@inglorious/engine 0.1.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +75 -72
- package/package.json +15 -37
- package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
- package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
- package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
- package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
- package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
- package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
- package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
- package/src/animation/sprite.js +101 -0
- package/src/animation/ticker.js +38 -0
- package/src/behaviors/camera.js +68 -0
- package/src/behaviors/controls/dynamic/modern.js +76 -0
- package/src/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/behaviors/controls/dynamic/tank.js +69 -0
- package/src/behaviors/controls/event-handlers.js +17 -0
- package/src/behaviors/controls/kinematic/modern.js +76 -0
- package/src/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/behaviors/controls/kinematic/tank.js +67 -0
- package/src/behaviors/debug/collision.js +29 -0
- package/src/behaviors/fps.js +29 -0
- package/src/behaviors/fsm.js +33 -0
- package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
- package/src/behaviors/game.js +15 -0
- package/src/behaviors/input/controls.js +37 -0
- package/src/behaviors/input/gamepad.js +114 -0
- package/src/behaviors/input/input.js +48 -0
- package/src/behaviors/input/keyboard.js +64 -0
- package/src/behaviors/input/mouse.js +91 -0
- package/src/behaviors/physics/bouncy.js +25 -0
- package/src/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
- package/src/behaviors/physics/jumpable.js +145 -0
- package/src/behaviors/ui/button.js +17 -0
- package/src/collision/detection.js +110 -0
- package/src/core/api.js +34 -0
- package/src/core/dev-tools.js +135 -0
- package/src/core/engine.js +119 -0
- package/src/core/loop.js +15 -0
- package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
- package/src/{engine/loop → core/loops}/elapsed.js +1 -2
- package/src/{engine/loop → core/loops}/fixed.js +1 -2
- package/src/{engine/loop → core/loops}/flash.js +1 -2
- package/src/{engine/loop → core/loops}/lag.js +1 -2
- package/src/core/select.js +26 -0
- package/src/core/store.js +178 -0
- package/src/core/store.test.js +110 -0
- package/src/main.js +7 -2
- package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
- package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
- package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
- package/src/movement/kinematic/modern.test.js +27 -0
- package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
- package/src/physics/bounds.js +138 -0
- package/src/physics/position.js +43 -0
- package/src/physics/position.test.js +80 -0
- package/src/systems/sprite-animation.js +27 -0
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
- package/src/engine/collision/detection.js +0 -115
- package/src/engine/loop.js +0 -15
- package/src/engine/movement/kinematic/modern.test.js +0 -27
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/character.js +0 -35
- package/src/ui/canvas/form/button.js +0 -25
- package/src/ui/canvas/fps.js +0 -18
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas/image/image.js +0 -37
- package/src/ui/canvas/image/sprite.js +0 -49
- package/src/ui/canvas/image/tilemap.js +0 -64
- package/src/ui/canvas/mouse.js +0 -37
- package/src/ui/canvas/shapes/circle.js +0 -31
- package/src/ui/canvas/shapes/rectangle.js +0 -31
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/character.module.scss +0 -17
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/ui/react/game/cursor/cursor.module.scss +0 -47
- package/src/ui/react/game/cursor/index.jsx +0 -20
- package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
- package/src/ui/react/game/form/fields/field/index.jsx +0 -56
- package/src/ui/react/game/form/fields/fields.module.scss +0 -48
- package/src/ui/react/game/form/fields/index.jsx +0 -12
- package/src/ui/react/game/form/form.module.scss +0 -18
- package/src/ui/react/game/form/index.jsx +0 -22
- package/src/ui/react/game/fps/index.jsx +0 -16
- package/src/ui/react/game/game.jsx +0 -71
- package/src/ui/react/game/index.jsx +0 -29
- package/src/ui/react/game/platform/index.jsx +0 -30
- package/src/ui/react/game/platform/platform.module.scss +0 -7
- package/src/ui/react/game/scene/index.jsx +0 -25
- package/src/ui/react/game/scene/scene.module.scss +0 -9
- package/src/ui/react/game/sprite/index.jsx +0 -58
- package/src/ui/react/game/sprite/sprite.module.css +0 -3
- package/src/ui/react/game/stats/index.jsx +0 -22
- package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/ui/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -102
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -102
- package/src/utils/data-structures/object.test.js +0 -121
- package/src/utils/data-structures/objects.js +0 -48
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -117
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -39
- package/src/utils/math/geometry/hitmask.test.js +0 -84
