@inglorious/engine 0.1.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/README.md +75 -72
  2. package/package.json +15 -37
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
  7. package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
  8. package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
  11. package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
  21. package/src/animation/sprite.js +101 -0
  22. package/src/animation/ticker.js +38 -0
  23. package/src/behaviors/camera.js +68 -0
  24. package/src/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/behaviors/controls/event-handlers.js +17 -0
  28. package/src/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/behaviors/fps.js +29 -0
  33. package/src/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
  35. package/src/behaviors/game.js +15 -0
  36. package/src/behaviors/input/controls.js +37 -0
  37. package/src/behaviors/input/gamepad.js +114 -0
  38. package/src/behaviors/input/input.js +48 -0
  39. package/src/behaviors/input/keyboard.js +64 -0
  40. package/src/behaviors/input/mouse.js +91 -0
  41. package/src/behaviors/physics/bouncy.js +25 -0
  42. package/src/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
  44. package/src/behaviors/physics/jumpable.js +145 -0
  45. package/src/behaviors/ui/button.js +17 -0
  46. package/src/collision/detection.js +110 -0
  47. package/src/core/api.js +34 -0
  48. package/src/core/dev-tools.js +135 -0
  49. package/src/core/engine.js +119 -0
  50. package/src/core/loop.js +15 -0
  51. package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
  52. package/src/{engine/loop → core/loops}/elapsed.js +1 -2
  53. package/src/{engine/loop → core/loops}/fixed.js +1 -2
  54. package/src/{engine/loop → core/loops}/flash.js +1 -2
  55. package/src/{engine/loop → core/loops}/lag.js +1 -2
  56. package/src/core/select.js +26 -0
  57. package/src/core/store.js +178 -0
  58. package/src/core/store.test.js +110 -0
  59. package/src/main.js +7 -2
  60. package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
  61. package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
  62. package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
  63. package/src/movement/kinematic/modern.test.js +27 -0
  64. package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
  65. package/src/physics/bounds.js +138 -0
  66. package/src/physics/position.js +43 -0
  67. package/src/physics/position.test.js +80 -0
  68. package/src/systems/sprite-animation.js +27 -0
  69. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
  70. package/src/engine/collision/detection.js +0 -115
  71. package/src/engine/loop.js +0 -15
  72. package/src/engine/movement/kinematic/modern.test.js +0 -27
  73. package/src/engine/store.js +0 -174
  74. package/src/engine/store.test.js +0 -256
  75. package/src/engine.js +0 -74
  76. package/src/game/animation.js +0 -26
  77. package/src/game/bounds.js +0 -66
  78. package/src/game/decorators/character.js +0 -5
  79. package/src/game/decorators/clamp-to-bounds.js +0 -15
  80. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  81. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  82. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  83. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  84. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  85. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  86. package/src/game/decorators/debug/collisions.js +0 -32
  87. package/src/game/decorators/double-jump.js +0 -70
  88. package/src/game/decorators/fps.js +0 -30
  89. package/src/game/decorators/fsm.js +0 -27
  90. package/src/game/decorators/game.js +0 -11
  91. package/src/game/decorators/image/image.js +0 -5
  92. package/src/game/decorators/image/sprite.js +0 -5
  93. package/src/game/decorators/image/tilemap.js +0 -5
  94. package/src/game/decorators/input/controls.js +0 -27
  95. package/src/game/decorators/input/gamepad.js +0 -74
