@inglorious/engine 0.1.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/README.md +75 -72
  2. package/package.json +15 -37
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
  7. package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
  8. package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
  11. package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
  21. package/src/animation/sprite.js +101 -0
  22. package/src/animation/ticker.js +38 -0
  23. package/src/behaviors/camera.js +68 -0
  24. package/src/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/behaviors/controls/event-handlers.js +17 -0
  28. package/src/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/behaviors/fps.js +29 -0
  33. package/src/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
  35. package/src/behaviors/game.js +15 -0
  36. package/src/behaviors/input/controls.js +37 -0
  37. package/src/behaviors/input/gamepad.js +114 -0
  38. package/src/behaviors/input/input.js +48 -0
  39. package/src/behaviors/input/keyboard.js +64 -0
  40. package/src/behaviors/input/mouse.js +91 -0
  41. package/src/behaviors/physics/bouncy.js +25 -0
  42. package/src/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
  44. package/src/behaviors/physics/jumpable.js +145 -0
  45. package/src/behaviors/ui/button.js +17 -0
  46. package/src/collision/detection.js +110 -0
  47. package/src/core/api.js +34 -0
  48. package/src/core/dev-tools.js +135 -0
  49. package/src/core/engine.js +119 -0
  50. package/src/core/loop.js +15 -0
  51. package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
  52. package/src/{engine/loop → core/loops}/elapsed.js +1 -2
  53. package/src/{engine/loop → core/loops}/fixed.js +1 -2
  54. package/src/{engine/loop → core/loops}/flash.js +1 -2
  55. package/src/{engine/loop → core/loops}/lag.js +1 -2
  56. package/src/core/select.js +26 -0
  57. package/src/core/store.js +178 -0
  58. package/src/core/store.test.js +110 -0
  59. package/src/main.js +7 -2
  60. package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
  61. package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
  62. package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
  63. package/src/movement/kinematic/modern.test.js +27 -0
  64. package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
  65. package/src/physics/bounds.js +138 -0
  66. package/src/physics/position.js +43 -0
  67. package/src/physics/position.test.js +80 -0
  68. package/src/systems/sprite-animation.js +27 -0
  69. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
  70. package/src/engine/collision/detection.js +0 -115
  71. package/src/engine/loop.js +0 -15
  72. package/src/engine/movement/kinematic/modern.test.js +0 -27
  73. package/src/engine/store.js +0 -174
  74. package/src/engine/store.test.js +0 -256
  75. package/src/engine.js +0 -74
  76. package/src/game/animation.js +0 -26
  77. package/src/game/bounds.js +0 -66
  78. package/src/game/decorators/character.js +0 -5
  79. package/src/game/decorators/clamp-to-bounds.js +0 -15
  80. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  81. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  82. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  83. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  84. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  85. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  86. package/src/game/decorators/debug/collisions.js +0 -32
  87. package/src/game/decorators/double-jump.js +0 -70
  88. package/src/game/decorators/fps.js +0 -30
  89. package/src/game/decorators/fsm.js +0 -27
  90. package/src/game/decorators/game.js +0 -11
  91. package/src/game/decorators/image/image.js +0 -5
  92. package/src/game/decorators/image/sprite.js +0 -5
  93. package/src/game/decorators/image/tilemap.js +0 -5
