@inglorious/engine 0.1.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/README.md +75 -72
  2. package/package.json +15 -37
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
  7. package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
  8. package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
  11. package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
  21. package/src/animation/sprite.js +101 -0
  22. package/src/animation/ticker.js +38 -0
  23. package/src/behaviors/camera.js +68 -0
  24. package/src/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/behaviors/controls/event-handlers.js +17 -0
  28. package/src/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/behaviors/fps.js +29 -0
  33. package/src/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
  35. package/src/behaviors/game.js +15 -0
  36. package/src/behaviors/input/controls.js +37 -0
  37. package/src/behaviors/input/gamepad.js +114 -0
  38. package/src/behaviors/input/input.js +48 -0
  39. package/src/behaviors/input/keyboard.js +64 -0
  40. package/src/behaviors/input/mouse.js +91 -0
  41. package/src/behaviors/physics/bouncy.js +25 -0
  42. package/src/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
  44. package/src/behaviors/physics/jumpable.js +145 -0
  45. package/src/behaviors/ui/button.js +17 -0
  46. package/src/collision/detection.js +110 -0
  47. package/src/core/api.js +34 -0
  48. package/src/core/dev-tools.js +135 -0
  49. package/src/core/engine.js +119 -0
  50. package/src/core/loop.js +15 -0
  51. package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
  52. package/src/{engine/loop → core/loops}/elapsed.js +1 -2
  53. package/src/{engine/loop → core/loops}/fixed.js +1 -2
  54. package/src/{engine/loop → core/loops}/flash.js +1 -2
  55. package/src/{engine/loop → core/loops}/lag.js +1 -2
  56. package/src/core/select.js +26 -0
  57. package/src/core/store.js +178 -0
  58. package/src/core/store.test.js +110 -0
  59. package/src/main.js +7 -2
  60. package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
  61. package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
  62. package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
  63. package/src/movement/kinematic/modern.test.js +27 -0
  64. package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
  65. package/src/physics/bounds.js +138 -0
  66. package/src/physics/position.js +43 -0
  67. package/src/physics/position.test.js +80 -0
  68. package/src/systems/sprite-animation.js +27 -0
  69. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
  70. package/src/engine/collision/detection.js +0 -115
  71. package/src/engine/loop.js +0 -15
  72. package/src/engine/movement/kinematic/modern.test.js +0 -27
  73. package/src/engine/store.js +0 -174
  74. package/src/engine/store.test.js +0 -256
  75. package/src/engine.js +0 -74
  76. package/src/game/animation.js +0 -26
  77. package/src/game/bounds.js +0 -66
  78. package/src/game/decorators/character.js +0 -5
  79. package/src/game/decorators/clamp-to-bounds.js +0 -15
  80. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  81. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  82. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  83. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  84. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  85. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  86. package/src/game/decorators/debug/collisions.js +0 -32
  87. package/src/game/decorators/double-jump.js +0 -70
  88. package/src/game/decorators/fps.js +0 -30
  89. package/src/game/decorators/fsm.js +0 -27
  90. package/src/game/decorators/game.js +0 -11
  91. package/src/game/decorators/image/image.js +0 -5
  92. package/src/game/decorators/image/sprite.js +0 -5
  93. package/src/game/decorators/image/tilemap.js +0 -5
  94. package/src/game/decorators/input/controls.js +0 -27
  95. package/src/game/decorators/input/gamepad.js +0 -74
  96. package/src/game/decorators/input/input.js +0 -41
  97. package/src/game/decorators/input/keyboard.js +0 -49
  98. package/src/game/decorators/input/mouse.js +0 -65
  99. package/src/game/decorators/jump.js +0 -72
  100. package/src/game/decorators/platform.js +0 -5
  101. package/src/game/decorators/ui/button.js +0 -21
  102. package/src/game/sprite.js +0 -119
  103. package/src/ui/canvas/absolute-position.js +0 -17
  104. package/src/ui/canvas/character.js +0 -35
  105. package/src/ui/canvas/form/button.js +0 -25
  106. package/src/ui/canvas/fps.js +0 -18
  107. package/src/ui/canvas/image/hitmask.js +0 -37
  108. package/src/ui/canvas/image/image.js +0 -37
  109. package/src/ui/canvas/image/sprite.js +0 -49
  110. package/src/ui/canvas/image/tilemap.js +0 -64
  111. package/src/ui/canvas/mouse.js +0 -37
  112. package/src/ui/canvas/shapes/circle.js +0 -31
  113. package/src/ui/canvas/shapes/rectangle.js +0 -31
  114. package/src/ui/canvas.js +0 -81
  115. package/src/ui/react/game/character/character.module.scss +0 -17
  116. package/src/ui/react/game/character/index.jsx +0 -30
  117. package/src/ui/react/game/cursor/cursor.module.scss +0 -47
  118. package/src/ui/react/game/cursor/index.jsx +0 -20
  119. package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
  120. package/src/ui/react/game/form/fields/field/index.jsx +0 -56
  121. package/src/ui/react/game/form/fields/fields.module.scss +0 -48
  122. package/src/ui/react/game/form/fields/index.jsx +0 -12
  123. package/src/ui/react/game/form/form.module.scss +0 -18
  124. package/src/ui/react/game/form/index.jsx +0 -22
  125. package/src/ui/react/game/fps/index.jsx +0 -16
  126. package/src/ui/react/game/game.jsx +0 -71
  127. package/src/ui/react/game/index.jsx +0 -29
  128. package/src/ui/react/game/platform/index.jsx +0 -30
  129. package/src/ui/react/game/platform/platform.module.scss +0 -7
  130. package/src/ui/react/game/scene/index.jsx +0 -25
  131. package/src/ui/react/game/scene/scene.module.scss +0 -9