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- package/src/utils/math/geometry/point.js +0 -71
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -45
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -302
- package/src/utils/math/linear-algebra/vector.test.js +0 -257
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -63
- package/src/utils/physics/friction.js +0 -30
- package/src/utils/physics/friction.test.js +0 -44
- package/src/utils/physics/gravity.js +0 -71
- package/src/utils/physics/gravity.test.js +0 -80
- package/src/utils/physics/jump.js +0 -41
- package/src/utils/physics/velocity.js +0 -38
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return (
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{groups &&
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<Fragment key={id}>
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</Fragment>
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))}
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@@ -1,16 +0,0 @@
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export const DEFAULT_ACCURACY = 0
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const ONE_SECOND = 1
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export default function Fps({ type, instance, className, style }) {
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const { value } = instance.dt
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const fps = ONE_SECOND / value
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return (
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FPS: {fps.toFixed(accuracy)}
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</div>
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)
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}
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@@ -1,71 +0,0 @@
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import { withAbsolutePosition } from "@inglorious/ui/react/hocs/with-absolute-position"
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import { useSelector } from "react-redux"
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import Character from "./character/index.jsx"
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import Cursor from "./cursor/index.jsx"
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import Form from "./form/index.jsx"
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import Fps from "./fps/index.jsx"
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import Platform from "./platform/index.jsx"
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import Scene from "./scene/index.jsx"
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import Sprite from "./sprite/index.jsx"
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import Stats from "./stats/index.jsx"
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const Components = {
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character: withAbsolutePosition(Character),
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mouse: withAbsolutePosition(Cursor),
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form: withAbsolutePosition(Form),
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fps: withAbsolutePosition(Fps),
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platform: withAbsolutePosition(Platform),
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sprite: withAbsolutePosition(Sprite),
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stats: withAbsolutePosition(Stats),
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}
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const Y = 1
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const Z = 2
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export default function Game({ engine }) {
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// NOTE: don't use simply engine.instances here: need to subscribe to animate scene!
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const instances = useSelector((state) => state.instances)
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const options = { types, instances }
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const draw = createDraw(options)
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return (
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<Scene instances={instances}>
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{Object.values(rest)
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.filter(({ position }) => position)
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.toSorted(
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(a, b) =>
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a.layer - b.layer ||
|
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a.position[Y] - b.position[Y] ||
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b.position[Z] - a.position[Z],
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)
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.map(draw)}
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{mouse && draw(mouse)}
|
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|
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</Scene>
