@inglorious/engine 0.1.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +75 -72
- package/package.json +15 -37
- package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
- package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
- package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
- package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
- package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
- package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
- package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
- package/src/animation/sprite.js +101 -0
- package/src/animation/ticker.js +38 -0
- package/src/behaviors/camera.js +68 -0
- package/src/behaviors/controls/dynamic/modern.js +76 -0
- package/src/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/behaviors/controls/dynamic/tank.js +69 -0
- package/src/behaviors/controls/event-handlers.js +17 -0
- package/src/behaviors/controls/kinematic/modern.js +76 -0
- package/src/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/behaviors/controls/kinematic/tank.js +67 -0
- package/src/behaviors/debug/collision.js +29 -0
- package/src/behaviors/fps.js +29 -0
- package/src/behaviors/fsm.js +33 -0
- package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
- package/src/behaviors/game.js +15 -0
- package/src/behaviors/input/controls.js +37 -0
- package/src/behaviors/input/gamepad.js +114 -0
- package/src/behaviors/input/input.js +48 -0
- package/src/behaviors/input/keyboard.js +64 -0
- package/src/behaviors/input/mouse.js +91 -0
- package/src/behaviors/physics/bouncy.js +25 -0
- package/src/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
- package/src/behaviors/physics/jumpable.js +145 -0
- package/src/behaviors/ui/button.js +17 -0
- package/src/collision/detection.js +110 -0
- package/src/core/api.js +34 -0
- package/src/core/dev-tools.js +135 -0
- package/src/core/engine.js +119 -0
- package/src/core/loop.js +15 -0
- package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
- package/src/{engine/loop → core/loops}/elapsed.js +1 -2
- package/src/{engine/loop → core/loops}/fixed.js +1 -2
- package/src/{engine/loop → core/loops}/flash.js +1 -2
- package/src/{engine/loop → core/loops}/lag.js +1 -2
- package/src/core/select.js +26 -0
- package/src/core/store.js +178 -0
- package/src/core/store.test.js +110 -0
- package/src/main.js +7 -2
- package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
- package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
- package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
- package/src/movement/kinematic/modern.test.js +27 -0
- package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
- package/src/physics/bounds.js +138 -0
- package/src/physics/position.js +43 -0
- package/src/physics/position.test.js +80 -0
- package/src/systems/sprite-animation.js +27 -0
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
- package/src/engine/collision/detection.js +0 -115
- package/src/engine/loop.js +0 -15
- package/src/engine/movement/kinematic/modern.test.js +0 -27
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/character.js +0 -35
- package/src/ui/canvas/form/button.js +0 -25
- package/src/ui/canvas/fps.js +0 -18
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas/image/image.js +0 -37
- package/src/ui/canvas/image/sprite.js +0 -49
- package/src/ui/canvas/image/tilemap.js +0 -64
- package/src/ui/canvas/mouse.js +0 -37
- package/src/ui/canvas/shapes/circle.js +0 -31
- package/src/ui/canvas/shapes/rectangle.js +0 -31
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/character.module.scss +0 -17
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/ui/react/game/cursor/cursor.module.scss +0 -47
- package/src/ui/react/game/cursor/index.jsx +0 -20
- package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
- package/src/ui/react/game/form/fields/field/index.jsx +0 -56
- package/src/ui/react/game/form/fields/fields.module.scss +0 -48
- package/src/ui/react/game/form/fields/index.jsx +0 -12
- package/src/ui/react/game/form/form.module.scss +0 -18
- package/src/ui/react/game/form/index.jsx +0 -22
- package/src/ui/react/game/fps/index.jsx +0 -16