  132. package/src/ui/react/game/sprite/index.jsx +0 -58
  133. package/src/ui/react/game/sprite/sprite.module.css +0 -3
  134. package/src/ui/react/game/stats/index.jsx +0 -22
  135. package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
  136. package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  137. package/src/ui/react/index.jsx +0 -9
  138. package/src/utils/algorithms/decision-tree.js +0 -24
  139. package/src/utils/algorithms/decision-tree.test.js +0 -102
  140. package/src/utils/algorithms/path-finding.js +0 -155
  141. package/src/utils/algorithms/path-finding.test.js +0 -151
  142. package/src/utils/algorithms/types.d.ts +0 -28
  143. package/src/utils/data-structures/array.js +0 -83
  144. package/src/utils/data-structures/array.test.js +0 -173
  145. package/src/utils/data-structures/board.js +0 -159
  146. package/src/utils/data-structures/board.test.js +0 -242
  147. package/src/utils/data-structures/boolean.js +0 -9
  148. package/src/utils/data-structures/heap.js +0 -164
  149. package/src/utils/data-structures/heap.test.js +0 -103
  150. package/src/utils/data-structures/object.js +0 -102
  151. package/src/utils/data-structures/object.test.js +0 -121
  152. package/src/utils/data-structures/objects.js +0 -48
  153. package/src/utils/data-structures/objects.test.js +0 -99
  154. package/src/utils/data-structures/tree.js +0 -36
  155. package/src/utils/data-structures/tree.test.js +0 -33
  156. package/src/utils/data-structures/types.d.ts +0 -4
  157. package/src/utils/functions/functions.js +0 -19
  158. package/src/utils/functions/functions.test.js +0 -23
  159. package/src/utils/math/geometry/circle.js +0 -117
  160. package/src/utils/math/geometry/circle.test.js +0 -97
  161. package/src/utils/math/geometry/hitmask.js +0 -39
  162. package/src/utils/math/geometry/hitmask.test.js +0 -84
  163. package/src/utils/math/geometry/line.js +0 -35
  164. package/src/utils/math/geometry/line.test.js +0 -49
  165. package/src/utils/math/geometry/platform.js +0 -42
  166. package/src/utils/math/geometry/platform.test.js +0 -133
  167. package/src/utils/math/geometry/point.js +0 -71
  168. package/src/utils/math/geometry/point.test.js +0 -81
  169. package/src/utils/math/geometry/rectangle.js +0 -45
  170. package/src/utils/math/geometry/rectangle.test.js +0 -42
  171. package/src/utils/math/geometry/segment.js +0 -80
  172. package/src/utils/math/geometry/segment.test.js +0 -183
  173. package/src/utils/math/geometry/triangle.js +0 -15
  174. package/src/utils/math/geometry/triangle.test.js +0 -11
  175. package/src/utils/math/geometry/types.d.ts +0 -23
  176. package/src/utils/math/linear-algebra/2d.js +0 -28
  177. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  178. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  179. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  180. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  181. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  182. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  183. package/src/utils/math/linear-algebra/vector.js +0 -302
  184. package/src/utils/math/linear-algebra/vector.test.js +0 -257
  185. package/src/utils/math/linear-algebra/vectors.js +0 -122
  186. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  187. package/src/utils/math/numbers.js +0 -90
  188. package/src/utils/math/numbers.test.js +0 -137
  189. package/src/utils/math/rng.js +0 -44
  190. package/src/utils/math/rng.test.js +0 -39
  191. package/src/utils/math/statistics.js +0 -43
  192. package/src/utils/math/statistics.test.js +0 -47
  193. package/src/utils/math/trigonometry.js +0 -89
  194. package/src/utils/math/trigonometry.test.js +0 -52
  195. package/src/utils/physics/acceleration.js +0 -63
  196. package/src/utils/physics/friction.js +0 -30
  197. package/src/utils/physics/friction.test.js +0 -44
  198. package/src/utils/physics/gravity.js +0 -71
  199. package/src/utils/physics/gravity.test.js +0 -80
  200. package/src/utils/physics/jump.js +0 -41
  201. package/src/utils/physics/velocity.js +0 -38
@@ -1,20 +0,0 @@
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- import classes from "./cursor.module.scss"
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-
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- export default function Cursor({ instance, className, style }) {
4
- const { orientation } = instance
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-
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- return (
7
- <div
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- className={`${classes.cursor} ${className}`}
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- style={{
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- ...style,
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- "--angle": `${-orientation}rad`,
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- }}
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- >
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- <div className={classes.top} />
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- <div className={classes.bottom} />
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- <div className={classes.left} />
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- <div className={classes.right} />
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- </div>
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- )
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- }
@@ -1,5 +0,0 @@
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- .field {
2
- display: grid;
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- grid-template-columns: 1fr 1fr auto;
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- column-gap: 0.5rem;
5
- }
@@ -1,56 +0,0 @@
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- import { useEffect, useState } from "react"
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- import { useDispatch } from "react-redux"
