@inglorious/engine 0.1.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +75 -72
- package/package.json +15 -37
- package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
- package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
- package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
- package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
- package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
- package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
- package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
- package/src/animation/sprite.js +101 -0
- package/src/animation/ticker.js +38 -0
- package/src/behaviors/camera.js +68 -0
- package/src/behaviors/controls/dynamic/modern.js +76 -0
- package/src/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/behaviors/controls/dynamic/tank.js +69 -0
- package/src/behaviors/controls/event-handlers.js +17 -0
- package/src/behaviors/controls/kinematic/modern.js +76 -0
- package/src/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/behaviors/controls/kinematic/tank.js +67 -0
- package/src/behaviors/debug/collision.js +29 -0
- package/src/behaviors/fps.js +29 -0
- package/src/behaviors/fsm.js +33 -0
- package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
- package/src/behaviors/game.js +15 -0
- package/src/behaviors/input/controls.js +37 -0
- package/src/behaviors/input/gamepad.js +114 -0
- package/src/behaviors/input/input.js +48 -0
- package/src/behaviors/input/keyboard.js +64 -0
- package/src/behaviors/input/mouse.js +91 -0
- package/src/behaviors/physics/bouncy.js +25 -0
- package/src/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
- package/src/behaviors/physics/jumpable.js +145 -0
- package/src/behaviors/ui/button.js +17 -0
- package/src/collision/detection.js +110 -0
- package/src/core/api.js +34 -0
- package/src/core/dev-tools.js +135 -0
- package/src/core/engine.js +119 -0
- package/src/core/loop.js +15 -0
- package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
- package/src/{engine/loop → core/loops}/elapsed.js +1 -2
- package/src/{engine/loop → core/loops}/fixed.js +1 -2
- package/src/{engine/loop → core/loops}/flash.js +1 -2
- package/src/{engine/loop → core/loops}/lag.js +1 -2
- package/src/core/select.js +26 -0
- package/src/core/store.js +178 -0
- package/src/core/store.test.js +110 -0
- package/src/main.js +7 -2
- package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
- package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
- package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
- package/src/movement/kinematic/modern.test.js +27 -0
- package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
- package/src/physics/bounds.js +138 -0
- package/src/physics/position.js +43 -0
- package/src/physics/position.test.js +80 -0
- package/src/systems/sprite-animation.js +27 -0
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
- package/src/engine/collision/detection.js +0 -115
- package/src/engine/loop.js +0 -15
- package/src/engine/movement/kinematic/modern.test.js +0 -27
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/character.js +0 -35
- package/src/ui/canvas/form/button.js +0 -25
- package/src/ui/canvas/fps.js +0 -18
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas/image/image.js +0 -37
- package/src/ui/canvas/image/sprite.js +0 -49
- package/src/ui/canvas/image/tilemap.js +0 -64
- package/src/ui/canvas/mouse.js +0 -37
- package/src/ui/canvas/shapes/circle.js +0 -31
- package/src/ui/canvas/shapes/rectangle.js +0 -31
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/character.module.scss +0 -17
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/ui/react/game/cursor/cursor.module.scss +0 -47
- package/src/ui/react/game/cursor/index.jsx +0 -20
- package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
- package/src/ui/react/game/form/fields/field/index.jsx +0 -56
- package/src/ui/react/game/form/fields/fields.module.scss +0 -48
- package/src/ui/react/game/form/fields/index.jsx +0 -12
- package/src/ui/react/game/form/form.module.scss +0 -18
- package/src/ui/react/game/form/index.jsx +0 -22
- package/src/ui/react/game/fps/index.jsx +0 -16
- package/src/ui/react/game/game.jsx +0 -71
- package/src/ui/react/game/index.jsx +0 -29
- package/src/ui/react/game/platform/index.jsx +0 -30
- package/src/ui/react/game/platform/platform.module.scss +0 -7
- package/src/ui/react/game/scene/index.jsx +0 -25
- package/src/ui/react/game/scene/scene.module.scss +0 -9
- package/src/ui/react/game/sprite/index.jsx +0 -58
- package/src/ui/react/game/sprite/sprite.module.css +0 -3
- package/src/ui/react/game/stats/index.jsx +0 -22
- package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/ui/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -102
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -102
- package/src/utils/data-structures/object.test.js +0 -121
- package/src/utils/data-structures/objects.js +0 -48
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -117
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -39
- package/src/utils/math/geometry/hitmask.test.js +0 -84
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- package/src/utils/math/geometry/point.js +0 -71
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -45
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -302
- package/src/utils/math/linear-algebra/vector.test.js +0 -257
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -63
- package/src/utils/physics/friction.js +0 -30
- package/src/utils/physics/friction.test.js +0 -44
- package/src/utils/physics/gravity.js +0 -71
- package/src/utils/physics/gravity.test.js +0 -80
- package/src/utils/physics/jump.js +0 -41
- package/src/utils/physics/velocity.js +0 -38
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import tankMove from "@inglorious/engine/movement/kinematic/tank.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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const DEFAULT_PARAMS = {
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maxSpeed: 250,
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const X = 0
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const Z = 2
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export function enableTankControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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"game:update"(instance, event, options) {
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instance.maxAngularSpeed ?? params.maxAngularSpeed
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instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
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}
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if (input0.up) {
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instance.velocity[X] = instance.maxSpeed
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}
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import drawHitmask from "@inglorious/ui/canvas/image/hitmask.js"
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import drawCircle from "@inglorious/ui/canvas/shapes/circle.js"
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import drawRectangle from "@inglorious/ui/canvas/shapes/rectangle.js"
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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const Shape = {
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circle: drawCircle,
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rectangle: drawRectangle,
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export function enableCollisionsDebug() {
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}
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import { collidesWith } from "@inglorious/engine/collision/detection.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { applyGravity } from "@inglorious/utils/physics/gravity.js"
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import { jump } from "@inglorious/utils/physics/jump.js"
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import { enableFsm } from "./fsm.js"
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jumping: {
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doubleJumping: {
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}
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// TODO: this is a copy-paste of jump.js. Can we reduce duplication?