- package/src/ui/react/game/game.jsx +0 -71
- package/src/ui/react/game/index.jsx +0 -29
- package/src/ui/react/game/platform/index.jsx +0 -30
- package/src/ui/react/game/platform/platform.module.scss +0 -7
- package/src/ui/react/game/scene/index.jsx +0 -25
- package/src/ui/react/game/scene/scene.module.scss +0 -9
- package/src/ui/react/game/sprite/index.jsx +0 -58
- package/src/ui/react/game/sprite/sprite.module.css +0 -3
- package/src/ui/react/game/stats/index.jsx +0 -22
- package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/ui/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -102
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -102
- package/src/utils/data-structures/object.test.js +0 -121
- package/src/utils/data-structures/objects.js +0 -48
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -117
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -39
- package/src/utils/math/geometry/hitmask.test.js +0 -84
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- package/src/utils/math/geometry/point.js +0 -71
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -45
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -302
- package/src/utils/math/linear-algebra/vector.test.js +0 -257
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -63
- package/src/utils/physics/friction.js +0 -30
- package/src/utils/physics/friction.test.js +0 -44
- package/src/utils/physics/gravity.js +0 -71
- package/src/utils/physics/gravity.test.js +0 -80
- package/src/utils/physics/jump.js +0 -41
- package/src/utils/physics/velocity.js +0 -38
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import { modernMove } from "@inglorious/engine/movement/kinematic/modern.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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import { createMovementEventHandlers } from "../event-handlers.js"
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const DEFAULT_PARAMS = {
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maxSpeed: 250,
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}
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const X = 0
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const Z = 2
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export function modernVelocity(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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...createMovementEventHandlers([
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"moveLeft",
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"moveRight",
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"moveUp",
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"moveDown",
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"moveLeftRight",
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"moveUpDown",
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]),
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start(entity, api) {
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type.start?.(entity, api)
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entity.maxSpeed ??= params.maxSpeed
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entity.movement ??= {}
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},
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update(entity, dt, api) {
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type.update?.(entity, dt, api)
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const { movement, maxSpeed } = entity
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entity.velocity = zero()
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if (movement.moveLeft) {
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entity.velocity[X] = -maxSpeed
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}
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if (movement.moveRight) {
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entity.velocity[X] = maxSpeed
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}
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if (movement.moveUp) {
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entity.velocity[Z] = maxSpeed