  96. package/src/game/decorators/input/input.js +0 -41
  97. package/src/game/decorators/input/keyboard.js +0 -49
  98. package/src/game/decorators/input/mouse.js +0 -65
  99. package/src/game/decorators/jump.js +0 -72
  100. package/src/game/decorators/platform.js +0 -5
  101. package/src/game/decorators/ui/button.js +0 -21
  102. package/src/game/sprite.js +0 -119
  103. package/src/ui/canvas/absolute-position.js +0 -17
  104. package/src/ui/canvas/character.js +0 -35
  105. package/src/ui/canvas/form/button.js +0 -25
  106. package/src/ui/canvas/fps.js +0 -18
  107. package/src/ui/canvas/image/hitmask.js +0 -37
  108. package/src/ui/canvas/image/image.js +0 -37
  109. package/src/ui/canvas/image/sprite.js +0 -49
  110. package/src/ui/canvas/image/tilemap.js +0 -64
  111. package/src/ui/canvas/mouse.js +0 -37
  112. package/src/ui/canvas/shapes/circle.js +0 -31
  113. package/src/ui/canvas/shapes/rectangle.js +0 -31
  114. package/src/ui/canvas.js +0 -81
  115. package/src/ui/react/game/character/character.module.scss +0 -17
  116. package/src/ui/react/game/character/index.jsx +0 -30
  117. package/src/ui/react/game/cursor/cursor.module.scss +0 -47
  118. package/src/ui/react/game/cursor/index.jsx +0 -20
  119. package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
  120. package/src/ui/react/game/form/fields/field/index.jsx +0 -56
  121. package/src/ui/react/game/form/fields/fields.module.scss +0 -48
  122. package/src/ui/react/game/form/fields/index.jsx +0 -12
  123. package/src/ui/react/game/form/form.module.scss +0 -18
  124. package/src/ui/react/game/form/index.jsx +0 -22
  125. package/src/ui/react/game/fps/index.jsx +0 -16
  126. package/src/ui/react/game/game.jsx +0 -71
  127. package/src/ui/react/game/index.jsx +0 -29
  128. package/src/ui/react/game/platform/index.jsx +0 -30
  129. package/src/ui/react/game/platform/platform.module.scss +0 -7
  130. package/src/ui/react/game/scene/index.jsx +0 -25
  131. package/src/ui/react/game/scene/scene.module.scss +0 -9
  132. package/src/ui/react/game/sprite/index.jsx +0 -58
  133. package/src/ui/react/game/sprite/sprite.module.css +0 -3
  134. package/src/ui/react/game/stats/index.jsx +0 -22
  135. package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
  136. package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  137. package/src/ui/react/index.jsx +0 -9
  138. package/src/utils/algorithms/decision-tree.js +0 -24
  139. package/src/utils/algorithms/decision-tree.test.js +0 -102
  140. package/src/utils/algorithms/path-finding.js +0 -155
  141. package/src/utils/algorithms/path-finding.test.js +0 -151
  142. package/src/utils/algorithms/types.d.ts +0 -28
  143. package/src/utils/data-structures/array.js +0 -83
  144. package/src/utils/data-structures/array.test.js +0 -173
  145. package/src/utils/data-structures/board.js +0 -159
  146. package/src/utils/data-structures/board.test.js +0 -242
  147. package/src/utils/data-structures/boolean.js +0 -9
  148. package/src/utils/data-structures/heap.js +0 -164
  149. package/src/utils/data-structures/heap.test.js +0 -103
  150. package/src/utils/data-structures/object.js +0 -102
  151. package/src/utils/data-structures/object.test.js +0 -121
  152. package/src/utils/data-structures/objects.js +0 -48
  153. package/src/utils/data-structures/objects.test.js +0 -99
  154. package/src/utils/data-structures/tree.js +0 -36
  155. package/src/utils/data-structures/tree.test.js +0 -33
  156. package/src/utils/data-structures/types.d.ts +0 -4
  157. package/src/utils/functions/functions.js +0 -19
  158. package/src/utils/functions/functions.test.js +0 -23
  159. package/src/utils/math/geometry/circle.js +0 -117
  160. package/src/utils/math/geometry/circle.test.js +0 -97
  161. package/src/utils/math/geometry/hitmask.js +0 -39
  162. package/src/utils/math/geometry/hitmask.test.js +0 -84
  163. package/src/utils/math/geometry/line.js +0 -35
  164. package/src/utils/math/geometry/line.test.js +0 -49