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function createFreeFall(params) {
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instance.maxLeap = instance.maxLeap ?? params.maxLeap
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const { instances } = options
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const targets = Object.values(instances).filter(
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targets.forEach((target) => {
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instance.vy = 0
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const [x, , z] = instance.position
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instance.position = [x, py, z]
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instance.state = params.onState
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}
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})
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}
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import { Animation } from "@inglorious/game/animation.js"
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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import { createKeyboard, enableKeyboard } from "./keyboard.js"
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export function enableControls(params) {
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return {
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keyboard: [enableKeyboard(params)],
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gamepad: [enableGamepad(params)],
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input: [enableInput(params)],
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export function createControls(name = DEFAULT_PARAMS.name, mapping = {}) {
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[`keyboard_${name}`]: createKeyboard(`keyboard_${name}`, mapping),
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const DEFAULT_PARAMS = {
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name: "gamepad0",
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}
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export function enableGamepad() {
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return {
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"game:update"(instance, event, { notify }) {
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navigator.getGamepads().forEach((gamepad) => {
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if (gamepad == null) {
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return
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}
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gamepad.axes.forEach((axis, index) => {
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notify({
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id: "gamepad:axis",
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payload: { id: gamepad.index, axis: `Axis${index}`, value: axis },
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})
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})
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notify({
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id,
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payload: { id: gamepad.index, button: `Btn${index}` },
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})
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}
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const action = instance.mapping[axis]
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instance[action] = value
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notify({ id: "input:axis", payload: { id, action, value } })
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},
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"gamepad:press"(instance, event, { notify }) {
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const { id, button } = event.payload
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if (instance.id !== `gamepad${id}`) {
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return
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}
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const action = instance.mapping[button]
|
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|
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if (!instance[action]) {
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instance[action] = true
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notify({ id: "input:press", payload: { id, action } })
|
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}
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},
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"gamepad:release"(instance, event, { notify }) {
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if (instance.id !== `gamepad${id}`) {
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return
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}
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|
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const action = instance.mapping[button]
|
|
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|
-
if (instance[action]) {
|
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|
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instance[action] = false
|
|
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|
