new LinearSweep(sweepable, direction, capped);\r\n }\r\n /** Create a z-direction sweep of the polyline or polygon given as xy linestring values.\r\n * * If not capped, the xyPoints array is always used unchanged.\r\n * * If capped but the xyPoints array does not close, exact closure will be enforced by one of these:\r\n * * * If the final point is almost equal to the first, it is replaced by the exact first point.\r\n * * * if the final point is not close to the first an extra point is added.\r\n * * If capped, the point order will be reversed if necessary to produce positive volume.\r\n * @param xyPoints array of xy coordinates\r\n * @param z z value to be used for all coordinates\r\n * @param zSweep the sweep distance in the z direction.\r\n * @param capped true if caps are to be added.\r\n */\r\n public static createZSweep(xyPoints: XAndY[], z: number, zSweep: number, capped: boolean): LinearSweep | undefined {\r\n const xyz = LineString3d.createXY(xyPoints, z, capped);\r\n if (capped) {\r\n xyz.addClosurePoint();\r\n const area = PolygonOps.areaXY(xyz.points);\r\n if (area * zSweep < 0.0)\r\n xyz.points.reverse();\r\n }\r\n const contour: CurveCollection = capped ? Loop.create(xyz) : Path.create(xyz);\r\n return LinearSweep.create(contour, Vector3d.create(0, 0, zSweep), capped);\r\n }\r\n /** get a reference to the swept curves */\r\n public getCurvesRef(): CurveCollection { return this._contour.curves; }\r\n /** Get a reference to the `SweepContour` carrying the plane of the curves */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** return a clone of the sweep vector */\r\n public cloneSweepVector(): Vector3d { return this._direction.clone(); }\r\n /** Test if `other` is also an instance of `LinearSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof LinearSweep; }\r\n /** Return a deep clone */\r\n public clone(): LinearSweep {\r\n return new LinearSweep(this._contour.clone(), this._direction.clone(), this.capped);\r\n }\r\n /** apply a transform to the curves and sweep vector */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n if (this._contour.tryTransformInPlace(transform)) {\r\n transform.multiplyVector(this._direction, this._direction);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._contour.localToWorld.cloneRigid();\r\n }\r\n /** Return a transformed clone */\r\n public cloneTransformed(transform: Transform): LinearSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Test for near-equality of coordinates in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof LinearSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._direction.isAlmostEqual(other._direction)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** Invoke strongly typed `handler.handleLinearSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleLinearSweep(this);\r\n }\r\n /**\r\n * Return the curves at a fraction along the sweep direction.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section && vFraction !== 0.0)\r\n section.tryTransformInPlace(Transform.createTranslation(this._direction.scale(vFraction)));\r\n return section;\r\n }\r\n /** Extend `rangeToExtend` to include this geometry. */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\r\n const contourRange = this._contour.curves.range(transform);\r\n rangeToExtend.extendRange(contourRange);\r\n if (transform) {\r\n const transformedDirection = transform.multiplyVector(this._direction);\r\n contourRange.low.addInPlace(transformedDirection);\r\n contourRange.high.addInPlace(transformedDirection);\r\n } else {\r\n contourRange.low.addInPlace(this._direction);\r\n contourRange.high.addInPlace(this._direction);\r\n }\r\n rangeToExtend.extendRange(contourRange);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped && this._contour.curves.isAnyRegionType;\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is a `SolidPrimitive` defined by\r\n * * A set of curves (any Loop, Path, or parityRegion)\r\n * * A sweep vector\r\n * If the object is \"capped\", the curves must be planar.\r\n * @public\r\n */\r\nexport class LinearSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"linearSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _direction: Vector3d;\r\n\r\n private constructor(contour: SweepContour, direction: Vector3d, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._direction = direction;\r\n }\r\n /**\r\n * Create a sweep of a starting contour.\r\n * @param contour contour to be swept\r\n * @param direction sweep vector. The contour is swept the full length of the vector.\r\n * @param capped true to include end caps\r\n */\r\n public static create(contour: AnyCurve, direction: Vector3d, capped: boolean): LinearSweep | undefined {\r\n const sweepable = SweepContour.createForLinearSweep(contour, direction);\r\n if (!sweepable)\r\n return undefined;\r\n return new LinearSweep(sweepable, direction, capped);\r\n }\r\n /** Create a z-direction sweep of the polyline or polygon given as xy linestring values.\r\n * * If not capped, the xyPoints array is always used unchanged.\r\n * * If capped but the xyPoints array does not close, exact closure will be enforced by one of these:\r\n * * * If the final point is almost equal to the first, it is replaced by the exact first point.\r\n * * * if the final point is not close to the first an extra point is added.\r\n * * If capped, the point order will be reversed if necessary to produce positive volume.\r\n * @param xyPoints array of xy coordinates\r\n * @param z z value to be used for all coordinates\r\n * @param zSweep the sweep distance in the z direction.\r\n * @param capped true if caps are to be added.\r\n */\r\n public static createZSweep(xyPoints: XAndY[], z: number, zSweep: number, capped: boolean): LinearSweep | undefined {\r\n const xyz = LineString3d.createXY(xyPoints, z, capped);\r\n if (capped) {\r\n xyz.addClosurePoint();\r\n const area = PolygonOps.areaXY(xyz.points);\r\n if (area * zSweep < 0.0)\r\n xyz.points.reverse();\r\n }\r\n const contour: CurveCollection = capped ? Loop.create(xyz) : Path.create(xyz);\r\n return LinearSweep.create(contour, Vector3d.create(0, 0, zSweep), capped);\r\n }\r\n /** get a reference to the swept curves */\r\n public getCurvesRef(): CurveCollection { return this._contour.curves; }\r\n /** Get a reference to the `SweepContour` carrying the plane of the curves */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** return a clone of the sweep vector */\r\n public cloneSweepVector(): Vector3d { return this._direction.clone(); }\r\n /** Test if `other` is also an instance of `LinearSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof LinearSweep; }\r\n /** Return a deep clone */\r\n public clone(): LinearSweep {\r\n return new LinearSweep(this._contour.clone(), this._direction.clone(), this.capped);\r\n }\r\n /** apply a transform to the curves and sweep vector */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n if (this._contour.tryTransformInPlace(transform)) {\r\n transform.multiplyVector(this._direction, this._direction);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._contour.localToWorld.cloneRigid();\r\n }\r\n /** Return a transformed clone */\r\n public cloneTransformed(transform: Transform): LinearSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Test for near-equality of coordinates in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof LinearSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._direction.isAlmostEqual(other._direction)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** Invoke strongly typed `handler.handleLinearSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleLinearSweep(this);\r\n }\r\n /**\r\n * Return the curves at a fraction along the sweep direction.