  94. package/src/game/decorators/input/controls.js +0 -27
  95. package/src/game/decorators/input/gamepad.js +0 -74
  96. package/src/game/decorators/input/input.js +0 -41
  97. package/src/game/decorators/input/keyboard.js +0 -49
  98. package/src/game/decorators/input/mouse.js +0 -65
  99. package/src/game/decorators/jump.js +0 -72
  100. package/src/game/decorators/platform.js +0 -5
  101. package/src/game/decorators/ui/button.js +0 -21
  102. package/src/game/sprite.js +0 -119
  103. package/src/ui/canvas/absolute-position.js +0 -17
  104. package/src/ui/canvas/character.js +0 -35
  105. package/src/ui/canvas/form/button.js +0 -25
  106. package/src/ui/canvas/fps.js +0 -18
  107. package/src/ui/canvas/image/hitmask.js +0 -37
  108. package/src/ui/canvas/image/image.js +0 -37
  109. package/src/ui/canvas/image/sprite.js +0 -49
  110. package/src/ui/canvas/image/tilemap.js +0 -64
  111. package/src/ui/canvas/mouse.js +0 -37
  112. package/src/ui/canvas/shapes/circle.js +0 -31
  113. package/src/ui/canvas/shapes/rectangle.js +0 -31
  114. package/src/ui/canvas.js +0 -81
  115. package/src/ui/react/game/character/character.module.scss +0 -17
  116. package/src/ui/react/game/character/index.jsx +0 -30
  117. package/src/ui/react/game/cursor/cursor.module.scss +0 -47
  118. package/src/ui/react/game/cursor/index.jsx +0 -20
  119. package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
  120. package/src/ui/react/game/form/fields/field/index.jsx +0 -56
  121. package/src/ui/react/game/form/fields/fields.module.scss +0 -48
  122. package/src/ui/react/game/form/fields/index.jsx +0 -12
  123. package/src/ui/react/game/form/form.module.scss +0 -18
  124. package/src/ui/react/game/form/index.jsx +0 -22
  125. package/src/ui/react/game/fps/index.jsx +0 -16
  126. package/src/ui/react/game/game.jsx +0 -71
  127. package/src/ui/react/game/index.jsx +0 -29
  128. package/src/ui/react/game/platform/index.jsx +0 -30
  129. package/src/ui/react/game/platform/platform.module.scss +0 -7
  130. package/src/ui/react/game/scene/index.jsx +0 -25
  131. package/src/ui/react/game/scene/scene.module.scss +0 -9
  132. package/src/ui/react/game/sprite/index.jsx +0 -58
  133. package/src/ui/react/game/sprite/sprite.module.css +0 -3
  134. package/src/ui/react/game/stats/index.jsx +0 -22
  135. package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
  136. package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  137. package/src/ui/react/index.jsx +0 -9
  138. package/src/utils/algorithms/decision-tree.js +0 -24
  139. package/src/utils/algorithms/decision-tree.test.js +0 -102
  140. package/src/utils/algorithms/path-finding.js +0 -155
  141. package/src/utils/algorithms/path-finding.test.js +0 -151
  142. package/src/utils/algorithms/types.d.ts +0 -28
  143. package/src/utils/data-structures/array.js +0 -83
  144. package/src/utils/data-structures/array.test.js +0 -173
  145. package/src/utils/data-structures/board.js +0 -159
  146. package/src/utils/data-structures/board.test.js +0 -242
  147. package/src/utils/data-structures/boolean.js +0 -9
  148. package/src/utils/data-structures/heap.js +0 -164
  149. package/src/utils/data-structures/heap.test.js +0 -103
  150. package/src/utils/data-structures/object.js +0 -102
  151. package/src/utils/data-structures/object.test.js +0 -121
  152. package/src/utils/data-structures/objects.js +0 -48
  153. package/src/utils/data-structures/objects.test.js +0 -99
  154. package/src/utils/data-structures/tree.js +0 -36
  155. package/src/utils/data-structures/tree.test.js +0 -33
  156. package/src/utils/data-structures/types.d.ts +0 -4
  157. package/src/utils/functions/functions.js +0 -19
  158. package/src/utils/functions/functions.test.js +0 -23
  159. package/src/utils/math/geometry/circle.js +0 -117
  160. package/src/utils/math/geometry/circle.test.js +0 -97