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-
4
- import classes from "./field.module.scss"
5
-
6
- export default function Field({ id, instance }) {
7
- const { label, inputType, defaultValue = "", ...rest } = instance
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-
9
- const [value, setValue] = useState(defaultValue)
10
- useEffect(() => {
11
- setValue(defaultValue)
12
- }, [defaultValue, inputType])
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-
14
- const notify = useDispatch()
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-
16
- const handleChange = (event) => {
17
- const newValue = parse(event.target, inputType)
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- setValue(newValue)
19
- notify({ id: "field:change", payload: { id, value: newValue } })
20
- }
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-
22
- const handleClick = () => {
23
- const newValue = defaultValue
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- setValue(newValue)
25
- notify({ id: "field:change", payload: { id, value: newValue } })
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- }
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-
28
- return (
29
- <div className={classes.field}>
30
- <label htmlFor={id}>{label}</label>
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- <input
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- {...rest}
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- id={id}
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- type={inputType}
35
- value={value}
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- checked={value}
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- onChange={handleChange}
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- />
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- <button onClick={handleClick}>&#8634;</button>
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- </div>
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- )
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- }
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-
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- function parse(target, inputType) {
45
- switch (inputType) {
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- case "checkbox":
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- case "radio":
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- return target.checked
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-
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- case "number":
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- return Number(target.value)
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-
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- default:
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- return target.value
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- }
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- }
@@ -1,48 +0,0 @@
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- $black: #282c34;
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- $dark-grey: #32363e;
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- $middle-grey: #5c6370;
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- $light-grey: #abb2bf;
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- $highlight: #c678dd;
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-
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- .fields {
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- padding: 1rem;
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- display: grid;
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- row-gap: 0.5rem;
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- border-bottom: 1px solid $black;
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-
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- label,
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- input,
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- button {
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- color: $light-grey;
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- }
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-
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- input {
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- background-color: $dark-grey;
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- border-top: 1px solid $black;
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- border-left: 1px solid $black;
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- border-bottom: 1px solid $light-grey;
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- border-right: 1px solid $light-grey;
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- outline: none;
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-
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- &[type='checkbox'],
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- &[type='radio'] {
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- accent-color: $dark-grey;
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- }
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-
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- &[type='number'] {
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- text-align: right;
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- }
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-
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- &:focus {
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- outline: 1px solid $highlight;
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- }
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- }
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-
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- button {
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- background-color: $dark-grey;
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- border-top: 1px solid $light-grey;