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section && vFraction !== 0.0)\r\n section.tryTransformInPlace(Transform.createTranslation(this._direction.scale(vFraction)));\r\n return section;\r\n }\r\n /** Extend `rangeToExtend` to include this geometry. */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\r\n const contourRange = this._contour.curves.range(transform);\r\n rangeToExtend.extendRange(contourRange);\r\n if (transform) {\r\n const transformedDirection = transform.multiplyVector(this._direction);\r\n contourRange.low.addInPlace(transformedDirection);\r\n contourRange.high.addInPlace(transformedDirection);\r\n } else {\r\n contourRange.low.addInPlace(this._direction);\r\n contourRange.high.addInPlace(this._direction);\r\n }\r\n rangeToExtend.extendRange(contourRange);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped && this._contour.curves.isAnyRegionType;\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module Solid
3
3
  */
4
- import { AnyCurve } from "../curve/CurveChain";
4
+ import { AnyCurve } from "../curve/CurveTypes";
5
5
  import { CurveCollection } from "../curve/CurveCollection";
6
6
  import { GeometryQuery } from "../curve/GeometryQuery";
7
7
  import { Angle } from "../geometry3d/Angle";
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { AnyCurve } from \"../curve/CurveChain\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is\r\n * * A planar contour (any Loop, Path, or parityRegion)\r\n * * An axis vector.\r\n * * The planar contour is expected to be in the plane of the axis vector\r\n * * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.\r\n * * A sweep angle.\r\n * @public\r\n */\r\nexport class RotationalSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"rotationalSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _normalizedAxis: Ray3d;\r\n private _sweepAngle: Angle;\r\n private constructor(contour: SweepContour, normalizedAxis: Ray3d, sweepAngle: Angle, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._normalizedAxis = normalizedAxis;\r\n this.capped = capped;\r\n this._sweepAngle = sweepAngle;\r\n }\r\n /** Create a rotational sweep. */\r\n public static create(contour: AnyCurve, axis: Ray3d, sweepAngle: Angle, capped: boolean): RotationalSweep | undefined {\r\n if (!axis.direction.normalizeInPlace())\r\n return undefined;\r\n const sweepable = SweepContour.createForRotation(contour, axis);\r\n if (!sweepable)\r\n return undefined;\r\n return new RotationalSweep(sweepable, axis, sweepAngle.clone(), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin at origin of rotation ray\r\n * * z direction along the rotation ray.\r\n * * y direction perpendicular to the base contour plane\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n const contourPerpendicular = this._contour.localToWorld.matrix.columnZ();\r\n const axes = Matrix3d.createRigidFromColumns(contourPerpendicular, this._normalizedAxis.direction, AxisOrder.YZX);\r\n if (axes) {\r\n return Transform.createOriginAndMatrix(this._normalizedAxis.origin, axes);\r\n }\r\n return undefined;\r\n }\r\n /** return clone of (not reference to) the axis vector. */\r\n public cloneAxisRay(): Ray3d { return this._normalizedAxis.clone(); }\r\n /** Return (REFERENCE TO) the swept curves. */\r\n public getCurves(): CurveCollection { return this._contour.curves; }\r\n /** Return (REFERENCE TO) the swept curves with containing plane markup. */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** Return the sweep angle. */\r\n public getSweep(): Angle { return this._sweepAngle.clone(); }\r\n /** Test if `other` is a `RotationalSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RotationalSweep; }\r\n /** Test for same axis, capping, and swept geometry. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RotationalSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._normalizedAxis.isAlmostEqual(other._normalizedAxis)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** return a deep clone */\r\n public clone(): RotationalSweep {\r\n return new RotationalSweep(this._contour.clone(), this._normalizedAxis.clone(), this._sweepAngle.clone(), this.capped);\r\n }\r\n /** Transform the contour and axis */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (!transform.matrix.isSingular()\r\n && this._contour.tryTransformInPlace(transform)) {\r\n this._normalizedAxis.transformInPlace(transform);\r\n return this._normalizedAxis.direction.normalizeInPlace();\r\n }\r\n return false;\r\n }\r\n /** return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RotationalSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRotationalSweep(this);\r\n }\r\n /** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */\r\n public getFractionalRotationTransform(vFraction: number, result?: Transform): Transform {\r\n const radians = this._sweepAngle.radians * vFraction;\r\n const rotation = Transform.createFixedPointAndMatrix(this._normalizedAxis.origin,\r\n Matrix3d.createRotationAroundVector(this._normalizedAxis.direction, Angle.createRadians(radians),\r\n result ? result.matrix : undefined) as Matrix3d);\r\n return rotation;\r\n }\r\n /**\r\n * Return the curves of a constant-v section of the solid.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section) {\r\n section.tryTransformInPlace(this.getFractionalRotationTransform(vFraction));\r\n }\r\n return section;\r\n }\r\n /** Extend range using sampled points on the surface. */\r\n public extendRange(range: Range3d, transform?: Transform) {\r\n const degreeStep = 360 / 32;\r\n const options = StrokeOptions.createForCurves();\r\n options.angleTol = Angle.createDegrees(degreeStep);\r\n const strokes = this._contour.curves.cloneStroked(options);\r\n const numStep = Geometry.stepCount(degreeStep, this._sweepAngle.degrees, 4, 32);\r\n const stepTransform = Transform.createIdentity();\r\n if (transform) {\r\n const compositeTransform = Transform.createIdentity();\r\n for (let i = 0; i <= numStep; i++) {\r\n transform.multiplyTransformTransform(this.getFractionalRotationTransform(i / numStep, stepTransform), compositeTransform);\r\n strokes.extendRange(range, compositeTransform);\r\n }\r\n\r\n } else {\r\n for (let i = 0; i <= numStep; i++)\r\n strokes.extendRange(range, this.getFractionalRotationTransform(i / numStep, stepTransform));\r\n }\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweepAngle.isFullCircle;\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is\r\n * * A planar contour (any Loop, Path, or parityRegion)\r\n * * An axis vector.\r\n * * The planar contour is expected to be in the plane of the axis vector\r\n * * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.\r\n * * A sweep angle.