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notify({ id: "input:release", payload: { id, action } })
|
|
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|
-
}
|
|
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|
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},
|
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|
-
}
|
|
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|
-
}
|
|
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|
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|
|
72
|
-
export function createGamepad(name = DEFAULT_PARAMS.name, mapping = {}) {
|
|
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|
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return { id: name, type: "gamepad", mapping }
|
|
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|
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}
|
|
@@ -1,41 +0,0 @@
|
|
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const DEFAULT_PARAMS = {
|
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2
|
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name: "input0",
|
|
3
|
-
}
|
|
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|
-
|
|
5
|
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export function enableInput() {
|
|
6
|
-
return {
|
|
7
|
-
"input:axis"(instance, event) {
|
|
8
|
-
const { id, action, value } = event.payload
|
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|
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|
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|
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if (!id.endsWith(instance.id)) {
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|
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return
|
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|
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}
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|
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|
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instance[action] = value
|
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|
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},
|
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|
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|
|
17
|
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"input:press"(instance, event) {
|
|
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|
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const { id, action } = event.payload
|
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|
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|
|
20
|
-
if (!id.endsWith(instance.id)) {
|
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|
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return
|
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|
-
}
|
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|
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|
|
24
|
-
instance[action] = true
|
|
25
|
-
},
|
|
26
|
-
|
|
27
|
-
"input:release"(instance, event) {
|
|
28
|
-
const { id, action } = event.payload
|
|
29
|
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|
|
30
|
-
if (!id.endsWith(instance.id)) {
|
|
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|
-
return
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
instance[action] = false
|
|
35
|
-
},
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
export function createInput(name = DEFAULT_PARAMS.name, mapping = {}) {
|
|
40
|
-
return { id: name, type: "input", mapping }
|
|
41
|
-
}
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
const DEFAULT_PARAMS = {
|
|
2
|
-
name: "keyboard0",
|
|
3
|
-
}
|
|
4
|
-
|
|
5
|
-
export function enableKeyboard() {
|
|
6
|
-
let handleKeyDown, handleKeyUp
|
|
7
|
-
|
|
8
|
-
return {
|
|
9
|
-
"game:start"(instance, event, options) {
|
|
10
|
-
handleKeyDown = createKeyboardHandler("keyboard:keyDown", options)
|
|
11
|
-
handleKeyUp = createKeyboardHandler("keyboard:keyUp", options)
|
|
12
|
-
|
|
13
|
-
document.addEventListener("keydown", handleKeyDown)
|
|
14
|
-
document.addEventListener("keyup", handleKeyUp)
|
|
15
|
-
},
|
|
16
|
-
|
|
17
|
-
"game:stop"() {
|
|
18
|
-
document.removeEventListener("keydown", handleKeyDown)
|
|
19
|
-
document.removeEventListener("keyup", handleKeyUp)
|
|
20
|
-
},
|
|
21
|
-
|
|
22
|
-
"keyboard:keyDown"(instance, event, { notify }) {
|
|
23
|
-
const action = instance.mapping[event.payload]
|
|
24
|
-
if (!instance[action]) {
|
|
25
|
-
instance[action] = true
|
|
26
|
-
notify({ id: "input:press", payload: { id: instance.id, action } })
|
|
27
|
-
}
|
|
28
|
-
},
|
|
29
|
-
|
|
30
|
-
"keyboard:keyUp"(instance, event, { notify }) {
|
|
31
|
-
const action = instance.mapping[event.payload]
|
|
32
|
-
if (instance[action]) {
|
|
33
|
-
instance[action] = false
|
|
34
|
-
notify({ id: "input:release", payload: { id: instance.id, action } })
|
|
35
|
-
}
|
|
36
|
-
},
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
export function createKeyboard(name = DEFAULT_PARAMS.name, mapping = {}) {
|
|
41
|
-
return { id: name, type: "keyboard", mapping }
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
function createKeyboardHandler(id, { notify }) {
|
|
45
|
-
return (event) => {
|
|
46
|
-
event.stopPropagation()
|
|
47
|
-
notify({ id, payload: event.code })
|
|
48
|
-
}
|
|
49
|
-
}