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- border-left: 1px solid $light-grey;
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- border-bottom: 1px solid $black;
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- border-right: 1px solid $black;
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- }
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- }
@@ -1,12 +0,0 @@
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- import Field from "./field/index.jsx"
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- import classes from "./fields.module.scss"
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-
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- export default function Fields({ fields }) {
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- return (
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- <div className={classes.fields}>
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- {Object.entries(fields).map(([id, field]) => (
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- <Field key={id} id={id} instance={field} />
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- ))}
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- </div>
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- )
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- }
@@ -1,18 +0,0 @@
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- $black: #282c34;
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- $dark-grey: #32363e;
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- $middle-grey: #5c6370;
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- $light-grey: #abb2bf;
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- $highlight: #c678dd;
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-
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- .form {
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- font-family: system-ui;
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- background-color: $dark-grey;
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- cursor: initial;
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-
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- > .group {
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- color: $light-grey;
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- background-color: $middle-grey;
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- padding: 0.5rem;
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- border-top: 1px solid $light-grey;
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- }
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- }
@@ -1,22 +0,0 @@
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- import { Fragment } from "react"
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-
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- import Fields from "./fields/index.jsx"
4
- import classes from "./form.module.scss"
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-
6
- export default function Form({ instance, className, style }) {
7
- const { fields, groups } = instance
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-
9
- return (
10
- <div className={`${classes.form} ${className}`} style={style}>
11
- {fields && <Fields fields={fields} />}
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-
13
- {groups &&
14
- Object.entries(groups).map(([id, { title, fields }]) => (
15
- <Fragment key={id}>
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- <div className={classes.group}>{title}</div>
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- {fields && <Fields fields={fields} />}
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- </Fragment>
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- ))}
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- </div>
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- )
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- }
@@ -1,16 +0,0 @@
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- export const DEFAULT_ACCURACY = 0
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-
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- const ONE_SECOND = 1
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-
5
- export default function Fps({ type, instance, className, style }) {
6
- const { accuracy = DEFAULT_ACCURACY } = type
7
- const { value } = instance.dt
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-
9
- const fps = ONE_SECOND / value
10
-
11
- return (
12
- <div className={className} style={style}>
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- FPS: {fps.toFixed(accuracy)}
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- </div>
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- )
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- }
@@ -1,71 +0,0 @@
1
- import { withAbsolutePosition } from "@inglorious/ui/react/hocs/with-absolute-position"
2
- import { useSelector } from "react-redux"
3
-
4
- import Character from "./character/index.jsx"
5
- import Cursor from "./cursor/index.jsx"
6
- import Form from "./form/index.jsx"
7
- import Fps from "./fps/index.jsx"
8
- import Platform from "./platform/index.jsx"
9
- import Scene from "./scene/index.jsx"
10
- import Sprite from "./sprite/index.jsx"
11
- import Stats from "./stats/index.jsx"
12
-
13
- const Components = {
14
- character: withAbsolutePosition(Character),
15
- mouse: withAbsolutePosition(Cursor),
16
- form: withAbsolutePosition(Form),
17
- fps: withAbsolutePosition(Fps),
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- platform: withAbsolutePosition(Platform),
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- sprite: withAbsolutePosition(Sprite),
20
- stats: withAbsolutePosition(Stats),
21
- }
22
-
23
- const Y = 1
24
- const Z = 2
25
-
26
- export default function Game({ engine }) {
27
- // NOTE: don't use simply engine.instances here: need to subscribe to animate scene!