  161. package/src/utils/math/geometry/hitmask.js +0 -39
  162. package/src/utils/math/geometry/hitmask.test.js +0 -84
  163. package/src/utils/math/geometry/line.js +0 -35
  164. package/src/utils/math/geometry/line.test.js +0 -49
  165. package/src/utils/math/geometry/platform.js +0 -42
  166. package/src/utils/math/geometry/platform.test.js +0 -133
  167. package/src/utils/math/geometry/point.js +0 -71
  168. package/src/utils/math/geometry/point.test.js +0 -81
  169. package/src/utils/math/geometry/rectangle.js +0 -45
  170. package/src/utils/math/geometry/rectangle.test.js +0 -42
  171. package/src/utils/math/geometry/segment.js +0 -80
  172. package/src/utils/math/geometry/segment.test.js +0 -183
  173. package/src/utils/math/geometry/triangle.js +0 -15
  174. package/src/utils/math/geometry/triangle.test.js +0 -11
  175. package/src/utils/math/geometry/types.d.ts +0 -23
  176. package/src/utils/math/linear-algebra/2d.js +0 -28
  177. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  178. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  179. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  180. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  181. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  182. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  183. package/src/utils/math/linear-algebra/vector.js +0 -302
  184. package/src/utils/math/linear-algebra/vector.test.js +0 -257
  185. package/src/utils/math/linear-algebra/vectors.js +0 -122
  186. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  187. package/src/utils/math/numbers.js +0 -90
  188. package/src/utils/math/numbers.test.js +0 -137
  189. package/src/utils/math/rng.js +0 -44
  190. package/src/utils/math/rng.test.js +0 -39
  191. package/src/utils/math/statistics.js +0 -43
  192. package/src/utils/math/statistics.test.js +0 -47
  193. package/src/utils/math/trigonometry.js +0 -89
  194. package/src/utils/math/trigonometry.test.js +0 -52
  195. package/src/utils/physics/acceleration.js +0 -63
  196. package/src/utils/physics/friction.js +0 -30
  197. package/src/utils/physics/friction.test.js +0 -44
  198. package/src/utils/physics/gravity.js +0 -71
  199. package/src/utils/physics/gravity.test.js +0 -80
  200. package/src/utils/physics/jump.js +0 -41
  201. package/src/utils/physics/velocity.js +0 -38
@@ -1,119 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
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- import { Animation } from "@inglorious/game/animation.js"
3
- import { mod } from "@inglorious/utils/math/numbers.js"
4
- import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
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-
6
- const BEFORE = -1
7
- const AFTER = 1
8
-
9
- export const Sprite = {
10
- move2,
11
- move4,
12
- move6,
13
- move8,
14
- play,
15
- }
16
-
17
- function move2(instance) {
18
- const directions = 2
19
- const multiple = pi() / directions
20
- const theta = toRange(instance.orientation) / multiple
21
-
22
- if (theta > 0 + BEFORE && theta < 0 + AFTER) {
23
- return "right"
24
- } else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
25
- return "left"
26
- }
27
-
28
- return instance.sprite.state ?? "right"
29
- }
30
-
31
- function move4(instance) {
32
- const directions = 4
33
- const multiple = pi() / directions
34
- const theta = toRange(instance.orientation) / multiple
35
-
36
- if (theta >= -2 + BEFORE && theta < -2 + AFTER) {
37
- return "down"
38
- } else if (theta >= 0 + BEFORE && theta < 0 + AFTER) {
39
- return "right"
40
- } else if (theta >= 2 + BEFORE && theta < 2 + AFTER) {
41
- return "up"
42
- } else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
43
- return "left"
44
- }
45
-
46
- return instance.sprite.state ?? "down"
47
- }
48
-
49
- function move6(instance) {
50
- const directions = 6
51
- const multiple = pi() / directions
52