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)
|
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}
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|
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function createDraw(options) {
|
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return function Draw(instance) {
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const { types, instances } = options
|
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const type = types[instance.type]
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const Component = instance.sprite
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? Components.sprite
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: Components[instance.type]
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return (
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<Component
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key={instance.id}
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|
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id={instance.id}
|
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|
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type={type}
|
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|
-
instance={instance}
|
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|
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instances={instances}
|
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|
-
/>
|
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|
-
)
|
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|
-
}
|
|
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|
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}
|
|
@@ -1,29 +0,0 @@
|
|
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import Engine from "@inglorious/engine"
|
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2
|
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import { useEffect, useMemo, useState } from "react"
|
|
3
|
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import { Provider } from "react-redux"
|
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|
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|
|
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|
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import GameComponent from "./game.jsx"
|
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|
-
|
|
7
|
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export default function Game({ config }) {
|
|
8
|
-
const [isReady, setReady] = useState(false)
|
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|
-
|
|
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|
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const engine = useMemo(() => new Engine(config), [config])
|
|
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|
-
|
|
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|
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useEffect(() => {
|
|
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|
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engine.start()
|
|
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|
-
setReady(true)
|
|
15
|
-
window.engine = engine
|
|
16
|
-
|
|
17
|
-
return () => engine.stop()
|
|
18
|
-
}, [engine, config])
|
|
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|
-
|
|
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|
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if (!isReady) {
|
|
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|
-
return null
|
|
22
|
-
}
|
|
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|
-
|
|
24
|
-
return (
|
|
25
|
-
<Provider store={engine._store}>
|
|
26
|
-
<GameComponent engine={engine} />
|
|
27
|
-
</Provider>
|
|
28
|
-
)
|
|
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|
-
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
import { useDispatch } from "react-redux"
|
|
4
|
-
|
|
5
|
-
import classes from "./platform.module.scss"
|
|
6
|
-
|
|
7
|
-
const DEFAULT_SIZE = [80, 20]
|
|
8
|
-
|
|
9
|
-
export default function Platform({ id, instance, className, style }) {
|
|
10
|
-
const notify = useDispatch()
|
|
11
|
-
|
|
12
|
-
const [width, height] = instance.size ?? DEFAULT_SIZE
|
|
13
|
-
|
|
14
|
-
const handleClick = (event) => {
|
|
15
|
-
event.stopPropagation()
|
|
16
|
-
notify({ id: "instance:click", payload: id })
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
return (
|
|
20
|
-
<div
|
|
21
|
-
className={`${classes.platform} ${className}`}
|
|
22
|
-
style={{
|
|
23
|
-
...style,
|
|
24
|
-
"--width": `${width}px`,
|
|
25
|
-
"--height": `${height}px`,
|
|
26
|
-
}}
|
|
27
|
-
onClick={handleClick}
|
|
28
|
-
/>
|
|
29
|
-
)
|
|
30
|
-
}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import { track } from "@inglorious/game/decorators/input/mouse.js"
|
|
2
|
-
import { useRef } from "react"
|
|
3
|
-
import { useDispatch } from "react-redux"
|
|
4
|
-
|
|
5
|
-
import classes from "./scene.module.scss"
|
|
6
|
-
|
|
7
|
-
export default function Scene({ instances, children }) {
|
|
8
|
-
const notify = useDispatch()
|
|