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}
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if (movement.moveDown) {
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entity.velocity[Z] = -maxSpeed
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}
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if (movement.moveLeftRight) {
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entity.velocity[X] += movement.moveLeftRight * maxSpeed
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}
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entity.velocity[Z] += -movement.moveUpDown * maxSpeed
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},
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})
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}
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export function modernControls(params) {
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const velocityBehavior = modernVelocity(params)
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return (type) => {
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const newType = velocityBehavior(type)
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return extend(newType, {
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update(entity, dt, api) {
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newType.update?.(entity, dt, api)
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merge(entity, modernMove(entity, dt))
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},
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})
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}
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}
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import { face } from "@inglorious/engine/ai/movement/kinematic/face.js"
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import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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import { createMovementEventHandlers } from "../event-handlers.js"
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const FULL_CIRCLE = 2
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const DEFAULT_PARAMS = {
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maxSpeed: 250,
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maxAngularSpeed: FULL_CIRCLE * pi(),
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}
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const X = 0
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const Z = 2
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export function shooterControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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const DEADZONE = 0.1
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const NO_MOVEMENT = 0
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...createMovementEventHandlers([
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"move",
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"strafe",
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"turn",
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]),
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start(entity, api) {
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type.start?.(entity, api)
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entity.maxSpeed ??= params.maxSpeed
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entity.maxAngularSpeed ??= params.maxAngularSpeed
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entity.movement ??= {}
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},
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update(entity, dt, api) {
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const { movement, maxSpeed, maxAngularSpeed } = entity
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entity.velocity = zero()
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if (movement.moveLeft) {
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entity.velocity[Z] = -maxSpeed
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}