- const theta = toRange(instance.orientation) / multiple
53
-
54
- if (theta >= -6 + BEFORE && theta < -6 + AFTER) {
55
- return "leftDown"
56
- } else if (theta >= -4 + BEFORE && theta < -4 + AFTER) {
57
- return "down"
58
- } else if (theta >= -2 + BEFORE && theta < -2 + AFTER) {
59
- return "rightDown"
60
- } else if (theta >= 0 + BEFORE && theta < 0 + AFTER) {
61
- return "right"
62
- } else if (theta >= 2 + BEFORE && theta < 2 + AFTER) {
63
- return "rightUp"
64
- } else if (theta >= 4 + BEFORE && theta < 4 + AFTER) {
65
- return "up"
66
- } else if (theta >= 6 + BEFORE && theta < 6 + AFTER) {
67
- return "leftUp"
68
- } else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
69
- return "left"
70
- }
71
-
72
- return instance.sprite.state ?? "down"
73
- }
74
-
75
- function move8(instance) {
76
- const directions = 8
77
- const multiple = pi() / directions
78
- const theta = toRange(instance.orientation) / multiple
79
-
80
- if (theta >= -6 + BEFORE && theta < -6 + AFTER) {
81
- return "leftDown"
82
- } else if (theta >= -4 + BEFORE && theta < -4 + AFTER) {
83
- return "down"
84
- } else if (theta >= -2 + BEFORE && theta < -2 + AFTER) {
85
- return "rightDown"
86
- } else if (theta >= 0 + BEFORE && theta < 0 + AFTER) {
87
- return "right"
88
- } else if (theta >= 2 + BEFORE && theta < 2 + AFTER) {
89
- return "rightUp"
90
- } else if (theta >= 4 + BEFORE && theta < 4 + AFTER) {
91
- return "up"
92
- } else if (theta >= 6 + BEFORE && theta < 6 + AFTER) {
93
- return "leftUp"
94
- } else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
95
- return "left"
96
- }
97
-
98
- return instance.sprite.state ?? "down"
99
- }
100
-
101
- function play(spriteState, instance, options) {
102
- Animation.play("sprite", spriteState, instance, { ...options, onTick })
103
- }
104
-
105
- function onTick(instance, options) {
106
- const { notify } = options
107
-
108
- const { frames, state } = instance.sprite
109
-
110
- const framesLength = frames[state].length
111
-
112
- instance.sprite.value = mod(instance.sprite.value + 1, framesLength)
113
- if (instance.sprite.value === framesLength - 1) {
114
- notify({
115
- id: `sprite:animationEnd`,
116
- payload: { id: instance.id, spriteState: state },
117
- })
118
- }
119
- }
@@ -1,17 +0,0 @@
1
- import { snap, zero } from "@inglorious/utils/math/linear-algebra/vector.js"
2
-
3
- export function absolutePosition(draw) {
4
- return (ctx, instance, options = {}) => {
5
- const { position = zero() } = instance
6
- const { instances } = options
7
- const [, , , screenHeight] = instances.game.bounds
8
- const [x, y, z] = snap(position)
9
-
10
- ctx.save()
11
-
12
- ctx.translate(x, screenHeight - y - z)
13
- draw(ctx, instance, options)
14
-
15
- ctx.restore()
16
- }
17
- }
@@ -1,35 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import circle from "./shapes/circle.js"
4
-
5
- export default function draw(ctx, instance) {
6
- const { size = 24, orientation = 0 } = instance
7
-
8
- const radius = size * 0.5
9
-
10
- ctx.save()
11
-
12
- ctx.rotate(-orientation)
13
- ctx.translate(radius - 1, 0)
14
-
15
- ctx.fillStyle = "black"
16
-
17
- ctx.beginPath()
18
- ctx.moveTo(0, 6)
19
- ctx.lineTo(0, -6)
20
- ctx.lineTo(6, 0)
21
- ctx.fill()
22
- ctx.closePath()
23
- ctx.restore()
24
-
25
- ctx.save()
26
-
27
- circle(ctx, {
28
- ...instance,
29
- radius,
30
- position: undefined,
31
- backgroundColor: "lightgrey",
32
- })
33
-
34
- ctx.restore()
35
- }
@@ -1,25 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- export default function draw(ctx, instance) {
4
- const { size, color = "black", thickness = 1 } = instance
5
- const [width = 100, height = 50] = size
6
-
7
- ctx.save()
8
-
9
- ctx.lineWidth = thickness
10
- ctx.strokeStyle = color
11
-
12
- if (instance.state === "pressed") {
13
- ctx.fillStyle = "white"
14
- } else {
15
- ctx.fillStyle = "black"
16
- }
17