28
- const instances = useSelector((state) => state.instances)
29
-
30
- const types = engine._store.getTypes()
31
- const { mouse, ...rest } = instances
32
- const options = { types, instances }
33
-
34
- const draw = createDraw(options)
35
-
36
- return (
37
- <Scene instances={instances}>
38
- {Object.values(rest)
39
- .filter(({ position }) => position)
40
- .toSorted(
41
- (a, b) =>
42
- a.layer - b.layer ||
43
- a.position[Y] - b.position[Y] ||
44
- b.position[Z] - a.position[Z],
45
- )
46
- .map(draw)}
47
- {mouse && draw(mouse)}
48
- </Scene>
49
- )
50
- }
51
-
52
- function createDraw(options) {
53
- return function Draw(instance) {
54
- const { types, instances } = options
55
- const type = types[instance.type]
56
-
57
- const Component = instance.sprite
58
- ? Components.sprite
59
- : Components[instance.type]
60
-
61
- return (
62
- <Component
63
- key={instance.id}
64
- id={instance.id}
65
- type={type}
66
- instance={instance}
67
- instances={instances}
68
- />
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- )
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- }
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- }
@@ -1,29 +0,0 @@
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- import Engine from "@inglorious/engine"
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- import { useEffect, useMemo, useState } from "react"
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- import { Provider } from "react-redux"
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-
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- import GameComponent from "./game.jsx"
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-
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- export default function Game({ config }) {
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- const [isReady, setReady] = useState(false)
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-
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- const engine = useMemo(() => new Engine(config), [config])
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-
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- useEffect(() => {
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- engine.start()
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- setReady(true)
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- window.engine = engine
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-
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- return () => engine.stop()
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- }, [engine, config])
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-
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- if (!isReady) {
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- return null
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- }
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-
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- return (
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- <Provider store={engine._store}>
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- <GameComponent engine={engine} />
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- </Provider>
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- )
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- }
@@ -1,30 +0,0 @@
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- /* eslint-disable no-magic-numbers */
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-
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- import { useDispatch } from "react-redux"
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-
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- import classes from "./platform.module.scss"
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-
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- const DEFAULT_SIZE = [80, 20]
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-
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- export default function Platform({ id, instance, className, style }) {
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- const notify = useDispatch()
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-
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- const [width, height] = instance.size ?? DEFAULT_SIZE
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-
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- const handleClick = (event) => {
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- event.stopPropagation()
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- notify({ id: "instance:click", payload: id })
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- }
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-
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- return (
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- <div
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- className={`${classes.platform} ${className}`}
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- style={{
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- ...style,
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- "--width": `${width}px`,
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- "--height": `${height}px`,
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- }}
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- onClick={handleClick}
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- />
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- )
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- }
@@ -1,7 +0,0 @@
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- .platform {
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- width: var(--width);
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- height: var(--height);
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- box-sizing: border-box;
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- background-color: lightgrey;
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- border: 1px solid grey;
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- }
@@ -1,25 +0,0 @@
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- import { track } from "@inglorious/game/decorators/input/mouse.js"
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- import { useRef } from "react"
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- import { useDispatch } from "react-redux"
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-
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- import classes from "./scene.module.scss"
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-
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- export default function Scene({ instances, children }) {
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- const notify = useDispatch()
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-
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- const [, , width, height] = instances.game.bounds
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-
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- const ref = useRef()
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- const mouseHandlers = track(ref.current, { notify })
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-
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- return (
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- <div
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- className={classes.scene}
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- style={{ "--width": `${width}px`, "--height": `${height}px` }}
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- ref={ref}
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- {...mouseHandlers}
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- >
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- {children}
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- </div>
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- )
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- }
@@ -1,9 +0,0 @@
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- .scene {
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- background-color: lightgrey;
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- position: relative;
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- width: var(--width);
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- height: var(--height);
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- overflow: hidden;
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- cursor: none;
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- user-select: none;
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- }
@@ -1,58 +0,0 @@
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- import "./sprite.module.css"
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-
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- const DEFAULT_SCALE = 1
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-
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- const FLIP = -1
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- const NO_FLIP = 1
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-
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- const CENTER_WIDTH = 2
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- const CENTER_HEIGHT = 2
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-