  165. package/src/utils/math/geometry/platform.js +0 -42
  166. package/src/utils/math/geometry/platform.test.js +0 -133
  167. package/src/utils/math/geometry/point.js +0 -71
  168. package/src/utils/math/geometry/point.test.js +0 -81
  169. package/src/utils/math/geometry/rectangle.js +0 -45
  170. package/src/utils/math/geometry/rectangle.test.js +0 -42
  171. package/src/utils/math/geometry/segment.js +0 -80
  172. package/src/utils/math/geometry/segment.test.js +0 -183
  173. package/src/utils/math/geometry/triangle.js +0 -15
  174. package/src/utils/math/geometry/triangle.test.js +0 -11
  175. package/src/utils/math/geometry/types.d.ts +0 -23
  176. package/src/utils/math/linear-algebra/2d.js +0 -28
  177. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  178. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  179. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  180. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  181. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  182. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  183. package/src/utils/math/linear-algebra/vector.js +0 -302
  184. package/src/utils/math/linear-algebra/vector.test.js +0 -257
  185. package/src/utils/math/linear-algebra/vectors.js +0 -122
  186. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  187. package/src/utils/math/numbers.js +0 -90
  188. package/src/utils/math/numbers.test.js +0 -137
  189. package/src/utils/math/rng.js +0 -44
  190. package/src/utils/math/rng.test.js +0 -39
  191. package/src/utils/math/statistics.js +0 -43
  192. package/src/utils/math/statistics.test.js +0 -47
  193. package/src/utils/math/trigonometry.js +0 -89
  194. package/src/utils/math/trigonometry.test.js +0 -52
  195. package/src/utils/physics/acceleration.js +0 -63
  196. package/src/utils/physics/friction.js +0 -30
  197. package/src/utils/physics/friction.test.js +0 -44
  198. package/src/utils/physics/gravity.js +0 -71
  199. package/src/utils/physics/gravity.test.js +0 -80
  200. package/src/utils/physics/jump.js +0 -41
  201. package/src/utils/physics/velocity.js +0 -38
@@ -1,42 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { intersectsRectangle } from "./rectangle.js"
4
-
5
- test("it should prove that a rectangle crossing another one intersects with it", () => {
6
- const rectangle1 = {
7
- position: [0, 0, 0],
8
- size: [2, 2, 2],
9
- }
10
- const rectangle2 = {
11
- position: [1, 1, 1],
12
- size: [2, 2, 2],
13
- }
14
-
15
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
16
- })
17
-
18
- test("it should prove that a rectangle right on top of another intersects with it", () => {
19
- const rectangle1 = {
20
- position: [0, 0, 0],
21
- size: [2, 2, 2],
22
- }
23
- const rectangle2 = {
24
- position: [0, 0, 0],
25
- size: [2, 0, 2],
26
- }
27
-
28
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
29
- })
30
-
31
- test("it should prove that a rectangle not crossing another one does not intersect with it", () => {
32
- const rectangle1 = {
33
- position: [0, 0, 0],
34
- size: [2, 2, 2],
35
- }
36
- const rectangle2 = {
37
- position: [3, 3, 3],
38
- size: [2, 2, 2],
39
- }
40
-
41
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(false)
42
- })
@@ -1,80 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Segment} Segment
3
- * @typedef {import("./types").Point} Point
4
- * @typedef {import("./types").Circle} Circle
5
- */
6
-
7
- import {
8
- magnitude,
9
- setMagnitude,
10
- } from "@inglorious/utils/math/linear-algebra/vector.js"
11
- import {
12
- distance,
13
- dot,
14
- subtract,
15
- sum,
16
- } from "@inglorious/utils/math/linear-algebra/vectors.js"
17
-
18
- const BEFORE_SEGMENT = 0
19
-
20
- /**
21
- * Calculates the coefficients [a, b, c] of the line equation ax + bz + c = 0
22
- * for a given segment in 2D space.
23
- *
24
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
25
- * @returns {[number, number, number]} An array [a, b, c] representing the line equation.