\r\n * @public\r\n */\r\nexport class RotationalSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"rotationalSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _normalizedAxis: Ray3d;\r\n private _sweepAngle: Angle;\r\n private constructor(contour: SweepContour, normalizedAxis: Ray3d, sweepAngle: Angle, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._normalizedAxis = normalizedAxis;\r\n this.capped = capped;\r\n this._sweepAngle = sweepAngle;\r\n }\r\n /** Create a rotational sweep. */\r\n public static create(contour: AnyCurve, axis: Ray3d, sweepAngle: Angle, capped: boolean): RotationalSweep | undefined {\r\n if (!axis.direction.normalizeInPlace())\r\n return undefined;\r\n const sweepable = SweepContour.createForRotation(contour, axis);\r\n if (!sweepable)\r\n return undefined;\r\n return new RotationalSweep(sweepable, axis, sweepAngle.clone(), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin at origin of rotation ray\r\n * * z direction along the rotation ray.\r\n * * y direction perpendicular to the base contour plane\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n const contourPerpendicular = this._contour.localToWorld.matrix.columnZ();\r\n const axes = Matrix3d.createRigidFromColumns(contourPerpendicular, this._normalizedAxis.direction, AxisOrder.YZX);\r\n if (axes) {\r\n return Transform.createOriginAndMatrix(this._normalizedAxis.origin, axes);\r\n }\r\n return undefined;\r\n }\r\n /** return clone of (not reference to) the axis vector. */\r\n public cloneAxisRay(): Ray3d { return this._normalizedAxis.clone(); }\r\n /** Return (REFERENCE TO) the swept curves. */\r\n public getCurves(): CurveCollection { return this._contour.curves; }\r\n /** Return (REFERENCE TO) the swept curves with containing plane markup. */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** Return the sweep angle. */\r\n public getSweep(): Angle { return this._sweepAngle.clone(); }\r\n /** Test if `other` is a `RotationalSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RotationalSweep; }\r\n /** Test for same axis, capping, and swept geometry. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RotationalSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._normalizedAxis.isAlmostEqual(other._normalizedAxis)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** return a deep clone */\r\n public clone(): RotationalSweep {\r\n return new RotationalSweep(this._contour.clone(), this._normalizedAxis.clone(), this._sweepAngle.clone(), this.capped);\r\n }\r\n /** Transform the contour and axis */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (!transform.matrix.isSingular()\r\n && this._contour.tryTransformInPlace(transform)) {\r\n this._normalizedAxis.transformInPlace(transform);\r\n return this._normalizedAxis.direction.normalizeInPlace();\r\n }\r\n return false;\r\n }\r\n /** return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RotationalSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRotationalSweep(this);\r\n }\r\n /** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */\r\n public getFractionalRotationTransform(vFraction: number, result?: Transform): Transform {\r\n const radians = this._sweepAngle.radians * vFraction;\r\n const rotation = Transform.createFixedPointAndMatrix(this._normalizedAxis.origin,\r\n Matrix3d.createRotationAroundVector(this._normalizedAxis.direction, Angle.createRadians(radians),\r\n result ? result.matrix : undefined) as Matrix3d);\r\n return rotation;\r\n }\r\n /**\r\n * Return the curves of a constant-v section of the solid.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section) {\r\n section.tryTransformInPlace(this.getFractionalRotationTransform(vFraction));\r\n }\r\n return section;\r\n }\r\n /** Extend range using sampled points on the surface. */\r\n public extendRange(range: Range3d, transform?: Transform) {\r\n const degreeStep = 360 / 32;\r\n const options = StrokeOptions.createForCurves();\r\n options.angleTol = Angle.createDegrees(degreeStep);\r\n const strokes = this._contour.curves.cloneStroked(options);\r\n const numStep = Geometry.stepCount(degreeStep, this._sweepAngle.degrees, 4, 32);\r\n const stepTransform = Transform.createIdentity();\r\n if (transform) {\r\n const compositeTransform = Transform.createIdentity();\r\n for (let i = 0; i <= numStep; i++) {\r\n transform.multiplyTransformTransform(this.getFractionalRotationTransform(i / numStep, stepTransform), compositeTransform);\r\n strokes.extendRange(range, compositeTransform);\r\n }\r\n\r\n } else {\r\n for (let i = 0; i <= numStep; i++)\r\n strokes.extendRange(range, this.getFractionalRotationTransform(i / numStep, stepTransform));\r\n }\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweepAngle.isFullCircle;\r\n }\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- import { AnyCurve } from "../curve/CurveChain";
1
+ import { AnyCurve } from "../curve/CurveTypes";
2
2
  import { CurveCollection } from "../curve/CurveCollection";
3
3
  import { CurvePrimitive } from "../curve/CurvePrimitive";
4
4
  import { GeometryQuery } from "../curve/GeometryQuery";
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\r\nimport { AnyCurve } from \"../curve/CurveChain\";\r\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\r\n * * This is used (for instance) by `RuleSweep.mutatePartners`\r\n * @public\r\n */\r\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\r\n/**\r\n * A ruled sweep (surface) is a collection of 2 or more contours.\r\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\r\n * @public\r\n */\r\nexport class RuledSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"ruledSweep\";\r\n\r\n private _contours: SweepContour[];\r\n private constructor(contours: SweepContour[], capped: boolean) {\r\n super(capped);\r\n this._contours = contours;\r\n }\r\n /**\r\n * Create a ruled sweep from an array of contours.\r\n * * the contours are CAPTURED (not cloned)\r\n */\r\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\r\n const sweepContours = [];\r\n for (const contour of contours) {\r\n const sweepable = SweepContour.createForLinearSweep(contour);\r\n if (sweepable === undefined) return undefined;\r\n sweepContours.push(sweepable);\r\n }\r\n return new RuledSweep(sweepContours, capped);\r\n }\r\n /** Return a reference to the array of SweepContour. */\r\n public sweepContoursRef(): SweepContour[] { return this._contours; }\r\n /** Return clones of all the sweep contours\r\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\r\n */\r\n public cloneSweepContours(): SweepContour[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.clone());\r\n }\r\n return result;\r\n }\r\n /** Return clones of all the contours\r\n * * See also cloneContours, which returns the contours in their local coordinate systems\r\n */\r\n public cloneContours(): CurveCollection[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.curves.clone());\r\n }\r\n return result;\r\n }\r\n /** Return a deep clone */\r\n public clone(): RuledSweep {\r\n return new RuledSweep(this.cloneSweepContours(), this.capped);\r\n }\r\n /** Transform all contours in place. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n for (const contour of this._contours) {\r\n contour.tryTransformInPlace(transform);\r\n }\r\n return true;\r\n }\r\n /** Return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RuledSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n if (this._contours.length === 0) return undefined;\r\n return this._contours[0].localToWorld.cloneRigid();\r\n }\r\n /** Test if `other` is an instance of a `RuledSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\r\n /** test same contour geometry and capping. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RuledSweep) {\r\n if (this.capped !== other.capped) return false;\r\n if (this._contours.length !== other._contours.length) return false;\r\n for (let i = 0; i < this._contours.length; i++) {\r\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRuledSweep(this);\r\n }\r\n /**\r\n * Return the section curves at a fraction of the sweep\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const numSection = this._contours.length;\r\n if (numSection < 2)\r\n return undefined;\r\n const q = vFraction * numSection;\r\n let section0 = 0;\r\n if (vFraction >= 1.0)\r\n section0 = numSection - 1;\r\n else\r\n section0 = Math.floor(q);\r\n if (section0 + 1 >= numSection)\r\n section0 = numSection - 2;\r\n const section1 = section0 + 1;\r\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\r\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\r\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\r\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\r\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\r\n return undefined;\r\n });\r\n }\r\n /** Pass each contour to `extendRange` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n for (const contour of this._contours)\r\n contour.curves.extendRange(rangeToExtend, transform);\r\n }\r\n\r\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\r\n * @returns Returns undefined if there is any type mismatch between the two collections.\r\n */\r\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\r\n if (!collectionA.isSameGeometryClass(collectionB))\r\n return undefined;\r\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\r\n const chainA = collectionA;\r\n const chainB = collectionB;\r\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\r\n const childrenA = chainA.children;\r\n const childrenB = chainB.children;\r\n if (childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\r\n if (!newChild)\r\n return undefined;\r\n chainC.children.push(newChild);\r\n }\r\n return chainC;\r\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\r\n const collectionC = collectionA.cloneEmptyPeer();\r\n const childrenA = collectionA.children;\r\n const childrenB = collectionB.children;\r\n const childrenC = collectionC.children;\r\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const childA = childrenA[i];\r\n const childB = childrenB[i];\r\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\r\n const newPrimitive = primitiveMutator(childA, childB);\r\n if (!newPrimitive)\r\n return undefined;\r\n childrenC.push(newPrimitive);\r\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\r\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\r\n if (!newChild)\r\n return undefined;\r\n if (newChild instanceof CurveCollection)\r\n childrenC.push(newChild);\r\n }\r\n }\r\n return collectionC;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return true if this is a closed volume, as observed by\r\n * * cap flag\r\n * identical first and last contours.\r\n */\r\n public get isClosedVolume(): boolean {\r\n const n = this._contours.length;\r\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\r\n }\r\n\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { ConstructCurveBetweenCurves } from \"../curve/ConstructCurveBetweenCurves\";\r\nimport { AnyCurve } from \"../curve/CurveTypes\";\r\nimport { CurveChain, CurveCollection } from \"../curve/CurveCollection\";\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * * type for a function argument taking 2 curves and returning another curve or failing with undefined.\r\n * * This is used (for instance) by `RuleSweep.mutatePartners`\r\n * @public\r\n */\r\nexport type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;\r\n/**\r\n * A ruled sweep (surface) is a collection of 2 or more contours.\r\n * * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)\r\n * @public\r\n */\r\nexport class RuledSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"ruledSweep\";\r\n\r\n private _contours: SweepContour[];\r\n private constructor(contours: SweepContour[], capped: boolean) {\r\n super(capped);\r\n this._contours = contours;\r\n }\r\n /**\r\n * Create a ruled sweep from an array of contours.\r\n * * the contours are CAPTURED (not cloned)\r\n */\r\n public static create(contours: AnyCurve[], capped: boolean): RuledSweep | undefined {\r\n const sweepContours = [];\r\n for (const contour of contours) {\r\n const sweepable = SweepContour.createForLinearSweep(contour);\r\n if (sweepable === undefined) return undefined;\r\n sweepContours.push(sweepable);\r\n }\r\n return new RuledSweep(sweepContours, capped);\r\n }\r\n /** Return a reference to the array of SweepContour. */\r\n public sweepContoursRef(): SweepContour[] { return this._contours; }\r\n /** Return clones of all the sweep contours\r\n * * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)\r\n */\r\n public cloneSweepContours(): SweepContour[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.clone());\r\n }\r\n return result;\r\n }\r\n /** Return clones of all the contours\r\n * * See also cloneContours, which returns the contours in their local coordinate systems\r\n */\r\n public cloneContours(): CurveCollection[] {\r\n const result = [];\r\n for (const sweepable of this._contours) {\r\n result.push(sweepable.curves.clone());\r\n }\r\n return result;\r\n }\r\n /** Return a deep clone */\r\n public clone(): RuledSweep {\r\n return new RuledSweep(this.cloneSweepContours(), this.capped);\r\n }\r\n /** Transform all contours in place. */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n for (const contour of this._contours) {\r\n contour.tryTransformInPlace(transform);\r\n }\r\n return true;\r\n }\r\n /** Return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RuledSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n if (this._contours.length === 0) return undefined;\r\n return this._contours[0].localToWorld.cloneRigid();\r\n }\r\n /** Test if `other` is an instance of a `RuledSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RuledSweep; }\r\n /** test same contour geometry and capping. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RuledSweep) {\r\n if (this.capped !== other.capped) return false;\r\n if (this._contours.length !