9
|
-
|
|
10
|
-
const [, , width, height] = instances.game.bounds
|
|
11
|
-
|
|
12
|
-
const ref = useRef()
|
|
13
|
-
const mouseHandlers = track(ref.current, { notify })
|
|
14
|
-
|
|
15
|
-
return (
|
|
16
|
-
<div
|
|
17
|
-
className={classes.scene}
|
|
18
|
-
style={{ "--width": `${width}px`, "--height": `${height}px` }}
|
|
19
|
-
ref={ref}
|
|
20
|
-
{...mouseHandlers}
|
|
21
|
-
>
|
|
22
|
-
{children}
|
|
23
|
-
</div>
|
|
24
|
-
)
|
|
25
|
-
}
|
|
@@ -1,58 +0,0 @@
|
|
|
1
|
-
import "./sprite.module.css"
|
|
2
|
-
|
|
3
|
-
const DEFAULT_SCALE = 1
|
|
4
|
-
|
|
5
|
-
const FLIP = -1
|
|
6
|
-
const NO_FLIP = 1
|
|
7
|
-
|
|
8
|
-
const CENTER_WIDTH = 2
|
|
9
|
-
const CENTER_HEIGHT = 2
|
|
10
|
-
|
|
11
|
-
const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
|
|
12
|
-
const FLIPPED_VERTICALLY_FLAG = 0x40000000
|
|
13
|
-
// const FLIPPED_DIAGONALLY_FLAG = 0x20000000
|
|
14
|
-
// const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
|
|
15
|
-
|
|
16
|
-
export default function Sprite({ instance, className, style: customStyle }) {
|
|
17
|
-
const { image, frames, state, value } = instance.sprite
|
|
18
|
-
const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
|
|
19
|
-
|
|
20
|
-
const [imageWidth] = imageSize
|
|
21
|
-
const [tileWidth, tileHeight] = tileSize
|
|
22
|
-
const cols = imageWidth / tileWidth
|
|
23
|
-
|
|
24
|
-
const flaggedTile = frames[state][value]
|
|
25
|
-
|
|
26
|
-
const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
|
|
27
|
-
const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
|
|
28
|
-
|
|
29
|
-
let tile = flaggedTile
|
|
30
|
-
tile &= ~FLIPPED_HORIZONTALLY_FLAG
|
|
31
|
-
tile &= ~FLIPPED_VERTICALLY_FLAG
|
|
32
|
-
|
|
33
|
-
const sx = tile % cols
|
|
34
|
-
const sy = Math.floor(tile / cols)
|
|
35
|
-
|
|
36
|
-
let transform = ""
|
|
37
|
-
transform += `translate(
|
|
38
|
-
${-tileWidth / CENTER_WIDTH}px,
|
|
39
|
-
${-tileHeight / CENTER_HEIGHT}px
|
|
40
|
-
)`
|
|
41
|
-
transform += `scale(
|
|
42
|
-
${isFlippedHorizontally ? FLIP : NO_FLIP},
|
|
43
|
-
${isFlippedVertically ? FLIP : NO_FLIP}
|
|
44
|
-
)`
|
|
45
|
-
transform += `scale(${scale})`
|
|
46
|
-
|
|
47
|
-
const style = {
|
|
48
|
-
...customStyle,
|
|
49
|
-
width: `${tileWidth}px`,
|
|
50
|
-
height: `${tileHeight}px`,
|
|
51
|
-
backgroundImage: `url(${src})`,
|
|
52
|
-
backgroundRepeat: `no-repeat`,
|
|
53
|
-
backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
|
|
54
|
-
transform,
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
return <div className={className} style={style} />
|
|
58
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { toString } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
-
|
|
3
|
-
const DECIMALS = 1
|
|
4
|
-
|
|
5
|
-
export default function Stats({ instance, instances, className, style }) {
|
|
6
|
-
const { acceleration, velocity, position, orientation, ay, vy } =
|
|
7
|
-
instances[instance.target]
|
|
8
|
-
|
|
9
|
-
return (
|
|
10
|
-
<div className={className} style={style}>
|
|
11
|
-
{acceleration && <div>Acceleration: {toString(acceleration)}</div>}
|
|
12
|
-
{velocity && <div>Velocity: {toString(velocity)}</div>}
|
|
13
|
-
{position && <div>Position: {toString(position)}</div>}
|
|
14
|
-
{orientation != null && (
|
|
15
|
-
<div>Orientation: {orientation.toFixed(DECIMALS)}</div>
|
|
16
|
-
)}
|
|
17
|
-
|
|
18
|
-
{ay != null && <div>ay: {ay.toFixed(DECIMALS)}</div>}
|
|
19
|
-
{vy != null && <div>vy: {vy.toFixed(DECIMALS)}</div>}
|
|
20
|
-
</div>
|
|
21
|
-
)
|
|
22
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
-
|
|
3
|
-
import classes from "./with-absolute-position.module.scss"
|
|
4
|
-
|
|
5
|
-
export function withAbsolutePosition(Component) {
|
|
6
|
-
return function AbsolutePosition(props) {
|
|
7
|
-
const [, , , screenHeight] = props.instances.game.bounds
|
|
8
|
-
const { position = zero() } = props.instance
|
|
9
|
-
|
|
10
|
-
const [x, y, z] = position
|
|
11
|
-
|
|
12
|
-
return (
|
|
13
|
-
<Component
|
|
14
|
-
{...props}
|
|
15
|
-
className={classes.withAbsolutePosition}
|
|
16
|
-
style={{ "--x": `${x}px`, "--y": `${screenHeight - y - z}px` }}
|
|
17
|
-
/>
|
|
18
|
-
)
|
|
19
|
-
}
|
|
20
|
-
}
|
package/src/ui/react/index.jsx
DELETED
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("./types").Conditions} Conditions
|
|
3
|
-
* @typedef {import("./types").Outcome} Outcome
|
|
4
|
-
* @typedef {import("./types").DecisionTree} DecisionTree
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
* Traverses a decision tree recursively based on the provided conditions and returns the resulting node.
|
|
9
|
-
*
|
|
10
|
-
* @param {DecisionTree} tree - The decision tree to traverse. Each node contains:
|
|
11
|
-
* - `test` {Function}: A function that evaluates the conditions and determines the next branch.
|
|
12
|
-
* - Branches keyed by the possible outcomes of the `test` function.
|
|
13
|
-
* @param {Conditions} conditions - The conditions object passed to the `test` function at each node.
|
|
14
|
-
* @returns {Outcome | DecisionTree} - The resulting outcome or decision tree itself after traversing the decision tree.