26
- */
27
- export function coefficients(segment) {
28
- const [x1, , z1] = segment.from
29
- const [x2, , z2] = segment.to
30
- return [z1 - z2, x2 - x1, (x1 - x2) * z1 + x1 * (z2 - z1)]
31
- }
32
-
33
- /**
34
- * Finds the closest point on a segment to a given point in 3D space.
35
- *
36
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
37
- * @param {Point} point - The point in 3D space represented as [x, y, z].
38
- * @returns {Point} The closest point on the segment to the given point.
39
- */
40
- export function closestPoint(segment, point) {
41
- const shiftedSegment = subtract(segment.to, segment.from)
42
- const shiftedPoint = subtract(point, segment.from)
43
-
44
- const projectionLength =
45
- dot(shiftedSegment, shiftedPoint) / magnitude(shiftedSegment)
46
-
47
- if (projectionLength < BEFORE_SEGMENT) {
48
- return segment.from
49
- }
50
-
51
- if (projectionLength > magnitude(shiftedSegment)) {
52
- return segment.to
53
- }
54
-
55
- const projectedPoint = setMagnitude(shiftedSegment, projectionLength)
56
- return sum(segment.from, projectedPoint)
57
- }
58
-
59
- /**
60
- * Calculates the shortest distance from a point to a segment in 3D space.
61
- *
62
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
63
- * @param {Point} point - The point in 3D space represented as [x, y, z].
64
- * @returns {number} The shortest distance from the point to the segment.
65
- */
66
- export function distanceFromPoint(segment, point) {
67
- const closest = closestPoint(segment, point)
68
- return distance(point, closest)
69
- }
70
-
71
- /**
72
- * Determines whether a segment intersects with the perimeter of a circle.
73
- *
74
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
75
- * @param {Circle} circle - The circle defined by its position (center) and radius.
76
- * @returns {boolean} `true` if the segment intersects the circle's perimeter, otherwise `false`.
77
- */
78
- export function intersectsCircle(segment, circle) {
79
- return distanceFromPoint(segment, circle.position) <= circle.radius
80
- }
@@ -1,183 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { isClose } from "../numbers.js"
4
- import {
5
- closestPoint,
6
- coefficients,
7
- distanceFromPoint,
8
- intersectsCircle,
9
- } from "./segment.js"
10
-
11
- expect.extend({
12
- toEqualVector(received, expected) {
13
- const { isNot } = this
14
- return {
15
- pass: received.every((coord, index) => isClose(coord, expected[index])),
16
- message: () =>
17
- `${received} is ${isNot ? "" : "not"} close to ${expected}`,
18
- }
19
- },
20
- })
21
-
22
- test("it should retrieve values of *a*, *b*, and *c* from a segment, so it looks like a line in the form *ax + by + c = 0*", () => {
23
- const segment = {
24
- from: [0, 0, 0],
25
- to: [1, 0, 2],
26
- }
27
- const expectedResult = [-2, 1, 0]
28
-
29
- expect(coefficients(segment)).toEqual(expectedResult)
30
- })
31
-
32
- test("it should find the closest point in a segment to a point projectable on it", () => {
33
- const segment = {
34
- from: [0, 0, 0],
35
- to: [2, 0, 2],
36
- }
37
- const point = [2, 0, 0]
38
- const expectedResult = [1, 0, 1]
39
-
40
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
41
- })
42
-
43
- test("it should find the closest point as the point itself when resting on the segment", () => {
44
- const segment = {
45
- from: [0, 0, 0],
46
- to: [2, 0, 2],
47
- }
48
- const point = [1, 0, 1]
49
- const expectedResult = [1, 0, 1]
50
-
51
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
52
- })
53
-
54
- test("it return the start of a segment when the point is close to its start", () => {
55
- const segment = {