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if (movement.moveRight) {
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entity.velocity[Z] = maxSpeed
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}
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if (movement.moveUp) {
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entity.velocity[X] = maxSpeed
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}
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if (movement.moveDown) {
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entity.velocity[X] = -maxSpeed
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}
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if (movement.strafe) {
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entity.velocity[Z] += movement.strafe * maxSpeed
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}
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if (movement.move) {
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entity.velocity[X] += -movement.move * maxSpeed
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}
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if (movement.turn) {
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entity.orientation += -movement.turn * maxAngularSpeed * dt
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}
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const isUsingAnalogMovement =
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Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
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if (!isUsingAnalogMovement) {
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merge(entity, face(entity, mouse, dt))
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}
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merge(entity, tankMove(entity, dt))
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},
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})
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}
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|
1
|
+
import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
|
|
2
|
+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
+
|
|
5
|
+
import { createMovementEventHandlers } from "../event-handlers.js"
|
|
6
|
+
|
|
7
|
+
const DEFAULT_PARAMS = {
|
|
8
|
+
maxSpeed: 250,
|
|
9
|
+
maxAngularSpeed: 10,
|
|
10
|
+
}
|
|
11
|
+
const X = 0
|
|
12
|
+
const Z = 2
|
|
13
|
+
|
|
14
|
+
export function tankControls(params) {
|
|
15
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
16
|
+
|
|
17
|
+
return (type) =>
|
|
18
|
+
extend(type, {
|
|
19
|
+
...createMovementEventHandlers([
|
|
20
|
+
"turnLeft",
|
|
21
|
+
"turnRight",
|
|
22
|
+
"moveForward",
|
|
23
|
+
"moveBackward",
|
|
24
|
+
"strafe",
|
|
25
|
+
"move",
|
|
26
|
+
"turn",
|
|
27
|
+
]),
|
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28
|
+
|
|
29
|
+
start(entity, api) {
|
|
30
|
+
type.start?.(entity, api)
|
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31
|
+
|
|
32
|
+
entity.maxSpeed ??= params.maxSpeed
|
|
33
|
+
entity.maxAngularSpeed ??= params.maxAngularSpeed
|
|
34
|
+
entity.movement ??= {}
|
|
35
|
+
},
|
|
36
|
+
|
|
37
|
+
update(entity, dt) {
|
|
38
|
+
const { movement, maxSpeed, maxAngularSpeed } = entity
|
|
39
|
+
entity.velocity = zero()
|
|
40
|
+
|
|
41
|
+
if (movement.turnLeft) {
|
|
42
|
+
entity.orientation += maxAngularSpeed * dt
|
|
43
|
+
}
|
|
44
|
+
if (movement.turnRight) {
|
|
45
|
+
entity.orientation -= maxAngularSpeed * dt
|
|
46
|
+
}
|
|
47
|
+
if (movement.moveForward) {
|
|
48
|
+
entity.velocity[X] = maxSpeed
|
|
49
|
+
}
|
|
50
|
+
if (movement.moveBackward) {
|
|
51
|
+
entity.velocity[X] = -maxSpeed
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (movement.strafe) {
|
|
55
|
+
entity.velocity[Z] += movement.strafe * maxSpeed
|
|
56
|
+
}
|
|
57
|
+
if (movement.move) {
|
|
58
|
+
entity.velocity[X] += -movement.move * maxSpeed
|
|
59
|
+
}
|
|
60
|
+
if (movement.turn) {
|
|
61
|
+
entity.orientation += -movement.turn * maxAngularSpeed * dt
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
merge(entity, tankMove(entity, dt))
|
|
65
|
+
},
|
|
66
|
+
})