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- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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- const FLIPPED_VERTICALLY_FLAG = 0x40000000
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- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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-
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- export default function Sprite({ instance, className, style: customStyle }) {
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- const { image, frames, state, value } = instance.sprite
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- const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
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-
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- const [imageWidth] = imageSize
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- const [tileWidth, tileHeight] = tileSize
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- const cols = imageWidth / tileWidth
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-
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- const flaggedTile = frames[state][value]
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-
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- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
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- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
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-
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- let tile = flaggedTile
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- tile &= ~FLIPPED_HORIZONTALLY_FLAG
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- tile &= ~FLIPPED_VERTICALLY_FLAG
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-
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- const sx = tile % cols
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- const sy = Math.floor(tile / cols)
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-
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- let transform = ""
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- transform += `translate(
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- ${-tileWidth / CENTER_WIDTH}px,
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- ${-tileHeight / CENTER_HEIGHT}px
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- )`
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- transform += `scale(
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- ${isFlippedHorizontally ? FLIP : NO_FLIP},
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- ${isFlippedVertically ? FLIP : NO_FLIP}
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- )`
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- transform += `scale(${scale})`
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-
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- const style = {
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- ...customStyle,
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- width: `${tileWidth}px`,
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- height: `${tileHeight}px`,
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- backgroundImage: `url(${src})`,
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- backgroundRepeat: `no-repeat`,
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- backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
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- transform,
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- }
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-
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- return <div className={className} style={style} />
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- }
@@ -1,3 +0,0 @@
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- * {
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- image-rendering: pixelated;
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- }
@@ -1,22 +0,0 @@
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- import { toString } from "@inglorious/utils/math/linear-algebra/vector.js"
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-
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- const DECIMALS = 1
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-
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- export default function Stats({ instance, instances, className, style }) {
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- const { acceleration, velocity, position, orientation, ay, vy } =
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- instances[instance.target]
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-
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- return (
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- <div className={className} style={style}>
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- {acceleration && <div>Acceleration: {toString(acceleration)}</div>}
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- {velocity && <div>Velocity: {toString(velocity)}</div>}
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- {position && <div>Position: {toString(position)}</div>}
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- {orientation != null && (
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- <div>Orientation: {orientation.toFixed(DECIMALS)}</div>
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- )}
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-
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- {ay != null && <div>ay: {ay.toFixed(DECIMALS)}</div>}
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- {vy != null && <div>vy: {vy.toFixed(DECIMALS)}</div>}
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- </div>
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- )
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- }
@@ -1,20 +0,0 @@
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- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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-
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- import classes from "./with-absolute-position.module.scss"
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-
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- export function withAbsolutePosition(Component) {
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- return function AbsolutePosition(props) {
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- const [, , , screenHeight] = props.instances.game.bounds
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- const { position = zero() } = props.instance
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-
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- const [x, y, z] = position
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-
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- return (
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- <Component
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- {...props}
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- className={classes.withAbsolutePosition}
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- style={{ "--x": `${x}px`, "--y": `${screenHeight - y - z}px` }}
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- />
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- )
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- }
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- }
@@ -1,5 +0,0 @@
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- .withAbsolutePosition {
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- position: absolute;
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- top: var(--y);
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- left: var(--x);
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- }
@@ -1,9 +0,0 @@
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- import ReactDOM from "react-dom/client"
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-
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- import Game from "./game/index.jsx"
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-
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- export function start(game) {
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- ReactDOM.createRoot(document.getElementById("root")).render(
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- <Game config={game} />,
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- )
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- }
@@ -1,24 +0,0 @@
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- /**
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- * @typedef {import("./types").Conditions} Conditions
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- * @typedef {import("./types").Outcome} Outcome
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- * @typedef {import("./types").DecisionTree} DecisionTree
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- */
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-
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- /**
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- * Traverses a decision tree recursively based on the provided conditions and returns the resulting node.