-
18
- ctx.beginPath()
19
- ctx.fillRect(0, 0, width, height)
20
- ctx.strokeRect(0, 0, width, height)
21
- ctx.stroke()
22
- ctx.closePath()
23
-
24
- ctx.restore()
25
- }
@@ -1,18 +0,0 @@
1
- const DEFAULT_PADDING = 10
2
- const ONE_SECOND = 1
3
-
4
- export default function draw(ctx, instance) {
5
- const { accuracy, size, value } = instance.dt
6
-
7
- ctx.save()
8
-
9
- ctx.font = `${size}px sans serif`
10
- ctx.fillStyle = "black"
11
- ctx.fillText(
12
- (ONE_SECOND / value).toFixed(accuracy),
13
- DEFAULT_PADDING,
14
- DEFAULT_PADDING + size,
15
- )
16
-
17
- ctx.restore()
18
- }
@@ -1,37 +0,0 @@
1
- import drawRectangle from "@inglorious/ui/canvas/shapes/rectangle.js"
2
- import { max } from "@inglorious/utils/data-structures/array.js"
3
-
4
- const NO_Y = 0
5
- const MAX_HUE = 255
6
-
7
- export default function draw(ctx, instance, options) {
8
- const { tileSize, columns, heights } = instance
9
-
10
- const [tileWidth, tileHeight] = tileSize
11
- const rows = Math.ceil(heights.length / columns)
12
- const height = rows * tileHeight
13
-
14
- const minH = 0
15
- const maxH = max(heights)
16
-
17
- heights.forEach((h, index) => {
18
- const x = (index % columns) * tileWidth
19
- const z = Math.floor(index / columns) * tileHeight - height
20
-
21
- ctx.save()
22
-
23
- const normalizedH = (h - minH) / (maxH - minH)
24
- const hue = MAX_HUE - normalizedH * MAX_HUE
25
-
26
- const instance = {
27
- offset: [x, NO_Y, z],
28
- size: [tileWidth, NO_Y, tileHeight],
29
- color: "transparent",
30
- backgroundColor: `hsla(${hue}, 100%, 50%, 0.2)`,
31
- }
32
-
33
- drawRectangle(ctx, instance, options)
34
-
35
- ctx.restore()
36
- })
37
- }
@@ -1,37 +0,0 @@
1
- const DEFAULT_POSITION = 0
2
-
3
- export default function draw(ctx, instance) {
4
- const { image, sx = DEFAULT_POSITION, sy = DEFAULT_POSITION } = instance
5
- const { id, src, imageSize, tileSize = imageSize } = image
6
-
7
- const [tileWidth, tileHeight] = tileSize
8
-
9
- const imgParams = [
10
- sx * tileWidth,
11
- sy * tileHeight,
12
- tileWidth,
13
- tileHeight,
14
- DEFAULT_POSITION,
15
- DEFAULT_POSITION,
16
- tileWidth,
17
- tileHeight,
18
- ]
19
-
20
- ctx.save()
21
-
22
- const img = document.getElementById(id)
23
- if (img) {
24
- ctx.drawImage(img, ...imgParams)
25
- } else {
26
- const img = new Image()
27
- img.id = id
28
- img.style.display = "none"
29
- img.onload = () => {
30
- ctx.drawImage(img, ...imgParams)
31
- }
32
- img.src = src
33
- document.body.appendChild(img)
34
- }
35
-
36
- ctx.restore()
37
- }
@@ -1,49 +0,0 @@
1
- import imageDraw from "./image.js"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
7
-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
14
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
15
-
16
- export default function draw(ctx, instance, options) {
17
- const { image, frames, state, value } = instance.sprite
18
- const { imageSize, tileSize, scale = DEFAULT_SCALE } = image
19
-
20
- const [imageWidth] = imageSize
21
- const [tileWidth, tileHeight] = tileSize
22
- const cols = imageWidth / tileWidth
23
-
24
- const flaggedTile = frames[state][value]
25
-
26
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
27
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
28
-
29
- let tile = flaggedTile
30
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
31
- tile &= ~FLIPPED_VERTICALLY_FLAG
32
-
33
- const sx = tile % cols
34
- const sy = Math.floor(tile / cols)
35
-
36
- ctx.save()
37
-
38
- ctx.scale(scale, scale)
39
-
40
- ctx.scale(
41
- isFlippedHorizontally ? FLIP : NO_FLIP,
42
- isFlippedVertically ? FLIP : NO_FLIP,
43
- )
44
- ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
45
-
46
- imageDraw(ctx, { image, sx, sy }, options)
47
-
48
- ctx.restore()
49
- }
@@ -1,64 +0,0 @@
1
- import imageDraw from "./image.js"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