== other._contours.length) return false;\r\n for (let i = 0; i < this._contours.length; i++) {\r\n if (!this._contours[i].isAlmostEqual(other._contours[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** dispatch to strongly typed `handler.handleRuledSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRuledSweep(this);\r\n }\r\n /**\r\n * Return the section curves at a fraction of the sweep\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const numSection = this._contours.length;\r\n if (numSection < 2)\r\n return undefined;\r\n const q = vFraction * numSection;\r\n let section0 = 0;\r\n if (vFraction >= 1.0)\r\n section0 = numSection - 1;\r\n else\r\n section0 = Math.floor(q);\r\n if (section0 + 1 >= numSection)\r\n section0 = numSection - 2;\r\n const section1 = section0 + 1;\r\n const localFraction = Geometry.clampToStartEnd(q - section0, 0, 1);\r\n return RuledSweep.mutatePartners(this._contours[section0].curves, this._contours[section1].curves,\r\n (primitive0: CurvePrimitive, primitive1: CurvePrimitive): CurvePrimitive | undefined => {\r\n const newPrimitive = ConstructCurveBetweenCurves.interpolateBetween(primitive0, localFraction, primitive1);\r\n if (newPrimitive instanceof CurvePrimitive) return newPrimitive;\r\n return undefined;\r\n });\r\n }\r\n /** Pass each contour to `extendRange` */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n for (const contour of this._contours)\r\n contour.curves.extendRange(rangeToExtend, transform);\r\n }\r\n\r\n /** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.\r\n * @returns Returns undefined if there is any type mismatch between the two collections.\r\n */\r\n public static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined {\r\n if (!collectionA.isSameGeometryClass(collectionB))\r\n return undefined;\r\n if (collectionA instanceof CurveChain && collectionB instanceof CurveChain) {\r\n const chainA = collectionA;\r\n const chainB = collectionB;\r\n const chainC = chainA.cloneEmptyPeer() as CurveChain;\r\n const childrenA = chainA.children;\r\n const childrenB = chainB.children;\r\n if (childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const newChild = primitiveMutator(childrenA[i], childrenB[i]);\r\n if (!newChild)\r\n return undefined;\r\n chainC.children.push(newChild);\r\n }\r\n return chainC;\r\n } else if (collectionA instanceof CurveCollection && collectionB instanceof CurveCollection) {\r\n const collectionC = collectionA.cloneEmptyPeer();\r\n const childrenA = collectionA.children;\r\n const childrenB = collectionB.children;\r\n const childrenC = collectionC.children;\r\n if (childrenA === undefined || childrenB === undefined || childrenC === undefined || childrenA.length !== childrenB.length)\r\n return undefined;\r\n for (let i = 0; i < childrenA.length; i++) {\r\n const childA = childrenA[i];\r\n const childB = childrenB[i];\r\n if (childA instanceof CurvePrimitive && childB instanceof CurvePrimitive) {\r\n const newPrimitive = primitiveMutator(childA, childB);\r\n if (!newPrimitive)\r\n return undefined;\r\n childrenC.push(newPrimitive);\r\n } else if (childA instanceof CurveCollection && childB instanceof CurveCollection) {\r\n const newChild = this.mutatePartners(childA, childB, primitiveMutator);\r\n if (!newChild)\r\n return undefined;\r\n if (newChild instanceof CurveCollection)\r\n childrenC.push(newChild);\r\n }\r\n }\r\n return collectionC;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return true if this is a closed volume, as observed by\r\n * * cap flag\r\n * identical first and last contours.\r\n */\r\n public get isClosedVolume(): boolean {\r\n const n = this._contours.length;\r\n return n > 1 && (this.capped || this._contours[0].isAlmostEqual(this._contours[n - 1]));\r\n }\r\n\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { UnionOfConvexClipPlaneSets } from "../clipping/UnionOfConvexClipPlaneSets";
2
- import { AnyCurve } from "../curve/CurveChain";
2
+ import { AnyCurve } from "../curve/CurveTypes";
3
3
  import { CurveCollection } from "../curve/CurveCollection";
4
4
  import { StrokeOptions } from "../curve/StrokeOptions";
5
5
  import { Vector3d } from "../geometry3d/Point3dVector3d";
@@ -9,7 +9,7 @@ import { IndexedPolyface } from "../polyface/Polyface";
9
9
  import { PolyfaceBuilder } from "../polyface/PolyfaceBuilder";
10
10
  import { MultiLineStringDataVariant } from "../topology/Triangulation";
11
11
  /**
12
- * Sweepable contour with Transform for local to world interaction.
12
+ * Sweepable planar contour with Transform for local to world interaction.
13
13
  * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.
14
14
  * @public
15
15
  */
@@ -20,25 +20,30 @@ export declare class SweepContour {
20
20
  localToWorld: Transform;
21
21
  /** Axis used only in rotational case. */
22
22
  axis: Ray3d | undefined;
23
+ /** caches */
24
+ private _xyStrokes?;
25
+ private _facets?;
23
26
  private constructor();
24
27
  /** Create for linear sweep.
25
- * * The optional default normal may be useful for guiding coordinate frame setup.
26
- * * the contour is CAPTURED.
28
+ * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
29
+ * @param defaultNormal optional default normal for guiding coordinate frame setup.
27
30
  */
28
31
  static createForLinearSweep(contour: AnyCurve, defaultNormal?: Vector3d): SweepContour | undefined;
29
32
  /** Create for linear sweep.
30
- * * The optional default normal may be useful for guiding coordinate frame setup.
31
- * * the points are captured into linestrings and Loops as needed.
33
+ * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.
34
+ * For best results, all points should be coplanar.
35
+ * @param defaultNormal optional default normal for guiding coordinate frame setup.
32
36
  */
33
37
  static createForPolygon(points: MultiLineStringDataVariant, defaultNormal?: Vector3d): SweepContour | undefined;
34
38
  /** Create for rotational sweep.
35
- * * The axis ray is retained.
36
- * * the contour is CAPTURED.
39
+ * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
40
+ * @param axis rotation axis
37
41
  */
38
42
  static createForRotation(contour: AnyCurve, axis: Ray3d): SweepContour | undefined;
39
43
  /** Return (Reference to) the curves */
40
44
  getCurves(): CurveCollection;
41
- /** Apply `transform` to the curves, axis.
45
+ /**
46
+ * Apply `transform` to the curves, axis.
42
47
  * * The local to world frame is reconstructed for the transformed curves.
43
48
  */
44
49
  tryTransformInPlace(transform: Transform): boolean;
@@ -46,17 +51,20 @@ export declare class SweepContour {
46
51
  clone(): SweepContour;
47
52
  /** Return a transformed clone. */
48
53
  cloneTransformed(transform: Transform): SweepContour | undefined;
49
- /** Test for near equality of cures and local frame. */
54
+ /** Test for near equality of curves, frame, and axis. */
50
55
  isAlmostEqual(other: any): boolean;
51
- private _xyStrokes?;
52
- private _facets?;
53
- get xyStrokes(): AnyCurve | undefined;
56
+ /** Recompute the local strokes cache for this contour */
57
+ computeXYStrokes(options?: StrokeOptions): void;
58
+ /** Return cached contour strokes */
59
+ get xyStrokes(): CurveCollection | undefined;
54
60
  /**
55
- * build the (cached) internal facets.
56
- * @param options options for stroking the curves.
61
+ * Build the (cached) internal facets for the contour.
62
+ * @param options primarily how to stroke the contour, but also how to facet it.
63
+ * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.
57
64
  */
58
- buildFacets(options: StrokeOptions | undefined): void;
59
- /** delete existing facets.
65
+ buildFacets(options?: StrokeOptions): void;
66
+ /**
67
+ * Delete facet cache.
60
68
  * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.