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- *
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- * @param {DecisionTree} tree - The decision tree to traverse. Each node contains:
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- * - `test` {Function}: A function that evaluates the conditions and determines the next branch.
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- * - Branches keyed by the possible outcomes of the `test` function.
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- * @param {Conditions} conditions - The conditions object passed to the `test` function at each node.
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- * @returns {Outcome | DecisionTree} - The resulting outcome or decision tree itself after traversing the decision tree.
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- */
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- export function decide(tree, conditions) {
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- if (!tree.test) {
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- return tree
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- }
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-
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- const value = tree.test(conditions)
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-
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- return tree[value] && decide(tree[value](conditions), conditions)
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- }
@@ -1,102 +0,0 @@
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- import { length } from "@inglorious/utils/math/linear-algebra/vector.js"
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- import { subtract } from "@inglorious/utils/math/linear-algebra/vectors.js"
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- import { expect, test } from "vitest"
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-
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- import { decide } from "./decision-tree.js"
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-
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- test("it should make a decision based on a binary decision tree", () => {
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- const instance = { state: "sleeping", position: [0, 0, 0] }
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- const target = { position: [10, 0, 0] }
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- const tree = {
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- test: ({ instance }) => instance.state === "idle",
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- true: () => ({
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- test: ({ instance, mouse }) => {
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- const distance = length(subtract(mouse.position, instance.position))
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- return distance < 250
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- },
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- true: () => "aware",
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- }),
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- false: () => ({
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- test: ({ instance }) => instance.state === "chasing",
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- true: () => ({
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- test: ({ instance, mouse }) => {
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- const distance = length(subtract(mouse.position, instance.position))
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- return distance >= 250
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- },
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- true: () => "idle",
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- false: () => ({
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- test: ({ instance, mouse }) => {
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- const distance = length(subtract(mouse.position, instance.position))
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- return distance < 10
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- },
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- true: () => "sleepy",
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- }),
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- }),
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- false: () => ({
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- test: ({ instance }) => ["sleepy", "sleeping"].includes(instance.state),
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- true: () => ({
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- test: ({ instance, mouse }) => {
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- const distance = length(subtract(mouse.position, instance.position))
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- return distance >= 10
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- },
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- true: () => "aware",
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- }),
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- }),
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- }),
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- }
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-
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- const state = decide(tree, { instance, mouse: target })
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-
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- expect(state).toBe("aware")
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- })
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-
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- test("it should make a decision on a multi-child tree", () => {
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- const instance = { state: "sleeping", position: [0, 0, 0] }
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- const target = { position: [10, 0, 0] }
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- const tree = {
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- test: ({ instance }) => instance.state,
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- idle: () => ({
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- test: ({ instance, target }) => {
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- const distance = length(subtract(target.position, instance.position))
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- return distance < 250
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- },
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- true: () => "aware",
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- false: ({ instance }) => instance.state,
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- }),
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- chasing: () => ({
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- test: ({ instance, target }) => {
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- const distance = length(subtract(target.position, instance.position))
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- return distance >= 250
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- },
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- true: () => "idle",
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- false: () => ({
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- test: ({ instance, target }) => {
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- const distance = length(subtract(target.position, instance.position))
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- return distance < 10
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- },
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- true: () => "sleepy",
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- false: ({ instance }) => instance.state,
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- }),
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- }),
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- sleepy: () => ({
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- test: ({ instance, target }) => {
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- const distance = length(subtract(target.position, instance.position))
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- return distance >= 10
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- },
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- true: () => "aware",
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- false: ({ instance }) => instance.state,
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- }),
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- sleeping: () => ({
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- test: ({ instance, target }) => {
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- const distance = length(subtract(target.position, instance.position))
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- return distance >= 10
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- },
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- true: () => "aware",
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- false: ({ instance }) => instance.state,
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- }),
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- }
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-
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- const state = decide(tree, { instance, target })
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-
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- expect(state).toBe("aware")
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- })