56
- from: [0, 0, 0],
57
- to: [3, 0, 4],
58
- }
59
- const point = [-2, 0, 0]
60
- const expectedResult = [0, 0, 0]
61
-
62
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
63
- })
64
-
65
- test("it should return the end of a segment when the point is close to its end", () => {
66
- const segment = {
67
- from: [0, 0, 0],
68
- to: [3, 0, 4],
69
- }
70
- const point = [5, 0, 4]
71
- const expectedResult = [3, 0, 4]
72
-
73
- expect(closestPoint(segment, point)).toEqualVector(expectedResult)
74
- })
75
-
76
- test("it should compute the distance between a segment and a point projectable on it", () => {
77
- const segment = {
78
- from: [0, 0, 0],
79
- to: [3, 0, 4],
80
- }
81
- const point = [5, 0, 0]
82
- const expectedResult = 4
83
-
84
- expect(distanceFromPoint(segment, point)).toBe(expectedResult)
85
- })
86
-
87
- test("it should compute the distance between a segment and a point resting on it", () => {
88
- const segment = {
89
- from: [0, 0, 0],
90
- to: [2, 0, 2],
91
- }
92
- const point = [1, 0, 1]
93
- const expectedResult = 0
94
-
95
- expect(distanceFromPoint(segment, point)).toBeCloseTo(expectedResult)
96
- })
97
-
98
- test("it should compute the distance between a segment and a point close to the start", () => {
99
- const segment = {
100
- from: [0, 0, 0],
101
- to: [3, 0, 4],
102
- }
103
- const point = [-2, 0, 0]
104
- const expectedResult = 2
105
-
106
- expect(distanceFromPoint(segment, point)).toBe(expectedResult)
107
- })
108
-
109
- test("it should compute the distance between a segment and a point close to the end", () => {
110
- const segment = {
111
- from: [0, 0, 0],
112
- to: [3, 0, 4],
113
- }
114
- const point = [5, 0, 4]
115
- const expectedResult = 2
116
-
117
- expect(distanceFromPoint(segment, point)).toBeCloseTo(expectedResult)
118
- })
119
-
120
- test("it should prove that a segment that crosses a circle intersects with it", () => {
121
- const segment = {
122
- from: [0, 0, 0],
123
- to: [2, 0, 2],
124
- }
125
- const circle = {
126
- position: [1, 0, 1],
127
- radius: 1,
128
- }
129
-
130
- expect(intersectsCircle(segment, circle)).toBe(true)
131
- })
132
-
133
- test("it should prove that a segment tangent to a circle intersects with it", () => {
134
- const segment = {
135
- from: [0, 0, 0],
136
- to: [0, 0, 2],
137
- }
138
- const circle = {
139
- position: [1, 0, 1],
140
- radius: 1,
141
- }
142
-
143
- expect(intersectsCircle(segment, circle)).toBe(true)
144
- })
145
-
146
- test("it should prove that a segment inside of a circle intersects with it", () => {
147
- const segment = {
148
- from: [0.5, 0, 0.5],
149
- to: [1.5, 0, 1.5],
150
- }
151
- const circle = {
152
- position: [1, 0, 1],
153
- radius: 1,
154
- }
155
-
156
- expect(intersectsCircle(segment, circle)).toBe(true)
157
- })
158
-
159
- test("it should prove that a segment that does not cross a circle does not intersect with it", () => {
160
- const segment = {
161
- from: [0, 0, 0],
162
- to: [-2, 0, 2],
163
- }
164
- const circle = {
165
- position: [1, 0, 1],
166
- radius: 1,
167
- }
168
-
169
- expect(intersectsCircle(segment, circle)).toBe(false)
170
- })
171
-
172
- test("it should prove that a segment that reaches outside of a circle does not intersect with it", () => {
173
- const segment = {
174
- from: [0, 0, 0],
175
- to: [-1, 0, -2],
176
- }
177
- const circle = {
178
- position: [1, 0, 1],
179
- radius: 1,
180
- }
181
-
182
- expect(intersectsCircle(segment, circle)).toBe(false)
183
- })
@@ -1,15 +0,0 @@
1
- /**
2
- * Calculates the length of the hypothenuse (or magnitude) for a given set of numbers
3
- * using the Pythagorean theorem.