61
69
  */
62
70
  purgeFacets(): void;
@@ -66,17 +74,18 @@ export declare class SweepContour {
66
74
  emitFacets(builder: PolyfaceBuilder, reverse: boolean, transform?: Transform): void;
67
75
  /** Emit facets to a function
68
76
  * This method may cache and reuse facets over multiple calls.
77
+ * @param announce callback to receive the facet set
78
+ * @param options how to stroke the contour
69
79
  */
70
- announceFacets(announce: (facets: IndexedPolyface) => void, options: StrokeOptions | undefined): void;
80
+ announceFacets(announce: (facets: IndexedPolyface) => void, options?: StrokeOptions): void;
71
81
  /**
72
- * Triangulate the region.
73
- * Create a UnionOfConvexClipPlaneSets that clips to the swept region.
74
- * * If sweepVector is not given, the sweep direction is perpendicular to the plane of the contour.
75
- * * If sweepVector is given, it is the sweep direction and does not have to be perpendicular to the contour.
76
- * * cap0 and cap1 indicate construction of clip planes parallel to the contour plane.
77
- * * If cap1 is true, the cap plane is at `anyPointOnPlane + sweepVector`. That is, the sweep vector indicates both direction and distance.
78
- * * caps are NOT created of sweepVector is not given.
82
+ * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
83
+ * @param sweepVector the sweep direction (does not have to be perpendicular to the contour). If undefined, the sweep direction is perpendicular to the plane of the contour, and no caps are constructed.
84
+ * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
85
+ * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`. That is, sweepVector indicates both direction and distance.
86
+ * @param options how to stroke the contour
87
+ * @returns clipper defined by faceting then sweeping the contour region
79
88
  */
80
- sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0?: boolean, cap1?: boolean): UnionOfConvexClipPlaneSets | undefined;
89
+ sweepToUnionOfConvexClipPlaneSets(sweepVector?: Vector3d, cap0?: boolean, cap1?: boolean, options?: StrokeOptions): UnionOfConvexClipPlaneSets | undefined;
81
90
  }
82
91
  //# sourceMappingURL=SweepContour.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"SweepContour.d.ts","sourceRoot":"","sources":["../../../src/solid/SweepContour.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,QAAQ,EAAa,MAAM,qBAAqB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAO3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAW,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,0BAA0B,EAAE,MAAM,2BAA2B,CAAC;AAEvE;;;;GAIG;AACH,qBAAa,YAAY;IACvB,0EAA0E;IACnE,MAAM,EAAE,eAAe,CAAC;IAC/B,yEAAyE;IAClE,YAAY,EAAE,SAAS,CAAC;IAC/B,yCAAyC;IAClC,IAAI,EAAE,KAAK,GAAG,SAAS,CAAC;IAE/B,aAAa;IACb,OAAO,CAAC,UAAU,CAAC,CAAkB;IACrC,OAAO,CAAC,OAAO,CAAC,CAAkB;IAElC,OAAO;IAaP;;;OAGG;WACW,oBAAoB,CAAC,OAAO,EAAE,QAAQ,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAOzG;;;;OAIG;WACW,gBAAgB,CAAC,MAAM,EAAE,0BAA0B,EAAE,aAAa,CAAC,EAAE,QAAQ,GAAG,YAAY,GAAG,SAAS;IAqBtH;;;OAGG;WACW,iBAAiB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,GAAG,YAAY,GAAG,SAAS;IAQzF,uCAAuC;IAChC,SAAS,IAAI,eAAe;IACnC;;;OAGG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAgBzD,2BAA2B;IACpB,KAAK,IAAI,YAAY;IAG5B,kCAAkC;IAC3B,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,YAAY,GAAG,SAAS;IAMvE,yDAAyD;IAClD,aAAa,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAezC,yDAAyD;IAClD,gBAAgB,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAStD,oCAAoC;IACpC,IAAW,SAAS,IAAI,eAAe,GAAG,SAAS,CAElD;IAED;;;;OAIG;IACI,WAAW,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAcjD;;;OAGG;IACI,WAAW;IAGlB;;OAEG;IACI,UAAU,CAAC,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAKnF;;;;OAIG;IACI,cAAc,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,eAAe,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,IAAI;IAKjG;;;;;;;OAOG;IACI,iCAAiC,CAAC,WAAW,CAAC,EAAE,QAAQ,EAAE,IAAI,GAAE,OAAe,EAAE,IAAI,GAAE,OAAe,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,0BAA0B,GAAG,SAAS;CA8ChL"}
@@ -17,14 +17,11 @@ const Loop_1 = require("../curve/Loop");
17
17
  const ParityRegion_1 = require("../curve/ParityRegion");
18
18
  const Path_1 = require("../curve/Path");
19
19
  const RegionOps_1 = require("../curve/RegionOps");
20
+ const StrokeOptions_1 = require("../curve/StrokeOptions");
20
21
  const FrameBuilder_1 = require("../geometry3d/FrameBuilder");
21
22
  const Point3dVector3d_1 = require("../geometry3d/Point3dVector3d");
22
- const PolygonOps_1 = require("../geometry3d/PolygonOps");
23
- const PolyfaceBuilder_1 = require("../polyface/PolyfaceBuilder");
24
- const HalfEdgeGraphSearch_1 = require("../topology/HalfEdgeGraphSearch");
25
- const Triangulation_1 = require("../topology/Triangulation");
26
23
  /**
27
- * Sweepable contour with Transform for local to world interaction.
24
+ * Sweepable planar contour with Transform for local to world interaction.
28
25
  * * The surface/solid classes `LinearSweep`, `RotationalSweep`, `RuledSweep` use this for their swept contours.
29
26
  * @public
30
27
  */
@@ -33,6 +30,7 @@ class SweepContour {
33
30
  if (contour instanceof CurvePrimitive_1.CurvePrimitive) {
34
31
  // this.curves is a CurveCollection (not AnyCurve) so that contour type determines closure.
35
32
  // This is the only time we detect CurvePrimitive closure and wrap as a relevant CurveChain.
33
+ // Note that we are ASSUMING closure means planar here. This is potentially problematic.
36
34
  const primitive = contour;
37
35
  contour = contour.startPoint().isAlmostEqual(contour.endPoint()) ? new Loop_1.Loop() : new Path_1.Path();
38
36
  contour.tryAddChild(primitive);
@@ -42,8 +40,8 @@ class SweepContour {
42
40
  this.axis = axis;
43
41
  }
44
42
  /** Create for linear sweep.
45
- * * The optional default normal may be useful for guiding coordinate frame setup.
46
- * * the contour is CAPTURED.