|
|
67
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
+
|
|
3
|
+
export function collisionGizmos(params) {
|
|
4
|
+
return (type) =>
|
|
5
|
+
extend(type, {
|
|
6
|
+
render(entity, ctx, api) {
|
|
7
|
+
type.render(entity, ctx, api)
|
|
8
|
+
|
|
9
|
+
const game = api.getEntity("game")
|
|
10
|
+
|
|
11
|
+
if (!game.debug) {
|
|
12
|
+
return
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
if (!params?.shapes) {
|
|
16
|
+
return
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
ctx.save()
|
|
20
|
+
|
|
21
|
+
Object.values(entity.collisions).forEach((collision) => {
|
|
22
|
+
const render = params.shapes[collision.shape]
|
|
23
|
+
render?.({ ...entity, ...collision, color: "#00FF00" }, ctx, api)
|
|
24
|
+
})
|
|
25
|
+
|
|
26
|
+
ctx.restore()
|
|
27
|
+
},
|
|
28
|
+
})
|
|
29
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { Ticker } from "@inglorious/engine/animation/ticker.js"
|
|
2
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
+
|
|
4
|
+
const DEFAULT_PARAMS = {
|
|
5
|
+
accuracy: 1,
|
|
6
|
+
size: 16,
|
|
7
|
+
speed: 1,
|
|
8
|
+
defaultValue: 0.016666666666666666,
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export function fps(params) {
|
|
12
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
13
|
+
|
|
14
|
+
return {
|
|
15
|
+
start(entity) {
|
|
16
|
+
entity.dt ??= { ...params }
|
|
17
|
+
},
|
|
18
|
+
|
|
19
|
+
update(entity, dt) {
|
|
20
|
+
Ticker.tick({
|
|
21
|
+
target: entity.dt,
|
|
22
|
+
dt,
|
|
23
|
+
onTick: (target, dt) => {
|
|
24
|
+
target.value = dt
|
|
25
|
+
},
|
|
26
|
+
})
|
|
27
|
+
},
|
|
28
|
+
}
|
|
29
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
+
|
|
3
|
+
const DEFAULT_STATE = "default"
|
|
4
|
+
|
|
5
|
+
export function fsm(states) {
|
|
6
|
+
const uniqueEventNames = [
|
|
7
|
+
...new Set(Object.values(states).flatMap(Object.keys)),
|
|
8
|
+
]
|
|
9
|
+
|
|
10
|
+
return (type) => {
|
|
11
|
+
return extend(type, {
|
|
12
|
+
start(entity, api) {
|
|
13
|
+
type.start?.(entity, api)
|
|
14
|
+
|
|
15
|
+
entity.state ??= DEFAULT_STATE
|
|
16
|
+
},
|
|
17
|
+
|
|
18
|
+
...uniqueEventNames.reduce(
|
|
19
|
+
(acc, eventName) => ({
|
|
20
|
+
...acc,
|
|
21
|
+
|
|
22
|
+
[eventName](entity, event, api) {
|
|
23
|
+
type[eventName]?.(entity, event, api)
|
|
24
|
+
|
|
25
|
+
const state = states[entity.state]
|
|
26
|
+
state?.[eventName]?.(entity, event, api)
|
|
27
|
+
},
|
|
28
|
+
}),
|
|
29
|
+
{},
|
|
30
|
+
),
|
|
31
|
+
})
|
|
32
|
+
}
|
|
33
|
+
}
|
|
@@ -1,54 +1,47 @@
|
|
|
1
|
-
import { createStore } from "@inglorious/engine/store"
|
|
2
1
|
import { expect, test } from "vitest"
|
|
3
2
|
|
|
4
|
-
import {
|
|
3
|
+
import { createStore } from "../core/store.js"
|
|
4
|
+
import { fsm } from "./fsm.js"
|
|
5
5
|
|
|
6
6
|
test("it should add a finite state machine", () => {
|
|
7
7
|
const config = {
|
|
8
8
|
types: {
|
|
9
9
|
kitty: [
|
|
10
|
-
|
|
10
|
+
fsm({
|
|
11
11
|
default: {
|
|
12
|
-
|
|
13
|
-
|
|
12
|
+
catMeow(entity) {
|
|
13
|
+
entity.state = "meowing"
|
|
14
14
|
},
|
|
15
15
|
},
|
|
16
16
|
meowing: {
|
|
17
|
-
|
|
18
|
-
|
|
17
|
+
update(entity) {
|
|
18
|
+
entity.treats++
|
|
19
19
|
},
|
|
20
20
|
},
|
|
21
21
|
}),
|
|
22
22
|
],
|
|
23
23
|
},
|
|
24
|
-
|
|
25
|
-
|
|
24
|
+
entities: {
|
|
25
|
+
entity1: {
|
|
26
26
|
type: "kitty",
|
|
27
27
|
treats: 0,
|
|
28
28
|
},
|
|
29
29
|
},
|
|
30
30
|
}
|
|
31
|
-
const store = createStore(config)
|
|
32
31
|
const afterState = {
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
id: "game",
|
|
37
|
-
type: "game",
|
|
38
|
-
layer: 0,
|
|
39
|
-
bounds: [0, 0, 800, 600],
|
|
40
|
-
},
|
|
41
|
-
instance1: {
|
|
42
|
-
id: "instance1",
|
|
32
|
+
entities: {
|
|
33
|
+
entity1: {
|
|
34
|
+
id: "entity1",
|
|
43
35
|
type: "kitty",
|
|
44
|
-
layer: 0,
|
|
45
36
|
state: "meowing",
|
|
46
37
|
treats: 1,
|
|
47
38
|
},
|
|
48
39
|
},
|
|
49
40
|
}
|
|
50
41
|
|
|
51
|
-
store
|
|
42
|
+
const store = createStore(config)
|
|
43
|
+
store.notify("start")
|
|
44
|
+
store.notify("catMeow")
|
|
52
45
|
store.update()
|
|
53
46
|
|
|
54
47
|
const state = store.getState()