7
-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
14
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
15
-
16
- export default function draw(ctx, instance, options) {
17
- const { tilemap } = instance
18
- const { image, layers } = tilemap
19
- const { imageSize, tileSize, columns, scale = DEFAULT_SCALE } = image
20
-
21
- const [imageWidth] = imageSize
22
- const [tileWidth, tileHeight] = tileSize
23
- const sCols = imageWidth / tileWidth
24
-
25
- ctx.save()
26
-
27
- layers.forEach(({ tiles }) => {
28
- const dRows = Math.ceil(tiles.length / columns)
29
- const height = dRows * tileHeight
30
-
31
- tiles.forEach((flaggedTile, index) => {
32
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
33
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
34
-
35
- let tile = flaggedTile
36
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
37
- tile &= ~FLIPPED_VERTICALLY_FLAG
38
-
39
- const sx = tile % sCols
40
- const sy = Math.floor(tile / sCols)
41
-
42
- const dx = (index % columns) * tileWidth
43
- const dy = Math.floor(index / columns) * tileHeight - height
44
-
45
- ctx.save()
46
-
47
- ctx.scale(scale, scale)
48
- ctx.translate(dx, dy)
49
-
50
- ctx.translate(tileWidth / CENTER_WIDTH, tileHeight / CENTER_HEIGHT)
51
- ctx.scale(
52
- isFlippedHorizontally ? FLIP : NO_FLIP,
53
- isFlippedVertically ? FLIP : NO_FLIP,
54
- )
55
- ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
56
-
57
- imageDraw(ctx, { image, sx, sy }, options)
58
-
59
- ctx.restore()
60
- })
61
- })
62
-
63
- ctx.restore()
64
- }
@@ -1,37 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- export default function draw(ctx, instance) {
4
- const { color = "black", thickness = 1, orientation = 0 } = instance
5
-
6
- ctx.save()
7
-
8
- ctx.strokeStyle = color
9
- ctx.fillStyle = color
10
- ctx.lineWidth = thickness
11
-
12
- ctx.rotate(-orientation)
13
-
14
- ctx.beginPath()
15
- ctx.moveTo(-6, 0)
16
- ctx.lineTo(-3, 0)
17
- ctx.stroke()
18
-
19
- ctx.moveTo(4, 0)
20
- ctx.lineTo(7, 0)
21
- ctx.stroke()
22
-
23
- ctx.moveTo(0, -6)
24
- ctx.lineTo(0, -3)
25
- ctx.stroke()
26
-
27
- ctx.moveTo(0, 4)
28
- ctx.lineTo(0, 7)
29
- ctx.stroke()
30
- ctx.closePath()
31
-
32
- ctx.beginPath()
33
- ctx.fillRect(0, 0, 1, 1)
34
- ctx.closePath()
35
-
36
- ctx.restore()
37
- }
@@ -1,31 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
- import { pi } from "@inglorious/utils/math/trigonometry.js"
5
-
6
- export default function draw(ctx, instance) {
7
- const {
8
- position = zero(),
9
- radius = 24,
10
- color = "black",
11
- backgroundColor = "transparent",
12
- thickness = 1,
13
- } = instance
14
- const [x, , z] = position
15
-
16
- ctx.save()
17
-
18
- ctx.lineWidth = thickness
19
- ctx.strokeStyle = color
20
- ctx.fillStyle = backgroundColor
21
-
22
- ctx.translate(x, z)
23
-
24
- ctx.beginPath()
25
- ctx.arc(0, 0, radius, 0, 2 * pi())
26
- ctx.fill()
27
- ctx.stroke()
28
- ctx.closePath()
29
-
30
- ctx.restore()
31
- }
@@ -1,31 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- export default function draw(ctx, instance) {
6
- const {
7
- offset = zero(),
8
- size,
9
- color = "black",
10
- backgroundColor = "transparent",
11
- thickness = 1,
12
- } = instance
13
- const [x, , z] = offset
14
- const [width = 100, height = 50, depth = 0] = size
15
-
16
- ctx.save()
17
-
18
- ctx.lineWidth = thickness
19
- ctx.strokeStyle = color
20
- ctx.fillStyle = backgroundColor
21
-
22
- ctx.translate(x, z)
23
-
24
- ctx.beginPath()
25
- ctx.fillRect(0, 0, width, height + depth)
26
- ctx.strokeRect(0, 0, width, height + depth)
27
- ctx.stroke()
28
- ctx.closePath()
29
-
30
- ctx.restore()
31
- }
package/src/ui/canvas.js DELETED
@@ -1,81 +0,0 @@
1
- import Engine from "@inglorious/engine.js"
2
- import { track } from "@inglorious/game/decorators/input/mouse.js"
3
-
4
- import { absolutePosition } from "./canvas/absolute-position.js"