4
- *
5
- * @param {number[]} nums - A list of numbers representing the sides of a right triangle.
6
- * @returns {number} The length of the hypothenuse.
7
- */
8
- export function hypothenuse(...nums) {
9
- return Math.hypot(...nums)
10
- }
11
-
12
- /**
13
- * Alias for the `hypothenuse` function.
14
- */
15
- export const pythagoras = hypothenuse
@@ -1,11 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { hypothenuse } from "./triangle.js"
4
-
5
- test("it should compute the hypothenuse of two catheti (aka pythagoras)", () => {
6
- const cat1 = 3
7
- const cat2 = 4
8
- const expectedResult = 5
9
-
10
- expect(hypothenuse(cat1, cat2)).toBe(expectedResult)
11
- })
@@ -1,23 +0,0 @@
1
- export type Point = [number, number, number] // [x, y, z]
2
- export type Size = [number, number, number] // [width, height, depth]
3
- export type Line = [number, number, number] // [a, b, c]
4
-
5
- export interface Circle {
6
- position: Point
7
- radius: number
8
- }
9
-
10
- export interface Rectangle {
11
- position: Point
12
- size: Size
13
- }
14
-
15
- export interface Platform {
16
- position: Point
17
- size: Size
18
- }
19
-
20
- export interface Segment {
21
- from: Point
22
- to: Point
23
- }
@@ -1,28 +0,0 @@
1
- /**
2
- * @typedef {import('../../../types').Vector2} Vector2
3
- * @typedef {import('../../../types').Vector3} Vector3
4
- */
5
-
6
- const NO_Y = 0 // Default Y-coordinate value for 3D vectors derived from 2D vectors.
7
-
8
- /**
9
- * Converts a 2D vector [x, z] into a 3D vector [x, 0, z].
10
- *
11
- * @param {Vector2} vector - A 2D vector represented as [x, z].
12
- * @returns {Vector3} A 3D vector represented as [x, 0, z].
13
- */
14
- export function from2D(vector) {
15
- const [x, z] = vector
16
- return [x, NO_Y, z]
17
- }
18
-
19
- /**
20
- * Converts a 3D vector [x, y, z] into a 2D vector [x, z].
21
- *
22
- * @param {Vector3} vector - A 3D vector represented as [x, y, z].
23
- * @returns {Vector2} A 2D vector represented as [x, z].
24
- */
25
- export function to2D(vector) {
26
- const [x, , z] = vector
27
- return [x, z]
28
- }
@@ -1,17 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { from2D, to2D } from "./2d.js"
4
-
5
- test("build a 3D vector from a 2D one", () => {
6
- const vector = [3, 4]
7
- const expectedResult = [3, 0, 4]
8
-
9
- expect(from2D(vector)).toStrictEqual(expectedResult)
10
- })
11
-
12
- test("build a 2D vector from a 3D one", () => {
13
- const vector = [3, 0, 4]
14
- const expectedResult = [3, 4]
15
-
16
- expect(to2D(vector)).toStrictEqual(expectedResult)
17
- })
@@ -1,22 +0,0 @@
1
- /**
2
- * @typedef {import('../../../types').Vector3} Vector3
3
- * @typedef {import('../../../types').Quaternion} Quaternion
4
- */
5
-
6
- import { cos, sin } from "@inglorious/utils/math/trigonometry.js"
7
-
8
- const DEFAULT_ANGLE = 0
9
- const HALF = 2 // Constant representing the divisor for halving an angle.
10
- // eslint-disable-next-line no-magic-numbers
11
- const Y_AXIS = [0, 1, 0] // Default axis of rotation (Y-axis).
12
-
13
- /**
14
- * Computes a quaternion representing a rotation around a given axis.
15
- *
16
- * @param {number} [angle=0] - The angle of rotation in radians. Defaults to 0.