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
+
|
|
3
|
+
import { createGamepad, gamepadListener, gamepadsPoller } from "./gamepad.js"
|
|
4
|
+
import { createInput, input } from "./input.js"
|
|
5
|
+
import { createKeyboard, keyboard } from "./keyboard.js"
|
|
6
|
+
|
|
7
|
+
const DEFAULT_PARAMS = {
|
|
8
|
+
name: "input0",
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export function setupControls(params) {
|
|
12
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
13
|
+
|
|
14
|
+
return {
|
|
15
|
+
types: {
|
|
16
|
+
keyboard: [keyboard(params)],
|
|
17
|
+
gamepads_poller: [gamepadsPoller(params)],
|
|
18
|
+
gamepad_listener: [gamepadListener(params)],
|
|
19
|
+
input: [input(params)],
|
|
20
|
+
},
|
|
21
|
+
entities: {
|
|
22
|
+
gamepads: { type: "gamepads_poller" },
|
|
23
|
+
},
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export function controlsEntities(
|
|
28
|
+
name = DEFAULT_PARAMS.name,
|
|
29
|
+
targetIds,
|
|
30
|
+
mapping = {},
|
|
31
|
+
) {
|
|
32
|
+
return {
|
|
33
|
+
[`keyboard_${name}`]: createKeyboard(`keyboard_${name}`, name, mapping),
|
|
34
|
+
[`gamepad_${name}`]: createGamepad(`gamepad_${name}`, name, mapping),
|
|
35
|
+
[name]: createInput(name, targetIds, mapping),
|
|
36
|
+
}
|
|
37
|
+
}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
const DEFAULT_PARAMS = {
|
|
2
|
+
name: "gamepad_input0",
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
export function gamepadsPoller() {
|
|
6
|
+
return {
|
|
7
|
+
start(entity) {
|
|
8
|
+
entity.gamepadStateCache ??= {}
|
|
9
|
+
},
|
|
10
|
+
|
|
11
|
+
update(entity, dt, api) {
|
|
12
|
+
navigator.getGamepads().forEach((gamepad) => {
|
|
13
|
+
if (gamepad == null) {
|
|
14
|
+
return
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
const cache = (entity.gamepadStateCache[gamepad.index] ??= {
|
|
18
|
+
axes: [],
|
|
19
|
+
buttons: [],
|
|
20
|
+
})
|
|
21
|
+
|
|
22
|
+
gamepad.axes.forEach((axis, index) => {
|
|
23
|
+
if (axis === cache.axes[index]) {
|
|
24
|
+
return
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
api.notify("gamepadAxis", {
|
|
28
|
+
gamepadIndex: gamepad.index,
|
|
29
|
+
axis: `Axis${index}`,
|
|
30
|
+
value: axis,
|
|
31
|
+
})
|
|
32
|
+
cache.axes[index] = axis
|
|
33
|
+
})
|
|
34
|
+
|
|
35
|
+
gamepad.buttons.forEach((button, index) => {
|
|
36
|
+
const wasPressed = cache.buttons[index]
|
|
37
|
+
const isPressed = button.pressed
|
|
38
|
+
|
|
39
|
+
if (isPressed && !wasPressed) {
|
|
40
|
+
api.notify("gamepadPress", {
|
|
41
|
+
gamepadIndex: gamepad.index,
|
|
42
|
+
button: `Btn${index}`,
|
|
43
|
+
})
|
|
44
|
+
} else if (!isPressed && wasPressed) {
|
|
45
|
+
api.notify("gamepadRelease", {
|
|
46
|
+
gamepadIndex: gamepad.index,
|
|
47
|
+
button: `Btn${index}`,
|
|
48
|
+
})
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
cache.buttons[index] = isPressed
|
|
52
|
+
})
|
|
53
|
+
})
|
|
54
|
+
},
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
export function gamepadListener() {
|
|
59
|
+
return {
|
|
60
|
+
gamepadAxis(entity, { gamepadIndex, axis, value }, api) {
|
|
61
|
+
if (entity.id !== `gamepad_input${gamepadIndex}`) {
|
|
62
|
+
return
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
const action = entity.mapping[axis]
|
|
66
|
+
if (!action) {
|
|
67
|
+
return
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
entity[action] = value
|
|
71
|
+
api.notify("inputAxis", { controlId: entity.id, action, value })
|
|
72
|
+
},
|
|
73
|
+
|
|
74
|
+
gamepadPress(entity, { gamepadIndex, button }, api) {
|
|
75
|
+
if (entity.id !== `gamepad_input${gamepadIndex}`) {
|
|
76
|
+
return
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
const action = entity.mapping[button]
|
|
80
|
+
if (!action) {
|
|
81
|
+
return
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
if (!entity[action]) {
|
|
85
|
+
entity[action] = true
|
|
86
|
+
api.notify("inputPress", { controlId: entity.id, action })
|
|
87
|
+
}
|
|
88
|
+
},
|
|
89
|
+
|
|
90
|
+
gamepadRelease(entity, { gamepadIndex, button }, api) {
|
|
91
|
+
if (entity.id !== `gamepad_input${gamepadIndex}`) {
|
|
92
|
+
return
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