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
import { findCollision } from "@inglorious/engine/collision/detection.js"
|
|
2
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
3
|
-
import draw from "@inglorious/ui/canvas/mouse.js"
|
|
4
|
-
|
|
5
|
-
const NO_Y = 0
|
|
6
|
-
|
|
7
|
-
export function enableMouse() {
|
|
8
|
-
return {
|
|
9
|
-
draw,
|
|
10
|
-
|
|
11
|
-
"mouse:move"(instance, event, { instances }) {
|
|
12
|
-
instance.position = event.payload
|
|
13
|
-
|
|
14
|
-
clampToBounds(instance, instances.game.bounds)
|
|
15
|
-
},
|
|
16
|
-
|
|
17
|
-
"mouse:click"(instance, event, options) {
|
|
18
|
-
const { notify } = options
|
|
19
|
-
|
|
20
|
-
const clickedInstance = findCollision(instance, options)
|
|
21
|
-
if (clickedInstance) {
|
|
22
|
-
notify({ id: "instance:click", payload: clickedInstance.id })
|
|
23
|
-
} else {
|
|
24
|
-
notify({ id: "scene:click", payload: event.payload })
|
|
25
|
-
}
|
|
26
|
-
},
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
export function track(parent, options) {
|
|
31
|
-
const handleMouseMove = createHandler("mouse:move", parent, options)
|
|
32
|
-
const handleClick = createHandler("mouse:click", parent, options)
|
|
33
|
-
|
|
34
|
-
return { onMouseMove: handleMouseMove, onClick: handleClick }
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
function createHandler(id, parent, { notify }) {
|
|
38
|
-
return (event) => {
|
|
39
|
-
event.stopPropagation()
|
|
40
|
-
|
|
41
|
-
if (parent == null) {
|
|
42
|
-
return
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
const payload = calculatePosition({
|
|
46
|
-
clientX: event.clientX,
|
|
47
|
-
clientY: event.clientY,
|
|
48
|
-
parent,
|
|
49
|
-
})
|
|
50
|
-
|
|
51
|
-
notify({ id, payload })
|
|
52
|
-
}
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
function calculatePosition({ clientX, clientY, parent }) {
|
|
56
|
-
const bounds = parent.getBoundingClientRect()
|
|
57
|
-
|
|
58
|
-
const scaleX = (parent.width || parent.clientWidth) / bounds.width
|
|
59
|
-
const scaleY = (parent.height || parent.clientHeight) / bounds.height
|
|
60
|
-
|
|
61
|
-
const x = (clientX - bounds.left) * scaleX
|
|
62
|
-
const z = (bounds.bottom - clientY) * scaleY
|
|
63
|
-
|
|
64
|
-
return [x, NO_Y, z]
|
|
65
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import { collidesWith } from "@inglorious/engine/collision/detection.js"
|
|
2
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
-
import { applyGravity } from "@inglorious/utils/physics/gravity.js"
|
|
4
|
-
import { jump } from "@inglorious/utils/physics/jump.js"
|
|
5
|
-
|
|
6
|
-
import { enableFsm } from "./fsm.js"
|
|
7
|
-
|
|
8
|
-
const DEFAULT_PARAMS = {
|
|
9
|
-
onState: "default",
|
|
10
|
-
onInput: "input0",
|
|
11
|
-
maxSpeed: 250,
|
|
12
|
-
maxJump: 100,
|
|
13
|
-
maxLeap: 100,
|
|
14
|
-
}
|
|
15
|
-
const FALLING = 0
|
|
16
|
-
|
|
17
|
-
export function enableJump(params) {
|
|
18
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
19
|
-
|
|
20
|
-
const freeFall = createFreeFall(params)
|
|
21
|
-
|
|
22
|
-
return enableFsm({
|
|
23
|
-
[params.onState]: {
|
|
24
|
-
"game:update"(instance, event, options) {
|
|
25
|
-
freeFall(instance, event, options)
|
|
26
|
-
},
|
|
27
|
-
|
|
28
|
-
"input:press"(instance, event, options) {
|
|
29
|
-
instance.onInput = instance.onInput ?? params.onInput
|
|
30
|
-
instance.maxJump = instance.maxJump ?? params.maxJump
|
|
31
|
-
instance.maxLeap = instance.maxLeap ?? params.maxLeap
|
|
32
|
-
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
33
|
-
|
|
34
|
-
const { id, action } = event.payload
|
|
35
|
-
if (id.endsWith(instance.onInput) && action === "jump") {
|
|
36
|
-
instance.state = "jumping"
|
|
37
|
-
merge(instance, jump(instance, options))
|
|
38
|
-
}
|
|
39
|
-
},
|
|
40
|
-
},
|
|
41
|
-
|
|
42
|
-
jumping: {
|
|
43
|
-
"game:update"(instance, event, options) {
|
|
44
|
-
freeFall(instance, event, options)
|
|
45
|
-
},
|
|
46
|
-
},
|
|
47
|
-
})
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
function createFreeFall(params) {
|
|
51
|
-
return (instance, event, options) => {
|
|
52
|
-
instance.maxLeap = instance.maxLeap ?? params.maxLeap
|
|
53
|
-
|
|
54
|
-
merge(instance, applyGravity(instance, options))
|
|
55
|
-
|
|
56
|
-
const targets = Object.values(options.instances).filter(
|
|
57
|
-
({ type }) => type === "platform",
|
|
58
|
-
)
|
|
59
|
-
|
|
60
|
-
targets.forEach((target) => {
|
|
61
|
-
if (instance.vy < FALLING && collidesWith(instance, target, "platform")) {
|
|
62
|
-
instance.vy = 0
|
|
63
|
-
const [x, , z] = instance.position
|
|
64
|
-
const { radius } = instance.collisions.platform
|
|
65
|
-
const [, targetY] = target.position
|
|
66
|
-
const py = targetY + radius
|
|
67
|
-
instance.position = [x, py, z]
|
|
68
|
-
instance.state = params.onState
|
|
69
|
-
}
|
|
70
|
-
})
|
|
71
|
-
}
|
|
72
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import draw from "@inglorious/ui/canvas/form/button.js"
|
|
2
|
-
|
|
3
|
-
export function enableButton() {
|
|
4
|
-
return {
|
|
5
|
-
draw,
|
|
6
|
-
|
|
7
|
-
states: {
|
|
8
|
-
default: {
|
|
9
|
-
"instance:click"(instance) {
|
|
10
|
-
instance.state = "pressed"
|
|
11
|
-
},
|
|
12
|
-
},
|
|
13
|
-
|
|
14
|
-
pressed: {
|
|
15
|
-
"instance:release"(instance) {
|
|
16
|
-
instance.state = "default"
|
|
17
|
-
},
|
|
18
|
-
},
|
|
19
|
-
},
|
|
20
|
-
}
|
|
21
|
-
}
|