17
- * @param {Vector3} [axis=Y_AXIS] - The axis of rotation as a 3D vector Defaults to the Y-axis.
18
- * @returns {Quaternion} The quaternion as an array [w, x, y, z].
19
- */
20
- export function quaternion(angle = DEFAULT_ANGLE, axis = Y_AXIS) {
21
- return [cos(angle / HALF), ...axis.map((coord) => coord * sin(angle / HALF))]
22
- }
@@ -1,25 +0,0 @@
1
- import { cos, pi, sin } from "@inglorious/utils/math/trigonometry.js"
2
- import { expect, test } from "vitest"
3
-
4
- import { quaternion } from "./quaternion.js"
5
-
6
- test("it should return the quaternion for no rotation", () => {
7
- const angle = 0
8
- const expectedResult = [1, 0, 0, 0]
9
-
10
- expect(quaternion(angle)).toStrictEqual(expectedResult)
11
- })
12
-
13
- test("it should return the quaternion for a rotation of pi/2", () => {
14
- const angle = pi() / 2
15
- const expectedResult = [cos(pi() / 4), 0, sin(pi() / 4), 0]
16
-
17
- expect(quaternion(angle)).toStrictEqual(expectedResult)
18
- })
19
-
20
- test("it should return the quaternion for a rotation of negative pi/2", () => {
21
- const angle = -pi() / 2
22
- const expectedResult = [cos(-pi() / 4), -0, sin(-pi() / 4), -0]
23
-
24
- expect(quaternion(angle)).toStrictEqual(expectedResult)
25
- })
@@ -1,20 +0,0 @@
1
- /**
2
- * @typedef {import('./types').Quaternion} Quaternion
3
- */
4
-
5
- import { times } from "./vector.js"
6
- import { cross, dot, sum } from "./vectors.js"
7
-
8
- /**
9
- * Combines two quaternions using the Hamilton product.
10
- *
11
- * @param {Quaternion} q1 - The first quaternion.
12
- * @param {Quaternion} q2 - The second quaternion.
13
- * @returns {Quaternion} - The resulting quaternion after combining q1 and q2.
14
- */
15
- export function combine(q1, q2) {
16
- const [s, ...v] = q1
17
- const [t, ...w] = q2
18
-
19
- return [s * t - dot(v, w), ...sum(times(w, s), times(v, t), cross(v, w))]
20
- }
@@ -1,29 +0,0 @@
1
- import { cos, pi, sin } from "@inglorious/utils/math/trigonometry.js"
2
- import { expect, test } from "vitest"
3
-
4
- import { quaternion } from "./quaternion.js"
5
- import { combine } from "./quaternions.js"
6
-
7
- test("it should combine two zero-angle quaternions by giving the same 0-angle quaternion", () => {
8
- const q1 = quaternion(0)
9
- const q2 = quaternion(0)
10
- const expectedResult = [1, 0, 0, 0]
11
-
12
- expect(combine(q1, q2)).toStrictEqual(expectedResult)
13
- })
14
-
15
- test("it should combine a zero-angle quaternion with a nonzero-angle quaternion", () => {
16
- const q1 = quaternion(0)
17
- const q2 = quaternion(pi() / 2)
18
- const expectedResult = [cos(pi() / 4), 0, sin(pi() / 4), 0]
19
-
20
- expect(combine(q1, q2)).toStrictEqual(expectedResult)
21
- })
22
-
23
- test("it should combine two nonzero-angle quaternions", () => {
24
- const q1 = quaternion(pi() / 2)
25
- const q2 = quaternion(pi() / 2)
26
- const expectedResult = [2.220446049250313e-16, 0, 1, 0] // close to [0, 0, 1, 0]
27
-
28
- expect(combine(q1, q2)).toStrictEqual(expectedResult)
29
- })
@@ -1,4 +0,0 @@
1
- export type Vector2 = [number, number]
2
- export type Vector3 = [number, number, number]
3
- export type Quaternion = [number, number, number, number]
4
- export type Vector7 = [number, number, number, number, number, number, number]