const action = entity.mapping[button]
|
|
96
|
+
if (!action) {
|
|
97
|
+
return
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
if (entity[action]) {
|
|
101
|
+
entity[action] = false
|
|
102
|
+
api.notify("inputRelease", { controlId: entity.id, action })
|
|
103
|
+
}
|
|
104
|
+
},
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
export function createGamepad(
|
|
109
|
+
name = DEFAULT_PARAMS.name,
|
|
110
|
+
targetInput,
|
|
111
|
+
mapping = {},
|
|
112
|
+
) {
|
|
113
|
+
return { id: name, type: "gamepad_listener", targetInput, mapping }
|
|
114
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
const DEFAULT_PARAMS = {
|
|
2
|
+
name: "input0",
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
export function input() {
|
|
6
|
+
return {
|
|
7
|
+
inputAxis(entity, { controlId, action, value }, api) {
|
|
8
|
+
if (!controlId.endsWith(entity.id)) {
|
|
9
|
+
return
|
|
10
|
+
}
|
|
11
|
+
entity[action] = value
|
|
12
|
+
|
|
13
|
+
entity.targetIds.forEach((targetId) => {
|
|
14
|
+
api.notify(action, { entityId: targetId, value })
|
|
15
|
+
})
|
|
16
|
+
},
|
|
17
|
+
|
|
18
|
+
inputPress(entity, { controlId, action }, api) {
|
|
19
|
+
if (!controlId.endsWith(entity.id)) {
|
|
20
|
+
return
|
|
21
|
+
}
|
|
22
|
+
entity[action] = true
|
|
23
|
+
|
|
24
|
+
entity.targetIds.forEach((targetId) => {
|
|
25
|
+
api.notify(action, { entityId: targetId })
|
|
26
|
+
})
|
|
27
|
+
},
|
|
28
|
+
|
|
29
|
+
inputRelease(entity, { controlId, action }, api) {
|
|
30
|
+
if (!controlId.endsWith(entity.id)) {
|
|
31
|
+
return
|
|
32
|
+
}
|
|
33
|
+
entity[action] = false
|
|
34
|
+
|
|
35
|
+
entity.targetIds.forEach((targetId) => {
|
|
36
|
+
api.notify(`${action}End`, { entityId: targetId })
|
|
37
|
+
})
|
|
38
|
+
},
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export function createInput(
|
|
43
|
+
name = DEFAULT_PARAMS.name,
|
|
44
|
+
targetIds = [],
|
|
45
|
+
mapping = {},
|
|
46
|
+
) {
|
|
47
|
+
return { id: name, type: "input", targetIds, mapping }
|
|
48
|
+
}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
const DEFAULT_PARAMS = {
|
|
2
|
+
name: "keyboard0",
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
export function keyboard() {
|
|
6
|
+
let handleKeyDown, handleKeyUp
|
|
7
|
+
let currentDocument = null
|
|
8
|
+
|
|
9
|
+
return {
|
|
10
|
+
start(_, api) {
|
|
11
|
+
currentDocument = document.body.ownerDocument || document
|
|
12
|
+
|
|
13
|
+
handleKeyDown = createKeyboardHandler("keyboardKeyDown", api)
|
|
14
|
+
handleKeyUp = createKeyboardHandler("keyboardKeyUp", api)
|
|
15
|
+
|
|
16
|
+
currentDocument.addEventListener("keydown", handleKeyDown)
|
|
17
|
+
currentDocument.addEventListener("keyup", handleKeyUp)
|
|
18
|
+
},
|
|
19
|
+
|
|
20
|
+
stop() {
|
|
21
|
+
currentDocument.removeEventListener("keydown", handleKeyDown)
|
|
22
|
+
currentDocument.removeEventListener("keyup", handleKeyUp)
|
|
23
|
+
},
|
|
24
|
+
|
|
25
|
+
keyboardKeyDown(entity, keyCode, api) {
|
|
26
|
+
const action = entity.mapping[keyCode]
|
|
27
|
+
if (!action) {
|
|
28
|
+
return
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
if (!entity[action]) {
|
|
32
|
+
entity[action] = true
|
|
33
|
+
api.notify("inputPress", { controlId: entity.id, action })
|
|
34
|
+
}
|
|
35
|
+
},
|
|
36
|
+
|
|
37
|
+
keyboardKeyUp(entity, keyCode, api) {
|
|
38
|
+
const action = entity.mapping[keyCode]
|
|
39
|
+
if (!action) {
|
|
40
|
+
return
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
if (entity[action]) {
|
|
44
|
+
entity[action] = false
|
|
45
|
+
api.notify("inputRelease", { controlId: entity.id, action })
|
|
46
|
+
}
|
|
47
|
+
},
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
export function createKeyboard(
|
|
52
|
+
name = DEFAULT_PARAMS.name,
|
|
53
|
+
targetInput,
|
|
54
|
+
mapping = {},
|
|
55
|
+
) {
|
|
56
|
+
return { id: name, type: "keyboard", targetInput, mapping }
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
function createKeyboardHandler(id, api) {
|
|
60
|
+
return (event) => {
|
|
61
|
+
event.stopPropagation()
|
|
62
|
+
api.notify(id, event.code)
|
|
63
|
+
}
|
|
64
|
+
}
|