43
+ * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
44
+ * @param defaultNormal optional default normal for guiding coordinate frame setup.
47
45
  */
48
46
  static createForLinearSweep(contour, defaultNormal) {
49
47
  const localToWorld = FrameBuilder_1.FrameBuilder.createRightHandedFrame(defaultNormal, contour);
@@ -53,8 +51,9 @@ class SweepContour {
53
51
  return undefined;
54
52
  }
55
53
  /** Create for linear sweep.
56
- * * The optional default normal may be useful for guiding coordinate frame setup.
57
- * * the points are captured into linestrings and Loops as needed.
54
+ * @param points polygon to sweep, CAPTURED as a Loop. Closure point is optional. If multiple polygons are passed in, parity logic is employed.
55
+ * For best results, all points should be coplanar.
56
+ * @param defaultNormal optional default normal for guiding coordinate frame setup.
58
57
  */
59
58
  static createForPolygon(points, defaultNormal) {
60
59
  const localToWorld = FrameBuilder_1.FrameBuilder.createRightHandedFrame(defaultNormal, points);
@@ -79,8 +78,8 @@ class SweepContour {
79
78
  return undefined;
80
79
  }
81
80
  /** Create for rotational sweep.
82
- * * The axis ray is retained.
83
- * * the contour is CAPTURED.
81
+ * @param contour curve to sweep, CAPTURED. For best results, contour should be planar.
82
+ * @param axis rotation axis
84
83
  */
85
84
  static createForRotation(contour, axis) {
86
85
  // createRightHandedFrame -- the axis is a last-gasp resolver for in-plane vectors.
@@ -92,7 +91,8 @@ class SweepContour {
92
91
  }
93
92
  /** Return (Reference to) the curves */
94
93
  getCurves() { return this.curves; }
95
- /** Apply `transform` to the curves, axis.
94
+ /**
95
+ * Apply `transform` to the curves, axis.
96
96
  * * The local to world frame is reconstructed for the transformed curves.
97
97
  */
98
98
  tryTransformInPlace(transform) {
@@ -104,6 +104,7 @@ class SweepContour {
104
104
  : FrameBuilder_1.FrameBuilder.createRightHandedFrame(undefined, this.curves);
105
105
  if (localToWorld) {
106
106
  this.localToWorld.setFrom(localToWorld);
107
+ this._xyStrokes = undefined;
107
108
  return true;
108
109
  }
109
110
  }
@@ -120,81 +121,57 @@ class SweepContour {
120
121
  return newContour;
121
122
  return undefined;
122
123
  }
123
- /** Test for near equality of cures and local frame. */
124
+ /** Test for near equality of curves, frame, and axis. */
124
125
  isAlmostEqual(other) {
125
- if (other instanceof SweepContour) {
126
- return this.curves.isAlmostEqual(other.curves) && this.localToWorld.isAlmostEqual(other.localToWorld);
126
+ if (!(other instanceof SweepContour))
127
+ return false;
128
+ if (!this.curves.isAlmostEqual(other.curves))
129
+ return false;
130
+ if (!this.localToWorld.isAlmostEqual(other.localToWorld))
131
+ return false;
132
+ if (this.axis && other.axis) {
133
+ if (!this.axis.isAlmostEqual(other.axis))
134
+ return false;
127
135
  }
128
- return false;
136
+ else if (this.axis || other.axis)
137
+ return false;
138
+ return true;
139
+ }
140
+ /** Recompute the local strokes cache for this contour */
141
+ computeXYStrokes(options) {
142
+ this._xyStrokes = undefined;
143
+ const worldToLocal = this.localToWorld.inverse();
144
+ if (worldToLocal) {
145
+ const strokes = this.curves.cloneStroked(options);
146
+ if (strokes.tryTransformInPlace(worldToLocal))
147
+ this._xyStrokes = strokes;
148
+ }
149
+ }
150
+ /** Return cached contour strokes */
151
+ get xyStrokes() {
152
+ return this._xyStrokes;
129
153
  }
130
- get xyStrokes() { return this._xyStrokes; }
131
154
  /**
132
- * build the (cached) internal facets.
133
- * @param options options for stroking the curves.
155
+ * Build the (cached) internal facets for the contour.
156
+ * @param options primarily how to stroke the contour, but also how to facet it.
157
+ * * By default, a triangulation is computed, but if `options.maximizeConvexFacets === true`, edges between coplanar triangles are removed to return maximally convex facets.
134
158
  */
135
159
  buildFacets(options) {
136
- if (!this._facets) {
137
- if (this.curves instanceof Loop_1.Loop) {
138
- this._xyStrokes = this.curves.cloneStroked(options);
139
- if (this._xyStrokes instanceof Loop_1.Loop && this._xyStrokes.children.length === 1) {
140
- const children = this._xyStrokes.children;
141
- const linestring = children[0];
142
- const points = linestring.points;
143
- this.localToWorld.multiplyInversePoint3dArrayInPlace(points);
144
- if (PolygonOps_1.PolygonOps.sumTriangleAreasXY(points) < 0)
145
- points.reverse();
146
- const graph = Triangulation_1.Triangulator.createTriangulatedGraphFromSingleLoop(points);
147
- if (graph) {
148
- Triangulation_1.Triangulator.flipTriangles(graph);
149
- const unflippedPoly = PolyfaceBuilder_1.PolyfaceBuilder.graphToPolyface(graph, options);
150
- this._facets = unflippedPoly;
151
- this._facets.tryTransformInPlace(this.localToWorld);
152
- }
153
- else { // earcut failed (e.g., on a split washer polygon, where the bridge edge is traversed twice)
154
- const polyface = RegionOps_1.RegionOps.polygonXYAreaUnionLoopsToPolyface(points, [], true);
155
- if (polyface) {
156
- this._facets = polyface;
157
- this._facets.tryTransformInPlace(this.localToWorld);
158
- }
159
- }
160
- }
161
- }
162
- else if (this.curves instanceof ParityRegion_1.ParityRegion) {
163
- this._xyStrokes = this.curves.cloneStroked(options);
164
- if (this._xyStrokes instanceof (ParityRegion_1.ParityRegion)) {
165
- const worldToLocal = this.localToWorld.inverse();
166
- this._xyStrokes.tryTransformInPlace(worldToLocal);
167
- const strokes = [];
168
- for (const childLoop of this._xyStrokes.children) {
169
- const loopCurves = childLoop.children;
170
- if (loopCurves.length === 1) {
171
- const c = loopCurves[0];
172
- if (c instanceof LineString3d_1.LineString3d)
173
- strokes.push(c.packedPoints);
174
- }
175
- }
176
- const numLoops = strokes.length;
177
- /** Try the earcut algorithm first -- lots less machinery, but can't handle any form of overlap */
178
- const graph = Triangulation_1.Triangulator.createTriangulatedGraphFromLoops(strokes);
179
- if (graph && HalfEdgeGraphSearch_1.HalfEdgeGraphSearch.isTriangulatedCCW(graph, true, numLoops - 1)) {
180
- Triangulation_1.Triangulator.flipTriangles(graph);
181
- const unflippedPoly = PolyfaceBuilder_1.PolyfaceBuilder.graphToPolyface(graph, options);
182
- this._facets = unflippedPoly;
183
- this._facets.tryTransformInPlace(this.localToWorld);
184
- }
185
- else {
186
- // earcut failed. Restart with full merge and parity analysis.