|
|
15
|
-
*/
|
|
16
|
-
export function decide(tree, conditions) {
|
|
17
|
-
if (!tree.test) {
|
|
18
|
-
return tree
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
const value = tree.test(conditions)
|
|
22
|
-
|
|
23
|
-
return tree[value] && decide(tree[value](conditions), conditions)
|
|
24
|
-
}
|
|
@@ -1,102 +0,0 @@
|
|
|
1
|
-
import { length } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
-
import { subtract } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
3
|
-
import { expect, test } from "vitest"
|
|
4
|
-
|
|
5
|
-
import { decide } from "./decision-tree.js"
|
|
6
|
-
|
|
7
|
-
test("it should make a decision based on a binary decision tree", () => {
|
|
8
|
-
const instance = { state: "sleeping", position: [0, 0, 0] }
|
|
9
|
-
const target = { position: [10, 0, 0] }
|
|
10
|
-
const tree = {
|
|
11
|
-
test: ({ instance }) => instance.state === "idle",
|
|
12
|
-
true: () => ({
|
|
13
|
-
test: ({ instance, mouse }) => {
|
|
14
|
-
const distance = length(subtract(mouse.position, instance.position))
|
|
15
|
-
return distance < 250
|
|
16
|
-
},
|
|
17
|
-
true: () => "aware",
|
|
18
|
-
}),
|
|
19
|
-
false: () => ({
|
|
20
|
-
test: ({ instance }) => instance.state === "chasing",
|
|
21
|
-
true: () => ({
|
|
22
|
-
test: ({ instance, mouse }) => {
|
|
23
|
-
const distance = length(subtract(mouse.position, instance.position))
|
|
24
|
-
return distance >= 250
|
|
25
|
-
},
|
|
26
|
-
true: () => "idle",
|
|
27
|
-
false: () => ({
|
|
28
|
-
test: ({ instance, mouse }) => {
|
|
29
|
-
const distance = length(subtract(mouse.position, instance.position))
|
|
30
|
-
return distance < 10
|
|
31
|
-
},
|
|
32
|
-
true: () => "sleepy",
|
|
33
|
-
}),
|
|
34
|
-
}),
|
|
35
|
-
false: () => ({
|
|
36
|
-
test: ({ instance }) => ["sleepy", "sleeping"].includes(instance.state),
|
|
37
|
-
true: () => ({
|
|
38
|
-
test: ({ instance, mouse }) => {
|
|
39
|
-
const distance = length(subtract(mouse.position, instance.position))
|
|
40
|
-
return distance >= 10
|
|
41
|
-
},
|
|
42
|
-
true: () => "aware",
|
|
43
|
-
}),
|
|
44
|
-
}),
|
|
45
|
-
}),
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
const state = decide(tree, { instance, mouse: target })
|
|
49
|
-
|
|
50
|
-
expect(state).toBe("aware")
|
|
51
|
-
})
|
|
52
|
-
|
|
53
|
-
test("it should make a decision on a multi-child tree", () => {
|
|
54
|
-
const instance = { state: "sleeping", position: [0, 0, 0] }
|
|
55
|
-
const target = { position: [10, 0, 0] }
|
|
56
|
-
const tree = {
|
|
57
|
-
test: ({ instance }) => instance.state,
|
|
58
|
-
idle: () => ({
|
|
59
|
-
test: ({ instance, target }) => {
|
|
60
|
-
const distance = length(subtract(target.position, instance.position))
|
|
61
|
-
return distance < 250
|
|
62
|
-
},
|
|
63
|
-
true: () => "aware",
|
|
64
|
-
false: ({ instance }) => instance.state,
|
|
65
|
-
}),
|
|
66
|
-
chasing: () => ({
|
|
67
|
-
test: ({ instance, target }) => {
|
|
68
|
-
const distance = length(subtract(target.position, instance.position))
|
|
69
|
-
return distance >= 250
|
|
70
|
-
},
|
|
71
|
-
true: () => "idle",
|
|
72
|
-
false: () => ({
|
|
73
|
-
test: ({ instance, target }) => {
|
|
74
|
-
const distance = length(subtract(target.position, instance.position))
|
|
75
|
-
return distance < 10
|
|
76
|
-
},
|
|
77
|
-
true: () => "sleepy",
|
|
78
|
-
false: ({ instance }) => instance.state,
|
|
79
|
-
}),
|
|
80
|
-
}),
|
|
81
|
-
sleepy: () => ({
|
|
82
|
-
test: ({ instance, target }) => {
|
|
83
|
-
const distance = length(subtract(target.position, instance.position))
|
|
84
|
-
return distance >= 10
|
|
85
|
-
},
|
|
86
|
-
true: () => "aware",
|
|
87
|
-
false: ({ instance }) => instance.state,
|
|
88
|
-
}),
|
|
89
|
-
sleeping: () => ({
|
|
90
|
-
test: ({ instance, target }) => {
|
|
91
|
-
const distance = length(subtract(target.position, instance.position))
|
|
92
|
-
return distance >= 10
|
|
93
|
-
},
|
|
94
|
-
true: () => "aware",
|
|
95
|
-
false: ({ instance }) => instance.state,
|
|
96
|
-
}),
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
const state = decide(tree, { instance, target })
|
|
100
|
-
|
|
101
|
-
expect(state).toBe("aware")
|
|
102
|
-
})
|