5
-
6
- const Y = 1
7
- const Z = 2
8
-
9
- export function start(config, canvas) {
10
- const ctx = canvas.getContext("2d")
11
- const engine = new Engine(config, { render: render(ctx) })
12
-
13
- const { game } = engine._store.getState().instances
14
- const [, , width, height] = game.bounds
15
-
16
- canvas.style.width = `${width}px`
17
- canvas.style.height = `${height}px`
18
- const dpi = window.devicePixelRatio
19
- canvas.width = Math.floor(width * dpi)
20
- canvas.height = Math.floor(height * dpi)
21
- ctx.scale(dpi, dpi)
22
-
23
- if (game.pixelated) {
24
- canvas.style.imageRendering = "pixelated"
25
- ctx.textRendering = "geometricPrecision"
26
- }
27
-
28
- document.addEventListener("keypress", (event) => {
29
- if (event.key === "p") {
30
- engine.isRunning ? engine.stop() : engine.start()
31
- }
32
- })
33
-
34
- const { onMouseMove, onClick } = track(canvas, {
35
- notify: engine.notify,
36
- })
37
-
38
- canvas.addEventListener("mousemove", onMouseMove)
39
- canvas.addEventListener("click", onClick)
40
-
41
- engine.start()
42
- }
43
-
44
- function render(ctx) {
45
- return (options) => {
46
- const { types, instances } = options
47
-
48
- const { game, mouse, ...rest } = instances
49
-
50
- const [x, y, width, height] = game.bounds
51
- ctx.fillStyle = "lightgrey"
52
- ctx.fillRect(x, y, width, height)
53
- if (game.pixelated) {
54
- ctx.imageSmoothingEnabled = false
55
- }
56
-
57
- Object.values(rest)
58
- .filter(({ position }) => position)
59
- .toSorted(
60
- (a, b) =>
61
- a.layer - b.layer ||
62
- a.position[Y] - b.position[Y] ||
63
- b.position[Z] - a.position[Z],
64
- )
65
- .forEach((instance) =>
66
- draw(ctx, instance, { ...options, type: types[instance.type] }),
67
- )
68
-
69
- if (mouse) {
70
- draw(ctx, mouse, { ...options, type: types[mouse.type] })
71
- }
72
- }
73
- }
74
-
75
- function draw(ctx, instance, options) {
76
- const draw = options.type.draw
77
-
78
- if (draw) {
79
- absolutePosition(draw)(ctx, instance, options)
80
- }
81
- }
@@ -1,17 +0,0 @@
1
- .character {
2
- width: var(--size);
3
- height: var(--size);
4
- box-sizing: border-box;
5
- background-color: lightgrey;
6
- border: 1px solid grey;
7
- border-radius: 50%;
8
- transform: translate(-50%, -50%) rotate(var(--angle));
9
-
10
- &::after {
11
- content: '🞁';
12
- position: absolute;
13
- top: 50%;
14
- right: 0;
15
- transform: translate(50%, -50%) rotate(90deg);
16
- }
17
- }
@@ -1,30 +0,0 @@
1
- import { useDispatch } from "react-redux"
2
-
3
- import classes from "./character.module.scss"
4
-
5
- const DEFAULT_SIZE = 24
6
- const DEFAULT_ORIENTATION = 0
7
-
8
- export default function Character({ id, type, instance, className, style }) {
9
- const notify = useDispatch()
10
-
11
- const size = type.size ?? DEFAULT_SIZE
12
- const { orientation = DEFAULT_ORIENTATION } = instance
13
-
14
- const handleClick = (event) => {
15
- event.stopPropagation()
16
- notify({ id: "instance:click", payload: id })
17
- }
18
-
19
- return (
20
- <div
21
- className={`${classes.character} ${className}`}
22
- style={{
23
- ...style,
24
- "--size": `${size}px`,
25
- "--angle": `${-orientation}rad`,
26
- }}
27
- onClick={handleClick}
28
- />
29
- )
30
- }
@@ -1,47 +0,0 @@
1
- .cursor {
2
- width: 1px;
3
- height: 1px;
4
- background-color: black;
5
- transform: rotate(var(--angle));
6
- pointer-events: none;
7
-
8
- .top,
9
- .bottom,
10
- .left,
11
- .right {
12
- background-color: black;
13
- position: absolute;
14
- }
15
-
16
- .top,
17
- .bottom {
18
- width: 1px;
19
- height: 4px;
20
- }
21
-
22
- .top {
23
- bottom: 5px;
24
- left: 0;
25
- }
26
-
27
- .bottom {
28
- top: 5px;
29
- left: 0;
30
- }
31
-
32
- .left,
33
- .right {
34
- width: 4px;
35
- height: 1px;
36
- }
37
-
38
- .left {
39
- top: 0;
40
- right: 5px;
41
- }
42
-
43
- .right {
44
- top: 0;
45
- left: 5px;
46
- }
47
- }