187
- const polyface = RegionOps_1.RegionOps.polygonXYAreaUnionLoopsToPolyface(strokes, [], true);
188
- if (polyface) {
189
- this._facets = polyface;
190
- this._facets.tryTransformInPlace(this.localToWorld);
191
- }
192
- }
193
- }
194
- }
195
- }
160
+ if (this._facets)
161
+ return;
162
+ if (!this.curves.isAnyRegion())
163
+ return;
164
+ const worldToLocal = this.localToWorld.inverse();
165
+ if (!worldToLocal)
166
+ return;
167
+ const localRegion = this.curves.cloneTransformed(worldToLocal);
168
+ if (!localRegion)
169
+ return;
170
+ if (this._facets = RegionOps_1.RegionOps.facetRegionXY(localRegion, options))
171
+ this._facets.tryTransformInPlace(this.localToWorld);
196
172
  }
197
- /** delete existing facets.
173
+ /**
174
+ * Delete facet cache.
198
175
  * * This protects against PolyfaceBuilder reusing facets constructed with different options settings.
199
176
  */
200
177
  purgeFacets() {
@@ -210,6 +187,8 @@ class SweepContour {
210
187
  }
211
188
  /** Emit facets to a function
212
189
  * This method may cache and reuse facets over multiple calls.
190
+ * @param announce callback to receive the facet set
191
+ * @param options how to stroke the contour
213
192
  */
214
193
  announceFacets(announce, options) {
215
194
  this.buildFacets(options);
@@ -217,31 +196,27 @@ class SweepContour {
217
196
  announce(this._facets);
218
197
  }
219
198
  /**
220
- * Triangulate the region.
221
- * Create a UnionOfConvexClipPlaneSets that clips to the swept region.
222
- * * If sweepVector is not given, the sweep direction is perpendicular to the plane of the contour.
223
- * * If sweepVector is given, it is the sweep direction and does not have to be perpendicular to the contour.
224
- * * cap0 and cap1 indicate construction of clip planes parallel to the contour plane.
225
- * * If cap1 is true, the cap plane is at `anyPointOnPlane + sweepVector`. That is, the sweep vector indicates both direction and distance.
226
- * * caps are NOT created of sweepVector is not given.
199
+ * Create a UnionOfConvexClipPlaneSets that clips to the swept faceted contour region.
200
+ * @param sweepVector the sweep direction (does not have to be perpendicular to the contour). If undefined, the sweep direction is perpendicular to the plane of the contour, and no caps are constructed.
201
+ * @param cap0 construct a clip plane equal to the contour plane. Note that `sweepVector` must be defined.
202
+ * @param cap1 construct a clip plane parallel to the contour plane at the end of `sweepVector`. That is, sweepVector indicates both direction and distance.
203
+ * @param options how to stroke the contour
204
+ * @returns clipper defined by faceting then sweeping the contour region
227
205
  */
228
- sweepToUnionOfConvexClipPlaneSets(sweepVector, cap0 = false, cap1 = false) {
229
- const builder = PolyfaceBuilder_1.PolyfaceBuilder.create();
230
- // It's a trip around the barn, but it's easy to make a polyface and scan it . . .
231
- if (!sweepVector)
206
+ sweepToUnionOfConvexClipPlaneSets(sweepVector, cap0 = false, cap1 = false, options) {
207
+ if (!options)
208
+ options = StrokeOptions_1.StrokeOptions.createForFacets();
209
+ if (!sweepVector) {
232
210
  cap0 = cap1 = false;
233
- this.buildFacets(builder.options);
234
- if (sweepVector === undefined)
235
211
  sweepVector = this.localToWorld.matrix.columnZ();
236
- const zVector = this.localToWorld.matrix.columnZ();
212
+ }
213
+ options.maximizeConvexFacets = true; // produce fewer ConvexClipPlaneSets
214
+ // It's a trip around the barn, but it's easy to make a polyface and scan it . . .
215
+ this.buildFacets(options);
237
216
  const facets = this._facets;
238
- const point0 = Point3dVector3d_1.Point3d.create();
239
- const point1 = Point3dVector3d_1.Point3d.create();
240
217
  if (facets) {
241
- const plane0Origin = this.localToWorld.getOrigin();
242
- const plane1Origin = plane0Origin.plus(sweepVector);
243
- const inwardNormal0 = zVector.clone();
244
- const inwardNormal1 = zVector.negate();
218
+ const point0 = Point3dVector3d_1.Point3d.create();
219
+ const point1 = Point3dVector3d_1.Point3d.create();
245
220
  const result = UnionOfConvexClipPlaneSets_1.UnionOfConvexClipPlaneSets.createEmpty();
246
221
  const visitor = facets.createVisitor(1);
247
222
  for (visitor.reset(); visitor.moveToNextFacet();) {
@@ -255,6 +230,15 @@ class SweepContour {
255
230
  plane?.setFlags(!visible, !visible);
256
231
  clipper.addPlaneToConvexSet(plane);
257
232
  }
233
+ result.addConvexSet(clipper);
234
+ }
235
+ if (cap0 || cap1) {
236
+ const zVector = this.localToWorld.matrix.columnZ();
237
+ const plane0Origin = this.localToWorld.getOrigin();
238
+ const plane1Origin = plane0Origin.plus(sweepVector);
239
+ const inwardNormal0 = zVector.clone();
240
+ const inwardNormal1 = zVector.negate();
241
+ const clipper = ConvexClipPlaneSet_1.ConvexClipPlaneSet.createEmpty();
258
242
  if (cap0)
259
243
  clipper.addPlaneToConvexSet(ClipPlane_1.ClipPlane.createNormalAndPoint(inwardNormal0, plane0Origin));
260
244
  if (cap1)